Title: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on August 25, 2011, 11:18:57 AM So there is pretty much no way I'm not getting this, if the video is anything to go by. Ok, maybe it won't be that impressive to some, but to me, it just tickles all the right nostalgia receptors. We haven't had a game like this since Wizardry 8.
Gameplay Video (http://www.youtube.com/watch?v=_HnTeQFBIq0) http://www.grimrock.net/ (http://www.grimrock.net/) I caught wind of this some months ago, but at the time thought it was just going to be some generic bland MMO, so didn't pay attention to it. Gameplay video today shed more light on what this is going to be all about, and I'm just boyishly excited about it now. Edit by Trippy: spelling Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: KallDrexx on August 25, 2011, 11:38:20 AM That looks pretty interesting
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on August 25, 2011, 11:41:54 AM Yeah, I would play that.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on August 25, 2011, 11:45:02 AM Forgot to mention, they are releasing this on PC, Mac, and iOS as well. With other platforms to be considered once they go live.
edit: Oh, and thanks Trippy Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mosesandstick on August 25, 2011, 01:11:04 PM I wanted it to be Grimlock :sad:
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on August 25, 2011, 01:16:07 PM Looks really neat, but I'm afraid it's just a little too old-school for my taste. That form of real-time combat is an instant turn-off for me.
Hope it does well though! Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ingmar on August 25, 2011, 01:20:59 PM No Android version to start. :heartbreak:
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on August 25, 2011, 01:28:20 PM This loOks awesome to me, day one purchase
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Rendakor on August 25, 2011, 01:29:52 PM Looks awesome; I hope they put out a 3DS version although Android would be fine too.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on August 25, 2011, 01:31:32 PM Admittedly, the instant combat made me cringe abit as well. But beggars, choosers. I'm happy to see someone, anyone, making games like this again. It's been a good year for me on that front, old school gameplay coming back in force.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Selby on August 25, 2011, 03:42:51 PM I love that type of combat, played games like that for over 20 years. Definitely going to look into this one.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: ffc on August 25, 2011, 05:10:05 PM Add me into the yay real-time camp. Tried the Wizardry PSN demo and this game addresses everything I didn't like about it. Spell casting may be too frantic though.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on August 25, 2011, 11:16:58 PM Oh Dungeon Master, how I've missed you!
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: DLRiley on August 25, 2011, 11:31:07 PM And I'm 10 again.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Yegolev on August 26, 2011, 05:57:52 AM Oh Dungeon Master, how I've missed you! (http://dl.dropbox.com/u/85916/brofist.jpg) Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on August 26, 2011, 06:29:53 AM Admittedly, the instant combat made me cringe abit as well. But beggars, choosers. I'm happy to see someone, anyone, making games like this again. It's been a good year for me on that front, old school gameplay coming back in force. I found it odd for this type of title, not that I don't like the idea of more action ( I really do ), its just in conflict of my memories of games like this. Clearly, we need to overcome that, they look to be modernizing an old style, and its a good thing. Hell, I hope I can keybind the attacks. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: UnSub on August 26, 2011, 06:32:24 AM I watched some videos of Captive not too long ago. Ahh, memories. Never finished that one.
Or Whale's Voyage, but mainly because the game loved to corrupt the single save file. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on August 26, 2011, 06:38:47 AM I found it odd for this type of title, not that I don't like the idea of more action ( I really do ), its just in conflict of my memories of games like this. Your memories of games like this are just faulty. (http://www.pdaz.com.ua/uploads/posts/2009-04/1239218635_dungeonmaster.png) (http://www.pcgames.de/screenshots/original/2010/01/eye_of_the_beholder.jpg) (http://www.pcgameshardware.de/screenshots/original/2008/10/Special_1996_17_Lands_of_lore_throne_of_chaos.jpg) Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on August 26, 2011, 06:45:32 AM Whut?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on August 26, 2011, 06:49:19 AM Grimrock looks like a continuation of games like Dungeon Master, Eye of the Beholder, and Lands of Lore (screenshots provided in previous posting), all of which have exactly that kind of combat.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on August 26, 2011, 06:54:35 AM Yeah, I'm not familiar with those titles. Most of the games I played like that had some sort of turn based combat. So, I guess its faulty, in that I do not relate to those titles. :grin:
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on August 26, 2011, 06:59:46 AM Yep, exactly what it is, namely Dungeon Master. I don't mind that style of combat, I just have a preference in my dungeon crawls for turn based/simultaneous turn based, combat. Played more games over the years following that formula, but this does fit better into making the game more modern. Etrian Odyssey on the DS followed my preferred style, but just felt off in same way I can't quite remember to put my finger on.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Kageru on August 26, 2011, 07:01:02 AM I have fond memories of playing dungeon master in pseudo multi-player (charaters 3 and 4 are mine!) when I was young and certainly have nostalgia going full-force.
...but, this mode was mostly because displaying a 3D environment was such a challenge on the hardware and screen resolution. In the more modern environment it seems somewhat wasteful and an isometric view allows a lot more tactical flexibility (gold box D&D!). Though I guess on a mobile phone platform it actually makes sense again. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on August 26, 2011, 07:06:42 AM Well, known perspectives allow you to get away with a number of things. But yeah, this looks like a good fit for mobile devices. I just wonder how far this will go, there have been lots of games that try to "clone" this style, most never make the light of day, and to be fair, we have seen one hallway, 3-4 interactions ( buttons and torch grabbing ) and one mob.
Just how far in development are they? Looks like its mostly just a few halls to test GUI and basic features, I wonder how far along content wise they are. I have to say though, of all the "dungeon crawls" of old, I spent the most time in Ultima underworld. Not the same I know, but it has roots here. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on August 26, 2011, 07:13:14 AM Oh, Ultima Underworld fits the bill. It's a offshoot/branch of the genre. Wizardry 8 was as well if you get technical. It tried to modernize the formula with free movement, and promptly sounded the death knell for the entire genre for some years. It was one of the last serious attempts on PC to make a game like this.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Nebu on August 26, 2011, 07:22:04 AM Yep, exactly what it is, namely Dungeon Master. Looks like a carbon copy with updated graphics. The spell system is almost identical. Might be a fun, nostalgic trip. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Talpidae on August 26, 2011, 08:01:20 AM Yeah, I'm not familiar with those titles. That's not funny. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Vaiti on October 03, 2011, 01:42:36 AM Going to visit the guys at Almost Human Oy. Any questions/request from this community?
Also, Notch took notice of them and name dropped them today. http://notch.tumblr.com/post/10929498601/real-games-for-nerdy-gamers (http://notch.tumblr.com/post/10929498601/real-games-for-nerdy-gamers) Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on December 02, 2011, 12:50:13 PM Looks fantastic, a real trip down the memory lane: Dungeon Master was the first CRPG I beat back when it was released :heart:
Game entered beta, and there is a new (?) gameplay trailer on the main page: http://www.grimrock.net/ Edit: direct link to the trailer (youtube) : http://www.youtube.com/watch?v=Ep97ba_uWXM Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on December 02, 2011, 01:54:56 PM Look, as much as I'm on side of this (you all know my views on DM et al), and as much as that trailer actually LOOKS glorious, DON'T tell me that this is the 'future' of dungeon crawling.
Guys you're wading in nostalgia and you should treat it as such. Stop being wanky. Sorry, but it bugged me. Anyway, how do we get into Beta ? Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: schild on December 02, 2011, 02:29:21 PM This is the past of dungeon crawling. Shadows don't make it the future.
Anyway, entered beta? Tell us more. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on March 27, 2012, 12:53:32 PM They are taking pre-orders now for their April 11th release. Looks like it's worth the $11.
http://www.grimrock.net/ Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tannhauser on March 27, 2012, 02:25:11 PM Hmm may have to give this a shot, $11 on Steam, loves me some dungeon crawling.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ratman_tf on March 27, 2012, 07:41:24 PM I bought the Might and Magic series off of GoG, but just couldn't get past the old sound, graphics and interface.
So I'll pick this up. Even if it's crap, it's my kind of crap. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on March 28, 2012, 01:37:47 AM If you want to support the developer, consider buying it directly from the developer's website, instead of Steam or GoG.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: schild on March 28, 2012, 05:45:16 AM Definitely buy it from their website as they give you a Steam Key.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Amarr HM on March 28, 2012, 08:11:56 AM Really reminds me of Black Crypt, graphically and the fact you can generate a Minotaur character.
(http://i181.photobucket.com/albums/x259/Ricoman2000/BCrypt/BlackCrypt-2_004.png) Loved that game. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 04, 2012, 04:28:37 AM Well written, positive full review by Gamebanshee:
http://www.gamebanshee.com/reviews/107559-legend-of-grimrock-review.html Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: K9 on April 04, 2012, 02:45:43 PM TB gave this game a lot of praise, might have to give it a try.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: jakonovski on April 04, 2012, 03:07:09 PM TB has a WTF is video with gameplay in it: http://www.youtube.com/watch?v=dzIiXx-8BHc&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=2&feature=plpp_video
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: ffc on April 10, 2012, 12:38:05 AM Reading the bit of backstory in the manual along with an explanation why the group of four moves as one got me super excited to play. Also noticed this in the corner of the included graph paper, can't make out the name:
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: schild on April 10, 2012, 06:17:08 AM Totally forgot to order this, and glad I noticed today.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 11, 2012, 05:17:26 AM According to the Steam product page, it unlocks in approx. 5 hours (european CET timezone) :drill:
Good reviews keep comin' : Destructoid (9.5) - http://www.destructoid.com/review-legend-of-grimrock-225514.phtml IGN (8.5) - http://uk.pc.ign.com/articles/122/1222602p1.html Gamespy (4.5/5) - http://uk.pc.gamespy.com/pc/legend-of-grimrock/1222252p1.html Gaming Trend (88%) - http://gamingtrend.com/game_reviews/we-go-dungeon-crawling-with-legend-of-grimrock/ Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: tazelbain on April 11, 2012, 06:28:32 AM Anyone else sad that this thing was real-time?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 11, 2012, 06:46:23 AM If it wasn't, it wouldn't be true to its ancestry. Which is the whole charm of this particular project. Also, I guess the puzzles wouldn't work as well.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Merusk on April 11, 2012, 07:11:32 AM I was surprised how many were complaining about real time until I realized it'd been 20 years since I'd first played Eye of the Beholder. A lot of people never got to play those games and don't understand how well it actually works. Trust us old farts, it's not as bad as it sounds and easier to manage than the infinity engine games, imo.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on April 11, 2012, 07:34:06 AM I played the Eye of the Beholder and a few others on my Amiga 500 back in the day and what I remember is that the puzzles were the hard part, combat was relatively easy.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Zetor on April 11, 2012, 08:03:06 AM I'll probably give this one a look-see, the price seems right for some nostalgia.
That said... I used to play the heck out of DM, EOB, Lands of Lore, Ishar, etc - but the gameplay feels clunky nowadays. I think the turn-based games like Wizardry and even Gold Box stuff aged a lot better. The UI in such games is kind of clunky too; I didn't really like the 'click all over the screen to attack' part combined with a lack of hotkeys. The puzzles were/are the strong point, and I hope this game has them too! Combat in DM clones / blobbers was easy, yeah. The main combat tactic in all of the games consisted of finding 2x2 tiles somewhere and circle strafing the baddies*; hitting them, then going back, turning right, going back, waiting a few seconds, hitting them again, etc. Sometimes there were multiple enemies and/or (in later games) enemies that tried to flank you, but that was it. Most enemies didn't get any attacks off at all (and against enemies like mindflayers you were dead if they did) if you did it right. * If there wasn't a 2x2 room, you could use hallways and just keep backing up or drive the enemies around in a circle, etc. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: schild on April 11, 2012, 10:23:15 AM Steam key keeps telling me it's unavailable :(
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: jth on April 11, 2012, 10:24:59 AM For some unknown reason, the preorder keys aren't unlocked yet in Steam (the game itself has been unlocked). People are flooding the Steam forums and the official site has died.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 11, 2012, 10:49:07 AM Same issue here with the preorder key :(
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 11, 2012, 10:53:58 AM They must be pissing their pants at such a success.
Good for them. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: K9 on April 11, 2012, 11:02:07 AM Same, glad these guys are seeing some success.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 11, 2012, 11:14:06 AM All purchased and now I'm downloading.
I expect to be playing Saturday. Fuck my Connection. Truly. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 11, 2012, 11:16:17 AM They're working on it:
http://twitter.com/AlmostHumanLtd/status/190132574188871680 Working for me, now (downloading as we speak). I closed Steam, started it up again, and it changed from "LoG preorder" to just "Legend of Grimrock". Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: jth on April 11, 2012, 11:36:08 AM It's fixed, needs a Steam restart though.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 11, 2012, 12:06:46 PM GoG worked like a charm. Played two hours straight now and loving it. Nostalgia and all that. A bit of warning for the min-maxers out there, a character only gets XP if he personally damages (maybe a miss counts as well) the enemy. No leeching off the frontliners here, folks! :awesome_for_real:
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ingmar on April 11, 2012, 01:21:30 PM Ick, I always hated that feature in older RPGs. :x
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 11, 2012, 02:10:12 PM Btw, have you guys checked the extras in the game folder?
Among other fluff, a nice, old school graph paper you can print that makes you feel like a teenager all over again, plus the world map (yep, but still a nice addition) :heart: Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Sparky on April 11, 2012, 02:46:09 PM First brand new game I've bought for ages! Got it from http://www.grimrock.net/store/ which hopefully gives them a bigger piece of the pie than directly through Steam and they give you a Steam key anyways in addition to a DRM free direct download. Enjoying the hell out of the game so far, really captures that old Dungeon Master feeling with lovely updated graphics and suitably creepy sound.
Between Grimrock, Wasteland 2, Firaxis' X-Com remake and many more I'm loving the hell out of this old school gaming renaissance. Ick, I always hated that feature in older RPGs. :x Wouldn't worry about it. I didn't know about that feature and just checked my dudes - they are all within 100XP of each other at ~3K XP Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Maledict on April 11, 2012, 02:51:09 PM You only need one hit to gain full xp from a monster, and if you don't hit it you still get half xp. It's not like the old games where you got so for every hit.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ingmar on April 11, 2012, 02:51:50 PM Oh, OK, that's what I was imagining.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Fabricated on April 11, 2012, 03:10:19 PM Well, this is cool. Unless the dungeon is supposed to be literally pitch black when you first enter none of the textures or models or anything are showing up for me on my steam version.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 11, 2012, 03:10:46 PM Ok, finally started to play it. So delightfully old school :why_so_serious:
Created a party from scratch: Rathir (Minotaur) , Lucas (Human), Issa (Lizardman) and Gothmog (Insectoid) are ready to kill slugs, put rocks on pressure plates and accidentally fall down bottomless pits :heart: (and btw, with the editor coming, we might see some *reallly* interesting stuff made by the community :D) A couple quibbles: - I would like a transparency/hide toggle (or at least a setting to resize them) for the portraits and the direction arrows (if used); they get a little in the way, IMO. - You don't take damage when you walk into walls. That's INEXCUSABLE :grin: Finally, I've just started playing, but the difficulty options, coupled with objectives you can set for yourself (for example, only one save per level and so on) make for some interesting combination :). Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 11, 2012, 03:34:40 PM Awesome stuff.
Bed. And More Tomorrow. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 11, 2012, 04:23:29 PM I was surprised how many were complaining about real time until I realized it'd been 20 years since I'd first played Eye of the Beholder. A lot of people never got to play those games and don't understand how well it actually works. Trust us old farts, it's not as bad as it sounds and easier to manage than the infinity engine games, imo. I used to play the hell out of Eye of the Beholder, Might & Magic, and various other real-time first-person dungeon crawlers in that vein. The combat was always stressful for me for some reason I could never quite nail down. Elder Scrolls games and other real-time first-person stuff? Perfectly fine. But put me into a real-time dungeon crawler like Grimrock or Beholder and I just kinda freak out. I spent most of my time in the SSI Gold Box games instead. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Rendakor on April 11, 2012, 04:49:11 PM I've never played any of these old school games you guys mention, but this looks interesting. The closest I can think of that I've ever played is Etrian Odyssey; is this anything like that? Or, will I like this even though it doesn't have nostalgia going for it?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Fabricated on April 11, 2012, 04:51:50 PM Ah, for some reason the AA settings for my card were set to override...turning it back fixed the graphic issues.
Fun and simple. Really makes you obsessively check all walls for buttons however. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: schild on April 11, 2012, 05:18:32 PM My party is:
BLUDGEON: Minotaur Warrior Kite: Token Rogue Tongs for Feet: Insect Mage Sticks for Hands: Insect Mage I like this. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Soulflame on April 11, 2012, 05:29:41 PM It looks like an updated Dungeon Master more than anything.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: ffc on April 11, 2012, 06:58:58 PM I never played any of these classics either. The closest I've played is Scarab of Ra, which is a low hurdle to jump.
I was hoping there would be a random party generator. With the default group, I can almost hear the minotaur grumble as I turn him into the group's giant loot bag. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 11, 2012, 07:01:13 PM So against my better judgement I'm playing this. It's fun, though I keep constantly fucking up and left-clicking instead of right-clicking to attack and then I panic and then I get backed into a corner. I'm not awful fond of this default party either. I think I might make a custom one.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Selby on April 11, 2012, 08:53:41 PM First game I've bought since DA:O came out... I have to force myself to stop playing otherwise I'll be up at it all night and wondering what happened at 3AM...
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Severian on April 11, 2012, 09:10:26 PM My rogue acquired special boots!
"A skilled thief can move completely silently when wearing these boots" That would be awesome if he wasn't shackled in leg irons to three other dudes, including a minotaur, dragging their chains across the stone floors. He would be so stealthy, like the wind. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 11, 2012, 09:20:54 PM Spiders are the worst.
The. Worst. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Flood on April 11, 2012, 10:54:45 PM I bought this today as well. It's a well made game and a steal at 14 bucks whatever. Rando question - is there a shortcut key to start sleeping?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 12, 2012, 12:28:46 AM R lets you Rest. Aside from 1-4 for party members and Tab for the map, I don't see any other shortcut keys either.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 12, 2012, 01:32:10 AM Fucking awesome. Though I'm not a fan of the 'spells you actually know, but you ain't found the scrolls yet' system. Mostly because I'm an impatient bastard.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 12, 2012, 02:25:49 AM You don't need to find a scroll to cast a spell if you know the rune combo for it and have the requisite skill level. Most of them can be found just by experimenting.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 12, 2012, 02:44:05 AM Oh, I know, but who's got the time for that ? Fucking SPIDERS dude, SPIDERS.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 12, 2012, 04:57:25 AM Got in about 2 hours yesterday down to level 3. While i made my own guys i screwed up my mage and wasnt able to cast any spells at all until he leveled up once. Note to self - read the tooltips on skill progression.
While i doubt my kids will enjoy this nearly as much as I do, it's still a steal for the price. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on April 12, 2012, 05:34:29 AM It is definitely well worth the cost, I'm still on the second level with the stock party but have been having a lot of fun. Fights would be easier if I wouldn't keep left clicking instead of right. Anyone playing without the auto-map?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 12, 2012, 05:38:24 AM Pro Tip :
Decide what you want your Rogue to be doing. He's either shooting, throwing or fighting. Don't try all 3. :oh_i_see: Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ghambit on April 12, 2012, 07:00:20 AM Pro Tip : Decide what you want your Rogue to be doing. He's either shooting, throwing or fighting. Don't try all 3. :oh_i_see: Why not? I put a chinese star and a throwing knife in my backline rogue's hands for alpha, then switch to a reaching spear and rocks for the rest of the fight. If my frontline goes down I swap gear with a fighter (if need be) and move her to the front. Though the game is not technically turn-based, it essentially is in the sense you can make changes between maneuvers since you're not locked into a 'combat' mode. So yah, you can have any party member doing pretty much anything if need be. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 12, 2012, 09:15:19 AM I've been finding that throwing weapons lose steam really, really quickly. When I got to level 5, stuff just outright stopped taking damage from my Rogue's shuriken.
Poison magic is also not all that fantastic I've been finding. Loads of things are outright immune to it and poison bolts are kind of picky about what enemies they will or won't hit. Though I will say that my two biggest peeves right now? No volume control and no quicksave. Apparently they were left out in order to get the map editor done quicker. Map editors are great and all but I really, really hate having to go into Windows' volume mixer to change my sound. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xuri on April 12, 2012, 09:35:49 AM Tested it during my lunch-break just now. Is there a point to the magic scrolls I found other than showing me which signs/combinations will cast a certain type of spell? I couldn't get the actual scrolls to do much apart from just taking up inventory space.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 12, 2012, 10:19:01 AM Nope, scrolls are just there to show you spell combos. You can cast them any time without finding a single scroll, provided you know the rune combo and have the requisite magic skill.
Also: http://www.youtube.com/watch?v=THUqbM64mfw I had no idea this game only took a year to make. I think this is going to be another Torchlight: simple and easy for the devs to do stuff with and a wide-open mod community. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 12, 2012, 11:13:29 AM I've been finding that throwing weapons lose steam really, really quickly. When I got to level 5, stuff just outright stopped taking damage from my Rogue's shuriken. Poison magic is also not all that fantastic I've been finding. Loads of things are outright immune to it and poison bolts are kind of picky about what enemies they will or won't hit. Though I will say that my two biggest peeves right now? No volume control and no quicksave. Apparently they were left out in order to get the map editor done quicker. Map editors are great and all but I really, really hate having to go into Windows' volume mixer to change my sound. Yeah, I'm still using a bow, but I've found the most awesome dagger that... I can't use. If I had my time over, I'd take a back line stabber. Poison is quite good for me, but I've found that poison boosting staff. It's crap early on tho, since undead don't even fucking bother with it. It really, really smacks shit outta trolls tho. The quicksave is a pain in the arsehole, to be honest. I've lost a couple of hours due to immersion. That's not good. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Fabricated on April 12, 2012, 11:22:39 AM Wait, I didn't think about it...all of our characters are shackled together by the legs like in the opening.
How the hell do they put leggings/pants on? Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 12, 2012, 12:08:47 PM Very carefully.
Also, since stealth is apparently a thing in this game, the Darkness spell is really super handy. Cast it and run around a corner and you've basically disengaged from any given fight. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on April 12, 2012, 12:10:47 PM They are held together with velcro like tear off stripper pants.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Bandit on April 12, 2012, 01:24:59 PM Thought I would at least get this d/l and installed last night - 3 hours later I am right into it. Great game.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ghambit on April 12, 2012, 05:09:58 PM This game has me thinking what'd happen if DDO turned itself into a simplistic nearly turn-based graphical MUD... which is what LoG basically is, but singleplayer.
Something about the slightly slower play is really appealing. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Kageru on April 12, 2012, 07:50:18 PM ... That just made me realise how much I want a squad based tactical isometric engine for rebooting the old goldbox games. Looking forward to playing this. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 13, 2012, 04:54:54 AM Ok, adding the assassination perk that lets my rogue use melee weapons from the back row has helped make them more effective. Wish i could respec my points out of throw and missle weapons now. I think by the time i am haveway through this game I will have figured out how i should have built my characters at the beginning.
Like the alchemy, especially the nice touch that you get the empty flash back after drinking the potion. Second the hatred for spiders, though the first fight on level 4 was energetic... Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Fabricated on April 13, 2012, 05:01:10 AM I keep fucking up and strafing when I want to turn and turning when I want to strafe. Argh.
The whole "kite everything" part of the combat is pretty weak. I'm barely in (level 4) but I've gotten to the point where unless it's the stupid spitting mushrooms that hit the whole party at once I just find a way to stand toe to toe with everything without getting surrounded and slug it out. I can always lock myself in a convenient closet and sleep if the fairly decent health/energy regen isn't enough. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Bandit on April 13, 2012, 05:38:22 AM Has anyone tried the unarmed options? Seems to be plenty available, but I was wondering about how effective it would be long-term.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ruvaldt on April 13, 2012, 05:55:45 AM I built an unarmed warrior and am testing that out, but I only got to level 2 last night. So far he is underperforming in a big way when compared to my other warrior who is sword and boarding. I'll be playing a lot over the weekend to see if it gets any better though.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Murgos on April 13, 2012, 06:25:08 AM They are held together with velcro like tear off stripper pants. The chains or the armor? Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ghambit on April 13, 2012, 06:56:04 AM I built an unarmed warrior and am testing that out, but I only got to level 2 last night. So far he is underperforming in a big way when compared to my other warrior who is sword and boarding. I'll be playing a lot over the weekend to see if it gets any better though. Sword-board is way slower than fisticuffs. Are you calculating dps or flat dmg? Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 13, 2012, 07:44:47 AM Not having a board is missing out a lot of evasion. I wouldn't do it and I'm insane.
Also, fuck those high priest shielded bastards. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 13, 2012, 09:24:09 AM http://www.grimrock.net/2012/04/13/launch-week-update/
Quote Possibly most importantly, we have started working on the first patch of the game (version 1.1.4) which mostly concentrates on some compatibility enhancements and fixing some bugs and exploits. Here’s the current list of improvements: - vsync is enabled by default - borderless windows are no longer topmost - pressing ESC closes character sheet - fixed unlimited frost arrow exploit - bug fix: topmost menu item don’t work reliably in 2560×1440 resolution - bug fix: wall text translations are not dismissed when right-clicking - bug fix: inanimate objects can be backstabbed - bug fix: projectiles go through doors in some very rare cases - improved display resolution auto-detection at first launch - fixed a couple of typos - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) Quote Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ;) ! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude! Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 13, 2012, 12:57:04 PM Hmmm.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 13, 2012, 02:21:01 PM What on earth is that supposed to mean?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Setanta on April 13, 2012, 05:07:46 PM Purchased via LoG website, downloaded last night...
... Diablo 3 Beta invite arrives :heartbreak: sigh Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Fabricated on April 14, 2012, 11:37:52 AM Don't worry, the D3 beta is like 10 minutes of content.
Also fuck spiders. Found a +50 poison resist armlet and I guess resist doesn't prevent poisoning, it just lessens the damage it does. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 14, 2012, 01:25:49 PM On my second playthrough and holy fuck but backstab is awesome.
That troll that worried you the first time ? 3 hits. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ruvaldt on April 14, 2012, 01:45:54 PM Unarmed has definitely gotten better by level four, but he still doesn't deal as much damage as my sword-wielding minotaur, even taking the speed of his attacks into consideration. I'd be more tempted to have an assassinating unarmed rogue than a warrior at this point, and I think that's the smarter way to play it. You could do some pretty serious damage with as fast as unarmed fighting refreshes combined with the speed enhancements from assassination and damage increases of backstab.
The game is great fun too. Puzzles are just challenging enough to make you feel smart when you complete them, but not so hard that you feel stuck for very long if you give things enough thought. The fighting is much more fun than I thought it would be as well. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 14, 2012, 02:26:48 PM From everything I've read, unarmed is fairly shit, but it's clear that the straightforward warrior is kinda lame beyond the 'I can take a lot of hits' angle.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Goumindong on April 14, 2012, 08:53:24 PM Unarmed has definitely gotten better by level four, but he still doesn't deal as much damage as my sword-wielding minotaur, even taking the speed of his attacks into consideration. I'd be more tempted to have an assassinating unarmed rogue than a warrior at this point, and I think that's the smarter way to play it. You could do some pretty serious damage with as fast as unarmed fighting refreshes combined with the speed enhancements from assassination and damage increases of backstab. The game is great fun too. Puzzles are just challenging enough to make you feel smart when you complete them, but not so hard that you feel stuck for very long if you give things enough thought. The fighting is much more fun than I thought it would be as well. Rogues take a while to get going but end up being better tanks than warriors since dodge >>> armor. That being said your unarmed specialized will pick up if he has energy and you get the later attacks. Not as much as a sword user, but the best sword in the game that you don't have to solve a puzzle for is the machete and you get it on level 2. Daggers have the same thing except that the "good items" are a lot better than the base item. Swords > Unarmed > Maces > Axes *until you get a certain mace then probably equal to swords Also going unarmed should mean that they don't have to invest as many points into dodge/armor since unarmed naturally gives much more dexterity and evasion than other offensive disciplines do. A full run of daggers gives 4 dexterity. A full run of unarmed gives 11 dexterity, 20 evasion, and 40 health. Which is 34 evasion more than daggers and about as much evasion as 25 points in dodge[including the bonus evasion from clothes]. So even if you start with a warrior unarmed is not bad(since it gives a lot of protection via evasion) Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 14, 2012, 09:42:26 PM My Unarmed Lizardman Rogue in the front line's been doing really nicely splitting his points between Unarmed and Dodge, with a bit of focus on Dodge. Until the most recent couple of floors, he outdamaged pretty much everyone except my Mage, though he's since been surpassed by my Warrior who has a couple of the uber swords you can get. He's also fairly durable, rocking my second highest HP along with almost all of the Chitin armor set, giving him 30-ish Protection to go with his 60-ish Evade.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xanthippe on April 16, 2012, 10:31:37 AM Very fun! Although I could not figure out how to attack the first mob I saw. I kept throwing things at it accidently.
I was trying to grab the weapon and then right click it on the mob, which doesn't work at all - rather than rightclicking the weapon in a hand. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: NiX on April 16, 2012, 11:43:57 AM Very fun! Although I could not figure out how to attack the first mob I saw. I kept throwing things at it accidently. I was trying to grab the weapon and then right click it on the mob, which doesn't work at all - rather than rightclicking the weapon in a hand. I want to buy this game, but I feel like my entire experience will be filled with stuff like Xanthippe's first fight experience. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Bandit on April 16, 2012, 12:24:29 PM My first fight experience was similar - but in the end it is not very complicated. Some of the puzzles are well thought out this far and had me stumped for a while (level 3 spinning teleporter). Remember to make use of kiting a bit as I found going toe to toe with everyone did not work out the best. I would recommend the purchase.
I see in the next patch they are adding the ability to ESC out of the inventory. I fumble around enough as it is with the turning. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xuri on April 16, 2012, 12:39:09 PM The fact that it takes time for (some? all?) monsters to turn can be (ab)used. I kited a mob I had no chance to stand toe to toe with around and around a pillar of sorts, swinging everything I had at it when it walked into view, then backed up to the next corner before it managed to turn around and swing back at me.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on April 16, 2012, 12:44:10 PM what is killing me is that I keep hitting a and d to turn and dieing because I keep shuffling sideways into walls and corners during fights. I also catch hell trying to complete those puzzle that require triggering an effect and in one place and hauling ass to another before the timer expires.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Sir Fodder on April 16, 2012, 02:53:00 PM I restarted my hard difficulty game on normal after realizing going toe to toe in combat is probably not intended, hard seemed doable, just a bit too nerve wracking though.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Rokal on April 16, 2012, 02:58:48 PM what is killing me is that I keep hitting a and d to turn and dieing because I keep shuffling sideways into walls and corners during fights. I also catch hell trying to complete those puzzle that require triggering an effect and in one place and hauling ass to another before the timer expires. You can rebind the keys if you want. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 16, 2012, 03:29:57 PM How old are you people ???
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Goumindong on April 16, 2012, 05:47:41 PM How old are you people ??? 28. Never played Dungeon Master or Eye of the Beholder before. Still loved this game. The puzzles were all logical and solvable so long as you thought just a moment. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Job601 on April 16, 2012, 06:15:59 PM The level design in this game is great. I would like it better if it had different combat, but I'm still really enjoying it.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 16, 2012, 06:20:10 PM The fact that it takes time for (some? all?) monsters to turn can be (ab)used. I kited a mob I had no chance to stand toe to toe with around and around a pillar of sorts, swinging everything I had at it when it walked into view, then backed up to the next corner before it managed to turn around and swing back at me. Heh. You make it sound like that is not the intent of this game. "Kiting" as commonly known today is an outgrowth of MMORPG behavior to exploit poor AI. This game is all about real time positioning to compensate for the fact that many mobs are much tougher than your gang of 4, and being attacked from multiple directions at once is "not good". :) If they release a toolset for creating new "modules" for this game I will be very excited. This $15 gem really puts some large dev house to shame. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ruvaldt on April 16, 2012, 06:35:03 PM I like the constant kiting and movement in combat. If most fights were stand-up fights it would be nothing but button-mashing, hitting the attack buttons as soon as they refresh. This is far, far more interesting and interactive, and you do need some spatial awareness for a lot of the more complex fights.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 16, 2012, 09:04:46 PM For those of you who've beaten the game at least once, there's a fun little thing you can do.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Goumindong on April 16, 2012, 09:57:06 PM Without the real time combat you could not achieve the glory of one hitting ogres.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xuri on April 16, 2012, 10:24:29 PM The fact that it takes time for (some? all?) monsters to turn can be (ab)used. I kited a mob I had no chance to stand toe to toe with around and around a pillar of sorts, swinging everything I had at it when it walked into view, then backed up to the next corner before it managed to turn around and swing back at me. Heh. You make it sound like that is not the intent of this game. "Kiting" as commonly known today is an outgrowth of MMORPG behavior to exploit poor AI. This game is all about real time positioning to compensate for the fact that many mobs are much tougher than your gang of 4, and being attacked from multiple directions at once is "not good". :) If they release a toolset for creating new "modules" for this game I will be very excited. This $15 gem really puts some large dev house to shame. Edit: I'll still do it though. It's preferable to dying, for sure :P Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Zetor on April 16, 2012, 11:43:09 PM Well, that's a pretty standard Dungeon Master / EOB / etc tactic: swing, strafe, turn, swing, strafe, turn, etc. It's just like circlestrafing, only not really. :awesome_for_real:
Was pretty much required to kill some of the toughest enemies in the games as well. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 17, 2012, 12:04:41 AM The toughest enemies I killed with doors, though. I kinda miss that. :awesome_for_real:
Otherwise it feels perfectly like Dungeon Master. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 17, 2012, 12:49:55 AM For those of you who've beaten the game at least once, there's a fun little thing you can do. Oh, Well Played Nerds, Well Played. I am in a position to take advantage of this, except for the whole pesky 'being at work' thing. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 17, 2012, 12:57:04 AM The toughest enemies I killed with doors, though. I kinda miss that. :awesome_for_real: Otherwise it feels perfectly like Dungeon Master. Just to chime in on this bizarre 'This Game That Was Built To Replicate Dungeon Master Plays Like Dungeon Master' argument : The addition of both speed and 'arcs' for the monsters elevates it. The charging and the fact that some monsters can hit all 3 spaces around and some have a 360 hit makes it that little bit more tactical. :why_so_serious: Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 17, 2012, 06:39:29 AM Also: Fuck spiders
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tmon on April 17, 2012, 07:40:35 AM what is killing me is that I keep hitting a and d to turn and dieing because I keep shuffling sideways into walls and corners during fights. I also catch hell trying to complete those puzzle that require triggering an effect and in one place and hauling ass to another before the timer expires. You can rebind the keys if you want. Thanks, I just assumed I couldn't so I didn't even look. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Goumindong on April 17, 2012, 11:34:09 AM The toughest enemies I killed with doors, though. I kinda miss that. :awesome_for_real: Otherwise it feels perfectly like Dungeon Master. You can still do that... kinda If you open a door there is a slight delay where your characters can attack before the enemy will. Attack, then close the door. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 17, 2012, 12:59:50 PM Not really the same. The doors in the original DM hurt like fuck and the monsters were so slow you could beat brains out with a big bit of wood or iron before they moved.
Truly, it was a magical time. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 17, 2012, 01:01:55 PM You can however land on monsters in grimrock, I even got an achievement for my party falling and killing one. Also all four prisoners are wearing metal belts which are chained to eachothers, so pants are workable.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 17, 2012, 02:51:48 PM You can also telefrag mobs, but that's much harder to do. It's easiest to do on level 2 with the Enter Thy Grave room.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: ffc on April 18, 2012, 01:27:18 AM My highlight so far was methodically luring three enemies to fall down a trap one by one. My lowlight was later falling down said trap and being cornered by two of those enemies. This was made a bit brighter by squashing one of them when my party fell.
The minotaur gets an attack bonus for having human skulls in its inventory. No explanation, just awesome. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 18, 2012, 03:28:38 AM Only if he picks that trait.
Which he totally fucking should, since it's quite the boost at the end. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 19, 2012, 09:51:09 PM Just finished my first run through tonight. My stats say it took about 13 hours but with reloads and breaks Steam says 20 hours. Sure enough, having been through it once, I know I could do better the second run through. Wasted a load of skill points in areas I really didn't use. For those that care, stats under the first spoiler, plus some potential spoiler stuff too under the second.
Overall, a very enjoyable throwback rpg. Looks good, plays well and gives all the appearance that they could create many more "modules" for the base engine without too much trouble. Heck, it seems you could almost do straight D&D old module conversions in this engine if you wanted. Other modules could better support some of the skills that didn't get much love this time, be more or less combat heavy, or trap heavy, or riddles heavy. You could really do a lot with it. Considering there really were only about 4 main guys who did everything listed in the credits I'm very impressed. Now hurry up with the next expansion! While im waiting, i'll have to play again b/c i missed unlocking the secret play mode my first time through! Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 20, 2012, 01:33:17 AM Yeah good writeup. There's a lot there to chat about too.
For my part, I found the ending utterly retarded, but not enough that it spoiled the journey. Also, Backstab. Fucking Backstab. It is so awesome. If it wasn't for the lack of equipment and early damage, I'd have 3 Rogues in my party. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 20, 2012, 03:33:25 AM Meanwhile, patch list has grown bigger :awesome_for_real: (and looks like it's coming soon!)
http://www.grimrock.net/forum/viewtopic.php?f=12&t=754 Quote Done: - vsync is enabled by default - borderless windows are no longer topmost - pressing ESC closes character sheet - fixed unlimited frost arrow exploit - improved display resolution auto-detection at first launch - fixed a couple of typos and broken english - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) - quick save/load - volume sliders - to avoid confusion autosave & quicksave slots can't be renamed anymore - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays - invert horizontal mouse option - camera bobbing option (only available by editing the config file manually) - configurable tooltip delay (only available by editing the config file manually) - frame rate limiter (set to 120fps but can be changed by editing the config file) - custom character portraits - bug fix: very long map marker notes without spaces in them causes the automap to crash - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time - bug fix: map labels are sometimes drawn partially underneath map symbols - bug fix: topmost menu item doesn't work reliably in high resolutions such as 2560x1440 - bug fix: wall text translations are not dismissed when right-clicking - bug fix: inanimate objects can be backstabbed - bug fix: projectiles go through doors in some very rare cases - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused - bug fix: Fighter's Challenge doesn't open if there's an item in front of the door (only applies to new games, existing save games still have this bug) - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly - bug fix: auto pickup doesn't pick up the correct amount of ammo in some rare circumstances - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game Work in progress: - Building the patch Nice to see the first, small steps toward modding with the inclusion of custom character portraits :) Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 20, 2012, 05:38:19 AM ...Aaand the patch has been submitted to GOG, Steam and their own store for implementation; should be available within 24 hrs :)
http://www.grimrock.net/2012/04/20/patch-1-1-4-released/#more-1733 Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 20, 2012, 05:56:00 AM And in case anyone missed this new bit on their blog from April 5th...
Quote Also, a bit of development related news: we have started working on the level editing capabilities. There’s not much to report yet since the whole thing is still pretty much undergoing some planning and early prototyping but we should be on the right track. Anyways the current plan is to release the editor in stages: initially the editor will be rather simple but more advanced features and scripting capabilities will be added in incrementally in later releases. That way you can get your hands on the editor more quickly and we can get useful feedback from you already in the early stages. Should prove very interesting once the mod community gets it's hands on this. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 20, 2012, 06:04:23 AM And in case anyone missed this new bit on their blog from April 5th... Quote Also, a bit of development related news: we have started working on the level editing capabilities. There’s not much to report yet since the whole thing is still pretty much undergoing some planning and early prototyping but we should be on the right track. Anyways the current plan is to release the editor in stages: initially the editor will be rather simple but more advanced features and scripting capabilities will be added in incrementally in later releases. That way you can get your hands on the editor more quickly and we can get useful feedback from you already in the early stages. Should prove very interesting once the mod community gets it's hands on this. Yep: beside the creation of entire new maps, you could implement NPCs without necessarily create 3D models for them, by using custom portraits and attach them to a pop-up window that initiate a description/dialogue (the old school way, in other words). In the same vein, you could create a solo adventure with the implemetation of journal notes, for example. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 23, 2012, 06:11:58 AM Kinda pissed. I'm on level 9 where some doors are supposed to automatically open up when I pick something up. Except they didn't and I spent two hours searching every inch of the floor for the way out until finally relenting and checking online to see that it is indeed a bug that some people are getting. I was loving the game up until that point, now I'm just mad I wasted so much time, I may have to restart my whole game and even then I'm not sure if the bug will repeat.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: shiznitz on April 23, 2012, 07:25:27 AM Save your game often, people. See above.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: bhodi on April 23, 2012, 07:30:34 AM Yeah, I got to the thing at the start of level 6 and now I'm fucked. I have to restart because my previous save is almost two hours old.
Oh well, I kind of wanted to try unarmed anyway. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 23, 2012, 08:32:01 AM Want a real "blast from the past" ? :awesome_for_real: :awesome_for_real:
http://angrymeteor.com/2012/04/19/hello-again/ From the official Grimrock forums: http://www.grimrock.net/forum/viewtopic.php?f=14&t=1653 It's a thread dedicated to custom portraits: in it, among others you can find the link to the .zip file that converts the above mentioned Dungeon Master pics to the tga format required for the portraits. Plus, links to BG, IWD and more portraits! (http://i.imgur.com/1dVYV.jpg) Finally, looks like the lead developer is starting to work on the dungeon editor: http://www.grimrock.net/forum/viewtopic.php?f=14&t=2118 Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: shiznitz on April 23, 2012, 10:53:52 AM Yeah, I got to the thing at the start of level 6 and now I'm fucked. I have to restart because my previous save is almost two hours old. Oh well, I kind of wanted to try unarmed anyway. I have started with 2 fighters (sword and unarmed) and two mages (fire/air and ice/air). Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: bhodi on April 23, 2012, 11:10:17 AM I read that 4 unarmed (2 ftr, 2 rogue) is hilariously broken, that you just chain stun everything. As it stands, dex is by far the best stat for front-line.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 23, 2012, 12:44:34 PM Gothmog. Good Ole Gothmog.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Phred on April 23, 2012, 01:07:28 PM Want a real "blast from the past" ? :awesome_for_real: :awesome_for_real: http://angrymeteor.com/2012/04/19/hello-again/ Unfortunately this just makes me dislike the new skill system even more. My final playthrough of Dungeon Master I took four totally unsuitable characters and built them into multiskilled insanely overpowered supercharacters and I totally miss the ability to do that now. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 23, 2012, 02:39:29 PM I did the same and it meant that they were totally generic and boring.
I like the system myself. I hate the spells tho. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 23, 2012, 10:35:48 PM Having just beat the game I found the ending quirky and fun.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 23, 2012, 10:57:51 PM Finished it as well, liked the ending, after a short WTF period. Though I was lucky I was fully stocked on lightning bombs. Otherwise my melee/Ice magic party would have been screwed sideways :)
Restarted in Toorum mode, but I can't figure out a way to survive the room where skeletons come at you from four sides. I think I'll be shelving this one until the mods arrive. And then it will be splendid again! Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 24, 2012, 07:16:46 AM I wouldn't call it steampunk at the end, more high fantasy.
On the ending specifically. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 24, 2012, 08:51:59 AM Restarted in Toorum mode, but I can't figure out a way to survive the room where skeletons come at you from four sides. Easy! Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Job601 on April 24, 2012, 07:02:35 PM I wouldn't call it steampunk at the end, more high fantasy. On the ending specifically. I'm willing to buy that. But what is the explanation for why they make it possible for adventurers to get through the dungeon, as implied in Toorum's notes? What's their best-case scenario? Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 24, 2012, 10:37:16 PM Food for the inhabitants of the dungeon? A way to foolproof your defenses?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lakov_Sanite on April 25, 2012, 12:05:26 AM That or when they themselves need to travel to the bottom they use the dungeon, it's just really complex. Remember that for the most part the outside world has no idea why that dungeon is there because it's been unused for so long.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 25, 2012, 04:31:19 AM That or when they themselves need to travel to the bottom they use the dungeon, it's just really complex. Remember that for the most part the outside world has no idea why that dungeon is there because it's been unused for so long. Appreciate the effort, but it still makes zero sense. You don't build a high security prison, leave the keys and controls scattered randomly about and let troops of unknown strangers and aggresive wildlife just wander around until they accidently cause mayhem. It's ok though, I only need the thinest of plot veneers so long as the game is good. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Merusk on April 25, 2012, 04:40:17 AM You know you're getting old when you start deconstructing fantasy tropes.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on April 27, 2012, 10:52:10 AM Work on the Dungeon Editor progresses...
http://www.grimrock.net/forum/viewtopic.php?f=14&t=2118 Quote Hi! The progress thread for patch 1.1.4 was pretty popular so I thought why not create a similar thread for the upcoming dungeon editor! The work started today so there's plenty of work remaining. I don't want to give an ETA yet because the scale of the project is a bit unclear at this point. I decided to start with the hardest part, the script editor. The plan is to integrate the script editor directly into the dungeon editor so implementing advanced puzzles should be a breeze (at least for those who know a little bit of Lua coding ). Done: - Initial planning - Script editor - Design for entity serialization in game readable format - Integrated dungeon editor into game code base Work in progress: - Map view Todo: - Clean up global variables in code editor - New revamped IMGUI - Entity serialization - Object inspector - Load/Save dungeon - Exporting and packaging all files of an user made dungeon into single file - Add support for user made dungeons to New Game dialog Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Strazos on April 29, 2012, 01:10:52 PM So a few questions that I haven't been able to find an answer to:
1) Is there a point to having more than 1 melee weapon equipped on a character? There does not appear to be dual-wielding. 2) Best ways to execute backstabs? Maybe it's me, but I find I just barely cannot maneuver into position quickly enough to get a shot at something's back. I started playing without looking at much of anything in the way of documentation, and picked earth for my mage, thinking it would provide defensive buffs for the party...Little did I know that you don't get a poison spell for awhile, and otherwise a mage has no real way to attack consistently from the back row. Thinking of restarting, as I somehow missed the sling, and otherwise slightly botched my builds a bit. We'll see. :oh_i_see: Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Tebonas on April 29, 2012, 01:21:28 PM 1.) As far as I could See - no!
2.) Enemies can be frozen, then its Easy to get some backstabs in. So Ice Magic would be the Way to go there. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Goumindong on April 29, 2012, 03:04:39 PM Thinking of restarting, as I somehow missed the sling, and otherwise slightly botched my builds a bit. We'll see. :oh_i_see: The sling is hard to find. It blends in with the ground. There is no point to dual wielding [but you might get combat bonuses from both weapons, unsure] as you can only attack based on Cooldowns and Cooldowns are universal The easiest way to get behind enemies is to stand so that you're diagonal from them. When they move to get besides you immediately strafe to their old position and whack away. This doesn't work with fast creatures, but if you have a maxed assassin it makes ogres really easy. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on April 30, 2012, 04:17:44 AM There's a sling ?
Also, learning the movement of the enemies and anticipating is the way to backstab. There's an art to it and it doesn't work on spiders. Also, bear in mind some creatures don't seem to have backs. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Xilren's Twin on April 30, 2012, 05:52:20 AM And dont forget there is an invisibility spell too :) 19 points in Air magic iirc.
I completed my second run through to unlock Toorum and i still have not used a bow/crossbow/sling though i have found each. Those wepaons and the skill just dont seem good compared to the assassination skill. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on April 30, 2012, 10:26:07 AM There's a sling ? Also, learning the movement of the enemies and anticipating is the way to backstab. There's an art to it and it doesn't work on spiders. Also, bear in mind some creatures don't seem to have backs. Everything can be backstabbed. Even slimes have "backs" for the purposes of stabbing. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: ffc on April 30, 2012, 10:43:14 AM When I run around an enemy to land a backstab it often times turns into a sidestab which still counts.
Up until floor 3 I think I found all the secrets including opening the bronze doors. I haven't opened a door since. I did get a giant hammer after a fight which has -20 to accuracy, I wonder if it will hit my own party with that kind of penalty. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: bhodi on April 30, 2012, 11:11:25 AM And dont forget there is an invisibility spell too :) 19 points in Air magic iirc. I completed my second run through to unlock Toorum and i still have not used a bow/crossbow/sling though i have found each. Those wepaons and the skill just dont seem good compared to the assassination skill. Funny, I'm running: Liz Fighter (sword/armor to 16 for heavy) (dex) Liz Rogue (dodge to 2, unarmed) (dex) Min Rogue (bow) (str) Ins Mage (fire to 32, 3 in ice for fire elems, magecraft) (int) And it's probably the most overpowered group. You don't even need assassination; I sure don't miss it. There's really no substitute for a real ranged attack, and unarmed beats daggers every time. You don't have to fiddle around trying to get behind any guy; you just destroy them with massive, massive damage numbers. (FTR, I am playing hard mode). The 5 skulls plus all in bow plus huge str really makes my arrows/quarrels hurt. I generally don't even bother to enchant them. I'm only on level 10, so maybe it gets harder from there, but I'm about to unlock my level 50 skills and I expect a large damage boost from those. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on May 12, 2012, 07:46:48 AM Editor early preview :awesome_for_real: :awesome_for_real:
http://www.grimrock.net/2012/05/11/dungeon-editor-early-preview/ Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: JWIV on July 16, 2012, 06:28:25 PM Picked this up on the Steam sale. Good christ is it eating my brain. Slogging through level 3 right now and a million fargin spiders.
Party make up is: Lizard Fighter - sword/armor (going to do light armor and high evasion) Minotaur Fighter - axe/armor (heavy armor) Human Rogue - Bow Insect Mage - Fire Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: koro on July 16, 2012, 08:44:47 PM Wow, the editor for this is still not out yet?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Yegolev on July 22, 2012, 08:37:37 AM /sadf
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on February 21, 2013, 06:38:40 AM They just announced that they're working on Legend of Grimrock II.
Though I'm not sure you can call it that if it's not inside Grimrock. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Mrbloodworth on February 21, 2013, 06:44:20 AM Maybe there is a door we missed.
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on February 21, 2013, 06:44:55 AM I didn't miss NOTHING.
:awesome_for_real: Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Yegolev on February 21, 2013, 06:55:05 AM There wasn't a nice ring to Legend of Angststone, or Legend of Sternmineral.
Legend of Stoiccrystal. Sternore. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Ironwood on February 21, 2013, 07:34:18 AM Angststone works.
I think I drove round Angststone loch once with the wife. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Yegolev on February 21, 2013, 12:45:54 PM First one was too believable. I'll make a note.
Legend of Upsetslate. Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: jakonovski on February 21, 2013, 01:07:04 PM Crankypebble?
Title: Re: Legend of Grimrock (Upcoming Dungeon Crawler game) Post by: Lucas on December 01, 2014, 06:21:40 AM Just finished my first run through tonight. My stats say it took about 13 hours but with reloads and breaks Steam says 20 hours. Sure enough, having been through it once, I know I could do better the second run through. Wasted a load of skill points in areas I really didn't use. For those that care, stats under the first spoiler, plus some potential spoiler stuff too under the second. Overall, a very enjoyable throwback rpg. Looks good, plays well and gives all the appearance that they could create many more "modules" for the base engine without too much trouble. Heck, it seems you could almost do straight D&D old module conversions in this engine if you wanted. Other modules could better support some of the skills that didn't get much love this time, be more or less combat heavy, or trap heavy, or riddles heavy. You could really do a lot with it. Considering there really were only about 4 main guys who did everything listed in the credits I'm very impressed. Now hurry up with the next expansion! While im waiting, i'll have to play again b/c i missed unlocking the secret play mode my first time through! I finally beat this a few minutes ago, and I pretty much echo the post I quoted above. My stats: Playtime: 17h34m (but it's more toward 20 hours) Secrets Found: 57/71 Treasures found: 3/7 Toorum Notes: 14/16 Skulls: 5 Iron Doors opened: 10/10 Times fallen into pit: 45 (I admit I took a peek over at the gamebanshee walkthrough, from time to time :P) And yeah, all my characters were at lv13; Like I said in the "what are you playing?" thread, IMO it's not in the same league of EOTB 2 or Dungeon Master, but especially from 9th level and onward, the game was very very good. Final monster and the "wand" used to disable it, don't hold a candle to the to the DM's Firestaff and Lord Chaos, sorry (*spams fluxcage*) :awesome_for_real: . I'll eventually get around messing a bit with Toorum mode and will definitely buy the second chapter in a few months, after some more "cleaning up" of my Steam backlog :grin: |