Title: TF 2 Hatless Update Post by: Ingmar on April 14, 2011, 09:58:17 PM Does this matter enough to post? I don't know!
http://www.teamfortress.com/hatless/ Glad they are expanding the offline training thing. Title: Re: TF 2 Hatless Update Post by: Mrbloodworth on April 15, 2011, 07:03:17 AM :grin:
Title: Re: TF 2 Hatless Update Post by: Ingmar on April 15, 2011, 11:38:25 AM Messed with it some last night. Bot AI needs a lot of work on Payload maps.
Title: Re: TF 2 Hatless Update Post by: kildorn on April 15, 2011, 11:44:51 AM How hard is it to tell a bot to PUSH KART?
Title: Re: TF 2 Hatless Update Post by: Ingmar on April 15, 2011, 11:47:08 AM It isn't just pushing leetle cart that needs work, they also seem to not always know when certain doors are open or closed. But yeah on some maps the game starts, and they ...stand there in the spawn room. Loving this doktor.
Title: Re: TF 2 Hatless Update Post by: Strazos on April 15, 2011, 02:58:08 PM Wow, is that a sizable backburner buff?
Title: Re: TF 2 Hatless Update Post by: Musashi on April 17, 2011, 12:35:49 PM Yea I guess so. I was wondering why so many people were using them. I just kept saying to myself, "Backburner? Really?" Looks like it's back in fashion.
Title: Re: TF 2 Hatless Update Post by: eldaec on May 03, 2011, 01:57:32 PM Wow, is that a sizable backburner buff? Enables occaisional use of the airblast, which is literally the only thing wrong with the backburner. |