f13.net

f13.net General Forums => MMOG Discussion => Topic started by: Soln on September 02, 2011, 10:43:43 AM



Title: DAoC Emu
Post by: Soln on September 02, 2011, 10:43:43 AM
Anyone have any experience with the (a) DAoC emu shard?  This seems the biggest:  http://www.dolserver.net/

Anyone here have any desire to plug through one in anticipation of new shineh later this year?


Title: Re: DAoC Emu
Post by: climbjtree on September 03, 2011, 09:31:45 AM
I'd give it a go if we were able to come up with a regular group.


Title: Re: DAoC Emu
Post by: Nebu on September 06, 2011, 10:35:25 AM
I might give it another shot as well.  I do worry that it will kill any nostalgia that I had. 

Finding 8 people that play regularly might be the limiting factor.  Without a regular 8, this game gets old fast.  A stealth duo could have potential though. 


Title: Re: DAoC Emu
Post by: trias_e on September 06, 2011, 10:41:14 AM
I might be game if you could pop a 50 with full RR...

Dunno though, for some reason EQ holds its nostalgia for me much better than DAOC.  Probably just because I was younger during EQ days.


Title: Re: DAoC Emu
Post by: Nebu on September 06, 2011, 10:44:10 AM
I always loved the RR grind.  There was something satisfying about killing people at rank 1 or getting RR5 in a weekend.  Then again, I almost always rerolled a toon as soon as I hit rank 9. 


Title: Re: DAoC Emu
Post by: Ingmar on September 06, 2011, 10:48:44 AM
All me playing DAOC again would accomplish is probably 3 pages of ranting.


Title: Re: DAoC Emu
Post by: luckton on September 06, 2011, 10:52:05 AM
All me playing DAOC again would accomplish is probably 3 pages of ranting.


Title: Re: DAoC Emu
Post by: kildorn on September 06, 2011, 10:58:29 AM
All me playing DAOC again would accomplish is probably 3 pages of ranting.

More like 1 ranting post, and 3 pages of interrupted post attempts because someone posted after you.


Title: Re: DAoC Emu
Post by: Lum on September 06, 2011, 01:19:13 PM
daoc emu shards make me cry   :heartbreak:


Title: Re: DAoC Emu
Post by: Nebu on September 06, 2011, 01:21:25 PM
daoc emu shards make me cry   :heartbreak:

QQ


Title: Re: DAoC Emu
Post by: Soln on September 06, 2011, 01:37:39 PM
I think I will look into this.  I'd only be interested in the RR, but who knows what that might like on an EMU.  


Edit: Uthgard.net seems to be the way




Title: Re: DAoC Emu
Post by: luckton on September 06, 2011, 01:41:37 PM
daoc emu shards make me cry   :heartbreak:

Oh come now...you should take it as a sign of tribute!  To know that there are people out there that would spend their hard earned time and money to replicate your work and keep it afloat shows that your project meant something.  I don't see too many AC2 emu servers around, do you?


Title: Re: DAoC Emu
Post by: Ingmar on September 06, 2011, 01:44:00 PM
to replicate your work

Hell, it's probably running on someone's desk too!


Title: Re: DAoC Emu
Post by: HaemishM on September 06, 2011, 01:46:55 PM
I might consider it if I didn't have to go through the goddamn level grind. Last time I tried DAoC, I quit at 32 and that was when they started adding free level XP and XP in PVP. I couldn't get in battleground PVP because level 30 battlegrounds were barren and the leveling was SO SLOW. The level 20 battlegrounds was fucking awesome though, when just about everyone could make a free level 20.


Title: Re: DAoC Emu
Post by: Der Helm on September 06, 2011, 05:55:40 PM
Tried one of the emu-server, rolled a character, logged in, killed a few bear cubs, played for half an hour without leveling a single time, most of the time spend fighting the UI.

Uninstalled after that.

I finally realized we DID come a long way from games like DaoC to WoW-Today(tm). We are not moving fast and we might not be heading in the right direction, but we sure did come a long way.


Title: Re: DAoC Emu
Post by: Yegolev on September 06, 2011, 07:21:36 PM
I do worry that it will kill any nostalgia that I had. 

I am very confident that my nostalgia is a veritable sleeping dog and I intend to let it lie.


Title: Re: DAoC Emu
Post by: Fordel on September 06, 2011, 07:55:26 PM
DaoC is mechanically a piece of old and busted shit and it knows it.


Title: Re: DAoC Emu
Post by: Furiously on September 06, 2011, 09:17:10 PM
But their support database is awesome.


Title: Re: DAoC Emu
Post by: murdoc on September 07, 2011, 07:50:06 AM
I refuse to have my rose-coloured glasses smashed by playing DAoC again.


Title: Re: DAoC Emu
Post by: luckton on September 07, 2011, 04:04:09 PM
If they brought DAoC up to a modern-day graphic engine with a more robust/customizable UI and not change anything else, I would seriously play again.  I just can't bring myself to deal with such a command-line driven game anymore.

Much love, all you Mythic lurkers...you got me hooked into this MMO craze.  I await your sunset announcement for 2012.


Title: Re: DAoC Emu
Post by: Fordel on September 07, 2011, 04:07:01 PM
If they basically remade the entire game using proper mechanics and a proper engine and actually balanced the fucker worth a damn and 'did it right', yea I totally play that magical unicorn game too.  :why_so_serious:




Title: Re: DAoC Emu
Post by: luckton on September 07, 2011, 04:11:01 PM
If they basically remade the entire game using proper mechanics and a proper engine and actually balanced the fucker worth a damn and 'did it right', yea I totally play that magical unicorn game too.  :why_so_serious:


Yeah yeah, muck it up  :-P

Seriously though...so many different and unique class mechanics.  Would love to see them brought into some of the current gen games.


Title: Re: DAoC Emu
Post by: Ingmar on September 07, 2011, 04:12:22 PM
What are you smoking? Different and unique? I could understand that if you were describing RVR, but the classes?


Title: Re: DAoC Emu
Post by: Fordel on September 07, 2011, 04:13:54 PM
There was the guy who hit you with 1 axe, the guy who hit you with 2 axes, the guy who used a two handed axe...  :oh_i_see:


Title: Re: DAoC Emu
Post by: luckton on September 07, 2011, 04:15:56 PM
There was the guy who hit you with 1 axe, the guy who hit you with 2 axes, the guy who used a two handed axe...  :oh_i_see:

Don't forget the guy that summoned a massive thunder hammer on you, the guy who could heal, mez and DoT with rage, and the guy with 'flex' weapons :drill:


Title: Re: DAoC Emu
Post by: Ingmar on September 07, 2011, 04:17:14 PM
I was the guy with the thunder hammer for years. It may have been a unique graphic, but it certainly wasn't a unique mechanic.

Look, I will not confirm or deny the existence of a DAOC 2.0 design doc on my hard drive, but it's a pipe dream. The people who own the IP will never do anything good with it again.


Title: Re: DAoC Emu
Post by: koro on September 08, 2011, 12:27:24 AM
I think I will look into this.  I'd only be interested in the RR, but who knows what that might like on an EMU.  


Edit: Uthgard.net seems to be the way



As someone who's tooled around on Uthgard a scant few months ago, I should warn you that unless they've done some major, major updates lately, it's kinda janky. A bunch of classes didn't work at all (if it was released in SI, chances are it doesn't work), many many quests do not work, and it uses the most up-to-date realm abilities instead of the classic ones, which creates some... interesting consequences in RvR. It also features a very hyper min/max RvR community where hybrids need not apply; I regularly saw Thanes and Friars excluded from any and all organized RvR bar some lower-level battleground stuff.

Also Hibernia players are a bunch of absolute cocks there.


Title: Re: DAoC Emu
Post by: Nebu on September 08, 2011, 07:39:35 AM
I regularly saw Thanes and Friars excluded from any and all organized RvR bar some lower-level battleground stuff.

Also Hibernia players are a bunch of absolute cocks there.

Sounds exactly the same as when I was playing.  I wonder if theurgists and sorcerers work according to new rules or the SI rules. 


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 08:30:21 AM
Eh, rather than go necro-diving through the archives, I'll just rez this instead...

The three people still working on DAoC for the 50 people still playing (can't see how many people are playing live anymore...which makes me sad), just put out a dev dairy on improving the New User Experience, along with the 5600 word patch 1.110 notes.  Maybe they're gearing up for some new offense to bring back players?

http://darkageofcamelot.com/article/918

http://darkageofcamelot.com/article/921

Ninja-edit: In reading the patch notes, after 109 major patch revisions over 10 years, they're adding mouse-over tooltips to spells and abilities, and quick-access info for items and such via simply right-clicking.   :awesome_for_real:


Title: Re: DAoC Emu
Post by: Ruvaldt on September 29, 2011, 08:48:13 AM
The latest producer's letter in June was pretty much all about improving the new player experience as well and that was nearly four months ago; if they're making a big push for anything it's been pretty feeble so far.  They also announced plans to create a wiki and touted the creation of a new website because for a few months the game didn't have one, as I recall.


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 08:51:09 AM
The latest producer's letter in June was pretty much all about improving the new player experience as well and that was nearly four months ago; if they're making a big push for anything it's been pretty feeble so far.  They also announced plans to create a wiki and touted the creation of a new website because for a few months the game didn't have one, as I recall.

Again, it's just three guys keeping this boat alive now...gotta have priorities  :grin:

Maybe after TOR launches they'll start up an Origin-Pass, where for a flat fee one can play TOR, DAoC, WAR and Ultima Online as much as they want, thus the push for updating the newbie content  :why_so_serious:


Title: Re: DAoC Emu
Post by: Soln on September 29, 2011, 01:21:47 PM
I tried the EMU and DAOC prime.   I'm afraid the UI and gameplay was -- to use a Schildism -- like internet face stabbing knives.  Holy. Shit.


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 01:25:27 PM
I tried the EMU and DAOC prime.   I'm afraid the UI and gameplay was -- to use a Schildism -- like internet face stabbing knives.  Holy. Shit.

Hey hey HEY!  Respect your elders...that used to be cutting edge shit right there!  If you hated that, I'd steer clear of EQ1, UO and AC1...


Title: Re: DAoC Emu
Post by: Nebu on September 29, 2011, 01:34:14 PM
Hey hey HEY!  Respect your elders...that used to be cutting edge shit right there!  If you hated that, I'd steer clear of EQ1, UO and AC1...

I miss sitting down and staring at my spell book too!  :why_so_serious:


Title: Re: DAoC Emu
Post by: Ingmar on September 29, 2011, 01:37:49 PM
It builds community.  :why_so_serious:


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 01:38:45 PM
Hey hey HEY!  Respect your elders...that used to be cutting edge shit right there!  If you hated that, I'd steer clear of EQ1, UO and AC1...

I miss sitting down and staring at my spell book too!  :why_so_serious:

I'm not saying I'm a fan of such things, but back then it was either stare at a spellbook or GTFO.  At least EQ had the decency to remove that 'feature' after enough people actually got the fuck out and played their competitor's game   :oh_i_see:


Title: Re: DAoC Emu
Post by: Nebu on September 29, 2011, 01:42:21 PM
I was agreeing with you while also being snarky.  I loved DAoC, EQ, and UO.  Sadly, Rift has ruined any thought of going back to the older titles.  They haven't aged well. 


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 01:44:24 PM
I was agreeing with you while also being snarky.  I loved DAoC, EQ, and UO.  Sadly, Rift has ruined any thought of going back to the older titles.  They haven't aged well. 

Ah, no worries :).  Yeah...makes you wonder if anything that DAoC would embrace the F2P model, but I'm pretty sure something like that would have to make a lot of changes to things that are 'hard-coded'  :grin:


Title: Re: DAoC Emu
Post by: kildorn on September 29, 2011, 05:20:35 PM
Man there's some funny love of daoc here.

I enjoyed my time playing DAOC. But looking back? I enjoyed the people I met and still play games with. The actual combat system and horrible grind? Yeah, no. Mechanics wise, I can't think of anything they did RIGHT. Spammable low cost AE interrupts? Check. Hilarious interrupt system in general? Check. Hilariously overpowered casters if not shut down by said hilarious interrupt system? Check. Absolutely stupid "more people = higher hit chance/damage amount per person" system? Check.

It was fun because the servers were small enough to have a sense of community, and it was a crazy high drama game. But it was fun because of who you played it with.


Title: Re: DAoC Emu
Post by: luckton on September 29, 2011, 05:59:24 PM
DAoC was my first love of MMOs.  Yeah, it had it's flaws, which over time and poor addressing from the devs resulted in my hatred for those flaws + the newer MMOs coming down the pike overpowered my love, but it was still my first.  I still have yet to find a game that has the class diversity that DAoC offers, esp. when the mantra now is to do more with less and condense/homogenize everything. 


Title: Re: DAoC Emu
Post by: Ingmar on September 29, 2011, 06:29:33 PM
You've said this before but DAOC's class diversity was terrible. Just because you have 44 classes doesn't mean they're interesting or diverse; if anything they were mostly diluted and boring.


Title: Re: DAoC Emu
Post by: Nebu on September 29, 2011, 07:44:22 PM
You've said this before but DAOC's class diversity was terrible. Just because you have 44 classes doesn't mean they're interesting or diverse; if anything they were mostly diluted and boring.

I enjoyed the classes.  I leveled almost all of them to level 50.  The joy was in trying to make an odd combination of an 8 man group while still remaining competitive.  I miss my VW and Skald!


Title: Re: DAoC Emu
Post by: Fordel on September 29, 2011, 09:52:32 PM
You've said this before but DAOC's class diversity was terrible. Just because you have 44 classes doesn't mean they're interesting or diverse; if anything they were mostly diluted and boring.

Well there was the guy with 2 axes, the guy with the two handed axe, the other guy with the two handed axe...


Wait, did I already make this shitty joke?


Title: Re: DAoC Emu
Post by: Nevermore on October 01, 2011, 05:21:26 PM
On the other hand, Theurgist is still one of my favorite classes ever just because of their one unique schtick.


Title: Re: DAoC Emu
Post by: kildorn on October 01, 2011, 06:38:14 PM
On the other hand, Theurgist is still one of my favorite classes ever just because of their one unique schtick.

Spamming elementals to increase the attacker count on epic mobs?

I personally love GW Ritualists because they remind me of hilarious Animist bullshit.


Title: Re: DAoC Emu
Post by: Fordel on October 02, 2011, 03:02:36 PM
Only if the ritualist can spawn 50+ shrooms.


Title: Re: DAoC Emu
Post by: Ingmar on October 02, 2011, 09:02:17 PM
On the other hand, Theurgist is still one of my favorite classes ever just because of their one unique schtick.

Spamming elementals to increase the attacker count on epic mobs?

Pets that can't actually reach their targets before they expire due to the universally terrible pathing in that game?


Title: Re: DAoC Emu
Post by: Fordel on October 03, 2011, 12:18:12 AM
That's actually one of the more damning things Mythic did in DaoC, the animist and valewalker? Those are classes built on the ideas on how to improve things like Theurgists and Thanes.


I remember reading about the animist part for part, in the Theurgist TeamLead reports over the months/years. The Valewalker is clearly a "Hey, Thanes are an awesome concept, and shitty implementation, instead of fixing thanes, lets make a new more aweosme thane++ class!"


Title: Re: DAoC Emu
Post by: eldaec on October 03, 2011, 03:00:48 AM
Fix theurgists by merging them with wizards. Tia.


Title: Re: DAoC Emu
Post by: Nevermore on October 03, 2011, 02:42:04 PM
On the other hand, Theurgist is still one of my favorite classes ever just because of their one unique schtick.

Spamming elementals to increase the attacker count on epic mobs?

Pets that can't actually reach their targets before they expire due to the universally terrible pathing in that game?

One of the reasons why the ice pets were my favorite.  I had the only Theurgist I know that specced 41 Ice (best ice pet) / 35 Earth (second best bladeturn).  Most other people went Air for the nuke for some reason.  If you wanted to just straight up nuke, why play a Theurgist?  Just play a Wizard!


Title: Re: DAoC Emu
Post by: Fordel on October 03, 2011, 10:19:59 PM
You went air for chain stunning pets and AE mez.