Title: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 11:25:37 AM Haven't seen a thread on this one. I did a search, but it's possible that I missed it. Anyway it's worth a shot if you have nothing else to play.
Pros - Best combat system I have seen in a fantasy mmo so far. - The story is amusing, and I actually read the quest dialogue. Cons - Heavily Instanced - Very Little Character Customization - Asian Grind - Limited PVP (Arena) - Nexon as publisher Video: http://www.youtube.com/watch?v=rqSQn7OZkJU&hd=1 Site: http://dragonnest.nexon.net Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 11:45:58 AM Because the casual-keyboard turners that keep the AAA MMOs afloat would have a conniption fit, pack up and take their money elsewhere.
/thread Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Mrbloodworth on October 25, 2011, 12:03:45 PM I like Vindictus much better.
Vindictus Class Intro - Lann (http://youtu.be/FfcQr0x-k1c) Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 12:30:54 PM Because the casual-keyboard turners that keep the AAA MMOs afloat would have a conniption fit, pack up and take their money elsewhere. /thread Keep churning out dem wow clones boys. Nobody will ever try something different. Change is Bad! Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 12:34:18 PM I like Vindictus much better. Vindictus Class Intro - Lann (http://youtu.be/FfcQr0x-k1c) I've watched several videos now and it looks like all you do is tap the left mouse button in combat. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 12:36:27 PM Because the casual-keyboard turners that keep the AAA MMOs afloat would have a conniption fit, pack up and take their money elsewhere. /thread Keep churning out dem wow clones boys. Change is bad! Don't get me wrong...I'd love to see some real-time active-skill combat in a main-stream MMO. Someday, we'll see it. Maybe not our generation, but in the future. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 12:40:28 PM Don't get me wrong...I'd love to see some real-time active-skill combat in a main-stream MMO. Someday, we'll see it. Maybe not our generation, but in the future. I hope the wow clones continue to fail. I hope SW:TOR shuts down within a year or goes F2P. I'm tired of playing that game. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 12:44:43 PM I hope SWG shuts down within a year or goes F2P. I'm tired of playing that game. :headscratch: It is shutting down? Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Mrbloodworth on October 25, 2011, 12:47:26 PM I like Vindictus much better. Vindictus Class Intro - Lann (http://youtu.be/FfcQr0x-k1c) I've watched several videos now and it looks like all you do is tap the left mouse button in combat. For basic attack, yes. IT's a combo/timing system,There are also the grapples, chain hooks, spears, blocks, counters, and spells/physics depending on class. As well as picking up a large variety of different weapons that all have different behaviors. Even broken environmental items can be used. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 12:50:33 PM I hope SWG shuts down within a year or goes F2P. I'm tired of playing that game. :headscratch: It is shutting down? sorry meant TOR Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 12:52:03 PM For basic attack, yes. IT's a combo/timing system,There are also the grapples, chain hooks, spears, blocks, counters, and spells/physics depending on class. As well as picking up a large variety of different weapons that all have different behaviors. Even broken environmental items can be used. I will download it and give it a shot. It looks like it's a bit more limited than DN. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Draegan on October 25, 2011, 12:56:22 PM There are room for all sorts of different games. I'd like to see it as well.
How does combat work in this game? I played TERA when I visited their studios and it was all mouse button mashing. How is this different? Need a gamepad? Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: HaemishM on October 25, 2011, 01:19:37 PM Why am I watching a video of two prepubescent girls doing gymnastics and throwing light globes at each other? :pedobear:
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 01:21:31 PM Why am I watching a video of two prepubescent girls doing gymnastics and throwing light globes at each other? :pedobear: :hello_thar: Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 01:36:20 PM There are room for all sorts of different games. I'd like to see it as well. How does combat work in this game? I played TERA when I visited their studios and it was all mouse button mashing. How is this different? Need a gamepad? Left mouse is basic attack Right mouse is special (usually a kick) Double Tap Direction is a roll. Tab does something... Space bar is jump Some special Skills are on the hotbar 1-0. Others are activated by things like: jump + left mouse jump + right mouse jump + jump jump + tab double tap direction key + tab double tap direction key + jump double tap direction key + right mouse double tap direction key + left mouse hold right mouse + jump etc. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: koro on October 25, 2011, 01:39:44 PM That sounds horrific. Having to double-tap keyboard keys for commonly-used functions is terrible. My left hand twitches when I think about double-tap dodging in UT2k4 alone.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 01:40:59 PM That sounds horrific. Having to double-tap keyboard keys for commonly-used functions is terrible. My left hand twitches when I think about double-tap dodging in UT2k4 alone. Vindicated :grin: Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 01:44:12 PM That sounds horrific. Having to double-tap keyboard keys for commonly-used functions is terrible. My left hand twitches when I think about double-tap dodging in UT2k4 alone. It works for me. It's a lot easier than trying to click buttons with a mouse during combat. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Sky on October 25, 2011, 01:45:02 PM If people really wanted to be playing those games, we'd be playing those games.
Pwn on, tiny dancer. Pwn on. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 01:52:34 PM If people really wanted to be playing those games, we'd be playing those games. Pwn on, tiny dancer. Pwn on. The TAB 123 market is saturated already. It's time for something new. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: koro on October 25, 2011, 02:05:35 PM Want something different where player skill matters? Give me slightly faster-paced Mount & Blade combat with a few more "gamey" things like magic and a couple special attacks based on the weapon used. Keep it simple and don't present two dozen Gunz-style keyboard rituals you must memorize to pull off anything decent.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Ard on October 25, 2011, 02:08:58 PM If people really wanted to be playing those games, we'd be playing those games. People are playing those games, including me, it's just that they don't really exist in the subscription market right now. There's a fairly sizable niche of these action rpgs in the f2p circuit though, of which I personally think Dragon Nest and Vindictus are the best of. But the f2p vs sub discussion slap fight is over there --> edit: In my opinion, if people are going to dismiss either of these games without even trying them, when it costs nothing but time, that's just sad. The controls aren't nearly as bad as LC is making it look, at least for Dragon Nest. Most of it is pretty intuitive, and it has one of the least crippling cash shops I've seen in a f2p game. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Paelos on October 25, 2011, 02:11:02 PM Want something different where player skill matters? Give me slightly faster-paced Mount & Blade combat with a few more "gamey" things like magic and a couple special attacks based on the weapon used. Keep it simple and don't present two dozen Gunz-style keyboard rituals you must memorize to pull off anything decent. Mount and Blade online would be ridiculously bad ass if they hired like the 4 best modders and made it awesome! A man can dream. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Ingmar on October 25, 2011, 02:13:51 PM If people really wanted to be playing those games, we'd be playing those games. Pwn on, tiny dancer. Pwn on. The TAB 123 market is saturated already. It's time for something new. Dude, have all the fun you want with that stuff. It's where you start wishing for games to fail, that other people like and want, that your stance gets annoying. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Reg on October 25, 2011, 02:19:23 PM He has every reason to wish TOR to fail. It's a well known fact that Biowares' second choice was to develop a game with prepubescent girls and massive amounts of mouse clicking.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Rokal on October 25, 2011, 03:00:39 PM He has every reason to wish TOR to fail. It's a well known fact that Biowares' second choice was to develop a game with prepubescent girls and massive amounts of mouse clicking. I'm pretty sure this is the direction they're going with Dragon Age 3. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Sky on October 25, 2011, 03:39:22 PM People are playing those games, including me, it's just that they don't really exist in the subscription market right now. There's a fairly sizable niche of these action rpgs in the f2p circuit though, of which I personally think Dragon Nest and Vindictus are the best of. But the f2p vs sub discussion slap fight is over there --> Fair enough, and put in a better fashion than LC. As Ingmar put my thoughts better than my smarmy comment could.edit: In my opinion, if people are going to dismiss either of these games without even trying them, when it costs nothing but time, that's just sad. The controls aren't nearly as bad as LC is making it look, at least for Dragon Nest. Most of it is pretty intuitive, and it has one of the least crippling cash shops I've seen in a f2p game. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: kildorn on October 25, 2011, 04:05:31 PM Hm, unless this game got a lot different at higher levels, Vindictus is far more of an action MMO. My time in Dragon Nest was not TAB 1 2 3, but it was Point mouse at hostile, 1 2 3. I think I got to level 12 and decided it wasn't getting any more interesting.
Vindictus had a lot more going on with dodge/guard break/combo systems. Dragon Nest just seemed like a faster diku where positioning mattered to me. Both had fetch quests that would make diku designers cry (zone back and forth between these two non combat zones five times. Completed!) Rusty Hearts is another random action-y MMO though, if you're looking in that vein. Sort of side scrolling beat em up style, I guess? edit: Vindictus breaks out the soul crushing grind far more than I saw in Dragon Nest, though. Seriously, D: Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 04:24:01 PM Dude, have all the fun you want with that stuff. It's where you start wishing for games to fail, that other people like and want, that your stance gets annoying. It's funny because every time a pvp mmo with twitchy combat is mentioned, a million TAB123 dikutards jump out of the bushes to slam it for not being more like EQ/WOW. BUT DONT SAY NUTTIN BOUT MY GAME MR PVP TWITCH DUDE. I still hope it fails. I hope the next wow clone fails too. The more often these things fail, the greater the chance someone will try something new. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 04:26:00 PM Hm, unless this game got a lot different at higher levels, Vindictus is far more of an action MMO. My time in Dragon Nest was not TAB 1 2 3, but it was Point mouse at hostile, 1 2 3. I think I got to level 12 and decided it wasn't getting any more interesting. You should have played until the class change. You get a lot more options at that point. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: PalmTrees on October 25, 2011, 04:39:53 PM I've been having fun with Dragon's Nest. It is point crosshairs at enemy and use number keys for abilities but it is much more actiony and mobile than a diku. Having alot of fun with my elementalist and sharpshooter.
Vindictus is more realistic looking and has fun physics but saddled with a crippling, sadistic gear grind that made me quit. DN is only bad if you go after the highest tier gear, I do solo abyss missions just fine with a mix of green and blue gear. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 04:43:18 PM I just hit level 20 on my acrobat. I really need to reset my skills though. My character is named Awfuru if anyone plays on Argenta.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: luckton on October 25, 2011, 04:44:52 PM I still say it's a generational thing. There are many players out there whom I'm sure would have no problem with Dragon Nest's mechanics, but they have to share the current landscape with gamers of the previous generation that cut their teeth on the TAB123 gameplay, and a good chunk had a hard enough time doing that.
You can't say that overall gameplay/combat for MMOs hasn't evolved at all over the last 15 years. Baby steps for sure in some cases, but that's what it takes. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: LC on October 25, 2011, 04:54:30 PM I still say it's a generational thing. There are many players out there whom I'm sure would have no problem with Dragon Nest's mechanics, but they have to share the current landscape with gamers of the previous generation that cut their teeth on the TAB123 gameplay, and a good chunk had a hard enough time doing that. You can't say that overall gameplay/combat for MMOs hasn't evolved at all over the last 15 years. Baby steps for sure in some cases, but that's what it takes. UO didnt have TAB123. Maybe thats why I can adapt to anything. Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Ard on October 25, 2011, 04:59:55 PM Honestly, for me, this and Vindictus are games that I don't really think of as MMO's. The social aspect isn't really there. They're more coop action rpgs not that much unlike Borderlands, just with a graphical lobby. It's closest MMO analog is DDO (which also isn't really an MMO in my mind), but with more monsters.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Rokal on October 25, 2011, 05:30:33 PM For what it's worth, I tried this and thought it was pretty fun. The variable difficulty on each level was nice. It did remind me a lot of Borderlands or DDO in that it was an action RPG with instanced spaces for solo/group play. The cash shop was really unobtrusive too. It just didn't really feel like an MMO. It didn't seem very deep, and it lacked any exploration whatsoever. I'd love to see more active combat like this in other MMOs, but Dragon Nest was a bit thin for my tastes.
Title: Re: Dragon Nest - AAA mmos should steal their combat system. Post by: Kageru on October 25, 2011, 05:30:48 PM It's pretty much just a console twitch fighting game being used by the looks of things? Rusty hearts was pretty much the same and the general trend is probably inevitable given the next generation will be brought up on consoles. That said for team actions, strategic or raiding that approach adds a lot of noise that doesn't really improve much, it's pretty much about keeping the player busy.
That said the more twitch the game gets the more latency becomes an issue, so I'll only start caring when the game has servers on my continent. |