Title: S#5 - Game Day #3 Post by: Falconeer on October 27, 2011, 09:11:32 AM We are currently Playing.....
Game Day #3 ** All games have to be played BEFORE November 6th 2011 ** (http://dl.dropbox.com/u/3584773/5%203%20next.png) ** All games have to be played BEFORE November 6th 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 27, 2011, 09:12:07 AM Scores and Standings after Game Day #2
Scores: (http://dl.dropbox.com/u/3584773/5%203%20scores.png) Standings (2 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/5%203%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/5%203%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/5%203%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/5%203%204444.png) Player stats: (http://dl.dropbox.com/u/3584773/5%203%20players.jpg) Team stats: (http://dl.dropbox.com/u/3584773/5%203%20teams.jpg) Title: Re: S#5 - Game Day #3 Post by: avaia on October 27, 2011, 09:18:51 AM (http://images4.wikia.nocookie.net/__cb20090702004553/cenobite/images/thumb/c/ca/Butterball.jpg/180px-Butterball.jpg)
MAKE YOUR SLIME FALC Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 27, 2011, 09:31:53 AM I'll be at a Feminist Camp this weekend (true story), so the best time for me would be tuesday-wednesday-thursday next week, any time between 5pm
Title: Re: S#5 - Game Day #3 Post by: avaia on October 27, 2011, 09:48:56 AM I'll be at a Feminist Camp this weekend (true story), so the best time for me would be tuesday-wednesday-thursday next week, any time between 5pm CST/GMT to 11pm CST/GMT should work for me. Do you think it's feasible? I'm a bit confused by "CST/GMT"? :uhrr: Pick a timezone, any timezone. As long as we are the last to play, I'll make it. :why_so_serious: Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 27, 2011, 10:11:21 AM Oops I meant UTC!
GMT and UTC are the same thing. CST, not so much :D I'll edit my previous post. Let's say 5pm to midnight GMT (UTC) :why_so_serious: Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 27, 2011, 10:29:08 AM I love how one of my two blodge players has nonetheless been knocked down more than anyone else in the league. Seems pretty indicative of my team's luck so far. Title: Re: S#5 - Game Day #3 Post by: Ulysees on October 27, 2011, 10:52:02 AM Will keep an eye out for you from my Saturday morning Ginaz should be able to hopefully collar you at some point on Steam over the weekend to get our match played.
Title: Re: S#5 - Game Day #3 Post by: Modern Angel on October 27, 2011, 10:55:37 AM What time's good for you, Ruvaldt? I'm Eastern US. My week is blowing up busy with school, writing deadlines and the wind down of a different league all coinciding but I'm sure we can get something square.
Title: Re: S#5 - Game Day #3 Post by: eldaec on October 27, 2011, 11:04:46 AM GMT and UTC are the same thing. Actually, depending when you measure them, UTC and GMT are up to 0.9 seconds apart. Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 12:44:07 PM What time's good for you, Ruvaldt? I'm Eastern US. My week is blowing up busy with school, writing deadlines and the wind down of a different league all coinciding but I'm sure we can get something square. I'm CST so only one hour difference. Evenings and weekends are usually good for me, but this weekend to Wednesday could be a little tricky. I have plenty of time off over the next few days but it's just unpredictable. Today I actually have the entire day off. The only days coming up in which I absolutely know my schedule are next Tuesday - Friday. Tuesday/Wednesday next week I'm available any time before 3:00pm and next Thursday - Saturday (3rd to the 5th) I'm available at any time. Title: Re: S#5 - Game Day #3 Post by: Modern Angel on October 27, 2011, 01:02:30 PM You able to go 8:30 Eastern tonight?
Title: Re: S#5 - Game Day #3 Post by: AndyDavo on October 27, 2011, 01:17:41 PM Megrim, are you free @ 10pm on sunday?. I can also offer you all day, day time on friday. I am at GMT +1.
Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 01:27:39 PM You able to go 8:30 Eastern tonight? Sure can! Title: Re: S#5 - Game Day #3 Post by: Paelos on October 27, 2011, 01:42:34 PM PROUDFT!
If you can play tonight, I am good to go. Otherwise it will have to be Sunday evening when I get back from Texas. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 27, 2011, 01:44:01 PM Go Khemri!
We high AV teams have to stand together against the lurking claw menace! Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 03:49:47 PM Don't wanna plaaaaay. :heartbreak:
Title: Re: S#5 - Game Day #3 Post by: proudft on October 27, 2011, 04:18:16 PM PROUDFT! If you can play tonight, I am good to go. Otherwise it will have to be Sunday evening when I get back from Texas. Tonight it is! How late are you staying up? You aren't on the Steam at the moment. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 27, 2011, 04:31:45 PM I had to log onto the f13 Minecraft server to find him. Silly people who don't have Steam auto-login all the time!
Title: Re: S#5 - Game Day #3 Post by: Paelos on October 27, 2011, 06:23:06 PM I'm on Steam now.
Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 06:33:59 PM Ex-Presidents 2 - 1 The Goblin Team
This match is an example of why I play Blood Bowl. Modern Angel played his Goblins as well as anyone I've seen, and right up until the end the game could have been won by either team. The first half went extraordinarily well for the Goblins as they outmaneuvered me and tossed a ball-carrying goblin down field. I managed to knock the ball loose from two successive goblins, but even marked, the goblins continued to pick up the ball and make progress. What's worse, Millard Fillmore, who I counted on to claw up the trolls, was badly injured in the fourth round. The goblins scored on their fifth turn, the first team to score against me this season. On the kick-off following the Goblins' score I got a lucky bounce that landed on Abraham Lincoln, a blodging chaos warrior, and after four turns I trundled in for a TD of my own. We both went into the second half largely unscathed, except for the secret weapons and Millard Fillmore. I received a kick very close to the line of scrimmage and though I surrounded the ball was unable to pick it up due to my main ball carrier being pelted with rocks from an unruly crowd. In the turns that followed Andrew Jackson, who has failed to do anything of merit in the entire time he's been a member of the team, picked up the ball and rumbled down field. I tried to keep the goblins from surrounding him to no avail, and we battled for the ball in a scrum towards The Goblin Team's endzone. It is at this time that I started to really rack up a lot of casualties against Modern Angel, and that really swung the balance of the game, but in a daring maneuver with the ball that may very well have won him the game, one too many GFIs were taken and the Goblin Team lost the ball midfield. I mounted a successful effort to shew away the nearby trolls, and Franklin Pierce ran back to reclaim the ball and toss it into the waiting arms of Abraham Lincoln, who was very close to the endzone. I waited out three turns, injuring two more goblins, and scored the game winning TD. A really fun match. I leveled several players, including two chaos warriors, who will likely be getting guard or mighty blow; I haven't decided which. I hope Modern Angel's goblins weren't too injured. They really played one hell of a game. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 27, 2011, 06:38:55 PM You should give them tackle.
Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 06:49:15 PM I've given that some thought, for sure. They'd both be really irritating with blodge and tackle, but I'm having a hard time getting 2d blocks against bashy teams without any guard or a minotaur. Millard Fillmore's next skill is tackle and, frankly, I made a mistake giving him piling on before giving him tackle. Truman is getting the same MB/Claw treatment but I won't make that same mistake.
Title: Re: S#5 - Game Day #3 Post by: Modern Angel on October 27, 2011, 06:51:15 PM Most of my injuries weren't serious, thankfully.
It was a very fun, very solid match. I had some weird behavior, with my chain guy disappearing after I scored even though I succeeded with the bribe, which was obnoxious in the extreme but it didn't mar an otherwise seesaw match. I really felt like I had it for a second, because I was flinging the goblin with the ball from midfield with a waiting troll but the failed GFI sealed it. Still, awfully close and better than I expected going in. Title: Re: S#5 - Game Day #3 Post by: proudft on October 27, 2011, 07:52:22 PM Burrowing Beetles over South Park Smackdown 2-0. His four Chaos Warriors were always going to be at a disadvantage against the four Tomb Guardians, but the wrench in the works was the appearance of the star player GRASHNAKH BLACKHOOF who has a mighty Strength 6, Frenzy, Horns, Mighty Blow - bad news all around for the occasionally-fragile undead.
Beetles won the toss and elected to kick, and put up a strong front line, hoping the initial brunt could be withstood. This theory worked, as GRASHNAKH BLACKHOOF frenzied his way to an untenable position and was KOed. Sighs of relief from the khemri sidelines. The dirty chaos cheaters threw some fouls, knocking out a Tackle skeleton along the way, but were slowly pushed backwards until the ball was finally knocked loose, scooped up by a thro-ra (who did not spontaneously die), and scored on turn 6 or thereabouts. GRASHNAKH BLACKHOOF was unkind enough to recover from his stupor but did little damage in the remainder of the first half, which was fairly uneventful all around. Second half, Beetles leading 1-0, and they receive. The kick goes wild and the ball is placed in the slow but sturdy hands of a tomb guardian, who begins his slow shuffle to the far, far, far end of the field (for him). GRASHNAKH BLACKHOOF again gets himself surrounded, and this time, the khemri are out for blood and gang-foul him with five or six players. He somehow is unharmed, and the next turn springs to his feet and KILLS the skeleton who delivered the kick. One tackle skeleton down the drain! His revenge is short-lived, though, as GRASHNAKH BLACKHOOF is quickly taken out of the game for good with a knee injury. More sighs of relief, and the khemri slog their way to the endzone, maiming as many chaos players as they can along the way (which turned out to not be very many, Paelos may have gotten off lucky here - 13 out of 41 Beetles armor rolls succeed, and many of them were Mighty Blow, oh well). Final injury tally: Beetles: Lvl 2 Tackle Skeleton DEAD BY BLACKHOOF Lvl 2 Tackle Skeleton: badly hurt Smackdown: Lvl 1 Beastman: badly hurt Lvl 1 Beastman: badly hurt Lvl 2 Block Chaos Warrior: -1 AV - no, wait, the apothecary saves the day! GRASHNAKH BLACKHOOF: CAREER RUINED LIKE THEISMANN Edit: Replay is uploaded omg validate us plz! :heart: Title: Re: S#5 - Game Day #3 Post by: Strazos on October 27, 2011, 07:57:36 PM Scadente, what times work for you?
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 08:20:39 PM I PRACTICALLY WIN
Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 27, 2011, 08:23:52 PM 1-1 tie, due to Norse passing/picking up ball in tackle zone bullshit. :angryfist: I also didn't help myself with a premature End Turn instead of clicking on a dwarf (it happens to every guy sometimes rite). I had a 2-in-3 chance to dodge into the end zone on the final turn but failed and was out of rerolls.
At least I killed DIRK HARDPEC and knocked a couple people out for the next game, think I leveled a runner as well. Beardstorm! | 1 - 1 | The Mutiny Teams
Match Report
Spectators: 30000 We will be at full strength to stomp some girly elves into the pitch on day 4. Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 08:25:47 PM (http://i2.cdn.turner.com/si/2009/writers/peter_king/08/05/giants.postcard/eli-manning-1.jpg)
Seriously, it was so bullshit. EDIT: DIRK HARDPEC, dead level 2 lineman, was the MVP. Of course. I also think superrunner Lump Beefbroth will be missing the next game along with thrower Smoke Manmuscle (who pulled his groin :why_so_serious:). So Paelos should probably be happy! Title: Re: S#5 - Game Day #3 Post by: Paelos on October 27, 2011, 08:33:28 PM It will be a clash of the Titans!
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 08:36:50 PM People might want to actually watch the replay. My bullshit was that awesome.
(Not really) (Can you tell I am delirious with joy about this outcome?) Title: Re: S#5 - Game Day #3 Post by: proudft on October 27, 2011, 08:37:39 PM And you didn't even want to play!
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 08:40:28 PM I know! And now I'm totally ready to spam this thread with :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: for the next week now.
Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 08:47:30 PM People might want to actually watch the replay. My bullshit was that awesome. About to start watching it now. After the D&M tournament finale it's a pleasure to watch Ingmar not winning, regardless of the circumstance. Title: Re: S#5 - Game Day #3 Post by: Llyse on October 27, 2011, 08:50:42 PM People might want to actually watch the replay. My bullshit was that awesome. About to start watching it now. After the D&M tournament finale it's a pleasure to watch Ingmar not winning, regardless of the circumstance. Each is enough for me to watch the replay, but combined they make Friday night viewing! :awesome_for_real: Title: Re: S#5 - Game Day #3 Post by: Strazos on October 27, 2011, 08:53:43 PM 1-1 tie, due to Norse passing/picking up ball in tackle zone bullshit. LOL And wow, Beardstorm has a REALLY efficient TV it seems. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 27, 2011, 08:54:44 PM Not as efficient as it would be without the deathroller, who is ON NOTICE. Although ultimately its 2 turnovers didn't really impact the outcome.
EDIT: I got Tebowned. Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 27, 2011, 09:35:31 PM After watching the first half that death roller was seriously more trouble than it was worth. I'm sure that's not always the case though.
Edit: wow, that was some serious bullshit for the tying TD. Kudos, Sjofn. It was well played bullshit, but bullshit all the same. Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 09:41:15 PM The deathroller was secretly rooting for The Mutiny.
EDIT: And yes, it was COMPLETE BULLSHIT. :Love_Letters: Title: Re: S#5 - Game Day #3 Post by: eldaec on October 27, 2011, 10:21:25 PM Ringer.
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 27, 2011, 10:59:21 PM For what it's worth, I think my 1-1 tie with you was even more bullshit, eldaec.
Title: Re: S#5 - Game Day #3 Post by: Scadente on October 28, 2011, 01:09:12 AM Scadente, what times work for you? Sunday, most likely, you are in the States, amirite?"Problem" is that I'm finishing my Masters Degree, so this weekends celebration is going to be all over the place, and I can't exactly promise that I'll be up early on Sun. I'm in GMT time-zone. Title: Re: S#5 - Game Day #3 Post by: luckton on October 28, 2011, 05:22:37 AM 1-1 tie, due to Norse passing/picking up ball in tackle zone bullshit. I watched the game this morning. I laughed, I cried, I :popcorn:! I am severely fortunate that I don't have to play you (yet), as Dwarfs would just wreck the 'flings. That said, :awesome_for_real: for Norse bullshit. GJ Sjofn ;D Title: Re: S#5 - Game Day #3 Post by: Celer on October 28, 2011, 06:17:58 AM She played the Dwarf card against my elves, and now she plays the Elf card against the dwarves! Talk about a versatile coach!
Title: Re: S#5 - Game Day #3 Post by: luckton on October 28, 2011, 11:00:16 AM Lamaros, I've had something come up with the family that will make our game tonight be postponed. How does 7PM EST tomorrow sound?
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 28, 2011, 12:51:43 PM She played the Dwarf card against my elves, and now she plays the Elf card against the dwarves! Talk about a versatile coach! Ha, I had even joked that for a change of pace I was playing my Norse like elves, instead of playing my elves like Norse. I could've used their awesome AV8, I think. >< Title: Re: S#5 - Game Day #3 Post by: Bann on October 28, 2011, 02:37:11 PM My game crashed while Canklebiter and I were trying to play our game. (I blame the snow. All of my crashes happen while its snowing.) Can we please get a reset?
Title: Re: S#5 - Game Day #3 Post by: Teleku on October 28, 2011, 03:10:08 PM Eldaec, I'm pretty free this weekend, or can at least re-arrange things to work with you. Will be free starting in about 2 hours, and then for the rest of the weekend. I'm on PST, just let me know when your available to play, or message me on steam.
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 28, 2011, 03:11:26 PM Scadente, what times work for you? Sunday, most likely, you are in the States, amirite?"Problem" is that I'm finishing my Masters Degree, so this weekends celebration is going to be all over the place, and I can't exactly promise that I'll be up early on Sun. I'm in GMT time-zone. I should be pretty free this weekend. I'm 5 hours behind you, so just look for me on Steam this weekend when you're able. Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 28, 2011, 03:25:26 PM Bann and Cancklebiter's match has ben rerset.
Title: Re: S#5 - Game Day #3 Post by: lamaros on October 28, 2011, 04:01:04 PM Lamaros, I've had something come up with the family that will make our game tonight be postponed. How does 7PM EST tomorrow sound? No worries. I'll have to check on time conversions, but IIRC that would be at 10am my Sunday (24 hours from now) which is fine. Title: Re: S#5 - Game Day #3 Post by: Comstar on October 28, 2011, 04:39:50 PM Blodging Amazons 2 vs Wood Elves lacking bullshit 1
Fianna Chulain | 1 - 2 | F13 Catfighters A game were Wood Elves were failing 1+ passes or 1+ catches, Amazon Blodging all over the place, Elf Loners picking up balls in 5 tacklezones and some really bad rolls by the Wood Elves right when they needed them. Despite this, the game should have been an Elf Win - there were headed to an easy 2-0 lead with the reciving kick in the second half, but some crucial failed passes doomed them. It was helped that one of the Wardancers spent 2/3's of the game KO'ed and 1 Lineelf badly hurt and another one out for the next game. One of the Amazon Bliters leveld up - should I get Tackle, Mightly Blow or Stand Firm? One other Amazon Lineswomen/Blodger is out for the next game. Title: Re: S#5 - Game Day #3 Post by: Cancklebiter on October 28, 2011, 04:56:18 PM Bann and Cancklebiter's match has ben rerset. Thanks Falc appreciated. Title: Re: S#5 - Game Day #3 Post by: Ulysees on October 28, 2011, 05:17:22 PM The Minizilla's 2 - Slann the Man 1
The wizard proved the deciding factor in the game that didn't have much finesse or pretty plays but was all about the battle between the Saurus' and Ginaz just couldn't break my armour whereas I scored a KO and injured his Krox giving me the strength advantage for most of the match in terms of the numbers. My mighty Blow and Break tackle saurus were especially useful but I think I might have focused too much on hitting his big guys rather than his skinks since the only casualty (which was quite a bad one as it was a level 3 skink who died) was 1 of Ginaz's skinks. First half I elect to receive and form a sideline cage which Ginaz can't get close to for a few turns and when he does get a couple of Saurus' in hitting range I elect to score rather than delay since I don't have sidestep on the skink handler. On my kickoff Ginaz twice fails to pick up the ball with his sure hands skink which has let me get within scoop up and scoring range if I can clear the 2 skinks marking the ball, I summon the wizard who works for only the second time in 1 and a half seasons (oddly the other time was also against a lizard opponent when I played HHB last season and stopped his Krox scoring) KO'ing the sure hands skink so with only 1 tackle zone on the ball now I rush a skink through who succeeds the pickup and I score a second touchdown on turn 6. Nothing much happens in the final 2 turns that I recall and tbh the second half is a bit of blur as well, I didn't position as well as I did in the first half though some tempting positioning forced me to go too aggresively after Ginaz with the ball and though I popped it free Ginaz won it back and then slipped his skinks through the holes I had left in my screen. Ginaz parked close to the endzone and was due a score but wanted to do some bashing first and almost screwed it up when he rolled a double push into skulls but my 2d skink blitz came up with defender stumbles which Ginaz artfully sidestepped away and though I got some markers on Ginaz's skink he dodged away easily to run in his score of the game. I enjoyed the game though I suspect it was a little more frustrating for Ginaz since all the attacking dice did seem to be heavily with me tonight. Game is uploaded on BBmanager. Title: Re: S#5 - Game Day #3 Post by: IainC on October 28, 2011, 05:20:13 PM Catfighters vs Fianna Chulain has ended 2-1 to the Amazons. Nuffle's zero tolerance policy on Elven Bullshit extended to even mundane tasks like picking up the ball and passing to unmarked catchers with an agi5 thrower.
Comstar was receiving in the first half and caged up to come down the pitch. I try and stall him as much as I can vs a team that has universal Dodge, near universal Block and a generous sprinkling of Guard to boot. Finally I take the ball carrier down just a few squares from my endzone, pass it back down the field only for the Elf on the other end to fluff the catch. The Catfighters fail to pick the ball up and the Elves grab it again, and pass it to a Wardancer who runs to safety with it before scoring the next turn. For the second drive, I'm down to 9 players while the Catfighters are down one due to a sending off earlier. I kick short and the Catfighters fumble the pickup, leaving the ball open in the middle of the pitch. I blitz away the Catfighter next to the ball with a wardancer and pick the ball up while pushing a few receivers down the pitch. The Wardancer with the ball is blitzed back however and the ball is dropped in the middle of a big scrum. I try to push the ball free by blitzing a Catfighter onto it but the ball bounces into an even worse position than it was in previously. Thinking there's another Catfighter turn I pull off the only bit of Elven bullshit in the game by Leaping onto the ball and picking it up from the middle of four Amazon tacklezones. Unfortuantely I can't do anything with it as the Wardancer has blitzed so the last turn of the half turn ends and I'm up 1-0. For the second half I have only 8 Elves, a KO'd Wardancer has been added to the missing and won't recover for the rest of the match. I go for a standard 2 turn TD but my Agi 5 thrower manages to fumble a pass. The Amazons knock him down and I have to use my apothecary to keep him in the game. The Amazons get the ball and throw it but the Blitzer on the other end of the pass drops the catch. I have a few unmarked players and I can throw the ball to a lineman who can hand it off to someone in scoring range, unfortunately the Agi5 player who I was using to pick the ball up and throw it to safety is wearing boxing gloves and fails to get the ball off the ground. The Catfighters have a gift of a score, the ball is close to my endzone and within easy readh of several of their players, they easily blitz away the Elf who just failed to pick the ball up and walk in an equaliser. For the next drive, I'm still down to 8 players and the kick is very short. I put a couple of players deep into the Amazon half but fail a dodge (mr Agi5 again) before I can do much. The thrower with the ball is mugged and the Amazons get the ball. I disengage a couple of players and manage to blitz down the ball carrier, killing her in the process although the apothecary saves it to a Broken Jaw instead. An Elf dodges around the Amazons to get the ball but fluffs the pickup and the ball bounces into the hands of the Elf who just threw the blitz meaning I can't do anything with it. Naturally the Catfighters are able to take him down and then walk in a second score. I've got three turns left to equalise the game so I again go for the standard two turn TD. The kick is so short it's caught by an Elf on the line of scrimmage so I put my remaining Wardancer deep into the Amazon half dodge the guy with the ball clear and throw it to her. The line-elf makes the throw but the unmarked Wardancer fails the 2+ catch. The Amazons surround the ball and I try the previous trick of leaping onto it as there's no other way I can get the ball short of throwing some -2D blocks to try and knock it free. It doesn't work and the Amazons castle up with the ball rather than try for a third and possibly give me an opportunity to draw. It was a super frustrating match for me as the routine stuff failed at the worst times, balls consistently bounced into the worst position and the Amazons were nigh-impossible to knock over - I got 4 knock downs all match. Three solid scoring opportunities failed on rolls that should have been routine actions (2+ or 3+ with a reroll) two of those left the ball wide open for the Catfighters to walk in uncontested touchdowns. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 28, 2011, 05:34:35 PM Watching Megrim and Andy's game.
Seriously, does Andy have the best dice in the world? Not only are half his skillups doubles, but Megrim has rolled double skulls twice in his first three turns... two turns later and Megrim has killed one Thrall, hurt another, KOed a third, and only saved a Vampire from death through an apoth... Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 28, 2011, 06:46:28 PM Bann and Cancklebiter's match has ben rerset. And you couldn't validate some matches while you were in there? :mob: Title: Re: S#5 - Game Day #3 Post by: ezrast on October 28, 2011, 09:02:06 PM Alive not Dead 2-1 over Rouge Rogues.
Before the game I fired my cheerleader and assistant coach, in order to eke out as many inducements as I could. With 760k I took both the elf star players, a babe, a wizard, and an apothecary. I also had three journeymen. I started the game very demoralized at facing my perennial opponent Llyse when my team was at its weakest (sorry if I seemed grumpy at first, Llyse!). The first play went pretty much as I expected it to - all the Guard spread around the Necromantic team meant their formation was pretty much untouchable, and though I managed to knock out their ball-carrying Wight, I wasn't able to stop a Werewolf from recovering the ball and scoring on turn 6. For the second drive, I started my offense by dodging both my star players past the line of scrimmage, and he responded by sacking my quarterback and surrounding the ball in my half, but neither of us could turn the situation into a score before halftime. I started the second half by leaping one star player up the field while I formed a cage around the ball near the LoS. Llyse didn't quite commit enough players to either side of the pitch, and I scored an unhindered passing TD on turn 10. The third drive was where things got really exciting, and restored my faith in elven bullshit. I kicked the ball far upfield and a Wight picked it up. I run a couple elves up through holes in his line while he pounded away at the rest of my team. Suddenly, both my star players were KO'd and my Catcher sent off with a strained groin. Knowing this was my last chance to act, I hit his wight with a lightning bolt, picked up the ball with a Lineman, passed it across the pitch to a Blitzer, and dodged him away from his mark towards the endzone. It was beautiful. Of course, my MV7 Blitzer was 8 squares away from the goal line, and I burned my reroll on the dodge. As he approached that final square, I cast aside my atheism and prayed to any gods that would listen to deliver him safely, but of course he fucked up the GFI and stunned himself, leaving the ball lying in the endzone. If his armor had held together I would have had a good chance at getting up, picking up the ball and establishing a 2-1 lead. But with him down that extra turn, I couldn't stop the Necromantic guys from knocking down the rest of my team and walking the ball all the way back up the field for a turn 16 score. It felt like an incredibly close game, which was way more than I could have asked for given the disparity in teams and coaches. Moreso when you consider that the entire game was played in a blizzard, meaning I couldn't even do anything beyond a short pass (and that my crucial GFI failure was actually a rolled 2). So, I ended the game happier than when I started it - albeit less so given that I have no able-bodied Catchers for next game now. Oh well, at least Modern Angel's goblins won't get any bribe inducements against me. :oh_i_see: Title: Re: S#5 - Game Day #3 Post by: HaemishM on October 29, 2011, 12:30:49 AM Zellar Dwellarz 1 - Reborne's Wrestlers 0
This match should have been 2-0, but I got greedy. The game started with a kick out of bounds that ended up in my gutter runner's hands. A break down the left sideline, a quick pass later and I'm a turn from scoring. A goddamn snotling can't stop the touchdown, but a blitzing ogre tries and fails. The DODGE however to make the touchdown on the next turn fails, sending the ball into the middle of the pitch where it was retrieved by a series of snotlings. A few gutter runner blitzes later and the ball is in my hands and I'm crossing the goal line - two turns later than I should have. The next kickoff starts a riot which speeds the clock up by a turn. My kickoff goes out of the end zone and into the waiting arms of an ogre with +1 AGI and strong arm, but Reborne is unable to get him into the endzone before the half. The second half kickoff finds the ball in the same ogre's hands, and he begins to press hard up the middle. It's slow going, with rat bodies flying everywhere but finally on turn 14 I pry the ball loose with a gutter runner one square from the ball. The runner takes it down the sidelines, past a screen of snotlings who fail to stop his progress. With nothing in range to stop a touchdown, I begin the last turn with only one or two moves besides the touchdown. Rather than just take the 2-0 victory, I blitz my stormvermin on a snotling in the hopes of getting a casualty but instead Cyanide's shit UI doesn't inform me the blitz will result in a GFI which I fail. Game over, but at least I win. With only 570k in inducements, I took a second stormvermin with guard, a halfling chef (which got me 3 rerolls first half, 2 the second) and another apothecary. He managed to kill 1 mercenary rat and injure another merc, but no permanent damage to any of my other team. My winnings rerolled from 20k to 30k. Woot? I don't even think I got any levels. Title: Re: S#5 - Game Day #3 Post by: Reborne on October 29, 2011, 12:54:19 AM Wrestlers 0 - 1 Zellar Dwellarz
I came so close to scoring! Thats how bad nuffle hates HaemishM Once again Sid Vicious, my ball carrying ogre puts in a star performance only to have the MVP go to a snotling that spent most of his time on his back. Game starts with me losing 3 rerolls and that really hurt. Many Boneheads could have been averted. A few blocks would have been... probably just as bad with the mood nuffle was in. Next is a high kick that is dropped but no big deal for rats. The rat ogre pushes a hole in my line and then there are rats running down the field and the game starts getting interesting. I couldn't stop the ball carrier but nuffle could! Well, slow it down anyway. Takes a few extra turns of fooling around in my half before they score and things really aren't looking great for me. Then I recieve and the crowd goes nuts, the ball goes flying and then gets politely handed to Sid who begins walking it down the field but can't find a gap. Ogres got a little excited by this turn of events and accidentally killed a merc. Next half went much better for me. I managed to stall to the point where it was only due to a mistake that it wasn't 2 - 0. Opening push leads to 2 k.o.'d rats and and a rat ogre that is kept on the field by an apothacary. Rats were falling all over the place and ogres slowly make their way down the field. I forgot to press the blitz button at one point and it cost me a touch down. A few times Sid got knocked down but gets back up, picks up the ball and for good measure punches a rat. Got so close to scoring and then HaemishM has a lucky break where his rat stands up to one of my ogres. He runs the ball in one turn so far that I can't score by the end of the game unless I manage to pass and to top it off, the one ogre that could have done anything about it boneheads the blitz. Thats when the failed GFI saves me from a worse defeat. It's always fun playing with all of you :awesome_for_real: Title: Re: S#5 - Game Day #3 Post by: Bann on October 29, 2011, 11:24:46 AM Dandies 2 - 0 Llium Crusher
Dandies Win; Killstreak continues The game started out with a seemingly perfect open for the undead. A short kick to the left side of the field was attempted (without a kick player!) and the ball was set to land just 1 square on my side of the pitch. The kickoff event was.... BLITZ! The undead swarmed under where the ball was to land, but none of them could manage to reel it in. a very lucky bounce for me resulted in a touchback, and I handed it to my runningback. I had setup a grabbing blitzer next to a frenzy wright, and managed to use my blitz to surf him off the right side of the pitch. That surf combined with a overload on the blitz to the left led to a pretty heathy cage on the right side of midfield, that I was able to grind up the pitch. I stalled for a few turns, and on one of them the undead armor fell apart, with a Ghoul being killed and a few other injuries (of which most were regenerated.) The Dandies scored around turn 4 and kicked to the undead. After a scrum in the middle, Llium was poised to equalize on turn 8, but a lineman with wrestle managed to convert The Dandies final re-roll into a both down, preserving the human lead going into the half. The 2nd half opened with a pitch invasion that left seemingly the entire undead team on their backs. They managed to get the ball into the hands of a ghoul and get it half caged near midfield. The ghoul carrying the ball eventually tripped on a dodge and the ball spent a few turns on the pitch, only to finally be scooped up by the humans and moved downfield for a turn 16 score. The dandies had no injuries and leveled 2 blitzers to 4, as well as the ogre to level 5. The undead had no levelups (I believe) and should have everyone but the dead ghoul available for next game. One of the mummies picked up -1 ag as well. Title: Re: S#5 - Game Day #3 Post by: AndyDavo on October 29, 2011, 12:29:54 PM With well over half the games played, maybe we could see something resembling a validation at some point? :mob: or is this more like... :dead_horse:
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 29, 2011, 12:39:41 PM While I too am generally a fan of quick validations...1) It's still just Falc who has permission, correct? and 2) Validating more than once doesn't accomplish a whole lot.
Title: Re: S#5 - Game Day #3 Post by: AndyDavo on October 29, 2011, 12:41:30 PM it's point 2 that was what i was complaining about, your assuming that they are validated once, we are 1 validation short of this right now. (game day 3 i'm talking about)
Title: Re: S#5 - Game Day #3 Post by: lamaros on October 29, 2011, 03:54:54 PM Running a bit late but on my way!
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 29, 2011, 04:51:26 PM it's point 2 that was what i was complaining about, your assuming that they are validated once, we are 1 validation short of this right now. (game day 3 i'm talking about) Slow your roll there, tiger. What difference does it make if games are validated OMFGASAP, or just as a group at the end of the gameday, or somewhere in between? I realize the urge to get back in and tinker can be strong if you're expecting some level up's, but it's probably best if we all just relax. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 29, 2011, 05:10:42 PM Throw a Halfling into another Halfling and what do you get? Two injured halflings!
Try to dodge Halflings away from a Rat Ogre and what do you get? Dead and injured Halflings! The game was pretty much as expected overall. The chef pulled in most of my rerolls each half but I still managed to score. In the final turns there was only one Halfling left uninjured. Luckton could have scored with a bit of luck, but he might have also gone down by a few more. My new blitzer picked up a niggling injury, so I will probably need a new one of those. A couple of players got MNG. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 29, 2011, 05:14:44 PM Dandies 2 - 0 Llium Crusher Dandies Win; Killstreak continues The game started out with a seemingly perfect open for the undead. A short kick to the left side of the field was attempted (without a kick player!) and the ball was set to land just 1 square on my side of the pitch. The kickoff event was.... BLITZ! The undead swarmed under where the ball was to land, but none of them could manage to reel it in. a very lucky bounce for me resulted in a touchback, and I handed it to my runningback. I had setup a grabbing blitzer next to a frenzy wright, and managed to use my blitz to surf him off the right side of the pitch. That surf combined with a overload on the blitz to the left led to a pretty heathy cage on the right side of midfield, that I was able to grind up the pitch. I stalled for a few turns, and on one of them the undead armor fell apart, with a Ghoul being killed and a few other injuries (of which most were regenerated.) The Dandies scored around turn 4 and kicked to the undead. After a scrum in the middle, Llium was poised to equalize on turn 8, but a lineman with wrestle managed to convert The Dandies final re-roll into a both down, preserving the human lead going into the half. The 2nd half opened with a pitch invasion that left seemingly the entire undead team on their backs. They managed to get the ball into the hands of a ghoul and get it half caged near midfield. The ghoul carrying the ball eventually tripped on a dodge and the ball spent a few turns on the pitch, only to finally be scooped up by the humans and moved downfield for a turn 16 score. The dandies had no injuries and leveled 2 blitzers to 4, as well as the ogre to level 5. The undead had no levelups (I believe) and should have everyone but the dead ghoul available for next game. One of the mummies picked up -1 ag as well. Doesn't an offside kick count at a touchback even if it's caught? Title: Re: S#5 - Game Day #3 Post by: luckton on October 29, 2011, 05:17:01 PM Aye, the 'flings got schooled yet again. Came awfully close to scoring a TD before the end of the first half, but my attempt to clear the skaven from around the ball so I could have a better chance at picking it up backfired.
Two dead 'flings, one getting fired for getting a game-missing injury, and all but one of the 'flings were badly hurt by the end of the game. Well played, Lam :-) Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 29, 2011, 07:02:44 PM Cloudpunks 3-0 over the Squigskins. A frustrating match for Kailas -- both teams seemed to be almost completely immune to injury for the majority of the game, which meant that he basically had very little chance of winning the game. As annoying as it was to watch my mighty blow Wardancer hit goblin after goblin without effect, it wasn't really as crucial to my gameplan. A quick 2-td score followed by another turn 7 defensive score (and the disappearing-player bug) meant that Kailas' Looney saw very little use, sent off after only a single turn on his second drive. The second half was mostly more of the same, though late in the half the goblins went on a 1d-block Pow streak worthy of a team of dwarves, and managed to clear an alarming number of elves off the pitch. No serious injuries resulted, though, and in the end the ball was pinned too deep in their half (thanks to an elven Blitz, adding insult to injury after the 3rd TD) to take advantage. Kailas did manage to level one of his Trolls thanks to an early casualty (the Trolls knocked down almost everything they hit, but couldn't seem to hurt anything given that fact) and my Treeman gets his first level off an MVP. Mostly I am just crossing my fingers that I get at least some of the 60k winnings the game lied to me about, so I can afford another reroll or something. Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 29, 2011, 08:10:44 PM The dandies had no injuries and leveled 2 blitzers to 4, as well as the ogre to level 5. The undead had no levelups (I believe) and should have everyone but the dead ghoul available for next game. One of the mummies picked up -1 ag as well. I'm really starting to dread our upcoming match. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 29, 2011, 08:27:04 PM ICE, think you can avoid the player bug by making sure you never have any of your own players selected before you are to place your players.
Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 29, 2011, 10:10:55 PM Bann was really a few bounces here and there from a good season last season too, I think he had like 5 ties, so it doesn't surprise me to see him doing well.
Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 29, 2011, 11:11:05 PM ICE, think you can avoid the player bug by making sure you never have any of your own players selected before you are to place your players. Yes, I know. The bug affected Kailas, forcing him to keep his Looney on the sidelines for the goblins' first offensive drive. I suspect that since he used his Bribe for the Looney, doing so automatically causes the player to be selected (in the same way an injured player is automatically selected when you have the option of using an apothecary.) So in that case he would actually have to make an effort to deselect the player -- and I have no idea how it would work if he was the first to line his players up, since in theory that would mean there was no opportunity to deselect the player. Title: Re: S#5 - Game Day #3 Post by: eldaec on October 30, 2011, 12:02:14 AM Eldaec, I'm pretty free this weekend, or can at least re-arrange things to work with you. Will be free starting in about 2 hours, and then for the rest of the weekend. I'm on PST, just let me know when your available to play, or message me on steam. I'm gmt+2, will try to catch you on steam from around your mid morning today. Title: Re: S#5 - Game Day #3 Post by: Teleku on October 30, 2011, 12:08:59 AM Unfortunately, I actually managed score tickets to a Football game for tomorrow at around that time. We'll see about later in the day. Or we could play now! I'll be staying up late.
Title: Re: S#5 - Game Day #3 Post by: Cancklebiter on October 30, 2011, 08:11:01 AM The dandies had no injuries and leveled 2 blitzers to 4, as well as the ogre to level 5. The undead had no levelups (I believe) and should have everyone but the dead ghoul available for next game. One of the mummies picked up -1 ag as well. I'm really starting to dread our upcoming match. You should I think he was an even harder oppenent to get beaten by than you =). He's a really strong line and the ogre seems to never get a stupid roll and eats people at 6 str, break tackle, guard, and other tom foolery Title: Re: S#5 - Game Day #3 Post by: Celer on October 30, 2011, 11:00:34 AM The Chemical Elvers fought Carnifex's Cripplers to a 1-1 draw, which the elf coach will take as a victory against this skilled team. In a game filled with elvish (and a small amount of skinkish) BS, the difference maker may have come down to a lone elf with Diving Tackle!
The Elvers received and promptly left themselves 2 seconds short in moving their ball carrier, in what has become a common theme with this particular coach. This allowed a saurus to instantly get a hand on the elf thrower and put the ball on the ground. The elves picked it up once and fell over trying to dodge away, and after a couple more bodies fell onto it bounced into a position where it could be recovered by Loops of Fury, the Blodging Diving Tackler, and held for the turn. In a lucky break, the Krox failed a 2+ Break Tackle dodge trying to blitz, which gave the Loops an opening to launch the ball upfield and score an Elvish TD. The aggressive elves kicked the ball short and to the sideline, which was just about perfect, but the lizards expertly covered and formed up. Loops used his Diving Tackle at one point to cause a skink injury, and one saurus went down to a KO, but the elves could not succeed in stopping the skink advance and it went into the half tied 1-1. The second half was an even sloppier mess than the first one, with elves spread out everywhere. The lizards were clearly taking their time moving down the pitch, not wanting the ball to touch elven hands at all. One skink held the ball in a slow-moving cage, while the other skinks defended against a couple of elves on the backside (or were the elves just occupying the other skinks? even the elf coach wasn't quite sure). It was another Diving Tackle from Loops that left a small window for the elves, in the form of a Dodge (into 1 TZ) GFI Blitz on a skink, which resulted in a casualty and the ball on the ground. Then, as the lizards tried to recover, the Krox got a Both Down against an elvish wrestler, who opted to ignore wrestle and cause a quick turnover. My AG 5 elf then pulled a Dodge/Pick Up/Dodge (all in a TZ, not that he cares) to recover the ball, but had no receivers open to pass to. He was instantly sacked, but with the ball-carrying skink injured, the rest of the skinks were out of position upfield (as much as a skink can ever be out of position) and the ball remained on the ground (though covered by 2 beefier lizards). AG 5 elf (surviving a boot to the head) continues to give no fucks about TZs, and pulls a Dodge/Pick Up/Dodge/Dodge (all in TWO TZs) and hands off to the elf thrower. The thrower's Long Bomb was inaccurate and Loops could not pull off a miracle TD, but it managed to get the ball safely downfield to all but ensure the draw. Carnifex was clearly the superior coach here, but my Elvers were very well suited to take on the lizards. With 2 elves having ST 4 and a couple with Guard, they could make successful strikes against Sauruses when needed. This combined with the usual Elf antics to take advantage of the slightest poorly-timed turnover was enough to keep me in the game. And for once I actually had my players in positions to use their skills most effectively... AG 5 elf picking up the ball in traffic, DT blitzer keeping skinks in check, etc. The biggest factor of all may have been my total lack of injuries, as the lizards only managed to break armor 6 times, all for mere stuns. Hopefully that luck holds against the khemri next week! Title: Re: S#5 - Game Day #3 Post by: Strazos on October 30, 2011, 11:17:55 AM Still no sign of Scadente, and I was really hoping to get this game in today.
Title: Re: S#5 - Game Day #3 Post by: Teleku on October 30, 2011, 11:42:23 AM On my iPhone. I started a game against Eld, not realizing we had to leave much earlier than I thought for the game. Roommate just came in and said we had to go. We were tied 1 to 1 going into the half, so I just forfeited. I'll happily take the loss since it was my own stupid fault for thinking I might have enough time for a game.
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 30, 2011, 01:42:04 PM Just starting now, but...
Giving up 800k+ inducements is kind of scary... :ye_gods: Title: Re: S#5 - Game Day #3 Post by: Strazos on October 30, 2011, 03:03:51 PM Finshed vs Scadente
Scadente receives to open the game, but the Norse are quick with their formations and able to reform to blunt any push up the middle. A fair amount of skirmishing occurs, especially after one of the elves is able to lull my winger to sleep, giving a hole to put receivers in the back. Taking no chances, the Norse proceed to surround the star player in order to limit his potential to enact elven bullshit in the backfield. Not much is happening when the elves attempt to make their play, but the thrower trips over the midfield line, losing the ball and taking himself out of the game. The Norse seize upon this opportunity and proceed to bash their way up field. The elves are starting to lose numbers to KOs when the Norse finally drag the ball over the line, after a fireball dropped the carrier and almost allowed a long toss up the field. The half ends with the Norse up 1-0. At the start of the second half, most of the elves are still asleep in the box, and the Norse have no intention of allowing them back into the game. The plan almost went awry when an early block resulted in double skulls, which were promptly fail-pro'ed into...double skulls. Luckily for them, the elves were not able to take advantage as they very quickly turned back over with a failed block. The Norse then proceeded to run roughshod over the remaining elves, eventually hunkering down with the ball on the goal line with only 3 elves left on the pitch. The only player in range to do anything was repeatedly gang-fouled in an attempt to remove him from the field, but stuns worked just as well, as the elves were in no position to prevent the second TD at the end of the game. Scadente put up a good game, but the dice just were not helpful enough for him to overcome the significant disadvantage he started with. Overall, it felt like a slightly boring game to me - probably due to all the KOs. However, I was able to feed one of my runners the TD he needed to reach level 5, so that could be a fun decision to make soon. Title: Re: S#5 - Game Day #3 Post by: Megrim on October 30, 2011, 07:02:37 PM Bit of a late update, had a busy weekend with Halloween and all. Predictably AD went 4-0 against my Vampires. Not too much to comment on, mostly crappy playing from my end. Did learn a few things though.
Apologies to everyone who was hoping I'd get some cheap shots in at his guys. The best I could manage was KO'ing his Runner off the pitch after repeated MB blitzes. Should have thrown a bunch of fouls =p Title: Re: S#5 - Game Day #3 Post by: Strazos on October 30, 2011, 07:59:26 PM By the way, I really appreciate that Loony being out next game. :grin:
Title: Re: S#5 - Game Day #3 Post by: Comstar on October 30, 2011, 08:52:59 PM I hope Falconner's ok, there's only a game or so left to finish?
I hope some of Carnifax's skink's are out for my game. Title: Re: S#5 - Game Day #3 Post by: Sir T on October 30, 2011, 09:52:51 PM Sorry guys. me and Droog tried to have our game but that fucking ports nonsense popped up again. I payed my money to simple port forwarding and got it to set up my ports AGAIN, and the same thing happened. SO I'm at a total loss of what to do now.
Title: Re: S#5 - Game Day #3 Post by: proudft on October 30, 2011, 11:15:28 PM I hope Falconner's ok, there's only a game or so left to finish? Remember, he said he'd be off at Feminist Camp for this weekend. I expect him to be back soon, unless they killed and ate him. Title: Re: S#5 - Game Day #3 Post by: Comstar on October 30, 2011, 11:26:55 PM Sorry guys. me and Droog tried to have our game but that fucking ports nonsense popped up again. I payed my money to simple port forwarding and got it to set up my ports AGAIN, and the same thing happened. SO I'm at a total loss of what to do now. Have the other player do the invite. Title: Re: S#5 - Game Day #3 Post by: Sir T on October 30, 2011, 11:45:21 PM We did.
Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 12:16:05 AM Yeah, I ran into this problem even after I opened up my ports when I wanted a Feeder match.
I suspect from the network topgraphy that I'm on a huge internal ISP switch for my block/apartment... Not good :ye_gods: Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 31, 2011, 01:38:56 AM Bann and Cancklebiter's match has ben rerset. And you couldn't validate some matches while you were in there? :mob: I really couldn't, I am sorry. I was in a squatted abandoned school stealing internet and power from dubious sources. I shouldn't have reset the match either but I assumed that could have been a real problem later on. Since I couldn't check BBManager, didn't want to eventually validate matches that were mistakes or needed to be reset too. I am back though, and will do it later today. Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 31, 2011, 07:36:00 AM We did. Then both of you are having the problem. Only the inviter needs to have their ports open. Title: Re: S#5 - Game Day #3 Post by: drogg on October 31, 2011, 08:54:21 AM We did. Then both of you are having the problem. Only the inviter needs to have their ports open. Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 08:57:40 AM Yeah, I'm playing SirT next and may run into the same problem... :uhrr:
Title: Re: S#5 - Game Day #3 Post by: Scadente on October 31, 2011, 09:51:08 AM Yeah My match with Strazos went as expected.
Things to learn; I really should have taken two babes instead of the bribe. But I hoped that I could knock down at least one norse per round, but that... just didnt happen at all. Bribes would have given me more of a team to stand up to him in the second half; but it just turned into a pure steam-roll. All in all, a good match, it's just too hard for Unskilled Elves to stand up to the Unwashed Barbarian Mass. Positive; no dead or seriously injured elves, makes me a happy camper! Title: Re: S#5 - Game Day #3 Post by: Falconeer on October 31, 2011, 10:43:37 AM All validated, you ferals.
Title: Re: S#5 - Game Day #3 Post by: eldaec on October 31, 2011, 11:59:17 AM So, being fed on a steady diet of elf flesh has meant my TV is getting out of control. TV 2020.
But I'm struggling to see anyone I should release....
I may decide to just leave it be and let the Lizard and Goblin teams I'm playing in matches 5-7 sort it out... Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 12:04:48 PM AV 7 means the problem will eventually solve itself, yeah. Some of the bloat is on your linemen, a level 4 norse lineman with no doubles rolled is probably not worth 110k in reality so I would probably consider downgrading some of those dudes to the regular sort if I was going to actively trim.
Title: Re: S#5 - Game Day #3 Post by: Ruvaldt on October 31, 2011, 12:11:20 PM Truckle the Uncivil is the only one that really stands out as needing to be cut. How many rerolls do you keep and do you really need all of them? That's another source of TV that can sneak up on you; I only keep two rerolls right now.
In other news: Abraham Lincoln is now a blodging STR 5 Chaos Warrior after rolling 6/6 on his skill up. I've found my Claw/MB Chaos Warrior. Now I just have to get him some TDs... Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 12:14:19 PM To an extent you're just kind of stuck with it, yeah. You could start throwing games and try to drop some fan factor. :why_so_serious:
Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 31, 2011, 12:19:28 PM But I'm struggling to see anyone I should release.... You're right, it's hopeless. Your only chance is to fire the entire team and hire a brand new, skill-less lineup in advance of your next league game. Title: Re: S#5 - Game Day #3 Post by: eldaec on October 31, 2011, 01:59:39 PM rerolls You're on to something here, I have 4, which I generally don't use. I'll probably keep them for now, as my next couple of opponents will almost certainly take a Chef no matter what I do, and 4 rerolls allow me to largely ignore the chef reducing my reroll stock. Of course, if I don't give a fuck about a chef, it is a pretty good sign that I have too many rerolls. Title: Re: S#5 - Game Day #3 Post by: Teleku on October 31, 2011, 03:16:27 PM Haven't actually had a chance to see the results of the match. What does forfeiting do to things like MVP and gold earnings?
Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 03:17:56 PM Winning player gets 2 randomly assigned touchdowns, both MVPs, and both players worth of winnings. Loser gets nothing!
EDIT: Actually I'm not sure what it does as far as games that were actually in progress, but I am at least pretty sure that Eldaec gets both MVPs and money. Not sure about the score, injuries that happened, etc. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 03:22:21 PM Haven't actually had a chance to see the results of the match. What does forfeiting do to things like MVP and gold earnings? Winning side side gets +2TDs (differential) as well as points already obtained, plus both MVPs and all the money. Losing side gets nothing. Yet another failed skillup roll for me. In all my rolls with this side I have managed two doubles, and one AGI. The AGI player was killed a game or two later. I JUST WANT BIG HAND DAMNIT! Title: Re: S#5 - Game Day #3 Post by: eldaec on October 31, 2011, 03:24:02 PM SPP earnt up to the abandonment are kept, then the 'winner' gets awarded however many TDs they need to win by 2 TDs (scoring 3spp for each on a random player) and as Ingmar mentions winner gets both MVPs and both sets of winnings.
Title: Re: S#5 - Game Day #3 Post by: eldaec on October 31, 2011, 03:27:02 PM When you abandon you are also supposed to roll a d6 for each level 5+ player, and if you fail to roll 4+, the player leaves the team.
AFAIK cyanide have not implemented that rule. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 03:28:20 PM I JUST WANT BIG HAND DAMNIT! (http://www.peteykins.com/sparklepics5/Monty_Python_Applause.gif) Title: Re: S#5 - Game Day #3 Post by: Teleku on October 31, 2011, 03:32:24 PM Yesh, thats a lot. Well, Merry Christmas early I guess then! :awesome_for_real:
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 03:38:42 PM Eldaec, I'd look at dropping that lvl 4 Lineman and your Fouler - the lvl 4 is just a bit bloated for what he brings to the table, and the fouler...do you really find yourself fouling that much?
Also, rerolls - I personally run with three, but I think I own up to 5 or so. I've also only been running with 11 players. I had 12, but one died or something, and I haven't wanted to risk giving up more inducements to replace him for awhile now. EDIT: Also, my new lvl 5 runner did not receive a special skill-up or stat increase, which makes me sad. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 03:49:17 PM In regards to the Horde, I play Norse a bit different. You need to be efficient on TV because if you can get a wizard and a bribe you can cause some damage while still having a player advantage. That means getting rid of the big stuff unless it wins you games.
You have three dauntless players, two WWs and a Yhetee. This is too much TV spent on guys who can do a similar job. You need to be able to take down big players, but WWs and Yhetee can do this, so why so much dauntless? Especially with the runners. If you play to bash then Yhetee might stay but ditch the runners. If you play to run, with some hits, then ditch the Yhetee. Two runners plus Yhetee is 460TV. Too much tied up for what you get fromt hem. As people have said, Truckle is expensive. But he dauntless tackles for 110k, which is what Voltan does for 130k, making it fend v dodge. Bravd is 150k worth of... dying a little slower? Dodge and Side Step are handy for sure, and I love it on my Gutter Runners, but if you're playing a bshy norse team it makes no sense to have so much TV locked up in a guy who is only really a ball carrier and half assed marker. To compare: My GR is 160k and has Block/Dodge/SS/Shadowing/Tackle. And 9 MV and 4 AGI in a running side. Your runner is 150k and is Block/Dodge/SS/Diving Tackle/Dauntless. And 7 mv and 3 AGI in a bash/run side. I just can't see the value in runners in this comparison. Doesn't threaten as much on offence or defence, and doesn't suit the playing style of the team as well. I would drop Old Vincent, probably Eric too. Niggling injury is actually really shit and can cause you a bit of trouble. Especially with an AV 7 side. As I said I dislike runners, so I would ditch Bravd and Voltan. They are over-priced and you have throwers and linemen. Better off with a dauntless lino and a thrower carrier than a runner that does both expensively. If you feel you really need a ball carrier (I don't think Norse do) keep Bravd, but I think both are over-priced and not worth it. If you do keep them then ditch Truckle. I would also drop one reroll. Three is enough, plus you can get leader later on a second thrower if you really want it. Out: Bravd - 150k Voltan - 130k Eric - 70k Vincent - 70k Reroll - 60k Total: 480k In: 3x Lineman - 150k 1x Thrower - 70k Total: 220k. Even with all these changes you can probably ditch the Yhetee as well. I think you have enough bashing power for this league already. That would free you up another 130k if you swapped him for a lineo. Total TV loss would then be 390k. You lose Yhetee, two runners, a kick player and a dirty player. 390k of skills on those four players will take you better places than the guys you lost, and you will ditch the niggling stuff. No kick will suck a little, but I don't think it's the end of the world for norse. Dirty player is also a loss you can manage for the time being. Title: Re: S#5 - Game Day #3 Post by: Comstar on October 31, 2011, 03:49:30 PM Dump the 110K Lineman and one or both of the berzerker's IMHO, and maybe another linemen who has Fend.
In other news, I now have two ST 4 Blodging Blitzers, the new one already had +1MV, which makes up for the other one being -1MV. I fear I need it vs a team of Blocking Sauras, 1/2 of whom have Guard too. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 03:52:28 PM Norse runners are *extremely* useful/valuable players, IMO. I would be very hesitant to listen to any advice that involves ditching them. They're fast, they have dauntless, they have your only native agility access. Throwers by comparison are rather terrible.
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 04:03:15 PM and one or both of the berzerker's IMHO I'd highly suggest against this, as beserkers and werewolves are the core of your team, unless you don't mind not hitting as hard. I don't really agree with Lamaros' assessment either, though that may just be style. Personally, I've gotten a lot of mileage out of my runners. I would dump: Eric Mad Hamish Truckle the Uncivil Voltan Reroll I know I said I like runners, BUT, you managed to build a really nice Thrower so that complicates thing. The rest I think don't add to much when you account for their cost. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 04:04:24 PM You could also just roll with the high TV and trust your superior skill to carry you through against inducements, that is my plan!
I think everyone seems to agree you should recycle the level 4 lineman and maybe the fouler and kicker; you could also recycle your -agi berserker as it is hurting his jump up and dodge rolls both. Really the only lineman you really need to keep is the one with guard. I've also only been running with 11 players. An AV 7 team with only 11 players is very, very risky. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 04:10:09 PM Norse runners are *extremely* useful/valuable players, IMO. I would be very hesitant to listen to any advice that involves ditching them. They're fast, they have dauntless, they have your only native agility access. Throwers by comparison are rather terrible. Expanded my views above. Runners are nice players, but I don't think they suit the Norse team. For what they are needed to do they are way too expensive. Dauntless bloats them. You can build a better tackler from a lineman much cheaper, while any ball carrier is stuck with dauntless bloat and doesn't get as much from them as you need. I have always played my Nose teams like this though: 2x Thrower (+20k for a lineman with pass and access is value. Passing is still decent on a 3 agi team, plus you can just get leader on one and then you've got yourself another re-roll and saved 10k from lino+hard reroll) 2x Berserkers (MB, Guard, Piling on, etc) 2x Wolves (Block, Guard, MB) 7-8x Lino (guard where possible, otherwise tackle, with a dirty player. Unless they get decent rolls or you are building a duantless tackler or something start recycling them after two skills. 50k with block is insane value. 90k with block, tackle, fend is nowhere near as great.) Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 04:12:24 PM You pay as much for dauntless on a runner as you do for pass on a thrower, and dauntless will be useful more often (especially because you're often operating at a guard disadvantage against teams with str 4+ pieces). The price premium on runners is the extra point of movement, which is really really useful.
And again, it is your only native source of blodgers, which is invaluable when you have AV 7. EDIT: Your comparison to a GR is sort of goofy since it leaves out that the GR is only str 2. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 04:19:22 PM You pay as much for dauntless on a runner as you do for pass on a thrower, and dauntless will be useful more often (especially because you're often operating at a guard disadvantage against teams with str 4+ pieces). The price premium on runners is the extra point of movement, which is really really useful. Except he has 5 players with guard access and three 4+ str players himself. If he ditches the Yhetee then dauntless makes more sense, but three dauntless players with a Yhetee is waste to me. I also think movement is overrated. It's a matter if what you can do as a team in the term. Unless you can run from really deep (like a GR) that extra movement means little, as you need a screen and are restricted by the speed of that screen/cage. 6 v 7 is not huge, and with GFIs accounted 8 v 9 is even less significant. I might run a GR deep as 9 MV can outpace many sides in the league because not many have 7+ MV players. But 7 MV can't do this as well, even dwarves can run 6 places. Unless you can run deep enough to not get caught, or run enough players deep to provide a screen, that extra one movement isn't much use. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 04:23:55 PM You pay as much for dauntless on a runner as you do for pass on a thrower, and dauntless will be useful more often (especially because you're often operating at a guard disadvantage against teams with str 4+ pieces). The price premium on runners is the extra point of movement, which is really really useful. And again, it is your only native source of blodgers, which is invaluable when you have AV 7. EDIT: Your comparison to a GR is sort of goofy since it leaves out that the GR is only str 2. For the purposes of running the ball it makes little difference. You're either caged, or you're running free. If you're running free then 2 or 3 STR is not a big difference, as an assist is usually available anyhow. The big difference is if you can get free of their range through your movement, or if you can get other players in to add a screen. Skaven can do this best because they have FOUR 9MV 4AGI dodge players, so they can run one with the ball and three others to screen. Then with every other player on 7MV helping out. Norse can't compare, to that as they can't dodge anywhere near as much support in. Elves are next best, as they can also dodge many players, and have some with 8MV and so forth. Norse can't really play the same type of running game as they don't have the movement and agility across the team. They need to protect their carrier much more, so the extra movement isn't as significant. Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 04:24:00 PM An AV 7 team with only 11 players is very, very risky. Yeah. I've been thinking of whether it's worth giving up even more inducements to get that 12th lineman. Especially against my next Goblin opponent - while I'm confidant I can get goblins off the field, I'm scared of what a bombardier, ball & chain, or chainsaw could do. :oh_i_see: Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 04:25:38 PM All 5 of those guard players have frenzy, which makes it sometimes a bit hard to predict where they'll land, which makes setting up clean guard lines kind of an adventure at times, unless you just don't want to hit with your frenzy dudes, and I would posit that a Norse team that isn't punching with those players is doing something very, very wrong.
And even so, 5 players with guard access is significantly fewer than most other bashy teams. Dwarves have access on 9+, orcs on 9, chaos on the entire team, nurgle on 9, lizards on 7, even khemri and ogres have it on 6. And many of those teams have more str 4+ players than the norse as well. The speed 7 is mostly a defensive advantage, not an offensive one. I play a lot of slow teams, having an extra bit of speed on defense is absolutely huge. Really the runners are excellent defensive players, maybe the best Norse have access to in a lot of ways. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 04:35:43 PM All 5 of those guard players have frenzy, which makes it sometimes a bit hard to predict where they'll land, which makes setting up clean guard lines kind of an adventure at times, unless you just don't want to hit with your frenzy dudes, and I would posit that a Norse team that isn't punching with those players is doing something very, very wrong. And even so, 5 players with guard access is significantly fewer than most other bashy teams. Dwarves have access on 9+, orcs on 9, chaos on the entire team, nurgle on 9, lizards on 7, even khemri and ogres have it on 6. And many of those teams have more str 4+ players than the norse as well. The speed 7 is mostly a defensive advantage, not an offensive one. I play a lot of slow teams, having an extra bit of speed on defense is absolutely huge. Really the runners are excellent defensive players, maybe the best Norse have access to in a lot of ways. I guess this will have to be a difference of playstyle. I play the Norse as cheap and one-dimensionally as possible. I would play humans if I wanted to play the type of game the runner player suggests to me. Strazos' side is much more like I would play norse, though I would still drop the runners and Eilif for linos and a thrower, out to 12 players. That would make his TV 1620, which would be pretty darn low for such a hard hitting team. (Getting inducements for a wizard, bribe and babes against many of the other old teams, and not giving up too much against the young ones that he would dismantle). Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 31, 2011, 04:40:47 PM Norse runners are *extremely* useful/valuable players, IMO. I would be very hesitant to listen to any advice that involves ditching them. They're fast, they have dauntless, they have your only native agility access. Throwers by comparison are rather terrible. Or any advice that hinges on comparing a player to a Gutter Runner, which is strongly in the running for the best player in the game. That said, most of what Lamaros said was on point. Unskilled Norse linemen are fantastic value for money, and I would suggest always having 2 or 3 to stick on the LoS. Of course, you should probably wait one more game before you enact any sweeping changes! Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 04:48:03 PM Recycle anyone with niggling.
Drop to 3 rerolls Drop the dirty lineman Drop the level 4 lineman if you have cash Consider keeping old mangled Vincent since kick is awesome Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 31, 2011, 04:56:03 PM I guess this will have to be a difference of playstyle. I play the Norse Fixed it for you? Taking a two throwers over a runner on a Norse team is just straight-up misguided. If you keep acting like the Runner is primarily an offensive player, and comparing him to GRs of all things, of course he is going to look crappy. Why not compare him to other players that are actually available to the Norse team? He's the best ball carrier by a significant margin -- agility access pretty much guarantees that -- and he's also one of the best clutch defensive pieces available to the team. A Norse team without at least one Runner is not sensible. And yes, Strazos, you should have 13 players. I mean, look at our first game. All I had to do was win the toss and get a few above-average rolls and you were in serious trouble -- and that was against elves! On an AV7 team with no plan B going down to 8 or 9 men early is only going to snowball horrifically, and you have the best-value unskilled linesmen in the game. Two players for 100 TV is like two free apothecaries that always roll badly hurt, from the point of view of winning games. And while I'm holding forth: there's really only two teams in the game that don't want to have 13 players the moment they can afford them (Orcs and Dwarves, natch), and even then it's usually going to be a good idea. The key to managing TV is not having less players, it's making sure your subs are as cheap as reasonably possible. Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 05:08:57 PM I would probably only have 12 players if I didn't need the extra one as deathroller insurance, but as you say, dwarves are the exception.
Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 05:09:29 PM 13 players would unfortunately make me dangerously bloated, in my opinion, though something I'll still look at. However, I am acutely aware of my lack of a bench at the moment, but the way I see it if running with a short bench is the difference between giving up a wizard and a few other assorted things, and seeing crap like Morg n Thorg constantly but having 2 linemen on the bench...I might just choose the former.
Also I'd posit that, seeing as my team is made to maim people and I only inflicted a single casualty on my last opponent (with 19 armor breaks), you getting those two early CAS with elves was a bit more than "above average." Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 05:11:50 PM I'd still consider playing with 13 players.
If you feel bloated cut down to two rerolls, and get leader for the third? Also you have a surehands player right? (My Necro team don't even have that and they're at 1940 TV :ye_gods: ) Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 05:14:33 PM Taking a two throwers over a runner on a Norse team is just straight-up misguided. If you keep acting like the Runner is primarily an offensive player, and comparing him to GRs of all things, of course he is going to look crappy. Why not compare him to other players that are actually available to the Norse team? He's the best ball carrier by a significant margin -- agility access pretty much guarantees that -- and he's also one of the best clutch defensive pieces available to the team. A Norse team without at least one Runner is not sensible. Not at all. I think he is worse defensively to the GR too ;P. I am not comparing Thrower to Runners. I am comparing throwers to linesmen. Pass is seriously underrated, as is leader. I was comparing the runner to the GR in regards to how he compliments their respective teams. The GR is a needed player for the Skaven playstyle. The runner is somewhat incidental to the way Norse win matches in my view. Happy to disagree. Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 05:15:26 PM Negative, there's never really been room for it.
With the amount of blocks I have to throw, and the possibility of chefs, I'd think that going to 2rr would be very risky. I use to have a thrower to basically act as a lineman with a reroll, but he eventually got himself gimped and killed. Frankly, I'm not even sure how I got down to 11, as I had a good number of players in the past. Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 05:19:12 PM The runner is somewhat incidental to the way Norse win matches in my view. Happy to disagree. At least in my experience, dodge and sidestep have proven to be far too valuable to pass up. Dodge is great for holding onto the ball and moving around, and sidestep opens up the option of sideline cages. Dauntless is a bit more situational, but I've never regretted having it. Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 31, 2011, 05:32:53 PM I was comparing the runner to the GR in regards to how he compliments their respective teams. The GR is a needed player for the Skaven playstyle. The runner is somewhat incidental to the way Norse win matches in my view. Happy to disagree. I am happy to disagree too, but this statement -- after talking about how valuable Pass is on the Norse -- is kind of beyond the pale. Pass is more useful than Blodge on a ball carrier and potential clutch blitzer? If the Runner is incidental then the Thrower is muzak from one elevator over. Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 05:37:55 PM Yep, passing with Agi 3 is an option but not a necessity especially for Norse.
Leader is why you have 1 thrower, some Norse coaches don't even have one Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on October 31, 2011, 05:39:10 PM but the way I see it if running with a short bench is the difference between giving up a wizard and a few other assorted things, and seeing crap like Morg n Thorg constantly but having 2 linemen on the bench...I might just choose the former. Morg costs like what, 500k? That's an entire team of linesmen. Like literally ten of them. It's not two extra linesmen that are giving your opponents all those inducements, it's your actual team -- and you need them to win the game either way. Anyways, the case has certainly been made, so I won't belabor it further. But I reiterate that our first game wasn't that far above average. (It was that in combination with my own players avoiding injury that pushed it towards exceptional.) If you need more evidence of its common-ness, consider how the replay went: the same but in reverse, and snowballing in much the same way. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 05:44:18 PM I was comparing the runner to the GR in regards to how he compliments their respective teams. The GR is a needed player for the Skaven playstyle. The runner is somewhat incidental to the way Norse win matches in my view. Happy to disagree. I am happy to disagree too, but this statement -- after talking about how valuable Pass is on the Norse -- is kind of beyond the pale. Pass is more useful than Blodge on a ball carrier and potential clutch blitzer? If the Runner is incidental then the Thrower is muzak from one elevator over. I said pass was under-rated and that leader was useful, as compared to a team that just had linesman. Not exactly blowing the thrower up as MVP. Thrower + Thrower (w/ Leader) = 160k. Lineman + Lineman + reroll = 160k. That's two players with pass for free! You should really get a bench though Stras. 100k for two lineman will not ruin you in inducements. Hell, ditch your over-priced +AV guy and get two for him. Instant bench at no cost. Title: Re: S#5 - Game Day #3 Post by: Llyse on October 31, 2011, 05:54:20 PM Why are we helping the enemy? :why_so_serious:
Title: Re: S#5 - Game Day #3 Post by: Ingmar on October 31, 2011, 06:06:54 PM This might be the dwarf talking, but I'd rather my opponents all take Morg rather than wizards.
Title: Re: S#5 - Game Day #3 Post by: Sjofn on October 31, 2011, 06:08:15 PM The Norse aren't a passing team? :why_so_serious: :why_so_serious:
I love my runners. They are easily my favorite piece on the Norse. Title: Re: S#5 - Game Day #3 Post by: Strazos on October 31, 2011, 06:14:39 PM You should really get a bench though Stras. 100k for two lineman will not ruin you in inducements. Hell, ditch your over-priced +AV guy and get two for him. Instant bench at no cost. Oh, I know I should have a bench - I'll probably be buying players after my next match anyway. I think I'm still traumatized from last season, where I had a bunch of games facing crazy inducement stuff (such as MnT, at least twice). Also, it's not an instant bench at no cost - I'm be sacrificing a bit of survivability on the line and tackle. Title: Re: S#5 - Game Day #3 Post by: lamaros on October 31, 2011, 06:21:40 PM Armor? Pfft! Back your men in to never get knocked down! :-P
Title: Re: S#5 - Game Day #3 Post by: eldaec on November 01, 2011, 10:14:02 AM Wow, some general thoughts and responses...
...on my actual team... Yeah, truckle needs to get drunk and forget how to fend, tackle, and avoid daunt. Not sure if I'll do it before or after the lizards, since dauntless would actually be pretty good against them. Also the reroll thing. That will knock me down 120 at least. ...throwers.... Only reason to buy one is leader, which represents a reroll for 40 gold and TV, as a opposed to an actual reroll which costs 120 gold and 60 tv. Unless he rolls +1 STR and becomes an awesome dude with a unique model ofc. Actual passing I find is rare enough that relying on team rerolls wouldn't be that big a deal if I didn't have a Pass guy. ....runners.... Not having 2 on a Norse team seems crazy, extra MV and easy blodge access is priceless. I find you have to use the mobility of human teams to keep the opposition off balance, these help you a lot when trying to move the cage, they also work wonders as tacklers. Dauntless bloat is unfortunate, but in the context of a norse side, it is agility access you are paying for. ....fouling guy.... I was surprised for all the distaste for Eric, dropping Dirty Player only saves 20 TV, and I had always felt that I don't foul enough, but that was because I was doing it wrong and missing opportunities. Norse get player advantage fairly often and I usually want to be fouling as soon as I have player advantage. Will need to think about that one. ...kick guy.... There is no team I wouldn't pay 20k on for a kick guy. His injuries are unfortunate but I'll look to train a new kick guy before recycling him. ...squad size... I honestly think about 12 is ok for a Norse side to start a game, I don't play them like Orcs or Khemri where you regularly leave players in contact, I use the blocking skills to punish anyone who gives me contact, then punch a neat hole somewhere are start moving the ball. But then you usually have one guy out with an injury, so a roster of 13 makes sense to me. ...beserkers... Jesus christ someone suggested dropping beserkers. Title: Re: S#5 - Game Day #3 Post by: Falconeer on November 01, 2011, 02:56:49 PM Me and Avaia should be playing in the next couple of hours.
How's it going with the other remaining game? (You have plenty of time anyway, so no hurry. Just asking) Title: Re: S#5 - Game Day #3 Post by: avaia on November 01, 2011, 03:10:06 PM Me and Avaia should be playing in the next couple of hours. How's it going with the other remaining game? (You have plenty of time anyway, so no hurry. Just asking) heading home now... Title: Re: S#5 - Game Day #3 Post by: Sir T on November 01, 2011, 03:16:42 PM I'm waiting at my computer to see if drogg will log on. Haven't heard form him yet today
I'm a bit pissed at the netwowk shinanigans to be honest. Title: Re: S#5 - Game Day #3 Post by: Falconeer on November 01, 2011, 05:22:12 PM Feminists 2 - Nurgles 0
Every girl is a riot :drillf: (http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/391889_255413047844041_100001260449005_811728_441977422_n.jpg) Title: Re: S#5 - Game Day #3 Post by: avaia on November 01, 2011, 06:10:02 PM Pretty much as expected, I didn't have the skills to bring down the dodging girls or defend myself from the seemingly endless block and guard.
I took a gamble on the first turn when Flac had seven girls bunched together nicely at midfield waiting for a fireball. Fireball only hit 2 of the 7 unfortunately, neither of which had the ball. I got 1 KO out of it, much less than I had hoped for. I'm not a fan of the fireball, now I remember why. I didn't have much luck breaking armor when I did manage to get his team down. He did manage to kill a warrior of mine, fortunately the winnings were screwy and I had exactly enough to buy a replacement after the match. Dice seemed pretty normal other than my armor rolls (6/21). I made an error that I warned myself against making about a minute before I did it, but apparently I forgot about the warning. I had his ball carrier tied up with the tentacled before the first score, but couldn't resist the chance to put her down. I had wanted to blitz with the beast if I was going to attempt a block at all (which would've been questionable by itself), but as stated... I messed up. Sylvia kindly fended off the push and was free to proceed up the pitch some more. Ah well... bring on the vamps! Title: Re: S#5 - Game Day #3 Post by: Strazos on November 01, 2011, 06:26:06 PM So we have just a single game left to go?
Title: Re: S#5 - Game Day #3 Post by: Megrim on November 01, 2011, 06:43:12 PM Wow, some general thoughts and responses... haha, it's good to see that as players become more experienced, people are falling over themselves to give advice. Title: Re: S#5 - Game Day #3 Post by: Llyse on November 01, 2011, 06:53:37 PM Wow, some general thoughts and responses... ....fouling guy.... I was surprised for all the distaste for Eric, dropping Dirty Player only saves 20 TV, and I had always felt that I don't foul enough, but that was because I was doing it wrong and missing opportunities. Norse get player advantage fairly often and I usually want to be fouling as soon as I have player advantage. Will need to think about that one. ...kick guy.... There is no team I wouldn't pay 20k on for a kick guy. His injuries are unfortunate but I'll look to train a new kick guy before recycling him. Yeah, I coloured since I just dropped my block dirty player linezombie, since I just don't seem to foul enough with him abd he hit 3 levels making him a 100TV fouler which isn't quite as efficient as your 70k fouler. I understand the need for kick also :awesome_for_real: Title: Re: S#5 - Game Day #3 Post by: lamaros on November 01, 2011, 07:20:38 PM ....fouling guy.... I was surprised for all the distaste for Eric, dropping Dirty Player only saves 20 TV, and I had always felt that I don't foul enough, but that was because I was doing it wrong and missing opportunities. Norse get player advantage fairly often and I usually want to be fouling as soon as I have player advantage. Will need to think about that one. ...kick guy.... There is no team I wouldn't pay 20k on for a kick guy. His injuries are unfortunate but I'll look to train a new kick guy before recycling him. It's the niggling. That can really hurt you. On the dirty player I'm not sure it's worth keeping him, but on the kick guy hanging on to him might be worth it until you get a replacement. I dunno if kick is all that great really, especially on a MV5 niggling player. I rarely care much about it unless I'm playing a team with high MV dodge players (Pro Elves, Skaven, Wood Elves - other Elves, Lizards, etc to a lesser degree). Unless a back field kick forces the other side to drop back to cage, or allows you to run past and get the ball it's not a huge deal imo. (Again, sure many will disagree with me here). I don't have a kick player on my Skaven team and I haven't for nearly every game I've played. I'd love to have one (they keep getting killed) but I don't think it's going to make my side twice as good, and I play the side that can take most advantage from a good kick. You might consider recycling the -AGI berserker, though I would do that before you have a couple of soft games to reskill him IMO. -AGI does suck a bit. Getting tempted to ditch my Rat Ogre. Would trim my side back to around 1500 TV, without losing the game winning GRs. In other news: Falc validates his own match, but doesn't approve feeder league teams? :oh_i_see: Title: Re: S#5 - Game Day #3 Post by: Sir T on November 01, 2011, 07:25:36 PM Season 5 game cant be played. me and Drogg think our ISP might be blocking something that only rears its head when both players have it blocked. Anyway we've left it up to falc to decide what to do about it. Sorry guys.
Title: Re: S#5 - Game Day #3 Post by: Strazos on November 01, 2011, 07:42:31 PM Any of you have access to a VPN? Able to play sans firewalls ( :uhrr:)?
Being forced to leave a game to die is unfortunate. :| Title: Re: S#5 - Game Day #3 Post by: drogg on November 02, 2011, 11:13:50 AM Any of you have access to a VPN? Able to play sans firewalls ( :uhrr:)? i have a work vpn that's unfortunately even more locked down :grin:Being forced to leave a game to die is unfortunate. :| after trying two different machines and connecting directly to my cable modem, it unfortunately it looks like i'm being blocked somewhere upstream. sir T i think isn't as comfortable with networking but evidently paid some kind soul to handle all the port forwarding rules, and is ending up in the same morass as myself. the only thing i can think of that we haven't yet tried is something like hamachi but i have a feeling that particular approach wouldn't play nice with the internet league infrastructure. if you guys have any more ideas i'm all ears. we can give it a fourth try tonight if sir T is still up for it. Title: Re: S#5 - Game Day #3 Post by: luckton on November 02, 2011, 11:16:52 AM Only advice I'll throw into the pile is to try turning off all firewalls (not just create a filter, but turn the shit off), try having both of you direct link to your ISP modems instead of going through a router, and maybe a spyware check? :why_so_serious:
Title: Re: S#5 - Game Day #3 Post by: proudft on November 02, 2011, 11:38:13 AM if you guys have any more ideas i'm all ears. My only idea is that maybe the machine's ip has changed since you set up forwarding. Mine, for example, rotates through the 192.168.2.* internal addresses every couple of days, so before I can play multiplayer Blood Bowl, I have to pop into the router to make sure the port forwarding is still good or needs to be changed. Title: Re: S#5 - Game Day #3 Post by: luckton on November 02, 2011, 11:41:11 AM if you guys have any more ideas i'm all ears. My only idea is that maybe the machine's ip has changed since you set up forwarding. Mine, for example, rotates through the 192.168.2.* internal addresses every couple of days, so before I can play multiplayer Blood Bowl, I have to pop into the router to make sure the port forwarding is still good or needs to be changed. Not to derail too far here, but why setup a rotating IP like that unless your network is being shared outside of your private control/residence? Title: Re: S#5 - Game Day #3 Post by: proudft on November 02, 2011, 11:43:44 AM It's my router, it just randomly assigns the internal ips based on what order I turn stuff on. And there are like a dozen things - desktop, laptop (wired and wireless MACs), two iphones, xbox, roku, etc. The only thing that cares, of course, is Blood Bowl.
Title: Re: S#5 - Game Day #3 Post by: Ingmar on November 02, 2011, 11:45:44 AM Proudft is one of those crazy people who doesn't just leave the main PC turned on.
Title: Re: S#5 - Game Day #3 Post by: luckton on November 02, 2011, 11:47:43 AM And static IP assignment by MAC address is a concept that's beyond your router's focus?
Title: Re: S#5 - Game Day #3 Post by: proudft on November 02, 2011, 11:53:39 AM Either the router, or mine!
Title: Re: S#5 - Game Day #3 Post by: luckton on November 02, 2011, 11:56:01 AM Either the router, or mine! (http://media.fakeposters.com/results/2010/09/22/mwji5zw8ia.gif) Title: Re: S#5 - Game Day #3 Post by: avaia on November 02, 2011, 12:31:52 PM after trying two different machines and connecting directly to my cable modem, it unfortunately it looks like i'm being blocked somewhere upstream. sir T i think isn't as comfortable with networking but evidently paid some kind soul to handle all the port forwarding rules, and is ending up in the same morass as myself. the only thing i can think of that we haven't yet tried is something like hamachi but i have a feeling that particular approach wouldn't play nice with the internet league infrastructure. if you guys have any more ideas i'm all ears. we can give it a fourth try tonight if sir T is still up for it. Hamachi was recommended at one time on the official forums (a previous incarnation, likely). Title: Re: S#5 - Game Day #3 Post by: drogg on November 02, 2011, 12:49:38 PM if you guys have any more ideas i'm all ears. My only idea is that maybe the machine's ip has changed since you set up forwarding. Mine, for example, rotates through the 192.168.2.* internal addresses every couple of days, so before I can play multiplayer Blood Bowl, I have to pop into the router to make sure the port forwarding is still good or needs to be changed. and bear in mind, i tried plugging directly into the freakin' modem and still couldn't resolve our woes :crying_panda: Title: Re: S#5 - Game Day #3 Post by: drogg on November 02, 2011, 12:51:05 PM after trying two different machines and connecting directly to my cable modem, it unfortunately it looks like i'm being blocked somewhere upstream. sir T i think isn't as comfortable with networking but evidently paid some kind soul to handle all the port forwarding rules, and is ending up in the same morass as myself. the only thing i can think of that we haven't yet tried is something like hamachi but i have a feeling that particular approach wouldn't play nice with the internet league infrastructure. if you guys have any more ideas i'm all ears. we can give it a fourth try tonight if sir T is still up for it. Hamachi was recommended at one time on the official forums (a previous incarnation, likely). Title: Re: S#5 - Game Day #3 Post by: HaemishM on November 02, 2011, 01:57:10 PM It's Cyanide. Their Networking model probably relies on chicken guts and fucking truffle oil.
Title: Re: S#5 - Game Day #3 Post by: Sir T on November 02, 2011, 02:51:54 PM I'm willing to give it a shot tonight but I'm heading away tomorrow so that will be it. Poke me on steam Drogg
Title: Re: S#5 - Game Day #3 Post by: drogg on November 02, 2011, 03:28:46 PM I'm willing to give it a shot tonight but I'm heading away tomorrow so that will be it. Poke me on steam Drogg will do dude. should be back home in like...2 hoursTitle: Re: S#5 - Game Day #3 Post by: Strazos on November 02, 2011, 04:24:43 PM To be fair, a good number of folks here have probably never screwed with it so I'm not sure it's really facepalm worthy. My current router is Verizon's, and while I CAN go in and futz with it, I'm loathe to do it, as I don't actually work in IT or anything so I have no particular expertise with it. Title: Re: S#5 - Game Day #3 Post by: Sjofn on November 02, 2011, 04:43:24 PM As far as I am concerned, the internet works like magic. If it isn't working right, I ask my magician husband to fix it.
I'm a terrible nerd. On the other hand, he makes me put together all our furniture. Title: Re: S#5 - Game Day #3 Post by: Sir T on November 02, 2011, 06:35:51 PM Sorry Droog. Its 1:45 AM and I have to be up early for the 100 mile journey I have to make tomorrow. Sorry guys.
Title: Re: S#5 - Game Day #3 Post by: drogg on November 02, 2011, 08:31:06 PM Sorry Droog. Its 1:45 AM and I have to be up early for the 100 mile journey I have to make tomorrow. Sorry guys. argh, sorry dude :( i got stuck at work until (it appears) 14 minutes after you went to bed.Title: Re: S#5 - Game Day #3 Post by: Comstar on November 02, 2011, 09:57:28 PM So, new day now, yes?
Title: Re: S#5 - Game Day #3 Post by: Falconeer on November 03, 2011, 01:09:38 AM I think I'll assign a tie to tha game considering they both tried, and they both can't connect to each other. The issue seems on both ends.
Thoughts? Even for the future, I mean. Title: Re: S#5 - Game Day #3 Post by: Ice Cream Emperor on November 03, 2011, 01:22:51 AM Absolutely a draw, from where I am standing. Like you said, they both made an effort, it just didn't work out. Title: Re: S#5 - Game Day #3 Post by: Ulysees on November 03, 2011, 01:47:23 AM Agree a tie is fair, if both tried but couldn't make it work it is not fair to penalise one of the players.
Title: Re: S#5 - Game Day #3 Post by: luckton on November 03, 2011, 02:40:17 AM I third the motion for a tie.
Title: Re: S#5 - Game Day #3 Post by: Paelos on November 03, 2011, 06:17:44 AM Tie is fine.
Title: Re: S#5 - Game Day #3 Post by: Falconeer on November 03, 2011, 06:56:53 AM Ok. Just be patient though.
Title: Re: S#5 - Game Day #3 Post by: Paelos on November 03, 2011, 07:16:49 AM My Chaos team wanted me to relay this mesage:
Ties are for sissy elves. They should both be given losses and then beaten with rusty chains for their insolence. Title: Re: S#5 - Game Day #3 Post by: HaemishM on November 03, 2011, 08:09:49 AM I'm definitely in favor of a tie. If you can't do a tie, the only fair choice is a coin toss to determine the winner.
Title: Re: S#5 - Game Day #3 Post by: IainC on November 03, 2011, 08:27:10 AM I'm definitely in favor of a tie. If you can't do a tie, the only fair choice is a I concur |