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f13.net General Forums => Blood Bowl Bullshit => Topic started by: Falconeer on June 03, 2011, 06:24:37 AM



Title: S#4 - Game Day #4
Post by: Falconeer on June 03, 2011, 06:24:37 AM
We are currently Playing.....
Game Day #4
** All games have to be played BEFORE June 14th 2011 **


(http://dl.dropbox.com/u/3584773/4%203%20next.png)


** All games have to be played BEFORE June 14th 2011 **

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Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 03, 2011, 06:24:56 AM
Scores and Standings after Game Day #3



Scores:

(http://dl.dropbox.com/u/3584773/4%203%20scores.png)



Standings (3 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/4%203%201111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/4%203%202222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/4%203%203333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/4%203%204444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/4%203%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/4%203%20teams.jpg)


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 03, 2011, 06:58:52 AM
PM'd MA to sort out timezones so we can get our match sorted. I think this one is gonna hurt looking at the stats!


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 03, 2011, 07:15:52 AM
Megrim, PM me. I have will actually be home this weekend and can work out whatever time except Saturday night.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 03, 2011, 07:16:46 AM
Thank god for orc armor is all I have to say about going up against Strazos. And I hope it's enough. His team is ridiculous.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 03, 2011, 08:00:24 AM
PM'd MA to sort out timezones so we can get our match sorted. I think this one is gonna hurt looking at the stats!

You have an advantage in that I am TERRIBLE against lizardmen teams. I know, I  know... I just beat up Drogg. That's, honest to god, only my third win against lizards ever.


Title: Re: S#4 - Game Day #4
Post by: Celer on June 03, 2011, 08:08:50 AM
Thank god for orc armor is all I have to say about going up against Strazos. And I hope it's enough. His team is ridiculous.

My advice: don't be afraid to 1d block.  :grin:  Also enjoy your inducements, ZOT is the great equalizer...

My 2 seemingly worst teams to play against are lizards and orcs, and I'm coming up on a lizard/orc/orc/lizard run here.  Hopefully I will learn something!


Title: Re: S#4 - Game Day #4
Post by: HaemishM on June 03, 2011, 08:31:43 AM
Make your time, Falc! Peace Dogs want you!

Seriously, make the time you want to play. I'm on Central US time.  :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 03, 2011, 08:35:19 AM
Me and MA about to get our game underway


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 03, 2011, 09:02:16 AM
Arg. Look at the team values and tell me I am NOT the punching bag of the league.  :why_so_serious:

At least I got 10k gold from my last match...  :uhrr:

I'll be gone for a week after next wednesday.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 03, 2011, 10:01:11 AM
I just got thoroughly dismantled by Ulysees, 2-0. It would've been 3-0 save for a fumbled skink catch in turn 16.

He got Morg and whoever the saurus star player is with his inducements. This put him at 8 players with strength of 4+. Since orcs can't dodge, I had to bash. Except, of course, I suddenly couldn't bash. I was completely helpless.

The dice were terrible on my end but that's really only a sliver of the story. I could've rolled well and it wouldn't have helped. I hate lizardmen. Hate them.

Came away with one dead black orc. On the plus side, my back-up thrower I never use leveled up from MVP!  :uhrr:


Title: Re: S#4 - Game Day #4
Post by: Sky on June 03, 2011, 10:12:55 AM
Arg. Look at the team values and tell me I am NOT the punching bag of the league.  :why_so_serious:

Tell that to Andy "Da Ringer" Davo.

Now Ulysees has trampled both orc teams in the division. Dark horse!


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 03, 2011, 10:26:03 AM
The Minizilla's 2 - Team Snoosnoo 0

Giving away a lot of TV let me buy Morgnthorg and Slibli as star players meaning on defence I had 9 str 4 or better players and only 2 skinks for MA to target which in the end proved a bit too much to penetrate and the skinks proved that stunty they may be but the buggers can run. Also nuffle hated on MA this game quite a lot which definately didn't help since the only time I had anything seriously go wrong that I needed to work was on the last play of the match where my skink proved unable to catch a ball that would have made the score 3 - 0.

I lost the toss and was elected to kick first and setup a strong line across the field and hit a good kick to the back of the field. MA marked up my players and moved to pick up the ball some punching ensues and on turn 3 I manage to blitz the ball carrier after MA moved an orc through a tackle zone by mistake leaving himself wide open, the blitz came off and I moved a skink in to pick up the ball and scurry down the field. I manage to put him out of harms way for a turn to punch some orc faces but MA gets 2 players in blitz range and forces the score on turn 5. 1 - 0 The Minizilla's.

I kick again and it is good and with a solid defence run the clock down for halftime. Receiving in the second half I form a cage on my right field and Morg KO's MA's troll who remains out for the rest of the match, I replace a saurus for a skink to give me more handling options, pickup fails occur as normal but are saved by a reroll and after a couple of turns of marking the cage up I run 2 skinks into MA's half ready for a scoring handoff while keeping the cage intact. MA tries to blitz one of the undefended skinks and fails the GFI roll ( a common theme throughout this game) leaving me free to run a skink for a succesfull hand off and move the skink within scoring distance next turn which I am forceed to do as again MA has enough players getting close that it would be dangerous to try and burn time.

I kick off again with a good deep kick and Orcs and Lizards trade blows in midfield but with time running out MA is forced to try a dangerous move running through the midfield with the ball and is hit by a tackle to spill the ball, I scoop it up on the last turn and have a short range pass to hand off to a skink in scoring range who promptly fails the catch and on the last turn of MA's go he suffers an immediate attacker down to end the match.

Casualty report should be 1 dead and a couple of injuries for MA and I got off lighter than I expected and should be full strength for my next match and I think I might have levelled a Saurus to give me 2 with block, only 4 more to go  :awesome_for_real:

Match submitteed in BBmanger


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 03, 2011, 11:21:20 AM
Bring on the werewolves!

(http://www.koanate.com/shared/beardstorm_v1.jpg)


Title: Re: S#4 - Game Day #4
Post by: Sky on June 03, 2011, 11:22:42 AM
Don't forget to send me my royalties, Ingmar!


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 03, 2011, 11:26:16 AM
Chaos monkies! ATTACK!

(http://jasoncondie.files.wordpress.com/2010/06/monkey.jpg?w=450&h=294)


Title: Re: S#4 - Game Day #4
Post by: Ironwood on June 03, 2011, 11:54:49 AM
Hit me for my game anytime.


Title: Re: S#4 - Game Day #4
Post by: Comstar on June 03, 2011, 01:06:00 PM
I'm up vs Lizards too..Lizards with Block...though for once they probably can't afford Morg with the inducements. Though in theory I have enough Guard players now to negate the ST4 blockers.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 03, 2011, 01:17:38 PM
See, I went with Tackle as a priority because I was sick of elves. Which I maintain may still be a good idea, but I have only a troll and Freight Train Joe with Guard.


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 03, 2011, 01:20:21 PM
I like tackle on blitzers and guard on BOs, split the difference. But it depends what your division looks like etc. I actually took an extra tackle guy this season despite having tons already, since there was a lot of dodge on my plate.


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 03, 2011, 01:33:15 PM
With only 2 skinks to defend your drive personally I would have prioritised trying to kill those guys while protecting your ball on your drive, if you had taken the skinks out I would need a 6 just to pick up the ball so even if pop the ball loose the chances of me doing anything with it anytime soon would be low, there were a couple of times where you could have bashed skinks or blitzed them when you did other moves instead. Also the big weakness for lizardmen is the fact that with agi1 they can't break loose from markers without blitzing so marking them effectively nullifies their speed, doesn't do much if they KO or BI you when they try to get free but at least it's 1 turn where they can't move (it was the thing that Drogg did really well against me and to a lesser extent Sky) but I do think Nuffle was having a chuckle with you today and has done in all the games I have won so far, the results would have been a lot different if the dice didn't fail my opponents at the key moments (which happened to me when I played Drogg and stopped me getting the tie so things do even out some).


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 03, 2011, 01:49:40 PM
Tiny picture because I am not confident:

(http://th01.deviantart.net/fs7/150/i/2005/169/5/4/viking_bun_by_nienor.jpg)

here come the norse, bitches!




EDIT: Also, poor Dirk Hardpec! Stop picking on him, you meanies!


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 03, 2011, 02:22:20 PM
Dangit MA, I really needed you to hang a loss on Ulysees so that I can make up some points in the standings. Effing ties... :uhrr:


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 03, 2011, 02:26:29 PM
For once I'm in first place for my division!  I wonder how long this will last.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 03, 2011, 02:58:15 PM
Believe me, I had the skinks as first priority. I just couldn't get to them. There was one time that I could've slapped one into dust but I double failed a GFI it...


Title: Re: S#4 - Game Day #4
Post by: ezrast on June 03, 2011, 04:46:53 PM
That was almost really, really embarrassing. 1-1 draw between 7 Deadly and The Dandies.

First half was all mine. Bann elected to receive (which is what I would have chosen anyway) and we both fanned our players out, trying to find a weakness in the other's screen. I did a better job of marking his ball handlers than he did of mine, and the dice were very friendly to me - not injury dice of course, but everything else - and eventually the Dandies' ball carrier got knocked down with Sonneillon recovered the ball. Then Sonneillon got knocked down but bounced the ball into the hands of one of my sauruses, Amon. The humans marked Amon up but with some creative chain pushing and good old-fashioned blocks I freed him and sent him towards the endzone for a turn 7 TD. First half ended 1-0.

Both teams at full strength, the second half started with a high kick, placing the ball in the hands of my (possibly formerly) star catcher Pruflas. My sauruses on the LOS were punting humans left and right and a beautiful cage was quickly formed, all set to grind up the field and end the game 2-0. And then, it all fell apart. Nuffle did a complete 180, and my cage dissolved before my eyes. With a blitzer threatening my ball carrier, Asmodeus rushed in to Frenzy him off the field, only to reroll skull/BD into skull/BD. The Dandies handily beat Pruflas down (giving him -1AV in addition to his +1 to injuries - I fear he's not much longer for this world), and then beat Mammon down after he caught the ball (that's three Saurus catches in two games), and ran the ball in to tie it up 1-1.

With two turns left, Sonneillon picked up the ball and handed it off to Magaera, who scampered with some other lizards into a defensive position on the sideline which had been recently vacated by a thrown rock (Best. Fans. Seriously). Unfortunately, I neglected to count squares properly, and on the last turn was one square short of being able to score the winning TD. Pissed that I hadn't positioned myself better, my thoughts turned to causing as many injuries as possible in the last turn. I set up some crowd-surfing chain pushes that didn't really work the way I would have liked, threw a few more blocks, and ended my turn. With my ball carrier on the sideline. Like a retard. Blitz, defender down, crowd throw-in, pick up ball, pass, catch, handoff, catch, run into the endzone was what the Dandies needed to score the winning TD. They failed their roll on the second catch - the very last thing that could have gone wrong. Game ended with the ball on the ground, final score 1-1.

I can't believe I came so close to giving up such an unnecessary TD. Nuffle saved me from losing to the worst turnaround ever, but boy did he make me sweat first.

No permanent damage to The Dandies. Pruflas got -1AV and my other catcher is also missing next game.

edited due to misremembering bits


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 03, 2011, 05:14:38 PM
Mutiny lost, 4-0. Was never in it, really, but at least no one got hurt and Bolt Vanderhuge the werewolf got MVP.


EDIT: Also, Dirk Hardpec, punching bag, got badly hurt during the game, so the streak continues! He's going to retire to become a farmer one of these days, poor guy.


Title: Re: S#4 - Game Day #4
Post by: AndyDavo on June 03, 2011, 05:41:56 PM
Was a good game that ended 4 - 0 - first half was all about player removal, with several players dumped off the sides and being punched in the face. I think i  got lucky at points, the wizard shot stunned my bal carrier but then the ball landed in the hands of a str4 elf. Also we had rain in the second half which helped me. All in all, was very happy with that, sadly for Sjofn however, she didnt achive her prematch goal.



Title: Re: S#4 - Game Day #4
Post by: Comstar on June 03, 2011, 06:21:03 PM
WHAT AN UPSET.


Lizards 2 over Amazons 1. 1 niggling injury for a level 3 skink, one Amazon blitzer out for the next game. The 4 skinks on the pitch became 3, but very careful play by Carinfex kept them out of danger most of the game. A well played run by a skink left me out manoeuvred twice, though the wizards fireball didn't amount to much. The Star player for the lizard;s did well, using Stand Firm to foil my attacks. I wasted my apoc on a misclick, but it didn't end up hurting much.

I was simply outplayed, though I came within 1 failed catch on a 3+ on the 2nd last turn to get a draw. A Skink also gets a skill.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 03, 2011, 06:29:18 PM
f lizards


Title: Re: S#4 - Game Day #4
Post by: carnifex27 on June 03, 2011, 06:50:38 PM
I'd say we both got outplayed on defense, even if the score doesn't reflect that. I was definetly out maneuvered on the last drive that only failed because of that missed catch.  If you had been a bit less aggressive on defense and used a few of the extra players marking my ball carrier as safetys, I doubt I would have won.  It was a real surprise to me how effective your bashing game was against my lizzies, I'm not used to my sauruses getting knocked around like that.  It was easily the most tense game I've had so far in the league, you forced me to take a lot more risks than I'm used to.  I look forward to seeing you in the playoffs for the rematch.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 03, 2011, 09:54:20 PM
Tards destroyed 0-2 by the Dippy Mats.

Not much to say, never had a chance to do much between the constant, unrelenting nuffle kicks to the groin. Most double skulls? Check. Most armor breaks? Check. Apoth roll turns a -1MV into dead? Check. Dead Black Orc? Check. Lots of KOs? Nope, all BH's except the Inj and Death. MVP goes to dead Black Orc? CHECK.

Straz played a great game, only a few coaches I've played have positioning down to an art. It would've been a tough game if it hadn't been a brutal one. By the end I was just trying to play like an elf...dodging away and hiding my guys as far from his as possible.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 03, 2011, 09:57:17 PM
So Sky and I were able to get our game in tonight, in prompt fashion.

Going in, my biggest concern was the orc's team strength against my comparatively frail armor. And if that Troll gets going, well... :uhrr:

Anyway, Sky elects to kick off first, I scoop it up and trudge upfield with a cage. The first few turns all seemed to get cut short by Nuffle - failed GFIs here, straight skulls there. I was eventually able to consolidate my team along one side of the field, and as I brought the ball up the field Sky was never able to get a block on the actual ball carrier. With the Orcish Horde closing in, I walk the ball in for a TD on turn 8.

Second half, Nuffle proceeds to thoroughly abandon Sky - with mounting casualties, the Norse are able to wrest the ball back and mark down a second TD. Late in the game, after the untimely death of a young Black Orc following a Pile On by my star Beserker, both teams were content to back off and save themselves from further injury.

2 - 0 Win for Diplomatic Immunity - they're finally off the snide and have removed the goose egg from the Win column.

Aside: Sky had a disconnect early in the second half, but thankfully reconnected. However, it seems the BB stats were...bugged, as my replay only shows 7 knockdowns while the actual roll results show something closer to 30 possible knockdowns.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 03, 2011, 10:10:28 PM
Hey, this is neat:


(PS: Strazos is being very charitable in his match report imo)


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 03, 2011, 10:11:55 PM
So Sky and I were able to get our game in tonight, in prompt fashion.

Going in, my biggest concern was the orc's team strength against my comparatively frail armor. And if that Troll gets going, well... :uhrr:

Anyway, Sky elects to kick off first, I scoop it up and trudge upfield with a cage. The first few turns all seemed to get cut short by Nuffle - failed GFIs here, straight skulls there. I was eventually able to consolidate my team along one side of the field, and as I brought the ball up the field Sky was never able to get a block on the actual ball carrier. With the Orcish Horde closing in, I walk the ball in for a TD on turn 8.

Second half, Nuffle proceeds to thoroughly abandon Sky - with mounting casualties, the Norse are able to wrest the ball back and mark down a second TD. Late in the game, after the untimely death of a young Black Orc following a Pile On by my star Beserker, both teams were content to back off and save themselves from further injury.

2 - 0 Win for Diplomatic Immunity - they're finally off the snide and have removed the goose egg from the Win column.

Aside: Sky had a disconnect early in the second half, but thankfully reconnected. However, it seems the BB stats were...bugged, as my replay only shows 7 knockdowns while the actual roll results show something closer to 30 possible knockdowns.

"Knockdowns" in BB game stat speak is actually stun+KO+casualties rather than all knockdowns.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 03, 2011, 10:15:40 PM
Awww, so just armor breaks. That makes more sense then, seeing as Orcs have strong armor.


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 04, 2011, 12:54:05 AM
Welp.  Ironwood and I just attempted to play a game, but after the 3rd turn, I was DC'd somehow and couldn't get back on.  The whole game was very laggy to that point, not sure why the gods of the atlantic where picking on us so much.  So if Falc could reset the match so we could play again, it would be appreciated.  Thanks!


Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 04, 2011, 10:30:18 AM
Validated what needed to be validated.

For some reason, Teleku vs Ironwood match stands as unplayed, so I cannot reset it. But you shold be able to play again anytime.


Title: Re: S#4 - Game Day #4
Post by: Ironwood on June 04, 2011, 02:09:15 PM
Very odd.  Today's been all over the shop though - I'll probably get my cunting tomorrow.  That Quarterback is fucking insane.


Title: Re: S#4 - Game Day #4
Post by: avaia on June 04, 2011, 10:17:48 PM
Necco 2, Gutrippers 1.  Gutrippers scored around turn 5, thanks to a fireball from the wizard that actually worked quite well.  KO'd a wolf and stunned a ghoul, the skink dodged away a bit later for the TD.  Necro team was able to pull off a bullshit play at the end of the half thanks to some fancy blocking by the line to open up a lane for the ghoul to pass to MY FUCKING MAN WHITEMANE for the score on turn 8 to even things up.

Second half left the lizards wizardless, and the gob of god damn MVP thieving zombies went to town setting up blocks to get the advantage on the pitch.  Eventually, Other Wereolf Dude knocked down the skink after a crap roll from Ginaz (one of a few he would have), and the necros proceeded to hug the goal line until the game felt in hand.  Bonus points for the saurus turned zombie in turn 16, I will treat him well and let him stomp often.   :heart:


Title: Re: S#4 - Game Day #4
Post by: Ginaz on June 04, 2011, 10:29:59 PM
2-1 loss against avaia's Necro team.  I used my inducements to get a the lizard star player, a bloodweiser babe and a wizard.  Avaia elected to receive and after a few turns it looked like he might go down the side line for a score.  However, I used my wizard with devastating effect by forcing him to fumble the ball, which enabled my skink to pick it up and eventually run it in for a score.  I don't know what was more surprising, that my wizard worked to perfection or that my skink was able to pick up the ball.  With only 2 turns left in the half, Avaia was able to muster some kind of bullshit pass from his ghoul to his werewolf, who ran it in to tie the score.  Second half saw my luck turn and not only was I unable to score and turned the ball over, but one of my Saurus was killed by, of all players, his ghoul.  So I ended up with 1 dead Saurus, 1 injured Saurus and 1 injured skink.  On the bright side, a saurus finally leveled so hopefully I'll be able to get one of my guys with block.  Oh, and a skink is now lvl 3.  I'd trade that for my dead saurus. :ye_gods:


Title: Re: S#4 - Game Day #4
Post by: Ginaz on June 04, 2011, 10:31:04 PM
Necco 2, Gutrippers 1.  Gutrippers scored around turn 5, thanks to a fireball from the wizard that actually worked quite well.  KO'd a wolf and stunned a ghoul, the skink dodged away a bit later for the TD.  Necro team was able to pull off a bullshit play at the end of the half thanks to some fancy blocking by the line to open up a lane for the ghoul to pass to MY FUCKING MAN WHITEMANE for the score on turn 8 to even things up.

Second half left the lizards wizardless, and the gob of god damn MVP thieving zombies went to town setting up blocks to get the advantage on the pitch.  Eventually, Other Wereolf Dude knocked down the skink after a crap roll from Ginaz (one of a few he would have), and the necros proceeded to hug the goal line until the game felt in hand.  Bonus points for the saurus turned zombie in turn 16, I will treat him well and let him stomp often.   :heart:

Guttspillers was last season's undead team.  Slann the Mann is the lizard team.


Title: Re: S#4 - Game Day #4
Post by: avaia on June 04, 2011, 10:33:47 PM
Sorry, Slann the Mann indeed.  u mad?


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 04, 2011, 10:34:59 PM
Avaia must be drinking again.


Title: Re: S#4 - Game Day #4
Post by: avaia on June 04, 2011, 10:35:36 PM
Oh, and that fucking ghoul has 2 kills in the last two games,  I think he had a third that was saved by you this match?  It's like Celer's voodoo MB ghoul.  what?


Title: Re: S#4 - Game Day #4
Post by: avaia on June 04, 2011, 10:36:54 PM
Avaia must be drinking again.

Don't judge.  I can't help it if your wife can keep up and you can't.


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 04, 2011, 10:39:32 PM
It's because I weigh more than him.  :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 04, 2011, 10:42:32 PM
Boosh - Wicked Burn!  :drill:


Title: Re: S#4 - Game Day #4
Post by: Ginaz on June 04, 2011, 10:59:24 PM
Sorry, Slann the Mann indeed.  u mad?

No. :mob:


Title: Re: S#4 - Game Day #4
Post by: HaemishM on June 05, 2011, 11:15:22 AM
Nuffle fucking hates me.

Bell Jar Utd. 2 - Peace Dogs 0

My elves against Falc's Blodgy fucking Amazons. On a very sunny day, I take the kickoff, run a catcher into the opposing half and send my level 3 thrower up the line to toss a long ball to the open receiver. Needing a 4+, I fail the roll (thrower has Pro AND Pass) which would be a sign of things to come. You know those things elves are good at like dodging and going for it and throwing? Yeah, not today. They also weren't any fucking good at blocking. Falc got the ball back, caged up and moved down the field scoring on his 7th turn of the first half. My last turn of the half, I do a little blocking to set up a long bomb for nothing more than the SPP, a block fails, half over.

The second half was worse. I get a blitz on the kickoff (weather doesn't change though) and proceed to get some knockdowns and put the blitzer right under where the kickoff will land. Then Cyanide fucks me in the goatass with its retarded pathing, making a blitzer I moved dodge out of a tackle zone because I tried to change where he ended his movement without cancelling the movement. Of course he fails the unnecessary dodge roll and falls on his ass. My blitzer catches the ball, proceeds to get gangraped and KOed. The ball goes out of bounds, bounces around to land on the side of the field where his chicks aren't but I can't get my people over to it before he picks it up and moves it to the center. He's caged up pretty good but I manage to get a pretty good screen around the cage and start picking it apart. The ball is dropped and on my turn, I am in the perfect position to pick it up. I just need to knock some people down or get some pushbacks or really anything but a turnover on the first block I make. Yeah, that's not happening. Attacker down. FUCK. Still, Falc blows a dodge roll quickly and I'm in position again. I just have to make a blitz against the ball carrier. I choose a both down result even though my thrower doesn't have block, figuring if I knock her down, at least the ball would be loose for another turn. Nope, she has block and I forget that completely. From there, it's just a matter of getting the ball down field and with a few hail mary blocks, I keep him from scoring in 2 turns, but by the 3rd turn, it's open field to the endzone. On the final turn, with nothing to do but try to get some injuries and make a long bomb for points, I turn a 2d block with a blodger into 2 attacker downs. Nuffle makes a campsite in my colon.


Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 05, 2011, 11:21:22 AM
I snagged a win!

Not sure I deserved it (I would say no. No.) but hey it's a win and I needed it like air. Haem reported fairly and extensively. Only thing worth adding is that after about 5 games straight without a single level up, Captainess Sylvia Plath managed to get to level 4 thanks to a TD and the MVP award. This lady got Nerves of Steel ( :drillf: ).


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 05, 2011, 04:13:11 PM
4-0 to Megrim's elves. About 6 turns in I realized it was hopeless and set out to murder his team. I injured his thrower on the last turn.  :awesome_for_real:

Other than that, my ass got kicked.


Title: Re: S#4 - Game Day #4
Post by: Megrim on June 05, 2011, 04:16:07 PM
Acherontic Welkin 4 - 0 The Dancing Monkies.

Unfortunately for him, Paelos lost some goats in the opening blocks of the game (and one to the crowd of fans). As such, he had to play men (or goat) down for pretty much the entirety of the match. Which is unlucky because I think my team might have been in a little worse a shape had he the opportunity to throw more blocks.


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 05, 2011, 06:17:47 PM
Beardstorm! vs. Alive Not Dead in ~20 minutes, get your bets in now!


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 05, 2011, 06:19:06 PM
Beardstorm losses by 2 TDs, but wins the KO/CAS count handily.  :grin:


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 05, 2011, 06:24:01 PM
Hello German opponent,

I am on the steam often when I am home. It is best to contact me there if you want to play this game. If you wish to arrange a time specifically then let me know and I will be arrangable.

Love

Me


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 05, 2011, 07:55:23 PM
Beardstorm! over Alive Not Dead 1-0.

Tale of the tape:

Beardstorm! | 1 - 0 | Alive not Dead

Teams
Beardstorm!Alive not Dead
Race : DwarfNecromantic
TV : 17801740
Treasury : 40000800000
Rerolls : 43
Apothecary : 10
Fan Factor : 711
Cheerleaders : 00


Match Report
Beardstorm!Alive not Dead
Score : 10
Touchdowns inflicted : 10
Touchdowns sustained : 01
Passes : 11
Catches : 11
Interceptions : 00
Knockdowns inflicted : 135
KOs inflicted : 60
Injuries inflicted : 32
Deaths inflicted : 00
Tackles inflicted : 20
Yards gained passing : 124
Yards gained running : 4226
Ball Possession (%) : 6721
Own occupation: 6831
Opponent occupation : 3168
Note of the match: 14/20
Spectators: 29000

Llyse won the draw and elected to kick off. A lot of punching and cursing commenced. I KOed about 6 of his guys, including both wolves (with the deathroller in each case - say hello to Bianca everyone). He managed to wrest the ball away from me and almost score, but a fumbled pass when he had no rerolls saved me (more glorious dwarf passing game shenanigans helped - agi 4 runner ftw). Various pickup and GFI errors followed to round out the half.

To start the second half, disaster struck - of his 5-6 KOed players, only 1 woke up. I was able from that point to play my numerical/guard advantage into pounding his guys enough that eventually I got the ball away from him with only 3 of his guys left on the field, each surrounded by 3 dwarves. If he'd been a worse player (with a slower team) I would have scored before the last turn in hopes of getting some more SPP from injuries on the next drive, but I know better than to give Llyse even a 1 turn opening, so I ran it in on turn 16 for the win.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 05, 2011, 08:13:25 PM
...Impressive.

(Though you're really making me wage a losing battle for the league's bashing crown awards)


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 05, 2011, 08:26:26 PM
...Impressive.

(Though you're really making me wage a losing battle for the league's bashing crown awards)

I think we're both losing to Eldaec right now in any case.  :angryfist:


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 06, 2011, 09:06:40 AM
Hello German opponent,

I am on the steam often when I am home. It is best to contact me there if you want to play this game. If you wish to arrange a time specifically then let me know and I will be arrangable.

Love

Me
What time zone are you in ? I was a bit busy the last few days and as mentioned I will leave town thursday morning.

Right now I am going to visit my girlfriend, gonna be home in 18 hours from now (noon my time).

Also, for some reason I can't get Steam's autologin into the steam community to stick. So if you should see me posting here, shoot me a PM. Chances are I forgot to click the logmein button (again).


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 06, 2011, 11:30:32 AM
He's in Australia.

- Ingmar, facilitator


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 06, 2011, 02:05:53 PM
Nice, an 8-hour time difference, and you have 2 days to get it done.  :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Sir T on June 06, 2011, 02:39:54 PM
Game against proudft. It give me the option of buying a wizard, I lose my Beast on turn 1 and I get caught losing a blitz on a ball carrier because the game didn't show a red disk where my warrior had to dodge out of. I am very very close to just conceding the match right now.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 06, 2011, 02:47:36 PM
I should watch more replays...


Title: Re: S#4 - Game Day #4
Post by: proudft on June 06, 2011, 02:55:28 PM
Beetles win 3-0.  SirT did not have a good time, but he stuck it through and probably got some SPP somewhere.  In addition to the aforementioned items (the beast never did wake up from his KO), the stifling heat that showed up after the first TD took out 3 nurgle players to my 1 each time, which was an unnecessary kick in the balls.

Replay is submitted.  I am terrible at remembering injury details, so I looked at the game summary there - it was one pestigor with a pinched nerve, and one pestigor with a fractured skill for the nurgles, as well as one badly hurt for each team.




Title: Re: S#4 - Game Day #4
Post by: Sir T on June 06, 2011, 02:56:59 PM
I should actually score a touchdown next millennium. 3-0 to proudft. One Beastman (my ball picker upper that only got 'sure hands' just before the game) missing next match, another losing one point of AV.


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 06, 2011, 04:28:41 PM
What time zone are you in ? I was a bit busy the last few days and as mentioned I will leave town thursday morning.

Right now I am going to visit my girlfriend, gonna be home in 18 hours from now (noon my time).

Also, for some reason I can't get Steam's autologin into the steam community to stick. So if you should see me posting here, shoot me a PM. Chances are I forgot to click the logmein button (again).

Noon your time should be fine for me, I will be around then.

Edit: Around two hours from now, right?


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 07, 2011, 03:14:23 AM
I am (of course) delayed. My presence is needed here at the university of cologne and playing BB during a lecture is frowned upon.  :grin:

edit: this could take a few hours, most likely will.  :uhrr:


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 07, 2011, 03:25:24 AM
No worries. I will probably be available for another hour and a half, maybe two. If you're home before then we can give it a shot, otherwise we'll have to try tomorrow! Morning my time and night yours might work?


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 07, 2011, 03:37:16 AM
No worries. I will probably be available for another hour and a half, maybe two. If you're home before then we can give it a shot, otherwise we'll have to try tomorrow! Morning my time and night yours might work?
Tell me what time it is for you right now and when you are avaible, then I/we can work something out. So far I played all my games after work between 08:00 and 09:00 my local time.


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 07, 2011, 03:44:38 AM
It is currently 8:50pm. I generally want to be asleep by midnight, but I can stay up late if that helps this work.

Otherwise I can get up early, though 7am my time (10 hours) is probably the earliest I'd want to try to play.


Title: Re: S#4 - Game Day #4
Post by: Ginaz on June 07, 2011, 01:31:36 PM
You crazy foreigners and your whacky time zones. :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 07, 2011, 02:56:12 PM
It is currently 8:50pm. I generally want to be asleep by midnight, but I can stay up late if that helps this work.

Otherwise I can get up early, though 7am my time (10 hours) is probably the earliest I'd want to try to play.
I should be home in 7-8 hours. Depending on traffic and if my colleagues wake up on time today  :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: IainC on June 07, 2011, 03:07:27 PM
Eldaec and I probably just played our game. I say probably because BB hung after all the post-match stuff (after you've rolled for everything and clicked next to go back to the league browser and it says 'retrieving information from server'). I had to crash the process and then BBManager has also hung and keeps giving me server time-out errors so I suspect that Cyanide's database has shit itself.

Anyway, assuming that the result did actually happen I beat Silver Horde 2-1 in a game marked by an amazing number of casualties. For the final drive on turn 16, I had 5 players injured or KOd while Eldaec had 6 (including his Yehtee).

Siver Horde won the toss and elected to kick. Big fights broke out and I got a couple of players deep enough while the bodies mounted up on both sides. I held a slight edge in bashiness which I took full advantage of and surrounded his players to cage them in. I snapped off a quick pass with my Agi5 blitzer and fumbled the ball having already used my reroll. As it happened, Silver Horde failed to pick it up on their next turn but managed to put a lot of their guys close to it. I pulled off a bullshit move to stab the only Norseman with a tackle zone on the ball itself and then dodged away with an Elf to scopp the ball and snap it to safety. The ball carrier ran out of range of the Norse while I tried to stall them for as long as possible and carve up as many of them as I could. After 5 turns however I had to score as there was no way to keep the bal carrier safe from a blitz and I was a bit disappointed to see 2 of the 3 KOd Norse get back up again (compared to none of mine). With four turns left to play, I kicked the ball deep but it scattered right up to the line of scrimmage (my GUY WITH KICK having been badly hurt earlier in the match). We were both down to ten players each at this point and the Norse were out of position to cage up around their rather surprised ball carrier.

He pulled together a cage which I broke apart and pushed the ball into his half of the pitch again. I had a Blitzer take down the ball-carrying Norseman with a blitz, who then grabbed the ball and made a dash for safety. As the Norse turned around to prevent what looked like an easy score, a wizened old man with a single eye and a pair of ravens on his shoulder stood up in the stands and pointed at the Elf with the ball. A searing pop of actinic light connected the two briefly and, when the smoke had cleared the Elf was still stood there with little sparks arcing from his armour. The old man hastily took his seat again before anyone noticed and play continued. The Norse couldn't get a blitz on the ball carrier so they formed a strong cage around him to prevent him from moving. I set up as favourable a blitz as I could, and then went to blitz him out of the cage. I broke the cage open and with 5 seconds to go on the clock I had to make a single Dodge with no penalties and a single GfI roll to score again on the last turn of the half. Despite me clicking like mad on the endzone square, my guy just stood there after throwing his blitz while the clock ticked down. Seriously Fuck Cyanide and their shitty unresponsive UI.

The Norse had one turn to respond and they consoled themselves with injuring another of my Linemen before ending the turn and the half with a failed GfI.

For the second half I was pretty nervous, my lead was very narrow and the Norse were receiving. I had visions of the Norse cage holding me to a draw or worse despite my strong start. Also I was only able to field 9 Elves to the 10 Norse on the pitch. The Norse caged up as expected and I tried to hold them back. I mangled a few more players but the cage ground inexorably down the pitch. On about turn 12 I decided to force the issue and make the Norse either score or give the ball up and, faced with an usupported cage with the Dark Elf Team surrounding it, they broke out to score. Somewhere in the scrap I'd managed to injure the Yehtee with a particularly egregious foul. My player was sent off but it was a trade I was happy to make.

For the return we were both down to only 8 players a side, I put my assassins forward and prepared to blow a hole in the centre of the pitch for a fast score. That largely worked and I had a bunch of viable receivers within a turn of scoring in short order. I threw the ball down field and, after burning a reroll it made its way into the hands of a Line-Elf. The Norse tried valiantly to take him down but could only manage a push and then a Berserker failed his GfI roll trying to blitz. Looking at my options I couldn't realistically stall any longer so I scored a second TD after burning another reroll on a failed GfI roll to get to the endzone.

Two turns left to play and now there are only 7 Norse facing 8 Elves. I set up deep (or as deep as is possible with such a depleted team) and the Norse make a charge, they get one reciever in scoring distance and are bringing a second in range when he fails a GfI roll and injures himself. I just have to murder the only Norse in scoring range and I have won. I surround him with Elves and blitz him with a WItch Elf. On the follow up block from Frenzy, he goes down and I breathe a sigh of relief. Eldaec tries to get some consolation SPP from passing the ball but fails the catch. I just knock down the Norse that are in reach and then the game is over. Apparently I won 70k GP after that match but we'll see what happens if and when the game can be validated.

Spleen Flay Hackers | 2 - 1 | Silver Horde FC

Teams
Spleen Flay HackersSilver Horde FC
Race : Dark elfNorse
TV : 18901720
Treasury : 320000140000
Rerolls : 34
Apothecary : 11
Fan Factor : 76
Cheerleaders : 30


Match Report
Spleen Flay HackersSilver Horde FC
Score : 21
Touchdowns inflicted : 21
Touchdowns sustained : 12
Passes : 20
Catches : 21
Interceptions : 00
Knockdowns inflicted : 159
KOs inflicted : 55
Injuries inflicted : 33
Deaths inflicted : 00
Tackles inflicted : 20
Yards gained passing : 62
Yards gained running : 8848
Ball Possession (%) : 5240
Own occupation: 4158
Opponent occupation : 5841
Note of the match: 19/20
Spectators: 24000

Note that in the table above it says there were 3 casualties apiece because it doesn't count self-inflicted injuries. I had three injuries by the end (2 BH and an MNG) while Eldaec had five (2 BH and 3 MNGs).


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 07, 2011, 05:28:24 PM
I had a huge disaster with my alarm and hit turn off instead of snooze. Thank god I work from home. Sorry if you were waiting for me Helm!


Title: Re: S#4 - Game Day #4
Post by: Megrim on June 07, 2011, 07:41:46 PM
Any word on when Falc is going to update our played games? I've got some players I'd love to level-up.


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 07, 2011, 07:45:51 PM
Any word on when Falc is going to update our played games? I've got some players I'd love to level-up.

Mine was updated when I checked just now (one more dwarf lineman with guard.)


Title: Re: S#4 - Game Day #4
Post by: Megrim on June 07, 2011, 07:57:08 PM
Any word on when Falc is going to update our played games? I've got some players I'd love to level-up.

Mine was updated when I checked just now (one more dwarf lineman with guard.)

He would do it while I am at work, wouldn't he. Sounds about right ><


Title: Re: S#4 - Game Day #4
Post by: proudft on June 07, 2011, 09:12:18 PM
Yeah, mine is updated too.  And my two blitz-ras did not in fact level like I thought, total math fail.   :cry2:


Title: Re: S#4 - Game Day #4
Post by: Celer on June 07, 2011, 10:25:58 PM
Chemical Elvers 2-2 Huhnqua Huhnqua Burninluv

It was a satisfying and yet frustrating draw for the elves this week, as it felt like the game was nearly in hand but the coach got a little too aggressive and left an opening for skinks to slither away.  The elf scoring was catassery of the highest order (my second TD in particular was hilariously unfair), and the lizard possessions consisted of parking on the goal line and waiting out the half.

Lizards received and immediately tried to take out my 5 AG lineelf with a Krox blitz (including risking a loner reroll).  This resulted in a push, and my elf immediately responded by dodging away from his prehensile tail, knocking over the ball-carrying skink, taking 2 GFIs and picking up the ball in a TZ.  Sadly, there was nowhere for him to dump it to and he was promptly mauled.  The lizards recovered but suffered a turnover after a Wrestle elf decided to Both Down instead.  The elves popped the ball out again and managed to use every square of movement out of the +MV thrower to recover the ball and pass (in a TZ) to an uncovered Catcher and the elves were up 1-0 after 2 turns.  The 5 AG elf was moved back a bit for more protection, but he was still blitzed immediately, and this time KOed for the rest of the half; my kicker was Badly Hurt soon after.  This opened up a hole to plop his skink on the goal line and cage up.  I inexplicably blitzed an unrelated lizard and gave them plenty of time to form a lovely cage and run out the half (a saurus intercepted an elf bomb to make it official).

For the second half kickoff, the elves decided to send 2 groups of receivers (including the awakened 5AG) to the sidelines and plop the only Blitzer in the center of the field, and held the ball on the right side of the field.  Lizards committed right and actually got the Krox to park next to the thrower!  No matter, he just ignored the tail and dodged away, pulling a quick pass to a middle-man on the far left.  There was a saurus-on-catcher matchup there, but before the handoff my Blitzer dodged away and pulled a 1d block on the coverage.  That made it 2-1 with another quick score.  More block dice magic (thanks to Guard) gave the elves the ball after the kickoff, but a tactical mistake resulted in a failed GFI and the ball carrier was swarmed and injured.  A skink skittered to the goal line and was promptly ZOTTED by the wizard, but ANOTHER tactical mistake and another failed GFI trying to reach the ball wasted the opportunity.  Lizards opted to turtle for the tie, no doubt fearing the elf catassery.

The elves were 6/11 on GFIs (lizards being 15/16), but were pretty lucky in almost every other regard.  Attacking block dice were particularly kind, as skinks were eating turf without Block/Tackle, and at one point a 1d non-Block blitz injured a Saurus.  But those GFIs (admittedly many of them being tactical mistakes) proved to be the real undoing for the elves.  Both teams will be fully healthy for their next matches, with a couple of skillups each as well.  The Elvers are still in the hunt, but only barely...


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 07, 2011, 10:34:48 PM
Apparently our game will happen in the next 28 hours. If I read Falcs post right, the 13th itself would be to late, wouln't it ? Because I get back on monday.


Title: Re: S#4 - Game Day #4
Post by: drogg on June 07, 2011, 10:58:45 PM
f lizards
serves you right  :google:


Title: Re: S#4 - Game Day #4
Post by: IainC on June 07, 2011, 11:46:03 PM
I had a bit of a blonde moment while levelling up my players after the game with Eldaec. I was chatting to Falc about the options I had - a blitzer went to level 4 and an assassin hit level 3. The blitzer rolled double 5 so he had a choice of armour, movement or a skill. I chose +1 move for him and the assassin rolled a 7  so got a skill. I was looking at the options and thought Wrestle would be a good choice for him, then in a spectacular epiphany I realised that the list of skills was a drop down menu and that other skills would be selectable if I selected another option in the drop down menu.

Holy shit! I had not realised this and assumed that the displayed list of skills included all the options. I thought this despite having worked on the tabletop game and being aware of the different skill tables. I feel special...


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 07, 2011, 11:51:48 PM
That ... that is hilarious.  :heart:


Title: Re: S#4 - Game Day #4
Post by: Celer on June 07, 2011, 11:56:25 PM
 :ye_gods:



Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 07, 2011, 11:58:15 PM
That is definitely in the "things I would not admit" file!


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 08, 2011, 12:04:26 AM
I declare IainC an honorary member of Tier Noob!


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 12:14:16 AM

Negative Capability 2 - 0 over the Nifty Helmets.

A frustrating game for both sides, I have no doubt, but the league will be pleased to know that Micah Fangless, the +str star player -- and only remotely interesting player on my team -- exposed himself through a greedy forward break and was promptly sent off the field with an unregenerated -AV injury that is likely to give his career a premature end. He then proceeded to capture the MVP.

Seriously that is the only doubles-or-stat roll on my entire team other than a Guard zombie, and a mistaken belief on my part that I needed to score 2 TDs to win (despite it being 0-0 after the first half) was summarily rewarded by a swift kick to the balls.

Kind of tired of this whole 'your team always wins but they develop like slugs' thing. It's kind of by definition an indication that you are playing about as well as you can, but getting totally fucked on the SPP dice that matter. On the plus side I think I caused more casualties (3) in a single turn than I had the entire previous season.


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 08, 2011, 01:15:29 AM
All of a sudden Iain's upgrades to now make sense.


Title: Re: S#4 - Game Day #4
Post by: Gruntle on June 08, 2011, 01:38:26 AM
Can I no longer be pointed to as a role model now? I got torn to pieces out there, I want back into Tier Noob.

But then again that's to be expected when playing the I.C.E.; a man so hard he has ice cream in his veins; Nuffle loves him like the children of alcoholics love rum raisin; he whipped the Khurds ... lustily? sensually? Uhhh, I think I'm getting off topic...

Anyway the game: the first half was mine to mess up, though mostly uneventful -- my Helmets received the kickoff (running clock) and were pretty conservatively looking for an advantage in the back and forth (but ultimately non-injurious) bashing while keeping control of the ball in the midfield rather than pressing it forward quickly. My big mistake came in my 6th or 7th turn when I had blocked open what could've been a risky path towards the goal line, but left moving the ball until after an attempt to mob-foul one of his undead werewolves. Double 2s didn't break armor, turnover without ever getting near scoring position. It wouldn't have been close to a sure thing anyway, I was facing the ICE after all (the only emperor, the anti-santa claus, the muscular one, summery dispenser of diabetes) but i threw away what little chance I had to score in that game, and thus my only hope for a tie.
Because the start of the 2nd half was when he rolled the big cigar over me, first play got him 3 casualties from my front line (only badly hurts but still many of my st4 people sat out the rest of the game). That one turn is probably the only example of Nuffle flat-out blessing the (admittedly prepared) ICE, but even tired from a long day, ICE is easily skilled enough to use the resulting numbers advantage to control the entire second half. A few turns pass and I got my one lucky hit in on the +str werewolf (-AV now, praise be to Nuffle) and managed to apply a small amount of pressure that hurried him into the end zone for a score. But after I set up my diminished line in desperate hope to somehow respond in the time remaining, he got a blitz on the kickoff and tied up my players. From there the rest of the game was basically me standing a player up to try blitzing next to his ball carrier every turn (and people ask why take jump up on a beastman with claw? because I got doubles). He got a little cocky and I managed to knock the ball free in the 15th turn, but not to mark it so he made a 16th turn pickup in the end zone and closed the game down with the score 2 to 0, Caps over Helmets.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 08, 2011, 06:16:13 AM
All of a sudden Iain's upgrades to now make sense.
:grin: Hey, blondes have more fun! On the other hand: fear Iain (more) from now on, heh.

There needs to be a petition to get this franchise into competent developer hands. I wonder what someone like Relic could do with it...


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 08, 2011, 06:34:08 AM
I had a bit of a blonde moment while levelling up my players after the game with Eldaec. I was chatting to Falc about the options I had - a blitzer went to level 4 and an assassin hit level 3. The blitzer rolled double 5 so he had a choice of armour, movement or a skill. I chose +1 move for him and the assassin rolled a 7  so got a skill. I was looking at the options and thought Wrestle would be a good choice for him, then in a spectacular epiphany I realised that the list of skills was a drop down menu and that other skills would be selectable if I selected another option in the drop down menu.

Holy shit! I had not realised this and assumed that the displayed list of skills included all the options. I thought this despite having worked on the tabletop game and being aware of the different skill tables. I feel special...

I wondered why in single player I was not able to pick up mighty blow on my Saurus's when it should have been a core skill, so cheers for 'fessing up Iain - you guys are in for a world of hurt when I get block sorted on my lizards!!!  :drill:


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 10:00:55 AM
Holy shit! I had not realised this and assumed that the displayed list of skills included all the options. I thought this despite having worked on the tabletop game and being aware of the different skill tables. I feel special...

 :awesome_for_real:

Not quite as bad, but for a long time I didn't realize that Jump Up affords me the ability to throw a block from the ground without blitzing...that was a grand day when I learned that bit, especially once I was able to combine it with Pile On.  :grin:

Almost as good as when I first realized how Playoff OT works in this game in Season 2 vs Comstar. :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 08, 2011, 10:59:45 AM
I declare IainC an honorary member of Tier Noob!

Post of the month  :heart:

Now for the bad news: I am going to Finland tomorrow, and I will be back on monday night (13th). Since I won't be able to process anything until the 14th, I hereby declare the 13th as a valid game for last matches. So all games have to be played BEFORE the 14th of June now. Sorry, no more games will be validated until I come back.

Perkele.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 08, 2011, 11:25:48 AM
So about those emergency Monkey powers...


Title: Re: S#4 - Game Day #4
Post by: AndyDavo on June 08, 2011, 11:37:38 AM



Kind of tired of this whole 'your team always wins but they develop like slugs' thing. It's kind of by definition an indication that you are playing about as well as you can, but getting totally fucked on the SPP dice that matter. On the plus side I think I caused more casualties (3) in a single turn than I had the entire previous season.


If you keep plugging away you will get rewarded with some skills. Necro are not elves and so they can and will be frustrating to level - I would imagine that just by winning you are generating more spps than your oppo so you will start to level at an ok speed. On a side note you *could* argue that a str4 av7 wolf, if properly looked after, could be continued. not ideal i know but you could. (You also have just hit 3 level up's)


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 11:49:59 AM
Geez, everyone finish your games tonight so we can at least start the next day before Falc departs.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 08, 2011, 12:07:42 PM
Who are we missing? I'm at work so I can't get on the thing.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 12:17:09 PM
Still need to play:

Helm v Lamaros
JRuvaldt v Reborne
Ironwood v Teleku


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 08, 2011, 12:23:06 PM
I'm not holding my breath then.


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 08, 2011, 12:27:53 PM
Hey, I've been trying!  I got up rather early for the past few days hoping to catch my aussie opponent online through Steam, but no dice.  My client says he's online/away all the time, but it is clearly a lie.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 12:28:53 PM
On a side note you *could* argue that a str4 av7 wolf, if properly looked after, could be continued. not ideal i know but you could. (You also have just hit 3 level up's)

Yeah I am probably going to keep him for the rest of the season, I don't think it's necessarily an instant-fire injury given the +strength. And given that I could really use some goddamn Tackle for the last few games of the season. But long-term he's probably going to be something of a liability.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 12:32:14 PM
Because the start of the 2nd half was when he rolled the big cigar over me

P.S. I love this writeup.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 12:37:27 PM
Yeah I am probably going to keep him for the rest of the season, I don't think it's necessarily an instant-fire injury given the +strength. And given that I could really use some goddamn Tackle for the last few games of the season. But long-term he's probably going to be something of a liability.

Eh, I have a now-level 4 runner who has -1AV (so 6 armor  :grin:) that hasn't been too much of a problem yet, though I'm sure one or two people have made a good attempt at putting the hurt on him. You can certainly work around it, but you might have to get creative at times.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 08, 2011, 12:38:33 PM
Hey, I've been trying!  I got up rather early for the past few days hoping to catch my aussie opponent online through Steam, but no dice.  My client says he's online/away all the time, but it is clearly a lie.

Yeah I wasn't worried about yall. It's the other two games I think will go the distance for another 6 days while we sit with our thumbs up our asses.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 12:40:28 PM
Two of those games have 8-hour timezone differences, so that should be fun.  :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Sir T on June 08, 2011, 12:43:19 PM
At least I have always gotten up in the middle of the night to accommodate my opponent and lose horribly.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 01:57:52 PM
Eh, I have a now-level 4 runner who has -1AV (so 6 armor  :grin:) that hasn't been too much of a problem yet, though I'm sure one or two people have made a good attempt at putting the hurt on him. You can certainly work around it, but you might have to get creative at times.

If he's a ball carrier it's not really comparable. Werewolves -- especially strength 4 werewolves -- are for blitzing and hitting, and Frenzy practically guarantees that you will leave him open to counter-hits even if you are relatively careful. In any case, only time will tell how well it works out.


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 08, 2011, 02:01:20 PM
What are the odds you're even going to keep the same team next season? Dropping a str 4 wolf on the theory that you could start leveling his replacement sooner is a long-term play but will probably hurt you overall in the short term, and our seasons aren't really all that long.

Yeah it does slightly increase the odds that he'll go out of any given game, but not by a *huge* amount and that str 4 will be mighty useful while he's still on the field.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 02:10:47 PM
And really, what offers more protection - that  1 AV, or 4 STR? I'd think that's a wash, at worse - harder to hit, but easier to hurt when you get a hit in.


Title: Re: S#4 - Game Day #4
Post by: drogg on June 08, 2011, 02:20:24 PM
Chemical Elvers 2-2 Huhnqua Huhnqua Burninluv

It was a satisfying and yet frustrating draw for the elves this week, as it felt like the game was nearly in hand but the coach got a little too aggressive and left an opening for skinks to slither away.  The elf scoring was catassery of the highest order (my second TD in particular was hilariously unfair), and the lizard possessions consisted of parking on the goal line and waiting out the half.

Lizards received and immediately tried to take out my 5 AG lineelf with a Krox blitz (including risking a loner reroll).  This resulted in a push, and my elf immediately responded by dodging away from his prehensile tail, knocking over the ball-carrying skink, taking 2 GFIs and picking up the ball in a TZ.  Sadly, there was nowhere for him to dump it to and he was promptly mauled.  The lizards recovered but suffered a turnover after a Wrestle elf decided to Both Down instead.  The elves popped the ball out again and managed to use every square of movement out of the +MV thrower to recover the ball and pass (in a TZ) to an uncovered Catcher and the elves were up 1-0 after 2 turns.  The 5 AG elf was moved back a bit for more protection, but he was still blitzed immediately, and this time KOed for the rest of the half; my kicker was Badly Hurt soon after.  This opened up a hole to plop his skink on the goal line and cage up.  I inexplicably blitzed an unrelated lizard and gave them plenty of time to form a lovely cage and run out the half (a saurus intercepted an elf bomb to make it official).

For the second half kickoff, the elves decided to send 2 groups of receivers (including the awakened 5AG) to the sidelines and plop the only Blitzer in the center of the field, and held the ball on the right side of the field.  Lizards committed right and actually got the Krox to park next to the thrower!  No matter, he just ignored the tail and dodged away, pulling a quick pass to a middle-man on the far left.  There was a saurus-on-catcher matchup there, but before the handoff my Blitzer dodged away and pulled a 1d block on the coverage.  That made it 2-1 with another quick score.  More block dice magic (thanks to Guard) gave the elves the ball after the kickoff, but a tactical mistake resulted in a failed GFI and the ball carrier was swarmed and injured.  A skink skittered to the goal line and was promptly ZOTTED by the wizard, but ANOTHER tactical mistake and another failed GFI trying to reach the ball wasted the opportunity.  Lizards opted to turtle for the tie, no doubt fearing the elf catassery.

The elves were 6/11 on GFIs (lizards being 15/16), but were pretty lucky in almost every other regard.  Attacking block dice were particularly kind, as skinks were eating turf without Block/Tackle, and at one point a 1d non-Block blitz injured a Saurus.  But those GFIs (admittedly many of them being tactical mistakes) proved to be the real undoing for the elves.  Both teams will be fully healthy for their next matches, with a couple of skillups each as well.  The Elvers are still in the hunt, but only barely...
great writeup, celer.  the only details i would add is that a lot of my GFIs were on skinks with sure feet and sprint, so it was perhaps not as risky as the dice would indicate.  my trusty krox namesake also boneheaded like, three times, but that's probably just the bell curve evening out since i'm pretty sure i went two or three games without seeing those lovely gears overhead.

i was super proud of myself for remembering to smartly position my diving tacklers around celer's most likely recievers, only to learn that celer is way smarter than me and never even once tried to dodge away from one :ye_gods:

if drogg ever manages to roll doubles i'm totally taking shadowing.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 08, 2011, 02:37:34 PM
Think of it this way - with the placement of your diving tacklers, you denied him a potentially easy move, as evidenced by the hesitance to dodge away from them. They did their job, and actually getting to USE DT would perhaps be a bonus...though it's very satisfying when you have a chance to punish a dodger with it.


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 08, 2011, 02:54:08 PM
I think Ironwoods and my own schedule just don't match up at all for weekdays, so we'll probably get this by Friday or Saturday I'm sure.


Title: Re: S#4 - Game Day #4
Post by: Celer on June 08, 2011, 03:18:33 PM
Those totals include rerolls/Sure Feet btw... you didn't even need to use Sure Feet once!  :grin:

I did indeed hesitate dodging away from the DT skinks, so they were a factor.  The Krox's tail, not so much... then again, anyone standing next to the Krox was going to be eating dirt next turn anyway, might as well give the boys a chance!



Title: Re: S#4 - Game Day #4
Post by: Sir T on June 08, 2011, 03:44:50 PM
One of the problems using the beast as a roadblock I find is that it really depends on its tentacles... but if it fails a stupidity check when I tell it to throw a block (50/50 chance at best) it loses its tackle zones and so its tentacles are gone. And not throwing a block results in 4 or 5 opposition players piling on top of it.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 05:33:46 PM

It's a 1/6 chance if there's another player standing next to the Beast. Which is a good idea anyways, since that also requires the other team to commit more resources if they want to try and get enough assists to block the Beast away. But yeah, often you don't want to risk a block, if you're tying up a bunch of dudes.


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 08, 2011, 09:41:34 PM
Ex-Presidents 0 - 2 Ogres

The Chaos team proved it was quite chaotic today by failing at everything important while Reborne played a good Ogre game and took fine advantage of Nuffle reaming me over and over again.  I only managed to wound one snotling, if you can believe that.  Not even any touchdowns, though I came within one square of one when I failed a GFI in the endzone.  Also, at one point, sweltering weather took out one of my ball handlers and also two of my chaos warriors while the crowd threw a rock at my other ball handler while I was receiving a kick off.

I don't want to take anything away from Reborne though, he played a fine game and I didn't.  Still, I feel as if this game needs to be drunk away so that's as good a write-up as anyone is getting out of me.  I am now actively trying to forget the last hour and a half.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 08, 2011, 10:19:32 PM
And really, what offers more protection - that  1 AV, or 4 STR? I'd think that's a wash, at worse - harder to hit, but easier to hurt when you get a hit in.

Kind of a moot point, since he now has STR 5.  :uhrr:


Title: Re: S#4 - Game Day #4
Post by: Reborne on June 08, 2011, 10:32:07 PM
Ok, I'm going to get this out of my system first, because this is the first time in 2 seasons that I WON!!!  :awesome_for_real:

Wrestlers 2 - 0 Ex-Presidents

Ruvaldt has been great.
We have a 16 hour time gap that he was very accommodating with, was gracious in defeat and played a good game even when he couldn't catch a break.

Nuffle must have been building up to this point and had a bunch of money on the Ogres now that the odds were so stacked against them.
Blocks were sending goats and warriors flying, snotlings had free reign and I think there was at most 2 bone heads at any given time.

I made a silly mistake at the end of the first half in that I always forget when the half ends, so positioned a snotling, with the ball, just outside of the endzone instead of going for it.
This is just after the ball that was well into my side of the field got sent out only to land right next to the snotling half way into Ruvaldt's half.

The pitch invasion was hilarious in that most of both of our teams were stunned.

Over all I was glad to hear that my opponent still had fun and I wish them well in drinking themselves into a pleasant oblivion  :drill:

Match uploaded


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 08, 2011, 11:23:13 PM
Oh, I had a good time.  I love Blood Bowl, and always will; it's just one of those days in which it feels like I'm loving an abusive spouse.

Also, it's nice to see Reborne get a win even if it was at my expense.  He's been such a great sport for so long, and really did play a good game.  Honestly, the game could have even been 3 - 0 if Reborne had seen that it was his last turn and also gotten lucky on two GFIs.  The only aggravating thing about the game, really, was a lack of SPPs for the Presidents.  I leveled Richard Nixon, but Pierce and Coolidge both were within 4 and 1 SPPs, respectively, of achieving the next level.  Hopefully IainC's Dark Elves prove tender and malleable enough to provide a few well-needed bumps of experience for the leaders of the free world  :drill:.

Congrats, Reborne, you deserve a win, if for nothing other than playing Ogres.  I intend to destroy you next time, however.  Abraham Lincoln doesn't take kindly to being knocked out.


Title: Re: S#4 - Game Day #4
Post by: Celer on June 09, 2011, 07:22:58 AM
I came within one square of one when I failed a GFI in the endzone.

GFIs are statistically more likely to fail in the endzone.  It is known.


Title: Re: S#4 - Game Day #4
Post by: proudft on June 09, 2011, 07:30:00 AM
It is known.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 09, 2011, 07:51:22 AM
Except for in single player, where nuffle lures you into range of his legs, so he may kick you in the balls in multi-player.


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 09, 2011, 08:54:05 AM
Get the fuck out


Title: Re: S#4 - Game Day #4
Post by: AndyDavo on June 09, 2011, 12:27:00 PM
And really, what offers more protection - that  1 AV, or 4 STR? I'd think that's a wash, at worse - harder to hit, but easier to hurt when you get a hit in.

Kind of a moot point, since he now has STR 5.  :uhrr:


Your kidding me? a str5 wolf?? WOW, like major WOW!!! what were u  saying about no/bad skill up's?

I'm really pleased for you!


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 09, 2011, 02:17:27 PM
Undead Wolves start at 3 STR, yes?

Geez, that means I cannot simply blitz him solo with my own 5 STR Wolfrunner.  :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 09, 2011, 02:26:39 PM
Wait, how the fuck is that possible?  You can only skill up each attribute once.  So +4 should be his max...


Title: Re: S#4 - Game Day #4
Post by: Megrim on June 09, 2011, 02:41:26 PM
Wait, how the fuck is that possible?  You can only skill up each attribute once.  So +4 should be his max...

er, no.


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 09, 2011, 02:47:47 PM
Hrm, I just looked it up, and it says 2 in the living rule book.  I really could have sworn in the DE version of Blood Bowl, you could only do it once.  I recall reading it on the forums, and even saw it when i didn't have the option to improve the AGI on one of my players for a 2nd time.  So either they changed it, or alcohol has been taking a far greater toll on my memory than I thought!


Title: Re: S#4 - Game Day #4
Post by: Modern Angel on June 09, 2011, 04:32:23 PM
DE edition and Legendary edition are actually two different BB rules editions. That may account for it.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 09, 2011, 04:40:42 PM
Your kidding me? a str5 wolf?? WOW, like major WOW!!! what were u  saying about no/bad skill up's?

It's more like 'all the skill ups are on this one guy, who btw now has AV 7, doh!'

But yeah, I ain't complaining no more.


Title: Re: S#4 - Game Day #4
Post by: Gruntle on June 09, 2011, 04:44:22 PM
Your kidding me? a str5 wolf?? WOW, like major WOW!!! what were u  saying about no/bad skill up's?

It's more like 'all the skill ups are on this one guy, who btw now has AV 7, doh!'

But yeah, I ain't complaining no more.
Dammit, I forgot whatever doesn't kill him, only makes him stronger.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 10, 2011, 01:14:59 PM
ZZZZZzzzzzz


Title: Re: S#4 - Game Day #4
Post by: Comstar on June 10, 2011, 02:48:04 PM
So next match I've facing a Move 8 Strength 5 Agility 3 Armor 7 Werewolf with Frenzy/Block/Dodge?  Yeikes.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 10, 2011, 04:06:15 PM

He doesn't have dodge yet.


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 10, 2011, 04:41:31 PM
Well, I'm free for tonight now.  If Ironwood is up and about at 8 or 9 AM his time, we can play a game at 12 or 1 AM my time.  However, he hasn't posted on the forum since last Sunday, and I haven't really heard anything from him (though I haven't really tried to contact him either), so not sure if he's away or something.


Title: Re: S#4 - Game Day #4
Post by: Strazos on June 10, 2011, 05:33:28 PM
He's on Steam at the moment, so you might try him there.


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 10, 2011, 06:49:32 PM
Well, right now, and the last few times I've tried to message him, hes been playing Plants vs. Zombies, and hasn't responded.  I'm terribly afraid its his daughter playing, and I'm spamming her with requests to kill each other in a violent game.   :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: Teleku on June 11, 2011, 12:41:04 PM
Ironwood and I finally played last night!  Itchers 1 - 5 Hippies.

Ironwood put up a good fight, but alas, he wasn't able to stop my passing game (especially since I got nerves of steel on one of my catchers due to a doubles roll from the last game).  The game was filled with some hilarious plays though, in no small part because on the 2nd kick off, it started raining, so we kept failing to pickup the damn ball.  His one TD came from him charging a Wardancer and pushing her.  She had sidestep, and thinking I'd be clever, I had her sidestep right onto the ball which was laying on the ground nearby.  She failed to pick it up, fumbled it to a rat, who also failed, who fumbled it to a gutter runner, who picked the damn thing up.  The gutter runner then proceeded to dodge into and out of double tackle zones to score.  It was pretty epic.

Most all my TD's came from my usual "Nealtor throws the ball a long way down the field, somebody catches it, then scores."  Though I did have a pretty nice TD where I got a free turn after kicking off.  While the ball was still in the air, I ran one of my catchers (through 3 GFI's!) right to where the ball would land, who promptly caught it once I ended the turn.  I also moved a Wardancer next to him.  Ironwood tried to get him, but could only push.  So he of course, blocked both of them in with a solid wall of rats on all 4 sides.  However, the catcher handed the ball off to the wardancer (which luckily ignores tackle zones, unlike catch), who then leaped over them all and ran in for a TD.

No deaths or major injuries this match.  Ironwood injured 2 of my players (including my Treeman!) but only badly hurts, so everybody will be back next game.  Also, with another 70k gold won from that match, I should finally be able to buy an 11th player.  So for the first time since I think season 2, I'll actually have a full roster on the field!  I'm sure it will last approximately 2 turns into my next game.


Title: Re: S#4 - Game Day #4
Post by: Ulysees on June 11, 2011, 12:56:08 PM
Having 11 players on the rosta for more than 2 turns may well depend on me winning the toss and electing to receive first methinks Teleku  :grin:


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 11, 2011, 04:27:53 PM
the catcher handed the ball off to the wardancer (which luckily ignores tackle zones, unlike catch)

Only the hand-off ignores tackle zones (it is automatically considered an Accurate Pass) -- the person receiving the ball still has to make a catch roll, to which tackle zones certainly apply.


Title: Re: S#4 - Game Day #4
Post by: Comstar on June 11, 2011, 05:00:59 PM

He doesn't have dodge yet.

And he's out for my game vs you too, which takes a load off my mind, along with 300 points of inducements to you.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 11, 2011, 07:05:29 PM
the person receiving the ball still has to make a catch roll,
Does the catch skill apply to hand-offs?


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 11, 2011, 07:28:45 PM

Yep, that's part of why you see it on Skinks and other stunties quite a bit; even though they are generally terrible at throwing, they can still pull off a nice hand-off play to move the ball quickly. (Plus they only have access to agility skills, poor things.)


Title: Re: S#4 - Game Day #4
Post by: carnifex27 on June 12, 2011, 04:45:30 AM
It also applies to interceptions, which is really nice now that stunty only penalizes passing.  It used to penalize catches and interceptions as well.


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 13, 2011, 08:58:03 AM
Back home now, but (of course) I got sick during my vacation. I have been running to the bathroom every 30 to 60 minutes since I got home. I just hope its not that EHEC stuff, media in Germany are all over it. I certanly feel like shit though.

Quote
** All games have to be played BEFORE June 14th 2011 **
Depending on what time zone this applies to I doubt I will recover enough to play a full game.

Sorry to make you all wait on the long weekend and then sneaking out, but I thought my opponent and I had agreed that I would give up the game if I don't make it till june the 9th (I think that was the earlier deadline ?), but apparently the dog the internet ate my final pm to him before I took of last week.
And now, if you will exuse me I am off to the bathroom again...
 :geezer:


Title: Re: S#4 - Game Day #4
Post by: Sky on June 13, 2011, 09:29:35 AM
Easy solution: take your computer into the bathroom and play on the throne!  :ye_gods:


Title: Re: S#4 - Game Day #4
Post by: Sky on June 13, 2011, 09:34:20 AM

Yep, that's part of why you see it on Skinks and other stunties quite a bit; even though they are generally terrible at throwing, they can still pull off a nice hand-off play to move the ball quickly. (Plus they only have access to agility skills, poor things.)
Thanks, just used this to great effect on Ruvaldt last night. He had skinked up the front of my cage, so I used a wight and couple of zombies to clean off the back of the cage and hand off to a ghoul on the back corner. Ball carrier ghoul had three or four TZs on him, but the back ghoul had none and was able to GFI into the end zone on an end around desperation play. (Though Ruvaldt won round two of our Lizard/Necro matchup, it was a very odd game that stretched my knowledge of BB to the limit....or I was just really tired). I think it was my only TD.

Edit - we tied last night. Yeah, it's late when you can't remember the score...


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 13, 2011, 09:54:25 AM
Easy solution: take your computer into the bathroom and play on the throne!  :ye_gods:
Great idea. I could use the webcam to keep you guys up to date on the "proceeding".  :ye_gods:

Also ... :geezer:-time


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 13, 2011, 11:47:19 AM
Yeah, we tied, Sky.  I was pretty close to winning it, but had a crappy block roll on a blitz followed by an injury on my ball-carrying skink within striking distance of the endzone.  Ugh...I hate it when games hinge on that stuff.  It bugs me for days because it really felt like I was going to take it, and TDs are the only way to level up those damned little lizards. 

Was a fun game though; still not decided on whether or not I like lizards.  My next serious Feeder League team may have to be humans or something else that is less squishy.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 13, 2011, 11:55:43 AM
Nec don't have bad armor, but I do miss my orc armor when playing as nec.


Title: Re: S#4 - Game Day #4
Post by: avaia on June 13, 2011, 12:14:00 PM
Nec don't have bad armor, but I do miss my orc armor when playing as nec.

Don't get too attached to ghouls.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 13, 2011, 12:18:07 PM
Don't get too attached to ghouls.
I REALLY wish you had said that a few minutes ago, after my game with carnifex today I was realloy torn on my ghoul level-up. I rolled a ten and was really wanting to grab the extra AV, but I weakened and took block instead. Dernit!


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 13, 2011, 12:21:25 PM
Block will probably protect him better than AV would have, honestly.


Title: Re: S#4 - Game Day #4
Post by: avaia on June 13, 2011, 12:33:27 PM
Yeah, just having no access to an apothecary (blah blah inducements) and no regeneration can suck at times.


Title: Re: S#4 - Game Day #4
Post by: Ingmar on June 13, 2011, 12:38:15 PM
You can't inducement an apothecary can you? Just an Igor which doesn't help ghouls anyway.


Title: Re: S#4 - Game Day #4
Post by: Ice Cream Emperor on June 13, 2011, 12:48:29 PM

Yeah Block over +AV for sure. Even +MV is more likely to keep the ghoul alive, at least in my opinion -- that's one square further away from annoying, slow lumbering dudes when you make a quick break for the end zone.


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 13, 2011, 12:50:49 PM
I'll echo the sentiment that block will do more to protect the ghoul than extra AV.  It's hard to beat Blodge if you plan on him carrying the ball, which I'm sure you do, and that makes it even more important for his survivability. 

There isn't any point to a blitzing ghoul on Necro teams so wrestle is out the door immediately as a first skill choice, and blitzing ghouls are really the only ones I would consider putting +AV on.  After that, Guard is pretty standard practice for ghouls on doubles regardless of their role or team. 


Title: Re: S#4 - Game Day #4
Post by: Sky on June 13, 2011, 01:13:00 PM
Ok, that's good then. Both my feeder ghouls are blodgers, for as long as they unlive, anyway.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 13, 2011, 01:25:55 PM
It's been so long since we played a game I'm starting to go into withdrawal.  :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Sir T on June 13, 2011, 01:56:45 PM
Its been so long my self esteem is coming back  :awesome_for_real:


Title: Re: S#4 - Game Day #4
Post by: Ruvaldt on June 13, 2011, 02:36:28 PM
Play in the Feeder league, Paelos.  That's what I'm doing to pass the time, and I think several others are as well.  You should too, Sir T; try out some teams other than Nurgle.   :grin:


Title: Re: S#4 - Game Day #4
Post by: HaemishM on June 13, 2011, 04:50:03 PM
Is Falc the only one who can approve to the feeder league or can someone else? I can't play my Chaos team anymore (their TV is too close to the pop level) but I wouldn't mind trying out some other teams in the meanwhile.


Title: Re: S#4 - Game Day #4
Post by: AndyDavo on June 14, 2011, 07:55:26 AM
When will this last game get played? I would love to get next weeks game played early as i'm busy this week.


Title: Re: S#4 - Game Day #4
Post by: lamaros on June 14, 2011, 08:09:15 AM
Helm was away and is now sick. I think we are just waiting for falc to give me yet another technical win and move on. :(


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 14, 2011, 08:37:42 AM
I also need to play the next game this weekend, because I'm out of town in Ireland from the 21-27th.


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 14, 2011, 09:15:54 AM
Is Falc the only one who can approve to the feeder league or can someone else? I can't play my Chaos team anymore (their TV is too close to the pop level) but I wouldn't mind trying out some other teams in the meanwhile.

I think he's still the only one, but bumping the ATTENTION FALCONEER thread might help get his attention.  :why_so_serious:


Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 14, 2011, 10:59:05 AM
Seems like Helm is going to give up this one. I'll give him a few more hours to show up here with miraculous will to play, but I would say his lack of enthusiasm for losing probably won't put too much hurry on his ass.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 14, 2011, 11:27:43 AM
I think his ass is the reason he's already said he wants to concede the game day.


Title: Re: S#4 - Game Day #4
Post by: proudft on June 14, 2011, 11:28:32 AM
 :rimshot:


Title: Re: S#4 - Game Day #4
Post by: Falconeer on June 14, 2011, 12:37:36 PM
Is it me or Sjofn vs. AndyDavo match hasn't been uploaded on BBManager, preventing me from advancing the day?


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 14, 2011, 12:42:29 PM
Lord knows I haven't uploaded. I lost AND I don't have it on my computer yet because I am a terrible person who keeps forgetting to do so.


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 14, 2011, 01:08:11 PM
BAD BUNNY!


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 14, 2011, 01:09:07 PM
Hey, hey, hey, WINNERS are supposed to upload! I was most definitely not a winner this time!


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 14, 2011, 01:12:47 PM
Does that mean you also shouldn't have the program?

Hmmm?


Title: Re: S#4 - Game Day #4
Post by: Sjofn on June 14, 2011, 01:15:12 PM
Blame Ingmar, I always do.


Title: Re: S#4 - Game Day #4
Post by: Sky on June 14, 2011, 01:19:10 PM
At the rate I'm going this season, I may as well uninstall BBManager. I won't need to do any uploading!

 :oh_i_see:


Title: Re: S#4 - Game Day #4
Post by: Paelos on June 14, 2011, 01:25:50 PM
I thought I would hate it, but it's been good for me to figure out if I'm playing well and getting beat, or if the dice are beating me, or if I'm making too many costly risky moves.


Title: Re: S#4 - Game Day #4
Post by: Der Helm on June 14, 2011, 03:05:30 PM
Wow. Thanks for waiting so long, I actually got a few hours of sleep, but I am still exhausted and in no shape to actually sit on my computer for stretches longer than a few minutes. Fever too. Got an appointment with a doctor tomorow. Good night.


Title: Re: S#4 - Game Day #4
Post by: AndyDavo on June 15, 2011, 05:49:21 AM
game uploaded. I did try directly after the game was played but BBmanager was broken. Sorry about that.