Title: S#5 - Game Day #2 Post by: Falconeer on October 16, 2011, 03:48:23 PM We are currently Playing.....
Game Day #2 ** All games have to be played BEFORE October 27th 2011 ** (http://dl.dropbox.com/u/3584773/5%202%20next.png) ** All games have to be played BEFORE October 27th 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 16, 2011, 03:48:55 PM Scores and Standings after Game Day #1
Scores: (http://dl.dropbox.com/u/3584773/5%202%20scores.png) Standings (1 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/5%202%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/5%202%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/5%202%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/5%202%204444.png) STATS ARE NOT HERE CAUSE BBManager IS NOT WORKING. Title: Re: S#5 - Game Day #2 Post by: Comstar on October 16, 2011, 05:25:46 PM League is still on game day 1 boss. I was already ready for a game vs proudft which is my MUST WIN too :(
Title: Re: S#5 - Game Day #2 Post by: Llyse on October 16, 2011, 07:40:55 PM Drogg, we meet again old foe. :awesome_for_real:
As usual I'm in the awesome GMT +9 timezone and probably won't be available until Saturday 6pm GMT +9 but otherwise should be fine... Let me know if you have any earlier availability and I'll see if I can wake/sleep some strange times otherwise Weekend it is! Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 17, 2011, 01:20:23 AM What? Sorry. Advancing now. What the hell, Falc. Still drunk on tear gas?
Title: Re: S#5 - Game Day #2 Post by: Ulysees on October 17, 2011, 01:24:23 AM Hi Teleku I am looking forward to a rematch of our game from last season, be good to see if I have learned a little more about countering your damn tricksy Elves! Got an odd week this week as I am away next weekend which would normally be the best time to catch you for me so any chance you can be free thursday? I am working from home so would be easy enough for me to stay up late wednesday night or get up early thursday morning and get our game played. I am UK based so GMT+1.
Title: Re: S#5 - Game Day #2 Post by: IainC on October 17, 2011, 03:43:54 AM Celer! Your time; make it!
Glad to see that your main thrower and your +1 str blodging Blitzer are both out for this game, looking at the lineup I'm feeling a bit better about my chances as most of the skills are defensive (Dodge, Wrestle, Guard) and I don't throw that many blocks as a rule. Title: Re: S#5 - Game Day #2 Post by: Celer on October 17, 2011, 08:48:22 AM Well I don't particularly have trouble scoring as it is, so I figure why both with offensive skills! :grin:
Like the rest of the division I am in California (PDT, GMT-7) which I believe is 8 hours behind you. I'm busy Monday and Tuesday, but Wednesday-Friday I can start a game around 6-7am or 6-9pm my time. Thursday I could be free all day with some advance notice. If none of that works out, we'll have to work something out on the weekend. Title: Re: S#5 - Game Day #2 Post by: IainC on October 17, 2011, 09:13:10 AM Thursday looks to be a good option if you can play mid-dayish (say between 11am and 3pm or so).
I'll look out for you on Steam when I get home from work and if that doesn't happen then we'll try and organise something at the weekend. Title: Re: S#5 - Game Day #2 Post by: HaemishM on October 17, 2011, 09:37:55 AM Andy, it's likely going to be Friday night, Saturday or Sunday for our game, since you're on GMT and I'm GMT -6. What time is going to be good for you?
Title: Re: S#5 - Game Day #2 Post by: Ginaz on October 17, 2011, 09:52:34 AM I'm not sure who Kailas is, but send me a PM when you're available to play our match. I'm usually available weeknights after 6 p.m. and anytime on weekends (N.A. Mountain time, Calgary, Alberta).
Title: Re: S#5 - Game Day #2 Post by: eldaec on October 17, 2011, 10:37:51 AM Who can tell me what Scandente/Krummi is called on steam?
Title: Re: S#5 - Game Day #2 Post by: Ruvaldt on October 17, 2011, 10:39:11 AM He is LoveTruncheon on Steam.
Title: Re: S#5 - Game Day #2 Post by: drogg on October 17, 2011, 11:09:24 AM Drogg, we meet again old foe. :awesome_for_real: it looks like that's 2 AM Saturday my time :grin: its possible i'll still be up (in which case i'll hop on steam) but if not, i'll try and track you down sometime your sunday!As usual I'm in the awesome GMT +9 timezone and probably won't be available until Saturday 6pm GMT +9 but otherwise should be fine... Let me know if you have any earlier availability and I'll see if I can wake/sleep some strange times otherwise Weekend it is! Title: Re: S#5 - Game Day #2 Post by: Ice Cream Emperor on October 17, 2011, 11:15:17 AM Strazos, Not sure which continent you're on, but I am in the PST (GMT-7). I could play lateish tonight (Monday), or Wednesday or Friday out of the remaining weeknights, as well as most times on the weekend. I might also be able to play Thursday or Friday during the day, with enough advance notice. Let me know when works for you. Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 17, 2011, 12:55:50 PM Andy, it's likely going to be Friday night, Saturday or Sunday for our game, since you're on GMT and I'm GMT -6. What time is going to be good for you? Hey, I will be available Friday night but i am off work on Wed and Thurs. What times are you actually free? Do you get home early from work any day? We could arrange 10pm my time on friday if you wish. Does that work? Title: Re: S#5 - Game Day #2 Post by: HaemishM on October 17, 2011, 01:54:18 PM As for weeknights, I'm available from about 8 pm CST (so 2 AM-ish for you?) until about 10 pm CST.
Title: Re: S#5 - Game Day #2 Post by: Strazos on October 17, 2011, 02:37:09 PM Ice, I'm EST, usually around most nights so if you see me on just ask, though I'm generally not going to start a game much past 11pm.
Title: Re: S#5 - Game Day #2 Post by: proudft on October 17, 2011, 05:40:17 PM Catfighters defeat Beetles 0-2, but it was a moral Khemri victory, as the Amazons are pretty fucked up now and there was not a single undead injury. :heart:
I had a major major major bonehead moment in the first half that (most probably) cost me a TD. Handoff from thro-ra to skeleton, failed roll (no surprise) but it bounced into his hands anyway (or so I thought). Off he goes, clear line to the goal, with a tomb guardian bodyguard to boot! Yes, the half will be tied and I receive! All signs point to victory! Hey, why is the ball highlighter still on the thro-ra? Oh, it bounced back onto him. :cry2: GUYS WAIT UP GUYS Title: Re: S#5 - Game Day #2 Post by: lamaros on October 17, 2011, 05:45:57 PM Hey Falc, when is the best time for you?
I assume a weekend evening for me and a morning for you would work best, as otherwise we're looking at very early morning my time. Title: Re: S#5 - Game Day #2 Post by: Comstar on October 17, 2011, 05:49:44 PM Amazons 2 over Khemri 0 BB manager is still down, which is a pity, because this match was epic.
I ended the game with my star +1ST/Block/Dodge/Might Blow/Side Step/Tackle blitzer at -1MV. A star catcher and lines women out for next game and 2 badly hurt. My second thrower gained a skill. The Khermi team gained 3 skill upgrades out of mashing my team into the ground. I started the 2nd half with only 7 girls on the pitch and ended the game with 5 left. An easy 3 turn TD by the Amazons was foiled by some good placement by proudft. The ball carrier was pinned on the sidelines for several turns but eventually a TD was scored late in the first half. I thought the game was going to end in another loss by the second half, with only half a team on the pitch and the Khermi at full strength. After moving the ball down-field, the UI struck again when the ball was...misplaced and the ball carrier left wide open. However, a failed dodge meant the error wasn't a problem. With 3 turns to go, the ball carrier made a run for the TD line...only 3 squares away. But he was uncovered, and the only 3 standing girls were able to blitz him and grab the ball. The undead swiftly (for them) moved to block this, and only a desperate throw over their heads freed the ball. Now only 3 Amazons on the other side of the pitch stood in the way of the entire Khermi team. The ball carrier took off with 3 undead in pursuit. Leaving them behind, nothing seemed to be able to stop another Amazon TD. ...until Darth Vader with his lighting bolt came out of nowhere and zapped the ball carrier! The last amazon in range of a TD took off and picked up the ball, but the 3 undead were right behind her. One brave girl stayed behind to try and slow them down, but a Blitz-ra dodged past here(!) and was right behind with both sides using every GFI they could. Right on the score line, on the very last turn, a quick dodge, and a 2-0 score ended. Proudft really deserved a draw, the amount of Amazon Bullshit that happened in the last 4 turns was too much. With 3 players out for my next match, I can only hope that IainC's Wood Elves are as beat up as I am. Title: Re: S#5 - Game Day #2 Post by: Ginaz on October 17, 2011, 06:50:31 PM Is BB manager still down? I can't get it to work. I'd like to submit my frustrating 1-1 tie with goblins. :ye_gods: On the bright side I injured a metric fuck-tonne of goblins, including all of his secret weapon dudes. Kailas will be seriously shorthanded for his next match.
Title: Re: S#5 - Game Day #2 Post by: Ulysees on October 17, 2011, 07:22:17 PM Hazardous Hippies 2 - The Minizilla's 1
For the first time the 2 minutes turn bit me in the arse. First half was a comedy of failed pickups and hand-offs leading to Teleku scoring in turn 5 on my drive, fortunately I took Teleku's advice for the remaining three turns and since his kick-off let me cage up in the centre I took advantage of that while setting up a sidelline cage for my next move which went ok but Teleku managed to get back a double bank of cover so I blitzed one elf away leaving my skink needing to dodge through three red squares to tie the half with no re-rolls left. I have to say I wasn't particulalry hopeful given my dice so far but the slippery bugger waltzed past Teleku's thrower to score the equaliser on half time. Second half Teleku scores a typical 2 turn touchdown and I form a standard cage up the middle in reply on my own drive, again trying a feint I setup a skink in a sideline cage and Teleku puts a heavy defence in front of that leavng the centre pretty clear bar 2 elves, one of which is currently marked and just when I needed it most I couldn't buy a POW and break my own cage relying on taking one of them down. As the seconds tick by I keep on looking at my options but I can't make a safe cage and to my horror there are only 10 seconds of the turn left with my ball holding skink in easy reach of a wardancer so I promptlly scurry as far away as I can hoping to be safe, which proved a forlorn hope as in the next turn Teleku frees his wardancer and blitzed the skink knocking the ball loose. I get some players back to mark but am backpeddling like crazy as the elves flood up the pitch cutting off my own support and with 2 turns left Teleku lepaps his wardancer away from the markers and runs into the far corner out of reach of any of my Saurus'. I hit a few elves and setup a 1die block with 2 skinks to stop the score and now the dice come through as I score a POW to pop the ball free and Teleku fails a dodge trying to mark the ball carrying skink leaving me 1 turn to score the equaliser with no re-rolls and a short pass going to be needed. I blitz the elf marking my skink in scoring range but not wanting to risk pushing the marker onto the skink I risk a GFI blitz which predictably fails to prevent an epic equaliser from materialising. Was a very good match, though I don't know how I just don't seem to be able to manufacter hits against Teleku's woodelves and he got off very lightly, I don't think I scored a single injury on the block dice but I stil have goblins to come - here's hoping I can get a bit more block through the team after that match :grin: BBmanager is still down so hopefully one of us will get the replay uploaded when it comes back up. Title: Re: S#5 - Game Day #2 Post by: Kail on October 17, 2011, 07:27:01 PM Squigskins tie Slann the Man, 1-1.
Replay here until we can figure out BBManager (http://www.kerao.net/external/BloodBowl/S5/S5D2%20Squigskins%20vs%20Slann.db) Lizards won the kickoff and elected to receive, driving up the side of the field. I lost a lot of players early on, but throwing everyhing I had at the ball carrier in a slew of stupid decisions I somehow managed to land a bomb in the middle of his cage and slow down his advance. It wasn't enough, unfortunately, and my bomber's promotion to "star player" was postponed when he bungled his next throw and landed the shot in the mouth of the looney standing right behind him, seriously injuring both of them. With the lizards taking my team apart, I ran out of players, and the lizards ran the ball in on turn 8. I tried a goblin toss on turn 8, but alas, it was not to be, and I had to burn a reroll to prevent my troll from eating the poor guy. In the second half, goblins received, and spent the first few turns weaving around trying to find a hole, but the Lizards kept a solid formation. Eventually, my chainsawer opened up a hole in the enemy line, and I tried to run the ball through, but Ginaz blitzed my pogoer down and got the ball free. Fortunately, his skink missed the pickup roll (a recurring theme for Ginaz in this game) and the ball bounced to my linegoblin, who ducked out of the melee and ran it in. With four turns left, I was trying to prevent another score by the lizards, but was confounded when my chainsawer was struck upon the bonce by a raving dinosaur, seriously injuring him. Fortunately, I managed to get underfoot enough to force Ginaz to burn through all his rerolls, and when I managed to dodge a goblin in and blitz his ball carrier, he spent the rest of the match trying to pick it up and failing. Unfortunately, my team suffered seven casualties (would have been eight, he nearly killed my pogoer in the first drive) including my bomber, chainsawer, and looney, so I'll be a bit undermanned next game. Only scored two casualties against the lizards (one skink and one saurus), both with minor injuries. Many red skulls were rolled this game, I think both of us got hit with some bad Nuffle mojo (Ginaz poor skinks who could not pick up the ball no matter how hard they tried), but I consider it a lucky escape. Title: Re: S#5 - Game Day #2 Post by: Cancklebiter on October 18, 2011, 01:54:34 AM Looks like BB Manager is back up and running.
Title: Re: S#5 - Game Day #2 Post by: Scadente on October 18, 2011, 02:12:30 AM Who can tell me what Scandente/Krummi is called on steam? Hi yeah, I'm GMT, and weekend-ish is best for me. Although I am availible most days between 18:00 - 24:00 this week. Title: Re: S#5 - Game Day #2 Post by: eldaec on October 18, 2011, 04:03:08 AM I'm on gmt+2, so shouldn't be difficult to catch each other - will look out on steam.
Title: Re: S#5 - Game Day #2 Post by: Celer on October 18, 2011, 09:04:33 AM Thursday looks to be a good option if you can play mid-dayish (say between 11am and 3pm or so). I'll look out for you on Steam when I get home from work and if that doesn't happen then we'll try and organise something at the weekend. Iaian: Change of plan, there are things going on Thursday that will prevent me from playing during my afternoon. If mid-dayish Wednesday will work I can shuffle my work schedule, otherwise we'll shoot for the weekend. Title: Re: S#5 - Game Day #2 Post by: Teleku on October 18, 2011, 12:41:01 PM Uh, so BB Manager is messing up for me. I'm able to log in now, but when I try to upload a match, no matter which one I select, it uploads it as my last game, which was a Norse/Amazon game I played against Comstar. I submitted the correct one just to see, and even online its still showing the wrong stuff. I deleted the save game and restarted BBManger, but it still detects that as the teams. I cant figure out how to change it.
So can somebody tell me how to fix this, or could my opponents please upload the match's? I haven't submitted my victory against Falc in the Feeder League tournament either. Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 18, 2011, 12:41:49 PM You have to watch the replay of the one you want, then BBM will treat it as the last game. I think.
Title: Re: S#5 - Game Day #2 Post by: proudft on October 18, 2011, 12:57:22 PM I submitted Catfighters v. Beetles, there is also some imaginary match up there between Comstar's Walker Blue Buoys and my My Little Pony Elves, and I dunno wtf that is or where it came from. Maybe Comstar tried to submit ours and it made that thing instead?
Edit: oh that might be the Teleku submission. But it's Norse v. Elf, so maybe not. :uhrr: Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 18, 2011, 01:08:24 PM As for weeknights, I'm available from about 8 pm CST (so 2 AM-ish for you?) until about 10 pm CST. I'm about at 2am tonight my time, which is in about 6hrs time of this post. sorry 5 hrs time. see u then Title: Re: S#5 - Game Day #2 Post by: eldaec on October 18, 2011, 01:17:16 PM
Fast start as elves stream into the Horde's half, but not enough dudes are guarding the ball, the elf thrower is overwhelmed. And Horde score an early defensive touchdown, 1 - 0. The Gentlemen quickly equalise with some straightforward bullshit 2 turn play, 1-1 But it leaves the horde 3 turns to score again, which is enough as the Pro Elf numbers are starting to think out. Eric Stronginthearm finishes the half with his first ever foul, despite having had Dirty Player for three seasons or something - Elf hypnotic gaze guy is hospitalised, but unfortunately Eric is sent off. 2-1 at half time, the Gentlemens Club are down to about 8 players, Horde down to 11. The Silver Horde receive in the second half, score through a traditional rolling cage, with about quarter of the game left. 3-1 Final drive and we're really running out of elves, the Club get bogged down on their left, and the Horde quickly crush all resistance. 4-1 Looking at BBManager, Scadente suffered from an awful lot of dodging turnovers, lack of widespread dodge on his dudes, and a lot of 1 rolls pretty much did for him. For the Silver Horde, it is a good day for upgrades, Caleb the Ripper (wolf) and Immortal Jenkins (STR4 thrower) reach level 4, Bruce the Hoon (zerker) makes it to level 2. Nobody is injured and with Old Vincent (kick dude) returning, they'll be at full strength next time out. The Gentlemens Club suffered 2 fatalities, Adam Smith (linelf) and Lloyd Blankfein (blitzer) have shuffled off their respective mortal coils. 5 more elves were badly hurt, but no lasting damage. No new levels unfortunately. Title: Re: S#5 - Game Day #2 Post by: IainC on October 18, 2011, 01:19:50 PM Thursday looks to be a good option if you can play mid-dayish (say between 11am and 3pm or so). I'll look out for you on Steam when I get home from work and if that doesn't happen then we'll try and organise something at the weekend. Iaian: Change of plan, there are things going on Thursday that will prevent me from playing during my afternoon. If mid-dayish Wednesday will work I can shuffle my work schedule, otherwise we'll shoot for the weekend. Can do the same time Wednesday too. Let me know what time. Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 18, 2011, 01:24:15 PM Paelos, tonight will be occupied with the setting up of new desktop :thumbs_up: but I should be free basically any evening the rest of the week.
Title: Re: S#5 - Game Day #2 Post by: Paelos on October 18, 2011, 01:30:32 PM Paelos, tonight will be occupied with the setting up of new desktop :thumbs_up: but I should be free basically any evening the rest of the week. Thursday night is probably good. I like to watch football while I'm playing Bloodbowl. Title: Re: S#5 - Game Day #2 Post by: Sir T on October 18, 2011, 02:19:20 PM That explains the fouling.
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 18, 2011, 04:02:42 PM changed my mind, im goin to bed, im foooked. maybe tomorrow evening.
Title: Re: S#5 - Game Day #2 Post by: luckton on October 18, 2011, 04:39:11 PM Underhill Uberchefs 0 - 3 Insatiable
Words cannot describe how clownshoes this match was. Even after cutting all my extra stuff, I couldn't induce a Star Player to help me out, so I settled for the MC and a Wizard. No play by play review this time around...didn't really get a whole lot of feedback from the last one :-P Suffice to say, Megrim played well and took full advantage of my 'flings tripping over themselves. Managed to inflict some pain myself, but never came close to scoring. Numbers for number munchers: Title: Re: S#5 - Game Day #2 Post by: Comstar on October 18, 2011, 06:25:46 PM I submitted Catfighters v. Beetles, there is also some imaginary match up there between Comstar's Walker Blue Buoys and my My Little Pony Elves, and I dunno wtf that is or where it came from. Maybe Comstar tried to submit ours and it made that thing instead? Yes, that was me. I've deleted it. Our match results are correct Title: Re: S#5 - Game Day #2 Post by: Ginaz on October 18, 2011, 09:12:33 PM I still can't figure out how to submit my match with BB manager. I watched the replay but when I submitted it, there were no stats at all. I hope Kailas was able to submit our match, if not does anyone know how to do it?
Title: Re: S#5 - Game Day #2 Post by: Llyse on October 18, 2011, 11:46:25 PM it looks like that's 2 AM Saturday my time :grin: its possible i'll still be up (in which case i'll hop on steam) but if not, i'll try and track you down sometime your sunday! Awesome. That'll be your Saturday night or Sunday morning for you by the way :awesome_for_real: Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 19, 2011, 10:56:44 AM Updated the games already on BBManager. Please upload the missing replays (missing due to BBManager being down) so I can proceed to more validations.
Lamaros, Saturday or Sunday mornings are good if, by morning, you mean noon my time, which should be around 7pm your time or so? Otherwise, I could play as late as Friday/Saturday around my 3am, which should be your 10am? Let me know. Title: Re: S#5 - Game Day #2 Post by: eldaec on October 19, 2011, 11:26:27 AM So what do you get a Norse thrower who already has +1 STR and Tackle to go with his natural Block & Pass? I have access to passing or general skills.
I'm seriously considering Frenzy, because 2 wolves isn't enough. Also maybe Pro. Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 19, 2011, 11:28:55 AM Do you ever actually throw/handle the ball with him?
Title: Re: S#5 - Game Day #2 Post by: Ulysees on October 19, 2011, 11:29:22 AM I have submitted out match now on BB manaer Teleku.
Ginaz if no one else has answered you yet about how to upload matches on BBmanager I asked the same question before the start of last season Proudft and Ingmar gave detailed instructions how to do so in this thread http://forums.f13.net/index.php?topic=20722.280 - on my browser the answers are towards the bottom. Hope that helps. Title: Re: S#5 - Game Day #2 Post by: eldaec on October 19, 2011, 11:34:48 AM Do you ever actually throw/handle the ball with him? Currently he mostly handles precision blocking where I need STR4 because I can't get assists, or where I need tackle, or where frenzy isn't ideal - which is the attraction of pro. OTOH frenzy is awesome. He runs in a TD now and again, but I don't really do passing. If I ever want a passer I'll probably swap a lineman for a second thrower at some point. Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 19, 2011, 11:41:30 AM I might consider sure hands, a str 4 ball handler is pretty awesome. Have fun blitzing into that cage.
Title: Re: S#5 - Game Day #2 Post by: IainC on October 19, 2011, 11:43:26 AM So what do you get a Norse thrower A fur-lined mankini. Title: Re: S#5 - Game Day #2 Post by: Ginaz on October 19, 2011, 12:07:44 PM I have submitted out match now on BB manaer Teleku. Ginaz if no one else has answered you yet about how to upload matches on BBmanager I asked the same question before the start of last season Proudft and Ingmar gave detailed instructions how to do so in this thread http://forums.f13.net/index.php?topic=20722.280 - on my browser the answers are towards the bottom. Hope that helps. Thanks. I was able to submit my match finally. I had to watch to whole thing in fast forward to do it. Edit: Pick-up Ball: 2/8 roll(s)= 25%, chance:-40.00 :ye_gods: Title: Re: S#5 - Game Day #2 Post by: Ice Cream Emperor on October 19, 2011, 12:19:10 PM So what do you get a Norse thrower who already has +1 STR and Tackle to go with his natural Block & Pass? I have access to passing or general skills. Nerves of Steel. Leader to save you some TV. Oh wait, you're in my division aren't you? You should definitely take Safe Pass! Title: Re: S#5 - Game Day #2 Post by: Sir T on October 19, 2011, 12:38:06 PM Dwarves 2 - 1 Goblins
This was a horrible bloody game. By the end there was 8 goblins sleepin in the badly hurt box. Actually I tell a loe. 5 of them were hurt, 3 were just sent off! I dwarf is off for the next game due to a pinched nerve, which I rolled my new apothacary for, but since I have never rolled an apoth before I promptly chose the wrong result and kept it! I have to say that Modern Angels luck was atrocious. From the first turn where his chainsaw guy impaled himself on his own chainsaw, to lots of really stupid rolls from his trolls, to a really horrible double shull result that he rerolled and still got double skulls. MA Played very well though for all that. We very nearly had a draw. I might have a more detailed writeup later, but I need a drink. My first win. Yey. Oh I dont have BBmanager installed and the link to the download page dosent work. I hope Modern angel has the program. If not I can email the file to someone Title: Re: S#5 - Game Day #2 Post by: Modern Angel on October 19, 2011, 01:03:13 PM I can upload it.
Yeah, there were definitely things I would do differently in retrospect. In particular, a turn four foul with my Sneaky Git which still got him sent off. Still, I was three goblins down by Sir T's turn two so I was in the hole early. It was a pretty entertaining game, with inspired plays and mistakes by both sides. I misread things on turn 16 (thought I had one more turn) and, while it wouldn't have mattered due to the lay of the board, I was absolutely convinced I'd pulled out a last minute tie. We're talking three squares from the end zone, nobody in sight to stop me... and then GAME OVER. It was crushing. Title: Re: S#5 - Game Day #2 Post by: luckton on October 19, 2011, 01:10:29 PM Updated the games already on BBManager. Many thanks! *goes on to manage his team* *fires his three injured 'flings* "RELOAD!" *hires three new 'flings* *still has $200k+ in treasury* COME AT ME, BRO! :drill: Title: Re: S#5 - Game Day #2 Post by: Ginaz on October 19, 2011, 02:09:07 PM One of my skinks that leveled up rolled a double, so I went with Sure Hands. Maybe now one of them can pick up the damn ball. :argh:
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 19, 2011, 02:47:48 PM Updated the games already on BBManager. Many thanks! *goes on to manage his team* *fires his three injured 'flings* "RELOAD!" *hires three new 'flings* *still has $200k+ in treasury* COME AT ME, BRO! :drill: Play me, PLAY MEEEEE Title: Re: S#5 - Game Day #2 Post by: IainC on October 19, 2011, 02:57:18 PM Fianna Chulain 4 - 3 Chemical Elvers: Elven Bullshit aplenty.
Very exciting match indeed, well worth the Cabalvision subscription. I had 400k in inducements and took a reroll and a Masterchef, both of which were very much worth the cost. The Chef took two rerolls in the first half and one in the second. Celer elected to receive first and formed a cage around the ball. For six turns he ground his way down the pitch like a bunch of Dwarfs while Elves skirmished around, ganking isolated members of either team. Finally on turn 6 he breaks free and scores after a failed Leap stopped my Wardancer from blitzing the ball carrier. In return the Wood Elves showed their noble kin how Elves should play by scoring a standard 2 turn TD. There's a bit of a skirmish for the final two turns but nothing of note happens before the whistle. We both have one injured player apiece going into half time - I have a MNG line-Elf while Celer has a catcher with -1AV. Celer kicks it short to start the second half - right into the hands of a Wardancer. I push her forwards into the High Elves' half of the pitch but fail a dodge roll with a Line-Elf while trying to screen her which leaves her open to a blitz. The expected blitz duly comes along and KOs the Wardancer. The other Wardancer leaps into the fray, knocks the ball out by swinging a handy High Elf at it and after a bit of bouncing around it ends up in the hands of one of my Wood Elves. He dodges out of trouble and hands it off to a waiting catcher who runs it in for another two turn TD. Having had the concept of throwing demonstrated to them, the High Elves decide to give it a try and they send a catcher down each side of the pitch. I mark one catcher and blitz the other down knocking him out for the rest of the match. The High Elves however get a blitz on my marker on the other side and, thanks to having Wrestle, manage to not only avoid the turnover (I had Block, they didn't) but also drop my marker. Ho hum. The thrower passes to one of his team-mates who ferries it down to hand off to the catcher who proceeds to run it in and tie the score at two all. The next kick by Celer also lands in the hands of a Wardancer. This time she passes it backwards to the thrower to give the Wood Elves some room. I make a few blocks to clear space, KOing a High Elf in the process, then my agi5 catcher rolls a 1 followed by another 1 for a dodge roll and falls over, fails his armour save and promptly breaks his neck :ye_gods:. -1 Agi on a catcher is pretty bad but at least he's still agi 4. Still sucks though. The High Elves surround the Wardancer in their midst and mostly try and position themselves to defend but I pull out some gold-plated Elven bullshit when the Wardancer leaps out of the scrum of Elves surrounding her and runs to the endzone. Then, the thrower runs up to hand the ball off to a random unmarked Line-Elf who trots into a clear spot and throws it to the waiting Wardancer. 3-2 to me! The next kick goes next to a line-elf who again mimics the lesson they just got taught by their wild kin by passing it back to their thrower. Celer is dithering a bit at this point and runs out of time while trying to sort out his positioning. I get a Line-elf and a Wardancer on his thrower as markers and then blitz him down with the second Wardancer who then makes a GFI to pick up the loose ball afterwards. The High Elves don't have a lot of support in their back field but still they get enough for two 2d blocks on the Wardancer however they don't manage to knock her over and she easily dodges away to score a fourth Wood Elf TD with two High Elf and one Wood Elf turns left on the clock. I kick it deep for the final drive and the High Elves again send catchers down each side of the pitch, although this time each one is escorted by a blitzer with Guard. Again I mark one and blitz the other. The Wardancer blitz is successful but I fail a dodge roll trying to get more markers on the second catcher. His bodyguard pushes away the sole marker there and, after a nervous moment with some failed throws and catches requiring a reroll, the ball is carried into my endzone for the third time right as the final whistle blows. Results: Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 19, 2011, 03:07:00 PM Heam - i WILL be around this evening for a game.
Title: Re: S#5 - Game Day #2 Post by: lamaros on October 19, 2011, 03:39:04 PM Fianna Chulain 4 - 3 Chemical Elvers: Elven Bullshit aplenty. Very exciting match indeed, well worth the Cabalvision subscription. I had 400k in inducements and took a reroll and a Masterchef, both of which were very much worth the cost. The Chef took two rerolls in the first half and one in the second. Celer elected to receive first and formed a cage around the ball. For six turns he ground his way down the pitch like a bunch of Dwarfs while Elves skirmished around, ganking isolated members of either team. Finally on turn 6 he breaks free and scores after a failed Leap stopped my Wardancer from blitzing the ball carrier. In return the Wood Elves showed their noble kin how Elves should play by scoring a standard 2 turn TD. There's a bit of a skirmish for the final two turns but nothing of note happens before the whistle. We both have one injured player apiece going into half time - I have a MNG line-Elf while Celer has a catcher with -1AV. Celer kicks it short to start the second half - right into the hands of a Wardancer. I push her forwards into the High Elves' half of the pitch but fail a dodge roll with a Line-Elf while trying to screen her which leaves her open to a blitz. The expected blitz duly comes along and KOs the Wardancer. The other Wardancer leaps into the fray, knocks the ball out by swinging a handy High Elf at it and after a bit of bouncing around it ends up in the hands of one of my Wood Elves. He dodges out of trouble and hands it off to a waiting catcher who runs it in for another two turn TD. Having had the concept of throwing demonstrated to them, the High Elves decide to give it a try and they send a catcher down each side of the pitch. I mark one catcher and blitz the other down knocking him out for the rest of the match. The High Elves however get a blitz on my marker on the other side and, thanks to having Wrestle, manage to not only avoid the turnover (I had Block, they didn't) but also drop my marker. Ho hum. The thrower passes to one of his team-mates who ferries it down to hand off to the catcher who proceeds to run it in and tie the score at two all. The next kick by Celer also lands in the hands of a Wardancer. This time she passes it backwards to the thrower to give the Wood Elves some room. I make a few blocks to clear space, KOing a High Elf in the process, then my agi5 catcher rolls a 1 followed by another 1 for a dodge roll and falls over, fails his armour save and promptly breaks his neck :ye_gods:. -1 Agi on a catcher is pretty bad but at least he's still agi 4. Still sucks though. The High Elves surround the Wardancer in their midst and mostly try and position themselves to defend but I pull out some gold-plated Elven bullshit when the Wardancer leaps out of the scrum of Elves surrounding her and runs to the endzone. Then, the thrower runs up to hand the ball off to a random unmarked Line-Elf who trots into a clear spot and throws it to the waiting Wardancer. 3-2 to me! The next kick goes next to a line-elf who again mimics the lesson they just got taught by their wild kin by passing it back to their thrower. Celer is dithering a bit at this point and runs out of time while trying to sort out his positioning. I get a Line-elf and a Wardancer on his thrower as markers and then blitz him down with the second Wardancer who then makes a GFI to pick up the loose ball afterwards. The High Elves don't have a lot of support in their back field but still they get enough for two 2d blocks on the Wardancer however they don't manage to knock her over and she easily dodges away to score a fourth Wood Elf TD with two High Elf and one Wood Elf turns left on the clock. I kick it deep for the final drive and the High Elves again send catchers down each side of the pitch, although this time each one is escorted by a blitzer with Guard. Again I mark one and blitz the other. The Wardancer blitz is successful but I fail a dodge roll trying to get more markers on the second catcher. His bodyguard pushes away the sole marker there and, after a nervous moment with some failed throws and catches requiring a reroll, the ball is carried into my endzone for the third time right as the final whistle blows. Results: You bastard, that's my first missed prediction. :uhrr: Title: Re: S#5 - Game Day #2 Post by: Celer on October 19, 2011, 03:39:33 PM Fianna Chulain defeats The Chemical Elvers 4-3 in the battle of the elves! It ended exactly as you'd expect, with some key positioning errors (mostly due to the High Elf coach's mismanagement of time at the end of the turn) giving the Wood Elves the opening they needed.
It started, however, with the High Elves receiving and doing their best Dwarf impression. The initial strategy was to bash the squishier elves into the dust, form a nice cage, and rumble upfield. This clearly caught the wood elves off guard, but the tactic was not very successful, as the woodie's chef swiped a couple rerolls and made the high elves run out early, with little blood to show for it. When the cage got into scoring distance, a Wardancer tried and failed to leap in, and the Chemmies attempted to extract some more blood and stall rather than scoring right away. Some double-skulls later, this proved to be a bad decision, as the Wardancer was able to stand up in the cage. Luckily for them, the ball remained in friendly hands, and it only took a few reroll-less blocks and a dodge to reach the end zone in turn 6. Of course, the woodies were able to answer with an easy pass and catch to tie the game at the half. To start the second half, the woodies received and made an unusual decision to move the ball carrier upfield with little protection (there was a failed dodge that would have helped a lot). It was easy pickings for my +ST/+AG guy to knock the ball free, but coach made the mistake of NOT attempting to pick the ball up. Feeling that the resulting ball carrier would be left too uncovered, instead he plopped a couple elves around the ball and waited for a pickup attempted. He'd like to have that decision back, as the woodies nailed a key 1d block into the ball carrier, the ball shuttled around a bit and landed in wood elf hands, who leaped their way to a 2-1 lead. The Chemmies decided to say nuts to the dwarvish strategy at this point and charged deep along both sidelines. A nice Wrestle freed up a receiver for a quick equalizer to start turn 12. The woodies pulled off a nifty pass in turn 13, with a Wardancer leaping and GFI into the end zone to set up, then a standard line elf pulling a Long Pass and a successful catch (all with no rerolls). This was where the second key mistake hit the Elvers, as they were a couple seconds short in moving their ball carrier into position after the kickoff, leaving him exposed to a blitz while the rest of the team was stuck upfield. The woodies capitalized to make it 4-2 and seal the game in turn 15. Of course, elves being elves, the Elvers eked out another garbage time TD out of the deal. This game was a lot of fun, and could easily have been even higher scoring if I hadn't sandbagged for most of the first half. I think it was a sound strategy to attempt to bash them into the dust with my (slight) guard and strength advantage, but we seemed to remain pretty even. He made one big mistake and I didn't capitalize, I made one big mistake and he did capitalize, welcome to the world of elves. The woodie uber-catcher was reduce back from 5 AG to his rightful 4, so that was something! Fun match overall, it's something to score 3 TDs and lose, but we knew going in that the first one to 4 TDs would take it. Title: Re: S#5 - Game Day #2 Post by: IainC on October 19, 2011, 03:43:21 PM You bastard, that's my first missed prediction. :uhrr: Falc validated the match, I have two players out for the next game - my not-quite-so-awesome-any-more catcher who will be staying in his room and crying for a bit, and a line-elf. A wardancer levelled so I gave her Strip Ball to go with the Mighty Blow thatshe got last time. She'll be my catcher-hunter of choice now. Another Line-Elf also levelled and got +1 agility - just to rub it in the face of the poor, crippled catcher. Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 19, 2011, 04:04:55 PM Carnifex, I have noooo idea what time zone you're in!
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 19, 2011, 05:47:32 PM well its 2am and your not here, i am tired so i'm goin bed. The game will have to be played on saturday or sunday evening. 7pm GMT+1 if thats ok?
Title: Re: S#5 - Game Day #2 Post by: HaemishM on October 19, 2011, 07:10:33 PM That's noon Saturday for me. I'm good for that time.
Title: Re: S#5 - Game Day #2 Post by: ezrast on October 19, 2011, 09:20:04 PM Well, looks like I get to spend the rest of the season learning how to use inducements.
Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 19, 2011, 09:52:28 PM They're fun! :awesome_for_real:
Title: Re: S#5 - Game Day #2 Post by: Bann on October 20, 2011, 06:58:48 AM Dandies 3 - 0 Rogue Rogues
They are mourning in elf-town this morning. The dandies used their strength and mighty blow advantage to cut out any elven bullshit before it could get started. Ezrast used both apothecaries by the middle of the first half, but the paintrain kept on rolling. The Rouges start catcher was killed later in the match, as well as the rookie passer. I believe all the other injuries that were inflicted were just badly hurts. I was sweating a gang-foul on my ogre at the end of the first half that resulted in an injury, but used my apoth to keep him in the game. My philosophy going into this one was to smash elves, and it worked out well. I knew Ezrast had no bench, so I was willing to foul with no skill linemen to try extend a numbers advantage if possible. Ezrast got a little boned on his inducements, as his halfling chef took no rerolls in the first half, and 2 in the 2nd (but I earned one back right away on the kickoff event.) My scores were not the result of any brilliant strategy so much as a lack of elves available to do much of anything. Replay is uploaded to BBM. My ogre took mvp, and I believe I leveled a blitzer. Title: Re: S#5 - Game Day #2 Post by: Paelos on October 20, 2011, 07:09:30 AM Ingmar, I'm ready from 7 EDT tonight until after the football game is over. Any of that work?
Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 20, 2011, 10:46:44 AM Towards the end of it - it is pretty unusual for me to be home from work before 7 Pacific.
Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 20, 2011, 05:36:47 PM Home a bit early though! Ready whenever.
EDIT: Also ... there's no Thursday night game this week? Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 20, 2011, 07:53:59 PM Dwarves win 2-0 in a pretty unremarkable, remarkably bloodless game (we threw over 200 block dice between the two of us and there were only 3 injuries, and only 16 armor breaks at all.) I don't think either of us leveled anyone, I will have my lesser troll slayer missing the next game.
South Park Smackdown | 0 - 2 | Beardstorm! Teams
Match Report
Spectators: 25000 Title: Re: S#5 - Game Day #2 Post by: Paelos on October 20, 2011, 07:55:50 PM I tried to make the game as boring as possible. Luckily my armor held up and I got out alive!
Also, UCLA played tonight against Arizona. Or should I say UCLA didn't show up and Arizona ran in so many points they cut the feed at halftime. Title: Re: S#5 - Game Day #2 Post by: lamaros on October 21, 2011, 05:58:25 AM Not going to be about tomorrow morn/tonight falc, something has come up. Will still be around in general over this weekend though.
Title: Re: S#5 - Game Day #2 Post by: Ice Cream Emperor on October 21, 2011, 10:49:06 PM Strazos, I think we have reached the point where we should probably just set a time. I can play pretty much anytime tomorrow (Saturday), and Sunday afternoon; if anywhere in there works for you just let me know. Title: Re: S#5 - Game Day #2 Post by: drogg on October 22, 2011, 02:51:26 AM lyse just wrecked HHB, maybe for good. 1-0 Alive Not Dead, who also inflicted five injuries, including career enders to boqjah, my star skink, and a saurus that just got block (and was given mvp really just to rub it in). HHB, in a retaliatory frenzy, managed to...knock out a wight. once. otherwise the lizards ate dirt and cowered while the bad guys ran rampant. nuffle even stunned like three quarters of the undead on my last recieve just to make it look like i maybe had a chance, haha. ha. : :sad_panda:
this whole "one double my whole career, on a str 1 skink, and no stat ups" is starting to become more and more a thorn in my side :cry: Title: Re: S#5 - Game Day #2 Post by: Strazos on October 22, 2011, 06:26:32 AM Gonna be kind of difficult for me to set a specific time, as I'm in and out a lot this weekend.
However, feel free to just message me on Steam, and I'll see what can be done. Title: Re: S#5 - Game Day #2 Post by: HaemishM on October 22, 2011, 12:39:52 PM Paper Armor Dolls 4 - Zellar Dwellarz 0
This was never going to be anything but a frustrating dickstomping. I started with 4 rats dead or out of the game, against a 1950 TV team full of block, tackle, guard, +1STR, and all sorts of crazy shit. 840k of inducements got me Morg n Thorg, a 2nd apoth, another reroll and a broodweiser babe, but it was never enough. I got close to scoring once on the 14th turn, but did the order completely wrong and left the ballcarrier flapping the breeze. Morg ended up causing 2 casualties and eating up my MVP, and my winnings were 10k. The ONLY positive is that Andy's armor rolls on me were total shit - 38%, so I ended up with no casualties. I also ended up with no SPP, so no new level ups, and not enough money to replace my dead stormvermin or thrower. I look forward to playing a game against an opponent I might actually have a chance against. Even full strength, the difference in skills would have been almost impossible to get over. Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 22, 2011, 01:09:38 PM While the scoreline was correct I think my opponant does not do himself justice. It was a game that I had to think carefully about and he would have been able to almost score at will had he got the same tv as myself. He also could have created a few more opportunites had kick off results gone against him - see blitz second kick off or Riots 3rd and 4th, or indeed pitch invasion 1st. I look forwards to another match on a more even footing. The game has been uploaded by Heam and by myself so i deleted my upload.
Next up Vamps... Tastey.... Title: Re: S#5 - Game Day #2 Post by: Bann on October 22, 2011, 01:10:32 PM Can anyone tell me if they see my match against Ezrast up on BBM? Im 95% sure I did it right, and going into BBM I see a record of the match, but there is a tiny part of me that thinks I'm only seeing the match on my side. Every time I fire up Bloodbowl to see if the match has been validated yet and seeing me still at just 1 game played I become more and more convinced I did something wrong.
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 22, 2011, 01:12:18 PM Yes it is there - you won 3-0 according to that upload.
Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 22, 2011, 02:04:04 PM Can anyone tell me if they see my match against Ezrast up on BBM? Im 95% sure I did it right, and going into BBM I see a record of the match, but there is a tiny part of me that thinks I'm only seeing the match on my side. Every time I fire up Bloodbowl to see if the match has been validated yet and seeing me still at just 1 game played I become more and more convinced I did something wrong. The only thing you did wrong is expect Falc to update matches in a timely manner. :grin: Title: Re: S#5 - Game Day #2 Post by: Sir T on October 22, 2011, 02:09:02 PM Just checked my team, and one of my runners went up a level. gave him block. One of my blockers is out for the next game.
Title: Re: S#5 - Game Day #2 Post by: eldaec on October 22, 2011, 02:13:05 PM I remember the golden age of season 2, when you'd finish a match and in about an hour shit was all like BAM validated bitches!
Title: Re: S#5 - Game Day #2 Post by: Sir T on October 22, 2011, 02:18:39 PM THE
Title: Re: S#5 - Game Day #2 Post by: eldaec on October 22, 2011, 02:44:03 PM 'tis a slap in the face...
Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 22, 2011, 03:42:35 PM Dark Souls is eating me alive...
Title: Re: S#5 - Game Day #2 Post by: lamaros on October 22, 2011, 05:42:01 PM 2-1 to the Rats. But Rhomulus died again. This time I am not reanimating him.
Game featured the greatest wizard fireball on record. 2 KOed, 2 concussed and 1 knocked down. No level ups for me and my star player is missing next game. Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 22, 2011, 05:54:44 PM Seriously, I was 1 player over him (my ten to his nine) and 3 squares away from TD with nobody around... and his fireball fried my whole team, and sent the ball back to his unmarked players so he could score on my drive. That was the beginning of the end, and it was only turn 3 I think. I've never seen an inducement work better than this :awesome_for_real:
Game was fun somehow. Lots of casualties and lots of attempt to kill valuable players. I went for his MV10 Gutter Runner, and I ended up injuring everyone but that guy. He actively pursied Sylvia Plath who managed to get out of the game alive while actually getting Level 5. I lost, but I was afraid of getting vaporized by the rats, so somehow I'm not that bitter (despite the clownshoes fireball and a well placed double skull). Title: Re: S#5 - Game Day #2 Post by: lamaros on October 22, 2011, 06:18:12 PM It was a bit of a strange game. A lesser fireball might have helped me out and stopped him scoring, but the one I got gave me the score in the first half, which in turn pretty much gave me the game. With my range and speed and a player advantage I managed to run out time safely and score on the half. I took a bribe with me and was fouling every turn, so it could have been a lot worse for Falc if my luck continued, but nuffle decided that the fireball was more than enough.
Even with 3/4 v 1/2 KOds returning in the second half I was hard to stop scoring. Though he did re-roll in to double skulls for a turnover, I had a good chance to score even if that hadn't happened. From 2-0 up I wasn't going to lose so Falc tried to grind me down and injure some rats. In the end I nearly made it 3-0 after the dauntless runners cut loose, but was also lucky not to have one of my GRs pick up a permanent injury. Sad to lose my MB blitzer, especially as he had tackle and I have halflings and snotlings coming up. Title: Re: S#5 - Game Day #2 Post by: Ice Cream Emperor on October 22, 2011, 07:36:03 PM Fuck this game.
Title: Re: S#5 - Game Day #2 Post by: Teleku on October 22, 2011, 07:42:33 PM edit: NM, thought this was the thread for the other league!
Title: Re: S#5 - Game Day #2 Post by: Strazos on October 22, 2011, 07:52:49 PM Got the game in with ICE this evening.
Things start off...bizarre for the Norse. The elves receive and proceed to plow their way up the pitch, taking out two of my players in the process. However, I still managed to pop the ball out, and it eventually finds its way into a midfield scrum, when suddenly... It's like nothing happened - everyone back to starting positions. This time, the Norse win the toss and elect to receive, and the games tilts in a much more...Norsely direction. As they plod up the pitch, elves start to get tossed aside like a proper viking tosses aside empty tankards. By the end of the half the Norse are up 1-0, and there are a number of elves in the box who would not be returning. The second half only goes slightly better for ICE, as the Norse continue to wreak havoc throughout the pitch. However, the latter stages of the game were a bit interesting as the elves managed to execute a textbook ladder play to tie the game midway through the second half. However, it only served to taunt the elves, as they were not afforded much of a chance to score again once the ball was safely back in the hands of the Norse. After cleaning most of the pitch of the elves, Diplomatic Immunity casually walks in the game-winner on turn 16. ICE was a good sport through, especially after the reset when he was in a decent position. Unfortunately, the dice just did not help him much. Title: Re: S#5 - Game Day #2 Post by: Strazos on October 23, 2011, 10:37:23 AM As a follow-up, Falc was able to validate the game. I did not receive any special rolls, so the lineman and beserker who leveled up both received tackle. I was really hoping to take dodge on him for protection, but oh well.
Title: Re: S#5 - Game Day #2 Post by: Ice Cream Emperor on October 23, 2011, 02:45:29 PM So five turns into the game I was up two casualties to none, including his strength 4 tackler and one of his Guard pieces; I still had both my apothecaries and the ball was surrounded by players close to the Norse end-zone. A score for me was likely given my numbers advantage. Then my treeman knocks over a Norse player and we get a brand new Network Desync error courtesy of Cyanide and the game has to be replayed. After TWO turns of the replay I am down both my Guard players. By the end of the half I have permanently lost my most valuable player and one other, have no apothecaries, and am down a touchdown. By the end of the game another elf is dead and a third is permanently retired with a -AV injury. So I basically went from a nearly ideal start to a complete nightmare that basically ruined my season, and from a probable win or draw to a loss, all because Cyanide can't code a game that can actually recover from network errors elegantly, let alone allow an online game to be saved and reloaded, or anything else. Completely frustrating and pretty much tanked my desire to play out the rest of the season. Title: Re: S#5 - Game Day #2 Post by: Sir T on October 23, 2011, 03:03:50 PM I feel your pain, ICE. The 2 games I did really well in the last two seasons both crashed out and I had to restart them. One was actually against Andydavo and it was looking like a 1 all draw and I was caging up and playing well, but in the replay he thrashed me 5 nil. There's nothing that will suck out the will to play like stupid networking shit.
Title: Re: S#5 - Game Day #2 Post by: Strazos on October 23, 2011, 03:04:23 PM Yeah, the new errors were pretty aggravating. We managed to play through it twice, but then I went to knock someone over and the game became irrecoverable.
Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 24, 2011, 09:36:12 AM Made a thread about it.
Title: Re: S#5 - Game Day #2 Post by: Ruvaldt on October 24, 2011, 09:57:10 AM Ex-Presidents 2 - 0 Llium Crusher
A ferocious first half was fought as our two teams savaged one another relentlessly. I managed to get Franklin Pierce to the endzone in my third or fourth turn, but I thought it was prime time for Millard Fillmore to claw up some mummies so that the second half would be easier. I wasn't able to put together any serious armor breaks though and scored on my round 7 after delaying for a little while. Canckle had two turns to try to score, but seemed more intent on bashing me and didn't pick up the ball until his 8th round! At halftime I kicked off to the undead and prepared myself for a ghoulish charge. I was unable to get any traction bashing the undead and Canckle's sure hands ghoul pretty much dodged at will across the field. Though he probably could have scored on two turns Canckle held back and watched me flop around trying to block his ball carrying ghoul seven times unsuccessfully, but Canckle then attempted a very difficult pass, which was more difficult than I think he realized, and Thomas Jefferson picked up the fumbled ball. I was able to score my second TD on my 16th turn to end the game. No lasting injuries on my side but Jimmy Carter narrowly avoided death and will only be missing the next match. Millard Fillmore won mvp and is well on his way to level 6. Canckle might be new to this league but he's a very good player. I'm glad I played him early in the season because those mummies of his are going to be a menace later on. Edit: game uploaded. Synopsis of the game: Title: Re: S#5 - Game Day #2 Post by: Paelos on October 24, 2011, 10:23:55 AM We ready to move on to the next day? I am out of town on this next weekend, so I'm eager to get going.
Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 24, 2011, 12:10:11 PM I'm playing my match tonight, probably.
Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 24, 2011, 08:40:41 PM The Mutiny loses 3-1! My one score was on some Norse Bullshit pass. Good times! I think one of his sauruses got MNG hurt when I surfed him, otherwise nothing interesting to report. Lump Beefbroth (super runner) got MVP, he is a single SPP from going up again. My other runner decided to get off his ass and hurt someone (badly hurt) to FINALLY LEVEL UP. Let's all hope he gets +str too! :why_so_serious:
EDIT: By the way, anyone who hasn't played Carnifex's team, he is really good at making sure you don't get any solid punches on those damn skinks of his. Title: Re: S#5 - Game Day #2 Post by: carnifex27 on October 24, 2011, 08:48:41 PM Was a fun but uneventful game. Should have been 2-1 but Skink Bullshit scored again on turn 16. Think it was 3 dodges, a pickup and a gfi with no rerolls for the final touchdown. My saurus is MNG, but I made enough cash to replace my AV7 saurus so it's ok. Sjofn went for an extra apoth and a Bloodweiser Babe instead of a wizard, so of course I got 1 injury out of 14 armour breaks :oh_i_see:
Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 24, 2011, 08:50:41 PM Day 7 is shaping up to be quite the showdown...
Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 24, 2011, 08:51:52 PM Was a fun but uneventful game. Should have been 2-1 but Skink Bullshit scored again on turn 16. Think it was 3 dodges, a pickup and a gfi with no rerolls for the final touchdown. My saurus is MNG, but I made enough cash to replace my AV7 saurus so it's ok. Sjofn went for an extra apoth and a Bloodweiser Babe instead of a wizard, so of course I got 1 injury out of 14 armour breaks :oh_i_see: And it was just a wimpy badly hurt on some loser lineman! Title: Re: S#5 - Game Day #2 Post by: IainC on October 24, 2011, 11:36:39 PM That leaves only the Avaia vs Reborne match to finish the game day off.
Title: Re: S#5 - Game Day #2 Post by: Cancklebiter on October 24, 2011, 11:38:22 PM Ex-Presidents 2 - 0 Llium Crusher A ferocious first half was fought as our two teams savaged one another relentlessly. I managed to get Franklin Pierce to the endzone in my third or fourth turn, but I thought it was prime time for Millard Fillmore to claw up some mummies so that the second half would be easier. I wasn't able to put together any serious armor breaks though and scored on my round 7 after delaying for a little while. Canckle had two turns to try to score, but seemed more intent on bashing me and didn't pick up the ball until his 8th round! At halftime I kicked off to the undead and prepared myself for a ghoulish charge. I was unable to get any traction bashing the undead and Canckle's sure hands ghoul pretty much dodged at will across the field. Though he probably could have scored on two turns Canckle held back and watched me flop around trying to block his ball carrying ghoul seven times unsuccessfully, but Canckle then attempted a very difficult pass, which was more difficult than I think he realized, and Thomas Jefferson picked up the fumbled ball. I was able to score my second TD on my 16th turn to end the game. No lasting injuries on my side but Jimmy Carter narrowly avoided death and will only be missing the next match. Millard Fillmore won mvp and is well on his way to level 6. Canckle might be new to this league but he's a very good player. I'm glad I played him early in the season because those mummies of his are going to be a menace later on. Edit: game uploaded. Twas a great game. Millard Fillmore is one of the single scariest bloodblowl players I've ever gone up against. I think he only failed to murderball anyone he went after only one on my ninja ghoul who spend the game getting pushed or defendered down the whole game. His passing skill might need some work though, I really shouldn't of tried to pass a ball w/ an agility 3 ghoul with 4 enemies in his tackle zone. Title: Re: S#5 - Game Day #2 Post by: Reborne on October 25, 2011, 01:42:44 AM That leaves only the Avaia vs Reborne match to finish the game day off. We're having a lot of trouble finding times that work.Things like work and kids keep getting in the way. Sorry for slowing everything down :( Title: Re: S#5 - Game Day #2 Post by: Paelos on October 25, 2011, 08:30:04 AM Not to be a dick about this, but you've had 9 days, and you only have 2 left.
Get it done. Title: Re: S#5 - Game Day #2 Post by: luckton on October 25, 2011, 08:58:06 AM Not to be a dick about this, but you've had 9 days, and you only have 2 left. Get it done. (http://i45.photobucket.com/albums/f81/hilldo/OhSnap.gif) Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 25, 2011, 10:11:06 AM As much as I understand the desire to go on, please refrain from pressuring anyone about playing. Last thing we want is people not signing up for a new season due to a perceived pressure on playing early. There's a deadline, and it has been conceived wide enough so to take into account different lifestyles and RL issues. After the deadline you deserve corporal punishment for not playing your game and letting everybody down. But before the deadline everyone is always and absolutely cool.
That said, there's a loophole: harassing other coaches for not playing their matches IN CHARACTER is totally allowed and encouraged. Title: Re: S#5 - Game Day #2 Post by: Paelos on October 25, 2011, 10:20:30 AM As much as I understand the desire to go on, please refrain from pressuring anyone about playing. Last thing we want is people not signing up for a new season due to a perceived pressure on playing early. There's a deadline, and it has been conceived wide enough so to take into account different lifestyles and RL issues. After the deadline you deserve corporal punishment for not playing your game and letting everybody down. But before the deadline everyone is always and absolutely cool. That said, there's a loophole: harassing other coaches for not playing their matches IN CHARACTER is totally allowed and encouraged. I can respect that, and I won't harass anyone on that point again. Let me offer this as a suggestion. I believe that having a deadline of 11 days encourages people to put it off. You will always have a last minute player who just didn't make it a priority that week because the deadline still had a few days left on it. Barring a vacation, I don't think anybody is so damn busy that they can't find time once over a two weekend period to get one game in. I was also not pleased that on the first week we already had to extend the deadline a day because people did exactly that. A game is a game, but I dislike the fact that the overwhelming majority of games are played in 7 days, but we wait 4 more for like 2 games. Title: Re: S#5 - Game Day #2 Post by: Ruvaldt on October 25, 2011, 11:12:54 AM The deadline was extended in the first week, but we didn't actually play in the extension. All games were completed during the original deadline. Llyse and I actually tried to play a week prior to when the game finally took place but had some technical problems. As it happens, Sir T and Canckle's game, which took the second longest to complete, was delayed for the same problems. No one was stalling or not making the game a priority, we just had some pretty big hurdles to get over in order to play our matches.
You're right that everyone should have an hour or two over a weekend to play; the challenge is finding the right one or two hours for two people who are a large distance away from one another. In my first two games I've played against Llyse, who lives in Korea, and Canckle, who lives in Germany, while in the middle of a move, personally, and also housesitting for a friend. Llyse was also moving and without internet, as was I, for several days. My four matches in the Feeder League tournament, on the other hand, were all completed in the span of a week, I think. Sometimes it is just plain difficult for two people to agree to a time to play even though they individually play a lot during different hours. Per Falconeer's instructions, however, the next part of this post will be written in-character. *ahem* Millard Fillmore: Play your damned game, Avaia and Rebourne, or I'll burn your houses down and claw your faces! Title: Re: S#5 - Game Day #2 Post by: eldaec on October 25, 2011, 11:15:09 AM Caleb the Ripper : Raawwwrrargleargle wwwaauuurr.
Title: Re: S#5 - Game Day #2 Post by: avaia on October 25, 2011, 11:37:29 AM Don't make me break this chaos team too, Paelos. :drill:
17 hour difference in timezones and different work schedules (and other shit, yeah) have made setting up a time difficult. That said, we are scheduled for tomorrow morning (for me). Title: Re: S#5 - Game Day #2 Post by: Paelos on October 25, 2011, 12:19:02 PM Don't make me break this chaos team too, Paelos. :drill: 17 hour difference in timezones and different work schedules (and other shit, yeah) have made setting up a time difficult. That said, we are scheduled for tomorrow morning (for me). My chaos have armor this time! Ask Ingmar! RAWR! :grin: Title: Re: S#5 - Game Day #2 Post by: HaemishM on October 25, 2011, 12:52:11 PM Squeak!
Title: Re: S#5 - Game Day #2 Post by: Strazos on October 25, 2011, 02:36:54 PM Just dropping this here as an FYI:
On Nov 3 I will know if I am to proceed with my extremely lengthy overseas move. If everything goes well, from the 4th through the 12th my ability to play will be spotty at best, but I'll see what I can do. After that...well, it depends on how quickly my air baggage makes it way to me, and how quickly I can get internet set up. While it may be annoying, I'm sure some of my opponents would be more than happy to accept a forfeit. If things don't go well...well, I'll let folks know how that affects my scheduling. Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 25, 2011, 03:48:39 PM Don't make me break this chaos team too, Paelos. :drill: 17 hour difference in timezones and different work schedules (and other shit, yeah) have made setting up a time difficult. That said, we are scheduled for tomorrow morning (for me). You can't have a 17 hour time difference, the most you can possibly have is 12. I know Americans don't understand what lies outside their borders or venture beyond them, but i did think they had a grasp of how to tell the time and what it was in different places in the world! Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 25, 2011, 03:51:30 PM Don't make me break this chaos team too, Paelos. :drill: 17 hour difference in timezones and different work schedules (and other shit, yeah) have made setting up a time difficult. That said, we are scheduled for tomorrow morning (for me). You can't have a 17 hour time difference, the most you can possibly have is 12. I know Americans don't understand what lies outside their borders or venture beyond them, but i did think they had a grasp of how to tell the time and what it was in different places in the world! Technically incorrect, if you factor the date in. Title: Re: S#5 - Game Day #2 Post by: Modern Angel on October 25, 2011, 04:00:23 PM Man, everyone's jumpy the past 48 hours or so...
Title: Re: S#5 - Game Day #2 Post by: Sjofn on October 25, 2011, 04:37:50 PM Don't rush on MY account, boys. I have to play Ingmar next. :oh_i_see:
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 25, 2011, 04:44:41 PM Don't make me break this chaos team too, Paelos. :drill: 17 hour difference in timezones and different work schedules (and other shit, yeah) have made setting up a time difficult. That said, we are scheduled for tomorrow morning (for me). You can't have a 17 hour time difference, the most you can possibly have is 12. I know Americans don't understand what lies outside their borders or venture beyond them, but i did think they had a grasp of how to tell the time and what it was in different places in the world! Technically incorrect, if you factor the date in. I was talking hours - I never said days, so infact I am correct. You are never more than 12 hours different. Look at it from the perspective of either player, they can not be 17 hours ahead of the other, they can only be behind or ahead a maximum of 12 hours and that is if they are on exact opposite sides of the earth. Unless of course America is special, but lets not degenerate to this : http://www.youtube.com/watch?v=WuQUZ-bCXbI&feature=related (http://www.youtube.com/watch?v=WuQUZ-bCXbI&feature=related) Title: Re: S#5 - Game Day #2 Post by: Strazos on October 25, 2011, 04:57:40 PM I'd posit that the date difference is pretty damn important if it's in effect.
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 25, 2011, 04:59:49 PM I'd posit that the date difference is pretty damn important if it's in effect. Insightful... Title: Re: S#5 - Game Day #2 Post by: Strazos on October 25, 2011, 05:13:08 PM Better than shitting up threads with turd fights over maximum time differences, especially when the exact number was completely immaterial.
Title: Re: S#5 - Game Day #2 Post by: AndyDavo on October 25, 2011, 05:38:04 PM I must have caught you at the wrong time of the month.
I was pointing out someone was incorrect, I was also hoping that we would get this game played. On a side note, I am suprised that we are allowed 9 days to play a game. All other leagues play from a Wednesday to Tuesday format. Everyone always knows were they are then. Title: Re: S#5 - Game Day #2 Post by: lamaros on October 25, 2011, 05:43:41 PM Quit yer whinging the bunch of you.
Title: Re: S#5 - Game Day #2 Post by: luckton on October 25, 2011, 05:46:09 PM Seriously, at least you people don't have to worry about Halfling problems, like
:awesome_for_real: Title: Re: S#5 - Game Day #2 Post by: Sir T on October 25, 2011, 06:46:17 PM The deadline was extended in the first week, but we didn't actually play in the extension. All games were completed during the original deadline. Llyse and I actually tried to play a week prior to when the game finally took place but had some technical problems. As it happens, Sir T and Canckle's game, which took the second longest to complete, was delayed for the same problems. No one was stalling or not making the game a priority, we just had some pretty big hurdles to get over in order to play our matches. And for the record, and Cankle can back me up on this, if those technical problems weren't there we would have had our game wrapped on the third day. Title: Re: S#5 - Game Day #2 Post by: Llyse on October 25, 2011, 06:50:00 PM Quit yer whinging the bunch of you. +1 Blood Bowl should be about me beating up Lamaros and choking in the finals :awesome_for_real: How does it feel to play dirty Dwarves SirT and have your first ever win? :drill: Title: Re: S#5 - Game Day #2 Post by: Sir T on October 25, 2011, 06:54:26 PM :Love_Letters: :rock_hard: :woot: :inluv: :grin:
Title: Re: S#5 - Game Day #2 Post by: Ingmar on October 25, 2011, 07:35:07 PM /low5
Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 26, 2011, 12:33:38 AM I must have caught you at the wrong time of the month. I was pointing out someone was incorrect, I was also hoping that we would get this game played. On a side note, I am suprised that we are allowed 9 days to play a game. All other leagues play from a Wednesday to Tuesday format. Everyone always knows were they are then. We are so not all other Leagues. That's why this League works. Or, on another hand, that's why you got the guy who doesn't take well subtle sexist jokes. Title: Re: S#5 - Game Day #2 Post by: lamaros on October 26, 2011, 02:51:17 AM Quit yer whinging the bunch of you. +1 Blood Bowl should be about me beating up Lamaros and choking in the finals :awesome_for_real: I dunno, you would have to finish 4th in your group to meet me in the finals. And I don't think you'll make it. Title: Re: S#5 - Game Day #2 Post by: Llyse on October 26, 2011, 06:29:14 AM Avaia and Reborne are playing right now!
It's 1am for Reborne and Avaia is dodging work (I'm guessing) :awesome_for_real: Title: Re: S#5 - Game Day #2 Post by: Cancklebiter on October 26, 2011, 06:35:07 AM And for the record, and Cankle can back me up on this, if those technical problems weren't there we would have had our game wrapped on the third day. Yea I haven't shipped my computer out yet from the States after my move to Germany so I had to talk to the IT guy at work about unlocking ports for my on my work PC =). Sir T and I did try and play like the 1st or 2nd day the league when we found we both needed to work da magic on the ports before we could play. Thanks for whom ever posted the Technical help section allowed me the exact information I needed to have IT unlock the ports. Title: Re: S#5 - Game Day #2 Post by: Reborne on October 26, 2011, 08:00:17 AM Ok, game played. Again, sorry for the delay.
Wrestlers 0 - 2 Bleating Man, this game was just not working for me. Avaia's Halfling Chef was showing joke team solidarity and gave him a grand total of 1 reroll (0,1) But in a crazy turn of events, his wizard was not only remembered, but actually worked :ye_gods: Game started with me kicking and there being a quick snap that made the first move of the game one of my snotlings being K.O.'d After that I remember many bone heads, very few injuries (I ended up with 2 badly hurt snotlings and Avaia's MVP rotter is missing next game due to a groin strain) A pitch invasion that stunned half his team but nuffle decided that was plain unfair and didn't let me do much of anything with that. I learnt that disturbing presence applies to hand offs as well as actual passes, which meant that my snotlings were pretty much just there for fodder and since Sid was having a hard time holding on to the ball, there wasn't much chance of scoring. Avaia played a good game, not letting me have any obvious openings and constantly putting pressure on my ogres while slowing getting rid of my snotlings. A fun game :) One day I'm going to get a snotling throw to actually work. One day... :drill: Title: Re: S#5 - Game Day #2 Post by: avaia on October 26, 2011, 09:12:53 AM Nothing overly exciting in our match. I got a nice roll on the opening kickoff as mentioned, and reborne got the same to start off the second half. I would've liked to have scored more casualties, but it was not to be. My poor beast is stuck at 15/16 SPP, joined by a goat.
I expected a lot of injuries this game on both sides, I can't really complain about only having a rotter MNG. BBM shows mostly kind dice for both sides, although Reborne certainly had a fit of boneheads on turn 1. Title: Re: S#5 - Game Day #2 Post by: avaia on October 26, 2011, 04:33:57 PM Here's for hoping my 20K winnings get magically switched to 70K! :awesome_for_real:
Title: Re: S#5 - Game Day #2 Post by: Falconeer on October 27, 2011, 05:08:03 AM Awesome. Game Day #3 will be ready for everyone to play in a few hours.
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