Title: S#4 - Game Day #7 Post by: Falconeer on July 02, 2011, 01:26:07 PM We are currently Playing.....
Game Day #7 ** All games have to be played BEFORE July 13rd 2011 ** (http://dl.dropbox.com/u/3584773/4%206%20next.png) ** All games have to be played BEFORE July 13rd 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 02, 2011, 01:27:50 PM Scores and Standings after Game Day #6
Scores: (http://dl.dropbox.com/u/3584773/4%206%20scores.png) Standings (6 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/4%206%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/4%206%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/4%206%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/4%206%204444.png) Player stats: (http://) Team stats: () Title: Re: S#4 - Game Day #7 Post by: Ruvaldt on July 02, 2011, 01:33:19 PM The time has come, Andydavo.
Our unnecessary match between the top 1 and 2 teams of Stormbringer will surely be a cathartic bloodletting for the ages! Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 02, 2011, 02:03:15 PM Falc:
I have a 4 day weekend right now so I m as available as I'll ever be. Let me know a good time for you. PS I hope you like tackle. Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 02, 2011, 02:29:44 PM Let me know when you want to play SirT. It's all about you and your needs for this last game, as far as I'm concerned. :heart:
Title: Re: S#4 - Game Day #7 Post by: AndyDavo on July 02, 2011, 03:26:00 PM Yo an advance of the game day would also be a cunning addition... :)
Title: Re: S#4 - Game Day #7 Post by: Comstar on July 02, 2011, 04:12:22 PM So I need to beat Gruntle AND have more touchdowns than Avaia to get in the playoffs if he beats Carnifex, who would be the favourite in that game. Least there's only one guy on the other team with tackle this time..and a Minotaur with block and 360k on inducements.
Meanwhile, I'm about to get knocked out of the playoffs, and into the loser bowl. More skill points for the skill point god I guess. Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 02, 2011, 04:23:40 PM Yo an advance of the game day would also be a cunning addition... :) As stated in the other thread, I am not advancing the day until all games have been properly uploaded on BBManager. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 02, 2011, 05:27:35 PM Ice is through.
I have to lose and have gruntle win, and avaia win by a differential of 8 or more between our two games, but with more goals against me (ie 5-0 to ice, 3-0 to avaia) to go out, otherwise I am safe. Carnifex is in a similar position to me, not losing gets him safe, though he needs to make sure he doesn't lose by more than me if we both lose badly and gruntle wins/comstar wins by heaps. Gruntle needs to win, or draw and have avaia not win. Comstar needs to win and have avaia and carnifex draw, have carnifex win, or have avaia win by fewer than he does. Avaia needs to win an have gruntle and comstar draw, or have comstar win by a few scores less than he does, or absolutly demolish carnifex by 4 goals or so. Title: Re: S#4 - Game Day #7 Post by: Sir T on July 02, 2011, 07:58:25 PM Let me know when you want to play SirT. It's all about you and your needs for this last game, as far as I'm concerned. :heart: I'm free all day tomorrow and am going to be busy modding Morrowind so it doesn't look like someone took a sneeze all over my monitor, so I'll be at my computer. Let me know when you are free and we can do it then, assuming the game has advanced by that stage. Do you have mumble? Title: Re: S#4 - Game Day #7 Post by: avaia on July 02, 2011, 08:14:26 PM At this point, I am already in nurgle fucking mode.
Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 02, 2011, 08:29:41 PM Let me know when you want to play SirT. It's all about you and your needs for this last game, as far as I'm concerned. :heart: I'm free all day tomorrow and am going to be busy modding Morrowind so it doesn't look like someone took a sneeze all over my monitor, so I'll be at my computer. Let me know when you are free and we can do it then, assuming the game has advanced by that stage. Do you have mumble? I have mumble but I hate using voice. <3 Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 03, 2011, 05:57:21 AM Game Day #7 is now officially ON.
Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 06:59:00 AM Me and Strazos are playing in a nebulous Sometime Today arrangement. We're both East Coasters with zero commitments today, so it'll be up when it's up.
Title: Re: S#4 - Game Day #7 Post by: Strazos on July 03, 2011, 08:19:57 AM Upload stats, Falc! Some of us need to pour over them obsessively! :grin:
Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 08:28:54 AM Ooo, yeah, good call. Statwhores unite!
Title: Re: S#4 - Game Day #7 Post by: AndyDavo on July 03, 2011, 01:03:02 PM The time has come, Andydavo. Our unnecessary match between the top 1 and 2 teams of Stormbringer will surely be a cathartic bloodletting for the ages! Can u play on sunday evening at all? Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 01:14:38 PM Diplomatic Immunity 1 Team Snoosnoo 1
It was a tale of mirror image halves, both exceedingly bashy and gory. The first half was the Norse having their way with the orcs. I don't think he failed a single single die block the entire half and my armor was like paper. I also fucked up and set my two flanks up for frenzy crowd-surfing, though it only worked on one due to Freight Train Joe having Fend. But even without that fuck up, the half would be entirely Norse. I was down to six orcs at one point, with my veteran troll being on the sidelines. I made a game effort but there just wasn't anything I could do. The second half was almost exactly the same but in reverse. The orcs created a big scrum in the middle which drew the Norse in and then began to lay waste. I think I had *him* down to six by the end. Even then, his strength 5 werewolf almost carried the day, typing up several people. In the end, though, I scored on turn 16 with a goblin pick up near the end zone after a comedy of blocking related errors. Snoosnoo plays its last league game as a tie, which is the story of the past two seasons for the underperforming orcs, while Strazos prepares for the playoffs with several players out injured. Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 03, 2011, 01:45:49 PM Snoosnoos still have to undergo the meatgrinder and the humiliation of the Failoffs. They won't get out of here alive that easily.
Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 01:53:58 PM I know. Our version of the Chaos Cup.
I intend to win it. Also, if I retire Snoosnoo and just leave them fallow, no other leagues, can I bring them back in two or three seasons if I want? Title: Re: S#4 - Game Day #7 Post by: Ulysees on July 03, 2011, 02:16:36 PM Celer I have added you as a friend on steam, I should be around most evenings UK time (GMT) but if that's not suitable then will make time this weekend to get our game in, friday night of early saturday would be my preference if we have to wait till then.
Title: Re: S#4 - Game Day #7 Post by: Strazos on July 03, 2011, 04:17:27 PM MA's assessment is completely accurate. I would have won in the end if I had made the SMARTER play and just tried to pick up the ball (TWICE) before engaging in what I judged to be safe blocks. Just thinking about it makes me angry, since even if I didn't manage to get a hand on the ball, it was my star Runner with Diving Tackle, so I likely would have been able to keep the goblin from advancing....Eh, C'est la vie.
Also, my only player out next week is my useless Thrower, who...well, with 3 permanent injuries now (+1 injury rolls, -1 MV, AV) he may be getting cut soon. I like his leader roll, but yeesh...Also, I had a lineman level up, but unfortunately I again do not roll doubles so I just gave him Pro. I almost screwed up the first TD as well, trying to hand-off to my big bad 5 STR wolf, but like the stud he is, he managed to pick up the ball on Turn 8 without even using a reroll. Playoffs, assuming I am in, should be...interesting. And I feel sorry for anyone playing MA in the Chaos Bowl...he's gonna hurt someone. EDIT: Whew, just checked the stats - a tie locked me into a playoff berth. With Celer and Ulysees playing each other, only 1 can advance (in this case, Ulysees has to win). Also: Title: Re: S#4 - Game Day #7 Post by: Comstar on July 03, 2011, 04:23:37 PM Gruntle - I was all ready to play you in 30 minutes, but I have an emergency dentist appointment to kick in my teeth instead. I'm the lobby but I won't be able to stay for more than 5 minutes before I can't play today. if you don't see this in time, how about tomorrow?
Title: Re: S#4 - Game Day #7 Post by: Strazos on July 03, 2011, 04:39:39 PM So...I was looking through the log, and saw an incident with MA's troll that confused me. One of my linemen knocked the Troll on his butt, and injured him. Apoth comes in, and turns this into -1STR...which MA aptly declines and just takes the BH. All of this is in the log.
What I am confused about is - I see nothing in here about a regen roll, so I am STILL wondering how the Troll managed to be able to play the rest of the game. I'm sure it's not MAs fault - I'm just wondering, cause I would have really liked to see that Troll sit in the box the whole game instead of coming back at the half and being annoying with Guard in the second. Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 03, 2011, 04:48:50 PM So...I was looking through the log, and saw an incident with MA's troll that confused me. One of my linemen knocked the Troll on his butt, and injured him. Apoth comes in, and turns this into -1STR...which MA aptly declines and just takes the BH. All of this is in the log. What I am confused about is - I see nothing in here about a regen roll, so I am STILL wondering how the Troll managed to be able to play the rest of the game. I'm sure it's not MAs fault - I'm just wondering, cause I would have really liked to see that Troll sit in the box the whole game instead of coming back at the half and being annoying with Guard in the second. When you reroll an injury, and choose badly hurt, they come back after the next kickoff. That's working as intended I believe, otherwise you could never use an injury reroll to save a player who was already badly hurt. Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 05:30:22 PM No, what I think he means is that the apoth prompt comes BEFORE the regen roll. Meaning you can waste an apoth on something that would otherwise be regenned.
Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 03, 2011, 05:30:58 PM Wait, I'm a little drunk. But yeah, both things are a little weird.
Title: Re: S#4 - Game Day #7 Post by: lamaros on July 03, 2011, 05:52:23 PM No, what I think he means is that the apoth prompt comes BEFORE the regen roll. Meaning you can waste an apoth on something that would otherwise be regenned. Apoth always comes first. Otherwise trolls would never die! Title: Re: S#4 - Game Day #7 Post by: lamaros on July 03, 2011, 07:41:55 PM Well, I might leave the writeup on this one to Ice first, I feel he might have more passionate views.
We are both through to the finals, and without much injury. Ice has lost a useless Frankenstein monster, and I've copped -1agi on a linerat, but otherwise the injuries were scarce. Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 03, 2011, 08:07:25 PM Rape of Skabine 2 - 1 over Negative Capability.
With all due respect to Lamaros, who cannot be blamed after all for playing the dice he was given, there is no fathomable way I should have lost this game. Both Skaven TDs were 100% gifts from Nuffle, who then also handed out a second Blitz that made it nearly impossible for me to even tie the game (especially since I couldn't even make a simple hand-off with a reroll.) That said, once they had the first TD -- from a Blitz that he caught, then actually lost due to a bad Rat Ogre move, only to recover it off my ghoul with the first of many perfect bounces -- the Skaven certainly played with remarkable recklessness. Recklessness which should have been punished by horrible, career-ending injuries, except that of course my team is completely fucking incapable of hurting anyone. BBManager assigns my d6 rolls an impressive -21.36 rating, including a 3/9 on catches, 5/9 pick-ups, and no KO or regeneration successes. I rolled over 50% 1s and 2s, while Lamaros managed less than 25% in the same category. Meanwhile my 2d6 rolls rate a handy -18.56. Despite knocking over Lamaros' Gutter Runners an impressive 8 times (most of which were in the first half), I managed to break armour only once, scoring a glorious Stunned result. Apparently there was also some linerat I knocked down 9 times without ever breaking armour. I did manage to stun the Rat Ogre once -- the turn AFTER he had stood up from a previous Claw-knockdown to make a completely ridiculous 1d blitz to knock over my ball carrier. Said ball of course then bounced free of the scrum so that it could be picked up by a rat with no need for a dodge or reroll. And of course a zombie got the MVP, which makes 12 out of 16 over the life of the team, a nice even 75%. -- One can only hope that this was just Nuffle getting these things out of his system prior to the playoffs. Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 03, 2011, 08:13:02 PM Seriously, if you want to watch some ridiculous shit, just check out that replay. Two out of three Skaven kick-offs are Blitzes where the kick lands near the sidelines in a catchable location for a GR. Then every time the Skaven do something stupid and I capitalize on it -- usually in a mad scramble to recover from the aforementioned Blitzes -- the dice come to the rescue a second or third time until they eventually score. Meanwhile when I do get the ball on the one non-Blitz kickoff, I walk up the field and stall and spend like four turns knocking over half the Skaven team every turn with almost no appreciable results. Augh. So annoying. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 03, 2011, 09:15:36 PM My turn!
So I went in to this match knowing that anything other than a horrible defeat would keep me in the finals. I won the toss and chose to kick, then received a blitz at the kickoff. Hooray! With all due respect to Ice ( :grin: ) he had not set his side up in any way to account for the possibility, putting his wolves and wights and everything very close to the line, with only two ghouls deep, as well as leaving the side free for my GRs to run down. As such I waltzed down to the ball. Then I had a small break, as a successful blitz on the ball carrier (via wrestle) resulted in the ball falling in to my hands. I don't think this was a huge deal as Ice might have, as I had my GRs around the area and would have had a good chance of picking it up again, but it did help. On my second turn all I had to do was dodge free (with reroll but against tackle) and score, but I decided to hit some stuff with my rat ogre first. I foolishly miscounted the distance and failed a GFI (not smart play, but still a 1/6 chance and UNLUCKY for me), turning play over in an awful position. Ice knocked the ball out of my hands, then surrounded it with players, then tried to pick it up. He failed the pickup, but it bounced back and forth in to the hands of the player who went for it anyway. I then did a very good play where I hit him with my Rat Ogre. I pushed him back one square to the side, then knocked him over. As I had chain pushed my prone GR when I pushed his wight I had the GR free of the pack, so when knocked down his wight on the frenzy I had the ball land in a situation where the bounce was going to favour me most times. No doubt I got one of the easier bounces, but I was looking pretty good on most bounces. Anyhow, I picked up the ball and scored. I kicked off again. Ice hit me some, then left his ghouls without protection. I worked a way through the front line and sacked the ball carrier with my wrestle/dauntless GR, via wrestle and a reroll. I should have followed up with some other moves but I ran out of time. Ice then did a throw to a wolf of his and ran down the sidelines behind my team. Not the safest play, that throw, but it came off. :grin: He also smashed the crap out of a linerat and sent him off. I then marked the wolf with my block/ss GR, and blitzed with my dodge stormvermin to hit a two dice block. I needed a dodge and double GFI to hit the blitzer. I failed the first GFI and rerolled. I made it. Then I failed the second GFI. And KOed my rat (who had guard). Not exactly the luckiest play on my part, especially with my Rat Ogre on that side and a GRs up field for any free ball/crowd throw in that might chance my way... but Ice had no luck and I had it all... After that it was tough. Ice stalled to try and draw the half out when he could have scored, and I tried to hang in with my shadowing side-stepping GR and stop him. I got in a two dice block on the carrier with my dauntless GR but I got double push when I needed a defender down or both down. Ice then injured another of my rats and concussed the dauntless GR. I then rolled a 1 on a wild animal blitz and failed the loner roll (8%), leaving my rat ogre out of the action. (But I had all the luck, right?) The 5 str wolf was too much to counter with only two rats left standing anywhere near the action, and Ice scored and made it 1-1 just before the half. I didn't get either of the kickoff events I needed to have a chance at scoring. Second half I was quite reckless and got a little bit lucky when Ice failed to pickup the ball after knocking me down. The ball went out of play and was thrown in to my advantage (though really, I have GRs; where isn't my advantage?). Ice then managed to pull off some fancy dodges with a ghoul who was being shadowed to blitz the ball carrier, stopping me scoring easily (lucky dodges, perhaps?). Blah blah. The only other thing to say is that my other Rat Ogre block was not "completely ridiculous" but perfectly reasonable. I had 5/6 chance of knocking the ghoul down or pushing, and an even greater chance with the frenzy if it was a push (as it would have been a 2d block), and then a further chance to hit him if he still wasn't down as I could push him against my GRs. And given I had all my GRs around where he was getting knocked it was pretty impossible for that not to be a bounce in my favour. I'm not doubting I was lucky, but it was in getting two blitzes and with some armor rolls on my GRs (and Adam, the immortal linerat) going my way, not with all the bounces and everything. If my scores were all luck then Ice's "I got sacked as soon as I got it, then threw recklessly in an open space, then managed to have the skaven fail all their key rolls every single turn for the rest of the half while losing 3 players from the pitch" TD was the same. Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 03, 2011, 10:00:34 PM Are you seriously wanting to do this? I'm not interested in going point by point, but my 'risky' throw to the werewolf was with a reroll, which is roughly a 1/4 chance of failing. (And yes, that was by far the riskiest play I made the entire game, since the payoff was so high.) But it doesn't really matter, because the substance of my point is that the actual plays that resulted in your scoring were the result of a series of unlikely rolls. You made some risky plays that failed, yes, and some other risky plays that succeeded; that's completely normal, and not what I was talking about.
In any case, I repeat my invitation to anyone to watch the replay, if they care. That crowd toss in was beyond perfect, and required the ball to be thrown from one out of bounds to another, and then thrown in again a second time. The way it could have been better for you was if it was closer to the LoS, and anywhere else would have been worse. And you still inexplicably left me an open hit on your ball carrier, etc. Title: Re: S#4 - Game Day #7 Post by: Megrim on July 03, 2011, 10:32:52 PM Golly Miss Molly, 's getting steamy in heah'
Haven't watched the rep yet (I will), but generally speaking deploying shallow against Skaven is something you don't do. This is because Skaven are the masters of what, in scientific circles, is termed "The Horseshit Play". I will probably have more to say on this once I actually watch the game, but it sounds as though it was a relatively hard-fought affair. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 03, 2011, 10:34:43 PM Are you seriously wanting to do this? I'm not interested in going point by point, but my 'risky' throw to the werewolf was with a reroll, which is roughly a 1/4 chance of failing. (And yes, that was by far the riskiest play I made the entire game, since the payoff was so high.) But it doesn't really matter, because the substance of my point is that the actual plays that resulted in your scoring were the result of a series of unlikely rolls. You made some risky plays that failed, yes, and some other risky plays that succeeded; that's completely normal, and not what I was talking about By that reckoning the only risky thing I did was run my GR up the side in the second half. Which is very much matched by you running your wolf deep with that throw. Except that in my case I would turn the ball over against the sideline deep in your half, with the rest of my team well positioned to defend, while you could have lost it in the middle near my GRs and thrower with holes to run through, or deep near my GRs and blitzer. Not only did you make the throw and catch, but I happened to lose two players after you made that move who had contact on your ball carrier, as well as failing to knock you down with reasonably likely blocks, and a wild animal fail on top of it. This is not to say you had good luck in the game, but things came together to help you score for sure. Failing a wild animal blitz with a reroll is not a "risky play", it's 92%. Failing a double GFI (with a reroll) and then KOing yourself is not a "risky play", it's unlucky. Failing the dauntless hit was normal as it is only a 55% chance to spill the ball, but everything else around the scoring was "lucky" for you just as much as my Rat Ogre smashing the ball free to my GRs, twice. In both cases you give me "luck" for scoring, when in fact I lost that luck (with the rat ogre failed gfi + loner, and with the dodging while shadowed blitz) in equally silly circumstances before regaining the ball from you. My scores were actually a product of blitzes from my rat ogre when you had possession, and those blitzes were not very risky at all (as my RO has juggernaught and frenzy). Anyway: I didn't play super well and I did play recklessly, but to say my scoring was 'bs' is a bit silly. Getting two blitzes against you was BS, not getting one of my GRs (or Adam) off the pitch was BS, but everything else was within reasonable grounds. Title: Re: S#4 - Game Day #7 Post by: Strazos on July 03, 2011, 10:54:02 PM No, what I think he means is that the apoth prompt comes BEFORE the regen roll. Meaning you can waste an apoth on something that would otherwise be regenned. The Apoth isn't the issue - I'm just confused as to why I never saw a regen roll, even in the game's uploaded log. Game shows the Troll as BH, which is rerolled as -1 STR (you take the BH). Title: Re: S#4 - Game Day #7 Post by: Llyse on July 04, 2011, 12:04:58 AM Apoth is used so regen never triggers so no roll.
Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 04, 2011, 12:07:12 AM By that reckoning the only risky thing I did was run my GR up the side in the second half. Yes, that is pretty much the only risky thing you did. That and depending on your Rat Ogre for a lot of plays, which mostly worked out (the turn overs he caused were usually superfluous blocks or blitzes.) But the thing is: that's almost the only thing you did that wasn't simply determined by the kick-offs. There were only two normal drives in the game: in one of them, I went upfield and stalled, moving the ball cross-field when you overcommitted (and blitzed my ball carrier down with no support.) In the other drive, you made a bizarre, super-risky decision to send your ball carrier down the line with only a rat ogre for support and your entire other team on the far side of the pitch (and behind the LoS; they were in more or less the only position on the field where they could not have reasonably gotten to the dropped ball.) Those were the only two drives where we made decisions which were not entirely governed by 'oh shit there's a Blitz everyone rumble at the ball.' In one case you were saved by an unlikely bounce out of bounds followed by an incredibly unlikely double-crowd crossfield-throw-in, and eventually scored. In the other case I scored under a basically normal set of circumstances, with no outrageous luck in any direction. Quote Haven't watched the rep yet (I will), but generally speaking deploying shallow against Skaven is something you don't do. On offense? When you're playing Necromantics? There was no horseshit play. The Skaven did nothing outrageous the entire game; I play Skaven all the time, I am not shocked by players moving quickly or making lots of dodges. This is not about me getting frustrated at something Lamaros 'pulled off', all the rolls in question were kick-offs, crowd tosses, and bounces. And my own terrible rolls. It's not about the rats being overwhelmingly awesome -- there were good plays, and there were bad ones, as usual -- it's about everything else. It's about failing a simple hand-off with a reroll, and two out of three kick-offs giving a Blitz to my opponent, and the crowd throwing the ball the entire width of the pitch when it was unlikely to even go out of bounds in the first place. Title: Re: S#4 - Game Day #7 Post by: Strazos on July 04, 2011, 12:15:26 AM Apoth is used so regen never triggers so no roll. How does that explain the Troll being allowed back in the game? The only Apoth choices were BH and -STR. Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 04, 2011, 12:19:04 AM How does that explain the Troll being allowed back in the game? The only Apoth choices were BH and -STR. Because as someone mentioned, if you use the Apothecary and choose a Badly Hurt result, the player recovers enough to continue playing the game on the next drive -- similar to if they had been pushed out of bounds and gotten a stun result, for example. Which is why sometimes you'll see coaches using the apothecary on key players even when the first result is Badly Hurt -- they're not expecting a better roll, since Badly Hurt is the best possible result, they're just passing up the opportunity to deal with a more serious injury in favour of keeping that player in the game. Title: Re: S#4 - Game Day #7 Post by: Strazos on July 04, 2011, 12:30:15 AM Erm, since when is BH not out of the game? :uhrr:
If this is "working as intended"...well, at least it's not a bug then. :oh_i_see: Title: Re: S#4 - Game Day #7 Post by: Ruvaldt on July 04, 2011, 12:43:32 AM From the competition rulebook, page 17:
"...immediately after the player suffers the casualty, you can use the Apothecary to make your opponent roll again on the Casualty table and then you choose which of the two results apply. If the player is only badly hurt after this roll (even if it was the original Casualty roll) the Apothecary has managed to patch him up and pump him full of painkillers so that the player may be moved into the Reserves box." It is absolutely working as intended. Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 04, 2011, 01:13:13 AM I know. Our version of the Chaos Cup. I intend to win it. Also, if I retire Snoosnoo and just leave them fallow, no other leagues, can I bring them back in two or three seasons if I want? Yes. They need to go in hibernation mode, meaning NO GAME of any kind outside of the f13 Main League. Title: Re: S#4 - Game Day #7 Post by: Megrim on July 04, 2011, 01:23:17 AM Quote Haven't watched the rep yet (I will), but generally speaking deploying shallow against Skaven is something you don't do. On offense? When you're playing Necromantics? There was no horseshit play. The Skaven did nothing outrageous the entire game; I play Skaven all the time, I am not shocked by players moving quickly or making lots of dodges. This is not about me getting frustrated at something Lamaros 'pulled off', all the rolls in question were kick-offs, crowd tosses, and bounces. And my own terrible rolls. It's not about the rats being overwhelmingly awesome -- there were good plays, and there were bad ones, as usual -- it's about everything else. It's about failing a simple hand-off with a reroll, and two out of three kick-offs giving a Blitz to my opponent, and the crowd throwing the ball the entire width of the pitch when it was unlikely to even go out of bounds in the first place. Don't hate the player, hate the game. I'm just trying to give you feedback. In a friendly and jovial fashion. I'm three turns into the replay now, and I have already seen a ton of mistakes (from both players). For starters, Lamearos has a ma10 rat, and you set-up with no-one on the wide-zones. You have plenty of guard, yet you put five on the LOS. Once he blitzes, you still spend two turns with five (!!!) of your players, including both FGs in the middle marking down three generic linerats. You Blitz with a Block Ghoul, instead of the Frenzy/Tackle Wolf, to try and get the ball back. You use a Wight to pickup, instead of the ag4 Ghoul. The next five turns were "ok-ish", in that you sent a the ball carrier by his lonesome into the Skaven half, then kinda-sorta-almost held onto the ball (helped by Lamearos' insistence on burning Loner rr on the big rat) to stall out the 1-1. Actually, you got supremely lucky in some respects, because had Lamearos not gotten a Push/Push on a Dauntless blitz, and the used the Guard Stormvermin a bit later to Dauntless blitz again (instead of burning a rr on the ogre) you may very well have been facing a 2-0 deficit. As far as the second half is concerned, you over committed on the blitz to sack the runner putting both wolves on that side of the pitch. The throw-in, obviously, is random but it would ahve helped to have 'some' players on both sides of the pitch in the event that the ball landed someplace where the Gutter Runners could have gotten to it (hint: anywhere in your half of the pitch bar the bottom left corner). After he zerged your cage, you tied to hand-off to the wolf, instead of what I think would have both been better options; blitzing the RO down and walking out with the ag4 Ghoul, or just trying a straight 3+ dodge with the built-in rr. It was admittedly a very poor situation to be in, but to be honest you did not do a good job of keeping the big rat busy with a zombie chew-toy. He should NEVER have been able to just park him onto the ball carrier like he did. The last kick-off: I don't know man. You overload on the LOS again, leave the wide zones open again, and he gets a blitz, again. Ok, the blitz is unlikely, but the rest of it? Come on now. Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 04, 2011, 02:40:32 AM I honestly do not understand why you think the presence of a MA10 gutter runner makes any difference to how I set up when receiving the ball; it's not like he was standing him on the LoS, raring to go. My positioning on the first kick off was definitely terrible, though; for some reason I forgot that I had subs and so I was trying to figure out where my ball-handling ghoul was -- by the time I found him (on the sidelines) I ran out of time, and so as mentioned I left a gap on one side. I did have players in both wide zones, though, it's not like I set up in a column -- and helpfully the kick went to the side where I had left a gap. But yes, the set-up was pretty poor -- which would have been no problem at all with any other kick-off result. Also I thought I had a flesh golem on the right side, but I could be wrong, you're the one watching the replay.
As for the hand-off, you may be right about hitting the Rat Ogre. I tended to forget the fact that I had a str 5 player -- but I am pretty sure that would have been a 1d blitz, which really doesn't seem like better odds than the hand-off. Having the ball in the hands of a Strength 5 player with Block vs. a Ghoul with Wrestle also seemed like a good idea, since there was no obvious place to go even if I had cleared out the immediate rats. I was hardly expecting to waltz upfield afterwards, I just certainly wasn't expecting to drop the ball, then have my ghoul BH and werewolf KOed out of the game, allowing him to easily pickup and then stall for several turns. Actually wait a second... I had to blitz the werewolf free in the first place, so he could take the hand-off and run -- so who was I going to be blitzing the Rat Ogre with, if not my only str 5 player? I am scratching my head here, because dodging the Ghoul out is definitely a worse idea with the Rat Ogre standing right there. There is no "straight 3+ dodge" with prehensile tail involved, and the dodge would have had to be in to a tackle zone as well. Also he didn't zerg my cage -- I didn't have a cage, because I had just gotten the ball back from him off the Blitz-and-catch. As for overloading the LOS... on offense... I guess we just have a fundamental disagreement here. I am sure I could have tweaked the formation better, but generally you beat Skaven by hurting them when you have the opportunity. And I had successfully used the same formation on my previous drive, too -- though I guess he did dodge that single GR through for the sack, in the end, but that was because of how I played the turn, not how I set up my players. Again, with any result on the kickoff at all besides a Blitz, you have an entire turn to reposition your players, so it's pretty trivial to make up for a slightly off LoS -- backfield and wide positioning is more important. 2 free ghouls and a free werewolf (and the Wights in the wide zones) are generally enough to cover the backfield if something goes awry. I am really curious how you think I should have set up, since in order to avoid a blitzable gap I would have needed to commit four more players from somewhere -- are you saying I should have set the whole line up deeper and then just peeled off ball handlers? They would have had to be so deep as to make forward blitzes difficult, I basically would have been in a defensive formation while receiving. You're right that I could have played better -- and if I had set up expecting a Blitz, I probably would have had more success in the end. But only because there was a Blitz nearly every time. The entire dynamic of the game was the result of those blitzes. Obviously we will never know how the game would have gone without the Blitzes, and without that toss-in. Obviously, I feel like I would have won, or I wouldn't be so bitter about it. I find the pretense that somehow everything was even, and Lamaros had bad luck too, etc. to be kind of ridiculous, though. When Nuffle handed me the game against Comstar, I said so, even if he also made some mistakes and I also had the occasional bad roll. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 04, 2011, 03:26:49 AM I think we both played pretty poorly at points and ok at others. I do think that without the blitzes it would have been a closer game, but I don't think I scored just because of lucky blitzes and bounces. I also don't think "I waltzed upfield knocking over his side without a worry in the world" is an accurate representation of your score either. You left your ghoul in a position where he could get hit, and he did. With better thinking on my behalf he would have been hit with more of my guys around (at least two of the grs could have set up a loose line between him and the rest of your team, at the least) and you might have been in a tough spot. And I can pretty confidently say that if I had my brain switched on your wolf run in to my half would have backfired on you badly. I made some notes on my mistakes watching the game, and there is a HEAP I didn't do that could have hurt you in these two turns. I made some noted watching it and I missed the following:
Quote 3rd turn: Should have used MB stormvermin to hit the guy in front of him with an assist from a linerat moving from the right and not hit with the linerat on the left . Shouldn't have moved the SS/B GR early so I had him to move up and support before or after the dauntless roll. Should have moved the RO to engage someone. Should have moved leech to a better position after the dauntless blitz. 4th turn: Should have moved leech back down and blocked the run of the wight south instead of sitting him deep. Should have moved RO more in the middle than the side and marked the run of the wight. Should have hit guard ghoul with MB blitzer and moved freed linerat down field to similar support. Should have stood up benjamin. Should have stood up MV GR and moved him back down to defend. As it was you still took some dice to get away with it in spots, as Megrim said. I readily accept I played poorly and had some events and rolls go my way, moreso that you did, but there was more to the game than just that. To suggest that you would have won without the blitzes, when you only scraped in with the one score that you did get, and when I got the ball back off you a number of times after the blitzes, is just arrogance and poor sportsmanship. Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 04, 2011, 03:38:37 AM I've said this before, but blaming Nuffle will never help you learn what you need to learn from a given game.
The correct lesson to take away from a game where your opponent gets multiple blitzes is not "argh, what are the chances!" It is that you should always consider the possibility of a blitz when you're setting up your formation. (If you then choose to say "I'm going to count on no blitz" then at least you're walking into the situation with eyes open.) Getting fixated on the dice (I still struggle to stop myself from doing it even after years of competitive play in another minis game) always distracts you from other possible improvements in my experience. I'm not trying to single you out, ICE, it is something I keep seeing from people of all skill levels in these threads. Title: Re: S#4 - Game Day #7 Post by: Ulysees on July 04, 2011, 03:50:58 AM I've been doing a ton of reading up since I started playing the game against human opponents and the one piece of advise that keeps being re-iterated in the things I am reading is assume the worst outcome and play accordingly, since taking that advice I have lost 3 games in a row since I am setting myself up to cover for bad dice rolls and finding that as a result I have become a lot less aggressive giving the opposing teams either easy stalls on the cage or not really putting pressure on them, my last game against Strazos was probably the first match where I was in no way going to get anything from the game though because the rolls did royally screw me over with most of my second half turns ending after the first action due to fails then re-roll fails.
The point I guess I am trying to make is that it's all well and good to set yourself up for the worst case scenario but I do think that can lead to you playing far too defensively and it's something I need to sort out to try and keep my team progressing since I have not scored in 3 games now and because I have gone too defensive minded trying to allow for things to go wrong I am not hitting enough with my unskilled Saurus's so their development has stalled too. Sometimes you will get screwed because at the end of the day it's a game that is decided by dice rolls, annoying when it happens consistantly but it should balance out over time. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 04, 2011, 04:07:47 AM Moving on from the game itself and more generally, I have to admit that adjusting my play for the different types of teams is something I don't do well enough, and something that people don't seem to do very well against me. Skaven have pretty big strengths and weaknesses, and it can be tricky to make sure you're playing a game that focuses on the right elements for your matchup.
I seem to have it ok against lizards, and slower teams like orcs and dwarves and the like, but I struggle with the matchups against elves and humans. Against Necromantic my plan is also poor, being "hit the fast ones and play like you do against slow teams". This doesn't really work because I don't have enough hitting power and they have a few too many fast guys. What would be a better plan? Title: Re: S#4 - Game Day #7 Post by: Megrim on July 04, 2011, 04:11:38 AM I honestly do not understand why you think the presence of a MA10 gutter runner makes any difference to how I set up when receiving the ball; it's not like he was standing him on the LoS, raring to go. My positioning on the first kick off was definitely terrible, though; for some reason I forgot that I had subs and so I was trying to figure out where my ball-handling ghoul was -- by the time I found him (on the sidelines) I ran out of time, and so as mentioned I left a gap on one side. I did have players in both wide zones, though, it's not like I set up in a column -- and helpfully the kick went to the side where I had left a gap. But yes, the set-up was pretty poor -- which would have been no problem at all with any other kick-off result. Also I thought I had a flesh golem on the right side, but I could be wrong, you're the one watching the replay. As for the hand-off, you may be right about hitting the Rat Ogre. I tended to forget the fact that I had a str 5 player -- but I am pretty sure that would have been a 1d blitz, which really doesn't seem like better odds than the hand-off. Having the ball in the hands of a Strength 5 player with Block vs. a Ghoul with Wrestle also seemed like a good idea, since there was no obvious place to go even if I had cleared out the immediate rats. I was hardly expecting to waltz upfield afterwards, I just certainly wasn't expecting to drop the ball, then have my ghoul BH and werewolf KOed out of the game, allowing him to easily pickup and then stall for several turns. Actually wait a second... I had to blitz the werewolf free in the first place, so he could take the hand-off and run -- so who was I going to be blitzing the Rat Ogre with, if not my only str 5 player? I am scratching my head here, because dodging the Ghoul out is definitely a worse idea with the Rat Ogre standing right there. There is no "straight 3+ dodge" with prehensile tail involved, and the dodge would have had to be in to a tackle zone as well. Also he didn't zerg my cage -- I didn't have a cage, because I had just gotten the ball back from him off the Blitz-and-catch. As for overloading the LOS... on offense... I guess we just have a fundamental disagreement here. I am sure I could have tweaked the formation better, but generally you beat Skaven by hurting them when you have the opportunity. And I had successfully used the same formation on my previous drive, too -- though I guess he did dodge that single GR through for the sack, in the end, but that was because of how I played the turn, not how I set up my players. Again, with any result on the kickoff at all besides a Blitz, you have an entire turn to reposition your players, so it's pretty trivial to make up for a slightly off LoS -- backfield and wide positioning is more important. 2 free ghouls and a free werewolf (and the Wights in the wide zones) are generally enough to cover the backfield if something goes awry. I am really curious how you think I should have set up, since in order to avoid a blitzable gap I would have needed to commit four more players from somewhere -- are you saying I should have set the whole line up deeper and then just peeled off ball handlers? They would have had to be so deep as to make forward blitzes difficult, I basically would have been in a defensive formation while receiving. You're right that I could have played better -- and if I had set up expecting a Blitz, I probably would have had more success in the end. But only because there was a Blitz nearly every time. The entire dynamic of the game was the result of those blitzes. Obviously we will never know how the game would have gone without the Blitzes, and without that toss-in. Obviously, I feel like I would have won, or I wouldn't be so bitter about it. I find the pretense that somehow everything was even, and Lamaros had bad luck too, etc. to be kind of ridiculous, though. When Nuffle handed me the game against Comstar, I said so, even if he also made some mistakes and I also had the occasional bad roll. Our league is developing a rather bad tendency to attribute an awful lot to luck, and not enough to user error. I'll try to address your points by collating my response into an compiled answer, instead of Sir Brucing everything. This will also help, because what I'm trying to get across is not the faults or merits of individual actions, but the overall result as a consequence of sequentially sub-optimal decision making. ma10 in and of itself is not important. ma10, however, coupled with three other ma9s that effectively ignore tzs is. Typically, when it comes to beating flair teams, be they elf or rat, the best way to do it is to make them roll a lot of dice. If you give him free reign to move about the pitch and re-position as he pleases you are leaving yourself open to all kinds of abuse. The blitz on kick-off was a bad result sure. But it could have been a pitch invasion, or pouring rain, or a thrown rock that killed your ag4 Ghoul. There are plenty of things that could have gone wrong. The point however, is that without good coverage of the pitch you left yourself weak in the event something went wrong. Coming back around then, to the ma10; if he coffin corners it - you are lucky, actually, that he did not have Kick - if he coffin corners it into the back left or the back right you leave yourself two pieces to try and fetch the ball/protect the pickup. One of which, he can blitz down with a Dauntless rat, for free, and still proceed to probably put three if not four tzs onto the ball. Why? Because there are five players on the los, one of which has st5, one of which is st4 and at least one of which has Guard. You aren't going to hit those three linerats any harder. A single Guard piece will do. What this then means is that he has to use either an Ogre to open up a single running lane, which can backfire and give you another round of free hits, or he has to commit multiple reliable players on battering what would have been st4/st5/SF/Blodge wings. Now obviously, a blitz on kick-off is a bitch to face. I agree. But, whether or not he ran through on the blitz or on his turn after your round of blocks - if you had maintained field coverage, he would not have been able to apply as much pressure as he did. This extends to both blitz events in both halves. As for overloading the LOS... on offense... I guess we just have a fundamental disagreement here. I am sure I could have tweaked the formation better, but generally you beat Skaven by hurting them when you have the opportunity. And I had successfully used the same formation on my previous drive, too -- though I guess he did dodge that single GR through for the sack, in the end, but that was because of how I played the turn, not how I set up my players. Again, with any result on the kickoff at all besides a Blitz, you have an entire turn to reposition your players, so it's pretty trivial to make up for a slightly off LoS -- backfield and wide positioning is more important. 2 free ghouls and a free werewolf (and the Wights in the wide zones) are generally enough to cover the backfield if something goes awry. I am really curious how you think I should have set up, since in order to avoid a blitzable gap I would have needed to commit four more players from somewhere -- are you saying I should have set the whole line up deeper and then just peeled off ball handlers? They would have had to be so deep as to make forward blitzes difficult, I basically would have been in a defensive formation while receiving. This part is highly relevant. As I said initially: you beat them by making them take risks, roll lots of dice. You beat them by not letting them have the ball. Your team has no Mighty Blow, some Tackle. He had more MB than you. AND he can re-position for assists far more easily. You do however have a fair amount of Guard - what this means is that you can capitalise on maintaining solid formation. Let your players support one another and force him into suboptimal decisions. So yes, you should have set the line deeper. A SF Golem in either wide-zone means that he has to roll 3 dodges just to get a single runner through, or commit the RO to a blitz. A single Guard Zombie is enough to dominate the LOS, while freeing up two players to cover inner center: http://www.play-creator.com/viewplay.asp?viewplay=9586 (http://www.play-creator.com/viewplay.asp?viewplay=9586) What about something like that? This allows you to either fold inwards in the event of a rushdown (as it happened with the blitz), or to secure the ball and then smash into whichever wing he decided to break into. You can also shift either the Wolves or the Wights diagonally forward of the Fleshies if you are afraid of an FG getting surfed. Finally, before I head off to the shops; on the handling of the RO/cage thing... As I said the first time around, I sympathize with you because it was a pretty bad situation to be in no matter which way you look at it. However, what I think I had meant was this - the st5 Were was marked by a Wrodge runner. You could have blocked backwards on the diagonal and pushed away from the ag4 Ghoul. Then it does become a 3+ dodge out of Prehensile Tail. Not great, but there is a Dodge re-roll. Further up, you had a Guard Wight on the left, marking a single rat. This guy could have been either dodged away to pull up a Guard assist on the ball-carrier after he got free and ran up-field, or straight blitzed if you did not with to risk the dodge. Had you have used the st5 Were to blitz away his marker, and successfully dodged the others (one with a built in rr), you now have a sideline cage with a st5 piece, a st3 Guard piece and a Blodge ball carrier. Alternatively, and I admit I didn't look at the prospect too closely, iirc you could have engineered a one die, possibly a two-die uphill block on the RO to try and clear the ball. Not great odds once again, but you would have had Block and a re-roll, whereas he didn't. Hopefully, this will help somewhat, and not in a "haha l2p nub" kind of way. Title: Re: S#4 - Game Day #7 Post by: lamaros on July 04, 2011, 04:50:20 AM That setup is good Megrim, though I would try to get through by blitzing the WW with the RO, or a guard assisted stormvermin on a WW. I would also be able to get in behind the side with non dodging players. Something like this could be possible, depending on what GFIs the skaven player risks.
(http://dl.dropbox.com/u/193068/Photos/rats2.jpg) To stop that I would suggest moving the ghouls more like this against Skaven, http://www.play-creator.com/viewplay.asp?viewplay=9587 thus forcing a TZ on any attempts to open a hole. It looks more open but the space is now in the middle of the pitch, where skaven don't want to be, rather than on the side. This forces dodges on a side setup, which makes it very risky, or just confined to GRs. Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 04, 2011, 05:24:10 AM Because as someone mentioned, if you use the Apothecary and choose a Badly Hurt result, the player recovers enough to continue playing the game on the next drive -- similar to if they had been pushed out of bounds and gotten a stun result, for example. Which is why sometimes you'll see coaches using the apothecary on key players even when the first result is Badly Hurt -- they're not expecting a better roll, since Badly Hurt is the best possible result, they're just passing up the opportunity to deal with a more serious injury in favour of keeping that player in the game. I actually never knew any of this. I sort of suspected it but I didn't have it firmly in my head. This is good to know. Title: Re: S#4 - Game Day #7 Post by: Strazos on July 04, 2011, 09:29:55 AM Never knew that either, though it sort of makes sense since you can likewise Apoth KOs down to stuns and such.
Still sucks - I got a little excited when I thought I might have knocked that troll out of the game, Early. Title: Re: S#4 - Game Day #7 Post by: Comstar on July 04, 2011, 12:00:38 PM My MUST WIN match vs Gruntle is in a few hours from now. I'm going to be half asleep, but I've got into the finals twice on the last match, so here's hoping history repeats itself. However, I won't have any bloodwiser babes to help my girls stand back up, a flaw that lead to my previous defeats in a row.
I need to win and win big to have a chance to get to the playoffs. My team is at full strength, but my 2nd thrower is back to being skilless, so no kicking back to the far quarter. And he has 300+ inducments, and a Cow with Block. Only 3 Chaos Warriors I'm surprised to see though. Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 04, 2011, 12:40:19 PM My MUST WIN match vs Gruntle is in a few hours from now. I'm going to be half asleep, but I've got into the finals twice on the last match, so here's hoping history repeats itself. However, I won't have any bloodwiser babes to help my girls stand back up, a flaw that lead to my previous defeats in a row. I need to win and win big to have a chance to get to the playoffs. My team is at full strength, but my 2nd thrower is back to being skilless, so no kicking back to the far quarter. And he has 300+ inducments, and a Cow with Block. Only 3 Chaos Warriors I'm surprised to see though. That's because the one with block and guard died last match, iirc. Title: Re: S#4 - Game Day #7 Post by: AndyDavo on July 04, 2011, 02:33:08 PM I think i need to watch Icecreams game! all this talk is interesting. From what i know of Icecream he doesnt make basic mistakes, as both his recent record and my head to head with him show.
I wonder also if anyone watches other games in this manner, more specifically mine - i wish to know if anyone thinks i make errors; Icecream says he made what he sees as tactical errors and u see as mistakes - wonder if people see the same in my games? Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 04, 2011, 03:30:42 PM Our league is developing a rather bad tendency to attribute an awful lot to luck, and not enough to user error. Well, I agree with this completely, but in this case I really think the game was beyond the pale -- and that happens too. I hardly played perfectly, and I appreciate the comments -- kick-off formations are certainly one of my worst/least-thought-out elements of play. But I wish you'd stop saying I have only 3 players who can react in case something besides a Blitz goes wrong -- 5 players on the LoS, as you keep repeating, means 6 players who can move freely to cover, screen, etc. Yes, some of them were golems or zombies, but they screen just fine as you pointed out in your suggested golem-wide setup. Not to mention that focused blocking can easily free up that LoS werewolf in most cases. There is just nothing comparable to the other team getting an entire free turn, and that is a thankfully rare occurence in most games. And if he had kick believe me I would have set up much differently (and given the Blitzes, probably to my advantage.) As for making the other team roll... I believe it was 27/30 dodges for Lamaros' team. 10/11 catches. 2/2 passes, 4/4 pickups. I made him roll dice -- in the case of both Blitzes I managed to knock the ball free, and even on the cross-field toss I managed to get over there and get the ball on the ground. I don't think he scored once without having his ball carrier sacked, and in several cases it was twice. While this idea that one shouldn't 'let him have the ball' while playing against Skaven is good general advice, it just feels absurd in my case. I didn't let him have the ball, the Blitzes gave him the ball. The Blitz is the fundamental cause, regardless of whether or not my positioning could have been better. Similarly, making him roll didn't help because he didn't fail many rolls. He rolled less than 10% 1s, and less than 15% 2s. So maybe watching the replay it feels like I didn't make him roll enough, or that his Skaven "ignore tackle zones" (which is wrong, since none of them have agi 5; a tackle zone increases the odds of a failed dodge dramatically.) And yes sure I could have done more on that score but that's different than saying I didn't do enough. My sense of aggrievetude is because I felt like I did enough -- in some cases far more than enough -- and it rarely actually worked out. That's just my feeling, obviously, and it doesn't mean I couldn't have done more. But Lamaros is right that at this point I am being a poor sport. That said, dude, your initial response full of eye-rolling parenthetical remarks about how OH LOOK I HAD BAD LUCK TOO was not exactly a winner in that little game either. Title: Re: S#4 - Game Day #7 Post by: HaemishM on July 04, 2011, 03:40:00 PM Peace Dogs 2 - The Dandies 1
Gotta run but just wanted to post an update. Thanks to BB's interface, this was only 2-1 and not 3-1 but thanks to Bann's landlord, it was an easy 2-1 instead of a possible tough win or draw. He missed a turn being AFK without telling me. I offered a reset but he let it go on and almost drew level thanks to fucking Cyanide's shitass interface that caused me to perform and fail an unnecessary dodge when I should have scored on that turn. Title: Re: S#4 - Game Day #7 Post by: Llyse on July 04, 2011, 05:21:41 PM I think the rivalry between you two has gotten a bit out of hand but it's great that you two are good coaches adding some excitement to the game.
I'm sure if one of you two doesn't falter in the playoffs you'll get your rematch and I'll be looking forward to it! :drill: In the meantime no pressure on your first playoff match :awesome_for_real: Title: Re: S#4 - Game Day #7 Post by: Paelos on July 04, 2011, 05:58:01 PM Well I got a point this season. That's something. Bring on Ezrast.
Title: Re: S#4 - Game Day #7 Post by: lamaros on July 04, 2011, 06:29:27 PM But Lamaros is right that at this point I am being a poor sport. That said, dude, your initial response full of eye-rolling parenthetical remarks about how OH LOOK I HAD BAD LUCK TOO was not exactly a winner in that little game either. I'm also a big whinge about dice at time (see my wizard whinging from last season), so I don't begrudge you feeling annoyed. I just felt that you weren't giving me any credit at all, which made me grumpy. Anyway, I don't actually want to have a serious business rivalry thing going on here, this is all meant to be in good fun! Lets just hope we meet in the final (unless falc doesn't do a proper playoffs again and has us meet in the semis... like last year) and you get the blitzes. I'm sure if one of you two doesn't falter in the playoffs you'll get your rematch and I'll be looking forward to it! :drill: In the meantime no pressure on your first playoff match :awesome_for_real: You must be talking to just Ice here, my rematch is against you after the injustice of the semi last year! :x Back on Skaven for a moment and this talk of "don't give them the ball". I hate having the ball. Nearly every game I have played ball possession stats have been ~20-30% for me, with the ball being ~70-80% in the other players half. What is more accurate against my playing style is 'don't leave the ball loose ever, don't leave the ball carrier unprotected ever'. I play (and I think Skaven generally) much more of a counter-attacking style. High and Pro Elves are more "hold, hold, hold, score!", and others are "creep, creep, creep, creep, score", but skaven feel best when it is "attempt to get ball, attempt to get ball, attempt to get ball, get ball! run! run! score!" But then I am doing it wrong, because I suck badly at recieving. Also, falc still hasn't validated matches! Title: Re: S#4 - Game Day #7 Post by: Bann on July 04, 2011, 06:43:55 PM Peace Dogs 2 - The Dandies 1 ...thanks to fucking Cyanide's shitass interface that caused me to perform and fail an unnecessary dodge when I should have scored on that turn. /agree with this x1000. Im not sure how much of it is interface and how much is running bbowl on a shitass netbook, but I had a ton of problems today. Just prior to the failed dodge, no amount of slamming on the cancel wrestle button would change it from a green check to the red x, which should have resulted in a turnover. Randomly could not select players off the pitch while positioning for my opening reception so I left out my kicker instead of a lineman who ended up getting badly hurt for the game. Grr. Haemish played his elves well. I thought I had everything sealed up for a score only to see one elf make like 4 or 5 dodge/GFI rolls to put my ball carrier in a tacklezone, then another do the same thing on a blitz to knock the ball loose. As usual for me while playing elves, I forget just exactly how good they are taking a ball in a tackle zone and turning it into being on my endzone in the blink of an eye. I think I leveled a catcher and a blitzer, no lasting injuries. Looking forward to the failoffs. Title: Re: S#4 - Game Day #7 Post by: Gruntle on July 04, 2011, 08:20:47 PM Nifty Helmets have presumably secured their place in the LOSER BOWL as they lost to Comstar's amazons, 2-1.
Comstar played well, and the first half was exciting and evenly matched 1-to-1 goal-wise. I however played poorly in the second half, like someone new to 2 min turns I managed to move everyone up (and set up a cage) but the guy with the ball when the clock ran out which allowed Comstar to stop that drive, knock the ball into a muddle and eventually recover the ball with some clever scrum surfing. A few turns later he scored, and rather than going for the tie at the end (in a somewhat unlikely but flat ag3 pass w/ a reroll possible 2 turn drive) I left all my players out of scoring range. Title: Re: S#4 - Game Day #7 Post by: Comstar on July 04, 2011, 08:30:35 PM I need someone good at mathamatics, stat.
Amazons 2 over Chaos 1. Aviva has to win, and win big, to be able to get the 4th spot in the playoffs. I think if he wins by 3 TD's? Someone please work it out! I ended up with 3 badly injured, 2 players with guard missing the next game, and 3 KO's through the match. Gruntle had his star player Minatour badly hurt, and another linegoat badly hurt, and gained skills on 2 players. I started with the kick off and punched a hole up the right flank. A simple two turn touchdown was foiled once again (3rd game in a row) when the catcher fialed to catch an accurate pass in the end zone. However, Gruntle, losing track of time (a feature of this match, he ran out of time on 5 different turns) forgot to try for the ball and allowed a simple pick up for a 1-0 score at turn 3. The Chaos counterplay was pretty strong. I held up the 4 Chaos Warriors, 2 Minatours and a +ST Goat for a few turns, but eventually too many girls were off the pitch, and a desperate dodge to try and get a 1 dice block on the chaos warrior failed, allowing an easy touch down turn 8. At some point his Star Player Minatour got badly hurt, I'm not sure doing what. Second half started and I was felling pretty low. A draw would mean I was out of the playoffs. Both teams had 11 players on the field. Gruntle left his ball carrier isolated in the back middle of the pitch, and despite some hurried back tracking, the Amazons were able to knock the ball free and have it surrounded by 3 tacklezones. Chaos cleared some girls away, and ended the turn with 3 Chaos players around it. The ball was knocked free again and ended up with 4 Chaos players around it. Again the ball bounced around, and with only now 2 chaos players around it, I was able to free it up, grab the ball and get a cage in the middle of the pitch. With the Chaos players now off balance, the Amazons drove up the right flank again, and were able to hold off the Chaos players so they only had 1 Goat with a tacklezone on the ball carrier. She dodged away on the 3rd last turn for a 2-1 lead. Chaos only had 2 turns to get a TD, but by this time there were 5 injured and 1 KO'ed Amazon off the pitch, and they could have punched someone down for a last gasp last turn pass. Fortunately for me, Gruntle didn't seem to have noticed till all his players with the ability to do so had already punched the girl invitingly standing before them on a perfect defence. My Amazons Wrestler, for the first time ever, got a both down result on the ball carrier, and the Chaos team were doomed. I was helped by his normal Cow failing 6 Wild Animal rolls through the game, and on about 5-6 times, Gruntle ran out of time before making the play needed to get the ball. The mistake on not trying for a long pass on the last turn was the game decider. Nuffle wasn't NEARLY as much of a bitch this game as my previous 3, and blodge helped quite a lot vs a team with not much block and tackle. My chance of making the playoffs, hinges on Aviais's game. Title: Re: S#4 - Game Day #7 Post by: ezrast on July 04, 2011, 09:31:46 PM Yep, assuming BBManager's stats are correct, Avaia would have to win by 3+ TDs to take your spot. Not sure what happens if it's exactly three since I can't remember what we decided on for tiebreakers. You have more TDs for (unless he scores 5+) but he won your head-to-head, so...
In Cthulhu, Falc is through if he beats Ingmar (by points), or if he ties Ingmar and I don't beat Paelos (by TD difference vs Haemish). Haemish is through if Falc loses to Ingmar and I don't beat Paelos (by points). I'm through if I beat Paelos and Falc does not beat Ingmar (by TD difference against Haemish and possibly Falc, somehow I'm only at -1 despite my record). I do think having 50% of teams go to playoffs seems like a bit much, especially if they're seeded, since the prospect of, say, me vs Ice Cream Emperor or AndyDavo isn't likely to make for a nailbiting game. Plus, in terms of getting games and SPP under your belt, it's now better to be at the top of the failoffs than the bottom of the playoffs (post-season is single-elimination, right?). Not really complaining, but it is a bit of a quirk. Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 04, 2011, 09:42:37 PM This is the part where I make you all sweat by saying I'm more concerned about staying intact for the playoffs and leveling my other runner than I am about winning, right? :grin:
Title: Re: S#4 - Game Day #7 Post by: Strazos on July 04, 2011, 09:47:02 PM I do think having 50% of teams go to playoffs seems like a bit much, especially if they're seeded, since the prospect of, say, me vs Ice Cream Emperor or AndyDavo isn't likely to make for a nailbiting game. Plus, in terms of getting games and SPP under your belt, it's now better to be at the top of the failoffs than the bottom of the playoffs (post-season is single-elimination, right?). Not really complaining, but it is a bit of a quirk. This is probably "Working As Intended," as those teams could probably use the extra points. Also, I hope the 16 teams are fully seeded for each tourney, with division winners getting spots 1-4. Title: Re: S#4 - Game Day #7 Post by: ezrast on July 04, 2011, 09:48:26 PM This is the part where I make you all sweat by saying I'm more concerned about staying intact for the playoffs and leveling my other runner than I am about winning, right? :grin: Come now, do you really think you'll be able to resist putting all that sweet, Amazon-hard-countering Tackle to use? You know you can't resist the carnage.Give in and destroy him. Or tie him. Title: Re: S#4 - Game Day #7 Post by: Paelos on July 05, 2011, 06:31:16 AM Ezrast. I'm available to play our game at any point this weekend.
Title: Re: S#4 - Game Day #7 Post by: Megrim on July 05, 2011, 07:48:48 AM Acherontic Welkin 1 - 2 Alive Not Dead
Trying to take the ball off of a st4 Werewolf is, ahem, fun. Going to have to work on my game against hybrid teams. Title: Re: S#4 - Game Day #7 Post by: HaemishM on July 05, 2011, 07:58:47 AM I can't decide if I want to be in the playoffs or the failoffs. I'm thinking failoffs since I have a much better chance against those teams than the fuckers at the top of the divisions.
Title: Re: S#4 - Game Day #7 Post by: Llyse on July 05, 2011, 08:15:26 AM Who knows what will happen Haemish? :awesome_for_real:
Maybe you'll defeat Teleku or Ice Cream :drill: Match report coming in 10 hours, sleep time :oh_i_see: Title: Re: S#4 - Game Day #7 Post by: lamaros on July 05, 2011, 08:29:50 AM I think you go through on every result Comstar. Because if avaia wins by too much you beat carnifex on score difference. Carnifex is +5 at the moment. You're on +3. So if Avaia wins by enough to overtake you then you also overtake carnifex.
Avaia is at -1, so he needs to win by 3 to draw level with carnifex, which then goes down to total scores if I remember correctly (or did it change this season), which is 7 for avaia and 11 for carnifex. So avaia cannot go through unless he wins by 4 scores or more. Which is unlikely. However he could still determine who is 3rd and who is 4th in the group with a win. Carnifex needs to win by 3 to come second. Acherontic Welkin 1 - 2 Alive Not Dead Trying to take the ball off of a st4 Werewolf is, ahem, fun. Going to have to work on my game against hybrid teams. I'm surprised you went for the extra apoth over a mercenary (did I read that right?), especially as you used one of those apoths on an unskilled line-elf? I'm not a super player, and I haven't played High Elves much, but from playing other elves I would say it looked like you tried for too many blocks and left your players engaged more than I would have thought advisable. I know Necromantic isn't a super bashy side, but with the TV difference Llyse's team really had the edge on you. A couple of times you went and marked players or went for blocks that I didn't understand the point of. Llyse looked pretty solid though, and his team's skills are really well picked and spread. Title: Re: S#4 - Game Day #7 Post by: avaia on July 05, 2011, 09:22:20 AM I'll settle for another kill. :drill:
Title: Re: S#4 - Game Day #7 Post by: lamaros on July 05, 2011, 09:24:06 AM There was talk of making the tie breaker head to head instead of TDs scored (because bashy teams thought it was fairer) so if that happened all you'd need to do would be to win by 1 goal. So who knows!
Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 05, 2011, 10:41:05 AM I'm surprised you went for the extra apoth over a mercenary (did I read that right?), especially as you used one of those apoths on an unskilled line-elf? There's an amazing game at some point this season in OCC Division 1 where Flix (the reigning four- or five-time OCC champion and Wood Elf coach) spends most of his crippled team's inducements on apothecaries in preparation for a matchup vs. a beefy Chaos team. He then uses all of his apothecaries on 3 consecutive Badly Hurt Loner linemen within the space of the first two turns of the game... ... and then he wins. Because the other option was to go down 3 players early and get completely steamrolled. Sometimes it's not so much who you save as that you get one more body back on the pitch. I'm not saying that was the case here, it just brought that to mind, because when I first watched that replay I was like 'wth is he doing that's a Loner!' But in retrospect that's exactly what extra apothecaries are best used for -- keeping players on the pitch, rather than saving them for serious injuries that might never come. And incidentally, if anyone wants to learn how to play elves better, or Wood Elves specifically, just watch all of Flix's replays from this season (you can grab them off BBManager) -- I recommend hiding the score columns before you grab them so you don't know the results going in to the games. His TV goes down to I think 1600 or so at some point in the season, and most of his opponents are 2100+ TV Chaos, Orc or Dark Elf teams. Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 05, 2011, 11:27:28 AM That's how I use my apothecaries in the snotling league, usually to turn KOs into stuns. Here I hardly ever have to use the poor guy. That probably explains why he choked when I needed him to save my runner against Bann. :angryfist:
Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 05, 2011, 12:20:26 PM I'm a little too stingy with the apothecary myself ... I need to use my spare ones more often I think so I am not, in fact, down to six people by the end of someone's drive.
Title: Re: S#4 - Game Day #7 Post by: Celer on July 05, 2011, 04:24:07 PM The Chemical Elvers have successfully gained their Failoff berth by losing 3-0 to The Minizilla's! The elves were clearly off their game and the lizards took full advantage of the elves failing to do what elves do.
The Elvers kicked off and watched the lizards form a tight cage made out of 3 Saurus and 1 Star Player. This seemed like suicide to attempt to take on, so the elves held a defensive line and focused on skink-stomping. The cage made little progress, but it was the lizards who gained the early strength advantage, causing a -AG casualty to my Guard Catcher ("Guard Catcher" experiment FAILED) and keeping the skinks on the field. As time wore down, a skink finally broke free and sat alone in the end zone; this seemed like a mistake, as I had a covered Blitzer (with Dodge) in range to surf him and severely hurt their scoring chances. Somehow, the blitzer failed his dodge away, and the lizards were able to go up 1-0. The ensuing kickoff changed the weather to Very Sunny, which immediately hampered the elf effort to equalize before the half (as did a second casualty). Down 2 players and an overwhelming strength disadvantage to start the second half, the Elvers decided to ignore the Very Sunny conditions and focus on keeping a QB deep and getting receivers in range. However, they made a rookie mistake and left the ball carrier wide open to a saurus blitz, which resulted in a very quick 2-0 lizard advantage in turn 10. Needing a very quick score now, the elf Thrower ran up to a short kick and failed to pick it up. His punishment was a MNG casualty, and that was all she wrote. Elven magic could not recover from the resulting lizard possession, and the game ended after another TD and a couple more casualties. As I said earlier, the elves played a poor game, and they were punished for taking "risks" like dodging (with Dodge and AG 4) and picking up the ball uncovered. They failed 13/21 Dodge rolls (many due to the Krox's tail, which never works) and the seeming lack of the usual elf luck caused mental errors that eventually decided the game. I did level a few elves to make up for the ones that are MNG, so I have no idea what my outlook in the Failoffs will be. I'm just happy to have a couple wins this season! Title: Re: S#4 - Game Day #7 Post by: Strazos on July 05, 2011, 04:43:22 PM I believe that cinches up Twilight 2000, right? Teleku, Ulysees, myself, and Drogg all advance if I am not mistaken.
Title: Re: S#4 - Game Day #7 Post by: Ulysees on July 05, 2011, 05:11:44 PM The Minizilla's 3 - Chemical Elvers 0
I said after my match with Strazos I would be out for blood and so this match proved with 4 casualties sustained for the loss of a loner which I'd take any day of the week. In a role reversal of last week Nuffle decided to take a dump in Celer's lap which combined with a more aggressive approach to the game from me meant that he was constantly under pressure and taking hits and the only attacking block turnover that I recall happened on the very first turn so it was nice to actually get to play out some moves in this match. I had 300k of inducements for the match so chose Slibli the star Saurus (a re-curring feature of my games so far) and a Bloodweiser babe Celer won the toss and elected to kick. I set myself up to receive deep but Celer has a kick specialist and tries to put the ball close to the LoS, unfortunately this fails and I pass my first test since I am able to hand the ball to a skink instead of burning a reroll trying to pick the damn thing up. I form my cage on my left side of field and then try to brain me some Elves, a move that proves to be unwise since the first attack dice gives double both down on a non block saurus and Celer is able to use his Wrestle line man to ignore the skill and force the turnover, I was left wondering at this point if that was a sign of things to come and the play passed over to Celer. There was not a lot to do here so he blitzed an open skink but didn't cause any harm, then positioned his defence in front of the cage and waited for my next move. With eyes closed and praying to nuffle I launch a blitz to move the cage up the field and not only hurt the target but manage to kill him! Celer uses the apoth to turn death into a broken neck so loses a point of agi on his Wrestle, Guard catcher. That started a theme of succesful blocks as everything I hit was either pushed or sent crashing to the ground this half and my cage crawled up the pitch. On turn 5 I send a couple of receiving skinks out and though Celer manages to knock down one of the skinks in scoring range he is not able to get enough support over and on turn 6 tries to dodge out of a TZ to blitz the skink in the end zone but fails the dodge and I run a skink up for a sucessfull hand off (with re-roll of course, these are skink handoffs) for the score. 1-0 for the Minizilla's but I have given Celer 2 turns to score and my lack of playing elves shows as I set my players out with no cover through the middle of the field so, though my kick is good and long, Celer knocks down a Saurus, blitzes a skink and runs a couple of receivers into my half, but he has miscounted the squares and leaves himself in range of a GFI sack attempt, unfortunately for me the player in range is Slibli but I have re-rolls in hand so I accept the invitation and charge, GFI fail, re-roll ,loner, turnover. So it looks good for Celer to equalise on the half but the weather change to Sunny conditions won't make the normal elf passing game a sure thing and he moves up the field before launching a pass to a receiver in easy scoring range, however the pass fails and though he has safe hands so retains the ball Celer can no longer score and the half ends. Second half I kick off and prove that I have not learned much as my slightly re-organised formation is once again opened very easily, however Celer has set himself up with a strong presence on my left field and nothing much on the right. I mark up what I can and my krox badly hurts another elf and I move my right wing saurus' towards the ball carrier while marking what I can behind me. Celer's next go ends early when my Krox's prehensile tail snatches a dodging elf out of the air and Celer has miscounted and leaves his ball carrier in range of a GFI sack, this time by a normal saurus so no loner to negotiate and once again I take the opportunity to blitz, popping the ball loose and run a skink in to pick it up (with re-roll, damn skinks!) and run in the second touchdown on a GFI. I kick off a third time and this time set my defence up properly, Celer blitz's and badly hurts a skink, thankfully only a loner and though I had tried to send a deep kick it had fallen quite close to my right field LOS, Celer moves an elf over to pick up the ball and promptly fails and burns a re-roll which also fails, I blitz the elf BH him and quickly form a cage that is blessedly free of elf prescence to impede it and move my remaining players to mark as many elves as I can. Though Celer tries to get a decent defense back he is unable to and I try to earn some SPP on my slowly developing Saurus with a handoff plus re-roll that fails but I have 3 Lizards round the ball and no elves in attendance. Celer moves 2 elves to mark the ball and then about the only bit of elf shennanigans that you would expect occurs when an elf survives a blitz plus 2 other attacks, each time dodging around the ball, fortunately Slibli has grab and I yank the elf away from the ball and scoop it up for a third touchdown with 2 turns left to play. Celer tries to make a hole for a final turn score and passes to an elf in scoring range but with a much depeleted team doesn't have any effective cover and I blitz the carrier to pop the ball free on my next turn and mark the ball up and badly hurt another elf with my final turn of the match. Celer struggled with the time limit tonight and had no luck when it mattered leading to a very flattering scoreline. I know it's part of the game but sometimes I do wonder how things would play out if Nuffle were a little more even handed, that said it made up for the Strazos match and if Nuffle had been fair I would probably have been pulling my hair out at how quick elves can move the damn ball when lady luck is simling on them. Match is uploaded. Title: Re: S#4 - Game Day #7 Post by: Llyse on July 05, 2011, 05:13:13 PM So I go into the decider of Cthulhu leader missing my wrestle ghoul but otherwise a full strength team of 1810 TV vs Megrim's 1400 TV.
He chooses for a range of inducements, wizard, apothecary, babes, and a reroll winning the toss and electing to kick off. I receive and after Lamaros and ice's game it's of course a Blitz. I have an inkling it'd be this but luckily it lands behind my stalwart Gregor. It does give Megrim an opportunity to blitz Calvin which luckily only results in a stun. This results in a scuffle for the ball in my back half but eventually Calvin takes hold of the ball and makes a break on the rightside with the ball. A lightning bolt from the clear blue sky hits Calvin in the noggin but fails to break armour. Megrim switches play throws a long pass across the scrum in the middle with no interception leading to a score in the first quarter. Alive receives again switches play the the left flank with Alex the line zombie badly hurting a hapless line elf who receives medical attention for him to return for the next drive. Alex strikes again giving a smashed collar bone which is turned into a miss next game. This leaves a hole on the right side costing Alive their last reroll but giving them the equaliser. The high elves have 2 turns now to score before half time and attempt to do so before a pair of snake eyes results in the star blodging blitzer landing on his arse ending the half. Megrim is down a player but receives a short kick before another failing another dodge which results in some pressure on the high elf qb. It's not long befote the pressure results one of the 12 1s rolled by Megrim resulting in a turn over and eventual turn 16 score for Alive. This gives Alive not dead top seeding for the playoffs. Quick stats, high elves made 39/50 dodges rolling 12 1s and 9 2s. Armour breaks were 4/17 for the elves and 12/55 for the wolves... See you in the playoffs bitches! :awesome_for_real: Title: Re: S#4 - Game Day #7 Post by: Celer on July 05, 2011, 06:43:05 PM I don't think I was PARTICULARLY unlucky. I got boned on that dodge/blitz for sure, but I had at least taken the precaution of moving another elf nearby. The failed pickup was also kind of silly, but I actually thought to myself "I would move more cover over there, if I had the guys to spare". The opening kickoff I had knowingly positioned such that only a double-bounce could give a touchback (which you got). All calculated risks that didn't pan out, oh well. I did alright with my numerous 1d blocks so I guess that was eating up my luck.
I should have been a lot more methodical in the second half, got into a proper cage/screen and moved myself down the field. I just didn't think I had the numbers, and I know I didn't have the strength to hang in there. But when I leave the ball-carrier in range for a 2d blitz not once but TWICE, that's not bad luck. :oh_i_see: Having both my Thrower AND my star Catcher out for Round 1 of the Failoffs, that's the real tragedy here! Title: Re: S#4 - Game Day #7 Post by: avaia on July 06, 2011, 02:24:59 AM FAILOFFS AHOY! :pedobear:
Title: Re: S#4 - Game Day #7 Post by: Llyse on July 06, 2011, 03:06:24 AM Title: Re: S#4 - Game Day #7 Post by: lamaros on July 06, 2011, 03:41:00 AM BBM says 1-1.
Title: Re: S#4 - Game Day #7 Post by: Comstar on July 06, 2011, 04:15:51 AM Don't just leave it at that, give me the details!
Title: Re: S#4 - Game Day #7 Post by: avaia on July 06, 2011, 06:13:31 AM Hmm, I'll do my best to recall details. Carniflex said he'd do a writeup since we finished some time after 4 and I was getting up in a couple of hours. Well, I'm up now; here goes.
First half Carniflex kicked to me. I don't recall a lot of the half other than a wolf suffered a KO early and never made it back on the pitch. There was some nice skink pressure early that I worked myself out of after a turn or two, but it didn't leave me feeling overly comfortable, rightfully so. On turn 4 or so I had a ghoul up the right side a bit past midfield. As expected, I found the ball carrier surrounded by a lizard, then another, and another, and possibly one more? Just to make things REALLY interesting, a skink pulled off a nice 4 dodge move through traffic to light the path to potential dodge/blitz glory (as opposed to attempting a throw out of heavy coverage). Well, the dodge out of the crowd and tail failed, but things weren't terrible. I got a fair bounce up the pitch and just a knocked down from what I remember, possibly a stun. Skinks then proceed to do what they do best, scoop up and scurry down the field. I did manage to sit next to the carrier a few times, but was always easily blocked off. Carniflex stalled for a couple of turns, so I took the opportunity to stomp on his Krox (who was 10/10 on bonehead rolls, impressive) with a zombie to great success. Apothecary turned (something) into a badly hurt and at the end of the half the lizards walked in for the score, the skink spiking the ball into Whitemane's limp body in a show of dominance. Second half I kicked off. The skink brigade started up the right side of the field, and there was a bit of mucking around on the sidelines with threatened and realized surfs for both teams. Carniflex's poor Saurus, I can't remember the poor fellow's name (nor can the saurus now), ended up with one of the head injuries to accompany his existing head injury. AV 7 saurus now, tasty! Sorry, got distracted for a moment there... I had a couple of zombies in contact with the 2 skinks forming the somewhat cage at the end of my turn. I think a skink finally failed a dodge and resulted in a turnover. This apparently excited my ghoul, as he blitzed a skink and killed it DEAD. Rectum? I think this was the league's leading scorer, but not quite sure about that. Ghoul picks up the ball after that and I see there isn't really enough time (reasonably) for me to score twice, so I play Bash the Skinks for a bit without much satisfaction. I'm a bit gunshy this year about pushing for scores late, understandably so after having two wights die late in the game on meaningless dodges/GFIs. I run it in on turn 16 for the tie. Yay. Best I can do for now, perhaps Carniflex will fill in the gaps! That was my ghoul's 3rd kill this year. :heart: Title: Re: S#4 - Game Day #7 Post by: Llyse on July 06, 2011, 07:46:21 AM Great write up Avaia, bad Luck on not making the playoffs but Loser bowl should be a lot friendlier to a pair of new wights.
I know that even though Calvin and Hobbes are godly my whole team contributes even my tackle zombie was critical against Megrim :awesome_for_real: Title: Re: S#4 - Game Day #7 Post by: avaia on July 06, 2011, 08:31:27 AM Dauntless zombie was pretty awesome this match, and the guard pivot zombie is sexy as hell. Guard/kick zombie will be back for the failoffs as well :heart:
The replacement replacement wight (Fourth Wight, Not Fifth Wight) got back to back MVPs in the two prior matches, so I can't complain too much. My fear is the team will rebuild itself enough that I will want to keep playing them, when I clearly can't/won't adapt to the necro style at all. :uhrr: Title: Re: S#4 - Game Day #7 Post by: Celer on July 06, 2011, 09:47:25 AM You cannot resist the call of the Beast...
Title: Re: S#4 - Game Day #7 Post by: proudft on July 06, 2011, 01:12:39 PM Can we get a reset on the Ramas/eldeac - proudft game Falconeer? Massive lag, we had to mutually bail on turn 2 or it was going to take 6 hours.
Title: Re: S#4 - Game Day #7 Post by: eldaec on July 06, 2011, 01:24:02 PM The internet is broken, everybody panic.
Title: Re: S#4 - Game Day #7 Post by: proudft on July 06, 2011, 01:24:19 PM For those who are following with fevered anticipation, the Beetles-Horde match is rescheduled for tomorrow, in hopes that the internet tubes in darkest Africa become declogged.
Title: Re: S#4 - Game Day #7 Post by: carnifex27 on July 06, 2011, 02:19:05 PM Hmm, I'll do my best to recall details. Carniflex said he'd do a writeup since we finished some time after 4 and I was getting up in a couple of hours. Well, I'm up now; here goes. There's not much to add, Avaia did a good job of hitting the highlights. We both proved to be better at defense and forcing the other team into bad positions than either of us were at getting out of said positions. The MVP gave me my first lvl3 Saurus, so I now have some guard on the pitch. I considered replacing my now AV7 Saurus, especially since he's also out for a game from his fractured skull, but didn't have enough money to replace him and get a new skink to replace my casualty.First half Carniflex kicked to me. I don't recall a lot of the half other than a wolf suffered a KO early and never made it back on the pitch. There was some nice skink pressure early that I worked myself out of after a turn or two, but it didn't leave me feeling overly comfortable, rightfully so. On turn 4 or so I had a ghoul up the right side a bit past midfield. As expected, I found the ball carrier surrounded by a lizard, then another, and another, and possibly one more? Just to make things REALLY interesting, a skink pulled off a nice 4 dodge move through traffic to light the path to potential dodge/blitz glory (as opposed to attempting a throw out of heavy coverage). Well, the dodge out of the crowd and tail failed, but things weren't terrible. I got a fair bounce up the pitch and just a knocked down from what I remember, possibly a stun. Skinks then proceed to do what they do best, scoop up and scurry down the field. I did manage to sit next to the carrier a few times, but was always easily blocked off. Carniflex stalled for a couple of turns, so I took the opportunity to stomp on his Krox (who was 10/10 on bonehead rolls, impressive) with a zombie to great success. Apothecary turned (something) into a badly hurt and at the end of the half the lizards walked in for the score, the skink spiking the ball into Whitemane's limp body in a show of dominance. Second half I kicked off. The skink brigade started up the right side of the field, and there was a bit of mucking around on the sidelines with threatened and realized surfs for both teams. Carniflex's poor Saurus, I can't remember the poor fellow's name (nor can the saurus now), ended up with one of the head injuries to accompany his existing head injury. AV 7 saurus now, tasty! Sorry, got distracted for a moment there... I had a couple of zombies in contact with the 2 skinks forming the somewhat cage at the end of my turn. I think a skink finally failed a dodge and resulted in a turnover. This apparently excited my ghoul, as he blitzed a skink and killed it DEAD. Rectum? I think this was the league's leading scorer, but not quite sure about that. Ghoul picks up the ball after that and I see there isn't really enough time (reasonably) for me to score twice, so I play Bash the Skinks for a bit without much satisfaction. I'm a bit gunshy this year about pushing for scores late, understandably so after having two wights die late in the game on meaningless dodges/GFIs. I run it in on turn 16 for the tie. Yay. Best I can do for now, perhaps Carniflex will fill in the gaps! That was my ghoul's 3rd kill this year. :heart: Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 06, 2011, 03:00:13 PM 2-1 victory for the Mutiny. SirT actually paid attention for most of the game, I had five guys left on the pitch by the end, and people need to stop throwing pointless fouls for no reason. At least the foul-ee(s) didn't get hurt. :heart:
One of my berserkers, Slate Fistcrunch, should go up a level for scoring a TD, don't think anyone else did. In a shocker, my MVP did NOT go to my loner (who ate a -1 AV injury for me). Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 06, 2011, 03:03:25 PM Also I hope I never win again because BBM is fucking stupid and I hate it.
Title: Re: S#4 - Game Day #7 Post by: Sir T on July 06, 2011, 03:08:17 PM Hey, did you know that Nurgle are capable of scoring a touchdown? Who knew?
2-1 to the furry pink vikings of Sjofn. I was wondering why you had so few people on the pitch by the end Sjofn. Anyway it was standard fare for turn 1, where she scored 2 touch downs. Then I decided to pay attention. Of course a 'skull - both down *reroll* Both down + Skull' roll and a failed gfi reminded me why I generally don't bother. But I go my beast next to her ball carrier and managed to get her team into a massed melee in her half. Anyway after a lot of punches on both sides The ball finally slipped free, resulting in yet another punch up around it. before my "sure hands" ball carrier beastman managed to get a hold of it and rand down the field screaming like a maniac and 2 gfi squares... and stopped. yes, I have scored so few tds I had no idea where the end zone actually was. I risked 2 gfi rolls for nothing. Anyway I scored on turn 16. No injuries on my side but Sjofn had a few, but nothing permanent (aside from the aforementioned loner who got a headache) Thanks for the game Sjofn. Title: Re: S#4 - Game Day #7 Post by: ezrast on July 06, 2011, 07:20:14 PM (http://dl.dropbox.com/u/11780032/s4d7%20d6rolls.png)
(http://dl.dropbox.com/u/11780032/s4d7%20blockrolls.png) :oh_i_see: Title: Re: S#4 - Game Day #7 Post by: Paelos on July 06, 2011, 07:23:43 PM It was an epic case of two dicerollers going in completely different directions.
My ass hurts. Title: Re: S#4 - Game Day #7 Post by: eldaec on July 07, 2011, 12:33:08 PM The Silver Horde and the Burrowing Beetles are doing their level best to convince Falconeer to hire a second commissioner, second attempt at the match abandoned, this time because of plain old client failure in the USA. Fuck America.
Title: Re: S#4 - Game Day #7 Post by: eldaec on July 07, 2011, 12:45:33 PM And now attempt 3 looking dicey, proudft offline for a couple of minutes and now we're stuck in an endless kick-off.
Title: Re: S#4 - Game Day #7 Post by: proudft on July 07, 2011, 12:53:52 PM Fourth time's the charm! Right?
This is tanking my connection percentage. :ye_gods: Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 07, 2011, 01:43:17 PM Slate Fistcrunch the Norse Berserker went up a level and rolled doubles and now has SIDESTEP.
Title: Re: S#4 - Game Day #7 Post by: Sky on July 07, 2011, 01:46:56 PM Slate Fistcrunch the Norse Berserker went up a level and rolled doubles and now has SIDESTEP. :drillf:Title: Re: S#4 - Game Day #7 Post by: eldaec on July 07, 2011, 02:03:12 PM Horde 0 - 1 Beetles
Eventually. A weird game. Too many mistakes from my side against solid play from proudft I think. Result being we got very tied up in each other's teams. Almost scored in the second half with a Sjofn style passing move, but a failed dodge roll and not so much. Thog the Butcher (zerker) misses the next match loses 1AV, Fearless Arnold (lineman) misses every match forever on account of being dead. Mrs Cake (Wolf) has now managed eight matches without picking up a single SPP. One of the Thro-Ras got badly hurt but unaccountably survived the match. Beetles go through, Horde go out, last spot will go to the winner of Hackers vs Wrestlers, or the Mutiny snatch it if they tie. Title: Re: S#4 - Game Day #7 Post by: proudft on July 07, 2011, 02:04:26 PM The fourth time WAS the charm for our match connection. Apparently it didn't like me winning the coin toss, 'cause once eldeac won that we were off smoothly.
Our lines got very intermixed this game. I can't even explain it, it was bizarre. The second half in particular - at one point a Tomb Guardian ended up with the ball after a hit on the Norse ball carrier and then he got swarmed by 4 or 5 Norse on the next turn and taken down and the ball bounced loose and away a few squares. Then the Khemri swarmed in around the Norse swarm and it was this weird reverse-cage thing with Norse trapped inside the undead circle and a Thro-Ra running to scoop up the ball at his leisure. Which he failed, of course, ruining the moment. Final score 1-0 Beetles, and 1 dead level 3 Norse lineman (Fend & Tackle, I believe). Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 07, 2011, 02:06:06 PM Oh! I also had a bunch of money and decided to add two throwers (yes, that's right, two of 'em). Thick McRunfast and Smoke Manmuscle! Now it'll take a little longer to make me kickoff with five dudes on the field!
Title: Re: S#4 - Game Day #7 Post by: proudft on July 07, 2011, 02:15:17 PM Replay is uploaded, forgot to mention that.
Also, we both seemed to be running low on time a LOT, probably from the weird messes we kept getting into, though I think eldeac's turn got cut off more than mine (I had a lot of 'oh 5 seconds left, eh, guess I'm done' moments instead of actual turnovers). Also also, I was afraid of the yeti being a problem before the game, but turns out it is pretty easy to 2d block a yeti when your team is Khemri. Not like that pain in the ass he was vs. the Pointy Hat Squad. Though that might have been Ruvaldt's Norse, come to think of it. Title: Re: S#4 - Game Day #7 Post by: eldaec on July 07, 2011, 02:20:21 PM Yhetee would have done more if I hadn't been having half my turns cut off by time on account of being old and slow. No block means he tends to move later in the turn.
But mostly what he does is block an area of the pitch. I was a little disappointed he didn't manage a casualty though. Title: Re: S#4 - Game Day #7 Post by: HaemishM on July 07, 2011, 02:50:35 PM It was an epic case of two dicerollers going in completely different directions. My ass hurts. You have confirmed my place in the Failoffs. Beware my flouncing fail elves! Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 07, 2011, 03:33:19 PM Please, Reborne. Please. You must get Ogres to the playoffs.
Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 07, 2011, 03:36:45 PM with a Sjofn style passing move :drillf: What is it like, by the way? Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 07, 2011, 03:39:41 PM with a Sjofn style passing move :drillf: What is it like, by the way? Falc: I will be home in ~3 hours if you can stay up that late. :heart: Title: Re: S#4 - Game Day #7 Post by: Strazos on July 07, 2011, 03:43:33 PM Slate Fistcrunch the Norse Berserker went up a level and rolled doubles and now has SIDESTEP. Did he already have dodge? Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 07, 2011, 03:50:45 PM Nope! Sidestep is an experiment.
Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 07, 2011, 03:57:12 PM Sidestep > dodge as a first doubles skill for a berserker, IMO - for most frenzy players, really. Means surfing is very safe to do. Berserkers also already have jump up which means the main benefit of dodge (not getting knocked down as much) is a little blunted. Plus you probably take piling on eventually on a berserker, so you don't plan to be standing up to get hit as much in the first place in the long run.
Dodge still has good arguments for it though obviously. Title: Re: S#4 - Game Day #7 Post by: Ruvaldt on July 07, 2011, 04:19:57 PM Paper Dolls 2 - 0 Ex-Presidents
The game went about as I expected, but with surprisingly little bloodshed. I put up a spirited defense in the first half, but was eventually undone by my players getting surfed and simply couldn't keep a solid defense together anymore. Andydavo scored on round 8. I received in the second half, but could never put together a cage in the center of the field, as I prefer to do, and again got stuck on the sidelines. The game ended with the Paper Dolls stalling for time at the endzone and scoring in round 16. Richard Nixon, my fabled AGI5 Beastman died. I had such plans for you, Tricky Dick... On the bright side though, Millard Fillmore and Franklin Pierce, my star players, both leveled, and Harry S. Truman, a recent favorite of mine, got MVP. See you all in the playoffs! Title: Re: S#4 - Game Day #7 Post by: AndyDavo on July 07, 2011, 05:18:36 PM IT was a good game, both of us leveling players and having no one hurt (minus the agl guy-sorry for that) - we are both going into the playoffs as strong as ever.
Roll on game day 8! Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 07, 2011, 07:16:16 PM Nobody should ever apologize for killing Richard Nixon. Title: Re: S#4 - Game Day #7 Post by: Ruvaldt on July 07, 2011, 10:44:46 PM You're going to be on Nixon 2 Electricboogaloo's enemies list, Ice Cream Emperor.
Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 08, 2011, 03:49:31 AM Well in that case I might consider letting him live long enough to show me how to dance on the ceiling. Title: Re: S#4 - Game Day #7 Post by: Sky on July 08, 2011, 08:53:20 AM Hey, look. The Tards actually pull out an eleventh hour victory against the resident Scot. It was a fun, pretty wild game. Tards 3-0. My perfect season ruined, no 0-7 for the Tards.
IW only made one bad mistake, really. I made a crazy GFI to get one step from teh endzone, hoping I could then knock down his only "nearby" GR but I got a stumble so his GR had enough room to blitz my blitzer. He rolled push/both down and let the timer expire to push, if he had BD the GR had wrestle. Only other thing I'd say is make sure to get your guys stood up and watch positioning. I played a fairly consevative game except for a few bombs. Practiced setting up cages in different situations, including setting up screened cages from his strong side. Got in some passing, though I think my first score was on a player who will be cut shortly (str2 blitzer), but I wanted to get some points on the board to take off some pressure in the second half. Troll MVP! Yay Lazypuke! Title: Re: S#4 - Game Day #7 Post by: Sir T on July 08, 2011, 09:43:36 AM Vita-nogors the Pestigor gained a level to 3 and now has the Big Hands mutation. I bought a reroll and 2 more cheerleaders, and fired a rotter that had only 7 AV to bring down the team value a little, leaving me with 14 total players and a bench of 3 rotters. Not bad to be honest.
Title: Re: S#4 - Game Day #7 Post by: eldaec on July 08, 2011, 10:34:50 AM Stop buying cheerleaders, they are near as damnit worthless and increase your TV.
Title: Re: S#4 - Game Day #7 Post by: Ruvaldt on July 08, 2011, 11:06:59 AM I'd also consider 14 players to be excessive on a Nurgle team. I might want a big bench on a team with low TV, but Nurgle players have decent AV and regeneration. You can probably shave off some TV that way as well; you don't want to give your opponents a ton of inducements.
Title: Re: S#4 - Game Day #7 Post by: proudft on July 08, 2011, 11:24:48 AM Stop buying cheerleaders, they are near as damnit worthless and increase your TV. But have you SEEN the Nurgle cheerleaders? Title: Re: S#4 - Game Day #7 Post by: drogg on July 08, 2011, 08:54:30 PM teleku's reign of terror is at an end :grin: 1-0 burnin' luv over the hippies. mvp goes to diving tackle and teleku's terrible catch rolls! i have to move some heavy things but i'll try and do a writeup when i return. match uploaded
Title: Re: S#4 - Game Day #7 Post by: IainC on July 09, 2011, 09:57:31 AM The last match in Stormbringer just finished. A draw would have kept things as they are while any other result would put the winners into the fourth playoff spot at Sjofn's expense.
Reborne chose to spend all of his inducement cash on the Halfling Chef which was probably a wise investment. I won the toss and elected to kick in the first half. The ball landed deep in the Ogre half and the Halfling Chef took 2 of my 3 rerolls. Reborne got a snotling under the ball who caught it easily and almost immediately handed it off to an Ogre after a fairly ineffective scrap on the line of scrimmage. The Dark Elves came down and began their campaign of genocide against the Snotlings. Not only are they a source of cheap SPPs from casualties but they are the only things on the Ogre team who can reliably move when marked and handle the ball. Taking them out would seriously cripple Reborne's scoring potential. Seeing the Dark Elves puching Ogres and Snotlings around, Reborne sent the Ogre with the ball forwards and tried to build a screen around it with Snotlings. He only got one into place before a Snotling failed a dodge roll trying to get away from a marker with Shadowing and Tackle leaving the ball carrier exposed. I took full advantage and went in hard with my Witch Elf who knocked the Ogre over sending the ball into the waiting hands of one of the assisting Line-Elves. The Ogre rolled to his feet after burning a reroll on a failed Bonehead and blitzed the Line-Elf right back and this time the ball flew loose. I then had a great turn where I knocked over a bunch of Ogres, picked up the ball and got it clear. The Ogres came thundering down the pitch but the hackers pulled off a typically Elven play and threw the ball to where the Ogres weren't. A particularly vicious foul led to an early bath for both the Ogre on the floor and the Line-Elf whose studs had caused the injury. The Ogres tried frantically to get back up the pitch but Dark Elf markers on Ogres with the judicious murder of all Snotlings in range meant that they couldn't get anyone on the ball. An Ogre made a series of ill-advised dodge rolls to get away from an Assassin with Shadowing and I was free and clear with a few turns to go before the end of the half. I spent a few turns mopping up random Snotlings and ganging up on the Ogres who had become hopelessly spread out before running the ball in on turn 7. I could probably have held out for another turn but I opted for the safety of putting a score on the board before the end of the half, plus I wanted my Witch Elf to have an extra chance at a KO roll. The final drive saw the first Dark Elf casualty when an Ogre Badly Hurt a Line-Elf, in return I badly hurt another Snotling just before the whistle blew. For the second half I was down to ten players but the Ogres were down to 9 and so I pressed my advantage with an aggressive drive into the Ogres. I knocked a few down and then lost another player when the ref noticed him fouling an Ogre. The Ogre would have been dead but the Apothecary saved him. Outraged by the despicable behaviour of the Dark Elves, the Ogres kicked the crap out of the only Witch Elf I had available for this match and smashed her hip. Out came the Dark Elf Apothecary but he'd clearly taken a few blows to the head himself as his ministrations would have killed her had he not been dragged away in time. Again though the Dark Elves sent the ball down field to a safe location and forced the Ogres to run around in circles. An Assassin got Badly Hurt trying to mark one of the lumbering Ogres but there was no way they could prevent the score and my star Line-Elf rolled the score in after blitzing down a Snotling who'd got too close without cover. There were four turns each left to play and the Elves were showing the strain from the bruising they'd received at the hands of the Ogres. With two players sent off, two KOd who didn't recover and 3 injuries, they were only able to put 6 Elves on the pitch. The Ogres fared little better with only 8 match-worthy players but they had the advantage in strength. I kicked to the back corner but the bounce was bad and it ended up close to the line of scrimmage. A Snotling picked it up and passed it to an Ogre who promptly dropped it. I saw an opportunity for a bullshit Elfy play and it almost worked, I ran in a Line-Elf to the ball which was covered by a Snotling and an Ogre and my intention was to blitz the Snotling away and then dodge clear however I failed the GfI roll I needed to throw the (2 dice) Blitz after successfully dodging in and picking up the ball. This time, the Ogre picked the ball up himself and began lumbering down the pitch to the Dark Elf endzone. I had precious few players left to stop him so I opted to move my remaining players to safety and console myself with smacking Snotlings around. Finally, on the last turn Reborne Badly Hurt another Elf before his Ogre scored a consolation touchdown and the match was over. 2-1 to the Hackers and that means that I'm now on 10 points in the group and have just squeaked past Sjofn into fourth place. Going into the playoffs I will probably fire the Witch Elf despite the fact that she was +1 str, Block and Leap. She's carrying a couple of niggling injuries and the -1 MA she took in that match might be the final straw. All three of the other injuries were just Badly Hurt so they will be back for the next match. Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 09, 2011, 10:35:34 AM Dammit, Reborne. You let the entire Ogre race down.
Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 09, 2011, 12:00:54 PM We should be playing Beardstorm! vs. Bell Jar sometime in the next couple hours. Once we're done I believe Helm vs. Ginaz is the last match pending, and the playoff picture will already be set.
Title: Re: S#4 - Game Day #7 Post by: Sjofn on July 09, 2011, 01:22:51 PM Yesssssssss, into the failoffs for meeeeee!
Maybe I'll have a rematch against Reborne! :drillf: Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 09, 2011, 05:20:38 PM After a couple false starts, Beardstorm! beats The Bell Jar 2-1, sending Falconeer to the failoffs and ezrast to the playoffs. Another bullshit dwarf pass was involved. I think I also solidified my grasp on the knockdown/injury categories. Thorgrim I and Nar both hit level 4.
The Bell Jar Utd. | 1 - 2 | Beardstorm! Teams
Match Report
Spectators: 30000 Title: Re: S#4 - Game Day #7 Post by: IainC on July 09, 2011, 05:26:32 PM I figured you'd won because I saw you both ingame and I wanted to try and mug Falc on the way out to validate my game and accept the two teams I put into the feeder league, however he logged out of the game and then immediately logged out of Steam before I could collar him. :grin:
Title: Re: S#4 - Game Day #7 Post by: Ingmar on July 09, 2011, 05:28:01 PM I figured you'd won because I saw you both ingame and I wanted to try and mug Falc on the way out to validate my game and accept the two teams I put into the feeder league, however he logged out of the game and then immediately logged out of Steam before I could collar him. :grin: That may have been during one of his computer explosions actually. I also just realized he has now joined the Forgot To Use His Wizard Club. Title: Re: S#4 - Game Day #7 Post by: IainC on July 09, 2011, 05:30:37 PM He was on Steam for a brief moment after logging out of Bloodbowl then he disappeared from there while I was typing at him.
Title: Re: S#4 - Game Day #7 Post by: Modern Angel on July 09, 2011, 05:34:50 PM Obviously he was raging hard.
Title: Re: S#4 - Game Day #7 Post by: Reborne on July 09, 2011, 07:02:14 PM Dammit, Reborne. You let the entire Ogre race down. I've been playing this team for so long, sometimes I bonehead too :uhrr:It was a fun game and I actually scored against Delves, which I don't think I've managed to do before. Yesssssssss, into the failoffs for meeeeee! I'll be there, snotlings lied to and Ogres still there because they never thought to leave the pitch! :drill:Maybe I'll have a rematch against Reborne! :drillf: Title: Re: S#4 - Game Day #7 Post by: IainC on July 10, 2011, 04:38:19 AM Dammit, Reborne. You let the entire Ogre race down. I've been playing this team for so long, sometimes I bonehead too :uhrr:It was a fun game and I actually scored against Delves, which I don't think I've managed to do before. You had a lot of bonehead rolls at bad times to be fair. I tried to stop your score by putting a couple of guys around the Ogre with the ball. I think I had enough Elves in range to get a 2d block against him or at the very least put enough guys marking him to keep him in place but I failed the first Dodge roll of that turn so that plan was dead before it started. Title: Re: S#4 - Game Day #7 Post by: Strazos on July 10, 2011, 12:06:22 PM Anyone know the status of the Helm/Ginaz game? Looks to be the only remaining game before we roll into our playoff brackets.
Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 10, 2011, 11:17:12 PM Anyone know the status of the Helm/Ginaz game? Looks to be the only remaining game before we roll into our playoff brackets. Did send him a pm, after he send me one. So far we have not bumped into each other on steam, it has been very busy weeks for me, also I managed to pick up a nasty skin condition because of some new disinfectant at work, even typing hurts because the skin on my fingers is cracking and oozing... :ye_gods:Title: Re: S#4 - Game Day #7 Post by: Sir T on July 11, 2011, 05:53:40 AM Sounds like you are getting ready to switch to playing Nurgle :grin:
Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 11, 2011, 07:49:14 AM Sounds like you are getting ready to switch to playing Nurgle :grin: I certanly start to have the look of a rotter.fakeedit: ouch, typing HURSTS! :ye_gods: Title: Re: S#4 - Game Day #7 Post by: Ginaz on July 11, 2011, 08:08:17 AM Anyone know the status of the Helm/Ginaz game? Looks to be the only remaining game before we roll into our playoff brackets. Did send him a pm, after he send me one. So far we have not bumped into each other on steam, it has been very busy weeks for me, also I managed to pick up a nasty skin condition because of some new disinfectant at work, even typing hurts because the skin on my fingers is cracking and oozing... :ye_gods:Can we get a time arranged for our match? I don't know if waiting to see if we're on Steam at the same time is going to work. I'm free after 6pm weeknights and all weekend, North American Mountain Standard time. I'm also home sick today so I'm free all day today. Thanks. Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 11, 2011, 08:21:57 AM I'll see what I can do, but this evening was promised to my girlfriend. Quite a lot stuff to do tomorow, but I'll let you know if I can stay awake long enough for you to come home.
Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 11, 2011, 11:47:05 PM This is supposed to be the last day. If you think you can't make it today but can surely make it tomorrow, and you both agree, I can concede an additional day.
It would be disappointing to have another unplayed game. Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 12, 2011, 05:05:41 AM This is supposed to be the last day. Wait ? What ? DAMM! Totally forgot about the BEFORE part, again. Use time/date/timezone next season please. :uhrr:I am not at home right now and work the nightshift. I'll try to log onto steam when I get home, should be around 06:00 pm German time. I really hate to drag out the league so much this time around, but life decided to throw shit at me all the time in the last few months. Title: Re: S#4 - Game Day #7 Post by: Ginaz on July 12, 2011, 08:12:56 PM This is supposed to be the last day. If you think you can't make it today but can surely make it tomorrow, and you both agree, I can concede an additional day. It would be disappointing to have another unplayed game. I finally got a hold of Helm on Steam tonight and he said he should be able to get our game in tonight. It'll be around 2 am my time but I'm willing to bite the bullet to get this over with so the playoffs can begin. Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 12, 2011, 11:13:00 PM You are a saint, also a psychic. Looks like your 2am calculation is more or less spot on, see PM. :uhrr:
Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 13, 2011, 02:16:11 AM I should stop playing Blood Bowl. Right as the game started, my grandmother called me to call my mother (who is in the hospital at the moment) RIGHT NOW. Figures, she is going to have suprise surgery today and gets a pacemaker. Conceded the match, gonna rush to the hospital now. And why the fuck did I take time to type this ?
Title: Re: S#4 - Game Day #7 Post by: Ginaz on July 13, 2011, 02:20:22 AM Helm and I managed to get in game finally. Unfortunately, something fairly important came up for him and he had to concede the match and leave right away. I was winning 1-0 and we were just about to go to half time. I'm not sure how this is going to work out but I submitted the match through BBM. I'll figure it out later since its almost 3:30 am here and I'm going to bed since I have to be up in 3 hours. :ye_gods:
Title: Re: S#4 - Game Day #7 Post by: Der Helm on July 13, 2011, 03:26:32 AM Whoa... that was scary. Thought my mother would be getting some old school open heart surgery, but the pacemaker is going to be implanted with local anesthesia. Still. If my mother had not been in the hospital anyway, they would never have cought her ventricular fibrillation and she would have simply died in her sleep. :ye_gods:
Surgery is scheduled to take at least 3 hours, but I should not be worried if there are delays. Title: Re: S#4 - Game Day #7 Post by: ezrast on July 13, 2011, 05:34:43 AM Shit, that is scary. Best of luck to you and yours.
Title: Re: S#4 - Game Day #7 Post by: Falconeer on July 13, 2011, 09:39:43 AM The Day is over. So is the Regular Season. Publishing stuff, stats, and instructions to join Playoffs/Failoffs in an hour or so.
Title: Re: S#4 - Game Day #7 Post by: ezrast on July 13, 2011, 10:33:42 AM So my Sure Hands/Sure Feet skink rolled double 5's. Block, I guess? I don't think +MA will help much since all it will do is let him outrun my sauruses.
Title: Re: S#4 - Game Day #7 Post by: Ice Cream Emperor on July 13, 2011, 08:44:11 PM You should take Thick Skull. DEFINITELY do not take Block, what kind of fool would do that, heading into the playoffs, when Thick Skull is such a crucial skill for defeating your Necromantic opponents. Title: Re: S#4 - Game Day #7 Post by: Comstar on July 13, 2011, 09:22:05 PM So my Sure Hands/Sure Feet skink rolled double 5's. Block, I guess? I don't think +MA will help much since all it will do is let him outrun my sauruses. Pass, Strong Arm or Accurate. Title: Re: S#4 - Game Day #7 Post by: Llyse on July 13, 2011, 09:48:20 PM Hail Mary pass
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