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f13.net General Forums => Lord of the Rings Online => Topic started by: Yegolev on July 21, 2010, 11:03:09 AM



Title: Dev Diary: Instances 2.0
Post by: Yegolev on July 21, 2010, 11:03:09 AM
http://www.lotro.com/gameinfo/devdiaries/754-developer-diary-instances-20-part-1-

Quote
Even when a space ends up successful with solid gameplay and fun, like Orion’s recent rebuild of Garth Agarwen, it suffers because it is set at a single level and only accessible to a small portion of the playerbase. This creates a lose/lose situation. We have great content that the majority of players aren’t in a level band for, and the players who want to play it are left with something not in their level range and an unrewarding experience as a result.

This is a huge reason I am against a level-based game.  Too bad we are stuck with it.

Full text:


Title: Re: Dev Diary: Instances 2.0
Post by: Mrbloodworth on July 21, 2010, 11:45:07 AM
I like it. I now perhaps get to do stuff I haven't seen before, due to time.

I still say Turbine makes the BEST dungeons.


Title: Re: Dev Diary: Instances 2.0
Post by: Zetor on July 21, 2010, 11:45:41 AM
This (scalable dungeons like COH or skirmishes) actually sounds pretty neat. Balancing can be a rather big issue though (see duo skirmishes), I hope they're testing with lowbies in quest gear as well as twinks and level 60+s with uber LIs.


Title: Re: Dev Diary: Instances 2.0
Post by: Soln on July 21, 2010, 12:30:54 PM
observations:

1) how will they handle itemization?  Several instances bestow unique rewards.  I wonder if they will be scaled and/or if Turbine will implement heirloom'ing like in WoW.
2) nothing about LFG.  Presumably that's coming.
3) nothing about Radiance/Hope gating.  Presumably that's also coming.


Title: Re: Dev Diary: Instances 2.0
Post by: Yegolev on July 21, 2010, 01:18:44 PM
On #1, I might guess marks+barter.

For #2, I assume no change there.

#3  :uhrr:


Title: Re: Dev Diary: Instances 2.0
Post by: Mrbloodworth on July 29, 2010, 09:44:58 AM
Developer Diary: Instances 2.0 (Part 2)  (http://www.lotro.com/gameinfo/devdiaries/759-developer-diary-instances-20-part-2-)



Title: Re: Dev Diary: Instances 2.0
Post by: Yegolev on July 29, 2010, 12:19:13 PM
Well, I expected at least one new token type.  Pleased to find otherwise.


Title: Re: Dev Diary: Instances 2.0
Post by: Mrbloodworth on July 29, 2010, 12:42:29 PM
Still wish they would make them a currency though.


Title: Re: Dev Diary: Instances 2.0
Post by: Yegolev on July 29, 2010, 12:44:27 PM
You mean so that they don't take inventory slots, right?


Title: Re: Dev Diary: Instances 2.0
Post by: Mrbloodworth on July 29, 2010, 12:54:06 PM
You mean so that they don't take inventory slots, right?

Yesr.