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f13.net General Forums => Gaming => Topic started by: Velorath on July 20, 2010, 02:41:41 PM



Title: Darkspore
Post by: Velorath on July 20, 2010, 02:41:41 PM
So... apparently EA Maxis is taking the character creations of Spore and adding it to some Diablo-style Action RPG gameplay.  Much like with Spore, most of what they're saying about this game sounds pretty great on paper, but I'm sure we'll all be skeptical after Spore's disappointing release.


Gamespot article here that has the details. (http://www.gamespot.com/events/ea2010/story.html?sid=6270127&tag=picks;title;1&pid=998544) 


Quote
Rather than force you to focus on a developing a single character that belongs to a single character class with a limited skillset, Darkspore will actually let you select a team of three different hero creatures to take into battle, and will also let you gather a huge collection of alternate heroes for you to use and develop as you see fit.

The game will offer five different playable races, or "genesis types" which determine the basis of your character's attacks: "bio" (plant- and organic-based attacks), "cyber" (robotic attacks), "plasma" (fire- and lightning-based attacks), "necro" (death- and poison-based attacks), and "quantum" (time- and space-based attacks). It'll also offer different playable classes that roughly correspond with the archetypes you've seen in other such games, such as the sentinel, a "tank" class (which fights enemies in up-close combat and is tough enough to soak up damage), the tempest, a "mage" class (which fights with ranged attacks from a distance and is too fragile to sustain a frontal assault), and the ravager, a "rogue" class (which uses surprise attacks and stealth to do battle). In any mission, you'll control only one hero at a time (but can instantly switch to one of your other two characters if you need their powers or are getting too beat up), but interestingly, certain powers that belong to your heroes will remain "universal" to your team and can be used regardless of which hero you're currently controlling.


You and your teammates will need to work together to survive. And you get to split the take at the end.
Each profession will have multiple abilities in battle that include direct combat, support, and evasion that will work well in solo play and even better in cooperative multiplayer. The Maxis team suggests that Darkspore will be at its absolute best in co-op, since its missions, which are planned to take place in levels which will have randomly-placed landmarks and monster spawns each time you play them, will offer substantially better loot rewards when tackled with a group, particularly if, after you defeat a mission's boss and complete its objectives, you decide to use Darkspore's "chain game"--a system that lets you wager this round's victory and spoils against a more-challenging version of the next mission. If you forgo this round's rewards, you can receive even better loot if you can successfully complete the next mission in the chain, and so on and so forth until everyone in the group either fails the next mission by getting wiped out, or enough players in the group vote against wagering.

Maxis suggests that loot and collection will be the heart of Darkspore--not only unlocking and collecting new heroes, but picking up tons and tons of items, including temporary power-ups that immediately heal your heroes and replenish the energy they spend on executing their special abilities, but also new types of equipment that can be worn on your heroes (and actually edited in appearance to change their size and orientation using the creature creator tools), as well as new, powerful body parts that can be added to new slots on any of your heroes to provide powerful bonuses…along with cosmetic body parts and accoutrements for which your heroes will also have separate slots, and can place them simply for looks. In addition, your characters' inventory screens will be accessible from outside the game on the World Wide Web, which means you can play around with different item sets and plan your next in-game strategy while you're not even playing, similar to the deck-building "meta-game" that fans of Magic: The Gathering know and love (and talk about endlessly).


The fate of the universe is in your hands/claws/webbed feet/spider creatures.
While gathering loot will be a big part of the final game, Maxis is taking a slightly different approach to creature creation, by focusing on using created critters built mostly in-house at the studio so that players can recognize hero characters and enemies (and their powers) on sight, rather than randomly populating the game with the thousands of player-created creatures. However, the studio does plan to hold contests to let players create the best critters they can, and the winners will be included into the game as regular characters. And in case you were wondering, the studio currently plans to ship the game as a full retail product with no microtransations or subscription fees. We'll be honest with you--this is a bold new step in a new direction for the Spore series, and hopefully the game's premise of combining the wacky, body-part-swapping of Spore with the addictiveness of hack-and-slash games will pay off. Darkspore will ship next year.


Title: Re: Darkspore
Post by: Kail on July 20, 2010, 03:21:42 PM
Maxis is taking a slightly different approach to creature creation, by focusing on using created critters built mostly in-house at the studio so that players can recognize hero characters and enemies (and their powers) on sight, rather than randomly populating the game with the thousands of player-created creatures.

Fucking BOO.  What the hell is the point of playing a Spore game where you don't get to create your creature?


Title: Re: Darkspore
Post by: Sky on July 21, 2010, 06:17:45 AM
I'm getting an image of Will Wright off crying in a dark corner, arms tightly holding himself as he rocks gently.


Title: Re: Darkspore
Post by: Malakili on July 21, 2010, 07:21:54 AM
In the grim darkness of the far future, there is only spore.


Title: Re: Darkspore
Post by: Samwise on July 21, 2010, 09:12:03 AM
After playing Spore, this game doesn't even sound great on paper.  I'm sure the reality will be still worse.


Title: Re: Darkspore
Post by: Sky on July 21, 2010, 09:19:15 AM
I'd still be interested in the game WW was trying to make before EA pushed a "game" onto him. The "franchise" is only going downward in that very special way only a corporate drone making decisions based on demographics can do it.

M:tG metagame ftlol


Title: Re: Darkspore
Post by: Yegolev on July 21, 2010, 10:52:17 AM
I'm getting an image of Will Wright off crying in a dark corner, arms tightly holding himself as he rocks gently.

My mental image is of Will Wright and Shigeru Miyamoto both standing perfectly still in a padded room while grinning at each other.


Title: Re: Darkspore
Post by: Xanthippe on November 17, 2010, 08:20:54 AM
Beta signups are available.  Launch date set February, 2011.

http://www.darkspore.com/main.php (http://www.darkspore.com/main.php)



Title: Re: Darkspore
Post by: KallDrexx on December 17, 2010, 06:38:27 AM
PvP Developer Diary (http://www.youtube.com/watch?v=Nkuigl6pTVs&feature=player_embedded)

This looks pretty awesome


Title: Re: Darkspore
Post by: Kail on December 17, 2010, 09:38:26 PM
This looks pretty awesome

How so?  I'm having trouble mustering any kind of interest in this at all.  Looks like Diablo meets Monsters Inc. to me, except without any assurance that it will be at all compelling.  The bit where the dev says "we wanted PvP to be a main focus for Darkspore" followed by his announcement that the "main" mode of PvP would be "arena games" made me literally laugh out loud.  Yeah, nothing says "PvP is our priority" more than a vanilla deathmatch mode, surely they are poised to take the market by storm with that innovation.

I'm not trying to be a dick, here, I'm genuinely wondering what you're seeing in this game.  I loved the original Spore, and would gladly jump into a sequel, but every shred of info I've seen about this game has been discouragingly generic.  It's like Spore, but with all the interesting stuff removed.  It's like Diablo, but thirteen years late.  What am I missing that looks interesting?


Title: Re: Darkspore
Post by: Ghambit on March 10, 2011, 12:21:07 PM
Gamespot is giving away beta keys for this currently.
Last beta event is tomorrow consequently, so this is your last chance to try it out.  All you need is a GS login, which is free.

http://www.gamespot.com/event/codes/darkspore/


Title: Re: Darkspore
Post by: Malakili on March 10, 2011, 02:51:26 PM
Total Biscuit did an hour long rundown of the beta on his youtube channel that is worth watching (or at least watching some of).  I actually really like the look of the game, but between Torchlight 2 being in direct competition with it, and then Diablo 3 coming after that, it has some pretty stiff competition to my mind.

http://www.youtube.com/user/TotalHalibut#p/c/2272A4EE84269E1F/3/fuzwBNOoPeU


Title: Re: Darkspore
Post by: Ghambit on March 10, 2011, 04:17:37 PM
Total Biscuit did an hour long rundown of the beta on his youtube channel that is worth watching (or at least watching some of).  I actually really like the look of the game, but between Torchlight 2 being in direct competition with it, and then Diablo 3 coming after that, it has some pretty stiff competition to my mind.

http://www.youtube.com/user/TotalHalibut#p/c/2272A4EE84269E1F/3/fuzwBNOoPeU

Umm, there's no competition whatsoever.  Darkspore comes out in 2 weeks.  T2 and D3 come out.. uhhh, who knows when.  (T2 is a maybe for July).
These games dont have long half-lives anyways.  4 months between releases is fine.

As for an opinion on the game, I can now no longer comment.   :nda:


Title: Re: Darkspore
Post by: Malakili on March 10, 2011, 04:52:53 PM
Total Biscuit did an hour long rundown of the beta on his youtube channel that is worth watching (or at least watching some of).  I actually really like the look of the game, but between Torchlight 2 being in direct competition with it, and then Diablo 3 coming after that, it has some pretty stiff competition to my mind.

http://www.youtube.com/user/TotalHalibut#p/c/2272A4EE84269E1F/3/fuzwBNOoPeU

Umm, there's no competition whatsoever.  Darkspore comes out in 2 weeks.  T2 and D3 come out.. uhhh, who knows when.  (T2 is a maybe for July).
These games dont have long half-lives anyways.  4 months between releases is fine.

As for an opinion on the game, I can now no longer comment.   :nda:

I guess I see Torchlight 2 as in competition with it because even assuming Diablo 3 next year by this time (maybe a big assumption but whatever), there is no way I'm going t buy three ARPGs in a single year, and Torchlight 2 and D3 are a given.


Title: Re: Darkspore
Post by: Ingmar on March 10, 2011, 05:56:36 PM
No way is D3 out by this time next year. If it is out in 2012 at all I'll be surprised (and happy).


Title: Re: Darkspore
Post by: Khaldun on March 11, 2011, 07:16:03 AM
Basically sounds like Spore Pokemon. Yuck. The only thing decent about Spore is its ability to be an authoring tool: anything that repurposes it by losing that one great feature is completely pointless.


Title: Re: Darkspore
Post by: Ghambit on March 11, 2011, 07:31:19 AM
Basically sounds like Spore Pokemon. Yuck. The only thing decent about Spore is its ability to be an authoring tool: anything that repurposes it by losing that one great feature is completely pointless.

I suggest you watch TotalBiscuit's playthrough and then rehash your statement.


Title: Re: Darkspore
Post by: Sky on March 11, 2011, 09:16:08 AM
While I've more or less boycotted Spore products thanks to what they did to WW's amazing vision....if that plays nice with 3D Vision it's on the steam sale list. Looks like it would look really cool in 3D.

And it will be very cheap, since I don't get a lot of action out of shitty clicky games. Click to move and click to attack, boo.


Title: Re: Darkspore
Post by: Modern Angel on March 11, 2011, 04:41:22 PM
I'd kill to get a full rundown of what happened between the first Spore showings and the release of... whatever it was it turned into.


Title: Re: Darkspore
Post by: Margalis on March 11, 2011, 09:14:41 PM
While I've more or less boycotted Spore products thanks to what they did to WW's amazing vision....

What did anyone do to his vision?


Title: Re: Darkspore
Post by: Sky on March 12, 2011, 07:43:48 AM
Tried to make a "game" out of a phenomenal science toy.

They should've release Spore as WW intended without interference...and then done all these spin-off games with the creator tech. Oh, well. One of the biggest let-downs in the history of pc gaming imo.


Title: Re: Darkspore
Post by: Ghambit on March 12, 2011, 10:18:14 AM
In the end it was WW's call how Spore was gonna turn out.  And he's admitted to this repeatedly.

Anyways, Darkspore has little to nothing to do with Spore, seriously.


Title: Re: Darkspore
Post by: Margalis on March 12, 2011, 10:31:52 AM
I'm not sure where this "interference" story is coming from. To my knowledge Spore was always going to be a multi-epoch game.

Sometimes people just make bad games, it's not always the fault of the man.


Title: Re: Darkspore
Post by: Sky on March 12, 2011, 01:35:15 PM
Darkspore has little to nothing to do with Spore, seriously.
True enough, I like Diablo about as much as I like RTS games. So I guess I'll just bow out of the thread, I didn't mean to turn this into what it's becoming, sorry.


Title: Re: Darkspore
Post by: Malakili on March 12, 2011, 01:43:39 PM
Given that Torchlight was 20 dollars, the 50 dollar price tag on Darkspore strikes me as a bit too much.   Especially given what I said earlier about buying a bunch of ARPGs in one year (even if D3 doesn't come out for a long time, Torchlight 2 will come out pretty shortly). 


Title: Re: Darkspore
Post by: Ghambit on March 12, 2011, 06:10:04 PM
Given that Torchlight was 20 dollars, the 50 dollar price tag on Darkspore strikes me as a bit too much.   Especially given what I said earlier about buying a bunch of ARPGs in one year (even if D3 doesn't come out for a long time, Torchlight 2 will come out pretty shortly). 

Torchlight wasnt MP and didnt have a "creature creator."  The Darkspore lobby, achievements, social stuff, etc. is essentially "free."  So there's no way in hell you're gonna get all that for only $20.
And Torchlight 2 will NOT be $20, you can bet on that.

Honestly, it really boils down to the genre you prefer.  One is sci-fi, the other generic fantasy. 
Also if you like more of a dollhouse feel, then obviously Darkspore would be the smarter choice.  Both are procedurally generated dungeons and both play at about the same speed - slower than Diablo.


Title: Re: Darkspore
Post by: tgr on March 13, 2011, 09:21:49 AM
Quote from: http://www.gamezone.com/news/item/persistent_internet_connection_required_to_play_darkspore/
Unfortunately, EA has put some conditions on the game that are likely to put a damper on the experience for a few gamers.

According to the game’s official online disclosure notice, Darkspore will require a “persistent Internet connection” in order for gamers to play it. This includes both retail copies of the game as well as Steam’s digital version.

Are they doing this on purpose?


Title: Re: Darkspore
Post by: Malakili on March 13, 2011, 09:24:58 AM
Quote from: http://www.gamezone.com/news/item/persistent_internet_connection_required_to_play_darkspore/
Unfortunately, EA has put some conditions on the game that are likely to put a damper on the experience for a few gamers.

According to the game’s official online disclosure notice, Darkspore will require a “persistent Internet connection” in order for gamers to play it. This includes both retail copies of the game as well as Steam’s digital version.

Are they doing this on purpose?

Well, that seals it then.  All the cards seemed stacked against me buying this anyway, but this is enough to prevent me from caving into a impulse pre-order.


Title: Re: Darkspore
Post by: Ghambit on March 13, 2011, 01:45:38 PM
Well, I know it's an excuse for anti-piracy but really, how else would they track achievements, leaderboards, do the social-network thing, and so on w/o a persistent net connection?


Title: Re: Darkspore
Post by: tgr on March 13, 2011, 02:01:30 PM
They could, oh I dunno, make it an optional feature for those who were to actually care about such things. Or give people the option to keep it local only, if you must see the achievements themselves, but don't care about sharing them with everyone?


Title: Re: Darkspore
Post by: Pezzle on March 13, 2011, 02:16:38 PM
They could, oh I dunno, make it an optional feature for those who were to actually care about such things. Or give people the option to keep it local only, if you must see the achievements themselves, but don't care about sharing them with everyone?

+1

I am not a gamer concerned with achievements and dorky bragging rights.  Sharing of such things should be my choice.  MMO's are the only games I can think of that should 'require' an internet connection just to play.


Title: Re: Darkspore
Post by: Malakili on March 13, 2011, 02:48:05 PM
Well, I know it's an excuse for anti-piracy but really, how else would they track achievements, leaderboards, do the social-network thing, and so on w/o a persistent net connection?

Also, I'd say 1-2 times a day my connection hiccups for about 1 minute or so.  If I am going to get booted from a game for that, and potentially lose progress since a recent save, or something, thats not cool.


Title: Re: Darkspore
Post by: Margalis on March 13, 2011, 03:58:34 PM
Well, I know it's an excuse for anti-piracy but really, how else would they track achievements, leaderboards, do the social-network thing, and so on w/o a persistent net connection?

Save that info locally and upload it periodically?

Was that a trick question?


Title: Re: Darkspore
Post by: Sky on March 14, 2011, 07:22:03 AM
Didn't Spore do that? One of the cooler aspects was meeting someone else's critters in your game. And then killing them off.


Title: Re: Darkspore
Post by: ghost on March 14, 2011, 07:36:01 AM
The lines of what is an "MMO" and what isn't are beginning to blur a bit, and will probably become even more blurred over the next five years.  I expect almost all games to have a serious online component soon, even if it is something like Demon's Souls that allows for somewhat different forms of PvP. 


Title: Re: Darkspore
Post by: tgr on March 14, 2011, 08:02:59 AM
It's very simple. If it's an MMO, fine. If not, fuck off with your online requirement. By all means add it as a value-adding feature, but fuck right off with making it mandatory.

Spore's creatures does not quantify as a "massive multiplayer online" game in my view.


Title: Re: Darkspore
Post by: Bzalthek on March 14, 2011, 01:48:13 PM
I don't care if it's an MMO or not.  The only reason for constant internet is if it's an online only game, if it has a single player element, I want to be able to play that single player part of the game without an internet connection.  Not that I'm ever without an internet connection, but so fucking what?  Of course what I want and what they make doesn't have to meet, but I'm not going to buy that shit unless it's Jesusperm.


Title: Re: Darkspore
Post by: Typhon on March 14, 2011, 02:52:28 PM
The lines of what is an "MMO" and what isn't are beginning to blur a bit, and will probably become even more blurred over the next five years.  I expect almost all games to have a serious online component soon, even if it is something like Demon's Souls that allows for somewhat different forms of PvP. 

Especially since 1) they mostly have to code for this stuff anyway (online), 2) people hate DRM / DRM doesn't work, 3) people love achievements (we know this because our corporate masters say so), 4) only old gamers and pirates are seriously put off by not being able to play offline.

4) matters less and less every year.



Title: Re: Darkspore
Post by: tgr on March 15, 2011, 04:57:53 AM
4) only old gamers and pirates are seriously put off by not being able to play offline.

4) matters less and less every year.
I'm feeling discriminated against because of my age. :cry:


Title: Re: Darkspore
Post by: K9 on March 15, 2011, 05:27:36 PM
Ho hum; I liked the look of the playthrough, but I don't NEED this, so I guess I'll wait for it to hit a Steam sale.


Title: Re: Darkspore
Post by: Ghambit on March 15, 2011, 05:29:09 PM
Most people bitching about the online requirement are likely sitting forever on Steam, Xfire or some such.   :oh_i_see:


Title: Re: Darkspore
Post by: Malakili on March 16, 2011, 04:45:30 AM
Most people bitching about the online requirement are likely sitting forever on Steam, Xfire or some such.   :oh_i_see:

Yeah, and yet I can play Steam games in Offline mode, so Valve actually addressed the exact problem.


Title: Re: Darkspore
Post by: Sky on March 16, 2011, 07:10:07 AM
But DO you?


Title: Re: Darkspore
Post by: Bzalthek on March 16, 2011, 08:10:07 AM
I do frequently.  Mainly because I simply forgot to log back into steam.


Title: Re: Darkspore
Post by: tgr on March 16, 2011, 09:26:27 AM
Most people bitching about the online requirement are likely sitting forever on Steam, Xfire or some such.   :oh_i_see:

There's a huge difference here. When a publisher requires you keep an open connection to play the game, or to authenticate yourself to their server every time you start the game, or even when you install it the first time, that's something extra they've added on top. I can't download the game from them, I can possibly store my savegames on their gameserver (and given how well their DRM solutions have worked so far, I'm sure that'll work WELL...), and ... that's it so far.

Steam is its own store, it provides the install media, it allows preloading, it automatically updates (should you feel like letting it do that), it stores savegames (should you feel like letting it do that AND they've added support for that in the game), it has regular sales, and most importantly, it has a vested interest in actually keeping the games you've bought around. And, it has an offline mode so in general, as long as you've installed the game, you can play it. I ended up spending well over a week playing AI War non-stop because I had installed it prior to my internet connection going down for (you guessed it) well over a week.

I've no idea what xfire is, some sort of statistics thingy? I don't really care.

In short, one solution gives added value, one doesn't.


Title: Re: Darkspore
Post by: Malakili on March 16, 2011, 03:17:42 PM
But DO you?

When my connection goes out, yes.   Considering this is not so rare an occurrence, I consider it a valuable feature.


Title: Re: Darkspore
Post by: Ghambit on March 19, 2011, 07:56:08 AM
My point with bringing up Steam is that the only REAL difference between these new quasi-MMO games and Steam is that Steam services many games at one time.  And that's it.  Really.

Darkspore gives you leaderboards, posisbly a store, news, achievements, social networking, a lobby, messaging, etc.
Steam gives you exactly the same.

Steam doesnt function unless steam is online, otherwise it's just a glorified loading screen.
Concurrently, all those features the Devs put into DS wont function unless online as well.

We're getting to the point here where people are literally saying they want their MP/MMO game to run offline.  Cmon man.
It's the equivalent of buying Diablo3 and only playing single-player mode.  Sure, some people might do it, but guess what... I'm not gonna build my game to cater to them and I wouldnt give an avenue for people to:

a) forget to go online and miss the content I worked so hard to produce
b) bork the community, store, etc. for not being present
c) lessen the marketing value of having so many people in one place
d) more easily pirate


Title: Re: Darkspore
Post by: Samwise on March 19, 2011, 10:18:12 AM
Steam doesnt function unless steam is online, otherwise it's just a glorified loading screen.

It will still let you play your games, though.  That is the crucial element people are complaining about.


Title: Re: Darkspore
Post by: Ghambit on March 19, 2011, 11:52:37 AM
Steam doesnt function unless steam is online, otherwise it's just a glorified loading screen.

It will still let you play your games, though.  That is the crucial element people are complaining about.

Can we agree that it's only crucial in "designed to be" single-player or local co-op games?
Jeez, even consoles are pretty much required to have an always-on connection these days (at the very least a registration), otherwise you're not getting even remotely your money's worth.


Title: Re: Darkspore
Post by: Lantyssa on March 19, 2011, 02:26:46 PM
Not letting me play a game because it needs to update some achievement is stupid.  I don't care about the social shit in a single-player game.


Title: Re: Darkspore
Post by: tgr on March 19, 2011, 04:40:04 PM
Jeez, even consoles are pretty much required to have an always-on connection these days (at the very least a registration), otherwise you're not getting even remotely your money's worth.
[Tell] me about what consoles need an always-on connection for to get my money's worth ... of whatever.


Title: Re: Darkspore
Post by: Azazel on March 19, 2011, 05:45:02 PM
Can we agree that it's only crucial in "designed to be" single-player or local co-op games?
Jeez, even consoles are pretty much required to have an always-on connection these days (at the very least a registration), otherwise you're not getting even remotely your money's worth.

I get absolutely no added value from my PS3 being connected to the net.
I only get any value from my 360 being connected when playing on XBL, buying DLC, or getting the occasional patch. None of which require "always-on" in the slightest.
My Wii has never been connnected to the net. Does the Wii count? It's the console with the highest install base, so it should count, no?

What's a "designed to be" single-player game, anyway? Assassin's Creed: Brotherhood and Bioshock 2 have tacked-on MP modes. Does this mean you shouldn't be able to play the SP without an "always-on" internet connection? Fuck that noise. I just don't buy 'em.



Title: Re: Darkspore
Post by: Ghambit on March 20, 2011, 08:24:45 AM
DS is centered around co-op play, kind of like Magicka actually... especially with the synergies involved with some of the builds.  Buying it to play solo is just  :why_so_serious:.  Using that logic, requiring a connection isnt too much of a stretch.


Title: Re: Darkspore
Post by: tgr on March 20, 2011, 08:40:52 AM
DS is centered around co-op play, kind of like Magicka actually... especially with the synergies involved with some of the builds.  Buying it to play solo is just  :why_so_serious:.  Using that logic, requiring a connection isnt too much of a stretch.
[Tell] me how something about a DS blanket applies to all consoles.


Title: Re: Darkspore
Post by: Bzalthek on March 20, 2011, 08:41:27 AM
Well, I'm reading the Strategy Informer interview and they are touting it as having a solo and co-op campaigns, and while they say it really shines in co-op, I don't think that buying it to play solo is all that laughable considering the co-op is limited to 4 players.  At this level it's just a matter of personal preference, and persistent online seems excessive.  But hey I may be wrong.  People will probably disagree and how many do is probably debatable.  But I, and at least several others, won't put up with that shit because back in our day we used to walk uphill both ways to play video games! 


Title: Re: Darkspore
Post by: Azazel on March 20, 2011, 02:18:04 PM
DS is centered around co-op play, kind of like Magicka actually... especially with the synergies involved with some of the builds.  Buying it to play solo is just  :why_so_serious:.  Using that logic, requiring a connection isnt too much of a stretch.

I don't really give a shit about Darkspore. I was addressing the bullshit point you made about how "always-on" is pretty much required for consoles these days. Which you chose to ignore. Good argument, well done. Good job.


Title: Re: Darkspore
Post by: Rendakor on March 20, 2011, 02:39:37 PM
4) only old gamers and pirates are seriously put off by not being able to play offline.

4) matters less and less every year.


I'd bet that there's a pirated version that works offline within a week of launch, tops.


Title: Re: Darkspore
Post by: Sheepherder on March 20, 2011, 11:35:23 PM
Ghambit, you need to realize that you're in the minority position here, that you're not going to change any minds, and that you're wrong.

If co-op play is going to be such a huge feature of this game they really don't need always on authentication for single player, do they?


Title: Re: Darkspore
Post by: Ghambit on March 21, 2011, 09:29:58 AM
DS is centered around co-op play, kind of like Magicka actually... especially with the synergies involved with some of the builds.  Buying it to play solo is just  :why_so_serious:.  Using that logic, requiring a connection isnt too much of a stretch.

I don't really give a shit about Darkspore. I was addressing the bullshit point you made about how "always-on" is pretty much required for consoles these days. Which you chose to ignore. Good argument, well done. Good job.

Do you logoff (nay, physically DISCONNECT) your console even though you dont "require" it to be constantly connected?  Regardless of your perceived value, MOST people have their 360s and Ps3 (I do not count the Wii  :oh_i_see:) connected to the net at all times.  Furthermore, MOST people have an app. on their PCs eating packets as soon as they turn their box on... many of which are autologin, not even including stuff like Steam.

In this sense, DS is NO DIFFERENT.  I dont understand why you cant fathom this.

Personally, I despise DRM.  So if I've got to login to play a game when/wherever I want to, that's fine by me.  Especially if said game is largely coop, social in nature, and likely to receive regular content updates/patches.


Title: Re: Darkspore
Post by: tgr on March 21, 2011, 09:42:06 AM
Do you logoff (nay, physically DISCONNECT) your console even though you dont "require" it to be constantly connected?
Yes. There are currently no ethernet wires connected to my 360, nor have there been for close to a year. I still expect any and all games that aren't 100% online-based in nature to start up just fine.


Title: Re: Darkspore
Post by: Sheepherder on March 21, 2011, 10:16:59 AM
Do you logoff (nay, physically DISCONNECT) your console even though you dont "require" it to be constantly connected?

Does it count if I don't connect the console to the internet to begin with?

Quote
In this sense, DS is NO DIFFERENT.  I dont understand why you cant fathom this.

Oh, so Darkspore's servers will be providing hosting for screenshots and user-made mods, allowing download of the game client if I lose the media, and automatically patch via the game launcher, without the inconvenience of booting me out of a single player game if a sunspot takes out my internet then?  Good to know.


Title: Re: Darkspore
Post by: Sky on March 21, 2011, 11:34:48 AM
Spore features content sharing. You need to be online to share content. They appear to have taken the next step and made it an online single-player component, which they pretty much wanted for Spore. This is not quite the same as Ubi's online-only DRM, even if the end result is similar.

That said, the game isn't out yet, it hasn't been finalized, and I polish my armor with the tears of this thread.

Sunspots?  :oh_i_see:


Title: Re: Darkspore
Post by: Kail on March 21, 2011, 11:46:28 AM
Do you logoff (nay, physically DISCONNECT) your console even though you dont "require" it to be constantly connected?  Regardless of your perceived value, MOST people have their 360s and Ps3 (I do not count the Wii  :oh_i_see:) connected to the net at all times.  Furthermore, MOST people have an app. on their PCs eating packets as soon as they turn their box on... many of which are autologin, not even including stuff like Steam.

In this sense, DS is NO DIFFERENT.  I dont understand why you cant fathom this.

That's not the sense that everyone's bitching about, though.  I don't care if my PC is sending my underwear size to government agents on mars or whatever, as long as I don't notice it.  When it starts pissing me off is when it starts popping windows in my face and shutting down my programs because pixie dust moonbeams sparkled the wrong magical bugglewump or some shit and now the authentication server is down.  It's not the fact that my computer is sending data over the internet that bugs me, it's the fact that when something goes wrong ON THEIR END, I'm fucked.  And not "even if I bought the game legitimately," but "BECAUSE I bought the game legitimately," since I guarantee the pirate version will not have this problem.


Title: Re: Darkspore
Post by: Ingmar on March 21, 2011, 11:54:15 AM
I kind of assume the persistent internet connection is so it can go grab everyone else's silly penis monsters to populate your game rather than anything to do with extraneous fluff like achievements.


Title: Re: Darkspore
Post by: Sky on March 21, 2011, 12:14:25 PM
I guarantee the pirate version will not have this problem.
I guarantee a much more sensible and legal reaction would just be to stick to your morals and not play the game.


Title: Re: Darkspore
Post by: Typhon on March 21, 2011, 12:47:13 PM
I kind of assume the persistent internet connection is so it can go grab everyone else's silly penis monsters to populate your game rather than anything to do with extraneous fluff like achievements.

Everyone talks up how they want player-made content, but no one wants to swallow the giant purple penis monster.  All you hypocrites make me sick!





:grin:


Title: Re: Darkspore
Post by: Azazel on March 21, 2011, 12:56:42 PM
Do you logoff (nay, physically DISCONNECT) your console even though you dont "require" it to be constantly connected?  Regardless of your perceived value, MOST people have their 360s and Ps3 (I do not count the Wii  :oh_i_see:) connected to the net at all times.  Furthermore, MOST people have an app. on their PCs eating packets as soon as they turn their box on... many of which are autologin, not even including stuff like Steam.

In this sense, DS is NO DIFFERENT.  I dont understand why you cant fathom this.

Ok, you're basically either an idiot or changing your argument from post to post.

You started by talking some shit about how consoles these days are required to be connected to the net at all times, now you're backpedalling and asking if I physically disconnect them and trying to confuse your idiot argument with shit about PC apps. Apples and oranges and straw men.

I'll be moving soonish. When I move, I won't have internet for a period of time. MY CONSOLES WILL STILL FUCKING WORK. ALL OF THE GAMES WILL STILL FUCKING WORK. THERE IS NO ACTUAL REQUIREMENT FOR THEM TO BE CONNECTED TO THE INTERNET.

Now, stop being a fuckwit. Please.


FWIW, I have no interest in this game and even if I did (a la original Spore) I'd be following Sky's tack and just not bothering to play it because of the idiot DRM.


Title: Re: Darkspore
Post by: Nija on March 21, 2011, 01:11:49 PM
DRM or not this game is really slow and boring.


Title: Re: Darkspore
Post by: Ghambit on March 21, 2011, 02:11:17 PM
DRM or not this game is really slow and boring.

NDA still up.
Also, game is delayed - again.  Now till April 26.
http://www.joystiq.com/2011/03/18/darkspore-delayed-until-april-26-open-beta-planned/

Who knows, maybe they'll rethink their kitten-killing login requirement.


Title: Re: Darkspore
Post by: Nija on March 21, 2011, 02:18:43 PM
How the hell is there an NDA? I put in my email address and had a key within 30 minutes. Give me a break.

Game is shit. Just like Spore.


Title: Re: Darkspore
Post by: Sheepherder on March 21, 2011, 02:39:28 PM
Sunspots?  :oh_i_see:

Yes.  When you see plasma discharges rippling across the sky it usually accompanies a great deal of radio/wireless noise.


Title: Re: Darkspore
Post by: Malakili on March 29, 2011, 11:15:21 AM
PSA: Steam yelled at me that you can play this free until April 1 if you're interested.


Title: Re: Darkspore
Post by: Hawkbit on March 29, 2011, 05:09:54 PM
I made it about 35minutes before uninstalling.  It has a lot of great ideas, but I can't get the nasty Spore taste out of my mouth.  I made it to the creature creator and just became disinterested.  Plus, it's slow.


Title: Re: Darkspore
Post by: K9 on March 30, 2011, 04:46:43 PM
I never played spore so came into this with everything being novel.

I'm finding the game fun; the controls and level play are all very tight. The game doesn't seem to open up most of the elements until you beat 2-1 (the 5th level) which is probably about right. Once you get your squad abilities usable by all squad members the gameplay becomes a lot more interesting and there's definitely good potential for some really interesting synergy between different heroes. The story is wank, and having to go back to the ship to play around in the editor to equip anything gets dull fairly quickly. Frankly the whole spore creature creator element of things feels shoehorned in to what is otherwise a well made and fun hack and slash game.

Worth a try, especially since it's free. I haven't played multiplayer, but having seen some of the abilities heroes get (that aren't wonderfully useful solo) I think there's good potential for fun in groups.


Title: Re: Darkspore
Post by: Amaron on March 30, 2011, 05:32:19 PM
I never played spore either so my impressions are newish.  The spore editor is stupid and retarded at first impression though.   Besides weapons I think I've had all of 2 upgrades where I felt like I could put them on the hero and not have them look dumb.    I can see where it might be neat at level 40 if you have enough interesting details to work with.    For now though it's just annoying trying to figure out where to add all this crap just to get some stats.

They need to increase the pace a bit too.   Increase the hero speed and add like x3 mobs and they might be getting somewhere.


Title: Re: Darkspore
Post by: Ragnoros on March 30, 2011, 09:33:39 PM
They need to increase the pace a bit too.   Increase the hero speed and add like x3 mobs and they might be getting somewhere.

Indeed. I'm hoping this will be the case farther into the game. Things do seem to be picking up now that I'm a few levels in. I shall do my best to forgo studying to play more and find out if this is the case.


Title: Re: Darkspore
Post by: Amaron on March 31, 2011, 12:54:52 AM
They need to increase the pace a bit too.   Increase the hero speed and add like x3 mobs and they might be getting somewhere.

Indeed. I'm hoping this will be the case farther into the game. Things do seem to be picking up now that I'm a few levels in. I shall do my best to forgo studying to play more and find out if this is the case.

Yes I'm getting swarmed more now that I'm a higher level.   The last couple missions I've done click spamming attack just doesn't even come close to cutting it anymore.  The editor is just getting more annoying though.   It's great on it's own but the fact that it's basically required just to equip gear is way over the top.  Not a big deal though as I expect they'll get so many complaints about this that it'll get changed soon.

At this point I'd definitely rate it as a must get when it goes on sale for 20 bucks or whatever.


Title: Re: Darkspore
Post by: kildorn on March 31, 2011, 10:49:33 AM
After futzing, I can see what the idea behind "always on" internet connectivity is. Every time you launch a mission, you instead have the option to hit matchmaker, and it'll find other people wanting to do that mission and toss you all together. And quadruple the loot and xp while it's at it. Still should be an option, but at least it's not idiotic, like an always single player game demanding a net connection at all times.

Overall, seemed fun if a little like a lower budget torchlight. If that was at all possible. I'd have personally preferred different weapon types per hero, but instead it's every hero gets their signature item, so you can't do anything neat or fancy, like a 2h weapon version of a dual blades dude. Also results in you getting 80% useless drops, since they'll be for characters you don't play.


Title: Re: Darkspore
Post by: K9 on March 31, 2011, 11:19:41 AM
I'm finding that given the flexibility with items, and the implied mechanic to encourage you to reshuffle your party (later have multiple parties) that the amount of wasted items isn't as bas as it seems. The ramp up time is perhaps a bit long, but once you have two full squads plus subs, you'll be using most of the high-level gear you have. The game tries to encourage you to open up and equip as many heroes as you can, and rotate through them from mission to mission. I think this is a good thing and leads to a more varied game in the long run.

I think the most overlooked aspect of this game is the way you build squads and how those squads synergise within a level. Going into the game I was expecting a PC -> Avatar -> Gear type of relationship like Diablo, but this is much more like an old squad-based game ported into a hack and slash.

the big problem is that you have to sink a good couple of hours in before a lot of this stuff becomes workable. I appreciate that they are trying to set a learning curve, but perhaps it is a bit shallow.


Title: Re: Darkspore
Post by: kildorn on March 31, 2011, 11:58:25 AM
Oh, and the best of the "cut this before live" in darkspore is the first start intro.

A 10-15 minute-ish unskippable intro + tutorial mission that runs to completion before you can save and go do something else.

edit: oh, and you can't edit system settings before it's done, either. So it was 10-15 minutes of "wrong aspect ratio for my monitor resolution, damnit" low res crap <3

I like the game, but dear god give me a main freaking menu right off the bat.


Title: Re: Darkspore
Post by: K9 on March 31, 2011, 02:26:41 PM
As far as I can tell opening the in-game menu with escape doesn't pause the game, and there's no obvious alternative means to do so. *gripe*

I hear you about the intro, it doesn't help that the story is dull as shit and incredibly generic.


Title: Re: Darkspore
Post by: Amaron on March 31, 2011, 05:18:26 PM
I feel myself sucked into this now a bit honestly.   It's too bad though that the game really doesn't make any of it's good points obvious till a bit later on.   I'm pretty sure it'll flop for that reason alone.


Title: Re: Darkspore
Post by: Amaron on April 10, 2011, 03:48:27 PM
There's going to be an open beta for 10 days starting on Tuesday.   I think you just have to go to the site and download the client.   I've changed my mind on it enough that I'm going to end up buying it.   It fails hard at selling itself in the first few hours which is a flaw but it's got all the good parts I need from a D2 style action rpg in the end.   Frankly if you don't think it looks worth 50 bucks I'd still say play the beta for 10 days and get your fun out of it so you aren't tempted later.


Title: Re: Darkspore
Post by: K9 on April 12, 2011, 08:56:25 AM
I enjoyed playing the game, but not enough to justify dropping the full retail price. I'll probably wait for a steam sale or something. It is a fun game, but the opening pace is a bit slow to really thrill me, and the character editor is a cumbersome addition that needs to be de-emphasised


Title: Re: Darkspore
Post by: Amaron on April 12, 2011, 04:05:44 PM
I enjoyed playing the game, but not enough to justify dropping the full retail price. I'll probably wait for a steam sale or something. It is a fun game, but the opening pace is a bit slow to really thrill me, and the character editor is a cumbersome addition that needs to be de-emphasised

Pace seems pretty fast to me after getting to a bit higher level but that's a ymmv.  I can agree about the editor.   I saw a video that showed much more normal "gear" from pre-beta but I guess they chucked that for some reason.   The editor is just an irritation without that.


Title: Re: Darkspore
Post by: Ragnoros on April 18, 2011, 06:38:28 PM
Does anyone want to get in on a Four Pack on Steam? I posted over at CAG and didn't get much response. (Does not bode well.) Paypal payment, unless someone has an easier way.

Edit: For anyone to lazy to check, (on f13, NEVER!) it's 35USD per copy in the four pack.