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Title: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: sickrubik on July 20, 2010, 09:21:35 AM
I guess I lose my bet on 'vaporware'.

EA Partners, 38 Studios Announce Kingdoms of Amalur: Reckoning (http://ps3.gamespy.com/playstation-3/project-mercury-untitled/1107207p1.html)

Quote
The game, led by a creative all-star team of Spawn artist Todd McFarlane, best-selling fantasy author R.A. Salvatore, and Elder Scrolls III and IV lead designer Ken Rolston, is billed as a classic RPG with a new level of intense action combat never before seen in the genre.

It has more graphics than any other game! Also, needs a long name.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on July 20, 2010, 09:35:38 AM
3 years to get to a title announcement?  Don't give up hope, I've seen far more capable ventures still go poof like a fart in the wind.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on July 20, 2010, 09:37:26 AM
Remember this is their console game that they acquired/spun-off/started up(?) when they bought Big Huge Games. This is not the big, secret MMO but it shares the same IP and setting... I think?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 20, 2010, 09:54:55 AM
I think that thread is for the MMO/Curt's game company, this thread is for the single-player game they are just announcing?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 20, 2010, 09:54:03 PM
Remember this is their console game that they acquired/spun-off/started up(?) when they bought Big Huge Games. This is not the big, secret MMO but it shares the same IP and setting... I think?

If it is the same title 38 talked about, the plan did seem to be to build some kind of awareness for the IP by releasing a single player title, then release the MMO later.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bill on July 21, 2010, 10:02:11 AM
I'm digging the off centre 1999 Photoshop tutorial splash graphic. HYPED.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on July 21, 2010, 11:20:54 AM
At least the title isn't generic. I mean, who doesn't love Kings? Although I think Reckoning might be too niche, catering to a southern-only market.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on July 22, 2010, 02:27:22 PM
http://www.reckoningthegame.com/

(now with video teaser in the "Explore" section, featuring a VERY oversized hammer).

Oh, and screenshots too feature a REALLY oversized hammer!! (website is getting HAMMERED as well!!!)

BIG pic  

Feeling da hammer, yet?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on July 22, 2010, 02:43:28 PM
featuring a VERY oversized hammer)

Well, to be fair, they are BIG HUGE Games.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 22, 2010, 02:47:33 PM
See, with a hammer that big, aren't you essentially saying that you have a super hero game?  Or a demigod game?  As a human, if you tried to wield that you'd rupture... well, everything.  And then that monster would eat you.

May as well allow the characters to pick up car sized boulders if you are going to have hammers that big.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on July 22, 2010, 02:50:22 PM
Because players wielding huge hammers is less unrealistic than players throwing fireballs.  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on July 22, 2010, 02:50:50 PM
See, with a hammer that big, aren't you essentially saying that you have a super hero game?  Or a demigod game?  As a human, if you tried to wield that you'd rupture... well, everything.  And then that monster would eat you.

May as well allow the characters to pick up car sized boulders if you are going to have hammers that big.

Its been enchanted with a spell of holding this isn't so bad as it should be, or something.  Notice that you are picking on the giant hammer and not that apparent ability to call forth some sort of blade of blue energy from his hands/arms.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on July 22, 2010, 02:56:53 PM
It's the Segway of Slammination!

Maybe the head of the hammer is just really close to the camera.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 22, 2010, 03:01:15 PM
In a word, yeah, because in all cases these are stylistic choices and the HUGE HAMMER LOOKS STUPID.

A normal-sized hammer with glowy effects looks cool.  A gargantuan hammer just looks stupid.
A fireball flying out of someones hand looks cool and isn't such a leap from someone with a RPG.

And then there is this -  if you could create a spell that could change the apparent mass of a huge hammer to make it so that you could wield it, couldn't you also change the apparent mass to whatever it was that you were hitting with a NORMAL sized hammer?  So, if you could do both, WHY would you carry around a HUGE FUCKING HAMMER?  ... it's about the penis somehow, isn't it?  I'm so ashamed.

I'm really bored today, which is why I have time for topics that have been beaten to death with huge hammers.   :grin:

lol, "Segway of Slammination"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on July 22, 2010, 03:08:26 PM
Big weapons look fucking cool. I don't get all the hate on huge swords and giant axes lately. Would you really him rather be wielding a small weapon "but it glows so it hits harder"?  :uhrr:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on July 22, 2010, 03:08:50 PM
And don't forget POINTY, SHARP leggings, folks.

http://content.reckoningthegame.com//sites/default/files/concept-art/reckoning_concept5.jpg

I have this sick image in my mind with the hero returning home after a long day of fighting with those things on, putting the Slamminator on the couch and saying "hello honey, I'm home!". Yeah, silly me :P


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on July 22, 2010, 03:16:48 PM
The facial expression on that troll is cracking me up.

"Hey, no fair, no one said anything about metal high heels to the face!"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 22, 2010, 04:15:14 PM
Big weapons look fucking cool. I don't get all the hate on huge swords and giant axes lately. Would you really him rather be wielding a small weapon "but it glows so it hits harder"?  :uhrr:

They look like the wielder (and probably the artist) is suffering from tiny penis compensation syndrome.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Segoris on July 22, 2010, 04:47:54 PM
Big weapons look fucking cool. I don't get all the hate on huge swords and giant axes lately. Would you really him rather be wielding a small weapon "but it glows so it hits harder"?  :uhrr:

They look like the wielder (and probably the artist) is suffering from tiny penis compensation syndrome.

So.... made in Asia?  :why_so_serious:


I'm okay with big weapons, only for me they need to fit with the rest of the game. You can't have all regular realistic size weapons and what not then have some random huge weapon. Though if the theme is over the top and all the weapons are bat shit crazy, I"m alright with it if they look cool.

Edit: Also, this:
Because players wielding huge hammers is less unrealistic than players throwing fireballs.  :oh_i_see:

Arguments for realism always seem pretty out of place when there is magic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on July 22, 2010, 05:03:46 PM
Not really. Every fantasy/sci-fi story has to have a 'rooting' in a believable physical world. It's been long accepted that magic is part of a fantasy world, while melee combat traditionally follows the basic physics we're all bound to. It creates the nice contrast between the real and the imagined. When you start fucking with the actual physics we're all familiar with (lifting objects...a hammer for example), you break the contrast and make the whole thing entirely indigestible.

It saddens me, to be honest. I thought that what with RA Salvatore, the asshattery that's so polluted our fantasy games would have been culled.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on July 22, 2010, 05:11:03 PM
Uh, what? You're implying that mages get to throw fire, but warriors aren't allowed to be super strong. Do I need to start pointing to examples of "physics defying" shit in iconic fantasy games? Characters in fantasy games are just that, fantastic. The fighter can lift big things, and smash them into people. The mage can turn people into toads. The priest can bring back the dead. Why is the first wrong, but the second two are acceptable suspensions of disbelief?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on July 22, 2010, 05:18:21 PM
Dude, super human strength is alright, but that hammer weighs more than him! Even with super human strength, he'd need to have some magnetic boots while standing on a metal platform to lift it! That's where it breaks the boundaries of "believability". You can't have a believable, immersive environment if -everything- is up for grabs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on July 22, 2010, 05:34:58 PM
I'm with Engels. The line between superhero stuff and more traditional fantasy is basically drawn around this sort of issue. I strongly prefer a 'realistic' setting myself in this genre. "But it has magic" has never been a good excuse.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on July 22, 2010, 05:43:21 PM
I'm with Engels. The line between superhero stuff and more traditional fantasy is basically drawn around this sort of issue. I strongly prefer a 'realistic' setting myself in this genre. "But it has magic" has never been a good excuse.

I prefer a low magic grittier realistic setting as well, but I just can't find it in myself to split hairs on giant hammers when there is magic.  I know you don't think its a good excuse, but I don't find it too difficult to suspend my disbelief on this particular thing when people are casting spells like nothing.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Aez on July 22, 2010, 06:02:06 PM
I love your thread title.  The real name is pretty bad but Amular would have been hilarious.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: dusematic on July 22, 2010, 08:49:27 PM


It saddens me, to be honest. I thought that what with RA Salvatore, the asshattery that's so polluted our fantasy games would have been culled.


Really?  I'd equate R.A. Salvatore's writing ability to be somewhere on par with this: 


(http://img1.fantasticfiction.co.uk/images/t0/t1196.jpg)



The graphics don't scream WoW enough for me. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on July 22, 2010, 10:26:40 PM
People sure are getting worked up about a big hammer.

Maybe it's made of something light. Or maybe nobody cares whether or not a ridiculous fantasy game has some pretense at simulation.

I see another problem with the screenshot - where is his food? How can he go around the countryside fighting with a huge hammer with nothing to eat! IT DOESN'T MAKE SENSE!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pennilenko on July 22, 2010, 10:36:28 PM
Thar be neckbeards on the loose.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lt.Dan on July 22, 2010, 11:28:26 PM
It saddens me, to be honest. I thought that what with RA Salvatore, the asshattery that's so polluted our fantasy games would have been culled.
Really?  I'd equate R.A. Salvatore's writing ability to be somewhere on par with this: 
The graphics don't scream WoW enough for me. 

You mean RA Salvatore, creator of Emo-elf Munchkin's Wetdream?  No pollution there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: dusematic on July 22, 2010, 11:33:28 PM
I don't think you meant to quote me there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Falwell on July 23, 2010, 12:15:29 AM
Shitty trailer but I like the screen shots. The engine looks very Darksiders-ish (http://en.wikipedia.org/wiki/Darksiders) which isn't a terrible thing.





Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 23, 2010, 12:53:26 AM
Hm.

New Generic fantasy game is Generic.


And so the world turns...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bill on July 23, 2010, 05:49:52 AM
Hm.

New Generic fantasy game is Generic.

And so the world turns...

Couldn't care less if it's generic so long as the combat system is genuinely something new and interesting, which I doubt - but here's hoping...

Even better if the combat system in this singleplayer game translates at all into the MMORPG... what am I saying?

Ok fine, I'll settle for overhead damage numbers with a sexier font, now that's progress.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 23, 2010, 06:09:48 AM
I'm not done talking about his big hammer! (heh)

I see a dude/chick in a dress throw a fireball from his hand and I go, "ok, he's a wizard of some sort, we're in fantasyland". 
I see a dude/chick in leather kilt and not much else with a legitamtely-sized sword, axe or hammer and I go, "ok, we're in fantasyland and this dude is going to be crazy good with that sword, axe or hammer".
I see a dude/chick in spandex and I say, "ok, he's probably going to pick that car up in just a minute, we're in superhero land".
I see a dude/chick in asian garb and I think "ok, he's a martial arts master and pretty soon he's going to be flying around and kicking ass".
I see a dude/chick in black asian garb and I think "Ninja! cool!"

In each of these cases as soon as I see the visual queues, I'm good to go with wherever we're going in that particular world and I don't need a lot of explanation as to the way things work.

I see a dude/chick in leather kilt and not much else with a super-sized sword, axe or hammer and I go, "sigh, someone didn't have a tight grip on the art director.  Does the size of hammer indicate it's power?  How does he lift it? Magic?  Is he super-strong?  Are all weapons oversized?".  But what really galls me is that there is then no discussion about the oversized weapons.  None at all.  They're just "weapons".  The warrior has this semi-truck on his shoulder and he's looking at you like, "What? I don't understand what you are talking about.  Is there someone behind me with a huge hammer?"

I'm all about variety and mixing things up and not taking style choices too seriously BUT THE HAMMER HEAD IS AS BIG AS HIS ENTIRE TORSO.  It's just not right.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on July 23, 2010, 06:30:51 AM
Jesus fucking Christ Typhon.  Why don't you go lick a window instead.  It might be more productive.

It's a fucking big hammer.  Who cares.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on July 23, 2010, 07:17:27 AM
Big weapons look fucking cool. I don't get all the hate on huge swords and giant axes lately.
(http://forums.f13.net/index.php?action=dlattach;attach=2949;type=avatar)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 23, 2010, 07:53:47 AM
I agree, the hammer is unrealistically oversized. Then again, ever seen anything put out by Games Workshop/Warhammer?

More importantly, I've gotta agree with Draegan. who gives a shit?



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 23, 2010, 08:06:17 AM
Oversized weapons make you think of JRPGs, or anime, which a lot of gamers hate. Simple.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on July 23, 2010, 08:58:46 AM
Because there aren't oversized weapons in western RPGs, or modern MMOs.  :oh_i_see:

And clearly Sky, I have an anime avatar so I must be broken.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on July 23, 2010, 09:09:38 AM
Interview at USA Today (http://content.usatoday.com/communities/gamehunters/post/2010/07/curt-schilling-and-38-studios-comic-con-news/1) (originally linked in other thread)

Quote from: Todd McFarlane
Let's be clear, I'm not trying to make a video game that looks like my artwork. And R.A. is not trying to write a story that is like one of his books. We know we are entering into a video game world and there's rules that we have to abide by. You still have to do a sword swing. Why can't it be a cool sword swing? What happened to the cool factor here? That is the stuff that was getting me scratching my head to try and see if we can't try to get some of those components in.

Cool = big.
Q.E.D.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 23, 2010, 09:10:25 AM
Is it a big deal?  No, if the combat is good I'd consider trying it - it wouldn't take long at all to get over the clownshoe-sized hammer.

Am I waiting around for more work and am bored?  Yes.  That said, I'm not trolling, I meant everything I typed.

Edit: yes, everything.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on July 23, 2010, 09:22:31 AM
And clearly Sky, I have an anime avatar so I must be broken.
Not broken. Biased.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 23, 2010, 09:59:59 AM
Is it a big deal?  No, if the combat is good I'd consider trying it - it wouldn't take long at all to get over the clownshoe-sized hammer.

Am I waiting around for more work and am bored?  Yes.  That said, I'm not trolling, I meant everything I typed.

Edit: yes, everything.


I'm with this guy. It is just fucking silly looking, and makes me think of shitty console or arcade fighting games.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on July 23, 2010, 10:18:32 AM
So dushematic and someone else already dissed Salvatore's writing. Do other people feel this way about his work? I know he's not Tolkein, or even RR Martin, but I find him to have written very well for the scope of what he was aiming for. And you can't lay the emo charge on him since emo wasn't even a concept then. He's not anywhere near the level of drip found in currently written vampire/emo chicklit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ezrast on July 23, 2010, 10:30:55 AM
I liked the Drizzt stuff when I was a kid. I haven't read any Salvatore since high school but looking back on it now I can only remember it as being pretty terribly pulpy. And vaguely racist.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on July 23, 2010, 10:35:22 AM
There is a lot of racism in those books.  Ya'know, orcs hate humans, evil evils hate evil elves etc.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on July 23, 2010, 10:37:41 AM
Big hammer aside, it's nice to know they were actually doing something at 38.  The screenshots look cool, but that video grates on me for some reason.  I think stunning the skeletons with an elbow to the face and finishing the other one with a stab to its nonexistent innards might be part of it.  I'm probably going to think this is a retouched video where those weren't originally skeletons and the combat sequence made more sense.

All in all, kinda disappointing after years of supersekretomgcanttell but I think I can understand why it was so hush hush if this is what they finally gave the nod to.

Probably best to stick with stills for right now...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: dusematic on July 23, 2010, 10:52:20 AM
The cinematic was average.  It didn't look cheap.  It didn't look good.  I'm surprised they waited 4 years to release that, and then nothing else.  I mean, should we expect an information flood soon?  Because this trailer left me with zero interest in the game, whereas before I had some passing interest in a former baseball player making a game.  For comparison, go watch the Witcher's opening trailer  (they both feature the protagonist fighting undead).  A game that came out years ago looks and feels better. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rasix on July 23, 2010, 10:56:33 AM
I thought the single player release before the MMO was somewhat of a recent development for them.  Their endgame is still the MMO, so it doesn't surprise me in the slightest that this may be underwhelming or look somewhat half baked / disconnected from the MMO deliverable.  They're obviously shoehorning an acquisition into their game world and product roadmap.

If it doesn't suck, I really won't care about the small inconsistencies in the art design.  Most western RPGs look terrible anyways.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on July 23, 2010, 11:30:04 AM
So dushematic and someone else already dissed Salvatore's writing. Do other people feel this way about his work?

Yes.  Let's put it this way, he almost single handedly created that bookshelf in Borders that has nothing but derivative fantasy IP sequels on it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 23, 2010, 11:38:16 AM
Holy hell, that's a big fucking hammer.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on July 23, 2010, 11:56:43 AM
It could be perspective!

Or, maybe the hammer's made of foam rubber.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Brogarn on July 23, 2010, 12:03:07 PM
It could be perspective!

Or, maybe the hammer's made of foam rubber.

Magnetic foam rubber because I don't see how else it was stuck to his back.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on July 23, 2010, 12:24:19 PM
The cinematic was average.  It didn't look cheap.  It didn't look good.  I'm surprised they waited 4 years to release that, and then nothing else.  I mean, should we expect an information flood soon?  Because this trailer left me with zero interest in the game, whereas before I had some passing interest in a former baseball player making a game.  For comparison, go watch the Witcher's opening trailer  (they both feature the protagonist fighting undead).  A game that came out years ago looks and feels better. 

pretty much what I was going to say


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on July 23, 2010, 12:40:03 PM
Magnetic foam rubber because I don't see how else it was stuck to his back.
Some day some pioneering dev house will uncover the secrets of sheathing technology (or strapping in the case of the HAMMER!!!1)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 23, 2010, 01:04:56 PM
So dushematic and someone else already dissed Salvatore's writing. Do other people feel this way about his work?

Yes.  Let's put it this way, he almost single handedly created that bookshelf in Borders that has nothing but derivative fantasy IP sequels on it.

Go read the first few pages of the MMOG forum thread about Schilling's Green Monster Games. That should give you a feel for how many folks here view Salvatore.

Hint- he is not well loved.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on July 23, 2010, 01:14:18 PM
Doesn't make any sense to me. Even if he 'single handedly created that bookshelf in Borders' is that strictly his doing? Not just a bandwagon effect due to his success within the fantasy nerd community?

Quote
Go read the first few pages of the MMOG forum thread

I'll go do that.

Edit: came back from reading the posts from 2007. Wow, I already had this argument. In detail. In any case, sorry that Drizzt ruined Trammel for WUA, WAP and Duse.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 23, 2010, 01:21:06 PM
I read "fighter-like combat" and said, "yes, that's what I'd like to have... I don't really believe that you'll deliver that, but I want it so badly that I'm willing to believe!"  Therefore I'm mildly interested in this game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Baldrake on July 23, 2010, 01:55:36 PM
The sad truth is that most game writing is so poor that even a hack can significantly boost the level.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 23, 2010, 03:19:50 PM
Doesn't make any sense to me. Even if he 'single handedly created that bookshelf in Borders' is that strictly his doing? Not just a bandwagon effect due to his success within the fantasy nerd community?

Quote
Go read the first few pages of the MMOG forum thread

I'll go do that.

Edit: came back from reading the posts from 2007. Wow, I already had this argument. In detail. In any case, sorry that Drizzt ruined Trammel for WUA, WAP and Duse.

Haha I went and read it again too and was just coming to mention that we had this discussion then too! Just wait until we are 80 and we can argue the same things multiple times a day without remembering.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 23, 2010, 05:21:01 PM
Oversized weapons make you think of JRPGs, or anime, which a lot of gamers hate. Simple.

http://www.games-workshop.com/

edit - okay watched the video. Looked like they were going for a real LOTR-feel in the opening with the Galadriel-alike VO. The skeleton fight was ok enough. Generic of course. The only silly part was, yes, stabbing the skeleton instead of decapitating it or something, but whatever.

And yes, the hammer bit at the end was fucking stupid. I can accept giant hammers, but I expect them to have some kind of heft. That hammer had all the heft and weight of a hairbrush. I'd only seen the stills, where I'd assumed that the thing was weilded in a manner that indicated it had some weight.

But really, this just goes with everything I've said all along. The company put together by the ex-baseball player with his new friends the comic artist/toy company owner and the fantasy pulp novellist doesn't mean shit in and of itself, since they're not necessarily any better at game design than anyone reading this thread. Generic new fantasy game/IP is going to be fucking generic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 23, 2010, 05:27:32 PM
So dushematic and someone else already dissed Salvatore's writing. Do other people feel this way about his work? I know he's not Tolkein, or even RR Martin, but I find him to have written very well for the scope of what he was aiming for. And you can't lay the emo charge on him since emo wasn't even a concept then. He's not anywhere near the level of drip found in currently written vampire/emo chicklit.

How I feel about his work:
Overblown pulpy fiction written predominantly for gaming nerds between 16-26. Ok for what it is, but that genre isn't exactly going to produce much high quality writing. Massively overrated. Created one character that captured his market's imagination (the "good" rark elf who dual weilds - a fantasy Boba Fett - with absolutely no similarities with Elric.) And has been getting accolades and fanboi blowjobs for it ever since as he (understandably) rides that moneymaking character into the sunset.

No personal insults to anyone here, but that's how I feel about RA and his writing.





Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tmp on July 23, 2010, 10:08:24 PM
You can tell it's a modern game, rogues are holding their daggers backward :why_so_serious:

Slightly more serious, looks pretty but that "generic" comment from earlier hits pretty close; looking at the screenshots, between the colour palettes and aesthetics can't shake off a feeling i'm watching a (much) higher fidelity Torchlight/next Diablo clone with 3rd person perspective rather than more overhead view. Though maybe that's intended.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 24, 2010, 01:20:56 AM
What I've seen I consider even more generic than that - it just looks like the next/another one in the line of every generic fantasy action rpg game ever made, almost all of whom's names are forgotten 2 weeks after release.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on July 24, 2010, 04:41:41 AM
Comic-con summary from Gamespot (video is just the game trailer):

http://comic-con.gamespot.com/story/6270587/38-studios-takes-wraps-off-kingdoms-of-amalur/?tag=gs_news

Nothing worthy of mentioning, beside Rolston wanting you to drool on your controller like an angered yak or something.

And anyways, I heard that the fighters guild is recruiting, and that if you murder someone, the dark brotherood will come visit you in your sleep.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tarami on July 26, 2010, 06:51:44 PM

Fucken drows.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 26, 2010, 10:49:00 PM
I didn't realize they made clownshoes out of plate armor.  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Arrrgh on July 27, 2010, 07:05:58 AM

Fucken drows.

KneePeen


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 27, 2010, 08:55:55 AM
I guess dark elves don't dance, because he'd impale his fucking partner with those knees. Seriously, WTF?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on July 27, 2010, 08:58:26 AM
I guess dark elves don't dance, because he'd impale his fucking partner with those knees. Seriously, WTF?
Then they're no friends of mine.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 27, 2010, 09:07:26 AM
I'd be concerned about getting my knee stuck in the ogre's chin.  "Oh FU..." <SPLAT>


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Morfiend on July 27, 2010, 09:18:29 AM
Kneepads are the new WoW Shoulders?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on July 27, 2010, 09:19:42 AM
Why is everyone so surprised? This is Todd McFarlane.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on July 28, 2010, 09:58:29 AM
I didn't realize they made clownshoes out of plate armor.  :oh_i_see:
On the other hand, they did manage to design one cool item. The not quite rectangular sword with the off center hilt. If it was a bit shorter it seems like something that could actually exist.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on July 28, 2010, 10:29:13 AM
The red thing looks like a cyclops to me... except the eye isn't directly over the nose.  Maybe it's an ogre with eyes really close together.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lt.Dan on July 28, 2010, 04:33:26 PM
Maybe it's a Parallaxean Cyclops.   :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 30, 2010, 03:19:18 AM
I guess dark elves don't dance, because he'd impale his fucking partner with those knees. Seriously, WTF?

She. The armour has tits.

Why is everyone so surprised? This is Todd McFarlane.

I had the same thought, except I thought "Salvatore" rather than McFarlane.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on July 30, 2010, 07:06:41 AM
Nothing in that made me think McFarlane.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 30, 2010, 09:38:18 AM
I guess dark elves don't dance, because he'd impale his fucking partner with those knees. Seriously, WTF?

She. The armour has tits.

IT'S A TRAP!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 30, 2010, 08:09:01 PM
I guess dark elves don't dance, because he'd impale his fucking partner with those knees. Seriously, WTF?
Then they're no friends of mine.

Plus, they wear hats.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on July 30, 2010, 11:54:15 PM
I'd totally hit it, even if her knees are too sharp.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on August 06, 2010, 08:01:45 PM
Beside a couple news updates in the "story" section (mostly concerning the recent Comic-con), we get three new screeenshots in the "Explore" area, called "Alabastra" (well, err, the "Slamminator" is now of decent size :P), "Niskaru Fight" (feat. a BIG "Soul Calibur"  sword!!!!) and "Troll Battle":

http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_Alabastra.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_NiskaruBattle.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_TrollBattle.jpg


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on February 16, 2011, 03:03:14 PM
A brief "riiiiiiiiiseeeee!!!" post (after a long silence) to let you know that the first ever demo of the game will be shown at PAX East (March 11th - 13th) :

http://east.paxsite.com/schedule.php

Quote
World Exclusive Demo of "Kingdoms of Amalur: Reckoning"
Wyvern Theatre
Friday, 12:00pm - 1:00pm
Throw out the first pitch of PAX East with Curt Schilling and his team from 38 Studios. Take a closer look at Kingdoms of Amalur: Reckoning, an all new game that offers a fresh take on open world RPGs. Conceived by SPAWN creator Todd McFarlane, New York Times best-selling author R.A. Salvatore, and Ken Rolston, lead designer of The Elder Scrolls IV: Oblivion, the game is an epic action fantasy RPG that is sure to capture the imagination of fans worldwide. Boston’s legendary Curt Schilling will join the game’s Executive Producer and Creative Director for a first-ever public demo of the game. Be among the first in the world to check out the innovative combat and deep RPG systems in this master-crafted fantasy epic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on February 16, 2011, 06:59:42 PM
I saw this thread p near the top and assumed that the baseball player guy had posted again for a publicity bump.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on February 16, 2011, 09:48:09 PM
Nah, Curt got sulky and stopped posting here.  He posts semi-frequently at FOH.  White knight ratio is higher I suppose.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Nebu on February 17, 2011, 09:38:48 AM
Nah, Curt got sulky and stopped posting here. 

I can't really blame him.  Posting here isn't really going to do much to advance his agenda and I imagine his time is at a premium. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on February 17, 2011, 09:50:32 AM
Beside a couple news updates in the "story" section (mostly concerning the recent Comic-con), we get three new screeenshots in the "Explore" area, called "Alabastra" (well, err, the "Slamminator" is now of decent size :P), "Niskaru Fight" (feat. a BIG "Soul Calibur"  sword!!!!) and "Troll Battle":

http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_Alabastra.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_NiskaruBattle.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_TrollBattle.jpg

Nice visuals, though not quite what I was expecting by those involved and the amount of cash to toss around.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on February 17, 2011, 07:42:45 PM
Nah, Curt got sulky and stopped posting here. 

I can't really blame him.  Posting here isn't really going to do much to advance his agenda and I imagine his time is at a premium. 

Well, his posts were pretty much just promotional with no actual content and he didn't really make an attempt to be a member of the community here as other devs have, so meh.

Are his FOH posts as devoid of content as his f13 ones? Not that I really care. I'm just making conversation for the most part.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on February 17, 2011, 08:54:54 PM
I stopped paying attention to the thread over there.  Every once in a while I skim through to see if anything worthwhile has been said, but as far as I can tell it's a lot of hinting with no payoff for the last 3 years.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on February 18, 2011, 12:33:38 AM
Beside a couple news updates in the "story" section (mostly concerning the recent Comic-con), we get three new screeenshots in the "Explore" area, called "Alabastra" (well, err, the "Slamminator" is now of decent size :P), "Niskaru Fight" (feat. a BIG "Soul Calibur"  sword!!!!) and "Troll Battle":

http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_Alabastra.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_NiskaruBattle.jpg
http://content.reckoningthegame.com/sites/default/files/screenshots/1920-Reckoning_TrollBattle.jpg

Nice visuals, though not quite what I was expecting by those involved and the amount of cash to toss around.

Couldn't check those from work. My opinion on #1 and #2 are Generic Fantasy by way of a Warhammer Chaos Warrior, and #3 is Generic Fantasy by way of Extra Generic.
Inspiring!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on March 08, 2011, 08:00:03 AM
The game has been shown behind closed doors to the press at the GDC (public display at Pax East, like I previously wrote).

Previews:

Joystiq: http://ow.ly/49FTP
VG24/7: http://ow.ly/49FV7
Gamespot: http://ow.ly/49FX4
RPGamer: http://ow.ly/49FY9
Eurogamer: http://ow.ly/49FZE
IGN: http://ow.ly/49G11

The official site has slightly been revamped with new official screenshots and concept art (just in case you wonder, the trailer is still the old one from August):

http://www.reckoningthegame.com/

(BIG IMAGE)

---

They're still pretty vague; reading the impressions, it looks like they're going for a action-oriented combat system mixed with sandbox exploration of the world (you only pick the race but there are no classes, just "destinies"/talent trees to follow in order to shape your character). I like the art direction, it looks pretty vibrant to me and the monsters look quite detailed/unique.

Aiming for a "Fall 2011" release date (I'm a bit skeptic on that front)...Going toe-to-toe with Skyrim?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on March 14, 2011, 05:44:10 PM
EDIT: Wrong thread. I'm clearly posting drunk this evening. Ugh.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on March 14, 2011, 05:47:49 PM
Happens to the best of us.  :heart:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: gehrig38 on March 16, 2011, 09:57:07 PM
Here's a link to find the coverage from the GDC press reveal as well as post PAX commentary from the folks that got to see the 45 minute live in game demo. We had the demo shot in HD and will hopefully be posting that at some point soon for players to check out. http://www.38watch.com/forums/showthread.php?1821-The-Media-Compilation-Thread (http://www.38watch.com/forums/showthread.php?1821-The-Media-Compilation-Thread)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Furiously on March 16, 2011, 11:28:16 PM
How do the graphics scale with lower power computer and laptops? That looks very pretty.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on March 16, 2011, 11:48:08 PM
They still make RPGs for PC?  :why_so_serious:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on March 17, 2011, 12:49:50 AM
They still make RPGs for PC?  :why_so_serious:

Right after they make them for consoles.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on March 17, 2011, 01:03:36 AM
But...but...THE HAMMERS!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on March 17, 2011, 06:51:28 AM
But...but...THE HAMMERS!
Stop.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on March 17, 2011, 07:02:04 AM
(http://www.bakasoft.net/rotnn/hammertime.gif)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on March 17, 2011, 07:37:32 AM
Well played, Mr. B.  Well played indeed.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on March 17, 2011, 07:41:16 AM
His joke is bloodworthy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on March 17, 2011, 07:42:59 AM
I could not help myself.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on March 17, 2011, 09:41:31 AM
My comment was basically taunting someone to post it. Fitting you did  :why_so_serious:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hutch on April 12, 2011, 08:49:05 AM
New trailer featuring in-game footage. (http://www.youtube.com/watch?v=6lhzDkaKi1w)
(edited to add: the COPS pov ad that you may see is not, in fact, the new trailer)

Article on Massively (http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/)

(I'm at work, so I watched it with the sound off.)

It looks sweet. Spell effects and animations are a little over the top, maybe. I wonder how much of that will end up in the MMO.

The trailer calls for a 2012 release.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: AutomaticZen on April 12, 2011, 12:50:54 PM
Oddly enough, it reminds me of Fable.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on April 12, 2011, 12:58:47 PM
Spells look awesome. Death Animations tell me there will be QTEs or something similar.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on April 12, 2011, 01:08:58 PM
I'm also liking the spells. So many games just go for some lame little particle, it's nice to see some actual effects.

Though nobody has yet to touch Sacrifice's effects. C'mon, devs. Get your shit together.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Nebu on April 12, 2011, 01:22:43 PM
I'm also liking the spells. So many games just go for some lame little particle, it's nice to see some actual effects.

They look good solo... will suck if you can't turn them off in a raid situation. 

I'll probably throw some money at this when it releases.  That buys me the right to bitch about it. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rasix on April 12, 2011, 01:25:07 PM
This is the single player game, hombre. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on April 12, 2011, 01:49:34 PM
Fuck raids.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Nebu on April 12, 2011, 02:14:50 PM
This is the single player game, hombre. 

I thought they were making an MMO.  Shows you what I know.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rasix on April 12, 2011, 02:23:23 PM
This is the single player game, hombre. 

I thought they were making an MMO.  Shows you what I know.

They are.  They're releasing a single player game first.  No if the mmo is using the game graphics engine or reusing assets, etc.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: dusematic on April 12, 2011, 05:54:02 PM
This game looks like soft-swirled poop in a used condom wrapped in a used diaper topped off with crčme fraiche. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on April 13, 2011, 12:16:42 AM
Good to know the kinds of things you have experience with.  :why_so_serious:

It does look like QTE-infested generic fantasy, though. Oh! I just remembered something amusing I read in GameInformer about this game recently. I'll transcribe it into this thread later on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on June 06, 2011, 03:10:25 PM
Total graphic and content overhaul of the official website:

http://www.reckoningthegame.com/

Map of the game and new info about the game races; also, among other things, if you haven't watched it before, there is a nice gameplay walkthrough in the videos section, shown at Pax East (the "real deal" starts with part 2).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tmp on June 06, 2011, 03:16:16 PM
Looked much better this time around at the e3 presentation. The only thing which spoiled it a bit for me was the Two Steps From Hell soundtrack, but that's just because i've spent last couple of weeks listening to their stuff.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Morfiend on June 06, 2011, 03:46:56 PM
Kurt if you are here, for the love of god, the name is horrible. I mean really really bad.

Kingdoms of Amular: Reckoning

KAR

...

 :uhrr:



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 07, 2011, 09:51:55 AM
Reminds me a great deal of Fable.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 07, 2011, 09:18:53 PM
with crčme fraiche  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on June 10, 2011, 02:32:26 AM
Game Walkthrough by Lead Designer Ian Frazier, recorded during E3:

http://live-event.ea.com/e3/chat/reckoning

Btw, just a tidbit of info: Frazier has been a long time Ultima series fan (and quite well known in the community); he was the project director of the Ultima V remake, "Lazarus" then moved to Iron Lore as a programmer (or designer, can't remember) for Titan Quest.

I must say I'm quite impressed with this game: it might be a real sleeper hit (and as it stands now, I'm looking forward more to Amalur, rather than Skyrim, maybe because of the "shiny new" factor, of course).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on June 10, 2011, 06:11:39 AM
Game Walkthrough by Lead Designer Ian Frazier, recorded during E3:

http://live-event.ea.com/e3/chat/reckoning

I'm pretty impressed actually.  It's like Elder Scrolls had sex with Fable and produced an offspring that was raised by WoW.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on June 10, 2011, 08:19:14 AM
That combat system better translate to the MMO version.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on June 10, 2011, 09:43:47 AM
The crafting, too.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on June 30, 2011, 11:14:51 AM
Official forums now open for business:

http://forums.reckoning.com/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on September 08, 2011, 01:03:57 PM
Fantastic 22 minutes walkthrough:

http://uk.ign.com/videos/2011/09/07/kingdoms-of-amalur-reckoning-a-22-minute-video-walkthrough?objectid=64688&show=HD


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: PalmTrees on September 17, 2011, 09:50:53 AM
They've announced a release date and some pre-order items. http://www.ea.com/reckoning/pc

    * North America - February 7, 2012
    * Europe - February 10, 2012

You get armor sets, weapons and reagent locating dowsing rod.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on September 18, 2011, 05:17:50 PM
Looks pretty cool.  Spell effects are great, combat looks engaging, crafting and dialog wheels?  Yes please.  Looks like Fable and Dragon Age were the main inspirations.  Even has that "Sell All Junk" button.

Honestly looking more forward to this than Skyrim.  Skyrim looks amazing, but I feel like it's Oblivion, which I got bored of.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: JWIV on September 18, 2011, 05:23:44 PM
Looks pretty cool.  Spell effects are great, combat looks engaging, crafting and dialog wheels?  Yes please.  Looks like Fable and Dragon Age were the main inspirations.  Even has that "Sell All Junk" button.

Honestly looking more forward to this than Skyrim.  Skyrim looks amazing, but I feel like it's Oblivion, which I got bored of.

These days Bethesda makes beautiful environments which sucker everyone in.  The characters tend to look like burn victims, and the plot (or what passes for it) should be burned.  So yah, I'm taking a pass on Skyrim as well.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tgr on September 18, 2011, 05:57:16 PM
1) It's EA.
2) That slight pause after every hit annoyed me just watching it, and the action-ness of the rest of it didn't win me over.
3) It's EA.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on September 19, 2011, 04:39:31 AM
Yep, count me in among those who are looking forward to this more than Skyrim.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on September 19, 2011, 08:45:25 AM
1) It's EA.
2) That slight pause after every hit annoyed me just watching it, and the action-ness of the rest of it didn't win me over.
3) It's EA.
Having a hard time getting the point of 1 and 3. They're just publishing.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tgr on September 19, 2011, 04:03:33 PM
Having a hard time getting the point of 1 and 3. They're just publishing.
I'm merely bitter and putting them in the same bracket as ubisoft etc.

I'm curious, though, is the slight pause something which has been pioneered in some other game? If so, did it enhance the feel of the gameplay when actually playing it, vs just watching it?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on September 20, 2011, 07:48:13 AM
I think it depends. Videos are never a good indication of anything because it's hard to tell what the input to action time is and whether or not it's bad design or emphasis on something. For example, a lot of videos of Dead Island make the combat look clunky and slow,  but when you play you can tell it was a design choice to emphasize the weight and impact of your hits.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 16, 2012, 12:27:59 PM
This launches on Feb 7.  Demo for all three platforms is supposed to launch tomorrow.

FAQ (http://reckoning.amalur.com/en/r/faq#faq-demo)

EDIT: derp, days of the week confused.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on January 16, 2012, 01:29:44 PM
I am all a-quiver with apathy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on January 16, 2012, 01:51:19 PM
So I checked out the "What is this all about" FAQ page:

Reckoning is an epic... (ok right out of the box, you're already cliche. Epic gets overused. ALL THE FUCKING TIME. Give me any other adjective so I don't think you're full of shit.)
Ken Rolston served as the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (and left right before they created their best version, Skyrim)
Reckoning will offer unrivaled RPG action combat (so not button mashing MMOG normal mode BS?)
Reckoning includes hundreds of quests, characters, creatures, weapons and spells (pretty much a given for an RPG one would think)
More details about the game will be revealed over the coming weeks and months. (The game releases in a month and all I have in the FAQ is that it's a Salvatore game with "unrivaled combat?")


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on January 16, 2012, 02:08:17 PM
I'm reserving judgment until I try the demo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on January 16, 2012, 02:59:44 PM
I've met Ken Rolston a couple of times, and I liked him a lot. He positively *boils* with ideas and enthusiasm - his energy fills the room. It's only when he doesn't have a "Better Half" creative partner to reign in his excesses that he gets into trouble.

The biggest reservations I have for this game are Salvatore's fiction and McFarlane's designs. Historically, neither have impressed me - they've specialized in material for, shall we say, a "young adult male" mentality. I'm going to wait for the reviews and word of mouth.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 16, 2012, 03:49:15 PM
It's on my very short list for this half of the year.  Unless the demo is utterly terrible, I'll likely buy it.  I'm kind of a sucker for new world lore in a fantasy setting.  I'm glad they're doing a demo so I can see how poorly it will run on my PC.

Origin not required, either.  An Origin account is required for the demo freebies, but that's all. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hutch on January 17, 2012, 07:04:22 AM
They must have added the link for the demo download this morning. The site is awfully sluggish, and after clicking a couple links I got an error.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 17, 2012, 10:27:53 AM
PC Demo now available for download on Origin; size is approx. 2.8GB ; on the official forums, the community manager mentioned another "download option" that should come later today:

http://forums.reckoning.amalur.com/showthread.php?2140-Can-t-find-a-link-for-the-PC-Demo&p=40908&viewfull=1#post40908


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 17, 2012, 10:49:01 AM
Hold on.

This is going to be Origin only?

So, not only do they have to convince people to sign up to that, but also download the client. To download the demo? How many hoops do we really need? Also, no steam. The hell. I guess millions of installed customers is not needed.

Unknown game, by an unknown group of developers, on an unknown distribution platform. Awesome.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: carnifex27 on January 17, 2012, 11:00:42 AM

Origin not required, either.  An Origin account is required for the demo freebies, but that's all. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 17, 2012, 11:02:31 AM
I do not see a link for the PC demo on the games website.

Can someone point me in the right direction then?

I see this though:

(http://img515.imageshack.us/img515/4719/loginrequired.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: taolurker on January 17, 2012, 11:13:10 AM
You can get the demo on the Xbox360, to avoid Origin (http://marketplace.xbox.com/en-GB/Product/Kingdoms-of-Amalur-Reckoning-DEMO/66acd000-77fe-1000-9115-d80245418983), if you have a gold membership.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 17, 2012, 11:16:51 AM
Looking for PC demo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on January 17, 2012, 11:17:04 AM
Did I hallucinate Lucas' post up there?

Or did BW get the hidden ignore feature working and isn't sharing with us the same way he isn't sharing how he got the shiny graphics in TOR working.

Not that I'm holding a grudge on you.

Bitch.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 17, 2012, 11:21:17 AM
No. But it keeps sounding like you do not need to log into origin to download the demo. But I can't find where. Every one says "You have to log into origin to get the demo freebies. Origin is not required". I don't care about freebies.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 17, 2012, 11:24:08 AM
Err, guys, I don't know what to say: I logged into Origin because I knew they would make the demo available there, and infact it was (under "free games" or something; I have the localized italian version of Origin). Dunno if you can avoid downloading the Origin client by downloading the demo from store.origin.com

Like I pointed out in my previous message, it looks like they will offer a mirror, non-origin link later today.

By the way, tech issue with the PC demo :

http://forums.reckoning.amalur.com/showthread.php?2157-Black-Screen-on-Pc-Demo&p=41009&viewfull=1#post41009

Quote
We have an update on this. If you're playing the Reckoning demo on the PC and are experiencing a black screen after the cinematics play, try going into your graphic options menu in the demo and set "Post Processing" to off. We apologize for this issue; it has since been fixed in the final version of Reckoning.

Looks like it's an ATI only issue, but I'm not sure (still downloading, 30 minutes to go, and I have an Nvidia card)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: taolurker on January 17, 2012, 11:24:37 AM
Well considering one of the freebies is a cross promotion with Mass Effect 3 (http://shogungamer.com/news/13156/kingdoms-amalur-reckoning-and-mass-effect-3-cross-paths-some-free-dlc) (for a Todd McFarlane-designed Armor for ME3 just for downloading and a weapon for finishing it) you might actually want to use Origin.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 17, 2012, 11:42:27 AM
There, you raunchy, crunchy, grumpy, ball breaking fellas. Demo now available on steam! :P

http://forums.reckoning.amalur.com/showthread.php?2167-Reckoning-Available-Now-on-Steam!

Quote


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 17, 2012, 11:50:18 AM
Good.

From that page:

Quote
All PC versions of Reckoning, except for the Steam version, require a one-time authentication through Origin and the Origin client. If you purchase Reckoning through Steam, you only need to authenticate the game through Steam.

Lol, Origin.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on January 17, 2012, 12:00:57 PM
"...set in a world worth saving" :rofl:

From the Steam page:
Quote
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on January 17, 2012, 01:34:57 PM
My expectations are in line with Two Worlds/Drakensang/Risen/Divinity 2. So if it can rise to that level, I'll enjoy the hell out of it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on January 17, 2012, 03:27:39 PM
Hmmmm. The camera by default is fucking terrible, and doesn't get much better with tweaking. It feels like they are trying to make a Bioware-style Obilivion with WoW graphics. The movement controls are bit janky as well. I've played worse. I've played a lot better, and I won't be spending $60 on this.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on January 17, 2012, 03:30:42 PM
"Bioware-style Obilivion with WoW graphics"



Sooo not Skyrim eh?  Ok then.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on January 17, 2012, 04:39:13 PM
http://www.youtube.com/watch?v=kdFQBCKhr6w

Gameplay + Commentary of the demo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on January 17, 2012, 05:47:59 PM
Hmmmm. The camera by default is fucking terrible, and doesn't get much better with tweaking. It feels like they are trying to make a Bioware-style Obilivion with WoW graphics. The movement controls are bit janky as well. I've played worse. I've played a lot better, and I won't be spending $60 on this.

Seemed more reminiscent of Fable, to me.  No full looting of corpses, maps are more a collection of paths than a wide open space, the same kind of combat, the same three "classes", that kind of thing (though a lot of the social/economic aspects of Fable are missing).  Not necescarily a bad thing, I liked Fable, but I know there's some people that hate that style of game.

Something about the visual style - I'm not sure what, exactly - really threw me off, like it's way more kid-oriented than they were intending.  Like they were aiming at WoW and ended up with Free Realms.  I like that it's not another grim and gritty blood soaked tale of rage and death and RAAAAR, but I dunno, something about the color pallette or the animation or something gives me the impression that Sauron is attacking McDonaldLand.

But overall, the demo was fun.  I'm not sure I had enough to warrant a day-1 purchase, but I'm definitely going to keep an eye on it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on January 17, 2012, 07:22:07 PM
I haven't seen such fucked up buttons with no padding around the text since the early 90s :oh_i_see:

Edit: seen


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on January 17, 2012, 07:26:57 PM
Hmmmm. The camera by default is fucking terrible, and doesn't get much better with tweaking. It feels like they are trying to make a Bioware-style Obilivion with WoW graphics. The movement controls are bit janky as well. I've played worse. I've played a lot better, and I won't be spending $60 on this.
It's another console game designed for a gamepad with fucked up mouse and keyboard controls. If you flick the mouse quickly from side to side you can see your turning lags behind the input which is where that motion sickness sensation is coming from.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on January 17, 2012, 11:17:42 PM
Quote
Elder Scrolls IV: Oblivion lead designer Ken Rolston

http://youtu.be/SzqLHiCNr0Q?t=1m3s


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 18, 2012, 12:16:54 AM
I like it.  I really had no expectations coming into the game, so I was pleasantly surprised.  I played both the PC and PS3 demos through to the end.  I will purchase this on PC, based on numerous issues I encountered with the PS3 version.

I like the art and world, and the character builds seem fairly open.

PS3:
Camera is balls.
Choppy video. 
Texture popping, poor anisotropy. 
No anti-aliasing, but the framerate wasn't terrible to cause noticeable screen tearing.
Each button press to attack an enemy had a very brief pause as the enemy was struck, it felt very jarring.
No lock-on?  Did I miss it somewhere?

PC (nearly 5yr old system):
Camera is still balls.
Good textures, though I wish I could extend the draw distance a bit.
Kyb/mouse to controller with no issues, switching on the fly.  Both are working at the same time.  UI updates based on which device was last used.
Again, no lock-on?  Did I miss it somewhere?

Verdict:  Likely a day one purchase for me.  I had a lot of fun, and that is what I was looking for. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on January 18, 2012, 01:04:39 AM
No anti-aliasing, but the framerate wasn't terrible to cause noticeable screen tearing.

Erm?  The two are more or less unrelated.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 18, 2012, 01:27:54 AM
Yeah, I messed that point up.  Really should have been two different points; you have jaggies and didn't have tearing. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on January 18, 2012, 01:44:49 AM
So they probably traded AA for V-Sync.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on January 18, 2012, 03:19:39 AM
Only played it a bit last nite, wasn't too bad.  I like the art style and animations, not too fond of the camera. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 18, 2012, 04:49:53 AM
I like it, it looks deep enough when it comes to dialogue, story and character customization (not appearance). Yeah, it's a bloom overload feast, but the environments seem well done. Camera, at least for the demo, is atrocious. Combat is interesting: I'm not used to that kind of style since I've never played those action games on consoles, so it's pretty confusing (well, the advanced combat, since at the beginning it's pretty much a left mouse button/"X" bashing).

Yes, there is Ken Rolston as creative lead (and Ian Frazier as lead designer, well known among RPG fans as lead director for the Ultima V: Lazarus remake/re-imagining and Ultima fan-atic in general), but it's pretty much the first attempt of that software house at this kind of game, so I think it can result in a very interesting and catchy middle ground between Bethesda and Bioware RPG styles.

EDIT: oh, the barrel/crates destroyer attitude made me laugh (considering this isn't a diablo/torchlight clone). I mean, you get to the first settlement, and you can pretty much destroy all the furniture outside with your big sword. I mean, gee, chill down man, just open them gently like a civilized person would do  :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on January 18, 2012, 06:18:49 AM
I'm kinda waiting for a semi-realistic game like this to add slashing up the shrubbery to find coins and health potions or something like Zelda games.  I don't know why, but I keep expecting it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: AcidCat on January 18, 2012, 08:40:13 AM
The story and NPC character interactions are painfully uninteresting. Characters have too much to say and I found myself just fast-forwarding these pointless conversations before too long. Quests seem to be the kind of generic busywork you'd find in a standard MMO. Combat was fun and varied, but pretty much everything else seemed workmanlike and uninspired. Just feels like a game a bit behind the times, especially after playing something like Witcher 2, Reckoning feels kinda like Junior's First Action RPG.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rattran on January 18, 2012, 09:58:07 AM
Well, for the studio, that's exactly what it is. Junior's First Action RPG to fund/pave the way to the stuff we really want to do. I'm surprised it came out at all, but not surprised it's a consolitis meh-fest.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on January 18, 2012, 10:08:31 AM
As soon as I saw the video with the guy going through menu after menu just to put something on, I cringed.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on January 18, 2012, 10:14:20 AM
Yup the UI is horrid.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 18, 2012, 10:53:27 AM
Yup the UI is horrid.


Yeah, still better than the unmodded Skyrim one, though (not a worthy achievement, anyway :P).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Xilren's Twin on January 18, 2012, 06:06:09 PM
Well, for the studio, that's exactly what it is. Junior's First Action RPG to fund/pave the way to the stuff we really want to do. I'm surprised it came out at all, but not surprised it's a consolitis meh-fest.
So it's fable meets torchlight?

I thnk the jarring thing about it is the juvenile cartoonish look is married to an attempt at "serious" worldbuilding and tone setting.  You start off having died and coming to in a pile of rotting corpses, but the visual look of them screams "Looney Toons" not "Adult Aimed Dark Fantasy".  The giant oversized weapons add further to it.  Dont get me wrong, between me and my kids I am sure we'll pick it up at some point, but i dont think visual design matches their stated intent.  I can sneak up behind someone and cut their throat causing blood to spurt and pool on the floor, but dang does it look wrong vicerally.  Spawn, for all the crap it gets, did not look like Looney Toons.

And yeah, how freaking hard is it to include standard keyboard shortcuts to basic functions like inventory (why are armor and weapons seperated out in this way,let alone armor and accessories like rings).  If you want to make a game that  you can navigator with a gamepad, fine, but that shouldnt require you to give the keyboard a labotormy...

I did like how fighting the wolf pack of 4 had them attacking in waves from the sides as you were trying to take down one in front.  Then again, non stop dive rolling in plate mail - that's totally believable.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on January 18, 2012, 08:14:20 PM
Just feels like a game a bit behind the times, especially after playing something like Witcher 2, Reckoning feels kinda like Junior's First Action RPG.

Yea, this. Like a Junior Fable with T-rated spectacle and a UI copied from an old Diablo 2 dev box. Combat was ok, nice and smooth for the most part, but not nearly as tight as Witcher 2.

If I get through the next six games on my list, and it's June, and there's a summer lull, and I'm bored with SWTOR and a few other games get details and this is on discount on Origin, yea, I might pick it up.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on January 18, 2012, 09:32:26 PM
Those weapons don't even look like it'll hurt. I'd be happy if they give me a plain aluminium rod to swing instead of this ...'jaggy...wood..looking...thing.'


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on January 19, 2012, 06:11:26 AM
I tried the demo and it wouldn't load the graphics.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on January 19, 2012, 08:24:00 AM
I tried the demo and it wouldn't load the graphics.

http://www.youtube.com/watch?v=1ytCEuuW2_A (http://www.youtube.com/watch?v=1ytCEuuW2_A)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on January 19, 2012, 10:57:07 AM
I tried the demo and it wouldn't load the graphics.

Had the same problem, but fixed it by turning off post processing, as per that post by Lucas.  Allegedly it's fixed in the final version, not sure why they can't patch the demo though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: PalmTrees on January 19, 2012, 11:18:52 AM
I thought it was ok. Silent protagonist is a bit of a letdown, as I've been playing alot of bioware titles recently. Combat was adequate, found a pair of fire chakrams that were fun to use, felt a bit op as those kobolds couldn't get close. Combat will probably get better with more moves and familiarity.

I had a bug that made me continually run after zoning into/out of the mine. Was able to stop it after a bit, think side stepping did it. The tutorial almost got me killed as I was in the middle of a pack of dagger guys when it forced me to charge up x for my fate thingy. Kept getting hit and knocked out of it.

Won't be a day one purchase as I've got swtor and a backlog of games I got for chirstmas to go through.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on January 19, 2012, 06:32:51 PM
You can get the demo on the Xbox360, to avoid Origin (http://marketplace.xbox.com/en-GB/Product/Kingdoms-of-Amalur-Reckoning-DEMO/66acd000-77fe-1000-9115-d80245418983), if you have a gold membership.

I might do that. For all the jibes, if the game is half-decent, I'll fish it out of the bargain bin and put it in the pile alongside Daksiders and Dante's Inferno to play one day...
Is it SP-only, or does it have 2-p co-op?

Good to know the kinds of things you have experience with.  :why_so_serious:

It does look like QTE-infested generic fantasy, though. Oh! I just remembered something amusing I read in GameInformer about this game recently. I'll transcribe it into this thread later on.

If I ever find that magazine and quote, I'll still do it. It was lulworthy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on January 19, 2012, 07:55:21 PM
The demo is on Steam now too Az, no need to install Origin but you do need an EA account.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Nija on January 19, 2012, 09:18:47 PM
You don't need an EA account. You can cancel or click the X to close that prompt. I forget the exact steps but I was able to play without signing on to an EA account. Hell, I didn't let the application phone home or anything.

I hate all that shit these days.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on January 19, 2012, 10:40:00 PM
Ahh, I just used my SWTOR login and that worked. The demo itself is decent, although I suspect it'll play better on consoles so I'm going to try it out on my PS3. I'm debating a day 1 purchase, because it seems to be Fable without all the goofy shit that pissed me off about the 2nd one. Took some video of said demo, I'll post it later for anyone too lazy to actually play it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on January 19, 2012, 11:47:20 PM
It tried to go for 'darker fantasy' but its goofy art style (McFarlane??) didn't help. Compare it to Torment intro and you'll realize the difference.
One made you ponder what actually happened and how your character came back to life, while the other one made you go 'ok, let's kick some ass and smash barrels.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on January 20, 2012, 01:22:11 AM
its goofy art style (McFarlane??)

Not really. (http://www.youtube.com/watch?v=kd3T0SiS6Ew)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on January 20, 2012, 02:18:23 AM
I thnk the jarring thing about it is the juvenile cartoonish look is married to an attempt at "serious" worldbuilding and tone setting.  You start off having died and coming to in a pile of rotting corpses, but the visual look of them screams "Looney Toons" not "Adult Aimed Dark Fantasy".  

It tried to go for 'darker fantasy' but its goofy art style (McFarlane??) didn't help. Compare it to Torment intro and you'll realize the difference.  One made you ponder what actually happened and how your character came back to life, while the other one made you go 'ok, let's kick some ass and smash barrels.

This is exactly what broke my brain: am I doing fart emotes for negative karma or decapitating enemies.  

The game ran at 60fps on a 6850 at 1080p which is great but I couldn't enjoy it before the motion sickness from mouse control that Trippy mentioned got me.  I'll try it again with my PS3 controller because the part of me named Drizzt Simmons remains curious.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on January 20, 2012, 03:30:16 AM
The demo is on Steam now too Az, no need to install Origin but you do need an EA account.

Ta, I set it up to download ont he 360 earlier today. (Before my Gold expires in a couple of days) - I figure it seems more like a console game than a PC game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 20, 2012, 09:34:53 AM
Without question it played best on my PC (even my 5yr old rig) with a X360 controller.  I played the demo again, and still had fun.  I tend to like eurojank like Divinity and Risen, and this feels like a more polished version of those games. 

My beef now comes with Steam not having preorder bonuses, and this 'line in the sand' EA wants to draw with Origin registration.  So I have to choose, Steam with no bonuses, or anywhere else and my game is stored in Origin.  EA's hands are too heavy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on January 20, 2012, 10:01:48 AM
You don't need an EA account. You can cancel or click the X to close that prompt. I forget the exact steps but I was able to play without signing on to an EA account. Hell, I didn't let the application phone home or anything.

I hate all that shit these days.

I read this in the voice of your avatar, it was perfect.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on January 20, 2012, 10:17:37 AM
If we buy a physical boxed copy for PC, do we get a Steam code or just an Origin code?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 20, 2012, 11:30:16 AM
Origin only.  The only way to get it on Steam is to buy directly from Steam (at this time, I'm hopelessly praying it will change).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on January 22, 2012, 04:43:07 AM
Without question it played best on my PC (even my 5yr old rig) with a X360 controller.  I played the demo again, and still had fun.  I tend to like eurojank like Divinity and Risen, and this feels like a more polished version of those games. 

My beef now comes with Steam not having preorder bonuses, and this 'line in the sand' EA wants to draw with Origin registration.  So I have to choose, Steam with no bonuses, or anywhere else and my game is stored in Origin.  EA's hands are too heavy.

I think you get a TF2 hat or something?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on January 22, 2012, 05:36:51 AM
What the best program to use to use an XBox controller on PC?

I've decided to get this game.  Looks like a Dragon Age/Fable hybrid and I enjoyed the alchemy skill.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on January 22, 2012, 06:13:36 AM
I believe that 360 controllers are pretty well integrated in with windows nowadays - along with many games having console-style button maps. Not a stretch given how many PC games now are just console ports..


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on January 23, 2012, 04:51:54 AM
Sigh, I just can't adapt to gamepads, I'm so clumsy when using them, especially when I have to move camera with the left thumb while moving the character with the other hand. I just can't get around them. I sooo much preferred the old arcade sticks or stuff like this:


Yeah, what a dinosaur :/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on January 23, 2012, 06:08:30 AM
Boom, boom, shaka laka boom.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on January 23, 2012, 07:49:58 AM
Boom, boom, shaka laka boom.

Wait, are you making NBA Jam references?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on January 23, 2012, 07:57:28 AM
Was Not Was.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Thrawn on January 23, 2012, 09:32:51 AM
Got around to trying and playing my 45 minutes.

Enjoyed it, reminded me a lot of Fable in a good way.  The very fluid responsive combat system was really nice coming from playing SWTOR and Skryim.  Wasn't sold that it was anything new and interesting enough to drop $60 on it, but it's probably a game that I will be keeping an eye on for sales.

My 2 cents.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: sickrubik on January 27, 2012, 01:45:05 PM
"Generally people that post the real bad stuff about me are Democrats and Yankee fans" - Curt Schilling on NeoGAF

http://www.neogaf.com/forum/showpost.php?p=34614450&postcount=2648


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on January 27, 2012, 02:18:40 PM
 :facepalm:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on January 27, 2012, 02:24:48 PM
Quote
Generally people that post the real bad stuff about me are Democrats and Yankee fans, and that's cool, I get it. But you Yankee fans, keep hating, that's cool, I understand. Please don't come here and post 'You" have 27 or 28 rings or whatever, unless your Derek Jeter because YOU have none, I have 3, I was honored to play with 3 very special groups of men and be a part of 3 World Championships, and that made some folks mad...

:)

I keed.

I find the full thought less obnoxious. Mostly because YEAH FUCK THE YANKEES!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on January 27, 2012, 02:25:54 PM
I have the demo downloaded, I should see just how bad it is.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on January 27, 2012, 02:42:42 PM
Like d the combat, hated the UI, ambivalent on the art style, want fewer cut scenes.

Seriously though the UI is terrible.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hutch on January 27, 2012, 05:49:51 PM
Alright I finally played the demo. I agree that the UI is awful. I shouldn't have to drill down 4 times to change armor. And that's regardless of whether one is using kb+mouse or a gamepad.

The combat was interesting. In the first boss fight, I didn't understand why my finishing move involved a purple energy spear, when I had just defeated the rock troll using fire and lightning (and health potions). But then I got to the later part of the demo, where the "Reckoning" comes into play, and I decided that my purple finishing spear goes hand in hand with my mystical quasi-undead status. In other words, stop thinking so much and enjoy the ride.

I hope they take another pass or few at the UI and controls before they publish their MMO. The combat controls sometimes felt a little funky, and I'd rather have a paperdoll for managing equipment.

My own personal verdict: buy, on sale, if it gets put in the bargain bin before D3 goes live.

(edited out a spelling error)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on January 29, 2012, 01:56:59 PM
I liked his post on Gaf.

You'll never convince a gamer to change their opinion. You'll especially not do it on a forum. And you won't convince them to spend full price when they know they can get it used, or know how to avoid paying altogether. The best you can do is a make a good game, hope the core gamer likes it (or at least not complain about it too loudly), that the marketing department knows how best to get the message out to the uninformed and the sales department knows best when to launch it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on January 29, 2012, 06:53:39 PM
I played through the starter dungeon. I feel like it's ok but could be really good with some fixes. Everything about the UI is bad, both looks and functionality. The camera is too close and too sensitive, the setting and conversation feels really generic and while the individual assets look pretty good putting them together in a scene results in an ugly mess. (Methinks there is too much colored lighting) That said, when you get to the boss of the starter dungeon, the camera pulls back and you actually have to use defensive abilities and some skill you really get what they are going for, merging player skill with character skill.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on January 29, 2012, 08:14:04 PM
Playing with a controller alleviated my motion sickness problem and I'm glad I could play.  This is like a mixing bowl of all the stuff I like in action rpgs.  I stay out of the main menu for changing items - when I loot something, I pick examine, and if it's an upgrade I equip it right away without leaving the loot menu.  Some stat gave me a 90% success chance for forcing locks and I'm all for that. 

Great demo.  I want more.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 29, 2012, 10:08:40 PM
I'm absolutely buying it, but can't decide on playing it on my PC where it looks great or on the PS3 where it looks just okay, but I can lay on the couch. 

First world problems, I know.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on January 29, 2012, 10:51:21 PM
You may have already done this: I compared my PS3 to my PC by playing the demo and switching sources on my TV.  Side by side the PC clearly has sharper everything and much shorter load times but on its own the PS3 reaches "good enough" standards, especially from couch distance where jaggies are less apparent.

Just use your PS3 controller with your PC, and may your couch enjoy victory.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on January 29, 2012, 10:52:12 PM
Games that can't detect my resolution and make me restart the whole thing to CHANGE resolution make me angry.

Also my first impression is that the game is just really weird looking. There's something very off putting about how the graphics all hang together or the colors or the lighting or SOMEthing, but I can't put my finger on exactly what.

EDIT: OK, pretty much unplayable by me due to the camera jerking and shaking causing motion sickness/headache, even with mouse sensitivity turned down to almost nothing.

Also the animations are terrible - where do I keep the shield when I'm not blocking? Why does my sword teleport back onto my back as soon as I'm done swinging it? Just sloppy as hell.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on January 29, 2012, 11:39:03 PM
Also my first impression is that the game is just really weird looking. There's something very off putting about how the graphics all hang together or the colors or the lighting or SOMEthing, but I can't put my finger on exactly what.

Yeah there is.

The model geometry is low-poly but fine, the textures look fine to me as well. Seems to be the scene composition and lighting. The scenes have a hideous mix of colors and the lighting is very soft, very little contrast, lots of different colored lights bleeding together, etc. Colored lighting is very hard to get right, and there are rooms where a puke green light blends into an orange light.

It looks a lot like Diablo 3 art style gone horribly wrong.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on January 29, 2012, 11:51:27 PM
You may have already done this: I compared my PS3 to my PC by playing the demo and switching sources on my TV.  Side by side the PC clearly has sharper everything and much shorter load times but on its own the PS3 reaches "good enough" standards, especially from couch distance where jaggies are less apparent.

Just use your PS3 controller with your PC, and may your couch enjoy victory.

The 360 controller on PC is really nice for this game.  It auto-switches by button press, so one can play controller then kyb/mouse without even going into a menu. 

I'm leaning towards PS3 for this title, simply because my PS3 has been relegated to Netflix box and occasional Dark Souls.  Might be nice to play an actual game on it.  Besides, by xmas Steam will have this for $10 on sale, so I can pick it up for PC then if it ends up being that good.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on January 30, 2012, 06:52:42 AM
Also my first impression is that the game is just really weird looking. There's something very off putting about how the graphics all hang together or the colors or the lighting or SOMEthing, but I can't put my finger on exactly what.

Yeah there is.

The model geometry is low-poly but fine, the textures look fine to me as well. Seems to be the scene composition and lighting. The scenes have a hideous mix of colors and the lighting is very soft, very little contrast, lots of different colored lights bleeding together, etc. Colored lighting is very hard to get right, and there are rooms where a puke green light blends into an orange light.

It looks a lot like Diablo 3 art style gone horribly wrong.

For me it's the animation. In combat you don't notice it, but your character runs.. wrong. And since you spend about half your time running around, it was really jarring.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on January 30, 2012, 07:05:55 AM
Generally, when Gabe likes something relatively off-beat, it's enough to say "Yea, no, this is pretty much going to be crap isn't it?"

Then, yea, it turns out to be crap.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 30, 2012, 07:22:55 AM
I played it, found it a bit mundane. Fable is easy to compare it to, but its just not as amusing as fable. Everything is all super serious.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on January 30, 2012, 11:02:12 AM
Also the long exposition dump at the beginning is pretty stupid considering you wake up with amnesia, just tell all that story shit through the game itself and it would make the intro a lot more interesting.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on January 30, 2012, 04:00:31 PM
Also the long exposition dump at the beginning is pretty stupid considering you wake up with amnesia, just tell all that story shit through the game itself and it would make the intro a lot more interesting.

There seems to be a running "thing" with making your character creation part of a cutscene. Skyrim did it better, and even it's long assed intro got really old really quick.

Kingdoms has a check in it that lets you skip the whole thing after you've done the first area once at least.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on January 30, 2012, 04:16:27 PM
I'm talking about the stuff PRE character creation, there was a giant info dump there which should really not be necessary.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on January 30, 2012, 05:30:19 PM
The 360 controller on PC is really nice for this game.  It auto-switches by button press, so one can play controller then kyb/mouse without even going into a menu. 
That's it. I'm old. Controllers are for consoles. Keyboard and mouse is PC. No problem with games being designed for controllers, but that better mean I'm playing it on about 6-10' from the screen. Joysticks don't count.

My rules.

Get off my lawn.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on January 30, 2012, 05:52:36 PM
Hurry up and die you old bastard so I can get your lawn!  :drill:

Seriously though, I plan on playing this with a controller on my PC with maybe my PC hooked up to the telly.  I'm looking forward to this game, but I admit the UI is pretty shit.

As an aside; it's 2012, why are games still coming out with crap UI's? 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on January 30, 2012, 07:19:07 PM
As an aside; it's 2012, why are games still coming out with crap UI's? 

Hipster game devs making shitty UIs ironically.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tgr on January 31, 2012, 01:44:55 AM
As an aside; it's 2012, why are games still coming out with crap UI's?
Welcome to the hilariously awesome effects of consoles. :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on January 31, 2012, 02:40:51 AM
As an aside; it's 2012, why are games still coming out with crap UI's?
Welcome to the hilariously awesome effects of consoles. :awesome_for_real:

I dunno, SWTOR managed to do it with a pure pc pedigree.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on January 31, 2012, 04:14:24 AM
I think that makes the assumption that they weren't looking at sending TOR to consoles.  The way the zones are broken-up and all the loading screens and well-hidden transition points sometimes makes me wonder.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on January 31, 2012, 06:14:31 AM
Isn't the SWTOR UI basically the default Hero Engine UI? That would indicate that instead of console thought, no thought went into the UI.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 31, 2012, 06:37:06 AM
It's the Default MMO UI. Game specific implementations not withstanding.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 03, 2012, 12:25:23 PM
I finally got around to playing the demo without post processing. Runs smooth, looks good, ok combat, but a bit generic. The FOV was so tiny I got seriously disoriented. Disappointed that you couldn't run out of the first zone in the demo, even though they gave that speech about having 45 minutes to explore.

The skybox is weird in this game, made me think I was in a gigantic cave.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 07, 2012, 11:07:16 AM
So this came out.

I don't really give a rat's ass but I'm sure someone here does. Bump.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on February 07, 2012, 11:23:57 AM
Based on my experience with the demo I give it a strong NOT BUY rating. Wait for $5. At most.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on February 07, 2012, 11:27:42 AM
^ Yeah, this. ^

Supposedly the demo does not give a good, accurate picture of the gameplay, so if you liked the demo, the real thing is maybe better? I just know I'm not spending $60 on it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on February 07, 2012, 01:10:25 PM
That's what the baseball guy is saying in the press junket; that the gameplay opens up to be on par with a fighting game level of complexity with an rpg-stat engine running under the hood.

I'VE NEVER HEARD THAT ONE BEFORE....

He also said the game world was Skyrim's size.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on February 07, 2012, 01:55:33 PM
I finally got around to playing the demo without post processing. Runs smooth, looks good, ok combat, but a bit generic. The FOV was so tiny I got seriously disoriented. Disappointed that you couldn't run out of the first zone in the demo, even though they gave that speech about having 45 minutes to explore.

The skybox is weird in this game, made me think I was in a gigantic cave.

The FOV killed this for me. I felt trapped. It was also extremely generic and I kept encountering weird texture bugs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on February 07, 2012, 02:15:43 PM
I dunno, the demo was kinda fun for me, if shallow.  If anyone ends up getting this, I'd be interested in hearing if it ever does get any deeper or more "sandboxy".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 07, 2012, 02:19:56 PM
I know how Kotaku is received around here, but I thought their review was informative.

Was going to buy it today, but I have decided to wring some more fun out of Skyrim.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 07, 2012, 03:13:58 PM
It sounds like Salvatore (based on his Reddit AMA) was really a big part of crafting the World of Amular...

Which makes me not want to touch it with an AIDS-addled 10 foot pole. There are plenty of games I can play where bad writers were paid nickels to write piss poor fantasy trash. Why would I want to support someone who was overpaid to do the same thing?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on February 07, 2012, 03:20:34 PM
Day9 and Felecia Day  streaming this now: www.day9.tv/live


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 07, 2012, 03:35:37 PM
I just want to know how Salvatore did with the main quest story.  Reviews are focusing on the fun combat and I'm not sure no news is good news regarding the story.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ezrast on February 07, 2012, 04:35:51 PM
I thought the demo was pretty fun, but I'm coming at it as an action game fan more than an RPG fan. "Evil elves are invading, go kill 'em!" is enough story for me, and the combat system with daggers was really fluid with lots of different enemies to tumble around and kill. Not a day one purchase, but I'd definitely consider it on sale.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 07, 2012, 06:51:31 PM
Bought it, installing now. I'm bored with Skyrim and wanted a new open world RPG. Will report back, possibly also with LP videos. I got it for PC (physical copy) and it's making me install Origin. :cry:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 07, 2012, 08:21:22 PM
I got it on PS3.  Seems perfect to lounge around and play casually.  I have Skyrim for my hardcore PC fix, this should do for casual.

I've spent money on worse, guaranteed.  We'll see.  There's not really all that much on my list for this year, so I don't mind spending a bit if it turns out crap. 

I mean, this is my exact list for this year:

Kingdoms of Amular
Xenoblade Chronicles, Wii
Dragon's Dogma, PS3 (maybe)
Diablo 3
Guild wars 2
Journey
Torchlight 2

Seven whole games, call this year of the CCG.  :)




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Wasted on February 07, 2012, 08:45:18 PM
I'm pre-loading it now on steam, ready for tomorrows Aus release.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on February 07, 2012, 08:55:52 PM
Do not want. After reading another poster's impression:

Quote
I played a pure sorcery build. Sorcerers have 3 weapons - Staffs (close range) Chakras (throwing discs - mid range) and some sort of Wands (long range). I chose to specialize in Chakras and the heavy nuke spell you start out with.

Combat was quite decent once you got a few abilities. The QTE finishing moves (for extra experience gain) are dumb, but at least I always got 100% bonus exp gain with my APM fingers of doom. Most encounters followed one of three types: 4-5 mobs encounter (use AoE and dodge), 1-3 with ranged charge-up/charge skill (use dodge), or dumbfuck mob (just spam Mouse1).

The story, characters and lore are super generic. It's also very PG-13. So it's just boring. The background lore seems to be quite rich though. Lots of names and history and shit. But that doesn't really matter since it's all boring. Who is actually excited by dark/light elves and dwarves anymore? "oh no, the dark elf king is corrupted with evil and you are the chosen one hohuhuho" fuck you.
The game world is too big. Areas are too sparse when it comes to... well, interesting stuff. It's all mobs and loot chests and fedex sidequest-givers ("Hello, bring me 4 deer heads! I know I'm a hunter but I will ask you, stranger, to hunt in my place. Because fuck you I'm lazy"). Towns are all hub-structured (3-4 questgivers, shop, healer, smith, etc.), with very few intractable characters besides the questgivers. Pretty much like a MMORPG.

Speaking of being like a MMORPG. Every quest including the main quests feels like they're taken directly from a MMORPG. Felt like playing SWTOR again. Main quests and sidequests - only difference is main quest got recurring characters and some cinematics.

The interface is horrible. Probably developed for consoles first.


TLDR; The game is a singleplayer MMORPG, much like Two Worlds II. It has a horrible interface and a camera/turn-system that takes like an hour to get used to (earlier I couldn't finish the demo because I became nauseated). Combat plays like Zelda - dodge, attack, dodge. Plot and characters are PG-13 cardboard cutouts and boring - don't expect xtreme bioware tableflipping or romancing or anything like that. Writing is not horrible but it's absolutely not interesting.
I expect only a few percentage of people who play this will actually finish it. It can be very tedious. Your character grows boring fast - and since it's a single character game that kind of sucks balls, no?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 07, 2012, 09:40:00 PM
After playing a few hours I think it's pretty fun. It's like Skyrim-lite; Skyrim's the better game for sure, but I've beat that and this is new and shiny. The combat is also faster paced, although I hate the QTEs because I am terrible at them.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 07, 2012, 10:18:26 PM
The QTE is just jamming on one button / key after you kill something in Reckoning mode for an xp bonus right?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 07, 2012, 10:20:41 PM
Yea, it's usually the mouse button or the spacebar.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: fatboy on February 08, 2012, 03:39:37 AM
After playing a few hours I think it's pretty fun. It's like Skyrim-lite; Skyrim's the better game for sure, but I've beat that and this is new and shiny. The combat is also faster paced, although I hate the QTEs because I am terrible at them.
Exactly what I am finding.  I got it for the 360.  I have been playing Skyrim for what, 3+ months now....so this is a nice time sink until ME3 comes out.

Combat is fun - much better than Skyrim.  It's kind of mix of Dungeon Siege 3 meets Fable.  The worlds do seem shallow as another poster said in his review.  I'm not very far into it - still in the areas you could see in the demo, so I can't comment on the rest of the world.

To the people who said this felt like a single player MMO - I think the original plan was that this *was* going to be an MMO, but they changed their minds at some point.  At least I'm pretty sure I read that.

Bottom line is that I think it's fun and will keep me occupied as a "lighter RPG" for a while.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on February 08, 2012, 06:17:43 AM
Yes, the world is somewhat generic but at least there's a lot of lore, background and info dump; yep, mostly an "illusion of depth" but I wouldn't call the entire thing shallow. While I wait to dwelve deeper into the game (I've only reached the first village), there are some baffling immersion breakers:

- No possibility to walk

- Why can't I just open barrels and crates instead of going on a insane whacking rampage when I want to check their contents? Maybe the newest generation of console and computer players find the possibility of simply opening a crate boring and not heroic enough :P

- No mounts

- awful camera (but maybe we'll get a fix for that, or at least the option to zoom out more)

- Oh, another thing: I remember that, during the development, one of the devs mentioned that you could disable the MMO-like quest markers if you wanted, but it seems to me that they never added that kind of toggle.
- They went for a somewhat "cinematic" approach to dialogues, but when the camera look at your character while talking, he's like a zombie, no expression on his/her face.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on February 08, 2012, 06:50:35 AM
Barrel breaking is a peeve of mine.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on February 08, 2012, 07:09:05 AM
Not sure if the guy is playing on low details but man, this looks just comically awful. And considering the supposed 'writing talent' they had... Hahahah.

(http://dl.dropbox.com/u/17602378/KOAR%20LP/08/ReckoningDemo%202012-01-18%2016-22-26-42.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 08, 2012, 07:21:26 AM
Don't blame the writing department for trying to capture the true speaking patterns of the jungle white man.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 08, 2012, 07:21:59 AM
Just kidding, it looks like Age of Conan was baked in an oven with the temperature set to "shit."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MuffinMan on February 08, 2012, 08:00:40 AM
- Why can't I just open barrels and crates instead of going on a insane whacking rampage when I want to check their contents? Maybe the newest generation of console and computer players find the possibility of simply opening a crate boring and not heroic enough :P
(http://art.penny-arcade.com/photos/i-dk3qzWB/0/L/i-dk3qzWB-XL.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on February 08, 2012, 11:20:51 AM
I think the original plan was that this *was* going to be an MMO, but they changed their minds at some point.  At least I'm pretty sure I read that.



I believe this was the project Big Huge Games was working on when 38Studios bought them up.  They just took it and made the single player game for their upcoming MMO world.  Their using this to set up their MMO platform.  Expect a shit ton of books from RA to follow soon.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on February 08, 2012, 01:04:38 PM
"Amalur him in, yurgunna nukem."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on February 08, 2012, 03:09:13 PM
Day9 Interviews Curt Schilling: http://www.youtube.com/watch?v=UYw3rnxd1vU&feature=g-u-u&context=G2239354FUAAAAAAACAA


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 08, 2012, 05:20:10 PM
I don't like that Day9 guy, too jittery.  Really like the Total Biscuit guy, he's able to form coherent sentences.  I know it's a blog, but I wanted the Day9 guy to actually ask some pertinent questions instead of raving how awesome the game is to the game's creator.

Really do hope Amalur does well.  I think they have a good idea there.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 08, 2012, 06:32:37 PM
Day9 is the most optimistic and upbeat person in gaming. I like him existing but he'll never be critical in a meaningful way. The guy just fucking loves games too much.

tl;dr: He's the opposite of me.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 08, 2012, 09:58:31 PM
This game has so many good ideas and nice touches, I'd almost think they developed it by taking polls from experienced rpg veterans.

Even coming off of Skyrim, I'm having fun delving into another RPG. It's gotta lot of things Skyrim doesn't have.. Mostly the "fantasical" element of fantasy. You can tell they took some cues from TES though (considering the lead developer), as well as Bioware and some MMOs. Even the interface is TES like. But the combat is better than anything they offer.

edit: I'm playing a dark elf mage btw. With chakrams. Not sure if it's different for others. I haven't read this thread. Just glancing above, it seems like teh hate is going strong. Hmm.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 08, 2012, 10:47:26 PM
I haven't read this thread. Just glancing above, it seems like teh hate is going strong. Hmm.

For this one title only, don't bother.  Even published reviews have been all over the place, some at 100s, others at 50s. 

Just enjoy it and don't bother what everyone else thinks.  For me, I'm not going to analyze the game too much.  I'll just play it and have some fun.  It is a rare title that I allow myself to do that with.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 08, 2012, 11:00:24 PM
Day9 interview with Ken Rolston (http://www.youtube.com/watch?feature=player_embedded&v=SyEDHE_lJSI).  Nothing crazy but still neat to watch.  He doesn't really answer why there's no jumping but I read elsewhere he said something along the lines of jumping only making sense when there is something to jump or traverse.  I didn't feel like jumping was missing in the demo.

EDIT: Might as well round out the interviews.

McFarlane (http://www.youtube.com/watch?v=xwFNHD09-aQ), cool interview about art and animation and a bit of gameplay.

For schild there's Salvatore (http://www.youtube.com/watch?v=mDFvR3NjEUc), at 12:00 there's an explanation of the thought process regarding resurrection in KoA via the Well of Souls.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 08, 2012, 11:11:21 PM
I'll just play it and have some fun.  It is a rare title that I allow myself to do that with.

I know what exactly what you mean.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on February 09, 2012, 01:04:01 AM
The game seems to have so many easily-fixed thing that a sequel has a good chance of being genuinely great.

The no jumping did annoy me. In an action game I feel like you have to be able to jump, even if it serves no real gameplay purpose. Plus, like throw in a dude who has an shockwave attack you can jump over and you have a gameplay purpose. Also I think games with jumping tend to feel more 3-dimensional and dynamic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 09, 2012, 03:39:36 AM
I can agree with that. The lack of jumping is annoying. It's a goddamn staple, man. Who cares if I don't have to jump or not.

Anyways.. already with "rerolls". I went Light Elf now. They didn't catch my eye at first, but it's a cool looking race. I mean, blue skin and blonde hair. You don't see that often. They get a decent elemental resist bonus, I guess.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: NiX on February 09, 2012, 08:47:26 AM
I don't like that Day9 guy, too jittery.  Really like the Total Biscuit guy, he's able to form coherent sentences.  I know it's a blog, but I wanted the Day9 guy to actually ask some pertinent questions instead of raving how awesome the game is to the game's creator.

Really do hope Amalur does well.  I think they have a good idea there.

Day9 is a Starcraft Player/Caster, not really an interviewer. Most of his time is spent getting people interested in games.

As for Total Biscuit.. I can't stand him. His voice is annoying and any time he talks I find myself cringing at how corny he is.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on February 09, 2012, 11:07:47 AM
The Day9 with Felicia annoyed me (though it took me to the third video to get completely frustrated.)  The guy seemed to have trouble with attention, making me scream "no you jackass, that's the way you came from", "red dot, guy screamed for help, go to the god damn red dot on your map"  and then accompanied by Felicia constantly "Kill the boxes, you have to kill the boxes, there are boxes, oh get the reagent, harvest it, harvest it harvest it harvest it! boxes!  harvest it kill the boxes sparklies sparklies sparklies"    ...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 09, 2012, 03:24:13 PM
Oddly enough, I think McFarlane is kind of the weak link. I hate to say that too, because I generally like his style. It seems like a cool idea at first, but I don't think it fits for a fantasy setting like this. At least the faces, I mean. Humans look too much like Frank Castle.

(http://nerdworldnews.files.wordpress.com/2011/10/2008-12-09-punisher2.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tmp on February 09, 2012, 03:35:48 PM
To the people who said this felt like a single player MMO - I think the original plan was that this *was* going to be an MMO, but they changed their minds at some point.  At least I'm pretty sure I read that.
If i remember right this single player game (as well as some other stuff they have planned) is intended to introduce the IP and pave the way to eventual MMO title. Or something along these lines.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on February 09, 2012, 03:37:34 PM
That's the line they pushed.  It's kind of hard to believe it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tmp on February 09, 2012, 03:43:41 PM
Well, i imagine it is indeed easier/cheaper (and so safer) to develop the gameplay, graphics and all in a game that doesn't require robust network system, servers and all the other junk on top of those. This way they get some feedback (and possibly revenue) faster, and if it flops then it'll be with less money invested. So... dunno, it does make some amount of sense to me. Certainly more than just trying to blindly launch yet another "wow killer" and hoping for the best.

Didn't the guys behind Torchlight do pretty much the same thing?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 09, 2012, 03:44:57 PM
If this combat was in an mmo, it'd be a pretty good mmo. It's one of the better action rpgs I've played. I'd rank it better than say, Rogue Galaxy, but not Dark/Demon souls.

Some of the.. way you explore and interact seems mmo-ish, but the game as a whole doesn't seem like they stuck with that idea for long.

edit: Even the main story only makes sense for a single player game (the "Fateless One", etc).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 09, 2012, 06:50:37 PM
Getting old, but I though he launched the MMO company, decided to buy Big Huge because they had an RPG system he liked, bolted on the Salvatore story to introduce the IP that'd eventually be an MMO, and shipped it for some kind of cash flow?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 09, 2012, 08:03:46 PM
You guys probably keep up better than me. I wouldn't know. Although I haven't got too far into this game, I will say it's kind of puzzling how this would translate into an MMO. You're basically the "chosen one". Or maybe not that. You're someone who chooses what you want for yourself. The rest of the world is tied down to fate. Unless something comes up where others become like you, it's hard to see an MMO with a bunch of ubermensch characters running around.

Anyways, I'm really surprised more here aren't talking about it. Or comparing it to Fable, of all things. Get a big sword, and a sceptre - and you got an rpg that's closer to DMC or Bayonetta than it is to that.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MuffinMan on February 09, 2012, 08:22:57 PM
You guys probably keep up better than me. I wouldn't know. Although I haven't got too far into this game, I will say it's kind of puzzling how this would translate into an MMO. You're basically the "chosen one". Or maybe not that. You're someone who chooses what you want for yourself. The rest of the world is tied down to fate. Unless something comes up where others become like you, it's hard to see an MMO with a bunch of ubermensch characters running around.
I see what you're saying but it's an MMO, there's never an explanation on why there are tons of heroes running around doing the same thing you are with the same stories. Might as well just go all the way and not worry about the entire premise, either.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 09, 2012, 08:23:52 PM
The IP is massive.  They've said that any future games might be in different time periods, or areas of the world.  Not that developing an IP is the real challenge.  Hell, I've got worlds of stories in my imagination, but lack the writing skills to pour them out.  Plus, the market is saturated with Salvatorian bullshit writing (I'm a fan of his, but I understand the hate, too).  What we need (and what I'm back in school for) is for more people to translate those cool ideas into code.  I mean, it's cool that I have a story in my head, but if I don't know how to communicate it properly through media, then the story is meaningless because it will never be heard.  

And yeah, what Darniaq posted is pretty much true.  Initially it was an MMO he was hyping, but I think they realized that starting an MMO from scratch isn't the best way to go about business - look how many have crashed and burned.  His whole concept was solid - develop an IP, market books/graphic novels, create single player games, and then finally push an already known IP into an online world.  Think about it:  if BW did a Mass Effect MMO, it would sell like hotcakes.  The only real question now is whether Amular can stand on its own as a new IP, and that question has yet to be answered.  

Curt seemed like a pretty okay guy.  Its somewhat unfortunate that he came here to F13 to pimp his shit a few too many times without actually putting out.  Then we devoured him and he never came back.  I think he just misunderstood what the culture here at F13 is.  


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 09, 2012, 08:25:37 PM
You guys probably keep up better than me. I wouldn't know. Although I haven't got too far into this game, I will say it's kind of puzzling how this would translate into an MMO. You're basically the "chosen one". Or maybe not that. You're someone who chooses what you want for yourself. The rest of the world is tied down to fate. Unless something comes up where others become like you, it's hard to see an MMO with a bunch of ubermensch characters running around.
I see what you're saying but it's an MMO, there's never an explanation on why there are tons of heroes running around doing the same thing you are with the same stories. Might as well just go all the way and not worry about the entire premise, either.

I went off the rails in my last post, but my understanding is that the MMO would be less about a "chosen one" and more akin to a normal MMO. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on February 09, 2012, 09:44:50 PM
KOTOR was chosen one. You played Revan and the sequel, the Exile.
Based on the established canon, it's possible for the devs to create a starting point for the MMO world to start with, much like SWTOR did. Although I didn't enjoy the direciton they went into. So many questions unresolved and the Revan arc was plenty bullshit. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 09, 2012, 10:27:19 PM
The main storyline doesn't just place your character in the position of simply badass "chosen one" like a Revan type. But more like some existential oddity..an exception to the laws of the universe type. They're not even supposed to exist - their very nature is not what the gods even chart out for people. At least one main character says that.

That isn't to say I don't think the IP can't have an MMO. Just that I would think it'd be in some different setting/storyline.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on February 09, 2012, 10:40:18 PM
Quote
To the people who said this felt like a single player MMO - I think the original plan was that this *was* going to be an MMO, but they changed their minds at some point.  At least I'm pretty sure I read that.

38 Studios was starting work on an MMO. At the same time Big Huge Games was working on an action-adventure game. BHG was about to go out of business, 38 Studios bought Big Huge Games from THQ and turned their action-adventure game into something based on the Amalur IP. 38 Studios in Rhode Island is still working on the MMO.

The original plan for this game was always that it was going to be a single player action-adventure game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on February 10, 2012, 02:28:04 AM
The main storyline doesn't just place your character in the position of simply badass "chosen one" like a Revan type. But more like some existential oddity..an exception to the laws of the universe type. They're not even supposed to exist - their very nature is not what the gods even chart out for people. At least one main character says that.

That isn't to say I don't think the IP can't have an MMO. Just that I would think it'd be in some different setting/storyline.

Take a look at this link:

http://www.amalur.com/history/age-of-arcana/i

The single-player game takes place during the "Age of Arcana" era ("The Crystal War Begins", chapter VI): yep, in the middle of Amalur "world history", so to say. MMOG, from what I understand, will take place at the beginning of the "Age of Heroes".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 10, 2012, 09:12:06 AM
The main storyline doesn't just place your character in the position of simply badass "chosen one" like a Revan type. But more like some existential oddity..an exception to the laws of the universe type. They're not even supposed to exist - their very nature is not what the gods even chart out for people. At least one main character says that.

That isn't to say I don't think the IP can't have an MMO. Just that I would think it'd be in some different setting/storyline.

Take a look at this link:

http://www.amalur.com/history/age-of-arcana/i

The single-player game takes place during the "Age of Arcana" era ("The Crystal War Begins", chapter VI): yep, in the middle of Amalur "world history", so to say. MMOG, from what I understand, will take place at the beginning of the "Age of Heroes".

Ah, that makes sense.

Still haven't gotten too far, but I wonder if this game ends with the player character unlocking the power of the Well of Souls for everyone. This would make sense for an age of MMO like heroes


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 10, 2012, 09:51:54 AM
One other thing I'll praise about this game is that it's really huge. It's got the TES aesthetic. I think there might be more content than Skyrim, but more equal to Oblivion or something. You can veer off the path and get lost. Except it's got directed narrative like a Bioware game too, if you like that. It's a nice balance.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sophismata on February 10, 2012, 09:05:06 PM
Not sure if the guy is playing on low details but man, this looks just comically awful. And considering the supposed 'writing talent' they had... Hahahah.
[screenshot]
That's a low blow, that particular character is supposed to have strange facial expressions and a simple mode of speech, because he's a wolf who was shapeshifted into a human.

Overall, the writing is pretty good and the character models look fine. Lipsynch is off, but it doesn't bother me as much as the rough combat (still a fun game, though, but they seem to be shooting for the GoW/Bayonetta style combat but don't have the timing quite down). For example, there's no animation blending and combat as a result does not feel as fluid as it could.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 10, 2012, 09:46:46 PM
Yeah, I just noticed people complaining about that. He's a dog who's been transformed into a human.

I still disagree with above the about character models though. They look stupid.

Obviously, you're playing a female though. They look cool. ;)

There are many things wrong with the male templates, depending on what your character concept is. Most of them are geared towards the retarded white kid space marine crowd. It's either that or replicating J Jonah Jameson. Yeah, just what I want in a fantasy setting.

Even the fucking elves have 5 o clock shadows, for godsakes. edit: And no, you can't entirely get rid of the stubble. At least not on the 360. It looks even worse if you do.. like the whole bottom of the face is shaded still. Except, no stubble. Looks like a disease or something.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Xilren's Twin on February 10, 2012, 10:04:12 PM
My boys and I have been playing and despite my misgivings from the demo, it's fun, and there is a lot in here both content wise and game system wise.
Im about level 7 and in my last session had 2 quest that visually raised the bar.  One had neat architecture and ambiance with an undead summoning mage, the other full of traps with mages summoning demonic/chaotic enemies including a large sized boss.  They looked more like what i was expecting from a fantasy rpg, but they just start you off with the much less impressive stuff.  The action combat is fun with some of the higher level skills (my current favorite is the rune explosion in the sorc line; my son's is Quake in might). Plus, its a lootapalooza.  I've got socketed, blue, purple and set stuff coming out my ears.  My biggest gripe is running low on inventory space constantly and having to junk crap in the wild.  I know you can get housing and a stash, i just need that stat.  Some nice little touches in here like the one time lockpicks that auto open anything, the dectect hidden skill not only revealing hidden chest (which are freaking everywhere) but giving you bonus gold and revealing traps/disarm, and the potion to improve your influence with the opposite sex. :)

Inventory UI is still crap, and some of the resolutions dont seem to work quite right, and I hate all the elves, but so far i definately feel like im getting my money's worth.
It kinda feels like Titan Quest/Diablo combined with a more actiony combat with the blocks, dodges and combo moves in an Oblivion sized world.
Oh yeah, and im finding myself missing a fully voiced protagonist.  ME/DA/SWOTOR have spoiled that for me.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 10, 2012, 11:51:44 PM
I think I agree with everything written in the IGN review (please, don't shoot). The combat is better than most games, the world is cool... but the characters are badly designed. Fortunately for 38 Studios, a lot of people don't care about the latter. At least it seems like I'm in the minority. I'm practically OCD compared to many gamers when it comes to design. Speaking of which, here's another thing. Who designed the haircuts? Where's the fucking Aragorn look? The humans here look like they belong in an episode of Mad Men. I bet they hired Todd Mcfarlane with the original intent of making a Marvel MMO, and just recycled his work into a fantasy setting. "Hey Todd, can we use that stuff you did a couple of months back for that project we scratched? Cool?"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 11, 2012, 03:09:08 AM
I've got six hours in and I'm having fun.  I don't play fighting games, but I'm enjoying the combat here a lot.  It feels satisfying to pull off a sweet combo, or get my shield up just in time and then slice below it.  Crafting doesn't seem too involved, but it's fun to combine reagents to discover new potions. 

Complaints-wise there is a fair amount of replication in magic item drops, the UI and camera need work and graphical glitches occasionally.

It's a Diablo/Fable hybrid and I'm still in the honeymoon phase, but so far it has a really good gameplay feel.  I wonder how I'll feel after 100 hours though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 11, 2012, 11:58:47 AM
I took the plunge because I'm a dumbass. 15 gig download, holy poop!



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on February 11, 2012, 12:31:19 PM
Another in the "am having fun" camp, but that isn't surprising because I place combat above story.  That said, after you get past the first couple of levels, their are some interesting quest lines.  It's a good game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 12, 2012, 07:40:46 AM
Dammit. You're all supposed to hate it until after ME3 runs its course and we hit the summer bargain bins! I don't have time to give this another shot yet!

 :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pennilenko on February 12, 2012, 09:56:04 AM
I picked this. Up for the ps3 and I am enjoying it a bunch. 17 hours in and I've done like only three main story quests. Everything else has been discovery roaming around with side quests. There is a ton of content.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 12, 2012, 10:14:36 AM
Oh boy, nine hours in and I'm hooked. Everybody said the game is too easy so I started on hard, and I need to be on my toes all the time or I get squashed. In fact I just got my skull caved in by an angry Ettin Shaman. Why are you resisting my lightning!?

Can't say much about the story yet, but it's refreshing to see that they don't immediately hit you on the head with "HURRY SAVE THE WORLD THERE IS NO TIME TO LOSE". Probably later, but not yet.




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 12, 2012, 02:52:00 PM
Lots more spell resists on Hard than Normal.  It actually makes it kinda unfun playing on Hard, because it seems like 50% of the time I'm wasting mana. 

Add me to the 'having fun' list.  It isn't GOTY, but it is a lot of fun if not taken too seriously. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sophismata on February 13, 2012, 04:06:21 AM
Obviously, you're playing a female though. They look cool. ;)
Caught me :D. But in general I worry about animation more than the models themselves. Thus the lip-synch bothers me more than the actual face.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Job601 on February 13, 2012, 09:53:58 AM
Bought this on the strength of the glowing review in the New York Times and I'm really enjoying it. It kind of reminds me of Divinity II in tone and gameplay style, except better in every single possible way.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 13, 2012, 10:21:47 AM
The New York Times?

What?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 13, 2012, 10:37:38 AM
The New York Times?

What?

Well, to offset that, I ran across a scathing review in "Entertainment Weekly".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 13, 2012, 10:52:35 AM
(http://i.imgur.com/hEQlj.png)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 13, 2012, 10:54:09 AM
Games are popular now.

I read that in US magazine.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Job601 on February 13, 2012, 11:06:44 AM
Seth Schiesel is a great writer and I usually nod my head at his opinions, although he usually only reviews games he likes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on February 13, 2012, 11:36:44 AM
Here is the review link:

http://www.nytimes.com/2012/02/11/arts/video-games/kingdoms-of-amalur-reckoning-from-38-studios.html?_r=1&ref=sethschiesel

Clearly written by an enthusiast who is not the usual gaming journalist.  Or maybe he is but just doesn't write like one.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ginaz on February 13, 2012, 12:00:25 PM
This sounds promising so far, and I'll probably pick it up at some point after I'm "finished" with Skyrim.  Hopefully by then it might go on sale (Steam summer sale maybe).  Everyone seems to agree that the combat is its strong point, which is good since the combat is by far the weakest part of Skyrim.  I get my rpg, open world fix with Skyrim and my kill shit good fix with Amular.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pennilenko on February 13, 2012, 01:26:46 PM
After playing this game on the console. I am super glad I chose to buy it for a console, I cant see how it would be even remotely friendly with a KB and mouse.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 13, 2012, 01:49:59 PM
This sounds promising so far, and I'll probably pick it up at some point after I'm "finished" with Skyrim.  Hopefully by then it might go on sale (Steam summer sale maybe).  Everyone seems to agree that the combat is its strong point, which is good since the combat is by far the weakest part of Skyrim.  I get my rpg, open world fix with Skyrim and my kill shit good fix with Amular.

Actually, I would say this is almost as much an open world as Skyrim. The lead developer was the lead for Oblivion. It's more directed though. Not sure what to compare it to. Not quite as restrictive as Fable, but not TES either. It also doesn't have the emergent sort of quirks of a true open world. A lot more is scripted.

Anything "game-y" though is better than Skyrim. Not just combat, but some of the minor activities, like lockpicking breaking magic wards. Like they've kept some elements in that Skyrim dumbed down.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on February 13, 2012, 02:11:43 PM
Actually, I would say this is almost as much an open world as Skyrim. The lead developer was the lead for Oblivion. It's more directed though. Not sure what to compare it to. Not quite as restrictive as Fable, but not TES either. It also doesn't have the emergent sort of quirks of a true open world. A lot more is scripted.

Gothic?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 13, 2012, 02:52:18 PM
Too much praise, too many comparisons to good games, not enough hate, Origin here I come.

If the story sucks I'm punching this thread.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on February 13, 2012, 02:57:14 PM
There's a demo. Try it. I thought it was execrable as far as I played it (which was admittedly not far.)

The "is it more like Fable, Gothic, or Oblivion?" conversation is leading me to believe I am making the right choice in not giving the retail version a chance though, since I hated Fable, I was tremendously bored by Risen (which Sky tells me is like a good Gothic), and at best I tolerated Oblivion.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 13, 2012, 03:48:09 PM
You're fully entitled to avoid it, but it does a good job of taking good elements of other games and combining them.

"Borrowed" from other games...

Dragon Age-the dialogue system, though not as in depth.
Fable-the general feel of the starting land and the bloom.
Oblivion-a large, fairly coherent world with tons of side quests, exploration and collectibles.
Diablo-the loot system, armor sets and gem/socket system.
WoW-the fast combat and quests, some of which are quite decent.
some fighting game-the over the top, visceral combat combos.

etc.










Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 13, 2012, 04:35:00 PM
For "some fighting game", I'd put Witcher, though this game felt a bit more fluid/snappy.

However, and maybe I just didn't get far enough, I never got the Oblivion-esque large/exploration world feel. That too felt more like Witcher, or maybe DA:O, some freedom of movement through zones designed to funnel you. Mot the Skyrim/Oblivion/Morrowind sweeping huge world where you're as likely to run into content as not.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: stray on February 13, 2012, 06:03:14 PM
Just try to wander a bit.. Don't pay attention to quests or anything. It's not Skyrim, but I don't see how you could mistake for DAO.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on February 13, 2012, 07:05:52 PM
After playing this game on the console. I am super glad I chose to buy it for a console, I cant see how it would be even remotely friendly with a KB and mouse.

The PC version, like most PC games that also appear on consoles these days, fully supports gamepads though. A wireless USB dongle that lets me use a regular wireless 360 controller for PC games has been one of my best gaming investments over the last 4-5 years.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ezrast on February 13, 2012, 07:20:23 PM
Too much praise, too many comparisons to good games, not enough hate, Origin here I come.

If the story sucks I'm punching this thread.
I don't think any of the praise in this thread regards the story.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 13, 2012, 07:25:38 PM
I've done almost none of the main quest so far because it isn't really interesting. But I've joined a handful of guilds and killed a ton of shit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on February 13, 2012, 11:14:57 PM
That NYT dude calls every game he plays the best game ever made.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on February 14, 2012, 06:36:39 AM
This is going to have to wait until I get bored of Skyrim.  I played the demo and although I liked it I like what Skyrim does, and the way it does it better.  I'll give the combat to Reckoning but everything else?  Skyrim.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on February 14, 2012, 06:38:15 AM
I played the demo again with a friend.

I'm not really sure how this can be called an open world. The Level design seems most like zelda. Fable had a much more open world than this.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on February 14, 2012, 06:45:04 AM
I don't think a demo is the best place to experience that.  The demo is to show graphics and game mechanics.  Most demos fall short on the world space exploration.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on February 14, 2012, 06:51:29 AM
Games are popular now.

I read that in US magazine.

I understand that Curt is also well known outside of gaming circles, so perhaps the press find that a good reason to run with it? Then again, out large dailies run a couple of the latest game reviews in their entertainment guides, since you know, gamers these days own cars and houses and have jobs and families and all that. We done grow'd up.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 14, 2012, 07:22:22 AM
Oh, anything that isn't found in a pure gaming-centric magazine/website/whatever is way more than likely to be paid product placement. It's just advertising.

We didn't grow up, advertising dollars did.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on February 14, 2012, 07:25:45 AM
I don't think a demo is the best place to experience that.  The demo is to show graphics and game mechanics.  Most demos fall short on the world space exploration.

Eh, you get 45 min to do your thing. I have looked at maps online, as well as in game. Not seeing the open world. Oblivion was open, this is a series of hallways with creative set pieces. I suppose its open in that you can peruse any direction and quest you want. But it is not really an open game world, its a series of hallways. ALA Zelda.

Does it FEEL more open later? I guess that's what counts.

My friend, who has not really played a RPG of this type. Liked it, and ill admit, I was interested in possibly picking it up.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on February 14, 2012, 07:44:43 AM
I don't think a demo is the best place to experience that.  The demo is to show graphics and game mechanics.  Most demos fall short on the world space exploration.

You get 45 minutes of the full game after you get out of the starter dungeon.  Actually, if you finish the starter dungeon once you can then start your 45 minutes from the end of the starter dungeon from start-up.

There is plenty of opportunity there to pic a direction and start running.  You can get pretty far/try out pretty much all the low level systems.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 14, 2012, 07:52:44 AM
I don't think a demo is the best place to experience that.  The demo is to show graphics and game mechanics.  Most demos fall short on the world space exploration.

You get 45 minutes of the full game after you get out of the starter dungeon.  Actually, if you finish the starter dungeon once you can then start your 45 minutes from the end of the starter dungeon from start-up.

There is plenty of opportunity there to pic a direction and start running.  You can get pretty far/try out pretty much all the low level systems.



I ran around for 10 minutes and reached the end of the demo area. Crap demo, excellent end product.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 14, 2012, 07:55:17 AM
Crap demo, excellent end product.

This is true.  I was unhappy with the sluggishness on the PS3 demo, but it seems to be all but gone in the retail version.  There's still some pop-in that irks me, but overall a decent product.  I wouldn't say it is open world, but to me it feels open.  To look at a map, it looks like a small game.  But to play, it feels massive.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Job601 on February 14, 2012, 07:58:00 AM
Oh, anything that isn't found in a pure gaming-centric magazine/website/whatever is way more than likely to be paid product placement. It's just advertising.

We didn't grow up, advertising dollars did.

That might be the case for EW or People, but it's certainly not true of the New York Times, Slate, or other mainstream media outlets with journalistic integrity that are starting to have intelligent games criticism.  I'm much more suspicious of the influence of industry dollars in the corporate pure-gaming centric world.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on February 14, 2012, 09:46:53 AM
Ok.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Khaldun on February 14, 2012, 10:08:34 AM
I don't think Schiesel is a paid shill. I just think he sees his role as a gaming evangelist, meaning that yup, every game he plays is the best game he ever played, pretty much. His formula goes roughly like this:

1) Wow, fun!
2) But also: art!
3) And even: social significance!
4) Plus: it's purty
5) Aside: gamers are people too
6) In summary: best game I ever played, and if you don't play games, give this one a look.
7) (Footnote: unless it's a really nerdy game, then don't look at it, but still, 1-6 otherwise apply.)

He's basically trying to be a typical middlebrow journalist culture-critic but knows he's hamstrung by the fact that the typical NYT reader/NPR listener wouldn't be caught dead playing a video game. So he can't just say "this film has a great mise-en-scene", or "this restaurant's version of nouvelle cuisine is innovative", or "The bassoon solo reminded one of Goethe's Faust", etc. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on February 14, 2012, 10:56:50 AM
Oh, anything that isn't found in a pure gaming-centric magazine/website/whatever is way more than likely to be paid product placement. It's just advertising.

We didn't grow up, advertising dollars did.

That might be the case for EW or People, but it's certainly not true of the New York Times, Slate, or other mainstream media outlets with journalistic integrity that are starting to have intelligent games criticism.  I'm much more suspicious of the influence of industry dollars in the corporate pure-gaming centric world.

Did someone just allege the NYT has journalistic integrity?   :grin:  Sorry,  wrong place...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on February 14, 2012, 01:03:55 PM
I don't think Schiesel is a paid shill. Read his review of Civ 5 after everyone else was raving about it. He went out of his way to describe how it was dumbed down and would piss off a lot of the experienced players. He said he liked the idea but felt it was over-simplified and lacking.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 14, 2012, 01:44:48 PM
Jeezus. If you're coming here at all, more than likely you've written a game review or two in your time, or even just in your head, and have spent way more than you should have buying games you spent way more time than you should have playing.

Who gives a shit about journalistic integrity with regards to video games? They're advertising even if they're not product placement because the opinions expressed are for people who are not way-core gamers in the first place, and quite likely are reading the review to buy as a gift, or even just to be conversant in it at dinner parties or some shit. It'd be like a movie nut only seeing a movie because Ebert wrote a glowing review of it. Core gamers and mainstream media...  :uhrr:

Ok.
:awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 14, 2012, 02:36:30 PM
With electronic gaming creeping up on movies in dollars earned, don't we deserve some good reviewers?  We can't have thoughtful criticism because "LOL video games"?

 What's the difference in admiring the Mona Lisa and finishing Planescape: Torment?  I've done both and, sorry, but Torment left a longer impression on me than a pic of some skeevy Italian tart with a post-coital smirk. 

Maybe that makes me an uncultured American but so be it.  I'm not going to pretend to the Most Interesting Man In The World, when I'm not.

Ok veered way off there...my point is there could be valid game criticism without advertising concerns.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on February 14, 2012, 02:50:17 PM
With electronic gaming creeping up on movies in dollars earned, don't we deserve some good reviewers?  We can't have thoughtful criticism because "LOL video games"?

We can't have thoughtful criticism because the video game industry is full of rock star ego man-children running companies and web sites who will write anything so long as the exclusives/ad dollars/page views keep rolling in.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on February 14, 2012, 03:01:24 PM
Story: A bit further into the game and I have to admit that I like some of the story lines concepts.  The Fae start off seeming all kinds of awesome, but by the end of the House of Ballads line you're seeing the cracks/flaws and I felt pretty bad about killing off the Maid.  There has been dialog that makes me laugh out loud, a definite plus.

Combat: A bit further into the game and I really like how combat gets more options that you are rewarded for using.  At the same time, your basic attacks still provide quite a bit of value and you fuck yourself if you don't work them into you repotoire.  Dodge (which at this point is a teleport) + attack launches a single target into the air and smacks him repeated with a whirling circle of <place you weapon element here>.  It's gonna take awhile before that gets old.  The fate meter/system is the perfect answer for, "ahhhh!!!! I can't kill this boss!".  Just run around whacking shit for awhile till your fate meter is full and go kick his ass (and get massive xp!)

I just really like the game quite a bit.  Playing for the first hour I would have said, "game is ok, nothing special".  Now (8 hours?) I'd say, "will definitely being rolling other characters/playing more!".

yes, I'm blushing about the fanboi on my nose.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 14, 2012, 04:41:59 PM
With electronic gaming creeping up on movies in dollars earned, don't we deserve some good reviewers?  We can't have thoughtful criticism because "LOL video games"?

We already have thoughtful criticism. My point was that we shouldn't expect it from the NYT.

There is a whole sub-topic here about the "language of critique". But I don't know if we want to have that debate again :)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on February 14, 2012, 05:08:45 PM
With electronic gaming creeping up on movies in dollars earned, don't we deserve some good reviewers?  We can't have thoughtful criticism because "LOL video games"?

We already have thoughtful criticism. My point was that we shouldn't expect it from the NYT.

There is a whole sub-topic here about the "language of critique". But I don't know if we want to have that debate again :)

But maybe, just MAYBE, if an outlet like the NYT starts to seriously evaluate something instead of the gaming wank sites we get on a normal basis, it might accrue some value to the consumer?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 15, 2012, 12:15:29 AM
Story: A bit further into the game and I have to admit that I like some of the story lines concepts.  The Fae start off seeming all kinds of awesome, but by the end of the House of Ballads line you're seeing the cracks/flaws and I felt pretty bad about killing off the Maid.  There has been dialog that makes me laugh out loud, a definite plus.

Combat: A bit further into the game and I really like how combat gets more options that you are rewarded for using.  At the same time, your basic attacks still provide quite a bit of value and you fuck yourself if you don't work them into you repotoire.  Dodge (which at this point is a teleport) + attack launches a single target into the air and smacks him repeated with a whirling circle of <place you weapon element here>.  It's gonna take awhile before that gets old.  The fate meter/system is the perfect answer for, "ahhhh!!!! I can't kill this boss!".  Just run around whacking shit for awhile till your fate meter is full and go kick his ass (and get massive xp!)

I just really like the game quite a bit.  Playing for the first hour I would have said, "game is ok, nothing special".  Now (8 hours?) I'd say, "will definitely being rolling other characters/playing more!".

yes, I'm blushing about the fanboi on my nose.
I think the fate system is pretty overpowered. Even using it fairly liberally it's up for pretty much every boss, and has thus far killed every one I've used it on with zero difficulty.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: taolurker on February 15, 2012, 04:55:40 AM
Curt Schilling is going to be on Conan O'Brien, more than likely talking about this and 38 Studios.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on February 15, 2012, 08:30:46 AM
Maybe Triumph will poop on him.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Xilren's Twin on February 15, 2012, 09:19:21 AM
Just a bit more on the world size - yes it's not truly open world, but still has a lot of area.  There are 5 main geographic regions, each with between 5-12 zones inside.  Each zone is a pretty big area filled with quests, dungeons, towns, mobs, resources, lorestones, secrets, chests, etc etc.  Im about 15 hours in 15 now and havent even gotten out of the first geographic region yet.  I expect to get 30 hours out of this game at a minimum.  I have my first house which is clearly Oblivion influenced - got it as a quest reward, can pay money to improve it several times, so it has an alchemy station, a gem crafting station, plus a ton of reagents gowing in my basement, and the stash chest which is linked to other stashes.

i still hate the elves though.  While i intellectually appreciate what they trying to do with all elvish lore with the ballad and saga themes, it annoys me like watched bad fantasy role playing on an MMORPG server.  "Hail good sir, you have the noble air of the hero about you.  Wouldest thou like to accompany our hearty band to delve into the depths of yon shadowed cavern?  Tra la la and huzzah!"  Groan.  The lorestones in particular need a mute button :)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 15, 2012, 06:57:18 PM
The lorestones in particular need a mute button :)
A thousand times this. I'm clicking you for the XP and bonuses, not because I want to hear some long drawn out lorelol.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MuffinMan on February 15, 2012, 07:14:56 PM
I really want to like this but the camera is driving me bonkers.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on February 15, 2012, 07:45:17 PM
Oiy, yea, one of the things I didn't like. Never got the lollore stuff though. Seeing this thread, kinda glad :)

But maybe, just MAYBE, if an outlet like the NYT starts to seriously evaluate something instead of the gaming wank sites we get on a normal basis, it might accrue some value to the consumer?

Yea but then we'd end up with Fox News countering with DEVILWORSHIPLESBIANLOVERKISS crap again. I'd rather they stayed out until the crazies all retired :)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 15, 2012, 07:45:29 PM
My first real disappointments are in the DLC.  I can't stand it when companies give DLC codes, but when I add it to PSN it still gives me the option to buy it.  I bought it already with the game, dammit!!

Also, I was thinking of getting the weapon pack DLCs just for giggles, but apparently they scale only to the level you purchased them at.  So if you buy them at lvl 1, they stay lvl 1 permanently.  But open them at lvl 40 and they're lvl 40.  Only not really, because only the armor stat scales, not attributes.  They're utterly useless.

I want to give you my money, but I'm not going to just flush it down the crapper.  At least make me *think* its something worthwhile.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on February 15, 2012, 10:07:47 PM
Curt Schilling is going to be on Conan O'Brien, more than likely talking about this and 38 Studios.

That's clever that he can use his baseball fame to sneak into real media like that. Can you imagine, say, Marc Jacobs, Smedley, or Rob Pardo on the late night circuit?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on February 16, 2012, 04:48:13 AM
Clever, sure.  But the real clever part is he went with the show that, despite having lower ratings, actually is viewed by his demographic and not Leno or Letterman.

Don't forget Pardo et. al somehow got a whole episode of South Park, which was also their demographic.   


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Typhon on February 16, 2012, 04:59:35 AM
I really want to like this but the camera is driving me bonkers.

This is my experience as well, the camera is terrible.  I keep telling myself that the real camera system had some bugs so they haven't enabled it (but I'm pretty sure that I'm lying to myself)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: murdoc on February 16, 2012, 08:07:56 AM
Curt Schilling is going to be on Conan O'Brien, more than likely talking about this and 38 Studios.

That's clever that he can use his baseball fame to sneak into real media like that. Can you imagine, say, Marc Jacobs, Smedley, or Rob Pardo on the late night circuit?

Jimmy Fallon routinely has "gaming" guests on his show.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on February 16, 2012, 09:23:11 AM
You can watch the Conan episode online here: http://teamcoco.com/video

Either the full episode or the Schilling segments. Two have baseball-related titles but the third is: Curt Schilling Puts Conan in Kingdom of Amalur: Reckoning (http://teamcoco.com/video/curt-schilling-video-games)

BTW one other reason for Curt to go on, and to be able to get on, Conan in particular is their Boston connection.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 16, 2012, 12:49:56 PM
A comment about the story:  I'm in the fourth area or so and am still interested in where the main quest goes but I agree there is an issue of quantity over quality.  My ears automatically shut off when I tag a lorestone and I'm skipping the conversational wiki overloads.  With all the bland dialogue I guess I'm not surprised the most entertaining quest for me was a very short one I stumbled upon outside of a quest hub town to lure out a monster. 

If anybody on PC wants to skip the intro videos, go to Kingdoms of Amalur Reckoning\content\data\bink and change the name of reckoninglogotrain.bik


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 16, 2012, 01:23:54 PM
You can watch the Conan episode online here: http://teamcoco.com/video

Either the full episode or the Schilling segments. Two have baseball-related titles but the third is: Curt Schilling Puts Conan in Kingdom of Amalur: Reckoning (http://teamcoco.com/video/curt-schilling-video-games)

BTW one other reason for Curt to go on, and to be able to get on, Conan in particular is their Boston connection.

OK that was good stuff!

Back to Amalur, it took me about 18 hours to get out of the first area and I'm doing Might/Finesse.  I really like to go guns blazing with my bow then they step on my freeze trap.  At this point I pull out my big ass greatsword and go to town.  Very satisfying combat, even dodging at the last minute is cool.  The combat's so fun I sometimes wander the world like a lord of death not even pursuing a quest.

As for the storyline, yeah those stones are easily the most annoying part of it.  Most of the quests are snoozers, but I've really enjoyed a handful.  Grabbing the Widow and impaling her on my glowing death-spike was one. I enjoyed that because


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: March on February 16, 2012, 04:03:06 PM
Completely bugged for me.

Black screen for all cinematics (after the first)... then stuck in character page.

Edit: Thanks, turning post processing off fixed it.  Color me intrigued... I may like this *more* than Skyrim... Bethesda games always make me feel like I'm about to do something wrong and ruin my game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mosesandstick on February 16, 2012, 04:49:43 PM
That was apparently a common issue in the demo fixed by turning post-processing off.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 17, 2012, 01:07:31 PM
23 hours and I'm still hooked. The game just opened up in a big way, and I'm loving it. Some lovely non-combat quests in Ysa. This is approaching Skyrim level of enjoyment for me.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on February 17, 2012, 02:12:24 PM
Same here.  This had potential to be one of the greatest RPGs, if not for a few odd design decisions.  Too much HUD/player on the screen, for example.  Which ties into the camera issues.  That's 90% of my complaints. 

They went so far as to create this beautiful fantasy world, but the default camera keeps the player from seeing any of it. 

1.  HUD
2.  FoV
3.  I hate to say: Too much flavor text/lore
4.  DLC issues

I hope it sells well; I'd love to see some more DLC and a sequel with some of this stuff fixed.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 17, 2012, 04:51:38 PM
What I've done is set my sprint button to a toggle instead of holding it down so I can have an easier time pointing the camera up as I run in order to better see the environment. 

There is also an FOV mod of sorts that is supposed to be a way to enable widescreen for 3 monitors so it's not a perfect solution; there can be some fish-eye and during a battle you can end up really far from the camera.  Follow the instructions here (http://widescreengamingforum.com/node/19399) to download the fixer and the appropriate .dll file.  I get an API error with the current fixer so I downloaded the older r312 version (http://www.widescreenfixer.org/old.php).  The common recommendation is to use 5736x1080 and FOV of 170 in the fixer, which makes no sense (almost 3x a horizontal of 1920 which could be for 3 screens and perhaps bezel correction?), but with other settings there are weird results like having a miniature avatar in the in-game menu.  Here are some pics with different settings I tried:

Default:

(http://dl.dropbox.com/u/2938963/1920x1080fovdefault.jpg)

My desktop resolution, FOV 70:

(http://dl.dropbox.com/u/2938963/1920x1080fov70.jpg)

The crazy 5736x1080, FOV 170 settings (best):

(http://dl.dropbox.com/u/2938963/5736x1080fov170.jpg)

Don't forget to enable the fixer by pressing * (numpad) when at the Reckoning menu screen, and then apply the change by clicking the zoom button (right analog stick on controller) when in game.  If you want to change settings just back out to the Reckoning menu, press * again to turn disable the fixer, alt-tab to the fixer and edit the settings, then alt-tab back to Reckoning, press *, continue to your game and press the zoom button.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tarami on February 17, 2012, 05:22:29 PM
Am I the only one to get extremely fucking frustated with the amount of interrupts, especially in boss battles? It makes hammers seemingly useless, because you can't land a swing before SOMETHING staggers you.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 17, 2012, 05:26:46 PM
I used a giant hammer for about 5 minutes before I said 'fuck this'.  I suppose if you train some stun skills it would pay off more, but I've found a couple of awesome great swords so I haven't looked back.  Good balance between speed and damage.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 17, 2012, 06:18:56 PM
There is a skill in the Might tree that lets you go uninterrupted for a few seconds.  I think it's called Reckless Assault.  Cast it and at skill 1 it gives you 6 seconds stun-free but you take increased damage, at skill 5 or 6 it gives you something like 20 seconds stun-free and 0 extra damage.  In my opinion it trivializes the game and I'm going to spec out of it.

I have kept a hammer as my secondary weapon for almost my entire game because I like how weighty the impact feels and it decimates the big guys.  Lots of options to make effective use of a hammer:  hookshot into hammer, dodge an enemy attack and swing from behind after the enemy misses the charge, start with a faster weapon like a longsword until you land a stun, start with a longsword juggle by pressing attack then pause then attack, parry into hammer, hold block until you see an opening then attack while in block (if you put points into the skill), etc. 

I'm full Might right now and have respec'd at least 4 times, going to go full Sorcery just for giggles after I attempt to craft some magely robes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tarami on February 18, 2012, 04:50:46 PM
Oh yeah, I'll try that... once I've tired of drawing the bow, waiting for them to come up close then KA-POW! releasing a dozen arrows into their bowels. :awesome_for_real: It's more efficient than hitting them with a 600 pound hammer, strangely enough.

Otherwise, I think it's a fun game and well above what was my cynical expectations. First game in a long time that I feel gets random loot just about right.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on February 18, 2012, 06:27:43 PM
There's almost too much loot you know?  I'm running to my next quest and oh hey there's a plant I need, oh some crates that need a-smashing, wait I see a chest, time to pick the lock, oh that barghest just attacked, what's he got in it's pockets precious?

Wait, was I doing something?

My best weapon I bought at the second Warsworn keep; a blue great sword of horror 84 base damage, 22 Piercing that has a 30% chance to stun anything that dares hit me.

Very glad money is valuable in this game, but then my Mercantile skill is kind of low.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tarami on February 18, 2012, 07:58:09 PM
Yeah, there's a point to collecting virtually everything you come across, which is neat. I stopped smashing things though, unless there's an absurd amount of them, when it's worth doing just for the satisfaction.

For a single player only game, the game systems are really rather well designed and balanced. Between vendors, quest rewards, random drops and crafting, there's always an upgrade around the corner. I mean, they've even taken into account that you can go past the max level in skills through item bonuses - most of my Might skills are now at +3, so some are 9/6, for extreme amounts of genocide. You might argue that the bonus would be useless otherwise but seriously few games... well, respect the combat systems like that. If the item says "Adds 10% to your asskicking" you can expect it to do so. You don't have to check every single stat against the character stats just to make sure.

This is what Hellgate should have been, I guess. All in all it's not a fantastic, genre-thwarting game but it sure as hell is a well made one. I've had one tiny snafu where the camera got stuck in, what, 40 hours of play?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 18, 2012, 09:42:09 PM
What exactly is money valuable for? I have ~120k and nothing really to spend it on. The only thing I could think of was respeccing, buying training in every skill (since they'd all be back at 0) before spending my points to get a few free non-combats but it seemed cheesy and so I didn't bother. I've got high blacksmithing so gear on the vendors isn't usually an upgrade, and I've only seen the one backpack for sale in the first city. I bought a house in the spider village and fully upgraded it, and I'm still swimming in cash. This is with 0 points in Mercantile by the way.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on February 18, 2012, 09:58:17 PM
It's for buying crystals to combine to make into gems. I guess.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 19, 2012, 07:26:00 AM
I ran into and beat the mother of all interrupt bosses so far,  On top of that it had a couple of one shot kill combos that were a total pain to avoid. Most of my (finesse/sorcery) abilities did fuck all damage for some reason, pretty much the only things worth anything were Mark of Flame and Summon Faer Gorta. The Mark staggered things and the skeleton did most of the dps while I dodged interrupts like crazy. I think it took me about 20 attempts.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 19, 2012, 01:04:52 PM
Hah, I went back to finish that faction quest and I am stuck on the same boss.  I'm playing on hard, switched to full Sorcery, and have been having a fine time but that fight is quite the difficulty spike.  I died so many times I got the "you should tone down the difficulty, friend" notice.  I can't believe the summoned creature helps you though, mine just stands around watching me die.  I want reckless assault back.  :/

I bought a house in the spider village [...]

Gah.  I slaughtered everyone in that town because of their cowardice.  If they have the energy to barricade themselves in then they have the energy to fight!  And now I have no house for my troubles.  Then I was just exploring the area and stumbled upon a bloody farm.  I may have missed an interesting side quest.  I will take out my frustration on the next town.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: luckton on February 19, 2012, 01:07:31 PM
I downloaded the demo off Steam.  After loading it up and taking in the intro, and after doing the character creation bit, I have a blank black screen, but I can hear all the effects and stuff in the background.

I'm too lazy and disinterested to troubleshoot this myself, so if anyone knows something off the top of their head about addressing this problem, I'mma pass on this game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: dd0029 on February 19, 2012, 01:51:01 PM
I had this problem as well, disable post-processing in the graphics options .


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Job601 on February 19, 2012, 02:02:44 PM
Hah, I went back to finish that faction quest and I am stuck on the same boss.  I'm playing on hard, switched to full Sorcery, and have been having a fine time but that fight is quite the difficulty spike.  I died so many times I got the "you should tone down the difficulty, friend" notice.  I can't believe the summoned creature helps you though, mine just stands around watching me die.  I want reckless assault back.  :/

I'm playing on hard with what I'm sure is a suboptimal but very fun evenly split might/sorcery build, and I found this fight very difficult too.  I had to use a bunch of buff potions and abuse the blink/dodge you get to stay close to her.  Reckless assault did help, but not as much as you might think due to its fairly long cooldown.

I thought the whole House of Ballads questline was a lot of fun, by the way, even with the multiple "run through nearly identical caves" sections.  The last area with the journey to the Maid's castle was well-executed, and fully-realized for a game like this.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 19, 2012, 04:23:28 PM
Hah, I went back to finish that faction quest and I am stuck on the same boss.  I'm playing on hard, switched to full Sorcery, and have been having a fine time but that fight is quite the difficulty spike.  I died so many times I got the "you should tone down the difficulty, friend" notice.  I can't believe the summoned creature helps you though, mine just stands around watching me die.  I want reckless assault back.  :/

The skeleton was fairly useless until I started summoning him before the battle, that way he targeted the boss just fine. I did it on hard too, and the difficulty notices were really annoying. Not as bad as God of War though, that game started telling me to lower the difficulty when I died a lot in one of the idiotic platforming sections.
 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on February 20, 2012, 07:26:46 AM
So, I just did that faction quest. I'm not sure why you guys were having trouble, I beat it with no issues. Did you have your fate saved up? If not, I could see how it could be difficult, I guess, if you weren't might/sorc (OP) + Greatsword and had a full fate bar. Fate-mode is auto-win.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on February 20, 2012, 07:44:52 AM
So, I just did that faction quest. I'm not sure why you guys were having trouble, I beat it with no issues. Did you have your fate saved up? If not, I could see how it could be difficult, I guess, if you weren't might/sorc (OP) + Greatsword and had a full fate bar. Fate-mode is auto-win.
This. I'm going tri-spec but still using Greatsword and fate just roflstomped her.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on February 20, 2012, 08:31:19 AM
Yeah, fate mode solves everything but mine wasn't full and I didn't feel like backtracking.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on February 20, 2012, 02:29:04 PM
I was also out of fate juice, using chakrams and staff.  I died a few more times and then I accidentally found an extra dialogue option.  We fight no more.   :drillf:  I agree the end of this quest paid off for all the cave spelunking, hopefully the thieving gypsy faction quest turns out the same.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Spiff on February 21, 2012, 09:29:11 AM
Hardest interrupt boss I found by far still:
Maid was almost a pushover after him  :drill:.

I am avoiding fate/god mode almost entirely now though, makes what's otherwise pretty solid combat too trivial for even my rheumatic old hands.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: murdoc on February 23, 2012, 08:15:15 AM
I'm about 10 hours into this and enjoying the Hell out of it. I've barely touched the 'main' storyline and have been just doing side quests/faction quests so far. The combat is a LOT of fun, and really fluid. I do find the controls to be a little off and I tend to dodge in the wrong direction sometimes. Not having any sort of jump is, I thought, an odd choice.

I'm full finesse right now, with points in Stealth and Mercantile - but I think I'l respec soon to Blacksmithing since the money comes pretty easily now. Would like to end up with a Finesse/Sorcery hybrid. It's different not playing a heavy armour wearing, big sword swinging class as that's what I usually do. I can see me replaying this game with a full Might character.

Count me as pleasantly surprised.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hutch on March 09, 2012, 10:51:11 AM
Kingdoms of Amalur sells 330k retail copies in Feb 2012 (http://www.gamasutra.com/view/news/165340/)

According to the article, that number is spread across PC, Xbox, and PS3.

Quote
It's worth noting that the 330,000 count ... only includes retail sales and not copies purchased on digital platforms.

So they didn't tally up the Steam and EA digital sales in the 330k.

I have no idea if this means that 38 made any money or not  :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on March 09, 2012, 10:56:15 AM
I'm going to guess that even without the digital distribution outlets, YES, they made money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on March 09, 2012, 11:56:45 AM
Good?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ffc on March 24, 2014, 02:40:25 PM
DLC was released this week.  $10 for a pirate area.  I won't be getting it.  By the time I crossed the water to the second half of the map, my character was a tornado of destruction, there were no new enemy types and I had lost track of the story so I just sprinted through to the end.  My game map tracks my interest levels pretty accurately.

(http://dl.dropbox.com/u/2938963/koaend.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on March 24, 2014, 04:46:43 PM
In a small irony, the last section you circled looks like a pink maxi-pad.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on March 24, 2014, 05:32:50 PM
Yeah, the region of Alabastra is basically a long linear path.  Not much in the way of quests, just fight your way down to the end.  Note how few locations there are on that side on the above map.  I don't know how big the DLC is, but I'm not interested right now.  A great game though, and I'm very interested in seeing their MMO ideas.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on March 24, 2014, 09:02:20 PM
The DLC adds a whopping 15% landmass to the game.  I don't know how much actual gameplay/questing there is, but I've heard maybe 10 hours or so. 

I traded the PS3 version in, and bought the Steam version.  I am much happier playing it on PC with a 360 controller.  Its crisper and more fluid, plus a LOT less jaggies. 

I bought the DLC even though I won't get to in awhile.  I like this game and this world.  I want to keep supporting it.  I just wish they weren't part of EA.  To me, its a nearly perfect game for my schedule.  I can play it for 15 minutes and actually get something done.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: murdoc on March 25, 2012, 03:58:49 PM
I just finished the DLC and it did take me about 10 hours, but I did pretty much every single thing you could. Some nice rewards, including your own keep. Can't fast travel to it though  :oh_i_see:

I'm still in the 'Still fun!' section, but i'm starting to slow down on doing every single quest and streamlining it to faction and main questlines.

I like this game and this world.  I want to keep supporting it.  I just wish they weren't part of EA.  To me, its a nearly perfect game for my schedule.  I can play it for 15 minutes and actually get something done.

I feel the exact same way. I go do stuff in 15-30 minute chunks if I want which suits my time right now.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Spiff on March 25, 2012, 11:47:31 PM
I kind of liked the pacing towards the end as well actually, it's very rare for me not to feel "let's get this over with" by the last half/third of an RPG and it fitted my schedule of inevitable fatigue very nicely.
That's just the most minor of nits to pick though.

Lots of small improvements they could make (not a GOTY or anything for me), but definitely enough to get me looking forward to any follow-ups.
Also their timing vis ŕ vis Skyrim was almost perfect imo, all of the things that bothered me about TES were better here and the things it lacked TES had satiated me on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Xilren's Twin on March 27, 2012, 05:49:16 AM
DLC was released this week.  $10 for a pirate area.  I won't be getting it.  By the time I crossed the water to the second half of the map, my character was a tornado of destruction, there were no new enemy types and I had lost track of the story so I just sprinted through to the end.  My game map tracks my interest levels pretty accurately.

This.  Am finishing up butby level 26 i had basically maxed out all the skills I wanted in my primary tree (magic) and most combat became very trivial.  5 enemies?  Metor swarm.  Yawn.  While i have considered putting points into another tree as i continue to level through the last 2 regions, i dont really feel like i need anything.  I dont even feel like i truly would need any equipment upgrades as I have about 4 items that add to my sorcery skill magic my spells even more ridiculous than normal.  I throw all the purple things i dont use in my house stash - last count i think i have over 60.  That's a pacing problem; a more graceful design would continue the progression curve from start to finish so there is almost something more you can pursue. 

The other part that starts to get repepitive is the dungeon design - the first time you go into a root cave, or ruined fort is nice.  By the 10th one, not so much.
Also, elves still very much annoying from start to finish.
Overall still a good game, but there are definately room for improvements they can take from this first effort.  I also have no idea how well this would translate to an MMO.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 14, 2012, 04:50:19 PM
Well this is happening!

http://www2.turnto10.com/business/2012/may/14/state-38-studios-discussions-ar-1036440/

Quote
State officials have been meeting with the video game company owned by former Boston Red Sox pitcher Curt Schilling, Gov. Lincoln Chafee told NBC 10 on Monday.

"We're always working to keep Rhode Island companies solvent, and that's what we're doing with 38 Studios," Chafee said.

Providence-based 38 Studios was founded in Massachusetts but lured to Rhode Island in 2010 after state officials offered it a $75-million loan guarantee. The state said its backing would help the company bring hundreds of jobs and millions of dollars of tax revenue to the state.

"We're working with 38 Studios on different issues. That's all I can report right now," the governor said.

Calls placed to 38 Studios on Monday were not returned.

Keith Stokes, executive director of the Rhode Island Economic Development Corp., had no comment.

In February, the company released the single-player role-playing game "Kingdoms of Amalur: Reckoning."

According to the NPD Group, 410,000 copies have been sold since its release. The figures represent sales in the U.S. across Xbox 360, Playstation 3 and PC versions of the title.

Stokes was criticized during last year's governor's race for advocating the loan guarantee to bring the company to Providence.

Schilling told NBC 10's Gene Valicenti after the game was released what the taxpayer guarantee meant.

"The only way taxpayers lose is if the company failed," Schilling said.

I'm just a simple country lawyer, so I don't quite get what's going on with this. Is this as simple as 38 Studios being given a massive loan by Rhode Island that they are now having trouble paying back, or is it something else?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on May 14, 2012, 05:11:36 PM
Not sure, as far as I can see the loan was approved in 2010 (before Amalur was even released), and aside from that the most alarming thing in the article is the notion that state officials are meeting with the corporate high-ups, which doesn't exactly scream "every man for himself, man the lifeboats" quite yet.  Maybe there's other stuff they're not mentioning or something, I don't get it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on May 14, 2012, 05:55:14 PM
I don't know, that second sentence is a bit alarming.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 14, 2012, 06:27:33 PM
WPRI (http://blogs.wpri.com/2012/05/14/38-studios-finances-under-scrutiny-ri-taxpayers-75m-at-risk/) adds this zinger: "38 Studios listed 18 job openings on its website as of Monday evening. It’s unclear whether rank-and-file employees at the company are aware of its financial problems."

Hey, taxpayer money is at risk!

Also the livelihoods of a couple hundred people, many of which have kids. But fuck those nerds, amirite?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 14, 2012, 08:05:56 PM
Quote
I'm just a simple country lawyer, so I don't quite get what's going on with this. Is this as simple as 38 Studios being given a massive loan by Rhode Island that they are now having trouble paying back, or is it something else?

EDIT: Never mind. The other article gave more details. It is a direct line from the state development corporation which is likely a tax increment based entity. So it likely was cash.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 14, 2012, 09:47:48 PM
Protip: Don't give money to people who don't know how to run a company, especially those that hire overrated hacks that peaked sometime around the release of House Party 3.

Pro-Pro-Tip: Baseball isn't known for its brains.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 15, 2012, 08:23:57 AM
Also protip: don't get published by EA, because even if your game sells well, you're likely to get fucked out of the profits.

Of course, that could also go for Activision and Bethesda, but the point still stands.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on May 15, 2012, 09:30:46 AM
A loan guarantee is not the same as a loan, technically.  By offering to guarantee $75 million of loans, Rhode Island hopes to help 38 Studios find the additional financing it apparently needs.  If 38 Studios gets the loan and stays alive long enough to pay it back, then RI taxpayers lose nothing.  If 38 Studios gets the loan and then fails, then RI taxpayers are on the hook for the amount of the guarantee.  That taxpayer money would then go to the private entity - bank or other investor - as a repayment.  

Separately, 410,000 does not sound like a lot these days.  If 38 is lucky enough to keep $10 a box, there is no way they made money on that game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on May 15, 2012, 09:34:10 AM
A tech company is still probably a better risk than putting in a walmart, at least until (if) their tax abatement lapses. I would say more of the employee earnings go back into the community, vs walmart where most employees also shop at walmart and all walmart profits get flushed out of the community to Bentonville. My shithole city loses about 2 million a week, of which we don't see a dime in taxes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: naum on May 15, 2012, 09:39:04 AM
I thought Curt Schilling was a free market loving died in the wool Republican that loathes any variant of government assistance.

But I see how it works (and yes, it's on a much smaller scale than Wal-Mart, Cabelas, etc.…) -- socialized risk, privatized gain…


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 15, 2012, 01:58:59 PM
A loan guarantee is not the same as a loan, technically.  By offering to guarantee $75 million of loans, Rhode Island hopes to help 38 Studios find the additional financing it apparently needs.  If 38 Studios gets the loan and stays alive long enough to pay it back, then RI taxpayers lose nothing.  If 38 Studios gets the loan and then fails, then RI taxpayers are on the hook for the amount of the guarantee.  That taxpayer money would then go to the private entity - bank or other investor - as a repayment.  

Separately, 410,000 does not sound like a lot these days.  If 38 is lucky enough to keep $10 a box, there is no way they made money on that game.

Based on that one article it looks to me like it is in the form of a bond deal where the development corp. for the state issues or facilitates the issuance of the bonds (likely with a private underwriter like a bank) and 38 studios gets the bond proceeds.  38 pays back the individual bondholders, but if it doesn't or can't then payment of the bonds is guaranteed by the development corp (and therefore taxpayer funds).  Around here those are called Industrial Revenue Bonds.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 15, 2012, 02:51:01 PM
Deadspin (http://deadspin.com/5910569/?utm_campaign=socialflow_deadspin_twitter&utm_source=deadspin_twitter&utm_medium=socialflow) chimes in, including this gem-

Quote
Last year Schilling told Reuters that he had invested "$30 million to $35 million" in 38 Studios. A disclosure filing obtained by WPRI shows that Schilling only advanced the company $4 million of his own money, and has already been paid back—with the funds from Rhode Island loan.


 :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 15, 2012, 04:06:15 PM
It's not welfare if you are already rich (and white).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 15, 2012, 04:07:22 PM
perfect hypocrite




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 15, 2012, 04:24:25 PM
Tsk Tsk.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 15, 2012, 09:36:28 PM
And an update!

http://www.joystiq.com/2012/05/15/38-studios-whiffed-last-loan-payment-received-nearly-50-millio/

Quote
The loan's facilitator, Rhode Island's Economic Development Corporation, called an "emergency meeting" for tomorrow morning, wherein it will discuss "an unexpected occurrence that requires immediate action to protect the public regarding the 38 Studios financing." As reported earlier, if 38 Studios were to fully default on its loan obligations to investors supplying the loan via the Rhode Island government, the responsibility would fall to Rhode Island's taxpayers – to the tune of $112.6 million.

Of the $75 million borrowed by 38 Studios from the state of Rhode Island, $49.8 million was received by the studio as of March 15, WPRI reports. Given that, it seems worrisome at best that 38 Studios was unable to fulfill its recent payment of $1.125 million. 38 Studios is working on the Kingdoms of Amalur MMO – the game was originally promised for a launch ahead of 2013, when 38 Studios is set to begin paying back bondholders on its $75 million loan. It's unclear what stage its MMO is at, and 38 Studios hasn't made a public statement regarding its recent issues.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 15, 2012, 10:55:10 PM
I'm enjoying all this "He's a republican!" shit being thrown around.

Staunch conservative or not, he's a fucking baseball player.

Athletes are already the Short Bus for intellect in America - on par with reality celebrities that aren't Donald Trump (though, arguably, he's a special brand of stupid) - and he's a member of the elite sport that only employs the dumbest of the dumb.

Seriously, baseball players are fucking stupid.

This shouldn't have shocked anybody.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Musashi on May 15, 2012, 11:01:36 PM
It's not so much that all baseball players are stupid.  But that they aren't especially known for their business acumen.  And anyone half arsed to do their homework on this guy knows that he's not even well regarded in his own circles.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 15, 2012, 11:24:32 PM
Yea, but even knowing that - and I'll correct it for you - the vast majority of baseball players are stupid, is enough to make you want to do research on someone before making a horrendous loan.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on May 15, 2012, 11:46:55 PM
Schilling, however, was not one of the stupid players. Few if any pitchers of his era matched the way he studied batters and prepared for his games. But like Musashi implied that doesn't mean that makes him a good business person. Neither does being a hardcore gamer.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on May 15, 2012, 11:57:48 PM
Schilling is not the CEO or CFO, it's not like he's solely (or even mostly) responsible for these decisions.

It seems to me that the idiots here are the people in Rhode Island who thought this was a good idea. They gave them a loan and expected them to start paying it back before the game was released? What? How does that make sense? They have no source of revenue until the game ships, how the fuck are they supposed to start paying back a loan?

Quite frankly a state giving a loan to company making an MMO is a fucking ridiculous idea. Might as well just throw some money in a burning trash can.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 16, 2012, 12:13:26 AM
Schilling, however, was not one of the stupid players. Few if any pitchers of his era matched the way he studied batters and prepared for his games. But like Musashi implied that doesn't mean that makes him a good business person. Neither does being a hardcore gamer.
Whoa whoa whoa, being good at your profession doesn't suddenly vault you out of the realm of stupidity.

Quote
Schilling is not the CEO or CFO, it's not like he's solely (or even mostly) responsible for these decisions.
History will paint him as the one who was responsible, so that point is absolutely moot.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Teleku on May 16, 2012, 01:35:38 AM
Baseball is easily the most intellectual mainstream sport out there, and I'd say average intelligence is above any other.   Not sure what is driving you to single baseball players out, especially when you have Football, Basketball, and Hockey players to compare with......


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on May 16, 2012, 02:13:16 AM
Schild was hit in the nuts by a line drive once.

As far as being a good business person, they got a $75 million loan from Rhode Island. Seems like good business move to me - not for Rhode Island of course though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: slog on May 16, 2012, 05:07:18 AM

It seems to me that the idiots here are the people in Rhode Island who thought this was a good idea. They gave them a loan and expected them to start paying it back before the game was released? What? How does that make sense? They have no source of revenue until the game ships, how the fuck are they supposed to start paying back a loan?

Quite frankly a state giving a loan to company making an MMO is a fucking ridiculous idea. Might as well just throw some money in a burning trash can.

Yes, I would have to agree.  How is the media reporting on this?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 16, 2012, 06:28:08 AM
Schilling, however, was not one of the stupid players. Few if any pitchers of his era matched the way he studied batters and prepared for his games. But like Musashi implied that doesn't mean that makes him a good business person. Neither does being a hardcore gamer.
Whoa whoa whoa, being good at your profession doesn't suddenly vault you out of the realm of stupidity.

Quote
Schilling is not the CEO or CFO, it's not like he's solely (or even mostly) responsible for these decisions.
History will paint him as the one who was responsible, so that point is absolutely moot.

This is a pretty dumb post.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 16, 2012, 08:06:36 AM
Schild was hit in the nuts by a line drive once.

As far as being a good business person, they got a $75 million loan from Rhode Island. Seems like good business move to me - not for Rhode Island of course though.

Actually, what happened was the State of Rhode Island got a $75 million loan, which they then loaned to 38 Studios. If the company makes good, they pay the state back and the state pays the private lender in turn. If 38 Studios go under, the state is on the hook for the whole nut (around $112 million). The private lender makes their money either way (plus they probably got to bundle the loan in some sort of fucked up CDO derivative shit), 38 Studios makes profit if their game is a hit, and even if it goes tits up, Schilling is only out the money he invested (not the $4 million he loaned to the company which already paid him back). The state is really the only one who gets screwed here. Even if 38 Studios had made the total 450 jobs out of the deal they promised instead of the 288, the state would never have made enough in revenue for this to have been a good fucking idea even if the loan got paid off.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 16, 2012, 08:13:23 AM

It seems to me that the idiots here are the people in Rhode Island who thought this was a good idea. They gave them a loan and expected them to start paying it back before the game was released? What? How does that make sense? They have no source of revenue until the game ships, how the fuck are they supposed to start paying back a loan?

Quite frankly a state giving a loan to company making an MMO is a fucking ridiculous idea. Might as well just throw some money in a burning trash can.

Yes, I would have to agree.  How is the media reporting on this?

From what I've seen, it's mostly been the local Rhode Island news stations talking about it and I've heard a lot of blame mostly being laid at their governor's feet about the whole thing. The office got a lot of heat for making the offer in the first place, considering it ate up something like half of their state's special budget for new job creation spending.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ruvaldt on May 16, 2012, 08:59:17 AM
The agreement was signed before Gov. Chafee took office though, didn't it?  I think he stepped in 2011, and the loan guarantee was from 2010.  If they're blaming him for it that seems a little misplaced.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 16, 2012, 09:39:20 AM
Quote
History will paint him as the one who was responsible, so that point is absolutely moot.

He's the only reason that deal ever appeared and he tried very hard to use his fame to get Mass to match them.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: slog on May 16, 2012, 10:52:06 AM
http://www.boston.com/businessupdates/2012/05/16/schilling-officials-meet-over-game-company-troubles/GgKPYqwnf5ReX6L66eDcCN/story.html?p1=News_links

Quote
Former Red Sox pitcher Curt Schilling asked Rhode Island officials for more money for his video game company 38 Studios LLC in a private meeting Wednesday morning, held to discuss whether its reported financial troubles threaten the state’s $75 million investment in the company.

“Rhode Islanders’ hard-earned money is at stake,” Rhode Island Gov. Lincoln Chafee said before the closed session.

Members of the Rhode Island Economic Development Corp.’s board took no action on Schilling’s request Wednesday, and the amount he asked for was not disclosed. “My priority right now is to get back to my team,” Schilling said in a brief statement to reporters.

Chafee began talks with the game company over the weekend, after reports that it missed a $1.12 million loan payment. Schilling moved the company from Maynard to Providence last year in return for $75 million in loan guarantees from the state. The company promised to bring 450 jobs to the city, and Rhode Island officials hoped it would anchor a new video game sector there.

Massachusetts officials tried to keep 38 Studios in Maynard, but declined to match the Rhode Island offer.
I can just imagine the conversation.  "You already gave us 100 million, how about 30 million more?" :ye_gods:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 16, 2012, 11:36:17 AM
That's a shame, I thought it was a solid title.

I guess we have yet to see the McFarlane, R. A. Salvatore ETC.. output though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 16, 2012, 12:42:28 PM
Made Deadspin.

http://deadspin.com/5910878/?utm_campaign=socialflow_deadspin_twitter&utm_source=deadspin_twitter&utm_medium=socialflow


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 16, 2012, 12:46:19 PM
Heh, that quote:

Quote
Hey, here's a thing Curt Schilling said last year!

"There can be no question our country is in the worst economic crisis of our lifetimes. I also think there can be no question that it falls on us, the individuals, to find a way out of our own personal crisis."

Schilling has been vocal in his criticism of the ARRA stimulus, even though it directly funded the Rhode Island job creation program that handed out $75 million to 38 Studios.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 16, 2012, 12:47:51 PM
That's a shame, I thought it was a solid title.

I guess we have yet to see the McFarlane, R. A. Salvatore ETC.. output though.

How is it a solid title when we have zero proof or examples of work from the Studio?  All we have is a game Real Big Games reskinned for Amalur.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 16, 2012, 01:07:30 PM
The same way APB and a host of other ideas were going to be amazing hits...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 16, 2012, 01:14:01 PM
That's a shame, I thought it was a solid title.

I guess we have yet to see the McFarlane, R. A. Salvatore ETC.. output though.

How is it a solid title when we have zero proof or examples of work from the Studio?  All we have is a game Real Big Games reskinned for Amalur.
Big Huge Games.

Also, generally if a company has anything "good" in development - I hear about it. I know people at 38 and I've heard precisely fuckall.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rasix on May 16, 2012, 01:15:34 PM
I don't see the MMO even hitting some sort of NDA free beta.  They're sunk, IMO.  Time to sell the desk chairs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 16, 2012, 01:16:26 PM
That's a shame, I thought it was a solid title.

I guess we have yet to see the McFarlane, R. A. Salvatore ETC.. output though.

How is it a solid title when we have zero proof or examples of work from the Studio?  All we have is a game Real Big Games reskinned for Amalur.

I....., was referring to Kingdoms of Amalur: Reckoning in response to its low sales?

The second line refers to the title we haven't seen "fuck all" about.

Great example of how some like to jump down peoples shit for simple misunderstandings...... Stay classy guys.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 16, 2012, 06:55:26 PM
That's a shame, I thought it was a solid title.

I guess we have yet to see the McFarlane, R. A. Salvatore ETC.. output though.

How is it a solid title when we have zero proof or examples of work from the Studio?  All we have is a game Real Big Games reskinned for Amalur.
Big Huge Games.

Also, generally if a company has anything "good" in development - I hear about it. I know people at 38 and I've heard precisely fuckall.

Woops right.

I know one or two people over there and I haven't heard anything either.

Watch this: http://www.youtube.com/watch?&v=BZ_6PkeO_g8



I....., was referring to Kingdoms of Amalur: Reckoning in response to its low sales?

The second line refers to the title we haven't seen "fuck all" about.

Great example of how some like to jump down peoples shit for simple misunderstandings...... Stay classy guys.

What simple misunderstanding?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 17, 2012, 05:59:45 AM
ROTFL I'm listening to a report on the local NPR station, they're apparently seeking to get a film credit from the state, based on the cut scene videos being "film," to pay off the loan.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 17, 2012, 06:47:36 AM
ROTFL I'm listening to a report on the local NPR station, they're apparently seeking to get a film credit from the state, based on the cut scene videos being "film," to pay off the loan.

Oh my...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 17, 2012, 07:12:42 AM
Quote
Keith Stokes has resigned (http://news.providencejournal.com/breaking-news/2012/05/providence-ri---89.html) as head of the state's Economic Development Corporation, amid controversy over a $75-million loan guarantee the EDC gave retired Red Sox pitcher Curt Schilling's video-game company that is now in default on payments owed the state.

This is starting to get a ton of coverage (http://www.golocalprov.com/politics/donna-perry-taxpayers-are-owed-transparent-answers-by-the-edc/). Apparently this isn't even a loan payment, it's just a good faith payment, the actual loan payments are far larger and start next year. In addition to paying himself back his investment, apparently RA Salvatore is getting paid $5 million just for the already shipped game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 17, 2012, 07:51:17 AM
Why would anyone offer RA Salvatore more than a new Bic pen to write with? He's horrible :(


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 17, 2012, 07:51:32 AM
Gotta love that the state has no way of forcing Curt to pony up and pay this out of his pocket, he basically gets off scot-free regardless of the outcome.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 17, 2012, 08:23:33 AM
Quote
Keith Stokes has resigned (http://news.providencejournal.com/breaking-news/2012/05/providence-ri---89.html) as head of the state's Economic Development Corporation, amid controversy over a $75-million loan guarantee the EDC gave retired Red Sox pitcher Curt Schilling's video-game company that is now in default on payments owed the state.

This is starting to get a ton of coverage (http://www.golocalprov.com/politics/donna-perry-taxpayers-are-owed-transparent-answers-by-the-edc/). Apparently this isn't even a loan payment, it's just a good faith payment, the actual loan payments are far larger and start next year. In addition to paying himself back his investment, apparently RA Salvatore is getting paid $5 million just for the already shipped game.

I almost fucking shit my pants when I read that. FIVE FUCKING MILLION DOLLARS TO WRITE BACKSTORY FOR AN MMOG? Are you fucking shitting me? Goddamn, I'd do it for 1% of that, probably take less time to do it, and goddamn, it would be better. Fuck me, I need to find me a goddamn idiot sugardaddy.

What little respect I had for Schilling just went right the fuck out the window.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 17, 2012, 08:41:18 AM
Don't let your respect go out the window because you fancy yourself a writer. Don't compare yourself to Salvatore, he doesn't deserve that.

Just flat out call him a hack, fan-service piece of fantasy shit.

Edit: That doesn't parse very well. What I was getting at is that he's bad and should fucking feel bad.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 17, 2012, 09:31:06 AM
I thought it was bad enough he brought Salvatore on at all. But to pay him that much fucking money is just CRAZY unless the contract is for a fee + % of the profits. To pay him that as a flat fee... I just cannot comprehend it. I wouldn't pay William Gibson that much for rights to make Neuromancer into an MMOG (and that much for movie rights is approaching the upper bounds of what I think is reasonable), much less a tie-in series hack responsible for one of the most annoying munchkin characters on the planet. I mean, $5 million? I'm sure McFarlane got around that much or more. It's an extremely bad use of money.

Look at the MMOG's that are out there and are successes. Their IP's are not what you'd call strong sources of literature. Anarchy Online, Age of Conan and SWTOR are about the closest things we have to big-time worthwhile IP's. The Conan stuff was probably licensed for a song in comparison, Anarchy Online was written by one of the guys at the company already so it was mostly cheap, and SWTOR was licensed for too much money from the king of genre hacks. You could probably hire no-name game writers to come up with a world as interesting as what Salvatore comes up with, for $75k a year plus bennies. Hell, if they'd pay Salvatore $5 million for the rights to the Drizzt world, at least that would make more business sense because despite its levels of shittiness, it does at least have a built-in audience.

I really hope that article was wrong about the dollar figure.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 17, 2012, 09:33:02 AM
The idea that McFarlane and Salvatore are going to get filthy rich (compared to their popularity and ability - both of which are probably at an all-time low), well, let's just say it disgusts me and I wish them the worst.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 17, 2012, 11:37:04 AM
Getting rich through public monies no less.


1. get investors
2. get govt cash since no VC money
3. put in modest private investment
4. get personal investment repaid
4. cash out buddies
5. taxpayer covers failure
6. profit
7. go on FoH and proclaim innocence and might


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: naum on May 17, 2012, 01:05:17 PM
I guess Curt won't be coming back here to hang out…  :crying_panda:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 17, 2012, 01:25:19 PM
I guess Curt won't be coming back here to hang out…  :crying_panda:

Why wouldn't he? He's probably going to have a lot of time to kill soon.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 17, 2012, 02:22:50 PM
I'm wondering if the way this story is blowing up a bit in more mainstream press will lead to more scrutiny of the industry as a whole. Because it's just as chock full of grifters and idiots fleecing customers and local governments as it was ten years ago, if not more. For an industry which pulls in more than Hollywood there's remarkably little in the way of interest from the real press.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 17, 2012, 02:54:15 PM
The only way the mainstream media treats this as anything significant for any length of time is if Curt shoots someone.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 17, 2012, 03:00:26 PM
I'm pretty sure I read something about him kicking around plans to run for office, so he's apparently following the Carly Fiorina path.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 17, 2012, 03:04:46 PM
They don't have to treat it as significant for an extended length of time. They simply have to treat it as significant at all.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on May 17, 2012, 03:16:36 PM
Things be getting weird, looks like the studio tried to make their loan payment by pulling money from payroll.

http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 17, 2012, 03:21:17 PM
Yeah, see, that's what I'm saying. There are a lot of goof off or downright dirty game makers, either entire corporate entities or individuals in positions of power, who can do their shitty business with zero repercussions in part because the "adult" world doesn't pay attention. Schilling isn't the first video game guy to get a loan or a tax break or special treatment only to crap out in spectacular fashion. But he might be the first to get popped in the wider media for it, due to his fame and the delicious hypocrisy on display as a self-styled rugged conservative bootstrapper. And that can only be a good thing, however brief this particular instance lasts.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on May 17, 2012, 05:40:24 PM
At this rate, this is gonna be front page news on a major news website. Maybe even a Daily Show bit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on May 17, 2012, 05:43:14 PM
It sounds like they're running on empty if they're messing about with whether or not they can actually pay their staff. The trigger for it coming to light being KoA selling poorly and EA ruling out any investment in the next game I assume.

You would think, if they had a nearly completed product, finding some investment to finish it off would be possible even if he has to sell some control in the company (possibly a good thing anyway), but they might not even be far enough that's possible... which is pretty impressive.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 17, 2012, 06:56:17 PM
Things be getting weird, looks like the studio tried to make their loan payment by pulling money from payroll.

http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees

Note that the operative term is "tried" to make the loan payment.

The EDC had to return the check because 38 Studios didn't have the funds to cover it.

This is fucking slapstick at this point.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 17, 2012, 07:04:21 PM
Not just that but the check was hand delivered to the government office.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: sickrubik on May 17, 2012, 11:04:43 PM
"Hey guys, here's that check... but if you could do use a huge favor, don't cash it until Friday, k?"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on May 17, 2012, 11:28:30 PM
Now they're really fucked.  Add a $40.00 returned check fee to that bad boy, shit starts accruing fast.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on May 18, 2012, 01:57:35 AM
If 38 Studios goes down (when?) none of those people are going to stay in RI and help the economy, so that money spent will have been totally wasted. AFAIK there are no other video game companies in Rhode Island.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 18, 2012, 04:11:10 AM
I thought that buying the Big Huge Games was the reason 38 Studios was in trouble now but considering they got the loan a year after that it's hard to see how they could have miscalculated so badly that they've run out of cash this far from launching the mmo (their next source of income).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on May 18, 2012, 04:14:01 AM
it's hard to see how they could have miscalculated so badly that they've run out of cash this far from launching the mmo (their next source of income).

Well we're hearing, what, 600k copies of KoA sold?  That strikes me as a bit low for a game that got as much press as this one did.  I'm not sure how much they spent to make it, or how many copies they anticipated selling, but it would surprise me if they needed to sell a lot more than they did.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on May 18, 2012, 04:21:51 AM
I thought that buying the Big Huge Games was the reason 38 Studios was in trouble now but considering they got the loan a year after that it's hard to see how they could have miscalculated so badly that they've run out of cash this far from launching the mmo (their next source of income).

Keep in mind that the MMO has been in development since at least 2007. And I don't mean "concept sketches and word docs" development.

That's a lot of time and money wasted.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 18, 2012, 04:33:28 AM
Keep in mind that the MMO has been in development since at least 2007. And I don't mean "concept sketches and word docs" development.

That's a lot of time and money wasted.

What I mean is they got the loan at the end of 2010 which means they either used it to pay off their other loans or on operating costs in the last 18 months (the sales from Kingdoms of Amalur: Reckoning should atleast cover its marketing costs?). Either way 38 Studios must have been walking a tightrope before the loan was approved and pretty much betting on the game to sell alot more to actually finish the mmo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 18, 2012, 05:43:48 AM
If 38 Studios goes down (when?) none of those people are going to stay in RI and help the economy, so that money spent will have been totally wasted. AFAIK there are no other video game companies in Rhode Island.

Even if it doesn't go down, the best trajectory I ever saw is the game is a moderate success, EA buys the company and the whole thing moves somewhere else anyway.

From the press when a few baseball fans important business leaders and state officials were trying to get Mass to match or better RI's offer was wherever it located was going to become the new Vancouver and bring more companies and an entire industry to the state, which was absurdly unlikely for Mass and laughing out loud for RI.

I wonder how many of the people at 38 even live in RI and how many just telecommute/commute.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on May 18, 2012, 06:17:57 AM

I can't help but find it amusing that it's money being blown on an industry that certainly would have ended up somewhere in the US. State versus federal political infighting is so dumb (here too).

Anyway, I read elsewhere EA co-funded KoA to the tune of 50 mill and it didn't come close to breaking even, thus their lack of interest in KoA2 or future work with BHG. I would not be surprised if 38S was banking on getting that cash plus much bigger profits from KoA sales.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 18, 2012, 08:00:02 AM
Maybe MMORPG.com can invite him to yet another panel so Curt can discuss how great Everquest was and how much he played it on the road during baseball season.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 18, 2012, 11:39:58 AM
Anyway, I read elsewhere EA co-funded KoA to the tune of 50 mill and it didn't come close to breaking even

If that's even REMOTELY close to being true, everyone involved in this fiasco should never be allowed to touch video game development again. That is a STUPID amount of money to pay for a non-licensed single-player game that was already in development when 38 bought them. I wonder how much of that went to Salvatore and McFarlane.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 18, 2012, 11:54:31 AM
I think Schilling got all his business acumen talking to Lenny Dykstra.

EDIT: Just now up as the main story on Talking Points Memo (http://tpmmuckraker.talkingpointsmemo.com/2012/05/curt_schilling_red_sox_rhode_island_38_studios.php?ref=fpa).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 18, 2012, 01:59:20 PM
http://www.youtube.com/watch?v=m9nvnrP0j8U

They finally put out in game footage! ... aerial shots of the world zones.  I actually love the art style.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 18, 2012, 02:11:30 PM
MMO release date leaked? (http://www.g4tv.com/thefeed/blog/post/723934/38-studios-back-in-business-amalur-mmo-release-window-outed-by-rhode-island-governor/)

So a year before the real fall on your face failure.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 18, 2012, 02:30:32 PM
Sounds like they used some of the reserve to pay the payment. That's always good practice.  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on May 18, 2012, 02:34:09 PM
MMO release date leaked? (http://www.g4tv.com/thefeed/blog/post/723934/38-studios-back-in-business-amalur-mmo-release-window-outed-by-rhode-island-governor/)

So a year before the real fall on your face failure.
If that's true they are going to need a shit ton more money to finish the game with 300 people working on it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 18, 2012, 02:41:06 PM
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

Pack your bags employees. Get the fuckkkkkk outta there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 18, 2012, 03:21:51 PM
I'll just put this (http://massively.joystiq.com/2012/05/18/turbine-hosting-recruiting-event-next-week-looking-to-fill-50-j/) here.  :awesome_for_real:

The fly bys look nice. It's unique enough anyway. Wonder if we'll ever see it in a game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 18, 2012, 03:26:31 PM
Yes, when I'm leaving one sketchy as all hell company I want to go to another only moderately sketchy company. Job security does not exist in gaming.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 18, 2012, 04:50:41 PM
http://www.youtube.com/watch?v=m9nvnrP0j8U

They finally put out in game footage! ... aerial shots of the world zones.  I actually love the art style.

Environments look nice. I'm more curious about the gameplay. And, you know, whether it'll actually ever see the light of day.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on May 18, 2012, 05:37:46 PM
Wow, that looks really nice.  I'd say someone will swoop in and pick that from the carcass of 38 Studios.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on May 18, 2012, 05:52:15 PM

Quote
The EDC put the taxpayer's money up for collateral, but didn't actually use it for the loan principal. This means the taxpayer carried all the risk in the transaction, with literally no upside at all. The upside went to private investors who enjoyed a 7% coupon rate on an essentially risk-free bond.

.... good work if you can get it (from this SomethingAwful (http://forums.somethingawful.com/showthread.php?threadid=3485399&userid=0&perpage=40&pagenumber=1) thread).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: patience on May 18, 2012, 05:54:38 PM
Things be getting weird, looks like the studio tried to make their loan payment by pulling money from payroll.

http://www.wpri.com/dpp/news/politics/local_politics/38-studios-pays-edc-not-employees

Sounds like Curt's company doesn't have a 'schilling' to it's name *puts on sunglasses*

credit (http://hardforum.com/showpost.php?p=1038737335&postcount=52)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on May 18, 2012, 06:28:07 PM
Somewhere the 'writers' of ME3's ending are breathing a sigh of relief.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on May 18, 2012, 07:51:34 PM
http://www.youtube.com/watch?v=m9nvnrP0j8U

They finally put out in game footage! ... aerial shots of the world zones.  I actually love the art style.

That looks really good, and more importantly very different. At least we know their art team has been doing something really well.

Edit: That sounded a little snarky when I read it again. It's nice that come what may, there's some people who can obviously be proud of their work.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 19, 2012, 12:21:32 AM
I'm really looking forward to someone spilling what has happened at 38 Studios. It would seem to be the same old story of:

1) Following the dream of those who don't really know how to lead a gaming studio
2) Overhiring (300 employees and 1 title launched? Huh) and lack of cost control
3) Management letting feature creep and internal issues cause delays

I also wonder how much was paid for Big Huge Games.

It's APB all over again.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 19, 2012, 12:39:50 AM
So apparently they managed to pry up enough couch cushions to scrape together the money to make the loan payment, and now apparently 38 Studios is good til November or so.

Of course, if what I've heard about their expenses is true ($4 million a month in payroll alone) then they probably won't survive til then.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on May 19, 2012, 02:10:01 AM
It's 4 million a month to operate the company, not just payroll, which is high even by the old Bay Area estimate of $10k a month per person at a VC funded tech startup, assuming the 300 person head count is correct.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 19, 2012, 07:44:39 AM
http://massively.joystiq.com/2012/05/18/turbine-hosting-recruiting-event-next-week-looking-to-fill-50-j/

Also
(http://i.imgur.com/RnXsX.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 19, 2012, 07:48:48 AM
The gut sells it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 20, 2012, 07:27:52 AM
So apparently they managed to pry up enough couch cushions to scrape together the money to make the loan payment, and now apparently 38 Studios is good til November or so.

Of course, if what I've heard about their expenses is true ($4 million a month in payroll alone) then they probably won't survive til then.

Yea that's the thing. Short of buying an almost-dead company with a 99% complete game and shipping it for pure profit within the next 6 months (and assuming it's got brand awareness to keep advertising costs to nil), there's no way they can avoid the same problem in November.

Either he's paying out of his own pocket or there's some funny business going on behind the scenes. Or both.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 20, 2012, 07:39:16 AM
Well we're hearing, what, 600k copies of KoA sold?  That strikes me as a bit low for a game that got as much press as this one did.
It got press?  Here was the only place I heard any mention of it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on May 20, 2012, 07:58:08 AM
Curt was on Fallon and Conan to shill the game, but each of those interviews were spent 3/4 talking about his career and only a cursory glance over "hey, I've got a game out".  It was actually a marketing failure, if that was an angle they were going for. 

I still contend that the combat in KoA is some of the most fun I've played in an open-world game.  Someone needs to rip that off and put it in a game that matters. 

For the record, I said months ago that I found KoA more fun overall than Skyrim, but I was totally wrong.  After coming back to Skyrim and playing, it is a vastly superior game.  I just wish it had KoA's combat.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 20, 2012, 11:15:11 AM
Curt was on Fallon and Conan to shill the game, but each of those interviews were spent 3/4 talking about his career and only a cursory glance over "hey, I've got a game out".  It was actually a marketing failure, if that was an angle they were going for. 

This is every movie/book promotion on any talk show ever.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MuffinMan on May 20, 2012, 12:13:36 PM
At least in the case of movies, when I hear the actor's name I usually already know what movie they are there to promote or at least they are there to promote a movie. You're going to have to try a lot harder to promote a video game with a retired baseball player.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 23, 2012, 12:18:42 PM
Short tenure. John Blakely joined 38 studios in March and departed this week. Jen MacLean, the CEO, is also out, her departure retconned to March (presumably when she left for maternity leave).

Is there bad blood between 38 and Turbine? In addition to the job fair they held in Providence, Turbine connected people seem to be the source of a lot of negative speculation in the local press or maybe that it's that they're local and there is no good way to spin 38's future.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 23, 2012, 12:58:48 PM
Mumble mumble rats mumble mumble ship.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 23, 2012, 06:33:50 PM
Well we're hearing, what, 600k copies of KoA sold?  That strikes me as a bit low for a game that got as much press as this one did.
It got press?  Here was the only place I heard any mention of it.

Curt just posted this (https://www.facebook.com/curt.schilling.56/posts/3736358441248) on Facebook:
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 23, 2012, 06:58:10 PM
So $1.2million missed loan payment = $1 per box?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 23, 2012, 08:34:28 PM
RI governor is loving the attention. He lobbied against this deal before he took office and is sitting high on the media hyped "how did this happen"/"I told you so" narrative. The local press is largely siding with the governor in their coverage it seems. Questions like "why aren't other investors showing up", "why doesn't Curt put up some of his own stake", "they're not telling us anything" and the usual attempts at man-on-the-street reporting. Lots of people with boxes leaving the building today with the press trying to intercept.

Protip: if I just got let go from a company I probably relocated to work at*, the last thing I'm going to do is jeorpadize whatever possible severance there is by crying to the press.

Not to get politics mixed in here, just thought it interesting :)

Also, apparently 300 people showed up to Turbine's job fair in Providence, for 50 open positions. The 300 makes sense. The 50 open positions though? They staffing up for a brand new game?

*a fair number of people did relo for it. Not like Providence is a thriving hub of video game development. Those folks I feel bad for, especially the ones with families. Could they have read the tea leaves better? Maybe. But still, major suckage all around.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 23, 2012, 09:25:05 PM

Curt just posted this (https://www.facebook.com/curt.schilling.56/posts/3736358441248) on Facebook:
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.

Dear Curt,

That just makes 38 Studios current position look worse and its management team look even more inept. Congrats. You exceeded sales expectations but your cheques still bounce.

Come back soon - we miss you on these boards! Now we're really interested in what you're up to.

Regards,

 - UnSub

---

I believe a huge driver of 38 Studios current problems was trying to employ 450 people to meet the loan requirements, without actually considering how much it costs to hire 450 people on no income stream. The loan - of which US$50m has been paid - has probably been eaten up predominantly by payroll and rent.

Some of the original news articles about the deal indicated that Project Copernicus was due out in September 2012; that they now need another 9 months on that indicates pretty much tripling their studio size (from 94 employees in 2010 to 288 in RI now) hasn't had the net effect of speeding up development.

... not that it should, but y'know, PLANNING.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 23, 2012, 10:27:16 PM
Yeah, that Reckoning's sales were actually pretty decent doesn't make 38 studios look any better. You could see the MMO running into trouble if they planned on money for Reckoning that never came through due to low sales. That it exceeded sales expectations and 38 studios still ran out of money with a year+ left to go on the MMO just makes management look worse.

A shame they haven't paid their employees in a month and health insurance coverage will end tomorrow. (http://www.joystiq.com/2012/05/23/38-studios-employees-unpaid-since-may-1/) Prospects for this game actually coming out seem grim.

Some screenshots/videos of the game are finally coming out and it actually looks pretty cool  :sad:

(https://p.twimg.com/AtodSz3CQAA3Ht0.png:large)
(https://p.twimg.com/AtodBMVCEAED-BB.png:large)
(https://p.twimg.com/AtocgdBCIAA94t4.png:large)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on May 24, 2012, 05:48:03 AM
Yeah, that actually does look neat.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 24, 2012, 05:52:50 AM
Quote
A shame they haven't paid their employees in a month and health insurance coverage will end tomorrow. Prospects for this game actually coming out seem grim.

See, Curt was a genious for moving the company out of Mass. He'd have to pay a fine here for not offering health insurance here!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 24, 2012, 05:59:45 AM
You mean the taxpayers would have to pay a fine for Curt not paying insurance as he would have stayed in MA if they had given him a similar deal as RI did. And he would have fleeced them the same way.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 06:05:23 AM
Yeah, KoA selling well and them still being broke months later just says "Hi, we suck at running this shit". All the numbers just make me wonder what 300 people were doing at 38. VA work? Because there's really no way you have that many people working on one title. That's dev team + customer support staff numbers.

Moreover, they should have seen this coming months ago just from looking at the budget sheets and done something before "oops, checks are bouncing and nobody gets paid!" time. You don't watch your budget bleed millions while heading for zero without going "hey, what is our plan here, besides looking for new jobs?"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 24, 2012, 06:32:26 AM
Yeah, that actually does look neat.
It looks like World of Derpcraft.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 24, 2012, 07:46:37 AM
But with higher resolution and more polys!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 24, 2012, 07:50:40 AM
(https://p.twimg.com/AtodSz3CQAA3Ht0.png:large)
(https://p.twimg.com/AtodBMVCEAED-BB.png:large)
(https://p.twimg.com/AtocgdBCIAA94t4.png:large)

That look is Fantastic. Really good dose of Character in every shot. Very clean, crisp, and balanced color wise. I almost get a claymation feel from that, like a Tim Burton film. The non-horse mount reminds me of something though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: murdoc on May 24, 2012, 07:55:26 AM
I actually really enjoyed KoA and was looking forward to what they would do next.

OH WELL.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 24, 2012, 07:55:56 AM
It does look like a prettier, high-poly version of WoW.

Letting health insurance run out while you can't pay your employees? Starting to get really shitty up in there. I know how they feel. Unless Curt has been personally wiped out by this (and since he got $4 million paid back from the loan money already I'd say he's not), he needs to step in and loan the company enough money for some goddamn severance pay for all the employees he's going to be letting go in the next month.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 24, 2012, 08:01:43 AM
More like a cross be Titian A.E and Disney Hercules with this Claymation like...thing going on. The architecture influences are nothing like Wow, that last shot is some mix of European, Spanish and middle eastern. Its just whimsical enough, and just realistic enough with a dash of Si-fi. I find it fantastic.

Who ever is responsible for this needs to be employed so they can keep working.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 24, 2012, 08:37:53 AM
Looks nothing like WOW except its "cartoony".  I love the textures, and I wish I could see it in motion.

I've seen people say it's something like TF2 and I can see the comparison.  That non-horse mount reminds me of something too that I can't put my finger on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on May 24, 2012, 08:44:47 AM
If you like the art, you're in luck.  In about 2-3 years it will be used for some terrible Asian grinder MMO after the assets get sold off to recoup losses. 

I wonder if Mcfarlane and Salvatore have any contract exclusions regarding the sale of their assets. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 24, 2012, 08:50:50 AM
Ugh. That art looks like dog shit. I hated (and hate) WoW's cartoony crap, and that is just another version of it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on May 24, 2012, 08:51:07 AM
Do not let the shiny distract you. Anything without a UI is a pre-rendered or posed marketing shot and therefore suspect.

Is it pretty, yes.  Is it a reality-based creation of the game engine? Doubtful.

Particularly given the "ohmgwtf we're screwed" nature of the last few weeks. By this time they should have some videos, not stills.  


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MisterNoisy on May 24, 2012, 08:57:52 AM
That non-horse mount reminds me of something too that I can't put my finger on.

It reminds me of Denis Leary's character from Ice Age:

(http://i.imgur.com/WpqiQ.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on May 24, 2012, 09:16:55 AM
What I find more interesting is that you wouldn't think Todd McFarlane had a hand at all in any of those assets. Maybe I'm just not familiar with his more recent work, but I don't see any trace of his influence.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 24, 2012, 09:28:36 AM
Reminds me more of Fable's art style than WoW's to be honest.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 24, 2012, 09:28:58 AM
Reminds me more of Fable's art style than WoW's to be honest.

YES.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 09:31:35 AM
Do not let the shiny distract you. Anything without a UI is a pre-rendered or posed marketing shot and therefore suspect.

Is it pretty, yes.  Is it a reality-based creation of the game engine? Doubtful.

Particularly given the "ohmgwtf we're screwed" nature of the last few weeks. By this time they should have some videos, not stills.  

It's resume padding. All the shots/the art video came out after we knew the company was going to tank quickly. All the art folks want SOMETHING shown for the damned game so people can say "damn, I wish we could pick up their artists at least"

I'm surprised there aren't any engine test demos being published as well.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 24, 2012, 01:33:38 PM
Aaaaaaaaaaaaaaaand we're done.

http://www.theverge.com/gaming/2012/5/24/3041662/38-studios-lays-off-entire-staff

Quote
Curt Schilling's 38 Studios laid off all of their employees today, a source familiar with the company tells Polygon.

edit:
Looks like BHG is closing instead?

http://blastmagazine.com/the-magazine/gaming/gaming-news/rumor-38-studios-to-shut-down-big-huge-games/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on May 24, 2012, 01:34:50 PM
I'm loathe to put faith in Crecente's reporting, but it guess 38 Studios is now a big fat zero.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 24, 2012, 01:37:51 PM
I'm loathe to put faith in Crecente's reporting, but it guess 38 Studios is now a big fat zero.

I felt like I should of put a caveat in that quote, but I'm thinking it's more likely to be true than anything else.

Edit:

I'm also seeing in some places that it was the Big Huge Games staff that got the boot and not the Copernicus people.  Duno.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 24, 2012, 02:11:26 PM
http://www.g4tv.com/thefeed/blog/post/724100/38-studios-closes-ceo-and-vice-president-jump-ship/

G4's version (cribbed from TheVerge).

I hate to see people losing their jobs, and the taxpayers in RI getting shafted, but there is some grim amusement to be had here as well.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 02:12:16 PM
They're ditching the only people who actually made them money now?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on May 24, 2012, 02:28:38 PM
Actually it's everyone.  Both teams.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 24, 2012, 02:33:41 PM
Confirmed by Gamasutra.

http://www.gamasutra.com/view/news/171015/38_Studios_Big_Huge_Games_lay_off_their_entire_staff.php


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on May 24, 2012, 02:34:36 PM
Aww, that's depressing the hell out of me.  The screenshots looked cool, KoA looked cool (and people say it's not bad to play either, I'm looking forward to playing it once it enters my price range).  Taxpayers get screwed, the games industry gets a black eye, talented people get laid off.  It's a bad outcome all around.   :sad:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 24, 2012, 02:35:45 PM
A fucking letter? Schilling didn't even bother to gather them in the parking lot and tell them to their face?

Way to man up there, motherfucker.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 24, 2012, 02:38:47 PM
What a shame. It must suck to work on a game for 6 years and have barely gotten the chance to show anyone it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: ShenMolo on May 24, 2012, 02:39:04 PM
Bummer


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Maledict on May 24, 2012, 02:44:04 PM
Aww, that's depressing the hell out of me.  The screenshots looked cool, KoA looked cool (and people say it's not bad to play either, I'm looking forward to playing it once it enters my price range).  Taxpayers get screwed, the games industry gets a black eye, talented people get laid off.  It's a bad outcome all around.   :sad:
You need to get it on the PC then and download a mod to play with the difficulty.

It desperately needs patching because the difficulty and levelling curve means the last third of the game is spent fighting grey mobs who can't hurt you because you over level them just playing the game. A patch was repeatedly promised to fix this but never materialised, instead they released 2 DLC packages.

Am still slightly grumpy shilling kept lying about the patch on forums, but heart goes out to all the workers at both studios. They had talent and hopefully can find jobs elsewhere soon.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 24, 2012, 02:45:29 PM
Schild should do a front page story like the Sigil one IMO.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Maledict on May 24, 2012, 02:50:33 PM
Fucking hell. Employees found out their health insurance was ending tonight through one employees pregnant wife being told by her doctor on Tuesday afternoon.

That's really shit. So much for one big family!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 24, 2012, 02:53:27 PM
Confirmed by Gamasutra.

http://www.gamasutra.com/view/news/171015/38_Studios_Big_Huge_Games_lay_off_their_entire_staff.php

They really crashed full speed into the wall if that is true though it might have been the (desperate?) RI loan that required them to hire so many people. Still it seems strange no layoffs until now and then byebye to everyone. I wonder how much they needed Amalur to sell if the 1.3m (or 1.2m) sales now reported lead to this in just 2 months after release...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fordel on May 24, 2012, 03:05:34 PM
Fucking hell. Employees found out their health insurance was ending tonight through one employees pregnant wife being told by her doctor on Tuesday afternoon.

That's really shit. So much for one big family!


When has anyone referring to a group as "one big family" ever been anything but bullshit?  :why_so_serious:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 24, 2012, 03:10:05 PM
I wonder how much they needed Amalur to sell if the 1.3m (or 1.2m) sales now reported lead to this in just 2 months after release...

More than likely, since it was published by EA, they got a really shit royalty deal that had milestones they couldn't reach (like an idiotic Metacritic rating or some shit). So while they sold that many, they probably didn't get more than $5-$10 a copy, if that. And when you burn through $50 million with nothing to show for it (and you give $5 million to a hack like Salvatore to write GODDAMN LORE any shithead fanfic author on the Internet could write), that's just not enough money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: naum on May 24, 2012, 03:10:19 PM
A fucking letter? Schilling didn't even bother to gather them in the parking lot and tell them to their face?


What a douchebag  :evil:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 24, 2012, 03:12:07 PM
I wonder how much they needed Amalur to sell if the 1.3m (or 1.2m) sales now reported lead to this in just 2 months after release...

More than likely, since it was published by EA, they got a really shit royalty deal that had milestones they couldn't reach (like an idiotic Metacritic rating or some shit). So while they sold that many, they probably didn't get more than $5-$10 a copy, if that. And when you burn through $50 million with nothing to show for it (and you give $5 million to a hack like Salvatore to write GODDAMN LORE any shithead fanfic author on the Internet could write), that's just not enough money.

I know that, but I wonder how much were they actually counting on it to sell to actually keep 38 Studios afloat if 1.2m sales lead to a shutdown in just a few months?

edit: shitdown->shutdown (a freudian slip or something :awesome_for_real: )


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on May 24, 2012, 03:12:28 PM
I know that, but I wonder how much were they actually counting on it to sell to actually keep 38 Studios afloat if 1.2m sales lead to a shitdown in just a few months?

Looks like the governor is claiming in a press conference that the studio collapsed because of the poor sales of KoR.  Sold 1.2 million and required something like 3 mil to keep the company afloat.

 :oops:

http://www.giantbomb.com/news/report-38-studios-lays-off-entire-staff-updated/4172/ (http://www.giantbomb.com/news/report-38-studios-lays-off-entire-staff-updated/4172/)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 24, 2012, 03:20:46 PM
Governors office is claiming to have received a bunch of financial docs. 3mm isn't nearly enough units. Whatever the dollar take (minus royalty and vendor payments), the only way 3mm matters if it was used to show company viability to additional potential investors. THAT is the only way to keep a company like that afloat through the most expensive phase of MMO development on a game that wasn't to launch for another year, if that.

Sucks all around.

Worse when you know some of the folks.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 24, 2012, 03:26:34 PM
Enraging. You can't remove the politics from this. I hope his hypocritical ass lives with at least some small amount of shame for the rest of his life, though I doubt it, since he sent a fucking letter to everyone.

Piece of shit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Maledict on May 24, 2012, 03:49:42 PM
It surely cannot be a coincidence that today is the anniversary of Nicolaus Copernicus's death right? The universe isn't that twisted?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on May 24, 2012, 03:58:44 PM
3 million copies was what they told the state as expected sales to break even, yet he quotes here: 

Quote
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.

So who is full of the bullshit?  He's telling the state 3mill, but EA is cool with 1.2mil.  So if 1.2 million OUTPERFORMED EA's expectations, does that mean that EA did not expect the game to be profitable?  Apparently, the math on the profitability was as good as the system design for the company.  This is fucking bonkers.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 24, 2012, 04:00:34 PM
This is fucking bonkers.

This is the game industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on May 24, 2012, 04:03:57 PM
Just bad news.  New company put out a good game and had at least a visually exciting MMO in the pipeline.  But I guess no one held the purse strings tight enough.

I don't know who's at fault, but I'd start at the cockgoblin that gave Salvatore 5 million dollars.

Sorry laid off folks.  I enjoyed your game.  Hope you find an even better job soon.  :heartbreak:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Calandryll on May 24, 2012, 04:11:20 PM
Having just gone through something similar to this back in March (no pay for time already worked with no notice, our owner never even emailed us, etc) I feel awful for everyone there. Hopefully Turbine and Tencent can pick up a bunch of folks.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 24, 2012, 04:23:55 PM
I guess this means Schilling won't be coming back here, huh?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on May 24, 2012, 04:26:25 PM
whoa, this is really like the "parking lot" disgrace back during Sigil's time...Probably worse, with the whole health insurance on top.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 24, 2012, 04:50:48 PM
3 million copies was what they told the state as expected sales to break even, yet he quotes here:  

Quote
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.

So who is full of the bullshit?  He's telling the state 3mill, but EA is cool with 1.2mil.  So if 1.2 million OUTPERFORMED EA's expectations, does that mean that EA did not expect the game to be profitable?  Apparently, the math on the profitability was as good as the system design for the company.  This is fucking bonkers.

Was it 3 million copies of Reckoning, or 3 million copies of MMO-that-will-never-actually-be-made?

What I find baffling is how they spent all that money so fast.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 24, 2012, 05:06:12 PM
whoa, this is really like the "parking lot" disgrace back during Sigil's time...Probably worse, with the whole health insurance on top.

Blame Everquest mania imo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 24, 2012, 05:07:37 PM
3 million copies was what they told the state as expected sales to break even, yet he quotes here:  

Quote
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.

So who is full of the bullshit?  He's telling the state 3mill, but EA is cool with 1.2mil.  So if 1.2 million OUTPERFORMED EA's expectations, does that mean that EA did not expect the game to be profitable?  Apparently, the math on the profitability was as good as the system design for the company.  This is fucking bonkers.

Was it 3 million copies of Reckoning, or 3 million copies of MMO-that-will-never-actually-be-made?

What I find baffling is how they spent all that money so fast.

Probably the most damaging thing was that the terms of the loan required them to have something like 480 jobs filled, which is completely untenable for many larger, established developers, never mind a fresh start-up with no titles out the door.

You can't subsidize videogame companies like you subsidize other industries.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hayduke on May 24, 2012, 05:53:54 PM
So who is full of the bullshit?  He's telling the state 3mill, but EA is cool with 1.2mil.  So if 1.2 million OUTPERFORMED EA's expectations, does that mean that EA did not expect the game to be profitable?  Apparently, the math on the profitability was as good as the system design for the company.  This is fucking bonkers.


I don't see how these are contradictory.  The game may have been profitable for EA but not profitable for 38 Studios.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on May 24, 2012, 06:22:14 PM
I guess this means Schilling won't be coming back here, huh?

That was decided 2 years ago when nobody would starfuck him.

In the end this was raiding the coffers of the taxpayers by manipulating connections.  I expect to see more of this over the next few years, not less, as more states become desperate to keep jobs.  It just won't be as high profile because there won't be a celebrity at the helm.

What I find baffling is how they spent all that money so fast.

It's been almost 2 years.  That's only 8k/ month / employee.  Easily burned through on bennies, salary, utilities and rent at even modest salaries of non-tech employees.  Punch it up to the Tech sector level and yeah they've been empty for a while.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 24, 2012, 06:29:05 PM
What a sleazy sordid mess.

And I know before November I'll see that dirtbag pimping for Scott Brown babbling about personal responsibility and keeping the gubbamint out of people's lives.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 24, 2012, 06:47:13 PM
I doubt it. The dude will be toxic politically.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 06:55:16 PM
3 million copies was what they told the state as expected sales to break even, yet he quotes here:  

Quote
Quote
I wanted to clear up some misinformation around 38 Studios first product, Reckoning. Sales of Reckoning OUTPERFORMED EA’s expectations and sold more than 1.2 million units in the game’s first 90 days in the market.

So who is full of the bullshit?  He's telling the state 3mill, but EA is cool with 1.2mil.  So if 1.2 million OUTPERFORMED EA's expectations, does that mean that EA did not expect the game to be profitable?  Apparently, the math on the profitability was as good as the system design for the company.  This is fucking bonkers.

Was it 3 million copies of Reckoning, or 3 million copies of MMO-that-will-never-actually-be-made?

What I find baffling is how they spent all that money so fast.

Probably the most damaging thing was that the terms of the loan required them to have something like 480 jobs filled, which is completely untenable for many larger, established developers, never mind a fresh start-up with no titles out the door.

You can't subsidize videogame companies like you subsidize other industries.

You shouldn't dump the majority of your state's kickstarting fund into a single venture, and you shouldn't request all that money knowing the expected return on it (450 jobs) is completely unworkable.

Everyone at the table should have fucking known better than to do this deal.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 24, 2012, 07:08:39 PM
Quote
You shouldn't dump the majority of your state's kickstarting fund into a single venture

Apparently originally the fund was only going to allow for 10m as a cap for an individual business, but the governor intervened and got them to remove it from the bill because he was already in negotiations with Schilling before the bill even passed.

Keep in mind that matching or bettering this was also a big issue in Massachusetts and our governor took a lot of heat for not doing so.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 24, 2012, 07:09:03 PM
What a tough guy.  What a tough, no holds barred, great athlete, all round guy for charities and talking tough on game boards.  Christ what a loser.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 07:18:17 PM
Quote
You shouldn't dump the majority of your state's kickstarting fund into a single venture

Apparently originally the fund was only going to allow for 10m as a cap for an individual business, but the governor intervened and got them to remove it from the bill because he was already in negotiations with Schilling before the bill even passed.

Keep in mind that matching or bettering this was also a big issue in Massachusetts and our governor took a lot of heat for not doing so.

I don't get that. He's a baseball dude. Okay. But if you're going to dump 70m into a game studio, MA already has some proven ones that know how to do shit with the money.

You don't go "hey, you're well known, OBVIOUSLY you're a sound investment! Take all our stimulus money and be magical!"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 24, 2012, 07:21:47 PM
That's why nobody in Boston nor on Wall Street was ponying up.

You shouldn't dump the majority of your state's kickstarting fund into a single venture, and you shouldn't request all that money knowing the expected return on it (450 jobs) is completely unworkable.

Everyone at the table should have fucking known better than to do this deal.
Yep. RI Economic Development Commission heads are already rolling. Unfortunately, that just means they'll get a better paying job in the private sector rather than what they truly deserve. Chafee is going to use this to run a whole lot of prior administration people out of their jobs over the coming weeks.

And the lawsuits that are coming are going to be crazy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 24, 2012, 07:22:06 PM
I will not interview this idiot. Ever. He makes McQuaid look pro.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 24, 2012, 08:08:51 PM
With the email layoff notice, Curt has assured he will be remembered for a long, long time by people in this industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 24, 2012, 08:13:19 PM
Schilling's the face of this, but theoretically he hired people behind him who knew what they were doing. Those are the people to chase.

It's probably very likely that only a few people knew about the financial issues, given that John Blakely (ex-SOE) and Mark Hansen (ex-LEGO Online) joined in March and (regardless of what you think of them) they are unlikely to join a company they knew to be floundering.

Yes, Schilling has some questions to answer, but so does Jennifer Maclean (CEO), Bill Thomas (COO), Rick Wester (CFO) and Gavian Whishaw (GM), plus maybe Jason Robers (EP of Project Copernicus) and Sean Dunn (Studio GM). Especially Wester.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 24, 2012, 08:22:57 PM
Besides dumping tens of millions of bad loans on the tax payers, to pay himself off and his buddies first, and then leaving people without jobs or health insurance, the final coup was making them move to RI. I wonder how many people got second homes, or sold them underwater in MA, or bought new ones.  They are now stuck with houses and no local video game industry to rely on.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 24, 2012, 08:25:30 PM
http://www.boston.com/businessupdates/2012/05/24/curt-schilling-studios-lays-off-all-staff/Oz242vVpcy6FLRwegTtkOP/story.html
Quote
“I’m stunned, and I’m heartbroken,” said R.A. Salvatore, a Leominster fantasy author who was a consultant to 38 Studios and whose son worked at the company. “This is one of the best teams I’ve ever seen assembled. They were doing amazing work.”


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 24, 2012, 08:26:05 PM
I am guessing that a lot of them probably stayed where they were in MA if they could swing it and commuted as RI is basically a suburb of Boston anyway.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 24, 2012, 08:32:29 PM
The studio employed too many people for the nearby studios to fully absorb, sadly.

I could possibly say this was just a dumb deal all around and walk away if it wasn't for this month in C level management communication to the employees. You have to be a grade A shitheel to not only know you failed to pay your company's health insurance premiums, but also know you failed to have enough balance to make payroll and STILL not tell your fucking employees. You've had three weeks at the bare minimum of knowledge that you fucked up in a very real and immediate manner, and should own up to your staff about it.

The entire C level staff seem to have just checked the fuck out, and should never EVER be allowed in a C level position again (hah, fat chance) for that level of asshattery to their employees.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 24, 2012, 08:53:17 PM
Here are the public 38 Studios documents, from the Rhode Island EDC:

http://www.riedc.com/38studios-public-documents

Loan and Trust Agreement (6.5MB PDF)
Security and Pledge Agreement (3 MB PDF)
IBM Project Monitoring Agreement and Consultant Agreements Exhibit (873 KB PDF)
Modification and Waiver to IBM Project Monitoring Agreement (107 KB PDF)
Default Letter- Keith Stokes to 38 Studios - May 4,2012 (62 KB PDF)
Motion Picture Tax Credits Letter - Keith Stokes to 38 Studios - May 8, 2012 (60 KB PDF)
Cure of Default Letter - Bill Parsons to 38 Studios - May 18, 2012 (56 KB PDF)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 24, 2012, 09:04:00 PM
I am guessing that a lot of them probably stayed where they were in MA if they could swing it and commuted as RI is basically a suburb of Boston anyway.
RI is really small. Providence is sort of an exurb to Boston (don't say that in person though :wink:). Smart folks who came to 38 bought houses halfway between Providence and Boston, where the commute either way is maybe 30 minutes tops (good schools in those areas because so many people do this). The rest either really wanted coastal communities and figured they'd risk it (which makes Boston a bit over an hour drive/train time), or were moving to the east coast for other reasons as well as the job, like family usually and therefore a support base).

Not saying anyone let go has it easy. This economy is one thing. But the other is, even with Boston this area is no Austin or SF in terms of video game industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 24, 2012, 09:05:14 PM
I am guessing that a lot of them probably stayed where they were in MA if they could swing it and commuted as RI is basically a suburb of Boston anyway.

They were previously located in Maynard, MA which is only ~40 minutes from Providence. It's not the big cross-country relocation people might imagine it was.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 24, 2012, 09:17:28 PM
http://www.boston.com/businessupdates/2012/05/24/curt-schilling-studios-lays-off-all-staff/Oz242vVpcy6FLRwegTtkOP/story.html
Quote
“I’m stunned, and I’m heartbroken,” said R.A. Salvatore, a Leominster fantasy author who was a consultant to 38 Studios and whose son worked at the company. “This is one of the best teams I’ve ever seen assembled. They were doing amazing work.”
Fuck him, he's bad and should feel bad. Go away, hack.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 24, 2012, 09:19:59 PM
For the record Schilling never moved to RI.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 24, 2012, 09:30:54 PM
Also,
This will be a great thread to drop back in on in a few years:)

Well, not that particular thread, but certainly this one (http://forums.f13.net/index.php?topic=8643.msg486372#msg486372)
Quote from: gehrig38
But again, at the end of the day we have to deliver and that is the thing that makes me rest easy. We will deliver, we really don't have a choice. The financial and personal investment I've made allows only that as an outcome.

Not to mention the lengthy post in the MMO budgets and development times (http://forums.f13.net/index.php?topic=11321.msg376165#msg376165) thread

I had no idea the massive undertaking 'making a cool game' was when I opened the doors last year. Scary? Hell ya. Daunting? Absolutely. Doable? You bet. But understanding the financial landscape was something that had I not done it BEFORE we signed off on this startup would have destroyed us.
One of the things I promised members of this family was total commitment. Our benefits package is total health coverage.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 24, 2012, 09:44:26 PM
Jesus, was all that 5 years ago?  I'm getting old fast.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 24, 2012, 10:16:59 PM
The internets is busy digging away at his posts now.

http://www.quartertothree.com/game-talk/showpost.php?p=799093&postcount=28
Quote
Oh there is a master plan, and when legal statutes force me to have to reveal them publicly then I guess that will happen. Don't make the mistake of thinking that because you haven't been told, somethings not being done. Making an MMO, any game, is a massive undertaking requiring tens of millions of dollars and tens of hundreds of people. Budgeting those dollars and taking care of those people is my #1 goal as President of this company. If our game is great, which we believe it will be, does giving you the information before we release it make it any greater?
The details that will be made public will be done so when they need to be on a schedule we deem to be the most beneficial to the game, the company, and the people. If getting the word out early is a requirement to your game being good, you've lost before you started. And as for partners, there are none. GMG, at the moment is owned 100% by me, R.A., and Todd, have both signed on to oversee their respective areas as leads for the flagship title.

Strangely I haven't seen any gems from Foh linked around yet.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 24, 2012, 10:48:49 PM
(and you give $5 million to a hack like Salvatore to write GODDAMN LORE any shithead fanfic author on the Internet could write), that's just not enough money.

I recognise the RA Salvatore hate, but for the record that US$5m was if Project Copernicus did well; as I understand it, he got US$1.4m for the launch of KoA:R.

I haven't seen any info about how much money Todd MacFarlane got.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on May 24, 2012, 10:56:18 PM
Were I an employee what would really piss me off would be seeing Curt on ESPN a week before all of this started going down.

I get that he's not managing the money directly, modeling monsters or programming shaders but it really does look awful when your company is sinking, your employees are getting fucked over, and you are at ESPN studios in Bristol talking about how a pitcher threw at a hitter.

In sports we often laud people who are first in the building in the morning and last to leave, this is like the exact opposite scenario. If you have nothing productive to do it's still worth it to show up, get coffee and provide moral support for the people doing the work.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 25, 2012, 03:49:18 AM
As much(?) blame as Curt Schilling bears on this I wonder what the hell was the actual management (http://38studios.com/people/management (http://38studios.com/people/management)) of 38 Studios doing all this time. And if the hints that Curt actually lost alot of his own money in this and that someone actually profited from this (Moorgard's twitter) are true then there's some interesting drama still to come (if someone actually talks that is).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on May 25, 2012, 03:58:40 AM

Fairly inevitable, your magnum opus MMO as your companies first project just not that great an idea.

According to one account the RI money was used to guarantee a private bond (plus interest) which funded 38S... that's a good deal for whoever put up the money, risk free return and possibly they get to keep the IP and see if they can sell it as a nearly complete MMO.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on May 25, 2012, 04:38:44 AM
+"Farewell" post from Reckoning's Lead Designer, Ian Frazier:

http://forums.reckoning.amalur.com/showthread.php?10041-Thanks-Apologies-and-Farewell

Quote
Hey folks!

Today was a rough day at the studio. After a long stretch of difficult circumstances, things finally came to a head, and this afternoon, we on the Reckoning team down in Maryland began to pack up our offices and say our goodbyes.

Before heading off to wherever I may land next, I first wanted to drop a quick word to you folks, the Reckoning community.

First, I just wanted to say thanks for all the well wishes today--this has been a pretty horrible time for those of us at both BHG and 38 Studios Providence--and we greatly appreciate the great display of compassion throughout the fanbase.

Second, on behalf of the Baltimore studio in particular, I just wanted to thank you all very much for your support over the past year, and for your enthusiasm for Reckoning. It has been truly humbling.

Third, I wanted to apologize for the lack of a patch for Reckoning. It's something we very much wanted to do, but various issues outside our control (which unfortunately I'm not at liberty to disclose) prevented us from doing so for a long time. Finally we received clearance to do a PC-only patch, which wasn't ideal (we wanted to do a patch on all platforms) but it was better than nothing. So we commenced working on that--working on everything from miscellaneous bug fixes to Joe Q's addition of new camera features to Dakota's addition of two new difficulty modes...but before we finished, the company collapsed. Now, barring some sort of miracle, it is highly unlikely that any patch for Reckoning will ever see the light of day.  I am deeply sorry that we were unable to get a patch out the door sooner, before this catastrophe struck--you supported us, and you deserve the support yourselves. While I consider Reckoning a very strong game and not especially buggy, that's not the same as saying that it's perfectly balanced or bug-free, and it kills me that I'll never get the chance to correct any of its issues.

Once more, on behalf of Big Huge Games and the Reckoning development team, thank you for everything, and take care!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on May 25, 2012, 05:10:51 AM
Strangely I haven't seen any gems from Foh linked around yet.

What parts of the internet are you looking at?  FoH is old and tired and haven't mattered in over 10 years now, have they?

Still, after finally finding them again I see their thread is almost 1k pages. So yeah, that is a little surprising it hasn't popped up elsewhere.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 25, 2012, 05:18:52 AM
Quote
I wonder what the hell was the actual management (http://38studios.com/people/management) of 38 Studios doing all this time.

Well the CEO has apparently been gone since March on maternity leave, which was backdated on her resume to be leaving the company in March so who knows. That could be anything from her pretending to work from home during leave and not doing so to her quitting and being told not to announce it because who knows what.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on May 25, 2012, 08:03:48 AM
Salvatore himself has commented:

http://www.dailykos.com/comments/1094587/46200390#c75




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 08:12:27 AM
(and you give $5 million to a hack like Salvatore to write GODDAMN LORE any shithead fanfic author on the Internet could write), that's just not enough money.

I recognise the RA Salvatore hate, but for the record that US$5m was if Project Copernicus did well; as I understand it, he got US$1.4m for the launch of KoA:R.

Still too goddamn much money. I'm seriously, writing lore for an MMOG is a daunting, huge task, but it goddamn isn't one that requires that kind of expense. I'd gladly do it for $50k - open offer to anyone that developer that wants me to do it. It's INSANE to pay $1 million for fanfic lore that most players will ignore anyway. You can hire industry-experienced writers in the video game industry for less than $100k a year. You ONLY pay $1 million if you are licensing a HUGE franchise IP that has millions of fans. Salvatore's name, no matter how many hack genre books he's sold, is not worth that money on his name alone. Even Dri'zzt ain't worth that much as an IP. It's throwing money away.

EDIT: And since Salvatore says he would only get paid on the backend (an idiotic deal for him, if you ask me), it's still a bad deal for 38 Studios to make because you can get comparable work for far, far cheaper, whether you are paying on the front end or the back.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 09:13:11 AM
Quote
Take a look at the success that is Austin, TX, or the huge game hub in Eastern Canada, heavily subsidized.

WHAT FUCKING SUCCESS?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 09:14:14 AM
I'M TOO ANGRY TO POST COHERENT RESPONSES TO HIM I WANT TO PUT FIST TO FLESH AND REMOVE HIS BRAIN FROM THE UNIVERSAL CONSCIOUSNESS.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 25, 2012, 09:14:43 AM
Fuck you, Salvatore. I'm not mad about government backing business and sometimes losing out. I'm mad about a Tea Party, small government, BOOTSTRAPZ guy taking out a loan backed by the stimulus he was deriding, using it to pay himself before his employees, and then acting like a total shitheel after doing the standard conflation of his corporation with a family propaganda bullshit.

To boot, I'm sick of this happening over and fucking over again in the industry.

Way to miss the fucking point.

edit: Also, the Montreal hub does things differently. They don't loan, they give subsidies to comp income. Something to the tune of 33%. That's a completely different thing than fucking 75mil loans.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 25, 2012, 09:17:54 AM
I recognise the RA Salvatore hate, but for the record that US$5m was if Project Copernicus did well; as I understand it, he got US$1.4m for the launch of KoA:R.

Which is $1.4 million more than I got for cheerfully doing the same job on Mass Effect 1 and Asheron's Call.

As a professional game writer, I find his excessive compensation... irritating.




CYA: To be clear, I am speaking solely for myself, not for my current or former employers, coworkers, industry peers, or imaginary friends.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 09:18:58 AM
No no, anyone who is deriding him for taking in the value of 10-13 mid-level programmers is in fact speaking for everyone.

He's a shitheel of the highest order and I hope he falls in an open manhole for maximum comedic effect.

PS I was right for every ounce of shit I gave Schilling prior to even the RI thing happening. Back when they were Green Monster Games and they were still dumber than all the dirt ever in dirttown.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 25, 2012, 09:22:39 AM
Still too goddamn much money. I'm seriously, writing lore for an MMOG is a daunting, huge task, but it goddamn isn't one that requires that kind of expense. I'd gladly do it for $50k - open offer to anyone that developer that wants me to do it. It's INSANE to pay $1 million for fanfic lore that most players will ignore anyway. You can hire industry-experienced writers in the video game industry for less than $100k a year. You ONLY pay $1 million if you are licensing a HUGE franchise IP that has millions of fans. Salvatore's name, no matter how many hack genre books he's sold, is not worth that money on his name alone. Even Dri'zzt ain't worth that much as an IP. It's throwing money away.

Paying $1.4m for a (mediocre) backstory is crazy, but companies spend way more than that on advertising trying to get people to care about their product. Getting Salvatore and Mcfarlane onboard did get them an awful lot of press coverage, even if you aren't a fan of either. Of course, if they don't actually finish their game, that doesn't amount to much. But it doesn't strike me as a completely brainless deal. Going with a cheaper writer/artist would not have come close to saving this project if it needed another year of development at 4 million in operating costs a month.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 09:26:11 AM
I want to meet the person and see the presentation where they can prove the cost of getting those two chumphacks from the 90s offsets any amount of advertising and that they could bring X value to the table resulting in Y amount of sales.

Because they can't. There's no such presentation. There's no MAGIC that can be done with real or FAKE numbers that results in Salvatore's fanbase crossing over that much into MMOGs or video games. I'm sorry, that's just not how it works.

McFarlane's only current relevance in gaming is that Atomic Comics carries hentai and some gamers like that shit.

Rokal, no one is saying not having Salvatore would've saved the project. He's just a hack that got paid too much and a great person for focusing ire.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 25, 2012, 09:35:17 AM
WHAT FUCKING SUCCESS?
Bioware Austin.  NC Soft.  Hundreds of start-ups.

(Green because you're too angry to detect sarcasm.)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 09:36:19 AM
This whole thing makes Sigil and Flagship look like a joke.  This is going to be a monster when it all comes out.  We have all the ingredients for a huge mainstream media scandal.  Famous personality running company. Taxpayers fucked.  Employees fucked. Nothing to show for years of work.

Someone probably made good bank on this with 0 risk.  In the "99%" media coverage days this will only help this story go farther.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 09:38:37 AM
All that press GMG/38 Studios got for signing Salvatore and McFarlane? That happened in what, 2008, 2009? Even if the game had come out this year, that's 3 fucking years too early for the press to matter for anything other than convincing some investor sucker  to toss their money down your glory hole. You either have to keep plugging on the hype that entire time (thus taking the chance of hype fatigue) or you do what they did, which was not talk about the game at fucking all and only get press when your studio goes down the shitter.

And even if those two assholes were worth $1.4 million combined (hint: they weren't), that money could have been better spent on someone else. Like programmers, or artists, or guys who, you know, do actual work that creates an actual deliverable that people can see. Lore and concept art? While necessary for development, they don't pay the bills.

Stormwaltz, I'm not sure how you don't fly into a homicidal rage and go tearing through the Bioware/EA offices with a shotgun knowing that you got paid game dev writer salary to come up with pieces of the Mass Effect universe only to see EA get millions and billions for whoring that game out. That's probably one of the reasons I'm so resistant to work for hire creative ventures for myself. I'm too attached to my original creations (and to the money that can be made from them). Writing someone else's creations for hire? That I could do.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 25, 2012, 09:39:54 AM
The fact that they used the loan to pay back Schilling's investment before they had actual external cash flow is pretty galling. If he was so big on making "his dream game" and doing the gaming thing he should have waited until they actually had income to do so. But I never expected much more from him as he was obviously a selfish dick from the get go. The whole thing was about stroking his ego and possibly giving him some "business credentials" for a run at political office.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on May 25, 2012, 09:43:40 AM
All that press GMG/38 Studios got for signing Salvatore and McFarlane? That happened in what, 2008, 2009? Even if the game had come out this year, that's 3 fucking years too early for the press to matter for anything other than convincing some investor sucker  to toss their money down your glory hole.

Their names were also attached to and used to promote Reckoning.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 09:47:10 AM
Also the fact that Amalur sold so well and they tanked is shocking.  I thought that game would do 600k across all platforms at best.  This pretty much means the company's fiduciary duty was worse than the behaviors on display in a cash money rap video.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 09:54:37 AM
All that press GMG/38 Studios got for signing Salvatore and McFarlane? That happened in what, 2008, 2009? Even if the game had come out this year, that's 3 fucking years too early for the press to matter for anything other than convincing some investor sucker  to toss their money down your glory hole.

Their names were also attached to and used to promote Reckoning.

Sure, but that wasn't the plan when the contracts were signed. They didn't decide to do Reckoning until Big Huge Games was made available. Either way, their names weren't worth what they were paid for them.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 25, 2012, 09:57:19 AM
Paying seven figures to Salvatore might have made sense if he had written a (real) fantasy book set in Amalur in exchange. While his writing might not be great in everyone's opinion, he's still a bestseller and any fantasy he would have written would've gotten readers (and people aware of Amalur).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 09:59:50 AM
Agree it was way too soon for marketing buzz.  When they were brought in I can only see their names being used to in attempts to secure additional VC funding for the mmo.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 25, 2012, 10:06:28 AM
Paying seven figures to Salvatore might have made sense if he had written a (real) fantasy book set in Amalur in exchange. While his writing might not be great in everyone's opinion, he's still a bestseller and any fantasy he would have written would've gotten readers (and people aware of Amalur).

It'll be interesting to see if there were any such things in the works and if so, who was going to profit. And we will know because the state is going to drag out all of this into the public.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: naum on May 25, 2012, 10:30:01 AM
McFarlane's only current relevance in gaming is that Atomic Comics carries hentai and some gamers like that shit.

I thought Atomic Comics went kaput last year (http://www.azcentral.com/news/articles/2011/08/22/20110822chandler-atomic-stores-close.html). Or maybe that was just their Arizona presence only that dimmed the lights…


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 25, 2012, 10:37:47 AM
Quote
I'm not trying to be snarky here, but RI was trying to create a game hub in Providence - Hasbro is there (and is the state's largest employer). Take a look at the success that is Austin, TX, or the huge game hub in Eastern Canada, heavily subsidized.

As someone from Eastern CDN, I can tell you there is no game industry there.  He probably is talking about Montreal with EA and Ubi, which is subsidized like anything else there or in New England for oh... biotech, software, telecomm etc.  Same thing exactly.

I can't get over the CurtRepublican hypocrisy of this or the Salvatore garbage of getting $3M for backstory. 

And let's be clear:  1) they all got their initial investments back AND  2) got paid in the process.  So they MADE money (profit) on the whole thing. 

I wish the Interwebs would rise up and bury these guys, because you just know they will be back doing the EXACT SAME THING with a cover story that makes them the hero&victim in just a few years.  Curt, after all, is a "job creator".




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abelian75 on May 25, 2012, 10:46:34 AM
Quote
Take a look at the success that is Austin, TX, or the huge game hub in Eastern Canada, heavily subsidized.

WHAT FUCKING SUCCESS?

lol.  Yeah, I had the same thought.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 25, 2012, 10:47:02 AM
Paying seven figures to Salvatore might have made sense if he had written a (real) fantasy book set in Amalur in exchange. While his writing might not be great in everyone's opinion, he's still a bestseller and any fantasy he would have written would've gotten readers (and people aware of Amalur).

I thought for sure this was how they would do it. Not like banging out yet another terrible book would have put him out any. Pretty sure Skeletor in Reamde was based on RAS  :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 25, 2012, 11:00:41 AM
Will be interesting to see the nitty gritty of the financials on this (which will likely become public as a result of the loan).  Schilling was repaid a 4 million dollar note but that may not be the extent of his investment as I imagine there was a fairly large equity position when he started it up that I doubt was ever cashed out. He could very well have taken a huge bath here.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 11:02:27 AM
If he ever, ever starts another company then it wasn't enough of a bath.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on May 25, 2012, 11:06:08 AM
I'm more interested in finding out how to get put in such a position in the games industry that VC, Publishers, and States will throw fucking gobs of money at me to do whatever I really feel like while simultaneously having the ability to parachute out at the end richer and still able to get my next gig doing exactly the same thing.

I know that every big business is like that (See: Mel Karmazin and SiriusXM where they gave him gobs of money to run a struggling company into the ground after he literally destroyed every radio station he ever laid his hands on), but HOW DO YOU GET THE ABILITY TO DO THAT?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pennilenko on May 25, 2012, 11:10:39 AM
You have to be gigantically stupid so that you take more risks than anybody would ever take.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kitsune on May 25, 2012, 11:23:14 AM
Given that most paperback authors walk with around 30k per novel, yeah, 1.4mil had better be enough to get him to cough up a novel or three.  Granted a bestseller pulls down way more money than an obscure paperback, but over a million is a big deal for most any author shy of Stephen King-level popular.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 25, 2012, 11:30:53 AM
Salvator and McFarlane: They weren't paid for services rendered as much as the rights to use their brands. I personally agree that their brands weren't necessarily big enough for that kind of licensing fee.

I'm more interested in finding out how to get put in such a position in the games industry that VC, Publishers, and States will throw fucking gobs of money at me to do whatever I really feel like while simultaneously having the ability to parachute out at the end richer and still able to get my next gig doing exactly the same thing.

I know that every big business is like that (See: Mel Karmazin and SiriusXM where they gave him gobs of money to run a struggling company into the ground after he literally destroyed every radio station he ever laid his hands on), but HOW DO YOU GET THE ABILITY TO DO THAT?

You go to a private shindig where you meet the unpopular governor who is desperately trying to create an entertainment hub in the state.

This was around the time they were floating/begging TV production and movie companies to the area too. The first major example I can remember is the show Body of Proof, which during season 1, moved right back to LA.

Yes, it could have worked. But it's a multi year plan driven by a governor on a term limit at a time when voters all over the place did protest votes, bringing in an Independent against this from day one. It doesn't happen overnight and it certainly doesn't happen quickly when there's no other even ancillary industries in place at all. The top 10 employers in RI are all government, health care and banks (year old data here (http://www.riedc.com/files/Top%20Employers%20ranking%202011.pdf)). Might as well try and launch a vibrant video game hub in Hartford  :uhrr:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 11:34:23 AM
I'll give you a clue about how much money that is for an author.

You give me $1.4 million today, I'll fucking quit my job and retire 10 seconds after the bank accepts the motherfucking check. That is stupid rich money for an author, even one who shits out novels like rat turds and is on the NYT Bestseller list. Selling books is worth just about fuckall these days - the real money is in licensing that shit out to movies or tv.

I've sold over 4000 (probably more like 5000 now) books/eBooks at better per unit rates than Salvatore is probably ever going to get on his novels and I haven't made enough money to quit my day job.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 25, 2012, 11:39:11 AM
Dude has sold over 15 million books in just the US, and that's 2 year old data. I'm guessing 1.4 million for this is probably a lot more like his standard rate at this point than people think.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 25, 2012, 11:50:19 AM
Unless Salvatore had a hand in running the company, I wouldn't blame him for any of this.  If you throw a few million at me to write a story I'll damn well take the offer.

(PS - Anyone want to throw a few million at me?)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 25, 2012, 12:00:38 PM
He wasn't a problem, he seems to be defending the shit out of the company though. I don't have a huge feeling that the employees were lazy shiftless dicks, I feel the management team completely and utterly failed at everything they are responsible for doing. Keeping an eye on the financials, keeping the employees aware of things that may impact them, and keeping the project moving forward towards an obtainable goal. This company didn't wake up one morning and find it's finances were stolen. If they were doing their jobs at all, the management team knew this was coming for months.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 12:02:34 PM
Quote
I feel the management team completely and utterly failed at everything they are responsible for doing.

Gaming industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 12:06:26 PM
http://www.joystiq.com/2012/05/25/editorial-38-studios-and-the-dunkin-delusions/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 12:13:28 PM
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100
Quote
Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."

We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).

I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
http://viccortis.com - Portfolio


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 12:16:15 PM
38 Studios is looking more and more like a very elaborate Standford Prison Experiment for the gaming industry.

Get a bunch of Game devs.
Let them pretend they're living the dream.
Purposefully mismanage the entire fucking thing.
Pull the rug out from under them.
Log Results.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 25, 2012, 12:28:15 PM
The only silver lining, as I said, is that maybe it forces the media and state/local governments to take a close look at the shitty local studios they're propping up. Not that the media does a cracking job of doing their fourth estate duty in this country, but they do love a good scandal and I don't think they've caught on (until now, thanks to Curt's name value) just how much money and incompetence there are in the industry. Like you mention to your mom or dad that the video game industry pulls in more each year than Hollywood and they sort of laugh, not disagreeing but obviously not really getting it, you know? This is still kids stuff to the Boomers. That 75mil and the lurid details might cause a small perception shift.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on May 25, 2012, 12:31:07 PM
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100
Quote
Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."

We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).

I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
http://viccortis.com - Portfolio

There's the finge-rpointing I was waiting for.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 25, 2012, 12:31:18 PM
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100
Quote
Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."

We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).

I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
http://viccortis.com - Portfolio

I find that hard to believe. Mostly because even with the tax credits, that would buy them fucking nothing with a 4m/month burn rate. If you had publishing deals about to sign, they'd be signing and saving your ass. Instead if anything they see you're broke and are thinking "fuck, we dodged a charismatic bullet there"

You don't skip payroll and skip loan repayments in order to go "but wait, we're secretly still financially viable!"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 12:37:10 PM
Unless Salvatore had a hand in running the company, I wouldn't blame him for any of this.  If you throw a few million at me to write a story I'll damn well take the offer.

I don't blame Salvatore for taking it. Fuck it, give me 10% of that, I'll take it and talk all sorts of great shit about you on the Internet. I blame the chucklefuck who thought that would be a good use of money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 12:53:41 PM
http://www.necn.com/05/25/12/Czar-of-Amalur-puts-blame-on-RI-governor/landing_newengland.html?blockID=714028&feedID=4206
Saw this on Lum's blog. Czar of Amalur blames governor.

I think the only conclusion that sane readers can come to is that the staff of 38 studios was indoctrinated.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Modern Angel on May 25, 2012, 12:55:02 PM
Haha, of course it's the governor's fault.

http://en.wikipedia.org/wiki/Stockholm_syndrome


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 25, 2012, 01:02:07 PM
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100

Funny you should post this (and followup with "indoctrinated"), because I've been wondering the same thing for two days. Every single "in the know" person who the media has managed to intercept, or whose thoughts have been posted online, have all had nothing but praise. Some of that can be attributed to signing an exit statement that tells people to claim up or risk their severance/final paycheck.

But in this age, 48 hours into the complete dissolvement of a company of over 300 people, I would have expected someone to leverage anonymity and do the insiders-knowledge thing. Shit, we've gotten that kind of info well before the end. Especially afte the shitty letter they all got via email telling them to get out. How do you receive that letter and have nobody express anything worse than "ah, what a shame my life here didn't work out"?

This is either some sort of jonestown/ Stockhold/ Hale-Bop level of indoctrination that went on, or there's something else going on behind the scenes.

EDIT: Read that Joystiq link someone posted. That neatly encapsulates what I've been thinking. Freaky.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 25, 2012, 01:02:19 PM
Pretty sure Skeletor in Reamde was based on RAS  :grin:

Not to mention that the aforementioned 2011 book by Neal Stephenson (http://en.wikipedia.org/wiki/Reamde) in which the Skeletor/Salvatore hack writer appears is about an MMO created by a startup called "Corporation 9592".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 01:05:50 PM
http://www.bostonherald.com/business/technology/general/view.bg?articleid=1061134310
Quote
Corporate lawyer Jonathan Savage, appointed special counsel to Rhode Island Gov. Lincoln Chafee, said he has been in contact with 38 Studios officials today and company representatives assured him they are ready to be very flexible to bring in new investment to restart the firm and the state has not given up on its hope to resurrect the company.
“They are diligently pursuing additional capital,” said Savage, who is Chafee’s point man on 38 Studios. “I would anticipate any additional capital would be private.”


We need to go deeper.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 25, 2012, 01:08:03 PM
See?! Maybe that's why all the employees were fine. Some kinda "call it being fired but only for a few days while we play hardball with Chafee" or whatever kinda bullshit they were fed.

At this point, I wouldn't be at all shocked if they reopen on Tuesday.

Gawd, I've had too much caffeine today.  :-P


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on May 25, 2012, 01:15:03 PM
You know, /facepalm is so last year, but I can't even start thinking about a proper enough facepalm meme for this stuff.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on May 25, 2012, 01:32:19 PM
Paying semi-famous people to lend their names to a project doesn't sound like a great way to spend money. (And everyone seems to agree that the story of Amalur was weak.)

That said I don't have a ton of animosity towards any of these guys, including Schilling. 38 Studios went down in flames pretty spectacularly but developers fail all the time. And often times the circumstances around such failing are at least as shitty.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 01:57:38 PM
http://www.necn.com/05/25/12/Czar-of-Amalur-puts-blame-on-RI-governor/landing_newengland.html?blockID=714028&feedID=4206
Saw this on Lum's blog. Czar of Amalur blames governor.

I think the only conclusion that sane readers can come to is that the staff of 38 studios was indoctrinated.

Fuck him. I don't blame the governor one bit for not pissing away more taxpayer money on a business that couldn't even pay its employees, their health insurance premiums or their loan obligations. You don't go from not being able to make payroll to finishing a game that is a success. You just fucking don't. Especially not when success has to be measured in "able to pay back $75 million in loans plus interest before even talking about profits." You'd need WoW level subscriber numbers and this game is just not going to get that in this market. Fuck, a STAR WARS game (two in fact) couldn't even get those numbers.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 25, 2012, 02:16:28 PM
http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees

Quote
Some of the hundreds of 38 Studios employees laid off yesterday were hit with a second round of bad news this week when they were told by banks that homes they thought the company had sold for them hadn't been and that they may be stuck with a second mortgage, Polygon has learned.

Several sources directly impacted by the mortgage issue confirmed the news today and a 38 Studios official, who asked to not be named, said the company is working to try and get to the bottom of the notifications and find a resolution.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 25, 2012, 02:18:17 PM
 :ye_gods:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 25, 2012, 02:19:59 PM
Cirque du Soleil: 38

I want to see that performance piece in Vegas.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on May 25, 2012, 02:22:12 PM
It would just be some asshole waving some sparklers at the top of a tall platform, then pratfalling onto a concrete slab before a horrified audience. A new guest star every performance!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 25, 2012, 02:23:00 PM
This rabbit hole is going really fucking deep.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on May 25, 2012, 02:37:39 PM
In case some of you didn't see the actual email that was sent company-wide instead of manning up, even if it was in the parking lot:

Quote
The Company is experiencing an economic downturn. To avoid further losses and possibility of retrenchment, the Company has decided that a companywide lay off is absolutely necessary.

These layoffs are non-voluntary and non-disciplinary.

This is your official notice of lay off, effective today, Thursday, May 24th, 2012.

He's a class-A douchebag. But everyone here already knew that after he showed up briefly a few years ago.

(http://i.imgur.com/OpfD5.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: sickrubik on May 25, 2012, 02:44:59 PM
There are a few times when mob justice seems necessary. (Okay, not really.)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: patience on May 25, 2012, 03:12:28 PM
http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees

Quote
Some of the hundreds of 38 Studios employees laid off yesterday were hit with a second round of bad news this week when they were told by banks that homes they thought the company had sold for them hadn't been and that they may be stuck with a second mortgage, Polygon has learned.

Several sources directly impacted by the mortgage issue confirmed the news today and a 38 Studios official, who asked to not be named, said the company is working to try and get to the bottom of the notifications and find a resolution.

I was coming here to mention this. I can't believe they even offered to sell off potential employees homes to encourage them to move and work for them but only hired an agent instead of buying the property themselves. I get why they didn't do it but just knowing the reasons why should've made them consider not making the alternative offer in the first place.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 25, 2012, 03:44:09 PM
"We want you so badly we'll buy your house off you and resell it" used to be a way to really lure top notch talent from far away.

"We want you so badly we'll try and sell your house but who knows if it'll work" is clownshoes. But I question how the deal was arranged if they're just now finding out about it. You don't have a second mortgage suddenly appear again, they'd have never stopped paying it. Unless the deal was idiotic and 38 was paying for them, and has simply stopped doing so while never legally taking ownership of the obligation.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 25, 2012, 04:52:50 PM
I can't believe they even offered to sell off potential employees homes to encourage them to move and work for them but only hired an agent instead of buying the property themselves. I get why they didn't do it but just knowing the reasons why should've made them consider not making the alternative offer in the first place.

Usually the hiring company sub contracts relocations to a relo company. Standard operations in the sports business, but not uncommon for big companies either. The level of service the new hire get depends on the position being filled. But long and short, if the relo package includes home buyout, I've seen it work like this:

  • You try and sell. If successful, fantastic. Usually the relo company then buys the house from you at that point so you get your check to plunk down on the next place, and then they handle the closing and so on.
  • You try and sell and fail. After 90 days or whatever the relo package says, you give up and tell the relo company. They then try to sell it themselves. After some proscribed time (30-60 days I've seen), then it's either back to you or they buy it to sell on their own pace. This is a last resort. You won't get near what your real estate agent thought you could.
I really hope all these relo'd folks didn't just discover a second mortgage in their life. But if it is true, could be that the relo company knows they ain't getting paid by 38S and are raising a red flag, or it's just a computer glitch. Sucks no matter what.
So much fallout still yet to come.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 25, 2012, 06:13:31 PM
Well Curt himself is underwater to the tune of 1.5 million (5 million purchase, current assessment 3.5 million). But if you'd like to see how the bankrupt and Republican live: here's the mansion (http://www.luxist.com/2008/04/20/curt-schillings-home-in-boston-estate-of-the-day/).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 25, 2012, 07:37:40 PM
Plenty of room to move a few dozen former employees in.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on May 25, 2012, 08:24:07 PM
They are, after all, like family.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 25, 2012, 10:24:12 PM
http://www.polycount.com/forum/showpost.php?p=1593225&postcount=100
Quote
Well now that I'm a little more free to talk about this Jesse. The million dollar + payment that went to Rhode Island was in assurance we would receive the tax credits of 8 million. We even had buyers lined up for the credits and the government was sitting there telling us "You give us the million, we give you the tax credits."

We gave them the million. They did not give us the tax credits, which would've not only payed the employees, but saved the studio most likely as we had several publishing deals in the works. The government flat out lied to us (big surprise).

I don't fault upper-managemenet too much, they've actually been pretty open about what's going on and really thought the studio was going to pull through this. They've even been allowing us access to the building to obtain as many assets as we need to build our portfolios back up. I'm sure the full story will eventually come out.
http://viccortis.com - Portfolio

He's have more of a point if:

1) The money being paid wasn't a contractually required loan repayment; and
2) The first cheque hadn't bounced.

And as pointed out, that US$8m is 2 - 3 months of operation at 38 Studios' then-size. Where was the money coming from past then? "Several publishing deals"? For what? And if any of those publishers got a look at 38 Studios financial information, they would have seen multiple red flags and probably held off.

It really looks like 38 Studios management deluded themselves (or key members were kept in the dark) that they could power on through without having to make any difficult decisions and start firing people. Or that they'd sell enough units of KoA:R and / or that RI couldn't possibly let them fail. And it seems like they built an employee culture that everyone loved, which is why right now ex-38 Studios are angry about the government not helping them after it appears to have generally funded the majority of the studio for the last 2 years.

It makes me think of all those studios who fall over / fire lots of people, then blame the publisher. Yes, publishers can and do behave poorly, but they also make a convenient scapegoat over, "We mismanaged this studio into the ground."

Is anyone able to tell me if 38 Studios rented their entire building? If they did, it would have been six floors and about 100k square feet for somewhere between $18 and $25 sq. ft per month (and a news report at the time says $21 sq. ft) (http://unsubject.wordpress.com/2012/05/21/how-38-studios-spends-4m-a-month-on-operation-costs-probably/). That's a big rental cost each month.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 26, 2012, 03:06:52 AM
http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2012/05/25/national/a141741D64.DTL#ixzz1vvAJIqko (http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2012/05/25/national/a141741D64.DTL#ixzz1vvAJIqko)

Sounds like the governor is really going for 38 Studios' throat and not hoping for some way for them to get the funding.
Hopefully someone will pick up the pieces if the Copernicus was anywhere near completion since throwing away many years of people's hard work is such a waste...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on May 26, 2012, 03:20:35 AM
(and you give $5 million to a hack like Salvatore to write GODDAMN LORE any shithead fanfic author on the Internet could write), that's just not enough money.

I recognise the RA Salvatore hate, but for the record that US$5m was if Project Copernicus did well; as I understand it, he got US$1.4m for the launch of KoA:R.

Still too goddamn much money. I'm seriously, writing lore for an MMOG is a daunting, huge task, but it goddamn isn't one that requires that kind of expense. I'd gladly do it for $50k - open offer to anyone that developer that wants me to do it. It's INSANE to pay $1 million for fanfic lore that most players will ignore anyway. You can hire industry-experienced writers in the video game industry for less than $100k a year. You ONLY pay $1 million if you are licensing a HUGE franchise IP that has millions of fans. Salvatore's name, no matter how many hack genre books he's sold, is not worth that money on his name alone. Even Dri'zzt ain't worth that much as an IP. It's throwing money away.

EDIT: And since Salvatore says he would only get paid on the backend (an idiotic deal for him, if you ask me), it's still a bad deal for 38 Studios to make because you can get comparable work for far, far cheaper, whether you are paying on the front end or the back.

While I agree with most of your points, could you please, please stop pimping yourself with the endless "I'll do it!" (if anyone is reading this) The first time, it does come off as sarcasm, but now it's just starting to seem a little desperate.

In other news no-one cares about, I finally played the Demo for Amalur tonight, it's been sitting on my 360 for months. Seems quite decent, so I went to check out prices online. I found that my usual UK game sources has just dropped it from $50 to $30. (So I ordered it) but ouch.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on May 26, 2012, 03:26:01 AM
Paying seven figures to Salvatore might have made sense if he had written a (real) fantasy book set in Amalur in exchange. While his writing might not be great in everyone's opinion, he's still a bestseller and any fantasy he would have written would've gotten readers (and people aware of Amalur).

I thought for sure this was how they would do it. Not like banging out yet another terrible book would have put him out any. Pretty sure Skeletor in Reamde was based on RAS  :grin:

I imagine that Salvatore would have been working on a book (or series of books) based on the IP. I doubt they'll see a mention, but in a year or two Salv will have a new fantasy fiction series out set in an amazing new world (that bears somewhat of a similarity to Amalur...)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 26, 2012, 05:47:22 AM
And as pointed out, that US$8m is 2 - 3 months of operation at 38 Studios' then-size. Where was the money coming from past then? "Several publishing deals"? For what? And if any of those publishers got a look at 38 Studios financial information, they would have seen multiple red flags and probably held off.
It looks like each loan repayment to RI EDC was a trigger to unlock access to further loans. While they got the $75mm loan guarantee, it looks like only (heh, "only") borrowed about $48mm of it.

Also, while someone was prescient enough to bring in a project monitor from IBM, the (now former) executive director signed a deal late last year basically saying their project and financial reports only needed to be delivered orally. ORALLY.  :ye_gods:

Exhibit B in why politicians have no business running businesses. At all.

Quote
It makes me think of all those studios who fall over / fire lots of people, then blame the publisher. Yes, publishers can and do behave poorly, but they also make a convenient scapegoat over, "We mismanaged this studio into the ground."
Eh. That's just general antiestablishment sentiment. Almost every young developer I know feels the same. Anything bigger than their immediate organization, be it their department or their company, automatically at fault. Eventually they learn they make as many mistakes as everyone else, and shut up about it.

Usually around the time they have kids  :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 26, 2012, 05:59:30 AM
RI officials certainly have some questions to answer - apparently 38 Studios told them in] . It will depend a lot on who knew what and when - if 38 Studios was glossing over their financial situation internally, they were probably doing it to RI as well.

I actually believe that government does have a role in business, but it has to understand that business and have proper oversight (especially in this case). After all, if RI had a better understanding of the game industry, they probably wouldn't have acted as guarantor on such a high-risk deal.  (http://blogs.wpri.com/2012/05/25/timeline-how-38-studios-collected-49-8m-from-ris-75m-loan/November 2011 that the US$50m was all gone[/url)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tmp on May 26, 2012, 06:02:39 AM
It looks like each loan repayment to RI EDC was a trigger to unlock access to further loans. While they got the $75mm loan guarantee, it looks like only (heh, "only") borrowed about $48mm of it.
Subsequent payments were apparently being unlocked based mostly on "employment milestones" of sorts (http://www.wpri.com/dpp/news/politics/schilling-gets-64m-with-only-250-jobs):

Quote
Here is a timeline of when 38 Studios is scheduled to get the $71 million in loan proceeds that will be left after bankers' fees and other costs are paid, along with employment targets set by the state. (The dates are estimates that assume the transaction closes next month, and thus subject to change.)
 
- 2010 -

Oct. 1: 38 Studios gets $13 million if the transaction closes and a lease is signed. (Total paid out: $13 million)
 
Nov. 30: 38 Studios gets $9.4 million if it announces the date it will move to Rhode Island. (Total paid out: $22.4 million)
 
- 2011 -

Feb. 28: 38 Studios gets $17.2 million if it relocates and employs 80 full-time workers in Rhode Island. (Total paid out: $39.6 million)
 
Aug. 31: 38 Studios gets $4.2 million if it employs 125 full-time workers here. (Total paid out: $43.8 million)
 
Nov. 30: 38 Studios gets $4.1 million if it signs a distribution agreement for Project Copernicus. (Total paid out: $47.9 million)
 
Dec. 31: 38 Studios gets $3.1 million if it employs 250 full-time workers here. (Total paid out: $51 million) And if all the previous milestones have been met, 38 Studios gets another $13 million from the $20 million reserve fund the EDC is creating to protect taxpayers. (Total paid out: $64 million)
 
- 2012 -

Oct. 1: 38 Studios must employ 300 workers here. (Total paid out: $64 million)
 
- 2013 -

Oct. 1: 38 Studios must employ 450 workers here. (Total paid out: $64 million)
 
- 2020 -

Nov. 1: If 38 Studios finishes paying investors back for the $75 million loan, it gets the $7 million remaining in the EDC's reserve fund. (Total paid out: $71 million)
Ironically enough, those final milestones are on the level of crazy grind straight from Korean MMO.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 26, 2012, 06:08:46 AM
http://www.boston.com/business/technology/innoeco/2010/02/a_business_school_grilling_for.html
Article from 2010 about Schilling being a case study for a Harvard business class.

Quote
When Schilling made his initial $5 million investment in the start-up in 2006 (38 Studios was initially known as Green Monster Games), he hadn't yet told his wife about his decision.

Quote
It was April 2009 and Schilling felt he had taken 38 Studios to the brink, extending himself and his family both financially and personally. ...He admitted [while considering the acquisition of another gaming company, Big Huge Games], "I have put the majority of the money I've earned in my life on the table. If I make another financial investment, I will have crossed the point of no return from a personal investment and company standpoint."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 26, 2012, 06:50:39 AM
From Severian's link three pages ago: http://www.riedc.com/files/38studios/Copyright%20Mortgage%20and%20Assignment%20-%2038%20Studios,%20LLC.pdf

Does that mean if 38 does go chapter 7, RI inherits everything? Kinda looks like all of it was out up as collateral.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 26, 2012, 07:26:48 AM
Quote
I actually believe that government does have a role in business, but it has to understand that business and have proper oversight (especially in this case). After all, if RI had a better understanding of the game industry, they probably wouldn't have acted as guarantor on such a high-risk deal.

There's nothing hard to understand about the game. From wikpedia: Baseball is a bat-and-ball sport played between two teams of nine players each. The aim is to score runs by hitting a thrown ball with a bat and touching a series of four bases arranged at the corners of a ninety-foot diamond.

That was all they needed to understand. That's what makes the whole thing so unseemly. This wasn't really any attempt to create a new hub for gaming. Nobody was out there trying to lure in Trion or talking to EA about opening a local studio or turning over abandoned buildings for a dollar to a flock of tiny indie developers. Heck, nobody was offering Turbine anything to move. It was about Curt Schilling and his bloody sock.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on May 26, 2012, 08:26:08 AM
Yep.  If you want to lure an industry you go after established companies with huge packages like that.  Not unproven startups lead by people with no experience in the industry. That was a huge package for even established companies.  Chiquita bananas - arguably a much larger and more important company - only got $22 mil to move to North Carolina.  Nothing at all justified this package except connections, starfucking and perhaps good ol' robbery. 

And nothing significant will come of it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on May 26, 2012, 08:47:42 AM
From Severian's link three pages ago: http://www.riedc.com/files/38studios/Copyright%20Mortgage%20and%20Assignment%20-%2038%20Studios,%20LLC.pdf

Does that mean if 38 does go chapter 7, RI inherits everything? Kinda looks like all of it was out up as collateral.

Heh, Joystiq just posited the same thing:
http://i.joystiq.com/2012/05/16/rhode-island-owns-38-studios-intellectual-property/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 26, 2012, 08:49:33 AM
Isn't RI politics well known for corruption?   Should be interesting if any of the hardball being played leads anywhere.  Regardless of wrong doing and fiscal responsibilities the governor is clearly on a mission to make use of this incident.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 26, 2012, 08:51:23 AM
http://www.riedc.com/files/38studios/Copyright%20Mortgage%20and%20Assignment%20-%2038%20Studios,%20LLC.pdf

Does that mean if 38 does go chapter 7, RI inherits everything? Kinda looks like all of it was out up as collateral.

I had noticed that last night; that set of patent (no pre-existing patents actually listed), copyright, and trademark contracts are new to that page (http://www.riedc.com/38studios-public-documents). I think Governor Chafee is making the case that 38 Studios has already defaulted on them, which means the EDC would control them. From the SFGate article (http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2012/05/25/national/a141741D64.DTL) satael linked:

Edit: "38 Studios has 30 days to fix the default" - source (http://www.wpri.com/dpp/news/local_news/providence/ri-stunned-by-collapse-of-38-studios) - but I'm not sure how you fix a past failure to provide notification, especially if the other party is not interested.

Quote
But now it is in default again, Chafee said. Under federal law, employers who have at least 100 employees and plan to shed at least 50 jobs are required to give a 60-day notice to workers and state unemployment officials.

Chafee said Friday he would seek an audit of how the company used the $50 million it has received in loan funds, all of which is gone, state officials have said. The governor wants "everything documented" because, he predicted, there are going to be "so many lawsuits."

Those copyright etc. agreements apply to 38 Studios, 38 Studios Baltimore (Big Huge Games), Mercury Project LLC (CEO the selfsame Jennifer MacLean, formerly of Comcast), and a redacted company/individual.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 26, 2012, 09:31:31 AM
The thing that is even more annoying to me (and seems to get misreported) is that RI didn't loan the money to 38, they said they would guarantee a private loan from a bank. So the bank that made the loan just got 100million+ of taxpayer money, regardless of how much was actually paid out it seems.

The private bank won big no matter the outcome.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 26, 2012, 10:20:10 AM
A bank won big? Not according to this article (http://blogs.wpri.com/2012/05/15/ri-taxpayers-actually-on-the-hook-for-112-6m-with-38-studios/).

Quote from: WPRI
In November 2010, the EDC borrowed $75 million from private investors on behalf of 38 Studios. The quasi-public agency agreed to pay back the bondholders with money 38 Studios pledged to provide from sales of its games. The interest rates on the bonds range from 6% to 7.75%

Certainly a healthy return in the current market for the bondholders, but not a windfall. Of course interest does add up over time, and the numbers start large.

Edit

Ah, but these folks (http://news.providencejournal.com/breaking-news/2012/05/38-studios-bond.html) made some immediate coin:
Quote from: Providence Journal
A gaggle of lawyers from Cranston to Los Angeles -- including a former R.I. lieutenant governor -- shared close to $545,650 in payments from the state-backed sale of $75 million in taxable revenue bonds.

That article also refers to the redacted company on the copyright contracts as a "Special IP Subsidiary".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on May 26, 2012, 11:19:02 AM
6-7 percent on a guaranteed bond is actually nuts these days. We are only getting rates in the 3-4 percent range on a AAA rating.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 26, 2012, 11:26:15 AM
You can see the original PowerPoint pitch to the Rhode Island EDC here:

http://news.providencejournal.com/breaking-news/Presentation%20on%2038%20Studios%20Opportunty.ppt


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on May 26, 2012, 11:28:14 AM
Kingdoms of Amular is $29.99 at Amazon along with a bunch of other stuff right now. :P


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on May 27, 2012, 01:03:45 AM
6-7 percent on a guaranteed bond is actually nuts these days. We are only getting rates in the 3-4 percent range on a AAA rating.

Indeed. You would expect that the interest rate on a bond backstopped by the RI govt would have yields similar to the RI govt, which looks to be about 1-3% depending on the duration. So that is a pretty big windfall for the bank.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on May 27, 2012, 02:02:32 AM
Kingdoms of Amular is $29.99 at Amazon along with a bunch of other stuff right now. :P

I'd hold out for the patch.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jobu on May 27, 2012, 10:57:50 AM
Kingdoms of Amular is $29.99 at Amazon along with a bunch of other stuff right now. :P

If someone bought it, where do you think the cut that would normally go to 38/BHG? I was wondering this with a coworker of mine recently. He guessed straight to Rhode Island, but I wonder if EA would just keep it. I'm continually fascinated by the scenarios of what happens next. Like, does Rhode Island try to sell off the IP and the assets and walk away? Do they try to start a studio in the ashes of it and ship *something* with a skeleton crew of ex-employees... but who would pay for it?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on May 29, 2012, 05:44:25 AM
Schilling gave an interview (http://ireader.olivesoftware.com/Olive/iReader/ProvidenceJournalWithAuth/SharedArticle.ashx?document=TPJ\2012\05\29&article=Ar00100) to the Providence Journal over the holiday weekend.

He says he's lost 33 pounds in 45 days and he's on the hook for $50M of his own money - $38M invested plus $12M in personal loan guarantees, and he's never taken a penny out of the company.

He says 38 Studios didn't see any money out of Reckoning's sales and hadn't expected to - the money was committed to EA, which had paid $35M up front for it.

He said that on May 12 they learned that the president of "a video-game publishing company" (clearly EA) had approved a $35M deal for the sequel to Reckoning, but it fell apart with Chafee's public comments. Along with discussions with another publisher for $55M for Copernicus, and with a VC for additional financing.

He blames Rhode Island:

Quote
state economic-development officials reneged on a deal to approve film tax credits to which 38 Studios is legally entitled, and to allow the company to defer a $1.12-million payment due to the state on May 1 so that 38 Studios could meet its May 15 payroll.

Given 38 Studio’s previous inability to attract private financing, Schilling says the company needed short-term help from the state to stay afloat until private deals came through.

At the April meeting with Chafee, says Schilling, 38 Studios’ executives said they needed to use $8.7 million in 2011 film tax credits to provide that financial bridge and to meet the May 15 payroll.

They also discussed the need to lure private investors by giving them “senior security interests” in 38 Studio’s assets, most notably its intellectual property. That meant Rhode Island taxpayers would take a back seat to any private investor — something that Schilling says always was going to be necessary and had been discussed previously with the Rhode Island Economic Development Corporation, which issued the job-guarantee bonds.

There are more details in the article about how 38 Studios had sold/tried to sell those film-tax credits to two other firms in exchange for money to pay off the $1.12M payment due on their bonds. One of those two actually made that $1.12M payment later, after the first check bounced, that's how the EDC received it, yet the tax credits are in limbo, "raising doubts about how that investor will ultimately be repaid".

Note that 38 Studios had signed off on the IP deal long ago, to get the bonds in the first place, and the $4M/mo burn rate wasn't going away no matter what short-term relief the company received.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 29, 2012, 06:56:18 AM
Did we really think he was going to take responsibility or blame someone else other than THE GUBBAMINT?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 29, 2012, 07:05:55 AM
I like that demanding the 1.2M payment is somehow the cause of all the problems. When they couldn't make their payroll or health insurance payments either.

"Some people may give us money soon" doesn't solve that your ass is broke NOW. If the governor's public comments stopped your deals, it's because your deals were close to being scams and the companies involved had second thoughts when it came to light that you'd probably never return their investment.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 29, 2012, 07:56:06 AM
Isn't RI politics well known for corruption?

Since before there was a United States.

That Ivy League bastion, Brown University? The Brown brothers founded it using their profits from the slave trade. Oh, they didn't sell slaves in New England - that wasn't legal. They merely transported them from Africa to the planters in Virginia and the Carolinas.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 29, 2012, 08:07:41 AM
I think someone was fed too much "You can be anything you want when you grow up" when they were little.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on May 29, 2012, 08:18:55 AM
Also, after watching and reading a bit more on this:

What kind of Kool-Aid did they have in house? I am flabbergasted by some of the loyalty. Raise your hand if you think business is about more than money. Anyone? Bueller?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 29, 2012, 08:51:25 AM
They may have made an awesome place to work, with amazing benefits. But the problem is they couldn't afford said setup and ran out of cash. I can understand being unhappy at losing a sweet deal, but I do find it a bit odd that all the ex employees seem to be blaming the state for the company failing to pay them.

No matter how you slice it, if the company got to the point where they're bouncing paychecks.. management fucked the hell up.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tazelbain on May 29, 2012, 08:53:57 AM
Fucking Welfare Queens.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 29, 2012, 08:56:33 AM
He says 38 Studios didn't see any money out of Reckoning's sales and hadn't expected to - the money was committed to EA, which had paid $35M up front for it.

If true, not only is the EA exec in charge a FUCKING IDIOT, the people at 38 who signed that contract are COLOSSAL FUCKING IDIOTS. Sure, we'll take a lump sum for the game and if it sells 10 billion copies, we get fuckall from it. WHY NOT? WHAT COULD GO WRONG?????

Quote
He said that on May 12 they learned that the president of "a video-game publishing company" (clearly EA) had approved a $35M deal for the sequel to Reckoning, but it fell apart with Chafee's public comments. Along with discussions with another publisher for $55M for Copernicus, and with a VC for additional financing.

He blames Rhode Island:

The Governor's statements were abso-fucking-lutely appropriate. If you have to delay a fucking loan payment just to make payroll, your company is not solvent and is in danger of becoming NOT SOLVENT. If I'm an investor thinking about giving you $35 million AGAIN to produce a game and I hear you can't make payroll, I'm not giving you a fucking dime either. As a governor who is supposed to be responsible for wisely using tax revenue, I wouldn't give more money to a company that can't make payroll. Let's say they sold those $8.2 million in tax credits for $8.2 million. That buys them two months of operation then they are right back in the same boat because that MMOG ain't coming out in two months.

"I'll gladly pay you on Tuesday for a hamburger today."

No, fuck you, Blimpie. Homey don't play that.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on May 29, 2012, 09:27:44 AM
I wonder why they went with EA in the first place. I thought Mr. Bootstrappy would want to go indie, or at least a vestigial semblance of indie, via Steam, for instance.

Well, the silver lining is that one more republican may have learned that some people have problems making rent without a government handout :P


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on May 29, 2012, 09:33:51 AM
I'm surprised you think he learned anything.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Engels on May 29, 2012, 09:35:55 AM
emphasis on 'may'


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: jakonovski on May 29, 2012, 09:52:54 AM
I'm pretty sure the Schilling's operating on IOKIYAR.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on May 29, 2012, 09:53:29 AM
I had heard that EA was absolutely not interested in publishing a sequel to Reckoning. Also I heard somewhere that the publishing deal for Reckoning was a 90/10 split publisher/developer. So BHG would have got some cash from continued sales of Reckoning but not even close to enough to fund an operation burning $4m a month even if it was a breakout hit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 29, 2012, 10:10:56 AM
My favourite bit of that interview:

Quote
At the April meeting with Chafee, says Schilling, 38 Studios’ executives said they needed to use $8.7 million in 2011film tax credits to provide that financial bridge and to meet the May 15 payroll.

They also discussed the need to lure private investors by giving them “senior security interests” in 38 Studio’s assets, most notably its intellectual property. That meant Rhode Island taxpayers would take a back seat to any private investor — something that Schilling says always was going to be necessary and had been discussed previously with the Rhode Island Economic Development Corporation, which issued the job-guarantee bonds.

Proving that no-one learns anything, 38 Studios were looking to hock the IP - that thing they thought was a big thing for their company and fans - for cash to keep things afloat. All aboard the Flagship, yet again.

38 Studios were so cash poor they were selling everything, getting other people to pay their debts, unable to meet loan payment requirements, yet it is somehow RI's fault for not quietly slipping them more money under the table.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 29, 2012, 10:12:49 AM
That would have totally invalidated the goddamn loan guarantee if a private investor had any stake in the IP. I'm not surprised Chafee told Schilling to go fuck himself. The IP was what 38 used as collateral for the fucking loan.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Raguel on May 29, 2012, 10:16:38 AM
So to recap:

EA committed 35 million
Curt used 38 million + 12 million in personal loans
RI provided 75 million (~40 million actually received)

That's past WOW and into SWTOR territory. I don't understand how someone didn't see this coming.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on May 29, 2012, 10:24:41 AM

If true, not only is the EA exec in charge a FUCKING IDIOT, the people at 38 who signed that contract are COLOSSAL FUCKING IDIOTS. Sure, we'll take a lump sum for the game and if it sells 10 billion copies, we get fuckall from it. WHY NOT? WHAT COULD GO WRONG?????


Well, for 35m you probably could actually pay off the cost of buying BHG (THQ would have closed it if noone was going to buy it) and pay the salaries of the 70 employees 38 Studios kept from BHG for a while so I wouldn't call the people at 38 Studios idiots...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on May 29, 2012, 10:44:10 AM
They may have made an awesome place to work, with amazing benefits. But the problem is they couldn't afford said setup and ran out of cash. I can understand being unhappy at losing a sweet deal, but I do find it a bit odd that all the ex employees seem to be blaming the state for the company failing to pay them.

I would venture a guess that a lot of the people who went to work for 38 probably share Curt's political viewpoint to some extent. And that political philosophy is to spout "personal responsibility" when someone else runs into trouble, and to blame the big bad government when something goes wrong for you.

I know for a fact that I would probably not apply to a place that I knew the founder was a blowhard wannabe-politician with views that are diametrically opposed to my own.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on May 29, 2012, 10:46:59 AM
If Salvatore is to be believed then apparently most of the workforce were a long way to the left of Curt's political beliefs. Then again, I guess that anything economically left of the Ferenghi would be left of Curt's political beliefs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 29, 2012, 11:03:00 AM
If the deal was that bad, why make KoA at all?

Then why not, the whole thing seems to be idiocy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 29, 2012, 11:05:41 AM
Political leaning doesn't seem to matter here. People are just bagging on Curt because he was pretty public in his beliefs and seems to actually follow none of them.

I'm just shocked people are assigning blame outside the company when their damned checks bounced. I just can't follow that logic. Did the feds freeze your company's accounts? No? Then it's not the government's fault that your paycheck didn't clear.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 29, 2012, 11:17:19 AM
If the deal was that bad, why make KoA at all?

Apparently, it was already in development when 38 bought Big Huge Games, they just repurposed it to fit the Copernicus IP.

I'm just kind of flabbergasted at the numbers being thrown around about these games and this development studio. $35 million from EA for an unproven IP from a neophyte dev team headed by a baseball player. They sold 1.2 million units - to break even on that deal with that many units sold, they had to be getting almost $30 per unit sold or thereabouts? On a $60 game? I suppose it's not out of the realm of possibility for them to get a deal like that from the retailers, but that's just breaking even. If the video game industry is anything like the book industry, they can expect to get 50% of the revenue at best. I'm thinking EA broke even on the deal, which would make it even less likely they'd sign off on a sequel for the same amount of money, especially if they got a hint that the dev studio couldn't make payroll.

As for the 38 Studios end of it, if they got a flat fee with only 10% of the backend, how the fuck were they expecting that to help with the development of Copernicus? That's not nearly a lucrative enough deal. At $3 a disc (10% of the $30 revenue EA got), that's only $3 million - which is not enough to fund an entire month of the MMOG development. I just don't understand how anyone signed off on those deals.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on May 29, 2012, 11:20:53 AM
The BHG buy makes no sense with the deal bits we know. It was a huge chunk of cash to buy a company and keep it's employees/payroll expenses. All to publish with a shitty recurring revenue stream, and some bizarre marketing tie in later?

The game was okay, and worth publishing. But I can't see what 38 was trying to get out of the deal besides a higher burn rate on their remaining funding.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 29, 2012, 12:08:00 PM
http://espn.go.com/boston/mlb/story/_/id/7982623/gov-lincoln-chafee-curt-schilling-wrong-blame-rhode-island-woes
Quote
Bill Thomas, 38 Studios president, told The Journal that the state was notified of the layoffs on May 25 because the company "wanted our employees to hear it from us first."

Fukkin' LOLd


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 29, 2012, 12:13:08 PM
None of this story makes sense or adds up.  I don't fully believe RI, but don't believe anything at all from CS.  There was way too much money in this deal that got lost and used.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Falconeer on May 29, 2012, 01:41:04 PM
4 millions a month. For a game. Fuck you, it makes me so angry. The fact that said game doesn't even exist is a only a rage bonus.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on May 29, 2012, 01:51:02 PM
Also, after watching and reading a bit more on this:

What kind of Kool-Aid did they have in house? I am flabbergasted by some of the loyalty. Raise your hand if you think business is about more than money. Anyone? Bueller?


Only when the business is philanthropy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 29, 2012, 02:21:16 PM
Quote
4 millions a month

Can you imagine what you could do in terms of building a game development hub if you took that and gave it to little indies putting together games in the 500k to 2m budget range?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 29, 2012, 03:00:16 PM
It's just utterly baffling to me how they could burn through so much. It has to just be sheer incompetence at an operational level.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on May 29, 2012, 03:09:22 PM
It's really not that hard with that many people employed. I've mentioned this before but the old rule of thumb* in the Bay Area for VC-funded startups was a burn rate of $10K per person per month. This included salary, benefits, facility costs, overhead, etc.

* I no longer follow the VC business as closely as I used to so I don't know what the number is these days


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on May 29, 2012, 03:26:16 PM
http://espn.go.com/boston/mlb/story/_/id/7982623/gov-lincoln-chafee-curt-schilling-wrong-blame-rhode-island-woes
Quote
Bill Thomas, 38 Studios president, told The Journal that the state was notified of the layoffs on May 25 because the company "wanted our employees to hear it from us first."

Fukkin' LOLd

Yeah, your employees wanted to hear it from you via a terse email.  :oh_i_see:  Class act management.

And these film credits?  Nice work getting that tax credit 38 Studios.  Nice and bootstrappy there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 29, 2012, 06:15:51 PM
http://www.youtube.com/watch?v=20KsVav96wQ#t=1109s
Quote
I can tell you that when we launch Copernicus we will change the mmo space forever.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 29, 2012, 06:55:25 PM
Quote
The BHG buy makes no sense with the deal bits we know. It was a huge chunk of cash to buy a company and keep it's employees/payroll expenses. All to publish with a shitty recurring revenue stream, and some bizarre marketing tie in later?

Another thing that strikes me as odd about the BHG purchase is they didn't move the company to RI to meet the loan's "jobs created in RI" requirements (which virtually required an unsustainable burn rate), nor that I could see did they have any plans to do so.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on May 29, 2012, 11:24:18 PM
It's really not that hard with that many people employed. I've mentioned this before but the old rule of thumb* in the Bay Area for VC-funded startups was a burn rate of $10K per person per month. This included salary, benefits, facility costs, overhead, etc.

* I no longer follow the VC business as closely as I used to so I don't know what the number is these days


I guess part of my WTF is the number of people they had in the first place - I see that they had a requirement to create X jobs but that just raises more questions about why they agreed to that or how they thought they could pay that many people for as long as it would take to actually get the product out the door.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on May 29, 2012, 11:40:36 PM
I think someone was fed too much "You can be anything you want when you grow up" when they were little.
This is an unsurprising attitude from someone who literally got rich playing sports.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 29, 2012, 11:42:14 PM
It's really not that hard with that many people employed. I've mentioned this before but the old rule of thumb* in the Bay Area for VC-funded startups was a burn rate of $10K per person per month. This included salary, benefits, facility costs, overhead, etc.

* I no longer follow the VC business as closely as I used to so I don't know what the number is these days


That also roughly works out for 38 Studios (i.e. $4m / month divided by 389 employees = $10.5k).

Other publicly available information indicates the average salary at 38 Studios was in the realm of $88k per year and I suspect they were actually paying rent on the the full 100k-odd sq ft building they were housed in.

From what 38 Studios people are saying, it was a dream location to work. High salaries, apparently a full insurance package, lots of talented staff and a management team that backed them up. It looked like people really liked it there. Which makes it hard to switch from one day, "This is the best job in the world!" to "They were lying to my face."

Also: this thread title needs a change. 38 Studios is working on a drama right about now.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Falconeer on May 30, 2012, 01:18:40 AM
It's really not that hard with that many people employed. I've mentioned this before but the old rule of thumb* in the Bay Area for VC-funded startups was a burn rate of $10K per person per month. This included salary, benefits, facility costs, overhead, etc.

* I no longer follow the VC business as closely as I used to so I don't know what the number is these days


Does that mean, for example, that those 250 secretly employed guys and girls at Zenimax Online have been burning 2.5 millions a month for the past few years? Even if they had been working on Elder Scrolls Online for two years (and it has been hinted that it's more than that) it would be about 50 millions. So far. Does it make any sense? Or were they using disposable diamond keyboards to code stuff at 38 Studios.

Also, I know nothing firsthand about developing big huge AAA MMORPGs, but having 400 people working on it shouldn't speed up the development somehow?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on May 30, 2012, 02:38:26 AM
Also, I know nothing firsthand about developing big huge AAA MMORPGs, but having 400 people working on it shouldn't speed up the development somehow?

Depends on a lot of factors. In the early stages, more hands makes you move a lot slower. Remember that more hands usually equals more process and more bureaucracy, regardless of the company.

Later on, when you're on to the stuff that requires a huge staff, more hands can speed you up. Parallelizable stuff like art, marketing and web presences come to mind. This is why the general game dev cycle is project inception > small core team for a proof-of-concept/first-playable > slightly larger staff for a vertical slice > go wide with a huge team for beta/release > mass layoffs of non-senior talent. Successful MMOs get around the last phase (sometimes) by repeatedly releasing expansions and updates, funded by your subscription/microtransaction money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on May 30, 2012, 02:44:41 AM
Quote
4 millions a month

Can you imagine what you could do in terms of building a game development hub if you took that and gave it to little indies putting together games in the 500k to 2m budget range?

Sadly, that doesn't work as well. You generally want a few large studios to anchor a hub; they (ostensibly) provide job security and (definitely) provide training and career-entry opportunities. Indies tend not to be able to accept too many recent graduates or provide many entry-level opportunities. The indies tend to be composed of folks with a few years under their belt who've broken off from the larger studios to go their own way.

Rhode Island's basic idea was sound (attract one large studio in the hopes of attracting a few more), but their implementation sucked.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on May 30, 2012, 08:35:51 AM
They attracted the wrong studio. A game dev founded by an ex-baseball player/celebrity makes great headlines, but wasn't a sound investment. If they wanted to create a hub for video game development, they'd have done better attracting one of the major big bucks studios like EA or Activision to locate a studio there. The game might have sucked, but it would have been a safer bet.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on May 30, 2012, 09:30:23 AM
They could have gone with Turbine.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on May 30, 2012, 11:14:09 AM
A big team can be useful if you're at the point where you know exactly what you're doing and need bodies to crank out art and content. Any game is benefited by the former, and themepark MMORPGs in particular require vast amounts of the latter.

My opinion only, of course.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: patience on May 31, 2012, 01:01:36 AM
They attracted the wrong studio. A game dev founded by an ex-baseball player/celebrity makes great headlines, but wasn't a sound investment. If they wanted to create a hub for video game development, they'd have done better attracting one of the major big bucks studios like EA or Activision to locate a studio there. The game might have sucked, but it would have been a safer bet.

A safer bet would have been to use that loan to attract companies from three different industry sectors. Rhode Island shouldn't have bet the farm on a single a company in the first place.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on May 31, 2012, 05:36:26 AM
Quote
A safer bet would have been to use that loan to attract companies from three different industry sectors. Rhode Island shouldn't have bet the farm on a single a company in the first place.
The original plan was to spread it widely. There was going to be no more than 10m to any individual company, but that was removed from the bill at the governor's request during the legislative process because he had already decided to give it all to Schilling.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: MisterNoisy on May 31, 2012, 07:22:38 AM
Shamelessly stolen from the GAF thread on this: 

(http://www.abload.de/img/simpsons-mmorail-smalsrzqe.gif)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on May 31, 2012, 08:40:03 AM
http://bostonglobe.com/business/2012/05/30/game-maker-staff-seek-pay/Q2uChBkJDVFjFnyhunbrhN/story.html
Quote
But because of the slow housing market, 38 Studios has been unable to sell a few of the homes, according to another former employee. Now it is unclear who is on the hook for those remaining mortgage payments.
The head of MoveTrek Mobility LLC, the relocation firm hired by 38 Studios, declined to say how many homes have not been sold, but said he has not heard any complaints about missing mortgage payments.
“As far as we are concerned, they are current,’’ said MoveTrek chief executive Doug Mohns.

http://m.golocalprov.com/186935/show/a312817038e52a70806196a62b15eb3e&t=1st0q3kf47q00ki0de8vtv2ds4
Quote
While House and Senate leadership have remained quiet regarding the Schilling’s company in recent weeks, concern over which connected individuals or companies benefited from the 38 Studios deal has only increased.
In addition to Corso and Nappa’s connections to 38 Studios, several top local law firms made hundreds of thousands of dollars off the deal

Quote
And while Chafee has said he still hopes to company can find a way to pull through, he has also acknowledged that he isn’t optimistic.
“This is a business that punishes those who don’t know what they’re doing,” Chafee has repeatedly said.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on May 31, 2012, 10:16:03 AM
How deep is the rabbit hole?

R.I. Labor Dept. investigating whether 38 Studios employees worked without pay (http://news.providencejournal.com/breaking-news/2012/05/ri-labor-dept-i-1.html)

R.I. Gov. Chafee: Deloitte to conduct forensic audit of Schilling's company (http://news.providencejournal.com/breaking-news/2012/05/ri-gov-chafee-d-3.html)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on May 31, 2012, 07:38:28 PM
I was thinking yesterday that the notable thing here isn't that 38 Studios crumbled, but that they crumbled using public money. If they'd collapsed after being bankrolled by investors / publishers, it wouldn't be nearly as big an event.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on June 01, 2012, 08:09:24 AM
I was thinking yesterday that the notable thing here isn't that 38 Studios crumbled, but that they crumbled using public money. If they'd collapsed after being bankrolled by investors / publishers, it wouldn't be nearly as big an event.

 :oh_i_see: You think?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 01, 2012, 08:36:26 AM
http://www.gamasutra.com/view/news/169444/38_Studios_Downfall_The_Gamasutra_Report.php (http://www.gamasutra.com/view/news/169444/38_Studios_Downfall_The_Gamasutra_Report.php) contains quite a few "insider" comments though still it's mostly just the same as all the previous articles.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 01, 2012, 09:07:24 AM
OH FFS. The sources in that article which talk about Copernicus weren't even in the Rhode Island studio - they were at Big Huge Games. The stuff they are saying about Copernicus seems more like conjecture and office gossip than quotable fact since the sources WEREN'T at the studio working on it. As for Curt, I'm sure he was a decent boss - right up until he checked out and stopped telling his people what was going on. Letting health insurance premiums drop without telling people? Maybe it was a Veep below him responsible for it, but ultimately, as the face of the company, either you answer for it and take responsibility for it, or you look like an asshole.

I don't get what was going on with this project. They get a $75 million loan, but are continually looking for more investment the whole way through - and NEED that investment to keep the door open. Is there no one budgeting this thing saying "We need $X and no more" where X=dev costs but a little padding? I understand these things are notoriously hard to estimate, but fuck's sake, we aren't talking about cost overruns, we are talking about more investment or the lights go off. That's not good business.

The thing about the governor calling it "taxpayer money" makes me rage. It IS taxpayer money until you push a product out the door and pay the fucking loan off because if you DON'T, the taxpayers are on the hook. It was a bad loan, it apparently was managed very badly and again, if the company has trouble making payroll, I see no problem with the governor saying they are barely solvent because it's fucking true. Your investors SHOULD get scared off by that, because it shows a lack of management. If you can't even manage $75 million correctly, why should someone else give you more without even the guarantee that the state will pay it off?

And to reiterate, Reckoning made money but not enough to trigger the good back end deal for 38 Studios. That means it was a bad deal for 38. I'm sure EA loved the deal.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 01, 2012, 10:04:43 AM
The Stockholm syndrome is painful.

My favorite excuse is how Chaffee's incessant negative comments about the game caused investors to back out. At that point, the bank account had run dead dry, some bills (health care) had apparently not been paid in a while, and the time between that and when they closed was what all of a week or 10 days?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 01, 2012, 10:09:22 AM
Game devs seem to be leaping to blaming the state, which I don't get. The Gov saying they were broke causing their deals to fall through means that the deals were based on hiding the truth from the investors, not sound deals. The fact that they'd stopped paying employees and benefits without mentioning it to the employees is 100% entire pinned to management. And the sources in that article are trying to paint the 1m payment as some really odd not loan related thing.. when it was a known clause of the loan.

Management failed, HARD. You can complain that the state should have tried to float them another 50M or so to try and finish the game, but the reality of it is that a 1m repayment broke the bank for a studio that was roughly a year from producing another product. That means the repayment wasn't the problem, the problem was that they didn't have enough bank balance to make payroll or likely even rent in the first place and the repayment was just the first bill that came due that month in a loud and public manner. When the repayment was due, they'd already failed to pay their insurance.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on June 01, 2012, 10:16:13 AM
I'm sure Curt had a good idea of what was happening long before it hit critical mass.  The real crooks are the COO, CFO and Maclean, who most definitely knew the model wasn't sustainable. 

I mean, just look at the guy:  http://38studios.com/staff/rick-wester

He's got a Ponzi stare.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 01, 2012, 10:48:44 AM
I've seen this kind of stuff happen up close. The projects are questionable to begin with which is why they need government financing (if they are solid they can usually find private money). They get to the bad times and come whining back to the governmental authority that they need more money as they are THIS CLOSE.  A second request for money usually starts setting off alarm bells and they dig into the meat of the project a bit more to find out why it didn't succeed with the first round of public financing when there were a bunch of flowery promises to get the money in the first place. The policymakers wise up (or are different people altogether) and the spigot gets turned off.  Now suddenly its the government that is the asshole for not propping up the teetering shitpile with more money.

The other scenario is they look at it as a sunk cost and throw good money after bad hoping it turns around.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 01, 2012, 11:02:02 AM
It's not suprising it went broke, what's really hard to figure out is how it went cash dry instead of having some kind of more reasonable shutdown. I've been in a failing company and we did our share of looting in the form of expensed $50 lunches and such, but we also went through a few rounds of cutting positions and everyone got a layoff notice and a month's pay and COBRA and all that.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 01, 2012, 11:05:25 AM
Yeah, it's less that the company is closing. It's more that they're behaving like they had no idea their bank balance was out and were just out waving credit cards around when they suddenly got declined. A reasonable management team would have started layoffs or hiring freezes months ago, and at least a month before broke told everyone and let them find new jobs.

You don't just show up to work one morning and say "Hey, I bet by now you've all figured out that your paychecks bounced. So about that: GTFO."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 01, 2012, 11:25:03 AM
The COBRA situation is particularly egregious.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 01, 2012, 11:49:07 AM
I think they probably COULDN'T do the layoffs, since part of the loan agreement from the state specified milestones for employment numbers. They HAD to have 450 jobs in Rhode Island by next year or else they were in breach of contract. In other words, it was an absolutely SHITTASTIC contract for everyone involved, EXCEPT the private investor who floated the loan. For them, it was absolutely risk-free investment. If the company goes tits up, the whole lump is guaranteed by a state government that cannot legally default on its arrangements.

But for 38, the only way it could be good is if everything works perfectly. Perhaps by the time they negotiated the loan, they'd realized they couldn't make it with the money they had, they couldn't get anymore private investment because the risk of failure was higher than the potential return warranted. Up steps Uncle Sugar, and suddenly a private investor wants to give them a huge chunk of change. Rhode Island cannot have gotten that many jobs out of the bargain (450 isn't really that many no matter how well they pay or for a small ass state like RI) and thus not get that much tax revenue. And the hopes of attracting a booming tech sector to the state was a really forlorn hope.

The only way I can see this having passed is political connections. Or in other words, corruption and influence peddling.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 01, 2012, 12:01:37 PM
Quote
The COBRA situation is particularly egregious.

In business, moral, and legal terms I agree.

I will admit, on the other hand, as a resident and taxpayer, there is a big part of me that says "tough shit, maybe you should have stayed in Massachusetts where you could have simply switched to a plan from the health connector."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 01, 2012, 12:18:15 PM
SOCIALIST!!!!  :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 01, 2012, 12:26:39 PM
Ouch. Panelist on Radio Boston, the local NPR's local talk show. "This was a terrible idea, if you know anything about gaming, the last thing anyone needs is another bad copy of World of Warcraft"

And on the insurance, I'm very proud of my state. There are a lot of reasons to live here and do business here and we've been ahead of the country on everything from rebellion to equal marriage rights. There are really good reasons to live here and if the company hadn't moved, these folks would be in a lot better position. Of course, it's so bad that apparently some of them still own property here, except nobody knows who.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on June 01, 2012, 01:08:42 PM
From that Gamasutra article:
Quote
It wasn't completely revolutionary in terms of gameplay, but it took existing conventions and refined or improved them across the board, not unlike Blizzard's approach with WoW.

So they actually were trying to re-create WoW...  I guess it's no wonder investors aren't appearing, especially after SWTOR's spectacular failure. Well, that and all the bad press they're getting.

The screenshots looked nice and it really is a shame that all this time, money, and passion went into a project we'll probably never get to play. However, even if they had secured extra funding and we'd never heard any of this, it sounds like the game was destined to fail. If they'd already burned ~100 million+ between the RI loan, Curt, and private investors with another year+ of development to go... what are the chances a brand new IP WoW-clone would succeed when SWTOR didn't?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: murdoc on June 01, 2012, 01:12:00 PM
You guys just don't know the whole story, yet (https://twitter.com/gehrig38/status/208559605868003331)

Quote from: @gehrig38

To whom it may concern. Obviously there is a massive amount of misinformation regarding 38 Studios in the public arena. When we are able to…



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 01, 2012, 01:22:26 PM
WHY ARE YOU ALL SPREADING MISINFORMATION??!!?!? THERE'S A COMPANY AT STEAK!1!!2!!1@

It had to be done.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Inactiviste on June 01, 2012, 01:42:14 PM
Quote from: @gehrig38
To whom it may concern. Obviously there is a massive amount of misinformation regarding 38 Studios in the public arena. When we are able to…

I beat he real truth was that they weren't building a MMO but a Facebook game. :drillf:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on June 01, 2012, 02:12:52 PM
If I was his lawyer I'd tell him to shut the fuck up.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on June 01, 2012, 02:44:19 PM
Well fuck, if a baseball player can make a video game, why can't he represent himself, too?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 01, 2012, 02:44:27 PM
If I was his lawyer I'd tell him to shut the fuck up.

I'm sure he's already been told that  :grin: 38 Studios should be pretty good at keeping their mouths shut judging by the pr (ai. the lack of it) they had for their mmo until last month.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 01, 2012, 03:13:23 PM
If I was his lawyer I'd tell him to shut the fuck up.

They stopped paying the lawyer 2 months ago.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on June 01, 2012, 03:46:44 PM
I'm sure Curt had a good idea of what was happening long before it hit critical mass.  The real crooks are the COO, CFO and Maclean, who most definitely knew the model wasn't sustainable. 

I mean, just look at the guy:  http://38studios.com/staff/rick-wester

He's got a Ponzi stare.

Haha, holy shit, he really does.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rk47 on June 01, 2012, 06:51:11 PM
that little mascot on the right caught my attention more. :why_so_serious:

(http://i1144.photobucket.com/albums/o484/rk471/pbbuck.png)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 01, 2012, 07:28:10 PM
Game devs seem to be leaping to blaming the state, which I don't get. The Gov saying they were broke causing their deals to fall through means that the deals were based on hiding the truth from the investors, not sound deals.

I find it hard to read that Gama Sutra article and see the evidence laid out that 38 Studios was begging money from one investor to the next (e.g. they came close to not being able to cover payroll twice before failing, but managed to find investors to fund it) and barely surviving, then read the comments where people blame RI's Governor for somehow ruining things. Or that 38 Studios managed to get $35m from EA to publish KoA:R and still keep its IP, then looks to have burned that cash ASAP.

Schilling was the face of 38 Studios, but the management team have some real questions to answer.

The real question about RI's oversight is why they didn't stop things sooner, or if they were misinformed about the state of the studio's finances.

I think they probably COULDN'T do the layoffs, since part of the loan agreement from the state specified milestones for employment numbers.

The information that's publicly available suggests that 38 Studios would have been charged $7500 once a year for each employment position unfilled (http://www.forbes.com/sites/erikkain/2012/05/19/kingdoms-of-amalur-developer-38-studios-faces-a-financial-reckoning-as-first-mmo-trailer-is-released/). I'm not sure what would happen if they had to fire staff.

The thing is it would have been cheaper for them to pay that penalty and not pay for such a large number of staff over the course of a year.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 01, 2012, 07:58:02 PM
In other words, it was an absolutely SHITTASTIC contract for everyone involved, EXCEPT the private investor who floated the loan. For them, it was absolutely risk-free investment. If the company goes tits up, the whole lump is guaranteed by a state government that cannot legally default on its arrangements.

That's not exactly true (http://blogs.wpri.com/2012/05/29/josh-barro-rhode-island-should-default-on-38-studios-bonds/) in this case, although Rhode Island is very unlikely to let the bonds default. But they can.

Quote
Moral obligation bonds are different from the more familiar general obligation bonds because with the former a state only pledges to ask lawmakers to appropriate taxpayer money to pay bondholders, while with the latter the state promises to pay.

If 38 Studios defaults, Chafee will be forced to ask lawmakers for money to pay bondholders during next year’s legislative session, according to Moody’s. The bondholders are supposed to receive interest payments each May 1 and principal-plus-interest payments each Nov. 1 starting next year. The initial payments are interest-only and are being paid for with proceeds from the original bond sale.

“Once the appropriation request is submitted [by the governor] to the legislature, the state’s legal obligation has been met and the legislature may decide not to appropriate the funds,” Van Wagner (of Moody's) explained. Some analysts have suggested the General Assembly should consider defaulting on the bonds altogether.

For example (http://articles.boston.com/2012-05-26/opinion/31849817_1_moral-obligation-studios-loan-guarantee)

Quote
Generally, states should perform on their moral obligations. But Rhode Island’s government has more moral obligations than it can possibly service. The state still struggles under a huge unfunded public employee pension obligation, even after a major set of pension reforms last year, which will freeze cost of living adjustments for current retirees for as long as 15 years.

Surely, the state had a moral obligation to pay those pension benefits in full. If it couldn’t afford to meet that obligation, how can it afford to appropriate the nearly $100 million that it will take to pay off the 38 Studios bondholders with interest? A default will surely make it difficult for Rhode Island to issue more moral obligation bonds — but if that means no more 38 Studios-style deals, so much the better.

Instead of fixing its economic development program, Rhode Island should get out of venture capital entirely, instead focusing on policies that improve its business climate overall.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 01, 2012, 08:25:53 PM
By the way, the day after Reckoning was released Schilling deposited 200 pounds of gold as collateral for a personal loan of undisclosed value*. That's about $5M at current prices - it was 3,200 South African Krugerrands, Canadian Maple Leafs, and American Eagles.

source: Boston Globe (http://www.boston.com/news/local/massachusetts/articles/2012/06/01/schilling_put_up_5m_in_gold_for_38_studios/?p1=News_links)

* Schilling previously said he'd sunk $12M in personal loans into the company.

Also revealed in the linked story is that the company which is out $1.1M for the interest payment to the EDC replacing 38 Studios' bounced check, on the promise of receiving 38 Studios' currently non-existent film tax credits, is "Row 1 Productions" of Beverly Hills, California, a movie financing company. Another company had backed out of the deal, presumably on learning that 38 Studios didn't actually have the tax credits. But Row 1 went for that sweet deal.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on June 01, 2012, 08:32:30 PM
Hah, holy shit.  For 5 fucking years he was going to release more about his fucking MMO or world, or the name of the fucking game "when we are able" and now the company goes down the shitter and it's the same god damn line.  He'll release more info about what happened "when he's able to."  It's not Stockholm syndrome.  It's like an abused spouse, people keep coming back because, well fuck, he's famous and he's talking to the public, (or rather promising he'll talk "when he's able to") and people are sure that's a sign he really loves them, and it's not his fault, it's ours for being faithless bastards!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 01, 2012, 09:35:31 PM
Gold coins as collateral for a personal loan the day after Reckoning released? Fuck me, it's been a goddamn money pit that he's continued to pour money into... his own and other people's money. And the money he got to pay the state was borrowed as well? There's so many loan numbers thrown around about this game, I'm not even sure how much he's borrowed, begged or stolen to throw down the crapper on this pipe dream.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on June 02, 2012, 12:30:32 AM
I don't know why, but I envisioned him wheeling the gold down to the bank in a wheelbarrow.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on June 02, 2012, 12:56:49 AM
And he bit the coins to test their authenticity.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: taolurker on June 02, 2012, 01:33:44 AM
I get the feeling that the original name "Green Monster Games" was a reference to it being a money pit.

that little mascot on the right caught my attention more. :why_so_serious:

(http://i1144.photobucket.com/albums/o484/rk471/pbbuck.png)

That's the money eater!!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 02, 2012, 05:16:43 AM
I get the feeling that the original name "Green Monster Games" was a reference to it being a money pit.

Uhm, I don't think so. (http://en.wikipedia.org/wiki/Green_Monster) .


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: patience on June 02, 2012, 05:56:35 AM
Logic and careful thought was discarded soon after they came up with the company's name.  :heartbreak:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on June 03, 2012, 05:24:03 PM
Well at least some of the employees have a future in the industry:

http://epicgames.com/community/2012/06/big-problems-need-huge-solutions/

Epic Games is starting a new studio in Maryland and hiring a lot of the BHG staff to work on a new game with one of Epic's existing IPs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 03, 2012, 07:03:49 PM
I may be a cynic, but the speed with which other studios came to pick the bones of 38 Studios was startling. I'm not saying anything against anyone taking the jobs offered, but it certainly seemed like other studios were more than happy to pick the eyes out of what was available in terms of staff.

... or maybe I'm seeing coldhearted opportunity when the gaming industry really has true support for its members.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 03, 2012, 07:13:25 PM
I think it's more like nobody was really surprised. Sounds like Epic picks up a complete studio without paying any price to acquire it. Good for everyone.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Musashi on June 03, 2012, 08:46:02 PM
Aside from those notable few rose color glasses wearing employees, LITERALLY NOBODY is surprised. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on June 03, 2012, 10:25:20 PM
Also revealed in the linked story is that the company which is out $1.1M for the interest payment to the EDC replacing 38 Studios' bounced check, on the promise of receiving 38 Studios' currently non-existent film tax credits, is "Row 1 Productions" of Beverly Hills, California, a movie financing company. Another company had backed out of the deal, presumably on learning that 38 Studios didn't actually have the tax credits. But Row 1 went for that sweet deal.

The hilarious thing is that he wants to use the tax credits to pay off the loan. The tax credits are money that RI isn't going to get when they're cashed in on income. So at the very least, he is asking RI to give him money in order so that he can pay them back. And since he doesn't actually have the credits yet, he has to sell them for significantly less than their par value[I.E. if you're going to by 5 million in tax credits you're going to pay up to about 5 million dollars minus some premium for how easy/hard it is to use. But if you're going to buy 5 million in tax credits that may or may not exist, you're going to pay a lot less than 5 million dollars.]

Its insane. Robing Peter to pay Peter


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on June 03, 2012, 11:59:07 PM
I may be a cynic, but the speed with which other studios came to pick the bones of 38 Studios was startling. I'm not saying anything against anyone taking the jobs offered, but it certainly seemed like other studios were more than happy to pick the eyes out of what was available in terms of staff.

... or maybe I'm seeing coldhearted opportunity when the gaming industry really has true support for its members.

I... don't see a problem. If I worked for BHG, I doubt I'd see a problem, either. I mean, what would you have suggested? Epic donate money to BHG/38 to keep them afloat? Wait 3 weeks and see the teams drift apart to anywhere with a job?



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on June 04, 2012, 02:29:32 AM
Studios sending managers to recruit staff, or even acquiring whole departments, is surprisingly common in the game industry. This is just particularly high-profile, as both the acquirer and acquiree are big name developers and the acquiree was in the middle of a headline-generating meltdown.

The same thing happened when Midway closed a bunch of studios, when NCSoft closed studios, etc.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 04, 2012, 05:16:46 AM
Quote
Also revealed in the linked story is that the company which is out $1.1M for the interest payment to the EDC replacing 38 Studios' bounced check, on the promise of receiving 38 Studios' currently non-existent film tax credits, is "Row 1 Productions" of Beverly Hills, California, a movie financing company. Another company had backed out of the deal, presumably on learning that 38 Studios didn't actually have the tax credits. But Row 1 went for that sweet deal.

The concept that the cutscenes constituted "films" that would be eligible for credits was pretty hard to swallow, even if the government had been amenable. Either Row 1 are idiots or baseball fans or both.

I wonder how much of Schilling's attitude of privilege concerning state money was based on an establishment conservative's mythology about welfare queens and how the government spends its days writing large checks to people for no reason. He honestly seemed shocked that there wasn't just this eternal fountain of dollars and even going back, he seemed surprised at the time that Mass didn't give him money to match RI's way back in the day.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on June 04, 2012, 08:43:07 AM
Well it has been obvious for a while that Schilling, like virtually all rabid conservatives, have a complete disconnect with reality. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 04, 2012, 08:46:13 AM
I may be a cynic, but the speed with which other studios came to pick the bones of 38 Studios was startling. I'm not saying anything against anyone taking the jobs offered, but it certainly seemed like other studios were more than happy to pick the eyes out of what was available in terms of staff.

... or maybe I'm seeing coldhearted opportunity when the gaming industry really has true support for its members.

I... don't see a problem. If I worked for BHG, I doubt I'd see a problem, either. I mean, what would you have suggested? Epic donate money to BHG/38 to keep them afloat? Wait 3 weeks and see the teams drift apart to anywhere with a job?

I like that Epic is doing this, but yeah, they actually could have just bought BHG from 38 Studios instead of waiting until all those people got shitcanned and vulturing the talent. Of course, that's not how business works and they likely never would have thought of it had this not happened, because 38 wouldn't have sold BHG (though maybe they should have).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on June 04, 2012, 08:48:54 AM
I'm not surprised by the speed others are picking up people from BHG. Clearly they had a talented staff of worker bees. Management, not so much.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on June 04, 2012, 08:52:42 AM
Studios sending managers to recruit staff, or even acquiring whole departments, is surprisingly common in the game industry. This is just particularly high-profile, as both the acquirer and acquiree are big name developers and the acquiree was in the middle of a headline-generating meltdown.

The same thing happened when Midway closed a bunch of studios, when NCSoft closed studios, etc.

It should be pretty common in any industry where the demand exists to support the studio absent mismanaging. If there isn't demand then the best will be picked up and replace weaker elements of current teams.

I like that Epic is doing this, but yeah, they actually could have just bought BHG from 38 Studios instead of waiting until all those people got shitcanned and vulturing the talent. Of course, that's not how business works and they likely never would have thought of it had this not happened, because 38 wouldn't have sold BHG (though maybe they should have).

Why should Epic have to pay for 38's mismanagement? All the IP that BHG owned would almost assuredly not come with the company since, iirc, they aren't 38's to sell right now. Epic might not even want a lot of the IP anyway, especially if they think their property is better and more worth developing.

They don't get anything from buying BHG except the name, and Epic's name is just as good.

(plus, you know they might not have known there was as serious an issue unless 38 was shopping its studio's around)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 04, 2012, 09:10:17 AM
I don't think anyone wants to get involved with that legal mess. It's just good to hear people are getting picked up. I'm a little less optimistic about the chances of the RI crew.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on June 04, 2012, 10:55:57 AM
I'm not surprised by the speed others are picking up people from BHG. Clearly they had a talented staff of worker bees. Management, not so much.

Eh, no.  BHG developed and launched a 1.2 million unit selling AAA title that received lots of positive acclaim.  Some of that credit has to go to their management.

If you can get the BHG team all in one go you do it and put someone you trust above them.  38 Studios management are the 'not so much' you would need to be leery of.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on June 04, 2012, 03:48:03 PM
I may be a cynic, but the speed with which other studios came to pick the bones of 38 Studios was startling. I'm not saying anything against anyone taking the jobs offered, but it certainly seemed like other studios were more than happy to pick the eyes out of what was available in terms of staff.

... or maybe I'm seeing coldhearted opportunity when the gaming industry really has true support for its members.

I... don't see a problem. If I worked for BHG, I doubt I'd see a problem, either. I mean, what would you have suggested? Epic donate money to BHG/38 to keep them afloat? Wait 3 weeks and see the teams drift apart to anywhere with a job?

I like that Epic is doing this, but yeah, they actually could have just bought BHG from 38 Studios instead of waiting until all those people got shitcanned and vulturing the talent. Of course, that's not how business works and they likely never would have thought of it had this not happened, because 38 wouldn't have sold BHG (though maybe they should have).

So... they actually couldn't have is what you're saying when you stop and think about it?

Hey. Maybe Gearbox should buy Volition! THQ's in all sorts of financial trouble right now. D'ya think THQ will sell them?  :facepalm:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 04, 2012, 04:57:46 PM
I imagine Epic probably WOULDN'T have bought BHG, because it would cost a shitload more than just sucking up all the talent in one fell swoop, and they wouldn't have gotten the IP. It's becoming apparent 38 either should have been trying to sell BHG (maybe to EA who had a publisher arrangement anyway) instead of letting things get so bad the studio closed. It's a great vulture move to get an almost intact studio that has shipped a million-seller in the past year, a really smart move on their part and it's good for the workers. My comments are more directed towards 38 letting things get so bad instead of selling off a studio it obviously couldn't afford to buy or keep despite a successful game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 04, 2012, 06:41:26 PM
I may be a cynic, but the speed with which other studios came to pick the bones of 38 Studios was startling. I'm not saying anything against anyone taking the jobs offered, but it certainly seemed like other studios were more than happy to pick the eyes out of what was available in terms of staff.

... or maybe I'm seeing coldhearted opportunity when the gaming industry really has true support for its members.

I... don't see a problem. If I worked for BHG, I doubt I'd see a problem, either. I mean, what would you have suggested? Epic donate money to BHG/38 to keep them afloat? Wait 3 weeks and see the teams drift apart to anywhere with a job?

No problems, and if I were a BHG / 38 Studios employee I'd appreciate it. Just between Epic picking up the remains of BHG, Turbine holding a jobs fair pretty much outside the doors of 38 Studios and #38jobs (or something like that) trending on Twitter, it was interesting to see staff targeted so qucikly.

I can't remember seeing the same kind of action when RealTime Worlds folded, Mythic laid people off, BioWare just laid people off, etc.

Just an observation.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on June 04, 2012, 07:40:37 PM
I think this way is actually much cleaner for everyone involved. There might be an element of vultirism (new word!) rather than strictly altruism, but this way the guys who were apparently working for some time for no pay get something to help them survive and even carry on with their existing colleagues much faster.

The other thing is that the larger studios who absorb the newly-unemployed presumably have to have something for the new guys to actually do and work on. That was apparently very much the problem when RTW went under.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on June 04, 2012, 11:52:53 PM

I can't remember seeing the same kind of action when RealTime Worlds folded, Mythic laid people off, BioWare just laid people off, etc.


There was definitely the same kind of feeding frenzy when RTW folded; several MMO shops sent managers and held mini jobs fairs in Dundee that weekend. Like I said, however, this one is particularly high-profile and, thanks to Twitter, is happening almost entirely in the public eye.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 07, 2012, 10:37:13 AM
http://news.providencejournal.com/breaking-news/2012/06/38-studios-decl.html (http://news.providencejournal.com/breaking-news/2012/06/38-studios-decl.html)

It's official, 38 Studios declare bankruptcy (and law enforcement is investigating)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 07, 2012, 12:20:08 PM
More from Boston.com  (http://www.boston.com/businessupdates/2012/06/07/curt-schilling-video-game-company-files-for-bankruptcy/c65ziJm6WIy21aKHTscjNJ/story.html)

Quote
In its filing, the company indicated it had more than 1,000 creditors who were owed a total of $100 million to $500 million. By comparison, the firm estimated its assets were worth only between $10 million and $50 million in assets.

I'm finding it hard to believe their assets are worth $10m, much less $50m. I wonder if their estimates of creditors as optimistic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on June 07, 2012, 12:35:42 PM
Well, they supposedly owe RI $115M so...

Seriously though, that is a lot of money to be in the hole. You would think since they don't have any actual capital [and apparently haven't been creating things that can be sold like IP] they would have wanted to leverage a bit lower than that


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 07, 2012, 12:41:02 PM
Upwards of $500 million in debt? How the fuck does that happen?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 07, 2012, 12:45:47 PM
Half a billion??  Wah?  :uhrr: :ye_gods:   Should we start to feel sorry for Curt?  did he get pwnd?

Edit:  $500M can't be right


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 07, 2012, 12:49:39 PM
It could just as easily be 100,000,001 and still fall into that box of 100-500M.  You use broad categories in the initial filing. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on June 07, 2012, 01:48:46 PM
Quote
Col. Steven G. O'Donnell, superintendent of the Rhode Island State Police, says that his agency, the FBI, the U.S. Attorney's office and the Rhode Island attorney general "are working together to investigate activities that have recently come to light at 38 Studios."

Someone is going to jail.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 07, 2012, 01:54:36 PM
Money lining someone's pockets illegally would certainly help explain a lot.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 07, 2012, 03:07:29 PM
Money lining someone's pockets illegally would certainly help explain a lot.

I hope to the Flying Spaghetti Monster that Curt is fucking hung out to dry on embezzlement.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 07, 2012, 03:26:59 PM
If I had to guess, if there's embezzlement going on it would be far more likely for him to be a victim of it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 07, 2012, 03:30:40 PM
My guess would be securities fraud in their fundraising.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 07, 2012, 04:40:40 PM
My guess would be securities fraud in their fundraising.

In what way, potentially?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on June 07, 2012, 05:40:41 PM
My guess would be securities fraud in their fundraising.

In what way, potentially?
Lying to investors about how much funds they have acquired is most likely.

Probably the most common form of this is when a person goes to a bank and asks for a loan, but doesn't say they already have a loan from someone else. But basically if there were any accounting errors too big to be missed or simply not explicitly informing people of all your obligations you've committed fraud. Another way to do it is to tell them all that their loan takes priority [which renegs on previous deals where you claimed that] in the event of a default.

I can think of no other way in which they have burned through over 65* through 450 million dollars in cash if there wasn't some sort of fraud going on. With "over 1000 investors" and Curt's initial 5 million dollar investment** they would have been leveraged > 20 to 1 before talking with any other investors besides RI. That leaves at least 1000 other people that invested into a 20 to 1 leveraged video game company.  Man i wouldn't invest into a bank at 20 to 1[though to be fair i probably would not use their equity ratio, but their deposit ratio for that]. If the company loses 5% of its value in one year at 20 to 1 they're broke. In order to pay back a 5% loan due after three years with no payments in between [because they have no revenue because they're making a game] they're going to need to make ~15.7% over current value in that year. This basically means that after three years 38 would have had to develop a project worth at least  NPV 133 million dollars. If they only made 128 million dollars they were broke. This assuming 20 to 1 ratio on only 115 million. And it looks like the total investment was higher than that!

*115 owed to RI minus maximum amount of assets held in bankruptcy document

**right?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 07, 2012, 05:46:21 PM
Could be a lot of things. They could be selling unregistered securities (1000 investors is a lot for an unregistered company), lying about the financials, etc. etc. One red flag I have seen is that they apparently borrowed 8.5 million with the film tax credits as collateral (which they didn't even have, which could be bank fraud) and then sold those on a factor to someone else for the 1.1 million (again fraud and depending on how they did it could be wire fraud which is why the feds are interested).  All of this is just based on snipets and is highly speculative, but good god it looks like that place was a financial mess. 

On reflection if it was securities based I would think it would be the SEC climbing all over them though so it might be one of these types of fraud that has the FBI interested.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 07, 2012, 06:05:19 PM
Thanks.

I agree that 1000 creditors sounds nuts, but I wonder how many of those may be other companies that have outstanding invoices with 38 Studios for operational stuff (such as office cleaning, food and drink supplies, stationary, software licences) and how many have serious investment dollars involved.

Good thing is, apparently there is a list:

Quote
The companies are 38 Studios LLC, Mercury Project LLC and Precision Jobs LLC, all listed with an address of the company's Providence headquarters, One Empire Plaza. The fourth company is 38 Studios Baltimore LLC, at 1954 Greenspring Drive, Timonium, Maryland, according to Matt Yovino, a case administrator with U.S. Bankruptcy Court, District of Delaware.

The filings include about 45 pages worth of creditors, Yovino said, but initial paperwork does not indicate how much those creditors are owed.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 07, 2012, 06:38:55 PM
Quote
Upwards of $500 million in debt? How the fuck does that happen?

My guess would be theoretical future expenses already committed to. Leases on buildings. Commitments to pay Dingus The Dark Elf for his world building. Contracts that include marketing for both KoA and MMO-Fail. Ie, a lot of it is probably for services that were contracted for in the future but represent services not yet received. Given how poorly the business was run, the Gods only know what they committed themselves to.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnsGub on June 08, 2012, 07:40:07 AM
Quote
Just over two months before Curt Schilling’s 38 Studios collapsed, the Providence lawyer whose connections to House Speaker Gordon Fox helped bring the video game company to Rhode Island was paid $232,800 by the company, according to filings with the U.S. Bankruptcy Court of Delaware.

Local coverage seems to the the latest and most detailed.

http://www.golocalprov.com/ (http://www.golocalprov.com/)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on June 08, 2012, 07:58:24 AM
http://m.golocalprov.com/186935/show/65008641fc761802c8be0681a5c1f363&t=mio7pu9r3fnpf3kb5khj2b67l6

Quote
On May 1, the same day the company failed to make its payment to the EDC, the company spent over $3,700 at Dave’s Fresh Marketplace in East Greenwich. 38 Studios also paid Coffee Express Ltd in Pawtucket over $8,000 between March 8 and May 1. On May 15, the company bounced a check to Coffee Express.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 08:00:46 AM
$232,000 for probably making a few phone calls to a buddy. I am in the wrong fucking business.

EDIT: Not concerned about the coffee or Dave's Fresh Marketplace expenses. Buying lunches, or coffee delivery service can be pricey, and those may have been annual contract renewals or something. However this:

Quote
Bill Thomas, the company’s chief operating officer, received a total compensation package of over $421,000, which includes a $130,000 payment last December to help Thomas relocate to Rhode Island. Jennifer MacLean, who served the 38 Studios’ chief executive officer until April, was paid over $253,000 in salary over the last year.

Is absolutely what the fuck is wrong with business in this country.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on June 08, 2012, 08:23:02 AM
$250K/yr doesn't seem out of line to me for CEO compensation.  130K for moving expenses though? That seems a bit much.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 08, 2012, 08:45:22 AM
The moving expenses are a bit much. The CEO compensation will only be interesting if it turns out the management team was paid while they were failing to make payroll or not. Also if any bonuses were awarded in the last 6 months.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 08, 2012, 08:54:10 AM
The salaries seem reasonable. The relocation even, because they had massive pressure to get people into RI to meet goals to get more millions and they were paying people's mortgages and so on. The catering, seems over the top, but quite familiar to me. I worked in a failing dot.com in DC. We were losing a million a year on 10 million in sales. We had the best coffee. We ate $50 a cover sushi lunches. We stopped work at 3pm on friday went out on the balcony and boozed it up. You know what all those employees were saying about 38 being a great place to work? So was that dot.com  :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 08:59:32 AM
Executives making $200k and $300k at a company that is failing so hard it's bleeding money and can't make payroll even with $50 million in state-backed loans? Sure, it ain't Lehman Bros. or Goldman Sachs money, but it's certainly an indication to me where the company placed value. I reckon that $230k is about 3 or 4 times what the average worker was paid.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 09:10:43 AM
Quote
I reckon that $230k is about 3 or 4 times what the average worker was paid.

You know shockingly little about the costs of dev teams.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on June 08, 2012, 09:10:55 AM
I found the fresh market expenses funny because they didn't have much money for excess things.  Mind you the coffee makes sense.  Gotta keep them working bees energized.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 09:28:31 AM
Quote
I reckon that $230k is about 3 or 4 times what the average worker was paid.

You know shockingly little about the costs of dev teams.

No, I do. I'm expecting that the average worker in RI is going to be paid about $60 or $70k a year. They'd make more in Silicon Valley. I think executive compensation is too high across the board, personally. That may not be out of the ordinary for that area of the country, or the industry or even in general. I still think it's too much money for a company that fell on its dick.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 09:55:41 AM
Getting engineers, the bulk of their workforce, to move like that costs a good deal more than 60-70k.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 10:07:19 AM
Engineers aren't the average worker. QA is on the low side of 60-70k and engineers are on the high side.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 10:30:32 AM
QA is $10-13 an hour and don't even figure into this sort of average. They are literal slaves.
 Look, I'm just saying you don't have an inkling of a notion what it costs to run a dev studio and how much any given worker costs in total.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 08, 2012, 10:44:08 AM
Or what the cost of living/average salary is in the NE.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 11:09:34 AM
Actually, I do, because I've look at living in that area in the past and realize I'd need to make between $60-$70k to maintain my current lifestyle.

QA would figure into it if I'm talking about AVERAGE SALARY.

Regardless, I still think the execs were paid too much money, especially considering the results.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 11:20:52 AM
Quote
Actually, I do, because I've look at living in that area in the past and realize I'd need to make between $60-$70k to maintain my current lifestyle.

QA would figure into it if I'm talking about AVERAGE SALARY.

No you don't, you are neither a highly-sought after engineer nor some well known industry artist.

No, QA is not figured into average salary. They're not fucking paid salary. QA as a whole is figured into the budget.

Just stop, you're seriously out of your element. There's better things to rail on 38 for that are actually based in reality.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on June 08, 2012, 11:22:11 AM
Funny, I thought it was low for CEO pay since I know salespeople who make that.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 11:30:14 AM
It is low. And she wasn't CEO.

Quote
Jennifer MacLean, who served the 38 Studios’ chief executive officer until April, was paid over $253,000 in salary over the last year.

Reading comprehension brosefs - she was a motherfucking assistant or sommat.

http://38studios.com/staff/jennifer-maclean

That article is shit and the writer doesn't know how to write. Ignore what I wrote. She was CEO, and it sounds like she got paid exactly what she deserved. I hope she got a lot of equity worth precisely fuckall.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 08, 2012, 11:34:42 AM
It is interesting that the COO made almost twice what the CEO did.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 08, 2012, 11:40:16 AM
That was just her salary. And $250,000+ could be anything.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 08, 2012, 11:40:44 AM
The minimum salary to qualify as a "job" under the job requirements of the loan was $67k. The average salary has been reported as $83k. That's a lot of money for RI and SE Mass--this is not Boston.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 08, 2012, 01:07:09 PM
I wonder if that is salary or total comp. If it is total comp deduct 30% and that is what they were actually getting paid.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 08, 2012, 01:20:06 PM
So she made almost 3 times that of the average salaried worker. My opinion is that's too much, and my point was that this country thinks executives should get paid MORE than 3 times the average salary worker - a lot more. I think that's wrong. The market obviously doesn't agree with me, but that's because the market is full of assholes plundering every bit of money they can out of their businesses before jetting out on a parachute made of twenty dollar bills.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 08, 2012, 01:35:29 PM
3x is ... I dunno, it doesn't bother me that much. It isn't so much that it puts you in a completely alien social class from the people you work with, particularly at a tech company where you're already talking about people making a good living for the most part. The real problem comes at places where the C levels are making 10-20x+ normal salaries and even the run of the mill VPs won't get out of bed for less than a thousand bucks, that is where things get fucked.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on June 08, 2012, 01:56:53 PM
Funny, I thought it was low for CEO pay since I know salespeople who make that.

I know principal engineers (in Boston but yeah, not much different than RI) who make around that as well.  Like I said, it didn't seem that off to me, assuming there were some big fat backend payouts in bonuses if they ever turned a profit.

60-70K is entry level for software engineering.  Heck, I know a kid who interned in my office last summer who Microsoft just picked up for low 6 figures fresh out of college.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 08, 2012, 07:14:18 PM
Quote
in Boston but yeah, not much different than RI

Boston and Providence are both major cities in New England like California and Mississippi are both big states in the USA.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on June 08, 2012, 07:38:10 PM
3x is ... I dunno, it doesn't bother me that much. It isn't so much that it puts you in a completely alien social class from the people you work with, particularly at a tech company where you're already talking about people making a good living for the most part. The real problem comes at places where the C levels are making 10-20x+ normal salaries and even the run of the mill VPs won't get out of bed for less than a thousand bucks, that is where things get fucked.

And you call yourself a communist!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: deb on June 09, 2012, 01:08:51 PM
I have zero insight to 38 Studios' situation, but I've worked as a software engineer and equity partner in startups both in Europe and North America, and $250k for a CEO is very much reasonable, in my opinion, even in a company that's ten times smaller than 38. The amount of funding, an the investors' vision dictate a lot, though.

And $70k isn't enough to even hire a competent front end web engineer. At least I've yet so see one who's really fucking good and ready to work crazy hours, and takes less than $100k.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Khaldun on June 10, 2012, 04:05:57 AM
I have to say that I'm the first to rag on dumb executive salary packages but these seem perfectly ok to me.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 10, 2012, 01:59:44 PM
I realize I'm in the minority of one on the executive salary packages, but that's just me. I think executives get paid too much for too little work as a general rule, especially when compared to the pay of people who do produce things.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on June 10, 2012, 02:11:50 PM
I have to agree.  But then, in corporate culture you rise largely based on who you know and which ass you kiss with a side of failing upwards.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 11, 2012, 07:22:02 AM
I think exec pay scales up way too quickly, but 250k doesn't really bother me. It seems pretty reasonable. The real issues are usually that executive pay/benefits are the last thing to ever get reduced if the company is fucking up. It's a role you can rarely actually "fail" at, and can happily drive a series of companies into the ground just to wind up more valuable because you have more experience now.

edit: Looks like confirmation on the mortgage thing came out over the weekend. They contracted out to a company that paid the mortgage while trying to sell the house. They stopped paying said company and promised them payment when their film tax credits came through (those things again. They seemed to be unable to do the math that even if they got these credits they'd already spend the money a few times over) and the company is on the hook for ~1.9m in mortgages it contractually owns. None of the employees should be getting payment requests however, it's all via 38's moving company contract. Wouldn't shock me if after missing a payment the banks tried to harass any sucker to just give them money though.

On the tax credits: aside from not being an RI company and thus not eligible, it also appears the credits are for the completion of a project and would only be available after their MMO shipped.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 12, 2012, 04:58:27 AM
Quote
None of the employees should be getting payment requests however, it's all via 38's moving company contract.

38 agreed to pay the mortgages, but they didn't actually rewrite them or buy the properties and they're broke. The employees are the ones on the hook. They have a claim against 38 of course, but so do a lot of people.

From various news reports, looks like the final tally is 180m owed, 12m on deposit with RI, and not a penny otherwise. And the Feds have joined the state investigating.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 13, 2012, 11:38:26 AM
http://www.gamasutra.com/view/news/172303/38_Studios_Spouse_speaks_out.php (http://www.gamasutra.com/view/news/172303/38_Studios_Spouse_speaks_out.php). A different take on the whole thing (though anonymous source is always a bit ...)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on June 13, 2012, 11:52:08 AM
6 month old moving bill, not paid.

Awesome.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 13, 2012, 11:59:44 AM
And to add, Moorgard's "acceptance (http://www.mobhunter.com/?p=703)".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 13, 2012, 12:00:26 PM
http://www.gamasutra.com/view/news/172303/38_Studios_Spouse_speaks_out.php (http://www.gamasutra.com/view/news/172303/38_Studios_Spouse_speaks_out.php). A different take on the whole thing (though anonymous source is always a bit ...)

Possible afraid of litigation?  I would be.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 13, 2012, 01:06:28 PM
That's just criminal. (And I'm hoping it literally is.) If they weren't paying the moving bills, they had to already know even when they recruited this poor guy that they were in fiscal trouble.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on June 13, 2012, 01:45:43 PM
That's just criminal. (And I'm hoping it literally is.) If they weren't paying the moving bills, they had to already know even when they recruited this poor guy that they were in fiscal trouble.

It very likely could be. They entered into the contract in bad faith at the very least, knowing that they could not pay the moving bill and knowing that they inserted language that said the family was liable if the company could not pay. Which seems like fraud to me.

Its much more likely that the part in the contract about the family paying is illegal and/or non-binding. The contract basically says "we agree to pay for your moving expenses because we hired you and need you here but if we can't pay you have to"

Well one of the necessary things in a contract is "consideration". In this contract the consideration that the family gets is the payment for the move, and the consideration that 38 gets is the move itself. Without 38 paying for the move, the family has no consideration in the contract which makes the contract invalid.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on June 13, 2012, 01:53:24 PM
Article also says they hadn't been paying for health insurance for months and that's why it was finally being shut off in late May. In other words, they had plenty of warning that they were in trouble but naively believed that they could work things out so they didn't tell the employees. This was apparently the third (iirc) time 38 had come close to running out of money, and employees didn't hear about those other times either.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 13, 2012, 01:53:49 PM
That's just criminal. (And I'm hoping it literally is.) If they weren't paying the moving bills, they had to already know even when they recruited this poor guy that they were in fiscal trouble.

That's the thing that's so fucking galling. This kind of colossal fuckup doesn't happen overnight. You see this kind of trainwreck coming from a mile away, unless your CFO is just NOT DOING ANYTHING. People in this company at the executive level had to have known that money was going to run out somewhere around X date. They had to have known all these bills and debts were outstanding. So why weren't the employees whose lives were going to be affected kept abreast? The 401k? THE FUCK? Moving bills not paid with contracts that stick the employees in small print? That's just fucked up, especially when compared with the health insurance premiums not being paid. I've gone through some similar shittiness with a previous boss (though thankfully not nearly as bad). At least I sort of knew it was happening. These folks got NO WARNING.

I seriously hope it is criminal, because it fucking ought to be.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 13, 2012, 02:28:20 PM
CFO not doing their job or being pushed not to do their job. One big question I'd love to know the answer to is who was running the company? I can't help but think Schilling, the wild card with no business experience or any sense of economic reality, was the one covering this over.

Anyone else note the hidden little tidbit in the spouse article about how the person quickly identified several business practice problems and was promptly reassigned?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 13, 2012, 03:02:53 PM
I noticed her talking about the moving bill - when she asked why the company had been allowed to leave it unpaid for so long, she got something back about Schilling getting a special bit of leeway from the moving company.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 13, 2012, 03:49:38 PM
That's just criminal. (And I'm hoping it literally is.) If they weren't paying the moving bills, they had to already know even when they recruited this poor guy that they were in fiscal trouble.

That's the thing that's so fucking galling. This kind of colossal fuckup doesn't happen overnight. You see this kind of trainwreck coming from a mile away, unless your CFO is just NOT DOING ANYTHING. People in this company at the executive level had to have known that money was going to run out somewhere around X date. They had to have known all these bills and debts were outstanding. So why weren't the employees whose lives were going to be affected kept abreast? The 401k? THE FUCK? Moving bills not paid with contracts that stick the employees in small print? That's just fucked up, especially when compared with the health insurance premiums not being paid. I've gone through some similar shittiness with a previous boss (though thankfully not nearly as bad). At least I sort of knew it was happening. These folks got NO WARNING.

I seriously hope it is criminal, because it fucking ought to be.

They were also choosing to pay payroll and choosing which bills not to pay, so they were on a day to day basis knowing they couldn't afford to immediately pay bills well before this trouble hit the fan. The 8m film credits don't even look like they'd have brought their balance sheet remotely level on it's current debt, let alone actually let the company continue forward. This is management failure, plain and simple.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on June 13, 2012, 04:38:55 PM
http://www.providencejournal.com/breaking-news/assets/docs/2012/38_Studios_Bankruptcy_Unsecured_Nonpriority_Creditors.pdf
http://www.providencejournal.com/breaking-news/assets/docs/2012/38_Studios_Schedule_1.pdf


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 13, 2012, 04:49:20 PM
The good news is that he's got a job now, so he's going to be OK.

Sorry, I should qualify, not the husband of "38 Studios Spouse", but Mr. Schilling. He's back on ESPN's Baseball Tonight as an analyst.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 13, 2012, 05:11:11 PM
http://www.providencejournal.com/breaking-news/assets/docs/2012/38_Studios_Bankruptcy_Unsecured_Nonpriority_Creditors.pdf

38 Studios owed EA $116K ?

Here are some notable amounts owed to companies which will never get what 38 Studios owed them because Rhode Island gets first crack at anything.

Preservation Credit Fund - $11.5M
Office lease - full amount remaining on lease (some can be recouped if they get a new tenant) - $10.8M
R.A. Salvatore - $1.7M
Middlesex Bank - $1.5M
WRMM, LP. - $1.4M
Blue Cross - $715K
Par 4 Technology Group - $688K
Doug Macrea, Mentor Media - $585K
Oracle - $497K
William Thomas - $367K
Citizen's Bank Credit Card - $266K
Terremark - $264K
Move Trek Mobility - $225K
Atlas Van lines - $116K

Hypemia Hosting - $117K


TOTAL $32,624,641.02

http://www.providencejournal.com/breaking-news/assets/docs/2012/38_Studios_Schedule_1.pdf

Items of interest here include the listed assets:

Helios Platform IP and Development Tools reportedly worth $3.75M. However there is a note stating "Recent non-binding term sheet. Reports that company has hired the development team" which I have trouble interpreting.

Computer equipment worth $1.2M (net book value), Software worth $532K, furniture worth $500K (not to mention another $250K worth of leased furniture). That must be some furniture!

One registered patent: :"System and Method for Generating Targeted Newsletters" (pat. no. 8,137,197). There's another one pending for "Multiplayer Videogame Management System", but it is under the seven inventor's names.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 13, 2012, 05:46:10 PM
First: they were 700k behind in payments on medical insurance? What the SHIT?

Second: they owed Oracle 500k? What the shit? Oracle is expensive, but for a dev lab you don't need 500k of support contracts. And you really shouldn't be at the point of wanting a massively complex and expensive oracle yearly license if you're not anywhere fucking near release.

edit: they only have 1.2M in total computer equipment (desktops, servers, net gear, what have you) and put half a million of Oracle on it? What the hell, were they running RAC on a couple of desktops in a closet as a test lab?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Hawkbit on June 13, 2012, 06:27:52 PM
The good news is that he's got a job now, so he's going to be OK.

Sorry, I should qualify, not the husband of "38 Studios Spouse", but Mr. Schilling. He's back on ESPN's Baseball Tonight as an analyst.

WHEW!  Was worried there for a few.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 13, 2012, 07:22:17 PM
The above list of financial issues reminds me a lot of Ion Storm (and other dot com busts, for that matter). They got a lot of money / hype, spent up big on offices (information elsewhere indicates they may have signed a 10 year lease, and I'm pretty sure they did rent all of that 100k sq foot building), equipment, tools, etc. But then come the issues around no cash flow and no product yet ready to sell.

Yet 38 Studios kept hiring and burning cash, using new investment money to pay off old debts. That they got US$35m from EA for KOA:R, but it appears that didn't even touch the sides, says a lot. Plus the fact they almost couldn't afford payroll twice before the time they collapsed is a huge sign of how badly this company was being run. No cost controls.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on June 13, 2012, 09:05:46 PM

I'm not sure cost controls are the core problem. Once they'd committed to doing "Epic MMO!" as their first project their fate was probably set in stone. And the only options would be give up or keep going and hoping. Would have made a lot more sense to release smaller games and work up towards the dream MMO, but things look so easy when you are in the planning stage (spoken from experience, though not nearly on this scale).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 13, 2012, 10:01:52 PM
edit: they only have 1.2M in total computer equipment (desktops, servers, net gear, what have you) and put half a million of Oracle on it? What the hell, were they running RAC on a couple of desktops in a closet as a test lab?
I should mention that I left out $785K of Leased Computer Equipment and $165K of Infrastructure Software from that same page.

I notice in between my first post and this one EDC added Schedule G to that Creditors PDF, which lists out all the contracts 38 Studios held (with dates but no dollar amounts) and identifies which ones were for Copernicus. One thing you can find there is that were using, or planned to use, middleware from: BigWorld, Donya Labs, Unreal Engine 3, Geomerics, Havok, Beast from Illuminate Labs, Speedtree, Localize Direct AB, Morpheme from Natural Motion, Bink, Scaleform, and Umbra. Also a contract for game testers from Volt Workforce Solutions of MA executed Aug. 12, 2011.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 13, 2012, 11:14:24 PM
I totally remember when CS announced to the welrd about his newsletter back in 2006-7?  And they patented that?  Wow.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yoru on June 14, 2012, 12:03:03 AM
One thing you can find there is that were using, or planned to use, middleware from: BigWorld, Donya Labs, Unreal Engine 3, Geomerics, Havok, Beast from Illuminate Labs, Speedtree, Localize Direct AB, Morpheme from Natural Motion, Bink, Scaleform, and Umbra. Also a contract for game testers from Volt Workforce Solutions of MA executed Aug. 12, 2011.

That's actually not entirely unreasonable. Using BigWorld as a backend for online games is relatively common, and using UE3 for the front-end and toolchain is also very common. A couple companies have tried to mate the two; I believe the only high-profile success was TOR.

As for the rest, UE3 comes pre-integrated with Scaleform. Simplygon (Donya Labs), Enlighten (Geomerics), Havok, Beast, Morpheme, Bink and Umbra all have very simple UE3 integration kits.

The only odd ducks I see are Geomerics' Enlighten and Illuminate's Beast; they're both real-time global illumination solutions - they simulate bounced light and whatnot. Using both would be weird. If you break the list out:

Simplygon - Level-of-detail and mesh optimization
Enlighten - Global illumination
Havok - Physics, duh
Beast - Global illumination
Speedtree - Foliage toolkit
Localize Direct - Localization support
Morpheme - Animation blending
Bink - Movie playback
Scaleform - Flash UI support
Umbra - Occlusion culling

It basically reads like they got a lot of people from AAA UE3-driven studios and licensed all the stuff they'd need to make a game with Call-of-Duty-level fidelity. The problem, of course, is that making a game at the top of the AAA-range of fidelity is insanely expensive. Adding "MMO" to that is some kind of insane stratospheric cost multiplier.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on June 14, 2012, 01:09:19 AM
Yeah, most of that toolbox looks familiar to me as a UE3 developer. Like Yoru says, I imagine that they were using BigWorld for the backend as UE3 has native limits on concurrent connections so you can't do massively multiplayer on it without rolling your own network code.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 14, 2012, 02:25:04 AM
I'm not sure cost controls are the core problem. Once they'd committed to doing "Epic MMO!" as their first project their fate was probably set in stone.

Cost controls aren't the only factor, true, but it appears they burned at least US$100m to get to this particular smoking crater, and potentially needing another US$30 to US$40m to get to release stage. So how much did they expect they needed for Copernicus in the budget?

Because I don't see the decision to go EPIC MMO as something that was inevitably doomed, because they got the funding to pull it off. Instead, the money was spent on building a large staff in a big building and offering lots of cool benefits. I'd expect there would be some feature creep, but given that Copernicus was never really either detailed in terms of features or will see the light of day that's hard to tell.

And then there's the issue that even if Copernicus had got all the money it needed to launch, it's pretty unlikely it would have turned a profit for a long time to come.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 14, 2012, 08:34:02 AM
The above list of financial issues reminds me a lot of Ion Storm (and other dot com busts, for that matter). They got a lot of money / hype, spent up big on offices (information elsewhere indicates they may have signed a 10 year lease, and I'm pretty sure they did rent all of that 100k sq foot building), equipment, tools, etc.

I think it's pretty standard to sign a 10-year lease on office space. It's what my company does. So about $1 million a year just for the offices? I can't judge whether that's expensive or not, but they probably could have gone cheaper.

Salvatore owed $1.7 million? I still cannot fucking fathom HOW they could pay that much for any writer, unless that's counting things like multiple tie-in novels, screenplays and other shit.

How can they OWE EA over $100k after a game that sold $1.2 million copies? They signed a shittastic contract, I'd say. There's only two explanations outside of embezzlement or fraud that this shit happened: 1) the entire executive team was in a coma yet signing checks with automatic writing, or 2) SHEER FUCKING INCOMPETENCE and willful irresponsibility.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on June 14, 2012, 04:53:12 PM

Much of that would become noise compared to wages.

The main thing is someone should have been able to look at the initial plan and been able to see they'd need a stupidly large amount of money and it would be a massive risk. And as such they should have either secured the money or cut down the scope before they started development for real. They either started off and the plan grew until they exhausted their funds or they just assumed they'd be able to get more funds later. But a managing director not willing to share the IP, not used to "not having enough money" and with boundless optimism and limited experience... it's easy enough to see how it could happen. And once you are committed it's really hard to admit you are screwed even if the maths says you are.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 14, 2012, 07:26:34 PM
Even for a AAA MMO, I can't fathom how much they have supposedly burned through. 150m, and if we believe Mr. Schilling (I don't), another 50m of his own money? And they need another 50m or 100m to finish? I just resubbed to Rift that supposedly had a 50m budget. It''s not perfect, but it's about the best out there.

They blew through between 2 and 3 times the same amount and they weren't anywhere near release? "Come on Dave, you must be doing something seriously wrong."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on June 14, 2012, 08:28:35 PM

It's pretty nuts... and would be fascinating to know what they did produce. If it's anything like vanguard a lovely engine, endless art assets and no game.

Maybe one day we'll see since I imagine they'll fire-sale the assets like APB did.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on June 14, 2012, 08:42:41 PM
I just resubbed to Rift that supposedly had a 50m budget. It''s not perfect, but it's about the best out there.


Trion seems to be about the only publisher out there with their head screwed on at this point.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 14, 2012, 09:16:02 PM
Citizen's Bank is suing Schilling directly for $2.4M - he signed a personal guarantee on the loan to 38 Studios.

Boston Globe (http://articles.boston.com/2012-06-14/business/32213836_1_bankruptcy-protection-loans-million-line)

Quote
The bulk of the debt owed to RBS Citizens is a $2.06 million line of credit established by 38 Studios in October 2010. In addition, 38 Studios had a business credit card account with a $375,596 balance as of June 7, according to court documents.

RBS Citizens also sued Morgan Stanley Smith Barney, where RBS Citizens believes Schilling has financial accounts.

The former Red Sox pitcher could be on the hook for other loans, too. Court documents indicate Schilling also personally guaranteed a $1.5 million line of credit from Middlesex Savings Bank of Natick. He also used his personal gold coin collection to help obtain a loan from Bank Rhode Island, a unit of Brookline Bancorp. in Brookline, for an unspecified amount, according to records.

In all, Schilling told the Providence Journal last month, he guaranteed $12 million in loans for the company, in addition to investing $38 million directly.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 15, 2012, 01:25:40 AM
I think it's pretty standard to sign a 10-year lease on office space. It's what my company does. So about $1 million a year just for the offices? I can't judge whether that's expensive or not, but they probably could have gone cheaper.

Based on articles I've seen, it was $21 / sq foot for about 100k sq ft, so I'm guessing around US$2.5m per year in rent.

And a lot of that would have been empty space for when they reached their target of 400+ people.

Unless they were sub-letting part of the building, or didn't have all of it. I haven't been able to verfiy if they had all six floors.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 15, 2012, 05:34:40 AM
Low 20s per square foot seems ok looking at a few real estate sites. There was an article in one of the local papers, I think the pro-jo, that indicated there may have been shenanigans in the renovation of the space. Apparently the contractor was a crony of the governors. But this is RI.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Murgos on June 15, 2012, 06:17:41 AM
I think it's pretty standard to sign a 10-year lease on office space. It's what my company does. So about $1 million a year just for the offices? I can't judge whether that's expensive or not, but they probably could have gone cheaper.

Salvatore owed $1.7 million? I still cannot fucking fathom HOW they could pay that much for any writer, unless that's counting things like multiple tie-in novels, screenplays and other shit.

How can they OWE EA over $100k after a game that sold $1.2 million copies? They signed a shittastic contract, I'd say. There's only two explanations outside of embezzlement or fraud that this shit happened: 1) the entire executive team was in a coma yet signing checks with automatic writing, or 2) SHEER FUCKING INCOMPETENCE and willful irresponsibility.

I wish you would stop.  You have no idea what you're talking about and just arbitrarily objecting to numbers with no idea where they come from or what justifies them and then raging about it.

It's puerile.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 15, 2012, 09:48:09 AM
You don't think it's egregious they were planning on paying an author almost $2 million on top of what they already paid him for an IP? I do. You don't think it's a shit contract that saw them produce a million-selling game for EA and yet STILL left them owing money? I do. I'm raging that they seem to have pissed away giant wodges of cash, been in hock to every bank that would loan them money, got loan guarantees from a state that appear to have been made on personal charm and fucking fairy dust, and now the state of Rhode Island is going to take it directly up the ass for it - and there's nothing to show for it. No game. A shitton of game industry people left with no health insurance, no paychecks and no job after having moved their lives to join this company and it all happened to them without warning?

It ticks all the bad parts of my normal distrust of large corporations and influence politics, and it pinpoints a lot of what's wrong with the game industry, our brand of capitalism and our methods for economic development at the state level. And some of it might actually have been illegal. Through all the stories I keep hearing, it sounds to me like the fact that it was a famous baseball player in charge of this thing is the reason a lot of slack (and money) was given to the company, slack that isn't given to smaller indie shops or guys who are actually managing to produce good, successful games.

Why aren't you raging MORE?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rendakor on June 15, 2012, 11:25:30 AM
Your constant raging on Salvatore's paycheck has gotten old, and just seems like jealousy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 15, 2012, 11:35:10 AM
People get paid 2 million for 100 page movie scripts that never even go into production. The world is a crazy place.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on June 15, 2012, 11:40:52 AM
I'm in the wrong business.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on June 15, 2012, 11:47:54 AM
People get paid 2 million for 100 page movie scripts that never even go into production. The world is a crazy place.

To be fair, very few of these are from authors and thoroughly reviled as RA Salvatore. If someone competent had gotten paid as much, I don't think I would be QUITE as thunderstruck. Still a lot of cash.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 15, 2012, 11:51:31 AM
I think Joe Eszterhas is probably the cinematic equivalent and he has been paid at least that for scripts six times, only three of which were made.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on June 15, 2012, 12:02:40 PM
Ha- I knew you would find at least one I couldn't refute.  :mob:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on June 15, 2012, 12:05:58 PM
We can thoroughly revile him all we want - I don't care for his work either - but his books are basically a license to print money. There is a significant chunk of people out there who value having his name attached to something. The 1.7 million earmarked for him is probably some of the *least* wasted money on the project from a marketing standpoint (and it does sound like he was actually doing active work on the projects, not just lending his name.)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ironwood on June 15, 2012, 12:34:50 PM
Ha- I knew you would find at least one I couldn't refute.  :mob:

It's what he does for a living.   :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on June 15, 2012, 02:22:46 PM
We can thoroughly revile him all we want - I don't care for his work either - but his books are basically a license to print money. There is a significant chunk of people out there who value having his name attached to something. The 1.7 million earmarked for him is probably some of the *least* wasted money on the project from a marketing standpoint (and it does sound like he was actually doing active work on the projects, not just lending his name.)

Some people say there's no accounting for taste.
  <image of salvatore.jpg>
I point them at my financial ledger.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: lamaros on June 15, 2012, 04:57:57 PM
We can thoroughly revile him all we want - I don't care for his work either - but his books are basically a license to print money. There is a significant chunk of people out there who value having his name attached to something. The 1.7 million earmarked for him is probably some of the *least* wasted money on the project from a marketing standpoint (and it does sound like he was actually doing active work on the projects, not just lending his name.)

I don't get why people hate so much. He's got something that a lot of other people have enjoyed. Rage on all you like but the drizzit fanboys don't grow from irony.

Would be much more of a financial waste if they paid that much money to a literary author who had no appeal at all to a large number of RPG players.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 15, 2012, 06:17:05 PM
I think Joe Eszterhas is probably the cinematic equivalent and he has been paid at least that for scripts six times, only three of which were made.

Movies are on a whole different plane of crazy. When you look at a movie like Desperado getting made for $7 million and people going apeshit because of how cheap it was, then you throw out Waterworld getting made for over $200 million and you start to realize that those numbers are going to be super-inflated. Book authors though? They don't get that kind of money except for movies, because the movie industry is FUCKING CRAZY. Literally crazy. That's why you see authors trying to get movie deals, or taking the shittiest movie deals possible just because it pays so much better than selling books.

And yes, my raging on Salvatore is abso-fucking-lutely jealousy. You are goddamn right. I'll admit that freely. Which is why I said I'd take a fraction of the money to do the same job, as would just about any author out there who doesn't already have movie deals. Ask GRR Martin if he'd have taken that before he signed Game of Thrones and he'd probably have choked a cracked-out hooker for the opportunity. I'm not blaming Salvatore for taking it - I'd skullfuck your mother for the opportunity. I'm raging at how absolutely retarded the money people involved in this deal were.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 15, 2012, 07:28:51 PM
RA Salvatore's emo dark elf $5m. Greg Stafford's Glorantha or MAR Barker's Tekumel $0? Yeah, I think there's a reason for some bitterness there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on June 15, 2012, 09:44:48 PM
People get paid 2 million for 100 page movie scripts that never even go into production. The world is a crazy place.

But a movie script is the core of a movie.

The backstory lore of an MMO is nearly inconsequential. It's not like Salvatore was going to write all the text in the game, or that fiction writing even translates into MMO writing. It doesn't seem like he was even supervising the other writers. Comparing a movie script to an MMO is total apples to oranges.

If a guy is a talented writer and is going to be in the office every day for years heading up the writing team then sure, 1.7 million sounds ok. 1.7 million for consulting on a glorified plot outline is probably 1.5 million too much.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Phred on June 15, 2012, 09:50:47 PM
We can thoroughly revile him all we want - I don't care for his work either - but his books are basically a license to print money. There is a significant chunk of people out there who value having his name attached to something. The 1.7 million earmarked for him is probably some of the *least* wasted money on the project from a marketing standpoint (and it does sound like he was actually doing active work on the projects, not just lending his name.)

Plus if I read it right, Salvatore is on the list of unsecured creditors which means he won't see a dime.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: lamaros on June 15, 2012, 10:48:15 PM
RA Salvatore's emo dark elf $5m. Greg Stafford's Glorantha or MAR Barker's Tekumel $0? Yeah, I think there's a reason for some bitterness there.

Who? ;)

Are you really trying to compare the commercial appeal of such names?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ironwood on June 16, 2012, 12:49:23 AM
Actually, I have to say without any sarcasm or irony at all :

Who ?

There's the problem right there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fordel on June 16, 2012, 02:09:00 AM
Actually, I have to say without any sarcasm or irony at all :

Who ?

There's the problem right there.

Ironwood beat me to it. I don't actually know who those other people are either.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on June 16, 2012, 03:23:11 AM

I liked Runequest (Greg Stafford, it's the setting to a old and niche PnP RPG), it was a shame to watch Avalon-Hill kill it.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 16, 2012, 06:12:37 AM
Salvatore's total was going to be 5m. I'm not sure if the 1.7m is never paid for KoA or the remainder owed for the MMO.

Yeah, AH's RQ was terrible. Moon Dragon Designs is republishing expanded Glorantha materials for Heroquest now--the RPG not the boardgame. I don't like the system as much as BPR, but the publications are fantastic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 16, 2012, 10:05:29 AM
I wasn't equating the two necessarily, just pointing out that lots of people get paid ridiculous amounts of money for stupid shit so getting wee-weed up about it is kinda pointless.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 16, 2012, 10:16:24 AM
I wasn't equating the two necessarily, just pointing out that lots of people get paid ridiculous amounts of money for stupid shit so getting wee-weed up about it is kinda pointless.

Why do you hate fun?  :drill:

Also:

Quote
Salvatore's total was going to be 5m.

(https://dl.dropbox.com/u/1739972/web-images/road-rage.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 16, 2012, 11:28:44 AM
Ars Technica just posted an article that is a decent summation of the whole thing.

http://arstechnica.com/business/2012/06/curt-schillings-demise-from-sports-savior-to-enemy-of-the-taxpayers/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on June 17, 2012, 04:04:56 AM
And yes, my raging on Salvatore is abso-fucking-lutely jealousy. You are goddamn right. I'll admit that freely. Which is why I said I'd take a fraction of the money to do the same job,

With all due respect, noone knows or cares who you are. If you're fortunate enough to have some (real, not ebooks) published that end up in real bookstores, you can start your path and be on your way to being as successful and well known as RA, if you're incredibly lucky. You might even end up able to quit your day job and be a fulltime writer. It's realistically never going to happen, but good luck with it anyway. Now please give it a fucking rest.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on June 17, 2012, 04:57:44 AM
He's on leave from the world wide leader.
http://espn.go.com/boston/mlb/story/_/id/8061041/former-major-league-pitcher-curt-schilling-takes-leave-espn-analyst-duties


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 17, 2012, 05:01:13 AM
Gotta love being allowed to take a leave of absence less than a month after starting.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 17, 2012, 11:12:53 AM
Allowed is probably not the right word.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tmon on June 17, 2012, 12:30:29 PM
Allowed is probably not the right word.

Encouraged is probably closer.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 17, 2012, 06:36:18 PM
Curt Schilling is quite the bitch.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on June 18, 2012, 12:58:28 PM

I'm not sure cost controls are the core problem. Once they'd committed to doing "Epic MMO!" as their first project their fate was probably set in stone.

Well not really, Trion's first game was an MMO and they did pretty damn well for themselves.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 18, 2012, 03:09:24 PM

I'm not sure cost controls are the core problem. Once they'd committed to doing "Epic MMO!" as their first project their fate was probably set in stone.

Well not really, Trion's first game was an MMO and they did pretty damn well for themselves.

I think I read they kept it to $50M?   And they published themselves, which helped.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on June 19, 2012, 12:32:02 PM
There is so much gnashing of teeth in this thread about what is normal in the the real business world that I wonder how most of the people here manage to make it through life.

1) Curt Schilling would have to be CRAZY to invest a significant portion of his personal fortune in a video game start-up.  Once you accumulate wealth, the number one rule is Don't Lose It.  We laugh at other athletes who piss their money away.  Yes, the way this company treated its employees is horrific, but failing companies tend to keep their failure a secret because it becomes self-fulfilling if it gets out. 

2) So many people trash on Salvatore, but the guy is a mega-successful author.  Most of us would voluntarily sell marginally useful body parts to achieve his level of success.  Don't hate the man because he knows how to cash in on his own success.

3) When you are an employee of a start-up company in an industry with hundreds of examples of spectacular flame-outs, it is your personal responsibility to understand the financial situation of your employer.  If you choose to be a blind fool, don't cry when you step into traffic.   

4) The guy who moved his family to Rhode Island clearly did a horrible job at due diligence and/or negotiating the terms of his employment.  Learn from him.  Maybe he was sitting around unemployed for a year a jumped at the first offer he got.  If so, he is probably better off today than he was a year ago despite all this.

Everyone here should be learning from this.  For example, maybe Haemish should dabble in dark elf porn if it means sellling 10 bajillion copies.  Don't hate success.  Maybe Schilling was completely inept at a running a business (not the first time and certainly not the last) or maybe he just hired bad people to run it form him (again, this happens all the time to well-intentioned investors).  The bottom line is he pulled out all reasonable stops to save the company with the RI loan, duping some politicians (again, this has happened many times and will continue to happen) in the hope of keeping the house from collapsing.  It didn't work.   

Did anyone expect him to just shut down the firm the first time the payroll got tight?  Businesses don't behave that way because it is irrational.

I am not trying to gloss over the hardship this failure is causing lots of people and it is a message board sport to metaphorically shoot those people who fail in gaming, but let's stop calling this what it isn't: a fraudulent or criminal action.  The business failed. It sucks.  It happens.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 19, 2012, 12:40:04 PM
Businesses don't shut down the first time they stop paying bills because they're fucking stupid, usually. There's a reason it's against the law, and you're supposed to shut the fuck down if you have a $0 bank balance and owe your employees money and benefits.

I don't whine much about the company flaming out. I bitch that they did so in a deliberate manner to completely fuck the employees over when it wasn't at all advantageous (telling them after the fact would only make sense if they had some way out of the crunch. "Yeah, we missed an insurance payment but made it two days later with angel funds" not "we stopped paying this three months ago and oh by the way you didn't get paid yesterday and oh by the way we're like $20M in debt and have no possible way to get an income stream at this point to fix the issue"

The failure of the company is mildly interesting. The failure of the entire management team to do anything but stand around in shocked silence while the entire place was on fire however, it worth pointing out and prosecuting as possible.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 19, 2012, 12:59:47 PM
There is so much gnashing of teeth in this thread about what is normal in the the real business world that I wonder how most of the people here manage to make it through life.

1) I doubt you can get a video game startup running and lots of investors as an athelete unless you are willing to show that you yourself are willing to put a stake in it.

3)If you are in a position to to have all the relevant information in a 400 employee video game company about the firm's financial situation you probably aren't there to work on the game itself;)

4)You can negotiate all kinds of deals but when the other side just goes out of business they aren't worth that much (and I applaud anyone who takes due diligence to read all the pages in every contract to find each and every loophole. I  also wonder if 38 Studios would have "paid" for another moving company once you declined the first one based on some clause in the contract)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on June 19, 2012, 01:29:30 PM

The failure of the company is mildly interesting. The failure of the entire management team to do anything but stand around in shocked silence while the entire place was on fire however, it worth pointing out and prosecuting as possible.

But there is no evidence that this is what happened. All we know is that management scrambled for a bailout from the government of Rhode Island.  That isn't a "failure...to do anything".   What we do know is management did not reveal the dire financial situation to its employees.   That is normal, sadly.

And I don't know what law you are citing to say it is unlawful to continue operating when your cash runs out.  This country has clearly delineated rules and laws for governing business failures, but it is the job of those financing the company to watch where the money goes.  It should surprise no one that a political loan had lax supervision.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 19, 2012, 01:37:07 PM
I don't whine much about the company flaming out. I bitch that they did so in a deliberate manner to completely fuck the employees over when it wasn't at all advantageous (telling them after the fact would only make sense if they had some way out of the crunch. "Yeah, we missed an insurance payment but made it two days later with angel funds" not "we stopped paying this three months ago and oh by the way you didn't get paid yesterday and oh by the way we're like $20M in debt and have no possible way to get an income stream at this point to fix the issue"

The failure of the company is mildly interesting. The failure of the entire management team to do anything but stand around in shocked silence while the entire place was on fire however, it worth pointing out and prosecuting as possible.

This. I've worked in failing startups run by jackasses who could only succeed by duping people. For 6 straight months, every paycheck we got bounced the day we got it. After 2 or 3 times of this, all the employees figured out we could go to the bank the check was written on and try to cash the check to see if we would get paid or not. Most times, it took 2 or 3 days of that shit to actually get paid. This is in addition to the boss bouncing checks all over town, threatening to sue anyone that didn't do what he wanted (usually with one of those suspect checks). I've worked in those places, I know what it's like to know your check may or may not be good. But the first time it happened without any warning? You bet I was fucking super pissed, even though I knew we weren't that busy. It's up to the owner/CEO/management to let people know if shit's about to get bad.

The company I work for now let's us know. Yes, sometimes there have been sudden layoffs, but the people who get laid off get severance. They don't have their shit just cut off without any notice or ability to make rent. That's what a GOOD company does. This was not a good company.

As for dark elf porn, if I wanted to write that shit, I would. I don't. I don't blame Salvatore for his success, I blame him for writing shit fiction for low-brow dolts. He can sleep at night with that, good on him.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ironwood on June 19, 2012, 01:44:55 PM
Dude has a sword called Twinkle.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 19, 2012, 02:07:55 PM

The failure of the company is mildly interesting. The failure of the entire management team to do anything but stand around in shocked silence while the entire place was on fire however, it worth pointing out and prosecuting as possible.

But there is no evidence that this is what happened. All we know is that management scrambled for a bailout from the government of Rhode Island.  That isn't a "failure...to do anything".   What we do know is management did not reveal the dire financial situation to its employees.   That is normal, sadly.

And I don't know what law you are citing to say it is unlawful to continue operating when your cash runs out.  This country has clearly delineated rules and laws for governing business failures, but it is the job of those financing the company to watch where the money goes.  It should surprise no one that a political loan had lax supervision.

RI State law says they must pay employees within nine days of the end of a pay period, and must notify employees 3 days before if there will be any change in the payment date or amount. That's not counting any further laws for complete non payment. It IS in fact against the law to not pay people. Companies get away with this by promising that it's totally just a fluke and just show up tomorrow and we'll have the money we swear.

We know from the bankruptcy filings that this had been an issue for at least three months (they'd been failing to pay for health insurance as well without informing employees), which means that they didn't scramble to get a bailout from RI in reaction to running out of money: they scrambled as a reaction to the situation becoming Public. The only way they could have gotten money to pay their bills would have been six months prior to all this coming down due to lead time and having already failed to pay their bills.

It's not unlawful to continue to operate without cash. it's unlawful to continue to have employees working without paying them. Companies who are flat broke and cannot pay employees continue to run in theory (38 studios was "alive" for a week or so after laying everyone off), but telling your employees to continue working without pay is illegal.

edit: and you're going to have to explain to me how the entire management staff was too busy trying to save the company or something to say "hey, guys. You need to know that you no longer have health insurance, you know that thing that causes a depressing number of personal bankruptcies every year because it's a huge fucking expense"

Management didn't tell the employees either out of malice, or out of paralysis. Either one is bad, but there is no GOOD reason to not inform your employees that their health coverage was dropped by the vendor for failure to pay. I'm going with paralysis, because I'm not willing to actually believe the management held outright malice for their employees. But it's nice to tell people you are running low on money and hard times are ahead. It's absolutely required that you tell them that you're completely out of money and there are immediate and life changing aspects to that fact.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on June 19, 2012, 04:32:58 PM
To add further rage fuel.. following silicon valley logic this failure makes the executives more valuable, no less.   NPR just did a piece on the culture of failure in SV and how it's regarded.  I'll just say that there's some strange ideas out there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on June 20, 2012, 05:14:42 AM
It's honestly a bit depressing how motivated sociopaths with bad ideas can get venture capital thrown at them for the dumbest shit.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on June 20, 2012, 07:42:58 AM
Movies are on a whole different plane of crazy. When you look at a movie like Desperado getting made for $7 million and people going apeshit because of how cheap it was, then you throw out Waterworld getting made for over $200 million and you start to realize that those numbers are going to be super-inflated. Book authors though? They don't get that kind of money except for movies, because the movie industry is FUCKING CRAZY. Literally crazy.
I wonder what kind of impact this 3D nonsense is going to have in the mid-term. I was going to take my girl out for a movie on her birthday and the 12-theater movie house was playing 5 movies, because of all the 3D duplication. We didn't go because mainstream summer movies are garbage. But in THREEE DEEEE!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 20, 2012, 08:57:38 AM
I'm hoping 3D dies a miserable, screaming crib death.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnsGub on June 20, 2012, 09:17:49 AM
... culture of failure...

Learn more from failure then success.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 20, 2012, 10:09:21 AM
Sorry but the ability to learn from failure does not exist in the 40-70 age bracket.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on June 20, 2012, 10:45:07 AM
Additionally, a string of failures doesn't mean a success is right around the corner now that they've learned a lot. It means they suck.

A doctor who kills 4 patients in a row in the same manner shouldn't get a 5th.   SV disagrees.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ironwood on June 20, 2012, 11:45:21 AM
Sorry but the ability to learn from failure does not exist in the 40-70 age bracket.

Wow.  That's going in my 'Things Douchebags Say'.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on June 20, 2012, 01:30:56 PM
Sorry but the ability to learn from failure does not exist in the 40-70 age bracket.
Wow.  That's going in my 'Things Douchebags Say'.
Oh, I'm sorry. I should have been specific on a gaming site where I've bitched and moaned about industry management to great success for a decade that I wasn't talking about the fine woodworkers of Scotland but rather the people that are making the gaming industry eat itself alive - an unfortunate definition that also extends to the folks that have left the world in near economic ruin.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on June 20, 2012, 01:49:37 PM


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 20, 2012, 02:05:38 PM
I think learning from failure is a useful skill. What I find offensive is the idea that C levels become more valuable with failure, but the guy who fucked up your customer facing web presence needs to be fired. Basically: if failure is a learning experience, it's a learning experience for everyone. The bitter directed at management types is the opinion that failure is everyone else's fault, and it's completely impossible to actually FAIL as an executive to the point of really rethinking careers. I'm willing to forgive plenty of minor failures like "I thought the market might react differently" from C levels. I'm not willing to forgive "I thought we might be able to pay people with hopes and dreams for half a year", or "we sold something we don't actually have or have direct control over obtaining, this couldn't possibly turn into a problem!"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on June 20, 2012, 02:24:56 PM
Learning from failure is overrated in business. Often, the reason for failure can be attributed to people ignoring the warning signs, in which case I would question whether or not they would do the exact same thing again.

Business is not a science. It's not a trial and error method. There are things you can do that will be beneficial to long-term success, and then there are things you can do that are throwing good money after bad. It also helps not to suck ass at communications, writing, and dealing with people. Oh, and I'd question where the money went in any failure, and who was in charge of it. If you had your fingers on the finances and it went tits up? You shouldn't have that opportunity again.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 20, 2012, 06:39:22 PM
It's important to learn from failure, but the real question is about the lessons learned. 38 Studios lesson thus far appears to be, "We'd have succeeded if it wasn't for that meddling government!".


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 21, 2012, 05:28:15 AM
I don't know what lessons you could possibly have learned. You're an executive in the company. It's December. You see that at your current rate, you will burn through all your money sometime in Q2. You know your game will not be available until 12+ months later. If you don't know that at that point you need to refocus and do massive cost cutting, I don't know what could possibly teach you that lesson.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on June 21, 2012, 08:08:05 AM
Hope and Loose Change?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnsGub on June 21, 2012, 08:32:27 AM
Learning from success has it issues also Achieving Failure. (http://www.startuplessonslearned.com/2009/01/achieving-failure.html)  Great site in general, and many of its solutions are missing from the (software) game industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on June 21, 2012, 11:04:32 AM
Learning from success has it issues also Achieving Failure. (http://www.startuplessonslearned.com/2009/01/achieving-failure.html)  Great site in general, and many of its solutions are missing from the (software) game industry.

The most important thing he highlighted there was that they built for the customer they wanted, not what the customer actually wanted. That's where many of the video game failures have happened recently.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on June 21, 2012, 07:42:52 PM
I don't know what lessons you could possibly have learned. You're an executive in the company. It's December. You see that at your current rate, you will burn through all your money sometime in Q2. You know your game will not be available until 12+ months later. If you don't know that at that point you need to refocus and do massive cost cutting, I don't know what could possibly teach you that lesson.

A key question is why 38 Studios management acted as they did at that point.

I have a hypothesis the reason that sportsmen can make terrible business people isn't necessarily lack of experience, but that the champion athlete mindet of "keep going through the pain, try harder than the others, maintain focus, etc" isn't a great one to have in business. A lot of successful business people have that mindset, but only to a point, then they cut what isn't working and move on. And fire a lot of people who may actually be good performers but aren't needed anymore.

A top level athlete doesn't go, "We've lost this - let's go home and wait for the next game. And we're firing the waterboy". They double down.

So I wonder if Curt's mindset influenced others when they should have been making cutbacks.

I've got no evidence of that influence, but the CEO (maternity leave, my ass), CFO and COO have a lot of explaning to do.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on June 22, 2012, 08:06:53 AM
Schilling, who founded the company six years ago, said he personally invested more than $50 million in the company

http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links (http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links)

There are also some other comments in that article which make it seem that 38 Studios really did fail rather spectacularly and so did Schilling.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 22, 2012, 08:41:12 AM
So they didn't blow through 75 million dollars and not even have a playable beta. They actually blew through 135m dollars and did not even have a playable beta?

Where does that put them in the list of most expensive video games ever made--or in this case not made?

Quote
Schilling added, “I don’t have any problem with government helping entrepreneurs and businesses.”

Of course you don't, bless your little tiny privileged brain.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on June 22, 2012, 09:12:25 AM
Schilling, who founded the company six years ago, said he personally invested more than $50 million in the company

http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links (http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links)

There are also some other comments in that article which make it seem that 38 Studios really did fail rather spectacularly and so did Schilling.



Ouch. "All gone..."  Well, it is official.  He is a dumbass.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on June 22, 2012, 10:14:18 AM
I think at this point, the only way to make a successful game is to hire people who've never worked in the industry before, and keep a tight reign on the checkbook.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 22, 2012, 10:39:21 AM
From talking to industry friends I think the entire industry just needs to grow the fuck up and understand that you need to both work on something creative that you love, AND run a business. There is so much wasted time from people throwing out functional work because they keep changing direction. Crunch Time always seems to be a massive failure of planning that the industry just accepted as normal instead of addressing the root causes.

38 though, god damn. That is a dick load of money to piss away on absolutely nothing.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on June 22, 2012, 11:25:46 AM
This most likely would have ended up costing more than SWTOR by the end.  :uhrr:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 22, 2012, 12:08:16 PM
What pisses me off about the whole "Chaffee ruined our business by queering the $35 million we were trying to get from EA to make a sequel to Reckoning" is that the $35 million wouldn't have fucking helped the situation. It would have paid for the single-player game to be made, but that still would have left the yawning maw of the money pit that was the MMOG draining all the resources of the company. And the deal couldn't have been good enough to allow the single player game's success to feed that MMOG pit - after all, the first one wasn't. I guess it would have meant that he'd have used that money to produce the single-player game AND feed the MMOG pit, but it still wouldn't have gotten them close enough to release for the MMOG to save them.

Blame EA for pulling out of the deal (though you shouldn't - because it's obvious you'd have taken the $35 million and fed the beast instead of producing a top-notch sequel). Don't blame a governor beholden to the voters for not being your goddamn sugar daddy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Rokal on June 22, 2012, 12:10:52 PM
What pisses me off about the whole "Chaffee ruined our business by queering the $35 million we were trying to get from EA to make a sequel to Reckoning" is that the $35 million wouldn't have fucking helped the situation. It would have paid for the single-player game to be made, but that still would have left the yawning maw of the money pit that was the MMOG draining all the resources of the company.

The money would have gone to the MMO/immediate out-standing debts and a dog and pony show would have been made for the single player game. Wouldn't be the first time a developer took money from a publisher for X game and spent it on Y instead.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on June 22, 2012, 12:14:34 PM
http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links (http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links)
Quote
“The employees got blindsided,” Schilling said. “They have every right to be upset. I always told everybody if something were going to happen, you‘re going to have a month or two of lead time, and I bombed on that one  in epic fashion.”

I would suggest that, given the team culture he created at 38 Studios, and the kind of leader he thought he was going to be, an appropriate substitute for "bombed on that one" would be "betrayed them".

Of course he's also fairly well fucked, there are no winners in this debacle.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: tazelbain on June 22, 2012, 12:37:46 PM
Besides those of us who feast on the tears of stupid people who fuck themselves over.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 22, 2012, 01:16:03 PM
Quote
Of course he's also fairly well fucked, there are no winners in this debacle.

People with that amount of money go to the 1% poorhouse. He'll be reduced to a million dollar house in a gated community and driving a  a BMW or Lexus.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on June 22, 2012, 01:17:11 PM
And his kids will have to go to public school in a nice neighborhood!

The horror!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: taolurker on June 22, 2012, 02:13:25 PM
Schilling, who founded the company six years ago, said he personally invested more than $50 million in the company

http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links (http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html?p1=News_links)

There are also some other comments in that article which make it seem that 38 Studios really did fail rather spectacularly and so did Schilling.


Full audio of interview (http://audio.weei.com/a/58109860/curt-schilling-says-he-is-tapped-out-financially-and-lost-50-million-complete-interview.htm)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on June 22, 2012, 04:48:24 PM
Chaffee stole Schilling's Cloudsong


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on June 22, 2012, 08:48:13 PM
You're an executive in the company. It's December. You see that at your current rate, you will burn through all your money sometime in Q2. You know your game will not be available until 12+ months later. If you don't know that at that point you need to refocus and do massive cost cutting, I don't know what could possibly teach you that lesson.

Honestly I would say soldiering ahead and praying you get some late private funding was probably the best strategy at that point. There's no way refocusing and cost cutting could have saved the game. The game was easily a year out, probably multiple years out, there's no way cutting cost or changing direction was going to somehow create a saleable product that would make any money back.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 22, 2012, 09:35:03 PM
Yeah, you unfuck that kind of stuff at the design/budgeting stage. If you've gotten that far along, with that much of a debt, your planning was wrong from the get go.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on June 22, 2012, 11:20:53 PM
You know, I don't think "we know we don't have enough money to make this game, we're going to wing it and hope we can pick up more investment along the way" is such a terrible thing. That's how a lot of startups work, always looking for the next round of funding. The bad part is employees not realizing that's the ride they were on.

I worked at a place where it was clear that the money could run out at basically any time. But it was clear.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abagadro on June 22, 2012, 11:33:35 PM
I don't know nothin' about birthin' no babies, er birthing an MMO but don't publishers front some of the cost of games against anticipated revenue?  In retrospect the whole thing smacks of wing and a prayer.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 23, 2012, 12:19:19 AM
You know, I don't think "we know we don't have enough money to make this game, we're going to wing it and hope we can pick up more investment along the way" is such a terrible thing. That's how a lot of startups work, always looking for the next round of funding. The bad part is employees not realizing that's the ride they were on.

Five years into development, one state-funded move later and in the same year the company released a successful console game? Wing and a prayer should have been a year or two behind them. At some point, there had to be a budget set on that game that wouldn't require one last round of investment (actually more than one since the investors they were talking about wouldn't have gotten them to the finish line) and the executives should have seen that trainwreck coming 6 months out.

As for the MMOG, it didn't have a publishing deal yet, so there was no publisher to front that money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on June 23, 2012, 12:43:09 PM
I don't know nothin' about birthin' no babies, er birthing an MMO but don't publishers front some of the cost of games against anticipated revenue?  In retrospect the whole thing smacks of wing and a prayer.
Depends on the deal, but yes generally a publisher will fund at least part of the development for the game when they sign on. 38 Studios didn't have a publisher for Copernicus though and it's not clear that they had enough of a game to give a credible vertical slice to a publisher to pitch with. Publishers tend to be very leery about signing up MMOs too early as the costs and schedules are far less concrete the further the game is from launch. EA was apparently absolutely not interested in publishing KoA2 as well so I'm not sure where this 'EA was about to hand BHG a $35m cheque' stuff is coming from.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 23, 2012, 01:02:52 PM
It's coming from Curt's fat gob. He keeps saying the only reason EA backed out of the KOA sequel was because of Chafee's public comments. He's most likely wrong.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on June 23, 2012, 01:44:28 PM
My understanding is that the Gov talked after 38 Studios missed a 1.1 mil payment.  I think the taxpayers had the right to know this.

I swear I'm not stalking him, just stumbled across this at reddit.  Looks like someone needs a hug!

http://www.reddit.com/r/Demotivational/comments/v12fi/trying/

edit:  Added link.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on June 29, 2012, 09:51:06 AM
Turns out the board had already decided to file for bankruptcy before Chafee said anything. So Schilling is just talking out his ass.  news.providencejournal.com/breaking-news/2012/06/schilling-woes.html


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on June 29, 2012, 11:43:21 AM
The more I hear, the more of a fucking double-talking coward shithead Schilling is turning out to be. So he knew on May 14th that the company was going to file for bankruptcy on the 14th if the government didn't cough up more money but didn't tell the employees until a week later when they all got unceremoniously laid off?

He may have actually gone above (below?) McQuaid in the "Shithead Boss" category.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 29, 2012, 01:19:26 PM
Oh he is well beyond McQuaid on the shitheel scale.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on June 29, 2012, 02:57:56 PM
McQuaid fired people in a shitty manner.

Schilling appears to have just stopped paying them, then bitched publicly about how the state was fucking them over while knowing privately they were already fucked and just looking for a scape goat.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on June 29, 2012, 05:50:21 PM
McQuaid's people actually got to see the game they made be released and were able to use it to show prospective employers "see, I worked on that". The Copernicus people can say "I worked on Curt Schilling's pipe dream which will never see the light of day. Trust me, I have experience!"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Cheddar on June 29, 2012, 07:59:37 PM
McQuaid's people actually got to see the game they made be released and were able to use it to show prospective employers "see, I worked on that". The Copernicus people can say "I worked on Curt Schilling's pipe dream which will never see the light of day. Trust me, I have experience!"

Who is Curt Schilling?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on June 30, 2012, 01:55:35 AM
Right-wing hypocritical douchebag who got rich and famous from hitting a ball with a stick. Or throwing a ball at a guy with a stick. Some shit like that. Right-wing only becomes relevant due to the hypocrite aspect.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on June 30, 2012, 07:10:49 AM
Right-wing hypocritical douchebag who got rich and famous from hitting a ball with a stick. Or throwing a ball at a guy with a stick. Some shit like that. Right-wing only becomes relevant due to the hypocrite aspect.

Throwing a ball at a guy with a stick.  You would've thought all that time in Boston might've taken its toll on the right winger part, but I guess not.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: waffel on July 01, 2012, 05:06:25 PM
I was excited about this game, but I recall reading somewhere that there was serious keybinding/mouse issues with the PC version. Something along the lines of not being able to change any keybindings. Was waiting for a patch. Guess I can stop  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on July 05, 2012, 12:18:20 PM
I was excited about this game, but I recall reading somewhere that there was serious keybinding/mouse issues with the PC version. Something along the lines of not being able to change any keybindings. Was waiting for a patch. Guess I can stop  :oh_i_see:

Thats a different game.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on July 09, 2012, 11:47:12 AM
So there was a trailer. (http://kotaku.com/5924410/the-trailer-you-werent-supposed-to-see-for-a-game-youll-never-play)

It's on Kotaku. Sorry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 09, 2012, 11:52:21 AM
Somebody's been watching Game of Thrones.  :why_so_serious:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on July 09, 2012, 03:02:09 PM
Haha wow that never stood a chance.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on July 09, 2012, 03:19:28 PM
(http://onscreencars.com/wp-content/uploads/2010/01/TheHomer.jpg)


Edit:  :rimshot:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on July 09, 2012, 04:22:11 PM
Deaf and rebirf!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Furiously on July 09, 2012, 10:22:09 PM
So Wheel of Time rip off?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on July 10, 2012, 04:32:41 AM
Oh good, I wasn't the only one who thought the same thing. 

The counter argument is, "well Jordan ripped-off the rebirth thing from Buddhism!" but, no.  Just No.  We all know that's not the case here and that WOT is exactly what Salvatore was ripping-off.  Hell, one of the lines in the trailer is almost an exact rip-off of Jordan's intro to every book.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 10, 2012, 05:30:14 AM
Quote
“One of the going concerns from Day One – and it was always something that we were cognizant of – is we needed to raise capital,” Schilling said in a radio interview on the Dennis & Callahan sports radio show on WEEI in Boston. “We tried for a long time to do that and it didn’t come to fruition.”

Other than the 75 million the state put in, the 10 million other investors put in, and the supposed 50 million you put in. But yeah, other than that one hundred and thirty five million dollars, the equivalent of US median family income for 3,000 years, you just couldn't raise a dime.

Seriously, this guy needs a severe beating with a clue bat.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 10, 2012, 11:07:18 AM
What I don't get is how that wasn't enough money... I mean, I realize AAA MMOG budgets have gone bonkers lately, especially compared to SWTOR, but you can't make a good MMOG for $100 million? I don't buy that, unless you hired complete fucking morons. Of course, based on how much of a fuckup most MMOG's are, I can see how that's possible, but you have to hire some real muppets.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 10, 2012, 11:22:28 AM
What I don't get is how that wasn't enough money... I mean, I realize AAA MMOG budgets have gone bonkers lately, especially compared to SWTOR, but you can't make a good MMOG for $100 million? I don't buy that, unless you hired complete fucking morons. Of course, based on how much of a fuckup most MMOG's are, I can see how that's possible, but you have to hire some real muppets.

When you sign an agreement requiring you to have a full-size dev team in place for the prototyping stages of the game, it's easy to blow through that kind of cash. Overheads of $4m a month when you're still at least two years out from launch means that your typical 4-5 year MMO dev cycle is going to be expensive.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 10, 2012, 12:33:31 PM
But are MMOG's typically begging for cash to make payroll a year from release and not even close to an alpha stage? I can certainly see burning through a lot of cash in a month (not $4 million but LOL Schilling), just seems somewhat foolish to be tossing out the hat with so much work already done. Hadn't they already been working on it for 5 years?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on July 10, 2012, 12:45:38 PM
Well the idea is you don't ramp up to a full slate of employees until you actually need them. When you're prototyping you really only need a handful of people by comparison.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 10, 2012, 12:53:48 PM
I have little sympathy because it wasn't a hidden cost they didn't see coming. They accepted N flat income in exchange for Y spending agreement. Flat out, they knew how long they had to get a source of supplementary income or simply not take the deal if the additional money would not improve their odds of release.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 10, 2012, 02:36:08 PM
It amuses me that this thread is adjacent to or near the Dishonored thread.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on July 10, 2012, 03:07:45 PM
The MMORPGs I've loved the most cost under $50 million. A couple of them cost under $20 million. The industry is Doing It Wrong.

Also, it's open season on 38 execs:

Quote
Creditors at the hearing are generally allowed to ask any question related to the firm’s financial affairs and company executives can generally be compelled to answer questions that they would not normally answer in public..

“It’s a free for all,” said David J. Reier, a bankruptcy attorney with Posternak Blankstein & Lund in Boston. “Everything has to be out in the open. There are no more secrets.”

http://bostonglobe.com/business/2012/07/10/creditors-seek-answers-bankruptcy-hearing-for-curt-schilling-video-game-company/cd2tJ0OmuEgVsp7dZJ4wGL/story.html


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 10, 2012, 04:54:00 PM
When you sign an agreement requiring you to have a full-size dev team in place for the prototyping stages of the game, it's easy to blow through that kind of cash. Overheads of $4m a month when you're still at least two years out from launch means that your typical 4-5 year MMO dev cycle is going to be expensive.

$4M a month? The fuck? How many people are they actually employing?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 10, 2012, 05:09:56 PM
When you sign an agreement requiring you to have a full-size dev team in place for the prototyping stages of the game, it's easy to blow through that kind of cash. Overheads of $4m a month when you're still at least two years out from launch means that your typical 4-5 year MMO dev cycle is going to be expensive.

$4M a month? The fuck? How many people are they actually employing?

They basically took a loan saying they'd try to employ 300-400 people during the entire dev process. This is what we call being blinded by the dollar figure and not thinking "hey, that clause basically fucks us from having any chance ever to accomplish our goals!"

They were doomed the second the ink dried on that loan agreement, because there was no way they could pull this off with that burn rate.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tannhauser on July 10, 2012, 05:29:50 PM
According to that article Schilling says he's now broke and Salvatore claims that someone else will buy the code and we'll see the game in some form.

I believe one of those claims.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 10, 2012, 05:31:33 PM
300-400 people???

I've managed the accounting for high rise developments that had both less people AND less overhead. And at the end of it something actually got built!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Musashi on July 10, 2012, 06:06:04 PM
Schadenfreude is something that got built.  And this is the delicious kind.  Asshole Republican Bigmouth Twatweasel Comeuppance.  Worth every penny if you ask me.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 10, 2012, 06:24:29 PM
300-400 people???

I've managed the accounting for high rise developments that had both less people AND less overhead. And at the end of it something actually got built!

The reason for the idiocy is that all that money from the state was supposed to fund jobs for the state. In theory, tiny bits to lots of companies who employ a few extra folks.

They all went stupid and gave a ton of money to one company that had no need to employ that many people, and instead tied the money to employing shitloads more folks than they needed. The whole thing from both a business and a government funding new jobs angle was a clusterfuck that should never have been green lit by anyone involved.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Cheddar on July 10, 2012, 06:35:36 PM
When you sign an agreement requiring you to have a full-size dev team in place for the prototyping stages of the game, it's easy to blow through that kind of cash. Overheads of $4m a month when you're still at least two years out from launch means that your typical 4-5 year MMO dev cycle is going to be expensive.

$4M a month? The fuck? How many people are they actually employing?

They basically took a loan saying they'd try to employ 300-400 people during the entire dev process. This is what we call being blinded by the dollar figure and not thinking "hey, that clause basically fucks us from having any chance ever to accomplish our goals!"

They were doomed the second the ink dried on that loan agreement, because there was no way they could pull this off with that burn rate.

If they honored that commitment they were fools.  I mean, captain obvious here.

Wage alone is around 30M per year (assuming average salary is 50k).  Christ.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 10, 2012, 07:02:31 PM
Considering the company went bankrupt in spectacular fashion, I'd say they were fools.  Except whomever managed to walk away with a sweet deal, if anyone.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 10, 2012, 08:22:02 PM
Considering the company went bankrupt in spectacular fashion, I'd say they were fools.  Except whomever managed to walk away with a sweet deal, if anyone.

EA.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 11, 2012, 01:10:58 AM
300-400 people???

I've managed the accounting for high rise developments that had both less people AND less overhead. And at the end of it something actually got built!

The reason for the idiocy is that all that money from the state was supposed to fund jobs for the state. In theory, tiny bits to lots of companies who employ a few extra folks.

They all went stupid and gave a ton of money to one company that had no need to employ that many people, and instead tied the money to employing shitloads more folks than they needed. The whole thing from both a business and a government funding new jobs angle was a clusterfuck that should never have been green lit by anyone involved.

From what's out in the open, 38 Studios burned at least US$135m - $50m from that state-backed loan (the other $25m was held up on a number of things, like delivery of the game and meeting employment targets and loan fees), $50m from Schilling if you believe him and $35m from EA in the KoA:R publishing deal. Then there are potentially "smaller" investors that are owed more and I've seen a report that says 38 Studios has US$150m+ in liabilities.

When 38 Studios signed the deal with Rhode Island, they had about 90 people (excluding Big Huge Games - don't know how much they cost to buy but also had about 90 people at the time when KoA:R launched) and moved that number to RI. When 38 Studios collapsed about 18 months (? - I'd have to check but our new work filter is very strict about "violating sites") later they had about 300 in RI and about 90 at BHG. They'd already spent their publishing money from EA and possibly had by the end of 2011. If Project Copernicus was actually due out in June 2013, then they would have been seeking massive investment for over a year just to get the title launched.

38 Studios had signed a contract to have 450 people employeed in RI by late 2012, and they were on track to hit that goal, but apparently no-one thought to work out that old chesnut of expenses versus revenue. For every person they fell short of employing I believe the penalty was $7500 per year. So it would have been better business to have hired less people and just paid the fines.

But that's just my opinion and no-one will ever give me US$50m to make a video game, even though I'm sure I could get Piers Anthony and Rob Liefeld to sign on a Executive Producing Consultants.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 11, 2012, 09:55:29 AM
Considering the company went bankrupt in spectacular fashion, I'd say they were fools.  Except whomever managed to walk away with a sweet deal, if anyone.

EA.

And the bank that gave them the loan in the first place (who is guaranteed to get that money from the state of Rhode Island). Rhode Island essentially co-signed on a car loan for a fucking Ferrari that they gave to their drunken, meth-addled baseball pitcher teenage son.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 11, 2012, 09:56:58 AM
But that's just my opinion and no-one will ever give me US$50m to make a video game, even though I'm sure I could get Piers Anthony and Rob Liefeld to sign on a Executive Producing Consultants.

Pedophiles with Ginormous ShoulderPads Online!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: koro on July 11, 2012, 01:05:28 PM
It'll be a smash hit in Japan.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 11, 2012, 06:07:44 PM
But that's just my opinion and no-one will ever give me US$50m to make a video game, even though I'm sure I could get Piers Anthony and Rob Liefeld to sign on a Executive Producing Consultants.

Pedophiles with Ginormous ShoulderPads Online!

Every time you level, 3 things get automatically bigger.

Five if you play a female character.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on July 11, 2012, 06:09:33 PM
I wanted to make a Tera (TERA?) joke when I read the Piers Anthony line this morning but my brain refused to cooperate. :(


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on July 13, 2012, 09:20:58 AM
I swear I am not trying to turn this into a Piers Anthony thread but I couldn't resist sharing this from an Amazon review of Book 8 of the Incarnations of Immortality series (2007):

Quote
I tried twice to read past the first chapter, and failed. That's saying something! But when a 13 year old girl uses a magical device on her genitals so she can accommodate any sized man-- I get this was taking place in the middle ages and brides were quite young, but come on. I'm not a prude-- I even (sorta) late-era Heinlein books, even when they go off the deep end. But if you have to have pedophilia, can it just be somewhat glossed over and not dwelled on entirely, please?

http://www.amazon.com/Under-Velvet-Cloak-Incarnations-Immortality/dp/1594262942/ref=la_B000APX5IE_1_3?ie=UTF8&qid=1342196260&sr=1-3



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Bzalthek on July 13, 2012, 04:44:47 PM
Holy shit, he made another one?  The II series was awesome when I was what 12?  But by the time I hit book 7 I was like "thank god it's finished" ...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnsGub on July 23, 2012, 03:19:51 PM
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 23, 2012, 04:35:37 PM
 :ye_gods:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on July 23, 2012, 06:55:26 PM
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/

Fuck him and the chariot of stupid he rode in on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Cheddar on July 23, 2012, 07:10:19 PM
Fucked up on every level.  No wonder he feels like shit.

Squandered his fortune, ruined lives on multiple levels, and blew through millions of state cash.

I mean, even if someone had bought into his attempt to keep the lights on it wouldn't last. 

I feel really bad for the workers.  I wonder if there is recourse for civil law suits?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: trias_e on July 23, 2012, 07:50:23 PM
It's fascinating to see the work and mindset of someone who never had to face a reality check before.  Curt's mindset was both juvenile and almost impressive (or insane) in it's unwavering positivity. Most of us realize at some point fairly early on that everything in life can't be had just with positive thinking and hard work.  Sometimes, you need good luck.  Sometimes, you need good sense.  Sometimes, shit just isn't going to work the way it does in your mind, and you need to adapt and form new expectations.  For most of us, it happens young when, for instance, we realize we won't become the next Micheal Jordan (or in my case John Stockton.  He's short and white too, so if he could do it, why couldn't I?)

But what if you actually become that one in a million athlete through positive thinking and hard work?  It makes sense that you might not learn this lesson.  And Curt certainly didn't.  Totally oblivious to reality.  And reality checked him and everyone he dragged with him pretty fucking hard.  It's just too bad it couldn't have happened earlier, in a less terrible situation.  It's almost sad, because there's something admirable about such ambitious and positive thinking.  I think it is really necessary to make something great, and so many people are on the opposite side of the spectrum in that regard.  But it absolutely has to be tempered with wisdom.  


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Abelian75 on July 23, 2012, 08:28:54 PM
Honestly, the only thing that really pisses me off is the politics angle, and the fact that he still seems to be clinging to that "blame the government" thing.  If he wasn't such a fiscal conservative I would just think he was a kinda naive, but otherwise good dude.  But it's hard for me not to think of him as a prick if he thinks a game company should get 75 million dollars, but that it's wasteful to give people health care.  Or, for that matter, for any other game company to get money, I imagine.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 23, 2012, 09:36:36 PM
A great article and one that shows why 38 Studios employees were so upbeat about the company.

It's probably expected that 38 Studios management would be railing at Schilling, but interesting that the CEO says she was kicked out in March.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on July 24, 2012, 01:43:29 AM
I wonder if there is recourse for civil law suits?

There would have to be money for them to recover.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lucas on July 24, 2012, 04:33:31 AM
It's fascinating to see the work and mindset of someone who never had to face a reality check before.  Curt's mindset was both juvenile and almost impressive (or insane) in it's unwavering positivity. Most of us realize at some point fairly early on that everything in life can't be had just with positive thinking and hard work.  Sometimes, you need good luck.  Sometimes, you need good sense.  Sometimes, shit just isn't going to work the way it does in your mind, and you need to adapt and form new expectations.  For most of us, it happens young when, for instance, we realize we won't become the next Micheal Jordan (or in my case John Stockton.  He's short and white too, so if he could do it, why couldn't I?)

But what if you actually become that one in a million athlete through positive thinking and hard work?  It makes sense that you might not learn this lesson.  And Curt certainly didn't.  Totally oblivious to reality.  And reality checked him and everyone he dragged with him pretty fucking hard.  It's just too bad it couldn't have happened earlier, in a less terrible situation.  It's almost sad, because there's something admirable about such ambitious and positive thinking.  I think it is really necessary to make something great, and so many people are on the opposite side of the spectrum in that regard.  But it absolutely has to be tempered with wisdom.  

impressive article linked above, and I trias' post totally reflects what I'm thinking after reading it, especially the "winning mindset" in sports that doesn't necessarily mean you'll have a great career as an entrepreneur.  It's just scary to see the damage he did because of his lack of company management skills


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 24, 2012, 06:15:42 AM
OMG it's not easy to become a billionaire? Who would have thunk it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 24, 2012, 06:34:24 AM
It's almost sad, because there's something admirable about such ambitious and positive thinking.  I think it is really necessary to make something great, and so many people are on the opposite side of the spectrum in that regard.  But it absolutely has to be tempered with wisdom.  
Positive thinking is great.  It's not positive thinking if it leads to over-confidence and delusion though.

In Curt's case it's so overwhelming that he ignored all warnings, didn't reign in problem behaviors, never made contingency plans, and when things started looking bleak was so overwhelmed that he was unable to to give any warning to those who would be most affected.

Oh no!  He has to go back to work because he is 'broke'.  With his multi-million dollar house and fame that lands him back on ESPN instantly (anyone want to speculate on how much they're paying him?).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on July 24, 2012, 07:22:47 AM
Too much. He should have to start from scratch and use those bootstrap skills that all his former employees are forced to.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on July 24, 2012, 08:38:34 AM
Quote
He projected that Copernicus would debut by 2010, or in four years — an aggressive timeline for even an established video-game studio.
(scheduled release was summer of 2013 when 38 Studios went finally bankrupt)

I think that about covers it all. :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on July 24, 2012, 01:34:48 PM
This article is relevant to Mr. Schilling.
http://www.theonion.com/articles/report-many-rappers-may-suffer-from-unrealisticall,1531/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on July 24, 2012, 01:39:32 PM
Quote
It quickly became apparent that Schilling was new not just to video-game development, but to the basic concept of working in an office...

 “He really needed Company 101... the whole concept of vacation was foreign to Curt. He actually said, ‘People get weekends off, right?’” Schilling at one point suggested that people work 14 straight days and then take five days off. It jibed with his baseball experience."

.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 24, 2012, 02:14:13 PM
That article pisses me off. I get that Schilling was a goddamn neophyte to business or working in an office or fucking reality. That's why you hire good people to manage your money and your company AND THEN YOU FUCKING LISTEN TO THEM. When consultants and potential investors are telling you they won't give you a dime unless they get 20% equity stake, and they do that FOR YEARS, you change your shit. You don't just throw another meaty fastball down the middle of the plate and expect your sheer force of will means they'll miss the ball this time. He should know about how to adapt, yet he refused to.

And the financial people he hired with him should have quit in disgust rather than let people's paychecks and insurance premiums go unpaid.

What is it about "I have a $40 to $50 million budget" could Curt not understand? Did he not know the meaning of the word BUDGET? If your original budget was $50 million, you should never have needed a $75 million loan from the state. When people like investors are willing to give you milllions if only you'll give up a little of the equity, you do that instead of getting a loan. Idiot.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 24, 2012, 02:29:19 PM
That bit about the 50/50 profit sharing blew my mind.  He played a lot of games so I could understand him maybe overriding some of his game people.  But why the fuck would he have any opinion on how to run a business?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Malakili on July 24, 2012, 03:14:12 PM
Just catching up on this thread.  Egads, what a trainwreck.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 24, 2012, 07:02:06 PM
I also appreciate how Schilling keeps blaming RI Governor Chafee, as if it was that guy's fault they couldn't limp along for a few months longer before collapsing.

I don't believe for a second that Nexon or Take Two (iirc) were going to invest in Project Copernicus without taking a big chunk of equity in the IP. I'm sure they would have kept pulling Schilling along, but that's because they want to see as much of the title as possible / get it further to completion without paying for it before signing on as publisher.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on July 24, 2012, 10:58:16 PM
That article is just amazing shocking thing after amazing shocking thing.

OK, hiring family members. I can see that. The guy in IT yea, whatever. Sucks to be the guy they didn't hire instead of him, but he won't be working with his family and so you probably don't have to worry much about it. Putting your wife on the board. Bad, but you own 80% of the company and the board doesn't really do all that much. Both is a little ifff... did you just make your uncle COO? And you call him "uncle" at work?

Wow and it got worse from there


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on July 25, 2012, 03:52:41 AM
Starting to think that whole demotivational poster that says, "It could be that your only purpose in life is to serve as a warning to others" might be on to something. Good god.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 25, 2012, 06:14:06 AM
Did he not know the meaning of the word BUDGET?
Given he was a major pro ball player with an income well beyond the means of most Americans?  Probably not.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on July 25, 2012, 07:01:01 AM
I have to admit that I defended what I thought was an honest effort to build something by a guy with money to spare. 

My Lord.  What a completely delusional moron.  It is one thing to want to make a video game because you are filthy rich and have nothing to do.  It is another thing to try and run the whole company when your resume includes nothing but throwing a baseball for 20 years.

Magic Johnson made more money from his business ventures than he did as an athlete.  It can be done right.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 08:22:50 AM
I think the employees got screwed at the end, but I don't really feel that bad for most of them (except the ones that got hired in 2012). When you look at what he paid his people in perks and benefits from 2007-2012, they had it pretty good for a long time.

Curt was foolish, and he ignored warning signs. Still, down to it's core, it never should have gone this far. The reason this thing hit the epic amount of failure that it did can be put squarely on Rhode Island's shoulders when they not only gave money to a failing product, but also REQUIRED that he hire even more meaningless staff. If that money never comes in, this is just a small story about how a guy fucked up badly as an athlete in business. Not a complete destruction of several economies.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 25, 2012, 08:36:44 AM
The reason this thing hit the epic amount of failure that it did can be put squarely on Rhode Island's shoulders when they not only gave money to a failing product, but also REQUIRED that he hire even more meaningless staff. If that money never comes in, this is just a small story about how a guy fucked up badly as an athlete in business. Not a complete destruction of several economies.

I have a hard time buying that version for a number of reasons. Firstly, the Rhode Island money was specifically to bring jobs to the state. That whole chest of money was part of a special fund that was intended to be traded in return for job-cretion guarantees. Initially there was a maximum amount that any single company could be eligible for but Schilling went to a bunch of power lunches and dazzled the RI guys with spreadsheets showing how WoW had made all the money that has ever existed therefore this was a totally safe bet. So, based on the gushing reports from the Economics committee, the previous governor took the brakes off and awarded almost the entire fund to 38 Studios.

So, while they certainly didn't do nearly enough due diligence on the investment, but the staffing requirements were up front. RI civil servants don't know about making games but Schillings directors should have and they should absolutely have looked at staffing levels vs project plans and realised that they couldn't afford to hire all those people. It's not as though RI held Curt down and forced money into his pockets, he knew what the money was for and what was expected, if he or his board felt that the requirements weren't achievable (and they absolutely should have) then they could have turned it down and sought funding from elsewhere.

The only ways in which it makes sense to take that deal from 38 Studios point of view is if either they had no clue what their project plan looked like and assumed they'd be finished much sooner than they were or if Curt was positive he could tap the state for more cash to save the company once the money ran out.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 10:27:30 AM
Curt was running out of money. He would have taken free cash from the Devil himself if it was offered.

The idea of the government offering money to a startup corporation with the covenant that they are required to hire more workers is an inherently flawed economic idea. There was no actual product. There were no concrete sales. There was no equity cut of the company. Somebody, at some point, received a huge kickback, bribe, incentive, or promise to get this deal done since it doesn't make any sense on paper.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 25, 2012, 10:42:17 AM
From the article, it actually sounds like it was entirely poorly thought out by both Schilling and the prior Governor's office. The current Governor saying Fuck That Shit actually comes across as the most reasonable adult in the whole bullshit pile. Curt's just stuck trying to blame him when even before the comments the company was failing to pay bills, and from prior commentary in the article he always walked out thinking he had a deal ready to go with investors. He was in the start of a deal making offer with two other companies. He THOUGHT he had ink waiting to dry on the deals. This isn't a problem with the RI government or the Investors, it's a problem with Curt thinking raw willpower makes shit happen.

He still refused to responsibly wind down the company or admit that they had fucking problems. I fault him entirely for the implosion instead of just another company dying. He set the company up to fail by both appointing family to key business roles, and by taking a deal he clearly couldn't actually uphold (bad loan for RI to offer, bad loan for Curt to take. You can blame the bank for offering me a car loan, but you can ALSO blame me for not paying it and acting shocked that it wasn't just free money).

I also fault the C level staff for not going around him and at the very least leaking to the staff that they were fucking broke and not making payroll or paying benefits. That is not something any ethical person would let sit on the meeting room table as "let's just not tell them, kay?"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: shiznitz on July 25, 2012, 11:19:11 AM
The other lesson in this is that 20% equity in a business worth something > than 89% equity in a business worth nothing.  I love how at the very end when it was clear there was no value, he was finally willing to give up equity.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 11:20:49 AM
I also fault the C level staff for not going around him and at the very least leaking to the staff that they were fucking broke and not making payroll or paying benefits. That is not something any ethical person would let sit on the meeting room table as "let's just not tell them, kay?"

They missed payroll and told the staff they could stay home if they wanted in the interim. People chose to come in of their own volition.

Also, your point about the blaming the bank for making the loan is exactly what put us in the housing crisis. Banks are supposed to be the ones that understand the financial ramifications and requirements of their loans. When you make loans to people that have no real means to pay you back, even on paper, that's the bank's fault.

It's just as much RI's fault for loaning this company money completely independent of economic reality. I would bet a paycheck right now that the reason the deal got done was because one of those politicians got a sizable donation to their slush fund.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 25, 2012, 11:49:56 AM
They were not making payments before payroll bounced (health insurance, all of the benefits companies), and didn't say they bounced payroll until the day after it bounced. That's not responsible, that's "well, we're caught now because they've noticed their bank accounts didn't go up this week, guess we HAVE to say something"

And I'm not saying the old RI government isn't at fault for an idiotic loan. But I am saying it doesn't Curt immune to blame for taking a loan he knew he couldn't make the terms of. "It's this or close the company down" isn't a legitimate rock and a hard place. "It's this or I can't eat" is something pressing. A company folding is just something that fucking happens.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 25, 2012, 12:40:03 PM
They didn't even tell the staff their health insurance wasn't being paid, the staff only found out when someone's OB/GYN told her the insurance was cancelled and they'd need to make other arrangements for the next appointment.

What I took away was pretty much what I'd guessed. Schilling doesn't really understand that it's hard to earn money. Some of the stuff, like not understanding a work week, is kind of mind boggling. Wouldn't you pick that up from TV or your parents working? But of all the stuff in the article, for me the most damning thing was his desire to become Bill Gates rich and his apparent cluelessness that this would be difficult. I just can't get over that. This is like someone who's an 8 year old.

I always figured he was in charge not the CEO. He comes across like a newb small business owner: trying to run everything, playing favorites, overturning managers decisions, wasting money on stuff he doesn't need and skimping on what he does, eating up time with stuff he wants that's not on the production schedule. I worked in a pizza shop where the owner was like that and while I was reading the article I just kept nodding my head. But he just lost a couple of hundred grand of his parents money and cost a dozen people their jobs. Schilling literally ruined peoples lives and blew a hole in an entire state budget.

They should have been shopping for someone with pockets to take it over last fall and winding it down in January, not hiring people. To convince people to move across country at that point should be a criminal offense. Hearing him bellyache about being down to his last million is nauseating.

Great writing on the article. I love the way the author made the subtle connection between Schilling thinking that his pitches were bringing in the investors and the final claims that a white knight was moments away if Chaffee hadn't spoiled it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 01:09:50 PM
I guess I disagree that he ruined a bunch of his worker's lives. He ruined his own life sinking millions into a failed endeavor. The state ruined it's own budget by approving his loan. Meanwhile a large sum of grunt level people worked in an idyllic environment for years and years while getting pretty amazing perks.

Do we simply say he ruined their lives because during the last couple of months it crashed and burned? I guess maybe the case could be made for anybody that was hired away from a great job in 2012 and relocated, or for the people that are left holding the bag for their mortgages (I don't think that's actually legal, btw, what they said in that article). Even so, the article indicated there were still plenty of people that worked for Curt who defended him to this day.

Personally, I think he was a misguided fool who had never failed at anything before. He thought he had the Midas touch. I've seen this mentality with pretty much every real estate developer I've ever met or done business with, and the result when the market falls is always the same. They are leveraged to the hilt throwing good money after bad to escape the last deal they doubled down on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on July 25, 2012, 01:22:54 PM
I think you're letting him off too easy on the ruining lives front; the part where they're luring people across the country with relocation offers that they couldn't pay for I think gets awfully close to fraud. The only thing I can think of in defense of that is maybe he just didn't really know what was going on and other executives might deserve more of the blame, but even so, he's the guy in charge, he's supposed to know/understand what is going on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 25, 2012, 02:09:59 PM
I guess maybe the case could be made for anybody that was hired away from a great job in 2012 and relocated, or for the people that are left holding the bag for their mortgages (I don't think that's actually legal, btw, what they said in that article).

Someone explain the bit about the mortgages.   Why do these people now have two?  Did 38 promise to sell their old house or something?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 25, 2012, 02:16:05 PM
Curt was running out of money. He would have taken free cash from the Devil himself if it was offered.

The idea of the government offering money to a startup corporation with the covenant that they are required to hire more workers is an inherently flawed economic idea. There was no actual product. There were no concrete sales. There was no equity cut of the company. Somebody, at some point, received a huge kickback, bribe, incentive, or promise to get this deal done since it doesn't make any sense on paper.

Yes. That deal with RI got done because 1) Curt is a well-known celebrity and 2) he's an outspoken Republican backer and the governor was a Republican looking at re-election in shitty economic times. It was the worst kind of glad-handing influence politics, and it ought to be illegal if it isn't because they even got the law changed to make the deal happen.

Schilling took the Rhode Island money because he viewed it as free money where he didn't have to give up any equity. He didn't give two shits that the strapped state government would be on the hook for his fuckup, and he obviously didn't listen to the CFO who probably told him "We can't fucking hire that many people and still make a game."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 25, 2012, 02:23:55 PM
I guess maybe the case could be made for anybody that was hired away from a great job in 2012 and relocated, or for the people that are left holding the bag for their mortgages (I don't think that's actually legal, btw, what they said in that article).

Someone explain the bit about the mortgages.   Why do these people now have two?  Did 38 promise to sell their old house or something?
Basically as part of the relocation package 38 Studios offered to buy the homes of new employees so that they could relocate to Mass/RI without having to sell in the middle of a shitty housing market. What actually happened was that they retained an agency to list the houses and take over the mortgages until they were sold. Of course they stopped paying this agency back around Christmas (even though they were still making new hires and offering them these terms). The houses didn't sell, and the agency handed them back to their owners complete with mortgages. Of course since that time many of the new arrivals had bought new houses so now they found themselves on the hook for a second house that they thought was someone else's responsibility.

Schilling took the Rhode Island money because he viewed it as free money where he didn't have to give up any equity. He didn't give two shits that the strapped state government would be on the hook for his fuckup, and he obviously didn't listen to the CFO who probably told him "We can't fucking hire that many people and still make a game."

It's worse than that even. The loan from RI was secured with the Amalur IP. Which, shitty and generic as it may have been was the only thing of value that the company had given that Curt wasn't going to hand over any equity. This means that he was asking angel investors to come in and hand over cash with no kind of collateral at all. If the company went down then the only real asset was already in hock to RI so investors would walk away with nothing. That's not exactly the kind of deal that makes hard-boiled VCs cream their pants.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 02:30:28 PM
Basically as part of the relocation package 38 Studios offered to buy the homes of new employees so that they could relocate to Mass/RI without having to sell in the middle of a shitty housing market. What actually happened was that they retained an agency to list the houses and take over the mortgages until they were sold. Of course they stopped paying this agency back around Christmas (even though they were still making new hires and offering them these terms). The houses didn't sell, and the agency handed them back to their owners complete with mortgages. Of course since that time many of the new arrivals had bought new houses so now they found themselves on the hook for a second house that they thought was someone else's responsibility.

The answer is simple though. You walk away from the houses in RI and hand them back to the bank. You move back into your old location and resume your life, chalk it up to experience, and get a new job.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 25, 2012, 02:32:02 PM
The answer is simple though. You walk away from the houses in RI and hand them back to the bank. You move back into your old location and resume your life, chalk it up to experience, and get a new job.

And then you hope you never need credit for anything ever again.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 25, 2012, 02:42:33 PM
And that the original house wasn't forclosed on considering it was 5 months overdue.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 25, 2012, 02:52:27 PM
Basically as part of the relocation package 38 Studios offered to buy the homes of new employees so that they could relocate to Mass/RI without having to sell in the middle of a shitty housing market. What actually happened was that they retained an agency to list the houses and take over the mortgages until they were sold. Of course they stopped paying this agency back around Christmas (even though they were still making new hires and offering them these terms). The houses didn't sell, and the agency handed them back to their owners complete with mortgages. Of course since that time many of the new arrivals had bought new houses so now they found themselves on the hook for a second house that they thought was someone else's responsibility.

Everything I've read makes it sound as if these people were surprised that they had two mortgages though.  Under the system you describe they should still know that they had two mortgages even if somebody else was paying for one of them.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on July 25, 2012, 03:19:06 PM
I guess I disagree that he ruined a bunch of his worker's lives. He ruined his own life sinking millions into a failed endeavor. The state ruined it's own budget by approving his loan. Meanwhile a large sum of grunt level people worked in an idyllic environment for years and years while getting pretty amazing perks.

I had the same thoughts, but then it occurred to me that most people in the industry, at that level of the industy, aren't in it for the money. The money isn't their reward. What they are creating is the reward. From the article:

Quote from: Boston Magazine
Meanwhile, as the media swarmed outside the 38 Studios office, employees inside began to realize that the company could be done for. Wanting the world to see their work, a few grabbed an old Copernicus trailer and began to brush it up. As they worked, colleagues crammed into a small set of cubicles, packing in 50 to 60 deep.

When the two-minute trailer ended, people lost it. “We’re all leaning on each other,” says Jesse Smith, the designer. “A lot of us were crying, a lot of us were happy. And after it happened, there was just an uproar of applause.”

All the work represented by that brief trailer - years' worth of creative effort - will never see the light of day thanks to the business acumen of Curt Schilling, Delusional Moron.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Soln on July 25, 2012, 04:09:00 PM
These are good points all round.   And there is plenty of blame to go around (like Paelos is noting with RI).  But Curt is the center of that blame.   He is the Alpha and Omega for this failure.  Anything else -- his mgmt team, typical politicians, etc. -- doesn't clear the fact that Curt is the one that continued the delusion (and lies?) that caused people to be sucked in or attracted to the deal, and to linger on in the hopes of something to happen.  Everything traces back to him, which is clearly the way he wanted that place to run. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Cadaverine on July 25, 2012, 05:03:53 PM
Everything I've read makes it sound as if these people were surprised that they had two mortgages though.  Under the system you describe they should still know that they had two mortgages even if somebody else was paying for one of them.

According to this (http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees) article about it, the employees say that they were told that 38 Studios had sold their homes.  From other articles on the subject, it looks like it was only done for some employees that were underwater on their mortgages. 

I don't know if 38 Studios had them sign some papers that looked like they were selling the home to MoveTrek, or if they were just ignorant of how such things work, or if they figured they were getting out of an underwater mortgage, and didn't look a gift horse in the mouth, or what.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 25, 2012, 06:16:24 PM
We can agree to disagree on someone in mid-career leaving a job, selling a house at a $15,000 loss, moving their family across country, and being left high and dry 3 months later counts as ruining their life. However, I think having someone lose their health care a week before their partner's bone marrow transplant has a pretty good chance of meeting anyone's definition of "ruined their life."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 07:25:05 PM
The answer is simple though. You walk away from the houses in RI and hand them back to the bank. You move back into your old location and resume your life, chalk it up to experience, and get a new job.

And then you hope you never need credit for anything ever again.

Hope you don't need another house for 7 years. Which is fairly avoidable considering you still own one. If you think people will take the credit knock seriously long-term after the shitstorm we've been through? Nobody would ever get a loan again.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 07:28:50 PM
We can agree to disagree on someone in mid-career leaving a job, selling a house at a $15,000 loss, moving their family across country, and being left high and dry 3 months later counts as ruining their life. However, I think having someone lose their health care a week before their partner's bone marrow transplant has a pretty good chance of meeting anyone's definition of "ruined their life."

Wouldn't they be eligible for COBRA in that case?



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 25, 2012, 07:48:48 PM
According to this (http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees) article about it, the employees say that they were told that 38 Studios had sold their homes. 

Yea but that's fairly confusing too.  If someone claimed they sold my home I'd damn well ask for the moolah and pay the bank.  If they sent it to the bank directly I'd call the bank and make sure the damn loan was paid off.  Either these people were grossly negligent or possibly something rather illegal happened here.   The whole thing half sounds like the banks finding a loophole now that they can't get the cash from 38 directly.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on July 25, 2012, 07:51:31 PM
We can agree to disagree on someone in mid-career leaving a job, selling a house at a $15,000 loss, moving their family across country, and being left high and dry 3 months later counts as ruining their life. However, I think having someone lose their health care a week before their partner's bone marrow transplant has a pretty good chance of meeting anyone's definition of "ruined their life."

Wouldn't they be eligible for COBRA in that case?



How would they be eligible for COBRA if the company is not paying for the plan anymore? The whole COBRA thing is that you pay to stay on your employer's plan. If the entire group is cancelled, I am pretty sure you would be up shit creek.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 25, 2012, 08:20:35 PM
How would they be eligible for COBRA if the company is not paying for the plan anymore? The whole COBRA thing is that you pay to stay on your employer's plan. If the entire group is cancelled, I am pretty sure you would be up shit creek.

Yeah if the entire group is cancelled, you are right. I forgot this was Chapter 7, not Chapter 11 bankruptcy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Cadaverine on July 25, 2012, 09:04:05 PM
According to this (http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees) article about it, the employees say that they were told that 38 Studios had sold their homes. 

Yea but that's fairly confusing too.  If someone claimed they sold my home I'd damn well ask for the moolah and pay the bank.  If they sent it to the bank directly I'd call the bank and make sure the damn loan was paid off.  Either these people were grossly negligent or possibly something rather illegal happened here.   The whole thing half sounds like the banks finding a loophole now that they can't get the cash from 38 directly.

I agree.  Something doesn't add up.  If I were having my house sold, I would expect to see some sort of paperwork from the bank stating that the house/mortgage was no longer mine, and 38 Studios, MoveTrek, or whomever was now legally responsible for it.  I'm guessing more than a couple figured they were getting out of an underwater mortgage without paying out of their own pocket, and didn't think that the gravy train would ever end, so they left and never looked back.  The only other option would be a breathtaking amount of ignorance, or naivety, on the part of the employees.

Though, I wouldn't put it past the banks to be pulling some vaguely nefarious shit, either.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 25, 2012, 09:18:27 PM
I guess I disagree that he ruined a bunch of his worker's lives. He ruined his own life sinking millions into a failed endeavor. The state ruined it's own budget by approving his loan. Meanwhile a large sum of grunt level people worked in an idyllic environment for years and years while getting pretty amazing perks.

I'm not sure that pulling your family up to move across country, buying a house in the new area, starting to get settled in after (say) 12 months only for the company to crash and burn, leaving you with no job in an economic environment is hard, a mortgage you can't pay and the potential to have to leave with your family and start again somewhere else is worth the "pretty amazing perks".

Iif you are a video game designer, where are going for work? Is it another shift across the country? Commute to Boston? Get out of game design and start programming bank software in RI? Plus then there are all those documents you signed saying,"I earn $X a month" to get that mortgage / any other loan, and suddenly you aren't earning that money any more. The people you owe money to still want to be paid.

The viewpoint of one 38 Studios Spouse is captured here (http://www.gamasutra.com/view/news/172303/38_Studios_Spouse_speaks_out.php). If you want to argue semantics than maybe 'ruined' is too strong a word (right now) but the sudden collapse of 38 Studios left a lot of employees stressed, scared and uncertain about how they dig themselves out of that particular hole.

Paelos, perhaps you are in a situation where if the company you worked for folded tomorrow without paying you that you could just chalk it up as a learning experience and move on. Not everyone is in that same position, particularly when they've financially committed a lot to moving / staying in one location.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Azazel on July 25, 2012, 10:19:21 PM
I'm fairly sure that Paelos is (relatively) young and single. Perspectives change a lot when you get a bit older, have a family, etc.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 26, 2012, 01:19:28 AM
According to this (http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees) article about it, the employees say that they were told that 38 Studios had sold their homes. 

Yea but that's fairly confusing too.  If someone claimed they sold my home I'd damn well ask for the moolah and pay the bank.  If they sent it to the bank directly I'd call the bank and make sure the damn loan was paid off.  Either these people were grossly negligent or possibly something rather illegal happened here.   The whole thing half sounds like the banks finding a loophole now that they can't get the cash from 38 directly.

I agree.  Something doesn't add up.  If I were having my house sold, I would expect to see some sort of paperwork from the bank stating that the house/mortgage was no longer mine, and 38 Studios, MoveTrek, or whomever was now legally responsible for it.  I'm guessing more than a couple figured they were getting out of an underwater mortgage without paying out of their own pocket, and didn't think that the gravy train would ever end, so they left and never looked back.  The only other option would be a breathtaking amount of ignorance, or naivety, on the part of the employees.

Though, I wouldn't put it past the banks to be pulling some vaguely nefarious shit, either.

Basically, 38 retained Movetrek to list employees houses and pay the mortgages on them until they were sold. Movetrek stopped being paid by 38 Studios several months before the final implosion and,when it was clear that there was going to be no settlement of accounts, advised the owners of the houses that hadn't sold yet that Movetrek was no longer trying to sell them and that the mortgages were once more the responsibility of the owners.

Movetrek didn't buy the houses directly, it just took over mortgage payments while it was retained by 38 Studios. That's why the employees never saw a transfer of the title or a big chunk of cash. I'm guessing that a few of them didn't know that the arrangement was structured like that and just assumed that Movetrek had been paid upfront for services rather than on a retained basis.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 26, 2012, 04:44:57 AM
Quote
How would they be eligible for COBRA if the company is not paying for the plan anymore? The whole COBRA thing is that you pay to stay on your employer's plan. If the entire group is cancelled, I am pretty sure you would be up shit creek.

This is the whole reason they should have been winding down the company back in say January. But instead they were still moving people across country at that point. The final sequence was they stopped paying for insurance, the insurance was cancelled as of Date X, and employees found out their policies had been terminated for non-payment (from memory) 3 days before they were ended only because one of their doctors told them they'd been informed the plan was no longer in effect.

The other kick in the ovaries here is that had the company remained in Massachusetts, they would be able to obtain a reasonably priced individual plan through the exchange.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 06:36:48 AM
Paelos, perhaps you are in a situation where if the company you worked for folded tomorrow without paying you that you could just chalk it up as a learning experience and move on. Not everyone is in that same position, particularly when they've financially committed a lot to moving / staying in one location.

Of course not everyone is in that position. I didn't say that. You cherry picked the part of me talking about workers that had been there for years already as working in a pretty great environment, and applied it to people that just up and moved. It's not the same thing.

I understand that he fucked over people who moved there in 2012. I said as much in the actual post. What I'm commenting on is two fold: One, I don't think after working anywhere for 3 years or more if the job suddenly goes tits up in the last month that it makes it a horrible experience. Two, the people that uproot their families, lives, jobs, and kids to gamble on an unestablished business of any kind better be largely aware that it could explode at any time. It was a huge gamble on their part, as opposed to moving somewhere to work for Coke or Lowes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on July 26, 2012, 07:36:41 AM
A job suddenly going tits up is a pretty horrible situation for normal people. Your finances typically are not planned on the idea that you may lack an income as of yesterday/that last doctor's visit may cost $8,000 instead of $80, etc.

A company winding down is not supposed to be a sudden binary thing entirely because it fucks with everyone's lives (employees, creditors, various service contracts and whatnot) and is entirely avoidable as an Oh Shit moment because the company has all the numbers in front of them to see that they're going to have to halt operations around X day with their current cash flow.

38 had those numbers, and was already trying to fudge them by not paying bills, yet was STILL hiring people and relocating them over. That's unbelievably irresponsible (and, imo, probably fraud to offer a benefit that you knowingly are no longer actually paying when the ink is drying on the contract). I consider it pretty much another form of bait and switch bullshit with job offers. Being a manager is taking on responsibility to both the company AND your employees. My irritation with the 38 studios fiasco is only slightly monetary about the loan, and mostly being pissed at the management team acting like they had no idea they were supposed to be the responsible ones at the company.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 07:42:50 AM
It should be used as a cautionary tale for a lot of reasons. Both on the management side, and from the employee side to be skeptical about your employer.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnsGub on July 26, 2012, 07:49:07 AM
.. Two, the people that uproot their families, lives, jobs, and kids to gamble on an unestablished business of any kind better be largely aware that it could explode at any time. It was a huge gamble on their part, as opposed to moving somewhere to work for Coke or Lowes.

Working in the tech industry is risky, working in the game industry more so.  I went back to tech from games partly for that reason.  Other main reason was quality of life.

If one does not know, understand, accept, etc. that working in those businesses has a possible outcome of the company no longer existing probably should not be there to begin with.

Half the companies I worked for no longer exist.  Half never made a profit.  Some were well run and failed or not so and succeeded.  Others I no longer want to work at (MS\HP).  Tech is complicated and hard but does offer huge rewards.  These types of stories will continue in tech and game industries.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 26, 2012, 08:06:18 AM
The answer is simple though. You walk away from the houses in RI and hand them back to the bank. You move back into your old location and resume your life, chalk it up to experience, and get a new job.

And then you hope you never need credit for anything ever again.

Hope you don't need another house for 7 years. Which is fairly avoidable considering you still own one. If you think people will take the credit knock seriously long-term after the shitstorm we've been through? Nobody would ever get a loan again.

Let me just tell you this is a horribly shitty and insensitive attitude to take from someone who I'm going to guess has never been through a foreclosure. It isn't something you just say "Oh just let the other house go and so what if you lose your credit rating." I don't care who you are, losing your home to a foreclosure is a mindfucking stressful experience made all the worse by fuckheads who will then say that paying bills is some kind of high moral obligation.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 08:11:18 AM
Let me just tell you this is a horribly shitty and insensitive attitude to take from someone who I'm going to guess has never been through a foreclosure. It isn't something you just say "Oh just let the other house go and so what if you lose your credit rating." I don't care who you are, losing your home to a foreclosure is a mindfucking stressful experience made all the worse by fuckheads who will then say that paying bills is some kind of high moral obligation.

I've been through 20+. All clients. All as their advocate against the banks. The common theme is that it's more emotional than actual, and if you can take that away you'll be a better person for it. The long-term effect of it in this economy is minimal, but the banks have people mind-fucked to believe the latter part of what you've pointed out.

Hell, I'm going into a meeting today to work out a negotiation deal with some 3rd party fuckheads over a real estate deal that's been dead for 4 years. I'm dealing with the IRS trying to attach a $1.1M forgiveness of debt audit to a guy who lost his condo deal back in 2007.

I'm not being a dick or dismissive about this. I'm giving you actual financial stuff that I see and deal with on a daily basis. These people are terrified and they need somebody to be on their side to tell them it's just not as bad as they've been lead to believe.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 26, 2012, 09:59:38 AM
My point is saying "OH JUST FORECLOSE IT'LL ONLY SHITCAN YOUR CREDIT FOR 7 YEARS!" is shitty, insensitive advice to someone who got skullfucked by an employer that shouldn't have been allowed to run a fucking lemonade stand. If you ain't personally been through it, you have no fucking idea what it's like and should probably shut your piehole.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on July 26, 2012, 11:11:35 AM
Emotions are always a bad thing to have in financial discussion. They add nothing and cause lots of problems, case in point right here.

They can be "fucked" for 7 years - which isn't really fucked - or struggle and strain and drain all resources to the bone and THEN be fucked.  One is a better way out than the other.

It's stressful because you've got a huge amount of ego and personal finance wrapped in to that building.  If it's that much and you're worried about it you shouldn't have taken that risk OR gotten cash up front and signed-over the deed to someone else so it was their problem.  Until you do that transfer of ownership and pay off the old loan you're still on the hook and should know that as a rational adult.  There's bad actors on all sides here.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 26, 2012, 11:23:35 AM
I'm pretty sure the bad actor was the guy who told these home owners their house sale would be taken care of so buy a new house and get back to work, not the worker who trusted his boss the big name celebrity douchenozzle.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Khaldun on July 26, 2012, 11:40:22 AM
You know, the interesting thing is that I'm pretty sure most of us were semi-conscious that this is how the story was likely to end back when Schilling was popping in here to talk about how cool his game was going to be. There were a couple of points where he was just this close to saying it was going to have fetuspults in it, which is hilarious when it's some Walter Mitty-ish wanna-be designer kid kid in his momma's basement in Florida and less hilarious when it's a guy with an actual company and actual employees.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Count Nerfedalot on July 26, 2012, 11:59:41 AM
I love the fact that weeks after everyone else stopped getting paid, Uncle Bob (likely among those with the best financial cushion for handling these little bumps life throws at you) wrote himself an $18 grand (I think it was?) check for all his hard work winding the company down.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 12:03:43 PM
My point is saying "OH JUST FORECLOSE IT'LL ONLY SHITCAN YOUR CREDIT FOR 7 YEARS!" is shitty, insensitive advice to someone who got skullfucked by an employer that shouldn't have been allowed to run a fucking lemonade stand. If you ain't personally been through it, you have no fucking idea what it's like and should probably shut your piehole.

Or you could stop acting ridiculous and recognize that I help people with this on a daily basis. The attitude people have towards the process is the problem, not the process. You're being emotional and not listening at all to what I'm saying.

EDIT: Merusk put it very well. A lot of people have massive egos about walking away from their problem, whereas it's often the right thing to do.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 26, 2012, 12:19:16 PM
You were saying that this shit didn't ruin people's lives with statements like "Oh they can just let the 2nd mortgage foreclosure and take the credit hit" and "Why don't they just go on COBRA?"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 12:26:23 PM
You were saying that this shit didn't ruin people's lives with statements like "Oh they can just let the 2nd mortgage foreclosure and take the credit hit" and "Why don't they just go on COBRA?"

I was wrong on the COBRA part. It was a chapter 7, not an 11 bankruptcy. I pointed that out.

Look, I consider it a personal point of mine to hammer this home to people because they've been so brainwashed by the foreclosure doomcloud. I fight them on it all the time, and in the end they usually do the right thing when they finally take the emotional side out of it. It's not going to ruin your life. It's not going to keep you from ever owning anything ever again. It's not just you in this economy. It's not a shot to your manhood, or your ability to provide for a family. It's not admitting defeat. It's not a failure. You are very much at the whim of the economic reality that is so much bigger than just yourself and your decisions.

It sucks, and it hurts, and it seems like your world may be falling apart. My job is to stand behind them and assure them it's not. So yeah, it is that simple as walking away. The hard part is fighting the same attitude you're tossing at me right now.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on July 26, 2012, 12:50:09 PM
Just because they don't actually lapse into a coma and die from a foreclosure or bankruptcy doesn't mean it isn't a big problem, one they shouldn't have had to deal with had their employer not been A) completely irrresponsible, and B) hiding A) from their employees to try squeeze a few more months out of them. Sure the problem has a solution, but it is neither ideal nor painless.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: CmdrSlack on July 26, 2012, 01:02:08 PM
Sorry, Paelos, but both RI and GA are recourse states. Exposing someone to a potential deficiency judgment is not exactly what I'd call a simple walk away process.

The vast majority of states provide for lenders recovering the difference between the loan balance and the real market value of the home. How that market value is determined varies from state-to-state. For example, in Illinois, the Illinois Mortgage Foreclosure Law provides that, in general, the value of the property is assumed to be the winning bid at the foreclosure sale. Given that a significant number of homes are underwater, simply "giving the house back to the bank" is not that simple.

Moreover, in states that are lien theory states, the homeowner remains the legal title owner until the bank completes the foreclosure process. This means that the homeowner is still liable for injuries caused on the property, the property tax payments, home owner association fees/assessments, and other fun stuff.

There are a handful of ways that someone can safely walk away from a property in a recourse state, and "just walk away" is not one of them.

For the most part, borrowers who can satisfy the means test and also don't have large amounts of non-exempt assets are likely better filing a Chapter 7 bankruptcy if they are thinking of walking away. This way, the personal liability on the note is eliminated. Yes, borrower remains the title owner (at least in lien theory states) in this scenario, but the biggest risk is mitigated. It's also possible to qualify for an FHA-backed mortgage 2 years out of a Chapter 7, so it is often better than  foreclosure for this purpose.

I agree that removing emotion from what is a business decision is a good idea, but don't make it sound like it's that simple -- it isn't. Representing it as being simple is disingenuous and bad advice to those who want a predictable solution that minimizes risk.


Edit -- Also, some tactics may work in one state but not in another. See also: Chapter 13 surrenders of real property.





Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 01:08:28 PM
Without going into a bunch of detail on specific cases, the ones we've done here in Georgia have had judges that are extremely borrower friendly. They are sick of arguments over values and if you're close, they tell the bank to accept it with no deficiency and move on. Otherwise it's a battle of appraisals, and our lawyers have typically won on ours rather than the banks.

That's not even really the point here though, because you're talking about them violating mortgages on houses that were bought within the last 6 months for those that were hired and relocated in 2012. I can't imagine the deficiencies we'd be talking about would be gigantic if any. Do you?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: CmdrSlack on July 26, 2012, 01:51:31 PM
Without going into a bunch of detail on specific cases, the ones we've done here in Georgia have had judges that are extremely borrower friendly. They are sick of arguments over values and if you're close, they tell the bank to accept it with no deficiency and move on. Otherwise it's a battle of appraisals, and our lawyers have typically won on ours rather than the banks.

That's not even really the point here though, because you're talking about them violating mortgages on houses that were bought within the last 6 months for those that were hired and relocated in 2012. I can't imagine the deficiencies we'd be talking about would be gigantic if any. Do you?

I thought many of the relocates were earlier than 2012. It doesn't really matter though, in particular if you're looking at the bigger picture. Simply walking has other associated risks, depending on how the state handles ownership of real property (title v. lien theory). I touched on those in my last post.

Also, simply walking has greater penalties for getting a new mortgage, as you noted. 7 years before you can get a mortgage vs. 1-2 years is a big deal. It's also worth noting that Fannie and Freddie have also changed their rules on when you can get a GSE-backed mortgage based on just HOW the property was ditched. BK, Short sale, deed in lieu, and consent foreclosure are all better than a straight default and walk.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kail on July 26, 2012, 01:56:44 PM
You know, the interesting thing is that I'm pretty sure most of us were semi-conscious that this is how the story was likely to end back when Schilling was popping in here to talk about how cool his game was going to be.

I sure as hell wasn't, holy fuck.  I still maintained delusions of setting up my own game company to fulfill my dream of seeing an Inhumanoids MMO if I won the lottery or struck pirate gold or something.  I mean, that's what you need to start up a company, right?  Money?  Then you hire guys who know how to handle business, they hire guys who know how to handle HR, they hire guys who do the actual work, you sit at the top and sign checks and as a result of that privilege you stick your nose in design meetings because you know a thing or two about games.

I didn't realize baseball guy was going to be personally in charge of scheduling and hiring and stock options and shit.  I assumed he was going to be running around looking for investors, maybe, and doing PR interviews, not down in the trenches telling the texture artist what size brush he should be using.  I mean, the idea of a baseball guy thinking that he's going to walk in the door and beat the shit out of the rest of the industry because all they've got is decades of experience, established brands, and tons of cash, while he's got positive thinking on his side, that's fucking nuts.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on July 26, 2012, 01:58:03 PM
Blame Ayn Rand.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 26, 2012, 02:36:36 PM
I thought many of the relocates were earlier than 2012. It doesn't really matter though, in particular if you're looking at the bigger picture. Simply walking has other associated risks, depending on how the state handles ownership of real property (title v. lien theory). I touched on those in my last post.

I think we're getting a bit high level. But yes, it involves getting a lawyer and CPA to help. I don't mean just throwing hands up and going west as "walking away." I was referring to getting over the mental block of walking away.

Anyway, my point was to was to get people to understand it's not the end of the world the lenders would have you believe, but you are correct in that it varies on a state to state basis, and a mortgage held since before the housing bubble (instead of an acquisition that's relatively recent) would be a much more complicated situation.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: CmdrSlack on July 26, 2012, 02:38:21 PM
I thought many of the relocates were earlier than 2012. It doesn't really matter though, in particular if you're looking at the bigger picture. Simply walking has other associated risks, depending on how the state handles ownership of real property (title v. lien theory). I touched on those in my last post.

I think we're getting a bit high level. But yes, it involves getting a lawyer and CPA to help. I don't mean just throwing hands up and going west as "walking away." I was referring to getting over the mental block of walking away.

Anyway, my point was to was to get people to understand it's not the end of the world the lenders would have you believe, but you are correct in that it varies on a state to state basis, and a mortgage held since before the housing bubble (instead of an acquisition that's relatively recent) would be a much more complicated situation.

Ah, gotcha. I thought you had been saying, "No big, just bail." I get people all the time who think that Illinois == California. I am then forced to realign their expectations rather drastically.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 26, 2012, 02:54:24 PM
Quote
You know, the interesting thing is that I'm pretty sure most of us were semi-conscious that this is how the story was likely to end back when Schilling was popping in here to talk about how cool his game was going to be.

Did I think this was going to be a successful game? Hell no. I even wrote my state rep about it when Schilling was trying to shake down Mass for tax credits because I figured it would be a flop. But never in my wildest fantasies did I see this coming.

I had it mapped out basically to go the same way Horizons went. Schilling would do exactly what he did, but at some point when the cash burn apocalypse was written in stone, as it must have been a year ago, I expected Schilling to be removed from active control, features to be cut left and right, and it to be rushed out the door as a stripped down cookie cutter MMO lite. That would then flop. EA or SOE or whomever would pick up the company for nothing and move all the jobs to Austin, Vancouver, or wherever and put the game on life support.

At the least, I would have expected the company to follow the law, provide the federally mandated 60 day layoff notices and all that sort of stuff, and wind down the company in a responsible manner.

I think where my scenario went south is I thought there were some investors with equity other than Mr. Baseball who could step in and protect their investment. Apparently there weren't. It was Curt and some loan guarantees from RI. There were apparently no grown ups involved.

Also about the effects this kind of bankruptcy would have on workers. I was in a dot.com back in 2000 that was in a death spiral. The thing about that scenario is that when a company is failing, you have some warning. (Leaving aside the 60 days required by federal law.) You see that things aren't going well. There's a tension in the air. People start leaving and not getting replaced. Maybe there are rounds of cost cutting and you find yourself working on a computer slower than the one at home. You see those warning signs and you start to cut down on expenses. You don't buy a new car. You don't buy that house. You don't take that vacation. You go out to eat less. You start to try to sock money into your bank account. Going back to how they found out their insurance had been discontinued, you don't plan on adding a new child to your family. You also start shopping your resume around and you don't get picky when you get an offer because you don't want to be stuck.

But when a company is blowing thousands on free lunches and making new hires and paying for their move across the country, you assume things are going well, and I'll bet this hit a lot of the workers harder than it would have in a more ordered death spiral.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 26, 2012, 03:02:17 PM
Basically, 38 retained Movetrek to list employees houses and pay the mortgages on them until they were sold. Movetrek stopped being paid by 38 Studios several months before the final implosion and,when it was clear that there was going to be no settlement of accounts, advised the owners of the houses that hadn't sold yet that Movetrek was no longer trying to sell them and that the mortgages were once more the responsibility of the owners.

Movetrek didn't buy the houses directly, it just took over mortgage payments while it was retained by 38 Studios. That's why the employees never saw a transfer of the title or a big chunk of cash. I'm guessing that a few of them didn't know that the arrangement was structured like that and just assumed that Movetrek had been paid upfront for services rather than on a retained basis.

That still doesn't make any sense.  Until you sign over the title to someone else you're not going to suddenly forget you own a fucking house.  Same thing for the loans.  The more I read the only thing I can imagine is something like this:

1) Probably these people signed a contract where everything was transferred and their loans were paid.
2) The contract had a stipulation that they (the employee not 38 studios) had to pay X per month until the house sold.
3) 38 studios pays Movetrek for them every month.
4) Their bank allowed them to take on a bunch of new debt because they had been told the old debt was now 38 studios.

Somewhere in there some bullshit happened.  I can believe these people were slightly negligent with contracts or whatever. What I find weird is that their new bank just gave them a new normal interest mortgage if they were still on the hook for the old house.  There had to be a real ongoing incentive for them to make SURE that those houses sold.

The fact that they even asked if the houses sold tells me they probably knew that they were on the hook if they didn't.  Someone lied to them about it too.  For what purpose?  Simply to ease their minds?  Stupidity before malice or whatever but I'd still like to know what the hell is going on there because it still doesn't make sense.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on July 26, 2012, 04:36:00 PM
Blame Ayn Rand.

/thread


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 26, 2012, 09:02:00 PM
Paelos, perhaps you are in a situation where if the company you worked for folded tomorrow without paying you that you could just chalk it up as a learning experience and move on. Not everyone is in that same position, particularly when they've financially committed a lot to moving / staying in one location.

Of course not everyone is in that position. I didn't say that. You cherry picked the part of me talking about workers that had been there for years already as working in a pretty great environment, and applied it to people that just up and moved. It's not the same thing.

I understand that he fucked over people who moved there in 2012. I said as much in the actual post. What I'm commenting on is two fold: One, I don't think after working anywhere for 3 years or more if the job suddenly goes tits up in the last month that it makes it a horrible experience. Two, the people that uproot their families, lives, jobs, and kids to gamble on an unestablished business of any kind better be largely aware that it could explode at any time. It was a huge gamble on their part, as opposed to moving somewhere to work for Coke or Lowes.

38 Studios moved to RI in late 2010 with about 90 employees and folded with about 300 (excluding Big Huge Games) 18 months later (iirc). So the majority of employees were 'new' and there were a lot of relocations.

As you say, I'm sure that a lot of people considered the risks of moving to 38 Studios, but then looked at the salary package and were aware of the RI-backed loan and thought the company was in a good financial position... or at the very least they'd get their MMO out so they'd have another released title on their resume.

Plus I'm not sure it's a great ad for game design as a career that you should behave as if you think the studio is going to be shut down tomorrow. Sensible, perhaps, given history, but not a great lifestyle.

38 Studios behaved appallingly here; if they'd behaved as a 'normal' studio (such as laying people off to reduce their cash burn rate; giving 60 days notice, etc) then I'd concede more about their employees "knowing the risks" they were taking. Instead, people thought they were signing on for a possible roller coaster ride actually found they were strapped onto a time bomb.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on July 27, 2012, 05:59:10 AM
WPRI: 38 Studios' spending topped $133M, documents reveal (http://www.wpri.com/dpp/news/local_news/nesi/schillings-38-studios-spent-over-133m)

Quote from: WPRI
"38 Studios was hemorrhaging cash - our cash," Saul Kaplan, who was executive director of the R.I. Economic Development Corporation until 2008, told WPRI.com. "The thing that is most amazing to me is their burn rate was about $5 million a month all through 2011, heading into 2012, and it didn't slow down even when they knew they were running out of cash."
...
The documents obtained by WPRI.com also raise new questions about whether 38 Studios executives were overoptimistic about the company's prospects. Their business plan projected the company would take in $109 million in revenue over the course of this year, including $6.5 million a month from April to June; $476,333 a month from July to September; and $19.9 million a month from October on.

The documents don't offer a rationale for those numbers, but 38 Studios executives told a bankruptcy trustee they'd projected "Reckoning" would sell more than the 2 million copies necessary for them to break even on the EA advance and begin earning royalties. Actual sales totaled around 1.3 million copies. "I don't think 2 million was an unreasonable estimate - I thought it would do 2 million to 3 million," Michael Pachter, a game-industry analyst at Wedbush Securities, told WPRI.com. "They may have been counting on an extra $30 million to $40 million of revenue from the game."

Pachter said 38 Studios' efforts to attract additional financing were likely hurt by the disappointing performance of "Star Wars: The Old Republic," a new MMO backed by EA that was released in December. "Star Wars" cost an estimated $200 million to develop but hasn't been as big a hit with subscribers as expected. "I honestly think if 38 Studios had moved to get financing months earlier they would have been fine," Pachter said. "Had they been out in the market in December I think they would have been fine, and I think they probably believed they were fine." He also suggested Rhode Island "should have thrown good money after bad" and kept the company afloat for another month while searching for a buyer.
...
Kaplan, author of "The Business Model Innovation Factory," said the newly released documents suggest 38 Studios needed another $60 million or more to finish "Copernicus" and it's unclear whether that much money could have been found. "I can't imagine a scenario where anyone was going to put that capital in," he said.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on July 27, 2012, 07:12:56 AM
I can understand the insanely optimistic projections for Copernicus, the whole point is build MMO, get moneyhats. But where was the 6.5 a month going to come from April - June? 6.5 million of additional sales of KOA? Magical elves?

I don't know where Pachner thinks they were going to get more investors from even before SWTOR given that the company had apparently never been able to find a single serious one.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 27, 2012, 07:37:39 AM
38 Studios behaved appallingly here; if they'd behaved as a 'normal' studio (such as laying people off to reduce their cash burn rate; giving 60 days notice, etc) then I'd concede more about their employees "knowing the risks" they were taking. Instead, people thought they were signing on for a possible roller coaster ride actually found they were strapped onto a time bomb.

Absolutely. The studios violated several ethics and a few staffing laws. Still, this is telling:

Quote
The documents don't offer a rationale for those numbers

That's what leads me to put a healthy chunk of blame on the government as well. There was literally nothing in even the rosy projections that indicated this was a good idea.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on July 27, 2012, 07:38:39 AM
I don't know where Pachner thinks they were going to get more investors from even before SWTOR given that the company had apparently never been able to find a single serious one.
They found serious ones.  That's why they didn't invest.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 27, 2012, 08:20:35 AM
Just because they don't actually lapse into a coma and die from a foreclosure or bankruptcy doesn't mean it isn't a big problem, one they shouldn't have had to deal with had their employer not been A) completely irrresponsible, and B) hiding A) from their employees to try squeeze a few more months out of them. Sure the problem has a solution, but it is neither ideal nor painless.

What he said. I know good and goddamn well it won't end people's lives. Most hardships everyone goes through doesn't actually ruin their lives permanently forever and ever. That's a great logical argument.

It means fuckall to someone who has to swallow what is a massive goddamn kick in the balls, especially when that kick in the balls didn't occur because of the actions of the kicked, but because of some other dickbag like Schilling. We aren't talking about a LOGICAL thing, we are talking about the EMOTION of someone who feels they are about to lose every-goddamn-thing they have worked so hard for years to attain. Paelos, you should know how hard it is for people having seen it from the outside, enough to know that your comment sounds INCREDIBLY CALLOUS no matter how logical it is. Especially when it's said over the Internet.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 27, 2012, 08:56:04 AM
Quote
The documents don't offer a rationale for those numbers

That's what leads me to put a healthy chunk of blame on the government as well. There was literally nothing in even the rosy projections that indicated this was a good idea.

Don't blame the government. Blame specifically the previous governor who greased the political wheels to get the law changed so that 38 could get more money than the law allowed one company to get. The current governor took one look at those projections and went "Seriously? WTF? Where is this money going to come from?"

That article had a quote that really infuriates me:

Quote
"If you want to make a high-end MMO you're probably looking at north of $100 million,"

No, you fucking don't. Well, you do if you're a fucking idiot. But that's part of the video game industry's problem as a whole, it's gotten into this Hollywood budget death spiral where people think you HAVE to have these monstrous budgets to get games done. Then someone like Mojang comes along and laughs in your fucking faces. Or even something like the Secret World, which I'm pretty sure did not cost $100 million to make. Or any of the F2P MMO's that are out there making bank now that didn't cost $100 million to make (LotRO, DDO just to name two). Also, the fact that Michael Patcher thought KOA: R should have made 2 or 3 million sales is fucking delusional. I still contend it was an insanely horrible deal for 38 to have signed a contract that required 2 million unit sales to even begin earning royalties.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 27, 2012, 09:00:51 AM
I still contend it was an insanely horrible deal for 38 to have signed a contract that required 2 million unit sales to even begin earning royalties.

They didn't have a choice. There was no money to finish KoA because Copernicus was soaking up all the cash from 38/BHG. EA paid a $35m advance which let them actually complete the game and in return got 90% of the cash from non-Steam sales. 10% of something is a whole lot better than 100% of fuck all.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 27, 2012, 09:02:22 AM
True enough, just shows that even then they should have fucking known better that 38 wasn't a viable company. If your choice is take a really shit deal because it's the only way to keep the company going (without laying off staff and cutting expenses which was apparently verboten), you have already failed.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on July 27, 2012, 06:41:02 PM

Wasn't the deal that a group of private investors lent 38s the money, and the government guaranteed to pay them a massive amount of money if / when it went sour. I'd look at those guys, because they got an amazing win-win deal, so they're probably friends of the governor and they get to hide in the shadows while pocketing their cash.

Indeed 38S going broke was probably amazingly profitable for them if I remember the numbers.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Amaron on July 27, 2012, 07:11:25 PM
Indeed 38S going broke was probably amazingly profitable for them if I remember the numbers.
More profitable than if 38 had just been mildly successful?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 27, 2012, 07:20:21 PM
Indeed 38S going broke was probably amazingly profitable for them if I remember the numbers.
More profitable than if 38 had just been mildly successful?

It probably works out to be just about the same for that bank. They made their money whether 38 was successful or not because the government is on the hook for the loan and the government can't default on it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 27, 2012, 11:54:39 PM
I'm not going to requote the block quote, but: Patcher. Wrong on 38 Studios being able to find investors before SWOR launched (since they were and couldn't find any) and wrong that RI should have kept investing in the studio for another month. More wrong on a history of wrong.

He's the industry analyst video gaming deserves.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on July 28, 2012, 06:26:10 AM
Indeed 38S going broke was probably amazingly profitable for them if I remember the numbers.
More profitable than if 38 had just been mildly successful?

As I understand it, for lending out 75 million they get something like 112 million (the state pays them out the interest on the bond too) from an organisation that can probably pay it off much faster than 38S was likely to. Investing their money at 6-7.75% interest with a government guarantee was a pretty sweet deal.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on July 28, 2012, 07:01:26 AM
I'm not going to requote the block quote, but: Patcher. Wrong on 38 Studios being able to find investors before SWOR launched (since they were and couldn't find any) and wrong that RI should have kept investing in the studio for another month. More wrong on a history of wrong.

He's the industry analyst video gaming deserves.

Although to be fair, from the last article that was linked it looks as though 38S did have several meetings with VCs before the RI loan and the big thing that stopped them investing wasn't the likely risk of the venture but the fact that Curt was not willing to give up any stock so they would be getting almost nothing for their investment even if Copernicus launched and was a breakout hit. The RI loan was secured with the IP so that collateral was off the table post the RI deal as well.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sheepherder on July 28, 2012, 02:56:00 PM
I have no clue how it is that he looked at the terms on that loan and said "Yes, I can find things for another 250 people to do PDQ."  Or why the fuck you wouldn't try to haggle that down to a manageable number of hires based on the premise that it's better than throwing development money at building fast food joints or whateverthefuck RI does with that money normally.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on July 28, 2012, 06:31:21 PM
I'm not going to requote the block quote, but: Patcher. Wrong on 38 Studios being able to find investors before SWOR launched (since they were and couldn't find any) and wrong that RI should have kept investing in the studio for another month. More wrong on a history of wrong.

He's the industry analyst video gaming deserves.

Although to be fair, from the last article that was linked it looks as though 38S did have several meetings with VCs before the RI loan and the big thing that stopped them investing wasn't the likely risk of the venture but the fact that Curt was not willing to give up any stock so they would be getting almost nothing for their investment even if Copernicus launched and was a breakout hit. The RI loan was secured with the IP so that collateral was off the table post the RI deal as well.

True, but Patcher's comment ignores that issue as well. 38 Studios had been looking for investors for a long time and couldn't find any, so comments that 38 Studios should have "moved to get financing months earlier" ignores the fact that they were trying.

Having re-read the article, I'm amazed that internally they thought they'd sell 2 - 3m units of KoA:R though. For a first title from a new studio 1.3m units was strong and (if you believe Schilling) better than EA thought it would do.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 28, 2012, 09:15:31 PM
1.3 million units should have earned them automatic money for a sequel. That's really strong sales for a title from an unknown IP, first time dev studio (even though Big Huge wasn't a first time studio, they were under the 38 Studios name by then), and most of those sales were likely on a console platform, which should have been more profitable for the publisher than just a PC title. EA should have been tickled pink.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on July 29, 2012, 04:29:12 PM
If you can't make money on $65M worth of revenue, where you are working out of one location, you're completely inept at business.

The thing is, when you correctly apply costing to KoA, they probably made a shitton of money. However, they rolled every single bit of it into the MMO clusterfuck.

I sort of see this as the same thing that's happening right now with the Elder Scrolls MMO. Every single fan that heard of the idea is going, "They can't be fucking serious." But oh no, they are deadly serious. And they are taking the assloads of money from their good product (Skyrim) and pumping it into their stupid MMO idea. I mean fuck, they are already at 250 employees on the ES MMO, and they are still years away from an actual product. The dev studio has been in business since 2007, and they've never published a fucking thing.

Get ready folks. We're two years away from another one of these stories, without as much personal clusterfuck.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on July 29, 2012, 09:08:23 PM
If you can't make money on $65M worth of revenue, where you are working out of one location, you're completely inept at business.

The thing is, when you correctly apply costing to KoA, they probably made a shitton of money. However, they rolled every single bit of it into the MMO clusterfuck.

Actually, 38 was TWO locations (Big Huge, the studio that actually made KOA: R was in Maryland and was bought by 38). Also, according to what we've seen, they didn't get assloads of money out of KOA: R because the shit contract they signed only paid them $28 million after it was published, and they wouldn't have gotten royalties on sales until it hit 2 million sales.

But otherwise, yes, they were completely inept at business.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on August 10, 2012, 05:38:20 AM
Big Huge Games has resurfaced as Impossible Studios, under Epic.

http://epicgames.com/community/2012/08/epic-games-announces-impossible-studios/

Quote
Epic Games, Inc. announces the opening of Impossible Studios, a company comprised of highly skilled, senior-level game development talent. Based in Hunt Valley, Maryland, Impossible is the latest addition to Epic’s network, which includes corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; and Epic Games Japan in Yokohama, Japan.

Founded in June, Impossible brings world-class game development expertise and creativity to Epic’s growing team. With heralded roots in real-time strategy and role-playing entertainment software, Impossible brings its own distinct design and technical sensibilities to Epic’s portfolio of games and game technology across major platforms.

Led by studio director Sean Dunn, Impossible’s first project is the touch-based action role-playing game “Infinity Blade: Dungeons” for iOS. “Infinity Blade: Dungeons,” which was conceived at Epic’s Cary studio, is being developed in collaboration with Epic and ChAIR under Impossible’s roof in Maryland.

Impossible consists of former employees of Big Huge Games, creators of the renowned “Rise of Nations” strategy games, “Catan” for Xbox LIVE Arcade, “Age of Empires III: The Asian Dynasties” for PC, and “Kingdoms of Amalur: Reckoning” for Xbox 360, PlayStation 3 and PC. Big Huge Games earned the Baltimore Business Journal’s “Best Places to Work 2011” award and was also honored as one of Game Developer magazine’s top 30 developers in the world earlier this year.

“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”

“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Epic Games President Dr. Michael Capps.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Yegolev on August 10, 2012, 05:53:50 AM
I like the name!


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on August 10, 2012, 07:11:19 AM
At least someone landed on their feet after this.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on August 10, 2012, 08:39:32 AM
I like the name!

If you like the name, check out the logo. It's INCREDIBLE:

(http://i.imgur.com/Ytgxrl.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Tebonas on August 10, 2012, 08:51:09 AM
First RPG they bring out will be bought just for the logo.  :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on August 10, 2012, 10:14:36 AM
Pretty much no one from the team that made Rise of Nations is there anymore. Haven't been for years. They just got some ok engineering talent (the best left years ago), and some decent artists. That's about it. It was very nice of them to help the entire studio out like that though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on August 10, 2012, 10:16:16 AM
I'm hearing that they hired about 20 or so from the 220ish headcount of BHG.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on August 10, 2012, 11:38:48 AM
BHG was not 220 people. 38 Studios was though. Shit, their studio wouldn't hold 60 comfortably let alone 220.

Source: I worked there.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on August 11, 2012, 01:12:44 AM
BHG has been publicly linked to having 80 (http://www.theverge.com/gaming/2012/6/3/3058278/epic-baltimore-rises-out-of-the-ashes-of-big-huge-games) - 90 employees at the time of 38 Studios collapse.

So if Impossible Studios is only 20 people or so, it's still a significant cut.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on August 11, 2012, 02:15:22 AM
Well let's put it this way - they certainly weren't at that when 38 saved them from their previous owners. 38 obviously over-hired at both offices.

Edit: There's the possibility BHG had completely staffed up to make the game that was formerly known as Crucible, which became Amalur. However, that game was in development YEARS ago, like... 6 years ago? Maybe 5. Anyway, whole thing is a clownshoes mess.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on August 16, 2012, 02:27:16 PM
http://blogs.bostonmagazine.com/boston_daily/2012/08/15/curt-schilling-38-studios-game-free/ (http://blogs.bostonmagazine.com/boston_daily/2012/08/15/curt-schilling-38-studios-game-free/)

Since the mmo was going to be f2p they wouldn't even had the initial boost from box sales... no wonder they couldn't find interested investors when they ran out of money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on August 16, 2012, 03:07:50 PM
F2P may be sort of the "new hotness" but I think the reason people wouldn't have expected it to be F2P is because a game with a budget that high needs to sell the fucking box to make some of the money back.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on August 16, 2012, 04:36:53 PM
Schilling probably pulled that f2p was the plan shit out of his ass after the fact just to give more "proof" that Chaffee the RINO fucked him.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on August 22, 2012, 11:44:32 AM
On the game being f2p etc (it seems like they gave it a bit of thought actually and didn't just decide it on a whim)

http://www.mobhunter.com/?p=747 (http://www.mobhunter.com/?p=747)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on August 22, 2012, 02:26:35 PM
Schilling has taken the action off the gaming forums and is sticking to da tweets.  Quality conversation here.
https://twitter.com/gehrig38/status/236989655000694784
Quote
@JonPincince If the state loses money it's because the Governor is a dunce of epic proportions, nothing I can do about that


No word yet if another fuck that loser meme will be born.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on August 23, 2012, 03:56:10 AM
No, because people would have to actually give a damn about the guy or the product to spawn a meme. Schilling is another footnote of a footnote to the internet now.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Outlawedprod on October 03, 2012, 05:31:25 AM
House for sale
http://www.wpri.com/dpp/target_12/schilling-puts-massachusetts-home-on-the-market


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on October 03, 2012, 07:37:57 AM
No federal charges to be laid in the 38 Studios collapse, but RI continues their own investigation (http://www.washingtonpost.com/business/apnewsbreak-no-federal-charges-on-schilling-company-38-studios-state-investigation-continues/2012/09/28/bcc11e1c-09a5-11e2-9eea-333857f6a7bd_story.html).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Nebu on October 03, 2012, 07:55:06 AM
Business as usual. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 08:19:44 AM
Business as usual. 

Nobody lied to the banks. Nobody lied to the state (as far as I can tell). Being an idiot and pissing away tons of capital isn't a crime, as long as you were pissing it away on actual business.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 09:00:32 AM
He didn't lie, he just got loans he shouldn't have because he was Curt Goddamn Schilling.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on October 03, 2012, 09:38:16 AM
Apparently he was interviewed for the newest 30 for 30 'Broke'. Sounds fascinating, but would probably be really depressing. Something like 78% of NFL players are broke or bankrupt within 5 years of retirement. FSM wept.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 11:04:10 AM
I watched the whole thing. It was pretty good actually, and very uplifting in presentation. You actually get a good idea of the kind of ignorance these guys have, and what happens as soon as you hit it big. Things I really liked from broke:

- The NFL is the ultimate meritocracy. Nothing is guaranteed except the signing bonus, but players get that first check and freak out because they've never understood taxes. While hedge funds guys are paying 15% on their income, NFL guys are paying 35% to the feds and filing in 11 states.
- The first thing everyone buys with the big contract is their mom a house. Next is the car. Then the clothes and jewelry, followed by a mansion.
- "There's nothing sexy about investing in mutual funds, and players always want to be involved in what's cool. Ballers want to be rappers, and rappers want to be ballers."
- You never realize how insane it is to have your salary posted in the paper. One player noted his house was broken into the DAY his salary was released.
- Bad marriages/divorce/kids sucks most players dry. There are actual websites dedicated to where players will be that night in the hopes chicks will show up to get pregnant with that player's child.

Most depressing story: When one player told his family he was done with them leeching off him, his own mother sent him a box for his birthday with a bill in it for $25,000. The note said, "If you don't want to be a part of our lives, then pay me back the money I spent raising such a terrible son." His own damn mother said this. I was floored any parent could do that to their own child.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: bhodi on October 03, 2012, 11:09:21 AM
I actually thought an accountant was included with their first paycheck to be honest. Not only because it's humane, but a bunch of broke ex-NFL players can't be very good publicity.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 11:36:11 AM
While hedge funds guys are paying 15% on their income, NFL guys are paying 35% to the feds and filing in 11 states.

This I did not know. Wait, so they are paying state income taxes for every state which has an NFL team?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 11:47:59 AM
You pay state income tax for every game you play in that state.  :ye_gods:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fordel on October 03, 2012, 12:07:50 PM
I actually thought an accountant was included with their first paycheck to be honest. Not only because it's humane, but a bunch of broke ex-NFL players can't be very good publicity.


No one gives two shits about the no-name guy who is just filling the slots. Be it off the field or on it.

That's one thing that always stood out to me about the NFL, how utterly expendable the players are. The season is so small that teams can not afford to give anyone but the absolute best of the best any slack at all. The other leagues have time to 'waste' on potential up and comers, or for recovery on injured players.

NFL? If you aren't a super star, then you will be used up until you get worn down and/or broken and then you are gone and forgotten. The End.




Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 12:11:03 PM
You pay state income tax for every game you play in that state.  :ye_gods:

That makes no fucking sense. Surely you should only get taxed by your home state since even if I go on a business trip to another state for my company, my income was earned as a resident of my home state. How the fuck is that legal?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 12:26:12 PM
Because states started running out of money.  :awesome_for_real:

But seriously, it's because states changed their income laws to be "where the income is earned." If you go on a business trip to meet with somebody, that's one thing. If you go on a consulting call to service a corporation in a different state? Your corp is required to file taxes in that state, and you are required to file a return there.

The worst states for this are usually northern states and California. There's a chicken and egg argument here. The reality is that both NY and California have the US's worst tax rates and the highest cost of living. The other reality is that the biggest population boom states are Florida and Texas (no state income tax). Did the migration happen because of the taxes? Or did the taxes go up in response to the migration? I personally believe the taxes caused it, because we have a retiring population who can choose where to go (warmer, tax-free states). My parents live in Florida full time now as an example due to the taxes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on October 03, 2012, 12:35:22 PM
From what I was reading it's mostly a specific tax targeted on athletes playing away games. Don't buy too much into it though, it's a stupid amount of paperwork, but doesn't actually increase the marginal rate paid since anything you pay state X counts against taxes owed to your home state (unless you live somewhere with no state income tax, at which point you get boned)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on October 03, 2012, 12:35:37 PM
You pay state income tax for every game you play in that state.  :ye_gods:

That makes no fucking sense. Surely you should only get taxed by your home state since even if I go on a business trip to another state for my company, my income was earned as a resident of my home state. How the fuck is that legal?

It's been like that for decades, depending on the state. Sjofn's mom had to pay New York state income tax even though she never set foot in New York, because Sjofn's dad worked in NYC - because they filed jointly they both had to pay in both NY and New Jersey. It still worked out less than filing separately apparently.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 12:39:04 PM
The joint filing thing makes sense.

Athletes paying taxes because they have an away game in Carolina makes no sense.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on October 03, 2012, 01:29:53 PM
If I play a show in Vermont, I have to file in VT.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 01:31:15 PM
So wait, that means if I do a book signing in another state, I have to file there too? That's insane.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on October 03, 2012, 01:35:36 PM
I think it depends on the state, but yeah. I think it probably has something to do with the fact that they get game checks rather than a 1st and 15th type salary, so the income is earned in another state, but I'm really just speculating.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 01:46:55 PM
So wait, that means if I do a book signing in another state, I have to file there too? That's insane.

Yes, within limits. If it's under $600 of income, I'd say fuck you to that state. If they issue you a 1099 from there? You're boned. If you are on a salary, it needs to be negotiated with your employer based on your travel and withholding.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sjofn on October 03, 2012, 01:51:44 PM
My taxes were always a mess when I lived in NJ, because I worked in multiple states and had to file everywhere I worked. Such a headache.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 03, 2012, 03:07:13 PM
So wait, that means if I do a book signing in another state, I have to file there too? That's insane.

Yes, within limits. If it's under $600 of income, I'd say fuck you to that state. If they issue you a 1099 from there? You're boned. If you are on a salary, it needs to be negotiated with your employer based on your travel and withholding.

Good thing I pay all my royalty taxes under self-employment tax. Considering I've probably sold books in 50 states and a number of countries without any idea where the purchases were made, my taxes would be a goddamn nightmare if they start attaching that to royalties.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Chimpy on October 03, 2012, 03:25:25 PM
Royalties from sales are different than wages though I think.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 03, 2012, 08:12:08 PM
Royalties from sales are different than wages though I think.

Yes, they are. Those are passive income.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 04, 2012, 08:27:57 AM
Fucking taxes.  :oh_i_see:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Jamiko on October 04, 2012, 09:39:33 AM
First the house, now the sock.

http://www.usatoday.com/story/sports/mlb/2012/10/04/curt-schilling-sell-bloody-sock/1613111/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 04, 2012, 10:45:00 AM
Just get a real job, Curt. I mean it's not that bad.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on October 04, 2012, 10:53:09 AM
Also, he's technically connected to a failed MMO, which means he has more than enough qualifications to get a great paying job in the MMO industry.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 04, 2012, 11:48:13 AM
He is easily qualified enough to help that Elder Scrolls MMO team make increasingly franchise-raping decisions.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Draegan on October 04, 2012, 12:35:23 PM
He is easily qualified enough to help that Elder Scrolls MMO team make increasingly franchise-raping decisions.

Actually, you need to launch a failure to hit that tier.  Just look at Rich Vogel.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 04, 2012, 01:23:48 PM
NetDevil is a better example.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on October 22, 2012, 05:08:59 PM
Here's a partial list of the 38 Studios Providence assets being auctioned off tomorrow morning:

http://sjcorio.com/corio/auctions/38studios/38Studios_lots_5.PDF

    6 Summit Stainless Steel Dishwashers
    "Reckoning print signed and numbered, Schilling, McFarlane, Ralston, Salvatore #2/1500"
    4 "38 Studios, LLC BADASS Countdown Clocks'
    63 Aeron chairs
    1 Massage table
    etc.

Edit: Also, a nice Boston Globe article on where various ex-employees landed: link (http://www.boston.com/business/innovation/2012/10/21/former-workers-rise-from-studios-ashes/DmEHuiMuzvXVEphdEYR24O/story.html)

"From the ashes of Curt Schilling’s failed video game company 38 Studios comes Fart Cat..."


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Stormwaltz on October 22, 2012, 07:50:45 PM
Six... dishwashers...  :uhrr:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on October 23, 2012, 06:45:08 AM
Probably one per floor.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on October 23, 2012, 06:51:44 AM
Aeron Chairs go for like 600 a pop.  :ye_gods:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on October 23, 2012, 07:01:21 AM

Yes.. they're pretty impressive pieces of (over-)engineering though. Apparently they were a favored item in dot-com implosion fire-sales.

They're about twice that new here in Aus.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on October 23, 2012, 07:17:47 AM
I can get a net/woven backed chair at wallmart.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: rattran on October 23, 2012, 07:22:45 AM
Auctioning off Aeron chairs is about the definition of the Dot.Boom failures. Pissing away all your capital on comfy, but fucking expensive chairs for everyone. Not that good ergonomic chairs aren't great. I have a similar one at home that I miss terribly on the road.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pezzle on October 23, 2012, 07:23:04 AM
6 of the 15 fridges go for 1700-2000 a pop


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on October 23, 2012, 08:11:47 AM
Quote
63 Aeron chairs
Oh hey the rhinestone studded, gold-plated "Rolex" of ergonomic chairs and signature of failed dotcoms as mentioned.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 23, 2012, 08:49:34 AM
Good lord that's way too much kitchen equipment, even for 300 employees.

And they bought their copiers/ fax/ scanners instead of leasing or having a print contract. (Since they're on the auction.)

There's a ridiculous amount of speakers on there, too. 

How big was their art department that there's 100 Wacom devices?!  :uhrr:





Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 23, 2012, 08:53:09 AM
Because they weren't running a business. If they were they would have understood dead overhead.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pezzle on October 23, 2012, 09:09:45 AM
Opps
wrong forum


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 23, 2012, 09:44:53 AM
Quote
63 Aeron chairs
Oh hey the rhinestone studded, gold-plated "Rolex" of ergonomic chairs and signature of failed dotcoms as mentioned.
You people are way behind the times, not to mention apparently working in barbaric working environments. High-end "task chairs" are ubiquitous now in tech companies here in the Bay Area, both large and small. At Google and Apple, for example, the Steelcase Think (http://www.steelcase.com/en/products/category/seating/task/think/pages/overview.aspx) chair (which I didn't like (http://forums.f13.net/index.php?topic=12121.0) cause of all the plastic) is their standard issue task chair. And the Aeron is Facebook's standard issue chair, I believe.

When the next tech bust comes the symbol of excess is going to be the standing desk (http://en.wikipedia.org/wiki/Standing_desk) (especially the motorized variant), not the Aeron chair. As I'm sure all of you are aware by now sitting has been determined to be the greatest scourge to mankind since the bubonic plague*. It's a miracle we've survived to the post-industrial age given all the sitting we've done. The startups here in the Bay Area that offer standing desks are very proud to list that as one of the benefits for working at that company.

* I might have made that up


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 23, 2012, 10:12:00 AM
I'd agree on the sitting thing.  It's been my biggest complaint since graduating that Architectural offices, where stools and standing were a mainstay, won't adopt standing desks.  I miss being able to stand up in the middle of the day to work because my legs and ass are fatigued.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on October 23, 2012, 10:14:46 AM
My boss is trying a standing desk right now and it's the dumbest thing I've ever seen.

I worked for a video store for 2 years which required me to stand for the entire shift since sitting "looked unproductive" to customers and all it did was make my feet, knees, and back hurt.

Then I got a deskjob that had me alternating between sitting and walking, wow what do you know my back, feet, and knees stopped hurting.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 23, 2012, 10:31:26 AM
I fully expect in 20 years that studies will say that standing for long periods of time is the greatest scourge to mankind since the bubonic plague and the "experts" will say "half-standing" (or "half-sitting") is the way to go. And then in another 20 years they'll say that's the worse thing since... and we'll be back to sitting as the least bad of all the options.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 23, 2012, 10:42:15 AM
Ask any waitress how she feels about being on her feet all day.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on October 23, 2012, 10:43:39 AM
I like how we'll all be dead and gone for a long time before anyone really looks at our work shedules, diet, exercise, and sleeping habits instead of whatever bandaid thing they can focus on to keep the mandatory overtime going in the white collar world.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on October 23, 2012, 11:33:20 AM
You people are way behind the times, not to mention apparently working in barbaric working environments. High-end "task chairs" are ubiquitous now in tech companies here in the Bay Area, both large and small.
Maybe there's a reason housing is a wee bit expensive over there....


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 23, 2012, 11:35:04 AM
Housing was expensive over here before the Aeron was invented.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on October 23, 2012, 11:50:10 AM
My big complaint about the Aeron chair I sit in as I type this is the lumbar support thing is pretty cheesy and breaks all the time on mine, and it isn't like I'm some giant fat guy.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 23, 2012, 12:03:06 PM
Yes, both the plastic pad and the fancy brace don't do a good job of providing lumbar support if you need it. There are other flaws with the Aeron as well. I wish they would release an Aeron 2 model that addresses them as I still haven't found something that's better than it for my needs.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 23, 2012, 12:11:28 PM
Anything done all day is terrible for you.  If you have a standing desk I'm assuming you're going to have a stool to sit at as well when fatigued.   You don't get that option with a 30" high desk.  It's sit or... sit.  Standing all day? Yeah, dumb and we make tall chairs for that.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ingmar on October 23, 2012, 12:23:30 PM
You'd also best have one of those anti-fatigue mats to stand on.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 23, 2012, 12:28:09 PM
Not having to stand on my feet 8 hours a day was just one of the perks of getting the fuck out of retail. The ache in my knees after a day of doing fuckall but standing to wait on customers was excruciating. Fuck a standing desk right in its knothole.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Pezzle on October 23, 2012, 12:44:00 PM
I stand most of the time at work.  Most of the time there is at least modest mobility, and I have a chair to use whenever I want.  The mobility is key.  I have my doubts about the benefit of standing vs sitting if you are relatively immobile.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: IainC on October 23, 2012, 01:10:47 PM
I stand most of the time at work.  Most of the time there is at least modest mobility, and I have a chair to use whenever I want.  The mobility is key.  I have my doubts about the benefit of standing vs sitting if you are relatively immobile.

I worked as a croupier for a couple of years. Standing all night sucks.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 23, 2012, 01:49:32 PM
Anything done all day is terrible for you.  If you have a standing desk I'm assuming you're going to have a stool to sit at as well when fatigued.   You don't get that option with a 30" high desk.  It's sit or... sit.  Standing all day? Yeah, dumb and we make tall chairs for that.
Yes though the standing desks that are popular these days are meant to move up and down easily (including motorized and pneumatic versions) so you can bring it down when you get tired and sit.

https://www.youtube.com/watch?v=PVZefxmx9bg


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: HaemishM on October 23, 2012, 02:28:31 PM
That looks like a tremendous waste of money.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 23, 2012, 03:06:21 PM
Anything done all day is terrible for you.  If you have a standing desk I'm assuming you're going to have a stool to sit at as well when fatigued.   You don't get that option with a 30" high desk.  It's sit or... sit.  Standing all day? Yeah, dumb and we make tall chairs for that.
Yes though the standing desks that are popular these days are meant to move up and down easily (including motorized and pneumatic versions) so you can bring it down when you get tired and sit.

https://www.youtube.com/watch?v=PVZefxmx9bg


Awesome.. it's exactly what I've dreamed of.

That looks like a tremendous waste of money.

You never had the pleasure of working on an old school pneumatic "Drafting Machine"  They were gloriously comfortable as you could adjust them to your height instead of a "one size fits all" standard.  I hate my desk and wish I could stand more often.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goumindong on October 23, 2012, 03:51:40 PM
The real problem with office chairs is that you've got your mouse and keyboard on a desk. If the mouse and keyboard are on a desk, standing is better for you, since it gives you a more natural resting place for your arms.

If you're sitting, you want your keyboard in your lap and your mouse on your arm rest. Which doesn't happen for most office chairs

On the fly adjustable desks are definitely the best since you can adjust them for when you're tired from standing or when you need to be alert.

This is what I sit on at home:

http://www.ikea.com/us/en/catalog/categories/series/07472/

Mouse goes on the arm rest, keyboard goes in my lap. No stresses from sitting long periods.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on October 23, 2012, 07:29:37 PM
I like how we'll all be dead and gone for a long time before anyone really looks at our work shedules, diet, exercise, and sleeping habits instead of whatever bandaid thing they can focus on to keep the mandatory overtime going in the white collar world.

Actually, it's very simple:

 - you probably can't focus on anything in-depth for more than 30 - 45 minutes and should have a break before going back to it
 - you should move around regularly, with moderate exercise every day a given
 - eat less fats, sugars and salts and more vegetables
 - you should sleep for at least 8 hours or so (depending on age) which will also help you lose weight

But how many people do that in modern white collar professional jobs?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 23, 2012, 08:12:58 PM
Actually, it's very simple:

 - you probably can't focus on anything in-depth for more than 30 - 45 minutes and should have a break before going back to it
 - you should move around regularly, with moderate exercise every day a given
 - eat less fats, sugars and salts and more vegetables
 - you should sleep for at least 8 hours or so (depending on age) which will also help you lose weight

But how many people do that in modern white collar professional jobs?

Most people I know fail at least one of those.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on October 23, 2012, 08:36:23 PM
- you probably can't focus on anything in-depth for more than 30 - 45 minutes and should have a break before going back to it

Uh...what?

In engineering anyone who can't focus for more than 45 minutes should be immediately fired.

Sometimes it's great to take a break and give your brain a chance to attack a problem from a new perspective, but programming is often about getting in the flow, getting immersed, ditching all distractions and going to town for hours at a time. Maybe that's because in programming you need to keep a long and stateful mental task list.

Maybe I'm just cynical but when I see people say things like this I just assume they are lazy and/or have ADD and are looking to scientifically justify that. An engineer (or at least a programmer) who loses focus after 45 minutes is in the bottom percentile of programmers.

Also Aeron chairs - when I was interviewing for jobs around the time of the dotcom bust it got to the point where if I walked into the room at it was all Aeron chairs I immediately wrote the company off.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 23, 2012, 08:44:26 PM
- you probably can't focus on anything in-depth for more than 30 - 45 minutes and should have a break before going back to it

Uh...what?

In engineering...

I just wanted to point out where you lost 98% of the US population.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Zetor on October 23, 2012, 10:20:55 PM
I alternate between a kneeling chair (http://en.wikipedia.org/wiki/Kneeling_chair) and a normal one - normal one makes my back/neck hurt, the kneeling chair makes my knees hurt instead. Of course fancy stuff like those aeron chairs are out of the question over here in the 3rd world.  :awesome_for_real:

e: at our office, the two most important properties of a computer chair are "can I rock back-and-forth in this" and "how much noise does it make when I do that"


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on October 23, 2012, 11:04:33 PM
I just wanted to point out where you lost 98% of the US population.

I guess my question would be when we say that people can't focus for longer than 45 minutes is that because of some actual real limitation of humans in general or is it because we have a culture that accepts or encourages ADD-style behavior?

Maybe in 50 years someone will offer "make sure to check your phone every 10 minutes" as a health tip.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: kildorn on October 24, 2012, 12:02:56 AM
If I have the task already solved and it just needs effort, I prefer to put on headphones and just code away. If I don't have the task solved, I prefer to take frequent breaks so I don't find myself diving into a month long futile effort that I could have seen coming. It's not an ADD or anything thing, it's a task at hand and how various people function thing.

I used to get really annoyed when my boss would take all the 5 minute bullshit tickets out of my to do list to keep me focused. I used those to give my focus a break when needed.

I think there's a vast difference between "code this exactly to spec" and "figure out a novel way to solve this tricky problem" as far as how you mentally approach the problem. 30-45 minutes is way short imo for that, but it's not that far from the logic of "working 10-12 hour days doesn't accomplish shit compared to 8 hour days with proper project management" concepts. Simply spending more time on something per day doesn't always mean you're getting more done. It's helpful to know when to back off and take a break. This doesn't mean the dude taking a smoke break every 30 minutes is being efficient, but it also means the guy who has been laser focused reading the same RFC for three hours may be learning it just as poorly.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on October 24, 2012, 03:47:22 AM
There are times when stepping away from a problem for a while works wonders, but that's usually because of tunnel vision / over focus - not at all the same as losing focus after 40 minutes.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fabricated on October 24, 2012, 03:59:59 AM
I'm just an IT computer janitor but I feel more efficient the more work I have up to a certain point. We had a point where we were down to what my boss called "critically understaffed" a year back and I felt less stressed then than I do now where I can have days where like 2-3 items come in since it feels like fucking years before I clock out.

When everything "sucked" real bad I was busy to the point I was a bit concerned about not being able to get it all done but I'd just walk all over the place with a checklist, knock everything off one by one, get back to my desk then update/resolve all the tickets. Then wow it was time to leave and I didn't feel exhausted for some reason. Dunno if I'd REALLY want to do it again but was weird how it was distinctly not as horrible as I expected when we had like 3 people quit and 2 new departments dumped on us.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 24, 2012, 05:46:45 AM
Yeah, 30 minutes doesn't even get me started on any real in-depth problem.  I'll have gathered all the information and relevant codes by that point and not even jumped in to the problem. 

Hell, if there's mark-ups to be done taking a break at 30/45 min means you've lost track of where you were and need to start all over on that page.  Yeah, no.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Paelos on October 24, 2012, 06:36:42 AM
I just wanted to point out where you lost 98% of the US population.

I guess my question would be when we say that people can't focus for longer than 45 minutes is that because of some actual real limitation of humans in general or is it because we have a culture that accepts or encourages ADD-style behavior?

Maybe in 50 years someone will offer "make sure to check your phone every 10 minutes" as a health tip.

I don't think it's a limitation of the human species. I think it's conditioned, just like anything else. Ask a person now to sit and listen to a radio program for 30 minutes while doing nothing else. How many could do that without trying to do something else, or getting stir crazy? This was a common occurance not even 70 years ago. Hell, look at every single job requirement listing in the US today. What percentage of them put an emphasis on "multi-tasking"?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on October 24, 2012, 09:12:46 AM
I heard once that people are different.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: KallDrexx on October 24, 2012, 09:17:49 AM
If you want to get technical you should be taking a 5-10 minute break anyways every hour just so you don't kill your eyes, so your eyes can get refocused. 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 24, 2012, 11:31:31 AM
I just wanted to point out where you lost 98% of the US population.
I guess my question would be when we say that people can't focus for longer than 45 minutes is that because of some actual real limitation of humans in general or is it because we have a culture that accepts or encourages ADD-style behavior?

Maybe in 50 years someone will offer "make sure to check your phone every 10 minutes" as a health tip.
I don't think it's a limitation of the human species. I think it's conditioned, just like anything else. Ask a person now to sit and listen to a radio program for 30 minutes while doing nothing else. How many could do that without trying to do something else, or getting stir crazy? This was a common occurance not even 70 years ago. Hell, look at every single job requirement listing in the US today. What percentage of them put an emphasis on "multi-tasking"?
Passively listening to a radio program is far different than actively working on some sort of problem. Programming is one of those tasks where it's relatively easy to get in a state of flow (http://en.wikipedia.org/wiki/Flow_%28psychology%29). Actively taking breaks, or, as is more typical in an office environment, getting interrupted by somebody/something is a great way to break the flow or prevent you from never getting in it in the first place. This is also why programmers often go out of their way to avoid people when trying to work, e.g. by arriving late and working late. Having to interact with other people fucks up their flow, as mentioned above.

For those of you who aren't programmers if you've ever played a video game and became so engrossed that you lost track of time you were likely in a state of flow.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on October 24, 2012, 11:42:14 AM
Its the same for artists.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fordel on October 24, 2012, 11:48:26 AM
I just wanted to point out where you lost 98% of the US population.

I guess my question would be when we say that people can't focus for longer than 45 minutes is that because of some actual real limitation of humans in general or is it because we have a culture that accepts or encourages ADD-style behavior?

Maybe in 50 years someone will offer "make sure to check your phone every 10 minutes" as a health tip.

I don't think it's a limitation of the human species. I think it's conditioned, just like anything else. Ask a person now to sit and listen to a radio program for 30 minutes while doing nothing else. How many could do that without trying to do something else, or getting stir crazy? This was a common occurance not even 70 years ago. Hell, look at every single job requirement listing in the US today. What percentage of them put an emphasis on "multi-tasking"?


That's how I listen to podcasts pretty much. Just sit and listen without other distractions.

If I do something else while listening, then I retain NOTHING from the podcast at all. It just becomes unintelligible blahblahblah background noise to me if I can't just sit and listen (or walk and listen I suppose.)



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Trippy on October 24, 2012, 11:57:31 AM
When Paelos says "radio program" what he really means is "baseball game". :awesome_for_real:

That's the type of radio program you can "listen" to while doing something else.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on October 24, 2012, 12:53:24 PM
Its the same for artists.

I imagine it's the same for everyone except accountants.  They're the only ones I've ever encountered who seem to look for things to break up the hell that is their job. If I had to spend that much time in Excel and whatever other godawful billing and invoice program they're forced to use, I would too.

 :grin:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Fordel on October 24, 2012, 01:05:46 PM
I've heard stuff about the 45 minute thing before with regards to classes at school. Like we can only handle about that much of any topic at one time before we start to just lose stuff from the beginning.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Lantyssa on October 24, 2012, 04:30:22 PM
That's processing new information though.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on October 24, 2012, 07:06:57 PM
Wikipedia points to a source for the 40 minute attention concept. (http://en.wikipedia.org/wiki/Attention_span)

There's also the idea that mental load is like a muscle (although I've seen authors hate that comparison as well) and can be trained up. So you can enter that flow with enough practise. How much mental load you have also depends on things like your physical and emotional state.

... really derailed the thread here...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sky on October 24, 2012, 10:21:27 PM
Flow can be entered quite quickly and easily, in the right circumstances. We dropped into it Sunday at my friend's housewarming. She's a renwench so there was a nice turnout of musicians. We set up in her living room and two hours later decided maybe we should take a break from jamming. I have no idea how many songs we played or what most of them were. But I was in the moment, focused on playing over unfamiliar changes, and jamming like a madman. So much fun. And it seemed to last about five minutes in my mind.

The funny part was she has a small house, so all the musicians (two acoustic guitars, a twelve-string, my classical, a banjo, a mando, a violin and two bodhrans) filled the room and the audience had to sit outside the room to listen.

Anyway. As a musician, entering 'flow' is normal and quick. Then you can get into how chunk memory works. I'm constantly fascinated on how my mind breaks up my musical knowledge. Sometimes I'll have little bits strung together, sometimes I'll have to focus on individual parts, but then there's long memorized passages to the point of some pieces being a single memory block to the extent that I find it difficult to impossible to begin playing from the middle of the piece.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Kageru on October 24, 2012, 11:20:07 PM

The flow works much better when you have a clear path for the work and don't hit blockages. So Jamming would be a good example. If it's programming with a clear goal I can have music on and hours pass fast. If it's planning or working on something I don't fully understand it very rarely works like that. I suspect the work periods idea is more about not getting distracted when a task is something hard or unpleasant you don't really want to do.

The Pomodoro technique is 45 minute bursts I think, not sure on if there's any research backing it up.

It would also be nice if someone ended up owning Reckoning and did a steam sale. The game is still sitting at 70AUD$ on steam while it's 20$ on amazon. They could get some more money out of it while people still remember it exists.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on October 28, 2012, 07:25:02 AM
Results of the auctions are a total of $830K going to the state of Rhode Island. $650K came from the RI location and $180K from the former Big Huge Games location.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: naum on October 28, 2012, 02:37:06 PM
(http://media.caglecartoons.com/media/cartoons/95/2012/10/23/120955_600.jpg)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on November 01, 2012, 10:13:30 AM
http://www.wpri.com/dpp/news/local_news/nesi/edc-files-lawsuit-over-38-studios-deal (http://www.wpri.com/dpp/news/local_news/nesi/edc-files-lawsuit-over-38-studios-deal)  :grin:

http://www.youtube.com/watch?v=XUzu__yfJe4#! (http://www.youtube.com/watch?v=XUzu__yfJe4#!) Chafee's video statement  :why_so_serious:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on January 03, 2013, 10:31:41 AM
 :dead_horse: http://www.youtube.com/watch?feature=player_embedded&v=TBphK_v8H0I#! (http://www.youtube.com/watch?feature=player_embedded&v=TBphK_v8H0I#!)


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Mrbloodworth on January 03, 2013, 10:57:22 AM
That's a deep rabbit hole right there that is.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Sophismata on January 08, 2013, 05:50:50 PM
I stand most of the time at work.  Most of the time there is at least modest mobility, and I have a chair to use whenever I want.  The mobility is key.  I have my doubts about the benefit of standingvs sitting if you are relatively immobile.
I worked as a croupier for a couple of years. Standing all night sucks.

Having done the same, I'd like to suggest that sitting in the crappy baccarat chairs was arguably worse. Either way, though, the regular breaks croupiers get make it much better than retail (IMO).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Severian on February 09, 2013, 11:09:15 PM
Big Huge Games has resurfaced as Impossible Studios, under Epic.

http://epicgames.com/community/2012/08/epic-games-announces-impossible-studios/


That didn't last long. :(

A Message from Tim Sweeney, Epic Games

We’re closing Impossible Studios.

When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team.  It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic. In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo (http://i.imgur.com/Ytgxrl.jpg). This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.


http://epicgames.com/community/2013/02/a-message-from-tim-sweeney/


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on February 22, 2013, 06:13:35 AM
Yet another punchline. The "bloody sock" that Schilling put up as backing for loans isn't actually the bloody sock from the ALCS Yankee game (http://www.npr.org/2013/02/21/172588865/fans-pitch-bids-for-former-red-sox-pitchers-blood-stained-sock) that everyone remembers, it's another bloody sock from the world series that, well, mostly nobody cares about.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Merusk on February 22, 2013, 06:22:54 AM
At this point it's not news that Curt Schilling is a lying douche, but that is pathetic.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on April 26, 2013, 09:32:40 AM
New Article about Harvard case study (http://deadspin.com/schillings-shitty-video-game-company-a-case-study-in-482542159)

I wouldn't even mention it, but this paragraph just had to be shared-

Quote
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e-mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.


I am pretty sure you can see the clownshoes from space.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Khaldun on April 26, 2013, 11:27:43 AM
The f13 intelligentsia, you'll remember, tried to convince him of that very point, with no success.

Reminds me of a meeting I had with a group of media producers working on a documentary TV series. A friend who was in the group called me to consult because he knew I'd written a bit about virtual worlds. They wanted to build a very full-featured MMORPG to go along with the series (one of their backers was insisting on it, in fact) and handed me the design document for it. I asked what the budget for this part of the overall production was, and they hemmed and hawed and finally said, "About $25,000? Maybe $50,000?" I laughed and laughed, and told them that to make even half of what they had down on the document would take more money that they had budgeted for two years worth of TV production.  So Schilling's initial cluelessness in this respect is not unusual--what's unusual is throwing all your own money and a bunch of other peoples' money at it without bothering to educate yourself.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Phred on April 26, 2013, 12:02:34 PM
New Article about Harvard case study (http://deadspin.com/schillings-shitty-video-game-company-a-case-study-in-482542159)

I wouldn't even mention it, but this paragraph just had to be shared-

Quote
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e-mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.


I am pretty sure you can see the clownshoes from space.

You mean even Richard Garriot could see them? But the question is would he recognise them.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Goreschach on April 26, 2013, 02:08:12 PM
I'm pretty sure Richard Garriot can't see anything but colon.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on April 26, 2013, 02:13:14 PM
 
I'm pretty sure Richard Garriot can't see anything but colon.

 :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on April 26, 2013, 03:20:25 PM
I'm pretty sure I ripped the fuck into him about those very topics.

Alas, he was a pro baseball player.

Clearly he's smarter than the rest of the dumbest sport in America.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on April 26, 2013, 03:22:52 PM
Who said anything about NASCAR?


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: schild on April 26, 2013, 04:03:51 PM
Not a sport.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: WayAbvPar on April 26, 2013, 04:31:37 PM
As always, the correct answer.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Signe on April 26, 2013, 05:30:40 PM
I feel sorry for him.  He was just trying to realise his dream.  He worked hard throwing baseballs (he was a baseball thrower, right?) and retired (?) hoping to do something awesome.  Then his dream died because he wasn't really a game designer, just your common as muck, everyday, multimillionaire baseball playing mega superstar.  Dead dreams are sad for everyone.  I'm sorry your dream died, Curt.   :heart: 


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Margalis on April 26, 2013, 05:34:49 PM
Quote
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e-mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.

This is as much the fault as the people underneath him. As a software developer of any kind you are going to get plenty of suggestions you should ignore based on your better judgement.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Morat20 on April 26, 2013, 05:54:14 PM
Speaking from personal experience: The personal opinions of your boss and money-man are very, very hard to ignore. Because your boss and/or the guy with the cash can force the issue. Money-men more than bosses, even.

Some bosses actually recognize "relevant expertise" and listen to it, but guys with big wads of cash tend to think they're a LOT smarter than everyone else in the room. Because, you know, he has that wad of cash and you don't. Ergo: Smarter than you.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Phred on April 26, 2013, 06:43:28 PM
Quote
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e-mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.

This is as much the fault as the people underneath him. As a software developer of any kind you are going to get plenty of suggestions you should ignore based on your better judgement.

I'd think it was his executives who would carry most of the burden though. That mounted combat story smells like a character smear to me so I doubt it's accurate.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Ginaz on April 26, 2013, 06:48:36 PM
Speaking from personal experience: The personal opinions of your boss and money-man are very, very hard to ignore. Because your boss and/or the guy with the cash can force the issue. Money-men more than bosses, even.

Some bosses actually recognize "relevant expertise" and listen to it, but guys with big wads of cash tend to think they're a LOT smarter than everyone else in the room. Because, you know, he has that wad of cash and you don't. Ergo: Smarter than you.

Exactly.  Being in the army for almost 20 years, believe me, there have been many times I've thought "WTF are you thinking...Sir".  However, just like any other low level peon, you either do as you're told or find another job.  Your boss is always right, even when he isn't. :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Venkman on April 26, 2013, 06:50:55 PM
Yep that's pretty much it. Sometimes you can convince them. Sometimes they're just right because they're rich or they were told by their bosses to be right.

The good ones you stick with.

The not-good ones compel you to try a different organizaton  :awesome_for_real:


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: satael on April 26, 2013, 10:22:18 PM
Quote
Schilling had no idea how much time and money it took to build the software required for such a game. And he didn’t exactly help matters by weighing in with suggestions of his own. There was, for example, that instance when he mentioned in an e-mail that it might be cool to have mounted combat on flying pigs. The design team worked on nothing else for a week.

This is as much the fault as the people underneath him. As a software developer of any kind you are going to get plenty of suggestions you should ignore based on your better judgement.

I'd think it was his executives who would carry most of the burden though. That mounted combat story smells like a character smear to me so I doubt it's accurate.

I think the problem with the flying pigs story is that the design team took it as an order to do something rather than just an idea for something to add if/when they have the time for it (or just ignore it if it doesn't fit the game).


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Phred on April 26, 2013, 10:29:42 PM

I think the problem with the flying pigs story is that the design team took it as an order to do something rather than just an idea for something to add if/when they have the time for it (or just ignore it if it doesn't fit the game).

It just looks too obvious to me, like when Goons would tell Eve "journalists" outrageous lies to see if they'd report them. As the author of that article comes across as pretty clueless about gaming it just seems like he was fed a bill of goods to see if he'd print it.


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Maledict on April 27, 2013, 02:04:18 AM
The disconnect I have is that Schilling was very clear on various boards that he wasn't doing that sort of thing, and indeed was staying out of that level of design specifically for that reason. Whilst his overall ambition was clearly too big and not planned, that sort of daily meddling is really unlike what anyone else involved including him has mentioned.

Plus - flying pigs? That seems rather a give away...


Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: UnSub on April 27, 2013, 05:26:02 AM
Here's a quote from 2012 (http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html?pagewanted=all&_r=0), before the collapse:

Quote
Schilling found out the toll he was having on his company when he suggested to his developers that they could make pigs fly.

“I wanted mounted combat on flying pigs,”  Schilling said.

The studio’s executive producer, Jason Roberts, calmly told his imposing boss, “I will never tell you no. I will only tell you how much it will cost.”

“It was an eye-opener,” Schilling said. “I realized all these emails I kept sending out cost me money. So I backed off. When it comes to making games, these guys were the pro athletes. I am not.”

So whether or not the new story indicating that they actually spent time on it is true or not, there's another reference somewhere else about it.

Also, from the NYT article (http://www.nytimes.com/2013/04/21/business/curt-schilling-rhode-island-and-the-fall-of-38-studios.html?pagewanted=all&_r=0):

Quote
According to the state’s pending lawsuit, Mr. Esten was alarmed that 38 Studios’ worst-case projection for its business seemed to rely on releasing a successful game every two years — a track record that most gaming companies can only dream of.

What has always astounded me is that 38 Studios knew they were burning US$4m a month or so right up to the end, but did nothing to slow that down. People knew they were running out of cash, but pushed on regardless.



Title: Re: 38 Studios is Working on a Game, Apparently, Afterall (Kingdoms of Amular)
Post by: Numtini on April 27, 2013, 10:32:47 AM
I don't remember the pigs thing, but I do remember some "off the record" comments in articles during the collapse talking about chasing down stuff that he wanted done that really wasn't core.

If I had to choose between believing an credulity straining off the record comment in an article written by someone unfamiliar with gaming or a direct sworn statement by Mr. Schilling, I'd go with the flying pigs.