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f13.net General Forums => Gaming => Topic started by: Trouble on February 12, 2011, 10:29:44 PM



Title: Crysis 2 - Be the Weapon
Post by: Trouble on February 12, 2011, 10:29:44 PM
Release Date: March 22

I don't think I've ever been as excited about as a game as this. Crysis 2 takes place a few years after the original with the aliens having begun waging war against mankind. The action takes place in New York City turned into a huge battlefield between alien forces and humans. The Nano Suit continues as the core concept behind gameplay and has been heavily expanded with many new abilities and customizability. In multiplayer the Nano Suit abilities are what serve the unlock system. Compared to upgrades/abilties/etc. in the other popular FPS's this looks like it's really going to blow shit away. The Nano Suit concept provides the avenue for bringing in superheroesque abilities into the FPS genre.

Quote
"It's different from other FPS games in that you are this ultimate super solider that has the ability to cloak at any point in time, so it's different than modern military shooters, it's different to Halo. You have the manoeuvrability, you're in an urban environment, you can jump, you can slide, you can climb. There's so much you can do in that first-person experience that the other multiplayer games don't offer."

Crytek claims it will have the best graphics of any video game to date. They also claim it will have the most sophisticated AI of any game. It's par for the course for AAA games to talk shit up, but from what I've seen and from their track record I'd tend to believe them. "Crytek’s Nathan Camarillo has declared that developers need to start churning out titles capable of scoring in the 90s if they ever want to be recognised in today’s competitive market conditions."


Links:
http://en.wikipedia.org/wiki/Crysis_2
http://www.mycrysis.com/
http://www.mycrysis.com/gallery/trailers - Tons of videos
http://www.youtube.com/watch?v=SHLEbuj5x6Q - Initial Reaveal Theatrical Trailor (New York, New York!) - Pretty sure it's game engine rendered
http://www.youtube.com/watch?v=XayuFRqLQ4w - Demo of the various CryEngine 3 features, gives you a good overview of how the game looks
http://www.youtube.com/watch?v=1Kvl31g77Z8 - CryEngine 3 - Beauty Speed Interaction
http://www.youtube.com/watch?v=d-7ME7rkAkQ - CryEngine 3: RealTime Immersive Inc. - Technology Demo

C2TV - Dev Video Blog Type Thing
http://www.mycrysis.com/gallery/trailers/c2tv-episode-1
http://www.mycrysis.com/gallery/trailers/c2tv-episode-2
http://www.mycrysis.com/gallery/trailers/c2tv-episode-3
http://www.mycrysis.com/gallery/trailers/c2tv-episode-4

(http://www.mycrysis.com/sites/default/files/gallery/image/tactical.png)


(http://www.mycrysis.com/sites/default/files/gallery/image/heavy_fires_central.jpg)


(http://www.mycrysis.com/sites/default/files/gallery/image/graffiti.jpg)


Title: Re: Crysis 2 - You are the weapon
Post by: tgr on February 12, 2011, 11:51:27 PM
Looking at the "multiplayer features" got me somewhat depressed. It seems to be all about the catassery. 60 hours to get to the top tier, with options like seeing where shots are coming from, faster firing rates/reloads, seeing the trails of people etc etc etc.

However, if there's one thing I can't help but think, it's how awesome this engine would be if combined with bohemia interactive. ArmA3 with crytek3 would probably be awesome.


Title: Re: Crysis 2 - You are the weapon
Post by: NiX on February 12, 2011, 11:54:48 PM
Dev build from January was leaked for PC. Contained the master key(s) for the DRM they plan to use.

Not that it changes anything, but should be interesting to see if Crytek blames that if the game doesn't do well on PC or if they shift to console only.


Title: Re: Crysis 2 - You are the weapon
Post by: tgr on February 13, 2011, 12:00:03 AM
Quote from: http://www.crymod.com/thread.php?threadid=36999
that will allow consumers to de-authorize machines
Oh. I see. Nevermind then, won't buy. :oh_i_see:


Title: Re: Crysis 2 - You are the weapon
Post by: jakonovski on February 13, 2011, 02:43:33 AM
I've been playing the multiplayer demo for 360. It's surprisingly good looking, considering the platform. However, texture and object pop in is really bad, and lines of sight are short presumably because of this. Eg. I found a spot where you can theoretically hide in the bushes and snipe, but the regular approach to that spot is so far away the foliage doesn't draw on the opponent's screen.

Gameplay wise it's a Modern Warfare ripoff. You don't get to be an alien, just one of two human sides with exosuits. They even copied the killstreaks: 3 for radar sweep and 5 for a strafing run, 7 (?) for orbital strike. But to the developer's credit, they had enough sense to copy the good parts and added some Crysis flavor. The game also slower paced than MW, which is why I'll give it a shot. I can't handle Blops anymore.  



 

 



Title: Re: Crysis 2 - You are the weapon
Post by: Trouble on February 13, 2011, 07:28:33 AM
They definitely shot to be a lot better on the low end specs than the original, and especially to hit the consoles. But the fact is this game was really made with a decent current PC in mind. I remember reading some stuff they were saying last year about how limiting the console platform is compared to the PC. They're working with the equivalent of a mid-spec gaming PC from 2006 on consoles.


Title: Re: Crysis 2 - You are the weapon
Post by: Malakili on February 13, 2011, 08:48:48 AM
I'll steam sale it to look at the pretty graphics.


Title: Re: Crysis 2 - You are the weapon
Post by: Azazel on February 13, 2011, 06:18:59 PM
Me too. probably. I'm not especially excited for this.


Title: Re: Crysis 2 - You are the weapon
Post by: Trouble on February 16, 2011, 06:11:34 AM
Interview with Sci-fi Author Richard Morgan who wrote the story for Crysis 2 - http://pc.ign.com/articles/114/1149556p1.html

Quote
But what you will see in Crysis 2 is a mature social and political context for the action. One of my major inspirations in fiction has always been the noir form, and in most noir, the social critique emerges not so much as a function of the main narrative, but as backdrop.

Quote
Nine times out of ten what kills a game narrative (and many mainstream movies) for me is the level of sheer contempt the story-tellers seem to have for the audience. Time and again, the assumption seems to be that the target is less competent than they truly are.

Quote
Thing is, I've started to notice an assumption floating around in a lot of the interviews I do for the gaming press, that everything has to be some kind of fight - writer versus level designers, narrative versus gameplay, quality fiction versus widescreen thrills, so forth. Smack-down! Duke it out! The aim of everybody aboard Crysis 2 was to build a kick-ass game at every level. That means compelling fiction and gob-smacking impact. It means engaging characters and full-on action. There is no reason why these things cannot co-exist.

Quote
Alcatraz [the main character], by contrast, is gifted with the suit and all it implies in the midst of bloody chaos, and spends a lot of the game just trying to stay alive long enough to work out what the hell is going on.


Title: Re: Crysis 2 - You are the weapon
Post by: Ironwood on February 16, 2011, 02:52:49 PM
Whoa, what ?  Morgan wrote this ?

I'm much more interested.

Edit :

Quote
IGN: What did you want to do with the story in Crysis 2 that wasn't in the first game?

Richard Morgan: When I looked at the first game, my immediate feeling was that there were a huge number of implications in the plot that never got explored. What does Prophet know that makes him behave so strangely in the latter half of the game? How come he survives the alien attack that killed his other men? Where did he get the alien weapon from? What's the CIA's involvement? Where are the aliens from and what are they doing on Lingshan? These were some of the threads that I aimed to pick up and explore in Crysis 2.


Whoa.


Title: Re: Crysis 2 - You are the weapon
Post by: Morfiend on February 16, 2011, 03:47:11 PM
Whoa, what ?  Morgan wrote this ?

I'm much more interested.

Edit :

Quote
IGN: What did you want to do with the story in Crysis 2 that wasn't in the first game?

Richard Morgan: When I looked at the first game, my immediate feeling was that there were a huge number of implications in the plot that never got explored. What does Prophet know that makes him behave so strangely in the latter half of the game? How come he survives the alien attack that killed his other men? Where did he get the alien weapon from? What's the CIA's involvement? Where are the aliens from and what are they doing on Lingshan? These were some of the threads that I aimed to pick up and explore in Crysis 2.


Whoa.

Holy fuck. Whoa is right. I am super amped now.


Title: Re: Crysis 2 - You are the weapon
Post by: Strazos on February 16, 2011, 07:31:18 PM
Making me finally play through the first Crysis, which I bought for cheap at some point.


Title: Re: Crysis 2 - You are the weapon
Post by: Trouble on February 16, 2011, 10:03:36 PM
To be fair the original game was very light on plot. How this is rolling out reminds me very much of HL1 to HL2. HL1 had some story, but it was mostly in a vacuum around you in order to drive you forward through the game world. There were a few points that drew you in deeper storywise but you really couldn't say it was deep. Standard for a FPS (after HL1 anyway) but with a great environment that helped sell it. HL2 was built around a much deeper storyline contained in a larger world.

In the original Crysis most of the story was just in the moment pieces to drive the action forward and explain why you're doing what you're doing. As in HL1 there's a few interesting bits (most mentioned by Richard Morgan as quoted above), things that were hinted at but not explored. It really didn't get deep at all, and a lot of the wow factor that contributed to the story was actually provided by the environment (like seeing the giant mountain breaking apart with the alien ship inside it) and not in actual plot, dialog, or character development. Again we see the sequel looking at a much broader swath focus on storyline.

The latter half of Crysis 1 was entirely about retreat, withdrawal, losing battles and that's the feeling you take away from the game. It seems like they really made that their starting point with Crysis 2 and amped it up to 100. Using NYC as a symbol for the world, they put you in the middle of it fighting to save the destroyed remains.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on February 17, 2011, 03:16:11 PM
Cinematic Story Trailed was released a few days ago.

http://www.youtube.com/watch?v=dmGAfgv9uPo



Title: Re: Crysis 2 - Be the Weapon
Post by: Ironwood on February 18, 2011, 04:03:59 AM
 :ye_gods: :grin:

That looks great but, I suspect, falls into the exact same problem the first one did.  I look forward to playing it in 3 years time.

(Also, the preorder bonuses are just  :uhrr: )


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on February 18, 2011, 04:06:14 AM
Well keep in mind they had to make work on consoles, which have WORSE stats than the original game required. They've said that it will run on shittier specs than the original.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on February 28, 2011, 08:49:24 AM
New York, New York...

PC demo hitting tomorrow. PS3 "soon".

http://www.mycrysis.com/news/crysis_2/crysis-2-multiplayer-demo-goes-multiplatform-on-march-1


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on February 28, 2011, 08:52:36 AM
Also The Crysis 2 Experience: Part 2 - Semper Fi (gameplay video on PS3)

http://www.youtube.com/watch?v=rzsPr_DqKfc


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on February 28, 2011, 02:30:37 PM
Cinematic Story Trailed was released a few days ago.

http://www.youtube.com/watch?v=dmGAfgv9uPo



Not gonna lie. I got little chills.


Title: Re: Crysis 2 - Be the Weapon
Post by: jakonovski on March 01, 2011, 11:08:41 AM
The MP demo is out on PC. Feels like a port, which is kind of sad.


Title: Re: Crysis 2 - Be the Weapon
Post by: Ironwood on March 01, 2011, 01:02:19 PM
For fucks sake.  Tell me it ain't so.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 01, 2011, 03:07:23 PM
The MP demo is out on PC. Feels like a port, which is kind of sad.

Please please please no. I'm downloading now.

Although, really the first ones multiplayer felt like a port too.


Title: Re: Crysis 2 - Be the Weapon
Post by: Nightblade on March 01, 2011, 04:01:20 PM
*Opened MP Demo*
*Gets asked for log in name and password*
*Looks down to see gamespy logo*

*Closes demo*

 :oh_i_see:


Title: Re: Crysis 2 - Be the Weapon
Post by: MisterNoisy on March 01, 2011, 06:23:13 PM
Someone on GAF posted this gem (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fwww.sweclockers.com%2Fnyhet%2F13594-crysis-2-endast-dx9-dx11-kommer-senare), which (if true) would seem to indicate that Crysis 2 will ship as a DX9 title only, with DX11 support to be patched in later.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 01, 2011, 07:38:04 PM
Consoles are ruining games. And humanity.


Title: Re: Crysis 2 - Be the Weapon
Post by: Ironwood on March 02, 2011, 12:07:20 AM
Not at all.  I just want to play console games on consoles.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 02, 2011, 12:27:56 AM
My favorite response on a steam bitching thread "Because five year old consoles are the future of gaming." To be fair the demo is 1.5 gigs and it's likely the actual game will at least be able to scale up a lot better. This demo feels rushed, we'll see how they reflects on the release.

Edit: also lol "As a console gamer, I fear for my life if this game turns out to be consolized garbage for PC Gamer"

Edit2: http://forums.steampowered.com/forums/showthread.php?t=1776333

Quote
A quick little program written by me, creates a .bat file that you can launch Crysis 2 demo with certain variables.......

Can currently adjust:
Crouch Toggle
Zoom / Iron sights toggle
Mouse Acceleration
Skip Intro
Motion Blur
FOV
Mouse Sensitivity


Title: Re: Crysis 2 - Be the Weapon
Post by: IainC on March 02, 2011, 12:42:14 AM
Gamer - Advanced - Hardcore

Those are the system spec choices in the options screen.  :uhrr:

Aim assistance on by default.

Holy shit this plays like a bad console port.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 02, 2011, 01:48:07 AM
Despite that, it's really fuckin fun. A PC version has to exist somewhere for them to have been making those DX11 videos, so hopefully that's what we'll be getting.

Edit: just referring to the nano suit modified FPS multiplayer formula. The console portiness is grating.


Title: Re: Crysis 2 - Be the Weapon
Post by: UnSub on March 02, 2011, 05:34:46 AM
This is Crytek going, "We told you we'd be focusing on console games from now on!".  :awesome_for_real:


Title: Re: Crysis 2 - Be the Weapon
Post by: jakonovski on March 02, 2011, 05:53:57 AM
I don't know what the hell Crytek is thinking. By neglecting the PC release, which is their base so to speak, do they really expect that console gamers will go "Crysis 2 fuck yeah!" like it was Halo?

I predict the game will see mediocre sales at best, and then Crytek will throw their toys out of the pram and claim it's all PC gamers' fault.




Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 02, 2011, 08:50:49 AM
I played the MP demo last night as was surprisingly fun. I found that even with the consolitus, it was better than Crysis 1 multiplayer by miles.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 02, 2011, 10:49:15 AM
I played the MP demo last night as was surprisingly fun. I found that even with the consolitus, it was better than Crysis 1 multiplayer by miles.

It's really an interesting thing. It's actually a new twist on FPS as far as I've seen. Take FPS, add in a resource mechanic similar to energy in WoW which you have to manage, and then add a few powerful and fun abilities that rely on that resource. Having played a bit, I'd take it as a shitty console port. It is really fucking fun that way it combines. Even in the 30 minutes I played I already found myself improving on my usage of stealth, nanovision, etc. which is entirely outside of the normal set of FPS skills. Being really good at using the nano skills correctly can make a much less twitch player a winner over twitch players with no ability to formulate tactics.

I may be premature, but I think this game is going to be one for the ages. This is the most fun I've had playing FPS multiplayer since...forever. Even when you lose you're lose "next I'm going to stealth and I will fucking PUNCH THAT GUY TO DEATH LITERALLY" and you can do it.


Title: Re: Crysis 2 - Be the Weapon
Post by: Velorath on March 02, 2011, 12:55:17 PM
I don't know what the hell Crytek is thinking. By neglecting the PC release, which is their base so to speak, do they really expect that console gamers will go "Crysis 2 fuck yeah!" like it was Halo?

I predict the game will see mediocre sales at best, and then Crytek will throw their toys out of the pram and claim it's all PC gamers' fault.


They're probably having flashbacks of Crysis 1's release when it almost flopped selling only 86k in the first couple weeks while being massively pirated.  Sure it rebounded, but while 3 million+ sales over it's lifetime is good for a PC game (although I'm sure a lot, if not the majority of those sales weren't at full price), you don't even have to be Halo or CoD to beat that on consoles.  Bad Company 2 and Medal of Honor both probably sold more copies in a month than Crysis has over its entire lifespan (and MoH didn't even get particularly good reviews).  So yeah, I'm not really surprised that they're not going for bleeding edge graphics this time around, and putting a lot of focus on the consoles.


Title: Re: Crysis 2 - Be the Weapon
Post by: Nightblade on March 02, 2011, 06:35:30 PM

Aim assistance on by default.


Why the hell does a PC fps even have aim assist to begin with?


Title: Re: Crysis 2 - Be the Weapon
Post by: Malakili on March 02, 2011, 06:46:13 PM

Aim assistance on by default.


Why the hell does a PC fps even have aim assist to begin with?

Because it was obviously developed for consoles and ported.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 02, 2011, 11:14:58 PM
I'm not getting why you wouldn't have it.


Title: Re: Crysis 2 - Be the Weapon
Post by: Mrbloodworth on March 03, 2011, 05:14:15 AM
I'm not getting why you wouldn't have it.

For consoles? Most do.


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on March 03, 2011, 07:49:05 AM
It's pretty unnecessary if you are using a mouse to aim though.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sky on March 03, 2011, 08:10:47 AM
It's pretty unnecessary if you are using a mouse to aim though.


Title: Re: Crysis 2 - Be the Weapon
Post by: Jobu on March 03, 2011, 10:59:33 AM

No one has snarked about the "Push the Start Button to Continue" after the loading screen yet. That was pretty silly.

I honestly haven't played it. I'd like to, but I don't understand the multiplayer interface. I "join" a game, but I'm just stuck sitting in a lobby with 8-10 other people all complaining about how consoles ruined FPS games. I don't understand how to start the game. Does it not work like, say, a TF2 server where it's just constantly running and I hop in an out? Utterly confusing.


Title: Re: Crysis 2 - Be the Weapon
Post by: jakonovski on March 03, 2011, 11:11:01 AM
There's also an "adjust your TV brightness" screen in options.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sky on March 03, 2011, 11:11:32 AM
Not sure if the dedicated servers are running for the demo, so it might be a matchmaking kludge?
There's also an "adjust your TV brightness" screen in options.
I don't get it.





 :why_so_serious:


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 03, 2011, 05:40:02 PM
My best guess about the PC demo is that it was simply easier to port the xbox demo than it was to make a demo from the PC version. I may be proved wrong and this really is what the PC version will be like, but I just can't see them doing that given their history, the videos I've seen, the statements I've seen, etc.


Title: Re: Crysis 2 - Be the Weapon
Post by: jakonovski on March 04, 2011, 01:56:21 PM
Rumor has it that thanks to the autoaim feature, pad users can beat keyboard & mouse. Gotta try that.  :why_so_serious:

edit: oh yeah it works. It's partly because of the shitty netcode that makes things lag really weirdly. You can't trust the mouse aim so why not let the autoaim tell you where the enemy really is. Crysis 2 kill cam shots are absurdly alternate reality.


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 04, 2011, 03:20:25 PM
They've stated they are supporting pads on PCs and this is really not fucking cool. I'm sorry but if a pad player has an advantage on a PC that's fucking stupid. They're not supporting keyboard/mouse on consoles so why should the reverse be true?


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 04, 2011, 03:51:38 PM
It's pretty unnecessary if you are using a mouse to aim though.

Unless you have a shitty mouse/desk.  Like when you're headshotting people on your laptop between classes.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on March 04, 2011, 03:59:16 PM
They're not supporting keyboard/mouse on consoles so why should the reverse be true?
Last time I had this discussion with a console player, they unironically said that the pad was the best controller for FPSes.


Title: Re: Crysis 2 - Be the Weapon
Post by: Malakili on March 09, 2011, 03:19:19 PM
Played the demo on steam for a little bit and was pretty underwhelmed. The gameplay nothing special, and the graphics didn't wow me like Crysis one did.  Also, the graphics options were pretty limited.  It defaulted to "Hardcore" graphics settings, but I could change it to "Advanced" and "Gamer" and I don't have a fucking clue what any of that meant.  Cycling through them the game looked the best on "hardcore" and I could run it smoothly on that, which was a nice surprise.   If its ever on Steam sale for 10 bucks, I'll pick it up to play the single player I guess.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 09, 2011, 05:33:08 PM
I just picked up Crysis + expansion yesterday.  The story is terrible so far, the gameplay is funky to try and pick up, but god damn, that's a pretty game.


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on March 09, 2011, 06:28:14 PM
Crysis 2 on console is going to be what Halo 1 was on PC - just another generic shooter amongst tons of others that do the same thing better.
 :oh_i_see:


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on March 09, 2011, 07:52:18 PM
Sadly this seems like it will be true. I'm waiting on reviews and forum commentary before I commit, but with the bullshit consolitous I've seen so far the game needs to prove itself for a purchase and not the other way around.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sky on March 10, 2011, 07:08:12 AM
Crysis 2 on console is going to be what Halo 1 was on PC - just another generic shooter amongst tons of others that do the same thing better.
 :oh_i_see:

Enjoy it while you can, the next iteration is going to be Crysisville on Facebook. Because that's where the money is!

Note: Brian Reynolds should be working with Derek Paxton. I'm not bitter.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on March 10, 2011, 07:41:53 AM
Crysis 2 on console is going to be what Halo 1 was on PC - just another generic shooter amongst tons of others that do the same thing better.
 :oh_i_see:
I actually liked Halo on the PC. It might not have been spectacular, but there was just something about driving that vehicle around that got to me, and I loved that story, so much so I even bought the paperback books they gave out. :drill:


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on March 11, 2011, 04:50:41 PM
It was a decent FPS (though I never played it much - didn't get far in). The point was that it didn't exactly set the PC gaming world on fire. Neither will Crysis on 360.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on March 11, 2011, 11:24:37 PM
I'm going to wait and see if crysis 2 will have any impact on the PC as well.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 12, 2011, 01:20:07 AM
It was a decent FPS (though I never played it much - didn't get far in). The point was that it didn't exactly set the PC gaming world on fire.

Hotkeys for grenades and melee?  Each weapon given a melee attack?  Position revealing projectile trails on the sniper rifles?  A resurgence of vehicles in FPS's?  The ability to attack AI opponents stealthily / instant kills from behind?  The motion tracker, with all of it's deliberate foibles?  Directional indicators for incoming attacks?  Regenerating shields?  Every weapon given some sort of useful niche?  Both friendly and enemy AI in the campaign not completely terrible?  Fairly massive outdoor environments?

Even if some of that shit had been tried before, combining all of it into one title I would qualify as setting the PC world on fire.


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on March 12, 2011, 02:48:19 AM
I'm not talking about innovation or influence, I'm taking about excitement, buzz and giving-a-fuck as a PC title. Maybe you can rack down the sales figures, but Halo-on-PC (released more than 2 years after it's XBox debut) didn't appear to generate much buzz or special interest. Not like CoD, MOH:AA, BF1942 did, or old standbys like TF and CS, or even whichever version of Unreal was doing the rounds back then.. It just seemed to be met with a ho-hum response. Nothing like the response, say, Far Cry got not long after.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on March 12, 2011, 02:56:47 AM
Why was that? Because from what I could tell, farcry was pretty, but gameplay-wise it wasn't exactly stellar either. Not bad, but certainly not ohmygodImustplaythisjust10moreminutes.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 12, 2011, 05:19:50 AM
No mystery there.  Game was old hat, everyone had played it co-op at least twice, most had played it co-op once more on legendary for the secret hot coffee ending, port was lacklustre in quality, and advertising for port was slim to nil.


Title: Re: Crysis 2 - Be the Weapon
Post by: Lantyssa on March 12, 2011, 05:39:53 AM
I'm not talking about innovation or influence, I'm taking about excitement, buzz and giving-a-fuck as a PC title. Maybe you can rack down the sales figures, but Halo-on-PC (released more than 2 years after it's XBox debut) didn't appear to generate much buzz or special interest. Not like CoD, MOH:AA, BF1942 did, or old standbys like TF and CS, or even whichever version of Unreal was doing the rounds back then.. It just seemed to be met with a ho-hum response. Nothing like the response, say, Far Cry got not long after.
Halo was released on PC?


Title: Re: Crysis 2 - Be the Weapon
Post by: Sheepherder on March 12, 2011, 07:39:32 AM
Gearbox ported it three years late, added little of worth except a few multiplayer toys to it, and it ran like a dog on a bunch of machines.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on March 12, 2011, 07:40:42 AM
Halo on the PC had multiplayer?


Title: Re: Crysis 2 - Be the Weapon
Post by: ffc on March 12, 2011, 03:06:05 PM
Yep. I played the free PC Halo multiplayer map (gulch?) like crazy. Dodging banshees whose turn radius was juuuust out of reach for a player on foot, so much fun. Couldn't get into the other Halos though.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 22, 2011, 11:10:37 AM
Just a heads up, this comes out today.


Title: Re: Crysis 2 - Be the Weapon
Post by: Phire on March 22, 2011, 01:37:19 PM
Can't wait to go home and play! All the reviews and impressions have me pumped!


Title: Re: Crysis 2 - Be the Weapon
Post by: Vision on March 22, 2011, 01:54:30 PM
My computer won't run this....anyone play it for PS3?


Title: Re: Crysis 2 - Be the Weapon
Post by: ffc on March 22, 2011, 02:40:43 PM
I will have it for PS3 tomorrow, only interested in the single player campaign. Hope stealth gameplay turns out fun.


Title: Re: Crysis 2 - Be the Weapon
Post by: Nightblade on March 23, 2011, 08:24:31 AM
HardOCP Editor:

Quote
Crysis 2 Pretty Much Sucks a Sloppy...

We have played them all! Farcry, Crysis, and now Crysis 2. If you were relying on Crytek to stress your new AMD or NVIDIA GPUs, well, you will likely have to wait another 4 years, or never probably. Crysis 2 graphics suck. Yes the graphics suck and you all know why. Crytek sold us out for a bunch of ♥♥♥♥♥ 360 gamers. Gameplay is about as exciting and motivating as pulling a scab off your dog's scrotum. Open gameplay? Yeah right. Challenging? Not in the least. Crysis 2 goes into the "Never Finished" game bin with Daikatana. Come to think of it, Daikatana had better multi-player.

I don't often gripe about game devs selling out, but Crytek sure did. Crytek is not about innovative gameplay and astounding graphics any more. Crytek is about ripping me off for $60. I think Crytek would have gotten better press if it had not of even released its water-downed and anemic PC version of this "game." I hope Cevat Yerli chokes on this giant flaccid floppy ♥♥♥♥♥ of a game, while he is pulling out his overstuffed-wallet. Yeah, I just said that, and I meant it.

At least my 10 year old son thinks it is awesome. Wish he would give me the $60 back. Crysis 2 will be a great buy....when it hits the $2.99 price point on Steam.

 :awesome_for_real:


Title: Re: Crysis 2 - Be the Weapon
Post by: Khaldun on March 23, 2011, 08:54:49 AM
Aside from that, Mrs. Lincoln, how did you like the play?


Title: Re: Crysis 2 - Be the Weapon
Post by: NiX on March 23, 2011, 09:07:10 AM
My computer won't run this....anyone play it for PS3?

You can't run DX9 games? :grin:


Title: Re: Crysis 2 - Be the Weapon
Post by: HaemishM on March 23, 2011, 09:28:00 AM
The HardOCP editor seems a bit... touchy.  :awesome_for_real:

I've seen videos comparing the 360 and the PC version of the game, and the PC version definitely looks better. Whether it causes PC's to melt the fuck down like previous versions of the game, I don't know. Frankly, I think that style of development is super retarded anyway, but I don't measure my self-worth by the speed of my graphics processor nor wank to overclocking videos.


Title: Re: Crysis 2 - Be the Weapon
Post by: Sky on March 23, 2011, 09:31:47 AM
Well, when you're on a website that measures its self-worth by gpu speed and wank at oc vids, yeah. Expected. I'm kind of happy it's apparently sane requirements.

But to play devil's advocate, I think a perfect way to do it is with a scalable engine. Something that gives the gpu kids their shiny super-high-res-whiz-bang stuff but also looks great on a 4-yr-old computer. But I'm kind of a graphics whore, I'd rather have my gpu's fan whirring away so I can enjoy teh purty on Divinity 2.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 23, 2011, 08:04:13 PM
Ok, so, their website is making me want to punch someone. I am trying to reclaim my code, and I have to go to the MyCrysis site. I log in, and it shows me logged in, I click on any page and it tells me I need to log in to see that page. So I log in, and it takes me back to home. I click a page and it again tells me I need to log in.

FUCK YOU WEBSITE!


Title: Re: Crysis 2 - Be the Weapon
Post by: Vision on March 23, 2011, 10:26:30 PM
My computer won't run this....anyone play it for PS3?

You can't run DX9 games? :grin:

Mac


Title: Re: Crysis 2 - Be the Weapon
Post by: Phire on March 24, 2011, 07:45:33 AM
Played the first 3 levels last night on PC and I am really enjoying it. Story wise it starts off lacking as they don't really give you any information on what the purpose of your mission was, what happened between the first game and now or even the status of the original characters. I figure more will be revealed throughout the game but to start off it is a bit lacking.

Gameplay so far it is very similar to Crysis 1 but on a smaller scale. I hear it opens up into huge levels later on but even with what I have played so far there are many, many options for tackling situations and often times fights can be completely avoided. The biggest change to gameplay is that armor mode now uses energy when enabled and speed mode has been pretty much eliminated and replaced with a generic sprint. All of the weapon modifications that were in the first game are here as well as some additional upgrades you can do on the suit.

In terms of graphics this game is a beast. I am able to run the game at 1920 x 2080 on Extreme and still maintain around 25-30fps and it is completely playable. My machine is not top of the line by any stretch (i7 920, 6GB ram, ATI 4890 1GB, W7 64-bit) but to see it run so well maxed out was great. The game doesn't show well in screens (Most likely due to all of the post-processing effects) but in motion it is glorious. The lighting is the best I have seen and the post-processing feels natural and not 'forced'.

I wasn't overly impressed with the mp demo but I have to say the single player has me hooked. Can't wait to jump back in for more.


Title: Re: Crysis 2 - Be the Weapon
Post by: ffc on March 24, 2011, 10:51:30 AM
Agree with everything Phire said. Just to add a few PS3 specific things: there are some blurry textures, occasional weird item pop-in (e.g., items on a desk appear and disappear based on a single footstep), stuttering during autosaves and frames in general feel like what Phire's getting on PC. None of that detracts from the fun action.

I figured after Homefront I'd be burned out on FPSs but the only thing in common between the two is they both share live intros with spooky gas prices. The way armor and stealth are mixed up let's you tackle fights in a variety in ways as you travel from area to area to complete objectives for whoever is chatting in your earpiece. If you are good you can sneak through a whole area without channeling Rambo but my stealthy shenanigans generally backfire when I get greedy. Which is as it should be.

It's the option to fight or run, and options in a fight instead of mandatory shooting galleries that keeps Crysis 2 fun. I'm also enjoying the in-game story scenes and interested in seeing where it goes.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 24, 2011, 10:56:33 AM
Can anyone tell me if during the initial sub scene there are other soldiers with you. I dont see any NPCs, but they are talking to me like they should be there, and I cant seem to get out of the first flooded tunnel like 30 seconds into the game.


Title: Re: Crysis 2 - Be the Weapon
Post by: Phire on March 24, 2011, 11:06:33 AM
Yes there should be a whole squad with you (About 5-6 guys) that you follow out of the sub.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on March 24, 2011, 11:53:09 AM
Yes there should be a whole squad with you (About 5-6 guys) that you follow out of the sub.

Thats really odd. I have restarted the campaign 3 times, and all 3 there are no NPCs with me in the sub. Looks like a reinstall is in the works.

So far, not impressed with Crytek on this one.


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on March 28, 2011, 11:58:36 AM
I've played through about 60-70% of the single player campaign now I think. It's a competent and fun shooter that doesn't hold your hand too much and gives you freedom to take various apporaches. The campaign environments do get a bit samey after a while though.

Multiplayer is fucked for me though. Either I get "Server Full" (even on empty servers) or I get "That key is already in use". This is frustrating  :mob:


Title: Re: Crysis 2 - Be the Weapon
Post by: jakonovski on March 28, 2011, 12:49:27 PM
"That key is already in use"

Try running the game as administrator.


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on March 28, 2011, 01:11:00 PM
Found a fix

 - Start game, sign into multiplayer with key
 - Switch to Singleplayer
 - Re-enter multiplayer, re-enter key

Seems to work. The multiplayer on this seems pretty fun; hectic but fun.


Title: Re: Crysis 2 - Be the Weapon
Post by: TripleDES on March 29, 2011, 11:51:31 AM
Wasted potential. I mean it's a nice shooter and has great graphics, but they could have done much more and better storywise, than this thin thread and an ID picture overlay in upper left corner yapping at me. I was surprised that there were any cutscenes at all in the game. Also the Princess Peach syndrome at the beginning of the game was pretty annoying.

While I'm not yet finished (but almost), I still fail to see the connection to the first game, apart from a certain common character and the nanosuit.


Title: Re: Crysis 2 - Be the Weapon
Post by: Hawkbit on March 29, 2011, 10:25:24 PM
Had an FPS itch and decided to demo this off Steam.  Why in the hell do I have to create a mycrysis account just to play a demo?   :uhrr:

I've got logins for EVERYTHING.  Another one?  It's easier to just not play the damn game. 


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on March 30, 2011, 03:43:52 AM
I'm not sure the demo even works since it was a multiplayer demo and they shut down all the relevant servers.


Title: Re: Crysis 2 - Be the Weapon
Post by: Nightblade on March 30, 2011, 12:07:36 PM
I'm not sure the demo even works since it was a multiplayer demo and they shut down all the relevant servers.

Why play the demo when apparently pirates can play online with the real buyers. This is like Borderlands all over again.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on April 04, 2011, 02:28:44 PM
So besides all the technically fuckery, the multiplayer is pretty fun in small doses. I have been enjoying it anyway. Although the MyCrysis website, and the Steam limited edition bonuses is still totally fucked.

Every time I fire up multiplayer it grants me my bonus items and experience, and then as soon as I join a match, they are gone again. Its very frustrating. I would say this is one of the worst account fuckups behind WAR and the multicharging just for the pure retardation going on.


Title: Re: Crysis 2 - Be the Weapon
Post by: Mavor on April 05, 2011, 12:09:23 AM
I think the baseline conclusion to be drawn about this game is that it is a decent shooter with a ton of wasted potential. Do you remember the massive amount of hype around the amazing graphics that came out with Crysis 1? I remember buying a GFX just to see what kind of amazing things my computer could do.

And now with Crysis 2 we get a decent mostly-on-rails console port shooter....?

Seriously...


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on April 05, 2011, 12:55:07 AM
Do you remember the massive amount of hype around the amazing graphics that came out with Crysis 1? I remember buying a GFX just to see what kind of amazing things my computer could do.
My brother actually bought a new graphics card to take advantage of crysis 2's dx11. I groaned when he said that over the phone, but nope, he was determined to swap out is 285 because he had to get dx11 in time. Some people are just muppets.


Title: Re: Crysis 2 - Be the Weapon
Post by: Jobu on April 05, 2011, 09:14:37 AM
I'm several hours into it, and I would say it would be downright terrible if not for the fidelity of the environments and combat. I can barely understand the techno babble plot, and the game's favorite past-time seems to be dropping me into cut scenes, and then fast forwarding me to some new location. For example: This guy goes on and on about how I need to get into a secret underground access tunnel to get past a heavily guarded garrison. I find the tunnel, go inside it to find an alien sneaking around who I start chasing deeper into the tunnel, and then I get hit with a fade to black and then I'm standing on top of a skyscraper. Or the same guy tells me how it's important to stay on the rooftops, only for the level-design to force me to jump down to the street one minute later. It's gotten pretty tiresome, but I love watching everything explode and look shiny in the sunlight so I keep trudging through it.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on April 05, 2011, 09:44:38 AM
Do you remember the massive amount of hype around the amazing graphics that came out with Crysis 1? I remember buying a GFX just to see what kind of amazing things my computer could do.
My brother actually bought a new graphics card to take advantage of crysis 2's dx11. I groaned when he said that over the phone, but nope, he was determined to swap out is 285 because he had to get dx11 in time. Some people are just muppets.

The PC version of the game doesnt currently support DX11.  :awesome_for_real:


Title: Re: Crysis 2 - Be the Weapon
Post by: Yegolev on April 05, 2011, 10:10:00 AM
Hahahaha... heh.


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on April 05, 2011, 12:13:38 PM
The PC version of the game doesnt currently support DX11.  :awesome_for_real:
Yup. I didn't know that at the time, but I was convinced it wouldn't make enough of a difference in image quality to warrant tossing out a 285 over. The fact that it turned out to lack DX11 support was just icing on the cake.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on April 05, 2011, 12:38:43 PM
Apparently much of the multiplayer unlock stuff is all client side, and editable with notepad.

The comedy of errors with this game continues to grow.


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on April 05, 2011, 04:47:07 PM
On the SP side, the campaign is actually decently long, and after a bit of a herp-derp walk through some park that takes ages and is paced terribly, the later levels of the game are done really well. I'm having a lot of fun creeping around taking as many guys out by stealth as I can, before shooting the rest up. My only current gripe is that the standard ammo points do not contain any ammo for any of the "big" guns, which tend to be the more fun.

I haven't really messed much with multiplayer, it's decent, but nothing remarkably exciting as far as I can see.


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on April 06, 2011, 04:10:47 AM
Hm.. so should I buy torrent this then?  :why_so_serious:


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on April 06, 2011, 04:13:03 AM
Hm.. so should I buy torrent this then?  :why_so_serious:
You can't torrent it, it's unpossible! It has DRM and it's super effective! :why_so_serious:


Title: Re: Crysis 2 - Be the Weapon
Post by: Trouble on April 06, 2011, 06:14:35 AM
Wasted potential plagued with technical issues sums it up. The actual nano suit and gampelay derived thereof is the reason this doesn't go to the shit bin straight off. It really is an awesome concept and translates into fun readily.


Title: Re: Crysis 2 - Be the Weapon
Post by: AcidCat on April 06, 2011, 12:19:10 PM
I've been having a lot of fun with the single player. While it's of course not an open world sandbox shooter, it's still a helluva lot better than the overly scripted corridors of many recent FPS games. Game looks really nice and plays smooth on the 360.

I've put in maybe 15 rounds or so of the multi but it just hasn't grabbed me, I think I'll just wait until Brink for my next multplayer FPS fix.


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on April 12, 2011, 09:01:50 AM
The multiplayer is being really retarded, I keep losing levels and my unlocks are all over the shop. I don't really know why...

Finished the SP campaign on a medium difficulty setting. Aside from the somewhat slow middle third, the campaign plays really well. It is well paced, adequately open and feels pretty tight. The plot is a bit neither here nor there, and the environments are somewhat repetitive. Overall though it's solid.


Title: Re: Crysis 2 - Be the Weapon
Post by: rrazcueta on April 12, 2011, 12:41:50 PM
Does anyone else have crashing issues with this? I'm getting crashes on startup on my steam version :(


Title: Re: Crysis 2 - Be the Weapon
Post by: K9 on April 12, 2011, 03:33:05 PM
None here, I think I have had one crash in about 20 hours of gametime.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on April 12, 2011, 03:34:21 PM
I have crashed a few times, but not many. I also have the steam version.


Title: Re: Crysis 2 - Be the Weapon
Post by: luckton on June 15, 2011, 02:51:33 AM
EA Pulls Crysis 2 PC From Steam, Makes Exclusive To Origin (http://ve3d.ign.com/articles/news/60855/EA-Pulls-Crysis-2-PC-From-Steam-Makes-Exclusive-To-Origin)

Self-explanatory hyperlink is self- explanatory  :grin:

What was that line from Star Trek...we are the borg...all your base....I dunno  :uhrr:


Title: Re: Crysis 2 - Be the Weapon
Post by: Kail on June 15, 2011, 03:04:50 AM
The fuck....?  Why... why would you do this?  Why would anyone do this?  I can see "only on ORIGIN!" for the first month or so before releasing it other places, but releasing it on Steam, waiting a quarter year and then moving it over to their own homebrew distro is supposed to do what, exactly?  Because I can't think of it accomplishing anything other than losing sales.  Nobody is going to switch to Origin for this now, they'll lose anyone who was going to impulse buy it from Steam, along with anyone who was waiting for a Steam sale.

Every goddamn time I see the letters EA now, it's because they're dicking around with this Origin thing, and I have to downgrade the probability of my buying SWTOR.  It's getting depressing.

EDIT: I also note the game is sill available on D2D, anyway, what the fuck.


Title: Re: Crysis 2 - Be the Weapon
Post by: luckton on June 15, 2011, 03:15:46 AM
Apparently they weren't 'complete' artards in removing it, as people who bought the game prior to removal can still download and install it via their games list.  You just can't buy new copies off Steam anymore.

As for being still on D2D, they're owned by IGN.  IGN makes reviews that make their games look pretty as long as someone's getting paid.  So, yeah, there's that.  :grin:


Title: Re: Crysis 2 - Be the Weapon
Post by: Malakili on June 15, 2011, 04:06:29 AM
On the plus side, since Crysis 2 won't go on steam sale that means I'll never feel obligated to buy it now.


Title: Re: Crysis 2 - Be the Weapon
Post by: Hawkbit on June 15, 2011, 05:57:31 AM
I wrote a post last week, then deleted it because it was a stupid question. 

I was going to ask what the probability was of EA pulling all their games from other digital distributors to maximize their presence for their games, but I realized that would be a stupid business move and never asked the question.  I mean, you want those extra distributors so that you get a wider audience, right?  Why cut out potential business?

Also, I'm with Malakili.  No reason to buy Crysis 2 on Steam sale this summer/xmas now, and I'm actually okay with that.  Hell, SWTOR is a 50% chance for me buying it now and I used to be the MMOking. 


Title: Re: Crysis 2 - Be the Weapon
Post by: Tebonas on June 15, 2011, 06:03:21 AM
No Crysis 2 then. Their loss, not mine.

If I was dubious about Origin before, now I'm sure they can't offer a game good enough so I will buy it there. That dick kind of move shouldn't be rewarded. I guess I'll read here how the Mass Effect Saga ends if they go Origin only with it.


Title: Re: Crysis 2 - Be the Weapon
Post by: Morfiend on June 15, 2011, 01:19:24 PM
So people dont have to read two threads on the same topic.

EA Says it was Valve who dumped Crysis 2.


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on June 15, 2011, 11:21:26 PM
interesting....


Title: Re: Crysis 2 - Be the Weapon
Post by: tgr on June 15, 2011, 11:51:52 PM
I don't suppose they could divulge what these "new rules" are, and why they don't apply to the other EA games. And I wouldn't mind getting an explanation of why the origin page used to say "only on origin", while now it doesn't.


Title: Re: Crysis 2 - Be the Weapon
Post by: Azazel on June 15, 2011, 11:57:05 PM
Give it time to play out...


Title: Re: Crysis 2 - Be the Weapon
Post by: Kail on May 30, 2012, 04:02:06 PM
NECRO:

So, after all that noise, Crysis 2 bounces back over to Steam in the form of Crysis 2: Maximum Edition.  Not sure WTF is going on here, it's not showing up on the front page, and it's got a listed release date of March 2011, but whatever.  I'm not sure if this is a sign of EA's giving up on Origin or what, since there's still no sign of Dragon Age 2 or The Old Republic.