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f13.net General Forums => MMOG Discussion => Topic started by: Mrbloodworth on July 29, 2010, 09:31:22 AM



Title: Project: MyWorld
Post by: Mrbloodworth on July 29, 2010, 09:31:22 AM
http://playmyworld.com/

Quote
What would it look like if Nintendo built Google Earth?

Project: MyWorld turns the real world into a fun 3D social gaming experience. Project: MyWorld is a virtual recreation of the real world combined with 3D gaming and social media.

It is the next-generation of social gaming.

Project: MyWorld Teaser HD (http://www.youtube.com/watch?v=El5Xc90Z5ZE)

Made by Real time worlds.


Title: Re: Project: MyWorld
Post by: Shatter on July 29, 2010, 09:37:34 AM
Id play this just to login and kill my shitty neighbour


Title: Re: Project: MyWorld
Post by: TripleDES on July 29, 2010, 03:20:01 PM
So how is this supposed to work? They've modelled lardmarks and put them in place, while generating all other content automatically from satellite imagery?


Title: Re: Project: MyWorld
Post by: Goreschach on July 29, 2010, 03:44:40 PM
Isn't this all kind of redundant?


Title: Re: Project: MyWorld
Post by: Morfiend on July 29, 2010, 03:56:50 PM
It looks a little like what I imagined Metaspace was supposed to be like, before I actually tried metaspace.


Title: Re: Project: MyWorld
Post by: Nebu on July 29, 2010, 03:57:47 PM
Looks like the Sims on a real world map.  How is that fun, exactly?


Title: Re: Project: MyWorld
Post by: DLRiley on July 29, 2010, 04:00:33 PM
Because its open world sandbox  :awesome_for_real:


Title: Re: Project: MyWorld
Post by: Merusk on July 29, 2010, 04:01:28 PM
It's just the machines getting the Matrix prepped for us.  Pay it no mind.


Title: Re: Project: MyWorld
Post by: Sparky on July 30, 2010, 03:04:03 AM
unfortunately most of the landmass is blurry indistinct green and yellow blobs


Title: Re: Project: MyWorld
Post by: Ratman_tf on July 30, 2010, 03:29:38 AM
Quote
It is the next-generation of social gaming.

(http://media1.break.com/dnet/media/2008/11/97%20Baby%20Awesome%20Faceplant.jpg)


Title: Re: Project: MyWorld
Post by: NiX on July 30, 2010, 05:00:52 AM
Two things:

1. I suspect they'll suffer from the typical issue games have with offering the world, but only giving a few regions and never expanding.

2. Real Time Worlds. Pay by the hour.


Title: Re: Project: MyWorld
Post by: Mrbloodworth on July 30, 2010, 06:03:58 AM
From what I am reading, this is a platform, and the video features a city and world constructed to show off its capabilities and its editors (From a vote based "challenge"or at least some parts are ). It doesn't seem to be an end user product. It seems to be some sort of "Real world google map like platform for developing "social" networking and casual games" ..thing.

Some news links:

http://www.industrygamers.com/news/crackdown-developer-unveils-project-myworld/

http://www.geek.com/articles/games/project-myworld-what-if-nintendo-built-google-earth-20100729/

Project: MyWorld Walkthrough  (http://www.youtube.com/watch?v=OoT7dxxZALM)


Title: Re: Project: MyWorld
Post by: EvilJohn on July 30, 2010, 09:28:06 AM
Two things:

1. I suspect they'll suffer from the typical issue games have with offering the world, but only giving a few regions and never expanding.

2. Real Time Worlds. Pay by the hour.

I can't comment much on MyWorld as I am not directly involved.

However #2 on the list above is a massive assumption - payment models are product-specific not company-specific - assuming that MyWorld has the same payment model as APB is a massive assumption and one that I am pretty sure is inaccurate.


Title: Re: Project: MyWorld
Post by: rattran on July 30, 2010, 09:58:48 AM
In the absence of real information, we'll fill in the blanks with assumptions based on the company.


Title: Re: Project: MyWorld
Post by: Soln on July 30, 2010, 03:23:39 PM
great university project

how is it fun again?


Title: Re: Project: MyWorld
Post by: UnSub on July 30, 2010, 07:58:55 PM
Is there a SpeedTree equivalent for buildings? I could see MyWorld being popular if it helped cut that down.

Also, I'm expecting to see a 'Godzilla Attack' function somewhere.


Title: Re: Project: MyWorld
Post by: Margalis on July 30, 2010, 11:35:58 PM
These two products from RTW are like a perfect microcosm of the video game industry.

On one hand you have a game in which you play an e-thug and shoot dudes in the face, on the other you have some lego-looking thing the description of which is little more than "twitter youtube facebook."


Title: Re: Project: MyWorld
Post by: Kageru on July 31, 2010, 04:06:19 AM

Game design is hard... let's just build it and work that out later.


Title: Re: Project: MyWorld
Post by: Azazel on July 31, 2010, 07:36:22 PM
Two things:

1. I suspect they'll suffer from the typical issue games have with offering the world, but only giving a few regions and never expanding.

2. Real Time Worlds. Pay by the hour.

1. Yes.
2. It'll be free, since they clearly want to hook into the MySpace/Twitter/Facebook etc. - caveat, it's also likely that RTW haven't thought properly about how to monetise it, but, it'll, like, make them squillions. Somehow. Reminds me of the Theoretical Dollars thing from SouthPark.

Looks terribly uninteresting to me, but then I'm not (nor are most of us here) the target market. This is just RTW's attempt to get lucky in the social networking/gaming arena, since whoever succeeds first might end up with the facebook moneys money hats. See SOE's Freeworlds or whatever it is, or the Star Wars one, or Blizzard sells your info to facebook, etc etc.

Unless I can get hold of an attack chopper and go Desert Strike all over the maps. That would be awesome.  :drill:


Title: Re: Project: MyWorld
Post by: schild on July 31, 2010, 11:18:30 PM
I can honestly say, I don't get it - and I'm pretty sure I'm supposed to.


Title: Re: Project: MyWorld
Post by: lesion on July 31, 2010, 11:48:47 PM
In a clever twist, Realtime Worlds is harnessing customers to build expansion districts for APB.


Title: Re: Project: MyWorld
Post by: Samwise on August 01, 2010, 12:10:52 AM
Google Earth designed to be more user-friendly.  Not a terrible idea, but not world-changing.  And not a game.


Title: Re: Project: MyWorld
Post by: Lantyssa on August 01, 2010, 07:07:29 AM
In a clever twist, Realtime Worlds is harnessing customers to build expansion districts for APB.
That's where I can see it being of use.  Game worlds using it to recreate real-life versions of locations then enhancing them for their own use.  Something like the Secret World.  As a social media tool, I don't get it.


Title: Re: Project: MyWorld
Post by: TripleDES on August 03, 2010, 08:37:13 AM
Is there a SpeedTree equivalent for buildings? I could see MyWorld being popular if it helped cut that down.
Yeah, I'm surprised no one gave something like this a try yet. Like a SpeedTree for interior design, which would come handy with open world games. From the shape of the building, the code generates deterministic* random interiors (*: you'd want to have shit consistent in multiplayer).