Title: MODS: August 2010 edition Post by: Azazel on August 21, 2010, 05:43:44 AM So I resubbed, and I'm enjoying myself do far after one long session.
And once again, I'm wondering which mods are the current must-haves, should-haves, and where the safe places to download them are. Also, how do I opt-out of real-id? Title: Re: MODS: August 2010 edition Post by: caladein on August 21, 2010, 06:15:31 AM When was the last time you played? The usual suite of mods hasn't really changed in at least a year and a half. Probably more important then that, what do you intend on doing?
As for where to get them, I've always been partial to WoWInterface (http://www.wowinterface.com/community.php) both because of the site layout but also because their personalized RSS feed actually works. As for "opt-ing out" of Real ID, that all depends on what you mean. If you want to shut it off completely:
By default (without activating Parental Controls), the only way* for someone to see your account's name (i.e. your Real ID) linked to one of your characters is if you add each other as Real ID friends. Their Real ID friends will see your name show up in the Friends of Friend box, and I think if you're online or not. *Your Real ID is exposed to AddOns via an API call and that (and naturally your character names) could get out via some malicious AddOn, but I think that fear's a touch overblown if you don't just install any random AddOn someone links you to. Title: Re: MODS: August 2010 edition Post by: Azazel on August 21, 2010, 06:57:07 AM About 2 years out now,
I used to use a few different ones, but the most consistant ones were a map mod (cartographer, etc), tomtom & lightheaded, gatherer, and a damage mod. Not sure if the first three are needed anymore after seeing the interface, but I did find them very useful. Will be doing quests, some PVP, random (heroic) dailies. Probably no raids. - gearing up my 80 for cata, levelling up my 71 rogue a bit and possibly gearing them. And probably levelling some of my alts. Title: Re: MODS: August 2010 edition Post by: Simond on August 21, 2010, 07:07:16 AM To be honest, I'd say just get deadly boss mod (for lfg) and call it a day. You don't really need anything else for just levelling up, and the UI is getting a bunch of stuff added to it in Cata anyway (pseudo-Grid, combat aura/pallypower, etc) so it'll probably just be better to hold fire until after the expansion hits to see what's still needed.
Title: Re: MODS: August 2010 edition Post by: Xanthippe on August 21, 2010, 08:43:10 AM I like Auctioneer, but I've always been fascinated by the market minigame (more than the combat game, I think).
If you want a "go here do this" mod for quest-helping, Carbonite is a good one. I think WoW provides something similar these days anyway. I have been using Dominos for a bar mod. If the standard bars aren't to your liking, you might like that one. Fishing Buddy is good for fishermen. Omen is helpful (it's a threatmeter). Recount (if you want to see how you stack up in groups). Once you hit 80, Gearscore is a popular mod, for knowing how bad your gear is compared to other people, or how far away you are from being able to join a pug raid (people advertise based on gearscore). Title: Re: MODS: August 2010 edition Post by: Shrike on August 21, 2010, 11:02:04 AM Generally--at least on WW--raiding guilds require DBM, Omen, Recount (/sigh), and Ventrilo/TS3. Past that, it's conveniance.
I like to keep addons at a minimum to avoid patch day unpleasentness. Aside the above, I run Gatherer, Shock and Awe (enhance shaman specific), Scrolling Combat text with a few related things, Trinket Menu, and Acherus (DK specific). That's it. I've experiemented with a variety of things, but keep paring it back to this lot. Oh, and don't contribute to the plague that is Gearscore. It's the equivalent to digital herpes. It's probably too late for WW, but don't let your server turn into a virtual leper colony! Title: Re: MODS: August 2010 edition Post by: Rendakor on August 21, 2010, 11:10:16 AM Mapster's a pretty good map mod; iirc Cartographer doesn't work well anymore. Recount's still a good DPS meter.
Bagnon is a good inventory management addon; in a addition to making all of your bags one large bag, it keeps track of items that your various alts have. So, if you forget which toon has your Saronite Ore, just click on one (say, from the AH) and it will tell you on the tooltip exactly how many you have, and on which toons. It does this for each caracter's bank as well. Shrike, can we not shit up this thread with the GS bashing? Take it back to the prot pally thread or make a new one. Title: Re: MODS: August 2010 edition Post by: Shrike on August 21, 2010, 11:21:50 AM Quit bringing it up and I'll leave it alone.
I regard it as a distinct disadvantage in the game and will address it as such. Title: Re: MODS: August 2010 edition Post by: Zetor on August 21, 2010, 11:22:57 AM Must-have:
- DBM (Deadly Boss Mods) is very handy even if you only plan to pvp, since it also has battleground timers; it also knows all 5-man dungeon tricks. - Similarly, a frame mod is helpful, if only to position the self / target / target-of-target windows better. I currently use XPerl. Nice-to-have: - If you don't like the default blizzard bars, a bar mod helps. I currently use Bartender. - I like Skada as a lightweight alternative to recount + omen. It doesn't do some of the fancy stuff, but it's a lot smaller and less spammy. - Blizzard's scrolling combat text is decent enough for typical use, but I still use SCT. - RankWatch is handy when leveling, since it reminds you if you're using too-low-ranked spells (just be sure to run the command '/rankwatch none' so you don't spam your groupmates in dungeons). Not-really-important: - If you want to get fancy, a raid monitor like Grid or Vuhdo are nice for keeping track of the group/raid's status; this doesn't just mean raids, but also handy in battlegrounds to see that someone at a certain node is taking damage). The built-in Blizz raid interface does this as well, but it's a bit clunky at times. - Power Auras allows you to display fancy graphical effects when you gain procs / go below X hp / etcetera. Can be very nice to get maximum use out of those procs, but also takes some time to set up properly. - I use a bunch of pvp mods (interruptbar, afflicted, gladius, snowfallkeypress), but those are not really useful unless you plan to do arena. Class specific: - If you have a warlock alt, "Shard" (that's the mod's name) is a godsend; it auto-deletes extra soulshards from your inventory, saving you a lot of hassle while you're levelling (drain soul is a very efficient finisher if you're affliction spec). You won't need it after Cataclysm launches, though. - PallyPower is good for all-around paladin business. Title: Re: MODS: August 2010 edition Post by: Xanthippe on August 21, 2010, 11:31:26 AM Quit bringing it up and I'll leave it alone. I regard it as a distinct disadvantage in the game and will address it as such. Whether it's a Good Thing or a Bad Thing, if people on your server use it as a measuring stick on whether or not you can attend their shitty pug raid, it's necessary if you want to attend their shitty pug. Title: Re: MODS: August 2010 edition Post by: Rendakor on August 21, 2010, 11:46:46 AM Mik's Scrolling Battle Text is another good combat text mod like SCT; it also includes options to track specific procs and such like Power Auras.
Quartz is a nice cast-bar if you play any casters. Postal is a good mail mod if you do a lot of auctioning, or shipping things between toons. Title: Re: MODS: August 2010 edition Post by: WoopeeTuralyon on August 21, 2010, 02:27:33 PM TriviaBot used to be a fun mod to have :awesome_for_real: but I don't think it works anymore.
Shrike, why would a guild require Recount? Definitely don't get that one. Title: Re: MODS: August 2010 edition Post by: Azazel on August 21, 2010, 03:00:34 PM Some of those look interesting, but when I used to play a lot, patch day was always a nightmare, so I started to keep it much simpler, which is what I'll be doing this time. I used to do Arena, but only for the gear. I disliked it for the most part, and hated the philosophy behind it. Will pass on PUG raids as well. I used to avoid dungeons because PUGs are so shitty (and my guild so useless).
Now the dungeon finder takes much of the suck out of pug dungeons, since when I've met arseholes, I've just dropped the group, and the dungeon runs are quite fast. My guild matters less than ever - being a green text chat channel with some advice in it, and yeah, fuck pug raids. Do DBM and Omen complement one another, or does one make the other redundant? I've used Omen in the past, as well as another one that was briefly in vogue, but not DBM. Good to hear that Gatherer still exists. Oh, is there a way in the UI to make the minimap bigger? Title: Re: MODS: August 2010 edition Post by: Rendakor on August 21, 2010, 03:21:40 PM DBM tells you things about the boss encounters and mechanics (GET OUT OF FIRE, Interrupt Now, etc.); Omen's just a threat meter.
Title: Re: MODS: August 2010 edition Post by: Azazel on August 21, 2010, 03:40:36 PM so... I shouldn't stand in fire? :oh_i_see:
Title: Re: MODS: August 2010 edition Post by: WoopeeTuralyon on August 21, 2010, 04:39:41 PM so... I shouldn't stand in fire? :oh_i_see: No, but do stand in Defile. Title: Re: MODS: August 2010 edition Post by: Merusk on August 21, 2010, 05:12:55 PM Don't engage the packs before they aggro or you'll bug the event and never get past Rend. :awesome_for_real:
Title: Re: MODS: August 2010 edition Post by: Sjofn on August 21, 2010, 05:24:36 PM I use BigWigs over Deadly Boss Mods, personally, but I also didn't bother installing a boss mod until Ulduar (and even then it was only because I was copying Ingmar's WoW files over onto my new computer to avoid having to patch), so take my opinion on that with a grain of salt, I suppose. It DOES make learning a fight much easier, though, so I like it when I'm tanking a fight I've only done once and everyone else has done it 50 thousand times.
Recount is nice just so you have some vague idea how you're doing DPS-wise. Title: Re: MODS: August 2010 edition Post by: caladein on August 21, 2010, 06:13:12 PM You don't really need anything past Quartz and TomTom because the default cast bar is dreadful and the game doesn't show coordinates. Maybe OmniCC (http://www.wowinterface.com/downloads/info4836-OmniCC.html) as well but I've used that for so long it may as well be part of the default interface.
Since you're going to level alts, I'll recommend Altoholic (http://www.wowinterface.com/downloads/info8533-Altoholic.html) to help you keep everything straight. For a Minimap mod, I use BasicMinimap (http://www.wowinterface.com/downloads/info9101-BasicMinimap.html). Title: Re: MODS: August 2010 edition Post by: Selby on August 21, 2010, 07:25:43 PM Don't engage the packs before they aggro or you'll bug the event and never get past Rend. :awesome_for_real: I don't even want to mention how many times I had to reset or re-group a UBRS run because some numbskull couldn't understand that.Title: Re: MODS: August 2010 edition Post by: WoopeeTuralyon on August 21, 2010, 08:05:23 PM Selby, announcing "Do not do this!" automatically means someone will do it. It's like a hot pan to a toddler except, unlike the toddler, these guys will likely not just do it once.
Title: Re: MODS: August 2010 edition Post by: proudft on August 21, 2010, 08:33:49 PM Don't engage the packs before they aggro or you'll bug the event and never get past Rend. :awesome_for_real: Hey, this is totally fixed! I often stand inside the portcullis just to finish it faster. (Yes I have some characters who still don't have their stupid torso piece from General Drak). What you CAN screw up now though is kill the dragon too fast so Rend doesn't hop off in time and that is indeed a pisser. I try to run with minimal mods just to reduce patch day pain - the main ones I have are Skada in the Recount place (though it doesn't have Friendly Fire stats which is always amusing), Grid, and TellMeWhen. TellMeWhen is awesome for any class with a lot of crap to keep track of, like shadow priest or cat druid. And I would not heal without Grid or my neck would be permanently crooked to the left from watching health bars. Title: Re: MODS: August 2010 edition Post by: apocrypha on August 22, 2010, 12:02:39 AM If you want to avoid patch day mod problems I can recommend the Curse Client (http://wow.curse.com/client/). Keeps track of all your addons, runs in the background with a decently small footprint (3Mb on my system with 20+ mods) and changes it's taskbar icon when one or more of your mods needs updating.
It's got ads on it unless you pay for premium but they're small and unobtrusive. If you end up with several mods then MinimapButtonFrames is nice for getting all the icons off of your minimap. If you're a healer then a party/raid frame like Grid (with Clique) or Healbot might be something you like. Way better than having to select party members and watch those party health bars all the way up on the left hand side of the screen. I've also become a big fan of TidyPlates + ThreatPlates for easy agro management without having to look away from where the action is. Title: Re: MODS: August 2010 edition Post by: WoopeeTuralyon on August 22, 2010, 09:29:45 AM Curse Client can be used by a hacker to gain access to your computer. Wouldn't recommend it.
Unless the Blizzard reps told my guildie wrong, but they're always right, aren't they? Title: Re: MODS: August 2010 edition Post by: apocrypha on August 22, 2010, 09:50:53 AM Curse Client can be used by a hacker to gain access to your computer. Wouldn't recommend it. Unless the Blizzard reps told my guildie wrong, but they're always right, aren't they? Bullshit. If the Curse client was ever the source of a hack it'd be big, big news. Curse.com is an official Blizzard fan site, the Curse client is the most popular addon manager (they claim 600k+ users), the WoW forums would be full of noise about it if this had ever happened. When you say "Blizzard reps" do you mean a GM in-game or a forum post or an email, or what? Title: Re: MODS: August 2010 edition Post by: WoopeeTuralyon on August 22, 2010, 10:26:06 AM Curse Client can be used by a hacker to gain access to your computer. Wouldn't recommend it. Unless the Blizzard reps told my guildie wrong, but they're always right, aren't they? Bullshit. If the Curse client was ever the source of a hack it'd be big, big news. Curse.com is an official Blizzard fan site, the Curse client is the most popular addon manager (they claim 600k+ users), the WoW forums would be full of noise about it if this had ever happened. When you say "Blizzard reps" do you mean a GM in-game or a forum post or an email, or what? A member of my guild was hacked, and the GM told her the hacker had gotten in through a corrupted Curse Client... Title: Re: MODS: August 2010 edition Post by: Rendakor on August 22, 2010, 10:28:03 AM I actually have an RL friend who was also told that; he had downloaded the Curse Client for less than a week when he got hacked, and that's the response he got from the GMs as well.
Title: Re: MODS: August 2010 edition Post by: Merusk on August 22, 2010, 11:12:55 AM Yeah the client makes it easy to update mods, but I never, ever would leave it running when I started up WoW. I'm super paranoid about account security, though.
Title: Re: MODS: August 2010 edition Post by: Threash on August 22, 2010, 03:50:26 PM Where's a good place to get mods?
Title: Re: MODS: August 2010 edition Post by: caladein on August 22, 2010, 03:55:46 PM Your two best bets are:
http://wow.curse.com/ (http://wow.curse.com/) http://www.wowinterface.com/ (http://www.wowinterface.com/) Sometimes I'll need to head over to WowAce (http://www.wowace.com/) or CurseForge (http://www.curseforge.com/) to pick up a library update if something broke on patch day, but that's a once-in-a-few-months kind of thing. Title: Re: MODS: August 2010 edition Post by: Azazel on August 22, 2010, 07:43:51 PM Both those sites are pretty safe then, as far as keyloggers and scripts and so forth?
Also - yes! Coordinates were the main reason I had map mods. Does TomTom/Lightheaded still exist? Either they or Cartographer used to make other group membrs stand out like dog's balls on your map and mini-map screens. It was also nice to be able to move and turn when I had the mpa screen up. Also, how do I turn the Omen window back on? Looks like it's defaulted to "off" for some of my characters. Possibly because of an older setting from an older install. Does /bejewelled still work? Title: Re: MODS: August 2010 edition Post by: caladein on August 22, 2010, 08:23:11 PM Yeah, TomTom (http://www.wowinterface.com/downloads/info7032-TomTom.html) and LightHeaded (http://www.wowinterface.com/downloads/info7017-LightHeaded.html) are both still around.
I haven't kept up with map mods since they redid the map interface a year ago, and haven't really felt the need to. You can now make the map a window by default, just click the arrow button in the top right corner. You lose out on the integrated quest log ala LotRO, but I think having the map and the game world up is a lot better than not having that option at all. Title: Re: MODS: August 2010 edition Post by: Rendakor on August 22, 2010, 08:27:05 PM I've been using Mapster as a nice map addon.
Title: Re: MODS: August 2010 edition Post by: apocrypha on August 22, 2010, 11:01:37 PM GM's are being ultra retarded saying things like that about the Curse client IMO. The Curse client does serve ads, and they may *possibly* be a very rare source of malware, but only if you're not running decent security software or an authenticator. Still smells of utter, utter BS to me though.
Anyone worried about account hacking, why are you not using an authenticator? It's moronic not to. Azazel - have a look in the Omen interface options (escape - interface - addons) and adjust the settings for when Omen shows. I think by default it hides out of combat or out of party, something like that. Turn off auto-hide etc. Title: Re: MODS: August 2010 edition Post by: Ironwood on September 09, 2010, 08:22:46 AM OK, I'm utterly sick of this ; Does anyone know of a Mod that'll deal with the enormous amount of Druid abilities and stances ?
I'm sick of having my catform stuff all over the shop. Title: Re: MODS: August 2010 edition Post by: fuser on September 09, 2010, 09:49:29 AM Bartender - Bars and stance bars! Covered above
Gearscore_lite - No arguments please, too many times when gearing I wanted to know what mine is Bagnon - One bag window for your character. Also adds tooltips to indicate on a mouse over if you have the items and where (alts etc). You can access alt bag/bank from the window and search. Also now supports guild banks in the beta again! Gathermate/Gathermate_data - For node info DBM - Covered above Sexymap - Totally customizable minimap Pitbull - Nice clean unit frames (make sure the unit filters allow raid sizes) Skada - I like it better then recount because you can dump fights from over all data without a resetting all data. Postal - Simply for the "Open all" option or the mousewheel support for the list ForteXorcist - Its an amazing timer bar. I've started to use it on other alt such as a warrior youtube demo (http://www.youtube.com/watch?v=pOY0cif7foo) (its the center bar at the top of his panel frame) Title: Re: MODS: August 2010 edition Post by: Ironwood on September 14, 2010, 01:48:30 AM Yeah. Bartender. Once you get your head round it, it's kinda awesome.
Not using it for anyone else except my druid, but it's removed SO MANY headaches. Only had one wee bug thus far. Title: Re: MODS: August 2010 edition Post by: Azazel on September 25, 2010, 08:29:55 AM Been playing around with mods now, and decided to update a few more. Anyone have any idea
Title: Re: MODS: August 2010 edition Post by: apocrypha on September 25, 2010, 08:46:24 AM Gatherer has it's own site (http://www.gathereraddon.com/). And you can get Recount directly from Curse.com (http://wow.curse.com/downloads/wow-addons/details/recount.aspx) without having to use the client. Just download and install manually.
I'd recommend Skada (http://wow.curse.com/downloads/wow-addons/details/skada.aspx) instead of Recount - it uses far less memory and is more accurate and faster. I have problems with Recount in 25m raids, it uses a LOT of memory and noticeably reduces my framerate. Title: Re: MODS: August 2010 edition Post by: Azazel on September 25, 2010, 11:39:32 PM thanks - just picked them both up.
Title: Re: MODS: August 2010 edition Post by: Xanthippe on September 27, 2010, 09:16:26 AM I've been playing a lot of resto druid and disc priest in the bgs lately. I like Decursive very much. I also like Healbot for resto druid, but not so much for disc priest. (I use a trac ball without a middle mouse button, and it's kind of unwieldy for setting up much besides left/right and shift/alt/control modifiers, if that matters at all).
Are there other, better mods than these out there for healing? I have used Grid and cannot recall why I did not like it but quite possibly it was because I never set it up correctly. Title: Re: MODS: August 2010 edition Post by: Azazel on September 27, 2010, 09:34:12 AM Healing ones might need to wait a bit since they're about to change the mechanics? I've heard random scuttlebutt that the 4.0 patch is not this week, but next week. Likely? or no? Also that Amazon has sent out email to Cata pre-order customers to expect them on the 24th(or 22nd?) of Nov.
Title: Re: MODS: August 2010 edition Post by: Shrike on September 27, 2010, 10:11:05 AM Seems a bit early for 4.0 yet. Especially since tanking seem very screwed up at the moment on the PTR. The Nov.2 date being bandied about would make more sense for 4.0. It also dovetails nicely with a late Nov. launch for Cataclysm.
Title: Re: MODS: August 2010 edition Post by: Rasix on September 27, 2010, 10:20:09 AM I've been playing a lot of resto druid and disc priest in the bgs lately. I like Decursive very much. I also like Healbot for resto druid, but not so much for disc priest. (I use a trac ball without a middle mouse button, and it's kind of unwieldy for setting up much besides left/right and shift/alt/control modifiers, if that matters at all). Are there other, better mods than these out there for healing? I have used Grid and cannot recall why I did not like it but quite possibly it was because I never set it up correctly. Grid + Clique is all I ever use for healing. Really simple to set up now. Other mods feel bloated. I can't imagine this would be good though for someone using a tracball (dear sweet Jesus, why?). I'd suggest a mostly using memorized key binds if you plan to stick with that mouse. Grid still is helpful for easy display of health deficits and debuffs. I have a hard time seeing you do well in a mouse driven solution. :| Title: Re: MODS: August 2010 edition Post by: dd0029 on September 27, 2010, 01:29:03 PM Seems a bit early for 4.0 yet. Especially since tanking seem very screwed up at the moment on the PTR. The Nov.2 date being bandied about would make more sense for 4.0. It also dovetails nicely with a late Nov. launch for Cataclysm. Wrong thread for the big Cataclysm random. Anyway, what I meant to say is that MMO Champion switched their call this morning to first or second week in December. Title: Re: MODS: August 2010 edition Post by: Azazel on September 27, 2010, 06:46:23 PM My main point is that the mods we're all using will be broken for awhile when the pre-cata patch hits, so anything new I'm installing is more of a sampler right now...
Title: Re: MODS: August 2010 edition Post by: SurfD on September 27, 2010, 08:07:55 PM My main point is that the mods we're all using will be broken for awhile when the pre-cata patch hits, so anything new I'm installing is more of a sampler right now... Most of the really big ones (like bartender / important Party Frames Replacement Mods) usually get fixed within a day, if not hours of the new expantion release. Some of them are even ready to go as soon as the Expantion hits because the author has been codeing a beta version complient with the current live beta build. Of course, it is always a crapshoot that blizzard doesent break things (even more) with a last minute change to some important lua object.Title: Re: MODS: August 2010 edition Post by: dd0029 on September 28, 2010, 05:29:36 AM My main point is that the mods we're all using will be broken for awhile when the pre-cata patch hits, so anything new I'm installing is more of a sampler right now... Most of them work in Beta as it is. There's always a big push to get the big mod authors into the betas to get their mods working. I'm using Bartender, Pitbull and Bagnon in the beta. Most of the other smaller mods work as well. The Tidy Plates someone recommended a bit ago works well too. Some of the map addons are kind of flaky, but other than that most of everything works for me. Title: Re: MODS: August 2010 edition Post by: caladein on September 28, 2010, 11:16:35 PM There aren't sweeping changes to the API or related systems (http://forums.worldofwarcraft.com/thread.html?topicId=26560499864&sid=2000) this go around so most mods just need some find-and-replace action to work as they do on live.
Title: Re: MODS: August 2010 edition Post by: apocrypha on September 29, 2010, 07:23:43 AM Grid + Clique is all I ever use for healing. Really simple to set up now. Other mods feel bloated. I can't imagine this would be good though for someone using a tracball (dear sweet Jesus, why?). I'd heartily endorse the choice of Grid + Clique for healing too. It does take some time to learn how to set it all up, especially if you have a lot of different healers (I have 5), but once it's all working and you've got the heals for them all in muscle memory it's just a fantastic combination. Title: Re: MODS: August 2010 edition Post by: Azazel on September 30, 2010, 06:29:06 AM Most of them work in Beta as it is. There's always a big push to get the big mod authors into the betas to get their mods working. I'm using Bartender, Pitbull and Bagnon in the beta. Most of the other smaller mods work as well. The Tidy Plates someone recommended a bit ago works well too. Some of the map addons are kind of flaky, but other than that most of everything works for me. Fair enough. Back when I used mods most (Vanilla) every major patch would trash most of them, and the BC launch really wiped them out. Clearly it's all changed since then. Title: Re: MODS: August 2010 edition Post by: dd0029 on September 30, 2010, 07:58:14 AM I'm going to revisit my comment on things working. Lots of the big ones mostly/kind of work. Bartender works completely as far as I can see. Pitbull works enough, though it has some sort of problem with buffs. Omni CC is what I switched to when Cooldown Count finally gave up the ghost and that is a much better replacement that works. It's what does the button pop out thing on availability. Bejewled works flawlessly. Mapster sort of works, but area reveal and some of the builtin quest tracking can be flaky. Clique and Grid seem to be borked in the beta at the moment. I have not seen a minimap mod that works right yet. Fubar shows up, but you can't move things and menu does not work. Lots of the plugins are in a semi working state as well. Recount is not really working either.
Title: Re: MODS: August 2010 edition Post by: Sheepherder on September 30, 2010, 09:59:11 AM Fair enough. Back when I used mods most (Vanilla) every major patch would trash most of them, and the BC launch really wiped them out. Clearly it's all changed since then. You're not the only one who remembers those days. It's (largely) different now. Hell, for 3.0 PTR I just dropped my live interface folder into the PTR interface folder and checked "Use out of date addons." Recount broke because of the combat log changes (until I found the PTR beta version), everything else was fine. Title: Re: MODS: August 2010 edition Post by: Dren on October 01, 2010, 07:19:03 AM Fair enough. Back when I used mods most (Vanilla) every major patch would trash most of them, and the BC launch really wiped them out. Clearly it's all changed since then. You're not the only one who remembers those days. It's (largely) different now. Hell, for 3.0 PTR I just dropped my live interface folder into the PTR interface folder and checked "Use out of date addons." Recount broke because of the combat log changes (until I found the PTR beta version), everything else was fine. Yeah, mods definitely work through updates better these days. The only time I update is if I'm bored and it has been awhile. Most the time, there are no updates because they weren't needed. Some of the better add-ons remind you in game that your copy is outdated and to go get the newest, but they still keep working. |