Title: S#4 - Game Day #6 Post by: Falconeer on June 23, 2011, 11:21:06 AM We are currently Playing.....
Game Day #6 ** All games have to be played BEFORE July 3rd 2011 ** (http://dl.dropbox.com/u/3584773/4%205%20next.png) ** All games have to be played BEFORE July 3rd 2011 ** -------------------------------------------------------------------------------------------------------- Title: Re: S#4 - Game Day #6 Post by: Falconeer on June 23, 2011, 11:22:17 AM Scores and Standings after Game Day #5
Scores: (http://dl.dropbox.com/u/3584773/4%205%20scores.png) Standings (5 played out of 7): Battletech Division (http://dl.dropbox.com/u/3584773/4%205%201111.png) Cthulhu Division (http://dl.dropbox.com/u/3584773/4%205%202222.png) Stormbringer Division (http://dl.dropbox.com/u/3584773/4%205%203333.png) Twilight 2000 Division (http://dl.dropbox.com/u/3584773/4%205%204444.png) Player stats: (http://dl.dropbox.com/u/3584773/4%205%20players.jpg) Team stats: (http://dl.dropbox.com/u/3584773/4%205%20teams.jpg) Title: Re: S#4 - Game Day #6 Post by: Modern Angel on June 23, 2011, 11:30:08 AM Alright, Teleku. I have a pretty open schedule. name a time. Can even go tonight, Eastern timezone.
Title: Re: S#4 - Game Day #6 Post by: Teleku on June 23, 2011, 01:06:57 PM Tonight will probably work. I'm on west coast time, so probably around 9 to 9:30'ish your time I'll be available.
Title: Re: S#4 - Game Day #6 Post by: Modern Angel on June 23, 2011, 01:08:27 PM Sounds good. Just pester me on Steam whenever you get free.
Title: Re: S#4 - Game Day #6 Post by: drogg on June 23, 2011, 01:34:22 PM where's ironwood?! i still have lingering bitterness towards ratties from lamaros pyrrhically crushing my championship dreams last season. your doom awaits! :mob:
Title: Re: S#4 - Game Day #6 Post by: drogg on June 23, 2011, 01:38:00 PM Sounds good. Just pester me on Steam whenever you get free. you better cripple him. you owe me.Title: Re: S#4 - Game Day #6 Post by: Celer on June 23, 2011, 02:02:54 PM you better cripple him. you owe me. Crippling or no crippling, we want a win! The entire division is rooting for you! :oh_i_see: Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 23, 2011, 02:06:16 PM Ruvalt gets to pad his Most Violent numbers when he plays my awesome Punching Bag team. :why_so_serious:
Title: Re: S#4 - Game Day #6 Post by: Ingmar on June 23, 2011, 02:24:29 PM Someone do the playoff math! I am pretty sure that me, Megrim, and Llyse have all officially clinched playoff spots in our division now, and obviously the two 5-0-0 teams have clinched, but I'm not sure about anything else. Is Teleku mathematically guaranteed a spot now?
Title: Re: S#4 - Game Day #6 Post by: Modern Angel on June 23, 2011, 02:40:14 PM No clue. I know that I have to win out, preferably with big margins, and hope a couple people stumble. All I know.
Title: Re: S#4 - Game Day #6 Post by: Strazos on June 23, 2011, 02:47:59 PM I tried some of the math in the predictions thread, but our division is too messy still.
you better cripple him. you owe me. Crippling or no crippling, we want a win! The entire division is rooting for you! :oh_i_see: Yeah, Cripple Him! But please lose, for me. Celer - Try messaging Ironwood over Steam. ULYSEES - NAME YOUR TIME! The league's current #1 Brute is hankering for some Skink Stew. :grin: (Also, I cannot believe that Ingmar is still 8 damn knockdowns ahead of me...amazing.) Title: Re: S#4 - Game Day #6 Post by: Celer on June 23, 2011, 02:50:53 PM Oh right, I've been doing my maths figuring 2 playoff spots, with 4 that dramatically changes my preferences.
Teleku has clinched a spot due to matchups; four more teams can't get 13+ points. If drogg wins out, he has the top spot. If either Strazos or I tie or lose a game, we can't reach 13. So, if we both win out, we have 14; however, that would mean the Minizillas go winless (Strazos, then Celer) and thus can't reach 13 either. Finally, if MA wins out to reach 13 (and somehow gets the tiebreaker), that means he beats Strazos and HE can't reach 13 and only one of the Minizillas and I could reach 13. tl;dr Teleku is in, but feel free to check my math. MA, you can still take the fourth spot from either Strazos or I if you win out and either of us stumble. So I have been persuaded to now root against you, since Teleku is going in no matter what! Title: Re: S#4 - Game Day #6 Post by: Teleku on June 23, 2011, 03:05:56 PM Must........finish..........season............undefeated..........
Title: Re: S#4 - Game Day #6 Post by: Comstar on June 23, 2011, 04:34:36 PM Someone do the math for Battletech - there's 6 of us to fit in 3 spaces.
Title: Re: S#4 - Game Day #6 Post by: IainC on June 23, 2011, 04:39:17 PM I did some rough working out in the predictions thread (http://forums.f13.net/index.php?topic=20772.msg944555#msg944555).
Title: Re: S#4 - Game Day #6 Post by: lamaros on June 23, 2011, 05:51:29 PM Playing our game now!
Title: Re: S#4 - Game Day #6 Post by: Comstar on June 23, 2011, 06:19:34 PM Whelp. Never has nuffle been so much of a bitch to me. 3-0 whitewash Necro over Amazons. My Kicker died, a ghoul went up a level.
Things started to go wrong as soon as I failed to pick up the ball. I think I only got it once afterwards. KO's, double 1's on dodges, double 1's on sure hands, double 1's on GFI's, my Kicking thrower killed and then killed again by the apoc (and joining the other side), everything went wrong. ICE played well and deserved his win, he made some mistakes but every time I was foiled by the dice failing me. I look forward to the loser bowl, more games for me (I mean that). Title: Re: S#4 - Game Day #6 Post by: lamaros on June 23, 2011, 06:36:41 PM Nuffle was a huge bitch in our game too, though to everyone, not just me.
I started well, catching the kickoff and surfing yet another lizard (and this one got KOed too!). Then I ran down the field and screened my ball carrier, while proceeding to knock the snot out of more lizards. I had him 5 or 6 down (3-4 KO, one injured, one death rerolled to sidelines) before I scored. It looked like it was going to be my day. All his skinks were out and he had only one guy extra. But then all his KOs woke up and the one guy I had out didn't, so it was 11 v 10. Despite that I nearly scored again before the half was done as Ginaz miscounted the turns and gave me a chance to sack his skink, which I then did. Unfortunately his diving tackle skink had returned to the pitch and was well placed to stop my runner scoring. 1-0 at half time, with another two (?) knocked out players for me. Neither woke up at halftime, so I went in down 8 players to 11. Which soon became 7, which then became 6. In all this I was lucky enough to keep a GR free, and when the chance came to hit the ball carrier I took it, knocking it free in to my arms and then running down to the sidelines. I was then surrounded and knocked down. I got quick revenge, bashing his skink holding the ball (via a reroll). The the ball fell off the pitch and was thrown in the back half on Ginaz's side. He was out of rerolls and his attempt to pick it up failed, so the next turn I threw a few blocks to get that annoying diving tackle ss skink off my runner and then ran and picked the ball up and scored, to make it 2-0. The last section of the game went a similar way. I jumped at another chance to hit a loose skink, eventually got the ball free and ran down field and scored to make it 3-0. There was a sneaky chance at 4-0 when a double skulls result for Ginaz left me to run down at the ball in his backfield, but without a reroll I failed to pick it up and the game ended as it did. Ginaz was screwed by the dice early, with some power hitting from my rats, but he also made a few of the same mistakes that carnifex did before him. 1. Don't leave your lizards on the sidelines, Hostus Hostilus will surf them. 2. Cage up everywhere against me, even in the backfield, as my gutter runners will hit your ball carrier if he is open. Regarding skill points: One GR got two scores so he (+MV/Wrestle guy) is getting another skill. I am hoping for big hand, for hilarious fun. The other blitzer also powered up through another hit (reanima-rhomuls strikes again) and will be adding to his MB. Another GR also got a level and I will probably go for side-step. I have a full team, with two subs, against ICE, so this will be a test at peak performance. My TV will return to 1600, plus three skills, so 1660-1700 is probably the expected area. Replay is uploaded. Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 23, 2011, 06:38:02 PM Negative Capability 3-0 over the f13 Catfighters.
I was really worried about this game going into it, even with a wizard in my corner. I absolutely hate playing Amazons, and though I had scraped together enough SPP to get Tackle on one of my Wights the previous game, I was convinced that the mob of Guarding ladies would overwhelm my underskilled players. All these worries evaporated once the game started, and I watched Nuffle beat the living tar out of Comstar's poor team. It's true that people tend to overestimate how good Amazons are at Dodging -- sure there's that damn skill everywhere, but they're only Agi 3 -- but I have never seen an Amazonian team fail that many Dodges. After failing a pickup to end his first turn, allowing my blodgy werewolf to get his paws on the ball, I think Comstar turned over for like 3 consecutive turns on straightforward, 11%-chance-of-failure dodges. Not only that, every time his players missed a Dodge they ended up KOed, and by turn 4 or 5 I had taken 4 of his players off the pitch and had the rest thoroughly tied up -- especially since none of them could figure out how to dodge away without smashing their faces in. I stalled for a turn and was going to score on the next, despite it being a bad idea (I hate stalling), but two consecutive foul turnovers (and two zombies sent off) meant that in the end it would have been absurd not to stall out the half. By the beginning of the second half I was up 1-0 and Comstar had 6 KOed players and 1 in the casualty box. Checking the actual log, I see that Comstar actually had the following turns: 1: Turn over on failed pickup (with sure hands.) 2: Turn over on failed block (player Badly Hurt.) 3: Turn over on failed dodge (KOed.) 4: Turn over on failed pickup (no sure hands, +1 TZ.) 5: Turn over on failed dodge (after using a reroll; 3 1s out of 4 rolls. Player KOed.) 6: Turn over on failed dodge (no KO!) 7: Turn over on failed dodge (Stunned.) 8: Turn over on failed dodge. None of which reflects on his play at all, since during that time he also managed to knock down two of my ball carriers -- and if it wasn't for a very lucky bounce after failed pickup #2 I would have had a much less dominant position to stall things out. In any case, BBManager gives Comstar's d6 rolls an impressive -18.46 rating, whereas mine rate an even more ridiculous +27.20, for a combined differential of 45.66. So Comstar started the second half kicking off with 9 players, but I can't say things improved much for him, even though I felt that overall they were not QUITE as ridiculously terrible. He did however manage to use his Apothecary to turn a Dead kicker into a... Dead kicker. Which means I FINALLY KILLED SOMEONE OMG FREE ZOMBIE. It only took two seasons. I scored fairly easily, but without inflicting any other injuries of note, and Comstar managed to threaten a score after 6 dice worth of Tackling Werewolf blitz failed to take down his in-scoring-position Catcher... ... so I used my Wizard. Hell if I'm going to let my one and only entry on the League Stats table slip away. From there I managed to recover the ball and move it upfield for the final score -- but only after Comstar worked a nice series of 1d blocks to get a 1d blitz on my ball carrier... and rolled a skull for his efforts. So mostly I am hoping Comstar wins his next game and gets into the playoffs so we can play again on something remotely resembling even ground. P.S. Oh and of course another fucking Zombie got the MVP. Title: Re: S#4 - Game Day #6 Post by: lamaros on June 23, 2011, 06:46:09 PM Interesting note for our game Ice: I have never failed to score in a game. I am going to tear your defensive record to shreds.
Also I think I confirm my place in the finals on goal difference? (Barring some impossible drubbing) A draw makes me safe for sure. Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 23, 2011, 07:06:16 PM The only thing you will be shredding is your credibility as a playoff threat. :heartbreak:
Title: Re: S#4 - Game Day #6 Post by: lamaros on June 23, 2011, 07:18:41 PM The only thing you will be shredding is your credibility as a playoff threat. :heartbreak: Look at you, all super excited about making the playoffs for the first time! You're like a young naive child. It is very cute, but guess it is my responsibility to give you a proper lesson so you are prepared when you come face to face with reality. Title: Re: S#4 - Game Day #6 Post by: Llyse on June 23, 2011, 07:20:51 PM Haha,
I love the beautiful banter of these eager ex Battletech beavers. Especially since last season neither of them qualified in the high quality playoffs last season :awesome_for_real: I think both players are great coaches but Lamaros has dropped some focus and subsequently some games. So my money is on Ice even though Lamaros drew his match with me while Ice lost. Meanwhile Ezrast I'm free this weekend but am on the otherside of the world so let me know your times Title: Re: S#4 - Game Day #6 Post by: lamaros on June 23, 2011, 07:32:24 PM Haha, I love the beautiful banter of these eager ex Battletech beavers. Especially since last season neither of them qualified in the high quality playoffs last season :awesome_for_real: I think both players are great coaches but Lamaros has dropped some focus and subsequently some games. It's not called 'losing focus', it's called 'timing your run'. :grin: You got lucky in the semi last season, you wont next time we meet. Though I can't see you making it through to meet me in the final this time around, so it might be a while... Title: Re: S#4 - Game Day #6 Post by: Modern Angel on June 23, 2011, 07:35:45 PM Welp.
Welp... There was that... 2-0, Hippies over Snoosnoo. I don't even know where to start with this game. I savaged him. I brutalized him. There was death. There was carnage. Injuries galore for him. I had him 11 orcs to 5 elves on more than one occasion. He lost every roll... except dodge and pass rolls. Seriously, it was retarded. Frustrating. I could not stop him from dodging at will, even with a team loaded with Tackle. I just couldn't stop him. He threw at will, even to people right next to mine. I'm trying not to cry. My poor Snoosnoo. My poor, beautiful Snoosnoo. Title: Re: S#4 - Game Day #6 Post by: Sky on June 23, 2011, 08:00:15 PM Can't blame the dice on this one. I made two key mistakes that cost me the tie, maybe the game (damned elves, who can say).
First half I got fighting the UI and timed out a critical turn. Then in the second half I was poised to tie it up after Celer muffed a pass (but fumbled to himself), I clicked the wrong space and instead of a safe marking, I failed a dodge into a tackle zone, which spelled my doom. Celer played well, I played like shit. The usual. Elvers 2-0 over the winless tards. Title: Re: S#4 - Game Day #6 Post by: Celer on June 23, 2011, 08:29:39 PM It's the Chemical Elvers 2-0 over the Bashtards, with the elves dodging a HUGE bullet late in the game to keep their playoff hopes alive!
The Orcs received and promptly began beating ass, KO'ing the kicker and smashing a collarbone on turn 1 and causing the Elves to use their Apoc. They slowly marched upfield in a tight cage that the elves had little hope of breaking. In a very risky move, the elves put last week's Sidestepping Blodging Star, Loops of Fury, directly in harms way by marking him on a cage corner. The tackle-less orcs took the bait, and he survived 3 blocks (plus a reroll) as he surfed his way around the ball carrier. On the next turn, the elves couldn't quite get a clear blitz at the ball carrier, so Loops decided to try a 2d-against block. It came up Pow/Pow and the ball was out. The Orcs missed their chance to recover, as their one Black Orc with +ST instead of Block got a Both Down against a Wrestler, who opted for the quick turnover. Elves did what elves do, and that's grab the ball, pass it over everyone's heads, and (after a stall) get the TD. With the Elves receiving in the second half, things were looking good. The Orc wall looked pretty sturdy, so elves just fell back. The wall advanced, and 2 elves managed to squirt around the side while everyone else dropped farther back. Orcs advanced again, leaving no one guarding the receivers, but also pretty much surrounding everyone else. Elves decided to risk the long pass to start the turn, rather than potentially burn a reroll on a dodge... this was a mistake. The LP failed and the Thrower was left standing there unguarded, as was much of the rest of the elf team. Orcs did what orcs do, and smashed some heads, KOing one and getting the ball. However, instead of caging up and continuing to bash heads for a sure score, they elected to attempt a Long Pass in a TZ. This had the expected result, and the ball bounced into an open square with 2 TZs. Of course, elves care not about TZs, and the thrower quickly scooped up the ball and dodged away, with only 1 elf nearby to guard. The Orcs made a second huge mistake here... they didn't end up blitzing the ball carrier! Instead they tried to surround him, and a mis-click caused a failed dodge and left the elves exactly ONE option, which they took: dodge the ball carrier away, Short Pass, GFI, handoff, and score the TD. It was a stunning reversal. I really felt like I got away with one there, I must say. The elf chicanery was in full effect, and I intend to keep riding the wave until it breaks me. I'M COMING FOR YOU, LIZARDS! Title: Re: S#4 - Game Day #6 Post by: Ingmar on June 23, 2011, 08:37:53 PM Beardstorm ties Peace Dogs 1-1.
I had an open route to the end zone with no GFIs but chose to risk a hand off to try to level my new runner instead and failed at the end - it was worth it, as I am clinched for the playoffs either way, and I'd rather have block on the runner than the extra points in the standings. I think the only permanent damage done was to Haemish's already injured elf lineman, who of course won MVP. I leveled my OTHER troll slayer, finally, as he won MVP. Peace Dogs | 1 - 1 | Beardstorm! Teams
Match Report
Spectators: 18000 Haemish had some pretty terrible dodge and GFI rolls, also check out my semi-poor injury rolling - 17 armor breaks leading to only 3 injuries. Title: Re: S#4 - Game Day #6 Post by: Llyse on June 23, 2011, 08:39:52 PM Can't blame the dice on this one. I made two key mistakes that cost me the tie, maybe the game (damned elves, who can say). First half I got fighting the UI and timed out a critical turn. Then in the second half I was poised to tie it up after Celer muffed a pass (but fumbled to himself), I clicked the wrong space and instead of a safe marking, I failed a dodge into a tackle zone, which spelled my doom. Celer played well, I played like shit. The usual. Elvers 2-0 over the winless tards. It doesn't sound like you played shit, more punished for 2 mistakes. Bad luck old boy. Woo! Time to top the table, lose in the playoffs and riot in my home town! :awesome_for_real: Edit: Go Haemish! Title: Re: S#4 - Game Day #6 Post by: HaemishM on June 23, 2011, 08:47:34 PM Yeah, Ingmar handed me the draw, which I think pretty much ends any hopes I had of playoff contention (not that I had much anyway). My last two games have been really shitty dice wise. The things elves do well, they've done terribly. 70% dodge, 64% GFI, and with block roll success at around 35%, I got really lucky to get anything out of the game. I did manage a quick touchdown three turns into the game on a nice long pass and some luck by my catcher, but after that I didn't get many breaks. There were two turns where I had no one on their feet at the start of the turn.
Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 23, 2011, 08:51:12 PM also check out my semi-poor injury rolling - 17 armor breaks leading to only 3 injuries. 16.6% of 17 is 2.82. I guess with Mighty Blow slathered all over your team you might have a case, but let's not get carried away! Title: Re: S#4 - Game Day #6 Post by: Strazos on June 23, 2011, 08:56:24 PM Damnit Ingmar, making it really hard for me to win the Bashing Crown - I somehow doubt I will be able to close the gap while facing Lizards and Orcs. :oh_i_see:
Title: Re: S#4 - Game Day #6 Post by: Ingmar on June 23, 2011, 08:57:06 PM I get soft squishy tackle-susceptible Amazons next game too. :awesome_for_real:
Title: Re: S#4 - Game Day #6 Post by: Ulysees on June 24, 2011, 12:26:05 AM Visiting my folks this weekend so wo't be around for our match until Sunday evening UK time, don't recall seeing you around much on Steam either Strazos so we might be in odd timezones. Can definately get our match in at 10pm UK time, no idea what time that is with you though.
Title: Re: S#4 - Game Day #6 Post by: Sky on June 24, 2011, 06:31:48 AM It doesn't sound like you played shit, more punished for 2 mistakes. Bad luck old boy. Thanks, but it was a pretty bad game for me. As they have been all season. I forgot about that stupid pass, thought I could pull out a 4+ for the quick score. But I had enough time I should've just turtled up. Dumb.The thing that bugged me most about the game was the sheer amount of wrestle Celer was able to use. I had a lineman with wrestle, he was the second level two guy on my entire team, played a season and a half with wrestle and it didn't get utilized EVER. Was it bugged or something? He was always in the thick of it, I'm sure he faced many both downs against blockers. In any event, that lineman was the one killed by the HHB and though I'd rather have lost one of the two permanently injured orcs, good riddance to the shittiest wrestler in history. He could not snap into it. Title: Re: S#4 - Game Day #6 Post by: Celer on June 24, 2011, 10:13:34 AM Yeah, :heart: Wrestle for elves, and :heart: even more when I get to opt-out of a wrestle to cause a turnover. It seemed effective because I have it on at least 3 elves, I put it on them LoS, and you have a lot of Block that you're probably used to taking advantage of. Plus, when I was doing the hitting, I was specifically targeting Block guys with my Wrestlers and trying to take them down.
I don't see it being as effective to take on an orc, other than perhaps one you're grooming as a ball stripper. Title: Re: S#4 - Game Day #6 Post by: proudft on June 24, 2011, 11:05:30 AM Beetles tie Spleen Flay 1-1. I had many inducement dollars and waffled between halfling chef & wizard and Ramtut & 1 bloodweiser babe. Considering my continual inability to remember to use the wizard, I went with Ramtut, and he turned out to be incredibly useful and awesome, huzzah!
Game started innocently enough. Many many knockdowns on the elves but not very many injuries in the first half. Dark elves scored early so the 2-1 grind plan was engaged and we trudged back to score at the very end of the half. Second half the KOs and injuries started to pile up. Ball was well protected in the fearsome mummy cage and elves started to hit the dirt from failed dodges and/or mummy slaps. The cage started to whittle down as the Khemri approached the endzone and as Replacement Thro-Ra #1 was 2 steps from victory a dark elf blitzer blew around and nailed him. There was one final chance to score, but it involved a tomb guardian dodging, and that, of course didn't work. So a tie. Injury report (not as many as it seemed during the game, since there were actually some KOs this time): Khemri: Level 3 Blitz-Ra (+1 AG, Strip Ball): smashed knee A random Tomb Guardian got hurt in the second half but regenerated just fine. Dark Elves: Level 3 Witch Elf (Block, Dauntless): smashed knee Two badly hurts on random elves. Match is uploaded to the thinger. Title: Re: S#4 - Game Day #6 Post by: IainC on June 24, 2011, 11:31:24 AM Proudft and I just played our game and it turned into a real nailbiter with desperate defences at both ends of the pitch.
I was receiving in the first half and put a Witch Elf down field to try and draw some of the Undead away from the fearsome front line. There was no way that I was going to win out in a war of attrition vs S5 guys so I decided to try stringing them out and play the ball around the pitch as much as possible. After a couple of turns I really needed to stop the Undead from kicking the crap out of my team so I threw the ball to the Witch Elf who had blitzed her way clear of her marker. This had the intended effect and all the Tomb Guardians in range immediately turned around and made a bee line for her. The star player also made a super long range blitz to just make contact (I miscalculated, I thought he'd need an extra square of movement for the blitz but apparently he was fine) He knocked the Witch Elf down but didn't manage to break her armour and the ball scattered to an unmarked square. My plan had been to run around for a few turns and draw out the timer a little but, with my reduced mobility from being down and enough high Str Undead players in reach of me and the ball, I played it safe, stood her up, dodged away, picked up the ball and ran in a turn 3 TD. Kicking back to the Khemrians, and they fumbled the ball for a bit then managed to get things rolling with the expected cage. I had some bad breaks at critical moments - failed dodges, skulls on the reroll and so forth and eventually they got the ball across my line on the last turn of the half to even the score. The second half was very similar to the second drive of the first half only with more casualties. The Khemrians rolled forwards in an almost unstoppable juggernaut and I again managed to fluff some crucial dodge rolls or blocks. Eventually on turn 15 the ball carrier was within a square of the endzone with a depleted cage around him. I got some players in position and managed to blitz him down and knock the ball free. The Undead had two guys who could reach the ball which was marked and in my endzone - an AG1 Tomb Guardian and an AG2 skeleton, both of whom were marked but an ill-advised dodge into multiple Elven tacklezones ended their last turn prematurely. My only deep player wasn't quite deep enough to make it to the endzone even if I got the ball down to her so I consoled myself with a short pass to grab a cheap SPP but the catch was fumbled and the game was over 1-1. I can still make the playoffs if I beat Reborne in the last game of the regular season - that will put me on 10 points but I need some help from two other results I need Sjofn to lose vs Ruvadlt and andy to beat Ramas. Assuming that Andy beats Ramas (likely) and Ruvaldt beats Sjofn (possible) then the table looks like this going into day 7: AndyDavo - 18 Ruvaldt - 13 Proudft - 9 Me - 7 Ramas - 7 Sjofn - 6 In day 7, Sjofn will pick up another 3 points from SirT leaving her on 9 while Proudft and Ramas play each other. Assuming that I beat Reborne, I'll be on 10 points and the top four will be: Andy - 21 Ruvadlt - 13 (he plays Andy in day 7 and the result makes no difference to the standings at all) Winner of the Ramas/Proudft match Me - 10 ------------------------- Sjofn - 9 Loser of the Ramas/Proudft match Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 24, 2011, 01:03:49 PM I am queen of ties, though. Just putting that out there. :why_so_serious:
Seriously, though, I doubt very much I'll win out, which is what I pretty much need to do if I want in. My boys in pink are delicate, and Ruvault thirsts for blood, so unless he has shitty injury rolls like you miraculously did when we played each other, I predict I will have another instance of having four or five dudes on the field while he has ... a lot more. This usually means my defense isn't that great. ;) If SirT doesn't knock over the game board in turn three because of some bad luck but actually stays engaged, that's a perfectly decent chance of a tie or loss, too. I'm REALLY GOOD at getting ties. :grin: Title: Re: S#4 - Game Day #6 Post by: IainC on June 24, 2011, 01:16:11 PM I am queen of ties, though. Just putting that out there. :why_so_serious: Seriously, though, I doubt very much I'll win out, which is what I pretty much need to do if I want in. My boys in pink are delicate, and Ruvault thirsts for blood, so unless he has shitty injury rolls like you miraculously did when we played each other, I predict I will have another instance of having four or five dudes on the field while he has ... a lot more. This usually means my defense isn't that great. ;) If SirT doesn't knock over the game board in turn three because of some bad luck but actually stays engaged, that's a perfectly decent chance of a tie or loss, too. I'm REALLY GOOD at getting ties. :grin: If you tie with Ruvaldt then you'll be at ten points with me (assuming that I beat Reborne and you beat SirT). In that case you'd need to beat SirT by three more touchdowns than I beat Reborne with to win the tiebreaker. If you beat Ramas then the only thing that will save me is a draw in the Ramas/Proudft match and a win by 3 or more TDs against Reborne to beat a tiebreak with Proudft. Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 24, 2011, 07:21:33 PM It might be nice to have a second admin for the league. I say this because I am impatient about my & Comstar's game being approved, but while that is kind of trivial it would be a lot less so if a game needed to be cleared/reset because of a crash or something. P.S. Approve my game, please. :heart: Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 24, 2011, 07:22:15 PM Ex-Presidents: 1
The Mutiny: 0 Almost yanked a tie out of my ass, but the dice decided after I made three lovely dodges to get the fuck away from most of Ruvault's team, that I had had QUITE ENOUGH random luck for now, so I promptly failed a dodge towards the end of the game. The ball bounced around sadly a bit, ruvault's guy picked it up but then decided to GFI for some reason (perhaps he will share why, I assume to get away from a blitz or something?) and failed. So my last ditch effort of a berserker to werewolf pass (yeah, that was going to EVER happen) wound up with the berserker throwing the ball directly behind him. Ruvault can describe his TD, because I am sure I will not do it justice. Have one miss next game injury on my part, one of my werewolves will be going up a level for punching ... SOMEone in the face hard enough to hurt them, and as is tradition, the loaner guy covering for THIS game's hurt guy got MVP. <3 Title: Re: S#4 - Game Day #6 Post by: Ruvaldt on June 24, 2011, 08:02:36 PM Presidents 1 - 0 Mutiny
A fun game with far fewer casualties/deaths than I was expecting. I elected to receive and promptly badly injured two of Sjofn's linemen in the first round. I then trundled up the pitch keeping a good, strong cage. I was within a round of scoring and in a pretty good position when I had a bad string of blocks and gave up nearly two entire rounds. Sjofn seized upon my weakness, knocked down Franklin Pierce, my premier ball carrier, and picked up the ball. I was unable to knock him down, and this would be a recurring theme throughout the game, and it looked like Sjofn was going to keep me from scoring when she failed a dodge on her sixth turn. Seeing that I only had two turns left, and I wouldn't have time to grab the ball and turn around to run it in I decided to pick it up with Pierce (sure hands) and lob it at Nixon (AGI5 beastman) as it was my absolute last opportunity and my only reroll was already spent. The pass was a success and Nixon was able to trot in for the unexpected touchdown. In the second half Sjofn did a good job of keeping up a cage, but never really got out of her end of the field. With four turns or so left, and surrounded, with nowhere else to go, one of her runners made three dodges, two of which I think were into tackle zones, and promptly rolled two critical successes and a final normal success to run clear to the other side of the field and leave me way out of position. It really looked like she could pull off a TD, but I made her dodge over and over again and eventually the dice had their say as she turned the ball over. I picked up the ball and did a GFI, which was risky and I shouldn't have done it, but I counted the spaces and saw that the only way for me to score again was by using a GFI, and the beastman carrying the ball would level if I scored one with him. I also saw that even if I failed the GFI she would have a hard time picking it up because no ball handler was around, and she'd have to make several GFIs herself, not to mention a pretty crazy pass afterwards to make it viable...so I went for it, and failed. I have a tendency to screw up a good thing as Proudft and Falconeer have both seen in games against me, and Sjofn nearly made me pay for it like they did in previous seasons. The game ended on a fumbled pass and a bad block. It was a fun game that was pretty even luckwise. Sure, I had some crappy blocks and Sjofn had some crazy dodges/1d blocks, but I also got lucky on my pass. I'm done playing with one reroll. The fact that I've made it to 4-1-1 with only one is pretty amazing and hopefully I'll be able to purchase another between now and my match with Andydavo. I'm disappointed about Pierce and Fillmore not levelling; they're both at 50SPPs and are a single measly SPP away from level 5. Sjofn had a streak of spectacular 1d blocks that knocked me to the ground in unexpected ways; I really want to check out the replay to see the breakdown of those numbers. I look forward to many games with Sjofn in the future. Edit: According to BBManager, of the 122 block dice that I threw 38% were successes compared to Sjofn's 64%! :ye_gods: Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 24, 2011, 08:23:02 PM And I still lost! :awesome_for_real:
Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 24, 2011, 08:48:39 PM I'm disappointed about Pierce and Fillmore not levelling; they're both at 50SPPs and are a single measly SPP away from level 5. How the fuck do you have two players at 50SPP after less than a season? Graaarrrrfeederleagueabuseangersme. It will anger me more when I have to play AndyDavo in the playoffs though, I am sure. Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 24, 2011, 09:07:02 PM Feeder league feels sort of cheaty, yeah. I could make a team for realz there, I guess.
Feeder league'd dwarves? :grin: Title: Re: S#4 - Game Day #6 Post by: Ruvaldt on June 24, 2011, 09:24:09 PM Well, Millard Fillmore has Claw and Mighty Blow so he racks up SPPs pretty quickly if he doesn't get knocked out. Hell, he got 9SPPs just today against Sjofn (two casualties and MVP). Franklin Pierce has inflicted 5 casualties this season and also is my leading scorer so he has gained a ton over the past few games. He has STR4 and Sure Hands. The rest of my team is actually way behind in development. My Chaos Warriors, for instance, haven't leveled at all this season, and I still have several beastmen without block/wrestle.
I brought in a pretty good team from the Feeder League, but I had to cut a lot as well to get in under 1250TV. A level 2 big guy with block and nearly all of my rerolls, for instance. My game against Sjofn was the first in which I didn't have a lower TV than my opponent. Even Rebourne's Wrestlers out TV'd me. I didn't even have an apothecary at the beginning of this season. Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 24, 2011, 09:44:48 PM My entire team has like 130 SPP total. I am just bitter, that's all. Apparently my division is low on punching bags. Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 24, 2011, 09:51:35 PM To be fair, the combination of my losers plus snotlings probably makes for pretty good farming in our division. :P
Title: Re: S#4 - Game Day #6 Post by: Ruvaldt on June 24, 2011, 09:56:41 PM I only got one casualty against the snotlings. :oh_i_see:
Title: Re: S#4 - Game Day #6 Post by: Sky on June 24, 2011, 10:01:29 PM My entire team has like 130 SPP total. I am just bitter, that's all. Apparently my division is low on punching bags. Title: Re: S#4 - Game Day #6 Post by: Strazos on June 24, 2011, 10:29:04 PM I just hope people are not outright cheating with the feeder league with fixed games, like playing opponents who don't actually fight back.
That would be...unfortunate. :oh_i_see: Title: Re: S#4 - Game Day #6 Post by: Ruvaldt on June 24, 2011, 11:10:18 PM I've never seen it or been propositioned to do it. In fact, if you'd like, Strazos, I could upload each and every replay of mine to BBManager if it would make you feel better. Really. Even without replays though you can also see the score of every game every team has played on the team's page through the game itself. If the game was played purely to gain SPPs the score and casualties would be inflated and lopsided.
Actually, not many teams currently in the league came from the Feeder League anyway. Most of my games there, and the games of others, are purely for enjoyment because I genuinely like playing with f13 members. Believe it or not, I have better things to do than sit around hour after hour playing rigged games so that I can build the bestest BB team ever at 1250TV to beat internet strangers. And even if someone did do that they'd have to come into the regular season and actually win with it, which wouldn't be guaranteed. Title: Re: S#4 - Game Day #6 Post by: Ingmar on June 24, 2011, 11:42:42 PM I am partly to blame, my experiment with shitty Khemri was partially conducted against the Ex-Presidents. :grin:
Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 24, 2011, 11:54:27 PM I just hope people are not outright cheating with the feeder league with fixed games, like playing opponents who don't actually fight back. That seems incredibly unlikely. The advantage of the feeder league is mostly just that when the team suffers a setback you can just play through it -- get more money, replace players, etc. So if you have enough time and enough people willing to play against you, you can groom the team fairly effectively. IMO, such a team has a pretty serious advantage over a random 1500 TV team once you factor in inducements, etc. That said, forcing people to start in the league with brand new teams is by far the worse option. I think it's a good thing that coaches are taking advantage of this to try new teams, as opposed to sticking with an experienced team because they feel like they have to do so in order to compete. If I was genuinely concerned I would probably just be better off making a dwarf or norse team in the feeder league and targetting valuable players -- but that feels even cheesier than bringing in the perfect 1250 TV team. Title: Re: S#4 - Game Day #6 Post by: Strazos on June 25, 2011, 08:10:41 AM To be clear, I think the Feeder league is a good idea for the reasons you mention, and only opened my mouth due to Sjofn's comment.
Title: Re: S#4 - Game Day #6 Post by: carnifex27 on June 25, 2011, 12:58:58 PM Cripplers 3-1 over the Memes. Helm managed to ko one of my Saurus in the first few rounds, and he refused to wake up. Fortunately putting block on so many of my saurus made a huge difference. Having more str and more skills on my team was a large enough advantage that I won despite the fact that Helm made very few mistakes, other than underestimating my skinks speed once or twice. Hopefully Gruntle will both beat avaia and cause his team several serious injuries, allowing me to squeek into the playoffs.
Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 25, 2011, 01:34:48 PM Not sure what I said to provoke a "I HOPE NO ONE IS ABUSING THE FEEDER LEAGUE" type thing, but OK!
Title: Re: S#4 - Game Day #6 Post by: drogg on June 25, 2011, 01:41:00 PM ironwood is taunting me by being online on steam but not responding to a wide variety of pleadings, cajoling, and veiled threats :cry2:
Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 25, 2011, 02:05:26 PM BOLT VANDERHUGE now has block! That leaves my other werewolf, Trunk Slamchest, as the only remaining block-less loser on my team! :drillf:
Title: Re: S#4 - Game Day #6 Post by: Sir T on June 25, 2011, 06:54:26 PM A stunning success! I only lost by 2-0. I also played like an elf by passing the ball around. And 1 dice blocks.
Title: Re: S#4 - Game Day #6 Post by: Reborne on June 25, 2011, 07:25:09 PM Ok, this game was silly in a completely different way :awesome_for_real:
Wrestlers 2 - 0 Harbringers The game was a lot closer than the score suggests. The first half ended 0 - 0 as foul appearance made my Ogres not want to hit the icky manthings and tentacles (peacefully) violated my snotlings. The kick off crowd invasion that stunned half my team and one of Sir T's rotters contributed too. The second half we both decided screw it, we may as well be silly. Bone heads and Really Stupids appearing left right and center. Nuffle causing us to knock more of out own players down than the opponents and then the passing game began... Before I get to my awesome I should say that watching Sit T pull off so many 1 die blocks and knocking down my Ogres was both annoying and hilarious :uhrr: The only reason I got 2 touch downs was because all my luck on a couple of turns when into a couple of snotlings. One ran in, re-roll to pick up the ball, dodge out, double GFI to hand off to a waiting snotling far enough out that he was safe(ish) with the ball. Every other thing I tried that turn ended in bone head or worse... The second time I knocked the ball loose while it was surrounded by Ogres and had a snotling run up, pick up the ball and thought at the very least we'll laugh when a rotter gets this interception. Perfect launch, no interception, perfect catch. HOLY SHIT! :drill: Once again I've had a great time playing with you guys and I believe that Sir T had fun too Thank you for staying up late to play :awesome_for_real: Game uploaded Title: Re: S#4 - Game Day #6 Post by: Ruvaldt on June 25, 2011, 07:57:23 PM That sounds like a fun game. I may have to download the replay and give it a watch.
Title: Re: S#4 - Game Day #6 Post by: Der Helm on June 25, 2011, 07:59:44 PM OMG! OMG! OMG!
I leveled up my Chaos warrior in his first game ever. Title: Re: S#4 - Game Day #6 Post by: Bann on June 26, 2011, 06:03:51 AM Did anyone hear anything about Paelos being away? I see he hasn't been to f13 since 6/21. Also, does he have a different name in the steam group? I don't see a Paelos anywhere there.
Title: Re: S#4 - Game Day #6 Post by: Falconeer on June 26, 2011, 07:27:46 AM My entire team has like 130 SPP total. I am just bitter, that's all. Apparently my division is low on punching bags. My entire team is 174 SPP total, after almost 3 seasons. Specifically after 19 games. 'nuff said. Title: Re: S#4 - Game Day #6 Post by: ezrast on June 26, 2011, 09:27:26 AM Alive not Dead 2-1 over 7 Deadly. Took three tries before we finished a game as we were both having modem issues and dropping connections simultaneously, which is apparently impossible to recover from.
Instead of going the typical wizard/babes route with my inducements I took a krox and Sibli, as after looking at our rosters I figured there was no way I'd be able to slow down his wave of blocky guardy tackly necromantics with only 6 sauruses. It meant I got punished less than usual for letting most of my ST4+ guys get tied up, but I still let Llyse maintain the upper hand in terms of mobility and I couldn't do much to stop him working the ball up the field for a score in the first half. Second half I made a 2-turn touchdown thanks to Verrine catching a high kick and handing off to Pruflas, who ran up the sideline with my hired Krox and a Saurus. Alive not Dead turned over on a block before they finished tearing open the half-cage, and Pruflas was left free to score. For the next drive, I did a better job of maintaining a screen and the game very nearly ended in a draw, but one bad mistake (forgetting that his ball carrier had sidestep) and a couple double-skulls meant that his carrier was able to run to the endzone nearly unopposed on turn 16. Alive not Dead is missing a ghoul next game, no further damage to either side. No level-ups for me either, though. Title: Re: S#4 - Game Day #6 Post by: Sky on June 26, 2011, 10:43:08 AM Sidestep=hax
Title: Re: S#4 - Game Day #6 Post by: AndyDavo on June 26, 2011, 11:00:06 AM Yo eldaec - when do u want to play this? Can you manage tomorrow at all? i'd be off work and it would really suit. Or later this evening?
Title: Re: S#4 - Game Day #6 Post by: Strazos on June 26, 2011, 11:53:58 AM Falc, if you're around Ulysees and I will need a reset...halfway through the first half, I had bounced his blocking Saurus from the game, but I had 2 Linemen KO, but my lesser runner finally had his 6AV catch up with him, dying on a dodge (Apoth couldn't do a thing).
BUT, I had kicked first, and had strong position with the ball out and in TZ. However, after double chain-pushing, I managed to push a skink out, and the game froze on the Apoth request. :oh_i_see: Title: Re: S#4 - Game Day #6 Post by: drogg on June 26, 2011, 01:21:02 PM Picture the following: six skinks and two saurii in the endzone, ironwood with 3 or 4 skaven left on the field, all of whom are marked or otherwise pinned down. six turns left on the clock, ball in my hands, one square from the end zone. i say to myself "hey, this is a great time to get some SPP on a saurus that's at 5/6, let's just hand it off and score."
i then proceed to fail the catch or the pickup six turns in a row. one round it bounced between four players, including one with catch, and still no one managed to get it. 0-0 HHB against the itchers :ye_gods: Title: Re: S#4 - Game Day #6 Post by: drogg on June 26, 2011, 01:36:29 PM its also worth mentioning that despite ironwood being left with only 3-4 rats at the end, i didn't get a single injury -- just knockouts, sweltering heats, crowdsurfs, or ironwood injuring himself on GFIs :oh_i_see:
Title: Re: S#4 - Game Day #6 Post by: Strazos on June 26, 2011, 01:46:27 PM After a false start, Diplomatic Immunity met The Minizilla's on the field of battle this day.
Game started with a kick to the lizards picking up the ball and promptly moving it into a proper cage. Their brethren make good progress on the line, stunning one norseman while sending a fend/guard lineman out to take a nap from which he would not awake this day. The Norse position themselves to return fire, and take the chance when given with reckless abandon, putting what seemed like half the Minizilla team on the turf. Seeking to respond, Nuffle fails to intervene, fouling one lizard turn by bestowing Bonehead on a Krox, and another turn is cut short by a futile reroll. The Norse manage to pick up the ball with some creative pushing and fierce blocking, but are bottled up in a corner. Eventually they prevail, and lug the ball towards the endzone. In a maneuver similar to Drogg's, I thought now would be a good time to hand a TD to a Ulfrunner and get him to level 3...but he fails to accept the handoff in the endzone. Luckily, the Lizards were not able to get anyone on the ball, the the wolf successfully picks it up at the half to send the norse up 1-0. While the first half was close and competitive, the second half was anything but - for reasons unknown to me, Nuffle chose this game, at this time...to basically take a dump on Ulysees' front doorstep and light in on fire, taking seemingly every chance he gets to give Ulysees a bad roll and even worse reroll. All the while, the Norse are gleefully putting lizards facedown into the pitch, but are not able to break their armor consistently. Eventually, 2 more TDs are hung on the lizards. Diplomatic Immunity cruises to a 3-0 win over The Minizilla's. With this win, I believe the norse more-or-less have confirmed a playoff ticket. I thought Ulysees played well with the limited tools and opportunities afford to him, but eventually Nuffle deigned to simply ruin his day, even going so far as to award the lizard MVP to a dead skink. As a plus (for me), I managed to level 2 more players, and unlike our first attempt to play, my 6AV runner was simply BH in this game (rather than killed) Title: Re: S#4 - Game Day #6 Post by: drogg on June 26, 2011, 01:49:47 PM i just looked at the numbers for me : 2/11 for catches, 6/12 for pickups :facepalm:
Title: Re: S#4 - Game Day #6 Post by: Ulysees on June 26, 2011, 02:02:27 PM Diplomatic immunity 3 - The Minizilla's 0
I think this match lets me join the official "Nuffle Hated On Me" club. First attempt to play the game ends on turn 4 when the game refuses to give me an apothecary option to use on a KO'd skink though all other functions in the game worked, fortunately Falc was on hand and he confirmed we were showing as unplayed still so we tried again. I though it would be bad form to change my inducements so I kept them as a wizard, Slibli the Star Saurus, an extra re-roll and a bloodweiser babe. I receive the first kick off and form my cage succesfully and for the first 5 turns not much happens except Strazos manages to bog down my cage and with his team of block against my team of mostly non-block manages to put most of the cage down and pops the ball free. I use my wizard here (in hindsight a bad move) targetting 4 of his players trying to free up a blitz on the ball carrier from my side of the field but only succeed in knocking down 1 of the 4 and Strazos moves his ball carrier down to within scoring range but wants to try and get the SPP on his werewolf so on turn 7 he tries a hand off that the wolf promptly drops but leaves the ball at his feet. I have a krox and a saurus free in blitz range and a skink ready to swoop in and get the ball to safety all I need to do is push the marking wolf away, given that 2d are normally better than 1 I decide to blitz with the Krox, defender down and both down returns and though I burn a re-roll the start of the nuffle hate kicks in as loner stops the re-roll working and I promptly turn over and Strazos doesn't suffer twice, bashing my marking saurus and scooping the ball up for 1-0 on turn 8. The second half starts and we both setup, I hit a decent kick to the back of the field and Strazos moves the ball to the side with a part formed cage, i have 2 saurus's on that side of the pitch but only Slibli has block so I blitz with him as the first move of that half, both down, re-roll, loner - turnover. Not good. Strazos pushes down the field and I scramble a defence back and though I get a blitz on the ball carrier he has dodge so a push and defender stumbles is rerolled into a push and defender down, he retains possesion of the ball but is under heavy pressure as I have 3 saurus's and 2 skinks around him, he clears the saurus's and waltz over the line for the touchdown, curses. Undeterred I decide to go full offence to try and at least get some SPP from a touch down and set up for a strong centre push with no backfield cover the kick is sent over and I blitz with a saurus with block to try and open a channel, double skulls, well Nuffle has screwed with me enough for one night so surely this re-roll will work, nope double skulls it is for the turn over. Strazos rushes a couple of players through the gap and processed to put a lot of Saurus's on their arses, he even manages to killa a skink who was on 5/6 SPP but he is not on the ball yet and I have 2 skinks in the area so on my next turn if I can free up some of the marking then i can move the ball up the field, I move the skink to the ball, pickup fail, re-roll turnover. Strazos use his uber-wolf to run in touchdown 3 and from the resulting kick off fans hurl rocks at my team, knocking down a Saurus and badly hurting a Skink, I punch what I can and the game ends. I don't think I did any lasting harm to Strazos though I badly hurt his non uber wolf, in return I have 1 skink dead and 1 saurus with a niggling injury, though thankfully he had no SPP yet. I actually don't think I played badly in this game, the mis-use of the wizard apart there is not a lot else I would have done differently, not having a lot of saurus's with block was a big factor in my eyes since I had a lot of guys get knocked down to blocks but on the crucial plays there was not a lot I could do when Nuffle decides to laugh so hard in my direction, still was good fun and makes for a dramatic final game of the season between myself and Celer. I need me some Elf blood to drown my sorrows in, so expect plenty of blood in my next game of Blood Bowl! Title: Re: S#4 - Game Day #6 Post by: Der Helm on June 26, 2011, 03:43:20 PM I just wondered if my team would be able to play in the feeder league if my TV stays below 1250 after this season ? It would beat rebuilding a new team from scratch by a wide margin and give me a reason to care about tier noob a bit more.
I think it is against the word of Falcs rules but not the spirit. :awesome_for_real: Title: Re: S#4 - Game Day #6 Post by: Ulysees on June 26, 2011, 03:52:48 PM I seem to recall it being said you can retire a team to the feeder league but that team can never then re-enter the main league, though that is just a lazy recollection not something I have dug through posts to find.
Title: Re: S#4 - Game Day #6 Post by: eldaec on June 26, 2011, 04:32:05 PM Paper Dolls 2 - 1 Silver Horde
First half was a straightforward thing where elves do elfy shit and run about like crazy fuckers then score in turn 8. Second half Horde recieve, screw up the first drive with an unnecessary dodge dolls get a TD. Final drive, Horde almost screw up again, this time by not realise some elf fucker had side step, but recover with a runner to runner hand off play that covered more than half the pitch and involved only moderate bullshit. Old Vincent now has two smashed knees, which goes to show just how badly kickers are cursed. Immortal Jenkins (random norse STR 4 fuck) also misses the season decider. Statz0rs Title: Re: S#4 - Game Day #6 Post by: Modern Angel on June 26, 2011, 04:42:19 PM haha fuck you drogg
Title: Re: S#4 - Game Day #6 Post by: AndyDavo on June 26, 2011, 04:56:32 PM Indeed it was a great game, ou missed out the fizzled lightning bolt and some sidestepping crowdsurf action, and u nearly niggling MY kicker (apoth actually to the rescue!). but lucky for me i can kick to the chaos scum next game. Who wierdly enough have the highest agility player on field. at least for a few turns anyway...
Can we have our game approved please falc? Title: Re: S#4 - Game Day #6 Post by: Celer on June 26, 2011, 05:29:59 PM Hmm, those results make Twilight 2k a lot less interesting for their final day! The tie by drogg, even without a TD, means he clinches the second playoff spot (with Teleku claiming the division handily). And Strazos's 3 TD swing gives him the tiebreaker over me, so he clinches the third spot.
The only game of consequence (unless you care about seeding, and/or ending the season undefeated) will be my match with Ulysees' Minizilla's. An Elvers victory or tie gets them into the big boy playoffs; a Minizilla victory sends them through instead. So sorry to hear about your injured Saurus! :grin: Title: Re: S#4 - Game Day #6 Post by: Teleku on June 26, 2011, 09:39:14 PM Welp. Hey, so, after much delay I remembered I still haven't written up a summary of this game (and I felt bad for forgetting to do it with Sky's game, so I don't want to do that again), so here it is.Welp... There was that... 2-0, Hippies over Snoosnoo. I don't even know where to start with this game. I savaged him. I brutalized him. There was death. There was carnage. Injuries galore for him. I had him 11 orcs to 5 elves on more than one occasion. He lost every roll... except dodge and pass rolls. Seriously, it was retarded. Frustrating. I could not stop him from dodging at will, even with a team loaded with Tackle. I just couldn't stop him. He threw at will, even to people right next to mine. I'm trying not to cry. My poor Snoosnoo. My poor, beautiful Snoosnoo. Well actually, not to much to say now since its a bit hazy. Nuffle was kicking both of us in the nuts this game. I made some amazing moves/rolls to score those 2 TD's, but I feel that it was balanced overall, due to some hardcore fucking I also received. It was carnage. Nuffle tempted me this entire season with the fact that I didn't have to play Llyse in my division, meaning my elves wont crumple every time somebody breaths of them. Then this game happened. Almost every time he hit me, it injured a god damn elf. In what was probably one of the more fortuitous moves I've ever done, I decided to spend my inducements on a 2nd apothecary. Which is good, since I had used BOTH of them before the first half was done. I elected to receive, and after some run around, scored my first TD on round 3 I think. First time for the apothecary came when a Wardancer leaped over the front line and charged the lone ball carrier. I needed to make one GFI, which of course I missed (this was a running theme for the night. I had to make several 1 time GFI rolls in the first half, and all of them failed before the reroll), and had to use my re-roll. So then of course I roll a skull, and of course the Wardancer injuries herself. Since it was early, and I know I'm going to need those damn things to survive, I use my apoth to recover her to badly injured so she can come back next drive. 2nd time came when my trusty 5 Agi line-elf decided to make a dangerous but needed play, and hopped in to pick up a marked ball laying on the ground, then throw it Nealtor behind the lines. I was already low on elves at this point, so I needed to give him a little bit of space to keep him out of charging range, since I didn't really have a screen. I needed to make one GFI to take Nealtor out of orc charging range. Of course it fails. And of course, the re roll fails. Ball drops, orcs swoop in to secure it. My 5 AGIi elf is left vulnerable, and takes a tackle, breaking his collar bone. Since -1 STR to an elf is death, and he is very useful, I use my 2nd apoth to save him, though it only saves him to a niggling injury (which is still a lot better than him being stuck with 2 STR). Rest of the half is a cluster fuck of me fending him off by charging his ball carrier randomly, making him drop it, but not being able to retain it before he grabs it. On round 8 I actually recovered it, and threw it to a receiver who was marked by 2 men in a desperate gambit, but it didn't' matter since one of them (a Black orc) intercepted the god damn thing. So your welcome on that! 2nd half is a blur of pain. I'm already down elves, and he pushes hard. Can't remember the specifics, but we get into a slap fight over the ball on my half (think he had some bad rolls which made him drop it, to be fair). Eventually, rookie quarter Fardor (whom I had just purchased to finally fill in the empty spots in the line) proves his worth by grabbing the ball, and successfully passing to my catcher down field. He was marked, but he also had Nerves of Steal (which is why on that occasion it didn't matter Modern Angel). He dodges away and makes the 2nd TD, putting the game heavily in my favor. Not totally over, since the orcs could possibly score in 2 turns next round, then get a lucky break and take it before the half ends. Thats possible because all my fucking elves are OFF THE GOD DAMN FIELD at this point. When the final drive rolls around, I think I literally have 3-4 elves, and a tree left standing (and thank god for that tree vs the Black Orcs/Trolls). With no fodder left, I decide to move my blodging catcher to the front line, and Fardor since hes still expendable. Alas, his awesomeness in the drive before comes to naught as in the opening sequence of blocks, hes killed. This keeps the curse of Position 7 intact. All of the elves on my team have been with me since my first season (season 2). They've all leveled up well, which I think is finally making a difference for me (hell, I'm winning the division!). All of my deaths, and there have been many, come from positions 7 and 8. Faldor makes the 3rd or 4th elf in that position to die. Position 8 has lost 2 or 3. Which is good, since almost all of them have been level 1 players I just bought. But still, its been a cursed blood bath. My brand new catcher, Zargaliel, took postioin 8 and lived through this game (though I think he got knocked the fuck out). We'll see how long he lasts. On the final drive MA suffers some bad luck with a failed passing attempt, dropping the ball on my side. We slap fight over it for awhile, with neither of us scoring till the game ends. So some very lucky rolls for me to make the scores, but tempered by some horrible GFI, pickup rolls, and injury rolls. I had to burn through all my re-rolls every half to keep up. MA also got lucky with many of his blocks, making several 1 die blocks that resulted in a direct hit. I usually roll double skulls several times a game when I play a bashy team, so I tend to be vindictive when I don't see a bashy team roll double skulls even once. :awesome_for_real: He played very well this game, it was just a weird ass crap shoot. This also leaves Drogg in a very good position next game. All 3 of my elves who could possibly pass are all down this game (poor Nealtor got a broken jaw, which thankfully has no long term consequence), so I'll probably buy a new understudy QB to fill the dreaded position 7. Also, my poor poor kicker, who already had AV 6 from injury, broke his collar bone and is now STR 2. This will make him fairly worthless in the long run, and I'm going to need to find a way to re place him. This also means that he wont be available next game, so on top of no passing, I wont have any kick. Much of my team will be loaners. So Drogg is in an excellent position to kill my win streak, I'm sad to say. Hers the final break down: Title: Re: S#4 - Game Day #6 Post by: Sjofn on June 26, 2011, 11:13:42 PM Well actually, not to much to say now since its a bit hazy... <GIANT POST> You're adorable. :heart: Title: Re: S#4 - Game Day #6 Post by: Teleku on June 27, 2011, 12:07:41 AM I generalized!
Also, the sun fried my brain today at the SF Pride parade, and I've been drinking, so lots of words. Title: Re: S#4 - Game Day #6 Post by: drogg on June 27, 2011, 02:33:44 PM So Drogg is in an excellent position to kill my win streak, I'm sad to say. Title: Re: S#4 - Game Day #6 Post by: Strazos on June 27, 2011, 02:40:42 PM I just want the games validated so I can level up my wolf and lineman. :grin:
Title: Re: S#4 - Game Day #6 Post by: AndyDavo on June 27, 2011, 02:44:46 PM Yea - validate mine too please! Falc would you like an extra league admin next season. i dont mind helping out.
Title: Re: S#4 - Game Day #6 Post by: Paelos on June 28, 2011, 07:15:35 AM Bann and I played in a 0-0 tie that was a total slog. There were bodies everywhere. We were as much a danger to ourselves as each other.
Title: Re: S#4 - Game Day #6 Post by: Strazos on June 29, 2011, 06:21:10 PM I'm just sad my match hasn't been validated yet. :why_so_serious:
Title: Re: S#4 - Game Day #6 Post by: avaia on June 29, 2011, 09:51:36 PM Wights! :angryfist:
Title: Re: S#4 - Game Day #6 Post by: Gruntle on June 29, 2011, 11:06:51 PM Wights! :angryfist: What he said.Red Scowly Thing, Grr! Argh! Hate them so much! ... Except it was his Flesh Golems that killed my bestest and highest level chaos warrior (who I forgot to name so lets just pretend he was called Shub-Niggurath the DCLXIX with the assumption that the black goat has at least the imagination of a George Foreman even if I don't) so the family and team would like to request that all fans join them in a moment of silence for the star of the Helmets front line -- pasted too young during a back and forth melee where he was bracketed by immobile golems -- he's going to make Avaia one hell of a zombie. Grr, argh I guarantee it. Nifty Helmets squeak by the Necco Waivers with a score of 1-0. Title: Re: S#4 - Game Day #6 Post by: Ice Cream Emperor on June 29, 2011, 11:18:00 PM Oo. THE PLOT THICKENS. Title: Re: S#4 - Game Day #6 Post by: lamaros on June 30, 2011, 02:55:27 AM I'm away from home, does this make it?
18 Ice 12 Me +6 12 Carnifex +5 10 Gruntle +0 9 Comstar +2 9 Avaia -1 1 Ginaz 0 Hlem Title: Re: S#4 - Game Day #6 Post by: avaia on June 30, 2011, 07:34:12 AM I'm away from home, does this make it? 18 Ice 12 Me +6 12 Carnifex +5 10 Gruntle +0 9 Comstar +2 9 Avaia -1 1 Ginaz 0 Hlem I think this is correct. I struggled with the interface on my first turn, twice even. I guess I can't really blame the interface, because I know the idiocy well enough. Opening kick went out of bounds, and I was in the middle of typing in chat. For some reason, I forgot you can't interact with the damn game whenever chat is open, and of course you lose focus in chat and can't just hit enter there. I left clicked to give the ball to the ghoul, I right clicked to give the ball to the ghoul, I hit enter to get out of chat to pick someone... meh. Just as a refocused on chat and hit enter and tried to quickly pick the ghoul again, time ran out and the ball went to a wolf on the LoS. This wasn't ideal, but it certainly wasn't horrible. After knocking around people in the middle for a bit, I decided HELL WHY NOT and moved some assistance in to help with a quick crowd surf to give a quick numbers advantage. That all went as planned, there was about 5 seconds left to move back Whitemane to safety, and then... Well, replay animations suck, I don't know why I still have them on, but somehow this led to me not being able to correctly click on the fucking wolf. Again, I don't understand why a game should ever lose focus of the selected action, but whatever, I still had time to reclick and move to a reasonable spot. I missed the click. I missed again. Wolf ends up with sitting with the ball on the sideline, begging to be surfed. What the fuck? I blame old age. :awesome_for_real: Ball comes out near the Helmet end line, goat picks it up, eventually goes in at the end of the half. Second half was a slugfest, eventually I had the ball in his half with a wight that was 3 or 4 squares away from defenders. Gruntle still had his wizard ready, and there was a beastie free that was ready to horn up the wight, so I decided to push a bit closer to the end zone with a couple of GFIs in the hopes I could recover in the likely case the ball popped out. Welp, first GFI failed. No problem, I had a reroll ready, so I use that and plan to stay put. Reroll GFI of course fails, and said wight (the last of the twin frenzy wights) promptly ends up dead and fails the regen roll as well. Both my wights that died this year were from non-contact injuries. :ye_gods: I had a very slim chance to pull off a tie on turn 14 or 15, but it required a dodge into a TZ, pickup on 6, dodge out, and then a medium pass. Yeah. Guard/kick zombie is MNG as well. Quite unfortunate. Well played match by Gruntle. I still have a long shot at making the playoffs. Gruntle and Comstar need to tie and I need to win. Season summary: playing while not drinking 0-3, playing with drinking 3-0. :why_so_serious: Title: Re: S#4 - Game Day #6 Post by: Sky on June 30, 2011, 08:02:09 AM Season summary: playing while not drinking 0-3, playing with drinking 3-0. :why_so_serious: Holy shit, I think you're onto something. I haven't been drinking this season.Title: Re: S#4 - Game Day #6 Post by: Falconeer on June 30, 2011, 11:58:19 AM 3 days left to play with Megrim. Sent him a PM, no reply yet. We'll see.
Title: Re: S#4 - Game Day #6 Post by: AndyDavo on June 30, 2011, 03:54:00 PM 3 days left to play with Megrim. Sent him a PM, no reply yet. We'll see. Yo - validate my game please. And reply to what i asked also plz! Title: Re: S#4 - Game Day #6 Post by: Megrim on June 30, 2011, 09:17:48 PM 3 days left to play with Megrim. Sent him a PM, no reply yet. We'll see. MAYBE IF YOU WERE ON STEAM ONCE IN A WHILE Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 01, 2011, 12:22:46 AM Oh, validations.
Sorry, having a guest over is killing my virtual life! Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 01, 2011, 12:23:29 AM And no, no more validators than me. I am a distrustful strange person.
Title: Re: S#4 - Game Day #6 Post by: Paelos on July 01, 2011, 05:56:39 AM And no, no more validators than me. I am a distrustful strange person. You can trust the monkey. He's fancy with a top hat. He's also credentialed. Title: Re: S#4 - Game Day #6 Post by: Sjofn on July 01, 2011, 11:59:30 AM Not sharing the real league is fine, but surely you can let someone else help with the dang feeder league.
Title: Re: S#4 - Game Day #6 Post by: Sir T on July 01, 2011, 01:22:18 PM Oh, validations. Sorry, having a guest over is killing my virtual life! This must be the first time your girlfriend has wrecked everyone else's gaming. Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 01, 2011, 04:16:11 PM I think me and Megrim were supposed to meet 20 minutes ago. Or 1 hour and 20 minutes ago, depending on how much we fucked up timezones. All I know is that it's 1.30am here and I cannot really stretch this to 3am (assuming he shows up like now), so we need to postpone and at this point... I don't really know when. Hm....
Title: Re: S#4 - Game Day #6 Post by: Teleku on July 01, 2011, 06:19:00 PM If time runs out you can decide who wins by each rolling a die and seeing who rolls higher. Nuffle will decide who is worthy!
Title: Re: S#4 - Game Day #6 Post by: Megrim on July 01, 2011, 08:21:22 PM Acherontic Welkin 3 - 1 The Bell Jar Utd.
The moral of this story is that av8 > av7, I think. Falc had a tremendous Guard advantage over me (and blodge. Oh god, So. Much. Blodge.) but chose to try for a quick-scoring running game instead or grinding me to pulp. After taking some unnecessary risks early on which used up his Apothecary in order to save the star Thrower from a move break, he stalled for a bit at my endzone, before trotting in for a one nil lead. There had also been a bit of a scrum in the middle of the pitch, but the only real result was a couple of Elves getting knocked out. For my part, the offensive drive consisted of the typical elfy mince-around-and-something-will-happen strategem. Which it did, Falc eventually skulling out on a block and allowing me to reposition a good screen onto one side of his half. He scrambled to get back and cover, but one too many gfi roll cost his star Thrower her participation in the match, having injured herself off the pitch, again. With that threat handily removing itself for me, I zipped into the endzone shortly before half time. My investment in Bloodweiser babes also paid off, with my KOs coming back into the game to keep me at a full 11. The second half drive started off in much the same way, with Elves poncing about and trying to find some way to stall for a 2-1 win. Falconeer however, had other plans. Just as it was starting to look as though the Amazon armour was buckling, I miscounted some tiles and left my Thrower open for a blitz. Falc pounced, knocking the ball free and swarming my half with five or six players. My thrower, being a total baller (har har), picked himself up, fished the ball out of a tacklezone, dodged away for two gfis and then hurled the ball half-way down the pitch. He did get fouled afterwards, but you know, I think that it really was deserved. I stalled for a couple of turns, trying to get as many hits in as I could, before going in for a 2-1 lead. By this point, Falc had about four or five players off the pitch, and he amassed on the LOS, looking to maul his way through for an equalizer. His replacement Thrower however, had a bad case of the nerves, and choked the pickup, freeing one of my wings to come racing downfield to try and sack the ball. She did survive the Lightning Bolt which followed, but between that and seeing her guarding Blitzer get knocked out in front of her did nothing for her nerves - and she promptly fumbled the ball a second time. The Elves preened a bit, and then ran in their third point. Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 02, 2011, 05:00:23 AM It was a game of bad luck for me. Not SUPER DISGUSTING WANT TO KILL MYSELF bad luck, just consistent, ever present bad luck. I can't remember one single positive thing happened to me in the whole game aside from one turnover against Megrim for a failed dodge in turn 2, which helped me score (too soon, but my girls and their AV7 was getting them killed in the middle of the field. I needed repositioning at thatg point otherwise I would have scored on turn 7 maybe but with half team dead. Megrim wasn't even trying to get the ball back, he was just maiming helped my grils proneness to go to the injury box), and I can't remember a single negative one happened to him. When I blitzed his carrier getting the ball loose (twice) it always ended in a good position for him to get it again. I had 6 casualties against and zero for, and my Star Thrower got casualted twice in the first 7 turns. When I was defending quite well I got a double skull with no rerolls (just burned it on a gfi) that collapsed my defense, when I pierced for a possible equaliser my thrower failed to pick up twice in a row, and when Megrim had to pull out some magic to get the ball from a tackle zone, move out of it and throw downfield, he did without a flinch. As I said, nothing too ridiculously against me, just consistently one sided luck that certainly helped what would have probably been a much more balanced game. Congrats Megrim.
That said, my best Catcheress leveld up (to 3) and got Sidestep, and one of my Blitzeress got STR 4, plus Blodge of course. Sylvia Plath, despite watching the game from the sidelines, got MVP and got closer to Level 5. Would be great if my best players could ever finish a match. Do I sound bitter? I'll advance to Day #7 later today. Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 02, 2011, 12:29:57 PM Not trying to be a jerk here but who wins the game is supposed to upload the replay on BBManager. I am very tight on time and very lazy, so please Megrim as soon as you read this upload the replay of our match so we can move forward. Thanks.
Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 02, 2011, 01:27:21 PM Updated with the thread for Game Day #7 but I am not advancing the game until Megrim uploads our game to BBManager.
In the meantime you can use the thread to speculate and smacktalk. Title: Re: S#4 - Game Day #6 Post by: Megrim on July 03, 2011, 12:40:32 AM Upload done.
Title: Re: S#4 - Game Day #6 Post by: Falconeer on July 03, 2011, 05:27:25 AM :heart:
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