Title: TF2 Uber Update Post by: K9 on June 21, 2011, 04:21:02 AM Going with a Mafia theme (http://www.teamfortress.com/uberupdate/)
I should go play some TF2, it's been a while Title: Re: TF2 Uber Update Post by: Malakili on June 21, 2011, 04:42:22 AM As much as I love that Valve continues to support this game with free updates, I feel like they've just added way too much to the game, way too much variation.
Title: Re: TF2 Uber Update Post by: luckton on June 21, 2011, 05:10:30 AM Looking forward to more Tim Schafer comedy antics in the Medic video :grin:
Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 07:20:26 AM As much as I love that Valve continues to support this game with free updates, I feel like they've just added way too much to the game, way too much variation. Ya, pretty much my sentiments. It just looks stupid now. Not like funny stupid, either, like inconsistent and random stupid. Like whoever did their original art design left and they couldn't get anyone competent to replace them so now they're just taping random shit like tiki masks and cactuses to everything. And every new weapon has it's own little effects and it's just a clusterfuck of abilities and those goddamn hats now. Adding yet more shit is not going to bring me back, I suspect. Still interesed to see if they crank out another video, though. Those were pretty cool. Seems odd to be five years out and still haven't finished that series. Title: Re: TF2 Uber Update Post by: Valmorian on June 21, 2011, 08:19:07 AM That's funny, I LOVE that they keep adding new things. Helps keep the game fresh. As for the aesthetic, I don't really care one way or the other.
Title: Re: TF2 Uber Update Post by: Musashi on June 21, 2011, 08:34:08 AM Every time something awesome happens some of you fuckstains have to shit up the thread with this nostalgic 'not what it was' bullshit. Shut the fuck up. This is the best shooting game ever made. If you're playing a shooting game on the internet, and it's not this game, you're flat out doing it wrong. This game is so goddamn well done that litterally the only possible improvement (and I say improvement fully well knowing that term in this case is totally relative to how much you want the following) will be when the genre advances to mmo fps.
And you dog gone retards do the same fucking thing in every fucking thread. Stop it. You're entitled to your opinions of course, but when you're being emo pussies expect to be called out. "Oh god the art direction." What the fuck. Seriously? I literally do art for a living. I love art. I'm one of those hippie douchebags that thinks that everything he sees is art. But even I am dumbfounded at this statement. They add mob guns and all of a sudden it's shark jumping in your mind? The art direction in this game IS shark jumping. One hundred years from now in some digital art museum, a tightly wound British docent will explain that this is when Gabe Newell's art director screamed, "HAHA LOL GG!" to the world, and in doing so changed all our lives forever. "Oh there's too many variables." While somewhat more legitimate, still falls on the 'eyeroll' end of the convolution spectrum. It's not convoluted. It's very well, and constantly balanced. Except spies. Fuck spies. When you say that, all I hear is, "People who play all the time have all this stuff. I don't know what do." You're fine with stock equipment. Stop being a bitch. The only test this game has to pass is this: Have any other online shooters had as much stickiness? No. Not quake. Title: Re: TF2 Uber Update Post by: Mrbloodworth on June 21, 2011, 08:40:53 AM /thread
Title: Re: TF2 Uber Update Post by: Valmorian on June 21, 2011, 08:51:57 AM The only test this game has to pass is this: Have any other online shooters had as much stickiness? No. Not quake. Not counterstrike. Not TF classic. Not even my beloved ET. And if anyone even thinks about saying Halo, I will kill you with my thoughts. Ergo, it's the best. Now fire this shit up, or eat a bag of ass. While I totally agree that TF2 is the best shooter out there, to be fair counterstrike still regularly has more players: As of a couple seconds ago... Current Players Peak Today Game 53,954 69,816 Counter-Strike 51,793 65,808 Counter-Strike: Source 28,943 36,148 Call of Duty: Modern Warfare 2 - Multiplayer 22,304 30,324 Football Manager 2011 20,366 26,451 Call of Duty Black Ops - Multiplayer 17,741 17,741 Team Fortress 2 Title: Re: TF2 Uber Update Post by: Malakili on June 21, 2011, 09:03:30 AM "Oh there's too many variables." While somewhat more legitimate, still falls on the 'eyeroll' end of the convolution spectrum. It's not convoluted. It's very well, and constantly balanced. Except spies. Fuck spies. When you say that, all I hear is, "People who play all the time have all this stuff. I don't know what do." You're fine with stock equipment. Stop being a bitch. Last time I played TF2 I decided to arbitrarily limit myself to the vanilla loadouts and I still topped servers consistently, this isn't about being butthurt over not having the weapons. Its about adding things into the game which prevent intelligent decision making. One of Valve's great achievements with TF2 (That they talk about a LOT in the dev commentary) is how its very easy to see whats going on quickly and identify things quickly. The weapons might technically be "balanced" but the way I play the game takes into account things like "I will die in 2 more rocket hits" and that matters with what I'm going to do when I see a soldier. If they have 3 different rocket launchers all with varying damage models, you basically take away a lot of that decision making because you can't change the way you play because you have no idea what the fuck you're going to get shot with. Lastly, I fully realize that most people don't play like this, TF2 is still great for that. But for me, it just doesn't do it anymore. Now I'll sit back while you all rip me for not understanding what fun is. Title: Re: TF2 Uber Update Post by: Valmorian on June 21, 2011, 09:12:15 AM If they have 3 different rocket launchers all with varying damage models, you basically take away a lot of that decision making because you can't change the way you play because you have no idea what the fuck you're going to get shot with. I am certain I am a FAR worse player than you, and I have absolutely no trouble telling what weapons other players are using. Title: Re: TF2 Uber Update Post by: Musashi on June 21, 2011, 09:18:05 AM So the game isn't fun anymore because you can't predict who and what's going to kill you with as much precision as you could when there were fewer weapons. Correct me if that summary is off.
I'm sorry, but I can't follow why that's a good thing at all. I might agree with you if it ever got to the levels of mmo button mashing sillyness - every character has three different forms all with 30 different playstyles. But come on man. You can still play like that. It's just harder now that there's more stuff. Other people might feel like it's more interesting that way. It's not like you can't peek out and see what the soldier is carrying. They're pretty easy to differentiate. Title: Re: TF2 Uber Update Post by: Malakili on June 21, 2011, 09:23:22 AM So the game isn't fun anymore because you can't predict who and what's going to kill you with as much precision as you could when there were fewer weapons. Correct me if that summary is off. I'm sorry, but I can't follow why that's a good thing at all. I might agree with you if it ever got to the levels of mmo button mashing sillyness - every character has three different forms all with 30 different playstyles. But come on man. You can still play like that. It's just harder now that there's more stuff. Other people might feel like it's more interesting that way. It's not like you can't peek out and see what the soldier is carrying. They're pretty easy to differentiate. Its fairly on point. I really enjoy working out those very fine grained details. Its one of the reasons I still think Quake 3 (Live) is probably the best shooter ever made. Its not like TF2 went from being amazing to shit. It went from being amazing to something that isn't my best option anymore, and thats really all that matters. Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 09:53:03 AM This game is so goddamn well done that litterally the only possible improvement (and I say improvement fully well knowing that term in this case is totally relative to how much you want the following) will be when the genre advances to mmo fps. This is the only way the game could improve? So then, by your own argument, any other changes to the game would be bad, right? Hey, what a coincidence, that's what I'm arguing, too. TF2 is a fine game, I have something like 400 hours logged, but the changes they are making annoy me. Since this thread is about changes to the game, pardon me if I bitch about the ones I don't like. I don't care if the art direction in this game is intentionally shark jumping, it's getting fucking retarded. You can't just throw in random tacky bullshit and then expect me to suddenly think it looks good because they were trying to go for random tacky bullshit. It's not like the look of the game was vastly improved by sticking googly eyes on the pyro and giving the sniper a jar of urine to chuck at enemies. I can understand maybe people having differences of opinion, but there comes a point at which you have to step back and look at what you just said, and I think it's somewhere before "someday, this game will be put in a museum as the first game to give players the ability to beat people to death with a fish while wearing a beer hat." But by all means, keep digging on a game because it has so much "stickiness," a metric which only you have access to. Maybe they'll let you pre-order Call of Juarez and you can unlock a novelty foam cowboy hat for your scout, I know your artist's soul will thrill at the subtle aesthetic genius behind that move, while us plebs ignorantly assume it's a cheap cash grab. Title: Re: TF2 Uber Update Post by: Musashi on June 21, 2011, 10:22:41 AM This game is so goddamn well done that litterally the only possible improvement (and I say improvement fully well knowing that term in this case is totally relative to how much you want the following) will be when the genre advances to mmo fps. This is the only way the game could improve? So then, by your own argument, any other changes to the game would be bad, right? Hey, what a coincidence, that's what I'm arguing, too. Changes that are not explicit improvement is not the same thing as bad. So, uh. No. I'll just spend a little time with you, as this I think is where you're missing the point. Yes it's a cash grab. But in the history of cash grabs, it's probably the most innocuous one ever. Except in your case, apparently, as the aesthetic is overwhelming for you. And as I said, you're welcome to that opinion. But it seems to me an irresponsible position, as the aestetic started out very obviously trying to be overwelmingly, overtly, over the top. So, for example, from my perspective it looks like more of the same. But in a game as popular and successfull as this one, the fact that they have not started making weapons (or other game altering things) that are exclusive to the cash shop is the real story here. Yes, there are hats out the yang, and it's very hard to get them all without shelling out. Yes there are hats that are promotions only obtained by purchase. But none of these things have any effect what-so-ever on the gameplay. They are, in fact, just a bunch of fucking hats. Sooooooooooooooooooooooooooooooooooooooooo wat. For that reason, even if upon viewing these hats, your mind is literally blown, I hope you can appreciate the fact that what these hats accomplish is a shiload of free content for you. The hats pay for the continued development. And while the point that the continuing infiltration of offensive art - in your opinion - is actually not a boon for you or others with your ill-considered opinion is not lost on me.... They're litterally selling people imaginary hats. Do you understand the magnitude here? The hats do nothing. They are selling nothing, and instead of blowing the money on hookers and blow (well all of it anyway), they're using it to pay for more stuff for you. Don't you get it? You're saying, "I don't like these hats they're using to pay for the stuff they're giving me for free. The stuff looks funny." OH MY GOD SHUT THE FUCK UP AND GET SOME HATS YOU STUPID MOTHER FUCKER. Title: Re: TF2 Uber Update Post by: Malakili on June 21, 2011, 10:27:11 AM I also don't mind the store - the point being that they'd rather just run the economy in house instead of having one pop up on eBay or whatever people use to sell shit these days. Even if everything was given to all players for free, no unlocks, no finding items, no achievements, whatever, I still think their addition hurts more than helps the gameplay. Obviously I'm in the minority by a pretty wide margin, but I still find it to be the case.
Title: Re: TF2 Uber Update Post by: Soln on June 21, 2011, 10:27:28 AM I think I might print this out and frame it for the home
/threadageddon Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 11:02:08 AM Yes it's a cash grab. But in the history of cash grabs, it's probably the most innocuous one ever. Except in your case, apparently, as the aesthetic is overwhelming for you. And as I said, you're welcome to that opinion. But it seems to me an irresponsible position, as the aestetic started out very obviously trying to be overwelmingly, overtly, over the top. So, for example, from my perspective it looks like more of the same. These two points are probably what we're butting heads over. 1- I've seen better cash shops (League of Legends, for example), largely because the idea that they'd just decide to add one on after I already bought the game is not endearing to me. Especially since the money is going towards making a game I enjoy less enjoyable for me. It's not like the game was shit when it launched, so aside from the addition of new maps, I'm not really in favor of the "they need money to make more content" idea. If they'd designed the game from the bottom up to be a cash shop, I don't think I'd object, but it's a significant departure from the game I signed up for. 2- The aesthetic was always over the top, but previously it was A: clear and B: consistent. You saw a soldier, you could identify him very quickly and guess what his abilities were, even if you were new to the game. Now, though, he's running around looking like Carmen Miranda with a grenade belt and combat boots and I don't know which of the half dozen different rocket launchers he's got in his backpack. If they'd given him different hats but kept him looking like a soldier, that would be one thing, but they're decking him out with viking helmets and greek helmets and the Cat in the Hat hats and all kinds of stuff that breaks the metaphor. A better option, in my opinion, would be something like League of Legends, where there are a bunch of stupid skins but they're full character skins (so the character looks consistent at least, rather than just having a stupid hat on a normal skin) or Brink where you can kit your security guy out in any one of a dozen different hats but they all look like something a security character would wear. I'm probably overselling the whole thing (OMG I HATE VALVE FOREVER I QUIYT), but it does bug me, and it is always there. There's always people wearing this crap, and it always nags at me. And like I said, I don't begrudge them the desire to make money, I just wish they hadn't gone about it in this way. They put out two Left 4 Dead games in the meantime, you'd think that they'd be able to throw together "Team Fortress: Ultimate" or something, where the cash shop stuff is integrated into the game rather than bolted on. Like, for this update, it's allegedly Mafia themed. I could maybe see League of Legends doing this and releasing some mafia themed skins or something, sure. But for this, you've got a few new hats and some weapons which are probably inspired by gangster flicks, but still being carried around by a skinny dude in a bright red t-shirt and running shoes. Which makes me kind of wonder what the point is. Though I am looking forward to the video, at the very least. Title: Re: TF2 Uber Update Post by: Ingmar on June 21, 2011, 11:04:11 AM The character silhouette and the way it moves hasn't changed though, I've certainly not had trouble with IDing classes, even after the parade of silly hats.
Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 11:29:43 AM Ya, the silhouette's the same, but the information it conveys is different. The reason it's important to quickly identify someone's class is to get an idea of what they can do, but now you need to know what they're carrying as well, which the game doesn't tell you.
And the silhouette is only part of how the character looks, part of the idea behind the original design was also to let novice players know what each class does. Originally, a new player who's never heard of Team Fortress before could look at an engineer and know that he built things, look at the soldier and know that he was a fairly heavy combat type guy, and so on. But now, the soldier's got, say, a samurai hat on, does that mean he's got a sword? Is he really good at melee? It's just not as straightforward. Title: Re: TF2 Uber Update Post by: Samwise on June 21, 2011, 11:34:35 AM A soldier is still a big burly guy carrying a rocket launcher. You can probably guess he's gonna shoot a rocket at you and take a few more hits than the little skinny guy.
Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 11:40:25 AM A soldier is still a big burly guy carrying a rocket launcher. You can probably guess he's gonna shoot a rocket at you and take a few more hits than the little skinny guy. You can guess that, and you'd be wrong, if the solder had a Rocket Jumper and the Scout had a Bonk. Title: Re: TF2 Uber Update Post by: Musashi on June 21, 2011, 11:43:00 AM So, despite some really bad examples, it's clear to me that Kail doesn't like all that stuff they're adding. So instead of shitting on your chest some more, I'm just going to once again try and reinforce the idea that there's a cash shop that doesn't interfere with the balance of the game AT ALL. And in return for enduring that cash shop and the sundry hats it foists upon your precious person, you get free stuff. You get a popular game with people willingly paying for servers.
I haven't played LoL since beta, and I can't really talk about their cash shop. But even if it's awesome, and for the sake of argument I'll say it is, you can bet it was inpired by this cash shop here. Maybe it would be a good idea for a broader perspective. So here goes. In a sea of money grubbing corporate dick holsters who can't wait to figure out a way to monetize their product by shoving facebook credits up your ass, Valve does an end-around that delivers in pretty much every way through the vehicle of imaginary hats. It's so beautiful that it makes me misty, man. And I'm a grown ass man. You don't like the aesthetic? It's such an ancillary concern that it's pretty much irrelevant. If you hate it that much, I guess you gotta hate. Title: Re: TF2 Uber Update Post by: Samwise on June 21, 2011, 11:48:40 AM A soldier is still a big burly guy carrying a rocket launcher. You can probably guess he's gonna shoot a rocket at you and take a few more hits than the little skinny guy. You can guess that, and you'd be wrong, if the solder had a Rocket Jumper and the Scout had a Bonk. I agree, the fact that a complete noob would not be able to predict the actions of his opponents with 100% accuracy makes it a terribly boring game. :uhrr: Title: Re: TF2 Uber Update Post by: Nija on June 21, 2011, 12:05:39 PM I uninstalled TF2 about a year ago. It was getting way out of hand.
It's filled with silly horseshit and all the players worth playing against have long since quit. I'm sure it's fine for pubbie stomping, but there are dozens of games better suited for that. Title: Re: TF2 Uber Update Post by: Kail on June 21, 2011, 12:13:22 PM I agree, the fact that a complete noob would not be able to predict the actions of his opponents with 100% accuracy makes it a terribly boring game. :uhrr: Huh? Don't strawman this. I'm not quite that stupid. But even if it's awesome, and for the sake of argument I'll say it is, you can bet it was inpired by this cash shop here. Might want to get a source for that, given that League of Legends launched in 2009 and the TF2 store just went live last September. The thing is, though, I don't care if they're "giving this stuff away for free." I'm not sure why you're not seeing this. You can't just show up at someone's house one day and repaint their shit, and then tell them to stop yelling at you because you did it for free, and if the aesthetics bother them, it's such an ancilliary concern that it's irrelevant. They didn't give the game away for free, I already paid for it, and I do not feel it is greatly enhanced by adding toilet plunger hats to it, so any "upgrade" which increases the frequency at which I'm going to run into them is not a free service for which I feel grateful. And really, aesthetics are about half of what this update is (or more, if you really believe it when you say all these new weapons have no impact on balance). So saying they're irrelevant is kind of missing the point of a thread discussing the update. What do you want us to talk about, how awesome the game is? I mean, I love the game, it's a lot of fun. But the update is about new hats. So that's what I'm talking about. Title: Re: TF2 Uber Update Post by: Musashi on June 21, 2011, 12:20:17 PM You can't just show up at someone's house one day and repaint their shit, and then tell them to stop yelling at you because you did it for free, and if the aesthetics bother them, it's such an ancilliary concern that it's irrelevant. Bad analogy homeboy. Try again. Title: Re: TF2 Uber Update Post by: Prospero on June 21, 2011, 12:30:39 PM Do we really have to do this again? We need some sort of official TF2 changes anger me reference thread we can just add to the first post of every Tf2 update thread and call it a day. Honestly I think we could shorten a lot of threads around here that way. The politics forums might fade away entirely.
I'm curious to see what the big changes are; rumors have been a F2P model which makes a fair amount of sense. Monday wasn't terribly exciting although I'm always happy to see new Valve maps, and new payload maps in particular. Title: Re: TF2 Uber Update Post by: Valmorian on June 21, 2011, 02:20:47 PM A soldier is still a big burly guy carrying a rocket launcher. You can probably guess he's gonna shoot a rocket at you and take a few more hits than the little skinny guy. You can guess that, and you'd be wrong, if the solder had a Rocket Jumper and the Scout had a Bonk. In the VAST majority of cases, the classes maintain their domain. Title: Re: TF2 Uber Update Post by: Prospero on June 21, 2011, 02:55:22 PM Also in the Bonk case the player sees a ton of big "MISS!" graphics and the guy has a super speedy blur effect and looks like he might be hard to hit. It still fits the character.
Title: Re: TF2 Uber Update Post by: Strazos on June 21, 2011, 03:18:29 PM And the Soldier with the Rocket Jumper? You should be happy if he's using it - means he's not much of a threat. Lets try something here...
Scout - avoid his shots or melee, just kill the kid. Soldier - Dodge rockets, try not to melee, shoot him in the face. Pyro - Stay away at all costs, shoot him/her. Demo - Dodge nades, watch for stickies, stay away and shoot him. Engineer - shoot him in the face, then shoot his stupid passive-aggressive sentries from afar. Or use a spy/uber. Heavy - Stay away, shoot in the face. Sniper - Get to medium/short range and shoot/slash him, or snipe him first. Spy - always be on the lookout for these bastards, shoot them dead. Medic - shoot them first. In the face. Maybe it's just the way I play, but my approaches to fighting different classes hasn't changed a whole lot since launch. The only classes that have fundamentally different playstyles are the options for Demo, Spy, and maybe engineer. And those different styles, except for maybe Spy depending on watch/knife options, are sub-optimal (DemoKnight, mini-sentries) under most conditions. And the crack on the Jarate? Shit, that item was a god-send and is crazy-useful. Title: Re: TF2 Uber Update Post by: Strazos on June 21, 2011, 05:24:01 PM http://www.teamfortress.com/uberupdate/ (http://www.teamfortress.com/uberupdate/)
Finally, Snipers get a primary weapon that may have a clear reason to use it over the stock rifle. Will be more interesting if the new rifle has a bit less base damage - I would actually prefer trade-offs to a flat-out upgrade. Title: Re: TF2 Uber Update Post by: Prospero on June 21, 2011, 05:33:06 PM It's base recharge is slower than the standard rifle.
Title: Re: TF2 Uber Update Post by: Strazos on June 21, 2011, 05:42:05 PM Where did you find that out? If true, that's very interesting.
Title: Re: TF2 Uber Update Post by: Nija on June 21, 2011, 05:54:18 PM Demo - Dodge nades, watch for stickies, stay away and shoot him. And watch out for the fucking broadsword. Or the shield. So stupid. Title: Re: TF2 Uber Update Post by: Strazos on June 21, 2011, 06:02:24 PM Sure, you might get charge killed from time to time, but a good demo with stickies is almost infinitely more dangerous.
As a sniper, I cannot count the number of demos I've headshot as they charge in a straight line... :awesome_for_real: Title: Re: TF2 Uber Update Post by: Samwise on June 21, 2011, 08:00:21 PM Yeah, demo-knights aren't a serious threat. The last time I played I don't think I saw a single one.
Title: Re: TF2 Uber Update Post by: Nija on June 21, 2011, 08:31:35 PM I'm not saying if it's strong or weak. It's there and it's retarded and it's the kind of thing that drove everyone I know to uninstall TF2.
Title: Re: TF2 Uber Update Post by: Strazos on June 21, 2011, 09:09:22 PM I don't know why - Demos that use the shield are inferior demos. And I say this as someone that normally plays a DemoKnight if I play demo at all - I'm a terrible demo, but DemoKnight can be fun.
Title: Re: TF2 Uber Update Post by: Prospero on June 21, 2011, 10:27:34 PM Don't forget the new scout weapons.
http://www.teamfortress.com/uberupdate/scoutpack.html I learned about the sniper rifle from the TF2 beta notes. They've had it there for awhile. Title: Re: TF2 Uber Update Post by: eldaec on June 21, 2011, 11:50:30 PM Dear Valve,
Demomen are supposed to blow shit up. Thanks. Title: Re: TF2 Uber Update Post by: luckton on June 22, 2011, 04:45:12 AM Dear Valve, Demomen are supposed to blow shit up. Thanks. Dear Eldaec, Black Scottish Demomen wearing eye-patches get to do whatever they want. Thanks. Title: Re: TF2 Uber Update Post by: Nija on June 22, 2011, 07:52:04 AM Hey look! More sheilds and swords!
:uhrr: Title: Re: TF2 Uber Update Post by: Prospero on June 22, 2011, 09:12:12 AM A fully stacked demoknight is a terrible sight to behold. I single handedly held back a pretty intense attack on 2fort a couple nights ago as a demoknight. I think it's true they are generally less effective but damn if they aren't fun to play.
Title: Re: TF2 Uber Update Post by: Nightblade on June 22, 2011, 09:19:01 AM A fully stacked demoknight is a terrible sight to behold. I single handedly held back a pretty intense attack on 2fort a couple nights ago as a demoknight. I think it's true they are generally less effective but damn if they aren't fun to play. Quote A fully stacked demoknight Quote 2FORT I don't really have a problem playing against demo knights, it's when you need to take down a sentry nest(s) and all you have to uber are a bunch of idiots who charge head first into a heavy's mini gun it becomes problematic. Title: Re: TF2 Uber Update Post by: Valmorian on June 22, 2011, 10:07:46 AM I'm not saying if it's strong or weak. It's there and it's retarded and it's the kind of thing that drove everyone I know to uninstall TF2. You know a lot of fragile people. Title: Re: TF2 Uber Update Post by: K9 on June 22, 2011, 10:17:15 AM Don't forget the new scout weapons. http://www.teamfortress.com/uberupdate/scoutpack.html I learned about the sniper rifle from the TF2 beta notes. They've had it there for awhile. That looks like a bunch of fun tbh Title: Re: TF2 Uber Update Post by: Prospero on June 22, 2011, 11:15:27 AM Quad jumping scouts should be fun.
Title: Re: TF2 Uber Update Post by: Strazos on June 22, 2011, 05:29:30 PM I am amused by the new stomp damage of the scout and soldier. :grin:
Title: Re: TF2 Uber Update Post by: Azazel on June 22, 2011, 05:49:44 PM :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: fanboi :cry: You're an idiot. A fucking idiot in fact. Thanks for playing, though. Title: Re: TF2 Uber Update Post by: Prospero on June 22, 2011, 11:43:49 PM New flare gun for pyro too.
http://www.teamfortress.com/uberupdate/thedetonator.html Title: Re: TF2 Uber Update Post by: luckton on June 23, 2011, 05:45:20 AM New flare gun for pyro too. http://www.teamfortress.com/uberupdate/thedetonator.html Whaaaaaaat... 1) How did you find that? 2) Why would they abandon my Engineer? Title: Re: TF2 Uber Update Post by: Kail on June 23, 2011, 06:56:04 AM 1) How did you find that? If you go to the page (http://www.teamfortress.com/uberupdate/) and just keep hitting "tab" it hilights all the links on the page. There's one buried in the picture next to the Soldier, of the Pyro's face. Or you could just check the page source for any weird looking divs. Title: Re: TF2 Uber Update Post by: Samwise on June 23, 2011, 09:28:53 AM New flare gun for pyro too. http://www.teamfortress.com/uberupdate/thedetonator.html Do want. :drill: Title: Re: TF2 Uber Update Post by: luckton on June 23, 2011, 09:53:35 AM 1) How did you find that? If you go to the page (http://www.teamfortress.com/uberupdate/) and just keep hitting "tab" it hilights all the links on the page. There's one buried in the picture next to the Soldier, of the Pyro's face. Or you could just check the page source for any weird looking divs. Oh I see it now..I'm usually pretty good about that stuff to :P Title: Re: TF2 Uber Update Post by: Musashi on June 23, 2011, 10:26:39 AM You're an idiot. A fucking idiot in fact. Thanks for playing, though. Ok. Cool. Title: Re: TF2 Uber Update Post by: luckton on June 23, 2011, 06:26:20 PM Video's up
http://www.youtube.com/watch?v=36lSzUMBJnc "Now....let's go practice medicine." Title: Re: TF2 Uber Update Post by: Trippy on June 24, 2011, 12:58:12 AM $99.99 for the Uber Bundle :ye_gods:
Title: Re: TF2 Uber Update Post by: Malakili on June 24, 2011, 07:17:58 AM $99.99 for the Uber Bundle :ye_gods: Free to play baby. Title: Re: TF2 Uber Update Post by: HaemishM on June 24, 2011, 11:27:08 AM Tried this again for the first time in months at lunch. It's still as fun as ever. The new payload map is pretty good as well. Protip: do NOT enable the "Play a hit sound every time you injure someone" when playing a pyro.
Title: Re: TF2 Uber Update Post by: Malakili on June 24, 2011, 11:35:16 AM Protip: do NOT enable the "Play a hit sound every time you injure someone" when playing a pyro. http://www.youtube.com/watch?v=8OWcc6PlG6o Title: Re: TF2 Uber Update Post by: HaemishM on June 24, 2011, 11:36:39 AM :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:
Title: Re: TF2 Uber Update Post by: Ingmar on June 24, 2011, 11:58:59 AM Always a classic.
Title: Re: TF2 Uber Update Post by: Der Helm on June 24, 2011, 12:46:18 PM :Love_Letters: :argh: :heart: :heart: :heart:
Title: Re: TF2 Uber Update Post by: Trippy on June 24, 2011, 01:00:19 PM Does the Pocket Medic thingy do anything?
Title: Re: TF2 Uber Update Post by: Strazos on June 24, 2011, 02:15:08 PM Protip: do NOT enable the "Play a hit sound every time you injure someone" when playing a pyro. http://www.youtube.com/watch?v=8OWcc6PlG6o Heh, you got me. :awesome_for_real: Title: Re: TF2 Uber Update Post by: Megrim on June 24, 2011, 06:08:46 PM Tried this again for the first time in months at lunch. It's still as fun as ever. The new payload map is pretty good as well. Protip: do NOT enable the "Play a hit sound every time you injure someone" when playing a pyro. It's the sound of winning. Title: Re: TF2 Uber Update Post by: brellium on June 24, 2011, 09:31:43 PM A fully stacked demoknight is a terrible sight to behold. I single handedly held back a pretty intense attack on 2fort a couple nights ago as a demoknight. I think it's true they are generally less effective but damn if they aren't fun to play. I've been able to do that with pretty much all classes, the ones that are the most fun doing it for me are sniper and spy. My aim as a sniper can be a little spotty but when it's on anyone who pops their head out it becomes a death sentence.Title: Re: TF2 Uber Update Post by: Simond on June 26, 2011, 10:27:01 AM The only test this game has to pass is this: Have any other online shooters had as much stickiness? No. Not quake. Not counterstrike. Not TF classic. Not even my beloved ET. And if anyone even thinks about saying Halo, I will kill you with my thoughts. Ergo, it's the best. Now fire this shit up, or eat a bag of ass. While I totally agree that TF2 is the best shooter out there, to be fair counterstrike still regularly has more players: As of a couple seconds ago... Current Players Peak Today Game 53,954 69,816 Counter-Strike 51,793 65,808 Counter-Strike: Source 28,943 36,148 Call of Duty: Modern Warfare 2 - Multiplayer 22,304 30,324 Football Manager 2011 20,366 26,451 Call of Duty Black Ops - Multiplayer 17,741 17,741 Team Fortress 2 Top games by current player count Current Players Peak Today Game 97,019 97,019 Team Fortress 2 57,353 57,353 Counter-Strike 51,865 51,865 Counter-Strike: Source 30,404 30,455 Call of Duty: Modern Warfare 2 - Multiplayer 26,108 26,108 Football Manager 2011 23,565 23,565 Call of Duty Black Ops - Multiplayer 20,717 20,717 Sid Meier's Civilization V 16,943 19,454 Terraria 11,518 12,048 Left 4 Dead 2 8,258 8,258 Total War SHOGUN 2 So much for Counter-Strike. :awesome_for_real: Title: Re: TF2 Uber Update Post by: Malakili on June 26, 2011, 10:34:56 AM The only test this game has to pass is this: Have any other online shooters had as much stickiness? No. Not quake. Not counterstrike. Not TF classic. Not even my beloved ET. And if anyone even thinks about saying Halo, I will kill you with my thoughts. Ergo, it's the best. Now fire this shit up, or eat a bag of ass. While I totally agree that TF2 is the best shooter out there, to be fair counterstrike still regularly has more players: As of a couple seconds ago... Current Players Peak Today Game 53,954 69,816 Counter-Strike 51,793 65,808 Counter-Strike: Source 28,943 36,148 Call of Duty: Modern Warfare 2 - Multiplayer 22,304 30,324 Football Manager 2011 20,366 26,451 Call of Duty Black Ops - Multiplayer 17,741 17,741 Team Fortress 2 Top games by current player count Current Players Peak Today Game 97,019 97,019 Team Fortress 2 57,353 57,353 Counter-Strike 51,865 51,865 Counter-Strike: Source 30,404 30,455 Call of Duty: Modern Warfare 2 - Multiplayer 26,108 26,108 Football Manager 2011 23,565 23,565 Call of Duty Black Ops - Multiplayer 20,717 20,717 Sid Meier's Civilization V 16,943 19,454 Terraria 11,518 12,048 Left 4 Dead 2 8,258 8,258 Total War SHOGUN 2 So much for Counter-Strike. :awesome_for_real: Fair enough, but the fact that Counter Strike 1.6 still has 50k+ concurrent users daily is still the most impressive number on that list by a wide margin in my opinion. Title: Re: TF2 Uber Update Post by: brellium on June 26, 2011, 10:35:26 AM The only test this game has to pass is this: Have any other online shooters had as much stickiness? No. Not quake. Not counterstrike. Not TF classic. Not even my beloved ET. And if anyone even thinks about saying Halo, I will kill you with my thoughts. Ergo, it's the best. Now fire this shit up, or eat a bag of ass. While I totally agree that TF2 is the best shooter out there, to be fair counterstrike still regularly has more players: As of a couple seconds ago... Current Players Peak Today Game 53,954 69,816 Counter-Strike 51,793 65,808 Counter-Strike: Source 28,943 36,148 Call of Duty: Modern Warfare 2 - Multiplayer 22,304 30,324 Football Manager 2011 20,366 26,451 Call of Duty Black Ops - Multiplayer 17,741 17,741 Team Fortress 2 Top games by current player count Current Players Peak Today Game 97,019 97,019 Team Fortress 2 57,353 57,353 Counter-Strike 51,865 51,865 Counter-Strike: Source 30,404 30,455 Call of Duty: Modern Warfare 2 - Multiplayer 26,108 26,108 Football Manager 2011 23,565 23,565 Call of Duty Black Ops - Multiplayer 20,717 20,717 Sid Meier's Civilization V 16,943 19,454 Terraria 11,518 12,048 Left 4 Dead 2 8,258 8,258 Total War SHOGUN 2 So much for Counter-Strike. :awesome_for_real: Title: Re: TF2 Uber Update Post by: koro on June 26, 2011, 12:32:04 PM $99.99 for the Uber Bundle :ye_gods: $99.99 is the sale price. It's $218 normally. Also, the new Heavy gun is bullshit. A team with three Tomislav heavies and a couple Medics is nigh-unbeatable. Title: Re: TF2 Uber Update Post by: Strazos on June 26, 2011, 02:08:55 PM ...Football Manager 2011? :headscratch:
Also...yeah, the Tomislav is a bit broken. The efficacy of the new sniper rifle is debatable, at best...but I love the sfx for it. Title: Re: TF2 Uber Update Post by: Der Helm on June 26, 2011, 03:46:45 PM ...Football Manager 2011? :headscratch: Question time!Also...yeah, the Tomislav is a bit broken. The efficacy of the new sniper rifle is debatable, at best...but I love the sfx for it. Is that the gun with no wind up time ? Also, I noticed I can craft a few of the basic recipes to get some of the early sets (I am looking at the spy set(s) atm). Are there any bonuses for wearing a full set ? The mouseover does not tell me if there are. Title: Re: TF2 Uber Update Post by: Malakili on June 26, 2011, 03:51:37 PM ...Football Manager 2011? :headscratch: Question time!Also...yeah, the Tomislav is a bit broken. The efficacy of the new sniper rifle is debatable, at best...but I love the sfx for it. Is that the gun with no wind up time ? Also, I noticed I can craft a few of the basic recipes to get some of the early sets (I am looking at the spy set(s) atm). Are there any bonuses for wearing a full set ? The mouseover does not tell me if there are. Yeah, set bonuses: http://wiki.teamfortress.com/wiki/Item_sets#.C2.A0Spy Title: Re: TF2 Uber Update Post by: Strazos on June 26, 2011, 04:32:16 PM Question time! Is that the gun with no wind up time ? No, it can just have a quicker charge time if you make a bunch of consecutive headshots without missing. Title: Re: TF2 Uber Update Post by: Trippy on June 26, 2011, 06:04:26 PM ...Football Manager 2011? :headscratch: Question time!Also...yeah, the Tomislav is a bit broken. The efficacy of the new sniper rifle is debatable, at best...but I love the sfx for it. Is that the gun with no wind up time ? Title: Re: TF2 Uber Update Post by: Nightblade on June 26, 2011, 06:34:49 PM Tomislav may as well have no windup time. If you're fighting a heavy who's at least mildly competent it's ridiculous.
Title: Re: TF2 Uber Update Post by: pants on June 26, 2011, 07:29:14 PM Anyone having troubles using the in-game server browser? I fired up TF2 for the first time in ages over the weekend, and the in-game browser would just time out.
Title: Re: TF2 Uber Update Post by: Trippy on June 26, 2011, 09:49:07 PM Anyone having troubles using the in-game server browser? I fired up TF2 for the first time in ages over the weekend, and the in-game browser would just time out. I haven't but other people have (various fixes in thread):http://forums.steampowered.com/forums/showthread.php?t=1946853 Title: Re: TF2 Uber Update Post by: Azazel on June 27, 2011, 01:55:21 AM The linked article from Ginaz about F2P is quite interesting to, erm, listen to if you have a spare 40 minutes as it pertains to F2P and TF2. Looks like perhaps Valve has decided that TF2 has reached the end of it's retail lifecycle and are now going to monetize it as a hat shop. Can you buy weapons as well?
http://forums.f13.net/index.php?topic=20961.0 Title: Re: TF2 Uber Update Post by: Malakili on June 27, 2011, 05:34:23 AM Can you buy weapons as well? Yes. The reasoning being, as far as I know, that because you can trade items, and selling them is intended to prevent a player run real money economy from popping up around their items. Title: Re: TF2 Uber Update Post by: Mrbloodworth on June 27, 2011, 06:42:10 AM Quote Current Players Peak Today Game 71,871 97,917 Team Fortress 2 46,864 65,420 Counter-Strike 38,260 55,351 Counter-Strike: Source 21,783 32,107 Call of Duty: Modern Warfare 2 - Multiplayer 16,685 27,243 Football Manager 2011 15,173 25,414 Call of Duty Black Ops - Multiplayer 10,016 20,661 Sid Meier's Civilization V 9,408 19,097 Terraria 7,443 12,697 Left 4 Dead 2 4,840 8,483 Total War SHOGUN 2 4,303 7,165 Garry's Mod 4,234 7,015 Spiral Knights 4,135 6,040 Call of Duty Black Ops 4,100 7,563 Empire: Total War 3,217 5,001 Condition Zero 3,095 5,418 Champions Online 2,997 7,292 Battlefield: Bad Company 2 2,943 5,048 Global Agenda 2,556 5,728 Fallout New Vegas 2,516 4,368 Alliance of Valiant Arms 2,449 4,292 Mount&Blade: Warband 2,448 3,659 Call of Duty: Modern Warfare 2 2,172 2,958 Portal 2 2,045 3,591 Napoleon: Total War 1,978 4,244 Magic: The Gathering - Duels of the Planeswalker 2012 1,966 3,281 Dawn of War II - Retribution 1,959 3,265 Football Manager 2010 1,914 3,233 Forsaken World 1,841 3,648 Day of Defeat: Source 1,644 4,126 RIFT 1,430 2,263 Killing Floor 1,379 3,618 Dungeon Siege III 1,338 2,914 F.E.A.R. 3 1,303 3,529 Duke Nukem Forever 1,275 1,867 Mafia II 1,260 2,198 Left 4 Dead 1,039 1,693 Football Manager 2009 Really awesome Global agenda is holding its own on that list. Title: Re: TF2 Uber Update Post by: Nightblade on June 28, 2011, 06:10:14 AM On Sunday TF2 hit 100k at one point.
Title: Re: TF2 Uber Update Post by: Azazel on June 29, 2011, 09:10:41 PM That's pretty awesome, but a big spike is also to be expected. It'll have some drop of course, but it'll be interesting to see if the huge numbers are maintained or if it has a sharp drop.
Title: Re: TF2 Uber Update Post by: Malakili on July 04, 2011, 09:32:17 AM Well, my friend wanted to try this out with me again since its been so long since we played. I begrudgingly reinstalled but decided I'd give it another shake. It wasn't as bad as I remembered it, perhaps because I'm farther removed from my competitive playing days. I mostly learned how to deal with weapons after seeing them a few times, although the pistols for scout and spy are hard to tell apart from a quick glance in my opinion. Its really hard to tell about the game in general though, I'm going to see if i can find any community servers with more old school players, because there were a LOT of newbies playing, and I don't mean that as an insult, just people who were clearly brand new to the game, to the point where I don't even feel like I got a good taste of what the game really plays like because with my friend and I working together we faced almost no resistance.
The new pl_ map is good. Title: Re: TF2 Uber Update Post by: Strazos on July 04, 2011, 09:46:37 AM Kind of makes me wish we still had the F13 server, as I thought we had a really good, tight group of folks playing for a long while.
Title: Re: TF2 Uber Update Post by: Prospero on July 04, 2011, 09:25:20 PM You're welcome to hang on my server: 8.6.3.196.
Title: Re: TF2 Uber Update Post by: Dren on July 08, 2011, 10:23:34 AM Really awesome Global agenda is holding its own on that list. How is that game? It looked pretty good to me and I thought I might try it at some point. I'm really enjoying TF2 right now, but I can't help but feel like I'd like to have more persistence. Is Global Agenda a good mix of FPS and MMO? Title: Re: TF2 Uber Update Post by: Trippy on July 08, 2011, 11:26:54 AM No.
Title: Re: TF2 Uber Update Post by: HaemishM on July 08, 2011, 11:30:05 AM There's a
Title: Re: TF2 Uber Update Post by: Dren on July 08, 2011, 12:17:34 PM Ah, you stopped my derailment by reminding me of the search tool. Well played.
21 pages? I think I got the jist. Thanks. Looks like something to try once my TF2 fascination dies. Maybe if I go through this F2P content slow enough, I'll never have to pay for gaming again.......ok, maybe not. Yes, I'm very behind the times, but that's what being a WoW junkie since launch has done to me. Now, everything is new and cheap to me! Title: Re: TF2 Uber Update Post by: Thrawn on July 09, 2011, 10:28:43 AM Prop-Hunt
http://www.youtube.com/watch?v=2qvSb1Al_sE This mod is more fun than I expected at first glance, put a few hours into it last night already. Title: Re: TF2 Uber Update Post by: Malakili on July 25, 2011, 11:33:02 AM http://www.youtube.com/watch?v=sG_7kjcAs84
F2P summarized. Title: Re: TF2 Uber Update Post by: Ingmar on July 25, 2011, 11:36:35 AM Wait, we're blaming bad players on public servers on F2P now? Because I personally got owned like all those other terrible players well before F2P. :-P
Title: Re: TF2 Uber Update Post by: Malakili on July 25, 2011, 11:52:59 AM Wait, we're blaming bad players on public servers on F2P now? Because I personally got owned like all those other terrible players well before F2P. :-P Some of the scores I've gotten have been really REALLY goofy since F2P. I mean, I was pretty good before then too, but its worse now. Though I did find an old community server I used to play on again, and that seems like much better. This one is slightly abnormal for me, but actually not drastically so: http://cloud.steampowered.com/ugc/540647897247514561/8E08F0B0D05FFF6B51735DB9E77B5E4E0E7A35D7/ Anyway, I think I've about played this one out again. I think Valve has introduced too much new junk to the game, and I do stand by my previous statement that I think the new weapons actually make the game worse. Scouts with the shortstop piss me off because I always think they have a pistol out, for example. The hats, while goofy, actually don't bother that AS much by comparison. Especially with Natural Selection 2 being a viable option to actually play regularlly now (rather than struggle through testing because of poor optimization), TF2 will probably get put away. In some respects, my opinion of it is better than I expected it would be. Its still a fun distraction now and again, but I don't think it will ever again be "that game" for me, where I sink literally hundreds of hours into it, and I think that is directly related to the direction they've taken the game. Of course, from Valve's standpoint losing someone like me, who started playing in beta (by which I mean to say, pre-ordered the game at full price when it was new), and was never going to spend a cent in their store on principle isn't really anything they care about. ETA: One last thing, one of the reasons I am so vocal about this game is because I *DID* love the hell out of it so much for a long time. I know bashing things around here isn't exactly anything news worthy, but its not that TF2 is just terrible and not worth my time and the end. Its that I watched something that I really loved get turned into something that is merely ok that gets to me. Title: Re: TF2 Uber Update Post by: Valmorian on July 25, 2011, 01:28:54 PM Its that I watched something that I really loved get turned into something that is merely ok that gets to me. It's too bad you feel this way. :( I, on the other hand, merely LIKED TF2 when it first came out, but can't seem to get enough of it now. Title: Re: TF2 Uber Update Post by: Malakili on August 09, 2011, 02:56:24 PM Noticed this on the TF2 patch notes today:
Quote Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found Has Valve been doing this regularly? Pretty damned sketchy to be adding in these "exclusive" items literally 2 days after the deal ends that they were included in. If its clear that this was going to be the case I'm ok with it, but you know there were people out there who purchased Q4 etc just for the hats. I guess you can say thats their own fault for buying a game just for a TF2 item, but seems a little shady none the less. Title: Re: TF2 Uber Update Post by: Prospero on August 09, 2011, 03:15:18 PM They've been doing it for quite awhile now. All items become available to the whole community once the promo is over.
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