Title: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 13, 2010, 04:30:34 PM Whole Week - Star Wars Collection (http://store.steampowered.com/sub/4593/) $49.99
Friday/Weekend - Anything that is Monkey Island (http://store.steampowered.com/sale/lucasarts_weekend) 50% off. So Monkey Island 1 or 2 for $4.99 each, or the bundle for $7.50 Title: Re: Lucas Arts Week (Sept 12-19) Post by: Rasix on September 13, 2010, 04:40:22 PM Monday - Star Wars: Force Unleashed Ultimate Sith Edition (http://store.steampowered.com/app/32430/) 75% off - $7.50 Buyer beware. Only game I've ever "returned" to Steam. They gave me one time only deal for a full refund (during their summer sale). I know my machine isn't that impressive, but neither are the game's visuals. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Kageru on September 13, 2010, 05:25:34 PM Well that's an easy one to resist. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Thrawn on September 13, 2010, 07:54:47 PM Well that's an easy one to resist. I wish I had resisted it last time it was on sale. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Paelos on September 14, 2010, 06:24:05 AM Good info to know. I would have fallen for that one.
(http://knowyourmeme.com/i/1390/original/its-a-trap.jpg) Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 14, 2010, 07:15:45 AM I didn't have a problem with technical issues with this game, the controls on the other hand weren't that great on PC. I'll be trying with a controller tomorrow and see if it improves, but I figure for $7.50 I've made worse purchases than this.
I do like the $49.99 Star Wars package though, that is an acceptable price for the games in there, though I don't like that it is missing the Lego Star Wars saga. That would make that package at that price really worth it imo. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Minvaren on September 14, 2010, 08:09:47 AM I've still got that one sitting around to play on the Wii...
I've only made it partway through the "intro" at this point. The poor graphics coupled with the insane controls made me go "meh" and put it back down again. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Sky on September 14, 2010, 08:33:43 AM For $7.50, I considered it. Then I remembered the backlog of steam stuff I have and how mediocre this seems and it was easy to close steam.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 14, 2010, 10:23:22 AM Updated - KOTOR I don't think there was a reason to not own this before, definitely no reason to not own it now at $2.50.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: stu on September 14, 2010, 11:10:55 AM Was that the one with Pazaak? I played that mini-game so much I forgot why I traveled to the planet I was on. Hopefully they have a PvP version at the cantinas in SWTOR.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 14, 2010, 11:20:17 AM Yeah, pazaak was in this game and it was awesome.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Paelos on September 14, 2010, 11:29:22 AM Pazaak was one of my favorite mini-games ever. Also, I really enjoyed Poker Dice in the Witcher. I think I spend at least 10 hours out of each of those games playing each one.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Soulflame on September 14, 2010, 02:41:53 PM One of the might and magic games had a mini-game that I thought was better than pazaak. Arcomage? I think it was in 7.
I almost bought that first game, but am now glad I passed on it. KotOR, on the other hand, I'll gleefully plunk down $2.50 for. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Lantyssa on September 14, 2010, 05:43:49 PM I bought KotOR last sale. Game had an irrevocable crash mid-way through. It had another early on, but it was early enough I could start over and power through. Very disappointing because I wanted to play through it again.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Riggswolfe on September 14, 2010, 09:42:55 PM Well, just bought Kotor for $2.50. I may try Republic Commando when it goes on sale. I'm now off to find mods for KOTOR.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Teleku on September 14, 2010, 11:14:24 PM Desperately trying to decide if I need to buy the full pack or not. I'm a huge sucker for packs.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Thrawn on September 15, 2010, 06:02:33 AM Already own KotoR, but for $2.50 I'll buy a second copy to have on Steam. :uhrr:
I might buy a couple of gift copies for friends I know haven't played it as well... Title: Re: Lucas Arts Week (Sept 12-19) Post by: Mortriden on September 15, 2010, 08:52:34 AM I had a lot of fun with Republic Commando. The squad based stuff wasn't a requirement and they didn't seem to get in the way too much. It ran smooth with no crashes.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: shiznitz on September 15, 2010, 09:48:32 AM Updated - KOTOR I don't think there was a reason to not own this before, definitely no reason to not own it now at $2.50. I bought it. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 15, 2010, 10:25:00 AM Updated for Wed
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Stormwaltz on September 15, 2010, 02:42:15 PM I bought Empire at War in a previous sale.
I have no idea how you're supposed to play the game. It's completely unlike every other RTS I've played, and the tutorial told me virtually nothing. I barely survived some portions of the tutorial, and everything past that was "beaten without understanding why." Title: Re: Lucas Arts Week (Sept 12-19) Post by: Kail on September 15, 2010, 02:44:52 PM Am I misremembering this, or are these mostly the same games that went on sale this summer? I wouldn't mind grabbing another copy of Battlefront 2 or Dark Forces if I could get them on the cheap, but this other stuff just went on sale like two months ago.
The pack looks kind of interesting, but there are too many questionable inclusions (Force Unleashed, Star Wars Galaxies, and Clone Wars Republic Heroes being something like seventy bucks on their own kills a lot of the "savings" for me) and some equally baffling exclusions (why KotOR and not KotOR2? Why Battlefront 2 and not Battlefront 1? Why not the Lego games? If you're releasing DOS games like Dark Forces, why not release others like Tie Fighter?). Edited to add: I have no idea how you're supposed to play [Empire at War]. It's completely unlike every other RTS I've played, and the tutorial told me virtually nothing. I barely survived some portions of the tutorial, and everything past that was "beaten without understanding why." I had the exact same problem, ugh. Did the tutorial, loaded my first map on easy, sent a fleet of ships to the nearest enemy planet. Orbital combat won, so far so good. Send in the ground troops, only to find they literally had a RING OF TANKS around the landing point. Yoda didn't even get to finish screaming "A FUCKING RETARD, YOU ARE" before he got cut down by artillery. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Paelos on September 15, 2010, 03:51:55 PM The Empire at War is really fun for space battles. The inclusion of ground battles essentially kills the game, rendering it an unfun slog every time you have to participate in one.
They really REALLY needed to take a page out of total war games, but they didn't. Why no one has bothered doing a TW Star Wars game yet is beyond me. Shit would sell like hotcakes. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Merusk on September 15, 2010, 04:18:52 PM It's been a while since I played EAW, but IIRC the ground battles were easily won by just building up a mix of troops and throwing them at things. I think I was playing on easy though because I hate RTS.
In reality both space and land work the same. Each unit is a counter to certain units and has a few specific counters. This makes a HUGE difference when attacking things. It takes forever for a patrol ship to take down a cruiser, but toss a few TIE Bombers at them and ka-pow. (Just make sure to have Fighers there to take out the X-wings that will target the bombers.) I recall reading this in the manual (Which was useful) not the tutorial (which was not.) Go go games with required manuals in an e-delivery environment. There's a decent FAQ at Gamefaqs, or this guy's page. http://eaw.heavengames.com/ Title: Re: Lucas Arts Week (Sept 12-19) Post by: Ingmar on September 15, 2010, 04:41:16 PM The best thing that came with EAW as I recall was a big fold out chart with all the units on it, showing what they were strong and weak against, etc.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Sjofn on September 15, 2010, 04:54:23 PM One of the might and magic games had a mini-game that I thought was better than pazaak. Arcomage? I think it was in 7. I almost bought that first game, but am now glad I passed on it. KotOR, on the other hand, I'll gleefully plunk down $2.50 for. I loved that Might and Magic mini game! I seriously unlocked that game and never adventured again. And yeah, I'm pretty sure it was in 7, I think that was the only one I ever even played. :grin: Title: Re: Lucas Arts Week (Sept 12-19) Post by: Special J on September 15, 2010, 05:48:37 PM Well I put up the $5 on an impulse buy before reading the thread. Not so sure now, but I'll get five bucks worth of entertainment at least.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 15, 2010, 05:49:55 PM Am I misremembering this, or are these mostly the same games that went on sale this summer? I wouldn't mind grabbing another copy of Battlefront 2 or Dark Forces if I could get them on the cheap, but this other stuff just went on sale like two months ago. The pack looks kind of interesting, but there are too many questionable inclusions (Force Unleashed, Star Wars Galaxies, and Clone Wars Republic Heroes being something like seventy bucks on their own kills a lot of the "savings" for me) and some equally baffling exclusions (why KotOR and not KotOR2? Why Battlefront 2 and not Battlefront 1? Why not the Lego games? If you're releasing DOS games like Dark Forces, why not release others like Tie Fighter?). They had a Lucas Arts sale with mostly different games before, with the exception of KOTOR as I believe that was in that sale. As for why some games and not others, for kotor2/bf1 it's because they aren't on steam. I don't know why no Lego Star Wars in the SW package, but I'm guessing it is something to do with the developer contract keeping it out of the package. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Azazel on September 15, 2010, 07:24:48 PM Already own KotoR, but for $2.50 I'll buy a second copy to have on Steam. :uhrr: I might buy a couple of gift copies for friends I know haven't played it as well... This. Well, if I were paying attention. Looks like I missed it. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Tebonas on September 15, 2010, 10:57:44 PM Slightly offtopic, but for my fellow Arcomage fans:
http://www.gatewayheaven.com/projects/arcomage/ An open-source variant in the making. Title: Re: Lucas Arts Week (Sept 12-19) Post by: DraconianOne on September 16, 2010, 01:56:25 AM Might be tempted to get EAW for $5 (£3.75) but I don't know if I'd ever play it. Then again, I own Supremacy, Force Commander and Galactic Battlegrounds so another barely played Star Wars RTS would probably complete the set.
Was there ever any reason why all the X-Wing/Tie Fighter games never made it onto Steam? Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 16, 2010, 10:56:03 AM Thursday updated.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Sky on September 16, 2010, 11:06:49 AM Thursday - SW: Battlefrond 2 (http://store.steampowered.com/app/6060/) 75% off - $5 May the Fern be with you.Title: Re: Lucas Arts Week (Sept 12-19) Post by: Lantyssa on September 16, 2010, 01:32:30 PM Prehistoric games on sale cheap!
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Segoris on September 16, 2010, 02:09:48 PM Yeah, that pretty much sums it up nicely.
Title: Re: Lucas Arts Week (Sept 12-19) Post by: Merusk on September 16, 2010, 05:38:12 PM Was there ever any reason why all the X-Wing/Tie Fighter games never made it onto Steam? Totally Games is a bunch of stupid people who hate selling stuff and now live off the DARPA dole instead of actually making games? That might explain why they haven't made a game since a Buzz Lightyear shovelware in 2005. (No, the iPhone game doesn't count.) Title: Re: Lucas Arts Week (Sept 12-19) Post by: DraconianOne on September 17, 2010, 01:57:59 AM I like Battlefront 2.
I don't care if that makes me a bad person. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Stormwaltz on September 17, 2010, 08:33:30 AM I like Battlefront 2. I don't care if that makes me a bad person. Battlefront 2 made what was in BF1 fun, then added some interesting features that... didn't quite come off right, and dragged the rest down. Boarding enemy ships and using hero characters were great ideas. Execution was lackluster. If Pandemic had made BF3, those features probably would have been made fun, but who knows if whatever new, un-iterated features added would've worked. Title: Re: Lucas Arts Week (Sept 12-19) Post by: Azazel on September 18, 2010, 03:56:37 AM Missed this one too. I've got a couple of boxed copies, but my friends always seem to enjoy it as a simple FPS, and Steam makes these things easy. I'd have bought 4 of it. Ah well. These day-a-week sales only work for me when there's a holiday period or something. When I'm at work, I'm busy or tired most nights. |