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f13.net General Forums => Gaming => Topic started by: Furiously on October 18, 2010, 07:40:28 PM



Title: Vegas baby! Vegas
Post by: Furiously on October 18, 2010, 07:40:28 PM
Any reports how fallout Vegas is I see it releases tonight.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on October 18, 2010, 07:47:30 PM
I was on the fence between 360 and PC until about an hour ago. I figured since I just bought a new computer I should probably take advantage of it, waiting for it to unlock on Steam.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 18, 2010, 07:48:07 PM
I got the PC Collectors edition, so I have to wait until tomorrow to pick it up.


Title: Re: Vegas baby! Vegas
Post by: Muffled on October 18, 2010, 07:49:31 PM
It's weird how not pumped I am for this game, considering how much I liked Fallouts 1, 2, and 3.  League of Legends has been taking up almost all of my gaming time lately, though... that may have something to do with it.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on October 18, 2010, 07:52:53 PM
I think part of it for me is that it seems like I was just playing Fallout 3 and almost feels like this is just an expansion pack.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on October 18, 2010, 07:57:53 PM
It has been my experience (and I hope I'm wrong in this case) that when a major title doesn't have a single review up a day before launch that it will have issues.  Again, hoping I'm wrong. 


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 18, 2010, 08:02:23 PM
I'm VERY leary about buying without someone saying anything about it.


Title: Re: Vegas baby! Vegas
Post by: Malakili on October 18, 2010, 08:06:41 PM
I'll buy it in a year with all the DLC if it gets decent reviews. Frankly it looks a little uninspired, and I can't figure out why I'd shell out 50 dollars for this instead of just grabbing my copy of Fallout 3 off the shelf and reinstalling it, if I really wanted to.


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 18, 2010, 08:46:13 PM
I caved and bought it (pre-loading atm), so I'll report back on some impressions when its unlocked and I've spent some time with it.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 18, 2010, 08:49:34 PM
http://feedyourconsole.com/2010/10/review-fallout-new-vegas/ (http://feedyourconsole.com/2010/10/review-fallout-new-vegas/) 10/10.... Course the embargo doesn't lift until the game goes live, so take it with a grain of salt.


Title: Re: Vegas baby! Vegas
Post by: NiX on October 18, 2010, 08:58:23 PM
Obsidian. I'm wary.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on October 18, 2010, 09:09:09 PM
Tonight?! Oh man! Must resist, though. I gotta wait at least a week to see how it goes....Will I last a week? No idea!


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 18, 2010, 09:12:25 PM
I am just waiting for hardcore mode at long fucking last.  A game of post-apocalyptic survival that didn't care whether you ate or slept and let you carry thousands of bullets for no weight never quite sat right with me.  They could just throw those gameplay tweaks into Fallout 3 and I'd be happy as-is.  Staying alive by scrounging wisely and being more clever than the people around you is sort of made a moot point when you have thirty plasma rifles in your backpack, and it wasn't really feasible to try to artificially inflate the difficulty by using low-level equipment, as the higher-level stuff out there was pretty untouchable by anything less than assault rifles.

So yeah, I'm looking forward to this.  Survival games have been my crack ever since System Shock 2; something about starting small and carving a strong character from humble beginnings has held a special place in my heart.

Plot?  Don't care.  Location?  Eh, I like Vegas, so should be fun.


Title: Re: Vegas baby! Vegas
Post by: ffc on October 18, 2010, 09:18:53 PM
The "hardcore" mode in New Vegas intrigued me so I took a gamble and ordered it.  Then I doubled down by ordering it for the PS3.  I may have misplayed my hand.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on October 18, 2010, 09:25:43 PM
I will be snagging this for the 360 after work tomorrow. Hopefully, I'll also have some playing aides, if you will.

I shall update after exposing my raw brain to the wasteland. I promise 110% fewer HST references.


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 18, 2010, 09:28:04 PM
Obsidian. I'm wary.

THIS.  In bright, blinking lights with flames shooting out of it, this.

I still might cave though.  I'm weak. It's Fallout.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on October 18, 2010, 10:01:51 PM
Reports state that the first DLC is Xbox exclusive.  Seriously?


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 18, 2010, 10:07:59 PM
Reports state that the first DLC is Xbox exclusive.  Seriously?

Seeing as there's a link to such statements on the news page for the game in the Steam thing, I'd wager so. Hopefully its only that the 360 is getting them first, and not purely as a 360 thing. Still annoying, regardless.


Title: Re: Vegas baby! Vegas
Post by: Azazel on October 18, 2010, 11:12:04 PM
I'll buy it in a year with all the DLC if it gets decent reviews.

I love F3, but still haven't finished all of it. Well, all of the expansion content.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 19, 2010, 01:17:11 AM
Giant Bomb has a review up: http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/

I'm pretty stoked for hardcore mode, the bugs not so much.


Title: Re: Vegas baby! Vegas
Post by: Falconeer on October 19, 2010, 01:22:09 AM
Props for thread title, from one of my favourite movies ever.


Title: Re: Vegas baby! Vegas
Post by: tgr on October 19, 2010, 01:42:28 AM
I'll buy it in a year with all the DLC if it gets decent reviews.
I'm going with this. I did this with F3:GOTY, DLC is moronic and I'm too backlogged to jump onto this.

Also :condi: to different release dates across the world. 2 days 16 hours till it's unlocked. Sit and spin .


Title: Re: Vegas baby! Vegas
Post by: Reg on October 19, 2010, 02:52:36 AM
Judging by the review it's a typical massively buggy Obsidian release. I've been burned by Obsidian before and refuse to get caught again.


Title: Re: Vegas baby! Vegas
Post by: Ironwood on October 19, 2010, 03:21:21 AM
Quote from: Douchebag Reviewer
But if you can accept a partially broken game

Next.


Title: Re: Vegas baby! Vegas
Post by: Malakili on October 19, 2010, 04:23:56 AM
I am just waiting for hardcore mode at long fucking last.  A game of post-apocalyptic survival that didn't care whether you ate or slept and let you carry thousands of bullets for no weight never quite sat right with me.  They could just throw those gameplay tweaks into Fallout 3 and I'd be happy as-is.  Staying alive by scrounging wisely and being more clever than the people around you is sort of made a moot point when you have thirty plasma rifles in your backpack, and it wasn't really feasible to try to artificially inflate the difficulty by using low-level equipment, as the higher-level stuff out there was pretty untouchable by anything less than assault rifles.

So yeah, I'm looking forward to this.  Survival games have been my crack ever since System Shock 2; something about starting small and carving a strong character from humble beginnings has held a special place in my heart.

Plot?  Don't care.  Location?  Eh, I like Vegas, so should be fun.

If you have it for PC, there are mods that add the kind of "hardcore mode" limitations you want.  I'd suggest going that route.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on October 19, 2010, 04:28:55 AM
Yep, officially holding until a GOTY is launched and seeing if that one is less buggy.  I've purchased F3 twice:  The first time was at launch and I never made it halfway through because it was buggy.  The second playthrough I haven't finished yet but the GOTY version seemed more stable. 

Meh... oh well.  I just can't justify spending money on a buggy experience.


Title: Re: Vegas baby! Vegas
Post by: Murgos on October 19, 2010, 04:32:59 AM
One thing that has me leaning heavily toward buying this is that Obsidian is stock full of Fallout 1 and 2 developers.

Although I am expecting bugs, I am also expecting much better, more Fallout 1&2 like gameplay.


Title: Re: Vegas baby! Vegas
Post by: eldaec on October 19, 2010, 05:22:04 AM
I'm entirely confused about how Obsidian keep getting these gigs.


Title: Re: Vegas baby! Vegas
Post by: Murgos on October 19, 2010, 05:52:17 AM
I'm entirely confused about how Obsidian keep getting these gigs.

Their products turn a profit?


Title: Re: Vegas baby! Vegas
Post by: Mosesandstick on October 19, 2010, 06:25:18 AM
Is this another would've been unbelievably good if it wasn't broken obisidian game?


Title: Re: Vegas baby! Vegas
Post by: MisterNoisy on October 19, 2010, 06:37:41 AM
I'm only about an hour or so in, but it's been solid and bug-free for me so far.  There's more interesting bug reports from elsewhere (http://www.rockpapershotgun.com/2010/10/19/fallout-new-vegas-old-obsidian/), though.


Title: Re: Vegas baby! Vegas
Post by: Murgos on October 19, 2010, 07:03:16 AM
Here is a review roundup that I am stealing from the SA thread:


Quick round up:
Joystiq 3.5/5
Giant Bomb4/5
Feed Your Console10/10
RPGFan 85%
Game Informer 8.5/10
Just Push Start 4.5/5
Ars Technica Buy
GamePro 4.5/5
Gaming Nexus B
vCharleston Gazette 9.5/10
Hooked Gamers 9/10
TQCast 4.5/5
Gamer's Hell 7/10
G4 TV 4/5
AVault 5/5
FileFront 91/100
Atomic Gamer 9/10
Eurogamer 9/10
PCGamer 84/100
Offical Xbox 360 Magazone 9/10
Computer and Videogames 8.1/10
IGN UK 9.0/10
GamesTM 9/10
NowGamer 9.3/10
Escapist Magazine 4/5
Destructoid 9.0/10
IncGamers 9.1/10
FrontTowardsGamer 9/10
NowGamer9.3/10


Title: Re: Vegas baby! Vegas
Post by: Tebonas on October 19, 2010, 07:05:59 AM
Preloaded, available on the 22nd. Because being European sucks again!


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 19, 2010, 07:29:04 AM
Well, I was on the fence until I saw the Charleston Gazette loved it.


Title: Re: Vegas baby! Vegas
Post by: Cyrrex on October 19, 2010, 07:43:28 AM
Well, I was on the fence until I saw the Charleston Gazette loved it.

They have a well known bias for Obsidian products.


Title: Re: Vegas baby! Vegas
Post by: Stormwaltz on October 19, 2010, 08:15:57 AM
Oh dear. Sounds like the 360 version is infested as well.

http://fidgit.com/archives/2010/10/fallout_new_vegas_six_hours_of.php


Title: Re: Vegas baby! Vegas
Post by: Reg on October 19, 2010, 08:18:43 AM
From the reviews I'm seeing it seems that the 360 version is far worse than the PC version.


Title: Re: Vegas baby! Vegas
Post by: Paelos on October 19, 2010, 08:22:50 AM
From the reviews I'm seeing it seems that the 360 version is far worse than the PC version.

There's some heavy irony. How do you fuck up a release on a standard set of hardware?


Title: Re: Vegas baby! Vegas
Post by: Reg on October 19, 2010, 08:26:29 AM
I'm guessing the 360 is more sensitive to memory leaks.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on October 19, 2010, 08:26:41 AM
Diff developer, sure.  But go take a look at F3 on the PS3.  If you install certain DLC or play the GOTY version, once the save file reaches a certain upper memory limit the game freezes there, too.  And they never acknowledged the issue or offered a fix for it.  They simply ignore the threads that popup in their tech forums.  

It's the same software, even if a different developer.  


Title: Re: Vegas baby! Vegas
Post by: Paelos on October 19, 2010, 08:50:33 AM
They simply ignore the threads that popup in their tech forums. 

We live in an age on the internet where the signal to noise ratio makes it almost impossible to discern anything subjectively useful from forums. However, you would think that people wouldn't apply this same logic to technical forums where people say, "Yeah this won't work because it's freezing my system" over and over. I know I go out of my way to look for technical issues on all the Steam forums before I buy a game, and pay zero attention to the This Game is Boring posts that may litter the place.


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 19, 2010, 10:10:25 AM
Heh, the Giant Bomb review is written by Gerstmann.  Sufficiently scared me off for now.  It looks like he played the 360 version, so I'd be more interested in hearing how the PC version performs. 

Skeptical my machine could handle it, but no way I'm settling for a console version now.


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 19, 2010, 10:15:06 AM
From the reviews I'm seeing it seems that the 360 version is far worse than the PC version.

There's some heavy irony. How do you fuck up a release on a standard set of hardware?

It's Obsidian.  KOTOR2 was probably the buggiest XBox game I ever played.  It really has to be a combination of their coders never working with their own creations, their project management vastly over promising, and their QA process just not working (be it a compressed schedule, lack of proficiency, poor planning, or lack of communication with development, I have no idea).

At least with a PC version you'll get some die hards fixing problems well after Obsidian has washed their hands of it.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 19, 2010, 10:43:51 AM
I'd be more interested in hearing how the PC version performs. 


Not so good:
http://www.rockpapershotgun.com/2010/10/19/fallout-new-vegas-old-obsidian/

Also, I was reading Neogaf at work and it seems the water effect is bugged on Nvidia cards and has to be set on low for that game to run playably.


Title: Re: Vegas baby! Vegas
Post by: Shrike on October 19, 2010, 10:44:32 AM
360 version on it's way (hey, I got a deal on it). Guess we'll see if it's totally in the tradition of Fallouts 1 and 2 (i.e. buggy as hell and prone to crash at inconveniant moments). Looking forward to the hardcore stuff.

I'd have gone Steam, but scored the 360 version for less and I need a couch game (other than Xenosaga, which is less game and more interactive movie). We shall see--if the thing ever shows up.


Title: Re: Vegas baby! Vegas
Post by: MisterNoisy on October 19, 2010, 10:49:17 AM
Also, I was reading Neogaf at work and it seems the water effect is bugged on Nvidia cards and has to be set on low for that game to run playably.

I read that as well, but I haven't had any issues running on ultra/4xAA on my GTX460, regardless of whether there's water in the scene.


Title: Re: Vegas baby! Vegas
Post by: fatboy on October 19, 2010, 11:07:24 AM
I picked up the 360 version, but have to wait until after work to play .... dammit!

Maybe I'm the minority here, but I had no problems with Fallout 3 on the 360, and I played through all 4 DLCs.  No problems at all.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 19, 2010, 11:19:31 AM
Is it possible to alt-tab in Vegas? FO3 crashing every time I do that drives me nuts.


Title: Re: Vegas baby! Vegas
Post by: brellium on October 19, 2010, 12:08:22 PM
There's some wierd memory alocation issue with the engine, it is crash prone on the PC (atleast my pc).  The only reason why I know it's a memory alocation issue is it fails to load or crashes frequently if I'm runing my VM at the same time.


Title: Re: Vegas baby! Vegas
Post by: Cyrrex on October 19, 2010, 12:12:25 PM
Is the game even fun?  Only thing you guys are talking about are the bugs, and I take that with a grain of salt.  I had no bugs with either FO3 or KOTOR2.


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 19, 2010, 12:14:03 PM
I had no bugs with either FO3 or KOTOR2.

Doesn't mean you'll be magically immune this time.  Fallout 3 wasn't developed by Obsidian, however. 


Title: Re: Vegas baby! Vegas
Post by: Cyrrex on October 19, 2010, 12:32:35 PM
I had no bugs with either FO3 or KOTOR2.

Doesn't mean you'll be magically immune this time.  Fallout 3 wasn't developed by Obsidian, however. 

I know.  But my personal experience, for whatever reason, is that I don't experience bugs like many others do...or maybe it's just that they don't bother me as much when they do happen.  Also, I'm sure people are pre-disposed to exaggerate the bugs from a game by Obsidian just as an automatic reflex.


Title: Re: Vegas baby! Vegas
Post by: Rishathra on October 19, 2010, 12:44:04 PM
Michael Hogan voicing an old, friendly doctor is making me  :uhrr:.  Not because he's doing a bad job, I'm just having trouble adjusting to hear him do anything other than an angry, drunken snarl.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 19, 2010, 02:43:59 PM
There's a Quick Look of Vegas on Giant Bomb for those who want to see how it actually plays. Watching it now myself.
http://www.giantbomb.com/quick-look-fallout-new-vegas/17-3395/

Edit: it's slightly spoilerish as it's taken from the middle of the game.


Title: Re: Vegas baby! Vegas
Post by: ffc on October 19, 2010, 03:07:47 PM
Only read one comment (GAF) from a PS3 player saying there was 1 crash in 6 hours.  If I don't hear anything worse than that ratio by tomorrow then I'll open it instead of returning it.


Title: Re: Vegas baby! Vegas
Post by: LK on October 19, 2010, 03:39:34 PM
Introduction suffers from Bioshock 2-itis: opening cinematic instead of compelling introduction to the world, character creation / setup nowhere near as interesting or involving as Fallout 3.

I'll Radicalthon my progress. I'm making it as tough as fucking possible at the start just to see how I do. I think there's a 100 save file limit for Hardcore which adds a little something special there.


Title: Re: Vegas baby! Vegas
Post by: Reg on October 19, 2010, 03:43:25 PM
There's a problem with quicksaves on the PC - something related to the Steam cloud apparently. So save manually.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 19, 2010, 04:05:03 PM
PC quicksaves don't seem to work, and I'm having the occasional crash. Mostly it just seems really slow. And that energy weapons suck. And they added a whole lot of food/drug crafting.


Title: Re: Vegas baby! Vegas
Post by: eldaec on October 19, 2010, 04:52:44 PM
Does it have any Bao-Dur? Because fuck that guy.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 19, 2010, 07:25:54 PM
After about 90 minutes of PC version, graphics on high, I haven't seen any serious problems. A little bit of a hitch now and then when it is loading something.

Also, spoiler: geckos.  :awesome_for_real:

EDIT:

I can alt-tab without crashing, and nothing seems to be wrong with my quicksaves.


Title: Re: Vegas baby! Vegas
Post by: brellium on October 19, 2010, 08:10:00 PM
After about 90 minutes of PC version, graphics on high, I haven't seen any serious problems. A little bit of a hitch now and then when it is loading something.

Also, spoiler: geckos.  :awesome_for_real:

EDIT:

I can alt-tab without crashing, and nothing seems to be wrong with my quicksaves.
I've had two crashes, however those have been due to issues with Steam's Cloud moving the saves to a back up file and then moving the back ups to your saves.

Steam has since disabled the cloud while they work out the issue.


Title: Re: Vegas baby! Vegas
Post by: ghost on October 19, 2010, 08:47:47 PM
Runs like a champ for me.  And the initial sequence is kick ass-  much more what I expected from the Fallout setting.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 19, 2010, 09:25:08 PM
So far no crashes or flaws beyond some of the physics engine silliness that was already in 3.  Hardcore mode has been fairly lenient thus far by not being a complete dick about food and water.  I went through about two days before the lack of eating piled up enough to start giving me penalties.

One thing that really impressed me thus far is that if you're wearing a faction's outfits, random people will think you're with them.  Including their own people.   :drill:  Nothing says love like strolling up to a bandit, chit-chatting about how awesome it is being a bandit, then shooting him in the temple point-blank.  Of course, once you start shooting they wise up pretty quick, and apparently there are special guard NPCs who won't be fooled by your disguises to prevent someone from being able to just wander right up to a gang's leader in mismatched, blood-soaked gang clothes to assassinate him.  But that's some of the attention to gaming detail that I loved in Obsidian's other games.  Which always made me all the sadder when the horrible, unfinished state of those games sent them crashing in flames.  So fingers crossed this time!


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 19, 2010, 09:37:33 PM
*twitches*


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 19, 2010, 10:33:05 PM
Havn't gotten too far into the game, as I had to restart my character twice (due to my own stupidity). I've only seen a single issue (one guy was stuck, mid-air, with his head clipping into a ceiling, but I could talk to him still, so not a huge issue) and have been thus far surprised with how well its running on my mid-range (slightly generous) computer, with most things at high except for shadows and water reflections (which are both turned to low) as neither matters to me.

I'd forgotten how quickly weight adds up in Fallout. Always near encumbered status, and I'm not even on hardcore mode. Granted, part of my problem is I'm a pack rat with nowhere to put shit. On the whole, liking the game thus far, more than I did Fallout 3, at a similar level of hours played. Except for the radio. God damn is that a small selection of songs.


Title: Re: Vegas baby! Vegas
Post by: Azazel on October 19, 2010, 10:34:19 PM
grhm.

I think this will be my GOTY for late 2011 or early 2012.  :uhrr:


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 19, 2010, 11:20:58 PM
The icon for the New Vegas Samurai achievement is  :drill:.


Title: Re: Vegas baby! Vegas
Post by: Shrike on October 19, 2010, 11:24:47 PM
Fallout as a franchise was all about bugs. Lets be clear on that. FO1 and FO2 were buggy, crash-prone messes--and a helluva lot of fun despite it.

I never ran into all that many bugs in FO3 on either the PC or 360 (and I have both). They had different quirks, at least on my machine. Despite the horseshit whining about consoles and the supposed superiorty of the PC, I never noticed that much difference between the two graphically. Sure, the PC is better, but the difference isn't huge (mostly draw-in distance and some detail). Now if you like mods, then the PC has it all over the consoles. The 360 was more inclined to werido display bugs and some slowdown. The PC tended to lock up and crash to desktop on occasion. Half a dozen of one...

All I can say is I'm waiting with bated breath for my 360 copy to show up. Now when the GotY editions hits Steam for $20 or whatever, I'll jump on the PC.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 20, 2010, 12:04:40 AM
Picked up mine today for the PC, just put a few hours into it. Only gameplay issue I had was being unable to change the resolution while in game; took me 10m to figure out I had to use the launcher.  :uhrr:

The story seems to have a good balance between advancing the real plot and providing side quests with options; just like FO3 I find myself playing a nice, if violent, guy who also happens to be a kleptomaniac. There seems to be a lot of shit out in the wilderness that's marked red (aka karma hit for looting) even if nothing friendly is nearby.


Title: Re: Vegas baby! Vegas
Post by: LK on October 20, 2010, 01:14:26 AM
This is the buggiest XBox 360 game I have ever played. I was getting graphical issues, jumping NPCs, broken AI, and all sorts of craziness. It feels held together by gum and shoe string.

The crafting system is overwhelmingly bad. Good that it's there, but there's so many recipes to remember and junk you need to collect. Hardcore Mode adds several timers similar to the Rad meter that just needs to be managed, and can be done so easily. It doesn't really feel like survival on the frontier as it is managing several meters a la the Sims.

I almost don't want to do the Radicalthon. Everything just feels so *weird*, like someone made Fallout 3 except with some really bad programming and design principles.

The dudes I'm up against so far can be fucked the hell up with melee weapons; perma-stunned with machete = GG.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 20, 2010, 07:22:57 AM
With 75 points in energy weapons, I kill most things faster with The Chopper and 18 melee points. This is not a good thing, I also have a completely broken quest which sadly is part of the main quest line.

So it's an Obsidian game.


Title: Re: Vegas baby! Vegas
Post by: Demonix on October 20, 2010, 07:24:43 AM
Friend was trying to convince me to buy it and was getting nowhere until he told me you could make your own ammo.  What can I say, I'm a crafting nut.

Bought, downloaded, start playing.  Got to kill geckos, find out that the skill books are temporary now (an interesting idea, even if I wasted the first 3 I came across), collected some items,  made some healing powder, fixed a radio AND have a spectacular video crash that kills my card, no output to monitor.

Never saw that one before, but don't worry it came back on reboot. :)

I may need to scale it down from the detected value (ultra high).  But as far as the game goes...it feels like a big expansion with some nods to older mechanics (geckos, doctor bags).  I like the crafting possibilities, the temporary skill boosts are an interesting idea to play with, and I'm looking forward to beating this in hardcore mode (which I picked first).

I will squee if there is a Frian Bargo character in New Vegas.  Or Warroids :)


Title: Re: Vegas baby! Vegas
Post by: Engels on October 20, 2010, 07:34:00 AM
Its playing flawlessly so far on my PC. Aside from some extra crafting, some new traits, it looks and plays just like regular Fallout3. That's my only complaint, that the tech mechanics haven't moved one jot. Seems very lazy.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on October 20, 2010, 08:00:26 AM
I will squee if there is a Frian Bargo character in New Vegas.  Or Warroids :)
Heh.  I hope there are a several different nods to be found once I pick it up.

Just remember these words of wisdom:  "Nothing will get you past this point."


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on October 20, 2010, 08:23:32 AM
Played about 8 hours yesterday with the PC version. Haven't run across any bugs, everything on ultra high and not a single crash yet. I do notice once in a while quick blurry circles kind of like a cue mark or "cigarette burn" from a film. I don't know if it's supposed to be there but I pretend it's sand hitting me in the eye.

Roommate has played about 8 hours as well on the 360 and hasn't noticed any bugs either.

A question about the mission "Come Fly With Me" if anyone has done it yet.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 20, 2010, 08:46:06 AM
find out that the skill books are temporary now

Skill books are still permanent, they just added a bunch of skill magazines that are temporary as well. No, this isn't clear at first.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 20, 2010, 08:46:52 AM
Friend was trying to convince me to buy it and was getting nowhere until he told me you could make your own ammo.  What can I say, I'm a crafting nut.

Bought, downloaded, start playing.  Got to kill geckos, find out that the skill books are temporary now (an interesting idea, even if I wasted the first 3 I came across), collected some items,  made some healing powder, fixed a radio AND have a spectacular video crash that kills my card, no output to monitor.

Never saw that one before, but don't worry it came back on reboot. :)

I may need to scale it down from the detected value (ultra high).  But as far as the game goes...it feels like a big expansion with some nods to older mechanics (geckos, doctor bags).  I like the crafting possibilities, the temporary skill boosts are an interesting idea to play with, and I'm looking forward to beating this in hardcore mode (which I picked first).

I will squee if there is a Frian Bargo character in New Vegas.  Or Warroids :)

Skill books are not temporary; they added in skill magazines which are temporary. There are still permanent skill books in game.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 20, 2010, 08:55:02 AM
Its playing flawlessly so far on my PC. Aside from some extra crafting, some new traits, it looks and plays just like regular Fallout3. That's my only complaint, that the tech mechanics haven't moved one jot. Seems very lazy.

Fallout 3 crashed all the time for me, so I think maybe they did make some changes.


Title: Re: Vegas baby! Vegas
Post by: Rasix on October 20, 2010, 09:00:08 AM
I've only seen a single issue (one guy was stuck, mid-air, with his head clipping into a ceiling, but I could talk to him still, so not a huge issue) and have been thus far surprised with how well its running on my mid-range (slightly generous) computer, with most things at high except for shadows and water reflections (which are both turned to low) as neither matters to me.

What are the specs on your PC if you don't mind me asking?


Title: Re: Vegas baby! Vegas
Post by: LK on October 20, 2010, 09:38:03 AM
When I got to Primm, the first interior area I went to, the game literally fell apart. It was the single most heartbreaking thing considering how I seem to recall Fallout 3 being very stable on the 360.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 20, 2010, 09:45:10 AM
No major bugs so far, other than having to lookup how to force Steam to install from a disk when the first attempt futzes.

Oh yes, in the opening crafting quest, which sends you to the school to find some root - I found Jalepinos, no roots. Wasted half an hour looking around with no luck, when I stumble on the quest giver and she promptly tells me I completed the quest...

I like the DPS info on the weapons. I don't like the limited Radio songs, but that will be modded up quickly enough. I'm pretty sure I could sing the entirety of Big Iron on his Hip from memory now.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 20, 2010, 11:12:47 AM
I'm just overjoyed about the crafting.  All of that random crap strewn everywhere finally has a useful purpose?  Yes, please.  The weapon blueprints from 3 weren't exactly thrilling exercises in salvaging, though they were useful in some situations.

The only problem is that the sheer number of recipes and components makes keeping track of what's useful something of a bitch.  I'm gonna have to write up a document listing the items that I should actually be picking up as I wander, as there's no way I'm remembering every ingredient of every recipe.


Title: Re: Vegas baby! Vegas
Post by: LK on October 20, 2010, 11:13:39 AM
Yeah the "EVERYTHING MIGHT HAVE A PURPOSE" has kicked in my hoarder sensibilities.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on October 20, 2010, 11:20:50 AM
GF pre-ordered this for me on the PS3, because she's awesome. It should arrive on Friday. I shall report back on it's bugginess on that platform!


Title: Re: Vegas baby! Vegas
Post by: koro on October 20, 2010, 12:36:17 PM
Played my girlfriend's copy (PC) some last night. While I can't find any one thing that's a deal-breaker for me, nothing seems quite "right." It's just this vague sense that none of these parts Obsidian put together really fit as well as they should be.

- I ran into that RockPaperShotgun AI bug with the fleeing townspeople. It is incredibly annoying.
- I crash a lot, usually leaving buildings. I assume this is normal, since every Bethsoft engine since Morrowind's done that.
- A DarNified UI can't come quick enough.
- WHY CAN I NOT REMAP MY MOUSE BUTTONS. I HAVE FIVE MOUSE BUTTONS, GAME. LET ME USE THEM.
- "Hardcore" mode is pitiful. Three in-game days without food or sleep and my meters have barely budged. Fallout Wanderers Edition in FO3 would have me dead on my feet after 36 hours.
- Finding plants in the wild seems to be like dumb luck. Most I've seen are practically indistinguishable from normal cosmetic scrub brush.
- Performance dips in weird places for no real reason. I'll be trucking at 50+ FPS running along the wilderness and fighting enemies, but talking to a single NPC in a corner of a room can sometimes turn the game into a slideshow.
- Not sure how I feel about the crafting and ammo stuff yet. I'm leaning more in the direction of "dislike" but haven't gotten enough experience with it to decide yet.
- The radio is a pain. It's either too quiet or way too loud. I can't find a happy medium that has both the music and Wayne Newton at acceptable levels.

I really want to like this game. I loved FO3 (despite expecting to detest it), and I've loved every single Obsidian game except Alpha Protocol (which I didn't play) despite all their issues. Nothing is simply clicking for me here.

I think I'll step away from this until it's had about three to six months of patching and modding before I get back into it. Continuing it now will just sour me on the whole thing.


Title: Re: Vegas baby! Vegas
Post by: ginandplatonic on October 20, 2010, 12:53:42 PM
You can map actions to the mouse in the options menu. Just click on the device(s) button on the bottom right. Took me a minute to figure it out.


Title: Re: Vegas baby! Vegas
Post by: koro on October 20, 2010, 12:55:37 PM
I didn't even see that anywhere, since the main menu UI is the same fucking color scheme as the background image.

A moot point either way, since I'm not gonna play it for a while I guess.


Title: Re: Vegas baby! Vegas
Post by: tmp on October 20, 2010, 01:52:55 PM
Does it have any Bao-Dur? Because fuck that guy.
I don't know, the average NPC rendered by Bethesda engine kinda makes Bao-Dur look like Oscar-level acting material.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 20, 2010, 02:17:09 PM
People in hardcore mode reporting that it's doing nothing must be experiencing some kind of bug.  After two in-game days, I had gotten penalties from starvation and sleep-deprivation, and probably would've had dehydration too except for the steady water boosts provided by my pre-order canteen, which seem to about halve the rate of dehydrating.  Those meters are definitely rising during play for me.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 20, 2010, 02:45:09 PM
some kind of bug

I dunno man, let's not jump to conclusions like that.  :why_so_serious:


Title: Re: Vegas baby! Vegas
Post by: LK on October 20, 2010, 04:00:02 PM
Seems like all hardcore does is:

- Add 3 meters that require food, water, and sleeping to reduce
- Require limbs to be fixed at a Doctor's or with a doctor's bag
- Slows healing so it is unfeasible in the middle of a fight but you can rest up between encounters.

...? Not a huge implementation or rules change seems like. The fact that Goodsprings has unlimited free water and healing is something interesting.


Title: Re: Vegas baby! Vegas
Post by: gimpyone on October 20, 2010, 07:57:28 PM
I dislike some of the mechanic changes:
  • Speech is no longer % based, you need to meet the requirement to pass any check
  • A perk is only gained every two levels
[il]A high int does not get you the same number of skill points compared to Fallout 3[/il]
[/list]

Besides the save bug, I'm enjoying it.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 20, 2010, 08:32:53 PM
They really seem to have ramped the content. Way too much stuff is requiring 100 hacking, 75 speech, 75 repair, 100 science.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 20, 2010, 09:11:55 PM
Stutters like shit. Completely unplayable in combat. Horrah.

Edit: Hey, it fixed itself! That said, am I the only one thinking the combat is.... well, ridiculously hard? Fine, I didn't roll a combat character, but common Radscorpions take atleast 20 rounds to kill. It just seems completely out of whack.


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 20, 2010, 10:26:53 PM
I've only seen a single issue (one guy was stuck, mid-air, with his head clipping into a ceiling, but I could talk to him still, so not a huge issue) and have been thus far surprised with how well its running on my mid-range (slightly generous) computer, with most things at high except for shadows and water reflections (which are both turned to low) as neither matters to me.

What are the specs on your PC if you don't mind me asking?

Sorry for the delay, missed this the couple times I checked the thread. My specs are; 2.66 GHz Intel Quad Core, 4 gigs of 2.67 GHz RAM that's capped around 3.2 or 3.5 gigs because I'm still using XP, on-board sound and a GeForce GTX 285. Can't recall what motherboard. I don't know if its really barely mid-range or not -- only that the graphics card is the only thing semi-newish (bought early in '09, I believe) and everything is in desperate need of cleaning and de-dusting, but I've been lazy.

Still, performance has been good. Lately been getting the odd stutter (one to three stutters every.. 30-45 minutes, generally after leaving an area I've been in awhile, but sometimes go hours without it).

Had my first crash today, as well; lost a good 7 minutes of play time because I'm a paranoid saver. I rotate through 10 or so save slots. If I haven't saved in ten minutes, its a minor miracle.


Title: Re: Vegas baby! Vegas
Post by: Koyasha on October 21, 2010, 02:43:33 AM
So, beyond the bugs, most of the comparisons I'm hearing sound like Fallout 3.  Thus far the only hope I had for this game was that since some of the original Fallout people were working on it, it might still feel like Fallout from a story and atmosphere perspective.  Does anyone have any comments on that front?  If it just feels like another installment of Fallout 3 I'm not particularly interested, especially given the bugs, but if it feels like Fallout 1 or 2, then it might just be worth trying to tolerate the bugs for.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 21, 2010, 02:44:05 AM
That said, am I the only one thinking the combat is.... well, ridiculously hard? Fine, I didn't roll a combat character, but common Radscorpions take atleast 20 rounds to kill. It just seems completely out of whack.

Combat is a pet peeve of mine in FO3 and apparently Vegas too. The way I see the Fallout universe, guns should be horribly lethal and consequences grave, even to the player. It would be much more fun to oneshot that radscorpion to bloody bits with your future gun that only has five bullets left in it, and after that possibly deal with a horrible scorpion poisoning, than it is to simply grind down hit points.


Title: Re: Vegas baby! Vegas
Post by: Malakili on October 21, 2010, 02:50:13 AM
That said, am I the only one thinking the combat is.... well, ridiculously hard? Fine, I didn't roll a combat character, but common Radscorpions take atleast 20 rounds to kill. It just seems completely out of whack.

Combat is a pet peeve of mine in FO3 and apparently Vegas too. The way I see the Fallout universe, guns should be horribly lethal and consequences grave, even to the player. It would be much more fun to oneshot that radscorpion to bloody bits with your future gun that only has five bullets left in it, and after that possibly deal with a horrible scorpion poisoning, than it is to simply grind down hit points.


Yeah, I think I'd prefer for more scarity in ammo, coupled with less ammo to kill stuff, just as a matter of flavor.  Then again, it would either make some guns insanely powerful OR entirely useless (a minigun would demolish legions of enemies, or you'd never really have enough ammo to fire it for more than a couple seconds, though maybe that would be ok, I dunno).   From what everyone is saying, it seems like holding out is the best plan still, so my original wait for GOTY edition in a year with all the DLC (and hopefully bugs fixed) plan seems to be going well.


Title: Re: Vegas baby! Vegas
Post by: Ironwood on October 21, 2010, 03:33:27 AM
I seem to remember miniguns working exactly that way in the original fallout.
 :oh_i_see:


Title: Re: Vegas baby! Vegas
Post by: Jimbo on October 21, 2010, 04:02:05 AM
My son called 1st dibs on the Xbox 360 version, since it is a slow week @ school, no crashes playing it so far & looks great.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 21, 2010, 06:02:08 AM
Seems like all hardcore does is:

- Add 3 meters that require food, water, and sleeping to reduce
- Require limbs to be fixed at a Doctor's or with a doctor's bag
- Slows healing so it is unfeasible in the middle of a fight but you can rest up between encounters.

...? Not a huge implementation or rules change seems like. The fact that Goodsprings has unlimited free water and healing is something interesting.

Also adds weight to ammo.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 21, 2010, 08:00:03 AM
After hitting a showstopper bug, I restarted. 6 hours in? Another showstopper. And, I only get achievements when I have the Steam pre-order stuff turned off :/

Fucking Obsidian. It does feel like a decently done TC of Fallout3, but it's missing on the humor. And I really wish I had a manual to look through to see what the hell some stuff does.


Title: Re: Vegas baby! Vegas
Post by: Demonix on October 21, 2010, 08:17:17 AM
Stutters like shit. Completely unplayable in combat. Horrah.

Edit: Hey, it fixed itself! That said, am I the only one thinking the combat is.... well, ridiculously hard? Fine, I didn't roll a combat character, but common Radscorpions take atleast 20 rounds to kill. It just seems completely out of whack.

Try AP rounds on the rad scorps.  I just ran away from them myself, my guns are dinky. 

I really like the reloading mechanics...oh look at all this shotgun ammo and this single barrel, slowloading shotgun.  Let me just break this down until I get a decent combat shotty for CQC.  no weight for the parts. :)

NEW - since the update, I can no longer get past the copyright splashscreen.  I knew I should have waited. :(


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 21, 2010, 09:17:04 AM
I don't get the complaints about the food and water and sleep being just sliding scales.  What'd you expect, a peggle minigame where you bounce food into your stomach?  I have yet to experience hunger or fatigue in real life as anything other than a linear progression, so I'm having a hard time thinking of any other way for them to handle it.

I've run across an apparent memory leak, things started to get stuttery after a few hours. Exiting and restarting the game cleared it up.


Title: Re: Vegas baby! Vegas
Post by: brellium on October 21, 2010, 09:23:12 AM
Stupid save game bug, well I kinda wanted to restart anyways.

If you have this game on Steam:

Right click on the game ---->  Properties ---->  UPDATES tab ---->  Uncheck the "I want steam to fuck up my save games" box ----> Exit Steam and restart (I did the machine just to be safe)


Title: Re: Vegas baby! Vegas
Post by: ffc on October 21, 2010, 09:48:53 AM
GF pre-ordered this for me on the PS3, because she's awesome. It should arrive on Friday. I shall report back on it's bugginess on that platform!

I got mine yesterday and didn't bother opening it.  Too many reports of a ~1 second stutter every couple minutes, short freezes, and loading issues with long freezes leading to rebooting the PS3.  I wanted to play this on a console for stability over the PC but that was too optimistic.  If these issues couldn't be sorted out in development then I can't imagine them being magically patched.


Title: Re: Vegas baby! Vegas
Post by: LK on October 21, 2010, 09:55:02 AM
I found kiting Radscorpions and whacking them with a Lead Pipe until they turn around and leash, then lobbing dynamite as they retreat just for shits and giggles, is an effective means of taking them down. Guns are useless against them (especially on Very Hard). They rarely get a hit on me because I move so fast and I have a longer reach than they do. Plus when they attack they enter an animation and I can go in and whack them some more while they are animation-locked and immobile.

I'm using far more explosives and melee weapons in the first couple hours than I ever did in Fallout 3. Also: Powder Gangs are a good source of cheap dynamite, which sells for a good amount and can usually be lobbed at enemies and cripple them good. Also: FUCKING MINES! The first one always gets me. Powder Charges are hard as shit to see ( I know, :awesome_for_real: )

I've had one crash bug in mid-load and no other major issues. However I am lugging around a bunch of junk that I need some house or some place I can safely stash. For now I'm using mailboxes as mobile banks.

Was there some cheap place I can stock up on ammo? I'm cleaning out vendors of everything they have as I come across it and am barely staying ahead, though I've got rifle ammo out the wazoo (and no decent rifles). I did enjoy breaking down 20ga rounds and converting them to Magnum using the bench (and walking up on critters and blowing their brains out), but upgraded ammo recipes don't seem to be (initially?) available for the cheaper ammo like 9mm and 10mm. Chet in Goodsprings mentioned something about a surplus box I have yet to find.

So far, exploration is still the best part of the game. It's like getting an entire season of a television series where every episode can be watched in whatever order you'd choose without repercussion, though the main story is driving my direction.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 21, 2010, 10:32:16 AM
There's a perk that supposedly gives better gunpowder recipes, and another one which does similar for energy weapons.  As for the cheap ammo, I thought I saw it in stock at Chet's shop?  Maybe I'm wrong.


Title: Re: Vegas baby! Vegas
Post by: eldaec on October 21, 2010, 10:43:19 AM
but it's missing on the humor.

The bugs I can live with, but if the writing as flat out boring as any other Obsidian title I'd just end up thinking 'what's the point'.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 21, 2010, 10:53:04 AM

The bugs I can live with, but if the writing as flat out boring as any other Obsidian title I'd just end up thinking 'what's the point'.

Eurogamer, RPS and Giant Bomb all seem to think the story is the best thing since sliced bread, so I don't think we need to worry too much.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 21, 2010, 12:06:56 PM
I've yet to follow the main storyline very deeply, but it would be hard to work out worse than Fallout 3's boretastic non-story and idiotic ending.  Thus far, the NPCs I've encountered have been more interesting than those in 3, so that's encouraging.


Title: Re: Vegas baby! Vegas
Post by: ghost on October 21, 2010, 12:31:17 PM
Hopefully there will be lots of robots.  And aliens.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 21, 2010, 12:47:21 PM
8 hours on PC, no serious bugs. Every once in a while things look just a teeny bit stuttery with graphics on ultrahigh, and sometimes NPCs run even more awkwardly and weirdly than in FO3.

I've seen some slight glitches in questlines--getting Primm a sheriff, for example, there was a bit of weirdness that I was afraid would really bork the sidequest, but it straightened out later. I've had one or two cases of townspeople briefly flinching or shouting to watch out when I showed up and then calming down, in cases where I'm friendly or neutral to them.

Basically I like it. Feels like a huge xpac for FO3, really. Thought the first Caesar's Legion guy you run into (probably, depending on what you choose to do in the early game) is appropriately menacing in a sophisticated way that feels original.

Struggling with hoarding stuff--I particularly find a great need for Doctor's Bags and thus all their ingredients, since I'm running on hardcore (which is really just a slight thumb on the scale for inventory management, but as such, is a fine extra element to think about...I actually drink occasionally from radiated sinks and stuff.)


Title: Re: Vegas baby! Vegas
Post by: Lum on October 21, 2010, 12:53:55 PM
There are indeed lots of robots. No aliens yet, though.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on October 21, 2010, 01:28:07 PM
There are spaceghouls, though.

To answer my own question earlier in the thread about "Come Fly With Me."


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 21, 2010, 06:22:44 PM
And don't forget you can get Felicia Day as a companion.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 22, 2010, 12:15:46 AM
I played some more tonite, still haven't made it to Vegas yet. I failed a quest I don't think I had ever accepted, which was kinda  :uhrr:. Otherwise, no complaints. I've done every quest I've run into so far, and think I'm up to level 6 or so. I saw a vendor selling what looked like a unique gun ("That Gun") but it was going for 1k caps and the stats didn't look that good. Anyone know if it's worth buying?


Title: Re: Vegas baby! Vegas
Post by: Ironwood on October 22, 2010, 01:04:45 AM
And don't forget you can get Felicia Day as a companion.

O_O


Title: Re: Vegas baby! Vegas
Post by: MisterNoisy on October 22, 2010, 05:48:25 AM
Ran into my first crash bug - apparently the game doesn't like it when you try to buy two copies of the same playing card.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 22, 2010, 06:10:50 AM
I'm a little curious about something in the first town.

When running around the town, I found Victor's body lying on the hill above town. I then found his house, and everything inside was marked as usable (not red) - so I was thinking maybe I'm supposed to move in. Only now,


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 22, 2010, 07:20:20 AM
So here's a typical example of how quests can get borked in this game, a very classic example of Obsidian having subpar QA, because this is clearly fixable and should absolutely not happen in a quest-based game that has an open-world architecture. This is exactly the kind of shit you're trying to avoid in quest design and exactly the kind of mistake you're looking to find in QA.



Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 22, 2010, 07:23:33 AM
I played some more tonite, still haven't made it to Vegas yet. I failed a quest I don't think I had ever accepted, which was kinda  :uhrr:. Otherwise, no complaints. I've done every quest I've run into so far, and think I'm up to level 6 or so. I saw a vendor selling what looked like a unique gun ("That Gun") but it was going for 1k caps and the stats didn't look that good. Anyone know if it's worth buying?

I think some of the quests you can fail without accepting are tied to faction. For example,


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 22, 2010, 07:24:17 AM
I'm a little curious about something in the first town.

When running around the town, I found Victor's body lying on the hill above town. I then found his house, and everything inside was marked as usable (not red) - so I was thinking maybe I'm supposed to move in. Only now,

I dunno if there's any earlier, but you can get safe storage in Novac.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 22, 2010, 07:35:44 AM
There are several places you can permanently rent rooms, and you're given quarters in at least several casinos (quests) The storyline does pick up, and the faction thing is interesting, but flaky. I was shunned by the Legion, killing some assassins sent after me got me all the way to Vilified  :uhrr: And there is more humor appearing as the game advances. Also, like in Fallout3 you can 'go directly to Rivet City' to bypass some of the early questing.

And Felicia Day is the best companion ever. She makes heads assplode like no one else. She does like stepping in front of me in combat and being decapitated with the Bumper Sword, which kinda sucks.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on October 22, 2010, 07:42:00 AM
Containers reset in Fallout New Vegas? Because I used whatever I pleased in Fallout 3 without items vanishing. I stashed everything in the crates beside the Workbench in Goodspring. Am I in for a nasty surprise?


Title: Re: Vegas baby! Vegas
Post by: MisterNoisy on October 22, 2010, 08:18:06 AM
Containers reset in Fallout New Vegas? Because I used whatever I pleased in Fallout 3 without items vanishing. I stashed everything in the crates beside the Workbench in Goodspring. Am I in for a nasty surprise?

This post on GameFAQs (http://www.gamefaqs.com/boards/959557-fallout-new-vegas/56828970) indicates that there's at least a few places that don't reset (mild spoilers).


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on October 22, 2010, 08:33:28 AM
There has been two patches now for the PC version, one out last night for 360. At least it looks like they are on the ball getting things fixed.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 22, 2010, 09:34:23 AM
Containers reset in Fallout New Vegas? Because I used whatever I pleased in Fallout 3 without items vanishing. I stashed everything in the crates beside the Workbench in Goodspring. Am I in for a nasty surprise?

This post on GameFAQs (http://www.gamefaqs.com/boards/959557-fallout-new-vegas/56828970) indicates that there's at least a few places that don't reset (mild spoilers).

Perfect, according to that Victor's house is safe to use. Works for me, since I use Goodspring as a base for the free water anyways. It's going to take me a while to get in to Vegas itself, I tend to be way too methodical in these games about exporing everything.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on October 22, 2010, 10:03:00 AM
Good to know once I pick it up.  I always used the school at the start in Fallout 3.  Complete with teddy bear and spooky dead raider decorations.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 22, 2010, 01:32:30 PM
Found my first annoying bug: if you got the Weathered 10mm Pistol from buying at Gamestop, do not mod it. Doing so will cause an annoying missing-texture glitch:

 http://www.youtube.com/watch?v=DeBhc7fF9Dw


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 22, 2010, 09:55:02 PM
Bugs aside, it's a good game. Better than Fallout 3 in my opinion - a little more realistic/consistent and less theme-parky. The crafting is pretty cool actually, even if I don't can't be bothered with it a lot.

Also, it has to be played on hardcore. It's not a big thing, but it makes the crafting more interesting and generally makes it more "worldly" when you have to scavange food and water when you come across it.


Title: Re: Vegas baby! Vegas
Post by: LK on October 23, 2010, 12:43:18 AM
It has some improvements but Fallout 3 takes the cake for me in having a better introduction sequence (Liam Fucking Neeson is your dad) and narrative. You don't start in town with a clear tutorial, a cinematic intro that shoe-horns you into the world, and a starting town that has no problems with clean water (compared to D.C. And Fallout 3 whose whole plot stemmed on providing clean water for the area).


Title: Re: Vegas baby! Vegas
Post by: Azazel on October 23, 2010, 06:20:17 AM
And Felicia Day is the best companion ever. She makes heads assplode like no one else. She does like stepping in front of me in combat and being decapitated with the Bumper Sword, which kinda sucks.

Did they make her look like Felecia Day? Well, Felecia Day as interpreted by the Oblivion Engine?


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 23, 2010, 11:16:38 AM
Is it just me or is shit really scarce on Hardcore? I'm constantly running out of ammo and the only reason stimpaks aren't gone is that they heal so slow you might as well sleep anyway.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 23, 2010, 12:06:14 PM
Note that the cases from ammo you've fired are kept, so you can reload them infinitely as long as you have the other materials.

But yes, you have to be somewhat strategic with what guns you use. I use the Ratslayer as my sniper rifle just because it uses a common cartridge (5.56.)


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 23, 2010, 12:13:27 PM
Do you remember by any chance where you found a sniper rifle? It's the one gun I've been hurting for this whole time.


Title: Re: Vegas baby! Vegas
Post by: gimpyone on October 23, 2010, 01:37:12 PM
After the latest update Veronica doesn't seem to comment on events any more, thereby preventing me from starting her quest.  Other companions have disappeared randomly as well.  I should have waited fort the GOTY edition.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 23, 2010, 01:40:32 PM
I just got Veronica today, all she does is threaten me whenever I shoot at anything. Oh and she also likes to punch Brahmin to death.

Does anyone know if ED-E's quest works on the pc? He's been tagging along for ages and the recording never happens.

edit: nvm on that. It just took a long time.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 23, 2010, 04:21:59 PM
Do you remember by any chance where you found a sniper rifle? It's the one gun I've been hurting for this whole time.
It's not a real sniper rifle. It's a Varmint rifle with default mods. Found here:

http://fallout.wikia.com/wiki/Broc_Flower_Cave

If you take it to Mojave Outpost (south-east corner of the map) you can get it repaired to 100% which makes it a pretty good sniper rifle against anything human.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 23, 2010, 05:27:58 PM
Bugs aside, it's a good game. Better than Fallout 3 in my opinion - a little more realistic/consistent and less theme-parky. The crafting is pretty cool actually, even if I don't can't be bothered with it a lot.

Also, it has to be played on hardcore. It's not a big thing, but it makes the crafting more interesting and generally makes it more "worldly" when you have to scavange food and water when you come across it.

I'm enjoying it a lot more than fallout 3. It does feel like a world. Also... the military camp where they have the front line against the legion... OMG. (Is it Camp Forlorn?)


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 23, 2010, 05:51:39 PM
Camp Forlorn Hope :)

Also, there are some glorious potty-mouths in this game. I didn't really expect dialogue containing "ass-rape." But it's there.

In other news,

(http://filladan.diginfo.se/Lank/521703k37ppo59489opp6705mo1opk3m)

The related gun... I MUST HAVE IT!


Title: Re: Vegas baby! Vegas
Post by: Logain on October 23, 2010, 05:55:57 PM
I found a pair of a actual sniper rifles on the mission for the omerta's in vegas where you're supposed to destroy the weapons stash.

Edit: 83k caps? How the fuck?


Title: Re: Vegas baby! Vegas
Post by: rattran on October 23, 2010, 06:46:58 PM
If you up barter, caps flow. And the Sarsasparilla quest rewarded several thousand caps for me. With barter at 20, I've got 17k caps, and I stopped collecting crap to sell after the first couple hours.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 24, 2010, 06:06:52 AM
Some of my friends claimed with high luck, they can replicate Fallout 2 Max gamble - infinite cash from slot machines.
He got around 72,000 caps from one casino max earning and just stopped looting for sale items.

Just finished tutorial quests and hit Primm...kinda shocked they recycled fallout 2 music. But I'm not complaining.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 24, 2010, 10:54:52 AM
There are definitely reused art assets too. But hey. The story is good - so far.  I hope they don't KOTOR 2 the ending....


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 24, 2010, 11:33:20 AM
Ohh, 22 hours /played this weekend. And I have a day off coming up on Tuesday...



Title: Re: Vegas baby! Vegas
Post by: Tarami on October 24, 2010, 12:02:10 PM
I had problems sleeping last night because I wanted to get up and continue playing.

I might be in trouble here. :oh_i_see:

PS.
Money generally isn't a problem from what I've found if you aren't a mule - which is difficult to be on hardcore what with carrying the food and water. I sell pretty much everything that has weight and more or less all chems. It adds up quickly.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 24, 2010, 02:17:15 PM
Where do I get 9 mm silenced pistol?
I assume if I attach silencer on Varmint Rifle, it will reduce chance of being discovered when sniping?


Title: Re: Vegas baby! Vegas
Post by: Logain on October 24, 2010, 02:23:21 PM
I was contemplating robbing that silver whatever store...the place that sells all the energy weapons. Seemed like a lot of nice stuff sitting around. I wasn't sure if it would mess something up farther down the road though.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 24, 2010, 02:25:57 PM
Uh.. why would it ? Just turn on your stealthboy and go crazy. it's part of the Oblivion charm. Take a karma loss etc. As long you're not spotted, you're OK.


Title: Re: Vegas baby! Vegas
Post by: climbjtree on October 24, 2010, 02:33:38 PM
When I reached New Vegas and didn't have enough cash to enter the Strip, I just knocked over the Casino in Freeside. Still didn't have enough cash, so I went and slaughtered the Kings. Still not enough cash, so I blew up the robots guarding the gate.

Is this how you're supposed to play?

But seriously - I didn't mess anything up plot wise, did I?


Title: Re: Vegas baby! Vegas
Post by: Logain on October 24, 2010, 04:08:13 PM
Did anybody else take the Wild Wasteland perk? What exactly does it do?


Title: Re: Vegas baby! Vegas
Post by: Minvaren on October 24, 2010, 06:04:15 PM
Obsidian indicates the game is buggy because it's so big (http://www.computerandvideogames.com/article.php?id=271206).

Must explain why they gutted KotOR2 instead of patching it...


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 24, 2010, 06:26:00 PM
When I reached New Vegas and didn't have enough cash to enter the Strip, I just knocked over the Casino in Freeside. Still didn't have enough cash, so I went and slaughtered the Kings. Still not enough cash, so I blew up the robots guarding the gate.

Is this how you're supposed to play?

But seriously - I didn't mess anything up plot wise, did I?
The kings have been aggro to me the whole time, so killing them shouldn't matter. The robots outside are just gatekeepers I believe, so their loss shouldn't mess you up either. Not sure about the casino, don't think I went in that one.

Just put in a good long session. Working on the Brotherhood questline, hoping to unlock Power Armor training; I know they taught it in FO3. Got to explore a couple Vaults, which is always fun. While heading to one of them, I killed a guy named Cook Cook and looted his head; also in the area I found a disassembled weapons shipment. Anyone know what those are for?



Title: Re: Vegas baby! Vegas
Post by: Ragnoros on October 24, 2010, 10:18:41 PM
I am very much enjoying this game. It has been remarkably stable since that 16mb patch on day two and I installed THIS (http://forums.steampowered.com/forums/showthread.php?t=1524493) fix which removed the stutter people have talked about. I just got to Vegas and my map and questlog are both ablaze with locatiions to see and people to meet. Wish I didn't have to sleep.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 24, 2010, 10:56:14 PM
So, running into  was awesome!

And then getting the . Might be the best quest in the game so far, sucks that you have to . Seriously, they should have made that part mandatory for everyone.

The writing and references to Fallout 1 and 2 are pretty damn cool.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on October 24, 2010, 11:08:51 PM
I'm about 12 hours in on the PS3 now and it's really not as buggy as I'd been led to believe. I've had a couple of lockups on area transition, but I've got at least 3 other PS3 games that do things like that so it's no biggy. Occasional brief stutters, some texture popping, that's about it. The only thing that's annoyed me is that it's still too easy to get yourself stuck with crouching and jumping. I've learned to avoid jumping on top of desks and fallen over bookcases without saving first, but that's just how it was in Fallout 3.

Really enjoying the game, there's a great mix of dark, horrible shit (the Legion...) and funny kitsch (Come Fly With Me).

I wish they'd worked on the inventory system a bit though. Would be really nice to have separate sections for crafting mats, skill magazines, ammo components etc. I'm sure this stuff will be modded in on the PC but on the PS3/360 I guess we're stuck with it. Minor gripe though, I love the crafting in general and shall devote a different character to it maybe.

Oh and I had country music going round in my head all night lastnight!  :uhrr:


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 25, 2010, 03:05:47 AM
Did anybody else take the Wild Wasteland perk? What exactly does it do?

It gives you more weird content. I'm not entirely sure, but I think that I've encountered at least one WW location, a cave full of "rodents of unusual size". No idea what's in there because said rodents crippled all my limbs in record time. I've leveled quite a bit since that so I should visit that cave tonight.


Title: Re: Vegas baby! Vegas
Post by: Jimbo on October 25, 2010, 03:06:04 AM
Watched my son run around with some big club, he has been having fun with the Xbox 360 version with out any crashes or bugs so far.


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 25, 2010, 04:38:30 AM
When I reached New Vegas and didn't have enough cash to enter the Strip, I just knocked over the Casino in Freeside. Still didn't have enough cash, so I went and slaughtered the Kings. Still not enough cash, so I blew up the robots guarding the gate.

Is this how you're supposed to play?

But seriously - I didn't mess anything up plot wise, did I?
The kings have been aggro to me the whole time, so killing them shouldn't matter. The robots outside are just gatekeepers I believe, so their loss shouldn't mess you up either. Not sure about the casino, don't think I went in that one.

Just put in a good long session. Working on the Brotherhood questline, hoping to unlock Power Armor training; I know they taught it in FO3. Got to explore a couple Vaults, which is always fun. While heading to one of them, I killed a guy named Cook Cook and looted his head; also in the area I found a disassembled weapons shipment. Anyone know what those are for?

I didn't knock over anything in Freeside to get cash, personally. I did, however, utterly decimate the Silver Rush store, after having done their quests and one of them wanted me to bring one of the possible companions to him for killing. I said no and bam, hard fight ensued.

As for the Kings -- there's a few quests with them, and one which leads to one of the non-human companions, so you probably mucked that up. The Freeside Casino also has a small amount of quests (and a dinky room you can get as a reward).

Cook Cook's head is for a bounty quest you get from.. the airport NCR base near the Strip, I believe. Weapons shipment is also quest related, though I believe its a Gun Runner's quest.

One of the quests I missed out on was the I Fought the Law quest from the head Convict guy in the prison. I needed loot, and I was shooting first and asking questions not at all, at that low level, though.

I'm enjoying the game, especially with a bunch of the mods already out for the game (some for fixes, others for graphics.. a few for fun, like one for getting all the Companions).

My big problem with the game, other than how some stuff just isn't explained at all, is just how fast enemies move. Even in VATS, and crippling their legs first doesn't seem to help too much. Haven't had many serious bug issues.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 25, 2010, 05:00:03 AM
inventory management in this game is terrible.

Gonna search for a mod. Or is there any one with a recommendation? Really need to categorize items. I hate seeing 2358235u2 items and scrolling like crazy just to find the rifle I want.


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on October 25, 2010, 05:40:09 AM
I'm enjoying the hell out of this game but the map sometimes drives me crazy. Mostly it seems the little arrows to quest locations are kind of wonky at times.

So, I have a question about how to find some things:

1) Arcade Gannon. He's voiced by Chuck people. I have to find him. Where is he?
2) The Gunrunners. I assume they're in Freeside but I've combed the whole place and never found it. Even the dang quest arrow didn't help me.
3) Melissa for the Great Khans quest. I have a sneaky suspicion she's in the quarry overrun by Deathclaws. Is this right?

I suspect I'm closing in on end-game. I went the wild card route. Mild spoilers about potential allies:


Oh, and I'd like to talk about the coolest random moment I've had so far. I'd pissed off the Legion and they sent assassins after me. I was pretty low level, like 5 or 6 at the time. So I'm coming over this hill and they attack and I start backpedaling while firing my pistol. Suddenly all of these shots start going past me and I turned around thinking "oh shit, I've been flanked."

Nope. A random merchant caravan was passing by with 4 mercs. The mercs and the trader opened up on the assassins and made mincemeat of them. I was able to just loot the bodies and walk away without getting a scratch!


Title: Re: Vegas baby! Vegas
Post by: rattran on October 25, 2010, 07:11:57 AM
A minor spoiler/bug. 

And attempting the dam at level 16 is amusing, but futile.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 25, 2010, 07:40:08 AM
The Merchant caravans are fun to follow as you're exploring - they are much tougher then they were in Fallout 3. I was conflicted though when they ran in to a squad of Legion, whom I haven't pissed off yet. I decided to hang back and watch - the Legion tore up all the mercenary guards, and then the Traders themselves mowed down the Legionaires. I meanwhile, walked around mid firefight, happily looting bodies.

I'm still early in the game and I'm trying to keep my options open by staying friendly with as many groups as possible. Don't know how long that will last.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 25, 2010, 08:14:02 AM
On my first playthrough, I decided to go totally against Legion, Freak and Powder Gangers, and picked up Boone as a companion, so we've been going all around the map mowing down Legion whenever we can find them.

Deathclaws and Cazadors are tougher in this one than FO3, I think.


Title: Re: Vegas baby! Vegas
Post by: MisterNoisy on October 25, 2010, 08:36:13 AM
Once you get to the Strip, there's a bit of quest overload.  Good lord.

My favorite so far has been
That said, I ran into lots of scripting issues during that quest, and more than a couple of crashes.  If you get a repeatable crash and are traveling with one or more AI companions, have the companion either wait a good ways away from where you are or send them home and it should help a lot.

Also, fuck cazadors.  Jesus, they're rough.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 25, 2010, 08:40:05 AM
The cazadors are a rather interesting subversion of giant insects being numerous and weak. :oh_i_see: These are numerous and kick the shit out of you. Together with deathclaws, they're the only mob I actively avoid, especially as I'm playing on hardcore where companions can die and love doing so.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on October 25, 2010, 10:57:53 AM
Just picked this up, despite no time at all to play it. But I'm making time by cracky!

Way too linear, but that's my only complaint. It is everything it ought to be, as a stand-alone expansion rather than reinventing the wheel and failing. Love the dialog, music, fights are fun, and it still feels explore-ish so far. Seeing Vegas constantly on the horizon, even at the start of the game, is awesomely foreshadowey.

Did anyone not take the weirdness perk? It just seems too awesome not to take it.

"Hardcore mode" is really "Here's more fun things to do mode" for me. I anticipated being filthy rich and loaded down with ammo halfway through the game, so I figured having to buy food and water all the time would keep things interesting.


Title: Re: Vegas baby! Vegas
Post by: Surlyboi on October 25, 2010, 11:01:19 AM
There's a reference to the Desert Rangers from Wasteland.

Officially awesome.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 25, 2010, 11:08:35 AM
I really don't see how you could find this to be too linear. There seem to be at least 4 major paths you could take for the main story.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on October 25, 2010, 11:17:48 AM
I've been having craploads of fun, and I'm not even ready to head to Vegas yet. I will admit that it's made me all paranoid, having various factions to deal with. I haven't decided how I'll play the various factions, so aside from Powder Gangers, I've been successful at not pissing anyone off too much.




Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 25, 2010, 11:21:37 AM


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 25, 2010, 11:50:09 AM
I really don't see how you could find this to be too linear. There seem to be at least 4 major paths you could take for the main story.
Yeah, what's this complaint about? Linear is one of the last words I'd use to describe FO:NV.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 25, 2010, 01:22:22 PM
Try wearing faction clothes yet? With this you can slip past without engaging usual hostiles. Pretty sweet.

Also, hardcore mode isn't that hard. Just adds some consideration when eating / drinking stuff. Once you realize you can sacrifice a small amount of radiation to save up on stims by drinking sarsaparilla, it gets much easier. And I hoarded around 50 dynamites and 50 bottles of sarsaparilla. Something is definitely off about the dynamite amounts. Too much loot and the damn Varmint Rifle silencer DISAPPEARED from the vendor. @#%*(@


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 25, 2010, 02:14:33 PM
I'm still grinning like an idiot, just finished...

As for wanting to arm Archimedes.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 25, 2010, 02:37:58 PM


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on October 25, 2010, 02:58:25 PM
I really don't see how you could find this to be too linear. There seem to be at least 4 major paths you could take for the main story.

Well bear in mind I'm only 3 hours into it, but it seems so far that the game traded side quests for faction paths. After going to Megaton in FO3, you ended up with a zillion things to do. But after Goodsprings, it's just one thing to do, but several ways to do it. For example, as soon as I left town I came across the first camp of an opposing faction, and right then I could see the game unfold differently.

Yeah, what's this complaint about? Linear is one of the last words I'd use to describe FO:NV.

OMG IT'S NOT A COMPLAINT.

Way too linear, but that's my only complaint.

NOT A CRIPLING COMPLAINT ANYWAY.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on October 25, 2010, 04:22:31 PM
Bought it used today for PS3.  I played F3 on PC, so this will be interesting.  An hour or so in, no problems yet. 

I'm used to the graphics on PC, so this looks a little ruddy.  But it's on a 42" and I get to relax on the couch, so we'll see.  Not sure why they had to fiddle with some of the really basic things like skill books and bobbleheads, but w/e.  Maybe it was to take away the min/max side of the first one?


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on October 25, 2010, 05:04:45 PM
There are still skill books. The magazines are quite useful in the early game, especially as I somewhat gimped myself by tagging repair. I had debated lockpick, and now wish I'd tagged that. The comprehension perk is doubleplus useful now because it also increases magazine duration.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 25, 2010, 05:43:10 PM
Found my first major bug, regarding the Brotherhood of Steel quest Still in the Dark.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 25, 2010, 06:03:36 PM
This game is pretty dark in places. In Vault 3 there's a several guys who have very explicitly OD'ed on his their bed.


Title: Re: Vegas baby! Vegas
Post by: Azazel on October 25, 2010, 07:15:14 PM
I really want to play this... but.. Obsidian.  :heartbreak:

Must.. wait.. for.. goty...


Title: Re: Vegas baby! Vegas
Post by: Nightblade on October 25, 2010, 07:26:32 PM
So... I can't rebind keys. The game doesn't tell me why, it just says It cant. OKAY... Oh, and the mouse acceleration makes the game unplayable for me, THATS OK TOO. Game works for all of 10 minutes before it crashes... GAME OF THE FUCKING YEAR.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 25, 2010, 07:46:46 PM
Can't rebind keys as in you can't find the option? Or the option is actually broken?


Title: Re: Vegas baby! Vegas
Post by: veredus on October 25, 2010, 08:21:03 PM
So... I can't rebind keys. The game doesn't tell me why, it just says It cant. OKAY... Oh, and the mouse acceleration makes the game unplayable for me, THATS OK TOO. Game works for all of 10 minutes before it crashes... GAME OF THE FUCKING YEAR.

I heard you can disable mouse acceleration in the ini file. Or do what I do and just use a wired xbox controller, you really don't need the precision of a mouse for this game imo.


Title: Re: Vegas baby! Vegas
Post by: gimpyone on October 25, 2010, 08:22:54 PM
I really want to play this... but.. Obsidian.  :heartbreak:

Must.. wait.. for.. goty...

You'll be happier if you wait.


Title: Re: Vegas baby! Vegas
Post by: Nightblade on October 25, 2010, 08:59:09 PM
Can't rebind keys as in you can't find the option? Or the option is actually broken?

When I try to rebind keys it just tells me "THIS KEY CANNOT BE RE-BOUND!" except it doesn't actually yell at me.

Quote
I heard you can disable mouse acceleration in the ini file. Or do what I do and just use a wired xbox controller, you really don't need the precision of a mouse for this game imo.

I found a fix on overclock.net that didn't work, maybe I'm not looking hard enough?

Mass Effect 2 had some shit like this too; but at least Mass Effect 2 actually let me rebind keys and it... worked.

Though, to fix mouse acceleration in ME2, it required a lot of stupid ini file tweaking whilst staying within the character limit so the game wouldn't flat out reject the changes.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 26, 2010, 12:14:34 AM
Still having absolutely zero technical problems at all, about 14 hours in now. I have like 20 uncompleted quests and I just keep finding more.  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: Kitsune on October 26, 2010, 12:49:20 AM
I've had two crashes and the occasional glitch on PC thus far, which is pretty much identical to FO3's behavior.  So, it's not a shuddering wreck like KotOR2 in my experience, but it's also showing a lack of improvement over the original in the technical issues department despite being years newer.

Gamewise, I still think the people are more interesting than in FO3, but I'm more fond of DC as a setting, as it had tons of fairly big office buildings to wander around in, while my experience in Vegas has been mostly desert, mountain, or small single-story building.  While that's certainly realistic for what one would expect in a desert, I miss the bounty of tunnels and buildings to explore.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 26, 2010, 02:23:18 AM
For me Vegas is much more stable than FO3 ever was. Vegas works straight out of the box without modifying any files, and can survive alt-tabbing (this one drove me nuts in FO3).


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 26, 2010, 04:55:31 AM
Holy shit, I just got attacked by  

I love you Wild Wasteland.


Title: Re: Vegas baby! Vegas
Post by: Jimbo on October 26, 2010, 05:04:59 AM
My kid got first dibs on this (he got all A's on his midterm) and I said okay, he keeps saying wow dad check this out...I'm like no! don't tell me yet!  Too many good video games, not enough time.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 26, 2010, 06:22:10 AM
I admit, I didn't know what that flock of butterfly thingies in the distance was. Then they closed on me and Boone. Then Boone was dead. I didn't even have time to yell what the fu...

I didn't know companions were mortal in Hardcore. Gonna mean a lot of reloading once I find Felicia Day.

Also - "So tell me, best friend Tabitha..."

Couldn't resist dropping in a couple mods already (newvegasnexus.com). They have a radio station on there with 55 era suitable songs and commentary - quite good.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 26, 2010, 06:31:33 AM
One annoying glitch for me involves the UltraLuxe & other stuff on the Strip



Title: Re: Vegas baby! Vegas
Post by: rk47 on October 26, 2010, 06:48:26 AM
Seems like following the main quest is the only way to keep the game interesting. Nothing but random combat and not much to salvage ruins in the wilderness. I took a detour after finishing Novac's quest which didn't grab me at all. What was that rocket launch for actually? It felt like Obsidian was going out of their way to inject a little bit of wackiness after subjecting the player to darker post-apoc theme.

Places I visited:


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on October 26, 2010, 06:56:06 AM
So... I can't rebind keys. The game doesn't tell me why, it just says It cant. OKAY... Oh, and the mouse acceleration makes the game unplayable for me, THATS OK TOO. Game works for all of 10 minutes before it crashes... GAME OF THE FUCKING YEAR.
In "FalloutPrefs.ini" set "bBackground Mouse=1".

Make sure you have write permissions to the file.  That's probably why its failing.  Possibly why it's crashing, too, if other important files are being blocked.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 09:14:59 AM
Finished the game last night, went the Wild Card route. I was level 22, without ever having found a companion. Overall I'm very satisfied. Still have a bunch of side quests I'm gonna take care of before I reroll and go through a new way. Might do NCR this time; playing Legion seems like it would be very challenging. I'm also probably gonna throw on Hardcore.


Title: Re: Vegas baby! Vegas
Post by: Spiff on October 26, 2010, 09:37:57 AM
Think I'm about 20-30hrs into it (just met House for the first time and otw to give Benny his come-upins now), and I'm slightly underwhelmed.
I like it (I'm physically unable to not like a Fallout game though), just isn't grabbing me like 3 did.
Roaming feels less interesting (and more guided by the main story as well)
and the crafting ... meh: 2 dozen types of food I'm never going to cook and I can't care about a dozen different ammo-types + all the variations.
I miss my self-made nailgun  :heartbreak:

Also, it puzzles me why every time I get 5+ NPC's on screen it stutters, which I never experienced with 3 and I can't see any graphical improvement in New Vegas.

As an anecdote: I still remember a moment in 3 when I was rummaging around a town (the one filled with mines where you found the old-cook sniper guy), just kicking down doors. I walked up to a bedroom and I saw a couple of skeletons lying on the bed, spooning each other; it choked me up a bit that (although I blamed it on the dust at the time). It was full of dark/melancholic little nuggets that game, I'm just not finding a lot of that in New Vegas.

It feels lighter and not just in a cooky fun way, sort of realised my fear of being Fallout 3.5 Light actually.


Title: Re: Vegas baby! Vegas
Post by: Shrike on October 26, 2010, 10:24:08 AM
360 version finally showed up. 8 hours in and I"m having a blast. It really reminds me of FO2 (The Hub!).

So far, no virtual insect infestation is apparent, but I'm sure some will show up. Obsidian is involved and it took awhile for the nastier ones to appear in FO3. Visually, it looks damned good. Better than FO3 on the 360. No complaints there. From what I"ve seen of combat, I can see where the PC would have an advantage on the shootier aspects of the game. In FO3, what was pretty much the case as well. 360 owners will tend to rely more on VATS and the abilities that support it. In the PC version, I did more FPS style play and didn't bother with a lot of the AP regen and whatnot. Wasn't necessary there, allowing other sorts of abilities to be taken.

I guess I can kiss off the rest of this week and coming weekend in regards of getting anything construtive done around the house.


Title: Re: Vegas baby! Vegas
Post by: LK on October 26, 2010, 11:35:16 AM
I've been following the path around the south that the game directs you on. The game feels smaller yet larger. I can't really describe it better than that. It feels like I could just walk over to New Vegas with no issues if I wanted, but I don't feel the obligation. Besides, supposedly I have to deliver something to New Vegas that is in the possession of the guys who killed me (the chip they flashed), so that's been my priority, although
I have felt less incentive to wander and for good reason. I'm on Very Hard so certain fights are beyond my capabilities and merely showing up to the fight space could result in death. I once came across an army of 5 or 6 droids and they ripped me to shreds. Another pack of Feral Ghouls tore me into pieces; they move so fast there isn't any escape. Lacking good defensive skills... yeah I know I have it coming.

So I've stuck to story progression and the immediate areas around them. I have taken a bit longer to get places because I am being hyper-efficient with the supplies I'm carrying and the materials I'm stashing away. I know eventually I'm going to not need any of this stuff but I'm savoring each moment of the game. I was close to Novac after spending an inordinate amount of time dealing with things in the south-west block (I like to clear every house and check every interesting area out for stuff) and managing the massive amounts of junk items I come across that COULD be turned into something useful if I just had the skill.

Overall I still am not sure what the story is since Nipton was really a ghost town to introduce the Legion, Mojave was flavor, and Primm was a stalling tactic, but I have seen hints dropped which actually feels really nice. "WHO IS COURIER 6?" There is intrigue that keeps me moving forward and hints at a larger story that I have yet to know the details of. However seeing NCR / Legion, I haven't felt a strong desire to pick a side just yet, (Legion's methods are brutal but for some reason, in this Survivor wasteland, not altogether unexpected) though I am hated by Powder Gangers cause, y'know, criminals.

Also I need levels like mad for a Very Hard playthrough so I'm doing my best to get the most out of every area I'm in. I just finished Camp Searchlight (Radscorpion Queen, lol) and am about to head towards Novac.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 11:49:37 AM
I never even knew you could find things out about the other couriers. Did you find enough of the Dog Tags for Camp Searchlight? I've cleared the area out and went back a few times looking for respawns, and only ever found 7 tags.

Edit: The bug I had with the Brotherhood also glitched the I Could Make You Care quest. I didn't have Veronica, but the quest started when I got the Euclid gun; it told me to go talk to the Brotherhood elder, but he still said the same shit he's been saying since I broke the quest.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 26, 2010, 12:07:27 PM


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 12:12:15 PM


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 26, 2010, 12:12:25 PM


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 26, 2010, 12:14:01 PM


Title: Re: Vegas baby! Vegas
Post by: fatboy on October 26, 2010, 12:39:39 PM
I have felt less incentive to wander and for good reason. I'm on Very Hard so certain fights are beyond my capabilities and merely showing up to the fight space could result in death. I once came across an army of 5 or 6 droids and they ripped me to shreds. Another pack of Feral Ghouls tore me into pieces; they move so fast there isn't any escape. Lacking good defensive skills... yeah I know I have it coming.

That's been my take thus far (and I am not on Very Hard).  In FO3, I believe the enemies "levels" were loosely based on your character's level.  For example, at low levels, you saw Baby/Small Radscorpions, then Regular Radscorpions, then Giant Radscorpions, then finally those god awful Giant Albino Radscorpions.

I'm at a mere level 6, and just got my ass handed to me being jumped < at least > 3 Giant Radscorpions as I wandered off to do some random exploring.  I guess I need to stay on the straight and narrow until I level up some more, or at least get some better firepower to handle the tougher mobs in the world.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 12:50:01 PM
I actually like how Vegas does it better; FO3 (and Oblivion) scaled the monsters to your level which made the world feel less immersive to me.


Title: Re: Vegas baby! Vegas
Post by: Reg on October 26, 2010, 12:50:29 PM


Title: Re: Vegas baby! Vegas
Post by: Khaldun on October 26, 2010, 12:52:13 PM
When you're first leaving Goodsprings and then even more Primm, stay close to the road. Just beyond Primm there are some ghoul and radscorpion packs off the road that are fast and likely deadly with your gear and skills at that moment. I kind of like this--they're not there to block you from moving forward, but they do make just idly wandering around more dangerous. It's a principle the game employs throughout: going well off roads closer to Vegas is pretty much "hey, look at the cazadors and/or deathclaws".


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 26, 2010, 12:58:49 PM
I walked in to the area where you pick up the radiation suit, and despite the obvoius warning of the dead body - decided to look around. Oh look, a golden gecko. And his fourteen brothers. I was level six.

After a quick reload, I ventured in again, and this time tried the old Oblivion (and every other 3d game) tactic of perching against melee monsters. At first it felt a little cheezy, but I just found I had far too much fun watching geckos fly accross the landscape as I tossed dynamite amongst them.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 01:13:25 PM
Oh look, a golden gecko.
Fuck those things. I died more times to geckos than either cazadors or deathclaws.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 26, 2010, 02:28:14 PM
The scrolling around inventory management is turning me off from crafting anything but Weapon Repair Kits.

Also , simple food mechanics. Cheap, rad-free fresh fruits are readily available from dead enemies and sipping on Southwest Sarsaparilla Softdrink is almost as effective as taking a stimpack while in combat, if you add in multiple fruits / nuts with it. Just make sure you chug a bottle of water to offset the dehydration penalty.

90 Fire Arms at level 10. But I'm still yet to find a scoped rifle. Where can I get those at Novac?



Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 26, 2010, 02:31:36 PM
I found a night scope mod for a varmint rifle on the first merchant guy in Goodsprings, but I believe it is random which mods a given merchant will have each refresh. Just check back with any merchant you found a mod of any kind on every so often and you'll eventually get one. So far I've found scopes for varmint rifles and hunting rifles.

I don't know that there are any non unique rifles that have scopes un-modded. Probably sniper rifles, but I haven't found one yet.


Title: Re: Vegas baby! Vegas
Post by: LK on October 26, 2010, 03:13:42 PM
I never even knew you could find things out about the other couriers. Did you find enough of the Dog Tags for Camp Searchlight? I've cleared the area out and went back a few times looking for respawns, and only ever found 7 tags.

There were only 7 including Private Edwards. The sergeant (Anston?) lied to you; a bug perhaps. You get a shitty Service Rifle out of it that I already got tons of prior. That area was pretty difficult but if you hit the turrets and the patrolling rangers they'll tear apart the town's denizens.

I almost missed Courier 4. He's in Primm next to the Mojave Express.

I'm running into paranoid instances like you are though; did I miss this tiny item? Or this hard to see body? Finding Courier #4 left me with the impression I would be coming across other Macguffin-carrying couriers. But where are they? Am I going to get upset if I finish the game without finding them? Another example, I went to a ranch house with 4 Diary Entries scattered about. I got 2-4 and wanted to find 1 but couldn't do it. So I left but I know... god damn it... that diary entry is still there somewhere.

My OCD tendencies as a scavenger tend to make me take longer to complete a game like this.


Title: Re: Vegas baby! Vegas
Post by: LK on October 26, 2010, 03:14:47 PM
Oh look, a golden gecko.
Fuck those things. I died more times to geckos than either cazadors or deathclaws.

Knock out a leg and it takes all the wind out of their sails.

Crescent Canyon to the south was full of them. I take so much damage from them though that it's difficult just to stand there and VATS their legs.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 26, 2010, 04:01:05 PM
I will say, as much as I liked FO3, New Vegas just feels more like Fallout to me. Part of it is the western setting, I'm sure, part of it is the story is just a more Fallout-y sort of story, at least so far.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 07:28:56 PM
I really thought he wanted 10; maybe a bug like you said. The quest never completed at 7; no rifle given and it's still in my journal as 'Find Dog Tags'. I somehow wandered past Primm on my trip to Vegas. I only stopped back later because I had to clear out that quarry for a Khans quest. The farmhouse with the diaries pages pissed me off too; I think I only ever found 2 and 4.

Regarding scopes, there's a Sniper Rifle, Marksman Carbine and an Anti-material Rifle that I know of with built-in scopes. I found the Sniper and Anti-material on the Gun Runners vendor eventually.


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 26, 2010, 08:03:44 PM
There also is the gobi.... Which is sitting in a chest on a ledge kinda by searchlight and the s. Legion town. But you do need 100 lockpicking I recall.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 26, 2010, 08:59:04 PM
As to the abandoned farm diary The weapon mods seemed to peter out, only a few low level guns get all 3. I mean, just a suppressor for the sniper rifle? I never found myself using it anywhere close to where people could hear me. The whole game just seems unpolished, lots of potential, but needed longer in the oven.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 26, 2010, 09:48:44 PM
Where'd you find a suppressor for the sniper rifle? Gun Runners never seemed to get one in, and that's the only place I've reliably found mods. I do wish there were more mods in general.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 27, 2010, 07:42:22 AM
I got the sniper suppressor at
Also, I finished the game before seeing the strength/skill mechanic for weapons. Guess it doesn't make that much difference when using over-skill/str stuff.



Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 27, 2010, 08:07:36 AM
There's a free marksman carbine in Vault 34.

What I need right now is Radscorpion eggs for the sexy lady in Thorn, but no Scorpion seems to drop any.
 


Title: Re: Vegas baby! Vegas
Post by: LK on October 27, 2010, 09:07:08 AM
God damn AI. It sets up a kill box with traps on the ground floor. Something happens and it runs down from its kill box and kills itself on the traps it set up.

 :facepalm:

I've found surprisingly little in the way of weapon mods but maybe they'll be in New Vegas. I'm headed for Boulder City soon but dealing with REPCONN and areas around Novac. I will give them credit for how they came to the name Novac.

Searchlight: Make sure to get the one from Private Edwards.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 28, 2010, 04:40:47 AM
Lots of quests, but main grape is that most of the quests are just quick travel fodders. A little mystified why they bothered giving long treks when there's NOTHING INTERESTING HAPPENED in between the treks. I tried walking the distance myself and found nothing of interesting to do. Just hostiles random to snipes, and little else related to the quest.


Title: Re: Vegas baby! Vegas
Post by: NiX on October 28, 2010, 05:32:35 AM
Can you quick travel before visiting somewhere? I recall in FO3 you had to explore before you could fast travel, which is probably why Bethsoft added so much to discover in between.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 28, 2010, 05:38:56 AM
Once I hit Vegas, a lot of quests told me to go back down south of mojave. So quick travels are quite useful in this regard, there's not much point in wasting time to walk there yourself, shoot 2 powder gangers along the way over 15 minutes walk.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 28, 2010, 07:15:43 AM
Goodsprings to New Vegas, level 2, 1 stealthboy. Just avoid the blind deathclaw.

There's some stuff going on in the between stretches, watching rival factions meet up on the road and shoot it out is fun. Really wish the game would crash better, seems to crash and keep telling steam I'm playing, had someone call me yesterday and apologize for interrupting my game while I was out shopping.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on October 28, 2010, 07:31:35 AM
Goodsprings to New Vegas, level 2, 1 stealthboy. Just avoid the blind deathclaw.

There's some stuff going on in the between stretches, watching rival factions meet up on the road and shoot it out is fun. Really wish the game would crash better, seems to crash and keep telling steam I'm playing, had someone call me yesterday and apologize for interrupting my game while I was out shopping.

Wait, someone called you to apologize for interrupting your game? Does not compute.



Title: Re: Vegas baby! Vegas
Post by: rattran on October 28, 2010, 12:47:36 PM
Someone called me, thinking I was home on the computer playing New Vegas while in reality I was out shopping. They apologized for interrupting my game as they could see in the Steam Thingy that I was playing, but not responding to their messages, I was confuzled until I figured it out. Due to New Vegas not crashing cleanly when it crashes.


Title: Re: Vegas baby! Vegas
Post by: Bunk on October 28, 2010, 01:45:20 PM
Not suprising. I had times where Fallout 3 would crash to desktop, and I wouldn't notice until several hours later that Fallout.exe was still running as a proccess in the background.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on October 29, 2010, 12:25:56 PM
Christ, when I got to Nipton, my PIP Boy started playing "Big Iron" just after I...


Title: Re: Vegas baby! Vegas
Post by: LK on October 29, 2010, 02:06:59 PM


Title: Re: Vegas baby! Vegas
Post by: rattran on October 29, 2010, 02:51:18 PM
Repercussions for any possible actions seem pretty well built in


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on October 29, 2010, 02:55:15 PM

 :grin:


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on October 29, 2010, 03:06:36 PM
Well I beat the game the other day. I won't spoil the ending but I will say I was impressed. It gave a little overview of the major communities and what, if any, changes I brought to them as well as how my actions affected the major factions.. Surprisingly it actually mentioned the two companions I did quests for and talked about what happened with them slightly. I was quite pleased and am now going to play through again to find as many companions as I can to see how their lives turn out.



Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 29, 2010, 03:09:29 PM

 :grin:

You're not really "supposed" to do anything specific, you can talk to him, shoot him, whatever. When you get autofails on quests as consequences to things it is really just one possible path closing off. Kill Faction Leader A, and you can't do his quests, etc.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 29, 2010, 03:15:07 PM
Yeah I finished the game, although at point, the NCR in Vegas strip went bonkers after I turned in a quest at their embassy and started shooting me on the streets, joined by the Securitrons...that was broken.

Time to restart as melee character.


Title: Re: Vegas baby! Vegas
Post by: Tarami on October 30, 2010, 02:14:30 AM
Just finished, not wanting to spoil things I'm just going to say this: Personal GOTY. Sorry Frictional.

One thing that I found neat - eventhough only Hardcore mode has real companion deaths, the epilogue still takes it into consideration. I had one companion die and couldn't be bothered loading, whose epilogue(obituary?) told me her deeds had eventually led to her death.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on October 30, 2010, 02:21:10 AM
Seems I ran into my first bug. In the quest "I Put a Spell on you"


Quite annoying, really.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on October 30, 2010, 06:50:10 AM
Yeah I finished the game, although at point, the NCR in Vegas strip went bonkers after I turned in a quest at their embassy and started shooting me on the streets, joined by the Securitrons...that was broken.

Time to restart as melee character.

Were you wearing faction armor or brotherhood power armor? Power armor that just says Power Armor is fine, they dislike the Brotherhood Power Armor wearers though.

And I thought I read in an interview way back that they were adapting VATS for use with melee, but no it's still one big target in VATS mode when you melee.  I was looking forward to lopping off arms and such.



Title: Re: Vegas baby! Vegas
Post by: veredus on October 30, 2010, 10:10:11 AM
Seems I ran into my first bug. In the quest "I Put a Spell on you"


Quite annoying, really.

Are you playing on the PC? If so Newvegasnexus has a fix for that.


Title: Re: Vegas baby! Vegas
Post by: Ceryse on October 30, 2010, 12:26:29 PM
So I've lately just been exploring, instead of following the general direction quests pointed me in, and I find a few death claws; and smoke them easily enough, not surprising given I'm level 17 and running with EDE, Veronica, Boone, Cass, Rex and Gannon, Raul. Oh, hey.. a cave system I can enter... filled with death claws. No problem. Things start easily enough as I mow through pairs of death claws, then I get turned around for a moment, and freeze.

Three young death claws, four normal death claws, a mother and a legendary death claw are charging right at us, and are already very close before we even get a single shot off. The legendary death claw has more than 3x the health of the normal ones. The young death claws drop quickly, just as the last young one dies, I hear a pained squeal. Rex is dead (Hard core mode). As I start plugging away at the normal death claws, using my light machine gun using armor piercing ammo, given the high DT of death claws (20ish), I'm pained to know the dog is dead, but note I'd at least finished his quest. Then I head the clank of EDE dropping, and again I'm glad I finished the quest there too. Just as the last normal death claw drops, I noticed Raul and Gannon are also dead; two which I hadn't finished the quests for. I consider reloading at this point, but decide against it, as this was why I modded in the number of companions I could use.

The mother death claw drops quickly enough, and my AP has regenerated enough to plug into VATS again, so I do so, hoping to cripple the arms of the legendary death claw before it can kill any more companions. I notice in VATS that Veronica is around 33% health, Cass around 60%, and Boone is at full. Veronica and Cass both have some distance from the legendary death claw, which itself is at around 60% health. I figure I'm safe. As my VATS shots finish, the right arm of the death claw crippled.. it quickly proceeds to kill Boone; another companion I hadn't finished the quest for. It dies shortly after this.

So, all told, I lost 5 companions in that cave, all because the legendary and at least one normal death claw clipped right through a wall to join the fray and my own over-confidence. I, myself, was sitting around 10% health after the battle. All in all, my best moment in the game thus far.


Title: Re: Vegas baby! Vegas
Post by: ghost on October 30, 2010, 01:42:57 PM
I find this one a lot easier than 3.  Once you get Boone it is a cake walk, for the most part.  It also seems to be a little bit less of a sandbox than the previous one.  I hope it spreads out. 


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on October 30, 2010, 06:29:36 PM
Yeah I finished the game, although at point, the NCR in Vegas strip went bonkers after I turned in a quest at their embassy and started shooting me on the streets, joined by the Securitrons...that was broken.

Time to restart as melee character.

Were you wearing faction armor or brotherhood power armor? Power armor that just says Power Armor is fine, they dislike the Brotherhood Power Armor wearers though.

And I thought I read in an interview way back that they were adapting VATS for use with melee, but no it's still one big target in VATS mode when you melee.  I was looking forward to lopping off arms and such.



A loading screen tip says once you get to 50ish melee and/or unarmed it opens up new attacks in VATS.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 30, 2010, 08:15:12 PM
Just finished, not wanting to spoil things I'm just going to say this: Personal GOTY. Sorry Frictional.

I'm not as far in as you but it is definitely in the conversation right now for mine too (with ME2 and RDR).


Title: Re: Vegas baby! Vegas
Post by: ghost on October 30, 2010, 08:26:50 PM
There are few things more depressing than when finishing up depositing items back at your hidey hole you accidentally hit A)  Take All instead of X) Exit..........  Over an hour later, I finally got my shit sorted back out again. 


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 30, 2010, 08:34:31 PM
God I hate when that happens. Thankfully, I use the Lucky 38 room so I have a box for every type of item, and if I hit A I can just go back to the relevant tab and deposit all the excess.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on October 31, 2010, 01:12:35 AM
Seems I ran into my first bug. In the quest "I Put a Spell on you"


Quite annoying, really.

Are you playing on the PC? If so Newvegasnexus has a fix for that.

Thanks, but that didn't work either. I stand in the monorail, get the options to disarm the bomb but the quest doesn't update.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 31, 2010, 05:54:29 AM
I think the reason why Boone is overpowered is due to his default weapon of choice : scoped hunter rifle & sneak attack criticals he's pulling off when both of you are in stealth mode. I had a funny moment when the combat tune just played and I turned to the red marker...one head popped over the hill, only for Boone to kill it before I could even draw my pistol. Also, I'm playing high END build now and simply told Boone to camp over the hill while lure the mobs over to an open killing field. So easy.  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on October 31, 2010, 06:48:06 AM
Boone and ED-E are great as a combo for that very reason. I've been exploring Freeside, but I never get a chance to fight any random thugs. ED-E and Boone spot and kill them before they close to range.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 31, 2010, 08:56:51 AM
How do you get 2 companions? Is there a perk, or is it a mod? I ask because I was running around with Arcade, then tried to recruit Boone but he said there isn't room in the party or whatever.


Title: Re: Vegas baby! Vegas
Post by: Spiff on October 31, 2010, 09:05:21 AM
Afaik you can only have one human(ish) companion and one robot-like thingamajig (there s only 2 robot companions that I know of though). So yeah if you meet another humanoid and you want himl/her as a companion you gotta ditch the one you're with  :heartbreak:.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on October 31, 2010, 09:10:51 AM
Oh ok, that makes sense. I was wondering how everyone was talking about having two companions. Thanks.


Title: Re: Vegas baby! Vegas
Post by: taolurker on October 31, 2010, 12:31:28 PM
There is a mod for unlimited companions though.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on November 01, 2010, 07:26:40 AM
Yeah I finished the game, although at point, the NCR in Vegas strip went bonkers after I turned in a quest at their embassy and started shooting me on the streets, joined by the Securitrons...that was broken.

Time to restart as melee character.

Were you wearing faction armor or brotherhood power armor? Power armor that just says Power Armor is fine, they dislike the Brotherhood Power Armor wearers though.

And I thought I read in an interview way back that they were adapting VATS for use with melee, but no it's still one big target in VATS mode when you melee.  I was looking forward to lopping off arms and such.



A loading screen tip says once you get to 50ish melee and/or unarmed it opens up new attacks in VATS.

At 50 melee you get a special attack that you can queue up multiple times in VATS. You still can't target individual body parts.

Things I wish I'd known earlier...

If you dismiss a companion take them back to the 38 first or they'll walk back from where ever you dismissed them. It can take a while in game time for them to make it back.

The little square box with a number and symbol above a weapon's damage is the skill level you need to get full damage from the weapon.

 



Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 01, 2010, 07:57:50 AM
Too much talking! Ugh! Got to New Vegas, and spent over an hour wading through dialogs! Too much I say! But it was all interesting! So I couldn't stop talking to people because I wanted more! But then again I didn't! I don't know what I wanted! Argh!

There was one quest that seemed to start in the middle:
Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on November 01, 2010, 08:07:52 AM
Too much talking! Ugh! Got to New Vegas, and spent over an hour wading through dialogs! Too much I say! But it was all interesting! So I couldn't stop talking to people because I wanted more! But then again I didn't! I don't know what I wanted! Argh!

There was one quest that seemed to start in the middle:
Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.

There's a perk you can get at 90 repair that lets you repair an item with any vaguely similar item. It's quite handy.


Title: Re: Vegas baby! Vegas
Post by: LK on November 01, 2010, 11:06:12 AM
Yeah I raised my Repair to 90 just to get that because I feel like I should be able to gut a Single Shotgun to repair a Caravan Shotgun, as an example.

Also: shotguns useless on Very Hard except against unarmored opponents (critters).


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 01, 2010, 11:11:32 AM
Fast travel to vault 34 is just evil.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 01, 2010, 11:27:29 AM
Yeah I raised my Repair to 90 just to get that because I feel like I should be able to gut a Single Shotgun to repair a Caravan Shotgun, as an example.

Also: shotguns useless on Very Hard except against unarmored opponents (critters).

Shotgun Surgeon perk makes a huge difference.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 01, 2010, 12:24:21 PM
Sly that happened to me too; I had no idea who she was so I just told her to fuck off.


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 01, 2010, 12:25:53 PM
Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.

No - you need 100 repair for a few quests.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 01, 2010, 12:47:27 PM
Most of the non fighting skills come up in conversations, even guns has shown up a couple times. Repair is pretty frequently useful in quests. So is medicine, interestingly.


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on November 01, 2010, 02:56:46 PM
Most of the non fighting skills come up in conversations, even guns has shown up a couple times. Repair is pretty frequently useful in quests. So is medicine, interestingly.

And barter! Which sucked on my first playthrough because I rarely raise barter!


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 01, 2010, 03:01:38 PM
Barter checks in conversation are mostly oriented just towards getting a bigger reward, although there are some 'negotiate this deal' type quests where it comes in handy. I think I've gotten more mileage out of the others overall.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 01, 2010, 08:59:36 PM
Hm that's true, and I do like the repair quests. YAY I feel better.  :why_so_serious:


Title: Re: Vegas baby! Vegas
Post by: lamaros on November 01, 2010, 09:48:28 PM
All I'm getting from this thread is "buy this game!". Is that right?


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 01, 2010, 10:43:42 PM
It'd be a good idea, at least if you liked Fallout 3.


Title: Re: Vegas baby! Vegas
Post by: Rasix on November 01, 2010, 10:50:13 PM
All I'm getting from this thread is "buy this game!". Is that right?

I was extremely wary, but I eventually caved.  Glad I did, game is a pretty fun.

Runs a lot better than I expected it to as well.


Title: Re: Vegas baby! Vegas
Post by: Zetor on November 01, 2010, 11:51:32 PM
So I picked up ED-E and things were going fine... however, when I got to the Mojave Outpost, it started shooting the wandering trader and his guards. Neither of them turned hostile, and I didn't want to take the risk of a karma/faction hit by killing the guards, so I just reloaded and set the 'bot to wait a safe distance away from the outpost.

Is this a bug [likely] or a feature [remnants of the killer robot programming :awesome_for_real:], and has anyone encountered stuff like this?

(the wiki says ED-E sometimes bugs out when in aggressive mode, but I keep it on passive)


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 02, 2010, 12:01:27 AM
I haven't had any problems with companions going berserk on things they shouldn't, no.


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 02, 2010, 12:32:54 AM
I had to reload in the dam a couple times as they would get agro for no reason or start shooting people for no reason.


Title: Re: Vegas baby! Vegas
Post by: vex on November 02, 2010, 02:43:37 AM
ED-E is really bad for this so keep that in mind.  I also had Veronica wig out once in Camp McCarren.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 02, 2010, 03:40:54 AM
Shit it's Tuesday, this game has just eaten a week of my life!

Still not finished the main questline, I'm hoovering up as many side-quests as I can first. Really like the fact that you can't get anywhere near maxing a char out this time. You could pretty much get 10 in all SPECIALs and 100 in all skills without too much hassle in Fallout 3, but you actually have to choose this time.

Energy weapons seem to totally suck, except for the Pulse Gun and Gauss Rifle, which is odd. I'll try explosives or melee next playthrough but I think that'll just make it harder really. And Jury Rigging is just an awesome perk, well worth the 90 repair points. Still totally meh about the crafting though, seems like too much complexity for too little gain.

I've not had any problems with ED-E going agro but Boone went psycho in The Strip one day and just started randomly opening up on people, was entertaining...  :why_so_serious: Other than that it's been relatively painless on the PS3 in terms of bugs, apart from fairly regular lockups. I get 1-2 hours playtime before a lockup so regular saves are a must.

The setting feels slightly off though and the world feels a bit sparse. In Fallout 3 every single location or building had something there, even if it was just a safe that could be picked or a corpse or something. In NV there seems to be lots of locations that have just a destroyed building and nothing else at all there. Makes it feel a bit less detailed and lovingly created than Fallout 3 did.


Title: Re: Vegas baby! Vegas
Post by: fatboy on November 02, 2010, 07:40:51 AM
So a question about a quest (spoilered to protect the innocent)



Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 02, 2010, 07:47:45 AM
On getting Boone as a companion re: above question



Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 02, 2010, 07:53:00 AM
Yeah, quests triggers tend to be wonky in this one. You'd have to be spoilered just so you don't break them involuntarily. Which takes away some of the fun. I already broke three quests.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 02, 2010, 07:57:02 AM
Bugs like that are my biggest complaint with this game. There's no excuse for not testing possible ways your quest could be completed, particularly if it will lead to missing out on rewards or other quests.


Title: Re: Vegas baby! Vegas
Post by: ghost on November 02, 2010, 08:20:14 AM
The game hasn't been too buggy for me, however when something happens it is spectacularly bad.  So save often. 


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 02, 2010, 08:24:55 AM


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 02, 2010, 09:58:36 AM


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 02, 2010, 10:13:33 AM


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on November 02, 2010, 10:34:19 AM



Title: Re: Vegas baby! Vegas
Post by: Cyrrex on November 02, 2010, 11:40:29 AM
Stupid question from someone who only recently decided to start using Steam:  can you save New Vegas games in the cloud in Steam?  Hell, do all Steam games let you do that?  I think I've decided I'm going to get this game, only trying to decide if it should be PC or console.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 02, 2010, 11:46:49 AM



Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 02, 2010, 12:15:53 PM


Title: Re: Vegas baby! Vegas
Post by: fatboy on November 03, 2010, 06:46:40 AM
Thanks for everyone's replies and suggestions.  Each of you was correct in your methods.



Title: Re: Vegas baby! Vegas
Post by: Reg on November 03, 2010, 06:49:09 AM
That really annoyed me at first until I figured out that I was getting full experience for his kills.


Title: Re: Vegas baby! Vegas
Post by: NiX on November 03, 2010, 07:01:34 AM
Stupid question from someone who only recently decided to start using Steam:  can you save New Vegas games in the cloud in Steam?  Hell, do all Steam games let you do that?  I think I've decided I'm going to get this game, only trying to decide if it should be PC or console.

As far as I recall, they turned it off due to a bug that deleted your saves.


Title: Re: Vegas baby! Vegas
Post by: Malakili on November 03, 2010, 07:19:34 AM
Stupid question from someone who only recently decided to start using Steam:  can you save New Vegas games in the cloud in Steam?  Hell, do all Steam games let you do that?  I think I've decided I'm going to get this game, only trying to decide if it should be PC or console.

Go PC just for the mod community.  That greatly improved the Fallout 3 experience as far as I am concerned.  Also, I have no idea, as I'm saying this, if this game will support it the way Fallout 3 did, so if it doesn't someone can correct me.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 03, 2010, 09:00:19 AM
I'm sure the modders will be just as plentiful.  Several have already ported over their old assets, since it's basically the same.


Title: Re: Vegas baby! Vegas
Post by: Bunk on November 04, 2010, 06:49:30 AM
Seems the companions are a little tougher than they were in 3. I'm walking through freeside with Veronica following me. I see a person moving towards me on the edge of the screen and he takes about two steps when - the game cuts to slow-mo cinematic as Veronica runs up and *beheads* the punk with a single punch.

My only dillemna is that I want to focus on using explosives, but that likely will not work well with two melee followers in Veroncia and Rex.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 04, 2010, 07:38:53 AM
I'm definitely going to try melee on my second run-through: Legion and Freak loving melee psychotic...


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 04, 2010, 11:26:48 AM
I wish the companions had 3 aggression settings - the current two plus a "Do not attack at all" option. Or maybe that and also a "Only attack when I attack" option.

It's very annoying when stealthing about and you get slightly too close and the CAUTION warning comes up and ED-E and Boone just open up. I end up using "Wait here" quite a lot.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 04, 2010, 12:06:55 PM
I hated that too apocrypha. Between that and the constant chatter whenever I go into stealth ("My stealth bandaging skills...") I hated the brief time I spent with companions. Once I finished Arcade's quest I didn't bother going to get Boone. Companions need a "Speak Only When Spoken To" option.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 04, 2010, 01:03:53 PM
It's called the 'Go wait for me at Lucky 38, tard' conversation choice. Or you can just tell them to wait somewhere safe, and you still have the perks. I parked ED and Lily then went forth and had a nice time.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 04, 2010, 08:19:17 PM
All the issues can be modded away on PC. I took multiple companion mod to just drop people off by telling them to 'wait' at safe points like Novac Motel etc. I hated that part of telling to go back to 38, cause sometimes they get stuck somewhere. One time I told Boone to wait at 38, he popped up on top of HELIOS One when I was going to activate the defensive tower. What the fuck?


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 04, 2010, 11:44:36 PM
Just catchin some rays, waiting for karma.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 05, 2010, 02:51:47 AM
Incendiary ammo + anti-materiel rifle =  :awesome_for_real:

I need to break out of the 'charming sniper' mode I always play these games in.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 05, 2010, 06:21:31 AM
That's what the third, or maybe the fourth, playthrough is for. ;D


Title: Re: Vegas baby! Vegas
Post by: ghost on November 05, 2010, 06:53:00 AM
I wish the companions had 3 aggression settings - the current two plus a "Do not attack at all" option. Or maybe that and also a "Only attack when I attack" option.

I wish they had a "get the fuck out of my way when I'm trying to walk through you" option. 


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 05, 2010, 06:55:44 AM
There is. Radial menu. Bottom left. Back-away.
The faction system is nice, but I wish there's an official uniform issued for each. I mean, being part of the NCR war effort is nice, but it'd be better if they issue you with trooper armor as a symbol of trust. "We'd be proud if you wear our uniform" kind of gesture, culminating to Ranger armor and eventually, Ranger Veterans.

Cause right now, all they treat me is like a heroic mercenary, which isn't what I'm after.

Also, IMO best part of the game:

But I wish they tone down the Legion's cruelty a bit, there's no fucking way there's a gray area for that faction, it felt really forced. And Caesar's voice not doing anything for me. He felt more like a generic gang leader I shot at the street than " THIS IS SOMEONE IMPORTANT " feeling I'm supposed to get when I heard him speak for the first time.




Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 05, 2010, 09:07:15 AM
Got the game, loving it and am I the only one who plays...

~guns(sniper)
~lockpick(must open every goddamned chest)
~Speech

because it seems like I can't enjoy the game as much without these skills, is it an explorer type thing?


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 05, 2010, 09:15:18 AM
Very possibly.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 05, 2010, 09:27:08 AM
Speech is much better than in F3, here it changes this pretty majorly instead of just being a shortcut thing. Playing with a charisma of 1 is quite amusing though, everyone seems to hate you to start!


Title: Re: Vegas baby! Vegas
Post by: Rasix on November 05, 2010, 09:31:33 AM
Got the game, loving it and am I the only one who plays...

~guns(sniper)
~lockpick(must open every goddamned chest)
~Speech

because it seems like I can't enjoy the game as much without these skills, is it an explorer type thing?

That's the way I typically have played the newer incarnation of Fallout.  In Fallout 1 or 2, I usually didn't have lockpick and would replace it with science or melee/unarmed. Melee and unarmed seemed to be a lot more fun before the change to the current engine.

But yah, I can't seem to break out of the charming sniper mode either, and it hasn't gotten easier with how the games play now.   Although it seems that you get a lot less mileage out of speech now.  In Fallout 1 or 2 having high speech changed the game significantly.


Title: Re: Vegas baby! Vegas
Post by: Njal on November 05, 2010, 10:03:22 AM
Another charming sniper here. I really have to try melee for my third playthrough. Maybe I'll try dumb as a post for my fourth time.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 05, 2010, 10:13:08 AM
For shits and giggles last night I rolled a str10 end10 melee psycho and just killed my way across the wasteland. I actually got pretty far in the main storyline because almost all the people you need info from you can also get the info off their corpses.  I will say that high melee is pretty OP and there is a sort of sick joy that comes from recklessly charging at someone taking shots at you with a tire iron in your hand.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 05, 2010, 10:28:32 AM
I tagged guns, stealth, and repair. I'm now wishing I'd tagged either lockpick or science. Oh well, that's what multiple playthroughs are for.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 05, 2010, 10:28:54 AM
~guns(sniper)
~lockpick(must open every goddamned chest)
~Speech

That's pretty much exactly how I've been playing it too.

Sniping is a bit overpowered I think, especially since you can open combat with a non-VATS snipe that is a pure FPS shot. In Fallout 3 if you just aimed at a distance where you'd have a 5% chance to hit in VATS it'd take that into account and you'd still miss. Doesn't seem to be the case here, I headshot at extreme range out of VATS.


Title: Re: Vegas baby! Vegas
Post by: Bunk on November 05, 2010, 10:39:40 AM
I try to do so much I end up spread thin. Currently tried focusing on Barter, Speech, Lockpick, Survival and Explosives, and then a secondary focus on Guns, Repair, Science, and Sneak.

I've had to stop raising Survival and pretty much gave up on getting Sneak or Science any higher. I'm level 12 right now, and will be spending almost all my points the next two levels to get Barter to 70, so I can take Pack Rat (I have 4 Str). That perk was designed perfectly for my obsessive playstyle.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 05, 2010, 10:44:39 AM
Guns, Speech, Repair here, with a secondary focus on Science, Lock Pick, and Sneak.

Am I the only one who always starts with 10 int?


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 05, 2010, 11:03:50 AM
I start with 8ish usually in these things, there's always a way to raise it early enough it seems like.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 05, 2010, 12:46:05 PM
That's the way I typically have played the newer incarnation of Fallout.  In Fallout 1 or 2, I usually didn't have lockpick and would replace it with science or melee/unarmed. Melee and unarmed seemed to be a lot more fun before the change to the current engine.
Being able to target eyes with a Ripper does that.  It's why I never bothered going melee in FO3.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 05, 2010, 12:57:38 PM
Yeah it does kind of suck for melee. (insert comment about this is why Oblivion sucked here)


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on November 05, 2010, 01:04:23 PM
There's a surgeon you can stumble across that can implant things to boost your stats. They boost them by either 1 or 2, I wasn't paying close attention to the before/after.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 05, 2010, 01:17:03 PM
They're +1 and you can only have as many implants as your Endurance -1. Which makes End quite a valuable stat to boost at character creation in retrospect, compounded by the every-other-level perks, i.e. not wanting to waste them on Intensive Training.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 05, 2010, 01:17:37 PM
There are actually few enough compelling perks that I've spent several on intensive training. YMMV.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on November 05, 2010, 01:27:17 PM
They're +1 and you can only have as many implants as your Endurance -1. Which makes End quite a valuable stat to boost at character creation in retrospect, compounded by the every-other-level perks, i.e. not wanting to waste them on Intensive Training.

Ah, I wondered what was being checked when she was testing how many more implants I could take. That makes sense now, thanks.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 05, 2010, 06:42:32 PM
Close combat isn't really bad. Mid game weapons like Ripper and Chainsaws are a nightmare with Psycho drug on. You just hold Left mouse button and rippppppppppppp. Late game, there's a glove which shoots bullet when you punch people...think about it....


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 05, 2010, 11:55:12 PM
Guns, Speech, Repair here, with a secondary focus on Science, Lock Pick, and Sneak.

Am I the only one who always starts with 10 int?

I recall:
10 gives you 14.5 points per level
9 gives you 14
8 gives you 13.5
7 gives you 13

the benefit from 10 isn't worth it.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 06, 2010, 12:10:42 AM
From the Wiki (http://fallout.wikia.com/wiki/Intelligence):
Quote
Intelligence effects skill points differently than it did in Fallout 3. The number of skill points gained each level is based on the formula 10 + (0.5 * INT per level, including level 1), where INT is your Intelligence. If you get a non-whole number of skill points per level (e.g. 10.5 for INT 1) it will be saved for the next level up, so you will get 11 skill points for your first level up and 10 on your next.
So the benefit from 10 is the same as the benefit from 9. Each point in Int (from level 1) is 15 skill points, which is the same as taking the Tag! perk.

The Educated perk is worth 52 skill points if you take it at level 4, and Comprehension is worth 28 if you find every single skill book, but also makes the magazines give +20 instead of +10, which is awesome - means you only have to get Lockpick/Science to 75 and you can open any door/computer if you've got a magazine and a +5 vault outfit.

I think I started with an Int of 8, boosted it to 9 with the implant and took both Educated and Comprehension. I can't remember what my skills are at level 30 but I'm nowhere near maxed - there's a couple that are under 30 (Survival, Explosives), a few over 90 (Repair, Barter, Guns) and the rest are in the upper range between.

edit: perks wrong way round.


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 06, 2010, 12:50:50 AM
So between 13-14 skill points for the extra point.


Title: Re: Vegas baby! Vegas
Post by: Zetor on November 06, 2010, 01:46:30 AM
(really minor sidequest spoiler)


Title: Re: Vegas baby! Vegas
Post by: Reg on November 06, 2010, 01:57:40 AM
Various merchants sell all the parts you need for that quest.



Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 06, 2010, 02:28:18 AM
I seem to have hit a "save game too large" bug. I can play for 10-15 mins now before a lockup on the PS3, usually when I'm opening my inventory. Might have some corrupted item of some kind in there or something, I dunno, but it's very annoying.

Will try clearing out my inven next time I fire it up and see if I can recover it.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on November 06, 2010, 05:18:54 AM
Oh son of a bitch, that's a holdover from F3 - check Bethesda's forums about F3 w/DLC installed.  People only getting so far into the game and their saves are trashed.  I really had assumed (yeah, me!) that they've have knocked that one out.  

So glad I broke my routine of buying on PC for the PS3....    :oh_i_see:

EDIT:  From memory, I think when the save file hits 10mb it begins having issues, if it makes it to 15mbish it's toast.  There's no recovery, just start over.  My personal opinion is that it's so fundamentally broken someone/group should get off their butts and drop a class action, but w/e.  I'm guessing it's a pretty small group of people affected on the PS3.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 06, 2010, 07:43:03 AM
Sorted it, it's not a save game bug, it's a location. When I try to go NW from Bitter Springs (which is where I was when the crash started happening) the game locks up every single time.

There's a vista from the top of the ridge above Bitter Springs that has several layers of rolling hills going off into the distance and something in that is killing the PS3. Ah well, will try looping round from another direction and see if I can get to that unexplored location some other way.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 06, 2010, 08:54:16 AM
(really minor sidequest spoiler)



Title: Re: Vegas baby! Vegas
Post by: Hawkbit on November 06, 2010, 09:23:45 AM
Thank god... I was seriously about to have a hissy fit. 


Title: Re: Vegas baby! Vegas
Post by: Zetor on November 06, 2010, 09:42:18 AM
Thanks for the help guys! CmdrSlack's solution worked, sadly the guy at the other place wouldn't talk to me since my gun skill was too low. (I'm playing a sorta-pacifist on this playthrough, no weapon skills above 25  :awesome_for_real:)


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 06, 2010, 10:02:40 AM
Hey amazing, the companion quest is actually enjoyable. Ones that work, that is. Veronica  :heart:


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 06, 2010, 01:13:16 PM
I really hate invisible walls.


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 06, 2010, 01:21:48 PM
I hate groups of deathclaws and golden geckos.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 06, 2010, 04:09:04 PM
I hate crashy quests. I just want to talk to Chauncey, but my game crashes every time I get near him in the quest location. Had a similar issue with a little girl Boomer and her missing Mr Cuddles, fixed by waiting until she was at school. Chauncey you HAVE to talk to in the location to progress the quest.


Title: Re: Vegas baby! Vegas
Post by: veredus on November 06, 2010, 05:47:59 PM
Never had that problem with Chauncey because I shot everyone in the Ultraluxe due to being pretentious dickbags. It was very convenient that land barons guards all were carrying shotguns inside the casino. Saved me from having to use the silenced 10mm on everyone.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 06, 2010, 10:56:28 PM
Hey amazing, the companion quest is actually enjoyable. Ones that work, that is. Veronica  :heart:
Saving Veronica's quest for next playthrough. I quite liked Boone's quest, if only for how entertainingly miserable he is.

I really hate invisible walls.
Agreed. If you don't want me going that way then make the terrain obviously impassable, and be consistent with what steepness of incline I can climb.

I hate groups of deathclaws and golden geckos.
Winners take drugs!  :grin:  I want a single button to take a dose each of Psycho, Buffout, Jet, Med-X and Rebound all at once! I hate Fixer however, it's just too small a downside to popping chems now. Having to take a trip to find a doctor or accepting the addiction debuff made taking chems something I saved for rare occasions.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 06, 2010, 11:32:40 PM
I can't not take tons of drugs all the time. It's just amazing. I sell Fixer so I can have more money for more drugs. Eventually I got tired of pussy-footing around and started drinking all the alcohol, Nuka-Cola, and Sasparilla I could find. Technically you can't get addicted to Nuka-Cola and Sasparilla, but whatever.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 07, 2010, 12:54:27 AM
I had Sasparilla hotkeyed for most of the game as my post-battle HoT, while also trying to farm for the special Bottle Caps. Anyone wanna spoiler how to get that quest to start? Do I need a certain number, or to go to a certain place? Some guy had harassed me very early on telling me to watch out if I ever got a lot, but I had like 30 by the end of the game and it never seemed to go anywhere.


Title: Re: Vegas baby! Vegas
Post by: Trouble on November 07, 2010, 01:11:00 AM
50 is what you need, no spoilers.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 07, 2010, 05:42:05 AM
That quest sucked ass. Heard if you carry too many of the caps it eats up more processes, slowing down your game.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 07, 2010, 05:50:16 AM
I found 72 in one playthrough, no slowdowns. And semi-spoiler for that quest:

After trying another energy weapon playthrough, they are just inferior in every way to guns.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 07, 2010, 08:08:40 AM
50? FFFFFUUUUUU-


Title: Re: Vegas baby! Vegas
Post by: brellium on November 07, 2010, 05:07:22 PM
Science is pure awesomeness


Title: Re: Vegas baby! Vegas
Post by: rattran on November 07, 2010, 05:24:05 PM
The strip is always free, you just need to have 2000 caps on you. Which is pretty damned easy by the time you get there.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 07, 2010, 10:42:47 PM
I'm nominating  :why_so_serious: vault 11 for most interesting storyline.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 08, 2010, 12:35:40 AM
Yeah Vault 11 gets my vote for "most fucked up vault experiment" this time around.


Title: Re: Vegas baby! Vegas
Post by: LK on November 08, 2010, 01:45:09 AM
The sheer amount of choice once you hit New Vegas is mind-boggling.



Title: Re: Vegas baby! Vegas
Post by: Miasma on November 08, 2010, 05:36:46 AM
The sheer amount of choice once you hit New Vegas is mind-boggling.




Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 08, 2010, 09:43:21 AM


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 08, 2010, 11:30:20 AM
It is him, yes. The cast is actually pretty awesome.

http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout:_New_Vegas_cast_revealed if you want to see it in detail, might be some spoilery stuff to that.

===========

So, I had never played Fallout 3 on my current machine, and I was curious to see if it had the same crash-free experience that New Vegas had (I think in 40 hours I had 1-2 crashes total.) On my old machine, where I played Fallout 3, it crashed constantly. Turns out it still crashes quite a lot on this one. So New Vegas definitely made some serious engine/stability improvements.


Title: Re: Vegas baby! Vegas
Post by: Rasix on November 08, 2010, 11:39:08 AM
I don't really remember Fallout 3 crashing on my PC at all.  But I'm sure it did, being a BethSoft game.

The hardware I'm running New Vegas on is exactly the same, except that I'm running on a bigger/better monitor and thus a higher resolution.  I've had two crashes so far in I'd guess 20 hours or so of gameplay.  I'm satisfied with the stability.

  

On a different note, the game is really light on quests at the start, but it really starts piling on once you hit New Vegas. Starting to see a lot more buggy behavior now, but nothing too completely horrible. And thankfully, nothing game breaking yet.



Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 08, 2010, 11:42:10 AM


Title: Re: Vegas baby! Vegas
Post by: Zetor on November 08, 2010, 12:15:58 PM


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 08, 2010, 01:24:14 PM
I know I had heard mr house before! Awesome casting.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 08, 2010, 02:38:05 PM
One bit of bad voice acting: most of the versions of "Later" that close out a lot of conversations. An NPC can sound completely 'right' up that point and then suddenly will do this petulant surfer-dude "Later" that completely breaks the impression.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 08, 2010, 02:49:09 PM
While we're counting, I had absolutely no crashes on Fallout 3. I've had 2 crashes on New Vegas, after about 25 hours of play. Honestly not bad, considering my machine is something of a frankenstein.

Yeah, the sheer staggering number of quests after you get to New Vegas is, er, staggering. Some of them are duplicates, like
Interesting layout too, as New Vegas becomes literally a hub that you work out of, rather than multiple hubs like in Fallout 3.


Title: Re: Vegas baby! Vegas
Post by: FatuousTwat on November 08, 2010, 02:59:36 PM


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 08, 2010, 08:36:42 PM


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 08, 2010, 09:16:37 PM
Some of the faction quests has a weird ending for me. I didn't feel that the conclusion was satisfactory. The fate of the Brotherhood especially.



Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 08, 2010, 10:46:12 PM


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 08, 2010, 10:48:46 PM



Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 09, 2010, 07:13:17 AM

BTW, the faction interrelationships in New Vegas are, imho, way more interesting than in Fallout 3.


Title: Re: Vegas baby! Vegas
Post by: Reg on November 09, 2010, 07:41:17 AM


Title: Re: Vegas baby! Vegas
Post by: Demonix on November 09, 2010, 08:57:14 AM




Title: Re: Vegas baby! Vegas
Post by: Reg on November 09, 2010, 09:02:25 AM


Title: Re: Vegas baby! Vegas
Post by: LK on November 09, 2010, 09:04:49 AM
I need to play this game more so I can read this thread. Thankfully I am ignoring Black Ops.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on November 09, 2010, 10:45:20 AM

BoS spoiler




Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 09, 2010, 11:00:57 AM


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 09, 2010, 12:02:46 PM


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 09, 2010, 12:43:45 PM



Title: Re: Vegas baby! Vegas
Post by: FatuousTwat on November 09, 2010, 07:02:21 PM


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 09, 2010, 07:12:44 PM



Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 10, 2010, 03:45:25 AM
Just finished my first playthrough. Good, solid 8/10 in my view. Marred very slightly by an increasing tendency to crash on the PS3 as I progressed and by way the final set of quests played out. Too easy for them to get confused and overlap in ways that didn't feel right with the various factions.

Anyway, definitely going to get more playthroughs with different faction affiliations. I would like to try something other than guns but they just seem so superior to the alternatives in every way. Melee looks viable, although a lot harder I'm guessing.


Title: Re: Vegas baby! Vegas
Post by: Miasma on November 10, 2010, 05:55:55 AM
Just finished my first play through. Good, solid 8/10 in my view. Marred very slightly by an increasing tendency to crash on the PS3 as I progressed and by way the final set of quests played out. Too easy for them to get confused and overlap in ways that didn't feel right with the various factions.

Anyway, definitely going to get more playthroughs with different faction affiliations. I would like to try something other than guns but they just seem so superior to the alternatives in every way. Melee looks viable, although a lot harder I'm guessing.

For some reason the gauss gun counts as a laser and that thing is amazing.

The quests definitely get more buggy as they begin to conflict the further you go in, very annoying.  I saved before the critical choices and on an alternate playthough ending:

Also: Mojave Wasteland Classifieds. (http://www.somethingawful.com/d/news/mojave-wasteland-classifieds2.php?page=1)


Title: Re: Vegas baby! Vegas
Post by: Reg on November 10, 2010, 06:16:30 AM


Title: Re: Vegas baby! Vegas
Post by: Demonix on November 10, 2010, 07:21:42 AM



Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 10, 2010, 07:29:34 AM
Also: Mojave Wasteland Classifieds. (http://www.somethingawful.com/d/news/mojave-wasteland-classifieds2.php?page=1)

Haha awesome!  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: Furiously on November 10, 2010, 03:00:27 PM



Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 12, 2010, 07:13:05 AM
I can't tell if I'm glitched or not at the endgame of my first run.



Title: Re: Vegas baby! Vegas
Post by: rattran on November 12, 2010, 09:46:20 AM
You have to reset the npc, go to console, type 'disable' and target Grant, hit enter then type 'enable' with him still targetted. He'll immediately enter into the dialogue. Had to do this on my NCR playthrough as well. If you want the achievement for saving the pres, just save after you do the console thing, quit all the way out, and reload the game.


Title: Re: Vegas baby! Vegas
Post by: Azazel on November 12, 2010, 03:01:32 PM
Has this had any substantial patches yet? It's on sale this week and it's Fallout (3) and I'm itching. What's the DRM like?


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 12, 2010, 03:28:39 PM
Nope. There was a patch yesterday or the day before, but it was a bunch of minor stuff. No big bug fixes though. I'm still saving like a motherfucker.


Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 13, 2010, 10:03:23 AM
After trying it out and deciding it felt enough like Fallout for me to give it a chance, I went ahead and got this game on Steam and started playing...

The main comment I have thus far in general about it is that the saving system is a godsend.  I would never be able to tolerate this game if quicksaving wasn't instant and seamless, due to how often it crashes on me.  I wish more games had saves that you can hit and keep playing without it having to stop the entire game in order to save.

Sadly amusing observation: The pirated version I used to test the game didn't really crash much.  The newest update once I bought it and downloaded from Steam, that's the one that's been crashing.  Whatever the recent update did, it wasn't good for my computer, at least.


Title: Re: Vegas baby! Vegas
Post by: MournelitheCalix on November 13, 2010, 08:46:48 PM
This has to be one of the very worst damn games I have ever played.  I am so tired of shooting things and bearly doing any damage to them.  Can someone please inform me how I can get the damn workbench to give me the option of making weapon repair kits? I have tried everything and I have the components it just won't give me the option to accept.  Also what the hell is with melee weapons being better than guns???  

Also is there any weapon better than the multiplas plasma rifle for energy weapons?  I am seeing a lot of mods and have no idea how to use them even after I purchase them.  F**k obsidian, save your money and buy this game when its at the bargin bin.



Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 13, 2010, 09:11:48 PM
If you're not hurting things, try armor piercing ammo or use something that does bigger single shot damage.

As far as the multiplas goes think of it as an energy weapon version of a shotgun. It will do well against low armor targets and badly against high armor targets, it also has a huge spread so it will be lame at long range, you want one of the other energy rifles if you're not up close. The best energy weapon for armored targets is probably the gauss rifle although there is also a pretty crazy unique laser pistol.

Energy weapons are generally weaker in this game than they were in Fallout 3 because of the DT system.

As far as crafting goes do you have the repair skill of 50 needed to make the repair kits?

Modding is easy. Go to your inventory, select the weapon, there's a command to mod it that it shows you right on the screen. X on the PC I think.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 13, 2010, 09:36:07 PM
Also note that mods are weapon specific, so (for example) a 5mm Pistol Silencer only works on a 5mm Pistol.


Title: Re: Vegas baby! Vegas
Post by: Tarami on November 13, 2010, 09:45:52 PM
Also note that mods are weapon specific, so (for example) a 5mm Pistol Silencer only works on a 5mm Pistol.
And unique (named) weapons come pre-modded so to speak, so they can't be modded again.


Title: Re: Vegas baby! Vegas
Post by: Sheepherder on November 13, 2010, 09:58:51 PM
energy weapon ... gauss rifle

TechFail.  You may now attend to your regular programming.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 13, 2010, 10:41:38 PM
Weapons in New Vegas are divided by ammo type, and gauss rifles use MF cells, presumably to actually shoot the non-energy projectile. It isn't completely logical, no, but it works out balance wise and Fallout science has always involved a large degree of hands waving around.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on November 13, 2010, 10:41:59 PM
This has to be one of the very worst damn games I have ever played.  I am so tired of shooting things and bearly doing any damage to them.  Can someone please inform me how I can get the damn workbench to give me the option of making weapon repair kits? I have tried everything and I have the components it just won't give me the option to accept.  Also what the hell is with melee weapons being better than guns???  

Also is there any weapon better than the multiplas plasma rifle for energy weapons?  I am seeing a lot of mods and have no idea how to use them even after I purchase them.  F**k obsidian, save your money and buy this game when its at the bargin bin.



You are a complete moron, go back to halo.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 14, 2010, 12:26:54 AM
This has to be one of the very worst damn games I have ever played.  I am so tired of shooting things and bearly doing any damage to them.  Can someone please inform me how I can get the damn workbench to give me the option of making weapon repair kits? I have tried everything and I have the components it just won't give me the option to accept.  Also what the hell is with melee weapons being better than guns???  

Also is there any weapon better than the multiplas plasma rifle for energy weapons?  I am seeing a lot of mods and have no idea how to use them even after I purchase them.  F**k obsidian, save your money and buy this game when its at the bargin bin.



A THATS why they are dumbing down games. There really are people too stupid for complex things like "press x to mod the weapon" and "that shield symbol in the HUD means this particular weapon is blocked by the armor of the enemy and does almost no damage".


Title: Re: Vegas baby! Vegas
Post by: Nightblade on November 14, 2010, 12:34:29 AM
Quote
A THATS why they are dumbing down games. There really are people too stupid for complex things like "press x to mod the weapon" and "that shield symbol in the HUD means this particular weapon is blocked by the armor of the enemy and does almost no damage".

I shouldn't a have to look at a hud icon to tell me shooting something in the face is ineffective; though with the way everything reacts to being shot in this game; I guess it's necessary.

The way I see it, Fallout is more like an acquired taste; like aged cheese, or chewing on the bottom of a shit stained shoe.

As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.



Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 14, 2010, 03:41:12 AM
Seems incredibly stupid that gauss weapons don't use the proper ammo (2mm ammo for both the PPK12 pistol and the M72 rifle, which I remember since they were the most powerful non-energy weapons available).  I don't see any particular reason why they should use energy weapon ammo instead of having their own type of ammo.

The one major annoyance I have is this ridiculous reloading thing.  It's too damned 'realistic' in needing to have exactly the right type of powder and primer for each bullet.  At least it's pretty much completely ignorable, but it certainly clogs up my inventory with useless trash.  Speaking of useless trash, good grief is there a lot of useless trash, everywhere.

As far as the not doing damage complaint goes, I haven't seen it.  Right from the beginning with the Varmint Rifle I was pretty much two-shotting anything I came across by headshotting it (usually manually).  Now with the Sniper Rifle, I can kill things from so far away that I can headshot two enemies then the others go berserk trying to find me but are unsuccessful, and get stuck in this loop of being alert and looking around for the attacker, not finding me, then calming down and walking around their usual patrol, then noticing their friend's corpse again and looking for the attacker, not finding me....

I think the thing I miss most is shooting people in the eyes, though.  Why don't we have an Eyes location for VATS targeting, anyway?  Meh.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 14, 2010, 05:53:09 AM
As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.
Did you ever try the mouse tweak I posted?  I don't remember if I posted the improved version:

Quote from: FalloutPrefs.ini
bBackground Mouse=0
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0.0100
Locations may be different, and I read something about the file moving in Steam, so make sure you have the proper one.


Title: Re: Vegas baby! Vegas
Post by: Miasma on November 14, 2010, 06:01:53 AM
I think they buffed melee a lot because it sucked so bad in Fallout 3.  You also learn extra moves from npcs as the game goes on.

My one other constructive response is that you really need to tag and spend points in at least one form of combat or you will suck quite bad.  If you are trying to shoot people with a bullet based rifle and have no gun skill you are going to do terrible damage and miss most of your shots.

As for the other nonsensical complaints perhaps I could interest you in a strictly linear jrpg from 1989 where your only freedom of customization lies in "buy the one piece of new armor and one weapon in each new town you visit".  You might find it surprisingly difficult because those evil programmers made two separate stores in each town that you have to go to.  One will have a large sign on the building showing a sword and the other will have a giant shield, I forget which one sells which though so you're on your own there.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 14, 2010, 06:19:45 AM
I'm still quite annoyed at vats accuracy being so bad, with 100 in guns and a max repair weapon, vats misses a whole lot more than the %hit says.

That said, the .45-70 Gov't ammo being scarce, and the 2 guns that use it being buggy aside, I can headshot stuff manually at max view distance with the rifle. Without a scope. Which vats won't even target. Just finished my "Mr House" playthrough without using vats at all, and didn't miss it.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on November 14, 2010, 06:48:41 AM
Hater above, you do realize you that you can also repair weapons by highlighting them, hitting Repair, and using an identical weapon? It's even better with the 90 repair skill perk that lets you use any similar weapon.

Other thoughts...

Gauss rifle is the only thing that saves the whole energy weapons skill. Flamers being under energy makes less sense than the gauss.

Melee is OP at high skill/STR. Walk up and one shot anything with Oh Baby once you have the melee perks.

Is Kaesar really the historically accurate pronunciation of Caesar?


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 14, 2010, 07:10:19 AM
I don't know if it's the historically accurate one.  It is how it's pronounced in German.  (Kaiser)


Title: Re: Vegas baby! Vegas
Post by: Tarami on November 14, 2010, 07:23:00 AM
Seems incredibly stupid that gauss weapons don't use the proper ammo (2mm ammo for both the PPK12 pistol and the M72 rifle, which I remember since they were the most powerful non-energy weapons available).  I don't see any particular reason why they should use energy weapon ammo instead of having their own type of ammo.

Weapons are generally categorized by their driver - bows (bow, ballista), slings (sling, trebuchet) and gunpowder weapons (musket, cannon.) The type of projectile has never really been interesting. Potentially you could call modern gunpower weapons cartridge weapons to differentiate them from the old lock guns, but it's still gunpower. A gauss rifle uses energy (electromagnetism) to drive a projectile, not gunpowder, so it's would be correct to call it an energy weapon.

I don't know if it's the historically accurate one.  It is how it's pronounced in German.  (Kaiser)
Kaisar is the Latin pronounciation, sesar is the bastardized Anglo-Latin one. In the game the Legion uses the Latin pronouncation (kaisar) because they are Roman wannabes, while many others uses sesar. It's a pretty neat detail actually.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 14, 2010, 08:30:40 AM
 :grin: Maybe you need to take it easy a bit and hit the V key next thing something gets to close range. Most encounters with humanoids or geckos in early game are resolved with VATS head shots with the 9mm. Just kept using Varmint rifle to snipe till you get something better and switch to pistol and hide behind corners. When the enemies pop into view, 95% head shot accuracy. Bang. It's dead.

Repair kits require 60 repair skill to make. Also, you may have missed out some components in the description window. You can scroll it down a bit. I know I did the first time. No. Melee weapons aren't better. Spiked fists are more broken.  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: Nightblade on November 14, 2010, 10:29:37 AM
Quote
Did you ever try the mouse tweak I posted?  I don't remember if I posted the improved version:

bBackground Mouse=0
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0.0100

Tried that, mouse still feels like shit. Milder shit; but shit nonetheless. Incidentally; even after applying this fix - the mouse control on the pip boy (and menus) is still as it originally was: almost unusable.



Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 14, 2010, 10:52:39 AM
Melee weapons do seem amazingly powerful.  A certain companion that wears a power fist continually shocks me by what she can punch out in one hit.

And the thing is, melee weapons are pretty much supposed to suck.  They were never particularly good in 1/2 - their highest damage output was comparable to high end projectile weaponry, but inferior to even the weakest of energy rifles.  Except the melee weapons that had such a damage output used energy weapon ammo and were only found quite late in the game, by which point you were pretty much guaranteed to be kicking ass with a plasma rifle or something.  But beyond that, it also took two to three turns to get close enough to the enemy to employ them, so you were getting shot full of holes while doing no damage if you were relying on melee. 

After doing some looking up for exact numbers, even the mighty Mega Power Fist did less damage than a simple Laser Rifle.  Similarly it really shows how backwards this game is with energy/projectile weapon damages.  Most of the energy weapons I find in New Vegas do less damage than similar projectile weapons, while they are supposed to do more damage than anything but the most powerful of projectile weapons.  The standard plasma rifle is supposed to have a minimum damage only 2 points lower than the M72 Gauss Rifle, while having a maximum damage 23 points higher, and the YK42B Pulse Rifle, the most powerful energy weapon in Fallout 2, has a minimum damage that's higher than any projectile weapon's maximum damage.  I'm not sure why they screwed up on energy weapons and got them ass-backwards, but it completely ruins the 'these are really powerful weapons' vibe when they're...well...not.

Weapons are generally categorized by their driver - bows (bow, ballista), slings (sling, trebuchet) and gunpowder weapons (musket, cannon.) The type of projectile has never really been interesting. Potentially you could call modern gunpower weapons cartridge weapons to differentiate them from the old lock guns, but it's still gunpower. A gauss rifle uses energy (electromagnetism) to drive a projectile, not gunpowder, so it's would be correct to call it an energy weapon.
Well typically I have heard the term 'energy weapon' used to describe anything that does not shoot small hunks of metal at the enemy, regardless of the method of propulsion.  When making a determination between projectile and energy, a bow and a sling is still a projectile weapon.

In this case the key question is what skill is required to improve the weapon and what resistances lessen damage from it.  A gauss rifle should require guns skill, and should use physical resistances to determine damage reduction, while a plasma rifle should use energy weapons skill and use energy resistance to determine damage reduction.  I have yet to encounter a gauss rifle myself but from the energy weapon description I can only assume it's using the wrong skills.


Title: Re: Vegas baby! Vegas
Post by: Shrike on November 14, 2010, 11:36:50 AM
I don't know if it's the historically accurate one.  It is how it's pronounced in German.  (Kaiser)

There's no soft C in Latin. So, yeah, it's Kai-sar.

Not going to address some of the whining about this game. You either like games or you don't. I don't like RTSs at all, but I don't kvetch about them much. Fallout is what it is. New Vegas has a lot of elements from the original turn based games. I like this sort of thing a lot. Some don't. The only really buggy thing I"ve noticed on the 360 is a seemingly wonky hit detection thing--like the afore mentioned 95% head shots constantly missing. When I run into this, I use the fucking iron sights. And shit dies--right the hell now. And this is with the 360. Should be really easy on the PC.

It's Fallout. It rocks. Enough said. Looking forward to some AMR fun tonight. Bad robot! No biscuit!


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 14, 2010, 12:28:38 PM
I think there are a few weapons that are bugged in VATS, their head target point is set too high so the shots go right over. I more often use VATS for crippling legs or shooting weapons out of people's hands now anyway, headshots are easy enough manually.


Title: Re: Vegas baby! Vegas
Post by: MournelitheCalix on November 14, 2010, 01:46:57 PM
If you're not hurting things, try armor piercing ammo or use something that does bigger single shot damage.

As far as the multiplas goes think of it as an energy weapon version of a shotgun. It will do well against low armor targets and badly against high armor targets, it also has a huge spread so it will be lame at long range, you want one of the other energy rifles if you're not up close. The best energy weapon for armored targets is probably the gauss rifle although there is also a pretty crazy unique laser pistol.

Energy weapons are generally weaker in this game than they were in Fallout 3 because of the DT system.

As far as crafting goes do you have the repair skill of 50 needed to make the repair kits?

Modding is easy. Go to your inventory, select the weapon, there's a command to mod it that it shows you right on the screen. X on the PC I think.

Currently my repair is at 75.  Again I have all of the prereqs it just won't allow me to make the actual kit.

I am finding that out about energy weapons.  Honestly watching Cass destroy things in one hit that takes 6 shots on a plasma rifle simply frustrates the heck out of me.

I see the X now, thank you.


Title: Re: Vegas baby! Vegas
Post by: MournelitheCalix on November 14, 2010, 01:55:34 PM
I shouldn't a have to look at a hud icon to tell me shooting something in the face is ineffective; though with the way everything reacts to being shot in this game; I guess it's necessary.

The way I see it, Fallout is more like an acquired taste; like aged cheese, or chewing on the bottom of a shit stained shoe.

As for me, as much as I love RPGs; Fallout just doesn't do it for me. The two biggest things that kill it for me are the cornucopia of bugs such Mouse acceleration (despite tweaks), crashing, rubber banding, and the muddy feel of the combat. It feels like I'm playing Fallen Earth, except nobody else is there... ... ... actually it just feels like I'm playing Fallen Earth.

I really did love the past incarnations of Fallout.  Fallout 3 was great as far as atmosphere went but the story was fairly lame IMHO.  This one is in parts completely incomprehensible.  Worse still some parts of the "Yes Man"/faction dynamic seems way too limiting.  Repairing items is a real problem for me so far.  I am not finding enough armor and sending my stuff for repair with the NCR is prohibitively expensive.

I am still waiting for a reason to care about anyone in this game.  I think more scenes like what happened in Nipton early in the game would have been better at least for me.  That scene made me definitely not want to side with the legion.  In any case I think this will be the first game in about 7 years in which I will not finish.  I am not sure what that says, maybe nothing but my dislike of the game grows with every playthrough.


Title: Re: Vegas baby! Vegas
Post by: Engels on November 14, 2010, 04:00:38 PM
There's a perk that lets you repair with similar grade weapons. I got that, and then you can repair a 10mm with a 9mm, etc.

You are just hovering your mouse over the damaged weapon and hitting 'R' to repair weapons, right? You do not need a weapons repair kit to fix weapons. That's just a bonus thing that's new to FO:NV.


Title: Re: Vegas baby! Vegas
Post by: Reg on November 14, 2010, 04:10:19 PM
Once you start using unique or expensive weapons you're pretty much stuck using weapon repair kits. I mean, how often do you find a sniper rifle as loot to use for repairs?  And there's no way I'd want to spend like 3000 caps buying one just to use for repairs.  Without that special repair perk it's almost mandatory to use the kits.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 14, 2010, 05:40:18 PM
Maybe on very hard, on normal difficulty you can very easily finish the game without using a single repair kit or that perk. Remember as long as your weapon is above that little notch on the HUD you are still doing full damage, there's no reason to obsessively keep weapons at full condition. Just use your lamer weapons for lamer guys, I was still busting out the varmint rifle at endgame for stuff that wasn't worth wasting anti-materiel ammo on.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 14, 2010, 06:41:33 PM
Just use your lamer weapons for lamer guys
This. I kept a fully modded 10mm Pistol throughout the whole game just for use on stupid shit like mantises that weren't worth a sniper round.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 14, 2010, 07:02:53 PM
Also money should stop mattering relatively quickly. Luck + casinos =  :awesome_for_real:. They do cut you off eventually but if you break the bank at all of them you will be very, very rich.


Title: Re: Vegas baby! Vegas
Post by: Reg on November 14, 2010, 07:08:38 PM
Not everyone wants to play the game like that.  If Mourne really did have a bug that didn't let him make weapon repair kits so he had to go through unnecessary gyrations to keep his guns working he has every right to be annoyed by it.  It's an awfully strange bug though and I've never heard of anyone else having it so I'm still leaning toward thinking he's doing something wrong.


Title: Re: Vegas baby! Vegas
Post by: Engels on November 14, 2010, 08:22:49 PM
Again, with the repair perk, you can repair a sniper rifle with an assault rifle, a 10 mm submachine gun with a 9 mm gun, and for any named weapon, you can repair it with any other weapon in that category.


Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 14, 2010, 08:40:52 PM
I found the entire 'weapon repair' system nonsensical and simply got a mod that prevents things from degrading.  If they're damaged when I get them I still have to fix them into good condition, which makes sense (they might be in pretty bad shape when I first get them), but guns do not require constant replacement of parts that would require cannibalization of other weapons - they require wiping with a cloth and some oil.

Armor repair is more reasonable though.  I mean, any time you get shot it's going to damage the armor to some degree, so having to constantly repair it actually makes some sense.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 14, 2010, 10:04:11 PM
Weapon repair makes a lot of sense to me. Many of these weapons are going to be 200 years old, and those that aren't are going to have been manufactured without high-precision, mass manufacturing facilities.  Things are gonna break!

I've started a 2nd play-through, and this time I'm collecting parts for weapon repair kits right from the start, even buying them from vendors whenever I see them. I'm now level 10 and ED-E's carrying 30 kits around for me.  :awesome_for_real:

I liked the Kaiser/Caesar pronunciation thing, except where a given NPC changes the way they pronounce it between sentences. Or even has a different voice actor for different bits of dialogue. It's just poorly done when that happens.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 14, 2010, 10:53:10 PM
Finished the game. The endgame was somewhat annoying because of the limited faction choices.


Well, I had fun while it lasted, maybe I will do the other factions from an older savegame.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 14, 2010, 11:14:50 PM


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 14, 2010, 11:20:23 PM


Title: Re: Vegas baby! Vegas
Post by: jakonovski on November 15, 2010, 09:04:48 AM
For all the alternative quest completion methods, they missed a big one:


Title: Re: Vegas baby! Vegas
Post by: Shrike on November 15, 2010, 10:16:23 AM
Weapon repair makes a lot of sense to me. Many of these weapons are going to be 200 years old, and those that aren't are going to have been manufactured without high-precision, mass manufacturing facilities.  Things are gonna break!

Hell, things break as it is nowadays. Look at the recent Bushmaster recall of ACR rifles. Or anything Bushmaster. I had a friend that had an M7 and the PoS couldn't finish a magazine without multiple malfunctions. Or the milsurp Hakim rifle that constantly broke parts. Or most low end 1911 copies. Some stuff is just junk to begin with and has to be dealt with.

As for gameplay, well, it is a little overdone, but not so bad as System Shock 2. I haven't felt it held me back much, and it gives you the opportunity to play around with weapons you might not otherwise have used (hello, Cowboy Rifle...damn that thing turned out to be fun--and hellishly effective).


Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 15, 2010, 10:35:39 AM
It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?  A better system to reflect the possibility of weapons breaking would be easy to come up with.  For example, whenever a weapon is generated, have a hidden stat that says how many times it can be fired before it breaks.  (I initially considered a percentage chance on each shot of breaking, but this would promote save before a fight, reload if weapon breaks tactics - having it determined when the weapon is obtained makes that impossible.)  This stat can have various modifiers depending on the specific weapon too.  For instance, a weapon purchased from the Gun Runners might be hiqh quality enough to fire off a thousand or more rounds before it breaks, while a weapon randomly found in a crate in the wastes might break pretty easily.

It could even be expanded on with multiple states of breakage, such as being unable to fire at all, having a chance each shot of exploding in your hand, and various other potential mishaps.  But it would be vastly less nonsensical than the weapon slowly doing less damage with each hit.

But hey, it's not a big deal and it can easily be modded so it doesn't really bother me.  Just the kind of thing I like to pick on.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 15, 2010, 05:41:10 PM
Third run and realized the Ultra Luxe quest has a ton of options to expose the plot. Amazing really.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 15, 2010, 10:50:26 PM
With the right perk, Ultra-luxe is simplicity itself, they love me there! Sadly, the cannibal perks don't seem to reduce food need in hardcore. Each playthrough I've done I've gotten sick of the constant food and water crap before level 14. Doesn't seem immersive, just an added annoyance.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 15, 2010, 11:30:59 PM
It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?  A better system to reflect the possibility of weapons breaking would be easy to come up with.  For example, whenever a weapon is generated, have a hidden stat that says how many times it can be fired before it breaks.  (I initially considered a percentage chance on each shot of breaking, but this would promote save before a fight, reload if weapon breaks tactics - having it determined when the weapon is obtained makes that impossible.)  This stat can have various modifiers depending on the specific weapon too.  For instance, a weapon purchased from the Gun Runners might be hiqh quality enough to fire off a thousand or more rounds before it breaks, while a weapon randomly found in a crate in the wastes might break pretty easily.

It could even be expanded on with multiple states of breakage, such as being unable to fire at all, having a chance each shot of exploding in your hand, and various other potential mishaps.  But it would be vastly less nonsensical than the weapon slowly doing less damage with each hit.

But hey, it's not a big deal and it can easily be modded so it doesn't really bother me.  Just the kind of thing I like to pick on.

Nice idea but would also just promote "save before every fight" and if your gun breaks reload and use a different weapon.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 16, 2010, 01:41:33 AM
I like weapon degradation as it is right now. Your alternative would just be frustrating. Maybe this is less realistic, but also less annoying. Hidden mechanics tend to be a real PITA.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 16, 2010, 02:00:10 AM
With the right perk, Ultra-luxe is simplicity itself, they love me there! Sadly, the cannibal perks don't seem to reduce food need in hardcore. Each playthrough I've done I've gotten sick of the constant food and water crap before level 14. Doesn't seem immersive, just an added annoyance.

It does solve hunger issue for me. I always eat people I killed with that perk and never got hungry in the wastelands. Hunger is no biggy till advanced stage anyway.


Title: Re: Vegas baby! Vegas
Post by: Sheepherder on November 16, 2010, 02:08:34 AM
It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?

This isn't actually that unrealistic.  Any factor that decreases the acceleration of the bullet via direct impedance or lost propellant gas will result in a velocity drop, which may mean fouling, abrasion compromising the seal of the action, a firing pin that doesn't strike squarely or with barely sufficient force, a dysfunctional locking mechanism, and probably a bunch of other little shit that I barely could comprehend.

And lost velocity is lost kinetic energy.


Title: Re: Vegas baby! Vegas
Post by: Shrike on November 16, 2010, 10:41:48 AM
It's not just the silliness of weapons degrading every hundred or so shots, but also the manner in which they do it.  They start doing less damage for some reason?

This isn't actually that unrealistic.  Any factor that decreases the acceleration of the bullet via direct impedance or lost propellant gas will result in a velocity drop, which may mean fouling, abrasion compromising the seal of the action, a firing pin that doesn't strike squarely or with barely sufficient force, a dysfunctional locking mechanism, and probably a bunch of other little shit that I barely could comprehend.

And lost velocity is lost kinetic energy.

The most serious issues would be reliability and accuracy. Serious throat erosion or heavy pitting in the barrel can seriously effect accuracy. Bullets tumbling is bad juju. On the other hand, I've seen very badly damaged bores still give serviceable accuracy. I have a 1941 Johnson with a real sewer pipe barrel (only has a few scraps of rifling left), but it'll still hold minute of antifreeze jug at 100yds--and it doesn't keyhole, which is kind of amazing when you think about it.

Regardless, the weapon degradation is sort of contrived, but I don't find it an issue and it adds interest to the game. I find the same thing about hardcore mode. It makes you think about what you're doing and plan a bit more. Yeah, it adds time spent to everything you do, but that's part of Fallout. I've had some pretty amusing stories from friends who pushed too hard and wound up running around desperate for water until they found an incredibly irradiated toilet to drink out of--and damned glad they had that!


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 16, 2010, 11:20:44 AM
I don't have a problem with degredation, only the rate at which they do so.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 17, 2010, 01:51:10 PM
I don't mind the decay on weapons at all. It helps consolidate loot weight when I haven't bothered to hit a vendor to sell for a while.

What does bother me is that I only really get time to play on the weekend.

In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/


Title: Re: Vegas baby! Vegas
Post by: Miasma on November 17, 2010, 03:45:43 PM
In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/
The fool!

I also have no idea how he got into the situation from number 2.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 17, 2010, 03:52:49 PM
Not to mention you can actually just pick up some glasses in the doctor's house when you wake up.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on November 17, 2010, 05:09:47 PM
Also, any glasses work. My character has the four eyes trait and wears sunglasses. Works just fine.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 17, 2010, 07:05:18 PM
Do glasses prevent you from wearing a helmet? I didn't take that trait because I didn't think +1 Per was worth not being able to use any helmet.


Title: Re: Vegas baby! Vegas
Post by: FatuousTwat on November 17, 2010, 07:13:20 PM
Some helmets you can use, some you cant. IIRC the motorcycle helmet and the metal helmet = no, combat helmet = yes.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 17, 2010, 07:22:23 PM
In the meantime, I'm forced to just read about the game and turn up stuff like this: http://www.cracked.com/blog/6-ways-fallout-new-vegas-made-me-worse-person/

Holy fucking shit, that was hilarious.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 17, 2010, 09:49:42 PM
Do glasses prevent you from wearing a helmet? I didn't take that trait because I didn't think +1 Per was worth not being able to use any helmet.

Closed face helmets are a no, open face are yes, I think.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 17, 2010, 10:58:03 PM
You can wear glasses with the 1st Recon Beret, which is the only hat I have any intention of ever wearing in this game, apart from occasional uses of a Roving Trader Hat ofc.  :awesome_for_real:

Here's a thing. How come I can fashion explosive devices that will shred supermutants out of bottle caps, cherry bombs and lunchboxes, and how come I can repair Power Armour with Metal Armour, but I have no idea how to make a campfire myself?  :uhrr:


Title: Re: Vegas baby! Vegas
Post by: FatuousTwat on November 18, 2010, 12:48:47 AM
First New Vegas DLC to be 360 exclusive. (http://bethblog.com/index.php/2010/11/17/first-new-vegas-dlc-announced/)

 :facepalm:


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 18, 2010, 01:27:50 AM
Well, its one official DLC Xbox exclusive vs zillion mods PC exclusive.

Still no reason to buy the Xbox version. Wrong thing for Microsoft to throw their money at (only reason Bethesda can possibly have to pull this Xbox exclusive stunt).


Title: Re: Vegas baby! Vegas
Post by: Engels on November 18, 2010, 09:08:17 AM
You know what? Screw DLC for Fallout. The game's meant to be a complete story. Imagine if a bunch of derivative spin-offs had been made of LoTR for exa..oh wait.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 19, 2010, 11:54:40 PM
Damn. Know what just gave me chills?



Title: Re: Vegas baby! Vegas
Post by: veredus on November 20, 2010, 02:33:10 PM
This one does have some of those little depressing touches that I never noticed Fallout 3 really having.



Title: Re: Vegas baby! Vegas
Post by: Merusk on November 20, 2010, 03:23:03 PM
F3 had those.  The one I remember is the drainage shelter with the crutches and the journal from the father talking about how much sicker the kid was getting.   There were a few others as well, but that was the only kid one I recall.


Title: Re: Vegas baby! Vegas
Post by: rk47 on November 21, 2010, 02:30:49 AM
I'm not hating F3 much, but a lot of areas could use a lot of improvement in writing, New Vegas addressed that defeciency. But reading some F3 fans hating New Vegas for being too 'Speech check' intensive is depressing.This is why we can't have good things. They wanted more shooting and supermutants to kill in the wastelands, imagine that! Call of Duty: New Vegas,it ain't!


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 21, 2010, 09:29:12 AM
I want more shooting as well, sadly shooting those retards would be illegal.


Title: Re: Vegas baby! Vegas
Post by: LK on November 21, 2010, 12:12:18 PM
I do wish there was some more action-packed elements, but if that's not Fallout, that's not Fallout.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on November 21, 2010, 12:45:26 PM
They wanted more shooting and supermutants to kill in the wastelands, imagine that! Call of Duty: New Vegas,it ain't!

Maybe they'll add in some QTEs and a surfing mini-game in the expansion for them.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on November 22, 2010, 10:13:33 AM
Just getting started. Took the mission to kill Ringo. Met him. Changed my mind. Killed Cobb (at level 1 mind you). Love how the characters change my mind sometimes in these games.  Guns, Science, Repair tagged with Good-Natured trait.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on November 22, 2010, 11:21:01 AM
I started a new game with a dude that has STR9 CHA9 LCK9 INT1. He likes bartering, explosives and melee weapons and walking the wasteland. We shall see how it goes.




Title: Re: Vegas baby! Vegas
Post by: MuffinMan on November 22, 2010, 11:32:31 AM
I'm not sure if I'm ever going to finish this game. I'm about 30 hours in and maybe chipping in one night a week for a few hours but I'm not losing interest. That's really strange for me to do that with a game, usually once I stop hammering it (:drill:) I completely stop.


Title: Re: Vegas baby! Vegas
Post by: Threash on November 22, 2010, 11:39:53 AM
You know, i was fairly impressed how much the geography of F3 matched DC, but This (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Goodsprings,+NV&sll=37.0625,-95.677068&sspn=44.879582,99.404297&ie=UTF8&hq=&hnear=Goodsprings,+Clark,+Nevada&ll=35.832341,-115.432287&spn=0.005671,0.012134&t=h&z=17&layer=c&cbll=35.832334,-115.432077&panoid=-ojETgARKfZCUk-Zgb6_tw&cbp=12,22.46,,0,9.37) just blew my fucking mind.  I know what i'm doing if i ever go to Vegas, fuck the casinos.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on November 22, 2010, 11:50:25 AM
Until you look left and see it's flat. :-P


Title: Re: Vegas baby! Vegas
Post by: Miasma on November 22, 2010, 12:03:26 PM
You know, i was fairly impressed how much the geography of F3 matched DC, but This (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Goodsprings,+NV&sll=37.0625,-95.677068&sspn=44.879582,99.404297&ie=UTF8&hq=&hnear=Goodsprings,+Clark,+Nevada&ll=35.832341,-115.432287&spn=0.005671,0.012134&t=h&z=17&layer=c&cbll=35.832334,-115.432077&panoid=-ojETgARKfZCUk-Zgb6_tw&cbp=12,22.46,,0,9.37) just blew my fucking mind.  I know what i'm doing if i ever go to Vegas, fuck the casinos.
Holy holy shit.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on November 22, 2010, 01:55:50 PM
Stuff is just a bit closer together, that's all...I've been to the real Red Rock canyon a bunch of times.

Death Valley or Zion would make interesting expansion fodder. Or maybe Reno/Tahoe.


Title: Re: Vegas baby! Vegas
Post by: Surlyboi on November 22, 2010, 03:46:13 PM
Stuff is just a bit closer together, that's all...I've been to the real Red Rock canyon a bunch of times.

Death Valley or Zion would make interesting expansion fodder. Or maybe Reno/Tahoe.

Reno/Tahoe and Black Rock City. With Burning Man still going on. Oh wait, most of Fallout is already pretty close to BM as it is.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 23, 2010, 12:45:59 AM
Meh. The ending was something of a disappointment. I mean mostly the final fight. I had to reload about a dozen times, then I realized I just wasn't going to get it, and... ~tgm. Kinda sad. I would have liked to know what the final battle was going to be like, so I could build my character accordingly.

Edit: Yeah I did more research on that fight, and apparently the best way to get through it with a run-n-gun character like me is to slather the place with mines. Which I would love to do, and have done before in other occasions. I just didn't want to reload an earlier save and spend hours shopping.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 23, 2010, 01:01:37 AM
The final fight was kind of a letdown difficulty-wise. With your own robot army it is a total cakewalk, and as part of the NCR it was easy as well. Of course, I went full sniper with Grim Reapers Spirit, so I could headshot up to 4 enemies until my Action point ran out.

Other builds would have been much more difficult I guess. I must try a melee and Explosives guy for my Caesar playthrough.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 23, 2010, 01:02:17 AM
The final fight was kind of a letdown difficulty-wise. With your own robot army it is a total cakewalk, and as part of the NCR it was easy as well. Of course, I went full sniper with Grim Reapers Spirit, so I could headshot up to 4 enemies until my Action point ran out.

Other builds would have been much more difficult I guess. I must try a melee and Explosives guy for my Caesar playthrough.

How do you get the robot army to help????  :ye_gods:


Title: Re: Vegas baby! Vegas
Post by: Tebonas on November 23, 2010, 01:08:20 AM
Different playthrough (sady). I would have loved to bring the robot army to my NCR buddies, wipe out Caesar and then integrate New Vegas into the NCR with some leverage for the treaty.

The "I killed Caesar, now go fuck yourself too General" was a bit too crude for my diplomatic approach.


Title: Re: Vegas baby! Vegas
Post by: Rishathra on November 23, 2010, 06:33:36 AM
It didn't seem too difficult for me, and I had a run and gun setup as well.  I guess what made the difference was getting the Boomers and the old Enclave gang on my side to help out.  I haven't done a playthrough where I haven't enlisted the Boomers, so I'm not sure, but I'm assuming that the bombing run thins the ranks pretty extensively, because I kept thinking to myself, "there don't seem to be very many enemies walking around."  Having the Gobi Campaign Scout rifle with JSP ammo and 100% crits might have helped, as well.


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on November 23, 2010, 10:28:31 AM
I had the Boomers too. The fight I had the most trouble with (and went ~tgm on) was the fight with Caesar's voodoo-mask guy and his entire army of million-hit-point flunkies, whom I couldn't take out with sniping.

That was mostly the source of my endless save/restore. I had tried several times to snipe his followers, but they just kept coming, then realized I wasn't going to win the fight without going online, spending hours researching spoilers (where's the best gun and armor, where are more quests for more levels, etc), or spend days replaying the fight as I learned through trial and error what to do.

My godmode fun consisted of running through camp attracting everyone, then dropping endless grenades where we were all standing. It was fucking glorious.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on November 23, 2010, 11:03:04 AM
It's a real shame that


Title: Re: Vegas baby! Vegas
Post by: rattran on November 24, 2010, 03:08:13 PM
Bigger shame is that if you AM rifle head shot him from stealth, you don't get his speech/cutscene and can't complete the quest.

Also, charisma 1 didn't seem to impact anyone's attitude toward my character, boosting speech still made everyone love me.


Title: Re: Vegas baby! Vegas
Post by: Koyasha on November 24, 2010, 03:13:03 PM
That's weird.  I did kill him from a distance with two shots, didn't even notice he was the legate until I checked his corpse, and there was no cutscene, but everything finished up okay.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on November 24, 2010, 06:09:53 PM
The way I had to deal with him was to snipe him in the head from stealth, which put him down to 2 bars of health but didn't make him aggro; after that he ran over and began his speech normal. Then I had enough speech to get him to fight me mano e mano (instead of aggroing his horde of minions) at which point I went into VATS and put another round in his head.

Trying to kill him from a distance just glitched the quest out; it kept telling me to go deal with the Legate but there was nothing I could loot or anything on him that would advance the quest.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 24, 2010, 10:11:07 PM
Also, charisma 1 didn't seem to impact anyone's attitude toward my character, boosting speech still made everyone love me.

The main thing that a high charisma does for you (besides gate a few perks) is boost companion damage and DR. I think it is +5% per point, so at 10 they do 50% more damage. I think the stuff about it making people like you more was just talking about the effect it has on associated skills - at least, I never saw a dialogue option marked [Charisma] or anything like that.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 25, 2010, 09:49:58 AM
Emo-girl still bops heads off, and downer-guy makes them explode. What more damage could I need? That said, I'm kinda sad that Charisma is a dump stat. Int > all due to skill points I think.


Title: Re: Vegas baby! Vegas
Post by: LK on November 25, 2010, 10:46:26 AM
I was hoping a high Charisma would give me bigger breasts, but I never did really understand the stat until recently.

Intelligence and Constitution. Constitution allows you to get those implants. Intelligence tends to get uninteresting with the boom boom pow though as you're drawn to Energy Weapons and Science, which aren't "exciting" skills to have.

It was funny to get Power Girl and watch her run up one-shot most of the dudes I've been fighting on the hardest difficulty setting. When you can't do it yourself very well, bring friends!


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on November 25, 2010, 10:52:33 AM
Is constitution a hidden stat?  :grin:


Title: Re: Vegas baby! Vegas
Post by: LK on November 25, 2010, 11:16:02 AM
Egh. Endurance ><


Title: Re: Vegas baby! Vegas
Post by: Threash on November 25, 2010, 11:17:49 AM
Emo-girl still bops heads off, and downer-guy makes them explode. What more damage could I need? That said, I'm kinda sad that Charisma is a dump stat. Int > all due to skill points I think.

Int isn't that great anymore either, each point only gives .5 skill points per level.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 25, 2010, 06:05:08 PM
They add up over 30 levels. a half point here, a half point there, soon you have enough skill points to matter!


Title: Re: Vegas baby! Vegas
Post by: Rishathra on November 25, 2010, 08:17:18 PM
If you haven't equipped Veronica with Pushy, you are missing out on some great slow motion kills.


Title: Re: Vegas baby! Vegas
Post by: Azazel on November 26, 2010, 02:06:41 AM
You know what? Screw DLC for Fallout. The game's meant to be a complete story. Imagine if a bunch of derivative spin-offs had been made of LoTR for exa..oh wait.

I'm SO holding out for the bugfixed goty in a year or 18 months or whatever now.  :cry:


Title: Re: Vegas baby! Vegas
Post by: schild on November 26, 2010, 02:55:21 AM
I've logged about 65 hours. I have not seen one bug worth mentioning. The closest thing I came to with a "bug" was when I was trying to sell well over 10,000 ammo pieces at once and the game would crash on sale. Pretty sure it was some sort of buffer overflow. I did it 2,000 at a time and it worked fine. No other crashes or issues to speak of in all those hours.

Hell, only once has a single companion gotten stuck somewhere and I think I told him to stay behind by mistake, I'm not even sure what happened. Easy fix though, walk up to him, press E, and say Hey Follow The Hero, Asshole.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 26, 2010, 06:04:20 AM
All the little patches they've done have fixed stuff pretty well.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on November 29, 2010, 07:49:36 AM
Restarted, dumping CHA and keeping INT at 5. Tagged Explosives. Love it more than ever.


Title: Re: Vegas baby! Vegas
Post by: ghost on November 29, 2010, 09:49:12 AM
No bugs for me, either. 

I have to say that I wish they would have made the crafting a little more interesting.  I didn't put much into science and it seems I can't make shit. 


Title: Re: Vegas baby! Vegas
Post by: Threash on November 29, 2010, 09:52:31 AM
Restarted, dumping CHA and keeping INT at 5. Tagged Explosives. Love it more than ever.

The urge to restart is very strong in this one, everytime i find a cool weapon a different type of character could use better i want to start over.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on November 29, 2010, 12:50:10 PM
This time, instead of immediately going to war against the Powder Gangers, I played friend and did some quests first.  Missed a whole bunch by being self-righteous the first time.  No way I will ally with the Legion, though. Sticking with NCR.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on November 30, 2010, 02:09:30 AM
This game got me good. I already clocked over 40 hours and haven't even started the main questline in Vegas yet.

The game has some minor glitches but nothing really bad. The PS3 version locks up after half a day of continuous play and the rest is really minor.

I think it's closer to Fallout and Fallout 2 than 3 was both look-, humor- and story-wise.

I consulted a character creation faq before starting to play and CHA is basically a dump stat it serves no purpose except increasing the damage dealt by your NPC companions so I left it at 1. You solve every quest by using Speech so I#d rather put points there

As far as the other stats go I took INT at 9 (for the maximum amount of skill points) because it could be increased with the implant to 10, strength is only 3 (4 with the implant and with both the perk and power armour you can use any weapon up to a STR requirement of 8)

Distributed the rest on the other stats (but no more than 9 because I planned on getting all the implants excpet the one for CHA)

So INT 9, END 9 (gives you a maximum of 8 implants, all of them except CHA), STR 3, CHA 1, LCK 7 and the rest for AGI and PER.

I tagged Science, Speech and Lockpicking. If you buy all of the implants (fairly easy to do if you head to Vegas after the tutorial and play slots at the Atomic Wrangler) and take the educated perk you basically get 17/18 skill points per level which is more than enough to push all the important skills to 80/100 respectively.

I'd then suggest to push Science, Speech and Lockpick to 80 as soon as possible (barter is not so important since you can just gamble at the Vegas Casinos for easy money, the Jackpot at Slots is 32.000 caps and with high luck it doesn't take to long to get that). You use those three Skills the most for quest related stuff and with the skill magazines and either a perk (educated) or the vault overall you still manage to get to 100 if you need to. (If you have both you can stop at 75).

There are also several books to boost Science and other skills.

Other than that I tried to not make enemies if I could manage to, but when you start "The House always wins..." all factions return to neutral again anyway so it doesn't matter to much.


Title: Re: Vegas baby! Vegas
Post by: fatboy on November 30, 2010, 06:14:32 AM
My thoughts are similar to yours so far.  I'm over 60 hours in, and have not touched the main quests since it wanted me to go to Boulder City.

I have had a great time exploring the Capital Wasteland ... er, Mohave Wasteland.  There are quests and hidden crap everywhere.  I have already hit level 25, so I probably will be capped out before even getting to the Vegas quests stuff.

Deathclaws totally suck ass now - man, are they tough!  Cazadors just slightly less so.  But that makes this game challenging!

The only complaints I have are the frequent hesitations/lag and the fact that sometimes VATS and/or my Pipboy does not respond in combat.  The game has frozen on me twice so far on the 360.

But none of these issues have overly dimmed my experience.  This is a great game; one I will sink countless hours into, just like FO3.


Title: Re: Vegas baby! Vegas
Post by: Shrike on November 30, 2010, 09:29:57 AM
122 hours so far and I"m not level 30 yet, nor have I touched the main quest once establishing (slightly uncomfortable) contact with Mr. House. There's just so much to do. 360 version and only three lockups in that time. Hardly seems Fallout in that respect, considering in FO2 it crashed to desktop about once every hour. Part of the large hours played is due to falling asleep in front of the TV (which prompted me not to buy plasma), but probably not more than 5% of the total. I think.

Having much fun. What more needs to be said?

Just one question for everyone: where the hell do you find .50cal pistol ammo for the handgun and subgun? Couple of Gun Runner merchants have it from time to time, but there are no reloading components. Am I missing something, or is this just the way it is with .50cal pistol ammo? This kind of makes me think one--or some--of the devs are familiar with modern wildcats like the .50ACP round. It's proprietary and made by one outfit in Texas (interestingly enough named Guncrafters) and liscensed to a few small ammo outfits. In light of that it kinda makes sense, but those two weapons are so useful I'd like more ammo.


Title: Re: Vegas baby! Vegas
Post by: apocrypha on November 30, 2010, 10:01:33 AM
.50 cal ammo stays rare all game. On my 2nd playthrough now (also going max skills route, complete with the level 1 run to New Vegas Clinic) and have been buying as much .50 cal whenever I see it as I can afford. Well... as much as any vendor ever has anyway, money stopped being an issue with 10 luck pretty early on.


Title: Re: Vegas baby! Vegas
Post by: Tarami on November 30, 2010, 10:11:51 AM
.50 should be used only with an anti-materiel rifle and on Deathclaws. Shooting anything less feels like a waste of precious ammo.



Title: Re: Vegas baby! Vegas
Post by: rattran on November 30, 2010, 10:22:45 AM
There seems to be some half-baked stuff with ammo. No reloading on 12.7mm, small amounts of .45-70 Gov't available only, etc. Some of the mods that flesh out weapon-modding and reloading are pretty nice, but it just seems like an unfinished system set, or that things were added without enough testing.


Title: Re: Vegas baby! Vegas
Post by: Shrike on November 30, 2010, 11:13:14 AM
.50 should be used only with an anti-materiel rifle and on Deathclaws. Shooting anything less feels like a waste of precious ammo.



Different ammo types. .50BMG isn't a problem. You simply don't use that much (and inciendiary is where it's at for nightkin). .50 pistol is the issue.

Oh, and I find the .308 it more than enough for deathclaws. The real use for the .50BMG is on hardened sentry bots--if you don't have an EMP weapon, that is.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on November 30, 2010, 11:20:58 AM
Yeah, I thought the same.

You can only break down regular ammo and you can only create regular ammo for example but not AP or HP.

Also there are not that many really good crafting recipes with the exception of doctors bags and repair kits. Although high barter + repair + jury rigging perk is the license to print money.

I was actually a little bit disappointed by the item crafting system. I collected every piece of crap I could find just to find out that mots of it is only used in crap recipies.  There aren't even any unique recipies.

I'd also post a slight correction to my previous post my starting S.P.E.C.I.A.L. stats were actually:

Strength: 3 (4)
Perception: 5 (6)
Endurance: 8 (9)
Charisma: 1
Intelligence: 9 (10)
Agility: 6 (8)
Luck: 8 (9)

(number in parentheses indicates cyber implant)

but I mostly used the gamefaqs character creation guide for New Vegas.

Biggest laughs so far:


Title: Re: Vegas baby! Vegas
Post by: Ingmar on November 30, 2010, 11:30:45 AM
The hand loader perk opens up quite a few good alternate ammo recipes.


Title: Re: Vegas baby! Vegas
Post by: rattran on November 30, 2010, 01:54:21 PM
The Hand-loader recipes are nice, but it'd be nice to have at least some findable, instead of perk-gated. (except .44mag hand loads, you need iirc 60 guns and 60 survival to get that) Just seems like a half-baked thing, as is Hardcore mode.


Title: Re: Vegas baby! Vegas
Post by: Rishathra on December 01, 2010, 09:51:16 AM
I'm upset that there aren't any 5.56mm or 9mm hand loader recipes, or 5mm for that matter.  It seems like there are a lot of gaping recipe holes in the crafting system, and for ammo in particular.

If you are looking for 12.7mm ammo, go to Contreras at Camp Mccarran.  He regularly stocks about a thousand rounds of it.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 01, 2010, 01:54:37 PM
You don't want 9mm long term anyway.  I use 9mm to make .357.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 01, 2010, 02:01:36 PM
Yeah none of 9mm, 5.56mm, or 5mm are really used in weapons you're likely to get out to deal with something you'd want to burn special ammo on anyway. Maybe 5mm, if you were just in love with miniguns.


Title: Re: Vegas baby! Vegas
Post by: Rasix on December 01, 2010, 02:31:51 PM
"Maria" uses 9mm and is pretty decent for dealing with trash.


Title: Re: Vegas baby! Vegas
Post by: Shrike on December 01, 2010, 08:46:09 PM
Found the dude who was holding all the .50cal stash. Stocked up to the tune of about 2k rounds. Hot damn. Also, I'm now seeing some .50 cases, so might be able to handload a bit.

Life is good--for me.


Title: Re: Vegas baby! Vegas
Post by: 5150 on December 10, 2010, 04:25:16 AM
Quick question.

Whats the quickest/easiest way to get a companion?

I've read it's someone at the 188 trading post is the easiest but I'm getting killed by deathclaws trying to get there :-(


Title: Re: Vegas baby! Vegas
Post by: apocrypha on December 10, 2010, 04:29:52 AM
Veronica at 188 Trading Post is indeed the easiest, but at low level you probably want to head further south before trying to head across east towards the post - go down past Nipton first, then cut east and follow the road north.

Other easy ones to get are ED-E, from Primm and Boone from Novac, although both require a bit more effort to get than Veronica.


Title: Re: Vegas baby! Vegas
Post by: rattran on December 10, 2010, 08:11:36 AM
Boone is pretty easy


Title: Re: Vegas baby! Vegas
Post by: fatboy on December 10, 2010, 03:25:27 PM

New Patch on the way - looks like they fixed a lot of the glitches


http://g4tv.com/thefeed/blog/post/709122/Fallout-New-Vegas-Patch-Hits-PS3-Coming-To-360-And-PC-Next-Week.html?utm_source=g4tv&utm_medium=rssfeeds&utm_campaign=TheFeed (http://g4tv.com/thefeed/blog/post/709122/Fallout-New-Vegas-Patch-Hits-PS3-Coming-To-360-And-PC-Next-Week.html?utm_source=g4tv&utm_medium=rssfeeds&utm_campaign=TheFeed)



Title: Re: Vegas baby! Vegas
Post by: 5150 on December 10, 2010, 03:26:32 PM
Veronica at 188 Trading Post is indeed the easiest, but at low level you probably want to head further south before trying to head across east towards the post - go down past Nipton first, then cut east and follow the road north.

Other easy ones to get are ED-E, from Primm and Boone from Novac, although both require a bit more effort to get than Veronica.

Boone is pretty easy

Thanks guys - is there anywhere safe I can stash excess stuff in the Goodsprings area as I'm encumbered already! :-(


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 10, 2010, 03:58:09 PM
Inside Victor's house should work I think.


Title: Re: Vegas baby! Vegas
Post by: Zar on December 10, 2010, 03:58:48 PM
I put my stuff in the dumpster next to Chet's shop until I got my own place later in the game.  Didn't have any issues with that, though it made me feel like a real wasteland hobo.


Title: Re: Vegas baby! Vegas
Post by: Koyasha on December 10, 2010, 05:08:20 PM
I use some of the Sunset Sarsaparilla crates next to Chet's shop, near the reloading benches.  The ones marked blue, makes it easy to retrieve and add stuff without worrying about any wandering townsfolk seeing me and randomly attacking me.


Title: Re: Vegas baby! Vegas
Post by: 5150 on December 14, 2010, 01:17:26 PM
Am I the only one who doesnt understand why I'm stealing 'That Gun' when I own the key to the storeroom and everything else in it?!


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 14, 2010, 01:51:05 PM
It is shop inventory, how would having the key make a difference?


Title: Re: Vegas baby! Vegas
Post by: LK on December 14, 2010, 02:34:20 PM
Property rights in relation to Karma are a bit screwy.


Title: Re: Vegas baby! Vegas
Post by: MuffinMan on December 14, 2010, 02:47:09 PM
I love it when I find someone's room where I can rob them bliind but I can't sleep in their bed or even sit on their couch.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on December 15, 2010, 12:19:55 AM
And then there are red items I am allowed to steal without Karma hits. Never found a reliable way to gauge that either.


Title: Re: Vegas baby! Vegas
Post by: fatboy on December 15, 2010, 06:14:16 AM
And then there are red items I am allowed to steal without Karma hits. Never found a reliable way to gauge that either.

Agreed.  You can rob the Van Graffs blind without a single karma hit, but take something from the Powder Gangers early on in the game and *that* gives you a hit.  Why is looting crap from a gang stealing?  Very wierd.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 15, 2010, 02:28:05 PM
And then there are red items I am allowed to steal without Karma hits. Never found a reliable way to gauge that either.

Agreed.  You can rob the Van Graffs blind without a single karma hit, but take something from the Powder Gangers early on in the game and *that* gives you a hit.  Why is looting crap from a gang stealing?  Very wierd.

Because you aren't stealing from the Powder Gangers.  You are stealing from a NCR prison that just happens to be in Gangers control.  It is like stealing from a bank that is being robbed by other bank robbers.  Kind of. Maybe.  Ehh, I tried.


Title: Re: Vegas baby! Vegas
Post by: rk47 on December 16, 2010, 05:16:54 AM
It's really a broken concept. Try it next time. Kill every single innocent you found, and you realize after every encounter with zombies, your karma is back in the positives. I learned to ignore the karma totally and just do whatever I wanted. It's not even a useful feature.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 16, 2010, 11:49:32 AM
Karma isn't really important in New Vegas, the reputations are what are important.


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on December 16, 2010, 12:35:25 PM
And then there are red items I am allowed to steal without Karma hits. Never found a reliable way to gauge that either.

Agreed.  You can rob the Van Graffs blind without a single karma hit, but take something from the Powder Gangers early on in the game and *that* gives you a hit.  Why is looting crap from a gang stealing?  Very wierd.

Frankly, I always assumed that this is because they had different people working on different parts of the world and they didn't have consistent guidelines for what should be marked as theft. So you'd have one guy going super conservative. "Is it the player's? No? It's theft." and another guy going "Eh, the Van Graffs are pricks. I won't mark anything as a karma hit."

What always killed me was finding an abandoned campsite in the middle of nowhere but everything in it is marked red.


Title: Re: Vegas baby! Vegas
Post by: ghost on December 16, 2010, 01:27:01 PM
I'm fairly disappointed in the crafting aspect of this game.  It seems like it was slapped on as an afterthought. 


Title: Re: Vegas baby! Vegas
Post by: Reg on December 16, 2010, 01:52:19 PM
Judging from the amount of shit there is to pick up and make stuff out of I don't think crafting was an afterthought. I think it's more likely that they just ran out of time before they managed to make it worthwhile.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 16, 2010, 01:53:10 PM
Also I can't imagine it would be very difficult to mod back in the recipes from FO3. Someone probably already has, really.


Title: Re: Vegas baby! Vegas
Post by: veredus on December 16, 2010, 04:11:34 PM
A lot of them are. One of my companions is sporting a railway rifle, cuz it's awesome.


Title: Re: Vegas baby! Vegas
Post by: Malakili on December 17, 2010, 05:58:15 AM
Is it possible to more or less avoid the main storyline in this game?  My favorite parts of Fallout 3 involved just wandering the wastes of my own accord, and I've got 3 weeks in a row of reduced work load and am trying to figure out with what game to fill the time.


Title: Re: Vegas baby! Vegas
Post by: Reg on December 17, 2010, 06:02:33 AM
It's easily avoidable. I like to follow it long enough to get a decent apartment with storage in Las Vegas and then just do all the side quests.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 17, 2010, 11:34:51 AM
Is it possible to more or less avoid the main storyline in this game?  My favorite parts of Fallout 3 involved just wandering the wastes of my own accord, and I've got 3 weeks in a row of reduced work load and am trying to figure out with what game to fill the time.

There are some challenges to doing this too soon:

1) There are some VERY hard areas of the wasteland, even once you max level. 
2) The main quest lines lead you to potential companions, which make combat easier, RE: #1 above.

That said, I have two good companions and haven't made it to Vegas.  I am actually purposefully backtracking and attempting to do some areas "out of order" and it is working fine.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on December 17, 2010, 05:10:47 PM
I thought I'd found the majority of the side stuff leading up to Vegas. I was wrong.

You can easily spend twenty hours doing other stuff before ever setting foot in Freeside or The Strip.

I've had to put the brakes on my main quest stuff just to see what I want to see. I'm already afraid that I've fucked my first play through a bit by taking the allegiances a bit far into "caesar hates you" territory after the "all is forgiven now" point of the main quest.

My second playthrough will involve me fucking over Caesar and the NCR well in advance of my arrival on The Strip. Once the companion stuff is done, back to advancing the main story line.


Title: Re: Vegas baby! Vegas
Post by: ghost on December 17, 2010, 07:03:54 PM
You can get Boone and Ed-E pretty quickly into the game and they are fairly kick ass companions. 


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on December 17, 2010, 07:10:35 PM
Yeah, but doing their loyalty quests is key, IMO. That takes a tad more time or well-planned questing,


Title: Re: Vegas baby! Vegas
Post by: 5150 on December 18, 2010, 08:55:00 AM
Can anyone suggest a good unlimited companion mod?


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 20, 2010, 01:12:00 PM
Every time I start the game, I get the message about ED-E having information ties to keywords.  Yet, the interface doesn't allow me to try keywords.  Therefore, I am assuming I just need to meet the right NPCs.

Is this correct? Yes or no only please.


Title: Re: Vegas baby! Vegas
Post by: Rasix on December 20, 2010, 01:12:32 PM
Affirmative.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 21, 2010, 07:53:50 PM
After encountering two quests that I couldn't finish due to bugs (one being the companion quest for Veronica) and being entirely frustrated by the constant lock-ups and overall bugs I finished the main quest.

Talk about disappointing ends. It's basically the Fallout version of 'sorry mario the princess is in another castle' followed by about 30 seconds worth of epilogue thats mostly told via still images. So that's the same as Fallout 3 then.

After that I played through the Fallout 3 GOTY edition and  I stand by my earlier verdict. Fallout New Vegas is closer to the original Fallout as far as story and atmosphere is concerned but even there Bethesda didn't really get the spirit and humor of Fallout right.

They are still great games, otherwise I wouldn't have clocked over 90 hours in Fallout 3 and more than 70 in New Vegas (which makes both games a bargain compared to titles like Black Ops) and I haven't even played Broken Steel yet.

Yet both didn't completely capture the feeling of the old Fallouts and towards the end both became to much like 1st person shooters (but way too easy because of the VATS system and maxed out skills and perks).

Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. .

What annoyed me more though were the many small issues that even plagued the Fallout 3 GOTY edition, like Three Dog announcing stuff that never happened (or failing to announce stuff that did) and dialogue that is essentially the same whether I'm the power armor wearing and plasma rifle toting savior of the wastes or a chicken-breasted nobody from Vault 101. Seriously when I'm a staple of the local news radio people might have actually heard from me or my exploits.

In closing New Vegas scrapped quite a few things from Fallout 3 I rather liked but also tweaked the game so that it essentially worked better than the original.

The next installment seriously needs better writers however, there is too much vapid dialogue and to much shooting but not nearly enough puzzles (allthough it's heaven for an explorer type gamer) there is simply too much repetition.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 22, 2010, 08:35:56 AM
I don't want FO games to have puzzles.  They are achiever/explorer wonderlands and should stay that way.  If you want FPS puzzles, play Portal.


Title: Re: Vegas baby! Vegas
Post by: LK on December 22, 2010, 09:33:15 AM
Picked this up again. I lost my hoarder reflex and just started plowing through the content after I realized 80% of the time what I was exploring in non-important rooms was junk. "Important" rooms always have locked doors or are labeled as such, like going into a Vault and seeing "Security" or something.

Vault 11 had an interesting story. It also makes me realize that my arsenal does not include anything that can penetrate high armor targets except for a .308 Sniper Rifle.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 22, 2010, 11:19:18 AM
I don't want FO games to have puzzles. 

Good thing that the electric floor puzzle on the oil rig in Fallout 2 totally doesn't exist then. Among others.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 22, 2010, 11:21:19 AM
Having 15 minutes puzzles in a 40 hour RPG is fine.  Too bad I have to spell that out.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on December 22, 2010, 12:27:33 PM
Besides, the solution to that puzzle is almost identical to the one in Wasteland that involves the electric floor checkerboard.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 22, 2010, 01:22:53 PM
Yes it's exactly an 'achiever and explorer wonderland'. Seriously the next Fallout better let me buy a pack brahmin or five. The loot won't carry itself you know. I realized halfway through the game that I wasn't selecting companions for firepower (I'm the crusader with the plasma rifle anyway) but for the capability to carry as much loot as possible. No power armor (or pack of super glue) went to waste on my watch.

I also salute the advances 2077 brought to locker and file cabinet technology, it's mind boggling just how much stuff you can store in one of these.

Also the impulse of 'I wonder what's in that house/that cave' probably would get anybody killed in no time if this were real and not a game (and would seriously piss of your party that sometimes just wants to get to the next town for a nice bed and some drinks)

As far as puzzles go, difficult ones meant that the terminal that unlocked a door wasn't right next to it but rather a few rooms over or you needed a key that you found on a corpse anyway. I don't want Fallout to turn into some sort of Dungeon Master but a little bit more than that would be nice.


Title: Re: Vegas baby! Vegas
Post by: LK on December 22, 2010, 02:26:35 PM
Achiever and explorer, I don't think, account for digital hoarding tendencies.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 22, 2010, 03:02:24 PM
Achiever and explorer, I don't think, account for digital hoarding tendencies.

You mean exploring doesn't imply taking everything that's not nailed to the floor, once you are there? I may have been doing it wrong then  :why_so_serious:


Title: Re: Vegas baby! Vegas
Post by: LK on December 22, 2010, 03:07:01 PM
I can see it maybe more as Conquerer, with you amassing resources to "conquer" the game world. Or maybe you want to achieve status in the game space via wealth. What drives the hoarding, I can't tell you. :P


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on December 22, 2010, 03:48:02 PM
I'm a huge hoarder.  Also a huge explorer.  I'm not sure why they would go together, but they seem to.


Title: Re: Vegas baby! Vegas
Post by: Tarami on December 22, 2010, 03:57:30 PM
I'm a huge hoarder.  Also a huge explorer.  I'm not sure why they would go together, but they seem to.
I would say both are defensive playstyles, not wanting to be taken by surprise, be prepared for everything. Knowing the landscape carries security and likewise does having an abundance of resources. I tend to do both, too, but the hoarding is harder to keep in games with limited (and/or tedious) inventories. A more aggressive playstyle is more preoccupied with what's needed to solve the immediate problem, rather than one two hours away.

Just half-baked theories, though.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 22, 2010, 03:58:51 PM
I think they're just both manifestations of completism. Must see all locations, must find all objects.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on December 22, 2010, 06:51:46 PM
Might need it for a recipe...


Title: Re: Vegas baby! Vegas
Post by: Slyfeind on December 22, 2010, 06:56:37 PM
Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. .

Heh. You weren't good enough friends.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 22, 2010, 10:54:30 PM
Might need it for a recipe...

I can sell this


Title: Re: Vegas baby! Vegas
Post by: Tebonas on December 22, 2010, 11:02:59 PM
I'm also both a hoarder and an explorer. They go quite well together. My shack in Goodsprings was so full of stuff I might have been close to create a singularity from stuffing that many items into so few containers. And I could have bought New Vegas with my pocket change. EDE was my favourite companion because he could carry stuff and didn't need armor and weapons (which reduces his carrying weight)

Are you sure you didn't install the DLC before your second playthrough, Slyfeind? That sounds like Broken Steel behavior to me.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 22, 2010, 11:05:56 PM
Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. .

Heh. You weren't good enough friends.

If you owned Broken Steel for the 2nd playthrough, that's why.


Title: Re: Vegas baby! Vegas
Post by: LK on December 23, 2010, 09:25:47 AM
Vault 22 appears to be broken to shit. Lovely.

The more I play this game, the more I'm just shrugging my shoulders, sighing, and getting on with life. The game mechanics start to get less interesting as it becomes more readily apparent that the combat in this game isn't interesting at all. Either my ally goes up and pulls a FALCON PUNCH on the creatures I encounter, or I encounter something so hard that it's me plinking away at it and taking damage from it in an arm-wrestling match where I get to shoot myself full of healing items if my stamina gets too low.

*The same thing* happens with every one of these games. They don't remain interesting *as a game* through the whole experience. They eventually become content delivery systems. Fundamental flaw of the open-world game. Trying to make it so that enemies match you as you raise in level can lead to bandits in glass armor as well, but even then, it's just a power level thing and not making the game *more* interesting, just higher numbers to deal with.

There are spurts of neato things, like one random house I went in to that was booby-trapped with explosives that required careful navigation (or setting off the trap ahead of time.) But for the most part, anytime I'm fighting an NPC, it's exactly the same, every single time.

Hm. I guess this would be as close to a non-linear, real-time JRPG as you can get?


Title: Re: Vegas baby! Vegas
Post by: LK on December 23, 2010, 03:33:28 PM
Is it a known issue that Loading Times increase the longer you play?

I spent 15 of 20 minutes playing last night in loading screens hoping from area to area to tie up quest stuff. It was boring as hell.


Title: Re: Vegas baby! Vegas
Post by: rattran on December 23, 2010, 05:35:30 PM
Uhh, vault 22 worked fine for me, and loading times were a snap. Bad mod perhaps?


Title: Re: Vegas baby! Vegas
Post by: LK on December 23, 2010, 05:37:21 PM
Xbox 360.


Title: Re: Vegas baby! Vegas
Post by: rattran on December 23, 2010, 06:02:25 PM
Well, there's your problem then.  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: LK on December 25, 2010, 07:16:29 PM
I beat the game.

It crashed during the ending cinematics.  :oh_i_see:

I am having real trouble with this style of game. I saw a lot of my quests to be fetch quests with the only thing interesting about them being the exploration of the fallacy of Doing The Good Thing and Doing The Bad Thing. The combat / "game" of it never got its hooks into me because of the way encounters always played out the same.

I did like how they made the NCR / Caesar's / House's positions explained to such a degree that it made it clear that all of them *meant* well, but there were some significant negatives to their extreme positions that didn't get addressed.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on December 26, 2010, 07:51:25 AM


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on December 26, 2010, 10:00:06 AM
So apparently some DLC came out for this. I have yet to fire it up, but it's loaded. Now to get the kid off the Xbox.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 29, 2010, 12:56:09 AM
I disliked that tne end is basically a "sorry, mario the princess is in another Castle" type of affair.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 29, 2010, 11:20:36 AM
I disliked that tne end is basically a "sorry, mario the princess is in another Castle" type of affair.


I really don't understand what you mean by this.

EDIT: Unless you mean the DLC, which by the context I guess you probably do. Thought you meant the end of the regular game...


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on December 30, 2010, 01:28:07 AM
No I meant the end of the regular game, when you get to Caesar's camp and


Talk about an anticlimactic ending if I ever saw one.


Title: Re: Vegas baby! Vegas
Post by: schild on December 30, 2010, 01:31:09 AM
I walked into Caesar's camp and laid waste. I'll never finish one of the new Fallouts. It's too easy to just... kill everything.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on December 30, 2010, 01:47:05 AM
Regarding Caesar



Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 30, 2010, 02:09:12 AM
No I meant the end of the regular game, when you get to Caesar's camp and


Talk about an anticlimactic ending if I ever saw one.

The NCR ending is like that because:



Title: Re: Vegas baby! Vegas
Post by: rattran on December 30, 2010, 08:37:06 AM
And otherwise, Caesar
So yeah, it's not that your princess is in another castle.


Title: Re: Vegas baby! Vegas
Post by: Sir Fodder on December 30, 2010, 09:53:41 AM


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on January 03, 2011, 04:02:47 AM
Is anyone playing hardcore?  I'm a casual gamer, but the urge to play hardcore is really strong.  Is it cool or is managing all those health levels a hassle?


Title: Re: Vegas baby! Vegas
Post by: Tebonas on January 03, 2011, 04:09:12 AM
Food is abundant enough to not be a hassle and for me the trips back to stash my loot in Goodsprings coincided with me having to drink some water (and I had to sleep every few trips to the shack).

So I would say no, its not a hassle, but its not particularly challenging either. You either do it for the Achievement or because you want the game to be more realistic (as was my intention), not because it makes the game harder.


Title: Re: Vegas baby! Vegas
Post by: rattran on January 03, 2011, 10:00:06 AM
Survival is still pretty useless even in hardcore. Should have been called  'slightly annoying' mode.


Title: Re: Vegas baby! Vegas
Post by: Muffled on January 03, 2011, 05:20:59 PM
The only meaningful change in hard core for me was that stimpacks heal over time (instead of instantly), and limb breakage requires a doctor bag or hydra (or a trip to a doctor).  Makes brute forcing through fights a bit more difficult, encourages sniping or setting mines a bit more.

Ammo having weight is a nuisance as well, but easy to work around.


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on January 15, 2011, 07:36:20 AM
Finished the game.  Love it!  It's in my top 3 of 2010 (ME2, RDR, FLV).  Already playing again, this time on hardcore, which is just kind of annoying.


Kudos to Obsidian for making a great rpg, even with the bugs and random crashes.  I like Vegas better than Fallout 3. 


Title: Re: Vegas baby! Vegas
Post by: Khaldun on January 15, 2011, 01:40:53 PM




Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on January 15, 2011, 02:36:51 PM


Title: Re: Vegas baby! Vegas
Post by: Muffled on January 15, 2011, 05:59:44 PM


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on January 15, 2011, 06:03:27 PM


Title: Re: Vegas baby! Vegas
Post by: Muffled on January 15, 2011, 06:07:00 PM

It's a good ending, there are a few different ones that could plausibly be the most desirable depending on your point of view.

Edit: we wouldn't want to offend Shiznitz, would we?


Title: Re: Vegas baby! Vegas
Post by: shiznitz on January 20, 2011, 12:56:41 PM


For the record, that was all opinion and no spoiler.


Title: Re: Vegas baby! Vegas
Post by: Sir Fodder on January 20, 2011, 01:39:59 PM
Combat seemed too easy on hard so I'm using house rules of no bullet/energy usage, only explosives and melee, mostly just explosives. Still pretty easy for the most part (cazadors - wtf?) but the explosions are fun especially indoors with lots of mobs in tight spaces. Was going without a sidekick too but started getting bored with menial stuff, especially of making trips to sell junk, now trying to power through content with Cass but damn there is lots to do in this game, spent a lot of time re-running quests trying to blow stuff up in new ways.

random screenshots:


Title: Re: Vegas baby! Vegas
Post by: Ingmar on February 22, 2011, 06:30:31 PM
Arise! The Dead Money DLC is finally available for the Steam version.


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on February 22, 2011, 06:37:57 PM
HELLS YEAH


Title: Re: Vegas baby! Vegas
Post by: Sky on February 22, 2011, 08:49:36 PM
I like the game, but it's getting annoying in small steps. Not sure if we still need to spoiler, but eh:


Anyway, lots of little things like that add up over time. Really enjoying the game overall, though.


Title: Re: Vegas baby! Vegas
Post by: Ragnoros on February 22, 2011, 10:08:50 PM


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on February 23, 2011, 03:29:07 AM
If you are talking about vanilla FNV, yes there are skill checks involving him.  He has a great gun that I used the whole game.


Title: Re: Vegas baby! Vegas
Post by: Sky on February 23, 2011, 09:08:46 AM


Title: Re: Vegas baby! Vegas
Post by: Ard on February 23, 2011, 10:48:46 AM



Title: Re: Vegas baby! Vegas
Post by: Sky on February 23, 2011, 11:56:45 AM


Title: Re: Vegas baby! Vegas
Post by: Rendakor on February 23, 2011, 11:42:06 PM


Title: Re: Vegas baby! Vegas
Post by: Sky on February 24, 2011, 07:31:58 AM
I'm a wimpy scientist. If I can't make the escape work, I'll just shoot him in the head.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on February 24, 2011, 09:05:31 AM
I'm not even sure that works; IIRC I tried to just pop him and it aggro'd the whole Legion. My only options were Crucifixion or Arena.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on February 24, 2011, 09:10:34 AM
Caesar told me I can shoot him right there, there might have been a speech check involved, though. I did it and THEN wiped the Legion out. I was Good-aligned, but getting shot and ditched in a shallow grave really pissed my otherwise goody-two-shoes off. I wanted him dead execution-style. Eye for an Eye and all that.


Title: Re: Vegas baby! Vegas
Post by: Furiously on March 01, 2011, 10:10:56 AM
Anyone try the new DLC? I hear mixed reviews.

Mostly complaints that it's grizzly bear traps wall to wall.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on March 01, 2011, 01:08:20 PM
"I found a trap!" (http://awkwardzombie.com/index.php?page=0&comic=021411)


Title: Re: Vegas baby! Vegas
Post by: Rendakor on March 01, 2011, 08:55:05 PM
At least now I know where the non-panda avatar comes from.


Title: Re: Vegas baby! Vegas
Post by: Sky on March 02, 2011, 07:50:21 AM
Had to go to the console to find ED-E who had disappeared at some point. The console..it's a bit obtuse.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on March 03, 2011, 12:52:44 AM
Yeah, ED-E does that to you. I tried to teleport to him when it happened to me and was stuck in a small room with no exit. Then I had to teleport him to me and resurrect him instead. I guess its the floating around that gets him stuck that easily. Sometimes Bloat Flies and Cazadors attack me from nowhere as well.

EDIT: Dead Money

I was moderately entertained by it, but it was neither as suspenseful nor as survival horror as they claimed. Might be the fact that I am a hoarder and my character had both the regeneration mod and Rad Absorption Perk, but ammo was at no time low and I walked out of there a rich man loaded down with (Super)Stimpacks, Weapon Repair Kits and Caravan Lunches.

The "different combat tactics" spiel was also wrong, it still is critical headshot all the way.

After sleeping on it for a few days the similarities to Bioshock must be planned. It feels like a Bioshock mod for Fallout. Which is not necessarily a bad thing.

It seems like another piece leading up to a final confrontation to an equal opposite of yourself (another courier that is hinted at in the main game is talked about extensively here), and that makes me excited about the rest of the journey.


Title: Re: Vegas baby! Vegas
Post by: Jimbo on March 03, 2011, 01:09:01 PM
I had done all the extra quests on Fallout 3, and was in the Jefferson Memorial and my character bugged!  GRRRRR! So I may start playing this, should I play regular or go ahead and get the down load extra content and do both?


Title: Re: Vegas baby! Vegas
Post by: Ingmar on March 03, 2011, 01:10:47 PM
They're not really connected story-wise so there's not a lot of reason for you to feel you need to finish FO3 before playing New Vegas.


Title: Re: Vegas baby! Vegas
Post by: LK on March 03, 2011, 01:55:52 PM
However, there is some love for FO2 players.


Title: Re: Vegas baby! Vegas
Post by: Sky on March 07, 2011, 07:08:31 AM
Trying to make a push to finish off the game, I forgot how long these things get (usually a good thing, but I wanted to play a couple more this gaming season!). Crashing a lot more now, really killing the momentum.

Decided that I'm with Boone, the hell with those Legion bastards, so I went all sniper on them with him and ED-E. Cakewalk through the Fort until Caesar's tent, wiped three times before I decided to give it up for now.


Title: Re: Vegas baby! Vegas
Post by: Deadguy2322 on March 21, 2011, 05:01:52 PM
A quick question for anyone playing the PS3 version: Has it been patched enough to be reasonably stable yet? I am almost done with Fallout 3, so I am thinking about this one.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on May 03, 2011, 09:25:07 AM
New DLC coming in May, June and July. (http://bethblog.com/index.php/2011/05/03/details-on-honest-hearts-old-world-blues-and-lonesome-road/)

This reminds me that I need to finish my first playthrough, which should look great on our new TV.

For ten bucks a pop, I am hoping for a length similar to the Pitt or the other big DLC for Fallout 3 (it was set in Maryland, perhaps?).


Title: Re: Vegas baby! Vegas
Post by: shiznitz on May 03, 2011, 09:49:30 AM
I hadn't fired this up for several weeks and Steam updated it this weekend.  Patch or content?


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on May 03, 2011, 11:40:56 AM
Apparently a patch to make the new content work with the engine if that linked blog post is correct.


Title: Re: Vegas baby! Vegas
Post by: Rishathra on May 03, 2011, 01:40:18 PM
There were also balance tweaks to several weapons.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on May 03, 2011, 07:11:49 PM
I don't know what changed with fallout but i get a blue screen of death occasionally when i enter combat and have to full reboot. had a nearly full playthrough without this before and didnt change my pc at all so....patch?


Title: Re: Vegas baby! Vegas
Post by: Bunk on June 09, 2011, 06:36:08 AM
So after a recent upgrade, I decided to reinstall New Vegas and try again. Being the mod whore that I am, I browsed through New Vegas Nexus, added a few basic character design mods, and noticed this new companion mod people were raving about.

Normally companion mods tend to be on the meh side. This one is the exception. Full custom graphic design, multiple quest lines, companion perks, travelling commentary, and complete voice acting. Aparrently the mod designer did the voice acting herself, and is actually quite good. Highly recommended for anyone starting a new game (may have issues if you are half way through).

Note, the site requires you to log in and turn off the "adult" filter, because apparently having an optional fade to black scene at the end of a quest line is "adult".

http://newvegasnexus.com/downloads/file.php?id=41779 (http://newvegasnexus.com/downloads/file.php?id=41779)


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 05, 2011, 07:12:28 AM
Just got this on Steam sale yesterday, figured I'd bump the thread up for some more discussion for hte people who just picked it up.

My initial impression is that it is better than Fallout 3, and that is saying something because I liked Fallout 3, but this feels even more like Fallout to me.   Probably the setting more than anything.  I chose Hardcore mode when it gave me the option, though I am not yet fully aware of the ramifications.  I guess I need to eat drink and sleep regularly, or something.  I like that they give you that choice, it always seems to be something modding in early on anyway.

I'm starting out actually following the story line, but I don't know if I will continue to follow it long term.


Title: Re: Vegas baby! Vegas
Post by: Shrike on July 05, 2011, 08:07:24 AM
Just finished Honest Hearts myself. Interesting stuff.

I liked New Vegas better than FO3, and I really liked that game. The only thing about Vegas is it seems to be missing the serious spelunking missions. One of the high points of FO1 and FO2 were poking in old vaults and abandoned military bases. You've got the vaults (and boy do you...Vault 34...brrrr...), but I want some military bases dammit! Looking like we might get such a thing in one of the next two DLCs.

Hardcore mode isn't really a great hardship. Just have to think about weight distribution more and maybe reinforce that with a couple of perks. It does make you plan out long term missions away from whatever you call home more thoroughly. Also makes finding a suitable hidey hole to sleep and store things a bit more involved. I like it, but it's not a huge deal.

You'll find you'll follow the story iniitally pretty closely, but there are a huge number of distractions and they'll keep you very busy for a very long time. I would recomend getting to Vegas fairly early, or you might close off quest lines if you spend too much time wandering around finding stuff and possibly killing people before you should.


Title: Re: Vegas baby! Vegas
Post by: snowwy on July 05, 2011, 09:54:26 AM
Bought this on steam-sale as well. For some reason this game doesn't like my rig, at all. Crashed to desktop twice during the start-up training missions, with a "your gfx-driver shut down" message.
Upgraded to latest 275.33 drivers which did me no good on that game at least. Guess I'll try and turn down some gfx-options to see if that helps.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 05, 2011, 01:05:42 PM
I got Dead Money in the steam sale, and holy shit that's the hardcore mode that New Vegas should have been.  I've been having to sweat and scrounge every minute of the way; this is the first time in New Vegas that I actually had to resort to eating food for health and praying for a workbench so I could cobble more ammo together.  It's brutal and I luvs it.


Title: Re: Vegas baby! Vegas
Post by: Shrike on July 06, 2011, 08:55:38 AM
I got Dead Money in the steam sale, and holy shit that's the hardcore mode that New Vegas should have been.  I've been having to sweat and scrounge every minute of the way; this is the first time in New Vegas that I actually had to resort to eating food for health and praying for a workbench so I could cobble more ammo together.  It's brutal and I luvs it.

Yeah, it was that. I went in at level 28 and it was friggin' vicious. Two things make it somewhat easier: lightstep perk and nerd rage. The BAR was your only trump card to things going south in a hurry, but keeping it in ammo was just  :ye_gods: . It was fun, though, and also filled with foreshadowing for future DLC.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 06, 2011, 10:36:13 AM
I'm liking it so far.   I'm at about 30 hours in and there is clearly a ton of stuff to do.   It suffers a bit from Emo Avellone's "No good guy path for you!" but it's far better than F3.   The combat/gun changes also really help to keep it enjoyable.


Title: Re: Vegas baby! Vegas
Post by: Morfiend on July 06, 2011, 10:40:55 AM
Started this yesterday. Holy fuck insane mouse acceleration. I can hardly use the mouse the acceleration is so fast, but on the other hand, the .ini fix requires me to turn off Vsync, which I need on my 60hz refresh rate monitor.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 06, 2011, 11:13:33 AM
Started this yesterday. Holy fuck insane mouse acceleration. I can hardly use the mouse the acceleration is so fast, but on the other hand, the .ini fix requires me to turn off Vsync, which I need on my 60hz refresh rate monitor.

It shouldn't.   The fix is this:


You just put in those lines and you are good to go.    What fix did you use?


Title: Re: Vegas baby! Vegas
Post by: snowwy on July 06, 2011, 07:09:30 PM
Turning off vsync and HDR did wonders for me. Still no idea what i'm doing though, and i always seem to be short a few points on just the skill that i would raise next. Fuuuuuuuuuuuuuu...
Energy weaps seems rather useless at levekl 3 though. "Oh, another shotgun, how cute...."Guess i'll play a few hours more before i restart the darn thing.
No, i do not read user manuals on new phones either !


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 06, 2011, 07:15:08 PM
After you go far enough away from goodsprings I believe it allows you to re-allocate points, never tried though.


Title: Re: Vegas baby! Vegas
Post by: caladein on July 07, 2011, 01:54:47 AM
Yeah, it lets you redo your points allocation and your looks.

I'm really enjoying New Vegas and I absolutely hated Fallout 3.  I just wish it was a bit more stable :uhrr:.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 07, 2011, 02:09:08 AM
My experience has been similar, but without the stability problem.  I'm pleased that I finally picked this up during the Steam sale.  It feels more like a Fallout game than Fallout 3 did and has really scratched an rpg itch that I've had for a long while.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 07, 2011, 02:25:22 AM
If you guys haven't looked around you should definitely check out the mods at http://www.newvegasnexus.com/ (http://www.newvegasnexus.com/).   I don't usually mod much on my first playthrough but some of the things like high quality gun retextures are good even with the first playthrough.  There's quite a lot of stuff that isn't just lol bewbs.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 07, 2011, 03:15:06 AM
I have recently replayed Fallout 3 and all add ons and I like it more the second time around than I did the first time I played it.

Fallout New Vegas is much better though. After my second playthrough of Fallout 3 I deem it a legitimate Fallout (I didn't the first time through), yet Fallout New Vegas is feeling much more like Fallout 1 or 2 than Fallout 3 does.

I think this is because of two or three things

1 Humor. Fallout 3 barely has any humor at all. It is a postapocalyptic RPG and the capital wasteland is beautifully designed. Even with all of the subway tunnels and arbitrary rubble blockages you barely feel the limitations of the level design, it hides it well. It doesn't integrate the dark, sarcastic humor of the original Fallouts, though. New Vegas adds the same brand of humor that made the originals so damn good.

2. The juxtaposition of 50s style technology and pulp fiction with the postapocalyptic. New Vegas is better in mixing the unique blend of over the top pulp fiction and postapocalyptic feel. This ties into 1 because it was done for the humorous contrast of the ultra optimistic "the world of tomorrow" style with the fear of annihilation from the cold war and the real annihilation of the nuclear war.

The mix works astonishingly well and it's always funny when Mad Max meets Lost in Space

3. Feels more like a postapocalyptic society. Fallout 3 has nearly no settlements or the settlements feel small. New Vegas has more of that

4. No Mutants allowed: New Vegas has only a few Super Mutants compared to Fallout 3's legions and legions of stupid green skinned cannon fodder roaming the wastes.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 07, 2011, 08:26:33 AM
The thing that turns me off about New Vegas was the sparse nature of big buildings.  In DC you could be wandering around, and oh hey big office building, let's see what's inside and you can spend an hour exploring it.  New Vegas is mostly desert and shacks.  Even the city itself has only a handful of buildings.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 07, 2011, 11:20:09 AM
I have recently replayed Fallout 3 and all add ons and I like it more the second time around than I did the first time I played it.

Fallout New Vegas is much better though. After my second playthrough of Fallout 3 I deem it a legitimate Fallout (I didn't the first time through), yet Fallout New Vegas is feeling much more like Fallout 1 or 2 than Fallout 3 does.

I think this is because of two or three things

1 Humor. Fallout 3 barely has any humor at all. It is a postapocalyptic RPG and the capital wasteland is beautifully designed. Even with all of the subway tunnels and arbitrary rubble blockages you barely feel the limitations of the level design, it hides it well. It doesn't integrate the dark, sarcastic humor of the original Fallouts, though. New Vegas adds the same brand of humor that made the originals so damn good.

2. The juxtaposition of 50s style technology and pulp fiction with the postapocalyptic. New Vegas is better in mixing the unique blend of over the top pulp fiction and postapocalyptic feel. This ties into 1 because it was done for the humorous contrast of the ultra optimistic "the world of tomorrow" style with the fear of annihilation from the cold war and the real annihilation of the nuclear war.

The mix works astonishingly well and it's always funny when Mad Max meets Lost in Space

3. Feels more like a postapocalyptic society. Fallout 3 has nearly no settlements or the settlements feel small. New Vegas has more of that

4. No Mutants allowed: New Vegas has only a few Super Mutants compared to Fallout 3's legions and legions of stupid green skinned cannon fodder roaming the wastes.

5. Actually involved people who worked on 1/2.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 07, 2011, 12:27:37 PM
Well damn, I even thought of that.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 09, 2011, 09:36:10 AM
I finally remembered the name of this mod:

http://www.newvegasnexus.com/downloads/file.php?id=41480

This essentially lets you put Fallout 3 into FNV.   That way you get to take advantage of the much improved combat and better weapons, perks, companion system etc.   They're still in alpha but it seems to get updated quite often.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 09, 2011, 06:50:17 PM
After having my first interaction with Yes Man today I can safely say that I'm hooked on this game.  The humor and characters are phenomenal; things sorely missing from Fallout 3.  It's been a long time since I was this engaged in the plot of an rpg.


Title: Re: Vegas baby! Vegas
Post by: Tannhauser on July 09, 2011, 07:18:39 PM
He was one of my favorite NPC's in FNV.  Keep playing, you're in for a great ride.  Still haven't bought any DLC though, I keep 'saving' them for some reason.



Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 09, 2011, 08:27:15 PM
I can wholeheartedly recommend Dead Money if you like scrounging to survive on minimal resources.  If I could find a mod to make New Vegas's hardcore mode more like that, I'd be in heaven.


Title: Re: Vegas baby! Vegas
Post by: calapine on July 10, 2011, 01:40:31 PM
Once you meet the Yes Man, how are far is one into the main quest? 3/4 done?

Cala


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 10, 2011, 02:14:41 PM
I'd say closer to 1/4.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 10, 2011, 03:01:58 PM
I would believe it.  There seems like a tremendous amount of stuff here.  I became a cannibal at level 4 or something so the White Hands were spared my wrath, but I plan to side with Caesar once I meet him.  I've already decided I'll replay the game as NCR on hardcore sometime after this play through a few months from now, there's just so much stuff.  It helps having CHA 10 and a high speech though, I'm sure, as I end up seeing a ton of conversation topics.

Got stuck on a quest with a gun fight that I couldn't win so I took a detour to check out Vault 22 with Cass.  So awesome.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 10, 2011, 06:51:58 PM
If I have a beef with New Vegas outside of it being hilariously buggy (my favorite is ants getting their "joints" stuck in the ground, when I score a critical hit and they "snap" loose and literally fly hundreds of yards through the air) is that some of the iron sights the guns have are non-existent or useless.

Edit: actually, if anything I'm really annoyed at the un-eveness of combat. FO3 and NV feel way, way different.

In New Vegas my guns hurt, but I can't hit a fucking thing even with high gun skills and fully repaired weapons. In FO3 I always hit even from seemingly unfair distances, but outside of wimpy raiders everything takes half my ammo to kill. Shit, mirelurks are ridiculous.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 10, 2011, 07:40:28 PM
Can't hit using VATS or by aiming yourself? I mostly used VATS because I suck at shooters, and I never had problems with accuracy.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 10, 2011, 07:57:42 PM
With and without VATS. I've literally ran straight up to enemies, crouched, used iron sights, fired center mass, and watched literally only 1 out of 6-7 rounds hit.

In FO3 I was removing heads and at least sort of injuring enemies from pretty far away. Of course, anything halfway tough takes like 50+ bullets to kill for some reason with any gun but at least I'm hitting stuff. FO3 I've been so annoyed fighting mirelurks and super mutants I just use VATS and throw grenades at them over and over since those seem to be able to hurt them. I'm like level 9 or so in NV and it's getting better but that's only because I'm swimming in caps and armed to the teeth with fully repaired weapons.


Title: Re: Vegas baby! Vegas
Post by: brellium on July 10, 2011, 09:14:08 PM
With and without VATS. I've literally ran straight up to enemies, crouched, used iron sights, fired center mass, and watched literally only 1 out of 6-7 rounds hit.

In FO3 I was removing heads and at least sort of injuring enemies from pretty far away. Of course, anything halfway tough takes like 50+ bullets to kill for some reason with any gun but at least I'm hitting stuff. FO3 I've been so annoyed fighting mirelurks and super mutants I just use VATS and throw grenades at them over and over since those seem to be able to hurt them. I'm like level 9 or so in NV and it's getting better but that's only because I'm swimming in caps and armed to the teeth with fully repaired weapons.
Don't use iron sights, it's hillariously bad.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on July 10, 2011, 09:24:59 PM
I prefer NV setting, but F3 seemed more stable on my rig.  Between the launcher stopped working issues, the mouse acceleration issues and the slight hitch/lag anytime I bring up the Pipboy, it's just annoying.

I can easily look past the issues because of how much fun it is, but I wish Obsidian would have continued pushing fixes.  Like Bethesda, there's these glaring errors that they're just willing to let slide. 


Title: Re: Vegas baby! Vegas
Post by: sinij on July 10, 2011, 10:23:31 PM
Can't hit using VATS or by aiming yourself? I mostly used VATS because I suck at shooters, and I never had problems with accuracy.

I am excellent at shooters but I always used VATS and nothing but VATS because a) ammo economy, you easily spend 2-5x times more without b) weapon spread is so bad on all weapons that you generally can't aim them better than spray&pray.

Considering that I _loved_ F1-F2 turn based combat, I'm not particularly annoyed by having to VATSORGTFO approach. Still, it would be nice if I could aim and point-blank-hit with flamethrower for a change....


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 11, 2011, 03:32:30 AM
Fallout 3 and NV both seem to be about as crashy. I've had 3 CTDs in NV and 3 hardlocks in FO3 so far. I've had various graphical glitches in NV mostly to do with poorly aligned textures.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 11, 2011, 04:16:09 AM
FO 3 crashed 3 times on me. Hard lock up where my xbox basically freezes up completely and only power cycling helps.

I have clocked 120 hours of time played so far, though (collected all bobbleheads, most of the skill books, did every quest and every achievement I could) and I still haven't finished the Pitt or even explored all vaults and map markers yet. I'd prefer it if it wouldn't crash at all obviously but 3 crashed over a period of over 120 hours is still OK. I set it up so that it autosaves every time I rest, fast travel or enter and exit structures so I usually don't lose any progress when it happens.

NV was a lot less stable initially but it is now on par with FO3 since the last patch. I'm still contemplating however if I should wait to play it until the last two add ons come out. I'm asking myself if they'll do the same as with Broken steel and it's "almost perfect" perk.

It's silly really in FO3 I now have a character with 10 in all attributes and 100% in every skill and it bums me out a little bit that I cannot do that in New Vegas #firstworldgamingproblems.

Also after watching Skyrim footage (which as every other Obsidian game will be brilliant but more unstable than a house of cards) I want a Fallout 4. After thirty years of gaming both computer games and classic pen and paper rpgs I am burned out on medieval style worlds.


Title: Re: Vegas baby! Vegas
Post by: rk47 on July 11, 2011, 05:12:38 AM
I don't even feel any stats except Intelligence making much of a difference to be honest. It's just the way the game rewards VATS too much that made combat easy peasy, no matter what build are you using...as long as you avoid Radscorpion rapes at early game till you get explosives. :)


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 11, 2011, 06:04:18 AM
I LOVE iron sights in this game.   In fact if I had a complaint it would be that if I'm in a situation where I can shoot from long distance it takes all the difficulty out of the game.   I find myself tempted to move forward so the targets at least can fire back.

With and without VATS. I've literally ran straight up to enemies, crouched, used iron sights, fired center mass, and watched literally only 1 out of 6-7 rounds hit.

Using the right gun is everything in this game.    The spread on a 10mm pistol is 33 times as much as the Varmint rifle for instance.   Basically early on if you want to shoot long distance you use the Varmint rifle period.   Pretty soon you can start getting cowboy repeaters which will be your main rifle for a while.

A little shield shows up next to the targets healthbar if you're not punching through their armor too.   Sadly shotguns and SMG's are fairly useless because of the armor system.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on July 11, 2011, 07:19:33 AM
Shoot mirelurks in the face.  They're well armored everywhere else.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 11, 2011, 08:29:42 AM
I have some issues with nearly all first person shooter mechanics.

You either have magic guns with no spread no recoil and tracking that is completely unaffected by wind and gravity or guns that are more effective as thrown weapons or clubs (What we usually call 6 shots + 1 deadly throw).

They modify too many parameters all at once. A 10 mil handgun might have a crappy range but when the opponent is already on top of me then it shouldn't matter whether I hit him in the face with a 9 mil handgun, 5.56 mil rifle or 6000 degrees of molten death from my alien blaster the opponent should end up dead.

Secondly all opponents possess the gift of precognition, telepathy and second sight, because they always seem to know where I am. It doesn't matter that it's pitch black outside and that I'm camping 1200 metres outside of the base equipped with silencer, night vision googles and the Fallout equivalent of the invisibility cloak, one shot and 50 angry wastelanders dressed as parodies of roman centurions make a beeline for my position.

Which brings me to my third per peeve because they don't move, they run like squirrels on adderall with their tails on fire.

Without VATS I would have a hard time to hit any of them


Title: Re: Vegas baby! Vegas
Post by: shiznitz on July 11, 2011, 08:39:16 AM
Shoot mirelurks in the face.  They're well armored everywhere else.

It's Fallout.  Shoot everything in the face. 


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 11, 2011, 08:53:40 AM
Or get an assault carbine and just go full auto on their ass.   Works roughly the same as face shootage.   Am I the only one who mostly doesn't use VATS btw?  I find it's only really useful if I've got like 4 people rushing into melee range.   In F3 all I did was use VATs so I find it refreshing.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 11, 2011, 09:40:32 AM
I'm the same way.  I only use VATS when I'm in a bad spot, and have found the sights on guns to be perfectly fine.  I use almost nothing but rifles though so they are naturally more accurate at range.  I will say that I'm not a big fan of my scope though now that I've put it on a hunting rifle; I prefer the iron sights and wish I could de-mod that weapon.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 11, 2011, 10:00:30 AM
Really?  I don't even use the hunting rifle unless I want to do long range shooting.    The scope is great for sneak sniping.


Title: Re: Vegas baby! Vegas
Post by: caladein on July 11, 2011, 10:04:37 AM
Am I the only one who mostly doesn't use VATS btw?

No, I despise V.A.T.S. and one of the main things I love about New Vegas is that I can get by just fine with shooting people in the face myself.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 11, 2011, 10:17:09 AM
Really?  I don't even use the hunting rifle unless I want to do long range shooting.    The scope is great for sneak sniping.

That's why I mentioned it.  I use it for long range shooting, but haven't found the scope to help me in that endeavor.  Maybe once I get sneak up some more it'll be more useful.  My normal range weapon right now is a cowboy repeater.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 11, 2011, 10:31:05 AM
My sneak is only 30.  I just crouch from a mile away and shoot them in the back.    If you're really far they won't find you immediately.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 11, 2011, 11:21:01 AM
I have 100 sneak and the silent running perk and in light armor from fifty feet away and ten feet down things will immediately spin around and start shooting at me.  Never rely on stealth in a Bethesda game; it sucks.  The only time stealth doesn't suck is if you've cheesed the system in Morrowind to be in armor that gives permanent invisibility, at which point you're untouchable.  There's no middle ground.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 11, 2011, 11:27:23 AM
I have 100 sneak and the silent running perk and in light armor from fifty feet away and ten feet down things will immediately spin around and start shooting at me. 

Use a silencer?   I don't have any problem at all with 30 sneak and no silencer though so I think you're doing something wrong altogether.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 11, 2011, 11:30:27 AM
Yeah I've been able to play sneak-based characters just fine (caveat, I haven't tried a melee one.)


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on July 11, 2011, 11:50:23 AM
Do melee characters work well in FO3 or FNV?  I started playing FO3 and the game's questions made me a melee oriented character, but I changed after escaping the vault cause I felt like I would be gimped if I was a melee when everyone around me has guns.

On another note, is there any way to respec my character later in the game?


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on July 11, 2011, 12:20:39 PM
In FO3 I was unarmed/sneak mostly and once I hit lvl 15 I simply destroyed anything in my path.  If it was a tough monster I'd drop into VATS for paralyzing palm.  Otherwise, I walked over anything. 

Before that, I used guns a bit to help supplement the damage incoming. 

For NV I'm going sniper route. 


Title: Re: Vegas baby! Vegas
Post by: shiznitz on July 12, 2011, 08:51:17 AM
In FO3 I was unarmed/sneak mostly and once I hit lvl 15 I simply destroyed anything in my path.  If it was a tough monster I'd drop into VATS for paralyzing palm.  Otherwise, I walked over anything. 

Before that, I used guns a bit to help supplement the damage incoming. 

For NV I'm going sniper route. 

Melee in NV > melee in FO3.  Early levels are rough but you become badass quickly.

On VATS, there are a lot of perks that boost VATS attacks only so I still use it.  About 50-50.


Title: Re: Vegas baby! Vegas
Post by: rk47 on July 12, 2011, 09:15:45 AM
You'd probably be swimming in cash due to the sold weapons and ammos you never use if you go melee that you can spend most of them on Grenades, Drugs, and Stims to buff up. Oh, for snipers that hate getting spotted, just drop a mine before you start shooting. Retreat to one of those blind corner buildings...bam. No more hostiles.


Title: Re: Vegas baby! Vegas
Post by: Shrike on July 12, 2011, 09:23:23 AM
Sniping love:

1) Get sniper perk (duh).
2) Get better criticals perk.
3) Rebuild a laser rifle with +damage and the 'scope.
4) Get laser commander perk.
5) Vaporize at will.

Actually, I spend most of my time sniping by manual aiming. With decent stealth and some distance, you'll almost always crit. I like mixing it up on occasion (hello CZ57!), but death from afar was my usual method of dealing with my fellow wastelanders. Suppressed weapons do help keeping them clueless, but hardly a necessity.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 12, 2011, 09:30:24 AM
My last playthrough of NV was an unarmed build (fist weapons obv, not actually unarmed); it was a ton of fun. I even went through with a melee companion, because I didn't like the ranged guys stealing my kills. Next time I play I'm going to do a real melee one, so I can roam the wastelands with a katana.


Title: Re: Vegas baby! Vegas
Post by: koro on July 12, 2011, 10:23:10 AM
The only thing I don't like about actual melee weapons in stock New Vegas is that they start out really crappy and stay kind of crappy for a long time until they're suddenly really fucking good.

I put down my melee-only game when I realized that I'd be running around with a big chunk of rebar for about 15 hours before finding something better.

Unless I paid up for the DLCs and their better low-end melee weapons, naturally.


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 12, 2011, 10:24:46 AM
Still enjoying this a lot.  Only about 4-5 hours in.  I really like managing my food/drink/sleep on hardcore.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 12, 2011, 11:33:24 AM
I put down my melee-only game when I realized that I'd be running around with a big chunk of rebar for about 15 hours before finding something better.

Yea the melee weapons are really bleh.  I'm not touching a melee game till I figure out which mods to use for it.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 12, 2011, 11:48:16 AM
I just checked the wiki for the location of an easy to get, low skill req unique and headed there asap.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 12, 2011, 12:16:21 PM
The super sledge?


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 12, 2011, 12:42:14 PM
Love and Hate; I was playing unarmed not melee.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 12, 2011, 06:00:55 PM
I have more caps than god now since I sold a gigantic pile of junk (mostly energy weapons and like 10,000+ caps in energy weapon ammo) and old weapons that don't hold up anymore even 100% repaired.

Been using a cowboy repeater, lever action shotgun, THAT GUN, and assault carbine mostly. That Gun is starting to show its age which makes me sad since it is fucking awesome. With all of these fully upgraded and a gigantic pile of ammo I bought with my energy weapon proceeds I'm now actually semi-capable of killing shit on my own. Boone and ED-E literally make me look worthless though, especially since I repaired Boone's gun. Jesus Christ, Boone is a monster.

Edit: Okay...now I may need to leave Boone behind to get something done. I finally got around to doing the 3 bounty quests for the NCR and Boone won't stop blasting the fucking heads off the named guys, which prevents me from getting the full bounty.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 13, 2011, 02:12:11 AM
BTW Fabricated, your new avatar picture is mesmerizing.

In the "The moment I can pull my eyes away from that I'll go out and punch the guy who created it, soon, maybe in 5 minutes I'll just have to look at it a bit more beforerhand"  :why_so_serious:


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 13, 2011, 08:49:38 AM
I finally ran into a very annoying bug.  I did a save and it sort of stalled for a second but then came back.  I thought nothing of it but now whenever I fast travel or change zones my companions will sometimes start booking it to the middle of nowhere.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on July 13, 2011, 01:15:33 PM
I am dropping Boone.  He makes it too easy.


Title: Re: Vegas baby! Vegas
Post by: Amaron on July 13, 2011, 03:17:46 PM
I am dropping Boone.  He makes it too easy.

Yea taking along ED-E and Cas is a bit overkill for me.  I'm thinking of finding a mod to nerf them.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 13, 2011, 03:55:43 PM
I thought companions were too easy myself....until I started seeing deathclaws. Yeah my melee guy was godly with his ranged companions until these face rapers came along to rape faces.


Title: Re: Vegas baby! Vegas
Post by: rk47 on July 14, 2011, 02:32:35 AM
I put down my melee-only game when I realized that I'd be running around with a big chunk of rebar for about 15 hours before finding something better.

Yea the melee weapons are really bleh.  I'm not touching a melee game till I figure out which mods to use for it.

I love the chainsaw.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on July 14, 2011, 06:34:39 AM
After putting 10 hours into NV, it's just a different experience than FO3 completely.  I spent nearly a year trying to beat FO3, getting bored at different parts.  I also felt like I had to min/max in FO3.

With NV, I'm just playing it, picking things as I go, leveling as I want.  I'm playing into the wee hours of the morning, wanting to see 'just one more thing' when I notice it's 3am irl. 

My complaints are aimed at it being buggy, but my biggest complaint recently is that mobs and objects are getting caught beneath the terrain too often. 


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 14, 2011, 06:38:16 AM
I had the same experience initially because I expected FO3 to be like FO 1 or 2, which it isn't.

After replaying both 3 and NV though I can see the positive sides of both.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on July 14, 2011, 07:41:46 AM
If you're not too spoiler adverse you can watch the different ending cut scenes on youtube to see how your choices will play out. There was one small faction that was barely bread crumbed that I missed entirely on my first play through. I was surprised when their ending cut scene popped up.



Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 14, 2011, 08:25:52 AM
Which faction?


Title: Re: Vegas baby! Vegas
Post by: koro on July 14, 2011, 08:37:09 AM
I had to watch the ending cutscenes on Youtube because every time they'd start for me, the game would crash.  :oh_i_see:


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on July 14, 2011, 08:42:40 AM
Which faction?



Title: Re: Vegas baby! Vegas
Post by: Shrike on July 14, 2011, 09:45:32 AM
Yeah, I remember those guys. They were damned disagreeable and difficult to deal with. Well, difficult to talk to. Easy enough to...well...deal with by other means.

Same with the Great Khans. Always hated those bastards in FO and FO2. Hard to negotiate with in NV. So they got introduced to diplomacy by other means.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 14, 2011, 11:59:04 AM
I just played through Honest Hearts, and it was a lesser experience than Dead Money.  Shorter to play through and less interesting.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 14, 2011, 11:59:16 AM
Ahh, I don't think I ever ran into them.


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 14, 2011, 02:30:36 PM


Title: Re: Vegas baby! Vegas
Post by: Rasix on July 14, 2011, 02:35:44 PM
Game's been out almost a year. I don't think we need to spoiler shit anymore.


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 14, 2011, 02:39:28 PM
Game's been out almost a year. I don't think we need to spoiler shit anymore.

Eh, yeah, you're probably right, I figured there were a lot of people that just bought the game over the summer sale so there were probably a bunch of folks interested in the thread that might not have played things, but thats on us not to get spoiled I suppose.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on July 15, 2011, 06:25:05 AM
Just did Dead Money and Honest Hearts.

Dead Money was fucking fantastic.


Honest Hearts I liked a lot of the look of, but I kind of screwed it up by taking my psychokiller melee character to, and killing Joshua Graham in irritation right after he cleaned his tenth pistol. That pretty much meant, "No quests for u".


Title: Re: Vegas baby! Vegas
Post by: Shrike on July 15, 2011, 09:17:11 AM
Getting started in Honest Hearts was fraught with peril. It took three tries before I figured out what was going on. The Courier was way too fast and deadly. Chalk usually bought a farm before he could twitch. Before I figured out he was your principle contact. I did really like the looks of Zion in the game. Very cool. Nice having clean water without having to scrounge for it, too.

Dead Money was rather frustrating in some ways, but man it had atmosphere and sense of dread rarely seen in games these days. I would have liked gloating over Elijah's downfall more myself (hate timed anything in games), but that downfall was so sweet. It still gives me a warm and fuzzy recalling him slinking into the vault talking his shit while a stealthed Courier lined his head up over the sights of the BAR...


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 19, 2011, 10:30:35 PM
So I picked up old world blues and....



SCIENCE!  :drill:


Not that far into it but it has the voice actors for Dr Venture and I think Nibbler/Futurama announcer. 


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 19, 2011, 11:38:32 PM
Just did Dead Money and Honest Hearts.

Dead Money was fucking fantastic.


Honest Hearts I liked a lot of the look of, but I kind of screwed it up by taking my psychokiller melee character to, and killing Joshua Graham in irritation right after he cleaned his tenth pistol. That pretty much meant, "No quests for u".

I played about an hour of Dead Money and decided I hated it and moved on. There are a couple mechanics I really hate about it.


Liking Honest Hearts much more so far.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on July 20, 2011, 07:04:54 AM
About 20hrs into the base game and I noticed some things that I find interesting. 

First, I have run across three companions in the first 10 hours (ED-E, Boone, Victoria).  Compared to FO3 where I found Dogmeat 20hrs in and Fawkes maybe 45hrs in, NV is a significant improvement. 

Second, I tried to use my heavy combat build from FO3, but I've found that it's just not wise to play NV without a decent Speech or Barter.  There's so much that I've been limited to doing because those skills are low.  Whoever decided to balance the game out like this is a pure genius.  I'm actually half considering rerolling my character to play with more speech options.  This game wasn't designed to be min/maxed.  It's awesome, bugs aside.   

I hope Bethesda looks at these changes when they put together FO4.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on July 20, 2011, 07:17:21 AM
I played two characters all the way through and the thing I really liked about it was that I wasn't at all tempted to min/max or even really stick to a build that was about some particular vision of effectiveness. The first guy was a basically good-hearted NCR-favoring sniper who liked hanging around with Boone and didn't want anything to do with House and that all made sense to me. I had a great feel for what the character ought to be doing in a given situation. Then I played a psycho lady who helped the Powder Gangers kill the townspeople and liked to use melee weapons. But she met Veronica and kind of softened a bit and became a more principled anarchist: down with NCR, down with Caesar, down with House, down with anyone who was going to tell people what to do. Again, it all made sense: I didn't have to think much about what she'd do in a given situation or what skills I'd level, or even what perks to take (there's actually a perfect perk that suits her character). It was interesting that despite all the really bad things she did--like 600 deaths towards being Lord Death of Murder Mountain--the game still had her classed as karma-positive. Just killing Fiends alone, which you pretty much have to do, nets a lot of positive karma.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 20, 2011, 08:22:24 AM
Proton Axe!

I SO will make a Melee-only character now in remembrance of Wasteland.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 20, 2011, 09:44:13 AM
Proton Axe?!  That has to be a nod to Wasteland.  I'm tempted to make my second character a melee fighter just so I can wield it.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 20, 2011, 09:47:30 AM
Proton Axe?!  That has to be a nod to Wasteland.  I'm tempted to make my second character a melee fighter just so I can wield it.

I also found a nod to portal in old world blues in the form of a broken eyebot that looks like a personality core.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on July 20, 2011, 10:54:02 AM
Proton Axe!
:heart:


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 20, 2011, 12:12:53 PM
Played through Honest Hearts, liked it quite a lot actually.  It was interesting on Hardcore mode.  Plentiful clean water, but had to hunt or scavenge for food, made even more interesting because the 75 lb limit to go on the caravan trip meant that I was really poorly equipped to deal with the conditions.  Actually made it a lot more fun though.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 20, 2011, 10:32:03 PM
Played some of Old World Blues yesterday, loving it! Nice humor, and yes, the Portal is strong in this one! FOR SCIENCE!


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 21, 2011, 11:33:11 AM
Just finished my first play through of the game, and created an independent New Vegas, destroying both the NCR and the Legion.  I already know that I'll be replaying the game a few months from now, and it was easily the best rpg I've played in years, but the ending was thoroughly unsatisfying.  I knew what was bound to happen in the end with the path that I chose, but it still felt terribly abrupt and awkward.

In the end though, a poor ending doesn't spoil the game.  I'm looking forward to playing on the side of the NCR, or something, next time and going through the DLCs on a Hardcore game.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 21, 2011, 09:33:46 PM
I was just upset that Yes Man didn't remain the loyal leader of my robot army in the independent ending.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 21, 2011, 11:51:40 PM
Don't get me started on the ending again! The Independent ending is dumb in so many ways! Just use the robots to get a good independence deal with the NCR (they did it once before) in exchange for assistance against the Legion.

I found the Yes Man thing foreshadowed quite well, actually. But maybe I just distrust people who say Yes to everything   :-)


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 22, 2011, 12:46:36 AM
Oh, I saw the Yes Man thing from a mile away, but I kept going because I thought it'd still be satisfying.  Instead I just got the equivalent of a  "kthxbye lolz."  At least have him kill me or something; honestly, that's more believable, and I would've been alright with it if it was done in some dramatic way. 

I thought that maybe Yes Man wasn't letting me walk all over him at all, but was instead playing some much deeper game before I even arrived and simply let me think that he was really my servant along with his previous masters.  I was just necessary because he wasn't able to do all of the footwork by himself.  Instead he is "going off somewhere to find the chip that makes him more assertive!"  It felt cheap, especially since it came from a great character who could have been even better, and ultimately more strangely sinister.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 22, 2011, 05:50:11 AM
I'm not sure the yes man thing was really him turning on you. Sure it seemed like he would from the start and the independant ending makes it seem like he will but they keep it pretty vague as to what actually happens.


Title: Re: Vegas baby! Vegas
Post by: Malakili on July 22, 2011, 08:18:18 AM
I really liked Vault 22 :)


Title: Re: Vegas baby! Vegas
Post by: Surlyboi on July 22, 2011, 08:49:15 AM

Christ we're all old fucking gamers.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on July 22, 2011, 10:23:01 AM
I really liked Vault 22 :)

Yep, I just finished that part and I really thought it was paced well.  It was fun!


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 25, 2011, 01:42:53 AM


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 25, 2011, 02:13:45 AM
Finished with Old World Blues. Unexpected ending, but completely fitting with how the DLC makes fun of itself! The ending slideshow was on the dumber end of the spectrum, which stands to reason with the nature of the NPCs in this DLC.

Game balance went completely out of the window with this expansion, but the convenience can't be beaten.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 25, 2011, 06:46:26 AM
I have now played most (80 - 90%) of the sidequests of the original Fallout NV. I gave up on my initial playthorugh because it simply was to buggy to continue exploring.

If I compare NV with the newest patch to the version I played 6 months ago then it's actually pretty stable and bug free. I could finish all of my companion quests and I haven't encountered a single game stopping bug (like the quest giver that just vanished after a certain point in the game on my last playthrough)

The only issue I have is lock-ups of the 360, once every few hours, that need a reboot.

They use the skill tree even less than with FO 3 though. If you put points into science, speech, lockpick and guns (or the offensive skill of your choice) you are all set.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 25, 2011, 06:53:46 AM
Not that it matters. After the new DLC I have everything but Melee Weapons and Unarmed maxed out. I guess when you go and kick the other couriers ass those will be maxed too.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 25, 2011, 08:17:09 AM
I didn't know that; must have missed that side quest or dialog option.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on July 25, 2011, 08:38:59 AM
I have now played most (80 - 90%) of the sidequests of the original Fallout NV. I gave up on my initial playthorugh because it simply was to buggy to continue exploring.

If I compare NV with the newest patch to the version I played 6 months ago then it's actually pretty stable and bug free. I could finish all of my companion quests and I haven't encountered a single game stopping bug (like the quest giver that just vanished after a certain point in the game on my last playthrough)

The only issue I have is lock-ups of the 360, once every few hours, that need a reboot.

They use the skill tree even less than with FO 3 though. If you put points into science, speech, lockpick and guns (or the offensive skill of your choice) you are all set.

No repair? That repair an item with any similar item perk is quite handy.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 25, 2011, 11:17:48 AM
Repair is pretty darn useful, yes.

Loving Old World Blues so far, easily my favorite of the 3 DLCs.



Title: Re: Vegas baby! Vegas
Post by: kildorn on July 25, 2011, 01:19:47 PM
I need to play OWB. I started a new character, did Honest Hearts which was okay, but I'm not enjoying Dead Money very much.

I also meant to do a melee playthrough, but.. uh.. yeah fuck that.


Title: Re: Vegas baby! Vegas
Post by: Arrrgh on July 25, 2011, 03:26:31 PM
I need to play OWB. I started a new character, did Honest Hearts which was okay, but I'm not enjoying Dead Money very much.

I also meant to do a melee playthrough, but.. uh.. yeah fuck that.

There's a nice stealth suit in OWB that would go well with a melee build. Stat boosts, sneak speed boost...


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 26, 2011, 02:50:51 AM
Sorry I left out repair. Repair and the jury rigger perk and you'll never have any money problems except that your vendors don't carry enough money for all of your loot.


Title: Re: Vegas baby! Vegas
Post by: kildorn on July 26, 2011, 08:49:06 AM
The stealth suit is adorable. Now if only it would stop assuming I want help <3

Thus far, OWB has the personality I was looking for in a fallout game. Beat Dead Money, it just seemed like someone wanted to create a bad movie with the FO3 engine.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 26, 2011, 01:15:20 PM
And incidently the true genius of the DLC is that it is explained so well in game.


Title: Re: Vegas baby! Vegas
Post by: kildorn on July 26, 2011, 02:41:48 PM
It's campy B movie scifi. Perfect Fallout fodder, and hilarious to boot. My only real complaint thus far is:



Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on July 26, 2011, 02:52:33 PM



Title: Re: Vegas baby! Vegas
Post by: Tarami on July 26, 2011, 03:56:37 PM
(http://images1.wikia.nocookie.net/__cb20090917011945/wasteland/images/e/e2/WL_ani_226.gif)

From the best RPG ever! :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on July 29, 2011, 07:21:45 AM
I have now done every NV quest there is with the exception of the main questline after "Ring-A-Ding-Ding". I'll now do all of the DLC and then keep a save of my game until "Lonesome Road" comes out.

I started with Old World Blues. So far I like it a lot. The only thing I don't like is the dialogue. Not the writing or the voice acting, just that there is so much exposition with the think tank so that you have to listen and talk to these morons for at least 15 Minutes before you have all the info and quests.

I'd love a x2 speed option or a "text only" mode so that the subtitles appear faster. I'm not that patient and minutes and minutes of exposition (although it's very well made exposition) taxes my patience quite a bit.

It seems to be a similar game-breaker to Mothership Zeta though, what you get as loot or perks at the end is a bit unbalanced.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 01, 2011, 02:06:30 AM
Finished Old World Blues.

I very much liked the setting and the tone, you probably could even have made a Fallout 4 that is based entirely in some sort of derelict pre-war research area like the Big Empty. It bows to Wasteland and other old games and it strikes a very good balance between very dark and very dark humor. I especially liked the idea of the trauma override harnesses.

The ending was an interesting twist although I didn't quite get if it was Moebius' own idea or not. I liked the different personalities of the appliances (especially the paranoid stalker-esque one of the Stealth Suit MK 2) even though you don't notice them much.

It is quite challenging though. The opponents are tough to kill and you won't find much ammo or opportunities to repair gear (unless you scavenge a lot and have the repair skill to craft weapon repair kits), the sink ai will repair stuff for you but it will cost you dearly. I've spent thousands of caps and hundreds of bullets during OWB.

My main gripe would be that it is very combat-heavy (each and every enemy in the big MT research facility has a unique and ridiculously overpowered variant, *cough* bloatfly *cough*) and that - by the time you will have finished OWB - you will be totally fed up with nightstalkers. You'll kill ridiculous amounts of those beasts, it must have been more than sixty al in all.

The area of the big MT is rather large for an add-on but get's a little underused, you have to re-run certain tests four times and the rest is just mindlessly killing things that are rather hard to kill.

After that I've started dead money, which I rather like so far. I like that it is more skill oriented and less combat heavy. getting your euipment taken away sucks, though. It has a little bit of a resident evil or silent hill vibe and the Sierra Madre Casino and Resort is another quite interesting and dark setting (the red cloud gives it a great horror flick feel).

The writing of the characters is actually better than in OWB in my opinion.

After OWB and dead money I'm really looking forward to lonesome road.

In my opinion the quality of the DLC so far has been higher than in FO3. Mothership Zeta is too monotonous and long, The Pitt and Point Lookout are OK and the only one I really enjoyed was Operation Anchorage


Title: Re: Vegas baby! Vegas
Post by: Tebonas on August 01, 2011, 02:26:59 AM
Oh yes, the harnesses. That was a nice "WTF, creepy" moment.

I went through about 15 weapon repair kits to keep my weapon in top shape. So yes, without the Repair skill you kind of had it hard. Especially because you didn't play Dead Money yet (you can buy Repair kits after you finished that DLC).


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 01, 2011, 02:33:11 AM
The diffcult part weren't the weapons because I could craft weapon repair kits and I also have the jury rigging perk. It was the armor. The nightstalkers were especially effective at chewing my armor to shreds and you didn't have that many opportunities to repair it with armor found in the Big MT.

12.000 caps to repair the stealth suit to 100% condition is a steep price to pay to not get mauled by a pack of snake-coyote hybrids. The nightstalkers managed to reduce my Combat Armor Reinforced MK II from 100% to zero two times.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on August 01, 2011, 02:39:03 AM
Ah, I used a Light Armor (Joshua Grahams Armor) and thought it went down that much because it was just Light Armor (plus, there dropped plenty light armor to repair it with).

It was just as bad with medium and Heavy Armor? Ouch!


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 01, 2011, 03:03:37 AM
Yeah, I could offset it by selling all of the stuff the lobotomites and trauma harness suits left after I killed them, though.

I hate that VATS is still buggy. The LAER was especially prone to miss a number of consecutive times even though I had a hit chance of 95%. With the speed the nightstalkers attack you and the fact that they like to get up close and personal, VATS was the only option to hit them at all so it sucked when you managed to empty an entire clip at point blank range without hitting anything, especially since you cannot cancel a VATS sequence once you committed to it.

The nightstalkers were also the only enemies where sneak attacking didn't work half of the time. They always seemed to notice me, even though I was at 100% sneak and had the steal suit MK 2. Well it wasn't that bad because getting caps isn't that hard in New Vegas but it would have been better if they'd either introduced armor repair kits that were craftable (just like the weapon repair kits) or offered a few pieces of medium and heavy armor that you can loot to repair your armor yourself.

Basically OWB is designed to act as a money sink for high level players, the implants alone will set you back 40,000 caps, you'll likely spend a lot of money on repairs and I've managed to burn through over a hundred stim packs over the course of the game.

By the way the only thing I disliked about the stealth suit, the ai is using MedX and stimpacks very liberally. I literally had to switch back to an earlier save because the suit managed to burn through 20 doses of MEDX and 50 stimpacks (and getting me addicted to MEDX in the process) just while doing the X18 test area.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 01, 2011, 04:14:57 AM
Interesting to hear all the trouble you had with nightstalkers - as a Guns/sneak guy, they were really not a problem. Took them out at range with the silenced COS sniper rifle (or my trusty anti-materiel if I didn't care about giving my location away), or if I got stuck fighting them close-up, used the K9000/FIDO to tear them up - there was an absolute ton of the .357 ammo for the K9000 lying around the Big MT. I never had any trouble with sneak attacking failing, either.

I had far, far more trouble with the roboscorpions.

The reason the Stealth Suit eats up all your stimpacks, btw, is it doesn't take your medicine skill into account when it spends them so you get very little healing per stimpack compared to what you could be doing yourself (assuming you have raised your medicine skill, that is.)


Title: Re: Vegas baby! Vegas
Post by: Tebonas on August 01, 2011, 04:18:35 AM
Its more annoying than trouble. Nightstalker is running up to me. Drawing Lucky (for example), lining up six shots (at about 95% hit probability), the first two connect, but as soon as he is in melee VATS is useless. Worse, you can't interrupt your shooting sequence, so the Nightstalker tears you up while you sit there uselessly. I ended up shooting them without VATS while slowly walking backwards.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 01, 2011, 04:19:35 AM
There's no big guns/small guns split in New Vegas, though, so why not just use an automatic? Even something like an SMG works well on them, they have no DT to speak of.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 01, 2011, 07:07:46 AM
My personal problem with the Fallout shooting system is that I find it very hard to aim if I'm not using VATS. The first shot is usually not the problem but once the enemies are on the move I usually miss, especially when you need to run and gun (e.g a pack of nightstalkers charges you).

VATS is useless when the opponents are in melee range. The AI aims without considering the barrel length of the gun so it usually aims right "through" your enemy rendering a whole salvo of bullets useless. It also doesn't track the movement very well so you tend to miss (because the AI fucks up the aim) even though VATS claims that you have a 95% chance to hit. So TL;DR you would hit if the computer wouldn't fuck up aiming in VATS.

I've also lost count on how many times I had a clear line of sight in VATS view only to fire a whole salvo of bullets into a wall or the ground because the perspective in VATS view is slightly shifted from the first person view perspective (where the VATS actions are actually performed).

Without the help of VATS though I waste even more ammo because the opponents move so fast that my tracking cannot keep up with their movement.

An additional problem was my level. I started OWB at Level 38 and since NPCs scale with your level a whole clip of my Gobi Campaign Scout rifle or the LAER wasn't enough to kill one nightstalker (or roboscorpion) even though I was aiming for the head mostly. So fighting nightstalkers wasn't really difficult but very, very annoying. You went into sneak mode and lined up a shot. If you were lucky you'd kill one nightstalker by the time your clip ran out. By the time you had reloaded the rest of the pack had already closed into melee range and you'd run and gun until they were either dead or your AP pool had filled up enough to use VATS again (or they managad to eat you).

The ghost people in dead money at Level 43 eat a whole clip of my police gun or automatic rifle and if I'm unlucky they still have enough health left for dog/god to kill them instead.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on August 01, 2011, 09:26:28 AM
Don't queue up so many shots in VATS.  Let it finish, move if necessary, then go back in and do one or two more.


Title: Re: Vegas baby! Vegas
Post by: Merusk on August 01, 2011, 09:45:27 AM
Is this a problem new to Vegas?  I didn't have any such problems in FO3 itself. .. then again I don't think most of the super mutants ever got into melee range with me, either.  Those that did were sprayed manually while I backed-off.  I used VATS for headshots at range or if I wanted to cripple something, nothing more.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 01, 2011, 11:11:47 AM
I started OWB at Level 38 and since NPCs scale with your level a whole clip of my Gobi Campaign Scout rifle or the LAER wasn't enough to kill one nightstalker (or roboscorpion) even though I was aiming for the head mostly.

I started at the exact same level and had no problems with the gobi rifle on nightstalkers (which I used until I replaced it with the COS sniper rifle you can find in OWB.) Shots from stealth were almost always one shot, one kill, manually aimed at the head. Are you using hand load ammo? Hollow point? You should really be carrying some kind of burst firing auto weapon for close work, or even just something like This Machine, trying to VATS with a sniper weapon on things that know you're there and are running at you is not a good plan. I'm with you on the roboscorpions though, even using AP ammo they take an annoying amount of shots to die. A silenced sniper rifle (either the regular one with a mod or the COS) helps a lot with that as you can engage them from a range where they'll have trouble finding you in the outdoor fights at least.

Are you playing on the 360? I wonder if that explains the difference (thumbstick aiming or a console-specific bug?) we're seeing or if there's something about your list of perks that is making your sneak attacks suck comparitively.

On the ghost people, yes, they tried to and succeeded in coming up with the perfect storm of annoying gameplay mechanics in Dead Money - taking your gear away, hyper resilient enemies, irritating auto-kill traps, etc. I am still trying to decide if I am going to give that one another go now that I at least have my energy weapons skill raised. Probably not.  :oh_i_see:


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on August 01, 2011, 01:11:26 PM
The ghost people weren't that bad once I realized that you can kill them quite easily....



Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on August 01, 2011, 04:22:08 PM
Yeah, I didn't find dead money hard at ALL. Granted I felt OWB was much better written, I felt it had the most annoying combat...it wasn't bad but dear god you just ate through ammo trying to kill things.


Title: Re: Vegas baby! Vegas
Post by: kildorn on August 01, 2011, 05:02:52 PM
The ghost people weren't that bad once I realized that you can kill them quite easily....



edit: my annoyance with Dead Money was that it was a lot of backtracking, and a rather stupid amount of traps. The ghost people were only annoying in that you usually had a shitty weapon to deal with them.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 02, 2011, 05:35:33 AM
my annoyance with Dead Money was that it was a lot of backtracking, and a rather stupid amount of traps. The ghost people were only annoying in that you usually had a shitty weapon to deal with them.

This. It is made clear very early what you have to do to keep the gost people from getting up again (all of your NPC companions have dialogue options to tell you that). It is just that basically all the weapons you have at your disposal are crappy choices to put them down ion the first place.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 02, 2011, 06:16:27 AM
I started at the exact same level and had no problems with the gobi rifle on nightstalkers (which I used until I replaced it with the COS sniper rifle you can find in OWB.) Shots from stealth were almost always one shot, one kill, manually aimed at the head.

Which is only the first kill out of a pack of usually 3 to 5 nightstalkers. Sneak attack criticals are still very effective I never disputed that.

Quote
Are you using hand load ammo? Hollow point?

Hollow Point for everything that doesn't have a DT to speak of, AP for everything that has, normal ammo for things where it simply doesn't matter either way. I don't hand-load ammo because I both lack the perk and the recipes so far. You don't get that much HP or AP ammo in the first place though.

Quote
You should really be carrying some kind of burst firing auto weapon for close work, or even just something like This Machine, trying to VATS with a sniper weapon on things that know you're there and are running at you is not a good plan.

My usual setup is:

Gobi Campaign sniper rifle for sneak or long range kills
This Machine or All-American as burst fire options (All-American is slightly better than This machine, also more opportunities to obtain 5.56 HP and AP ammo than .308)
a side-arm for close combat situations (usually the Ranger Sequoia)

The way VATS is designed, though, you manage to miss with all of them in close-combat situations where for example nightstalkers are already up-close and personal and gnawing on your ass. The way your character lines up the shots makes him/her to point the gun - any gun - right through your opponent so you will always miss even though VATS still claims you have a 95% chance to hit. FO 3 had exactly the same flaw by the way.

Aiming without VATS is a pain in the ass on consoles though if your targets move. On the PC I never bothered to use VATS because I could aim accurately enough without it.

Either way you need a lot of bullets to kill a single enemy at my level, usually a whole clip. For some of the nightstalkers I needed a whole clip of HP ammo to put one of them down, if I didn't manage to kill them from stealth. Which hurts if you only have about 200 shots of HP or AP ammo.

Quote
I'm with you on the roboscorpions though, even using AP ammo they take an annoying amount of shots to die. A silenced sniper rifle (either the regular one with a mod or the COS) helps a lot with that as you can engage them from a range where they'll have trouble finding you in the outdoor fights at least.

My problem in OWB usually was that I lacked the opportunity to engage the enemies from a stealth position in the first place. The roboscorpions usually appear after certain quests are finished and they usually appear where they manage to spot you right from the beginning.

The rest seems to have a near super natural capability for spotting me even though they didn't even apear on my HUD (PER 7). I also didn't want to sneak the whole way through OWB just to avoid being ambushed by enemies. Simply because my troubles were just minor or major annoyances and not really troublesome and didn't make it much more difficult (just more annoying)

Quote
Are you playing on the 360? I wonder if that explains the difference (thumbstick aiming or a console-specific bug?) we're seeing or if there's something about your list of perks that is making your sneak attacks suck comparitively.

360 or PS3 doesn't matter. Aiming in a twitchy combat situations with thumbstick controllers is awkward, to put it politely.

Quote
On the ghost people, yes, they tried to and succeeded in coming up with the perfect storm of annoying gameplay mechanics in Dead Money - taking your gear away, hyper resilient enemies, irritating auto-kill traps, etc. I am still trying to decide if I am going to give that one another go now that I at least have my energy weapons skill raised. Probably not.  :oh_i_see:

My reaction is different. The thing I hated most about OWB was the ridiculous amount of very resilient enemies because it didn't make the game any harder just vastly more annoying. I always knew I'd be able to kill them eventually and I had the funds to equip myself with enough ammo and firepower to conquer a medium sized country anyway. All it did was to delay the game and to annoy the fuck out of me. The lack of companions also meant that it took you even longer to kill them without it at any point being a real challenge.

It is the same with Dead Money, the only difference being that they take away everything you carry with you, so you still have hyper-resilient hard to kill enemies but you now also lack the means to kill them quickly. You'll still kill them eventually but they are even more of an annoyance. I mean God/Dog manages to kill ghost people faster in melee combat than I can even though I use an automatic rifle.

The description of Dead Money gives the impression that it is more focused on skills, puzzles and elaborate traps than combat which initially made me glad. After playing the main game and OWB I was seriously fed up with killing things because it has stopped being a challenge long ago and has simply become just an annoyance and distraction.

Yet the traps are largely the same traps you already encountered in the main game and you still have to kill a lot of enemies while back-tracking a lot through the same levels.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on August 02, 2011, 07:32:06 AM
Dead Money did eventually get annoying, I agree, but I appreciated the shaking up the status quo.

I've done all the DLC on my melee character who uses Oh Baby for meat enemies and now the improved Protonic Axe for robots, so I didn't really notice the 'tough-to-kill' stuff in OWB. Dead Money was much more difficult in that respect because it's lead pipe and no armor for a good portion of the early going and the ghost guys were difficult to kill quickly.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 02, 2011, 12:01:33 PM
Jeff: not going to SirBruce you in response but it sounds like against packs you would be better off with a suppressed regular sniper rifle (or head over to Little Yangtze and get the COS sniper rifle, I cannot stress how much I love that gun) instead of the Gobi - the sliencer means that after you snipe the first one down, you'll only get put into a "Caution" state and you can reposition and get more shots. The Gobi is a nice overall gun but better for taking out single targets really because it gives your position away, I used it a bunch anyway but I am playing on a PC so I have a lot less trouble aiming on moving targets than it sounds like you having are on the console.

I haven't tried it but I bet a shotgun with that shotgun knockdown/knockback perk would be ideal for when they get close.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 02, 2011, 03:04:42 PM
Thanks for your suggestions. My initial post was more a sharing of my personal experience with the add-ons and I didn't really expect any suggestions so thank you. I didn't bother to look into it too much because the situation I'm in is just more annoying but not bad enough to actually put effort into fixing it :D .

It's just that not using VATS is difficult on consoles but using it is a double edged thing because VATS in FO 3 and FO:NV is still buggy and broken in some respects. Also raising the level cap to 50 wasn't that great an ida in my opinion.

FO 3 had the issue that you outgrew the enemies as you got higher in level. At level 30, opponents ceased to be a challenge because you dealt a huge amount of damage. At Level 45 though you've already hit your personal damage cap (since your weapons don't scale and you've long ago found the best ones there are anyway) but enemies still scale with your level. So you need more and more shots to kill a single one of them, so the game is actually getting harder again after getting easier at around level 30.

I've now reached the level cap and in dead money I need 8- 10 shots of my police pistol (with ,357 ammo) to cripple a limb of one of them just because I don't deal enough damage. That means I have to spend more than my entire action point pool to kill a single enemy. Which is ridiculous.


Title: Re: Vegas baby! Vegas
Post by: Malakili on August 04, 2011, 10:19:53 AM
OWB on a small sale until August 7th as part of the Quakecon promotion - 25% off.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 05, 2011, 01:33:07 AM
So I've now finished Dead Money as well. OWB is definitely the stronger DLC. At first I liked it because it was a rather nice change of pace. The constant backtracking and avoiding of traps and speakers gets old really fast, though. You are also only able to reach the best ending if you have at least 75 in Barter, Speech and Repair an 85 in Science and you encounter a lot of "very hard" locks and skill tests on the way. You#ll also have to follow certain dialogue paths with your companions otherwise they might be too upset with you to listen to you.

If you have a high repair skill the ghost people will become less and less of a problem as you recycle more and more spent microfusion cells and blast them with the holo rifle. Otherwise you'll use a lot of .357 bullets with your police gun.

The assault rifle didn't seem to work for me. I only did very little damage with it.

The finale in the casino is actually pretty well done. By the time you get there, though, you're quite fed up with the DLC game mechanics of either avoiding or shooting speakers and redirecting holograms to enjoy it really.



Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 06, 2011, 10:30:27 AM
All the DLC is on sale on Steam now for ~$2.50 off.


Title: Re: Vegas baby! Vegas
Post by: caladein on August 07, 2011, 01:09:47 PM
Now 50% for today (last of the Quakecon daily sales).  Also, FO3 and DLC are 66% off.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 07, 2011, 07:35:05 PM
Dead Money is officially not fun. God help you if you didn't take a mess of points in melee. Focusing on the worst elements of gameplay (melee, stealth) doesn't make for a fun DLC. Also some of the major decisions aren't telegraphed well enough (i.e. what you need to do to have more choices regarding Dean).

edit: more specifically, ignoring the gameplay problems it just seems too short. You get like 30 minutes of characterization apiece for your teammates, then whammo time to make some big decisions.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 07, 2011, 08:05:48 PM
Good to know that it's melee focused; I just bought all the DLC since they're 50% off, and I'll make sure to use my unarmed character for it.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 07, 2011, 08:14:29 PM
As mentioned Dead Money gets the "survival horror" feeling better than just about any survival horror game released in the last several years. The ghost people bug me; I'm more bothered by seeing them than I am Deathclaws in the Mojave, and the Ghost People are no where NEAR as deadly as them. If you're just a ridiculous glutton for punishment or the survival horror/RPGFPS king, playing Dead Money on hardcore will suitably kick your balls in. It's just cruel.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 08, 2011, 04:06:29 AM
I'd suggest only starting Dead Money if you're either a melee/unarmed character with sufficient skill (the ghost people will be tough regardless the bear claw fist ist a deadly weapon when used by them) or if you're high level enough to have sufficient skill points in repair so that you can scavenge and craft stuff.

You'll find enough junk to craft almost anything (especially weapon repair kits and doctor's bags) and you'll find a lot of microfusion cells that you can recycle. Also pick up any Sierra Madre Chip you find because you can redeem them for ammo and stimpacks at the Casino terminals (if you find the recipes)

"It is advised you enter the add-on with 100 Science, 75 Lockpick, 75 Speech, 50 Barter, and 70 Medicine.

Players who wish to get the most from the various skill checks should also note that certain locks and terminals may be Very Hard (100).

Skill checks in the Sierra Madre: Speech 25, 50, 65, 75, 80, 85. Science 60, 75. Medicine 60, 75. Explosives 25, 60(either/or with Science 60). Sneak 75. Barter 25, 50, 75(either/or with Sneak 75). Lockpick 75(either/or with Barter 75 and Sneak 75). Repair 35, 100. Intelligence 6, 7. Perception 6, 8. Also note that one conversation option requires an INT of 3 to access it. You can lower your Intelligence with negative status effects and addictions, but addictions cannot be cured in Dead Money and will be with you until you return to the Mojave." Fallout Wiki (http://fallout.wikia.com/wiki/Dead_Money)

You'll also only get the best outcome if you watch what you say to your companions and how you treat them.



Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 08, 2011, 04:07:45 AM
I have now finished Honest Hearts. I liked the territory of Zion its very nicely done. I just found Honest Hearts to be too short given the number of locations you could visit.


Title: Re: Vegas baby! Vegas
Post by: Sky on August 08, 2011, 07:16:03 AM
So I grabbed some sale DLC and went back into the game.



Title: Re: Vegas baby! Vegas
Post by: Malakili on August 08, 2011, 07:27:09 AM
So I grabbed some sale DLC and went back into the game.



Title: Re: Vegas baby! Vegas
Post by: caladein on August 08, 2011, 07:33:55 AM
That SYS save was added in with a patch that came out just before the Summer Camp sale last month.  If you finished the game before then you'll need to go back to an earlier, manual, save to do any DLC.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 08, 2011, 08:31:50 AM
None of the DLC allow a post-game? Bleh.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 08, 2011, 08:42:57 AM
No and they never will. Obsidian has stated that no future DLC will allow you to continue playing after the end.


Title: Re: Vegas baby! Vegas
Post by: Sky on August 08, 2011, 08:45:52 AM
That SYS save was added in with a patch that came out just before the Summer Camp sale last month.  If you finished the game before then you'll need to go back to an earlier, manual, save to do any DLC.
Well, fuck. That's dumb.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 08, 2011, 08:19:44 PM
No and they never will. Obsidian has stated that no future DLC will allow you to continue playing after the end.
:sad_panda:


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on August 08, 2011, 08:29:36 PM
I can't believe you people are having trouble without melee in dead money.  I did a pure guns playthrough and had zero issues.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 08, 2011, 08:46:25 PM
"having trouble" != "not enjoying"

It isn't that it is hard, really. It is that it is annoying and/or tedious.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on August 08, 2011, 08:57:12 PM
I'm not arguing dead money wasn't tedious, it was but mostly due to the traps. I just didn't find the zombie guys hard or tedious at all. I think having a super high crit rate helped though, limbs were blowing off left and right.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on August 08, 2011, 10:38:35 PM
Yes, I believe it was the crit rate. My character was a high crit rate build as well and not even the ghosts stood up again after their head blew up. I don't remember when I got the Holorifle, but from that moment on it was a walk in the park (thanks to Commando and Laser Commander finally kicking in).

Thats one very specific build, though. For most others the DLC was built to be as tedious as possible.


Title: Re: Vegas baby! Vegas
Post by: caladein on August 08, 2011, 10:42:39 PM
Yeah, high crit or Bloody Mess would do the trick.  I would just go in with VATS Surgical Strikes and hope it hacked something off.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 09, 2011, 12:35:29 AM
Ah yeah, I would guess Bloody Mess basically breaks the DLC.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 09, 2011, 01:13:54 AM
Just starting Dead Money; first ghost was annoying because I was (literally) unarmed. After I finally crit him and took his bear trap fist, things got easier.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 09, 2011, 04:38:41 PM
Take the light steps perk if you haven't already. It'll make the first half of the DLC trivial and the latter half easier.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 10, 2011, 01:05:15 AM
Wanted to do the achievements so I equipped my char with a saturnite fist superheated and an upgraded proton axe. Should have used those in OWB and Dead money. One hit killing everything is  :awesome_for_real:.

Veronica with a saturnite power fist superheated is an unstoppable killing machine. Between us two we killed 20 nightstalkers (for the "bleed me dry" quest) in less than a minute, one- hitting them left and right.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 11, 2011, 12:36:04 AM
On my first play through I didn't play the Caesar missions (I normally don't like playing evil). This time, though, I did. I have to say even that story line is done brilliantly.

1. Caesars legion actually uses the historically correct pronunciation of the latin words (that nobody today uses because it sounds utterly stupid to us). This made me realize for the first time ever that Caesar and Kaiser (german for emperor) are actually the same word.

2. His philosophy, while being twisted, is internally consistent and even somewhat logical for the situation 200 years after the great war. He even quoted Hegelian dialectic to explain his motivation.

Nicely done. Caesars legion are still dicks though


Title: Re: Vegas baby! Vegas
Post by: Zetor on August 11, 2011, 12:50:10 AM
I just got the DLCs from the 50% sale and played through OWB and Dead Money... kind of odd that DM was the first DLC and OWB the 3rd, should be the other way around - both from a playability and narrative POV (two of the main DM characters kept referencing the Big MT all the time).

I have to say that the "them's good eatin" perk from OWB is a godsend when playing Dead Money in hardcore mode. All those thin red paste / blood pudding drops make surviving a hell of a lot easier (maybe even trivial?).


Title: Re: Vegas baby! Vegas
Post by: Sheepherder on August 11, 2011, 01:00:21 AM
This made me realize for the first time ever that Caesar and Kaiser (german for emperor) are actually the same word.

Tsar.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on August 11, 2011, 04:50:37 AM
Keisari!


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on August 11, 2011, 05:36:16 AM
How much does 1 SPECIAL point actually affect you?

I'm in the original FO3 and running around on Point Lookout, and that Mansion was hard.  I took 2 Med-X during that quest and ended up addicted, and there doesn't appear (or I haven't discovered yet) any doctors on the island, so I'm stuck with -1 int and -1 Agi (and I'm small guns so I'm pretty sure that affects me)


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 11, 2011, 06:19:55 AM
1 point of a S.P.E.C.I.A.L. attribute gives you two points in the skills they correspond to and they also modify derived values from action points to carry weight

http://fallout.wikia.com/wiki/Fallout_3_SPECIAL


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 11, 2011, 08:43:36 AM
Just finished Dead Money. While the story was cool, the actual gameplay was fucking annoying; the last segment in particular. The traps and ghosts didn't really bother me, but the invincible holograms and the stupid collar-speakers-head-explody bullshit...   :angryfist:


Title: Re: Vegas baby! Vegas
Post by: caladein on August 11, 2011, 08:46:49 AM
Yeah, I picked up a mod to disable those collars after three, maybe four minutes of going inside a building.  Such crap.


Title: Re: Vegas baby! Vegas
Post by: Shrike on August 11, 2011, 08:56:56 AM

  I took 2 Med-X during that quest and ended up addicted...

Oh, you're so going to love your new "companion" in Old World Blues. Such an enabler.

I think I spent half the DLC addicted to MedX. Good thing I had a metric ton of it.

"Do you like me?" <injects MedX>. "You're my best friend ever!" <twitches>  :ye_gods:


Title: Re: Vegas baby! Vegas
Post by: Riggswolfe on August 11, 2011, 09:01:47 AM

  I took 2 Med-X during that quest and ended up addicted...

Oh, you're so going to love your new "companion" in Old World Blues. Such an enabler.

I think I spent half the DLC addicted to MedX. Good thing I had a metric ton of it.

"Do you like me?" <injects MedX>. "You're my best friend ever!" <twitches>  :ye_gods:

Lol. Yeah but I still love her!


Title: Re: Vegas baby! Vegas
Post by: Kitsune on August 11, 2011, 02:46:09 PM
I'd recommend playing them in the order Honest Hearts, Old World Blues, Dead Money.  Honest Hearts is the shortest and easiest of the three, which is why I'd put it first, and yeah, all of the MT references in Dead Money would have made better sense had I seen Old World Blues first.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 12, 2011, 07:56:26 AM
So I've now finished my second NV playthrough.

Did all side missions, did all achievements except two (play whole game on hardcore and heal 10.000 points of damage with food), played through all available DLC and played all four endings.

Total time played was somewhere around 120 hours.

The endings drove the point of OWB home again. All of the powers struggeling for dominance over New Vegas are still obessed about the old world. NCR wants to ressurect the old world glory of the US style republic, House wants to ressurect the old world glory of vegas and business and the Caesar went even further back to look for inspiration on how to bring civilization back to the wastes. The brotherhood of steel is obsessed about old world technology and the corrupting influance it has.

They are obsessed about civilization - old world civilization - or their understanding of what that meant. They are literally celebrating the ashes.

The theme - if there is a theme for New vegas - is that if you spend too much time looking backwards and obsessing about the past, you'll get steamrolled by the future. New Vegas and the powers that be all have old world blues.

Even the other courier that you'll meet in lonesome road has it. From the little he left behind you can gather that he is obsessed about the real united states of america not the distorted picture the NCR or the legion has but still.

I liked New Vegas a lot more than Fallout 3 and I'm looking forward to lonesome road. It may be buggy but it is exceptionally well written and constructed. Each faction as a believable if at times misguided agenda and there are no good or bad people not even Caesars legion is evil in the pulp fiction sense of the word.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on August 12, 2011, 09:16:26 AM
For my second playthrough, I found a fix for the mouse acceleration. It's so much better! I have a feeling that when it's all said and done I'll have clocked over 150 hours on NV.


Title: Re: Vegas baby! Vegas
Post by: Malakili on August 12, 2011, 09:44:17 AM
For my second playthrough, I found a fix for the mouse acceleration. It's so much better! I have a feeling that when it's all said and done I'll have clocked over 150 hours on NV.

I couldn't even make it past the menu screen without searching the internet frantically for a fix for that :).  Thankfully, the fix is quick and easy, it would've been unplayable for me if I couldn't have turned it off.  I can't believe that developers are leaving this on by default, let alone not giving an easy way in the UI to turn it off.  I know its a game onconsoles, and I know acceleration is standard for analog sticks, but could it be THAT much a pain to add one menu option?


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 13, 2011, 08:14:10 PM
Finished Honest Hearts and now I'm getting into Old World Blues.

Honest Hearts - Short, pretty, kinda boring. I guess it's meant for lower level characters but is supposed to scale? I was exploding everyone in like 1-2 shots from my big hitters and kinda breezed through it. Hard to care about any of the characters, but Joshua Graham is pretty cool and so is Follows-Chalk. Another ending where it tries to make you feel like an asshole for picking the obviously correct choice but whatever. With the Thompson, The named M1911, the silenced/modded M1911, BAR, and This Machine I now have my "WWII asskicker" weapon set completed. Not much to say about this DLC other than I would have felt a bit cheated if I paid anything over $5 for it.

Old World Blues - Takes a hard,  hard left turn from the Grimdark Dead Money and nature-stroll-with-ethical-questions Honest Hearts. I laughed more in the first 20 minutes of OWB than I did in all of NV, DM, or HH.

Also, Dr. Venture's voice actor is one of the think tank scientists.  :heart:


Title: Re: Vegas baby! Vegas
Post by: Zetor on August 13, 2011, 08:53:52 PM
Speaking of voice actors, I was half-expecting Dr. Borous to start hamming about "Rings of Rexxor" and "Suns of Shakar". :awesome_for_real:

(bonus points for RANDOM capitalized WORDS and "Science!")


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on August 14, 2011, 07:11:53 PM
Finished Dead Money, man the end was annoying and tedious. Honest Hearts left me wanting more. I am now well into OWB, and am wishing I hadn't let the stealth suit suck up all of my stims. The Lobotimites hit hard as hell. I think I will manage to limp out, but I feel strangely compelled to finish the sink quests. Also, I must find some mugs. Poor robot.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on August 15, 2011, 01:34:28 AM
Approaching level 15 and access to DLC. A STR9 CHA9 INT1 build is pretty fun, although there could be more instances of stupid talk missions. So far the only consistent one has been the solar tower thing. I maxed Bartering ASAP and now I'm drowning in caps and hi tech gear, even though I have no other good skills apart from Survival.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on August 15, 2011, 05:25:01 AM
I don't see a point for the barter skill, at least in the original FO3.  Maybe it's because I have max repair skill, but I am swimming in caps with all the vendors I have found so far completely at 0 caps of inventory.  I have 83 stimpacks, 20 something med-xs, shit ton of radaway, and a whole lot of high value gear to sell that I can't find a vendor with enough caps for me to drain.


Title: Re: Vegas baby! Vegas
Post by: jakonovski on August 15, 2011, 05:51:48 AM
I'm sitting on 10k caps at level 12, after spending 6k on reinforced mk.II Combat Armor, so the skill is working pretty well in New Vegas. Also it's kind of fun solving problems by buying people out.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 15, 2011, 07:06:35 AM
The amount of caps on vendors scales with level in NV and FO3. It starts at a few hundred and ends at 8,000 (12,000 for the guy at McCarran Airport) in NV and I think 2,000 or 4,000 in FO3. Vendor's inventory resets every 72 hours (if they aren't buggy).

If you have a decent repair skill and the jury rigging perk (a perk I strongly encourage you to take)  you'll bleed the vendors dry even if your barter skill sucks.

I regularly run out of bartering stuff. I already have all of the caps, stimpacks, doctors bags and ammo the vendor has and I've still some inventory I could sell.

I now have 50,000 caps, own over 400 stimpacks, over a hundred super stimpacks more doctor's bags I could even use and enough ammo to outfit a medium size army. After dead money you also regularly (every 72 hours) get complementary vouchers that are good for 1,000 Sierra Madre chips. This is basically a license to get all the .308 and .357 ammo and all the stimpacks, other drugs and weapon repair kits you'd ever need.

I've now simply stopped looting enemy corpses except for stuff I use to repair my own weapons and armor with.

FO3 is basically the same except for a curious absence of bobby pins on the east coast. In NV I now have 200 bobby pins, I finished FO3 with 4 though.


Title: Re: Vegas baby! Vegas
Post by: Khaldun on August 15, 2011, 07:34:18 AM
In the earlier game, before you get all the stuff you'll need and the repair/rigging perks, I find myself almost unable to resist paying one of the repairing NPCs to repair all my most important gear and then killing them to get back the caps. Gotta be careful not to kill them all, though, until you can repair everything you need yourself.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on August 15, 2011, 08:24:35 AM
Oh I didn't know about the 72 hour reset.   That's actually good to know.


Title: Re: Vegas baby! Vegas
Post by: Lakov_Sanite on August 15, 2011, 09:11:44 AM
At the end of dead money I just junked nearly all my gear and walked out of the vault naked carrying 5-6 gold bricks. Exchange those on the ghost vendors for a ridiculous amount worth of old world cash(which has no weight) and you'll never want for loot again. Anytime you need to buy anything you just pay in....cash!


Title: Re: Vegas baby! Vegas
Post by: Sky on August 15, 2011, 09:19:00 AM
At the end of dead money I just ... walked out of the vault naked carrying 5-6 gold bricks.
Best Fallout story ever. Should be the box art for Fallout 4.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 15, 2011, 09:50:14 AM
It was the only time during several replays where I saw the "you're overencumbered and cannot run" message and was really pissed off.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 15, 2011, 02:24:56 PM
I wonder...does the strength increase from say buffout allow you to carry more gold out of the Sierra Madre? Just hulk up right when you're good to start the final event, dump all your equipment, and carry as much gold as you can. The strong back perk helps too.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 15, 2011, 02:29:28 PM
Probably going to want the 'fast travel while encumbered' perk too.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on August 15, 2011, 03:27:12 PM
I don't think you can even escape at the end if you're encumbered. You don't get a very long time to get out.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 15, 2011, 06:56:09 PM
Buffout would work if your strength wasn't already maxed out, but no chem (or other effect, for that matter) can put you above 10 in any SPECIAL.


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on August 16, 2011, 11:41:03 AM
The perk only allows you to fat travel between locations. If you have to walk you're still just as slow as before.

You have a 60 second time limit to escape the Sierra Madre Vault and you won't make it encumbered.

There is a way to escape with all 35 of the gold bars though. A fact I only realized after I had already finished the DLC.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 16, 2011, 12:49:48 PM
I was presuming you'd need to fast travel at some point once you got out with them.


Title: Re: Vegas baby! Vegas
Post by: taolurker on August 31, 2011, 01:23:01 PM

 :drillf: :drillf: :awesome_for_real:



Title: Re: Vegas baby! Vegas
Post by: cironian on August 31, 2011, 02:48:27 PM

 :drillf: :drillf: :awesome_for_real:


Wow. That's some quality work there. The humor feels more like something from Firefly than Fallout style, but who cares.


Title: Re: Vegas baby! Vegas
Post by: tgr on September 01, 2011, 01:01:29 AM
The only things that said "fallout" to me in that were the numbers on the back of his head, and the final shooting. Everything else was firefly.

And I don't care, because that was still pretty awesome. :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: caladein on September 20, 2011, 11:23:34 AM
Lonesome Road is now out, $10 at the usual places.  Probably going to pick it up later in the week.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on September 20, 2011, 10:40:18 PM
So far I'm liking it. The new weapons are mostly pretty amusing.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on September 21, 2011, 04:35:12 PM
Just finished it. Rather linear and suffers from the same problems that the rest of the game suffers from at high levels; the only things that can harm you are animal-type monsters. The deathclaws in Lonesome Road are fucking ridiculous and were one-shotting me with like 45+ damage resistance at 455ish HP.

The plot? ...eh.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on September 21, 2011, 05:03:44 PM
I cannot hit shit with the Red Glare, I am not sure what my problem is.


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on September 21, 2011, 06:00:43 PM
Too much glare?


Title: Re: Vegas baby! Vegas
Post by: Tebonas on September 21, 2011, 10:51:04 PM
So, now we have a walking (or rather flying) Repair Station/Workbench/Reloading Bench 10 minutes in.

I'm curious what levels of overpoweredness this final expansion catapults us to.


Title: Re: Vegas baby! Vegas
Post by: ghost on September 22, 2011, 07:55:46 AM
Who cares.  I just want to run around and kill shit.   :grin:


Title: Re: Vegas baby! Vegas
Post by: Tebonas on September 22, 2011, 02:56:28 PM
And you can do that better and better with each expansion.

I'm not complaining here, the game has been finished a long time ago. Everything else is just fooling around and killing with more and more outlandish methods!  :awesome_for_real:


Title: Re: Vegas baby! Vegas
Post by: Lantyssa on September 22, 2011, 04:39:25 PM
I got a gecko pet.  I don't need any other companions.


Title: Re: Vegas baby! Vegas
Post by: Furiously on September 22, 2011, 07:02:48 PM
Did he save you a ton on insurance?


Title: Re: Vegas baby! Vegas
Post by: Jeff Kelly on September 23, 2011, 10:32:10 AM
Finished it...
Liked it...
...a lot.
...had to much exposition though, too much talking.
...wonder if they made Ulysses obnoxious on purpose.
...seemed to speak in elliptical sentences only. Damn elliptical sentences...
...made me tired just listening to him...
...his monotonous raspy voice...
...yammering on about myth and fact, past and present...
...so damn boring.
<low-pitched humming>
...got to nuke stuff though, has to count for something.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on September 23, 2011, 10:52:25 AM
Ulysses's delivery was really irritating, he had a great voice but the pauses were Shatnerrific.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on September 23, 2011, 02:56:26 PM
I felt like I was be berated by a smooth jazz DJ.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on September 25, 2011, 09:51:08 PM
Playing through Dead Money currently, and it's been one of the most un-fun gaming experiences in recent memory.  I'm currently running through the final section and I've seen the same frustrating head-blowing-off death animation so many times that I've seriously considered ditching it all and just reverting to a previous save.

If you haven't played Dead Money and are tempted to, my suggestion is just to skip it.  It's hard for me to believe, after enjoying Fallout: New Vegas so much, that the same people who created that fantastic game also made this tedious garbage.  I can't wait for it to be over.


Title: Re: Vegas baby! Vegas
Post by: caladein on September 25, 2011, 10:11:37 PM
I'm currently running through the final section and I've seen the same frustrating head-blowing-off death animation so many times that I've seriously considered ditching it all and just reverting to a previous save.

If you were/are playing on PC, there's a mod for that (http://newvegasnexus.com/downloads/file.php?id=40520).  Really wouldn't bother with Dead Money without it.


Title: Re: Vegas baby! Vegas
Post by: rk47 on September 25, 2011, 10:24:56 PM
lol exactly how i felt. I quit Dead money right 5 mins in cause i gave up finding the radio signals.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on September 25, 2011, 10:29:19 PM
That mod is fantastic.  It's saved me a serious headache.  I hope the praise the other DLCs have gotten was well deserved because I want something to redeem my opinion of the game after this debacle.


Title: Re: Vegas baby! Vegas
Post by: Zetor on September 26, 2011, 12:08:30 AM
Meanwhile, Lonesome Road still isn't available in the Eastern European region. I'd have someone gift it to me or use a VPN, but I'm kind of apathetic about this entire 3rd world business by now. :oh_i_see:


Title: Re: Vegas baby! Vegas
Post by: Ingmar on September 26, 2011, 12:39:22 AM
That mod is fantastic.  It's saved me a serious headache.  I hope the praise the other DLCs have gotten was well deserved because I want something to redeem my opinion of the game after this debacle.

The others are nothing like Dead Money, have no fear.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on September 26, 2011, 03:38:01 AM
Dead Money is well written and atmospheric. It is also retarded and focuses on all the weakest aspects of the game (melee, stealth, traps). I didn't disable the poison or collar but fuck if I didn't hate it by the end.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on September 26, 2011, 05:34:47 PM
I have now finished all of the DLC, so I finally finished the main storyline.

I have issues with the choices given. I managed to have perfectly awesome faction with NCR right up until the end. I ended up at "Wild Child," which is apparently still somewhat positive. I think if I'd used some stealth boys during one part of the final mission, I'd have managed to keep my NCR faction at Idolized.

Given that, I was really surprised that there wasn't a fourth/fifth option for an otherwise Legion or NCR-aligned player to run an independent Vegas, but with something along the lines of "selling power to the allied side."

Great fun overall, but that just bugged me for some reason. I get the logic behind NCR and the Legion being all-or-nothing, but it would have been neat to have that other means to an end. Dave Foley as Yes Man made it feel like Fallout: Kids In The Hall, and that made me happy.

As to the DLC, Dead Money was the absolute worst of them all. I managed the fog and the stupid speakers/radios pretty well. But FFS, that last bit before the vault was absolutely ridiculous. Some parts captured survival horror pretty well. That last part captured annoying as fuck really well.


Title: Re: Vegas baby! Vegas
Post by: kildorn on September 26, 2011, 05:46:51 PM
The last bit of Dead Money is just way too much "okay game, what EXACTLY do you want me to do. Just tell me, and I'll fucking do it."


Title: Re: Vegas baby! Vegas
Post by: Khaldun on September 27, 2011, 05:51:21 AM
Yeah, ok. I guess with Dead Money what I liked is that the unpleasantness of the whole situation is what makes me really really fucking hate the bad guy. Normally I just want to kill the foozle for his good shit but this time I would have chased that fucker down and killed him even if he only dropped a Nuka-Cola. But that's why the end is annoying: you don't really get to hang around and gloat or enjoy what the entire xpac has been steering you towards.

Reputation IS a bit weird on some things. With my psycho character I pretty much killed everything and everybody that looked at me crosseyed, especially the NCR, but I could still walk into NCR facilities where I hadn't killed anyone there yet and they'd be, "Hai, would you like to do some missions for us?"  I ended up with a positive reputation in general, when I was almost entirely unredeemable and traitorous.


Title: Re: Vegas baby! Vegas
Post by: Ice Cream Emperor on October 15, 2011, 03:38:53 AM

Okay so I started playing this awhile back because people kept saying it was better than Fallout 3, and I gotta say so far I am seriously underwhelmed. I've been playing for probably 5-10 hours and I have yet to meet a single interesting person that I care about. The comparison to 3 seems particularly apt here, where the very first thing you do (after the awesome character-generation/vault intro) is encounter what is probably the most interesting town in the whole game, where you are given the opportunity to set off a nuclear weapon. It's like night and day compared to NV -- everything feels more generic, including my protagonist. The most interesting thing I've come across so far is, unsurprisingly, an abandoned Vault (the human sacrifice one), but all the main plot stuff is like mind-stuffingly uninteresting so far. My companion is a robot who literally has no personality at all (I assume there must be other options, eventually.)

Of course, I haven't actually gotten to New Vegas proper yet -- is that where the game starts taking off, awesome-wise?

Also, maybe it's just because I'm playing on Hard but my god does everyone take forever to kill. Standing there emptying ten shots from my cowboy repeater into a dude's seemingly-unarmoured face from five feet away -- while he presumably does the same thing to me -- is really not provoking a sense of thrilling danger. And I seem to be at the point where I've pissed off the Legion enough that they send assassin squads after me, and that is seriously annoying. I guess I shouldn't have killed that asshole in Lottery-town and his asshole entourage, even though he asked me to?


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 15, 2011, 07:19:24 AM
You're right, Fallout 3 trumps them all. Even 1 & 2 doesn't have any awesome scenes like the Megaton device.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on October 15, 2011, 07:44:50 AM

Okay so I started playing this awhile back because people kept saying it was better than Fallout 3, and I gotta say so far I am seriously underwhelmed. I've been playing for probably 5-10 hours and I have yet to meet a single interesting person that I care about. The comparison to 3 seems particularly apt here, where the very first thing you do (after the awesome character-generation/vault intro) is encounter what is probably the most interesting town in the whole game, where you are given the opportunity to set off a nuclear weapon. It's like night and day compared to NV -- everything feels more generic, including my protagonist. The most interesting thing I've come across so far is, unsurprisingly, an abandoned Vault (the human sacrifice one), but all the main plot stuff is like mind-stuffingly uninteresting so far. My companion is a robot who literally has no personality at all (I assume there must be other options, eventually.)

Of course, I haven't actually gotten to New Vegas proper yet -- is that where the game starts taking off, awesome-wise?

Also, maybe it's just because I'm playing on Hard but my god does everyone take forever to kill. Standing there emptying ten shots from my cowboy repeater into a dude's seemingly-unarmoured face from five feet away -- while he presumably does the same thing to me -- is really not provoking a sense of thrilling danger. And I seem to be at the point where I've pissed off the Legion enough that they send assassin squads after me, and that is seriously annoying. I guess I shouldn't have killed that asshole in Lottery-town and his asshole entourage, even though he asked me to?

I did the same thing as you really for the legion. Also on hard shit will be tough to kill. On normal it's pretty ridiculous killing stuff until you get a fair amount of points into your weapon of choice and a decent weapon.

You can get your first real companion pretty soon. One is in Novac, the other is on some bridge overpass I can't recall. For me the game really picked up about when I got the huge NCR outpost in the southwest. The first stretch of road with Primm and the prison and whatever was kinda boring.


Title: Re: Vegas baby! Vegas
Post by: Zetor on October 17, 2011, 12:58:00 PM
One month after the 'global' release of Lonesome Road, and it's still not out in my region due to publisher fuckups; it's not going to be out in the foreseeable future either. I guess I could pirate it if I cared enough to do that... :oh_i_see:

To those who played - is LR fun / was it worth the money compared to say, OWB (my favorite so far)?


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 17, 2011, 01:01:18 PM
I would put LR at about Honest Hearts level of quality. OWB was by far the best one really.


Title: Re: Vegas baby! Vegas
Post by: Ice Cream Emperor on October 17, 2011, 01:28:25 PM
You can get your first real companion pretty soon. One is in Novac, the other is on some bridge overpass I can't recall. For me the game really picked up about when I got the huge NCR outpost in the southwest.

Wait, you mean the vaguely-psychotic sniper with the missing wife? I was supposed to consider that guy companion material?!

I mean I do now remember that there was some dialogue option to be like 'come look into the middle distance in a PTSD sort of way with ME, instead of wandering off on your own to die' -- but come on. That guy rated a -5 on the likeability scale, maximum, and mostly he was just kind of boring.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 17, 2011, 06:40:41 PM
Yeah, New Vegas is really missing romance NPC like Mass Effect. Even Amata would've done better in F3 if she makes a reappearance. I guess the whole NV falls apart on the interesting scale and offers nothing to do when people are looking for something awesome to accomplish in a gritty desert wasteland. They really should just go for broke an introduce the whole cowboy thing throughout the whole journey. Instead after finishing the western town, I move into some kind of quasi-military vs roman legion conflict that hardly interest me.

Not to mention Novac main quest kinda suck..


Title: Re: Vegas baby! Vegas
Post by: Ice Cream Emperor on October 17, 2011, 07:07:05 PM

Eh, I'm not talking about romance, specifically. I just mean, where are the people to whom I am supposed to relate? Whose fates I am supposed to care about? It's not that everybody is actively unpleasant, they just seem really flat overall. Probably this was the case to some degree in Fallout 3 and I am just remembering the better parts, but as mentioned that game at least managed to frontload some of the best stuff in there, to get you hooked. Most of the people I run into in NV are entirely shrugworthy -- and in fact, in terms of voice acting, most of them seem to share my opinion about themselves. Not exactly exciting people.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 17, 2011, 07:20:14 PM
I would say FO3's characterization was noticeably more boring than that in F:NV personally.

There were all of two characters that really stood out for me in FO3, 3 if you count Liberty Prime. (The other two being the super mutant who sounds like Barney from the Simpsons, and Dukov (the CLOWN SHOES guy, and that was probably half because that is now what I assume Schild is like in real life.)


Title: Re: Vegas baby! Vegas
Post by: Malakili on October 17, 2011, 07:51:34 PM

Eh, I'm not talking about romance, specifically. I just mean, where are the people to whom I am supposed to relate? Whose fates I am supposed to care about? It's not that everybody is actively unpleasant, they just seem really flat overall. Probably this was the case to some degree in Fallout 3 and I am just remembering the better parts, but as mentioned that game at least managed to frontload some of the best stuff in there, to get you hooked. Most of the people I run into in NV are entirely shrugworthy -- and in fact, in terms of voice acting, most of them seem to share my opinion about themselves. Not exactly exciting people.

Yeah, I didn't really feel sympathetic towards any of the major factions.  I went with an independent vegas.  I think I'd probably go NCR next time, if there is a next time.  Having those rangers on my ass was a pain through the mid levels.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 17, 2011, 08:01:01 PM
Three Dogs > Radio NV


Title: Re: Vegas baby! Vegas
Post by: caladein on October 17, 2011, 08:09:19 PM
I'm on the record as disliking almost everything about FO3, especially its characters.

As for interesting companions in New Vegas: Cass, Arcade, and Veronica are all pretty solid.  Arcade's probably my favorite but that may have more to do with my own sensibilities and the fact that it felt like he had a good deal more dialogue than anyone outside of Boone than anything else.

Outside of him though, I definitely didn't care about many others as characters.  Most everyone (especially Veronica) just felt like they were there only to provide exposition about "the world".


Title: Re: Vegas baby! Vegas
Post by: Ice Cream Emperor on October 17, 2011, 08:26:21 PM

I guess when I think about it, there's not a ton of great standout characters from FO3 -- but you know, 'one or two' is a lot more than zero.

I think the main difference is actually that in FO3 I care about my character. The prelude in the Vault -- and the fact that the central plot is about finding your dad -- is so vastly superior to the ultra-generic cutscene/background of my character in F:NV that I think it made all the rest of the interactions in the game more meaningful as well. The choices I am making (so far) in F:NV seem less interesting by comparison, but it's impossible to determine how much of that is the writing of the choices themselves and how much of it is the (lack of) writing for my protagonist.

I mean, some guy tried to kill me and I am chasing him down why? I walk ten feet in this place and someone tries to kill me... yes, the other guy had a fancy suit and it was part of a job, but really? I don't understand why my character cares so much about her job, or why she's so motivated by revenge, or what. The main plot feels like it's just something to do, like to pass the time or whatever.

Similarly, while the Faction system is in theory more complicated than Karma, I have a feeling it's contributing a lot to the lack of 'individual people' feeling I am getting. The whole moral landscape of the game just feels way more normalized -- you have X group who are fascists, and Y group who are nicer fascists, and Z group who are mean badasses, and they like electricity a lot so they're fighting. So just like pick one or pick none but that's pretty much the choice? At least so far I haven't seen a lot of fun stuff come out of that, though the Lottery Town had a nice edge to it, and certainly made me enjoy killing the condescending dick in charge.

Even though, now that I think about it -- for reasons beyond human comprehension, you are not able to take the people down off the crucifixes. Like, really? Nobody thought that someone might want to have their character do that? They just figured we would leave them there, but were kind enough to have it display a 'this person is totally going to die soon, there is nothing you can do' message when you try to talk to them? I went around and shot all the crucified dudes in the head, to put them out of their misery. For all I know that probably lost me faction with the Powder Gang or something absurd.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 17, 2011, 09:04:25 PM
Quote
Even though, now that I think about it -- for reasons beyond human comprehension, you are not able to take the people down off the crucifixes. Like, really? Nobody thought that someone might want to have their character do that? They just figured we would leave them there, but were kind enough to have it display a 'this person is totally going to die soon, there is nothing you can do' message when you try to talk to them? I went around and shot all the crucified dudes in the head, to put them out of their misery. For all I know that probably lost me faction with the Powder Gang or something absurd.

No you don't. No faction loss or gain is always declared in this game.

Quote
I mean, some guy tried to kill me and I am chasing him down why? I walk ten feet in this place and someone tries to kill me... yes, the other guy had a fancy suit and it was part of a job, but really? I don't understand why my character cares so much about her job, or why she's so motivated by revenge, or what. The main plot feels like it's just something to do, like to pass the time or whatever.

You're right again. They shd've put that your father IS the courier. And you're the son. That would move away from the 'Thanks doc' introduction and let you get into the action quick. Saying good bye to your mom as you sling dad's .357 silver revolver in your arm and wear his cowboy hat would've been quite something. And I think Obsidian missed out on the horse riding aspect...it would've been cool if I could ride in the wasteland. Maybe a brahmin or something.




Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 17, 2011, 09:46:01 PM
Three Dogs > Radio NV

But Black Mountain Radio > Three Dog


Title: Re: Vegas baby! Vegas
Post by: caladein on October 17, 2011, 09:46:34 PM
I think the main difference is actually that in FO3 I care about my character. The prelude in the Vault -- and the fact that the central plot is about finding your dad -- is so vastly superior to the ultra-generic cutscene/background of my character in F:NV that I think it made all the rest of the interactions in the game more meaningful as well.

Only if you give a shit about your Dad.  Which the game tries, really hard to make you do, and in the process makes character creation an obtuse pain in the ass.

The opening to New Vegas makes me interested to learn more about this place.  I really can't be bothered about the guy in the suit in particular, but he's interesting.  The opening to Fallout 3 kicks me out of an interesting place for no reason and dumps me into a brown shithole.


Title: Re: Vegas baby! Vegas
Post by: Teleku on October 17, 2011, 10:09:12 PM
Three Dogs > Radio NV

But Black Mountain Radio > Three Dog
Heh, pretty much agree with that.  I really enjoyed the radio in NV overall though.  Got a lot of old timey country songs I didn't know existed!


Title: Re: Vegas baby! Vegas
Post by: Furiously on October 17, 2011, 10:10:54 PM
I couldn't connect to the NV character in any meaningful way. I think it was the expectation that all fallout characters should be from a vault.


Title: Re: Vegas baby! Vegas
Post by: Ice Cream Emperor on October 17, 2011, 10:16:53 PM
The opening to Fallout 3 kicks me out of an interesting place for no reason and dumps me into a brown shithole.

Well yeah, that's sort of the point.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on October 17, 2011, 10:17:37 PM
Green shithole, really. FO3 becomes much more tolerable visually if you install a mod to take the green filter off of everything.


Title: Re: Vegas baby! Vegas
Post by: lamaros on October 17, 2011, 11:27:05 PM
I quit playing FO3 about halfway through because I didn't give a shit about my dad and the game descended in to a grey-green shithole of DC that meant nothing to me at all despite supposedly being "awesome" because it was somewhat accurate. The whole blowing up megaton stuff gave the game a lot of mileage, but that ran out pretty quick (aided by retarded "karma" and faction systems). I don't recall anything else that was nearly as fun.

Still hesitant to buy NV, despite all the glowing comments, though.


Title: Re: Vegas baby! Vegas
Post by: rattran on October 18, 2011, 05:42:28 AM
I enjoyed F:NV much more when I installed conelrad (http://www.newvegasnexus.com/downloads/file.php?id=35061) radio. And ThreeDog was so annoying, I shot him in the face in FO3. The old lady was a less obnoxious radio host.

Both games were decent enough, I think OWB is the standout of the two + dlc


Title: Re: Vegas baby! Vegas
Post by: Sky on October 18, 2011, 07:32:00 AM
Wait, you mean the vaguely-psychotic sniper with the missing wife? I was supposed to consider that guy companion material?!
Boo! Boone and ED-E all the way. I even wore the sniper beret and shades for most of the game.


Title: Re: Vegas baby! Vegas
Post by: Engels on October 18, 2011, 08:56:25 AM
Ya, cept Boone with ED-E is nearly cheat mode. I gave them up for other companions just because fights were too danged easy.


Title: Re: Vegas baby! Vegas
Post by: climbjtree on October 19, 2011, 08:01:43 AM
I just reinstalled the game and downloaded OWB and Lonesome Road. I'm started a fresh playthrough and I'm curious if there are any must have mods or any that significantly improve gameplay - any suggestions?


Title: Re: Vegas baby! Vegas
Post by: caladein on October 19, 2011, 01:14:53 PM
On the interface side, I would strongly recommend MTUI (http://newvegasnexus.com/downloads/file.php?id=34902) and Faster Terminals (http://newvegasnexus.com/downloads/file.php?id=36902).  Wouldn't play without them.

I also really like Nevada Skies (http://newvegasnexus.com/downloads/file.php?id=35998).


Title: Re: Vegas baby! Vegas
Post by: Zetor on October 19, 2011, 10:28:17 PM
If you like listening to ingame radio instead of winamp, CONELRAD radio (http://www.newvegasnexus.com/downloads/file.php?id=35061) (mentioned on the last page) is awesome.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on December 17, 2011, 09:12:21 PM
So New Vegas came up on my queue, and for some reason after playing FO3 I wanted to try unarmed.  Well that was stupid.  1 on 1 I can kill people, as after 3 hits with boxing gloves they usually go unconcious.  However, sitting there 10 minutes punching an unconscious person until he dies isn't exactly exciting.  So I'm going to reroll, probably as a sniper.

In the mean-time, is Old World Blues a good DLC?  If the content is good I guess I should buy it before rolling, so I can use the Skilled trait.  Any other DLCs I should get before starting?
 


Title: Re: Vegas baby! Vegas
Post by: koro on December 17, 2011, 09:33:46 PM
Boxing gloves and the like deal Fatigue damage, which only knocks people out; it's for pacifists who don't want to kill people (which technically violates the definition of "pacifist", but whatever). Brass knuckles, power fists, etc. deal normal punchy damage without going through the "beat on them through the fatigue damage until they finally die" part and are actually extremely good.

As for DLC, I haven't gotten to OWB yet, but from what I've heard it's generally considered one of the best, if not the best New Vegas DLCs. The only NV DLC I've played so far is Dead Money, and I hated every stinking minute of it (if you're not stealthy, using energy weapons, or have a lot of melee weapon skill, it is an absolutely atrocious chore). In fact, I shelved my Explosives-using character after I finished it.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on December 18, 2011, 12:44:58 AM
Dead Money is the worst of the four, OWB is the best (assuming you like the sillier parts of Fallout games.)


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on December 18, 2011, 04:57:15 AM
Boxing gloves and the like deal Fatigue damage, which only knocks people out; it's for pacifists who don't want to kill people (which technically violates the definition of "pacifist", but whatever). Brass knuckles, power fists, etc. deal normal punchy damage without going through the "beat on them through the fatigue damage until they finally die" part and are actually extremely good.

Well I usually would take my gloves off after they were unconscious but my damage was still pretty bad.  Since its still early I haven't found a be for with brass knuckles or anything yet.  I'll probably must shelve my unarmed character until I do at least one playthrough, so I have the world more figured out.

Thanks for the dlc info


Title: Re: Vegas baby! Vegas
Post by: rattran on December 18, 2011, 09:03:18 AM
I think the vendor in the first town sells brass knuckles, I certainly had a set before the first group fight there. And yeah, OWB best, Dead Money worst dlc. I'd skip Honest Hearts as well. It wasn't terribad like Dead Money, just very, very meh.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on December 18, 2011, 12:06:52 PM
My main complaint about Honest Hearts was that it was too short.  The area that you're in feels big, but there just wasn't much to do unless you wanted to aimlessly explore, which isn't necessarily a bad thing, but I've already got a huge landmass to explore with the base game so it felt redundant.

Dead Money was one of the worst DLCs/expansions I've ever played in any game.  It achieved the feat of making F:NV not fun, which seemed impossible, but they somehow managed it.


Title: Re: Vegas baby! Vegas
Post by: Kageru on December 18, 2011, 06:17:15 PM

The "Legion Hit Squad" mechanic is some of the worst game balance I've seen in a long time. Level 8, just got a cowboy repeater, and it hits you with a group of 4 high level opponents who track your position and wear armor sufficient to block 90% of your damage (on hard) while having better weapons than you. Virtually impossible on hard, still challenging on easy. And it's quite normal that most players will trigger them at quite low levels since the temptation to shoot the bandits who butchered and crucified an entire town is sort of natural. Bleh.

On the other hand the regular bethseda quality control can be used against them. Wear faction armor and they don't show up (even if they are enemies of that faction) or in my case duck into a house and they evaporated...
 


Title: Re: Vegas baby! Vegas
Post by: koro on December 18, 2011, 06:36:41 PM
Legion hit squads still do a number on my current Energy Weapons character, and that's with me in some decent armor and armed with some really good weaponry (the unique Gauss Rifle, the unique Recharger Pistol added by Gun Runners' Arsenal, and the unique plasma rifle; the latter two upgraded via the Weapon Mods Expanded... mod to be kind of ridiculous).

The grenadier I played last laughed all the way to the bank with them, though: two 40mm grenades from my grenade rifle and they're a bunch of small piles of meat.

Edit:

http://www.youtube.com/watch?v=WtKEfEtzIic


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on December 21, 2011, 07:07:11 AM
Wow, is money that ridiculously inflated in NV or what.  I'm 4 hours in my gameplay and I already have 1800 caps, with a bunch of random stuff I could still sell and nothing to buy, and I still only have discovered the first town....

*Edit* and this is with 1 charisma and no points added to speech or barter (except the 5 points from the skilled trait). 

Also, not taking the Skilled trait seems dumb, as I still seem to level fast even with the 10% xp hit.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on December 21, 2011, 08:08:22 AM
Yeah, XP is not something one has to worry about.


Title: Re: Vegas baby! Vegas
Post by: Shrike on December 24, 2011, 10:32:09 AM
Wow, is money that ridiculously inflated in NV or what.  I'm 4 hours in my gameplay and I already have 1800 caps, with a bunch of random stuff I could still sell and nothing to buy, and I still only have discovered the first town....


1800 caps isn't anything. Trust me, you'll spend that on ammo later on and not think twice about it.

Wait until you see the weapons in Lonesome Road...and they're worth it.


Title: Re: Vegas baby! Vegas
Post by: brellium on December 24, 2011, 11:09:55 AM
I am so contemplating replaying FONV again just to run though Big MT again


Title: Re: Vegas baby! Vegas
Post by: koro on December 29, 2011, 08:30:59 AM
If anyone's interested, J.E. Sawyer posted the personal bugfix/CHALLANGE MOED mod that he uses for New Vegas.

http://diogenes-lamp.info/jsawyer_fnv_mod.zip

Full changes are in the readme, but some of the stuff it does includes:



Title: Re: Vegas baby! Vegas
Post by: Megrim on December 30, 2011, 06:15:01 PM
Quick question:

Is this game worth getting for someone who last played Fallout 3 and thought it was fairly meh?


Title: Re: Vegas baby! Vegas
Post by: bhodi on December 30, 2011, 06:55:14 PM
The game is way better than fallout 3 IMO. The gameplay is basically the same, however there is an actual plot with objectives instead of walk outside the vault and try and figure out what's happening in the world.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on December 30, 2011, 06:56:26 PM
The game is way better than fallout 3 IMO. The gameplay is basically the same, however there is an actual plot with objectives instead of walk outside the vault and try and figure out what's happening in the world.
Pretty much this. If you disliked the core gameplay in FO3, you won't like Vegas. If your complaints were story related, buy Vegas because it's awesome.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on December 30, 2011, 07:07:12 PM
Seconding Thirding the responses above.  If you found merit in FO3 gameplay but didn't like either the setting or story, buy NV. 


Title: Re: Vegas baby! Vegas
Post by: Megrim on December 30, 2011, 07:46:43 PM
Thanks guys. Is there more in the way of loot and gear to find as well? Because I liked the open-world aspects of FO3, roaming around finding stuff, and largely ignored the storyline.


Title: Re: Vegas baby! Vegas
Post by: Hawkbit on December 30, 2011, 10:56:17 PM
For that, it feels more true to the original Fallouts.  NV really feels like a desert wasteland, with people wearing scraps of whatever for armor.  Weapons you can mod, there's different types of ammo. 

To me, it felt like there was a lot more reasons to ignore the story and explore in NV.  I never did actually finish the game, but I had a lot of fun.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on December 31, 2011, 06:51:41 PM
Is there more in the way of loot and gear to find as well?

From my experience, yes.  It's hardly Diablo, but I found myself getting upgrades and upgrading weapons/armor much more, and further into the game, than I did with FO3.  Also, there are distinct differences between weapons beyond just "this one hits for more damage."  FO3's loot was one of the things that I really felt was lacking as it seemed I had pretty much mined it of equipment after only around 8 or 9 hours aside from bobbleheads and crap like that.

That open world you mention also seemed more robust to me in F:NV.  Most of the time I would go to a location in FO3 only to find that it looked pretty much like everything else and didn't have anything unique going for it.  That's rarely the case in F:NV and the world feels more alive/interesting, though not quite as alive as we've since seen in Skyrim.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on January 01, 2012, 12:57:28 AM
That's rarely the case in F:NV and the world feels more alive/interesting, though not quite as alive as we've since seen in Skyrim.

Well, nobody hit Skyrim with a nuke...


Title: Re: Vegas baby! Vegas
Post by: Tebonas on January 01, 2012, 11:11:02 PM
That's rarely the case in F:NV and the world feels more alive/interesting, though not quite as alive as we've since seen in Skyrim.

Well, nobody hit Skyrim with a nuke...

...yet.

Give the modders some time.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on January 02, 2012, 09:55:07 AM
I am eagerly awaiting the dwemer hydrogen bomb disarm quest.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on January 02, 2012, 02:48:45 PM
I'm loving New Vegas so far, much better than FO3 (and I enjoyed FO3).  Although I'm mixed on the faction system.   I think it feels a bit forced and is kind of aggravating.  I still don't understand why me taking control of a huge army of upgraded securitrons puts me in bad standing with the Legion, after I've already proven trustworthy by them (and they wanted House taken out of the picture anyway).  I had to load back before I gave the Yes man the chip so I didn't lose the faction and quests, and their quest system doesn't let me get rid of quests from the quest log so I'm stuck with a bunch of quests that I can't do.

Note for anyone using Guns and about to go into Old World Blues.  Take a shotgun with you, cause rifles seem to do dick to the enemies there. 


Title: Re: Vegas baby! Vegas
Post by: Ingmar on January 03, 2012, 11:17:47 AM
I still don't understand why me taking control of a huge army of upgraded securitrons puts me in bad standing with the Legion, after I've already proven trustworthy by them (and they wanted House taken out of the picture anyway). 

You don't understand why a group of powermongering conquering crazy people wouldn't want someone besides themselves to have control of a powerful army of stuff that could stop them from moving west?


Title: Re: Vegas baby! Vegas
Post by: Tebonas on January 03, 2012, 12:32:14 PM
Now explain why the NCR is equally stupid.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on January 03, 2012, 01:15:42 PM
The same reason basically; they want Vegas in the NCR, you are stopping them and also parking a very powerful army right on their border essentially.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on January 03, 2012, 03:21:52 PM
It makes sense when put like that, but in the game it's just two different arcs, where when you get to a part of the one arc it's suddenly "Caeser now hates you".


Title: Re: Vegas baby! Vegas
Post by: Tebonas on January 03, 2012, 11:05:18 PM
See, I want to use that army of mine to help defend the dam and then join the NCR. Hell, I'm on whatever side the Desert Rangers are.


Title: Re: Vegas baby! Vegas
Post by: koro on January 04, 2012, 09:07:05 AM
In other news, Bethsoft and Interplay reached a settlement (http://pc.gamespy.com/pc/fallout-mmo/1215605p1.html) with regards to the Fallout MMO, which which continues to limp along bleeding money with nothing to show for it.

Everyone I know elsewhere on the internet goes insane with excitement over the MMO prospect, but I just can't. I trust the remnants of Interplay to release a decent Fallout game less than I do Bethesda, and I have a pretty low opinion of Fallout 3 as it is.


Title: Re: Vegas baby! Vegas
Post by: lamaros on July 26, 2012, 09:47:10 PM
So given this was on sale, and I picked it up, I thought a little necro was due!

Anyhow, a question (then some thoughts):

What order should I play the DLC in, and around what level should I do them?

I have only played a bit so far as I have gone back and restarted my character a couple of times as, well, everyone does that right? I got up to around level 12 but I think I was rushing ahead of the curve (or their is more to the main storyline than I thought)... anyhow: I find the world of NV much much better than that of Fallout 3. The colour is one thing, but the open space and only one real urban environment seem to fit more than the shooter-esque landscape than FO3 descended into.

I think the main difference is actually that in FO3 I care about my character. The prelude in the Vault -- and the fact that the central plot is about finding your dad -- is so vastly superior to the ultra-generic cutscene/background of my character in F:NV that I think it made all the rest of the interactions in the game more meaningful as well. The choices I am making (so far) in F:NV seem less interesting by comparison, but it's impossible to determine how much of that is the writing of the choices themselves and how much of it is the (lack of) writing for my protagonist.

I feel the exact opposite. In FO3 I felt like an idiot running around exploring shit as there was little justification provided to support my character to act that way. It was so solidly grounded in "you are looking for your father" that it detracted from the other possibilities. In NV I can do whatever I want, as my story can be dictated by me - I can play as someone motivated by revenge, or someone who wants to 'power up' so they don't get pushed around anymore, someone who doesn't want to get involved in anything anymore, ever, or someone who wants to sign on with a higher power for protection, etc. To expect a RPG to narrow the roles you can adopt rather than open them up seems counter-productive, and NV is much better in this regard.

Quote
Similarly, while the Faction system is in theory more complicated than Karma, I have a feeling it's contributing a lot to the lack of 'individual people' feeling I am getting. The whole moral landscape of the game just feels way more normalized -- you have X group who are fascists, and Y group who are nicer fascists, and Z group who are mean badasses, and they like electricity a lot so they're fighting. So just like pick one or pick none but that's pretty much the choice? At least so far I haven't seen a lot of fun stuff come out of that, though the Lottery Town had a nice edge to it, and certainly made me enjoy killing the condescending dick in charge.

Good/bad 'karma' is just a stupid system. No only is there no omniscient god recording your actions and then disseminating it to every other NPC in the game, but characters can move in different directions at the same time. I think the faction system makes sense, and allows further character development.

And I really like hardcore mode. One of my problems in games like this is that I try and do everything and as a result become absurdly powerful early in the game and trivialise everything else. Hardcore mode makes my 3 strength character have a lot more issues with this, I am pushed towards realism with regard to what I carry, so I earn less money, carry fewer weapons, and generally take longer to get to a powerful state. I can't be a champion shooter and craft stuff, as I just can't carry that much stuff - ammo having weight makes a big difference, as does (to a lesser extent) having to carry water and food. It's a shame that drugs and other high value stuff doesn't also have a weight, as I think money will still become pretty easy in that regard, but HC mode does create at least some opportunity costs.

I am going to get the challenge mod to make it even more fun!


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 26, 2012, 09:58:45 PM
My feeling on DLC:

Skip Dead Money, it sucks. Read the story bits on a wiki or something.
Do Honest Hearts first and relatively early, it isn't especially hard.
Do Old World Blues second, and at high-ish level. It is the best.  :heart:
Do Lonesome Road last (because it is the last one 'story' wise). Do not expect it to be as awesome as OWB. Which is really awesome.

I dunno, maybe you won't hate Dead Money. I know there were other people here who thought it was OK.


Title: Re: Vegas baby! Vegas
Post by: lamaros on July 26, 2012, 10:52:43 PM
Well seeing how I have Dead Money anyhow I figure I'll take a look and see which side I fall on.

I got JSawyers unofficial mod, so I started again.

110 health and 90 weight, starting with none of the DLC gear. Yay.


Title: Re: Vegas baby! Vegas
Post by: Tebonas on July 26, 2012, 11:04:25 PM
I kind of liked Dead Money, the scrounging for resources bit made it feel real posatpocalyptic for a change. You just have to ditch the Holorifle afterwards if you want any challenging combat because it is an obscenely powerful all-purpose weapon (Sniper Rifle with scope and VATS-usable ammo size and shooting speed. Oh, and it used readily available ammo as well.).


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 26, 2012, 11:39:28 PM
The scrounging isn't the problem in Dead Money, its the stupid, stupid neck trap thing.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on July 26, 2012, 11:41:10 PM
Dead Money is still my favorite of the DLC thanks entirely to how brutally uncompromising it is about survival, compared to the very weak 'hardcore' mode in the rest of the game.  The explosive collar thing never really annoyed me, though I wouldn't've missed it if it was gone.  OWB is second overall in my book but first in story and writing.  Honest Hearts is only okay, and Lonesome Road is just meh, my least favorite of the four.


Title: Re: Vegas baby! Vegas
Post by: Zetor on July 27, 2012, 12:40:12 AM
My personal ranking is OWB >>> LR ~ DM > HH. Honest Hearts never really 'stuck' for some reason, and I thought DM would've been great... in a completely different game. :p LR felt like it was on rails, but at least it gave some kind of closure, so it gets points for that. Obviously OWB is the bestest. SCIENCE!

All DLC have fairly difficult enemies (maybe HH is the easiest here, but those cazadores can be tough), so I recommend level ~15 or so before checking them out.


Title: Re: Vegas baby! Vegas
Post by: Ruvaldt on July 27, 2012, 05:32:49 AM
Honest Hearts always felt like it should be longer than it was.  I liked the setting and idea, but it just didn't deliver.  It had such a large area, and it just seemed like very little went on in it.  OWB is my favorite DLC.  I disliked Dead Money so much that it turned me off playing the game for two months or so; I ended up just cheating so I could get the hell out of there.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on July 27, 2012, 05:43:52 AM
If you don't use electric weapons STOCKPILE AMMO before going into OWB unless you really like a challenge.  All the enemies are robots (i.e. small arms don't do much damage to them) and there isn't that much regular weapon ammo laying around.  It was quite a challenge to complete, although it was still very enjoyable.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on July 27, 2012, 11:57:08 AM
Hm, I don't remember having much of a problem with it. I was doing the sniper thing, though, so relatively less bullets per kill I guess.

.50 MG match =  :heart:

Goddammit, now I want to play this game again.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 27, 2012, 07:10:20 PM
Honest Hearts is okay but kinda mediocre, and while the weapons are awesome it kinda sucks getting ammo for them afterwards IMO. Dead Money feels almost like a different game and is the best written of the more dramatic DLCs but hooollly balls is it annoying and unfun at times. Old World Blues owns bones and could have been its own game. Lonesome Road is honestly, terrible.


Title: Re: Vegas baby! Vegas
Post by: koro on July 28, 2012, 12:50:21 AM
I hate the gameplay of Dead Money with a purple passion. If you're not one of a very narrow range of character builds, the whole experience is so shitty that I found myself sometimes wanting to go back and play Mothership fucking Zeta again. Good story though.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on July 28, 2012, 07:47:40 AM
Hm, I don't remember having much of a problem with it. I was doing the sniper thing, though, so relatively less bullets per kill I guess.

.50 MG match =  :heart:

Goddammit, now I want to play this game again.

I just had pistol and assault rifles, so maybe that's why.  Also I think I was only level 17 or very near the minimum level required to enter it.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on July 28, 2012, 10:19:05 AM
IIRC, most of the DLC requires lv 30.


Title: Re: Vegas baby! Vegas
Post by: KallDrexx on July 28, 2012, 10:21:34 AM
IIRC, most of the DLC requires lv 30.

Nope, old world blues lets you in at 15


Title: Re: Vegas baby! Vegas
Post by: Goumindong on July 28, 2012, 11:06:06 AM
Yea, I did OWB at 16 with guns and well, it was not pleasant.

ED: There is a decent amount of .357 and .44 but not enough to kill things with a 44 pistol or cowboy repeater. There was zero ammo for my 5.56 pistol, or Hunting Shotgun either

Ed: Melee seems to be the way to go in the game to me. The 2x damage in vats means you ignore a lot of DR, and the 4x on top of that for sneaks means that you pretty much one shot any enemy with a vats sneak attack [and if you have a high critical weapon, god help them]


Title: Re: Vegas baby! Vegas
Post by: Rendakor on July 29, 2012, 11:26:17 PM
Dead Money was so bad that (despite owning all of the DLC) after I beat it I stopped playing and haven't went back. Now I'm debating firing it up again.


Title: Re: Vegas baby! Vegas
Post by: Merusk on July 30, 2012, 04:42:16 AM
The resurgence of this thread has made me start up NV again to do the DLC. I'd already done the main story and for whatever reason had petered out on HH when I went back to play it.  So I finished HH last night and plan to start Dead Money tonight.   Thanks for the inspiration.


Title: Re: Vegas baby! Vegas
Post by: Fabricated on July 30, 2012, 03:32:07 PM
Dead Money was so bad that (despite owning all of the DLC) after I beat it I stopped playing and haven't went back. Now I'm debating firing it up again.
Old World Blues is entirely worth it. I'd actually do Honest Hearts after Dead Money because it's a good change of scenery.


Title: Re: Vegas baby! Vegas
Post by: lamaros on July 30, 2012, 06:34:14 PM
I'm now 8 levels in to my JSawyer hardcore play through. Was going to do a radicalthon but I got too caught up playing it...

Finally made it to Novac. Crippled leg (since a gg near the outpost) and chest (raiders attacking merchants) and severe sleep deprivation. Had to throw away a fair bit of stuff due to my 90 weight limit.

Went north at the start and was actually cornered by a deathclaw for a while. Nothing I had could damage it so I had to hide on the roof of Neil's shack and wait it out. Ran back south pretty quick after that.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on August 03, 2012, 06:58:49 PM
Just saw this. (http://imgur.com/a/QrHSy) It's pretty neat. I'm linking the reddit link because, well, it has more info than the Kotaku article, IMO.


Title: Re: Vegas baby! Vegas
Post by: Jimbo on August 06, 2012, 06:58:45 AM
Steam has this and Fallout 3, both with all the dlc's on sale for about 3 more hours.  Both games for less than $40, I've almost finished fallout 3 when my disc died for xbox, and I've not played fallout NV yet, so fun times ahead.


Title: Re: Vegas baby! Vegas
Post by: lamaros on August 06, 2012, 09:00:56 AM
I'm near level 20 and saw Vault 34 unexplored on my map, thought I'd have an explore...

Oops, bad idea. Time to get some proper equipment before I go back.

Went and visited Benny to lift my spirits, thought I'd cut a deal with him.

Oops. Bastard isn't going to get away for this...

Played so so so much, yet the map is covered in places I haven't poked about yet, and that's just the ones I've got the markers for. I'll probably hit the level cap before even reaching the DLC.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on August 06, 2012, 09:45:54 AM
I almost level capped before seeing NV - and I don't mean entering NV, actually seeing it on the horizon.


Title: Re: Vegas baby! Vegas
Post by: lamaros on August 06, 2012, 09:50:56 AM
I almost level capped before seeing NV - and I don't mean entering NV, actually seeing it on the horizon.

You can see it on the horizon from Goodsprings...

Also I'm playing on JSawyers hardcore mode, which lowers experience iirc.


Title: Re: Vegas baby! Vegas
Post by: shiznitz on August 06, 2012, 09:54:40 AM
But I didn't know what I was seeing then (although I could guess).


Title: Re: Vegas baby! Vegas
Post by: Jimbo on August 06, 2012, 03:48:28 PM
Any advice for level or building in this game?

I'm hooked on the machette and throwing spears!  & I have tribal armor too!  Is throwing spears using melee or unarmed?


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 06, 2012, 04:06:01 PM
Throwing spears use melee.

Fallout has one of the better wikia wikis out there:

http://fallout.wikia.com/wiki/Throwing_spear


Title: Re: Vegas baby! Vegas
Post by: koro on August 06, 2012, 04:16:22 PM
Might want to also consider hitting up The Vault (http://www.falloutwiki.com/Fallout_Wiki), where the original founders of the Fallout Wiki mentioned moved to after Wikia fired him, taking a goodly bit of his staff with him.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 06, 2012, 04:30:15 PM
I think I've used both of those without noticing they're different, somehow. I am clearly not up to date on my wikidrama.


Title: Re: Vegas baby! Vegas
Post by: Tarami on August 06, 2012, 07:51:56 PM
I picked up Ultimate (with all the DLC) at the sale. It's still a great game. If it had vehicles (rusty, broken-down ones, mind) rather than quick-travel and less zoning (in particular, the zoning kills NV feeling like a city) it would probably be my favourite open-world RPG. So much stuff to do in it and just the right amount of jank. I like having some jank in my games, it makes them interesting on a meta level.


Title: Re: Vegas baby! Vegas
Post by: Merusk on August 07, 2012, 05:34:43 AM
Dead Money was so bad that (despite owning all of the DLC) after I beat it I stopped playing and haven't went back. Now I'm debating firing it up again.

I'm playing Dead Money right now and I don't see what's so bad about it.  I haven't gotten in to the casino yet, though.  I'm still putting the 3 into position for the gala event.

Of course, I'm also level 30 and had focused on melee & guns as far as perks and fighting abilities.  The ability to wtfpwn the inhabitants has made it pretty easy so far.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 07, 2012, 08:25:46 AM
My complaint with it centered mostly around the instant death mechanics: the bomb collar thing in the beginning, and the unkillable robots holograms in the later half. I also don't like the "we took all your stuff away" plot device.


Title: Re: Vegas baby! Vegas
Post by: CmdrSlack on August 07, 2012, 09:05:08 AM
Yeah, if I was going to capture someone, I'd absolutely let him keep an arsenal of weapons and tools. That's like Smart Captor 101.


Title: Re: Vegas baby! Vegas
Post by: Rendakor on August 07, 2012, 09:25:08 AM
I didn't say it was illogical, I said it wasn't fun. If you're going to steal all my shit anyway, let me make a fresh level 20 character to start right at the DLC at least.


Title: Re: Vegas baby! Vegas
Post by: Ingmar on August 07, 2012, 01:58:54 PM
My objection is like 90% the stupid collar/radio bullshit.


Title: Re: Vegas baby! Vegas
Post by: koro on August 07, 2012, 02:03:42 PM
Dead Money was so bad that (despite owning all of the DLC) after I beat it I stopped playing and haven't went back. Now I'm debating firing it up again.

I'm playing Dead Money right now and I don't see what's so bad about it.  I haven't gotten in to the casino yet, though.  I'm still putting the 3 into position for the gala event.

Of course, I'm also level 30 and had focused on melee & guns as far as perks and fighting abilities.  The ability to wtfpwn the inhabitants has made it pretty easy so far.

How much Dead Money sucks is half dependent on your tolerance for the collar/radio gimmick and half on your skillset. Melee, Energy Weapons, or Sneak? You're golden, especially with two out of the three. But if you're like me who did it with Explosives, Repair, and Science as tags? Have fun killing anything while also having to deal with the stupid radio bullshit.

After two of the hubs I finally got fed up with it and "cheated"; I crafted up a teleporter to the mod-added Underground Hideout using materials I found lying around the casino and hopped back to grab some of my older equipment, like my old grenade launcher. That made it much more tolerable and I only half consider it cheating since I used materials I found on my own.


Title: Re: Vegas baby! Vegas
Post by: Kitsune on August 07, 2012, 06:05:21 PM
and the unkillable robots holograms in the later half.

Wherever there is a hologram, there is a holoemitter not far away that can be hacked/blowed up.


Title: Re: Vegas baby! Vegas
Post by: veredus on August 10, 2012, 11:20:12 AM
You can also add a mod that turns off the collar thing. For me that made it much better.


Title: Re: Vegas baby! Vegas
Post by: rk47 on October 29, 2012, 12:51:58 AM
bump.

Seems like there's an australian fan movie in production...

Fallout: Lanius

http://www.youtube.com/watch?v=EETdVRMXBYg&feature=plcp


Title: Re: Vegas baby! Vegas
Post by: Fabricated on October 29, 2012, 04:58:56 AM
I'm interested to see what Nuka Break turns into since it got some mad kickstarter money.