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Title: More Meat on the Bones: the next "Big Direction" devblog
Post by: Endie on August 16, 2011, 05:51:35 AM
Following the last devblog, which was all about broad strategy, a new one is up concerning the more specific operational design goals for the upcoming nullsec rebalancing, content changes and so on.  It's huge and very different in places.  There are bits that I think are over-ambitious but in general I like it.

http://www.eveonline.com/devblog.asp?a=blog&bid=946

It's a really good set of high-level design specs and I think shows that Stoffer is a good influence.  I really like the idea that small gangs can do stuff on roams but that the amount that can be done is balanced, since the real pain for us on our roams is often goading people into actually reacting.  I also love the fact that they are finally looking at how to make nullsec more accessible for the little guys.

(yes I posted this in the wrong forum at first).


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 17, 2011, 01:18:58 PM
Can we mine Veldspar?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Endie on August 18, 2011, 01:37:30 AM
I would be unsurprised if veldspar, scordite etc were minable from planets in nullsec at some point.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 18, 2011, 01:51:18 AM
Make the low-ends a planetary mineral and the highends an asteroid mineral?

Would possibly make mining via a barge viable, even if it'd still be boring as fuck.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Endie on August 18, 2011, 04:31:33 AM
From reading that, I imagine that the drone regions as a source of high ends is going to get hammered as well.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Simond on August 18, 2011, 12:48:59 PM
So have the highsec crowd started shitting the bed about "how unfair this all is" yet?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 18, 2011, 12:57:25 PM
They haven't talked about nerfing missions, so why would they worry? :why_so_serious:


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: UnsGub on August 18, 2011, 02:21:33 PM
I like what they wrote.

I have no idea what actually needs to be changed in game to make it so and I suspect they do not also.

Content changes are cheapest.

System changes get expensive.

Content and system changes really expensive.

New content and systems are years away.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Nevermore on August 18, 2011, 02:27:18 PM
It's nice that they have a good roadmap, but somewhere along the way they will :CCP: it.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Sir T on August 18, 2011, 03:54:48 PM
CCp have good concept blogs but it always turns into shit implementation. really the whole system needs to be rebuilt from the ground up


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Endie on August 18, 2011, 04:15:23 PM
That's not how MMO development works, even if it were true.  Which it isn't: they have a shitload of development assets on their balance sheet that they can't just throw away because they'd do it differently next time.  They've got an iterative development process going which in the cases where refactoring has already occurred, such as fleet lag, the results have been huge.

Folks who play the game have seen this: we're back to excellent performance in 1500+ person fights, for instance.  Even on unreinforced nodes, in hot drops and ambushes, we've been having 700-person fights (like in Y2-ANO this week) with virtually no lag.

There are plenty of other major systems which have gone from dev blog to successful implementation: wormholes are a classic example.  Yes, they also implement some terrible decisions, such as the supercap nerf or the dominion sov system.  But the fact is that the game is hella fun right now for those of us who are playing, so clearly not everything in the design is wrong.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 18, 2011, 04:22:35 PM
They haven't talked about nerfing missions, so why would they worry? :why_so_serious:

They have.

Quote
Best agents

    * For further discussion. The best agents in the game should all be in nullsec, in keeping with the "richest area in the game" theme. There should be a clear margin of value for nullsec agents that acts as an enticement for mission runners to move there.

That would certainly seem to mean level 5s. It could possibly mean level 4s and 5s. Now the 5s are in low sec and they're not run much but the high sec level 4s are a huge conduit of isk and LP at very little risk. If they just moved the 5s it wouldn't really be a change - some agents no one gives a shit about get moved to somewhere else where no one will give a shit about them still - big deal. If this bullet point is to have any impact on the game they need to move 4s, that's the only thing that would get high sec mission runners thinking about moving to nullsec.

Another thing is that generally, this devblog seems to inject a lot of reward into the system. But Eve basically doesn't work that way, it tries quite hard to avoid mudflation. (Eg the stabilising of the plex after it spiked over 400m in May). So I think that beneath the obvious is some kind of major nerf to someone's income (probably in high sec) to balance the numerous ways in which these changes will increase nullsec income.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 18, 2011, 04:32:43 PM
But the fact is that the game is hella fun right now for those of us who are playing, so clearly not everything in the design is wrong.

I'd very much like to second this. "Eve is a terrible game" has become something of a mindless meme. It's a complex simulation with something for everyone to dislike about it but that's the price of complexity.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Fordel on August 18, 2011, 04:33:12 PM
Mission runners would just run 3's or quit flat out. No one is going to risk their pimped out mission ship in low/null sec.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Brolan on August 18, 2011, 05:11:04 PM
Mission runners would just run 3's or quit flat out. No one is going to risk their pimped out mission ship in low/null sec.

QFT.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Kageru on August 18, 2011, 05:14:12 PM
Yes. And it's the wrong incentive. The question should be why is low-sec a barren wasteland that the vast majority avoid when it should be a training ground for PvP and small corporations flexing their wings.

And the reason is because CCP really are bad at game design and Eve is a terrible, but unique at times epic, game. There is so much that could be done to give the game better balance, incentives and non ball-busting gameplay but CCP are largely asleep at the wheel. I mean really the fact they're only just filling white-boards with basic design goals for Eve should beg the question of what they were working off before.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Morat20 on August 18, 2011, 05:49:44 PM
Yes. And it's the wrong incentive. The question should be why is low-sec a barren wasteland that the vast majority avoid when it should be a training ground for PvP and small corporations flexing their wings.

And the reason is because CCP really are bad at game design and Eve is a terrible, but unique at times epic, game. There is so much that could be done to give the game better balance, incentives and non ball-busting gameplay but CCP are largely asleep at the wheel. I mean really the fact they're only just filling white-boards with basic design goals for Eve should beg the question of what they were working off before.
Other white boards filled with basic design goals?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Lantyssa on August 18, 2011, 08:40:13 PM
Mission runners would just run 3's or quit flat out. No one is going to risk their pimped out mission ship in low/null sec.
Yep.  As it is I've moved away from my home system to a different L4 agent since half of mine were sending me into low sec.  I don't mind poking my head in there if there's a good reason, but I'm not risking my battleship to a gate camp.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 19, 2011, 01:15:16 AM
OK. How do you think CCP is going to implement "the best agents in the game should all be in nullsec"?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 19, 2011, 01:17:11 AM
Personally I'd assume they'd make the nullsec agents better than the hisec ones, rather than nerf the hisec ones.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Fordel on August 19, 2011, 04:19:05 AM
OK. How do you think CCP is going to implement "the best agents in the game should all be in nullsec"?


They could make nullsec agents shit out titans after every mission and it still wouldn't shift the population anywhere. The people who like to run missions are not the kind of people to enjoy low/null space. Mission runners are NOT about risk and reward, they are about efficiency and sustainability.

They'll be big fat sheep and they know it, so they stay where its safe, or they'll fuck off to another game all together.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Sir T on August 19, 2011, 04:59:10 AM
Ok, serious question. What ideas would people have fof low sec to make it viable and still a "training ground" for PVP, rather than being in many ways MORE dangerous than null sec?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Lantyssa on August 19, 2011, 08:51:21 AM
Have Concord at the gates.  They won't patrol the whole sector, but if you shoot someone within a few hundred kilometers of the gates they will come smack you.  Maybe within range of any stations, too.

That way it's between high sec and null sec, with the most important spots unable to be camped.  Miners would still be a big target.  People doing PI would be a target.  Just trying to enter the system, would not make one as big a target.  (Jita is still dangerous after all.)


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Phildo on August 19, 2011, 10:05:08 AM
Null sec agents already are better than hi-sec agents because you can use them to shit out faction implants.  And the reason newbies don't go into lowsec to PvP is because their t1 cruiser or frigate will die in seconds to gate sentries.  It's harder to PvP in lowsec than 0.0 because of that, and the security status hit you take making it eventually impossible for you to go back to empire without grinding NPCs.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: ajax34i on August 19, 2011, 10:47:17 AM
OK. How do you think CCP is going to implement "the best agents in the game should all be in nullsec"?

They will have level 1 and level 2 agents in high sec, level 3 in lowsec, and level 4 and 5 in nullsec.

Sounds like EVE is fun again because you guys are making it so.  "No lag" is awesome, and really all they need to do is do that and then let the players have at it unhindered.  Problem is, lag is brought back with every single patch, so they are conditioning their playerbase to hate patches and gradually like the time between the patches, which is probably not going to be good for their bottom line.

I unsubscribed because I didn't want to download 700MB of a room; I was just training skills otherwise.  Playing X3TC.  Not really seeing any other MMO I'd be interested in, right now.  And as far as single player games, I wait until there are lots of positive reviews, and details about how bad the DRM is, before I buy.

EDIT:  As far as lowsec PVP, the rules about when one can attack and sec. loss and all that are too complicated.  And, carebear ships are too weak (haulers for example) defense-wise to venture into any kind of PVP.  Personally I think that people would feel much more confident about their survival chances if they're behind a battleship-sized tank, even if their chances of dying are as bad as now.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Nevermore on August 19, 2011, 11:28:00 AM
OK. How do you think CCP is going to implement "the best agents in the game should all be in nullsec"?

They will have level 1 and level 2 agents in high sec, level 3 in lowsec, and level 4 and 5 in nullsec.


I can think of few things that would drive away more subs in one fell swoop than that.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Morat20 on August 19, 2011, 11:53:22 AM
I can think of few things that would drive away more subs in one fell swoop than that.
I think CCP grasps that. They seem to be trying more for the carrot than the stick, but given their other problem is they don't want anyone to "win" 0.0 space and turn it into, effectively, another Empire...


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: ajax34i on August 19, 2011, 12:22:03 PM
I think that they may grasp that, but given the financial pressures of developing 2 games at the same time and today's economic pressures, who knows what will happen.  I also think that they, just like we, don't really agree on what can be done to "fix" whatever each issue is.  So, we'll see.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Kageru on August 19, 2011, 06:45:48 PM

They could reduce the effect of gate camps either by having more entries between high -> low -> null to avoid the chokepoints. Or some way of telling if the other side of the gate has 5 bored people circling it and waiting for your slow aligning ship capable of doing a L4 or L5. They could leave L4's in empire and have a "mini-sov" system where you take NPC contracts to secure a system or constellation, take an automated tithe from those ratting under your protection (and learning how to defend themselves) and fight off other groups wanting both of those. Tie it into faction war as well and have the missions designed around PvP kills and proving you hold the space rather than killing NPC rats. They could finish the treaty system they mumbled about so that "soft" alliances could be formed between nascent groups.

There is no shortage of mechanics that could be placed onto the largely empty canvas that is Eve. But as long as it's in the hands of CCP nothing is going to happen till Dust launches and their solutions tend to be simplistic, dull and confuse good PvP with players ganking one another.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Setanta on August 19, 2011, 09:01:19 PM
Have CCP even thought that a 100% revamp of faction warfare in lowsec might be a step in the right direction? Better rewards, better mechanics, better implementation?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Kageru on August 19, 2011, 10:05:36 PM

CCP are pretty much diverting 100% of their budget and focus into Dust. They have a couple of small teams still working on Eve, one group making grand plans they don't have the resources to do and the other trying to fix the lag they created several expansions back (and package Eve-code for re-use I suspect), but they're unlikely to do anything dramatic in the near term. They don't even seem to be able to put out dev blogs at the moment.

They didn't even show up at the Faction War round table at their own convention   :awesome_for_real:


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: MahrinSkel on August 19, 2011, 10:18:56 PM
For what it's worth, they at least seem to have some good minds on Eve, unlike the usual situation where everyone with talent goes to the new projects.  But it remains to be seen if they can keep them focused, and put enough resources behind them to keep Eve moving forward.

I like what I see, both on that board and in the explanations of what they mean in detail.  That's a big step up on the last couple of years when they really seemed to be flailing randomly, design-wise.

--Dave


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 20, 2011, 04:31:49 AM

CCP are pretty much diverting 100% of their budget and focus into Dust.

Bullshit. If you honestly think no one at CCP is working on or cares about Eve and that it's a terrible game just go play something else.

Besides Dust is Eve in a sense. The future holds one virtual world played via two different pieces of software. To a player the virtual world is the game not the box it came in.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 20, 2011, 04:33:02 AM
They've got 400+ employees. How many of those are working on EVE?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: ajax34i on August 20, 2011, 05:06:49 AM
You can't do that, because 400+ employees include the tech support, datacenter admins, and upper management, and all of these people are working on EVE because it's in the same center and on the same hardware as their other games.

Anyway, "completely revamp x" isn't a guarantee that whatever they come up with is any good, and that's the problem - do you take the crap you're given now, or do you wait through lag and bugs to see if the new stuff they give is crap (which it will be)?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 20, 2011, 06:43:19 AM
Actually, yes I can. Obviously it won't paint the whole picture, but try as you might, vampires isn't even remotely connected to eve, and dust isn't really eve in space. I think I've seen something like 100 people on vampires, 100 on dust, god knows how many in tech support and sales/marketing, and 10 or so completely dedicated to developing eve itself.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: MahrinSkel on August 20, 2011, 09:05:14 AM
Here's the business case: Eve is not going to be a million-player game.  It may not have peaked yet, but it's not going to grow that much no matter what unless something seriously weird happens and changes our understanding of how this market works.  So, they have a cash cow, and the most important thing for them to do is *not kill it* (look at AC1, EQ1, and DAoC) while they work on other games, games that could be even bigger than Eve (and will certainly cost more up front than it did).

If they did *nothing*, just let the game coast with no real development but bug-fixes and chair-arranging, Eve would coast for a decade or more ala UO (unless another internet spaceships game came along and sucked up all their players overnight in a social network collapse).  That would take a game that had nearly all the core gameplay as Eve, plus at least the promise of much more and teh shiney of a new world on which to project their hopes.  Could happen, but it's unlikely, nobody is going gunning for the Internet Spaceships 300K or so when there's a few million WoW players to shoot for, or umpteen million Facebook players.  Even if CCP shut the servers down tomorrow, the odds are there would be no new Eve-like game developed (just as there's a shortage new Sci-Fi shooter MMO's ala AO, PS, or TR).  They would have to seriously screw up (SWG New Game Experience, Trials of Atlantis, making anything called [Insert Game Name Here] "2") to accelerate that process significantly.  So starving Eve of resources can be seen as a way to protect the game (both from the player's POV, and in a business sense), if they don't have enough resources to get too ambitious, they can't do any real damage.

Remember that innovation is risky under the best of circumstances, and innovating in an operating game is to be approached with all of the trepidation and care of trying to dismantle a bomb made mostly of detonator circuits in the middle of a kindergarten.  Dust is probably all the innovation Eve can afford, even carefully firewalled away so that hopefully the worst thing that happens is *nothing*.

What they've got for a roadmap looks good to me, as a long-time analyst of Eve on every level.  It could keep the game evolving enough to prevent apathetic collapse while not causing a major gameplay dislocation.  It's not the complete waste of time of Incarna, and it's not going to kill the game through too much brilliance and not enough resources.  It's a good plan, if not exciting enough to bring me back to a game I decided has no more to teach me, it's also not exciting enough to chase away players who like it as it is, unless they seriously over-reach (say, moving all of the level 4 missions to null-Sec and pissing off all the thousands of mission-runners who will *not* play in the PvP sandbox).

--Dave


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tazelbain on August 20, 2011, 09:52:42 AM
It hard for me to play $15 month for a game that the developers have moved on from.  $15 is too much to just keep the lights on.  Same goes with WoW...


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 20, 2011, 10:17:17 AM
What they've got for a roadmap looks good to me, as a long-time analyst of Eve on every level.  It could keep the game evolving enough to prevent apathetic collapse while not causing a major gameplay dislocation.  It's not the complete waste of time of Incarna, and it's not going to kill the game through too much brilliance and not enough resources.  It's a good plan, if not exciting enough to bring me back to a game I decided has no more to teach me, it's also not exciting enough to chase away players who like it as it is, unless they seriously over-reach (say, moving all of the level 4 missions to null-Sec and pissing off all the thousands of mission-runners who will *not* play in the PvP sandbox).
Just for the record, I have to agree. I'm cautiously optimistic regarding the roadmap, I just wish they'd get this done before it's gone 5 years, or before they get their next "ooh shiny" moment.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 20, 2011, 11:02:46 AM
They've got 400+ employees. How many of those are working on EVE?

According to Kageru zero

(Source:
Quote
CCP are pretty much diverting 100% of their budget and focus into Dust


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Kageru on August 20, 2011, 07:22:24 PM


They released an expansion with one small room, re-used WoD/Dust avatar tech and a cash-shop. If you think they're putting substantial resources into Eve they're not using them very well. Meanwhile their subscription numbers are trending downwards and null-sec is going to need a re-boot.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Stabs on August 21, 2011, 04:55:19 AM
So was this some new special butthurt definition of "100%" that doesn't mean what "100%" usually does?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 21, 2011, 05:22:27 AM
They released an expansion with one small room, re-used WoD/Dust avatar tech and a cash-shop. If you think they're putting substantial resources into Eve they're not using them very well.
To be fair, that's the part of what's changed the last year that's visible. Team BFF has been doing a lot of refactoring, optimizing and modifying small niggly annoyances which is making the general game better than the farcical clusterfuck it was after the dominion expansion. But that's what, 4 people?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Reg on August 21, 2011, 05:25:17 AM
4 out of 400? Looks like Kageru should have said 99 percent rather than the (obviously completely wrong!!!11) 100 percent.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Sir T on August 21, 2011, 05:31:26 AM
What strikes me is hat they have been allegedly working on WOD for what 3 years (and DUST for an undefined amount of time as well) and they don't even have an Alpha o show off. And the room with a view that we have now is basically the same as what they showed off at fanfest 3 years ago. All they did was add some interactive type holograms which is basically slaving certain sprite objects to the existing interface.

Its speculation but I cant see the evidence of a smooth development here.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 21, 2011, 05:46:30 AM
I've no idea about the non-BFF teams responsible for the incarna expansion, but I just know that BFF is just running around looking at small things that can be improved UI-wise without making a huge deal out of it, and optimization like making missiles, fighterbombers etc take less CPU, make the session change from one solar system to the next etc etc etc, and I believe they're just 4 guys.

I'm mostly satisfied with the work they've been doing, in particular fixing the session change pissup.


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Nevermore on August 21, 2011, 09:19:29 AM
Can team BFF make that one stupid goddamn captain's quarter room not strain my computer like no other game has ever strained it?


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: tgr on August 21, 2011, 09:37:28 AM
No, but if you haven't discovered it yet, there's a setting specifically for CQ called interior effects. That's set to high by default, which may or may not be what you're looking for.

Or you can just unload the station environment. vOv


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: Midge on November 11, 2011, 04:08:03 AM
They released an expansion with one small room, re-used WoD/Dust avatar tech and a cash-shop. If you think they're putting substantial resources into Eve they're not using them very well.
To be fair, that's the part of what's changed the last year that's visible. Team BFF has been doing a lot of refactoring, optimizing and modifying small niggly annoyances which is making the general game better than the farcical clusterfuck it was after the dominion expansion. But that's what, 4 people?


gridlock have made things lag less, and time dilation  :why_so_serious:


Title: Re: More Meat on the Bones: the next "Big Direction" devblog
Post by: eldaec on November 12, 2011, 02:18:46 AM
Can team BFF make that one stupid goddamn captain's quarter room not strain my computer like no other game has ever strained it?

They did, they gave you a button which switches it off forever and let's you use the old station interface.