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f13.net General Forums => Gaming => Topic started by: NiX on November 12, 2010, 07:56:47 AM



Title: Kinect - You're the controller
Post by: NiX on November 12, 2010, 07:56:47 AM
Not a soul here has talked about Kinect or Move. Maybe cause you're all so old and don't want to stand up :why_so_serious:

My roommate, Phire, picked this up with Dance Central and so far we've been enjoying every minute of it. There are some quirks to the system, but overall it's a nice change of pace to the whole "motion" control scene. It does tend to require a lot of space, especially if you want to play with more than 1 person at a time (Kinect Adventures.) I think currently, with our couch moved, we have about 7 feet between us and the sensor and it does a good job of tracking.

Our first weekend was a Kinect fest with different groups of friends coming over every day from Friday to Sunday. As each day went by my body would start to hurt in new places, so it definitely works in terms of making you do things you wouldn't normally do.

For health nuts: It's a cardio workout you can enjoy and it usually doesn't take more than a couple songs in Dance Central or 2-3 rounds of Kinect Adventures. It also managed to stretch out my obliques and lower back pretty damn well.

Anyone else end up picking it up? Or are you all too Danny Glover about it?


Title: Re: Kinect - You're the controller
Post by: 01101010 on November 12, 2010, 07:59:40 AM
PC or DIE!!  :why_so_serious:

I am not too into consoles anymore so my 360 sits there as a netflix machine for the time being. I have literally no interest in Natal.

I do however see an explosion in sports medicine jobs to deal with all the injuries coming down the road.


Title: Re: Kinect - You're the controller
Post by: Paelos on November 12, 2010, 08:01:00 AM
I like the idea of it in sports games. The idea of dancing around to a game in my house, not so much.


Title: Re: Kinect - You're the controller
Post by: NiX on November 12, 2010, 08:05:34 AM
I like the idea of it in sports games. The idea of dancing around to a game in my house, not so much.

I can see this working for everything except baseball, which would take a very creative team to get working. Currently it focuses a lot on front/back facing movements. Baseball would require you spend at least half your time standing sideways, which would remove 1 leg and some of your swinging arm.

It'll be interesting to see which genres actually take this up and try to make it work or at least attempt it. It definitely trumps Wii in party games, but it does have the downside of not being able to track more than 2 people at a time.


Title: Re: Kinect - You're the controller
Post by: Paelos on November 12, 2010, 08:09:54 AM
I also like the idea of it in hack'n'slash RPGs on the console


Title: Re: Kinect - You're the controller
Post by: MrHat on November 12, 2010, 08:27:52 AM
Dance Central was the only game that sounded any fun and was making good use of the controller.

That and the dashboard UI controls sound cool.

But not $200 cool.


Title: Re: Kinect - You're the controller
Post by: Cyrrex on November 12, 2010, 09:12:43 AM
I don't think the motion control war will be settled until one of these companies combines the best of these technologies.  E.g. Kinect should have incorporated a Move-esque wand controller.  I think we're only seeing the beginning of this.

Aside from the dance game (which I would never do anyway), none of this looks terribly fun.


Title: Re: Kinect - You're the controller
Post by: Rasix on November 12, 2010, 09:25:50 AM
I think traditional controllers do an adequate job of translating what I want my character to do through their various doohickies. My flailing appendages sure aren't going to be as accurate.
 


Title: Re: Kinect - You're the controller
Post by: Hawkbit on November 12, 2010, 09:37:57 AM
I also like the idea of it in hack'n'slash RPGs on the console

Pretty much this. 

I was sold on motion control on the Wii from description.  In practice, it wasn't fun and I didn't feel as accurate as I could be with a PS3 controller.  When a Move game comes out that lets me sword/board and use my controller as a real wand while running around a game like Oblivion, then I'll buy into it. 


Title: Re: Kinect - You're the controller
Post by: Cyrrex on November 12, 2010, 09:43:14 AM
I also like the idea of it in hack'n'slash RPGs on the console

Pretty much this. 

I was sold on motion control on the Wii from description.  In practice, it wasn't fun and I didn't feel as accurate as I could be with a PS3 controller.  When a Move game comes out that lets me sword/board and use my controller as a real wand while running around a game like Oblivion, then I'll buy into it. 

Exactly this.  It's beyond me why nobody's really trying this yet.


Title: Re: Kinect - You're the controller
Post by: rattran on November 12, 2010, 09:50:47 AM
We also discussed it to death when they were announced, general consensus at the time seemed to be 'meh' And I've seen nothing to really change that. I was looking forward to the Creepy Kid Milo game/remake of SeaMan to come out of Lionhead. I think more horrifying games are needed.



Title: Re: Kinect - You're the controller
Post by: WayAbvPar on November 12, 2010, 10:18:32 AM
I will be more interested when A) there are more games out for it, B) when it has been sufficiently bugfixed and tweaked, and C) when my son is old enough to play it with me. I see it along the same lines as I do the Rock Band stuff- fun socially, but not something I would spend a lot of time playing alone. As Rasix said, the basic controllers do a much better job of accurately inputting my intentions most of the time.


Title: Re: Kinect - You're the controller
Post by: Morfiend on November 12, 2010, 10:26:25 AM
I have been debating getting one of these mostly because my girlfriend wanted a Wii Fit, but I thought the Kinect might be better for fitness games. Anyone tried one yet?


Title: Re: Kinect - You're the controller
Post by: ffc on November 12, 2010, 11:50:40 AM
I have been debating getting one of these mostly because my girlfriend wanted a Wii Fit, but I thought the Kinect might be better for fitness games. Anyone tried one yet?

I've been following the fitness games. The EA fitness game (next week?) comes with a heart rate monitor and is $100.  It also has workout groups online (accessed by PC, don't think it's in-game) with sync'd stats so you can compare stats with friends.  Not sure if it's Serious Business. The Your Shape game has a nice presentation but it's difficult to navigate, and I think workout regiments are titled "perfect butt" without giving details or customization which is good or bad depending on what you're looking for. The Biggest Loser game generally has better user feedback than Your Shape.

Right now all the games are shallow minis which is fine for parties but they go stale. I was close to buying Kinect just for Thanksgiving since it would be a riot (DanceMasters > Dance Central, DanceMasters has more hectic DDR music and you are inserted onto the stage, straight lulz) but then it goes into a closet.  Decisions, decisions.


Title: Re: Kinect - You're the controller
Post by: Stormwaltz on November 12, 2010, 12:06:30 PM
I already own a Wii.

The last time I turned it on, I still had a BioWare paycheck..


Title: Re: Kinect - You're the controller
Post by: Mrbloodworth on November 12, 2010, 12:43:13 PM
I like the idea of the whole "camera is sending images form your game while you are naked to a public space". Thing.


Title: Re: Kinect - You're the controller
Post by: Cyrrex on November 12, 2010, 12:46:41 PM
I like the idea of the whole "camera is sending images form your game while you are naked to a public space". Thing.

There are games that require nudity?  Because then I definitely have to get a Kinect.


Title: Re: Kinect - You're the controller
Post by: Mrbloodworth on November 12, 2010, 12:47:10 PM
(http://cache.gawker.com/assets/images/comment/9/2010/11/90652d11108edf638e36ef8141804ec1/original.jpg)


Title: Re: Kinect - You're the controller
Post by: veredus on November 12, 2010, 12:54:51 PM
I've been enjoying mine. It's something my wife will play with me and the kids really like it. My daughter loves the Kinectimals and it is actually decently fun in small doses. I actually like the Your Shape, since I mainly got it to work cardio stuff and it does a great job of that. I personally like it better then a Wii but I can see where it isn't for everyone.


Title: Re: Kinect - You're the controller
Post by: Azazel on November 12, 2010, 04:00:47 PM
Dance Central was the only game that sounded any fun and was making good use of the controller.

That and the dashboard UI controls sound cool.

But not $200 cool.

I might get this for my wife for Christmas, who enjoys dancing much more than I do. Is there a game where you punch things and pretend to fight/box flail your limbs wildly as though you're an idiot who is also having some kind of fit?


Title: Re: Kinect - You're the controller
Post by: Xuri on November 12, 2010, 04:59:43 PM
Damn it! The future wasn't supposed to look like this! Instead of dancing in front of a camera on top of our TV-screens we should by now have injected spikes into the back of our heads and lived out our fantasies (flying, killing monsters in dungeons, chaining one another up in dungeons with leather straps, whatever floats your boat) in proper Virtual Reality.

*mumble grumble*


Title: Re: Kinect - You're the controller
Post by: Merusk on November 12, 2010, 08:04:20 PM
Wii is as far as I'm willing to go with motion control. There's no way in hell I'm hooking a webcam up to an unsecured internet device, so the 360 and PS3 versions are right out.    Even if you put that paranoid bit aside, MS itself has commented how they're looking at possible uses of the facial recognition software to stream targeted ads to not only you, but the people sitting behind you on the couch.

So, yeah. No thanks.


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 12, 2010, 08:21:07 PM
I think traditional controllers do an adequate job of translating what I want my character to do through their various doohickies. My flailing appendages sure aren't going to be as accurate.
 

+1. You know Microsoft would have made more money being the first system with true voice command.  But meh, I bet you Nintendo will do that first as well.


Title: Re: Kinect - You're the controller
Post by: Kail on November 12, 2010, 09:00:30 PM
+1. You know Microsoft would have made more money being the first system with true voice command.  But meh, I bet you Nintendo will do that first as well.

(http://www.kerao.net/external/scope.jpg)


Title: Re: Kinect - You're the controller
Post by: veredus on November 12, 2010, 09:01:26 PM
Dance Central was the only game that sounded any fun and was making good use of the controller.

That and the dashboard UI controls sound cool.

But not $200 cool.

I might get this for my wife for Christmas, who enjoys dancing much more than I do. Is there a game where you punch things and pretend to fight/box flail your limbs wildly as though you're an idiot who is also having some kind of fit?


There is boxing for Kinect sports which is decent enough and some fighting game called Fighters Uncaged but I don't know a whole lot about it other then it's some type of street brawler type game. Link for Fighters Uncaged http://fighters-uncaged.uk.ubi.com/ (http://fighters-uncaged.uk.ubi.com/)


Title: Re: Kinect - You're the controller
Post by: Hawkbit on November 12, 2010, 10:19:32 PM
Rockstar needs to make a Manhunt game for Kinect.  I see only good things happening there...


Title: Re: Kinect - You're the controller
Post by: Azazel on November 12, 2010, 11:11:38 PM
I did some looking about today. The fighters uncaged game is apparently garbage, and wii kinect boxing is as bad as wii boxing.

I did, however, just order a Kinect since I found an offer where they were basically giving the Your Shape fitness game away for free with it, and also ordered Dance Central. I'm assuming that the Zumba game will be shitty shovelware, but if it gets decent reviews once it's out in a couple weeks I'll buy that as well. I needed to find something interesting to give my wife for Christmas, so that pile of stuff will help. She likes dancing, and while I don't, I'm happy to watch her. I'll punch blocks in the fitness game for a week or so before losing interest, but if it gets her motivated to dance more (which is something she has said she'd like to do) then it's all good.  :oh_i_see: Mostly I'm amazed that the Aussie price is competitive with the overseas prices for once.

Apparently Dance Central does take your photo during the game, as well. So looks like VGCats nailed it! I wonder if you can disable that setting?


Title: Re: Kinect - You're the controller
Post by: Koyasha on November 13, 2010, 05:38:26 AM
Although I have tried, I can't really think of any situation in which I might want to use a "controller" like this - except perhaps for game types I have no interest in regardless (rhythm games, dance games, "fitness" games) - so it really holds little to no interest to me.  I understand it has some voice command ability, and that is interesting, but I don't know how robust it is.

But as for games, here's what I want out of control mechanisms: More options, less movement and time to activate them.  This is why I buy perhiperals like mice with loads of additional buttons, or the G15 or G13 - because I want more buttons that I can press instantly.  Having to flail around is always going to be slower than pressing a button.

The only point where these systems are going to be a good idea to me are when the game is able to actually take into account our exact motions.  So it's not 'attack' or even 'low attack' but 'the exact movement you just did, directly translated to the character in-game, with all the appropriate effects according to physics'.  Because if I swing my hand like I'm swinging a sword, and all that translates to in-game is 'high attack' or 'mid attack' or whatever, then I could have accomplished the same thing much faster by pressing a button.  But translating my exact movements in-game actually would give me more options, at which point I'm down with it, because the increased difficulty of communicating those options (by actually having to do the motions) is offset by the fact that I now have vastly more options of what to do.

Someday we will have the programming and processing power to do that, but that day is not today.


Title: Re: Kinect - You're the controller
Post by: Salamok on November 13, 2010, 08:28:07 AM
I agree when a kinect type controller comes out that can closely monitor your form, something like the tennis trainer scene at the beginning of total recall.  Once that happens I'll be looking for tai chi motion fitness that actually corrects my form and such.


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 13, 2010, 08:45:58 AM
Although I have tried, I can't really think of any situation in which I might want to use a "controller" like this - except perhaps for game types I have no interest in regardless (rhythm games, dance games, "fitness" games) - so it really holds little to no interest to me.  I understand it has some voice command ability, and that is interesting, but I don't know how robust it is.

But as for games, here's what I want out of control mechanisms: More options, less movement and time to activate them.  This is why I buy perhiperals like mice with loads of additional buttons, or the G15 or G13 - because I want more buttons that I can press instantly.  Having to flail around is always going to be slower than pressing a button.

The only point where these systems are going to be a good idea to me are when the game is able to actually take into account our exact motions.  So it's not 'attack' or even 'low attack' but 'the exact movement you just did, directly translated to the character in-game, with all the appropriate effects according to physics'.  Because if I swing my hand like I'm swinging a sword, and all that translates to in-game is 'high attack' or 'mid attack' or whatever, then I could have accomplished the same thing much faster by pressing a button.  But translating my exact movements in-game actually would give me more options, at which point I'm down with it, because the increased difficulty of communicating those options (by actually having to do the motions) is offset by the fact that I now have vastly more options of what to do.

Someday we will have the programming and processing power to do that, but that day is not today.

We can do 1 to 1 movement but why for games that are dance games. People wanna be jedi and dragonball z warriors or kratos, not middle aged man who hasn't gotten in a fight since pre-k or doesn't know how to make a sword swing look threatening. Dance, fitness, how to learn mma, fine for 1:1 trackng. Actual fantasy based video games, not so sure.


Title: Re: Kinect - You're the controller
Post by: Azazel on November 13, 2010, 02:09:18 PM
Nod, I didn't buy it expecting it to be more than Wii 1.5. I'm sure I'll buy fewer Kinect titles than I have even on the Wii. But you know, I didn't buy it for myself.


Title: Re: Kinect - You're the controller
Post by: Sir T on November 13, 2010, 02:21:03 PM
+1. You know Microsoft would have made more money being the first system with true voice command.  But meh, I bet you Nintendo will do that first as well.

My one experience of voice command was Tom Clancys Endwar, and I found it worked really well in addition to the other forms of control I had. Pity the game wasn't that great.

I found Playing on my sisters Wii a lot of fun, but there no way I'd try this, if only for the unsecured internet aspect. The games look like crap as well, and really it looks like they are playing catchup with Wii fitness. I can't see how the motion sensor would not get confused in a party situation as well.


Title: Re: Kinect - You're the controller
Post by: Phire on November 13, 2010, 04:22:38 PM
I have been having a blast with it despite my somewhat 'average' dance skills. I cannot wait to see what they do with the normal game genres and also how they incorporate it into games that use the 360 controller as well. I am really hoping for an experience similar to Track IR for FPS, racing and simulation games.

Oh and whoever said Dance Masters is better than Dance Central clearly does not know what they are talking about. Dance Masters just has you moving a limb, and any limb really it doesn't matter to a certain part on the screen. That game is more about memorizing positions than it actually dancing and learning the moves. In Dance Central you are actually performing real moves for each song and they will talk you through each step if you require it.

And why are you people paranoid about MS capturing video of you playing Kinect? For one I can't imagine them ever doing that as the uproar would be enormous and two you are captured on camera all the time; at work, at the mall, in parking lots, everywhere. Just put on your tin foil hats and stay in your rooms.


Title: Re: Kinect - You're the controller
Post by: Margalis on November 13, 2010, 04:36:54 PM
And why are you people paranoid about MS capturing video of you playing Kinect? For one I can't imagine them ever doing that as the uproar would be enormous and two you are captured on camera all the time; at work, at the mall, in parking lots, everywhere. Just put on your tin foil hats and stay in your rooms.

MS has been caught several times sending back info on what's on your computer to home without permission.


Title: Re: Kinect - You're the controller
Post by: NiX on November 13, 2010, 05:38:12 PM
MS has been caught several times sending back info on what's on your computer to home without permission.

There's a huge difference between farming data regarding computer usage and actually recording you (video/voice) without your consent. Which violates actual human rights laws (at least in Canada.)


Title: Re: Kinect - You're the controller
Post by: ffc on November 13, 2010, 06:35:11 PM
Oh and whoever said Dance Masters is better than Dance Central clearly does not know what they are talking about. Dance Masters just has you moving a limb, and any limb really it doesn't matter to a certain part on the screen. That game is more about memorizing positions than it actually dancing and learning the moves. In Dance Central you are actually performing real moves for each song and they will talk you through each step if you require it.

Depends on what you're looking for.  If you want DDR arcade style dancing ("memorizing positions"), Night of Fire (http://www.youtube.com/watch?v=vHkQmDvLpFM) (and who doesn't??), your image on stage in all its real-time J-Pop glory, and two-players simultaneously (http://www.youtube.com/watch?v=byyuLOAyNV8&feature=related), DanceMasters is the way to go.  It's hilarious two-player, and fun to watch people fail during a tricky/unknown sequence or cheer for hitting rapid combos.  Really captures the DDR spirit.


Title: Re: Kinect - You're the controller
Post by: Strazos on November 13, 2010, 06:53:19 PM
Para Para... :why_so_serious:


Title: Re: Kinect - You're the controller
Post by: ffc on November 13, 2010, 07:06:49 PM
I think you mean  :drill:.  If you don't think I'd bust this out (http://www.youtube.com/watch?v=0iIwJdQDcSA) instead of my p-p-p-poker face you better clear the dance floor.   <---green


Title: Re: Kinect - You're the controller
Post by: Rendakor on November 13, 2010, 07:24:34 PM
Someone has already hacked the Kinect and created open source drivers. MS is not happy. Sauce. (http://arstechnica.com/open-source/news/2010/11/microsoft-not-amused-by-open-source-kinect-drivers.ars)


Title: Re: Kinect - You're the controller
Post by: Phildo on November 14, 2010, 06:52:49 AM
I just want to chime in and say that Dance Central is pretty awesome, but I'm glad someone else in my house actually paid for it.  And also that I can kick their ass in it.


Title: Re: Kinect - You're the controller
Post by: KallDrexx on November 14, 2010, 05:49:10 PM
I'm having a lot of fun with it, though it helps that there are always 3-4 people at my girlfriend's place.


Title: Re: Kinect - You're the controller
Post by: NiX on November 14, 2010, 09:21:35 PM
I just want to chime in and say that Dance Central is pretty awesome, but I'm glad someone else in my house actually paid for it.  And also that I can kick their ass in it.

Me too!


Title: Re: Kinect - You're the controller
Post by: Kitsune on November 15, 2010, 11:52:31 PM
If they ever made an Avatar game where you had to perform the various bending katas to make things happen, I would buy a 360 and a kinect the day it came out.


Title: Re: Kinect - You're the controller
Post by: Xilren's Twin on November 16, 2010, 04:14:02 AM
My 10 year old is getting this for Christmas and i tend to agree that this will fill the same sort of social gaming space as Rock Band and it's ilk (which includes 90% or more of Wii games for that matter).  I also give it about the same 3 year populairty span.   Im not sure how you could pull off a "serious" game like an FPS or other high speed button mashing game like a Soul Calibur just due to the movement speed; twicthing several fingers a fraction of an inch repetatively is a heck of a lot faster than actually throwing a real punch or kick.

That being said, I;m sure there will be moneyhats to be made of certain concepts.  Harry Potter gestural wand waving anyone?


Title: Re: Kinect - You're the controller
Post by: Paelos on November 16, 2010, 06:49:11 AM
I could see a kickboxing game being very fun/funny/destructive


Title: Re: Kinect - You're the controller
Post by: NiX on November 16, 2010, 07:36:11 AM
10 days and 1 million units sold. Worldwide is my assumption and Asia hasn't launched yet, though with their lack of space, I don't think it'll be such a huge hit.


Title: Re: Kinect - You're the controller
Post by: HaemishM on November 16, 2010, 10:23:01 AM
I already own a Wii.

The last time I turned it on, I still had a BioWare paycheck..

This. Once I got my 360, my Wii went into the bedroom for my wife to use. It hadn't been used for much else other than a Netflix streaming device for a while anyway. There were a few good motion control games when the system came out but other than Nintendo games, most of the 3rd party stuff was either total shit or horribly underwhelming. Developers have no fucking clue how to think outside the controller box these days.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 16, 2010, 11:59:06 AM
Does "move my arm" still equal "mash a button"?

This is all I need to know.


Title: Re: Kinect - You're the controller
Post by: HaemishM on November 16, 2010, 12:02:00 PM
That was my biggest problem with most of the Wii games. All the devs could think of was mapping button presses to non-intuitive motions that had nothing whatsoever to do with my avatar's onscreen actions. Fuck that. If you aren't even going to bother trying, why should I bother paying?


Title: Re: Kinect - You're the controller
Post by: KallDrexx on November 16, 2010, 12:50:14 PM
Does "move my arm" still equal "mash a button"?

This is all I need to know.

Not in the games I have played so far (which is only Dance Central and the Kinect Adventure mini-games)


Title: Re: Kinect - You're the controller
Post by: tgr on November 16, 2010, 12:55:12 PM
http://www.youtube.com/watch?v=FqVD2FyTyzI :awesome_for_real:


Title: Re: Kinect - You're the controller
Post by: KallDrexx on November 16, 2010, 01:19:10 PM
Lol, we've come pretty close to doing that a few times.


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 16, 2010, 03:07:42 PM
http://www.youtube.com/watch?v=FqVD2FyTyzI :awesome_for_real:

Now imagine doing that for your favorite RPG...for two hours  :drill:


Title: Re: Kinect - You're the controller
Post by: Rasix on November 16, 2010, 03:33:03 PM
http://www.youtube.com/watch?v=FqVD2FyTyzI :awesome_for_real:

Kinect - You're the doofus.


Title: Re: Kinect - You're the controller
Post by: Daeven on November 16, 2010, 03:35:23 PM
I'm waiting for the ultimate marriage of the absurd:

Rock Band 4: Air Guitar Victory Edition!


Title: Re: Kinect - You're the controller
Post by: ffc on November 16, 2010, 03:36:12 PM
Does "move my arm" still equal "mash a button"?

This is all I need to know.

If the Harry Potter game is any indication of things to come, (http://www.youtube.com/watch?v=Qid3dfBvK3A) I say yes.  :(


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 16, 2010, 03:55:34 PM
Does "move my arm" still equal "mash a button"?

This is all I need to know.

If the Harry Potter game is any indication of things to come, (http://www.youtube.com/watch?v=Qid3dfBvK3A) I say yes.  :(

Wait is he moving on rails  :ye_gods:


Title: Re: Kinect - You're the controller
Post by: tgr on November 16, 2010, 04:31:31 PM
"The players want a different controller than the pad to play games with. Oh, I know! Let's make an even clunkier interface!"

Seriously, that looked awful. PS Move at least looks like it would be fun to use in, say, a fencing game. Or maybe even in a boxing game.


Title: Re: Kinect - You're the controller
Post by: Sir T on November 16, 2010, 05:03:18 PM
That arm movement says so much...


Title: Re: Kinect - You're the controller
Post by: Azazel on November 16, 2010, 09:56:00 PM
On one hand, that looks like awesomely immersive gameplay.

On the other hand, I know how to have an even better time making the very same gesture...


Title: Re: Kinect - You're the controller
Post by: Koyasha on November 16, 2010, 10:44:47 PM
I can't tell whether he's controlling his facing in any way or not.  It looks to me as though all he's doing is shaking his hand to fire, and the rest is entirely automated.  Including aiming - the hand movement looked the same whether the shots were going up, down, or whatever.  I would hope I'm wrong, and there's more going on there than I can clearly discern.


Title: Re: Kinect - You're the controller
Post by: Margalis on November 17, 2010, 12:00:21 AM
"You are the controller" is not really the right term. Many of the games are basically Simon Says and you are the one being controlled. In Dance Central, for example, you aren't actually controlling anything at all.


Title: Re: Kinect - You're the controller
Post by: 01101010 on November 17, 2010, 05:36:03 AM
I think they should bring back Dragon's Lair to play on this system...  :why_so_serious:


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 17, 2010, 09:20:53 AM
Well unlike the Wii, the Xbox 360 has 3rd party support which means it may be interesting to see what major developers do with full body motion control. But the game industry has a long history of rejecting technology too uppity for its time.


Title: Re: Kinect - You're the controller
Post by: Sir T on November 17, 2010, 09:26:43 AM
Well unlike the Wii, the Xbox 360 has 3rd party support which means it may be interesting to see what major developers do with full body motion control. But the game industry has a long history of rejecting technology too uppity for its time.

http://www.youtube.com/watch?v=CWtuKm6C1Sw

Funny that everyone who saw that said it was completely dumb...


Title: Re: Kinect - You're the controller
Post by: DLRiley on November 17, 2010, 09:30:19 AM
Well unlike the Wii, the Xbox 360 has 3rd party support which means it may be interesting to see what major developers do with full body motion control. But the game industry has a long history of rejecting technology too uppity for its time.

http://www.youtube.com/watch?v=CWtuKm6C1Sw

Funny that everyone who saw that said it was completely dumb...

Didn't make it past the first 45 seconds.


Title: Re: Kinect - You're the controller
Post by: HaemishM on November 17, 2010, 10:03:45 AM
You know, I didn't mind it so much when I first saw that movie, but it really looks fucking awful now.


Title: Re: Kinect - You're the controller
Post by: Lantyssa on November 17, 2010, 10:26:24 AM
It looked pretty awful then, too.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 17, 2010, 11:30:12 AM
Well unlike the Wii, the Xbox 360 has 3rd party support

There are some, like Boom Blox, which is pretty fun.

I'm not suggesting anyone be optimistic about Kinect games.


Title: Re: Kinect - You're the controller
Post by: Ghambit on November 17, 2010, 07:26:24 PM
As has been said, the only truly viable Kinect games are those emulating The Last Airbender.  Intricate katas that translate into spectacular magic, etc.  With voice, I guess you could add in some spell recitations also.  There are a few good designs in these thoughts I believe, but not many.

Tbh, my favorite Kinect design idea was simply a new type of MtG UI using voice and katas to throw spells, instead of just tossing the card in front of the camera ala 'Eye of Judgement.'


Title: Re: Kinect - You're the controller
Post by: Ghambit on November 21, 2010, 05:02:22 PM
Is this thing gonna be part of any kind of Black Friday sale??


Title: Re: Kinect - You're the controller
Post by: Hawkbit on November 21, 2010, 05:24:12 PM
Haven't seen it in any ads yet. 

Kotaku is running a summary of all the deals coming up, btw.


Title: Re: Kinect - You're the controller
Post by: waffel on November 21, 2010, 07:59:06 PM
http://www.youtube.com/watch?v=KWbLOFGSEDo
 :oh_i_see:


Title: Re: Kinect - You're the controller
Post by: OcellotJenkins on November 23, 2010, 07:20:02 AM
I guess I'm just getting old, but this seems like a bad joke.  I'm shocked so many people are spending money for this thing.  Perhaps there is potential I'm just not seeing.


Title: Re: Kinect - You're the controller
Post by: HaemishM on November 23, 2010, 07:59:45 AM
When they are done well, motion controls can be a lot of fun. Unfortunately, that is a rare occurrence.


Title: Re: Kinect - You're the controller
Post by: tgr on November 23, 2010, 08:07:56 AM
I would've preferred if he showed something else moving around him, otherwise I'm left wondering if he's just showing a still image of himself.

As to why people buy this, I would assume it's a strong case of "too much money" and "but everyone else has one" whining from the parents' kids. I must be getting old as well, though, because I, too, can't help but think of this as a bit of a gimmick which isn't worth the money. I'd have more faith in a PS3 Move style control system ... for the right type of game. A driving game ain't right.


Title: Re: Kinect - You're the controller
Post by: Sir T on November 23, 2010, 09:43:33 AM
There is a move system coming out for the PS3

http://us.playstation.com/ps3/playstation-move/


Title: Re: Kinect - You're the controller
Post by: KallDrexx on November 23, 2010, 09:45:36 AM
As to why people buy this, I would assume it's a strong case of "too much money" and "but everyone else has one" whining from the parents' kids. I must be getting old as well, though, because I, too, can't help but think of this as a bit of a gimmick which isn't worth the money. I'd have more faith in a PS3 Move style control system ... for the right type of game. A driving game ain't right.

My girlfriend's roommate (28) bought this because he saw the commercials and thought it looked fun.  Then his friends saw him playing it, had fun and bought one too so they could play multiplayer.  It really isn't just kids buying this, or the fact that everyone else has one.  Adults genuinely enjoy playing it


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 23, 2010, 09:48:10 AM
There is a move system coming out for the PS3

http://us.playstation.com/ps3/playstation-move/

Coming out, you say?


Title: Re: Kinect - You're the controller
Post by: Jeff Kelly on November 23, 2010, 09:51:25 AM
Yeah, that's what tgr was referring to, playstation move has been released quite some time ago.

What irks me about Kinect, apart from the lack of games that actually support it, is the lack of feedback.

It's nice that this thing can track my movements but for most types of interaction I have at least some physical feedback. If I'm driving I'm actually holding a steering wheel etc.

The controller usually provides the physical feedback and the Wii and Playstation Move systems both use controllers. I tested the driving mini game in Kinect adventures at our local store and you basically pretend that you're holding a wheel which feels odd because you get even less actual physical feedback than with controller based systems.

I can't imagine this working for anything other than pure movement based gameplay (i.e. fitness and dance moves) how would I model shooting a gun or anything similar without the game turning into an elaborate game of charade? With the Wii or Move I at least have some sort of controller as a prop.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 23, 2010, 09:55:47 AM
I agree.  If I can't play a game without being able to scratch my ass, I'm not going to play it.  If I want to make a move to readjust my nuts while playing Kinect Karts (or whatever) I have a choice: either lose the race or have a pinched scrotum.


Title: Re: Kinect - You're the controller
Post by: tgr on November 23, 2010, 09:57:11 AM
If the video's correct, then it looks like they'll make sure you can scratch your balls and not crash ... the game'll just drive for you for a few seconds.

Gaming at its very best. :why_so_serious:


Title: Re: Kinect - You're the controller
Post by: Azazel on November 23, 2010, 10:13:32 AM
It's another case of tools for the job, I think. I'm under no illusions that the thing will be of any use beyond fitness/dance/wii sport-style games, just like the wii. MS and Sony are just trying to get their platforms embedded as the mythical "set top box" of the future by selling it to your sister and mum. (TV ads here have a much higher than 50% female-focus). They know they can get us to buy it with a Gran Turismo or Gears of War already, it's not for us..

Really though, if it doesn't appeal, it's going to be easy enough to ignore. within a year, 90% of the titles will be shovelware pumped out by Ubisoft, just like the Wii.


Title: Re: Kinect - You're the controller
Post by: tgr on November 23, 2010, 01:43:11 PM
I can definitely see the kinect being used for fitness games, but I'm expecting it to be used for a lot of crap it really shouldn't be used for, just like the pad is currently.

PS Move, however, I think of as a swordfighting/boxing/stuff like that kind of controller. I'm sure there are tons of other things it'd be usable for, but I can't think of it offhand.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 23, 2010, 01:56:05 PM
(http://dl.dropbox.com/u/85916/jedi_car_flip.gif)


Title: Re: Kinect - You're the controller
Post by: UnSub on November 23, 2010, 05:56:11 PM
Given how handily Nintendo has won this generation of the Console Wars, there is definitely a market for a simplified control system at an affordable price.

And as always, it isn't the first generation of hardware / software that will really grab hold of the possibility of motion controls.


Title: Re: Kinect - You're the controller
Post by: Kageru on November 23, 2010, 06:04:47 PM

I saw a major retailer with a kinect demo in the window... shame it was some sort of xbox system error dialog on the screen.

Isn't it about time for the next generation of consoles?


Title: Re: Kinect - You're the controller
Post by: tgr on November 23, 2010, 06:23:44 PM
Last I heard, the next generation isn't planned for quite a few years yet.


Title: Re: Kinect - You're the controller
Post by: ffc on November 24, 2010, 12:11:28 AM
In the 5 years since Nintendo paradigm shifted paradigms and shifts with the siren's call of immersion in exchange for simpler controls, the best showcase of motion controls has been refining Wii Sports into Wii Sports Resort.  Kinect won't be any different considering its target:

(http://dl.dropbox.com/u/2938963/k1.jpg)

When I first danced played Kinect with a bunch of people I was smiling even harder than the mom in that picture but upon my second playing the novelty was gone and I felt like the comatose child on the couch.  Had I bought one I would have kicked myself harder than I did for my MotionPlus purchase.  I am eager to hear if anyone is still dancing next month.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 24, 2010, 01:48:01 PM
(http://dl.dropbox.com/u/85916/xbox-waggle.jpg)


Title: Re: Kinect - You're the controller
Post by: ajax34i on November 24, 2010, 01:55:50 PM
Kinect + 120Hz flatscreen 3D technology = you can actually grab and interact with the objects popping out of the screen at you.  Although, it would still be sports and/or dancing games.

EDIT:  DOH, Yegolev got me with a picture.


Title: Re: Kinect - You're the controller
Post by: Yegolev on November 24, 2010, 04:48:51 PM
VisualStudioTroll 2010 Edition.

:why_so_serious:


Title: Re: Kinect - You're the controller
Post by: naum on November 25, 2010, 02:39:08 PM
Got to play with this a little and see others play last weekend.

Looks neat, some of the games are lot of fun, but still in vein of Wii, even if it's remote-less.

OTOH, proceeding through some of the menus to get into "a game" seemed to be a game in itself. Wave your hand around, stop when it lands on the right circle, hold that position for 3+ seconds, etc.… repeated ad nauseam.


Title: Re: Kinect - You're the controller
Post by: KallDrexx on December 09, 2010, 06:53:26 AM
http://www.engadget.com/2010/12/09/kinect-finally-fulfills-its-minority-report-destiny-video/

Apparently the kinect is able to recognize fingers, it's just that the current selection of games don't utilize it to that detail and only track limbs.


Title: Re: Kinect - You're the controller
Post by: Morat20 on December 09, 2010, 08:28:54 AM
My wife wants this for Christmas, plus -- and I quote -- 'That dance game'.

Is there more than one dance game? :) If so, which one is the good one, and not the crap one?


Title: Re: Kinect - You're the controller
Post by: Cyrrex on December 09, 2010, 08:32:58 AM
The one made by Harmonix is the good one.  Dance Central, I guess.


Title: Re: Kinect - You're the controller
Post by: Slayerik on December 09, 2010, 09:02:02 AM
I hope this isn't a Bloodworth, but I got a kick out of this (especially after having some chicks try FPSes at a LAN party, it's right on)

http://www.youtube.com/watch?v=i0Xu6EN6mlQ&feature=related


Title: Re: Kinect - You're the controller
Post by: tgr on December 09, 2010, 10:42:03 AM
I hope this isn't a Bloodworth, but I got a kick out of this (especially after having some chicks try FPSes at a LAN party, it's right on)

http://www.youtube.com/watch?v=i0Xu6EN6mlQ&feature=related
Oh god no.


Title: Re: Kinect - You're the controller
Post by: Phire on December 09, 2010, 11:41:04 AM
When I first danced played Kinect with a bunch of people I was smiling even harder than the mom in that picture but upon my second playing the novelty was gone and I felt like the comatose child on the couch.  Had I bought one I would have kicked myself harder than I did for my MotionPlus purchase.  I am eager to hear if anyone is still dancing next month.

I haven't played mine in a while but I think that is more because I have to re-arrange furniture in my room which isn't really practical since I play other games/watch movies all the time and would constantly have to move my couch. Can't wait till I move into my new place where I have more room to play.


Title: Re: Kinect - You're the controller
Post by: NiX on December 09, 2010, 04:47:42 PM
I haven't played mine in a while but I think that is more because I have to re-arrange furniture in my room which isn't really practical since I play other games/watch movies all the time and would constantly have to move my couch. Can't wait till I move into my new place where I have more room to play.

I didn't notice you posted this, read it and thought "I'm sure that's what Phire is waiting for." I know you far too well.


Title: Re: Kinect - You're the controller
Post by: Mrbloodworth on December 11, 2010, 10:34:00 AM
I heard a rumor that you need a new Kinect ready Xbox to use this thing, this can't be true can it?


Title: Re: Kinect - You're the controller
Post by: MuffinMan on December 11, 2010, 10:46:00 AM
I think the new Xboxes have an AUX port to plug the kinect into but if you have an older model you can just use an AC adapter.


Title: Re: Kinect - You're the controller
Post by: Mrbloodworth on December 11, 2010, 11:14:22 AM
That makes more sense, thanks. However it did sound plausible, it is MS after all :)


Title: Re: Kinect - You're the controller
Post by: CmdrSlack on December 11, 2010, 06:52:18 PM
We just got one. It has instructions for two different types of 360s. Mine has the useless cardslots on the front and whatnot. The sensor plugs into the USB port on the back of the machine. If you have the wifi dongle, it comes with a cable to let you plug both things into that spot or something. I have my Xbox wired into the network, so it's not an issue for me.

We started with the Kinect Adventures game. We also bought the Your Shape Fitness game. We're waiting for the kid to go to bed before we bust out that one. The Xbox Adventures games are pretty fun. Odds are that we'll use family-provided Xmas money to get Dance Central. Kinectimals is hopefully coming via Gamefly. I'd like to let the kid try it out before dropping full price for a game on it.

The Adventures minigames are fun, although the control seemed a bit off. This could be because we have the sensor beneath our TV, and not mounted on top (should not be an issue per the manual). My guess is that it's because we're not used to the motions corresponding to the action on the screen. It could also be the fact that our daughter was playing too. The rafting game is a bit sluggish on the steering. The other games seem to be more responsive. Once the 4 year old is crashed and we can try the other games on their own, we'll see.

I may also try swapping from tracksuit pants to shorts and see if that helps. 

So far a nifty dongle and worth the money, if only because it gets el kiddo playing games besides Katamari and playing with us instead of asking for help.



Title: Re: Kinect - You're the controller
Post by: Ghambit on December 12, 2010, 03:15:58 PM
I just picked this up from Walmart.com for x-mas.  Fyi, it's the only retailer that allows a choosable bundle w/o having to search fruitlessly for the basic sensor (which are out of stock).


Title: Re: Kinect - You're the controller
Post by: Xilren's Twin on December 26, 2010, 06:59:40 AM
My 11 year old got this for Christmas and has been enjoying it.  He's playing the included adventures, plus the sports game and dance central.   Course it helps that several of his friends also got one so they've been video chatting and doing other stuff with it to.  One thing i didnt quite understand was how much room you really need to use it.  The basement room where we have the xbox is just long enough for him to play 1 player, but definately not large enough for 2 people to stand side by side, nor is it long enough for me to play: I'm too tall (6 ft) which means the camera can't see my whole body without me backing up another 4-5 feet which doesnt exist.

More later, but it's casual game central. 


Title: Re: Kinect - You're the controller
Post by: dusematic on December 26, 2010, 07:01:12 AM
I guess I'm just getting old, but this seems like a bad joke.  I'm shocked so many people are spending money for this thing.  Perhaps there is potential I'm just not seeing.

Yeah, you'd have to pay me to use this.  Zero interest, and this coming from a guy who owns a Wii.


Title: Re: Kinect - You're the controller
Post by: CaptainNapkin on December 26, 2010, 07:14:07 AM
The only thing that looks cool to me so far with this is browsing the Netflix queue. And I'm sure that novelty would wear off after doing it once myself then doing it in front of friends once.


Title: Re: Kinect - You're the controller
Post by: Ghambit on December 26, 2010, 08:47:00 AM
(shrug)  My brother's family and me played the hell outta this all day yesterday (adventures, dance central, and shape).  Frankly, I dont see what all the angst is about.  Has WAY more potential imo than the Wii ever had (head2head the Wii generated much less enthusiasm after unboxing and 1st play), not too mention much more raw utility for folks that arent into PCs (which are a lotta folks).  If you consider programs such as "Shape," the thing pays for itself just in gym savings.  The fact is, people WILL and DO get up to use this program and it generates good results.  So that alone justifies the buy just for that one 'game.'

The only beef that holds water is the amount of room that's required.  But I'm biased in this regard because I'm the type of person that'll make a space to fit my needs, not let the space dictate my desires.  The other beef is the usual bitching about lack of games that take advantage of the tech., but that goes for EVERY new peripheral or console.  Give it time.  On a personal level, the main dealkiller is for folks that are way too concerned with how they look playing the game.  It's a movement game with speaking; most neckbeards dont like either, so using their 'reviews' of the game is a bit  :why_so_serious:.  Dont fuckin buy it if you're this type of person.

If you're the active type who likes to stay in shape, you have hyperactive kids, or are the type that likes party games, I still say Kinect has vastly more potential than anything else on the market.  And once the usb throughput issues are resolved, accuracy is ramped up to full potential (enabling hand movements), and software engineers churn more goodies, you'd be hard pressed to find any glaring faults with the thing aside from personal preference.

MY main complaint is they rushed release w/o having a AAA title to ship with it.  Every Kinect game right now is simply a basic tech. demo aside from 'your shape.'  The studios just werent ready for it.


Title: Re: Kinect - You're the controller
Post by: Azazel on December 26, 2010, 11:00:34 AM
Gave it to my wife for Christmas. I'm sure it'll become a lot more fun once we unbox it and connect it to the 360.  :awesome_for_real:


Title: Re: Kinect - You're the controller
Post by: Ghambit on December 26, 2010, 12:20:15 PM
Gave it to my wife for Christmas. I'm sure it'll become a lot more fun once we unbox it and connect it to the 360.  :awesome_for_real:

So you're saying you bought her something she didnt want?? 


Title: Re: Kinect - You're the controller
Post by: Morat20 on December 26, 2010, 04:28:51 PM
Goddamn Kinect's Goddamn Minimum 6 foot distance. SOME OF US HAVE TINY FUCKING LIVING ROOMS, ASSHOLE.

My wife is currently re-arranging the living room (her connect, her living room. I suggested a wall mount but the HEIGHT requirements make it a bit iffy the Kinect can 'see' over the TV and still be at or below the maximum height, and I've heard nasty things about the only licensed TV mount and how it plays -- or rather doesn't -- with Samsung TV's.

On the brighter side, we can move a couch and have another three feet -- which will be enough. We needed to clean under there anyways.

For the record, I HAD six feet. It really wants 8.


Title: Re: Kinect - You're the controller
Post by: Sheepherder on December 27, 2010, 12:51:15 AM
My older brother dropped this on the family.  I figure I have to deal with the random thumping noises only until I ship off to University again.  The thing seems to need an abandoned aircraft hangar with perfect acoustics to play in.  A decent boxing game for this would be just about the most hardcore thing ever.  Unfortunately, my dignity is above playing Adventure, anyone want to argue about Star Wars?


Title: Re: Kinect - You're the controller
Post by: Azazel on December 27, 2010, 05:07:51 AM
Gave it to my wife for Christmas. I'm sure it'll become a lot more fun once we unbox it and connect it to the 360.  :awesome_for_real:

So you're saying you bought her something she didnt want?? 

No, she was happy and surprised. Visiting relatives and all that. We just haven't gotten around to hooking it up yet. Busy days.