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f13.net General Forums => Gaming => Topic started by: Tale on February 16, 2011, 03:28:35 PM



Title: Dead Island
Post by: Tale on February 16, 2011, 03:28:35 PM
Possibly the greatest game trailer ever made: http://www.ign.com/videos/2011/02/16/dead-island-announcement-trailer

Hope they can deliver something as good as that looks.


Title: Re: Dead Island
Post by: Ingmar on February 16, 2011, 03:32:23 PM
I'm so very, very sick of zombies.


Title: Re: Dead Island
Post by: K9 on February 16, 2011, 03:39:20 PM
It's a nice trailer for sure, but otherwise I have to agree with Ingmar.

Fuck zombies. We have more than enough zombie games; there are no new angles to take. Time for something else.


Title: Re: Dead Island
Post by: Tale on February 16, 2011, 03:40:30 PM
It's not just a nice trailer, it's a work of art. I'm just appreciating it.


Title: Re: Dead Island
Post by: Morfiend on February 16, 2011, 03:43:31 PM
I'm so very, very sick of zombies.

I so agree.

It's not just a nice trailer, it's a work of art. I'm just appreciating it.

I think thats taking things a bit to far. Its a decent trailer, but nothing super fantastic. I was even a bit annoyed I didnt get to see the second half in forward motion.


Title: Re: Dead Island
Post by: Fabricated on February 16, 2011, 03:54:22 PM
Wow, dead kids? That's never making it stateside.


Title: Re: Dead Island
Post by: Teleku on February 16, 2011, 04:28:29 PM
.......?

It seems like I've been stabbing little zombie girls in the face for the last decade now in video games. 


Title: Re: Dead Island
Post by: Ingmar on February 16, 2011, 05:42:15 PM
Maybe he means out of stateside? The Euros are the ones with all the rules about kids in video games.


Title: Re: Dead Island
Post by: JWIV on February 16, 2011, 06:00:00 PM
That trailer is promising something that there is no way that the game is going to deliver on.    Expect insane nerd rage.


Title: Re: Dead Island
Post by: Velorath on February 16, 2011, 06:14:43 PM
I'm so very, very sick of zombies.

I love zombies.  Video game trailers with no in-game footage, not so much.  Or at least not as a way to get me excited about the game (I can enjoy them on their own merits).


Title: Re: Dead Island
Post by: NiX on February 16, 2011, 06:19:19 PM
How is this an announcement trailer? There's a video from 2007 for it.

Either way, damn good trailer.


Title: Re: Dead Island
Post by: Furiously on February 16, 2011, 10:33:51 PM
The score to that was amazing.


Title: Re: Dead Island
Post by: Fabricated on February 17, 2011, 03:31:10 AM
.......?

It seems like I've been stabbing little zombie girls in the face for the last decade now in video games. 
I can't remember the last game where you could kill kids in a brutal fashion. I guess if you count the baby things in Dante's Inferno?


Title: Re: Dead Island
Post by: Tebonas on February 17, 2011, 04:06:31 AM
Wasteland?


Title: Re: Dead Island
Post by: Ookii on February 17, 2011, 09:24:48 AM
Fucking amazing, although I'm not a fan of something called 'Dead Island' that opens a bit too much like Lost. I guess I'm a fanboi to the end.

Anyway, reading up on it, it's a FPS without guns that has RPG elements. Maybe it's a better, brighter version of Condemned?


Title: Re: Dead Island
Post by: Samwise on February 17, 2011, 11:17:27 AM
I'm going to guess this game is way too ambitious to be any good.  I would like to be proven wrong.


Title: Re: Dead Island
Post by: Hayduke on February 17, 2011, 12:05:57 PM
.......?

It seems like I've been stabbing little zombie girls in the face for the last decade now in video games. 
I can't remember the last game where you could kill kids in a brutal fashion. I guess if you count the baby things in Dante's Inferno?


They used to censor non-US versions with kids in them.  US versions of Fallout 2 had killable kids, for the EU version they just removed all the children NPCs.  Fallout 3 skirts the issue by making the kids invincible for all versions.

So yeah nobody really does it, but it's not because of US puritanism.


Title: Re: Dead Island
Post by: Ookii on February 17, 2011, 12:08:00 PM
Choice quotes from a preview:

Quote
Your character has found himself holed up in a beach hut surrounded by zombies with other survivors fearing for their lives. One of the survivors begs you to go assist a lone person fending off the horde outside. The player then picks up a pipe and goes out to bash in some heads.

Aside from the fact that the main four characters are immune to the zombie infection for some reason, they're all just normal people. So swinging the pipe will come off sloppy and wild at the start of the game. As you progress, though, your character will learn how to handle weapons better. Part of that comes from the skill tree system where you'll be able to learn new skills and upgrade abilities, such as learning the dash attack. The skill tree system wasn't shown off during this preview, but we'll have more info on how it works soon.

While there are guns, the main focus of Dead Island's combat mechanics are the melee weapons. You'll be getting your hands on pipes, machetes, shovels, bats -- even a freaking tree branch can be used as a weapon. The weapons do degrade over time and will eventually bust, so you'll have to find another weapon, or you can get it repaired at various locations on the island. Additionally, you can't simply go around swinging constantly at enemies. After a few swings, your character will be out of stamina and must catch their breath before attacking again.

As well as:

Quote
Of all the features Deep Silver showed off, they seemed the most excited about how we'll be able to kill zombies. The main thing they want people to take away from Dead Island is all the gory ways you'll be able to kill the walking dead. You can chop a zombie's legs and arms off and just watch him as he flops around trying to gnaw at your ankles.

As for the zombies themselves, you'll have the standard slow zombies and the annoying running class. On top of that, there will be the special class zombies which will remind you a lot of the special infected from Left 4 Dead.


Title: Re: Dead Island
Post by: Malakili on February 17, 2011, 12:28:39 PM
I'm still waiting on Dead State

http://www.deadstate.doublebearproductions.com/about/



Title: Re: Dead Island
Post by: Cadaverine on February 17, 2011, 02:23:47 PM
Interesting trailer.  Reminds me of Cibo Mato's video for Sugar Water.

Game itself gets a big yawn, though.  I love me some zombies like no other, but it's been done to death already.


Title: Re: Dead Island
Post by: UnSub on February 17, 2011, 09:56:43 PM
Of all the features Deep Silver showed off, they seemed the most excited about how we'll be able to kill zombies. The main thing they want people to take away from Dead Island is all the gory ways you'll be able to kill the walking dead. You can chop a zombie's legs and arms off and just watch him as he flops around trying to gnaw at your ankles.

That trailer doesn't deserve to be linked with the above quote.

EDIT: extra quote tag


Title: Re: Dead Island
Post by: Azazel on February 18, 2011, 12:31:00 AM
/agree

That trailer was beautiful, in a horrible way.

The game has no chance to be as good as the trailer.


Title: Re: Dead Island
Post by: UnSub on February 18, 2011, 08:28:56 AM
Looking at Dead Island on YouTube, it looks like the first tech demos were released in 2007. Plus every second video about it is a rickroll, probably because it went silent for so long.

From Destructoid (http://www.destructoid.com/impressions-your-first-look-at-dead-island-194120.phtml):

Quote
Imagine Borderlands set on the Just Cause 2 island with the Left 4 Dead style of zombies, featuring a quest system similar to Fallout 3 and the weapons system of Dead Rising 2. Blend all of that together, and you get Dead Island; or, as Deep Silver likes to refer to it, a "first-person zombie slasher action RPG".

Curious to see if Dead Island can survive that length of time in development and the ambitions of its developers, who read like they've bolted on parts from a number of popular games for this title.



Title: Re: Dead Island
Post by: Azazel on February 18, 2011, 01:38:03 PM
That Destructoid synopsis makes it sound interesting and playable. Still has no chance to be as good as that trailer, or even any right to be attached to that trailer.


Title: Re: Dead Island
Post by: schild on February 18, 2011, 11:16:07 PM
Weird, forgot to tag it, anyway, gallery of screens. (http://www.dumpt.com/images/showgallery.php/cat/1028)


Title: Re: Dead Island
Post by: Yegolev on February 19, 2011, 09:00:50 AM
The screens do more for me than the trailer.

I do think everyone wearing a necklace is funny, though.


Title: Re: Dead Island
Post by: NiX on February 19, 2011, 09:18:17 AM
At least they're releasing it this year.


Title: Re: Dead Island
Post by: Goreschach on February 21, 2011, 12:08:45 PM
Yeah, this is just what videogame advertising needs, even more pretentious, 'artistic' bullshit that tells you absolutely nothing about the product it's trying to sell you.

Thanks a lot Gears of War.


Title: Re: Dead Island
Post by: NiX on February 21, 2011, 01:53:14 PM
Yeah, this is just what videogame advertising needs, even more pretentious, 'artistic' bullshit that tells you absolutely nothing about the product it's trying to sell you.

Thanks a lot Gears of War.
:uhrr:


Title: Re: Dead Island
Post by: Azazel on February 21, 2011, 04:05:53 PM
Yeah, how dare those bastards dare to be artistic in a cutscene!



Title: Re: Dead Island
Post by: Tale on February 22, 2011, 01:43:18 AM
Here's the trailer and then the trailer backwards (in case you didn't pick up what happened): http://www.youtube.com/watch?v=52oPsO_RX2c


Title: Re: Dead Island
Post by: Vaiti on February 22, 2011, 02:05:23 AM
Dead Minecraft [Dead Island Spoof Trailer] (http://www.youtube.com/watch?v=nOO2x7JYuIU)


Title: Re: Dead Island
Post by: Jeff Kelly on February 22, 2011, 04:08:42 AM
"The main thing they want people to take away from Dead Island is all the gory ways you'll be able to kill the walking dead".

Cue the inevitable 'censoring' and follow-up discussion about 'grown-up' games.

I like that we're now at a stage where gameplay did become so formulaic that the only way to differntiate is not great game mechanics or great stories but "most creative, brutal, graphic and gory ways to kill virtual enemies".

I know exactly who the target group for such games is but I'd not call them 'grown-up' (more like perpetually adolescent exactly like the developers making those games).

I also like how some developers still seem to realize how questionable that is, which leads to such absurd consequences as trying to find a story-driven way to justify the carnage, like in Dead Space where you somehow have to cut of the limbs of the 'aliens' because for arcane story puposes this makes them easier to kill.

I'm in Ingmar's camp on this. Im so effing tired of Zombie games and I'm even more tired that all you seem to get today is 'games' where you have to shoot things that then die/explode in imaginative and graphic ways. It's like if Hollywood only ever made splatter movies and even the occasional comedy would be an experiment.

I'd like some grown-up games with moral ambiguity, sex and believable storytelling where curb-stomping enemies or breaking bones with the help of tire irons is hard to watch and not the only marketable feature of your game.

Right now it feels as if my only choices are the brightly colored candyland that is platformers where the Princesses are perpetually in other castles or jacked-up versions of something that's basically 'Duck Hunt' with bigger guns and more perverted death animations.


Title: Re: Dead Island
Post by: Mrbloodworth on February 22, 2011, 06:17:07 AM
 :ye_gods:


Title: Re: Dead Island
Post by: Lantyssa on February 22, 2011, 06:29:53 AM
I couldn't watch it at the first link.  Now that I can, two related periods of action, cutting back and forth between them, both played backwards.  And definitely trying too hard for edgy with the kid. :uhrr:


Title: Re: Dead Island
Post by: Teleku on February 22, 2011, 09:35:26 AM
Japan has a whole special genre of "adult games" that sound just like what your looking for Jeff Kelly.   :awesome_for_real:


Title: Re: Dead Island
Post by: Jeff Kelly on February 22, 2011, 10:36:20 AM
God, No!  :why_so_serious:

Seriously though how good can a game be that advertises 'innovative ways to kill Zombies' as its defining feature?

A lot of people will find it offensive, a few governments will want to censor the game or ban the sale and then all gaming mags will have to defend that infantile gorefest as 'entertainment for grown ups' that shouldn't be censored just like r-rated movies shouldn't.

In that respect a lot of those games have more in common with the japanese variety as you might imagine. Both pander shamelessly to the basic instincts of their target markets and reinforce the stereotypes people have about games and the people who play them.


Title: Re: Dead Island
Post by: NiX on February 22, 2011, 10:42:10 AM
You must be a real joy to hang out with.


Title: Re: Dead Island
Post by: Furiously on February 22, 2011, 02:13:27 PM
Dead Minecraft [Dead Island Spoof Trailer] (http://www.youtube.com/watch?v=nOO2x7JYuIU)

Best Youtube comment ever.... "This is going to be a blockbuster."


Title: Re: Dead Island
Post by: Tale on February 22, 2011, 09:53:14 PM
Dead Minecraft [Dead Island Spoof Trailer] (http://www.youtube.com/watch?v=nOO2x7JYuIU)

Awesome.


Title: Re: Dead Island
Post by: UnSub on February 23, 2011, 01:51:10 AM
A lot of people will find it offensive, a few governments will want to censor the game or ban the sale and then all gaming mags will have to defend that infantile gorefest as 'entertainment for grown ups' that shouldn't be censored just like r-rated movies shouldn't.

In that respect a lot of those games have more in common with the japanese variety as you might imagine. Both pander shamelessly to the basic instincts of their target markets and reinforce the stereotypes people have about games and the people who play them.

I feel the same way about Bulletstorm.


Title: Re: Dead Island
Post by: Rendakor on February 24, 2011, 11:46:13 PM
God, No!  :why_so_serious:

Seriously though how good can a game be that advertises 'innovative ways to kill Zombies' as its defining feature?

A lot of people will find it offensive, a few governments will want to censor the game or ban the sale and then all gaming mags will have to defend that infantile gorefest as 'entertainment for grown ups' that shouldn't be censored just like r-rated movies shouldn't.

In that respect a lot of those games have more in common with the japanese variety as you might imagine. Both pander shamelessly to the basic instincts of their target markets and reinforce the stereotypes people have about games and the people who play them.
IIRC strategic dismemberment was a highly pitched feature of the original Dead Space, a game that wasn't so terrible as you seem to be implying.


Title: Re: Dead Island
Post by: Riggswolfe on March 04, 2011, 10:31:51 AM
So, IGN posted a preview of Dead Rising and specifically talked about gameplay vs the trailer:

http://xbox360.ign.com/articles/115/1153496p1.html (http://xbox360.ign.com/articles/115/1153496p1.html)

My biggest disappointment is that the gameplay is different from the trailer. By that I mean that everything is different, most especially the tone. The trailer is dramatic and serious. The game is described as sort of like Dead Rising and a bit "wacky". I don't mind when CGI trailers show stuff that can't really happen in the game but when the trailer's tone is 180 degrees from the actual game? That's a bad trailer IMO. I'd play the game that trailer implied. I have no interest in Dead Rising on an island.


Title: Re: Dead Island
Post by: Samwise on March 04, 2011, 06:00:29 PM
Beh.  Significantly less interested now, and I was already skeptical.


Title: Re: Dead Island
Post by: UnSub on March 05, 2011, 08:35:41 AM
As I said:

Of all the features Deep Silver showed off, they seemed the most excited about how we'll be able to kill zombies. The main thing they want people to take away from Dead Island is all the gory ways you'll be able to kill the walking dead. You can chop a zombie's legs and arms off and just watch him as he flops around trying to gnaw at your ankles.

That trailer doesn't deserve to be linked with the above quote.

Someone's cut together a fantastic trailer showing the terror and sadness of a zombie attack, but the dev studio has spent the last 4 - 5 years working on fully detachable skeletons and full aesthetic damage, so that you can really see the fractured skull resulting from a crowbar to the head, or that an axe will take off the arm at the point it was hit.

Nope, Dead Island will be a zombie smasher game, and screw that emotional crap. Which bores me a bit, frankly.


Title: Re: Dead Island
Post by: Rendakor on March 05, 2011, 07:52:46 PM
I'd play a Dead Rising with no timer, wherever they choose to set it.


Title: Re: Dead Island
Post by: Velorath on March 06, 2011, 01:04:06 AM
So, IGN posted a preview of Dead Rising and specifically talked about gameplay vs the trailer:

http://xbox360.ign.com/articles/115/1153496p1.html (http://xbox360.ign.com/articles/115/1153496p1.html)

My biggest disappointment is that the gameplay is different from the trailer. By that I mean that everything is different, most especially the tone. The trailer is dramatic and serious. The game is described as sort of like Dead Rising and a bit "wacky". I don't mind when CGI trailers show stuff that can't really happen in the game but when the trailer's tone is 180 degrees from the actual game? That's a bad trailer IMO. I'd play the game that trailer implied. I have no interest in Dead Rising on an island.

Wait a minute... are you trying to tell me that the upcoming zombie game from the Call of Juarez developer won't be an artistic look at the emotional impact of a zombie outbreak ?


Title: Re: Dead Island
Post by: tgr on March 06, 2011, 02:13:36 AM
A lot of people will find it offensive, a few governments will want to censor the game or ban the sale and then all gaming mags will have to defend that infantile gorefest as 'entertainment for grown ups' that shouldn't be censored just like r-rated movies shouldn't.

In that respect a lot of those games have more in common with the japanese variety as you might imagine. Both pander shamelessly to the basic instincts of their target markets and reinforce the stereotypes people have about games and the people who play them.
And the only way we can avoid this is by making nothing but hello kitty, and even then I'm sure some nutjob will end up wailing about how it's "corrupting the young" or something ridiculous like that.


Title: Re: Dead Island
Post by: Azazel on March 06, 2011, 04:36:38 AM
I'd play a Dead Rising with no timer, wherever they choose to set it.

Hm. Now that is an excellent point. Well made and kudos to you, sir.


Title: Dead Island
Post by: Sky on March 25, 2011, 12:36:07 PM
Is this anything? Cool trailer, anyway. Looks shiny.

http://store.steampowered.com/app/91310/


Title: Re: Dead Island
Post by: Teleku on March 25, 2011, 12:38:13 PM
Ahem:

http://forums.f13.net/index.php?topic=20471.0

Its down on page two of this forum.


Title: Re: Dead Island
Post by: Sky on March 25, 2011, 01:13:35 PM
Woops!  :grin:


Title: Re: Dead Island
Post by: Deadguy2322 on March 25, 2011, 06:06:36 PM
A lot of people will find it offensive, a few governments will want to censor the game or ban the sale and then all gaming mags will have to defend that infantile gorefest as 'entertainment for grown ups' that shouldn't be censored just like r-rated movies shouldn't.

In that respect a lot of those games have more in common with the japanese variety as you might imagine. Both pander shamelessly to the basic instincts of their target markets and reinforce the stereotypes people have about games and the people who play them.
And the only way we can avoid this is by making nothing but hello kitty, and even then I'm sure some nutjob will end up wailing about how it's "corrupting the young" or something ridiculous like that.

A chainsaw-wielding Hello Kitty fighting off a zombie outbreak would be the best game of all time.


Title: Re: Dead Island
Post by: Mrbloodworth on May 25, 2011, 12:51:22 PM
New In game video: http://www.gametrailers.com/video/to-kill-time-gameplay-walkthrough/714103


Title: Re: Dead Island
Post by: Mrbloodworth on July 26, 2011, 06:23:14 AM
Up for pre-order on steam.


Title: Re: Dead Island
Post by: Sky on July 26, 2011, 07:08:43 AM
Looks great but also annoying with fast zombies and melee combat. (yes, I just got around to watching the video)

Seems like the protagonist is taking a lot of damage, they didn't show the heal mechanic. Gameplay seems iffy, environment awesome and upgradeable weapons interesting.

Steam-sense is registering: sale purchase.


Title: Re: Dead Island
Post by: Malakili on July 26, 2011, 07:44:31 AM
With Project Zomboid I don't see any reason to buy this.


Title: Re: Dead Island
Post by: Mrbloodworth on July 26, 2011, 07:53:13 AM
I do, looks like good fun. I enjoy the slower pace it seems to have.


Title: Re: Dead Island
Post by: Malakili on July 26, 2011, 08:07:46 AM
I do, looks like good fun. I enjoy the slower pace it seems to have.

Wait, what? 


Title: Re: Dead Island
Post by: Mrbloodworth on July 26, 2011, 08:16:12 AM
I'm referring to the melee combat, compared to games like Left4Dead, its slower and seems more like a "struggle" then one hit dead.


Title: Re: Dead Island
Post by: Malakili on July 26, 2011, 08:19:57 AM
I'm referring to the melee combat, compared to games like Left4Dead, its slower and seems more like a "struggle" then one hit dead.

Oh ok.  I thought you meant slower paced compared to Project Zomboid.  Blew my mind for a minute.  Yea, definitely slower paced than something like Left 4 Dead by the look of it. 


Title: Re: Dead Island
Post by: Mrbloodworth on July 26, 2011, 08:21:19 AM
I don't really think Project zomboid and this are comparable, Other than "Has zombies".


Title: Re: Dead Island
Post by: Malakili on July 26, 2011, 08:23:04 AM
I don't really think Project zomboid and this are comparable, Other than "Has zombies".

I guess not.  I was never terribly impressed with how this looked to begin with though, so I'll just step out now.


Title: Re: Dead Island
Post by: Mrbloodworth on July 26, 2011, 08:33:04 AM
Don't take that as a knock to ether title, I just think they are so vastly different as not to be comparable.


Title: Re: Dead Island
Post by: Kitsune on July 26, 2011, 10:53:01 AM
I can take or leave the combat I saw.  What I want to see is the non-combat stuff.  Show me FPS-RPG goodies where a person can be all ingenious in ways other than just duct taping a gun onto a baseball bat, and I'm sold.


Title: Re: Dead Island
Post by: Ginaz on September 02, 2011, 03:09:18 AM
I almost was able to purchase this yesterday (release date is 6 Sept.) at Future Shop, PC version.  I took it to the front counter but there was a problem ringing it in and the manager was called.  He took it back and apologized for the mistake.  I don't think I would have been able to play it anyway as it requires you to authenticate it through Steam.


Title: Re: Dead Island
Post by: Velorath on September 04, 2011, 03:24:30 AM
Green Man Gaming had a coupon for this much like they did for Deus Ex (not sure if it still works, but it was READY-UPDEA-ISLAN ) for $34.  It's a Steamworks enabled game so I picked it up, activated it on Steam, and the preload looks like it's due to unlock at 9PM PST on Monday night.  Hopefully got a couple people I play L4D2 with picking this up.  When I first started reading about this game it brought Dead Rising to mind, but the more I've read about it, the more it also sounds like Borderlands in a lot of ways (each of the four characters you can use has a specialty, it's got the leveling, skill trees, quests and all that),


Title: Re: Dead Island
Post by: Azazel on September 05, 2011, 03:20:45 AM
I look forward to the reviews of this one.


Title: Re: Dead Island
Post by: Velorath on September 05, 2011, 03:42:49 AM
There are a number of reviews out there so far.  Reaction seems to be mixed with most reviews agreeing that the game is fun but flawed.


Title: Re: Dead Island
Post by: schild on September 05, 2011, 11:13:07 PM
Really really wanted to start a new thread where the first post was "Dead Island. Where you don't decide when to quit, the game does."

But seriously, this is pretty goddamn fun.


Title: Re: Dead Island
Post by: Velorath on September 05, 2011, 11:39:18 PM
It's fun but janky.  Multiplayer pretty much seems broken to me so far.  I don't know if the servers just couldn't handle the load, but aside from a 15-20 min stretch of time, none of the people I was trying to play with could get into each others games, or when they did they'd drop a couple minutes later.

Edit:  Probably the most janky thing about it (on the PC, haven't played it on a console) is that pressing y enables no clip mode for some reason, and the \ key locks up your key inputs, both of which I discovered the hard way.  You can imagine what it was like for me, just a few minutes out of the tutorial to hit the y button while trying to figure out the keybinds for the various menus only to be able to start flying around the island.


Title: Re: Dead Island
Post by: Vaiti on September 06, 2011, 01:39:31 AM
Polished.  :awesome_for_real:

That is disappointing to hear. Here is to hoping a patch is promptly shipped to resolve that. Sounds like someone unintentionally left some debug commands in.


Title: Re: Dead Island
Post by: Velorath on September 06, 2011, 04:07:16 AM
Apparently word is going around that a developer build of the game accidentally went live instead of the retail version.


Title: Re: Dead Island
Post by: tgr on September 06, 2011, 04:16:17 AM
That's awesome.


Title: Re: Dead Island
Post by: Hawkbit on September 06, 2011, 05:09:41 AM
How does it play Kyb/mouse vs. Controller, anyone?  Looking to see if I should push this on my PC or PS3.


Title: Re: Dead Island
Post by: Malakili on September 06, 2011, 05:14:14 AM
Apparently word is going around that a developer build of the game accidentally went live instead of the retail version.

Ouch.  I mean, its kind of funny, but I wonder how many people don't really know the difference and will just right the game off as a mess without waiting for the patch, never good to have launch issues like this because people are liable to write you off and move on before you can fix it. (See, IMO, Brink etc).


Title: Re: Dead Island
Post by: Velorath on September 06, 2011, 05:35:02 AM
Apparently word is going around that a developer build of the game accidentally went live instead of the retail version.

Ouch.  I mean, its kind of funny, but I wonder how many people don't really know the difference and will just right the game off as a mess without waiting for the patch, never good to have launch issues like this because people are liable to write you off and move on before you can fix it. (See, IMO, Brink etc).

As far as I know it's just the build on Steam, so I guess they're fortunate in that it doesn't affect the console version, and presumably the boxed PC version (which shouldn't be out in stores until today anyway).


How does it play Kyb/mouse vs. Controller, anyone?  Looking to see if I should push this on my PC or PS3.

Ask again when the real PC version is up, but from what I can tell it should play fine either way.


Title: Re: Dead Island
Post by: Margalis on September 06, 2011, 07:18:55 AM
Apparently word is going around that a developer build of the game accidentally went live instead of the retail version.

Sounds like a damage-control rumor.

But anyway I'm having a hard time getting a grip on this game, from what I read I don't have a good sense of what it actually plays like. Can anyone describe what you do on a moment-to-moment basis?

By the way anyone ever play Resident Evil online? I loved those games! (Lol - really I did, though they had some major issues)


Title: Re: Dead Island
Post by: K9 on September 06, 2011, 07:59:42 AM
Are the third person animations really this bad? (http://www.youtube.com/watch?v=hXmZX8iz2SE)


Title: Re: Dead Island
Post by: jakonovski on September 06, 2011, 08:03:06 AM
Looks like the first person animations were kept as is for the third. Looks kinda like Mirror's Edge with a third person hack.


Title: Re: Dead Island
Post by: NiX on September 06, 2011, 09:11:28 AM
Looks like the first person animations were kept as is for the third. Looks kinda like Mirror's Edge with a third person hack.
Does it load different models for co-op then?


Title: Re: Dead Island
Post by: Jherad on September 06, 2011, 11:17:35 AM
This morning, I noticed steam had downloaded another 76.6mb for Dead Island - since then, it hasn't crashed once on me (I was making about 5-10mins between crashes last night), and no more weird framerate drops. So - I guess that was the patch?

Edit: My checkpoint progress got nuked also.


Title: Re: Dead Island
Post by: Velorath on September 06, 2011, 12:34:01 PM
Apparently word is going around that a developer build of the game accidentally went live instead of the retail version.

Sounds like a damage-control rumor.

But anyway I'm having a hard time getting a grip on this game, from what I read I don't have a good sense of what it actually plays like. Can anyone describe what you do on a moment-to-moment basis?

By the way anyone ever play Resident Evil online? I loved those games! (Lol - really I did, though they had some major issues)

Essentially it plays like much rougher version of Borderlands.  You have a main quest line, along with a lot of side quests.   Going through the main quest essentially gets you access to more parts of the island, whereas the side quests seem to be mostly for xp.  Weapons degrade pretty fast, but if you get some you like you can take them to a work bench to upgrade them, mod them, and keep them repaired.  You'll be pressing the F button a lot in order to open up every container or piece of luggage you come across, and then press it again to pick up whatever you found.  Guns are pretty rare, at least early on.  I've only seen one gun so far (haven't played much yet though) and it was level 10 and I had only gotten as high as level 3 so far.  So mostly you'll be meleeing zombies with oars and pipes, and then kicking them when they're down until you've "killed" them, otherwise they'll eventually heal and get back up.


Title: Re: Dead Island
Post by: jakonovski on September 06, 2011, 12:35:31 PM
Looks like the first person animations were kept as is for the third. Looks kinda like Mirror's Edge with a third person hack.
Does it load different models for co-op then?

Good question, I have no idea.


Title: Re: Dead Island
Post by: Azazel on September 06, 2011, 05:23:51 PM
I think I'll wait till this one reaches the bargain bin, somehow. Plenty of other stuff to play in the meantime.


Title: Re: Dead Island
Post by: Yegolev on September 06, 2011, 07:30:37 PM
I'm being roped into getting this for 360 multiplayer.


Title: Re: Dead Island
Post by: Hawkbit on September 06, 2011, 08:12:21 PM
How does console co-op work?  Is there some kind of random drop-in, or is it friends only, or do folks have to be in the same room?


Title: Re: Dead Island
Post by: Ironwood on September 07, 2011, 01:07:22 AM
Are the third person animations really this bad? (http://www.youtube.com/watch?v=hXmZX8iz2SE)

Dear God, that looks awful.


Title: Re: Dead Island
Post by: jakonovski on September 07, 2011, 01:14:13 AM
Giantbomb has a video up. Kind of surprising but the game doesn't seem half bad: http://www.giantbomb.com/quick-look-dead-island/17-4837/


Title: Re: Dead Island
Post by: Velorath on September 07, 2011, 01:50:23 AM
Looks like the first person animations were kept as is for the third. Looks kinda like Mirror's Edge with a third person hack.
Does it load different models for co-op then?

Good question, I have no idea.

Animations don't look like that in co-op.  Much like the no clip thing, that 3rd person view wasn't supposed to be part of the game.


Title: Re: Dead Island
Post by: Azazel on September 07, 2011, 02:56:48 AM
Are the third person animations really this bad? (http://www.youtube.com/watch?v=hXmZX8iz2SE)

Dear God, that looks awful.

Wow. That's awful.


Title: Re: Dead Island
Post by: Vaiti on September 07, 2011, 03:32:09 AM
This little mistake is costing them alot. It's kind of unfortunate. First impressions and all.

I feel bad for the guy who was in charge of getting the correct build out to Steam. He might not be getting fired, but he isn't Mr. Popular at the office at the moment for sure.


Title: Re: Dead Island
Post by: Azazel on September 07, 2011, 05:07:45 AM
Eurogamer's review is interesting, and really cements my decision to fish this one out of the bargain bin in a year's time.

http://www.eurogamer.net/articles/2011-09-04-dead-island-review


Title: Re: Dead Island
Post by: Maledict on September 07, 2011, 05:52:21 AM
Well, those animations are bad but you won't ever see them in game. Its a FPS and it's only due to the dodgy build pushed to Steam that people were able to unlock it into 3rd person mode. Multiplayer animations don't look anything like that.



Title: Re: Dead Island
Post by: jakonovski on September 07, 2011, 05:52:54 AM
Looks like all the reviewers I know to be good are liking the game: http://www.rockpapershotgun.com/2011/09/07/impressions-15-hours-with-dead-island/


Title: Re: Dead Island
Post by: NiX on September 07, 2011, 11:44:28 AM
Looks like the first person animations were kept as is for the third. Looks kinda like Mirror's Edge with a third person hack.
Does it load different models for co-op then?

Good question, I have no idea.
Looks like it doesn't,  but from what I can tell the girl with the skirt has the jankiest animations of them all, so that third person video is representing the worst the game has to offer.

Or I'm wrong. Thought every co-op video I've seen shows weird animations.

As for anyone saying "That's bad", did you ever see the Mirror's Edge 3rd person video?


Title: Re: Dead Island
Post by: Ironwood on September 07, 2011, 01:17:08 PM
No.  But in fairness I wasn't going on a Spectrum Scale.


Title: Re: Dead Island
Post by: koro on September 07, 2011, 03:15:08 PM
Eurogamer's review is interesting, and really cements my decision to fish this one out of the bargain bin in a year's time.

http://www.eurogamer.net/articles/2011-09-04-dead-island-review

It looks folks across the pond don't seem too keen on it in general. Edge savaged it with a 3/10:

http://www.next-gen.biz/reviews/dead-island-review


Title: Re: Dead Island
Post by: climbjtree on September 07, 2011, 03:51:43 PM
I had today off. I was bored. I couldn't resist... and I bought it.

So far I haven't had anyone join my game for co-op, but I can say based on my experience that this game is pretty fun. Janky animations or no, I don't see how co-op could do anything but make it more fun! (I'm talking to you, NiX.)



Title: Re: Dead Island
Post by: Azazel on September 07, 2011, 06:13:36 PM
Yeah, I知 sure I値l pick it p eventually, but I rarely buy new releases/stuff at full price these days, and I致e already pre-ordered Space Marine CE, 2 copies of Saints Row 3 and 2 of Battlefield 3.

Dead Island looks like something I値l eventually play and pick up, but I知 in no rush to bump it to the front of the queue or anything. I知 still slowly co-oping my way through Left 4 Dead 2 a campaign or two at a time every couple of weekends...


Title: Re: Dead Island
Post by: Velorath on September 07, 2011, 07:18:37 PM
Yeah, we get it.  You're waiting for the bargain bin.


Title: Re: Dead Island
Post by: Hawkbit on September 07, 2011, 09:17:49 PM
It's not too shabby, overall. 

The bad, so far:  PC animations are horrid, even if only seen from shadows.  Weapons degrade entirely too fast.  There's simply too much junk loot. 

The good, so far:  It's fun.  It does a great job of both being slightly scary and having enough action that I feel like fighting instead of running.  Very atmospheric game. 

It was said before, but basically the game has flaws, but they don't outweigh the fun.  Is it a $60 purchase?  It doesn't quite have the $60 level of polish, but it has the $60 level of fun.  Its definitely more than a bargain bin purchase, unless you're simply inundated with games.


Title: Re: Dead Island
Post by: Azazel on September 07, 2011, 10:20:39 PM
Yeah, we get it.  You're waiting for the bargain bin.

I'm going to wait for the bargain bin. k?


Title: Re: Dead Island
Post by: Tebonas on September 07, 2011, 10:39:16 PM
So, Azazel. Any idea when you might buy this game? Right now, or are you considering waiting for a bit till the price drops? Just curious!  :why_so_serious:



Title: Re: Dead Island
Post by: Azazel on September 08, 2011, 02:31:25 AM
You know, that's an excellent question! I think it's entirely possible that I may wait a small amount of time. As I am simply inundated with games I've bought and have not yet played.  :drillf:


Title: Re: Dead Island
Post by: tgr on September 08, 2011, 02:37:44 AM
It sounds like you should wait a while, then. :why_so_serious:


Title: Re: Dead Island
Post by: Vaiti on September 08, 2011, 08:11:27 AM
Well... my first 10 minutes impression.

This is a pretty good scary noises luggage explorer.


Title: Re: Dead Island
Post by: Sparky on September 08, 2011, 09:17:38 AM
I'm enjoying it.  The combat is fast paced and visceral, there are enough stats to scratch that RPG loot itch and the game keeps things tense by making even the crappy zombies a threat if you get surrounded.  Worth picking up if you're bored and have nothing better to play.  But with the slew of AAA releases coming out now it'll probably get buried and forgotten which is a shame - if they'd got it out for the summer drought it probably would have been quite successful.  Would be less impressed if I'd encountered the crash and save bugs some people have been reporting but it's been rock solid here.


Title: Re: Dead Island
Post by: Hawkbit on September 08, 2011, 09:42:52 AM
Still having lots of fun.  I logged into each character to see what their skill trees look like, and someone needed some help putting that all together.  Why does the thrown weapons specialist have a +blunt weapons as his very first combat skill?  It's all put together so haphazardly. 

Regardless, fun.


Title: Re: Dead Island
Post by: Jherad on September 08, 2011, 12:47:14 PM
Some bright spark has figured out how to change the FOV:

http://forums.steampowered.com/forums/showthread.php?t=2107491

Quote
There have been people claiming to have a FOV fix that involves hex editing some *.dll files which is a big no-no for VAC, which can result in you being banned, there is a much easier way to edit the CameraDefaultFOV cvar located in Data0.pak/Data/Skills/default_levels.xml
To do so, simply extract the file, locate your Dead Island folder in your user's documents folder, where your audio and video settings are already saved, and create a "Data" folder, a "Skills" subfolder, and place the default_levels.xml in the skills sub folder. Open the file, edit away.
Screenshots:
90 degree FOV: http://i.imgur.com/ZG9pe.jpg
62.5 (default) FOV: http://i.imgur.com/w8H3e.jpg

To be clear, your DeadIsland folder should have this structure:
DeadIsland
->out
->->data
->->->skills
->->->->default_levels.xml
->->logs
->->settings


Title: Re: Dead Island
Post by: Sparky on September 08, 2011, 03:46:50 PM
I haven't found weapons too breaky.  I'll fully upgrade a couple of my favourite weapons, take the weapon durability perks and mainly reserve them as finish moves against the normal zombies.  Have to be a bit more gung-ho with those muscle man zombies of course or swing away like mad if I'm surrounded but by and large I'm careful.  Haven't had my favorite weapons break yet being conservative like that.  Repairing also seems decently affordable so you can hang onto your beloved zombie mashing tools - it's the upgrading you have to be judicious with.

It's a shame that 3rd person hack video is floating around because that's not representative of the animation you'll see in normal gameplay at all.  The zombies move wonderfully and really give a sense of slow lumbering, fast chasing or generally gibbering around like zombies do.  Best mighty boot since Duke Nuke'em too.

Fuck I'm being a total fanboi and it's really not anything special.  Just think the internet buzz is being a little harsh on this one.


Title: Re: Dead Island
Post by: Jherad on September 08, 2011, 05:12:04 PM
The big thugs are fun. I've found the best tactic so far to be to break both their arms with a couple of well placed swings using a heavy blunt weapon (also if you're lucky you can knock them over, which is pretty much game over for them). After that, they're pussycats and can be taken out at your leisure.

Switch out to a simple baseball bat or something cheap for trash, and save your good weapons for harder zombies. Spend a lot less cash on repairs that way.


Title: Re: Dead Island
Post by: Azazel on September 08, 2011, 05:58:35 PM
Fuck I'm being a total fanboi and it's really not anything special.  Just think the internet buzz is being a little harsh on this one.

Serious question - does it feel like a budget title that's being sold/priced as a full-price AAA title? Also, what formats are people playing this on? If it's taking .ini hacks etc to fix up the game I'd be concerned about buying the console version until it's had some patches seep through.



Title: Re: Dead Island
Post by: Sparky on September 08, 2011, 07:00:47 PM
Fuck I'm being a total fanboi and it's really not anything special.  Just think the internet buzz is being a little harsh on this one.
Serious question - does it feel like a budget title that's being sold/priced as a full-price AAA title? Also, what formats are people playing this on? If it's taking .ini hacks etc to fix up the game I'd be concerned about buying the console version until it's had some patches seep through.
On the PC here and I'd say that's somewhat unfair.  It's a rather lazy port with a console UI, bloom out the ass and few concessions to PC gaming mores but maiming zombies, collecting loot and open world gameplay is a winning combination.  If you like the sound of a Crysis/Borderlands/Zeno Clash hybrid and have a high tolerance for consolitis then consider taking a punt.


Title: Re: Dead Island
Post by: Azazel on September 09, 2011, 04:24:53 AM
Well that's the thing. From the little I've seen it looks like an alright game, but very rough around the edges, so working out where it sits in the scheme of things is probably worthwhile. Once the patches come out, I'll be able to work out if it's better for a console or PC purchase, since it looks like something I can play co-op with the wife when I eventually purchase it - and she's more comfortable with console controls for things that aren't MMOs.


Title: Re: Dead Island
Post by: Yegolev on September 09, 2011, 05:52:23 AM
When my wife gets her act in gear, I'll have a report on the 360 version.


Title: Re: Dead Island
Post by: Hawkbit on September 09, 2011, 09:30:13 PM
31mb 1.10 patch just pushed on the PS3 version.  Seems a bit more fluid, textures not popping as much as they were.  Looting is a tad faster it seems.  I wonder if this puts it close to the x360 performance? 

Save bugs seem a lot better too.


Title: Re: Dead Island
Post by: Furiously on September 10, 2011, 12:13:54 AM
Multiplayer is so great until you group with the person who skips all the dialog.


Title: Re: Dead Island
Post by: Wasted on September 10, 2011, 01:10:16 AM
Having fun playing with a friend on the PC version.  The always on microphone with seemingly no option to turn off is very obnoxious though.


Title: Re: Dead Island
Post by: Azazel on September 10, 2011, 03:31:54 AM
New DLC coming soon:

http://www.co-optimus.com/article/6753/dead-island-s-bloodbath-arena-dlc-coming-soon.html

Horde mode xp carrying over to your save game looks like a nice idea.

When my wife gets her act in gear, I'll have a report on the 360 version.

excellent, thanks.


Title: Re: Dead Island
Post by: Velorath on September 10, 2011, 01:35:14 PM
The multiplayer issues on the PC seem to be worked out now.  Whereas I used to get an error message every time I started the game up about how a multiplayer lobby couldn't be created or somesuch, I'm now able to see and join games (although I haven't really bothered yet because I'm only playing 20-30 minutes at a time right now).


Title: Re: Dead Island
Post by: kildorn on September 10, 2011, 03:44:15 PM
PUG multi is a bit amusing to me, because every match I've joined has been people trying to make a four player friends only match and being suddenly amazed they have open joins enabled.

Overall, this game is.. a decent concept with rather low production values across the board. And there is a shitload of trying to hide bad texture work with bloom.


Title: Re: Dead Island
Post by: Furiously on September 10, 2011, 07:01:43 PM
Just finished it....

It was the best zombie game of the year.


Title: Re: Dead Island
Post by: Hawkbit on September 10, 2011, 08:46:21 PM
Sadly, I can't finish it yet because of the PS3 save bug.  The game really needs a forced save function, instead I'm at the whim of the game deciding to save it for me.  It does really weird stuff, like tonight... I started with my level lost and my quests revoked.  So I put my skill point into my lost level and did the quest again.  Then I turned the game off, logged back in.  This time, it saved my quest progress but didn't save my skill point.

I'm cool with waiting for another patch, but I'm going to be severely torqued if they just drop the ball on this fix. 

The sad part about this game is that its SO close to being a great game; instead it is merely a good game when it works.  In a perfect world, the devs could all stay on to fix it up and push more content.  I'd love to see the game de-jankified.


Title: Re: Dead Island
Post by: Hawkbit on September 11, 2011, 08:07:39 AM
Ouch.

I sent Deep Silver a tech ticket, just letting them know of the PS3 save issue.  It got kicked back to me because they 'exceeded storage allocation' on their email...


Title: Re: Dead Island
Post by: NiX on September 11, 2011, 07:02:28 PM
Ouch.

I sent Deep Silver a tech ticket, just letting them know of the PS3 save issue.  It got kicked back to me because they 'exceeded storage allocation' on their email...
Not surprising considering the launch of this game. I'm sure there's a backlog of people complaining about messed up saves, unable to launch..etc.

Despite that, Phire and I are enjoying the hell out of this game. There's nothing more satisfying than gang beating a Thug, breaking both his arms and then going to town ping-pong style. Also, getting the skill that allows you to stomp heads is a must. So satisfying.

Anyone else find the zombie drowning sound to be eerily representative of what it would sound like to actually see that?


Title: Re: Dead Island
Post by: Mr. Bones on September 12, 2011, 05:44:33 AM
 :heartbreak:


Title: Re: Dead Island
Post by: Jherad on September 12, 2011, 11:14:26 AM
Also, getting the skill that allows you to stomp heads is a must. So satisfying.

Once you get the upgraded version that allows flying stomps without pausing, it makes things a touch too easy. Swing at a bunch of legs, then bounce around like a demented pogo stick jumping from head to head.

Still, it IS fun.  :grin:


Title: Re: Dead Island
Post by: NiX on September 12, 2011, 09:32:53 PM
:heartbreak:
What the? I don't even...


Title: Re: Dead Island
Post by: kildorn on September 12, 2011, 10:01:44 PM
After playing this for about two hours with an actual person I know.. this went from buggy and kinda fun to downright awesome.


Title: Re: Dead Island
Post by: NiX on September 13, 2011, 07:19:14 AM
After playing this for about two hours with an actual person I know.. this went from buggy and kinda fun to downright awesome.
I'm afraid to play Singleplayer for this very reason. It's janky, but I can accept that with how much fun I'm having in co-op. Don't know if I would be as forgiving if it was just me by myself.


Title: Re: Dead Island
Post by: Nija on September 13, 2011, 07:33:57 AM
Just in case anyone was still on the fence...

http://www.youtube.com/watch?v=hoLadZotBuE


Title: Re: Dead Island
Post by: Ruvaldt on September 14, 2011, 12:49:57 AM
Just in case anyone was still on the fence...

http://www.youtube.com/watch?v=hoLadZotBuE

Was he lighting the zombies on fire by punching them?  I'm sold.   :drill:


Title: Re: Dead Island
Post by: Yegolev on September 14, 2011, 06:14:34 AM
Well, that's not representative of typical gameplay, but... :awesome_for_real:

Apparently 360 was the version to get.  I don't have any bugs or patches, just either a lack or surplus of polish depending on perspective. :oh_i_see:  Load times are very short.  Controls during MP are a bit "off" but in SP they are very serviceable.  I have a much easier time getting headshots in SP than MP, for example.

It's a ton of fun, that's basically the thing you need to know.  I've played the resort in SP and last night three of us did the town's church hub.  I hosted so the zeds were about lv10-12 while one of the team was lv20, so it played rather differently since normally in the town you really, really need to "kick-n-run".

Weapon system is good, rather like Borderlands meets Dead Rising 2.  Looted weapons have grades of expected colors: white, green, blue, orange.  Modifying these requires you to have located a recipe and also have the materials, which thankfully do not take up inventory space.  Deodorant + duct tape = "deo-bomb" which is your first grenade (I need to see if I can find a place to get deodorant, though molotovs are fun as well).  Baseball bat + other shit = flaming bat, or bat with a spinning blade on the tip, or bat with nails in it.  Certain mods work on certain weapons, meaning you can use the Nail'd mod to put nails on wooden blunt weapons, but you need another one whose name I forget to put bolts on a metal baseball bat.  So far weapon mods also have elemental properties like electricity, fire, poison.

For some reason (don't think too much) you can poison a zombie, and also drown them which makes pools a great place to stand.  Also electricity, which makes them twitch; my MP friend last night put an electric mod on brass knuckles and was doing a low-key version of that zombie hadoken video.  You can break bones and cut off limbs, effectively removing that attack from a zed.  Fire will burn off skin, and for some reason pool water melts faces.

I have not seen a shopping mall yet, but so far it's packing zombie cliches all over the place.  The starter ones are Walkers, which are Romero style.  Soon enough you find Infected, which are 28 Days Later style.  Eventually you find Suiciders which are exploders (L4D?), and then Rams which I think are based on Nemesis from Resident Evil.  Then of course you find human Punks who shoot at you and drop guns.  I had an armored car... uh, armored more, which is probably from several zombie flicks.

It's not perfect but it's close enough and a lot of fun.


Title: Re: Dead Island
Post by: Furiously on September 14, 2011, 10:08:12 AM
I shudder thinking of berserkers. You run into one, you better have your fury up.[/me]

I think the game is balanced for co-op play doing the last mission in sp is a death loop for me.


Title: Re: Dead Island
Post by: Yegolev on September 14, 2011, 11:52:54 AM
I agree, it is easier in MP, but note that the zeds are leveled by the host.  Also, controls are not as nice.

I'm thinking smarter play is the key here, but I haven't gotten too far into the city so I might be way off on something.

I got one of the Sekrit mod blueprints last night.  Pretty sure I don't have the stuff to use it yet.


Title: Re: Dead Island
Post by: kildorn on September 14, 2011, 12:49:27 PM
I didn't have much of a problem in the city, but it is a playstyle change. Both to prevent you from running around without looking (surprise suiciders everywhere), and a sudden shift towards multiple Infected running from odd angles. Really, if you die a lot it's probably Infected doing you in. The only defense against close range Infected is kick spam.

Multi seems easier just because some of the zombies will go after the other dude, so you can flank. In single, everything in a pack just wants you dead, so there's no breathing room.


Title: Re: Dead Island
Post by: Nonentity on September 16, 2011, 12:34:27 AM
Man, this game gets the best buggy screenshots.

http://cloud.steampowered.com/ugc/541779419927465231/EB4E845C1F0C63D26022A0C4A4ECF4AA9F6CAE36/

http://cloud.steampowered.com/ugc/541779419987427601/95D538F28BC29E552BAAA1DC79EBF1050FF134A3/

http://cloud.steampowered.com/ugc/541779419987433121/231036345DF741CFD12F7F6743043F23EC085E69/

http://cloud.steampowered.com/ugc/541779419987418144/0855AB8D79066F025D47D9F97B6DF20A5E6CB51D/


Title: Re: Dead Island
Post by: NiX on September 18, 2011, 10:23:39 PM
That last screenshot is GOLD.


Title: Re: Dead Island
Post by: Mrbloodworth on November 28, 2011, 07:12:49 AM
Just picked this up on steam due to the sale.

This game F-ing rocks with friends. I'm not sure what was patched since some of you played, game is still janky in places, but man, its fun.


Title: Re: Dead Island
Post by: Yegolev on November 28, 2011, 11:54:42 AM
Sounds about right.  Post again when you get to the city. :oh_i_see:


Title: Re: Dead Island
Post by: Muffled on November 28, 2011, 07:55:06 PM
I actually didn't stop having fun until they sent me into the sewers... over and over and over and over.


Title: Re: Dead Island
Post by: Yegolev on November 29, 2011, 04:34:03 PM
Well, the part that disappointed me most was when I found out that the sewer entrances/exits were fucking randomized.


Title: Re: Dead Island
Post by: NiX on November 30, 2011, 10:47:15 AM
Well, the part that disappointed me most was when I found out that the sewer entrances/exits were fucking randomized.
This explains so much. Half the time during co-op my buddy and I would run to where it was and be told to go somewhere else. Couldn't figure out why.


Title: Re: Dead Island
Post by: Mrbloodworth on February 06, 2012, 06:48:12 AM
Sounds about right.  Post again when you get to the city. :oh_i_see:

Still fun as hell. The city is more action packed around every corner, but a great amount of fun.

I agree, it is easier in MP, but note that the zeds are leveled by the host.

Its not, actually. Only thing the "host" does is the progression. All Zombies are your level. And by that I mean: If I am level 15 the zombie I am looking at is level 15. If you are level 5, the same zombie is level 5. Its a bit of brilliance.



For those that own the game, there are two DLC's for it at this point.


Title: Re: Dead Island
Post by: Yegolev on February 06, 2012, 08:25:23 AM
You might be right, this was one game where the system could have been more clear.  Maybe we were too busy killing zombies and thinking about Diablo to notice.