Title: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on April 21, 2011, 01:09:43 PM Quote Gods vs Gods in 3rd-person DoTA-inspired Battleground ATLANTA - April 21, 2011 — Hi-Rez Studios, the award winning independent developer of Global Agenda, announced today they are developing SMITE, a free-to-play online battleground between gods. Players choose from a selection of mythical gods, join session-based arena combat, and use custom powers and team tactics against other player-controlled gods and non-player controlled minions. “As a studio and as gamers, we love competitive multi-player games that reward teamwork and strategy”, says Todd Harris, Hi-Rez Studios COO. “With SMITE, we draw inspiration from DoTA-style RTS titles, but leverage the Unreal 3 Engine to introduce original action oriented combat mechanics, great graphics, and a mythology-themed setting. These session-based games depend upon balanced class design, sophisticated stat-tracking, and matchmaking functionality. These are features we understand well from Global Agenda and our studio is excited to progress team-oriented PvP in new and original directions with SMITE. At this point we already have a really fun playable version of SMITE and we look forward to sharing additional details about the project in the coming months” For more information visit: Website - http://www.smitegame.com Facebook - http://www.facebook.com/smitegame About Hi-Rez Studios Hi-Rez Studios, Inc, located just outside of Atlanta GA, was established in 2005 to create exceptional online interactive entertainment. In February 2010 the company released the squad-based Shooter-MMO Global Agenda. Hi-Rez is currently developing other competitive online games including Tribes: Ascend and the recently announced SMITE. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on April 21, 2011, 01:11:18 PM If the artwork is any indication; this is going to be a pile of shit.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on April 22, 2011, 06:00:16 AM I plan on keeping an eye on it just because Hi-Rez is pretty decent, though I'm not a big DOTA fan, so I don't know much I'll really get it into it.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on April 22, 2011, 06:23:18 AM The website is just an ugly redirection to Facebook?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on April 22, 2011, 07:31:40 AM Its just an announcement.
Here is some promo art stuff: Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nonentity on April 22, 2011, 09:28:22 AM The one potentially interesting thing is that all the combat is done from a third-person perspective.
There was some Korean MMO I played a while back that was a ghetto attempt at DotA in third-person, and it was actually half decent. Map awareness suffers, though. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on August 04, 2011, 12:15:54 PM First screens:
Linky. (http://www.hirezstudios.com/hirezwp/?p=332) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on August 04, 2011, 12:28:55 PM Looks pretty. Tough that they are going to have to compete with DOTA 2.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: DLRiley on August 04, 2011, 12:45:44 PM Will this be more fun than globa agenda roll d6 :awesome_for_real:
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on August 04, 2011, 12:47:20 PM Will this be more fun than globa agenda roll d6 :awesome_for_real: You know you are crazy right? Just checking. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Dren on August 04, 2011, 01:04:30 PM Will this be more fun than globa agenda roll d6 :awesome_for_real: You know you are crazy right? Just checking. Yeah, not sure what that meant. Love GA right now and impressed with Hi-Rez. I'll take a stab at a F2P given that. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on August 04, 2011, 01:13:11 PM Will this be more fun than globa agenda roll d6 :awesome_for_real: You know you are crazy right? Just checking. Yeah, not sure what that meant. Love GA right now and impressed with Hi-Rez. I'll take a stab at a F2P given that. I think he got killed in the tutorial or something. Title: Re: SMITE ( Hi-Rez Studios ) Post by: DLRiley on August 04, 2011, 06:09:16 PM Globa Agenda was fun when it was shooting robots, unforunately i bought it to shoot players and that part made me uninstall.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on March 29, 2012, 08:50:46 AM Started playing LOL, and that reminded me of of this title.
Seems there is a game play video out, there are some marked differences to other DOTA titles it seems. For one, in Highrez fashion, its twitch based, 3ed person. SMITE Gameplay Trailer (http://youtu.be/oApXpio8o6I?hd=1) Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on March 29, 2012, 08:55:16 AM I'm not entirely sure what positives a 3rd person perspective will add to the DOTA experience.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on March 29, 2012, 08:56:51 AM *shrug* I dunno, I just started playing one. Title: Re: SMITE ( Hi-Rez Studios ) Post by: schild on March 29, 2012, 09:23:39 AM (Super) Monday Night Combat is already DOTA in "twitch" form.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nonentity on March 29, 2012, 10:19:04 AM (Super) Monday Night Combat is already DOTA in "twitch" form. Having played Smite last year at PAX, it's not QUITE the same - SMNC is faster and more shooter-y, Smite still leans heavily on round-to-round itemization, hard levels, and a few other more DotA-esque tropes. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on May 06, 2012, 07:23:14 AM SMITE Gameplay Video PAX 2012 (http://youtu.be/lJk0idhG-qI)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on May 06, 2012, 07:36:18 AM MOBA is a tough market to break into right now, so I worry this won't have a huge following. I liked what I saw in that video, but it is going to sink or swim on how intuitive it is to fight from that perspective I think. Casting spells (targeted AoE, skill shots) on the fly in a DOTA like fashion from this over the shoulder perspective sounds clunky to me. If they have managed to make it feel as good as it looks, then they might really be on to something.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Phred on May 06, 2012, 03:24:12 PM Graphics wise it looks like it should be smooth to play even on an older machine
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on May 29, 2012, 11:48:03 AM (http://hirez.http.internapcdn.net/hirez/SmiteWeb/Mailings/Mailer_Preorder_beta_FINAL.jpg)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on May 29, 2012, 02:25:53 PM Pre-order? Is this not F2P?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on May 29, 2012, 02:41:35 PM Pre-order? Is this not F2P? It is as far as I know, but so is Tribes: Ascend and they did a pre-order for that. Basically, you put in some cash up front and in return you get into beta and the cash you spend is a bit more efficient that it would be post release. I think I got equivalent gold + a booster with my Tribes pre-order as compared to post release where the amount I spent just got the gold. EDIT: https://account.hirezstudios.com/smitegame/buy.aspx Looks like they are giving the "Starter Pack" of heroes, which they say is 30 dollars, for 20 dollars if you pre-order. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Hayduke on June 16, 2012, 01:12:33 PM Anyone playing this? There's no NDA of course since you can buy you're way in with the pre-order. I've played a handful of games today and really like it so far. Two main concerns are gameplay balance (not experienced enough to know if that's an issue or not), and whether or not the game will reach critical mass needed to sustain a multiplayer game. But given that they're not going to release for up to 8 months that might give them enough time to build word of mouth.
About the third person stuff and controls? It's really not so bad. Hardest one to use I've found is Ymir (he's like a mix of Alistar and Anivia, frost tank with lots of CC). His wall is kind of hard to position especially if you want to use it as an escape tool. UI is functional but I haven't really browsed the items too much (just been using the recommended loadouts). Graphics are pretty nice as well, which I wasn't expecting since I was a little turned off by the videos and screenshots. Many of the gods look fantastic. Wukong however looks like shit. I think this game could very well end up being more casual friendly than LoL. Towers babysit you like they do in LoL (and don't in HoN or DotA), but don't drag games out like they do in LoL. There's no established meta yet. Jungle is too chaotic for wards to really win games. Less gods to learn. Last hitting is harder to pull off because you need line of sight, it's not as critical since you get gold regardless of whether or not you last hit the creeps. You just get 50% more if you do last hit. The respawn timers get really long a lot faster than in LoL, but there's buyback so I'm not sure if that's a good thing or a bad thing. Because of the camera control I find myself a little more involved while playing, but for whatever reason I don't find losing as demoralizing as I do in LoL, though that could just be the shininess of something new. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rokal on June 18, 2012, 04:19:32 PM I've been playing it and it's a pretty neat take on the genre. The 3rd person camera changes the game in some refreshing ways (what direction you attack from matters way more, etc.), but I also think it means that the game will never be as popular/competitive as isometric MOBAs like DOTA and LoL.
You run into obvious problems when an ability like Ymir's icewall blocks your path and you can see only that wall (with your back towards it, assuming you want to attack the players who are now in your face) and nothing else. I also have problems judging whether basic attacks (as a ranged character) are hitting or will hit though. That's one huge disadvantage to the perspective. If you're wondering what I'm talking about, imagine playing an FPS where bullets only traveled 3 yards in front of you. A target reticule that changes colors to indicate in/out of range would go some way towards fixing this, similar to what TERA does. I do like that the phoenix (inhibitor) and minotaur (nexus) fight back. Feels a bit like AV where the goal is actually a threat too. Imagine if in LoL the nexus was replaced with a Baron Nashor mob for each team and you can see some of the potential. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rokal on June 22, 2012, 01:12:29 PM It turns out there is a targeting indicator for range. If a target is in range of a regular attack they will have a small red glow under their character. If they are in range of a regular ability their entire character glows red.
I've been playing it quite a bit over the last few days and it's really growing on me. It looks like all beta players got a few free keys and I can spare two of them. If anyone wants one of them, reply saying as much. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mosesandstick on June 22, 2012, 01:28:34 PM I'd like to try it! Thanks.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on June 22, 2012, 01:37:44 PM What the hell? Why not.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rokal on June 22, 2012, 02:06:25 PM Sent.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on June 22, 2012, 03:53:07 PM If you get anymore, toss one my way. I'm intrigued but skeptical.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on June 22, 2012, 09:34:04 PM Thanks to Hayduke, I got in this tonight. Played 2 games, and after a few minutes of getting myself oriented, I think I've got the hang of it. First person perspective really does give it another dimension, no pun intended. It's fun. Original selection of gods (champions) is a bit sparse, but I'm sure they'll add to that since that and skins appear to be the only things they are selling.
I have 2 beta keys if anyone is interested. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Cadaverine on June 23, 2012, 09:18:59 AM I'll take a key if anyone still has one.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on June 23, 2012, 01:04:07 PM Key sent. 1 key left.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Dark_MadMax on July 15, 2012, 07:20:40 AM I am interested.Really fed up with LoL community and the 3d moba I played before (LOCO) was superior as far as combat goes to isometric MOBA games
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Der Helm on July 15, 2012, 02:22:48 PM Can I be next in line ? Really looking forward to this one. :grin:
Title: Re: SMITE ( Hi-Rez Studios ) Post by: ezrast on July 17, 2012, 01:26:06 AM Sent keys to Dark_MadMax and Der Helm. The game doesn't seem to give any notification of when friend keys are disbursed, so anyone with access interested in sharing the love should check their account page.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Der Helm on July 17, 2012, 06:21:26 AM Key worked like a charm, I'll give mine away as soon as I notice getting them. Thanks. :heart:
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Der Helm on July 17, 2012, 07:34:14 PM Ok, apparently I have now 3 keys to give away.
First 3 posters with 10+ posts get them. FIGHT! :awesome_for_real: Title: Re: SMITE ( Hi-Rez Studios ) Post by: Dark_MadMax on July 18, 2012, 11:41:40 AM Thanks to Haemish and Ezrast who sent me keys, so I played a ten or so matches
-3d person perspective for moba works just like it did in LOCO. Nice interface and I like VCG a lot. Only thing i miss is free look camera -They straight up copied a lot of thing from LoL. Just streamlined them. Also no last hitting (which kinda kills a lot of gameplay in laning) -very limited amount of champions . though they one there are done pretty decently. But monetization would be pretty tough for hirez given that there is no things like runepages and runes themselves My biggest issue - they didnt fix the worst part about LoL -rages quitters and afkers. In those ten games 6 games had afker on one side or another. No ranked also. So honestly as it is right now I dont see it a big player in MOBA. LoL has deeper gameplay and more features. The worst part about LoL(afkers/leavers) is the same in this game, and except 3d there is not much going for it Albeit the 3d part is well done p.s. Also realised what make the champions feel lacking -they lack voice overs ,taunts, dances etc. Nice part about LoL champs that champions had distinct personality and flavour beside their abilities Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on July 18, 2012, 12:22:22 PM I think they are just getting started on champs. And there is last hitting of minions - you get more gold and exp. from last hits.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: PalmTrees on July 18, 2012, 02:33:58 PM Interested to try this if they're still keys floating about.
One of the things that always limited me in LoL was that I always lost track of my guy in team fights amidst the many sparklies. 3rd person should fix that. Also click to move and attack not my strongest control scheme. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Der Helm on July 19, 2012, 09:35:08 AM Key sent.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Gets on July 24, 2012, 07:58:59 AM I would like a key, please.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: PalmTrees on July 24, 2012, 10:05:20 PM key sent
I've played a bit. Liking it so far. 3rd person definitely helping keeping track of my guy in team fights. Haven't strayed from the auto build yet, haven't had theorycraft time for it, but I'm doing ok. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 25, 2012, 03:59:29 AM I've been following this for a while and I must say it took me this long to admit it's pretty good.
The game is easily explained. It is 100% DOTA/LOL/HON clone but in 3rd person, or if you prefer, in MMORPG-perspective. It plays exactly like your traditional hotbar based WoW-clone, but it's DOTA. Lanes, creeps, heroes and all that stuff. Except for the fact you move with WASD instead of a right click, even the keys are mostly your familiar LOL ones. Even progression and heroes (and heroes' skins) unlock work the same way. Game has 30 heroes already, and it's officially still in closed beta (although you can access it by paying, and you get a few friend passes by doing so). The heroes are gods from different mythologies, and at the moment there's characters from the Chinese, Egyptian, Greek, Hindu, Norse, Roman pantheons. The background pages are slightly more interesting to me than the generic fantasy fluff from all the other games. Also, I can already foresee a few amazing new gods coming, and some more exciting pantheon addictions. Here's a Tutorial video which shows enough of the game, both features-wise and gameplay-wise. (http://www.youtube.com/watch?v=26UoxVq7-3s) As I said earlier. I tried to ignore this for a while, but it seems to me it has enough to do pretty well by the time it'll get out of closed beta (especially because, you know, it'll be free). Personally, as much as I always loved the idea and the gameplay of DOTA and its very well executed clones, there's somethng that just doesn't keep me interested in point-and-click rts style combat. The way they have been handling the concept and simply morphing it in the 3rd person style works very well for me. Keep an eye on this. I'll leave you with a couple more random videos: - God Reveal, Freya Queen of the Valchyries. (http://www.youtube.com/watch?v=zgOiIdNV9Zc) - God Reveal, Bacchus, God of Wine. (http://www.youtube.com/watch?v=IsZHSlXR3gw) - Know your Gods #2, Anubis God of the Dead. (http://www.youtube.com/watch?v=Ra5MpsYdp8w) EDIT to add: Looks like they just introduced the Mayan pantheon with the first Mayan god Xbalanque, The Hidden Jaguar Sun (http://www.youtube.com/watch?v=2Msz2JFR4Fc). Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on December 25, 2012, 11:42:20 AM I haven't played it in quite a while, but when I did play, it was surprisingly more fun than I expected. It literally is LOL with different champs and a 3rd person view, but it actually just worked. Seemed a little faster-paced than LOL but more approachable because of the perspective. I keep meaning to log back in but that eats into LOL time.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Azazel on December 25, 2012, 04:14:40 PM Wouldn't mind a key if some are still floating about...
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on December 25, 2012, 05:09:46 PM Sent you a key via PM.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 27, 2012, 02:49:19 PM Quote In June, some Hindu leader (https://www.google.it/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&ved=0CDAQFjAA&url=http%3A%2F%2Frajanzed.com%2F&ei=h9DcUKmEN8WC4gSY1IDICA&usg=AFQjCNFJl39gVfvu4t5mlFyWJNJ9l42SBQ&bvm=bv.1355534169,d.bGE)s became upset at the inclusion of several Hindu gods in Smite and the fact that they are player controlled. The deities that were in question were Kali, Agni, and Vamana, and there is also opposition to how Kali is dressed. Rajan Zed, the president of Universal Society of Hindus, released a statement urging Hi-Rez to remove these gods from the game, claiming their presence is trivialized and in other words, offensive to the devoted. Since players control the gods, this is seen as offensive to the faithful. In response Todd Harris, CEO of Hi-Rez, had this to say:. “Smite includes deities inspired from a diverse and ever expanding set of pantheons including Greek, Chinese, Egyptian, and Norse. Hinduism, being one of the world's oldest, largest and most diverse traditions, also provides inspiration toward deities in our game. In fact, given Hinduism's concept of a single truth with multiple physical manifestations one could validly interpret ALL the gods within Smite to be Hindu. And all gods outside of Smite as well. Ponder that for a minute. Anyway, going forward Smite will include even more deities, not fewer.” Despite the response from Hi-Rez, in early July, the Hindu leader who spoke out against the game has not given up on his quest to rid Smite of Hindu deities, since his initial statement he has gained new backers from other faiths that have come together in support of his stance that the game's content is offensive. Rajin Zed was joined by Rabbi ElizaBeth Beyer and Buddhist Jikai’ Phil Bryan in condemning the game's content as offensive. These leaders have labelled Kali as being depicted in a "pornographic style" and seems to be their main concern. :awesome_for_real: Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ragnoros on December 28, 2012, 12:57:05 AM :facepalm:
To be fair, it's rather hypocritical to throw Hindu Gods in the mix, knowing that there are well over a billion followers as the worlds third largest religion, and that you know there is no way in a million years Muhammad or Jesus will be giving cameos. Cause you know, that Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ceryse on December 28, 2012, 03:01:20 AM If anyone has a key left, I'd appreciate it. Interested in the game but I've never played one of these before.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 28, 2012, 03:52:21 AM I see your point and I am with you Ragnoros. I think their excuse is that they can't do very well with monotheistic religions, but still I think at some point a Fighting Jesus or a Battle Holy Spirit will be mandatory. Or I'll counter-protest them.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Lantyssa on December 28, 2012, 07:07:15 AM It'd also be boring.
"Player 1 chooses the Christian God. Player 1 wins." Title: Re: SMITE ( Hi-Rez Studios ) Post by: Cadaverine on December 28, 2012, 09:16:35 AM Other than a self rez, and being able to take a beating, what special abilities does Jesus bring to the table that would make him a valid choice to play over say, Odin?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 28, 2012, 10:20:55 AM I'd give him levitation, water or not, and possibly some multiplication of breads attack. Like, a rain of death-loafs. Also, ability to uncripple people, so eventually healing skills. I don't know...
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Lantyssa on December 28, 2012, 10:27:26 AM He could build wooden fortifications which slow creeps?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 28, 2012, 10:34:16 AM Oh, and fish. Don't forget about the multiplied fish of compassionate doom. But, not invincible in the slightest. They are all gods, after all...
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on December 28, 2012, 04:02:29 PM Jesus support OP.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Zetor on December 28, 2012, 11:02:43 PM Turning the water in the enemy gods' bodies into wine could be pretty brutal, too.
e: even though Bacchus would be immune Title: Re: SMITE ( Hi-Rez Studios ) Post by: UnSub on December 30, 2012, 06:29:52 PM Other than a self rez, and being able to take a beating, what special abilities does Jesus bring to the table that would make him a valid choice to play over say, Odin? Jesus gets to disbelieve the other gods' illusions. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 09, 2013, 11:35:49 AM New god: Hercules, the champion of Rome.
http://www.youtube.com/watch?feature=player_embedded&v=hq_wRvCx9A0 EDIT: I'm a child at times, but I find the skit at 4:34 in that video hilarious. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 31, 2013, 05:26:25 PM New god. Vulcan, smith of the gods. (http://www.youtube.com/watch?feature=player_embedded&v=bPS4Qn0oU1I)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 07, 2013, 03:34:56 PM Game is now in open beta. (http://www2.hirezstudios.com/smitegame/home)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Lantyssa on February 08, 2013, 07:11:30 AM So is there any PvE in this? I'm guessing it's going to be another one of those "not for me" DOTA clones, but I like the graphics, so I want to at least ask.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on February 08, 2013, 07:57:30 AM So is there any PvE in this? I'm guessing it's going to be another one of those "not for me" DOTA clones, but I like the graphics, so I want to at least ask. It is LITERALLY a DOTA game with a 3rd person perspective. You will ALWAYS be playing against 5 other real life Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 08, 2013, 08:31:27 AM Yes. Except, they added a 1v1 mode. Anyway, I think these games are awesome if played with friends, but I can't find the fun in random matching. It's just a personal thing, of course, but it's the reason why I couldn't get into Dota, LoL or HoN.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Lantyssa on February 08, 2013, 11:46:54 AM I hate people too much. Shame. I liked Nessus in Realm of Immortals, but even their 3-vs-AI was pushing it for me. Now it's pure DOTA.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on September 12, 2013, 05:20:41 PM Quote Here is some candid feedback on our (Hi-Rez Studios) history and thoughts around the future of Smite: Some players will look at the HiRez history of game development and arrive at misinformed conclusions, so here are more facts to help everyone understand us and the game development/publishing world. Some of the following was already posted in a post several months ago but people were nice enough to downvote it into the negative zone. The first and most important thing to note is that MOST games fail (remember that most people tend to remember the ones that did well), SOME games break even, and a tiny number of games are very successful. That’s the nature of the gaming industry. So for every WoW, LoL, CoD, and TF2 there are hundreds of games that are dead. Global Agenda was our first game and it lost a lot of money. It was not a total loss since we did build significant technology and platforms that would help us develop our next games (Tribes & Smite). We continued to fund Global Agenda for more than a year after it was released and losing money, we continued to create content and new features but no matter how much work we did the user base kept declining. We created Tribes Ascend since we love Tribes, we made it F2P so everyone can have easy access to it. We didn’t think Tribes Ascend would be a financial windfall but it was worth a risk to try. Tribes Ascend ended up being break-even at best. It’s very possible we made some mistakes in how we monetize it, but our priority was to get as many people to play as possible (without losing too much money in the process). Tribes received exceptional reviews, we kept adding new features and content, but just like Global Agenda the user base kept declining no matter what we did. (That happens to 99% of the games) Some people have asked for us to provide more tools for community content creation, but our infrastructure and development platform does not support that ability well and the cost and time to develop those features is extremely high. Contrary to the belief that we were ‘milking’ tribes to support the development of Smite, if we didn’t develop another game that could support the studios the company and the Tribe servers would have closed down. Tribes was also reviewed by outside publishers for both console port potential and other regions like China, the evaluations we received from numerous potential publishers was that it was too niche and difficult as a mainstream product (their words, not ours) and they were not interested in publishing it. We would have had to significantly change the game-play which our current Tribes user base would disagree with (for example; much much slower movement, reduce or no skiing, instant fire, etc) How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue. Yes, my wife thinks I’m crazy, but what does she know about playing and making video games :) Smite is very unusual. Smite is one of those rare games that’s actually growing every month, and is also profitable. This is allowing us to grow the Smite team and deliver weekly updates and content (from 15 people initially to about 80 people now). In addition, many outside publishers were interested in Smite and we are fortunate enough to have made a deal with Tencent who is the most prestigious partner we can have for our type of game. Given everything we know Smite should have a long and successful future which is why we are very excited as a company and continue to work our butts off to make Smite the best Moba game in the world. Erez Source (http://www.reddit.com/r/Smite/comments/1m7ybi/what_will_hirez_do_with_smite/) Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on September 13, 2013, 09:53:24 AM I haven't played it since early beta. I didn't even know it was considered "released." It was fun but not so fun that I stopped playing LOL.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on September 13, 2013, 10:23:09 AM It was fun but not so fun that I stopped playing LOL. This is pretty much the problem with every one of the many attempts at games which compete with DOTA 2 and LoL. Even when they are good, they aren't good enough. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on September 13, 2013, 11:51:46 PM I'm still having fun with this on and off and once again Hi-Rez impresses me with their ability to process valid feedback and communicate with their customers.
It is obvious they don't have the ginormous budgets LoL or Dota2 have, so a lot of features, fixes and QoL things are added slowly in comparison. Making it 3d person though, however simple an idea, was inspired imo and differentiates it enough from any predecessors to be a valid alternative. I really hope it works out for them as a long term success. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on September 14, 2013, 05:07:36 AM I think simply by changing the perspective and the control scheme Smite differentiates itself well enough from traditional MOBAs to deserve not to be compared to those giants.
But if we have to, as much as I understand why LoL and DOTA are better games all around, I just can't get into those because I don't like point and click/RTS-style systems. On the other hand this is familiar to me and just plays right, giving me the kind of direct control I like in PvP games. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on September 14, 2013, 06:18:12 AM Its different in more than just being 3ed person though. And I am personally really enjoying it for that. Stuff like needing to aim instead of click, WASD movement feeling more connected to my toon, the way minions react, that objectives are not static items but entities you have to fight. Also, jungleing is a completely different skill-set in this due to perspective. I find it much more exhilarating than the RTS style of Lol and such. I suppose your like or dislike will really come down to that, RTS style love or TPS style love. I would imagine that the RTS style is more liked by RPG and RTS players, while the TPS style would be more comfortable to those that play more action oriented games.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 14, 2013, 09:56:02 AM Been playing this a lot. And the controls are much better for me then RTS like controls. However, most of my friends are to entrenched ( AKA: Spent lots of money ) on Lol despite how good a game it may be, to come play. So, its kinda lonely. Things i like: Farming being less emphasized or critical to who wins ( A form of attrition in Lol I hate ). More emphasis on Battle play determining outcome. Weekly tournaments you have a chance in participating in, unlike Lol foreign dominated single tournament series.
EDIT: Some other items I enjoy. The Arena mode is incredibly well done in terms of atmosphere and fun. That crowd roar! The lack of skill trees and runs also help with the attrition issues in lol. Its just you that determines the outcome. You, your god, your advancement in a match and your navigation of map and play awareness. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 14, 2013, 10:08:29 AM So glad you brought this up Bloodworth, I was about to do the same. I am kind of in love with this game lately (by the way, let's befriend each other. I am Falconeer), I think it has been insanely improved since last year, it has so many game modes and it just plays so damn well. It is a pleasure, it has depth, it has pace, it has awesome heroes (gods) and it is sensibly growing. This is really awesome, I am telling you.
Also, Arena is PERFECT for when you don't have the head to commit to 30+ minutes of strategy or just want to test out how a god fares in battles without losing the teamwork environment. And it feels extrmely good especially coming from "traditional" MMORPGs, battlegrounds and the likes. Seriously, loving this game. The most enjoyable fantasy PvP I've had in quite a long while. Nebu might really like it.. (might) EDIT: Here, just to add some flavor, enjoy the latest, just released "trailer". (http://www.youtube.com/watch?v=5UkKCuA9P3E) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on October 14, 2013, 11:35:02 PM This is scratching the same itch TF2 did for me for a long while. It's quick, not too involved when I don't want it to be and just the right amount of quirky.
It's like everything I ever wished MMO pvp could be, but without all the annoyance MMO brings. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 15, 2013, 12:19:25 AM Same here.
To keep up with the MMO comparison, it also helps that there are a lot of different "classes" (heroes) with very different skills and mechanics, and personally I love that as opposed to traditional MOBAs, in Smite every single hit is a skillshot and there's no lock on and no autoattack or auto-aiming missiles of any kind, not even on basic attacks. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 15, 2013, 08:49:25 AM Actually there is a slight assist on auto attacks, but nothing major ( like a narrow soft target ). Shots themselves will not do any turns and such.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Pennilenko on October 15, 2013, 10:01:40 AM I bought one of the original "beta is ending" god packs that gave me a good portion of gods to work with. I haven't picked it up in a while. However, this thread leads me to believe that there have been a great many improvements. I will re-download it and give it another spin.
Edit: Originally I wasn't even in to Smite, or mobas, I just wanted to support Hi-Rez because I really liked what they did with Tribes Ascend. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 15, 2013, 10:19:35 AM Actually there is a slight assist on auto attacks, but nothing major ( like a narrow soft target ). Shots themselves will not do any turns and such. Uh? I don't have any assist. Is it something you turn on, or maybe in practice mode? What are you referring to? You even have to lead the target on simple "basic attacks" if you are a ranged class and they are moving around. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 15, 2013, 10:44:20 AM Your right, I was confusing the Range finder with a soft target.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nonentity on October 15, 2013, 10:50:57 AM For anyone who hasn't played this since it first hit beta, it's DRAMATICALLY better. They've done a full art pass on pretty much everything in the game and looks/plays a lot better now, better animations, and so on.
I dropped the 40 bucks at some point to get the 'you always have all gods' pack, a great investment. I don't even play the traditional DotA-style Conquest map, 99.9% of the time I am playing Arena. I think it suits the fast-paced format much more, and I enjoy it a LOT. This game is different enough from DotA 2 and League to be interesting, and I'm happy to hear they are doing well. Title: Re: SMITE ( Hi-Rez Studios ) Post by: MrHat on October 15, 2013, 11:25:39 AM Cool, based on the opinions in here I'll give it a go next week when I have some more time.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 15, 2013, 03:58:34 PM They are also doing a honest effort to push the eSport aspect of it. (http://www.youtube.com/watch?v=vsz1IkkQDYs) I can't say I don't like these things (cause I like them).
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Cadaverine on October 15, 2013, 05:16:42 PM How's the community, though? If I'm wading through a morass of assholes, it doesn't matter how fun the game is.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: koro on October 15, 2013, 05:43:08 PM I'm surprised people are still getting invested in this, especially now that it's pretty clear that Hi-Rez is only in the business of doing pump-and-dump games they're not going to support for very long after the full release.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 15, 2013, 09:35:14 PM Except for like, years.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on October 15, 2013, 11:13:53 PM Sensing the backlash they were getting for 'abandoning' Tribes one of their founders posted about the how and why of it all a while back (I'll see if I can dig up the link at some point).
He made some pretty good points imo, basically saying they were a fairly new and young company trying out a lot of different things. A game has to show potential for profit to keep investing in it and they lost on GA and could only break even on Tribes. SMITE is supposedly garnering more interest and more revenue, which doesn't surprise me since it's the best concept they've launched by far. Anyway, who the fuck knows what they're actually thinking; I find the game fun and they haven't disappointed me yet with the updates, that puts them well ahead of most alternatives. As far as the community goes: it's a [EDIT] the link to the thing the guy said (yes, it's on reddit, since that's apparently HR's unofficial/official forum now :oh_i_see:): http://www.reddit.com/r/Smite/comments/1m7ybi/what_will_hirez_do_with_smite/ (http://www.reddit.com/r/Smite/comments/1m7ybi/what_will_hirez_do_with_smite/) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 22, 2013, 11:47:34 PM New God Reveal: Sun Wukong the Monkey King (http://www.youtube.com/watch?v=veCgJ8dvcQU).
EDIT: Also from today's patch: Quote Leagues Smite Leagues allow players to compete against each other in Arena and Conquest during month long seasons. At the end of each season, players that have qualified with ten played matches are then evaluated and placed in a league tier based on their performance on the leaderboard. When the season ends, the scoring for the top 10 wins for each player is aggregated, with the top 20% of each tier graduating to the next tier. The bottom 20% are moved down to the next lowest tier. The rest of the participants stay in the current tier. Player rankings are then reset and the new season starts. For the first season, everyone will be placed into the Bronze league with the top 20% moving up to the next tier when the season ends. The bottom 20% in the Bronze league will remain in the Bronze league. The rest of the leagues will be populated each season as players begin to shift among the tiers. League tiers: Bronze Silver Gold Platinum Diamond In the near future qualifying participants will earn special rewards for competing in the Leagues. Each tier will have special rewards associated with them. Starting today there will be Leagues, updated monthly, for both Conquest mode (traditional MOBA) and Arena. Since everyone begins today in the Bronze League, this is a great time to get into this game. Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on October 23, 2013, 09:38:47 AM LOL has gotten so frustrating lately, I tried this out again.
It's still fun. I was getting hammered to start with because I was playing a champ I'd never played and didn't know what the fuck I was doing with the items. But it's certainly fun. If the mongoloid quotient continues to be high in LOL, I may be playing this more. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on October 24, 2013, 11:37:42 AM I think I'll give this another shot when I get home. League has been getting on my nerves too (Play mostly dominion and... yeah.)
Last time I played, the client was shitty, and the visuals queues were too vague sometimes. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 24, 2013, 11:40:54 AM "Dramatically improved" is the keyword(s) here.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 25, 2013, 03:18:17 AM They have been actively tuning the game to fight one of the most dreaded (by casuals) mechanics of MOBAs, the Snowball Effect, and this created two passionate factions. Those who think the game should be more like a sport, where scoring points is important but doesn't grant you ADDITIONAL points, and those who feel it should be more like chess, where getting an advantage rewards you with a significant gap that the opposition has to find ways to minimize and comeback from.
This is a link to the official forum (Reddit, ha!) where even HiRez owner, Erez, makes an appearance. (http://www.reddit.com/r/Smite/comments/1p4rqr/snowballing_is_a_classic_thing_in_all_mobas_and/) I see both points and honestly am not sure where I stand. I always hated how many DOTA games seem to end pretty early and how dififcult, in general, tend to be. At the same time, I also feel that it is somewhat wrong if one team can win a PvP game after having been bashed over and over only because they managed to keep up in the gold race through minions and creeps. Anyway, there is gonna be a hotfix today about this, so clearly nothing is set in stone yet (it is, officially, still beta). Title: Re: SMITE ( Hi-Rez Studios ) Post by: Dark_MadMax on October 25, 2013, 03:54:31 PM After LOL I played DOTA2 and then this, it made me realize that while SMITE is better than either of them and is more fun, better game at the core all MOBAs are utter sh1t as games. The only reason lol is so popular now is because so many kids want make it big in esports. If not for esports LOL would be dying but Riot had the foresight to have a better candy dangling.
So yeah I dont believe in SMITE bright future -it might be better game , but LoL has more people invested in it for other reasons . Just like SC2 is not all that good of an rts, but still most popular one Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on October 25, 2013, 10:27:33 PM No.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: MediumHigh on October 26, 2013, 06:15:44 AM The ESPort angle keep the 1% playing, LoL is supported largely by casual fucktards who couldn't build a coherent rune page if it saved their lives. LoL hits on all cylinders, milking money from the casuals, the tryhards and the 1% with a business model and gameplay designed to please all three. Riot claim to fame is not being retarded.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Dark_MadMax on October 26, 2013, 01:49:40 PM The ESPort angle keep the 1% playing, LoL is supported largely by casual fucktards who couldn't build a coherent rune page if it saved their lives. LoL hits on all cylinders, milking money from the casuals, the tryhards and the 1% with a business model and gameplay designed to please all three. Riot claim to fame is not being retarded. I dunno about playing but it surely keeps people more interested in the game. Its not about only the kids who want to become pro its also because of people who watch, just like any major sport. you would be surprised but if not for esport angle a lot more people would not give a single fck about lol -just like with any other sport Title: Re: SMITE ( Hi-Rez Studios ) Post by: MediumHigh on October 26, 2013, 06:05:57 PM The ESPort angle keep the 1% playing, LoL is supported largely by casual fucktards who couldn't build a coherent rune page if it saved their lives. LoL hits on all cylinders, milking money from the casuals, the tryhards and the 1% with a business model and gameplay designed to please all three. Riot claim to fame is not being retarded. I dunno about playing but it surely keeps people more interested in the game. Its not about only the kids who want to become pro its also because of people who watch, just like any major sport. you would be surprised but if not for esport angle a lot more people would not give a single fck about lol -just like with any other sport No. The chicken doesn't come before the egg. The egg = the sheer popularity of a game with millions of players, comes way before the chicken = the actual esport and the attention it gets. If LoL didn't have a massive playerbase who were terrible at the game, no one would care about the .1% that are actually great. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 27, 2013, 07:41:50 AM I think you guys have the wrong thread.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 27, 2013, 08:13:31 AM Bloodworth, sorry for ignoring your party request yesterday. I was alt-tabbed out and only saw it after you went offline. I'd be happy to play together, but i gotta warn you: for some reason seems like I am terrible at this game. Which is hurting my PvP pride quite a lot.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on October 27, 2013, 08:31:58 AM I think the games (LoL, SC2) that were big at the time that streaming took off had a very big advantage. Nowadays many games (SMITE included) have tried to kick off their eSports part with streams, but they are no longer novel or interesting. Back when Twitch was new and you tuned in to see a Starcraft 2 tournament, or even just pro players streaming their ladder games it was a back deal. Now those exist for everything so it is much more difficult to stand out in the crowd.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 27, 2013, 08:32:43 AM In other not-so-new news but almost relevant to the eSport/LoL conversation up there, two months ago Hi-Rez struck a deal with Tencent Holdings to publish Smite in China (http://venturebeat.com/2013/08/21/hi-rez-teams-up-with-chinas-tencent-to-publish-battle-game-smite/). For those of you who don't know what Tencent is, this is a huge deal. Tencent, according to Wikipedia, is "third-largest Internet company in the world behind Google and Amazon, as at November 2010, when it was valued at US$38 billion. In September 2013, Tencent's market valuation rose to US$101 billion, just nine years after going public."
But most importantly, Tencent is the "parent company" of League of Legends, having acquired Riot Games in 2011 for allegedly 400M $. (http://www.pcmag.com/article2/0,2817,2379503,00.asp) So basically, the "owner" of League of Legends is investing in Smite. Tencent has NOT acquired Smite yet, just the publishing (and promotional) rights for countries outside of North America and Europe. Closed Beta will start in China next week. Looks like, as usual for the Chinese market, some assets went through a redesign since it is not allowed to portray skulls and skeletons and corpses in videogames in China. Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on October 27, 2013, 11:20:10 AM Been playing this a bit more as the LOL community is just sapping my will to live. You can friend me as HaemishM.
I am alternately horribad and decent at this game depending on lane opponent and champion. I am mostly having fun with it though. Late-game Artemis can be a face melter. Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on October 30, 2013, 11:17:23 AM Having played this a bit more, is it just me or is there a significant lack of depth in this game compared to LOL/DOTA2? It seems to have a simpler item system than LOL, and the lack of player-level stategy (runes and masteries) seems to lead me to believe it's very shallow compared to LOL. There's the added element of player aiming skill but no character building for the player. The mastery levels don't do anything as far as I can tell so I'm not sure what they are there for.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 30, 2013, 12:00:12 PM I can't compare because I am less than an amateur when it comes to LOL/DOTA. Masteries are only a measure of how experienced someone is with a god so when you see someone with 32 Masteries (that Thunder symbol in the match loading screen) you know they are quite experienced with 32 different Heroes (At least a Mastery for each thunder symbol in the lower RIGHT corner of their "God Card"), as opposed to someone with only 3, or none at all. And if they have, for instance, the numeral VI on the lower LEFT corner of their God Card in that loading screen, it means they have 6 masteries with that god specifically, which means they are quite good at it. Max Masteries with each god is ten, and if I am not mistaken you unlock the Legendary skin when you get to "X".
Hi-Rez has been clear about wanting the game to be completely skilled based since the very beginning, so their stance is absolutely and strongly against the runes system that I understand is in LoL. They said multiple times that they want a player at his/her first game to have exactly the same tools a player who played for a year has. After all, Smite is more skill/shootey than the aforementioned titles, so somehow it is understandable. Also, no entry barrier whatsoever for new players. Again, can't comment on the items/builds and that kind of complexity compared to other games. But there's a lot of theorycrafting on the forums, and new items get introduced with every patch (after all "it is still beta"). I just know that your characters don't get any bonus for playing a lot, you only unlock skins. So maybe you are right. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 30, 2013, 12:13:32 PM Having played this a bit more, is it just me or is there a significant lack of depth in this game compared to LOL/DOTA2? It seems to have a simpler item system than LOL, and the lack of player-level stategy (runes and masteries) seems to lead me to believe it's very shallow compared to LOL. There's the added element of player aiming skill but no character building for the player. The mastery levels don't do anything as far as I can tell so I'm not sure what they are there for. Personally, I'm all for loosing the attrition that comes with mastery and rune pages. As a newer lol user ( Read: Months and months of playtime, no boosts ) that plays mostly with friends, who are level 30. I felt this more then some, its "RPG" level of power progression gaps in lol. It does not matter how well you play if you don't have the runes and masteries. Something that for me, removes the "skill" in some aspects. In lol, the first five minutes of farming are important, smite, not as much. This can be felt in early game ADC play in lol. I'm glad its not really as important in smite. ( Last hits are not all that matters in smite, In lol it does leading to arguably boring play for the support ) As for items, I disagree. The items themselves have "trees" with optional end item passives. I fully enjoy that a high level player in smite is playing the same toon as you are, puts more emphasis on actual play then number crunching before the match even starts. YMMV. EDIT: Clarity Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on October 30, 2013, 12:36:18 PM Not sure if it is in League of Legends too, but I really like the auto-buy function in Smite. It can be programmed and stored within the client for each hero so you will be able to focus on fighting instead of menu-browsing, especially in the first part of the match. And it can be turned anytime when plans need to be changed on the fly.
Another thing I like that apparently got introduced with last week's patch and I only found out about two days ago is that you can setup different ways to fire your skills by summoning the "K" menu during a game and choosing what skills you want to go by quick-cast, insta-cast or normal-cast, independently from each other. I think there are so many Quality of Life details in Smite that I can really just focus on fighting, instead of having to master the interface as a supposedly interesting part of the "learning curve". I know this is not what Haemish was talking about, but I wanted to stress again how accessible this game is while still offering lots of choices. Like the gamemodes: consider me a simpleton but arena is my favourite. It's just some 15-20 minutes of fast, furious and satisfying skill based 5v5 fantasy PvP. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on October 30, 2013, 12:40:48 PM Yeah, none of that QOL stuff is in Lol. Its really a great feature in Smite.
Also, the roar of the crowd can not be ignored. Title: Re: SMITE ( Hi-Rez Studios ) Post by: MediumHigh on October 31, 2013, 07:08:59 PM I'll check this out to see how mash right click it is.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 01, 2013, 04:51:07 AM There is nothing to mash. You only right click to cancel skills.
You move with WASD, do basic attacks with left mouse click, perform one of your four abilities with 1, 2, 3 and 4. The end. Think about a typical MMORPG way to control a character, but with 45 classes, only 4 skills per class, no tab targeting, no autoattack, super fast super precise super skilled combat, and you have it. Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on November 01, 2013, 09:54:28 AM I wouldn't say it's SUPER skilled combat. There seem to be some ults on some characters that are insta-win if used even remotely competently. Fenrir's drag your ass into the turret range and watch you melt is my particular pet peeve FUCK YOU hate skill.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 01, 2013, 10:39:37 AM Fair enough, Haem. And Agree on the Fenrir one, but it's when I picked Fenrir myself that I realize: a) how easy it is to miss with that 'grab' skill, and how easy it is to get myself killed while I am at it.
It's just that you have to aim pretty much everything, and even when you don't have to aim you have to at least predict where the enemy will be in the next few milliseconds. I've seen the difference between average players and amazing ones and they just don't miss anything ever, they seem to know where you are gonna jerk and swerve in the next two seconds and it is scary. I like how the skill ceiling seems pretty high while the whole experience stays extremely accessible. Title: Re: SMITE ( Hi-Rez Studios ) Post by: MediumHigh on November 01, 2013, 11:00:32 AM Aiming pretty much everything isn't much of a draw, I actually do enjoy first person shooters were the reward for aiming isn't -10 health out of 300 which tends to be the case with skillshot based moba's.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on November 01, 2013, 11:23:47 AM Its a draw for me, who can't stand un-dodge-able RTS combat crapola. I find the battles in this WAY more fun, and adrenalin inducing. I also agree with Falconeer, you may need to try those gods before calming they are insta-win. At first encounter, they are undeniably annoying though.
Good play is good play in smite, its not tempered by numbers. You do need more shooter-like map awareness and skills. Fenrir TIP: If you are CC immune, he can't carry you, and you will end his ult right then and there, all of it, even his protections. If I see him in the match, I buy Purification Beads. (http://smite.gamepedia.com/Active_Items_List) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 01, 2013, 11:37:50 AM Also, and I feel this is important as demostrated by the fact that they decided to add an Arena League which wasn't planned at first, this game was conceived as a Third Person View MOBA, but the Arena mode -while very simple for obvious reasons- is just awesome PvP action that deserves praises and recognition for iteself.
What I am trying to say is that the "MOBA" definition is starting to feel too tight for this game. Sure, it can be played as a MOBA, 80% of the modes are MOBA based, but the combat itself is fantastic and what is actually pushing this one beyond the subgenre it originally chose to belong to. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on November 02, 2013, 05:55:11 PM The game still feels janky.
I played some games as two characters. Monkey Assassin, and Ra. Hun Batz was ok, and had a few neat abilities but didn't really like how melee combat felt. While auto attacking, your movement was hindered and while you're sitting there Ra felt a lot better, a lot of fun sniping and a neat aoe ability that healed allies and damage foes; but all in all it feels... muddy. Like you don't have as much control as you should. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 02, 2013, 06:46:55 PM That's weird. To each their own but I've never felt this much sharp, snappy, responsive control in a MMORPG-style kind of combat since, well, ever.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on November 04, 2013, 11:13:15 AM The Adventures of Denton - Episode 2 (http://www.youtube.com/watch?v=8H9DTpQ15As&feature=youtu.be)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 06, 2013, 12:55:41 AM New god, the god of bees. (http://www.youtube.com/watch?v=o5D-g-x1BDs)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on November 06, 2013, 06:35:08 AM The Visual changes to assault are stunning.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Malakili on November 06, 2013, 07:59:01 AM http://www.youtube.com/watch?v=dU97w2DH5mc
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on November 13, 2013, 11:54:27 AM SMITE - God Reveal - He Bo, God of the Yellow River (http://www.youtube.com/watch?v=AHrPiMuqnZA&feature=youtu.be)
Quote He Bo’s model, FX, animations and 2D Art have undergone a significant makeover, in order to better fit his mythology and legend. As part of this change, the “Flood Waters” ability has been renamed to “Atlas of the Yellow River”. The Cascade skin has also been remade as part of this change. New Skins: Golden Sobek Golden Bakasura Voicepacks: Bastet General The mini-map is now semi-transparent. You may control the level of mini-map opacity as well as the display of fog of war on the mini-map by using the SETTINGS menu, User Interface tab. The God Screen and Match Lobby now show the Mastery Level of each god. Future releases will include an improved art treatment for this functionality. When dead and viewing a teammate, your view will now automatically advance to the next viewable teammate (or tower if all teammates are dead), rather than viewing the location where you died. The Match Accept dialogue on timed queues no longer stays up after a match is accepted. Enemy wards are now back to red when revealed. The end of match lobby screen has undergone some visual improvements. Popular Items and Recommended Items have swapped places on the Item Store. Popular Items are now the default view. The Stat Screen accessible from the item store now no longer includes base bot power in the physical and magical power fields. Fixed a couple crash conditions. The League screens have undergone some minor improvements. Fixed an issue where certain towers could display a red “splotch” on the ground when it began its destruction. Only 3 wards are allowed at any given time per player. The oldest ward is destroyed when placing the 4th ward. Spectator: Updated the keybinding screen with a number of previously unexposed commands. League: Qualified players (playing at least 10 games in the league) has been removed from determining the top and bottom percentages. Now all players that have at least one game played will be used. NOTE: Only qualified players get credit at the end of the season for participation. Added separate tracking of AFK and match lobby dodges. There is an additional penalty (besides the loss incurred) to the players next win points. Gods: Agni Noxious Fumes This ability can now be placed inside of walls and other blocking geometry. Ah Muzen Cab Hive Reduced movement speed bonus from 20/25/30/35/40 to 10/15/20/25/30 Removed physical power scaling on the healing effect Increased mana cost from 35/40/45/50/55 to 40/45/50/55/60 Swarm Fixed an issue in which victims towards the edges of the targeter were not highlighting. Honey Increased mana cost from 65/70/75/80/85 to 75/80/85/90/95 Added a 55-foot radius indicator on deployed hives when Ah Muzen Cab is targeting with Honey. **Tooltip updated to indicate 55ft hive activation radius Fixed an issue in which victims would sometimes have honey persist on them until respawn and afterwards were no longer affected throughout the match. Fixed an issue where sometimes the ability would cost double the mana. Fixed an issue where players were not able to protect against the slow. Stinger Over the past weekend, we fixed an issue where sometimes the cooldown would be drastically reduced when picking up the dropped stinger. Anubis General Loading screen card has been updated. Ao Kuang Tornadoes This ability can now be placed inside of walls and other blocking geometry. Artemis Suppress the Insolent This ability can now be placed inside of walls and other blocking geometry. Athena Confound Fixed an issue where a victim of Athena's Confound could continue firing if the victim's player released the fire button while being taunted. Chronos Accelerate Over the weekend, fixed an issue where sometimes he would deal too much damage with his basic attack when selecting the IV quadrant. Wheel of Time The additional benefits granted by Wheel of Time when Accelerate is activated now last 7 seconds to match the duration of Accelerate. Cupid Fields of Love This ability can now be placed inside of walls and other blocking geometry. Hel General Fixed an issue with the lighting on her white stance lobby model. Hinder This ability can now be placed inside of walls and other blocking geometry. Cleanse This ability can now be placed inside of walls and other blocking geometry. Mercury Maximum Velocity The root immunity on this ability has been removed. Mercury will also no longer gain unintentional immunity to Cripple effects while active. Neith Spirit Arrow The radial targeter for this ability when aiming at Broken Weaves should be visible once again Poseidon Whirlpool This ability can now be placed inside of walls and other blocking geometry. Ra Solar Blessing This ability can now be placed inside of walls and other blocking geometry. Thanatos Fixed an issue where his basic attack progression animations could sometimes get out of sync with the hits Vamana Colossal Fury Addressed an issue with him staying in big form (visual only). Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on November 14, 2013, 09:25:11 AM I Wrote this up For Nebu. Re-posting here as others may find it useful:
Until you get used to it, don't get frustrated. For one. Combat between champs/gods starts WAY earlier than in lol. Just doing damage to minions grants XP, last hit is more. When you play this, bring out your Shooter type map awareness. While laneing, if they have a jungle, keep an eye on the entries and exists. If you are a Mana heavy user, do take the blue buff. Be advised you can only have one buff at a time. When you enter a match, unlike lol. You pick your "summoner skills" IN match. Choose wisely. You can not change them. You also buy consumables separately from items too. Consumables stack, but you can not switch what they are until you use them all. If you see Fenrir ( Wolf god ) in the match, I suggest getting Purification Beads if your god has no CC breaker. His bite and drag is killer, and hes normally a jungle. I would recommend watching the god guides, under the TV icon > God guides for any champ you may be interested in. Also, take advantage of auto skill level and auto items ( Check box before a match ) so you can focus on the match and your play. Just, as you go on, ween yourself off of them, there are better item builds than the recommended, obviously. But it lets you focus on what really matters a bit more in your lower ranks. Gameplay in the match. Melee is much harder than Magic/ranged. Due to all the close proximity and aim requirement. I suggest a ranged/mage at the start. Ra is a good one. Also, I can't stress how important the "V" key is. Its the call out system from Tribes/Plantside. Get to know it, get to love it. That's all off the top of my head. Also, try arena, the roar of the crowed can't be ignored! :) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on November 14, 2013, 11:12:44 AM My two cents, item-wise:
- Don't EVER use the recommended items tab, they are terrible builds for almost every god. There is a 'popular items' tab that'll get you a lot closer to a decent build. - unless you are quite comfortable inventing your own oddball builds: start with a 'starter item' appropriate for your role (there is one for each role and a couple for tank/supports). They are great value for gold and leave you money to buy some consumables (a few green and/or blue pots do a lot early game) and/or a summoner skill. Also: a very common mistake I see with new players is skill spam, it may look and feel like an RPG/FPS at first, but it isn't. Your mana is very limited, especially early in the game (even more so as a carry/tank) and replenishes very slowly without a buff. You may feel tempted to blow all your gold on blue pots or "meditation" (the summoner skill, or "active" here, that replenishes mana): don't. It's a bad habit and will leave you wanting when the shit hits the fan and you need an actually useful active skill. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on November 26, 2013, 05:35:22 AM (http://www.hirezstudios.com/images/default-source/blog-featured-images/blog_fight_like_a_god.jpg?sfvrsn=2)
Smite will finally end open beta and go officially live in Europe and North America on March 25th 2014 and will celebrate the event with a 100K USD Tournament. (http://www.hirezstudios.com/smitegame/home/sidebar/latest-news/view/smite-blog/2013/11/26/hi-rez-studios-announces-smite-release-date-and-100k-launch-tournament) Quote ATLANTA. November 26, 2013. Hi-Rez Studios, a leading developer of free-to-play online action games, today announced that the 3D MOBA game SMITE will officially launch in Europe and North America on Tuesday, March 25, 2014. In addition, a $100,000 LAN Tournament to celebrate the release will be held the following weekend. The company also announced their mythology-themed 3D action MOBA game has accrued over 2,500,000 registered players to date through its extended Open Beta phase. The $100,000 SMITE Launch Tournament will take place on Saturday, March 29, and Sunday, March 30, 2014 in Atlanta, Georgia in front of a live audience. The tournament will include the top four teams in Europe and the top four in North America who will have qualified from the SMITE Weekly Tournament Series beginning on January 4, 2014. The event will also be live-streamed worldwide via twitch.tv/smitegame. Further information on SMITE tournaments can be found on esports.smitegame.com. All player progress in SMITE's Open Beta will carry over to the game's general release. Also, all Beta players who reach level 30 before the launch date will unlock the Cacodemon skin for the playable god Ymir. For more information, and to play SMITE for free in Open Beta, go to www.SMITEgame.com. Tutorials, game play videos, and more community content can also be found at www.youtube.com/smitegame. Regardless of how succesful it will end up being (it is already succesful, it is a matter of "how much") they are doing a really good job on the eSport side of things. (https://www.youtube.com/watch?v=tdwyvQ57nFU) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 05, 2013, 09:54:49 AM New Goddess, Nu Wa the Chinese Guardian of Heaven. (http://www.youtube.com/watch?v=rasKTPp8vKs)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 07, 2013, 11:21:38 AM Literally WTF?! I don't even... (http://www.youtube.com/watch?v=3W5nrYqlvIo).
Not sure what will come next but they might have finally stolen my idea of doing a reality show about a real videogaming studio with a real published game. Title: Re: SMITE ( Hi-Rez Studios ) Post by: HaemishM on December 09, 2013, 12:25:28 PM What the fuck did I just watch?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 18, 2013, 01:55:39 PM New patch, revamp of a lot of interface screens and item purchase screen, and most importantly new god, Chaac the Mayan god of Rain. (http://www.youtube.com/watch?v=yjGj1QGXOH0)
Comes with a big huge axe and a Galactus-like helmet. (http://i.imgur.com/s1VwTua.png) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 14, 2014, 03:58:13 PM These people are weird... and their marketing strategies are even weirder. (http://www.youtube.com/watch?v=540EECPDv9o)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ginaz on February 17, 2014, 01:40:37 AM If anyone is playing this, they have a special going on now. All Gods, current and future, for $29.99.
https://account.hirezstudios.com/orders/smite-store.aspx Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 17, 2014, 02:15:54 AM They have been running that special since... forever. I got it in 2012 when there were about 24 gods and I can safely say I've never spent 25€ better.
There are no words to describe how underrated this game is. It is nopthing short of fantastic if you are into third-person MMO-like PvP combat but 100% skillshot based. It's also a 3D MOBA, but not just. I've sunk about 300 hours /played into this and the majority of it has been in the arena mode. It's pretty much like two games in one (the classic MOBA and the Arena), and it is completely, utterly free to play. You can only spend real money over skins and voice packs, and leveling doesn't do anything other than gating access to the ranked leagues (to make sure newbs won't mess with it by ruining everyone's fun). The 29$ pack is great but if you don't want to pay you will just unlock the gods by playing, while still be able to use the normal weekly rotation of gods/goddesses. This game is such a freaking gem, the pace, the rhythm, the flow, the precision, everything is absolutely amazing. And has been improving dramatically with every single patch, visually too. I honestly wish it'll go big after the official launch coming March 25th. This is the latest goddess released, the 49th: Nemesis Goddess of Revenge. (http://www.youtube.com/watch?v=apy6HgSNjpI) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ginaz on February 17, 2014, 04:09:25 AM They have been running that special since... forever. I got it in 2012 when there were about 24 gods and I can safely say I've never spent 25€ better. There are no words to describe how underrated this game is. It is nopthing short of fantastic if you are into third-person MMO-like PvP combat but 100% skillshot based. It's also a 3D MOBA, but not just. I've sunk about 300 hours /played into this and the majority of it has been in the arena mode. It's pretty much like two games in one (the classic MOBA and the Arena), and it is completely, utterly free to play. You can only spend real money over skins and voice packs, and leveling doesn't do anything other than gating access to the ranked leagues (to make sure newbs won't mess with it by ruining everyone's fun). The 29$ pack is great but if you don't want to pay you will just unlock the gods by playing, while still be able to use the normal weekly rotation of gods/goddesses. This game is such a freaking gem, the pace, the rhythm, the flow, the precision, everything is absolutely amazing. And has been improving dramatically with every single patch, visually too. I honestly wish it'll go big after the official launch coming March 25th. This is the latest goddess released, the 49th: Nemesis Goddess of Revenge. (http://www.youtube.com/watch?v=apy6HgSNjpI) I played a bit today and was pretty fun, though it was against the AI. I think it might be awhile before I try against human opponents. I died 7 times compared to only killing the AI 4 times but I still managed to win. I guess your minions act as meat shields? Any suggestions which Gods to use? I tried Ra and he seemed ok. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 17, 2014, 05:26:12 AM If you ask me about minions I assume you are not familiar with LoL and DOTA which is fine because I am not either. Yes, they are meat shields that follow a specific logic and are, both in Arena and in Conquest, an integral part of the gameplay and the win conditions. They do barely any damage but they need to be cleared in order for your own minions to advance and "push" towards the enemy side. In Conquest the goal is to defeat the enemy Titans (like, their base) and in order to get there you have to push through their static defenses (Towers and a Phoenix). These defenses won't target you as long as there are minions in their range and this is important because if they do they will easily waste you. So you want to stay behind your meat shields and make sure they will soak the Towers damage while you destroy them. They also provide money for you as long as you land the last hit on them, instead of having them killed by your own minions.
In Arena things are a bit different: First team who reaches zero points loses, and points are deducted from the enemy pool by having your minions reaching their side of the arena, or by last hitting the enemy minions (while you get no points if the minions kill each other). I think this video explains the role of minions better than words. (http://www.youtube.com/watch?v=AHZN-nQ7JmY) About gods, ther are 5 categories: Guardians, Warriors, Assassins, Hunters and Mages. Each god or goddess play very differently, and their role can be changed dramatically through items, but the category they belong to usually dictate a few common traits: - Guardians have a lot of defense and strong Crowd Control, but low damage. They are usually melee fighters (Hades being the exception). They deal magical damage. - Warriors have a lot of mobility, decent survivability, decent attack. They are usually melee fighters. They deal physical damage. - Assassins have mobility, devastating burst damage, usually very low HP but can escape in a few different ways. They are a noob-trap. Avoid at first. They deal physical damage. - Hunters are ranged figthers able to deal ridiculously high-damage later in the game. They are not that tough but being able to keep a distance helps them. They deal physical damage. - Mages are exactly what you think they are: casters of many different sorts, they are the most common class mostly because they can really be very different from each other. Some of them are tougher, some of them are less, some have longer range skills, some need to get closer, some heal, some support, some nuke, some DOT, and so on. They deal magical damage. I would suggest to start with either a mage or a hunter because melee is really brutal the first few times you play. No matter what, you end up dead and you have no idea how it happened. That's especially true for assassins: it's easy to kill with them, but it's even easier to die. The skill ceiling in this game is high, mostly because it revolves around eecuting perfectly while at the same time having positional awareness, which is harder to master than one would think. I would say that the easiest characters in the game are Neith, an archer that can easily get away from everything with a backflip, and Chang'e, a mage that has short range but also a bit of self healing and a getaway dance that makes her invulnerable for a second. Ra is also a good choice, he can heal and keep a distance, and his ultimate is lethal and blissful. Don't take tanks (guardians) in your first games cause everyone will hate you for not doing what they expect a tank to do. And don't take warriors or assassins cause you will die every time you get close to someone wandering what the hell is wrong with this stupid game! (tip: hit Y to see what killed you). I also think that before dabbling with Conquest, which is supposedly the "serious game", everyone should practice a lot of Arena, in order to have an advanced course on how to kill and not be killed by players, and see how group mechanics work. Don't get discouraged if you get bashed at first. It is more chaotic than it seems but it gets incredibly rewarding when you start landing your shots and learn how to dodge your opponent's. Also, building a character with the right items makes all the difference in the world. Look up builds, copy from those who are good, and if you can stick to a couple of gods while you are learning. It's nice to try them all, but it doesn't really make you a better player, at least at first. Hope this help a bit. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on February 17, 2014, 05:33:00 AM It's still a MOBA so mobs and towers play a big role:
- Any minion/tower targets other minions first, unless you damage an enemy God in it's vicinity: then they switch to you. Especially at low levels this will hurt a lot, so be very careful (basically don't attack another god unless there's no danger of NPC aggro, or you're sure you'll get the kill) Of course most hits can be body-blocked. Ra is a good starting point imo, he can fill multiple roles, has a great heal and is pretty fast (movement speed is quite important). On gods like him, that have 1 or more good supporting skills 'cooldown-reduction' items are great. If you like mages: Ao Kuang is also strong and not too hard to learn. for ranged carry (hunter): Anhur is great and a bit of a pubstomper, Neith is very forgiving. warriors: I love Sun Wukong, so much versatility. Guan Yu is fairly easy to learn and offers a lot to the team. guardian: Sobek, complete pubstomper. That said, being a tank is a very unforgiving role. jungle: I'm not a jungler, it takes a more conniving character than mine to be that bastard. I'm not sure if F13 allows more than 1 raging fanboy per game, but I'm going to echo Falconeer in saying I still love this game. Although somehow I've been watching more tournaments than actually playing lately. I mean I've never really watched E-sports or had any inclination to do so, but for some strange reason I enjoy watching this (even though some of their casters need to be filtered out of the gene pool). [Edit] beaten by a much more informative post! Title: Re: SMITE ( Hi-Rez Studios ) Post by: Sophismata on February 17, 2014, 06:12:12 PM even though some of their casters need to be filtered out of the gene pool Welcome to the age of unedited free expression; a time where any idiot with a microphone can share his delusions with an audience of thousands. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on March 01, 2014, 09:09:38 AM Alienware *Arena* Cup starting right now (http://www.twitch.tv/SmiteGame), live. Perfect if you are bored and want to see why this is not just a MOBA, and why it is an amazing team PvP game.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on March 11, 2014, 10:18:14 AM This game used to look like crap, but that was like 2-3 years ago. Any good matches that you can link that we can watch on how shit looks now?
edit: watching that twitch stream now. It looks a lot better now. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on March 11, 2014, 10:42:58 AM I am addicted to the game so I am *officially* biased, but the UI has been redone completely, pretty much all the old gods and goddesses have been remade and the new ones are really high quality, animations
Here you can watch the final match of the Alienware Cup in HD (http://www.youtube.com/watch?v=_sUiCBihNAg) to get a better idea of how everything looks, although some would argue that Arena isn't the real game (I disagree). Here you can see the latest goddess reveal, Scylla the Horror of the Deep. (http://www.youtube.com/watch?v=5Tx0sgPFU6Q) The one thing that keeps impressing me is how they are still pushing out new heroes that have unique mechanics and play uniquely and so smoothly, especially in a skillshot-based game. Sure, LoL, DOTA, etc, have more than just 50, but having a more direct approach due to the WASD movement and aimed shots it feels like it would be harder to make the characters stand out from each other, and still they do. Also, the netcode is surprisingly good and precise for such a fast game. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on March 11, 2014, 10:49:34 AM That arena video was pretty boring to watch if you ask me, kind of like watching LOL dominion.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on March 11, 2014, 10:53:47 AM You have a point.
Maybe Angry Joe can make it a little more lively and colorful. (http://www.youtube.com/watch?v=DkRMfSFkmHQ) :why_so_serious: Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on March 11, 2014, 11:56:22 AM Nope. That mode of gameplay is boring to watch imo.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on March 25, 2014, 05:53:36 AM So, Smite is officially launching today with the 200k tournament in Atlanta, GA.
- Here's the official launch trailer. (http://www.youtube.com/watch?v=NzjKW1kOucM) - Here's an interesting video where they tell the story (http://www.youtube.com/watch?v=B7r0uCbuLHo) of how Smite went from the concept of a game mode for Global Agenda to a succesful standalone product. - Here's the second-to-latest god reveal, the 50th, Scylla the Horror of the Deep (http://www.youtube.com/watch?v=5Tx0sgPFU6Q&list=UULB_2GSFGa4Unb5fjq49SOw). - Here's the latest episode in their "cute" webseries (http://www.youtube.com/watch?v=ASiJLHlVWog) where the Devs play themselves making parodies of what actually happen in the studio. This deals with their relationship with the Chinese partner Tencent. - And here's the latest "premium skin", released for Sun Wukong the monkey god, fashioned after Darth Maul (http://www.youtube.com/watch?v=eaA9EsNBX_I). I honestly can't understand how they plan on getting away with this without being sued by Disney. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on May 06, 2014, 09:40:53 AM For what it's worth, they released a new game mode called Siege, revamped the League, overhauled the UI and the items, and introduced a few more gods and goddesses bringing the total to 53.
Here's the Siege tutorial. (http://www.youtube.com/watch?v=BnQa29eLKic) I am sure Blizzard will take that spot with Heroes of the Storm, but according to Twitch Smite is the third most popular MOBA in the world at the moment. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Pennilenko on May 06, 2014, 10:45:56 AM I think Smite is going to continue growing. I recently got just about everybody in both of my shooter clans interested in it. My estimate is that I introduced right around sixty people to it all by myself and I know I'm not alone. Smite is totally for somebody that really liked WOW battlegrounds/arenas but wanted more skill based skill shots and none of the questing grinding bullshit you have to do with WOW.
Basically Smite is my ideal PVP game outside of the modern shooter genre. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Johny Cee on May 09, 2014, 03:26:34 PM Played some this week. Already got matched up with the 4 other Spanish/Portugese speakers. They basically threw hard all early game, I put the game on my back and carried them. I fucked up a bit while attacking their titan and ate a bad death, and literally had all four start the "artemis idiota" or whatever nonsense.
Literally, they were all negative scores and we were pushed to phoenixes, and had a failed surrender vote. I was 18/x/1x and had multiple triple/quadra kills, along with multiple gold fury kills AND single-handedly taking a bunch of towers... I goof once and they're shit talking. Oh MOBAs! Please never change! Title: Re: SMITE ( Hi-Rez Studios ) Post by: Mrbloodworth on May 27, 2014, 11:42:11 AM I think Smite is going to continue growing. I recently got just about everybody in both of my shooter clans interested in it. My estimate is that I introduced right around sixty people to it all by myself and I know I'm not alone. Smite is totally for somebody that really liked WOW battlegrounds/arenas but wanted more skill based skill shots and none of the questing grinding bullshit you have to do with WOW. Basically Smite is my ideal PVP game outside of the modern shooter genre. And none of the out of match power bullshit from Lol. Also, you have to aim. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on May 27, 2014, 12:56:00 PM I think Smite is going to continue growing. I recently got just about everybody in both of my shooter clans interested in it. My estimate is that I introduced right around sixty people to it all by myself and I know I'm not alone. Smite is totally for somebody that really liked WOW battlegrounds/arenas but wanted more skill based skill shots and none of the questing grinding bullshit you have to do with WOW. Basically Smite is my ideal PVP game outside of the modern shooter genre. And none of the out of match power bullshit from Lol. Also, you have to aim. Which, sadly enough, seems to be one of the things that keep most people away. This game does a good job at telling certain kind of players that they suck right off the bat. FPS players stick to FPSs, and MOBA/MMO players have a hard time aiming so they leave pretty soon. Smite is doing great and growing like crazy, but I'm afraid it will soon hit a "skill" cap that will just prevent it from becoming huge. In the meantime, they released a few more gods and the latest is Janus which is bsically the "Portal (Valve's Portal...)" god (https://www.youtube.com/watch?v=9US7evaihQM). His skills are really fucking cool and the engine does a fantastic job with all the teleporting and dropping. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on May 27, 2014, 11:38:12 PM They're also finally re-balancing warriors (aka: bruisers; aka: jack of all trades, master of all trades) this patch so they don't completely invalidate the existence of other supports anymore.
New gods come out at a steady pace, new game mode is a fairly fun little alternative and they seem to be on top of balancing overall; I do hope they start working on a bit more item/build diversity in future, but so far their development has been impressive. I get what you're saying about that skill cap though; you can be great at MOBAs but still get wrecked because the other guy just has ridiculous skills/aim, but at the same time you can't just one-man-destroy a whole team like some l33tz0r can in an FPS. Which actually makes it a much fairer game overall imo, fair just isn't what a lot of people want. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on May 30, 2014, 12:28:00 PM Ultimate God Weekend (http://www.hirezstudios.com/smite/latest-news/view/smite-blog/2014/05/29/ultimate-god-weekend---all-gods-unlocked!)
For the weekend you can play with all the 53 gods and goddesses unlocked. Quote Gods and Goddesses! The battleground grows heated this weekend as all gods will be free to play! Gather up your friends and enter into your favorite game mode to ascend to godhood. Ultimate God Weekend will run starting Friday (May 30th) and ending Monday (June 2nd) at 8:00 AM EDT and during this time all players will be able to play any god they desire. Even our newest god Janus will be within your grasp, but please remember to bring your game. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ginaz on June 24, 2014, 04:23:53 PM I have a code for a free Zeus if anyone wants it. Send me a PM if interested. Oh, and no one post wonders. :oh_i_see: Thanks.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on December 20, 2014, 02:10:22 PM Smite has reached an impressive 2,000,000$ prize pool for the upcoming World Championship (https://www.youtube.com/watch?v=XRwuDSaQLgY) in January. Hi-Rez put in 1M, the other million (and counting) has been funded with 5% out of every store purchase over the past few months. It also reached the 62 gods/heroes mark. Can't stress enough how much the game has improved since last year and how great it is that it can be played both in the traditional MOBA gamemode, or the much preferred by me pure PvP arena mode. Be warned though, skill ceiling is damn high so prepare yourself to be destroyed over and over (and the problem is most like
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 09, 2015, 10:05:32 AM World Cup live now.
http://www.twitch.tv/smitegame 2.6M prize, second highest ever (Well, technically DOTA 2 holds 1st and 2nd highest). For some reason, higher than LoL prizes. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rasix on January 09, 2015, 10:10:56 AM Isn't the prize pool crowd funded? That would be possibly why it's higher than LoL, although (IMO) Riot did low-ball their last World Championships.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on January 09, 2015, 11:35:44 AM Doesn't LOL pay LCS players salaries or someshit?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rasix on January 09, 2015, 11:42:36 AM Doesn't LOL pay LCS players salaries or someshit? Yes. EU and NA LCS players get regular salaries. Plus there's prize pools for the various season splits. Chinese teams are playing half mil plus salaries to Koreans they're importing. As for Smite, this so far is interesting so far. The casters are fucking terrible, however. A little difficult to follow, as I don't know a damn thing about the meta involved or the what the various Gods do. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on January 09, 2015, 12:34:03 PM It's a fairly insulated group of people that have mostly been playing/streaming/casting for a long time.
I get the sense a bunch of 'em are around 'cause they got on at the ground floor and HR wants to be loyal, but for an event of this size they really should have looked for some better (additional) talent. They're also still having trouble using their biggest selling point, "it's all 3d person!", in the camerawork for their casting. That said it's one of the few games I actually enjoy watching other people play, so I'm somewhat excited for the high level matches. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on January 09, 2015, 01:00:57 PM The game's graphics and animations are still terrible. I can't still get over that even though they have improved.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 09, 2015, 03:19:57 PM Change glasses Draegan, you are wrong. Or crank up the resolution, you know.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on January 09, 2015, 08:03:30 PM Change glasses Draegan, you are wrong. Or crank up the resolution, you know. I'm just watching the streams. Shit still looks bad. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 10, 2015, 06:00:35 AM Fair enough, but even at the highest resolution the stream doesn't do it any justice. Of course this isn't Assassin's Creed, but the majority of the gods and goddesses have been remade and the new skins and models are very very good. Animations have to be quick and snappy because of the timing required for super fast execution, but outside of hovering gods which often feels off everything else is pretty amazing now. You can see cloth and hair swaying and the quality of the models is really high with in many cases an over the top amount of details.
Take a look at Chaac including his Slaughterhouse skin, or Odin, or Sylvanus bark and mushroom details, or Nu Wa's feet, or Nox's swaying dress and hair. The only thing this game is missing is a good model viewer, but go to the god screen (the tab with the thunderbolt from your home screen) and check them out from there. These games, LoL, DOTA, even Heroes of the Storm, are meant to work on very low end machines, but Smite is surprisingly good looking now for what it is supposed to do. I doubt any of the previously mentioned looks any beter than Smite (in fact they don't). Maybe it's a matter of preferred style? Screenshots are not going to show off the animations, but I invite you to launch the client and not even log in. The log in screen presents you with Awilix. If you still think graphics and animations are terrible, then fine you win. (https://dl.dropboxusercontent.com/u/3584773/SMITE%20Awilix.png) They also recently introduced a new skin for Thanatos that changes shape 4 times as Thanatos levels up during a single match. (https://dl.dropboxusercontent.com/u/3584773/SMITE%20Thanathos%20evol.png) Even Arachne, one of the most underwhelming goddesses in an underwhelming picture, looks better than the Blizard's equivalent Zagara. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on January 10, 2015, 04:10:17 PM Stuff I am now going to try this game for the third time, as my LoL pings have inexplicably risen by 20 since the Christmas event. I'm curious if character movement still feels like I'm sliding around a really bad college student's final project. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 10, 2015, 04:16:33 PM I'm curious if character movement still feels like I'm sliding around a really bad college student's final project. I wish I knew what the hell you are talking about. Anyway, just to be sure, don't try gods or goddeses that hover (Zeus, Aphrodite, Nu Wa, Kukulkan) and only pick those who have to use their legs to move around. Also, semifinal between two NA teams going on live right now. http://twitch.tv/smitegame Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on January 10, 2015, 04:21:03 PM Stuff I am now going to try this game for the third time, as my LoL pings have inexplicably risen by 20 since the Christmas event. I'm curious if character movement still feels like I'm sliding around a really bad college student's final project. I tried 3 months ago or so and yeah it still did then. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 11, 2015, 12:36:29 PM Final Game, for 1.3 Million dollars starting live right now. Best of 5. (http://www.twitch.tv/smitegame) Incidentally, EU vs NA (some people seem to care).
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Nightblade on January 13, 2015, 05:39:39 PM So I gave the game a shot again, and this janky mess of a game might be growing on me. I've been playing Loki in arena since I havent unlocked the standard mode yet. Not being able to strafe quickly is weird, the sound effects lack any kind of impact but it feels a bit more fun this time around. Maybe it's because I'm playing Loki. Maybe it has something to do with winning a 4 v 5, or maybe something in the game is better than it was since the last time I tried it.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Trippy on January 20, 2015, 11:06:27 PM Okay I've started playing and picked up the Gods pack so I now need some recommendations on who to learn with. Assuming I eventually want to play Conquest mode, who would be some good gods to learn with in each of the roles and which roles would be easiest to learn first assuming my main MOBA experience was playing the original DOTA for a while and then leaving before they changed all the heroes after which I was never able to get back into the game (they took out my favorite which rezzed minions, among other skills)?
Normally I would gravitate to something like Support but it seems like you are expected to initiate team fights in this game with Support so that would be bad if I had to do that for my team so I probably don't want to focus on that first. From what I've read so far about SMITE and what I know about MOBAs in general my guess as the easiest to learn/least detriment to team to have a n00b playing would be: 1. Solo (short side) 2. Mid 3. Support (long side) 4. Jungler 5. Carry (long side) Does that sound about right? And who are two or three gods that would be good to learn on in each of those first three roles? Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 21, 2015, 02:20:28 AM I hate to admit that after more than two years of raving about this game, I can't really help you cause I know NOTHING about Conquest Mode (which would be the traditional 3-lanes MOBA mode). I have about 2000 played matches, and 99.9% of them are in Arena mode.
Anyway, I can help you with gods and their characteristics though. There are 5 classes: Guardians, Warriors, Assassins, Hunters and Mages. Each god or goddess plays very differently, and their role can be changed dramatically through items, but the class they belong to usually dictate a few common traits: - Guardians have a lot of defense and strong Crowd Control, but low damage (exception being Bacchus and Ares). They are usually melee fighters (Hades being the exception). They deal magical damage. - Warriors have a lot of mobility, survivability, decent attack. They are usually melee fighters. They deal physical damage. - Assassins have mobility, devastating burst damage, usually very low HP but can escape in a few different ways. They are a noob-trap. Avoid at first. They deal physical damage. - Hunters are ranged figthers able to deal ridiculously high-damage later in the game. They are very fragile too but being able to keep a distance helps them and they also have an escape ability of some sort. They deal physical damage. - Mages are exactly what you think they are: casters of many different sorts, they are the most common class mostly because they can really be very different from each other. Some of them are tougher, some of them are less, some have longer range skills, some need to get closer, some heal, some support, some nuke, some DOT, and so on. They deal magical damage. I would suggest to start with either a mage or a hunter because melee is really brutal the first few times you play. No matter what, you end up dead and you have no idea how it happened. That's especially true for assassins: it's easy to kill with them, but it's even easier to die. The skill ceiling in this game is high, mostly because it revolves around executing perfectly while at the same time having positional awareness, which is harder to master than one would think. I would say that the easiest characters in the game are Neith, an archer that can easily get away from everything with a backflip, and Chang'e, a mage that has short range but also a bit of self healing and a getaway dance that makes her invulnerable for a second. Ra is also a good choice, he can heal and keep a distance, and his ultimate is lethal and blissful. Don't take tanks (guardians) in your first games cause everyone will hate you for not doing what they expect a tank to do. And don't take warriors or assassins cause you will die every time you get close to someone wandering what the hell is wrong with this stupid game! (tip: hit Y to see what killed you). I also think that before dabbling with Conquest, which is supposedly the "serious game", everyone should practice a lot of Arena, in order to have an advanced course on how to kill and not be killed by players, and see how group mechanics work. This primer is still good. To recap & reword: - Guardians have a lot of hard Crowd Control and they are often expected to initiate due to their CC Ultimate. As far as I know they are considered support, because they are the best at peeling and keeping hunters and mages safe. Their CC Ultimate is usually used to initiate. Bacchus is the easiest to use because he has a big jump that he can use to escape (or to initiate). Geb, Athena and Sylvanus are considered the best in Conquest. - Hunters are the ADC. They all have an escape ability which helps them keep their distance, and usually some form of hard CC. Neith is the easiest to use. Apollo, Anhur and Rama are considered the best in Conquest. - Assassins I believe are usually classified as junglers. They need items, they need money. They all have escape abilities, but if they don'y pick the right time to assassinate a dying enemy they just get vaporized since they are fragile and melee. Most used in Conquest are Nemesis, Kali, Serqet. Or Ao Kuang, even though he's a Mage. Bastet is the easiest to use in my opinion. - Warriors are hard to master cause they don't live as much as you'd expect and they don't hit that hard. Also, they usually rely on "soft" CC (with exceptions) so their job as peelers is harder. Most used in Conquest is certainly Hercules, then Tyr (very hard to play), Osiris and Vamana. - Mages are so many and so different from each other that it's hard to bunch them together. Some are glass cannons, some are healers, some are assassins, some are weird combinations of different things. I personally can't play most of them for their lack of escape, so if anyone targets me I panick and I am dead. Still, they are extremely powerful. Chang'e is the easiest to use by far although not the most powerful. Common picks in Conquest seem to be Ra, Nox, Poseidon, Vulcan. Hope that helps a bit. Sorry if I can't help with the proper Conquest terminology. That's just not the game I play as matches are a bit too long for my tastes, and there's too much PvE. But I like to watch it :) The obvious rule of the thumb though is that the easiest gods to play are those with escape abilities, ranged attack, and/or big AOE skills that you don't have to aim too much. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on January 21, 2015, 05:11:15 AM I used to play quite a bit of ranked conquest (was low platinum league at on point, so proud :yahoo:), although I haven't the past few months really. Meta hasn't changed that much since I think, so my list from 'easiest/mostly just farm and don't get killed early' to 'hardest/people will expect the most of you' is:
1. Solo - to start off with you want a god that has good clear so if you get bullied you can just sit under tower and farm up for the 10-15 minute mark, when your team will need you to start rotating and pwning the teamfights. At the start of the game the jungler will most likely join you to help with the clear and mooch some xp. - Ra is always a solid choice; excellent clear, decent burst and a heal. Definitely start off with a mage though, bruisers are much more common for the solo in higher ranked play, but it's hard to clear without getting poked to death if you're not familiar with them. If you're itching to go bruiser though: - Chaac, he's fairly easy (and fairly boring), with a self heal and the safest clear of any bruiser. 2. ADC - junglers tend to not gank the duo lane that often in the current meta, making adc sort of a semi-solo lane. Again good clear is what you want. - Apollo is always a good pick (because of his 2 escapes, making him very hard to gank). - Rama is decent, very low mana usage. - Anhur is old but gold, in lowbie matches especially he tends to dominate. 3. Mid - harder than solo or adc imo because there's more grouping/ganking early game in mid and you're expected to help and contest the all-important mid camps next to your lane. - Again Ra is an easy pick. - Agni can do well, but the first 4 levels before he has his ulti can be a bit hard for clearing. - I'd recommend trying Isis and Janus as well, 2 very powerful gods if you master them with some very unique options. 4. Support - supports are expected to do a lot in the current meta. I mean if your team is great you might get away with just sitting in the duo lane the first 10 mins, but realistically you'll be rotating mid to contest the mid-camps whenever they spawn, placing most of the wards (at least early game), possibly helping the jungler steal jungle camps, contesting/securing the gold fury (major jungle camp worth a lot of gold) and basically be expected to bail out anyone that gets ganked anywhere any time. - Geb is always good; great ultimate to initiate or interrupt teamfights and he has a shield that cleanses all CC, and gives (temporary) extra health to whomever he puts it on. - Sylvanus; loads of CC and an AoE heal/damage that does a lot early game. 5. Jungler - the hardest role to play imo, they rule the early/mid game and it's the role most likely to carry the team if he's good. That said you have to be everywhere; ganking solo/mid (and possibly duo if there's a grouping), contesting mid camps, clearing jungle buffs for your team (you're pretty much expected to do this whenever they spawn), stealing enemy camps and all the while keeping up in farm with the enemy team (which can be hard, it's quite common for the jungler to have an early death and just never be able to farm up again). You're looking at assassins for this, having an escape is one of the main differences between good and sub-par jungle gods; you have to be aggressive to get the lead you're expected to get and you will put yourself in awkward positions to do so. - Serquet rules the jungle meta atm; she has hard CC, 2 escapes/initiations and ridiculous burst. It's rare to see her get through the banning phase in ranked. - Kali, the former queen of the jungle; one of the enemy gods is her target, she kills that god -> she's full health. Also gets hard CC and an escape of course. - Nemesis; no hard CC, but very mobile and an ultimate that allows her to carve through tanky bruisers and even supports. - Ao Kuang; redesigned to be the first real magical assassin. No hard CC though, but insane burst, his ultimate can execute anyone below a certain % health and of course he has an escape (which stealths him for good measure). - Thanatos is still surprisingly popular; his thing is getting very fed, very early and forcing a surrender basically. He has insane damage early game, self healing and virtually no mana issues. If he isn't ahead and bullying everyone by 10 minutes though, he's irrelevant. Damage falls off a cliff, no escape or hard CC outside of the ult. Quite a bit of text already, but all of that is mostly about early/mid game. Late game it's all about the teamfights and big objectives (Fire Giant, which gives major teamwide buffs and phoenixes, which are the last line of defense for the base), which indeed the supports are expected to manage; This is also where bruisers shine most, harassing/controlling anyone squishier than them (which is everyone except the support). That said, I'd say hardly half of my ranked games make it to that stage before a surrender and in casual early surrenders are even more common. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Trippy on January 23, 2015, 10:43:13 AM Thanks guys. I've been playing practice and co-op arena to learn the gods. There's a lot the learn in this game.
One quick question about co-op arena. Most of my games one person drops right after the start. Is there a reason people do that intentionally? It doesn't seem like they would do it cause they don't like the god picks since it's so easy to beat the AI team. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 23, 2015, 11:27:20 AM I... honestly have no idea. I have never played co-op arena which I assume it's an arena match vs. the AI. My best guess is that those people are joining the co-op arena because they are bored and waiting for friends, or just testing a build or a skin, or simply waiting for their deserter ban to expire so they can go back to normal matchmaker. The AI is really used as training dummies, so that's probably what those people are doing: popping in, trying a few things, leaving as soon as they are done. But this is all assuming you don't get a deserter ban by dropping out of co-op arena. If you do get a deserter ban, and lose your Goodwill in the process, then I have no idea.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Trippy on January 25, 2015, 12:00:21 PM The PTS meta is :ye_gods:
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 25, 2015, 01:56:44 PM PTS? Public Test Server? What are you doing there!
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Trippy on January 25, 2015, 02:30:26 PM God no I'm not playing on PTS but a lot of the popular streamers are playing there.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Speedy Cerviche on January 26, 2015, 09:06:29 AM Picked this up on the weekend, it's overall some good fun. I don't play much MOBA, used to play RTS games but haven't found them so interesting recently, I guess I don't like the frentic clicking and jumping all over map, but this was easy to get into. I don't know how long this will hold my interest though, the "aiming" aspect is actually ridiculously easy, I guess dumbed down for people who just play RTS (moba) and console gamers. The width of even straight line range attacks is so forgiving, it makes arcade mode on war thunder seem like quake live.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on January 26, 2015, 09:23:24 AM Hey, it's ridiculously easy unless your opponents are juking or other four enemies are charging at you. I honestly love that it's all based on skillshots and they are easy enough to land, but hard to master so the keep the overall skill ceiling pretty high.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Speedy Cerviche on January 26, 2015, 09:50:09 AM Well true you can miss with the line ones still if someone is spazzing out enough, but they are only about 1/4 of the powers. Not much excuse for missing with the numerous cone or point blank AOEs, which often have CC effects to setup a no-miss attack on some of the more precise ones.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on January 26, 2015, 10:10:41 AM Compared to most FPS the skill-shotting is fairly forgiving in Smite (one of the reasons I enjoy this more nowadays, age caught up with me and my reflexes), but tactics are a bit more involved. When to use your skills and how they combo with your teammates, that's where a lot of the real skill is.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 05, 2015, 03:46:30 PM I've been playing this lately off and on (and loving it) but I'm having some weird issues with the launcher. Every time I play, it updates the launcher, relaunches, then tells me there's an error and that I need to restart my PC. I restart, relaunch, rinse, repeat. :uhrr: It doesn't actually stop me from playing, it's just annoying. Does that happen to anyone else?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Trippy on February 05, 2015, 03:51:09 PM Haven't experienced that.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 05, 2015, 04:48:20 PM I thought I've encoutered pretty much all possible errors and glitches with Smite since 2012. Clearly I was wrong. Sorry, never had that issue and never heard of it.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Setanta on February 06, 2015, 01:32:58 AM One of the launcher releases was a bit dodgy. I have issues updating unless I run as administrator. Then it's all fine.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 08, 2015, 07:14:22 PM I think it finally fixed after launch, reboot, repeat like 5 times.
If anyone else is playing this I've just gotten into it recently and love it. IGN: Rendakor. Always better to play with f13ers than PUGs. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 09, 2015, 12:18:30 AM I'll definitely add you and message you tonight. But be warned: me and my friends only play Arena. You are more than welcome to join us if you are up for that meatgrinder.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 09, 2015, 06:30:12 AM Ugh. Well, we can be friends at least. Arena is a mess.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 09, 2015, 07:14:04 AM NONSENSE!
I don't even know what you mean, honestly. Arena is pure PVP. You know, you go in there, there's a set time (the minions), and you compete with the enemy team to score more (kill them more) in that set amount of time. It's much closer to team sports than anything else, and maybe that's why I like it. What I don't like about the traditional towers/three lanes games is that there's too much PvE, too much waiting, too much snowballing. Arena is about killing, not objectives. In a PvP game, what's wrong with that? What is ever wrong with two teams fighting each other face to face? Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 09, 2015, 08:12:54 AM I like playing Assassins, who aren't very effective in 5v5 teamfights. With 3 lanes you have more chances for asymmetrical combat. I also like the PVE stuff, the farming, etc. The snowballing isn't a huge issue if you can defend; once everyone hits 20 it evens out and comebacks are very possible.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Sophismata on February 09, 2015, 01:57:44 PM I normally play assassins in Arena. I just avoid heroes designed to gank, for the most part.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 09, 2015, 02:01:52 PM Can you give an example of a good Assassin for Arena?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 09, 2015, 02:11:14 PM Loki, Bastet, Kali, Thanatos. All good in arena. The problem with Assasins in arena is that they get vaporized in a milliseconds in team fights unless they know their timing and their targets. I love to play Bastet in arena and it's one of my most succesful goddesses. Good thing with assassins in arena is that they do not depend on their team, they can just hide in the sidelines and and take on the role to finish off fleeing enemies. Then again, it depends on the character and build of course.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Sophismata on February 09, 2015, 02:41:52 PM Did Mercury get nerfed?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 09, 2015, 03:05:35 PM Right. Not sure, not really. I mean, assassins are all pretty good in arena in good hands. They just take some time to adjust to how squishy they are. But so lethal, all of them. Sometimes you find teams with two assassins and if they are half decent then the last five minutes of the game (arena, I am always talking about arena) are gonna be hell no matter what. But always keep in mind that if you keep exploding in one millisecond over and over it's not because the class is bad.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Rendakor on February 09, 2015, 04:22:20 PM Having tried Loki and Thanatos both in Arena with no luck, I'll chalk it up to the mode not being for me.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Setanta on February 10, 2015, 12:21:43 AM Play Ares or Hades in arena. Spam Ultimate is ready, trap as many noobs as you can and pray your team also has their ults up. :)
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 11, 2015, 07:34:22 AM Season 2 starts today with a big huge new patch with lots of balance changes to items, gods/goddeses, improved UI, and most importantly a new gorgeous looking map, with improved creeps and all.
If the Map or the UI were turning you off, it's the right time to check this again. 2.0 recap video: https://www.youtube.com/watch?v=Q-r-JsfrRQ0 New map Dev notes: https://www.youtube.com/watch?v=-9B3HIt8PPk (https://dl.dropboxusercontent.com/u/3584773/SMITE%20newUI%20small.jpg) Title: Re: SMITE ( Hi-Rez Studios ) Post by: Spiff on February 11, 2015, 02:06:22 PM This is pretty much the biggest patch since beta I think; map does look excellent and a few small tactical changes made a lot of difference to the meta at first glance.
- Gold per 5 items have been removed (making a very passive or second rate support the biggest liability a team can have now imo) - mana buff for the 'duo lane' was changed to an attack speed/in hand attack damage buff - some new items, like the the 'endless mana' starter item for adcs (it's practically as good as having a permanent blue buff tbh, can't imagine they won't nerf it some) and a fairly awesome new item for healers that gives protections to everyone when you heal them. - camps don't instantly reset when leashed (which is a big improvement imo) and the fire giant does a lot of fancy new attacks (most of which are dodge-able). Hard to say what the effects will be, atm the biggest effect is a lot of people running around clueless and games snowballing quite hard because of it. I do like that they seem to be making a real effort to steer the game away from what had become a too rigid meta of tank + adc - mage - bruiser - assassin Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on February 26, 2015, 12:03:16 PM New goddess, Bellona sister of Mars, is fuckin amazing. She has 4 weapons and changes them based on the last skill you played. :drillf: :drillf: :drillf:
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Ginaz on June 15, 2015, 04:21:31 PM I have an XBone One closed beta key if anyone wants it.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: NiX on July 03, 2015, 01:43:34 PM Just because I want to gloat: The most satisfying kill I've ever made in Smite (http://plays.tv/video/5594e75967d38e0f63).
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Pennilenko on July 03, 2015, 05:05:23 PM Just because I want to gloat: The most satisfying kill I've ever made in Smite (http://plays.tv/video/5594e75967d38e0f63). That was pretty sweet and single-handedly responsible for causing me to re-install this. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Draegan on July 05, 2015, 06:00:06 AM Did the game get graphics boost?
Title: Re: SMITE ( Hi-Rez Studios ) Post by: NiX on July 06, 2015, 11:03:30 AM Did the game get graphics boost? No, they've redone all of the maps and are still slowly going through the earlier Gods though. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on July 11, 2015, 07:55:47 AM Just because I want to gloat: The most satisfying kill I've ever made in Smite (http://plays.tv/video/5594e75967d38e0f63). That was amazing, Nix. Smite sometimes can be histerically satisfying. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Pennilenko on July 11, 2015, 08:16:57 AM I just get stomped again and again, I have no idea what I am doing. I don't know which heroes are good or how to build them. Although, I do roughly understand moba tactics somewhat.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on July 11, 2015, 09:47:27 AM I just get stomped again and again, I have no idea what I am doing. I don't know which heroes are good or how to build them. Although, I do roughly understand moba tactics somewhat. I would say that's exactly the same problem you (I) have with any new MOBA. The additional problem with Smite is the extra player skills required to dodge and hit stuff. Learning curve is deceptively low but the skill ceiling is insane. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Pennilenko on July 11, 2015, 04:57:30 PM I would say that's exactly the same problem you (I) have with any new MOBA. The additional problem with Smite is the extra player skills required to dodge and hit stuff. Learning curve is deceptively low but the skill ceiling is insane. My problem is that I am not really that new to it, I was playing it when it was in alpha because I bought the alpha support "get all gods forever" package when they were trying to make it. Every few to six months I log on play a few matches and whine about how much time some matches take and the move on to other stuff I can play for shorter periods of time.Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on July 12, 2015, 01:08:26 AM I know I said it a million times, but to me Arena is where it's at exactly because of the shorter match time. 15 to 20 minutes, perfect.
Title: Re: SMITE ( Hi-Rez Studios ) Post by: NiX on July 23, 2015, 02:45:38 PM I know I said it a million times, but to me Arena is where it's at exactly because of the shorter match time. 15 to 20 minutes, perfect. I think Assault would be a better choice. The random assignment means you learn a variety of Gods. Hopefully you're not playing Conquest, Penn. I love Smite, but I think the meta balance has been shit for a good long time now. Assault and Arena are good quick fun without any expectations. If you do play the assault or arena modes: Magical - Get Chrono's Pendant, first level boots and meditation. Physical - Jotunn's (usually), first level boots and some potions. After either of those sets just go with the recommended build unless you're the tank. Then you got heartwards or sovereignty based on the make up of the other team. Title: Re: SMITE ( Hi-Rez Studios ) Post by: Falconeer on September 08, 2015, 05:41:27 PM Without any kind of warning, this is now on Steam.
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