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f13.net General Forums => MMOG Discussion => Topic started by: Nonentity on September 03, 2010, 10:41:14 AM



Title: Firefall - Red 5
Post by: Nonentity on September 03, 2010, 10:41:14 AM
So, this is what Red 5 has been up to.

http://www.firefallthegame.com/

Beta signups on the site.

EDIT:

What we know - free to play, microtransaction-based. Jetpacks, power armor, vehicles. How MMO is it exactly? Unknown. No information on competitive stuff.


Title: Re: Firefall - Red 5
Post by: Hawkbit on September 03, 2010, 11:00:12 AM
Looks cool.  One part Borderlands, one part Tabula Rasa, two parts Global Agenda.  I really like the thumper part of the gameplay video, not to mention it looks like the AI faction attacked their city.  Don't see that in games often. 


Title: Re: Firefall - Red 5
Post by: jakonovski on September 03, 2010, 11:07:30 AM
The world looks great, gameplay not so much. Also pet peeve number one: why are scifi guns always so shit? A mob called "Titan" shoots a huge energy ball at mudbrick houses, a tiny explosion happens and nobody's impressed. Have some ambition people, that thing is less powerful than a 17th century mortar.

Fake edit: What's with the Starcraft font anyway?


Title: Re: Firefall - Red 5
Post by: Nonentity on September 03, 2010, 11:27:30 AM
Not sure how much 'MMO' is gonna be in this one - it's a persistent shooter with no monthly fee. It sounds like Borderlands with a more MMO slant.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on September 03, 2010, 11:33:21 AM
(http://i565.photobucket.com/albums/ss94/jaybo2099/468_jaw_dropping.gif)


One part Borderlands, one part Tabula Rasa, two parts Global Agenda.

+ Starship troopers.


Title: Re: Firefall - Red 5
Post by: Hawkbit on September 03, 2010, 11:35:40 AM

Fake edit: What's with the Starcraft font anyway?

Yeah, that needs a changeup. 


Title: Re: Firefall - Red 5
Post by: Trippy on September 03, 2010, 12:41:13 PM
The co-founders are all ex-Blizzard.


Title: Re: Firefall - Red 5
Post by: SnakeCharmer on September 03, 2010, 01:16:33 PM
Looks like fun


Title: Re: Firefall - Red 5
Post by: Merusk on September 03, 2010, 01:35:35 PM
The world looks great, gameplay not so much. Also pet peeve number one: why are scifi guns always so shit? A mob called "Titan" shoots a huge energy ball at mudbrick houses, a tiny explosion happens and nobody's impressed. Have some ambition people, that thing is less powerful than a 17th century mortar.

Also lacking friendly fire from the bit of gameplay I watched at the end.  Gun games without FF always lose my interest.


Title: Re: Firefall - Red 5
Post by: Stormwaltz on September 03, 2010, 01:40:01 PM
Starship Troopers + HL2 antlions or ME1 rachni. Meh. Zero points for story originality.

Very nice landscape art. To my eye, though, the character art doesn't match it. People are noticeably more "drawn" looking than the environment. No, it's not just the artificial black outlining that makes me saythat.

Monster town invasions are fun.

Mouse-based shooter gameplay trumps keyboard-based DIKU gameplay.

Yeah, I'd try this.

EDIT: I think the most impressive thing about the landscape is the extraordinary richness of the color palatte. Even relatively monochromatic areas are interesting to look at.


Title: Re: Firefall - Red 5
Post by: jakonovski on September 03, 2010, 02:02:16 PM
The world also uses all three dimensions, which is pretty much a first. What makes it all come together is that it's seamless. Loading screens between zones are of the devil, and horribly lazy game design.   


Title: Re: Firefall - Red 5
Post by: Jobu on September 03, 2010, 02:29:07 PM
EDIT: I think the most impressive thing about the landscape is the extraordinary richness of the color palatte. Even relatively monochromatic areas are interesting to look at.

They somehow got their heightfields to make overhangs. That's pretty damn awesome.


Title: Re: Firefall - Red 5
Post by: Shatter on September 03, 2010, 02:56:39 PM
Oh hell yeah!! 


Title: Re: Firefall - Red 5
Post by: Soln on September 03, 2010, 03:06:21 PM
wow


Title: Re: Firefall - Red 5
Post by: LK on September 03, 2010, 03:31:52 PM
I haven't seen much of it at PAX but what immediately struck me is how much it looked like a fusion between StarCraft and Phantasy Star in style. Logo screams StarCraft styling.


Title: Re: Firefall - Red 5
Post by: Lounge on September 03, 2010, 03:47:14 PM
Gameplay video looks pretty great...

Also not noted anywhere on this thread is that this is going to be a free to play game.

Quote
Firefall will feature a free-to-play model that allows players to experience every detail of the vibrant world without having to pay a penny. Updates to the game, dynamic world events, and other content will also be offered without a price tag, while a marketplace will allow fans to purchase optional enhancements.

http://www.gamingnexus.com/FullNews/Red-5-finally-announces-their-first-game---Firefall---now-taking-beta-pplications/Item19442.aspx


Title: Re: Firefall - Red 5
Post by: DayDream on September 03, 2010, 03:49:01 PM
I love power armor to an unhealthy degree.  I hope this game is worth a shit.  Seamless world looks cool, reminds me of planetside a little.  F2P, well guess we'll see how it gets put in.


Title: Re: Firefall - Red 5
Post by: Threash on September 03, 2010, 04:29:15 PM
The world looks great, gameplay not so much. Also pet peeve number one: why are scifi guns always so shit? A mob called "Titan" shoots a huge energy ball at mudbrick houses, a tiny explosion happens and nobody's impressed. Have some ambition people, that thing is less powerful than a 17th century mortar.

Also lacking friendly fire from the bit of gameplay I watched at the end.  Gun games without FF always lose my interest.

We can't have nice things.  Online game + friendly fire = massive griefing.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on September 03, 2010, 04:33:09 PM
I also saw a multi-user air ship (that I suspect wasn't 100% done as there was an inside but they did not climb in) and some motorbikes of some sort. That's just ...  :drill:

I wonder in what ways it will be MMGish.

We can't have nice things.  Online game + friendly fire = massive griefing.

Weapon lock system from PS was a good way of dealing with it I thought.


Title: Re: Firefall - Red 5
Post by: Sheepherder on September 03, 2010, 06:19:56 PM
They somehow got their heightfields to make overhangs. That's pretty damn awesome.

Large static meshes?


Title: Re: Firefall - Red 5
Post by: Ratman_tf on September 03, 2010, 06:45:05 PM
I also saw a multi-user air ship (that I suspect wasn't 100% done as there was an inside but they did not climb in) and some motorbikes of some sort. That's just ...  :drill:

I wonder in what ways it will be MMGish.

We can't have nice things.  Online game + friendly fire = massive griefing.

Weapon lock system from PS was a good way of dealing with it I thought.

I wouldn't say good. It became acceptable. But still in any video game system with FF, you're going to have goony situations crop up. Speedbump players running in front of tanks, people in squads still blasting each other out of boredom. Etc.

Oh, the game? Hell, I'll try it. Looks interesting enough.


Title: Re: Firefall - Red 5
Post by: Jamiko on September 03, 2010, 07:32:58 PM
The current, not so obvious to find,  FAQ (http://www.firefallthegame.com/forums/showthread.php?4-Frequently-Asked-Questions):

What is Firefall?

Firefall is a team-based action shooter combining deep character progression with an open-world cooperative campaign that can be shared with hundreds of other players. Firefall will also have a rich competitive multiplayer component incorporating built-in features such as clan support, ladders, tournaments and stats.

Firefall takes place on Earth, but it is an Earth transformed. The year is 2233. A highly efficient form of energy was discovered by utilizing the resource Crystite. The overuse of Crystite led to the disastrous arrival of the Melding, an energy storm that has engulfed the majority of the planet. You play as a surviving human in the eye of the Melding storm.

Recently, humanity has been fighting for survival against a race calling themselves the Chosen. They emerged from the Melding with only one known goal, the destruction of the human race.

When does the game come out?

We are planning to release Firefall at the end of 2011.

Is Firefall an MMO?

No. Firefall is first and foremost an action shooter. We incorporated a lot of elements that you might find in various genres, including MMOs, but it is not an MMO in the traditional sense.

How much will Firefall cost to play?

We are so excited about Firefall that we want to make sure everyone can play it and join their friends in the game. When Firefall releases, it will be available online for download and play for absolutely free.

Will there be a subscription fee?

Absolutely not. We do not feel that a subscription fee best suits the style of game we are creating.

How do you plan to make money?

We plan to offer a marketplace for Firefall that will offer players items to enhance their gaming experience. We are adamantly against selling anything that might compromise the skill-based aspect of the game.

What are you showing at PAX?

We are demoing a portion of the open-world experience. You can check out the same demonstration (minus the awesome experience of meeting the dev team) by checking out the movies on http://www.firefallthegame.com

Are there any additional details regarding the competitive multiplayer?

For now, we are only discussing the open-world co-op experience. You can expect to see a lot more about the muliplayer experience at a later date.

What are battleframes?

Battleframes are sets of armor and weapons that denote your class in Firefall. You will customize these pieces of armor and weapons through modules and upgrades to create your own unique style of play. Battleframes can be switched out during gameplay at a battleframe station, giving you the option to change tactics on-the-fly.

How many battleframes will there be at launch?

For PAX, we are only talking about the Assault and Medic battleframes. Additional details will be released later.


Title: Re: Firefall - Red 5
Post by: Pringles on September 03, 2010, 10:10:51 PM
That video was awesome, especially the city fight.

I can't wait to try it out.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on September 04, 2010, 12:37:37 AM
Quote
We are so excited about Firefall that we want to make sure everyone can play it and join their friends in the game. When Firefall releases, it will be available online for download and play for absolutely free.

Will there be a subscription fee?

Absolutely not. We do not feel that a subscription fee best suits the style of game we are creating.

How do you plan to make money?

We plan to offer a marketplace for Firefall that will offer players items to enhance their gaming experience. We are adamantly against selling anything that might compromise the skill-based aspect of the game.

My interest just went down a notch.


Title: Re: Firefall - Red 5
Post by: UnSub on September 04, 2010, 04:47:38 AM
The Melding is one of the worst villain names I've seen.

Are we also going to have an argument over the practicality of that armour?  :grin:

Looks good enough to give a shot.


Title: Re: Firefall - Red 5
Post by: NiX on September 04, 2010, 05:56:47 AM
My interest just went down a notch.

Why exactly? Assuming they follow through with not letting the items ruin the skill based part of the game, I don't see an issue.


Title: Re: Firefall - Red 5
Post by: Merusk on September 04, 2010, 06:16:29 AM
The Melding is one of the worst villain names I've seen.

Are we also going to have an argument over the practicality of that armour?  :grin:

That was my first grouse but I let it go because it was obvious that the intent was "Looks cool" not "looks probable."  Arm-mounted gun  :awesome_for_real:  Lights all over your armor so you're a well-illuminated target.  :oh_i_see:  Stilly bits that pop-up and move for no apparent reason..  :why_so_serious:

On the FF, yeah I realize there's issues but as I said without it my interest always goes down.  Particularly in squad or team-based games because it just leads to more morons running in front and bunny hoppying all over like twits.  Then again my favorite multi-player shooter is still America's Army for it's one-hit kills, FF and severe penalties to jump & gun. 


Title: Re: Firefall - Red 5
Post by: stu on September 04, 2010, 08:43:31 AM
assless power armor


Title: Re: Firefall - Red 5
Post by: Ratman_tf on September 04, 2010, 12:23:58 PM
My interest just went down a notch.

Why exactly? Assuming they follow through with not letting the items ruin the skill based part of the game, I don't see an issue.

Considering their only income is going to be through the microtrans, I'm a little worried that they won't be willing or maybe even able to stick to that goal.

And partly, I do like to play dressup in RPGs. Often they save the really neat looking shit for paid points, and I'm an onery old coot who doesn't like fiddling with points and crap. Especially when I want one or two specific items, and it takes a lump sum to get the one purple bowtie or whateverthefuck I've got my eye one.


Title: Re: Firefall - Red 5
Post by: DayDream on September 04, 2010, 02:31:13 PM
All hail the glory of impractical power armor!


I agree though, F2P does make me antsy.  I'd rather have a small sub fee, that gets everything as long as you're subscribed with a small points stipend, and the option to play it F2P.  We'll see if their content/gameplay could support that though, they may not have enough to do to legitimately support that sort of business model.

I think in my head this game is like planetside with PvE, because that's what I want.  I don't think that's going to happen though.


Title: Re: Firefall - Red 5
Post by: Tearofsoul on September 04, 2010, 02:52:15 PM
This is not an MMO, right?


Title: Re: Firefall - Red 5
Post by: schild on September 04, 2010, 02:53:31 PM
Your sig is too big, fix it.


Title: Re: Firefall - Red 5
Post by: Stormwaltz on September 04, 2010, 04:23:57 PM
This is not an MMO, right?

It was originally intended to be. After Red 5 was bought out by a Chinese investor (The9, the guys Blizzard fired for mismanaging WoW China), it appears to have morphed into some smaller breed on online multiplayer game.


Title: Re: Firefall - Red 5
Post by: Kageru on September 04, 2010, 06:19:13 PM

The combat reminds me a lot of borderlands, as does the cell shaded art style. The idea of having a dynamic battlefield with objectives and an active enemy was probably the best part of Tabula Rasa but it wasn't integrated all that well. Having a small town rather than TR's fortified bases does make that a bit more free flowing... though in TR you could lose bases. The backpack could do with being toned down to something global agenda size but at least the armor has personality.

That said, I expect they'll run US servers and it will be ping dependant and thus unplayable for Australian gamers. Like APB ... except I might actually care if the game is good.


Title: Re: Firefall - Red 5
Post by: Margalis on September 04, 2010, 06:20:39 PM
I really like the graphics for the effects.

On the other hand the aiming seems weird. When you aren't zoomed in using sights it's really hard to see what the player is aiming at.


Title: Re: Firefall - Red 5
Post by: Ghambit on September 04, 2010, 06:33:51 PM
Wow, cell-shaded TR.


Title: Re: Firefall - Red 5
Post by: Musashi on September 05, 2010, 09:50:49 AM
Nah.  TR wasn't a shooter.


Title: Re: Firefall - Red 5
Post by: Trippy on September 05, 2010, 09:54:46 AM
It was if you used the shotgun :awesome_for_real:


Title: Re: Firefall - Red 5
Post by: Ghambit on September 05, 2010, 10:26:10 PM
Nah.  TR wasn't a shooter.

Depends on which patch you played with.


Title: Re: Firefall - Red 5
Post by: Surlyboi on September 06, 2010, 01:38:29 PM
I'm down for some of that.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on November 02, 2010, 06:00:04 AM
Firefall Gameplay Trailer - DigiChina  (http://www.youtube.com/watch?v=8DjTS9_DtNc)

New game play trailer, some reused footage, but it does have some environment and game play shots.


Title: Re: Firefall - Red 5
Post by: NiX on November 02, 2010, 07:04:27 AM
That does look like some good fun, though the lack of a reticule makes me sad. Also, StarCraft logo.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on November 02, 2010, 07:25:43 AM
That does look like some good fun, though the lack of a reticule makes me sad. Also, StarCraft logo.

I see a reticule. Granted, hard to track as an observer and with so much going on. Looks like its different per gun.


Title: Re: Firefall - Red 5
Post by: Draegan on November 02, 2010, 07:31:21 AM
That game looks fun as hell.


Title: Re: Firefall - Red 5
Post by: Malakili on November 02, 2010, 11:16:28 AM
I'm holding out for Tribes Universe myself.  This could get played a bit though if its half way decent.


Title: Re: Firefall - Red 5
Post by: AcidCat on November 02, 2010, 12:58:42 PM
That game looks fun as hell.

Yeah it does. It seems too perfect though, something has to go terribly wrong.


Title: Re: Firefall - Red 5
Post by: HaemishM on November 02, 2010, 02:13:06 PM
That video does look shit hot. This is an actual shooter with PVP? None of that TR sort of shooter bullets can bend shit?


Title: Re: Firefall - Red 5
Post by: Severian on November 03, 2010, 08:46:01 PM
With PVP?

Quote from: FAQ
Firefall is a team-based action shooter combining deep character progression with an open-world cooperative campaign that can be shared with hundreds of other players. Firefall will also have a rich competitive multiplayer component incorporating built-in features such as clan support, ladders, tournaments and stats.

Are there any additional details regarding the competitive multiplayer?

For now, we are only discussing the open-world co-op experience. You can expect to see a lot more about the muliplayer experience at a later date.

So, with tournaments. "Built-in" but maybe more like bolted-on.

- FAQ (http://www.firefallthegame.com/forums/showthread.php?4-Frequently-Asked-Questions)


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on March 16, 2011, 12:21:06 PM
Firefall: PAX East Overview

Quote
Firefall is an odd beast.  An odd, but so far exciting and fun beast.  It’s part TF2, and part MMO.  Like Global Agenda before it, Firefall seems to be pushing the envelope in a lot of ways that should make fans of both online games and shooters very excited.  At this year’s PAX East, I had the chance to meet up with Scott Youngblood of Red 5 Studios and dive headfirst into one of the game’s many competitive PvP maps.  For those not familiar with the title since its debut at last year’s PAX Prime, Firefall is aiming to blur the line between MMO and FPS (or TPS really) and it plans on doing so completely free of charge with both fully-featured PvE and PvP modes.  That’s right: Firefall is going to be free to both download and play.  Read on to see how I fared in the death-match combat and what Scott Youngblood had to say about Firefall.
 advertisement

As our own Garrett Fuller hopped onto the machine and began to fire his way through one of the ongoing PvP matches that were running at the show, I had a chance to speak to Scott Youngblood about what I was watching.  The booth was set up to have multiple 5v5 games running, and Garrett had just hopped in on the Blue Team playing as an Assault character (aptly named AngryPigeon) in one of the game’s many team-based PvP maps.  Scott told me that there was definitely plenty of PvE content in the game where you can group up with your Army (guild/clan) mates, do missions, gather loot and resources, and advance your character and gear as well as that of your Army.  And then from there you’ll take all that you’ve earned into the PvP areas of the game and put them to use for all to see and (hopefully) fear your Army.

The game will sport a familiar match-making system that allows players to queue as an individual or an Army into one of many different modes.  What was being shown at PAX was a good ol’ fashioned team death-match where the sole purpose is to kill the other guys as much as possible.  Scott was quick to point out that each Army will be able to design their own logos, pick their own colors, and so forth.  During the show, the game’s built-in spectator camera was up and running demonstrating a feature that many shooter fans have come to love in an e-sport sort of way.  I asked Scott if the team was targeting the e-sport side of things and he nodded and said they most definitely were hoping as much.  Basically the team’s split the game into two halves.  There’s plenty to do for those who want a co-op experience, and then there’s the whole competitive team-based and Army-based side, and no matter what you do you’ll be progressing your character and helping your Army.

I asked Scott if this meant that Firefall was going to have two different sets of gear for players to chase after, noting that it’s often contentious that players have to straddle two different games in essence.  He quickly said that this won’t be a problem in Firefall.  Everything you do in either part of the game will help you perform better in either the PvE side or the PvP.  That said, Scott did say that players will want to obtain multiple types of gear, as the weapons and upgrades in Firefall aren’t about stats, but about functionality.  It’s a skill-based game, with no dice rolls performing the hits and misses.  It’s a shooter and action game, but one that includes character progression through the different types of functions your character can perform.  Some such items drop in the open world, some will be crafted, and even more are from completing missions.  Again, items in Firefall aren’t about boosting stats, but rather about boosting the types of things your character and Army is capable of doing in battle.  Scott went on to tell me that Firefall is a lot like the kind of game he always wanted to make when he was Lead Designer on Tribes 1 and 2, but was never able to because of tech and resources.

The game has three announced frameworks (classes) to choose from, with more to come: the assault, the medic, and the recon.  I took my turn behind the controls, and was quickly hit with the opposing Recon’s “Resonating Shot”.  Resonating Shot is one of the Recon class’ modifications (skills).  Basically it’s a bullet that sticks to the player, can be stacked with multiple hits, and after a short few seconds of beeping blows up with a satisfying effect.  I was lucky enough to only have one shot on me, so I didn’t die from the hit, but one can easily see how a good sharpshooting Recon would be a team’s worst nightmare.  

But I got back on my feet after a few seconds, spawning in our team’s safe house and charged back into the fray.  As my team’s main damage dealing heavy, I quickly learned that the modification known as “Crater” is a force to be reckoned with.  I charged into a group of unsuspecting opposing players and pressed the corresponding key only to watch my character launch himself high into the air and come back down with a resounding force that killed one player and sent the other two sprawling.  They’d been hunkered down behind some terrain and this little action gave my more fragile teammates time to come in and finish off the stragglers.

The game’s UI is fairly straightforward; your health is displayed along the bottom of the screen, along with your equipped modifications.  Right now it seems like players will be able to have three mods at any one time, so obviously picking and choosing those which work best in situations will be of the utmost importance.  I had another that acted as a buff to my damage and another that launched me in the direction I was aiming at a high velocity.  If I connected with the latter, I could send the enemy flailing and do some fantastic damage to boot.  Like Tribes and Global Agenda, players all have jetpacks and can satisfyingly hover and cover large distances by jumping with the spacebar and holding it to glide until the pack’s out of power.  It recharges quickly, but the short time you have is obviously intended to make sure the game doesn’t all take place in the air.

I asked Scott if he was worried about the amount of importance placed on skill, since they were hoping to attract a wide audience with the game.  Would casual gamers be too afraid to step into the competitive nature, and so on?  He said their goal is to make sure that each Framework gives something for players to feel competent in doing.  He noted Team Fortress 2 as a game that allowed casual shooter fans in on the fun, by not making it so that everyone needed to of high twitch capability.  He noted that he was very optimistic that Firefall’s blend of co-op and PvP would go a long way towards attracting many kinds of shooter and MMO fans.

I then asked the loaded question: when’s it coming out and what’s the revenue model going to be like?  Expecting a dodge instead of a full-frontal assault, my eyes popped open when Scott said Firefall will be releasing in Q4 of 2011 and it will be completely free to download and play for as long as you like.  Obviously learning from some of the hurdles of other MMOFPS, Red 5 Studios wants their flagship title to send a message of value to players.  The main revenue for the game will be coming from cosmetic and convenience purchases, like war-paint, and different boosts or upgrades but nothing that players won’t already be able to get from just playing the game.  In short, the purchasable items will simply be a way for those with less time or less drive to keep up with their Army.  I asked if there were any plans to charge for additional content like maps and so forth, and Scott told me that their goal is to never segment the game’s population in terms of content.  If they start to make some new maps or content exclusive to paying players, then it’s only going to split the population.  Take that for what it’s worth, but it sounds like Red 5 is committed to adding content post-launch without picking the wallets of its players.

In the end, I left impressed by the studio’s vision and addicted to the action of the game.  I’m still not 100% sure how Firefall’s PvE and PvP will blend, as I’ve not yet experienced the co-op side of things for myself.  But if what Mr. Youngblood says rings true, Firefall is bound to be one of online gaming’s more ambitious F2P experiments.  I barely had time with the title, but I can tell there’s focus on polish and playability.  It plays remarkably smooth and really looks fantastic at this early stage.  But I’m curious to see how the MMO side of things plays out, and how the whole PvE experience factors in.  It’s a very fun game, but there’s still a lot left to explore.  Still, with beta nearing it won’t be long before we know more about Red 5 Studios’ freshman release.


Linky. (http://www.mmorpg.com/gamelist.cfm/game/566/feature/5064/PAX-East-Overview.html/page/1)


Title: Re: Firefall - Red 5
Post by: Ratman_tf on March 17, 2011, 12:16:58 PM
I just signed up for beta.

I liked GA, but there wasn't enough PvE for me. (I know GA isn't supposed to be a PvE game...)



Title: Re: Firefall - Red 5
Post by: Mrbloodworth on March 17, 2011, 12:34:03 PM
I just signed up for beta.

I liked GA, but there wasn't enough PvE for me. (I know GA isn't supposed to be a PvE game...)



Its both, but thats nether here nor there.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on April 11, 2011, 05:55:16 AM
Firefall Dev Diary - April 2011 (http://www.youtube.com/watch?v=m-RML9Xofjw&feature=player_embedded)


Title: Re: Firefall - Red 5
Post by: Kageru on April 11, 2011, 06:09:06 AM
I liked GA, but there wasn't enough PvE for me. (I know GA isn't supposed to be a PvE game...)

That was the main lesson of GA I think. If you want a persistent shooter there still needs to be a "surrounding" for when you are short of time, just want to blow off some steam, practice or are waiting for a scheduled match. And some PvE content can supply that and keep people online so that you get communities forming.

I do look forward to how this one plays out. I love the idea of a MMOFPS (even Tabula Rasa had its moments of fun because shooting things in the face is fun).


Title: Re: Firefall - Red 5
Post by: Dark_MadMax on April 11, 2011, 10:01:36 AM
I just signed up for beta.

I liked GA, but there wasn't enough PvE for me. (I know GA isn't supposed to be a PvE game...)



I never even picked up GA because I heard they have 16 player tops per match (or is it 32 now?)- I not gonna play MP shooter nowdays with less than 32 players.Period. And if its in MP shooter category it has to compete with TF2 ,CS and BF2. 

So its either mp shooter either massive multiplayer one (256 players+). GA was neither


Title: Re: Firefall - Red 5
Post by: Typhon on April 11, 2011, 10:49:50 AM
The game looks great.  Love the jet/flight packs and vehicales.  I read "medic" and "sniper" and despair.

Philosophically, I'm willing to admit that there is a non-zero possibility that a game dev might release a medic class that isn't required and/or is fun to play.  I'll also admit that, in theory, it's possible that a game dev might release a sniper class that wasn't either stupidly overpowered or completely useless.

I'm just not willing to spend time and/or money to find out.  Bummer.


Title: Re: Firefall - Red 5
Post by: Dark_MadMax on April 11, 2011, 11:24:31 AM
The game looks great.  Love the jet/flight packs and vehicales.  I read "medic" and "sniper" and despair.

Philosophically, I'm willing to admit that there is a non-zero possibility that a game dev might release a medic class that isn't required and/or is fun to play.  I'll also admit that, in theory, it's possible that a game dev might release a sniper class that wasn't either stupidly overpowered or completely useless.

I'm just not willing to spend time and/or money to find out.  Bummer.

Hmm did you play TF2? If so why medic/sniper there do not qualify?


Title: Re: Firefall - Red 5
Post by: Typhon on April 11, 2011, 05:34:00 PM
Didn't play TF2


Title: Re: Firefall - Red 5
Post by: Dark_MadMax on April 11, 2011, 05:49:08 PM
Didn't play TF2

If you like FPS at all you should. It an example of a brilliant design in so many aspects that  it should be thought in schools.   - It manages to balance wide variety of interesting classes within a framework of FPS shooter. Being accessible to people of wide range of skill levels without sacrificing skill element itself. Really MMO designers could learn quite a bit about class design from TF2 imho.





Title: Re: Firefall - Red 5
Post by: Venkman on April 11, 2011, 06:26:01 PM
I never did get a chance to demo this at PAX, but it looked interesting enough. Visually reminded me of Halo in TF2's engine. I'm really curious to see if they can stick with their "cosmetics and convenience purchases" business model though. That could work with enough marketing getting this into enough hands to monetize the 3-5% that'll pay for it. But they'll be up against the usual Q4 big budgets and those that "accidentally" slip into Q1 as a result :)


Title: Re: Firefall - Red 5
Post by: stu on May 02, 2011, 09:16:43 PM
I saw the medic/heavy combo going strong in the latest PvP video. Saw this posted on the official site too:

Quote
Next Friday, May 6th at 6pm PDT we will be doing the first ever live broadcast of Firefall to the world on Justin.tv. We’ve invited a group of e-Sports broadcasters to the studio to not only provide their insights into the game and help us tune the competitive side of Firefall, but they will also be broadcasting an internal dev match live. Be sure to join us at http://justin.tv/r5studios


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on July 01, 2011, 11:02:48 AM
Firefall Gameplay Trailer - DigiChina (http://youtu.be/8DjTS9_DtNc?hd=1)

Firefall - Dev Diary - June 2011  (http://youtu.be/9_0y8yC_dJ8?hd=1)




Title: Re: Firefall - Red 5
Post by: UnSub on July 01, 2011, 09:30:19 PM
There will be no gays in the Firefall universe as a result, I suspect.


Title: Re: Firefall - Red 5
Post by: Modern Angel on July 03, 2011, 05:38:58 AM
Haha, excellent! Overrated writer who happens to be a religious zealot and psychopath!


Title: Re: Firefall - Red 5
Post by: Furiously on July 04, 2011, 12:32:15 AM
And his daughter!


Title: Re: Firefall - Red 5
Post by: Pennilenko on July 04, 2011, 07:39:13 AM
I am confused. Does this mean we should play the game but ignore the content, or not play the game at all?


Title: Re: Firefall - Red 5
Post by: DraconianOne on July 04, 2011, 08:05:15 AM
Haha, excellent! Overrated writer who happens to be a religious zealot and psychopath!

And who wrote the insults in Secret of Monkey Island.


Title: Re: Firefall - Red 5
Post by: Slayerik on July 15, 2011, 09:27:30 AM
Haha, excellent! Overrated writer who happens to be a religious zealot and psychopath!

Screw you, I thought Ender's Game was great!

Will be keeping my eye on this game...


Title: Re: Firefall - Red 5
Post by: Rasix on July 15, 2011, 09:32:03 AM
Read the Ender's Shadow series and get back to me.  Or hell, just anything non-Ender related.  I hope you love your Mormon mythos, because here it comes!



Title: Re: Firefall - Red 5
Post by: Mrbloodworth on July 30, 2011, 08:48:38 AM
Firefall: Gameplay Trailer (http://youtu.be/4Pi-NxUU2TQ)


Title: Re: Firefall - Red 5
Post by: Furiously on July 30, 2011, 10:24:43 AM
Wayabvbpar can have pink armor....


Title: Re: Firefall - Red 5
Post by: Simond on July 30, 2011, 11:52:08 AM
Haha, excellent! Overrated writer who happens to be a religious zealot and psychopath!

Screw you, I thought Ender's Game was great!

Will be keeping my eye on this game...
Ender's Game was about Hitler. No, really (http://peachfront.diaryland.com/enderhitlte.html)


Title: Re: Firefall - Red 5
Post by: Kitsune on July 30, 2011, 02:08:17 PM
That woman's essay is about fifty percent insane.  The half about the story being simplistic at heart and parallels between Ender's life and Hitler's, okay.  But when she takes a perfectly reasonable statement that understanding an alien species is hampered by their different physiognomy and tries to draw a parallel with eugenic racism and budgie breeding?  That's off the rails.  Her comments about genetics in general are very dated, as befits an essay from 1982.  I don't see the concept of a grim fascist future with a plethora of genetic meddling to be remarkable or at all sinister of the author.


Title: Re: Firefall - Red 5
Post by: DLRiley on July 30, 2011, 03:26:38 PM
That game looks fun as hell.

Yeah it does. It seems too perfect though, something has to go terribly wrong.

It did said open world on the first slide.

This game looks awesome. And its free, and it looks awesome.


Title: Re: Firefall - Red 5
Post by: DLRiley on July 30, 2011, 03:38:12 PM
Didn't play TF2

If you like FPS at all you should. It an example of a brilliant design in so many aspects that  it should be thought in schools.   - It manages to balance wide variety of interesting classes within a framework of FPS shooter. Being accessible to people of wide range of skill levels without sacrificing skill element itself. Really MMO designers could learn quite a bit about class design from TF2 imho.


Look at it this way. If they are smart medics and snipers will work out with little or no balance issues as a tf2 sniper and medic.
If wrong you end up with global agenda.


Title: Re: Firefall - Red 5
Post by: Typhon on August 01, 2011, 04:47:43 PM
Didn't play TF2

If you like FPS at all you should. It an example of a brilliant design in so many aspects that  it should be thought in schools.   - It manages to balance wide variety of interesting classes within a framework of FPS shooter. Being accessible to people of wide range of skill levels without sacrificing skill element itself. Really MMO designers could learn quite a bit about class design from TF2 imho.


Finally got around to downloading and playing it.  Initial impression was that I was going to like it (artwork, world design).  Then I started moving around and shooting and hated it.  FUCKING HATED IT.

I despised COD-series and counter-strike, loved Doom 3, anything Unreal and Tribes.

Other than how the characters move and shoot I honestly cannot put my finger on why I hate TF2 so much, but I do.


Title: Re: Firefall - Red 5
Post by: DLRiley on August 01, 2011, 05:40:49 PM
Thats because you don't have a soul.


Title: Re: Firefall - Red 5
Post by: Malakili on August 01, 2011, 06:02:10 PM


I despised COD-series and counter-strike, loved Doom 3, anything Unreal and Tribes.


I liked all those series, at least mechanics wise. *shrugs*  Actually, Doom 3 engine was a bit clunky, but that was coming from Quake 3, arguably the best shooter in terms of mechanics ever made, so they had a tough act to follow.


Anyway, it seems like you like faster paced shooters, and TF2 is definitely slow paced.  Luckily, new Tribes game incoming  :grin:


Title: Re: Firefall - Red 5
Post by: DLRiley on August 01, 2011, 06:06:36 PM
Wouldn't not liking CoD means you like slower, HP based shooters?


Title: Re: Firefall - Red 5
Post by: Malakili on August 01, 2011, 06:11:24 PM
Wouldn't not liking CoD means you like slower, HP based shooters?

Not really, CoD doesn't have a particularly fast pace.  Compare it to Quake 2 or 3, for example.


Title: Re: Firefall - Red 5
Post by: luckton on August 02, 2011, 05:39:54 AM
Apparently this is coming out in December?


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on August 02, 2011, 05:59:25 AM
Wouldn't not liking CoD means you like slower, HP based shooters?

Not really, CoD doesn't have a particularly fast pace.  Compare it to Quake 2 or 3, for example.

I don't think those games are in the category he refers to.


Title: Re: Firefall - Red 5
Post by: luckton on August 12, 2011, 05:15:19 AM
http://www.reddit.com/r/gaming/comments/jggo5/iama_ceo_of_red5_makers_of_firefall_and_original/

The CEO of Red 5 Studios and the father of WoW Vanilla did an AMA thread on Reddit.  Talks a lot about the new game.  It sounds pretty epic...why is this not getting more attention?


Title: Re: Firefall - Red 5
Post by: Vaiti on August 12, 2011, 05:19:23 AM
Because I signed up for a newsletter/beta something almost a year ago it feels like and I've heard nothing from them?
I just want the damn game to go live already. We saw gameplay footage along time ago.
This is starting to feel like D3.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on August 12, 2011, 09:19:33 AM
Uh, not really.

Firefall already released, rolling out exclusive beta invites (http://www.fpsguru.com/news/498/Firefall-already-released%2C-rolling-out-exclusive-beta-invites.html)

Quote
"We already consider ourselves 'launched.' We will not have a traditional beta, open beta, launch process," Kern toldThe Escapist Magazine. "We no longer feel this [cycle] makes sense in a modern, online, service-oriented business, especially a free to play game. Instead, we have modeled our launch after Gmail's invite system."

Also more game play footage!
 (http://vimeo.com/27311539)


Title: Re: Firefall - Red 5
Post by: Amaron on August 12, 2011, 04:41:36 PM
If he's actually trying to go for a google style beta release does that mean there is no wiping?   Pretty sure I'll be skipping this if that's true.   Release month is pretty much the thing I enjoy most about MMO's.


Title: Re: Firefall - Red 5
Post by: Segoris on August 13, 2011, 10:53:10 AM
I thought I read in the IAMA that there will be a wipe. The invites/google thing is more a way to be able to test with friends since that is how the game is meant to be played - with friends and guilds/clans/whatever


Title: Re: Firefall - Red 5
Post by: RUiN 427 on August 17, 2011, 02:49:33 PM
Says they are giving out beta keys at PAX?

says so here... http://firefallthegame.com/community/threads/read-first-firefall-beta-information.674/ (http://firefallthegame.com/community/threads/read-first-firefall-beta-information.674/)


Title: Re: Firefall - Red 5
Post by: Segoris on August 18, 2011, 07:03:09 AM
Where does it say that? All I see about PAX and beta is this:

Quote
Do PAX attendees get guaranteed access to beta?

The people that picked up badges at the booth have special codes associated with their accounts that give them access to unique items when the game launches. Bringing these badges to the next show we attend or host will get them even more cool stuff. They are not granted guaranteed access to the closed beta.

Which is saying PAX codes just get free in game swag but not guaranteed beta access.


Title: Re: Firefall - Red 5
Post by: Draegan on August 26, 2011, 02:57:51 PM
These guys have a huge presence at pax.  Huge.  Any info requests?


Title: Re: Firefall - Red 5
Post by: Morfiend on August 26, 2011, 03:02:38 PM
These guys have a huge presence at pax.  Huge.  Any info requests?

I would really like to know the numbers for an unused beta key.


Title: Re: Firefall - Red 5
Post by: Lantyssa on August 26, 2011, 03:11:02 PM
Ditty. ;D


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on August 26, 2011, 03:28:08 PM
Raises hand! ( x 2 )


Title: Re: Firefall - Red 5
Post by: Trippy on August 26, 2011, 05:26:08 PM
Scratch that, wrong thread.


Title: Re: Firefall - Red 5
Post by: Segoris on August 27, 2011, 07:00:51 AM
Definitely want some info (and beta, though they have the gmail beta system so long as some around here get in and want to share, it's all good :) )


Title: Re: Firefall - Red 5
Post by: Ghambit on August 27, 2011, 09:49:14 AM
I sense another Draegan beta lotto incoming.   :awesome_for_real:


Title: Re: Firefall - Red 5
Post by: LK on August 29, 2011, 03:28:36 PM
I would appreciata Beta access. I got a snippet at the show and I'm genuinely interested in seeing more. I will check out the website here soon, still on vacation for a week.

I think they've got something pretty solid...


Title: Re: Firefall - Red 5
Post by: Nija on August 29, 2011, 07:10:50 PM
Unlikely at this point but i'd like an invite as well. This looks pretty neat.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on September 01, 2011, 07:00:37 AM
Quote
For the past two months, the Red 5 team has been hard at work preparing for the launch of our beta while at the same time travelling the world spreading the word of Firefall. We stated in previous posts that the beta would begin shortly after PAX Prime.

Well, PAX Prime is over. The current plan is that by the end of this week, we will begin sending out invites to participate in the upcoming scheduled beta tests. I wanted to take some time to clarify a few things that I’ve seen come up on the forums, on twitter, and on other websites regarding the Firefall beta.

Those of you that signed up at PAX, GamesCom, or any other event we have done, have the same chance to get into the beta as those that signed up on our website. Date of registration or number of posts will not have any impact on your chances. We still need to merge the database of all those that signed up at PAX, so expect to see an e-mail to confirm your account in the next day or two. Those of you that registered at GamesCom should have received your e-mail verification already. If you haven’t, please register on the website.

Our initial invite wave will be very small. I will announce on the forums once the first wave of invites has been sent out so that you know when to check your e-mail. After you receive an invite, you will need to follow some additional steps to be included in the beta. More information will be provided to those invited.

This is a very exciting time for all of us at Red 5. While we have been beta testing with our Friends & Family for multiple months now, we are now ready to expand the beta and start getting feedback from all of you. Thank you for being a part of the Firefall community and welcome to the next phase.


Title: Re: Firefall - Red 5
Post by: Musashi on September 08, 2011, 12:03:02 AM
I am key whoring.  If you get in and get a spare, tally ho.


Title: Re: Firefall - Red 5
Post by: Draegan on September 08, 2011, 10:52:59 AM
I sense another Draegan beta lotto incoming.   :awesome_for_real:

I'm just a spectator on this one.


Title: Re: Firefall - Red 5
Post by: Ghambit on September 08, 2011, 12:37:33 PM
I sense another Draegan beta lotto incoming.   :awesome_for_real:

I'm just a spectator on this one.

I may have something going through another (more fps-oriented) community, similar to what I did with Global Agenda's alpha.  I'll let you guys know if I score.


Title: Re: Firefall - Red 5
Post by: Draegan on September 08, 2011, 02:35:21 PM
Execellent


Title: Re: Firefall - Red 5
Post by: UnSub on September 19, 2011, 01:16:20 AM
I am confused. Does this mean we should play the game but ignore the content, or not play the game at all?

You may want avoid Card's lore, at least in certain areas. His revision of Hamlet (http://www.raintaxi.com/online/2011summer/card.shtml) is a case in point:

Quote
Here's the punch line: Old King Hamlet was an inadequate king because he was gay, an evil person because he was gay, and, ultimately, a demonic and ghostly father of lies who convinces young Hamlet to exact imaginary revenge on innocent people. The old king was actually murdered by Horatio, in revenge for molesting him as a young boy—along with Laertes, and Rosencrantz, and Guildenstern, thereby turning all of them gay. We learn that Rosencrantz and Guildenstern are now "as fusty and peculiar as an old married couple. I pity the woman who tries to wed her way into that house."

Hamlet is damned for all the needless death he inflicts, and Dead Gay Dad will now do gay things to him for the rest of eternity: "Welcome to Hell, my beautiful son. At last we'll be together as I always longed for us to be."

I wouldn't be expecting any same sex relationships in this game.  :awesome_for_real:


Title: Re: Firefall - Red 5
Post by: Lantyssa on September 19, 2011, 04:12:15 PM
He seems a little obsessed with the Gay.


Title: Re: Firefall - Red 5
Post by: LK on September 19, 2011, 04:34:58 PM
Haven't seen much on the game since PAX.


Title: Re: Firefall - Red 5
Post by: Tyrnan on September 20, 2011, 02:28:51 AM
He seems a little obsessed with the Gay.

Presumably he was raped by Hamlet as a child


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on November 10, 2011, 10:15:30 AM
Firefall GStar 2011 Trailer  (http://youtu.be/3g9xRCxWWd0?hd=1)

Firefall Dreadnaught Introduction  (http://youtu.be/jcrCXrr1j-4?hd=1)


Title: Re: Firefall - Red 5
Post by: Dewdrop on November 10, 2011, 11:50:53 AM
You know I rarely feel compelled to throw my $.02 in but this game is the first one in ages that has me somewhat excited. If it can live up to even part of the promise of some of these trailers I think I may have found my new game of choice.. That G*Star trailer just looked extremely polished and smooth. Hell, I even signed up for the beta.

/trying to suppress expectations

Hopefully there is limited input from Card.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on November 10, 2011, 05:17:36 PM
Firefall GStar 2011 Trailer  (http://youtu.be/3g9xRCxWWd0?hd=1)

Firefall Dreadnaught Introduction  (http://youtu.be/jcrCXrr1j-4?hd=1)

Heavy battlesuit with exposed head and arms.  :why_so_serious:


Title: Re: Firefall - Red 5
Post by: Furiously on December 13, 2011, 09:54:37 AM
So is anyone in the beta? I hear they are doing a gmail style you get invites to send out type thing.


Title: Re: Firefall - Red 5
Post by: Hawkbit on January 13, 2012, 01:27:51 AM
Red 5 is shutting down beta for a day and cancelling their E3 appearance in protest of SOPA.  The E3 cancellation is a bit boggling; is the organization behind E3 in support of SOPA?  Seems like it would have made a great platform to both pitch the game and explain why they think SOPA is bad.

Kotaku link (http://kotaku.com/5875740/pc-game-cancels-e3-appearance-as-sopa-protest-shutting-down-beta-for-24-hours)


Title: Re: Firefall - Red 5
Post by: taolurker on January 13, 2012, 02:25:26 AM
The E3 cancellation is a bit boggling; is the organization behind E3 in support of SOPA?

Read the whole article you link next time:
Quote
"We are extremely disappointed in this misguided legislation", Firefall CEO Mark Kern told Shacknews. "We are also ashamed of the ESA for supporting a bill which is clearly not in the best interests of gamers or the game industry".

The ESA is the group organising E3, so as an added gesture, Kern later adds "I just had my staff cancel our E3 plans".


Title: Re: Firefall - Red 5
Post by: Gets on January 13, 2012, 02:37:06 AM
:nda:  but to me skipping a few hours of server uptime is more boggling. Way to stick it to the man!


Title: Re: Firefall - Red 5
Post by: Hawkbit on January 13, 2012, 09:41:37 AM
I'm an idiot, for posting at 2:30 in the morning, no less. 

Well, I fully support this and hope it doesn't blow back into Red 5's faces. 


Title: Re: Firefall - Red 5
Post by: Kitsune on January 13, 2012, 02:45:19 PM
Well that's one sure-fire way to garner goodwill from the Internet denizens.  The pertinent question is whether that goodwill will translate into a profit that exceeds the loss caused by the gesture.


Title: Re: Firefall - Red 5
Post by: UnSub on January 13, 2012, 09:14:38 PM
Red 5 is shutting down beta for a day and cancelling their E3 appearance in protest of SOPA.  The E3 cancellation is a bit boggling; is the organization behind E3 in support of SOPA?  Seems like it would have made a great platform to both pitch the game and explain why they think SOPA is bad.

Kotaku link (http://kotaku.com/5875740/pc-game-cancels-e3-appearance-as-sopa-protest-shutting-down-beta-for-24-hours)

Alternatively: "Good news guys - you don't have to polish off that game demo material for E3 any more!"

Going to E3 can be a costly and time consuming process (according to all the things I've read when devs complain about it). Not going, and claiming it as a protest, can be a win / win for Red 5.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on February 01, 2012, 07:12:04 AM
Firefall Closed Beta LiveStream  (http://youtu.be/8cnFZyx_v7U?hd=1) 2 Hours of Game play. Prerecorded Livestream. Mostly PvP.

I get a strong Global agenda Vibe from this.


Title: Re: Firefall - Red 5
Post by: Draegan on February 01, 2012, 07:59:59 AM
This game should be fun.  The booth was packed at PAX so I didn't get a chance to play it.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on February 02, 2012, 02:22:19 AM
Firefall Closed Beta LiveStream  (http://youtu.be/8cnFZyx_v7U?hd=1) 2 Hours of Game play. Prerecorded Livestream. Mostly PvP.

I'm rather disappointed. More small team capture the node stuff. Not necessarily a bad thing, but hardly stands out from the crowd.
I hope there's more to the game when it launches.


Title: Re: Firefall - Red 5
Post by: Malakili on February 02, 2012, 05:47:09 AM
Firefall Closed Beta LiveStream  (http://youtu.be/8cnFZyx_v7U?hd=1) 2 Hours of Game play. Prerecorded Livestream. Mostly PvP.

I get a strong Global agenda Vibe from this.

Watching some of that video I noticed the same thing.  In that respect, I'm rather uninterested.  Not because GA is terrible, but because I'd rather just play Tribes.


Title: Re: Firefall - Red 5
Post by: Gets on February 02, 2012, 07:47:23 AM
Watching some of that video I noticed the same thing.  In that respect, I'm rather uninterested.  Not because GA is terrible, but because I'd rather just play Tribes.

A few weeks ago when I filled the beta feedback report to them this is exactly what I said players will think.


Title: Re: Firefall - Red 5
Post by: Furiously on August 15, 2012, 09:40:04 PM
Well.. There is no NDA for the beta. So that's a positive right? (I got my invite this morning and am downloading now.)


Title: Re: Firefall - Red 5
Post by: Njal on August 16, 2012, 12:43:11 PM
I didn't have to sign an NDA for my beta and I've fooled around for it a bit now. I like it a lot, fast moving and fun. However I have my doubts about long term play. All there is to do is wander around earning xp. The quests they had were pretty nice but unless there is more to do it will be something I fire up once a month or so.


Title: Re: Firefall - Red 5
Post by: LK on August 16, 2012, 01:57:41 PM
I was thoroughly disappointed with the state of the game compared to previous demonstrations when I played it at AnimeExpo. They've been doing demos for three years now, and the game hasn't felt like it's progressed that much in that time period. Also, the game was so fast and chaotic it was difficult to play.

Their marketing team is well-funded, though.


Title: Re: Firefall - Red 5
Post by: Furiously on August 16, 2012, 03:31:03 PM
I'm not seeing the draw personally.


Title: Re: Firefall - Red 5
Post by: Spiff on August 21, 2012, 07:34:58 AM
I'm not seeing the draw personally.

They still need to patch in the fun.

It's also very reminiscent of Global Agenda, but in sort of a foetal state, which left me wondering: "what's the point?"


Title: Re: Firefall - Red 5
Post by: Furiously on August 21, 2012, 11:42:10 AM
I'm just trying to figure what they have done in the two years since thwy showed their initial videos.  I mean there are like 4 quests, and then you are thrown to the wolves. Or I am doing something wrong.


Title: Re: Firefall - Red 5
Post by: LK on August 21, 2012, 12:18:37 PM
I wonder that myself. The brand seems to be what they are promoting rather than the game -- mangas, cosplay, etc. I would have thought a successful strategy would have been to release an interesting and proven world setting before you start trying to exploit it. I see themselves promoting a level of self-importance on nothing more than smoke and mirrors.


Title: Re: Firefall - Red 5
Post by: Mrbloodworth on August 21, 2012, 01:14:50 PM
Other than lacking the Sticky ( Subjective) does it play well?


Every thing that I have read recently seems to say they have spent quite a while recently revamping the classes completely.


Title: Re: Firefall - Red 5
Post by: JRave on August 21, 2012, 03:08:31 PM
From what I've picked up from a friend of mine who is into this pretty heavily.  They are working on promoting the esport aspect of the game.  Coupled with their recent milestone patch that made the game twitch/skill based, it seems that is the direction they want to go.


Title: Re: Firefall - Red 5
Post by: kildorn on August 21, 2012, 06:14:31 PM
From what I've picked up from a friend of mine who is into this pretty heavily.  They are working on promoting the esport aspect of the game.  Coupled with their recent milestone patch that made the game twitch/skill based, it seems that is the direction they want to go.

It's still about as deep as Global Agenda, and the pve aspect is completely not-being-worked-on as far as anyone can tell (major patch! added fun! added... one quest to show off that we made bikes work.)

It's a faithful Global Agenda clone, which is .. not really praise. It's also hilariously late from it's intended release date and not really making any moves I'd consider forward progress. The class revamp was mostly adding a much MUCH longer leveling system combined with WoTank's bitchy "stock ____" sucks ass compared to the prior suit.


Title: Re: Firefall - Red 5
Post by: Gets on August 21, 2012, 09:05:49 PM
And World of Tanks' new tech tree will look exactly like Firefall's current  :awesome_for_real:

Firefall needs to be more groundbreaking at... something! The PvE is monotonous and as refreshing as reading an old magazine and PvP reminds me dangerously of Brink. If this game wants to get general notice, then The Chosen should just become the zombies that they are supposed to be and everyone should accept permadeath. Or something! A revamp won't happen since the current one is hardly a revamp at all and it still arrived at a snails pace.


Title: Re: Firefall - Red 5
Post by: Cadaverine on August 24, 2012, 04:02:03 PM
I've got an invite available if anyone is interested.  Just PM me your email address, and it's yours.

The prize has been claimed.


Title: Re: Firefall - Red 5
Post by: climbjtree on August 26, 2012, 06:59:51 PM
I've got an invite as well, and I'm not going to be able to play. Anyone want this thing or what?


Title: Re: Firefall - Red 5
Post by: fuser on August 28, 2012, 09:25:37 AM
I also have a key if anyone wants, no OSX client unable to play (just PM me)


Title: Re: Firefall - Red 5
Post by: Malakili on August 28, 2012, 04:32:53 PM
http://www.tentonhammer.com/firefall/news/red-5-supports-firefall-esports-in-2013-with-1-million-in-prize-money

Quote
Firefall has yet to officially launch, but Red 5 Studios already has ambitious plans for integrating the online shooter with the eSports community. This week they backed up that commitment by announcing that $1 million in cash prizes will be up for grabs in 2013 through Firefall eSports tournaments.

Is it me or is this batshit?  Yea, Valve can get away with this in DOTA 2 because 1) They are Valve and 2) DOTA is already an incredibly well established competitive title.  I guess you can look at it as a one million dollar advertising expenditure, but this looks nuts to me.


Title: Re: Firefall - Red 5
Post by: Hayduke on August 28, 2012, 05:30:32 PM
It certainly doesn't make any sense to me, but then very little about this game does.  It's such a disappointment right now.


Title: Re: Firefall - Red 5
Post by: UnSub on August 28, 2012, 06:23:06 PM
http://www.tentonhammer.com/firefall/news/red-5-supports-firefall-esports-in-2013-with-1-million-in-prize-money

Quote
Firefall has yet to officially launch, but Red 5 Studios already has ambitious plans for integrating the online shooter with the eSports community. This week they backed up that commitment by announcing that $1 million in cash prizes will be up for grabs in 2013 through Firefall eSports tournaments.

Is it me or is this batshit?  Yea, Valve can get away with this in DOTA 2 because 1) They are Valve and 2) DOTA is already an incredibly well established competitive title.  I guess you can look at it as a one million dollar advertising expenditure, but this looks nuts to me.

It is absolutely the worst option possible for any competitive PVP title to try.

Fury did this - try to launch their game off the back of a big cash money competition. What happened? All those professional gamers came in, stomped over everyone, looked for every exploit in the book and (possibly) went off with the cash. Players who were enticed with the competition only remember being thrashed soundly and never went back.

There was some other PvP MMO with a three word title (nm, found it: Risk Your Life: Path of the Emperor) that tried something similar, was overrun by professional gamers / hackers and I don't think ever paid out the prize. Players came just for the money and didn't hang around to play the game.


Title: Re: Firefall - Red 5
Post by: Musashi on August 29, 2012, 12:10:36 AM
wat


Title: Re: Firefall - Red 5
Post by: Torinak on September 02, 2012, 09:47:24 AM
It certainly doesn't make any sense to me, but then very little about this game does.  It's such a disappointment right now.

They have a huge display at PAX Prime (only one with a "booth babe"  :uhrr:), and a "mobile gaming center" outside. Interest seemed pretty low--on Friday, there were a few people chatting with the reps but no lines, and on Saturday there were much longer lines at nearly every other exhibit.  Looked like they're still playing up the "eSport" angle. Their burn rate has to be huge.


Title: Re: Firefall - Red 5
Post by: UnSub on September 02, 2012, 06:15:51 PM
wat

If you put money on the table, you change the game.

If Firefall wants to go seriously into eSport, then it needs to get the professionals on-side, not offer a one-off cash prize that will only draw out people for the competition while driving off the casuals who are murdered by the hackers / pros.


Title: Re: Firefall - Red 5
Post by: Kageru on September 02, 2012, 10:06:48 PM

"e-sport PvP" translates to not having enough money for content?


Title: Re: Firefall - Red 5
Post by: Ratman_tf on September 03, 2012, 12:21:29 AM
Guuuuhhhh... interest fading.


Title: Re: Firefall - Red 5
Post by: Trippy on September 03, 2012, 01:53:29 AM
The "Hammer Time" intro mission is ridiculous. I'm stuck already in the PvE. :oh_i_see:

Edit: Yup, way too hard:

http://www.firefallthegame.com/community/threads/impossible-to-solo-hammer-time-mission.53447/page-2#post-1329272


Title: Re: Firefall - Red 5
Post by: Trippy on September 03, 2012, 02:19:03 PM
Manged to get through that mission by switching to the Engineering Battleframe and getting some help. Did the next mission after that and then the PvE quests just stopped. Didn't even get a thank you for (apparently) saving the water supply. :oh_i_see:


Title: Re: Firefall - Red 5
Post by: SurfD on September 03, 2012, 03:34:22 PM
Manged to get through that mission by switching to the Engineering Battleframe and getting some help. Did the next mission after that and then the PvE quests just stopped. Didn't even get a thank you for (apparently) saving the water supply. :oh_i_see:

Yeah.  The PvE missions actually DO continue, the problem is that there is absolutely no breadcrumbing to point you in the right direction (other then some NPC dialogue from your invisible crewmates which is very very easy to miss and does not actually tell you much).  It took me a bit of asking around to finally get an answer from some people who had been in beta for a bit longer, but there is a spaceport type outpost / city / thing a ways off to the South West of the "starting area" that you can go to for another 10 or so PvE missions, and then things stop completely for PvE missions from what I can tell.

As for the Hammer Time mission, I dont think you are supposed to be able to solo it (think of it like Vanilla WoWs old quests that sent you into areas populated by Elite Mobs).  The problem is that you have to finish it to continue the PvE mission line, which is very jarring since everyting up to that, and after that point IS soloable.


Title: Re: Firefall - Red 5
Post by: Trippy on September 03, 2012, 04:35:50 PM
Yeah I went looking for other SIN locations and found a couple but haven't found another quest chain yet (I did find a random quest with a damaged thumper).


Title: Re: Firefall - Red 5
Post by: SurfD on September 03, 2012, 07:07:25 PM
Yeah I went looking for other SIN locations and found a couple but haven't found another quest chain yet (I did find a random quest with a damaged thumper).


Damaged thumpers are kind of like the little Chosen invasions.  They just randomly spawn around the SIN areas.  Good for cash if you can keep the Chosen who pop up to defend them dead.

The quests continue in a location roughly South West of Copacabana about a 3 minute jaunt or so.  I may log in later tonight to post more accurate coords.


Title: Re: Firefall - Red 5
Post by: Trippy on September 04, 2012, 12:28:05 AM
Another quest line suddenly appeared as a notification when I logged on again involving stolen cargo. Finished that one after the bike ride at the end and then it stopped again.

I assume I just run around now and kill stuff for XP to upgrade my frames and thump for minerals to craft items?


Title: Re: Firefall - Red 5
Post by: SurfD on September 04, 2012, 09:50:07 AM
I think so.  The Bike ride thing was the last PvE quest that I found


Title: Re: Firefall - Red 5
Post by: pohsyb on September 06, 2012, 03:58:57 PM
I have an invite available too if anyone wants claimed


Title: Re: Firefall - Red 5
Post by: UnSub on September 07, 2012, 05:15:40 AM
I have a spare invite to the first person who PMs me.

Gone. Not sure if it will work or if it is tied to an account I set up for Firefall long, long ago.


Title: Re: Firefall - Red 5
Post by: Hayduke on September 07, 2012, 11:34:40 AM
I have one as well.


Title: Re: Firefall - Red 5
Post by: lesion on September 07, 2012, 02:39:05 PM
Huh, so do I.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on November 10, 2012, 06:27:13 AM
I'm in the beta weekend. So far the PvE is shallow and pedantic.  :awesome_for_real: I don't plan to do the PvP, no interest in it.


Title: Re: Firefall - Red 5
Post by: SurfD on November 10, 2012, 11:02:23 PM
I'm in the beta weekend. So far the PvE is shallow and pedantic.  :awesome_for_real: I don't plan to do the PvP, no interest in it.
I have been in the beta for about the last two months.  Havent played for the last month or so though, because every time they release an update patch, you pretty much have to re-download the entire 4-5 gig client over again.  That being said, PvE is very shallow because appearently the current build is still waiting for their PvE milestone patch.  Right now, only the basic PvE features are in.


Title: Re: Firefall - Red 5
Post by: Kageru on November 11, 2012, 01:57:23 AM

I vaguely remember this looking promising... but that was quite a while ago.


Title: Re: Firefall - Red 5
Post by: Hayduke on November 11, 2012, 10:26:53 AM
The PvE is pretty horrible and paper thin.  The PvP (which is all instanced death matches or CTF) isn't much better.  I'm not really sure why they went for a mmofps since the game world seems to be just a pretty lobby.


Title: Re: Firefall - Red 5
Post by: kildorn on November 12, 2012, 08:07:44 AM
I've played it a few times. I'm always left with the same feeling: Global Agenda did everything Firefall does, better. And still was an ungodly boring game.

I'm not sure what is up with the pve milestone patch, because this game is in theory a year late at this point. And it still seems to completely lack direction.


Title: Re: Firefall - Red 5
Post by: Phred on November 15, 2012, 01:59:24 AM
The "Hammer Time" intro mission is ridiculous. I'm stuck already in the PvE. :oh_i_see:

Edit: Yup, way too hard:

http://www.firefallthegame.com/community/threads/impossible-to-solo-hammer-time-mission.53447/page-2#post-1329272


I logged in for the first time one night, tried the tutorial mission and never went back. Apparently my board account doesn't have enough privileges to reply to that thread so whatever. Not like there isn't other games to play.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on November 16, 2012, 01:09:15 PM
I soloed Hammer Time. I must have picked a good spot. (I do remember that I didn't place the thumper where the quest tells you to.)



Title: Re: Firefall - Red 5
Post by: Cadaverine on November 16, 2012, 01:26:26 PM
I re-installed the game last night.  I actually had an easier time soloing it with my healer than with the assault, but it was doable in both cases.
I could see a recon having issues, perhaps.

I don't know if it's actually improved since I tried it last, but it seemed less bad when I played last night.  Enough so that I will probably give it another whirl tonight.


Title: Re: Firefall - Red 5
Post by: Surlyboi on December 30, 2012, 09:56:50 PM
Just got five invites to this if anyone's interested.


Title: Re: Firefall - Red 5
Post by: Kageru on December 31, 2012, 03:12:28 AM

I honestly can't tell if I should be interested. It sounds like it's stuck in endless beta as they work out they don't have the money to live up to their promises... are they actually making progress towards a set release date?


Title: Re: Firefall - Red 5
Post by: Surlyboi on December 31, 2012, 07:08:49 PM
It's still wonky as shit, but I do find it a nice little distraction for an hour or so.


Title: Re: Firefall - Red 5
Post by: Nija on January 01, 2013, 10:10:03 AM
Is there a PVE game yet?


Title: Re: Firefall - Red 5
Post by: Margalis on January 01, 2013, 05:01:17 PM
This seems like the kind of game that is progressing slower than the state of the art is moving and is just falling further behind. By the time it releases I suspect nobody will care.


Title: Re: Firefall - Red 5
Post by: Viin on January 18, 2013, 12:58:12 PM
I just got a beta key for this in my inbox. Don't think I'm interested though ..


Title: Re: Firefall - Red 5
Post by: Cadaverine on January 22, 2013, 01:20:27 PM
Looks like they're doing an open beta weekend, if any of you haven't had the chance to try the game, yet.

Quote
Hey Everyone!

We are excited to announce that on the weekend of January 25th, Red 5 Studios™ will be hosting our January Firefall™ Beta Weekend!

Starting at 10:00am PDT on January 25th and continuing through 11:59pm PDT on January 27th 2013, we will be unlocking the servers and allowing anybody who registers for Firefall access to the beta. This means that anyone who has yet to experience the war torn Earth will now have the chance to defend the Earth against the mysterious Chosen, explore the land of New Eden, and face off against their fellow players in fast-paced PvP.

Additionally, throughout the weekend, players who take part in our Beta Weekend will unlock an exclusive in-game decal for use on their many Battleframes! To get your exclusive decal, all you have to do is log in during the Beta Weekend.  Following the Beta Weekend, you’ll be able to obtain your badge of honor at the New You station in game.

During our Firefall Beta Weekend, we’re offering players the chance to win themselves a huge Firefall prize package, including a Razer 2013 Deathadder mouse and Firefall swag! For more information, check out www.firefallthegame.com/betaweekends to see how your videos and screenshots of skill shots can win you these awesome prizes!

Be sure to download the client to pre-load the game. This way, once the Beta Weekend begins, you can log on and jump right in!

Download here: http://beta.firefallthegame.com/download 

-- Red 5 Tribe


Title: Re: Firefall - Red 5
Post by: Ratman_tf on February 14, 2013, 03:46:01 PM
Bluh. This thing has fallen off my radar.


Title: Re: Firefall - Red 5
Post by: Thrawn on February 15, 2013, 07:28:19 AM
Bluh. This thing has fallen off my radar.

Been slipping off mine since I started playing the beta as well.  It seems to have a lot of potential but right now I don't see anything to keep you playing which is kind of a big part of an MMO.  My prediction now is they run out of money, release early promising a bunch of updates later and the unfinished product kills all of the hype and the game fades away.

Maybe I'll have to give MWO a try since Planetside is losing my interest much quicker than I expected.


Title: Re: Firefall - Red 5
Post by: LK on February 18, 2013, 11:10:35 AM
This thing should have launched two years ago.


Title: Re: Firefall - Red 5
Post by: Furiously on June 06, 2013, 02:37:31 PM
Open beta this weekend.


Title: Re: Firefall - Red 5
Post by: MrHat on June 06, 2013, 04:34:36 PM
Open beta this weekend.

Looks like the consensus 6 months ago was a resounding "MEH".

Has it improved to a "try the free game"?


Title: Re: Firefall - Red 5
Post by: Ratman_tf on June 06, 2013, 06:55:22 PM
Open beta this weekend.

Looks like the consensus 6 months ago was a resounding "MEH".

Has it improved to a "try the free game"?

I got the email, and was planning to give it a spin and see if they'd done anything with the game.
But a buddy just got into town, and I'd much rather pal around with him, so I guess I'll let one of you give it a peek.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on June 08, 2013, 01:31:01 PM
Well, that was fun.
I had some time today, so I downloaded the beta client, found my old character was still there, entered the game and went through a new tuorial.
I then got dumped into the world at the point where I left off. With all the quests completed and nothing to do.  :uhrr:

I mean, I had one notice to "Participate in a group event" on my quest log, but there were no group events I could see on my map, and the terrain is so fucking frustrating for overland travel, that I just logged off.

Back to Scarlet Blade!


Title: Re: Firefall - Red 5
Post by: Pennilenko on June 08, 2013, 05:22:09 PM
With all the quests completed and nothing to do.  :uhrr:

It's not that all of your quests were completed, because there are literally no quests.


Title: Re: Firefall - Red 5
Post by: Margalis on June 08, 2013, 06:19:34 PM
This seems like the kind of game that is progressing slower than the state of the art is moving and is just falling further behind. By the time it releases I suspect nobody will care.

.


Title: Re: Firefall - Red 5
Post by: Simond on June 28, 2013, 03:30:43 PM
http://massively.joystiq.com/2013/06/28/firefalls-kern-i-look-at-wow-and-think-what-have-we-done-w/
Quote
He aims plenty of disparaging remarks at WoW's accessibility formula and its mandate to acquire casual players by streamlining or omitting traditional MMORPG systems. "And it worked. Players came in droves, millions of them," Kern writes. "But at what cost? Sometimes I look at WoW and think 'what have we done?' I think I know. I think we killed a genre."

Kern goes on to lament the lack of difficulty inherent in post-WoW MMOs, and naturally he says that Firefall has found just the right balance between accessibility and challenge.

This will end well.


Title: Re: Firefall - Red 5
Post by: Venkman on June 28, 2013, 04:08:28 PM
He's right, in a sense. The post-WoW world is replete with smaller games offering narrower experiences to whatever bit of the pie they could carve off of the game they were knocking off.

But when FF goes into open beta next week, the first thing I'm going to check out is this "complex" crafting system of his, which for him to compare it to SWG means it includes the player shops, harvesting abilities, harvesting machinery, dynamic rotating resource fields of SWG, slew of player craftables, and so on.


Title: Re: Firefall - Red 5
Post by: Fabricated on June 28, 2013, 04:58:56 PM
Guy that makes also-ran MMO wants you to know that he and his game still exist. News at 11.


Title: Re: Firefall - Red 5
Post by: Simond on June 28, 2013, 05:14:22 PM
He's right, in a sense. The post-WoW world is replete with smaller games offering narrower experiences to whatever bit of the pie they could carve off of the game they were knocking off.
That's really what you get from that? Because all I'm getting is "Bloody casuals and their welfare epics ruined gaming!  :angryfist: "
Which is pants-on-head mental in the present day and age.


Title: Re: Firefall - Red 5
Post by: Merusk on June 28, 2013, 05:21:19 PM
That's what I get from it, too.

Well that and, "WTF nobody wants to spend 12 hours camping rare mobs anymore. This genre is dead to me!" 


Title: Re: Firefall - Red 5
Post by: Hayduke on June 28, 2013, 06:09:17 PM
That's an exasperating statement, and I'm not even sure he believes it.  Just seems like a cynical way to troll for pageviews.


Title: Re: Firefall - Red 5
Post by: Pennilenko on June 28, 2013, 06:54:43 PM
Firefall is a steaming pile of poop. I didn't have any expectations for it other than it actually be something rather than nothing at all.


Title: Re: Firefall - Red 5
Post by: MrHat on June 29, 2013, 08:17:06 AM
Firefall is a steaming pile of poop. I didn't have any expectations for it other than it actually be something rather than nothing at all.

I enjoyed the gameplay, the characters were smooth and it played well that way.

However, I had no idea what the hell was going on with the item system.  It seemed complicated to be complicated, which is what I'm sensing from others here.


Title: Re: Firefall - Red 5
Post by: Pennilenko on June 29, 2013, 08:32:32 AM
However, I had no idea what the hell was going on with the item system.  It seemed complicated to be complicated, which is what I'm sensing from others here.

Okay, I can adjust my comment. The game play was smooth. Every other thing about the game is poop.


Title: Re: Firefall - Red 5
Post by: kildorn on June 29, 2013, 01:23:03 PM
The gameplay was smooth, there just wasn't very much of it. And as I understand from other people the crafting system recently went from overly confusing and annoying to use, to overly confusing and annoying to use and mandatory as item decay is now enabled.


Title: Re: Firefall - Red 5
Post by: Kageru on June 29, 2013, 05:02:47 PM

It's worn out its welcome before it even launched... that's somewhat tragic.


Title: Re: Firefall - Red 5
Post by: luckton on July 09, 2013, 08:15:15 AM
Got an email that open beta was here.  Guess I'll give this a crack.


Title: Re: Firefall - Red 5
Post by: Kageru on July 11, 2013, 07:45:15 AM

It seems to be a bit of a mess... doesn't look that great, the game-play seems simplistic, the content appears to have depth mainly because the interface is terrible and the progression path is chaotic and punctuated by sudden and random death. I'll play a bit more but the initial impression is pretty bad.


Title: Re: Firefall - Red 5
Post by: Malakili on July 11, 2013, 07:58:56 AM
They signed a deal with ESL to have Firefall esports tournaments starting up soon (next month).  It seems like they are trying hard to make something of this, but everything I've seen just tells me I have no particular reason to play this over anything else.


Title: Re: Firefall - Red 5
Post by: Draegan on July 11, 2013, 08:03:18 AM
I found it odd that they were like a major advertiser at PAX Prime in fucking 2011 and here we are in open beta 2 years later.

C'mon.


Title: Re: Firefall - Red 5
Post by: Hayduke on July 11, 2013, 02:30:21 PM
2010 actually.  And yeah those first videos I thought were pretty interesting looking.  But now?  Waste of bandwidth.


Title: Re: Firefall - Red 5
Post by: Kageru on July 11, 2013, 02:39:16 PM

It must be really tough being a developer on it. Deeply committed to releasing it, lots of money and time invested, but it's already non-competitive and becoming more so as time passes. The shooting mechanics seem too simplistic to make it an interesting e-sport on top of others already out there that do it better.

... best chance of survival remaining I guess, even if it is a slender reed.


Title: Re: Firefall - Red 5
Post by: Senses on July 11, 2013, 03:06:55 PM
This is just another one of those games that's worth downloading to enjoy for a week and spend ZERO money.  Its confusing as all hell, though, and while I certainly have no problem with forcing people to figure things out, it probably won't work for the average gamer.  Reminded me of the week I spent in tabula rasa.  If someone ever makes a game like this that isn't garbage, its going to be popular.


Title: Re: Firefall - Red 5
Post by: Pennilenko on July 11, 2013, 03:10:53 PM
Firefall is a horrible and shameful game. Its been re-invented more times than Joan Rivers has had plastic surgery.


Title: Re: Firefall - Red 5
Post by: Kageru on July 11, 2013, 03:20:51 PM
It's got quite a few similarities to defiance in terms of world events and being a MMOFPS, but that's bad too... though the shooting was more fun. This is mostly interesting in how to present a path of progession really badly.

I suspect wildstar will distract any MMO audience this might have had.


Title: Re: Firefall - Red 5
Post by: Kageru on July 11, 2013, 09:05:33 PM

So reading some of the media it's some ex-Blizzard developers (most now left), ~20 mill in one announced funding, 100 developers (most now sacked), working on this game since 2005 and now owned by The9. And they are opening a Asia and Eu office to support the game nearing release.

If this was an indie game by a small studio it would make a lot more sense.

Really the most I hope for from this game is an interesting post-mortem explanation of how they got to where they are.


Title: Re: Firefall - Red 5
Post by: luckton on July 12, 2013, 03:13:57 AM
The embarrassing thing about this is that its from ex-Bliz peeps.  I guess maybe that's why they're ex-Bliz?  :why_so_serious:


Title: Re: Firefall - Red 5
Post by: Margalis on July 12, 2013, 04:41:14 AM
I suspect that working at Blizzard can teach you some poor lessons. A lot of high-profile Blizzard people have been fairly unsuccessful in later ventures.

Every Blizzard project is delayed, rebooted multiple times, squanders resources - and is ultimately very successful. But a development process composed largely of flailing is not a recipe for success. This has the hallmarks of a Blizzard project but without the budget, marketing or fan investment of one.


Title: Re: Firefall - Red 5
Post by: Kageru on July 13, 2013, 07:48:38 PM

It's basically a character development grind in search of a game. The amount of XP and resources to progress is substantial but the range and variety of game-play is minimal.

It reminds me a lot of APB, lots of potential that is never going to get built.


Title: Re: Firefall - Red 5
Post by: Simond on July 14, 2013, 03:28:00 AM
The embarrassing thing about this is that its from ex-Bliz peeps.  I guess maybe that's why they're ex-Bliz?  :why_so_serious:
Nah, this mindset (http://www.mmorpg.com/showFeature.cfm/feature/7540/Mark-Kern-Have-MMOs-Become-Too-Easy.html) is why he's ex-Blizzard.


Title: Re: Firefall - Red 5
Post by: Kageru on July 14, 2013, 04:34:35 AM

Delusional or desperate... you can never tell.


Title: Re: Firefall - Red 5
Post by: Kageru on July 14, 2013, 08:58:21 PM
So, for those who will never play this terrible game but are interested..

The game has one map which is very vertical (even with jetpacks) such that traversing it is a pain in the neck. This is made harder by there being a really dark night cycle and getting a vehicle requires either buying the founders pack or a massive crafting grind. There's no zone progression or differences outside of scenery. The map is walled by a alien death field which can move a bit in response to player or NPC actions. Around this map there are a bunch of bases and empty buildings which become the stage for fairly basic events in which bad guys spawn and need to be killed. The mobs density and balance is fairly random so it is pretty easy to get swarmed and killed. The mobs run around quite a bit but there's not much in the way of tactics other than superior firepower (not even head-shots), kiting when outnumbered and giving thanks they drop health and ammo packs. Once you go into the missions based on a building and pick up the "thing" the base respawns on top of you and you probably die. There's enough bored players though so these events get brute-forced, often being completed before you even get there given transport is slow and the veterans know each event so well. There's not much variety so in a couple of days you'll have seen all the events there are. It also means players are effectively competing for access to the content.

Finding some random ground spawns, completing missions or mining (the thumper idea is sort of cool) gives you resources. XP unlocks your class powers and allows you to level up three values for that class (mass, CPU and energy, also needs crafting resources) which lets you equip high level items. Those higher level items need to be researched and built using a lot of resources. They have exciting names like "shotgun II" which replaces "shotgun I" and has marginally better numbers. Some of the higher capability upgrades give you "pilot points" which allow you to buy the tier II warframes, with each of the five tier I warframes having 2 upgrades. Or you can pull out the wallet and get to the point you burnout much faster.

Some of the bases are large, though most are cut and paste, and try to evoke some variety in their ambience, but really they only have a small amount of identical functionality. You can swap suits (classes), you can upgrade the suit and you can craft. The city maps have all these spots for defensive structures like turrets, and I remember them featuring in a 2010 PAX video about a huge monster attack on a city, but apparently that never actually worked properly and isn't in game. You can get mob invasions of player bases though.

There is death-match PvP, one 5 man instance and 3 pocket dimensions all of which need a crafted key. So I haven't got it and ideally will be able to resist any temptation to invest that much effort.

The amazing thing is that, given the long development of this game, the content is really really sparse. It's also buggy with server latency, bizarre UI errors when doing basic actions, and a host of other weird bugs. If I was in a real beta and it was a game I cared about I might file bug reports but they've promised no more wipes and they have the cash shop up and running so it's not really a beta. They're just not brave enough to admit this is a soft-launch. Besides, I'm sure they have a huge list of known bugs to work on. I have no idea if they seriously think they are going to have a competitive game one day.

The ability to get sucked into a progression mechanic is also impressive. Even though the gameplay isn't much fun, and getting a tier-II warframe won't make it any more fun, collecting resources and XP becomes addictive. The urge to unlock one more box is palpable. Although looking at the top level unlocks, and realising how much grind that would involve, is a healthy antidote.


Title: Re: Firefall - Red 5
Post by: Ginaz on July 14, 2013, 09:44:07 PM
I played it for a few hours and then uninstalled.  I actually enjoyed playing Defiance more than this.


Title: Re: Firefall - Red 5
Post by: Kageru on July 14, 2013, 11:32:27 PM

Same... Defiance has a story that gives meaning and forward progression to your actions. This one is purely about grinding the resources needed to advance your character. Of course once you do the content in Defiance I suspect you end up at the same place.

Both pretty bad games though. Someone is going to nail the MMOFPS but the efforts so far have been incredibly poor. Tabula Rasa, APB, Fallen Earth, Defiance and Firefall promised a lot but just don't deliver.


Title: Re: Firefall - Red 5
Post by: Malakili on July 15, 2013, 06:29:21 AM
World War 2 Online is still my favorite to date.  :why_so_serious:

I should actually probably reinstall PS2 now that they put the lattice in, but I hear that is only on one continent right now.

In any event, I watched a guy play Firefall for about 30 minutes the other day.  The gameplay didn't look 1/2 bad, but I don't see how a game which seems to focus on 5v5 or 10v10 PvP can be called an "MMO."  Team Fortress 2 is practically as much of an MMO as this is.


Title: Re: Firefall - Red 5
Post by: Nija on July 15, 2013, 09:44:07 AM
That's the PVP minigame.

The PVE area is open world with instancing of the entire zone.


Title: Re: Firefall - Red 5
Post by: Malakili on July 15, 2013, 09:45:50 AM
That's the PVP minigame.


Which seems to be the part they are actually most aggressively pushing what with their eSports announcements.


Title: Re: Firefall - Red 5
Post by: Kageru on July 15, 2013, 03:07:06 PM

Basically because PvP is seen as relatively "cheap" content I think. It's an extremely competitive area though and I'm not sure firefall is competitive there either.

... It makes me wonder if the eventual winner will come from the other direction. World of Modern Warfare Online?


Title: Re: Firefall - Red 5
Post by: Malakili on July 15, 2013, 03:14:16 PM

Basically because PvP is seen as relatively "cheap" content I think. It's an extremely competitive area though and I'm not sure firefall is competitive there either.

... It makes me wonder if the eventual winner will come from the other direction. World of Modern Warfare Online?

I don't know why they'd bother when they can already sell a brand new game every for 60 bucks to a billion people.


Title: Re: Firefall - Red 5
Post by: Venkman on July 20, 2013, 08:54:59 AM
I'm enjoying this. The first few sessions I had very little idea what I was doing, but in a good way. I keep hearing just how much this changed over development, in ways more profound than I'm used to hearing from a beta crowd. I like the GW2-stylle open-grouping thing coupled with the mixed use of SWG-style resource discovery and POIs. Combat feels like a slightly tigher TR, maybe Neocron-ish? And I really like the Engineer battleframe. I never even bother switching BFs.

Not a game that'll keep me for very long, but fun while it lasts.

Questions on crafting:

- I see that I can build attachments for any battleframe, including my own. I think I need to Research upgrades to each attachment which then grants the recipe to craft that thing. But is there any reason I'd ever build anything for a BF I don't use other than the market? It looks like there's ways to use certain resources to allow one person to make a better version of the same attachment than another person. Is that right?

- Gas: where do I get it? Same Thumper/Extractor trick or is there a different system for extracting?


Title: Re: Firefall - Red 5
Post by: Kageru on July 20, 2013, 05:24:46 PM

The only reason to switch battleframes is variety or earning pilot points to purchase Tier-2 frames. If you are not using a battleframe no reason to craft for it.

"Gas" is a category of the resources you can mine or get as rewards. So for an upgrade where says "gas" you click on it and decide which of the "gas" resources you will throw into the pot. Apparently an earlier version needed huge amounts of a specific resources and that was considered excessively punitive.


Title: Re: Firefall - Red 5
Post by: Venkman on July 20, 2013, 08:18:41 PM
Ah cool thanks. And I figured out the whole Gas thing. It looks like the cost to hit a pilot token is pretty negligible if I try each of the BFs to Tier 5 in at least one of the three lines. If I stay interested, I may take that approach. Or I may power through Engineer to top tier in one line and tier 5 or 7 in the other two. I really want that multi-turrent :-)


Title: Re: Firefall - Red 5
Post by: Kageru on July 20, 2013, 10:49:20 PM

The multi-turret is part of the Tier-2 "Bastion" suit. So you need the 10 pilot tokens to buy that. As you say the easiest way to get those being taking the 5 starter frames up to the first or second set of stars.

I found that before I got the 10 pilot tokens I'd already gotten bored of the "content" and a tier-2 suit wasn't going to make it more interesting.


Title: Re: Firefall - Red 5
Post by: Pennilenko on July 21, 2013, 09:55:18 AM
Honestly the Bastion is really only a side grade....speaking from experience.


Title: Re: Firefall - Red 5
Post by: Surlyboi on July 21, 2013, 11:01:43 AM
Gotta agree. The Bastion's useful but not essential.


Title: Re: Firefall - Red 5
Post by: Kageru on July 21, 2013, 04:39:04 PM

Yep. but it's also the suit with the multiple turrets ability. So there's no way you can get that without the bastion.

It's an upgrade, as far as I understand it, in that it can use all the base class gear and abilities as well as it's own. Whereas the reverse is not true. So while it doesn't bring more power it has more capacity. I also read one comment suggesting you need those suits for tier 4 weapons, but I didn't get remotely close enough to determine if this was true.

The wiki already has T3 wargear marked in, I can only imagine the grind required to get that.


Title: Re: Firefall - Red 5
Post by: MisterNoisy on July 26, 2013, 09:43:52 AM
I may power through Engineer to top tier in one line and tier 5 or 7 in the other two. I really want that multi-turrent :-)

The grind to increase base attributes (CPU/Mass/Power) escalates rather steeply past 7, and some of the biological components required for Class II/III/IV items are a total pain in the ass to acquire.

The game is fairly fun (hugely helped by having a small crew that I can roll with regularly), but it really needs more content.


Title: Re: Firefall - Red 5
Post by: Nija on July 26, 2013, 07:18:57 PM
I made a 'We really need more content' post over 2 years ago on the beta forums. Yes, I've been in the beta for this for THAT long. The game has changed entirely 4 different times. I still have the same character along with an assortment of bugged alpha/beta items.

Still needs more content today. Still the main problem. It's still like if WoW released with stranglethorn as the only zone. Sure, it's a nice zone. But you need to have more than one.


Title: Re: Firefall - Red 5
Post by: Senses on August 01, 2013, 03:56:28 PM
I'm not even sure why these guys are bothering anymore.  Defiance has 5 times more content, basically the same gameplay, and its barely surviving (from my perspective) as it is.  They need some guy to show up in the office with some donuts and tell them to give up and go home.


Title: Re: Firefall - Red 5
Post by: Kageru on August 01, 2013, 04:36:07 PM

Pretty much. Though the human capacity for optimism for the future and denial of the present reality is pretty impressive.


Title: Re: Firefall - Red 5
Post by: Ratman_tf on August 03, 2013, 04:36:11 PM
I got an email a few days ago.

Quote
A Letter from the CEO:
Firefall fans, we owe you an apology. When Open Beta commenced on July 9th, our servers were overwhelmed. There were several issues that prevented people from logging in, completing the tutorial, or using calldowns and garages and printers. As I stated on the forums, this was our fault, and we take full responsibility. Stage 1 of Open Beta was meant to stress our system, and we gained many, many players during that time that did, indeed, stress our servers.
We have also taken many steps to improve the way the service handles load. While we still have more to do, we have greatly stabilized the service and restored functionality. Some specific fixes include:
Login Works
- We have resolved the vast majority of login errors, including 503 errors, and have raised server capacity in all regions to better handle the load.
Blackwater 5-man instance & Melding Pockets Online
- Nearly all issues with visiting these new zones have been resolved. Players can reliably reach these new areas now.

Printer & Garage are Greatly Improved
- The responsiveness of these terminals are greatly improved and enhanced. The vast majority of UI glitches have been fixed with these stations. Tutorial videos have been added to help explain how to use the garage and crafting system.

Calldown Menus are Back
- Players no longer lose their calldown menus and do not have to relog to get their 5th ability slot to work. Players can now reliably access their thumpers, daily mission crates, scanhammer, etc.
Dropships Resume Regular Flights
- Dropships are now working consistently and can be found ferrying passengers all over New Eden.

Tutorials are Unstuck
- Players who create new characters no longer get stuck on the secondary weapon or jet crafting missions. Most charactesr who were stuck should be able to resume play normally, or have customer support restore their character. Our support staff has cleared their tickets and are now back to running at nominal 24-48 hour response time. We expedite all stuck character issues, so often this issue will be resolved the same day.

Please accept our apologies for the rocky start, and while we are not past all of it yet, things have improved tremendously and we are working on resolving the remaining issues.
Meanwhile, please join us for a series of new content and features that are rolling out regularly. Its been an incredible experience and only made possible by you, the community. Thank you and see you in Firefall.

- Mark Kern
CEO & CCO, Red 5 Studios

"We're sorry our beta sucked ass, please don't hold it against us?"


Title: Re: Firefall - Red 5
Post by: Venkman on August 03, 2013, 04:40:19 PM
Eh, they're just channeling what Betas used to be (and should still be) :-)


Title: Re: Firefall - Red 5
Post by: Dren on August 13, 2013, 12:55:47 PM
I've been playing quite regularly for a week now.  It still gets buggy at peak times, otherwise runs well.  I'm having fun for now and even tossed them $20 for a starter pack.  I don't see this lasting for me for more than a few months, but it was worth that much from me.

I can't help but be reminded of Global Agenda for the most part.  The crafting has me kind of hooked (my kind of thing.)  The soloability strikes a cord with me too.  I get scooped into groups reguarly which helps, but isn't necessary.  PvP is what I expected.  I don't have my frames developed enough to be competitive so my first go was as bad as I predicted.

I am an altaholic so I like the warframe concept.  I can develop different "classes" without having to swap out chars, inventories, etc.  The game even rewards trying different frames, so that fits me too.


Title: Re: Firefall - Red 5
Post by: climbjtree on August 19, 2013, 07:52:48 PM
I've been playing this a bit in my free time, when the spergs of PS2 burn me out. It's pretty enjoyable, and I like how temporary groups are and how easy it is to team up with other players. The crafting is a bit daunting though, that's my only real gripe. The rest of it is just a jetpack romp through a pretty island where I get to shoot bugs.


Title: Re: Firefall - Red 5
Post by: Surlyboi on August 19, 2013, 08:30:40 PM
As I've been unable to get into DayZ since my 'doze install shit the bed, I've been playing this a bit more. I don't like all the changes since alpha, but very little of that has been gameplay, so that's still fun.


Title: Re: Firefall - Red 5
Post by: Nija on August 19, 2013, 10:38:12 PM
Look at this fucking thing!

http://www.youtube.com/watch?v=fKpaI46mSlU


Title: Re: Firefall - Red 5
Post by: Kageru on August 20, 2013, 12:36:42 AM

I can't remember the last time so little game received so much promotion...


Title: Re: Firefall - Red 5
Post by: DayDream on August 20, 2013, 12:40:25 AM
Look at this fucking thing!

http://www.youtube.com/watch?v=fKpaI46mSlU

that's domb as hell.

i'm a stick in the mud, though, so whatever floats boats, i guess.


Title: Re: Firefall - Red 5
Post by: JRave on August 20, 2013, 01:39:34 PM
Look at this fucking thing!

http://www.youtube.com/watch?v=fKpaI46mSlU

I did not realize West Coast Customs was still a thing. 


Title: Re: Firefall - Red 5
Post by: Surlyboi on August 20, 2013, 08:28:22 PM
That's awesome and all, but I wouldn't want to be inside it.

After about 20 minutes, it'll smell like cheetoes and week-old weaboo gamer BO.


Title: Re: Firefall - Red 5
Post by: Surlyboi on August 25, 2013, 02:03:34 PM
A new battle frame drops on Tuesday (http://www.firefallthegame.com/battleframes/dreadnaught/omnidyne-m-arsenal), along with an upped frequency of melding and chosen activity and the first signs of life outside of New Eden.

Quote
Increased Chosen and Melding Activity.

Warning, we are also detecting increased Chosen activity with key elite troop movements. Some isolated reports are now reporting new types of Chosen, never seen before. We believe they may be attempting to steal the new Arsenal Battleframe technology, so all ARES teams should be on the lookout for tougher and larger numbers of Chosen forces during the Omnicon event!

Melding Tornadoes Spiking New Energy Patterns!

The Accord has also noticed a change in energy readings being reported from the Melding Tornadoes. Aero and the Accord science teams believe that additional wormholes are opening up, leading to new locations. We expect the energy pattern to reach their peak on Tuesday. Coincidence, or part of a massive Chosen initiative to sabotage Omnicon? Stay vigilant!

SIN Improvements mean New Global Perspective Online!

With the effort of ARES teams who have been working diligently to restore SIN to New Eden, we have managed to significantly enhance the speed and reliability of all SIN related terminals including inventory, garages and printers. Also, the Accord has managed to reactive a few of the remaining SIN satellites in orbit, allowing us to see first hand the scope and extent of the Melding attack on our world. Work is preceding feverishly on a new global SIN map for pilots everyone. Read more details on our blog!

And beta stage 2 has officially kicked off too. (http://www.firefallthegame.com/news/gamescom-announcement-stage-2-of-open-beta-is-now-underway) Apparently, you actually will be able to affect the world in some ways.



Title: Re: Firefall - Red 5
Post by: Dren on August 29, 2013, 12:04:25 PM
Still playing this a bit.  Stability has improved.  The game got hit pretty hard with players trying out the patch and still was able to craft, change frames, etc. decently.  Compared to 2 weeks ago many nights were unplayable even outside of peak times.  Big improvement.

The new frame is meh.  The increased activity is nice.  I don't have to chase down objectives only to find out somebody else got to it first much now.  I haven't done much with expanding the world yet, so can't comment.

Decent sized improvement from my perspective.  Still not worth spending more than $20 on for me.  YMMV


Title: Re: Firefall - Red 5
Post by: Surlyboi on August 29, 2013, 01:44:23 PM
I've gotten more shit done with the new frame in the last two days than I got done with almost all my other frames combined. It's versatile as fuck. I've also got a solid crew of three and we fuck shit up. They've upped the difficulty somewhat, so you can't solo everything anymore, but it's still been a lot of fun.

Until I can figure out why DayZ continues to not work for me, this'll be my go to game for when I'm hammered and bored.


Title: Re: Firefall - Red 5
Post by: jakonovski on December 28, 2013, 03:51:42 AM
Whoah, Red 5's CEO got fired and all the sordid details are on Reddit.


http://www.gamefront.com/breaking-red-5-board-votes-out-founder-mark-kern/

http://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5/


Title: Re: Firefall - Red 5
Post by: Simond on December 28, 2013, 04:49:27 AM
Whoah, Red 5's CEO got fired and all the sordid details are on Reddit.


http://www.gamefront.com/breaking-red-5-board-votes-out-founder-mark-kern/

http://www.reddit.com/r/Games/comments/1tuf3c/this_is_why_mark_kern_was_removed_as_ceo_by_red_5/
Oh wow.  :heart:
This looks even better than Vanguard.


Title: Re: Firefall - Red 5
Post by: luckton on December 28, 2013, 05:27:43 AM
Break out the popcorn GIFs, gents!  It's been quite a while since we've had some MMO drama 'round here  :drill:


Title: Re: Firefall - Red 5
Post by: luckton on December 28, 2013, 05:59:40 AM
Read through the :drill: Reddit post.  Between that and Mark Kern trying to save face on Twitter and Reddit has made my morning.  And probably will keep me entertained for the duration of my 12 hour shift here at work as the day unfolds.  May the :drill: continue!


Title: Re: Firefall - Red 5
Post by: koro on December 28, 2013, 07:14:58 AM
That fucking bus.


Title: Re: Firefall - Red 5
Post by: Malakili on December 28, 2013, 07:23:47 AM
I haven't had this much fun since Schilling. It's a christmas miracle!


Title: Re: Firefall - Red 5
Post by: Rendakor on December 28, 2013, 08:02:55 AM
I normally ignore reddit links, but that post was gold. Thanks for the link in the Useless News thread, luckton.

:popcorn:


Title: Re: Firefall - Red 5
Post by: Trippy on December 28, 2013, 09:20:53 AM
Took them long enough.


Title: Re: Firefall - Red 5
Post by: Miasma on December 28, 2013, 09:46:51 AM
That horrible bus looks like it was made out of marzipan.


Title: Re: Firefall - Red 5
Post by: schild on December 28, 2013, 10:03:28 AM
Gaming CEOs.

Do you know why gaming has a near monopoly on completely shitty, underqualified CEOs?

Because the money isn't quite good enough to attract good ones.


Title: Re: Firefall - Red 5
Post by: Surlyboi on December 28, 2013, 12:25:53 PM
Pretty much this.


Title: Re: Firefall - Red 5
Post by: DayDream on December 28, 2013, 03:12:43 PM
As far as I can tell from this post here http://www.mmorpg.com/showFeature.cfm/feature/8075/Mark-Kern-My-Own-Kobayashi-Maru.html (http://www.mmorpg.com/showFeature.cfm/feature/8075/Mark-Kern-My-Own-Kobayashi-Maru.html) dude is straight crazy.


Title: Re: Firefall - Red 5
Post by: Lantyssa on December 28, 2013, 07:27:23 PM
He sounds like one of my bosses.  I think it's the type of person attracted to business school.


Title: Re: Firefall - Red 5
Post by: Spiff on December 29, 2013, 11:16:02 AM
I can only hope "a Firefall bus" quickly becomes a new meme, hilarious gifs & shops included, so at least some good may come of this  :why_so_serious:

'Insane CEO drama' is the most fun I could have hoped for from the game at this point.
Sorry for the people who slaved on it, but at this point if you want to work in game-development you should probably come to work in black lycra and a ballgag.


Title: Re: Firefall - Red 5
Post by: Nonentity on December 29, 2013, 12:02:28 PM
I can independently verify a lot of the Mark Kern stuff, knowing a lot of ex-Red 5 people. The 'safeword' thing in particular.

Glad to see someone posted on reddit about it.


Title: Re: Firefall - Red 5
Post by: Margalis on December 29, 2013, 01:54:36 PM
How did this go on for so long? The game has been an obvious disaster for years. Didn't they make a bunch of noise about being the next big E-sports game then scrap their entire PvP?


Title: Re: Firefall - Red 5
Post by: Fabricated on December 30, 2013, 08:57:11 AM
Why would anyone ever want to work in gaming again?


Title: Re: Firefall - Red 5
Post by: UnSub on January 07, 2014, 06:47:58 PM
How did this go on for so long? The game has been an obvious disaster for years.

Because the alternative is to admit failure and quit, then face that particular fallout. It's easier to keep going and pretend that tomorrow something will come along and fix it. If you quit, all the work done so far is useless. If you keep going, maybe you'll pull off a miracle (patch).

Lum's post about Tabula Rasa and how everyone just kept working despite knowing there were problems is relevant here (at least I think it was Lum's) - you keep doing your job and hope for the best.

It also brings to mind the end of the Stargate MMO, where the CEO (?) was claiming how they'd make a comeback after a repo team had been through their building and iirc had even stripped out any copper wiring they could find.


Title: Re: Firefall - Red 5
Post by: Surlyboi on July 18, 2014, 08:09:17 PM
ARISE!!!!

Red 5 sez, Fuck it, we'll do it live!" (http://www.firefallthegame.com/features?autoplay_gameplay_video=true)

Firefall drops the beta act and goes full-on release on July 29th.


Title: Re: Firefall - Red 5
Post by: Malakili on July 18, 2014, 08:11:12 PM
I didn't even realize this game wasn't live.


Title: Re: Firefall - Red 5
Post by: Maven on July 18, 2014, 09:43:14 PM
Better late than never?

I forgot that Kern was let go. Revisiting the threads put a lot into perspective, including Kern's Krazy Kobayashi.


Title: Re: Firefall - Red 5
Post by: Margalis on July 20, 2014, 01:59:02 AM
On Twitch I've been hearing a ton of ads for this.

"I'm commander Nostromo..."

Commander Nostromo...really?


Title: Re: Firefall - Red 5
Post by: Maven on August 05, 2014, 05:54:36 PM
Has anyone actually played this? I'm surprised there's no "But Is This Fun?"


Title: Re: Firefall - Red 5
Post by: Lantyssa on August 05, 2014, 06:44:56 PM
I patched because they were giving away a free red battle panda.  I didn't play it long enough to actually do anything.


Title: Re: Firefall - Red 5
Post by: Surlyboi on August 05, 2014, 07:24:36 PM
I'm actually still playing it. It's less of a shitshow now that they've settled on a path they want to follow.

They've decided to go with a straightforward leveling scheme, rather than the spec out your battleframe to unlock new and better ones route they started with. This has some bonuses and some drawbacks. Mostly being that you now have to level each battleframe individually, which means you have about 20 different frames to choose from and once you're done with one if you want to level up another, you've got to go back to beginner areas and deal with the same shit over again.

There's a storyline now, but beyond the first set of missions, there's nothing yet.

Is it fun? In small doses, yes. And when shit isn't stuck in rocks.