Title: Alien Swarm Post by: Prospero on July 16, 2010, 01:07:45 PM http://www.alienswarm.com/
It's apparently a mod team they hijacked awhile ago. Looks like a decent co-op top down shmup. Free doesn't suck either. Title: Re: Alien Swarm Post by: K9 on July 16, 2010, 01:17:20 PM Looks like fun
Title: Re: Alien Swarm Post by: Malakili on July 16, 2010, 02:00:04 PM Free! Thats exactly what I wanted to pay for this, count me in for trying it.
Title: Re: Alien Swarm Post by: Paelos on July 16, 2010, 02:17:52 PM BAH! I can't play it this weekend. Damn you for tempting me with things that aren't released! :oh_i_see:
Title: Re: Alien Swarm Post by: Nightblade on July 16, 2010, 06:00:20 PM Nice, it comes with the dev kit too; which is more than what you get for 60 dollars these days.
Title: Re: Alien Swarm Post by: koro on July 16, 2010, 06:57:01 PM I played a lot of Alien Swarm back when it first came out for UT2k4. It was incredibly, incredibly awesome and a ton of fun, but it never caught on and the community dwindled away, even though it got pretty far along in the Make Something Unreal contest.
I'll be nabbing this as soon as it hits. Title: Re: Alien Swarm Post by: Azazel on July 16, 2010, 08:10:50 PM Alien Swarm is top-down, right? (High overhead viewpoint, instead of from character's POV).
Why do developers still make these? :oh_i_see: Title: Re: Alien Swarm Post by: Paelos on July 16, 2010, 08:22:58 PM Alien Swarm is top-down, right? (High overhead viewpoint, instead of from character's POV). Why do developers still make these? :oh_i_see: Now now. :drill: Title: Re: Alien Swarm Post by: Malakili on July 16, 2010, 08:59:58 PM Alien Swarm is top-down, right? (High overhead viewpoint, instead of from character's POV). Why do developers still make these? :oh_i_see: Yeah, I used to play pong, now I don't. I used to play side scrollers, then I didn't. Then I played a first person shooter, and it occurred to me that no game ever made should ever not use this point of view ever again, except for maybe RTS. Title: Re: Alien Swarm Post by: Fabricated on July 16, 2010, 09:13:36 PM I didn't know the Blackcat games people got picked up by Valve. Thank god, I was so annoyed they lost to the INCREDIBLY mediocre Red Orchestra in the Make Something Unreal contest.
Alien Breed: Impact is a pretty decent single-player/coop knock off of this mod and it's on steam too. Title: Re: Alien Swarm Post by: Azazel on July 16, 2010, 10:40:20 PM Yeah, I used to play pong, now I don't. I used to play side scrollers, then I didn't. Then I played a first person shooter, and it occurred to me that no game ever made should ever not use this point of view ever again, except for maybe RTS. Good to see that someone here shares my sensible point of view. :drill: Title: Re: Alien Swarm Post by: Simond on July 17, 2010, 07:32:02 AM Alien Breed: Impact is a pretty decent single-player/coop knock off of this mod and it's on steam too. Yes, Team 17 stole the idea from this and then travelled back in time to 1991 to release Alien Breed on the Amiga.:facepalm: Title: Re: Alien Swarm Post by: Malakili on July 17, 2010, 07:43:57 AM Alien Breed: Impact is a pretty decent single-player/coop knock off of this mod and it's on steam too. Yes, Team 17 stole the idea from this and then travelled back in time to 1991 to release Alien Breed on the Amiga.:facepalm: I like your theory sir, I'd like to subscribe to your newsletter. Title: Re: Alien Swarm Post by: Fabricated on July 17, 2010, 02:43:32 PM Alien Breed: Impact is a pretty decent single-player/coop knock off of this mod and it's on steam too. Yes, Team 17 stole the idea from this and then travelled back in time to 1991 to release Alien Breed on the Amiga.:facepalm: Title: Re: Alien Swarm Post by: Thrawn on July 17, 2010, 04:58:45 PM The price is right and anything with co-op always interests me.
Title: Re: Alien Swarm Post by: Teleku on July 17, 2010, 09:53:11 PM This thread has DEEPLY confused me.
The game looks pretty cool though! :awesome_for_real: Title: Re: Alien Swarm Post by: eldaec on July 18, 2010, 04:56:21 AM I can't find a button to start preloading.
This displeases me. I am displeased. Title: Re: Alien Swarm Post by: eldaec on July 18, 2010, 05:00:51 AM Alien Breed: Impact is a pretty decent single-player/coop knock off of this mod and it's on steam too. Yes, Team 17 stole the idea from this and then travelled back in time to 1991 to release Alien Breed on the Amiga.:facepalm: You people really should have done this routine re: Robotron. Nobody round here is impressed by gaming references that are merely fifteen years old. Title: Re: Alien Swarm Post by: waffel on July 18, 2010, 08:40:06 PM Alien Swarm is top-down, right? (High overhead viewpoint, instead of from character's POV). Why do developers still make these? :oh_i_see: Guessing this was supposed to be typed in green? I read it as "DURR I only play FPS games" Title: Re: Alien Swarm Post by: Kail on July 18, 2010, 09:46:33 PM I read it as "DURR I only play FPS games" I dunno, in this case, I kind of feel the same way. Not that all games should be first person, but there are reasons to use different cameras. Top down works in something like Zelda, because I'm not that worried about enemies who are very far away. It works in something like Starcraft because I'm controlling fifty guys and I need to be elevated to see over them. But this game looks like it's a straight up shooter, and I've rarely seen shooters where an overhead camera worked well. I suppose I'll know one way or another by tomorrow, though. Title: Re: Alien Swarm Post by: Kageru on July 18, 2010, 10:59:01 PM Overhead view sounds fine if you are in very close quarters and trying to co-ordinate your actions as part of a team. Say, perhaps, in a spaceship corridor with an alien swarm coming in from all directions and lots of powerful but short range weaponry. Strangely enough a situation depicted in all the screen shots for this game. I remember playing the Amiga games and loving them. There's not enough good co-op games for the PC... especially at this price. Title: Re: Alien Swarm Post by: Azazel on July 19, 2010, 12:13:19 AM Alien Swarm is top-down, right? (High overhead viewpoint, instead of from character's POV). Why do developers still make these? :oh_i_see: Guessing this was supposed to be typed in green? I read it as "DURR I only play FPS games" http://forums.f13.net/index.php?topic=18219.msg822066#msg822066 See if you can spot the posts that appear in both threads. I grew up with an Amiga and games like Alien Breed, Chaos Engine, etc, and I love co-op stuff. I'm so downloading this, but I just realised that you guys (and your Monday) are half a day behind me. :heartbreak: edit - feck. 12 hours. Title: Re: Alien Swarm Post by: jakonovski on July 19, 2010, 12:24:59 AM It seems to me there's an overload of identical top down Aliens ripoff shooters. Alien Breed, Shadowgrounds and now this. I'm sure there are more but they all blur into an amorphous blob in my mind.
Title: Re: Alien Swarm Post by: Mrbloodworth on July 19, 2010, 08:38:23 AM Fancy, looks like a hoot. As long as the controls are good. I have played to many games like this that the controls kill it for me. (Like that dungeon siege space game that i have wiped from memory)
Title: Re: Alien Swarm Post by: Der Helm on July 19, 2010, 11:03:54 AM 1 hour!
Title: Re: Alien Swarm Post by: NiX on July 19, 2010, 11:08:57 AM It seems to me there's an overload of identical top down Aliens ripoff shooters. Alien Breed, Shadowgrounds and now this. I'm sure there are more but they all blur into an amorphous blob in my mind. Really? Really? This is the type of game that blurs into an amorphous blob in your mind? None others? Really? Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 11:09:22 AM I'm going to be downloading this as soon as it goes live, look for SnuggleZhenya on the f13 steam group list I'll try to get a game up for f13 folks.
Title: Re: Alien Swarm Post by: jakonovski on July 19, 2010, 11:18:23 AM It seems to me there's an overload of identical top down Aliens ripoff shooters. Alien Breed, Shadowgrounds and now this. I'm sure there are more but they all blur into an amorphous blob in my mind. Really? Really? This is the type of game that blurs into an amorphous blob in your mind? None others? Really? To be honest it's not very common for a subgenre to be directly based on one movie. Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 12:04:05 PM Rawr! "2 hours til release" Valve never fails to disappoint in this regard. :mob:
Title: Re: Alien Swarm Post by: K9 on July 19, 2010, 01:33:12 PM Servers are busy :angryfist:
Title: Re: Alien Swarm Post by: waffel on July 19, 2010, 01:34:56 PM I just had to change my download location from Chicago to Detroit and it started downloading. You can change it in Settings under the Download + Cloud tab.
Title: Re: Alien Swarm Post by: K9 on July 19, 2010, 01:42:54 PM Thanks, downloading now!
Seems that at least one of the achievements awards a hat for TF2 Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 01:44:57 PM Downloading.
Title: Re: Alien Swarm Post by: Ard on July 19, 2010, 02:03:30 PM Thanks, downloading now! Seems that at least one of the achievements awards a hat for TF2 So help me god if it's a facehugger... Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 02:26:40 PM There is a bit more involved in this than I thought, looks pretty decent actually. I hope the missions don't get stale.
Title: Re: Alien Swarm Post by: Azazel on July 19, 2010, 02:30:16 PM To be honest it's not very common for a subgenre to be directly based on one movie. Plenty of games in this subgenre (top down shooters) have been not based on Aliens. But, I mean, you may as well say the same about FPS games. Finally manged to cnnect for download! Hope I can just migrate the files afterwards to install on other PCs! :grin: Title: Re: Alien Swarm Post by: K9 on July 19, 2010, 02:42:47 PM My download speed has crashed through the floor, it's slower than dial-up now... I'm guessing Valve's servers are getting hammered right now, or do you think switching download location again (now that I have it started) could help?
Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 02:59:00 PM My download speed has crashed through the floor, it's slower than dial-up now... I'm guessing Valve's servers are getting hammered right now, or do you think switching download location again (now that I have it started) could help? Mine is set to Chicago and I got a good speed on it, but I did get it just about as soon as it went up. I have that problem with downloads a lot though, I usually just grit my teeth and do something else until it finishes. Title: Re: Alien Swarm Post by: kildorn on July 19, 2010, 03:04:09 PM Connecting to multiplayer games is.. terrible. NAT issues per usual, but no way to filter games you try to join. One bad NAT host in the pool, and goodbye matchmaking.
Title: Re: Alien Swarm Post by: Trippy on July 19, 2010, 03:13:57 PM My download speed has crashed through the floor, it's slower than dial-up now... I'm guessing Valve's servers are getting hammered right now, or do you think switching download location again (now that I have it started) could help? I wonder why they didn't allow pre-loading?Title: Re: Alien Swarm Post by: koro on July 19, 2010, 03:16:27 PM My download speed has crashed through the floor, it's slower than dial-up now... I'm guessing Valve's servers are getting hammered right now, or do you think switching download location again (now that I have it started) could help? I wonder why they didn't allow pre-loading?Title: Re: Alien Swarm Post by: HaemishM on July 19, 2010, 03:20:21 PM Looks like a top down Left 4 Dead game with unlocks. I tried to download it but the servers are getting skullfucked right now. My buddy at work managed to get it downloaded and played it for a few with me looking over his shoulder. Looks interesting.
Title: Re: Alien Swarm Post by: Segoris on July 19, 2010, 03:38:27 PM FWIW, I'm getting good speeds on the Detroit servers (Chicago ones are pretty hammered now as I couldn't even start the download there).
I'm going to be downloading this as soon as it goes live, look for SnuggleZhenya on the f13 steam group list I'll try to get a game up for f13 folks. Who has the invite privledges for the F13 steam group? Posting in the community ID thread didn't get an invite and I'd like to join in the F13 games if a spot's open. Steam = Segoris. Title: Re: Alien Swarm Post by: NiX on July 19, 2010, 03:48:42 PM Who has the invite privledges for the F13 steam group? Posting in the community ID thread didn't get an invite and I'd like to join in the F13 games if a spot's open. Steam = Segoris. Schild does. Title: Re: Alien Swarm Post by: Segoris on July 19, 2010, 03:53:13 PM Thanks
Title: Re: Alien Swarm Post by: Segoris on July 19, 2010, 04:34:32 PM There's a lot of awesome implementations in here. From the usage of welding doors to keep more from coming behind to the way you unlock/hack items. Ammo is a rarity though. I did a game of offline practice and ran out on two characters (the first one I was a tech with a turret so no secondary weapon, the other was out of ammo on his main gun when I switched to him and only had his secondary to use). Second game was much better, I brought along an ammo deploy and knew that reloading loses any ammo you had when you reloaded saved me quite a bit as well. Overall, lots of fun to be had. It's pretty damn awesome that it's free too.
Title: Re: Alien Swarm Post by: Der Helm on July 19, 2010, 06:23:57 PM Fun game, played a round with Aez and some other guy.
Then I tried to restart to get my mic working. Now I can't even log back into steam. Sorry Aez. Gonna call it a night, its 3am over here. Title: Re: Alien Swarm Post by: Samwise on July 19, 2010, 06:33:55 PM I'll be firing this up tonight for the TF2 hat. :grin:
Title: Re: Alien Swarm Post by: Aez on July 19, 2010, 06:52:58 PM Yep, was fun. I'm not sure but it seems they're not scaling the difficulty. We were fine with 3 but it was almost impossible with 2.
Title: Re: Alien Swarm Post by: K9 on July 19, 2010, 07:41:32 PM Played a random game, wasn;t great because most of the people spent the whole time running in different directions and dying. Then hooked up with Malakii and a grue and had fun sticking together and dying, although we were playing on hard, as a three. :awesome_for_real:
The game is definitely fun, and hectic. I think it will definitely improve as people get the hang of aiming and what different unlocks do, and also learn the levels. I'm looking forward to playing some more sophisticated loadouts, currently just running with the heavy armour seems like the best equipment, but in a practise game I know the damage amp and sentry gun were really cool. I'm also looking forward to some more tactical play. I'll be looking for some more games tomorrow I'm sure. PS: The tech default weapon seems pretty crap, and the leader shotgun, while powerful, is an arse to aim wel; the healgun on the other hand seemed to be doing a great job in our last gamel. Also I have no clue what half the stats do, I'm sure it will come out in time. Title: Re: Alien Swarm Post by: Strazos on July 19, 2010, 07:51:29 PM You can hover over them...
Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 07:55:12 PM Played some with Nix, then Morfiend, and with a Grue the whole time. This game is quite awesome when playing with a group that is at least trying to work together (though we must've failed on that one level a good 5-6 times!). Hard mode is thrilling but...,hard as you might expect.
I thought I would have some fun with this, but its even better than I expected, by a fairly wide margin. Very polished, and with the dev tools included, I think we can expect more maps, which should help it stay fresh. Definitely going to play some of this nightly for a while, hopefully with f13 folks. See you in game. Title: Re: Alien Swarm Post by: kildorn on July 19, 2010, 07:58:32 PM I like the default tech autogun. It's just the normal autogun + a bit of autoaim. Crappy on big things, great for wasting facehuggers and whatnot small swarmers.
Title: Re: Alien Swarm Post by: Hoax on July 19, 2010, 08:12:20 PM If anyone is looking for this I'm getting 1.5MB/s from Sacramento cloud servers.
Title: Re: Alien Swarm Post by: Chimpy on July 19, 2010, 08:23:04 PM I played a training game. Looks like it could be pretty fun, and that I will be the shittiest player on earth.
Guess I should join the f13 steam community at some point... Title: Re: Alien Swarm Post by: SnakeCharmer on July 19, 2010, 08:29:58 PM I am supremely bad at this game. Fun though.
Title: Re: Alien Swarm Post by: Malakili on July 19, 2010, 08:44:04 PM Basically, I feel like this is what Left 4 Dead should have been. It has that survival/horror feel, and I think does a better job encouraging team work (though the reliance on team work my be bad if you don't have a good group :oh_i_see:). I think the lack of vs. mode will make the game better, I alway sthought co-op was the best part of L4D but people were so enthralled with playing zombies that it turned into a lulzy PvP game with lame crap like closet camping. I know some of those issues were fixed in L4D2 but I think game just does co-op really well, and I am a total sucker for a fun co-op game.
Title: Re: Alien Swarm Post by: Quinton on July 19, 2010, 10:04:17 PM Holy crap, this is fantastic fun, and it's free on Steam.
http://www.alienswarm.com/ http://store.steampowered.com/app/630/ Get it installed, grab three friends, and do some bug hunting. Quote Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility. Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine. * Tactical, 4 player co-op action game with a top-down perspective * Complete game code and mod tools * Unlock persistent items by gaining levels * Over 40 weapons and equipment with countless loadout configurations * 4 unique classes and 8 unique characters * Matchmaking, Steam Cloud, Steam Stats * 64 achievements * Tile-based map generation tool * Powered by Source and Steam (http://cdn.steampowered.com/v/gfx/apps/630/ss_18f754afc528d82d9c91c52227a3acb215505f34.600x338.jpg) (http://cdn.steampowered.com/v/gfx/apps/630/ss_dcb8eb8382e5a93b98107d8c5bc8a03458394da9.600x338.jpg) Title: Re: New Valve game coming out Monday for free Post by: Quinton on July 19, 2010, 10:10:24 PM Doh! Of course this is where there'd be a post... thanks for sorting that out, Trippy...
Love this. I'm not great at it, but I just spent a hour and a half bug hunting with friends and it was a total blast. From the SA Thread on this: Quote from: Dominic White It has an IN-GAME level editor which can also randomly generate missions. In Steam Tools, install the Alien Swarm SDK. Run the game as normal. Activate the console. Open it. Type 'SV_Cheats 1' Type 'ASW_tilegen' There you go. One level editor. I just tested it. Without hyperbole, it took me three minutes to generate and compile a whole new level from scratch. And then I was playing it. And died really quickly because there were no bots to help me, but whatever, it WORKS. I repeat: THIS GAME HAS A RANDOM MISSION GENERATOR AND IN-GAME EDITOR. The number of missions is officially infinite. See also: http://developer.valvesoftware.com/wiki/Swarm_TileGen Title: Re: Alien Swarm Post by: Megrim on July 20, 2010, 05:21:10 AM Does anyone else get random fps drops while playing? Also, i'm on now, so if anyone wants a go send me a message on steam.
Title: Re: Alien Swarm Post by: K9 on July 20, 2010, 05:32:10 AM Random observations:
- To do a quick reload, you need to hit R while the little line is inside the light grey area of the reload bar. You can do this if you auto reload or manually reload - You only loose ammo if you switch weapons while reloading, or reload a weapon with more than 50% of its ammo remaining (I think) - The tesla cannon will not hit friends and stuns enemies and is very ammo-efficient. It's a good early weapon Title: Re: New Valve game coming out Monday for free Post by: lesion on July 20, 2010, 05:41:06 AM Quote from: Dominic White It has an IN-GAME level editor which can also randomly generate missions. Title: Re: Alien Swarm Post by: Thrawn on July 20, 2010, 06:25:31 AM Does anyone else get random fps drops while playing? Also, i'm on now, so if anyone wants a go send me a message on steam. When I went down the elevator on the single player training my FPS plummeted and I'm well above recomended specs I'm sure. Title: Re: Alien Swarm Post by: Megrim on July 20, 2010, 06:28:26 AM Yea, i think that one probably happens to most players. I was just also occasionally having fps drops.
Title: Re: Alien Swarm Post by: Malakili on July 20, 2010, 06:38:51 AM Does anyone else get random fps drops while playing? Also, i'm on now, so if anyone wants a go send me a message on steam. When I went down the elevator on the single player training my FPS plummeted and I'm well above recomended specs I'm sure. Are you sure it was an FPS drop, I think every so often the game goes into slow-motion during a dramatic moment, and the beginning of the elevator ride is one of those times. Title: Re: Alien Swarm Post by: Segoris on July 20, 2010, 06:45:31 AM I thought it was a slow-motion effect as well, not an fps drop. The game responded as normal only with everything slowed down. Additionally, you got that little window from another perspective on the left side of the screen during the elevator which was pretty cool and another reason I figured it was slow motion.
Title: Re: Alien Swarm Post by: climbjtree on July 20, 2010, 06:55:30 AM Just played a few rounds of this game, and I dig it. I'm glad that my leveling up applies to all classes, too.
So far I think I enjoy being the medic above the others, closely followed by the heavy. Can we set up some F13 game times? I'm in there as [f13] rldmoto. Title: Re: Alien Swarm Post by: Megrim on July 20, 2010, 07:06:24 AM Does anyone else get random fps drops while playing? Also, i'm on now, so if anyone wants a go send me a message on steam. When I went down the elevator on the single player training my FPS plummeted and I'm well above recomended specs I'm sure. Are you sure it was an FPS drop, I think every so often the game goes into slow-motion during a dramatic moment, and the beginning of the elevator ride is one of those times. I know what you mean, but my issue isn't that. It's actual choppy fps in what must be the low 10s. Anyway, it's not a major issue. Title: Re: Alien Swarm Post by: Morfiend on July 20, 2010, 08:41:19 AM I played a bit last night. Got invited to a game by Nix, then there didnt seem to be any Nix in the game. a guru was there and someone else, Malachai maybe? I probably should have played the single player a bit first, as I had no idea there was friendly fire and ended up killing my team with shotgun blasts, then I crashed.
So, if a guru is here, sorry for disappearing. I then played some more with a friend, and had a good time, although he didnt like it. Anyone wanting to play, I should be on later. Title: Re: Alien Swarm Post by: Malakili on July 20, 2010, 08:43:07 AM Thanks, downloading now! Seems that at least one of the achievements awards a hat for TF2 So help me god if it's a facehugger... It is! Title: Re: Alien Swarm Post by: Prospero on July 20, 2010, 08:44:07 AM It was a little choppy for me, but setting everything to medium made it smooth as silk and it still looks great.
Title: Re: Alien Swarm Post by: Hoax on July 20, 2010, 09:27:55 AM You can spam out invites to anyone on your list when you make a game. Can't tell how well it works yet, also if you have a chat window up with someone it will leave the soso has joined alien swarm - click here to join same as TF2 does.
Title: Re: Alien Swarm Post by: K9 on July 20, 2010, 09:45:49 AM Is there any way to sort the games in the matchmaking lobby?
Title: Re: Alien Swarm Post by: bhodi on July 20, 2010, 09:50:11 AM I'm on fire oh god put me out put me out
Oh god I'm infected get it off get it off Megrim, Vaiti, Gets and I went halfway through a campaign. Matchmaking was simple and effortless, fun was had by all. This is one free game I'd probably have payed a bit of money for. Title: Re: Alien Swarm Post by: Megrim on July 20, 2010, 10:00:58 AM (tries to hide the flamethrower)
Title: Re: Alien Swarm Post by: Samwise on July 20, 2010, 10:06:30 AM Thanks, downloading now! Seems that at least one of the achievements awards a hat for TF2 So help me god if it's a facehugger... It is! Title: Re: Alien Swarm Post by: Ironwood on July 20, 2010, 10:23:49 AM This is fun as hell.
Title: Re: Alien Swarm Post by: Lounge on July 20, 2010, 11:15:27 AM Made it about 1/2 way through the campaign last night (stupid facehuggers shut us down cold).
This game is excellent. I want pay DLC just to reward them for being awesome. The charts at the end are easily one of the best features of the game. Title: Re: Alien Swarm Post by: Prospero on July 20, 2010, 11:59:09 AM I could drag the little time slider all day to watch the dots. Way more entertaining than it has any right to be. Make sure to checkout out the pages they have on the Steam community site. They track and display and impressive number of stats.
Title: Re: Alien Swarm Post by: HaemishM on July 20, 2010, 12:29:06 PM This game should not be free. :awesome_for_real:
Played 3 games at lunch with some random guys who didn't seem that bad. Died twice to infection both times, and put a lot of friendly fire up. Don't run through the fire, you will go up in flames. Also, don't run in front of me, I WILL shoot you. Going to take some getting used to, but once I get aim down, I think this will be way too fun. They really should take advantage of the DLC channel to make some money off of this, because it's too good a game not to. Title: Re: Alien Swarm Post by: Nightblade on July 20, 2010, 12:45:54 PM About the only thing I don't like about the game is the auto aim on certain weapons, and the fact that if your tech(s) die; FiSSION MAILED START OVER.
It reminds me a bit of my early days of online gaming with Infantry Online. Title: Re: Alien Swarm Post by: NiX on July 20, 2010, 12:56:32 PM About the only thing I don't like about the game is the auto aim on certain weapons, and the fact that if your tech(s) die; FiSSION MAILED START OVER. It reminds me a bit of my early days of online gaming with Infantry Online. Eh, the tech thing doesn't bother me. It creates scenarios of "COVER HIS ASS OR FAIL!" Which, from what I experienced, are intense. Title: Re: Alien Swarm Post by: Trippy on July 20, 2010, 12:59:08 PM Ah I was wondering why some missions kept ending even though not everybody was dead.
Title: Re: Alien Swarm Post by: Morfiend on July 20, 2010, 01:17:22 PM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward?
Title: Re: Alien Swarm Post by: Quinton on July 20, 2010, 01:22:13 PM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward? Depends on the mission. Some of them pretty much continuously spawn behind you, I think, in which case turtling up may be a losing strategy. Of course rushing ahead faster than you can safely clear a path has risks too. Title: Re: Alien Swarm Post by: Trippy on July 20, 2010, 01:22:58 PM Netcode needs a lot of work.
Also, what's the order of maps in the campaign? Landing Bay, Cargo Elevator, ... ? Title: Re: Alien Swarm Post by: lesion on July 20, 2010, 01:36:35 PM Landing Bay, Cargo Elevator, Deima, Rydberg, Residential, Sewer Junction, Timor Station Title: Re: Alien Swarm Post by: Malakili on July 20, 2010, 01:38:01 PM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward? I haven't seen a lot of people taking time to deliberately weld doors shut behind them yet, I'd like to see more of that, especially on hard difficulty. You can really cut down the amount of enemies that you have to fight. Title: Re: Alien Swarm Post by: Segoris on July 20, 2010, 01:50:27 PM I haven't seen a lot of people taking time to deliberately weld doors shut behind them yet, I'd like to see more of that, especially on hard difficulty. You can really cut down the amount of enemies that you have to fight. I only had time for a couple of offline practices (hoping to get in some regular games today) but I found welding doors to be fast and well worth it. It only takes 1 person to do it and the benefits of delaying enemies was worth it. Of course that may be different in coop, but I can't see it being much different. Title: Re: Alien Swarm Post by: Typhon on July 20, 2010, 01:53:00 PM I also welded a door in my offline practice, was amused to see that they will eventually beat the door down (not quickly on the practice map though).
Title: Re: Alien Swarm Post by: Malakili on July 20, 2010, 01:54:25 PM I haven't seen a lot of people taking time to deliberately weld doors shut behind them yet, I'd like to see more of that, especially on hard difficulty. You can really cut down the amount of enemies that you have to fight. I only had time for a couple of offline practices (hoping to get in some regular games today) but I found welding doors to be fast and well worth it. It only takes 1 person to do it and the benefits of delaying enemies was worth it. Of course that may be different in coop, but I can't see it being much different. I think part of the issue is that if you are playing with randoms people don't like to wait, and if you get left behind you can easily be killed if you are separated. People are impatient, and while its worth it, it does require the group to pause for 10-15 seconds, which isn't always possible with an team of ADDs. Title: Re: Alien Swarm Post by: Segoris on July 20, 2010, 02:26:05 PM Yeah, if it's 10-15 seconds then that is pretty different from offline mode which takes 3-5 seconds or so, iirc.
Title: Re: Alien Swarm Post by: Trippy on July 20, 2010, 02:43:30 PM How do you throw a grenade? :oh_i_see:
This game really needs a manual...took me a while to figure out how to hack the bomb, I was looking at the lights on the right side (just ignore them). Title: Re: Alien Swarm Post by: Malakili on July 20, 2010, 02:53:16 PM How do you throw a grenade? :oh_i_see: This game really needs a manual...took me a while to figure out how to hack the bomb, I was looking at the lights on the right side (just ignore them). Default is middle mouse. Title: Re: Alien Swarm Post by: Samwise on July 20, 2010, 02:53:56 PM If your weapon has a grenade alt-fire, it's mouse3 to use it. I had to figure that one out by trial and error.
Press 1 to use the thing in your alternate inventory slot or whatever that's called. I dunno if you can put grenades in there. Title: Re: Alien Swarm Post by: Trippy on July 20, 2010, 02:56:16 PM Cool thanks I'll give it a try next game.
Title: Re: Alien Swarm Post by: lesion on July 20, 2010, 03:04:52 PM Yeah, if it's 10-15 seconds then that is pretty different from offline mode which takes 3-5 seconds or so, iirc. Out of the two techs, Vegas is the fastest. Everyone else is painfully slow at welding.Title: Re: Alien Swarm Post by: SurfD on July 20, 2010, 03:16:51 PM yeah, In my limited experience so far, I have found that changing up teammates from mission to mission can really improve your odds. Having someone with Faith as teh medic really helps with infestors in the last couple of missions for example.
Title: Re: Alien Swarm Post by: Trippy on July 20, 2010, 04:02:26 PM Oooh the Vindicator (shotgun) grenades are fun :awesome_for_real:
Title: Re: Alien Swarm Post by: K9 on July 20, 2010, 05:47:56 PM The rail gun is fun
Hard seems doable even with uncoordinated rushing. I haven't tried Insane yet. Getting levelled up so people have access to some of the more interesting unlocks makes for some nice combos. Turret + Freeze Turret + Damage Amp makes for a nice camp. So far though I do think adrenaline is the most useful addon, particularly for dealing with infestors in the tunnels. Also, joining random games at the start and doing random missions was far inferior to doing a (mostly) complete campaign with some competent people. The story is actually pretty fun, and the commentary from the dropship guy is actually quite funny at times. It offers a lot of promise for future campaigns I think. Title: Re: Alien Swarm Post by: koro on July 20, 2010, 06:20:18 PM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward? I haven't seen a lot of people taking time to deliberately weld doors shut behind them yet, I'd like to see more of that, especially on hard difficulty. You can really cut down the amount of enemies that you have to fight. I've only played on Insane (which is what all the Penny-Arcade forum group people play on, which is kinda frustrating), and welding doors shut on Insane is pretty much the difference between beating a mission with a comfortable wiggle room of health and ammo and beating a mission with two marines dead, two critically injured, and one guy reduced to smashing bugs over the head with a medkit. Title: Re: Alien Swarm Post by: Lakov_Sanite on July 20, 2010, 07:38:23 PM Maybe my pc is dying but I can play tons of other games fine but this one constantly stutters on me and will freeze up. Any ideas/suggestions?
Title: Re: Alien Swarm Post by: kildorn on July 20, 2010, 08:03:52 PM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward? I haven't seen a lot of people taking time to deliberately weld doors shut behind them yet, I'd like to see more of that, especially on hard difficulty. You can really cut down the amount of enemies that you have to fight. I've only played on Insane (which is what all the Penny-Arcade forum group people play on, which is kinda frustrating), and welding doors shut on Insane is pretty much the difference between beating a mission with a comfortable wiggle room of health and ammo and beating a mission with two marines dead, two critically injured, and one guy reduced to smashing bugs over the head with a medkit. I wound up doing a mission on insane where my medic took only medical supplies (okay, I can see that..), and the other tech took two turrets he never put down. So basically, insane with only two armed marines involved. >< It was messy, especially since the unarmed people insisted on charging ahead and gumming up the line of fire. Title: Re: Alien Swarm Post by: Strazos on July 20, 2010, 08:28:48 PM Game is sweet. Do want to find folks to play with.
Title: Re: Alien Swarm Post by: Hoax on July 20, 2010, 10:05:16 PM I've just spammed invites out to people on my friendslist, right now EVERYONE is playing this game so I haven't had a problem finding games w/out random net dwellers.
Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 03:23:55 AM Thanks, downloading now! So help me god if it's a facehugger...Seems that at least one of the achievements awards a hat for TF2 Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 03:33:42 AM Does anyone know if its better practice to constantly push forward and fight as you move, or to try and completely kill the waves of aliens before moving forward? Finished my first Hard campaign. Moving fast and using the flame throwers and telsa cannons seemed to be the best strategy for our group. Both weapons seem somewhat overpowered given their "AoE control" abilities.I ran as a pure support medic (heal gun + heal beacon) for all of the missions. I find it difficult to actually heal teammates with the heal gun especially if they are moving at all. Flame thrower/tesla cannon + electric armor helps cut down on infections which made my life easier. We actually had more infections on our Normal run through (same group). Title: Re: Alien Swarm Post by: Malakili on July 21, 2010, 06:05:32 AM People are already hard at work creating engaging new levels for this game:
http://www.youtube.com/watch?v=JwtFuQ_gA1E Title: Re: Alien Swarm Post by: Morfiend on July 21, 2010, 08:33:39 AM So my little group got to the "kill the eggs and biomass" level on hard last night. We had an amazing good time, but that level just shut us down. I was playing as my male medic, and infestation just destroyed us. I could basically heal one, maybe two before being totally out of juice with the heal gun.
We had a good time. If anyone wants to play, just add me to your friends, I am in the f13 group as Morfiend. Title: Re: Alien Swarm Post by: Malakili on July 21, 2010, 08:34:31 AM So my little group got to the "kill the eggs and biomass" level on hard last night. We had an amazing good time, but that level just shut us down. I was playing as my male medic, and infestation just destroyed us. I could basically heal one, maybe two before being totally out of juice with the heal gun. We had a good time. If anyone wants to play, just add me to your friends, I am in the f13 group as Morfiend. Yeah, taking the female medic on that level is key, she heals infestation better than the male medic,. Title: Re: Alien Swarm Post by: bhodi on July 21, 2010, 09:09:33 AM To be cheezy, try 3 tesla 3 medic 1 tech w/ tesla.
There is a bug right now; If there is an alien nearby, the tesla will arc to and kill any infestor even if he's on a person. Title: Re: Alien Swarm Post by: Hoax on July 21, 2010, 11:16:31 AM Alternatively have one person take flamethrower + flashlight and let him deal with every egg area while you stay the fuck away from them.
Title: Re: Alien Swarm Post by: Prospero on July 21, 2010, 11:21:24 AM I made it a good chunk of the way through last night on hard. I hope Valve makes more maps and does some bug fixing on this. It's a great way to spend an hour.
Title: Re: Alien Swarm Post by: K9 on July 21, 2010, 02:17:53 PM To be cheezy, try 3 tesla 3 medic 1 tech w/ tesla. There is a bug right now; If there is an alien nearby, the tesla will arc to and kill any infestor even if he's on a person. eh, you can't do 3 of the same class :headscratch: Title: Re: Alien Swarm Post by: Typhon on July 21, 2010, 02:26:51 PM Why are you being pedantic, clearly he means 1.5 tesla, 1.5 medic and 1 tech, which gives the maximum 4 people. :grin:
Title: Re: Alien Swarm Post by: Sjofn on July 21, 2010, 02:44:43 PM I did the OFFLINE PRACTICE and uh. It seems fun! I like punching the aliens to death though, that's probably bad.
Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 02:59:01 PM I did the OFFLINE PRACTICE and uh. It seems fun! I like punching the aliens to death though, that's probably bad. No actually that's good, especially if you decide to be a medic*. On the easier difficulties I'm disappointed if I don't punch/kick 30 - 40 aliens each mission.Edit: that's punch/kick *to death* :drill: ... there's even an achievement for 20 melee kills Edit 2: * to clarify one way to setup a medic is with two heal items in your "weapon" slots (2x heal beacons, 2x heal guns, or one of each) and so you have no gun to shoot aliens with. Title: Re: Alien Swarm Post by: ezrast on July 21, 2010, 03:05:19 PM Just trying this out, seems like something I might not be terrible at once I'm used to it. An invite for ezrast to the f13 group would be nice.
Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 03:07:12 PM I'm working on getting admin rights to our f13 Steam group (<poke>schild</poke>) and then I'll invite people.
Title: Re: Alien Swarm Post by: Segoris on July 21, 2010, 03:39:09 PM They really do need a "request invite" option for groups in Steam, that would be handy for private groups.
Anyways, I'm on as Segoris. I'll be sending out friend invites to people with this game to get some games going as I'm not in the f13 group as of now. Title: Re: Alien Swarm Post by: HaemishM on July 21, 2010, 08:31:16 PM Did anyone else have the game flip out on them tonight? I was in a PUG tearing through one of the tougher early missions (the one where you have to stay in the gunship's spotlights) and my connection dies. Get in another game and it's lagged to fuck and the camera just spins and spins around at the worst times. Decided that was a time to leave.
Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 08:38:39 PM Yes I've had that before with the freaked out camera and you "move" by jumping around on the screen. That's what precipitated my "netcode needs work" comment above.
Title: Re: Alien Swarm Post by: kildorn on July 21, 2010, 08:43:54 PM I roll my medic with a gun, but mostly because most of my teammates can't shoot or protect a medic to save their lives. So hug my beacons or die, bastards.
My usual way to deal with infectors would be a flamer or a smartgun. Or if you see the nests, put a rifle grenade in them. Also: Freeze Grenades are hi-larious, as is the mini tesla sentry. Title: Re: Alien Swarm Post by: Sjofn on July 21, 2010, 08:56:15 PM I don't have the medigun unlocked yet and I didn't want to ONLY be able to punch, so my medic had a gun/heal beacons. We failed that biomass/egg mission. I blame myself. :(
I got the "punch aliens to death" achievement though! :drillf: Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 09:09:39 PM That mission is a problem because it's not as linear as some of the others so it's very easy for the team to get split up. Even if people stay together curing infections takes some practice since you need to be able to judge very quickly how many beacons you need to drop to keep somebody from dying from an infection. If it's just a single parasite and you, as Faith, are nearby, then only a single beacon is needed if they started at or near full health. If they have more than one, however, you'll need at least 2 beacons and you have to do it really quickly cause their health will drop like a rock. That's why pre-heal gun I would "double-fist" heal beacons on the egg levels just to be on the safe side.
Title: Re: Alien Swarm Post by: Segoris on July 21, 2010, 09:37:55 PM Couple things I noticed:
No lag/fps drop, but I do bounce around a bit as described above. That got annoying but was rare enough to not be a bother. The heal gun switches targets a little too fast when someone comes next to the person you're healing, otherwise playing a medic is a good time. I had 3 teammate deaths tonight, the first was when we found out aliens can knock you off edges/cliffs, the second was due to people being infested while split up and made it impossible to save both (argh, pugs ><), the third was at the end of the last level (I wish I was kidding here) as the last person was walking onto the ship he got killed. I used the charged armor while I was infested and it didn't remove it, so either something was messed up and it's supposed to, or it's only supposed to be a preemptive prevention of stuns/infestation. For the welding door shut topic from before, I finally got around to testing that out in online play and it's 5 seconds for Crash, 3 for Vegas, and about 10 for anyone else. So having a tech have their accessory as a torch is worth it, anyone else....not so much. Also, duo'ing is good fun and makes for a nice challenge. Special weapons + tech and we were able to do the first 4 missions before time became an issue. 2 of those levels came down to one of us being less then 20% health and on our last clip of ammo when we finished. Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 10:39:57 PM I used the charged armor while I was infested and it didn't remove it, so either something was messed up and it's supposed to, or it's only supposed to be a preemptive prevention of stuns/infestation. I had that problem the first time i tried it too. You have to activate it with "1" and there are limited number of charges.Title: Re: Alien Swarm Post by: Trippy on July 21, 2010, 10:44:18 PM Insane is insane :ye_gods:
Title: Re: Alien Swarm Post by: Kail on July 21, 2010, 11:16:45 PM Did anyone else have the game flip out on them tonight? Something was definitely screwy tonight, I couldn't get anything to run for a while for some reason. (http://www.kerao.net/external/Temp/Steam1.jpg) Title: Re: Alien Swarm Post by: Prospero on July 21, 2010, 11:47:00 PM Play Alien Swarm in first person (http://forums.steampowered.com/forums/showthread.php?t=1373592)
Seems like it could be fairly awesome. Title: Re: Alien Swarm Post by: Megrim on July 22, 2010, 05:41:11 AM Did anyone else have the game flip out on them tonight? I was in a PUG tearing through one of the tougher early missions (the one where you have to stay in the gunship's spotlights) and my connection dies. Get in another game and it's lagged to fuck and the camera just spins and spins around at the worst times. Decided that was a time to leave. In console, asw_camera_shake 0 or something. Also, read stuff here (http://forums.steampowered.com/forums/showthread.php?t=1371124). Shock armour takes about three ticks to knock a facehugger off you. So if you start on 10% health, lolno. Title: Re: Alien Swarm Post by: K9 on July 22, 2010, 06:59:43 AM Alternatively have one person take flamethrower + flashlight and let him deal with every egg area while you stay the fuck away from them. I did a few missions with the flashlight last night. I expected it to be useless, but it proved very useful in a few situations where spotting infestors quickly is useful (Residential and Timor Station in particular). Title: Re: Alien Swarm Post by: Segoris on July 22, 2010, 07:12:59 AM I had that problem the first time i tried it too. You have to activate it with "1" and there are limited number of charges. I did activate it, didn't seem like it worked at all though. I'll try again tonight. Shock armour takes about three ticks to knock a facehugger off you. I'll watch for this as well when I try it out. Title: Re: Alien Swarm Post by: Sky on July 22, 2010, 07:31:59 AM Seems like a decent enough game. I didn't care for the controls and then the game crashed on me in offline practice. It was a diverting 0.2 hours.
Title: Re: Alien Swarm Post by: Segoris on July 22, 2010, 07:45:21 AM Also, read stuff here (http://forums.steampowered.com/forums/showthread.php?t=1371124). Nice link, thanks for that. Some really useful ones imo (that aren't directly effecting gameplay): Move the reload bar under the marine: Change color of flares: Bind emotes/calls for help to different keys: Edit: Game Bug List (http://forums.steampowered.com/forums/showthread.php?t=1369607) that is pretty helpful. Some of it may have been fixed in the last patch, but otherwise there some helpful info here. Title: Re: Alien Swarm Post by: NiX on July 22, 2010, 12:32:48 PM Can't wait for resources to pop up on creating maps. I suck with Hammer, but I'd try again for this.
Title: Re: Alien Swarm Post by: Segoris on July 22, 2010, 12:38:12 PM Similar to this thread (http://forums.steampowered.com/forums/showthread.php?t=1370462) that contains guides for each step?
Edit - there's even a guide for working with Hammer (I haven't checked it out and don't know how detailed/good it is, I just see that it is one of the parts of that thread). Title: Re: Alien Swarm Post by: Mrbloodworth on July 22, 2010, 03:17:59 PM I don't think I'm a fan of this shooting system. With all the stuff flying everywhere, I seem to end up killing my team mates a lot.
Perhaps I need to play with other players. EDIT: Why does it keep making me do the same level over and over? Title: Re: Alien Swarm Post by: Trippy on July 22, 2010, 03:29:42 PM Practice mode is just the first two missions combined -- you can't do the full campaign that way.
Title: Re: Alien Swarm Post by: lesion on July 22, 2010, 03:53:30 PM Howevercomma you can use these console variables to run the full campaign with bots or solo online:
asw_ignore_need_two_player_requirement 1 asw_show_all_singleplayer_maps 1 Title: Re: Alien Swarm Post by: Trippy on July 22, 2010, 03:57:34 PM Is there a way to change the difficulty too?
Title: Re: Alien Swarm Post by: Mrbloodworth on July 22, 2010, 04:13:20 PM Is there a way to change the difficulty too? When you set up the "create game". Title: Re: Alien Swarm Post by: IainC on July 22, 2010, 04:14:33 PM Sorry MrB, Steam decided I wasn't connected to the internet any more halfway through that game and wouldn't reconnect.
Title: Re: Alien Swarm Post by: Mrbloodworth on July 22, 2010, 04:16:04 PM Same here.
I thought it was just me. I spawned in, and just sat there making perdy fireballs, had to open the task manager to quit :/ Hit me up for round 2, its growing on me. Title: Re: Alien Swarm Post by: Segoris on July 22, 2010, 04:26:22 PM Feel free to toss an invite if you guys want a 3rd.
Also, I'm trying asw_fast_reload_under_marine 1 but does anyone know how to increase the size of the hud? When it is moved under the marine it is tiny. Title: Re: Alien Swarm Post by: Trippy on July 22, 2010, 07:09:35 PM Is there a way to change the difficulty too? When you set up the "create game".Title: Re: Alien Swarm Post by: NiX on July 23, 2010, 09:08:45 AM Similar to this thread (http://forums.steampowered.com/forums/showthread.php?t=1370462) that contains guides for each step? Edit - there's even a guide for working with Hammer (I haven't checked it out and don't know how detailed/good it is, I just see that it is one of the parts of that thread). Huh, I didn't catch that when I went looking. Time to get my learn on! As for the Hammer tutorial, if it's the same one I went through with TF2, it can be a bit overwhelming. Title: Re: Alien Swarm Post by: eldaec on July 23, 2010, 10:52:41 AM Hmm, major lag issues today - really needs a ping count when you are picking a game.
Title: Re: Alien Swarm Post by: cironian on July 23, 2010, 12:12:45 PM Hmm, major lag issues today - really needs a ping count when you are picking a game. You can start the normal server browser from the console ("openserverbrowser") to see the ping just like TF2, but that one doesn't display the difficulty of the game you are joining. So you can measure either the ping or the difficulty of a server but not both at the same time... Sounds like they hired Dr. Heisenberg as a coder. Title: Re: Alien Swarm Post by: Trippy on July 23, 2010, 08:59:29 PM Finished my first Hard campaign. Moving fast and using the flame throwers and telsa cannons seemed to be the best strategy for our group. Both weapons seem somewhat overpowered given their "AoE control" abilities. Telsa cannon got nerfed :oh_i_see:Title: Re: Alien Swarm Post by: Pringles on July 24, 2010, 06:15:54 AM I was in one game where everything had unlimited ammo.
Cargo Elevator + Inferno Mines, seemed OK to me in theory, till you realize its unlimited inferno mines, and you can't resist dropping more and more... and more. It proved successful. ... Until our entire team was engulfed in a wave of flames when they were almost all tripped at once. :grin: Title: Re: Alien Swarm Post by: eldaec on July 24, 2010, 09:59:25 AM Is there any reason at all not to run every mission with 2 medics and 2 techs?
Title: Re: Alien Swarm Post by: Engels on July 24, 2010, 10:05:53 AM er, nm.
Title: Re: Alien Swarm Post by: Fabricated on July 24, 2010, 10:08:01 AM I got into a game with 2 idiots and one guy who was already level 25 the night after the game was released. He destroyed almost every area by himself with the chainsaw. Since I was the tech me and him basically duo-ed the entire campaign while the two idiots kept killing themselves.
Title: Re: Alien Swarm Post by: taolurker on July 24, 2010, 01:00:20 PM Anyone doing this in First Person? Was gonna post that link and console commands, but saw someone already did a page back that I hadn't read.
Title: Re: Alien Swarm Post by: Samwise on July 24, 2010, 01:06:34 PM FPS mode actually looks like an improvement to me.
Title: Re: Alien Swarm Post by: Trippy on July 24, 2010, 01:06:52 PM I got into a game with 2 idiots and one guy who was already level 25 the night after the game was released. He destroyed almost every area by himself with the chainsaw. Since I was the tech me and him basically duo-ed the entire campaign while the two idiots kept killing themselves. Yeah I played a game with that sort of person too. He was max level (as in 27 + max promotions) and played tech with flamethower and chainsaw. It was work just trying to keep up with him.Title: Re: Alien Swarm Post by: Merusk on July 24, 2010, 06:00:41 PM As usual this game proves why I think forced coop is stupid and why I'm playing fewer and fewer games anymore. I want to play and learn the game while enjoying myself. Not spend 45 mins looking for a game where I don't get shot in the back by random_mouthbreather, votekicked because I chose Healer instead of DPS or votekicked because the 3 other idiots in the game say "Dude you stole our friends spot" because they're too stupid to create a private game.
:oh_i_see: I love the public. Title: Re: Alien Swarm Post by: Segoris on July 24, 2010, 06:47:16 PM Normally I'm right there with you in this opinion, but that's honestly very different than my experience with this game so far (not to say I don't believe you, I was actually wondering where the scumbags were). Even when I first started people were pretty nice about it, and I've only had two assholes. My plans changed this weekend so I've played quite a bit too with the free time I've gained as a result, and still only two people that I wouldn't play with again.
If you want, look me up and I'll gladly play with you while you learn. Title: Re: Alien Swarm Post by: Megrim on July 24, 2010, 08:41:40 PM Is there any reason at all not to run every mission with 2 medics and 2 techs? Try it on insane. Title: Re: Alien Swarm Post by: Trippy on July 24, 2010, 09:13:38 PM As usual this game proves why I think forced coop is stupid and why I'm playing fewer and fewer games anymore. I want to play and learn the game while enjoying myself. Not spend 45 mins looking for a game where I don't get shot in the back by random_mouthbreather, votekicked because I chose Healer instead of DPS or votekicked because the 3 other idiots in the game say "Dude you stole our friends spot" because they're too stupid to create a private game. My experience is similar to Segoris's so far. I've played with one griefer (wielded doors, trapping us behind) so far and a couple of "bossy" leaders telling people to get this or switch to that. One guy in particular irked me cause he didn't want me to take a telsa cannon or flamer on an egg level cause other people had them and they "didn't stack" (this was pre-telsa cannon nerf) :facepalm: I heeded his wishes and of course we all died cause the other two people weren't using the AoE weapons as their primary weapons.:oh_i_see: I love the public. If you want to play by yourself and don't care about exp you can use the "asw_show_all_singleplayer_maps 1" console command lesion posted to play practice games on any map and any difficulty: asw_show_all_singleplayer_maps 1 I would recommend leveling up to at least 13 so you have the flamethrower unlocked when playing practice games with the AI on the "egg" levels (the last 3 maps). If you want to play online games by yourself use the "asw_ignore_need_two_player_requirement 1" command: asw_ignore_need_two_player_requirement 1 Note that it's pretty challenging playing by yourself. You can level up this way but it's really slow compared to playing with others.Title: Re: Alien Swarm Post by: NowhereMan on July 25, 2010, 04:45:41 AM The only annoying trend I've encountered is fuckers who host games and then quit if they get killed early in a mission, dropping everyone else as well. If you can't cope with having to watch your teammates play through then either don't host or make sure you don't die. The last one was especially annoying because the fucker killed himself flinging a grenade while surrounded by swarm. Mostly though people have been pretty nice, not many griefers just a few idiots.
Title: Re: Alien Swarm Post by: Paelos on July 25, 2010, 03:59:03 PM Should we start a "Bad Groups" thread for Alien Swarm ala the thread in WoW? :awesome_for_real:
Title: Re: Alien Swarm Post by: Ironwood on July 26, 2010, 06:52:04 AM or votekicked because the 3 other idiots in the game say "Dude you stole our friends spot" because they're too stupid to create a private game. Yeah, I got this a couple of times. Retarded. Title: Re: Alien Swarm Post by: Merusk on July 26, 2010, 04:58:34 PM Oh good, I was beginning to think it was just me. Now I know they just hate those of of UK ancestry. :awesome_for_real:
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