Title: Gran Turismo 5 Post by: fuser on November 24, 2010, 06:36:56 PM It was worth the wait! There's some issues, shadows on the start grid and screen tearing and lack of brake tuning. B-Spec is really interesting as now they have a full race director mode in the game if you didn't want to actually race. Initial install took almost an hour for 8gb but thankfully screen loading seems faster then prologue.
If anyone in Canada is looking for it RCSS has it on sale for $49.99, and a friend PM at Futureshop with no issues. Title: Re: Gran Turismo 5 Post by: NiX on November 24, 2010, 10:07:12 PM The drama over the non-premium cars is :awesome_for_real:.
Title: Re: Gran Turismo 5 Post by: Falconeer on November 25, 2010, 12:04:20 AM I've been waiting for this game since 2006 when I bought the PS3.
Title: Re: Gran Turismo 5 Post by: jakonovski on November 25, 2010, 06:48:06 AM I want it but I've barely touched Forza 3 so it'd be stupid to buy the exact same game for the PS3. Did motivate me to grind some more F3 though.
Title: Re: Gran Turismo 5 Post by: Falconeer on November 25, 2010, 08:28:13 AM Same game?! BLASPHEMY!
Title: Re: Gran Turismo 5 Post by: MisterNoisy on November 25, 2010, 09:49:52 PM Same game?! BLASPHEMY! I agree with the letter of this post, if not the spirit. My brother just picked this up today, so I've only played through driver level 10 while I'm at his place for the holiday, but so far, the ridiculous menus, longish load times, fairly broken online play and near-complete lack of car customization features put GT5 well behind F3 as far as I'm concerned. I love the vast variety of cars and the driving modelling feels right, but there's so much else that F3 and even Grid do better. When you're racing in the campaign mode in GT5, it's amazing - the rest of the time, the game feels like something from 5 years ago. Title: Re: Gran Turismo 5 Post by: Falconeer on November 26, 2010, 01:24:30 AM Clearly we care about different things in racing games.
Even Prologue was 10 times the fun of Forza for me. Title: Re: Gran Turismo 5 Post by: fuser on November 26, 2010, 07:22:21 AM The GT5 servers are getting borked hence the slowdown in menus. If you sign out of PSN menu times are pretty quick. I have been playing from launch between the peak times and haven't noticed the slowdowns so I wonder if it's US servers. There's been times servers effected my gameplay such as having a car set to "share with friends" and then unable to take it offline to race.
Title: Re: Gran Turismo 5 Post by: NiX on November 26, 2010, 11:05:36 AM (http://i.imgur.com/HhITM.jpg)
Title: Re: Gran Turismo 5 Post by: jakonovski on November 26, 2010, 11:58:42 AM Same game?! BLASPHEMY! Yeah, I find that my memories from GT4 and Forza2 are getting mixed together. I think something like, omg running the Nurb in that one car was pure win, and then I have no idea if it was 2006 and GT4 or 2007 and Forza2. Title: Re: Gran Turismo 5 Post by: fuser on November 26, 2010, 12:46:48 PM image You did it wrong, the shadows are always blocky not the cars in race and photo mode clears the block effects up on everything. Title: Re: Gran Turismo 5 Post by: Stewie on November 26, 2010, 02:25:24 PM If you are playing this game with out a wheel you are seriously doing yourself a disservice.
I got the logitech driving force wheel (the one with the GT logo on it) and it is brilliant. Seriously I cant say enough good things about using a proper driving wheel. I also ordered a http://www.wheelstandpro.us/servlet/StoreFront (http://www.wheelstandpro.us/servlet/StoreFront) which unfortunately has been sitting in customs in Mississauga for the last 5 days :( Title: Re: Gran Turismo 5 Post by: Muffled on November 27, 2010, 12:27:06 AM I have only played Forza 2 and Forza 3, as far as console racers go, and am wondering what the hook is for Gran Turismo in contrast to that series.
edit: grammar Title: Re: Gran Turismo 5 Post by: NiX on November 27, 2010, 08:41:53 AM You did it wrong, the shadows are always blocky not the cars in race and photo mode clears the block effects up on everything. That's an in-game picture of that car from GT5. Title: Re: Gran Turismo 5 Post by: jakonovski on November 27, 2010, 09:05:25 AM I have only played Forza 2 and Forza 3, as far as console racers go, and am wondering what the hook is for Gran Turismo in contrast to that series. edit: grammar It's the same game, sans some minor options. Honestly, it is. Title: Re: Gran Turismo 5 Post by: Sheepherder on November 27, 2010, 11:23:49 AM That's an in-game picture of that car from GT5. Really? For serious? Because the entire screenshot looks fucking horrific, the car just adds flair. Title: Re: Gran Turismo 5 Post by: NiX on November 27, 2010, 08:08:10 PM Really? For serious? Because the entire screenshot looks fucking horrific, the car just adds flair. The car is a bug with the way the game processes alpha something or other. Digital Foundry breaks down the technical aspects of GT5. (http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis) Title: Re: Gran Turismo 5 Post by: Sheepherder on November 28, 2010, 02:25:29 AM I assumed they were fucking around with some form of depth mapping on relatively primitive models and just managed to cock it up really badly.
But the backdrops look like ass too, which is fucking sad for a game made in 2010. Title: Re: Gran Turismo 5 Post by: jakonovski on November 28, 2010, 04:40:29 AM I assumed they were fucking around with some form of depth mapping on relatively primitive models and just managed to cock it up really badly. But the backdrops look like ass too, which is fucking sad for a game made in 2010. It's probably one of the tracks they ported from GT4 along with the cars. Title: Re: Gran Turismo 5 Post by: Falconeer on November 28, 2010, 10:13:49 AM You can nitpick as much as you want but none of that is visible in the game. When you play, not even the difference between premium and starndard cars is very noticeable. What you can see is a breathtakingly beautiful game running smooth as hell.
Title: Re: Gran Turismo 5 Post by: fuser on November 28, 2010, 11:18:17 AM You did it wrong, the shadows are always blocky not the cars in race and photo mode clears the block effects up on everything. That's an in-game picture of that car from GT5. With the creeper? :grin: Title: Re: Gran Turismo 5 Post by: jakonovski on November 28, 2010, 11:32:50 AM GT5 has this incredibly weird idea of unlocking realism as you gather exp and levels. You don't get full damage until level 40 (dozens of hours of playtime), tires don't overheat until level 10 (hours of playtime). The AI begins on rails like in GT4, ramming into you if you're in the way. It's only later that you unlock the ability for the AI to avoid your car. Completely ridiculous and arbitrary, only serving to drag down review scores and demoralising players looking for a sim experience.
Title: Re: Gran Turismo 5 Post by: NiX on November 28, 2010, 03:51:58 PM With the creeper? :grin: He's The Stig, don't you know! Title: Re: Gran Turismo 5 Post by: squirrel on November 29, 2010, 04:47:55 PM GT5 has this incredibly weird idea of unlocking realism as you gather exp and levels. You don't get full damage until level 40 (dozens of hours of playtime), tires don't overheat until level 10 (hours of playtime). The AI begins on rails like in GT4, ramming into you if you're in the way. It's only later that you unlock the ability for the AI to avoid your car. Completely ridiculous and arbitrary, only serving to drag down review scores and demoralising players looking for a sim experience. Really? That's one of the worst design decisions I've ever heard of. Title: Re: Gran Turismo 5 Post by: Yegolev on November 29, 2010, 05:08:26 PM Ah phooey.
Title: Re: Gran Turismo 5 Post by: Falconeer on November 29, 2010, 05:37:00 PM Redundant quote but I really wonder what were they thinking.
Quote There are also some big late-game rewards for the dedicated racers among you. For example, cosmetic vehicle damage doesn’t unlock until fairly far into the game, and full mechanical damage doesn’t kick in until even further on. The AI also doesn’t seem to put up much of a fight until later in the game, but when it does start to show its true colors, you’ll wonder if you’re even playing the same game anymore. Sony buried more than a few other surprises in GT5 that they didn’t foreground much in the lead-up to release (the rally courses are procedurally generated, for crying out loud!). All I can say is I’m very glad I put serious hours into this game before passing final judgment. Seriously, this is weird. Title: Re: Gran Turismo 5 Post by: Malakili on November 29, 2010, 09:03:42 PM Redundant quote but I really wonder what were they thinking. Quote There are also some big late-game rewards for the dedicated racers among you. For example, cosmetic vehicle damage doesn’t unlock until fairly far into the game, and full mechanical damage doesn’t kick in until even further on. The AI also doesn’t seem to put up much of a fight until later in the game, but when it does start to show its true colors, you’ll wonder if you’re even playing the same game anymore. Sony buried more than a few other surprises in GT5 that they didn’t foreground much in the lead-up to release (the rally courses are procedurally generated, for crying out loud!). All I can say is I’m very glad I put serious hours into this game before passing final judgment. Seriously, this is weird. (http://art.penny-arcade.com/photos/807503965_rBNbP-L.jpg) Title: Re: Gran Turismo 5 Post by: Surlyboi on November 29, 2010, 09:19:53 PM With the creeper? :grin: He's The Stig, don't you know! Some say... Title: Re: Gran Turismo 5 Post by: jakonovski on November 30, 2010, 08:56:09 AM I bought the game. I am crazy.
Title: Re: Gran Turismo 5 Post by: Falconeer on November 30, 2010, 09:06:09 AM How are you crazy for buying an awesome game? Only because it's supposed to be very similar to Forza 3, with 600 more cars, better visuals and a better driving feel?
Title: Re: Gran Turismo 5 Post by: Yegolev on November 30, 2010, 09:07:28 AM Descriptions here make it sound dissimilar to Forza 3, which I don't have but assumed was more or less Forza 2.
Title: Re: Gran Turismo 5 Post by: jakonovski on November 30, 2010, 09:15:21 AM How are you crazy for buying an awesome game? Only because it's supposed to be very similar to Forza 3, with 600 more cars, better visuals and a better driving feel? I could've been perfectly happy with just Forza. Now I will gorge myself upon GT5 and have feelings of self loathing. Title: Re: Gran Turismo 5 Post by: Bunk on November 30, 2010, 11:41:30 AM Funny thing is, this made me kind of want to play Forza again... There are no copies of Forza 3 left in the entire fricking universe (my town). EBGamestopcrap also has exactly zero used copies.
Title: Re: Gran Turismo 5 Post by: NiX on November 30, 2010, 11:45:32 AM Funny thing is, this made me kind of want to play Forza again... There are no copies of Forza 3 left in the entire fricking universe (my town). EBGamestopcrap also has exactly zero used copies. Try and convince the EB to call up another store and ship in a copy. They can do it and if they say they can't it's a lie. Title: Re: Gran Turismo 5 Post by: jakonovski on November 30, 2010, 01:45:27 PM This game's pretty good. It's clunky but still has the addictive quality of a proper GT game. So far I have spent my winnings on completely unraceable premium cars, with a shitty looking standard Mazda Demio bringing in the bread. You can totally see the minecraft jaggies during gameplay.
Here's my sweet first ride, the best I managed with it was second place on a twisty beginner track: (http://i53.tinypic.com/x5zcyf.jpg) (http://i52.tinypic.com/33aw4ms.jpg) Photomode is awesome. Title: Re: Gran Turismo 5 Post by: Yegolev on November 30, 2010, 03:25:02 PM Someone implied car modification is not that great. Confirm/deny?
Title: Re: Gran Turismo 5 Post by: jakonovski on November 30, 2010, 03:32:22 PM Someone implied car modification is not that great. Confirm/deny? It's about the same as GT4, upgrades mostly give hp boosts and with other stuff there isn't much explanation. Weirdly there was no options for brakes, at least not on the cars I have modded so far (Autozam Az-1 & old Fiat 500). Title: Re: Gran Turismo 5 Post by: Falconeer on November 30, 2010, 03:46:36 PM As much as I am in love with this game, to the evident point of fanboism, I have to say that I am disappointed in some of the engine sounds. Sure, I'll cut them some slack, 1000 cars, I wasn't expecting perfection on all of them, but not even generic_engine_noise#1 repeated n times and crap like that. I mean, if you decide to make characteristics and weird cars like the glorious Fiat 500, and you spend enough time to make it a Premium car, how the hell can you completely forget to record his real engine sound? Whoever have seen a real 500 knows it has a unique, clunky shitty sound, you can't change that with the bland vacuum-like buzzing of modern cars. You just can't! It's unforgivable and immersion breaking.
That said, the Roma circuit is nothing short of incredible. I've driven through that part of the city every week for the last 36 years and let me tell you, it's pixel perfect. Trivia note: when you turn around the Colosseo, the point where the road stops climbing and starts sloping down (while still turning right around the monument), glance left: that's Via di San Giovanni in Laterano, official Gay Street of Roma :heart: Title: Re: Gran Turismo 5 Post by: Falconeer on November 30, 2010, 03:51:13 PM For really curious people, this is the part of Roma you are driving through: Google Maps link (http://maps.google.com/maps?f=d&source=s_d&saddr=Via+dei+Cerchi,+Roma,+Italia&daddr=41.89547,12.48232+to:Via+di+San+Gregorio,+Roma,+Italia&hl=it&geocode=FScjfwIdT4a-AClN4RnrymEvEzFJZP0mSIg0Eg%3BFS5GfwIdEHe-AClZyprmTGAvEzEhk3Cgmk8JEw%3BFR4nfwIdW5W-ACmtfPD-yWEvEzFRIYZv_yHm2Q&mra=ltm&via=1&dirflg=w&sll=41.887295,12.488773&sspn=0.013291,0.033023&ie=UTF8&ll=41.889899,12.488923&spn=0.01329,0.033023&t=h&z=16)
Title: Re: Gran Turismo 5 Post by: MisterNoisy on November 30, 2010, 06:28:12 PM Someone implied car modification is not that great. Confirm/deny? As mentioned before, no brake mods at all, either improvements or even adjusting brake bias. Additionally, as far as I can tell, you can't adjust individual gear ratios - just final drive. No modification of wheels on the 'non-premium' cars (and even then, you're limited to the stock wheel/tire sizes anyway), no body mods save for the occasional wing for the 'standard' cars and a fair number of the 'premium' cars, though some of the latter have some decent options for stuff beyond the wings. Race conversion ala GT1 is also (very rarely) available as well for certain cars. Swapping drivetrains or even engines is a no-go. As for actual parts/modifications to the engine, you just get a 'stage 1/2/3' tune + ECU and then either low/mid/high RPM turbo or supercharger forced induction options (limited by car type - American cars generally get supercharger options while Euro/Asian cars can usually use turbos) and sport/race intake/exhaust mods, but again, these aren't available on all cars either. Paint is where it gets uniquely Japan-weird - you get a paint chip for the color of a car when you receive it initially. You can then use that chip to repaint another of your cars the same color, but the chip is consumed in the process(?!). If you're driving a 'premium' car, you can do the same with the wheels. As an added bonus, the intensely stupid car maintenance shit is still in - oil changes, washes, and overhauls of engine/chassis. Yay. As an added bonus, all of these have unskippable animations (http://www.youtube.com/watch?v=VPaANSg-rOk) and load times associated with them too. As an upside, the oil change bug is still in - if you get a brand new car and change the oil immediately before doing anything else, you get a little HP boost. Title: Re: Gran Turismo 5 Post by: Yegolev on November 30, 2010, 06:58:22 PM OK, that's pretty fucked. Racing sim where I can't tune my brakes, gear ratios, and other assorted details? WTF?
Title: Re: Gran Turismo 5 Post by: MisterNoisy on November 30, 2010, 07:50:26 PM Hilariously, you can also do an 'ECU upgrade' on a Citroen 2CV. I wish they'd stop that shit.
Title: Re: Gran Turismo 5 Post by: Rendakor on November 30, 2010, 08:24:45 PM OK, that's pretty fucked. Racing sim where I can't tune my brakes, gear ratios, and other assorted details? WTF? Yea that's really stupid, especially since you have to micro manage fucking oil changes.Title: Re: Gran Turismo 5 Post by: NiX on November 30, 2010, 08:41:35 PM OK, that's pretty fucked. Racing sim where I can't tune my brakes, gear ratios, and other assorted details? WTF? Yea that's really stupid, especially since you have to micro manage fucking oil changes.Guess I'll find a copy of Forza then. Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 12:08:51 AM Hilariously, you can also do an 'ECU upgrade' on a Citroen 2CV. I wish they'd stop that shit. Yeah, I got a '68 Fiat 500 and the first thing I did was to get one extra horsepower with an ECU mod. Title: Re: Gran Turismo 5 Post by: Falconeer on December 01, 2010, 12:18:36 AM I don't know what's a ECU mod, but those 500 were modded into monsters back in the days.
http://www.youtube.com/watch?v=Q7FbBWGrW7w&feature=related Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 06:37:57 AM WTF, Sony is now claiming there is no unlockable damage, it's all right there from the start. This game is worth it for the drama alone.
http://uk.ps3.ign.com/articles/113/1137446p1.html Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 06:38:47 AM I don't know what's a ECU mod, but those 500 were modded into monsters back in the days. http://www.youtube.com/watch?v=Q7FbBWGrW7w&feature=related I love all Fiat 500's. Title: Re: Gran Turismo 5 Post by: Yegolev on December 01, 2010, 06:51:46 AM WTF, Sony is now claiming there is no unlockable damage, it's all right there from the start. This game is worth it for the drama alone. http://uk.ps3.ign.com/articles/113/1137446p1.html So it's based on car quality, which is based on your progress through the game. (http://dl.dropbox.com/u/85916/intent_reading.png) Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 07:11:55 AM That doesn't make any sense either, as I've crashed my premium AZ-1 pretty liberally. No damage so far. Maybe I need to go in excess of 200km/h to damage a car?
Title: Re: Gran Turismo 5 Post by: MisterNoisy on December 01, 2010, 07:27:05 AM Once I hit about driver level 10-12, I could actually start to 'deform' the car models, which basically looked like it was just stretching the mesh and layering on 'damage' textures. As far as I can tell, there's no impact on performance at that driver level. Even blasting full-speed into the wall at the end of the long straight on Trial Mountain just mildly warped the front end with no other effects noticeable (I was curious).
That said, it's still a fun game - it just seems a bit behind the times in everything that isn't the 200 'premium' cars and the driving model. Title: Re: Gran Turismo 5 Post by: Yegolev on December 01, 2010, 07:30:10 AM I suppose you meant that the racing portion is fun.
Title: Re: Gran Turismo 5 Post by: MisterNoisy on December 01, 2010, 07:39:52 AM I suppose you meant that the racing portion is fun. Yeah - it's a fun game when you're driving. Everything else, not so much. Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 11:43:02 AM Haha, apparently damage is divided among car types roughly so that standards do nothing, normal premiums get slight dents, race cars get fenders hanging loose, and one (1) car, the Subaru Impreza rally car, can be extensively damaged as shown in all the videos.
Title: Re: Gran Turismo 5 Post by: MisterNoisy on December 01, 2010, 12:44:06 PM Haha, apparently damage is divided among car types roughly so that standards do nothing, normal premiums get slight dents, race cars get fenders hanging loose, and one (1) car, the Subaru Impreza rally car, can be extensively damaged as shown in all the videos. Well, that explains why all of the pre-release demos only used that car. It's strange that this game took six years to make and still feels incomplete in parts. Title: Re: Gran Turismo 5 Post by: HaemishM on December 01, 2010, 01:26:52 PM Haha, apparently damage is divided among car types roughly so that standards do nothing, normal premiums get slight dents, race cars get fenders hanging loose, and one (1) car, the Subaru Impreza rally car, can be extensively damaged as shown in all the videos. That makes no sense except as a "shit we need to release something" fuckup. Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 01:53:34 PM The disappointments continue: I've been trying to win the Yaris race for 30 minutes now. A continuing theme is that a Yaris with less power than my souped up version suddenly slingshots past me at huge speed. It would seem that the AI is entirely governed by rubberband and car performance stats are just a guideline to be broken when needed.
Title: Re: Gran Turismo 5 Post by: Falconeer on December 01, 2010, 02:00:21 PM While I am being silent because my fanboism impacted the reality of some obvious disappointments here and there, I think the Yaris race is your fault. I didn't have any problem there. Sorry for the stupid question, but you have a steering wheel, right?
Title: Re: Gran Turismo 5 Post by: fuser on December 01, 2010, 02:11:16 PM The disappointments continue: I've been trying to win the Yaris race for 30 minutes now. A continuing theme is that a Yaris with less power than my souped up version suddenly slingshots past me at huge speed. It would seem that the AI is entirely governed by rubberband and car performance stats are just a guideline to be broken when needed. The Yaris race for me was a huge being consistent and drafting. I had base euro spec yaris with a mild turbo upgrade. For the licenses I have been watching http://www.youtube.com/user/Stune5 videos which are really helpful. Nascar events on the other hand makes me weep at how they have so poor handling cars. Title: Re: Gran Turismo 5 Post by: jakonovski on December 01, 2010, 02:14:33 PM While I am being silent because my fanboism impacted the reality of some obvious disappointments here and there, I think the Yaris race is your fault. I didn't have any problem there. Sorry for the stupid question, but you have a steering wheel, right? Dualshock, but it's not the issue. I blaze past the AI in corners, it's on the straights where they get huge boosts (no drafting). I did win it eventually. Title: Re: Gran Turismo 5 Post by: Yegolev on December 01, 2010, 03:39:16 PM It's strange that this game took six years to make and still feels incomplete in parts. That makes no sense except as a "shit we need to release something" fuckup. (http://dl.dropbox.com/u/85916/Eddy.jpg) Title: Re: Gran Turismo 5 Post by: Falconeer on December 02, 2010, 10:10:57 AM As mentioned before, no brake mods at all, either improvements or even adjusting brake bias. Additionally, as far as I can tell, you can't adjust individual gear ratios - just final drive. Quote Quote from: Yegolev on November 30, 2010, 07:58:22 pm OK, that's pretty fucked. Racing sim where I can't tune my brakes, gear ratios, and other assorted details? WTF? You can change and adjust the break balance, you just can't buy brake improvements. Also, you can adjust gear ratios, but you have to buy the improvement for that. My take is that not all improvements and/or settings are available for all cars, which leads to confusion. Honestly, the tuning menu (the one available when you are in the race menu, not the one available from the garage/dashboard) has pretty much all the settings I can think of. Don't know what you think it's missing there. Body Chassis, Engine, Intake System, Exhaust, Turbo Kits, Transmission, Drivetrain, Suspension, Brakes, Tyres. What's wrong with it? My infos come from personal testing (I have the game in front of me right now), on a Toyota Vitz 1.5 '07, not exactly a racing beast. Title: Re: Gran Turismo 5 Post by: MisterNoisy on December 02, 2010, 10:56:02 AM Also, you can adjust gear ratios, but you have to buy the improvement for that. Odd - even with the fully adjustable transmission, I could only change them all at once (pretty much just modifying the final drive ratio) and not fine-tune the individual gears themselves. Is that one of those things that you can only do on certain cars as well? Title: Re: Gran Turismo 5 Post by: jakonovski on December 02, 2010, 11:05:38 AM I gotta say, for all the poo-pooing I've been doing, I still love this game to bits. It's got the GT spirit, and is addictive as fuck. I also kind of like the archaicness. Nostalgia!
Title: Re: Gran Turismo 5 Post by: Falconeer on December 02, 2010, 11:51:26 AM I just won the FR level 4 race (from the beginner set) in my enhanced 1971 grabber yellow Mustang Mach 1 against all those silly RX-7s, Skylines and Supras. Priceless :drillf:
Title: Re: Gran Turismo 5 Post by: jakonovski on December 02, 2010, 11:57:20 AM I just won the FR level 4 race (from the beginner set) in my enhanced 1971 grabber yellow Mustang Mach 1 against all those silly RX-7s, Skylines and Supras. Priceless :drillf: The prize car for that is suhhhhh-weet! Title: Re: Gran Turismo 5 Post by: fuser on December 02, 2010, 08:33:54 PM Aced the sambavan top gear race on the 4th try, alas the Elise race is tough. Problem is the the weight transfer is so touchy in the car and the tires are crap. So if you mash the brakes or throttle the car is spinning.
Title: Re: Gran Turismo 5 Post by: Falconeer on December 03, 2010, 12:11:43 AM Oh the Samba van Top Gear one took me a good full hour and about 30 retries! I kept hitting everything and being disqualified.
Title: Re: Gran Turismo 5 Post by: Murgos on December 03, 2010, 07:09:41 AM I don't know what's a ECU mod, but those 500 were modded into monsters back in the days. http://www.youtube.com/watch?v=Q7FbBWGrW7w&feature=related It's pretty much impossible to upgrade the Engine Control Unit (computer) on a car built before computers existed... Title: Re: Gran Turismo 5 Post by: Falconeer on December 03, 2010, 07:58:12 AM I didn't know what ECU stood for. Now I agree with someone before me, I wish they'd stop that shit.
Title: Re: Gran Turismo 5 Post by: Stewie on December 03, 2010, 08:13:38 AM Quote Aced the sambavan top gear race on the 4th try, alas the Elise race is tough. Problem is the the weight transfer is so touchy in the car and the tires are crap. So if you mash the brakes or throttle the car is spinning. I bought an Elise (primarily because i want one IRL) And I found it almost undriveable. I am trying to win the race on the Eiger Nordwand track and it is challenging for sure. I am also finding a good deal of rubber banding that irks me. But yeah great game over all. Title: Re: Gran Turismo 5 Post by: cironian on December 03, 2010, 08:21:26 AM I bought an Elise (primarily because i want one IRL) And I found it almost undriveable. I am trying to win the race on the Eiger Nordwand track and it is challenging for sure. I am also finding a good deal of rubber banding that irks me. But yeah great game over all. I find the Elise very fun to drive, but since it's so very light full aero parts are even more important than tires here. Once you put a little downforce on it, it handles a little like a faster kart and can kick serious ass on technical courses. Just be very gentle with the steering. Title: Re: Gran Turismo 5 Post by: Simond on December 04, 2010, 03:36:57 AM Haha, apparently damage is divided among car types roughly so that standards do nothing, normal premiums get slight dents, race cars get fenders hanging loose, and one (1) car, the Subaru Impreza rally car, can be extensively damaged as shown in all the videos. It's also visual only at the moment - they didn't actually manage to get mechanical damage into the release candidate in time. Probably in a patch. Soon. They think.On an entirely unrelated note, I fired up Forza 3 last night and had fun. Title: Re: Gran Turismo 5 Post by: Muffled on December 04, 2010, 06:02:29 AM Haha, apparently damage is divided among car types roughly so that standards do nothing, normal premiums get slight dents, race cars get fenders hanging loose, and one (1) car, the Subaru Impreza rally car, can be extensively damaged as shown in all the videos. It's also visual only at the moment - they didn't actually manage to get mechanical damage into the release candidate in time. Probably in a patch. Soon. They think.On an entirely unrelated note, I fired up Forza 3 last night and had fun. :oh_i_see: Title: Re: Gran Turismo 5 Post by: fuser on December 04, 2010, 02:52:14 PM Quote Aced the sambavan top gear race on the 4th try, alas the Elise race is tough. Problem is the the weight transfer is so touchy in the car and the tires are crap. So if you mash the brakes or throttle the car is spinning. I bought an Elise (primarily because i want one IRL) And I found it almost undriveable. I am trying to win the race on the Eiger Nordwand track and it is challenging for sure. I am also finding a good deal of rubber banding that irks me. But yeah great game over all. It's so much funnier after watching Top Gear - Review of Elise (Series 2) (http://www.youtube.com/watch?v=AmPjzeZFgtQ). Even the engineer says changing the tires would fix the under steer :awesome_for_real: Title: Re: Gran Turismo 5 Post by: MisterNoisy on December 11, 2010, 01:33:29 PM Is there a reason they need to tell me three times that their servers are offline before I engage in single-player racing?
Title: Re: Gran Turismo 5 Post by: Falconeer on December 24, 2010, 09:05:29 AM New patch is really cool. "Seasonal events" are lots of fun.
http://www.qj.net/qjnet/playstation-3/gran-turismo-5-patch-105-now-live.html Quote A massive patch for Polyphony Digital's long awaited racing title, Gran Turismo 5, is now available. Weighing in at just over 608 megabytes, the sizable update introduces some new features and promises to improve the overall gameplay experience of the "real driving simulator." Patch notes: Seasonal Events [Seasonal Events] have been added to the upper left side of the [GT Mode] - [GT Life] screen. From here you can participate in official online events from the Polyphony Digital team. In these events, all participants race under the same regulations, and if you complete the event you will win rewards and experience. In Time Trials and Drift Trials, compete on the leader boards with players around the world. Online Dealership An [Online Dealership] has been added to the left center of the [GT Mode]-[GT Life] screen. In here you will find popular and rare used cars. You might just come across that one car you’ve always been looking for, that you haven’t been able to find in the [Used Car Dealer] Online Race Rewards and Experience When you complete a race in the [Open Lobby] or [My Lounge], you will now gain rewards and experience points. Therefore if you are focused more on playing online, you’ll still be able to gain rewards and levels that you need to progress in [GT Life]. Driving Distance and Number of Wins in Online Races The driving distance and the number of wins you achieve when you complete a race in [Open Lobby] or [My Lounge] will now affect your stats in [Profile] and the [Garage]. Here again the results from your online play will cumulate within [GT Life]. Improved Rewards The rewards for winning races in both A-Spec and B-Spec in [GT Mode]-[GT Life] have been increased for a limited time only. (This applies until the end of January 2011) This is a great chance for those who were previously having difficulties getting ahead in the game, due to a lack of funds for tuning and purchasing required cars. Race Information Display [Race Information Display] is now available in [Start]-[Quick Options]. (You can also see this in [Race Display] in [Options]). Save Data Backup You can now copy and restore your save data. For details, please refer to the in-game [Manual]. Personal BGM (Menu) From [Options]-[Hardware]-[Audio], it is now possible to set the [Personal BGM] (Menu)]. (This can also be accessed from the [Music Library] within [GT Mode]). Car Name Change The official name of "Red Bull X1" has been changed to "Red Bull X2010". Integration with the Website The main features within [GT Mode]-[Community] can now also be accessed through the "gran-turismo.com" official website. Important Note: We have made improvements to the [Log] within [GT Mode]- [Community] section, in order to make its operation more stable. Please note that the information that was here before the update has been reset. Some contents of the update will not be applied unless you sign in to the PlayStation®Network when you play the game. Title: Re: Gran Turismo 5 Post by: Yegolev on November 08, 2012, 02:45:15 PM I played this last night, first time since Spec 2.0 was released, and I like it. By "it" I mean that I can save multiple settings for one car. There seem to be a lot of other improvements (http://gran-turismo.wikia.com/wiki/List_of_updates_to_Gran_Turismo_5) as well.
I saw the Jay Leno Tank Car in the Online Dealer. Four million, I only had 2.5 million. I forgot about it and went to play in some events. I determined that the consecutive-login bonus of 110% combined with the "lower PP than max" bonus was a goldmine: I whittled down the power of my Superbird '70 to something like 368HP and proceeded to come in first place at Daytona a whole lot in the Old Muscle Car event, earning over 500k Cr per race from a listed 162k Cr reward. Then I found that midnight had come and gone, taking the Tank Car with it. Title: Re: Gran Turismo 5 Post by: Yegolev on July 10, 2013, 08:37:31 AM I'm way, way behind in museum cards and GT6 has reared its head. Anyone care to trade some museum cards? Or just give me a shit-ton? :oh_i_see:
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