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Title: End of Nations (MMORTS)
Post by: Malakili on April 27, 2010, 12:16:48 PM
Well, this game is still a ways off (a year?), but it intrigues me, and since we haven't much new to talk about lately, I figured I'd start a thread.

This is an attempt at an MMORTS.  The player is a commander, and it looks like you get an HQ (instanced maybe?).  From it, you can deploy units into the world and control them in ongoing conflicts with lots of other players (PvE and PvP from what they say).  Apparently there are classes and levels in terms of the commander type you are and what types of abilities you get.

There are 3 videos here:

http://www.endofnations.com/en/site-media/videos.php 


The bad news: Petroglyph is developing it (Star Wars: Empire at War, Universe at War: Earth Assault) which we not exactly stellar.  Still, I think its worth keeping an eye on just because it seems different from other MMOs pretty significantly (although some of the talk about bosses and stuff in the videos has me a little nervous).

Info from their overview page in the spoiler:



Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on April 27, 2010, 12:35:40 PM
I am interested in a "I hope they have a demo" level.


Title: Re: End of Nations (MMORTS)
Post by: Stabs on April 27, 2010, 05:34:47 PM

I think rvr will be the heart of it - will the game develop an Eve style rvr of empires and years-long grudges or a Warhammer style style rvr of "shit, my faction is losing, better server transfer"?

Taking on the Order of Nations I would guess is simply pve to grab gear to kick the other faction(s) in.

Forum etiquette questions: why put game mechanics in spoiler tags? Are there really people who prefer not to know anything about a game before they buy it and if so do they read these boards?
Next, if I quote and talk about mechanics that are in spoiler tags should my posts be in spoiler tags too?


Title: Re: End of Nations (MMORTS)
Post by: Threash on April 27, 2010, 05:37:53 PM
People usually put longer posts in spoiler tags.  That doesn't seem long enough to warrant it though.


Title: Re: End of Nations (MMORTS)
Post by: Stabs on April 27, 2010, 05:43:07 PM
So it's not actually spoiler in the usual sense, e.g. telling the end of an Agatha Christie story or something?


Title: Re: End of Nations (MMORTS)
Post by: Musashi on April 27, 2010, 06:31:31 PM
I am interested in a "I hope they have a demo" level.

I'm interested in an I hope they have a demo and you try it first to tell me if it's good  kind of way.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on April 27, 2010, 08:09:45 PM
So it's not actually spoiler in the usual sense, e.g. telling the end of an Agatha Christie story or something?

Yeah, I did it for length reasons.  It wasn't exceptionally long,  but I judged it to be long enough.  In terms of forum etiquette though its not strictly speaking necessary, just something some of us do for long things, "how long is too long" isn't really well defined.

In any event, back to the game itself:

I'm hoping that the faction PvP stuff plays a big role as well.  A glorified co-op RTS with raid bosses isn't all that interesting to me, but an on going battlefield(s) that I can deploy my units onto to fight over territory and resources and so forth sounds quite good.


Title: Re: End of Nations (MMORTS)
Post by: jakonovski on April 29, 2010, 06:36:56 AM
Such cynicism. I really like Universe at War, and now that C&C has gone to shit it's the only new-ish game with that classic Westwood RTS feel. I await this eagerly.



Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 24, 2010, 08:07:58 AM
A preview from game informer.  Actually sounds pretty solid, I especially liked the mention of "persistent PvP objectives"

http://gameinformer.com/b/news/archive/2010/06/17/end-of-nations-might-pull-off-mmorts.aspx (or click spoiler)



Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 24, 2010, 08:13:11 AM
This sounds like some fun.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 28, 2010, 01:32:18 PM
End of Nations E3 2010 Trailer (http://www.youtube.com/watch?v=99Fk8r8Unu8)   :thumbs_up:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 28, 2010, 08:09:17 PM
End of Nations E3 2010 Trailer (http://www.youtube.com/watch?v=99Fk8r8Unu8)   :thumbs_up:

Unfortunately most of that footage is a from a PvE instance.  If it was some clan assaulting another clans base or something, we'd be looking at possibly the coolest thing in the history of the world, when its just 5 guys taking their armies and playing a co-op RTS level, well...meh.

Don't get me wrong, the game isn't in the crapper yet, but a lot of what they've been saying leads me to believe the game is getting closer to being a very standard MMORPG where you just control a group of units instead of a single avatar.  (Instances, loot drops, your base basically just being a graphical representation of a talent tree, etc).


Title: Re: End of Nations (MMORTS)
Post by: Draegan on June 29, 2010, 06:20:13 AM
You got all of that by that trailer? 


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 29, 2010, 06:22:28 AM
Quote
When I attended the unveiling of End of Nations back in April, Petroglyph and Trion weren't keen on letting us get behind the controls of the game quite yet. That changed this past week at E3 though, as I sat down at the keyboard for a guided tour of the one of the game's many group instances at the Trion booth. End of Nations is an ambitious title to say the least. Promising to be the industry's first true MMORTS/RPG hybrid, Petroglyph has a heavy load to carry through development and to release in 2011. Keep in mind that I am absolutely terrible at RTS games. So much so that I usually avoid the genre unless I'm using cheat codes in single-player mode. I'm that bad. And here I find myself after the show calling EoN one of my top surprises, and I can't wait to see what else Petroglyph has up its sleeve.
 advertisement

The demo began with the War Room UI, basically your overview of the entire world (which is actually our world, go figure) and what's going on throughout. The UI is still a work in progress, but it's here that you'll see a running ticker of what your friends, guild members, and enemies are up to in the world. It's also where you'll access your HQ (think housing with an RTS military theme) and keep an eye on who has control of what parts of the world. It's like a blend of CNN and Facebook and even at an early stage it looks fantastic.

The game world is split up by zones that you'll access from the War Room by clicking and selecting "deploy". There are massive open zones that serve as traditional "adventure" areas you might be familiar with in a traditional MMO. These house dozens of players at a time, have quest and trading hubs, as well as public quest objectives. But for the demo we were shown around one of the games group instances (think dungeon) built for a four-player team. It was just me, myself, and I in the instance so I had the luxury of nigh invincibility but rest-assured that it will be clear from both the UI and perhaps just trial and error that the place is designed with groups in mind. Had I been in there alone and without buffs I would have died a swift death.

After choosing my load-out on the Tank Commander I was playing, I selected the instance from the War Room map and quickly loaded into the game. EoN is still in the alpha stages but everything seems to be running smoothly and at a high frame rate even with dozens of units on the screen and explosions going off all around me. It's a pretty game to be sure, with a real post-WWIII feel as there doesn't seem to be a single place untouched by the fight against the Order of Nations (the game's tyrannical NPC overlords). Houses are in ruin, parks are littered with shell casings, and massive Order of Nations structures loom over the green and charred fields of the play area.

The instance began with me safe among the bunkers of my rebel base as hoards of NPC controlled allies filed out to the ongoing fight. It's not like a normal MMORPG dungeon where you enter and it's quiet until you delve deeper into the location. You're basically entering the fight as its in full throttle with the aim to help the rebels overthrow and defeat the Order in that particular area. Anyone who's ever played an RTS will be right at home with the controls of EoN. You can click individual units, click and drag to highlight multiples, and right-clicking will tell your selected units to move to a specific area. Camera control is handles both with WASD and the arrow keys for panning, and the middle mouse button to zoom and swivel as needed.

I had a host of abilities and consumables lines up on the hotbar, as well as a secondary hotbar on the right where I could monitor and select individual units from my load-out. I was told that when it comes to load-out, different units require different amounts of points and that each zone (whether open or instanced) has a limit to how many points you can use thereby keeping higher level players in line with the lower level players for each zone. You might, for instance, be a high level player with an awesome unit that's worth 100 points, but in the lower level zones if you want to bring that unit it might be all you're allowed to bring. It's all about keeping things on a level playing field for both PvE and the PvP zones. This is EoN's way of making sure higher level players delving into lower level zones won't have an immediate advantage over the appropriately leveled players there.

I fought my way past the Order's defenses using my tanks as "tanks", my strike vehicles as swiftly moving in and out damage dealers, and my artillery from afar to take out things like turrets and short-ranged units. Eventually I made my way to the Order's massive base wall. Along the way I stopped at different control points which serve as resurrection points in case of your defeat. The enemy will try to take back these points as you move along through the level, so it makes sense to try and keep an eye on the closest control point as you move through the place so as to not have to fight your way back to where you last were. Because this is an ongoing battle, the enemies don't stay dead and new units are churned out by the enemy as you move along. Luckily it seemed that there were plenty of these control points throughout the level and maintaining control didn't seem like too much of a chore.

The walls of the Order base were guarded by large turrets, which by moving close enough to the player can hack and take control. As I turned the Order's defenses against themselves I moved my attention to the large gun in the middle of the front wall. When I say large, I mean it... the shells of the thing were as big as my tanks. And as the shells were loaded into the weapon, occasionally its shields would open, providing me an opportunity to strike and destroy the thing. After quite a bit of back and forth with the Order's ground units and some running and recharging of my own I was able to destroy the gun and bring down the wall in dramatic fashion. I wanted to go through and wipe out the remaining Order units inside, but it's here where I was stopped by the producer and told I'd have to wait a bit longer to see what's behind the walls.

The whole fight took less than fifteen minutes, I called in several airstrikes and napalm dousing, and left elated with the gameplay I'd experienced. Petroglyph is filled with people whose entire career has been made on RTS games and it shows. The real key to the game's success will be whether or not it can seamlessly blend the RTS with the MMO. The instance I played was not unlike a co-op mission from any other RTS, so I'm curious to see how the title's more open zones where dozens of players commune will play out. I'm also anxious to find out just how class progression works outside of collecting and building new units for your load-out. Still, the team has the gameplay mechanics down. If it can pull off the persistent world part, Petroglyph could easily come through on the promise of an MMORTS that MMO gamers have been longing for.

Linky. (http://www.mmorpg.com/showFeature.cfm/feature/4344/End-of-Nations-Hands-on-with-End-of-Nations.html)


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 29, 2010, 06:31:47 AM
You got all of that by that trailer?  

No, I got all that by all the other videos they have released, and I just recognized a lot of the footage.  

I think a lot of it was in this video http://forums.endofnations.com/showthread.php?202-Video-Michael-Legg

Note: Not all of it is bad by any means, for instance I think the world map sounds absolutely awesome.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 29, 2010, 06:51:20 AM
The video linked above.

http://www.youtube.com/watch?v=B9hOETVX1M4

EDIT: Wow, 34 armies/players per map at least.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 29, 2010, 06:58:44 AM
The video linked above.

http://www.youtube.com/watch?v=B9hOETVX1M4

EDIT: Wow, 34 armies/players per map at least.

Ooops, sorry I thought I linked the video itself.  Anyway, yeah, the game does have a lot of things I'm excited about, but when he says stuff you can do "WoW runs where you kill big bosses" it doesn't inspire a lot of confidence.  I did start a thread on the forums about the relationship of PvE and PvP content though and while the devs didn't say anything useful they did at least give a token "We just want to say we are reading this thread" response.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on June 29, 2010, 10:31:06 AM
1.an mmorts won't work if your locked to one world.
2.not having your own sovereign territory in a strategy game means you have shit to bargin with.
3. thousands of mercenary squardrons is not exiting
4. persistence, the only real strength of this genre will amount to "do you have land?" no "life sucks for you". with the vast majority of the playerbase not being land owning.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 01, 2010, 03:34:17 PM
A batch of screenshots: http://www.flickr.com/photos/endofnations/


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 01, 2010, 09:48:06 AM
Quote from: me
I'm a little worried this game is teetering on the edge of totally generic

Quote
You don’t really micromanage the units as they don’t have abilities of their own, however, your commander does, and he has a great deal of them.

 :oh_i_see:


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 01, 2010, 12:10:35 PM
Its very pretty, and the depth of field used in some of the screen shots give it a nice "miniatures" feel.

(http://farm5.static.flickr.com/4122/4749668991_189cb3afa0_b.jpg)


Not entirely sure how generic it can be after reading articles like this:

End of Nations is a massively multiplayer RTS with 50-player maps. Seriously (http://www.gamesradar.com/pc/end-of-nations/preview/end-of-nations-is-a-massively-multiplayer-rts-with-50-player-maps-seriously/a-20100715155451746084/g-20100506121228443069)


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 10, 2010, 07:29:48 AM

Link (http://www.mmorpg.com/gamelist.cfm/game/545/feature/4449/page/1)


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 11, 2010, 07:12:00 AM
Holy god. I didn't make this connection until watching this video: End of Nations Developer Diary #1  (http://www.youtube.com/watch?v=dDj11Q7uJ6g)

This is effectively being made by Westwood studios. Westwood (http://en.wikipedia.org/wiki/Petroglyph_Games) + Joseph Bostic (http://en.wikipedia.org/wiki/Dune_II)

Not sure if this was posted yet.

End of Nations Community Play (http://www.youtube.com/watch?v=B9hOETVX1M4)


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 11, 2010, 08:24:41 AM
Truth be told I'm still torn about this one.  There is a lot that could be awesome about it, but they have been more or less silent on a lot of mechanics, and I'm really worried all we are going to get is more or less a normal MMORPG but with a few RTS elements thrown in for flavor.  That isn't the end of the world by any means, but it has the potential to be so, so much more.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 19, 2010, 09:49:51 AM
GC 10: Ground Assault PvP Trailer HD (http://www.gametrailers.com/video/gc-10-end-of/703210)


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 21, 2010, 12:01:06 PM
GC 10: Ground Assault PvP Trailer HD (http://www.gametrailers.com/video/gc-10-end-of/703210)

This video gives me mixed emotions.  A 15v15 RTS battle does sound fun.  But the downside is, as I've said before, that it looks like your standard MMO battleground fare, and that doesn't interest me in the grand scheme of things.   

Basically it raises the following questions:

1) The premise of this PvP scenario seems to be fighting over the Pacific Northwest.   Does this single 15v15 fight determine who controls that particular area on the world map, or is it some sort of combination of this, other battlegrounds, other content, etc.  If its the former, how do you plan to deal with the fact that most people don't get a say in who wins control of certain areas, and if its the latter, how do you make each battleground feel like more than a mini game? (and suffer from the same things WAR did in end game territory flipping).

2) Does flipping territories have ramifications?  Are there supply lines, troop movement issues, etc that make territory flipping have some sort of bigger scale consequence aside from just changing which area of the map you are fighting over next.

3) Is PvP going to have its own progression/allow you to progress through the levels of the game without having to do PvE content. (which one, incidentally, is very interesting to me because I don't care about PvE in this game at all).


I guess the issue is I'm not really seeing anything that makes me think this is going to be an standard MMORPG with all the standard MMORPG problems, just you control a group of units instead of a single avatar.  I'm continuing to harp on that point becuase I think ultimately its the single most important question about this game that hasn't been answered yet that I can tell.  I've tried bringing it up on their forums only to be met with vague "oh yeah, it'll be good if you like RTS" answers.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 23, 2010, 09:24:35 AM
Yeah, I have been keeping my ear open for more "high level" info (maps and control stuff), still sounds quite cool to me.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 24, 2010, 02:32:42 PM
Quote
PLAYER VERSUS ENVIRONMENT: ITEMS AND LOOT

As players lead their forces through the epic campaign in End of Nations, they will assault the Order of Nations’ most vital and well-defended operations. To meet every new challenge, commanders will not only gain new powers and abilities, but will collect rewards and loot for completing missions, defeating powerful foes, and wisely managing their factories. Every item collected or manufactured brings commanders one step closer to winning the war against tyranny.

Players acquire new items as rewards for completing missions, through manufacturing at their headquarters, and from looting destroyed enemy units and structures. Rewards can include specialized ammunition, raw materials for crafting, enhanced versions of helpful items such as vehicle repair kits and consumable items that provide a brief advantage in combat, such as smoke grenades.


Bleeding-Edge Armaments

Most importantly, Commanders can stock their arsenal with new units. Each vehicle you build or earn boasts unique advantages, statistics, and special abilities. Owning a wide variety of units allows you to tailor your force to every map and mission objective. While there is no perfect army for every battle, certain units excel in particular situations. Savvy commanders will collect as many units as possible, and will never be caught unprepared.

End of Nations uses a point-based load out system, where every unit is worth a certain number of points, and every map has a limit on the points a commander can spend when deploying a force. Units of exceptional quality (like many of those that a player earns or manufactures) will be more powerful than regular units of the same point value. So a player who collects rare and impressive units will field a more effective force for the same cost as a player who does not.

A Stunning Offense

The EMP Artillery is one example of a unit with an advantage a player may need for certain situations. EMP rounds stun units within a radius of impact, useful whenever an enemy needs to be pinned down or when multiple enemy units are in a tight formation. Once the enemy is stunned, a commander can use an air strike or other area-of-effect damage to eradicate the helpless foe.

While a commander might arm normal artillery with EMP rounds, specialized EMP artillery never run out of this ammo, and can keep enemies constantly stunned. The consumables a player collects are important and useful, but only units can be reliably incorporated into sound strategies and tactics. Rare units such as EMP artillery are meant to synergize with the other units in a commander’s arsenal, and the more rare units you collect, the more you can combine their advantages to create highly specialized task-forces.


Endless Possibilities

For instance, one Artillery Commander might own an EMP Artillery unit, a Napalm Artillery, and a Super-Heavy Tank. The Napalm Artillery can cause its targeted area to burn, dealing more and more damage as enemies remain in the fire, so the player orders it to bombard a choke point. The Super-Heavy Tank’s advanced armor allows it to survive rounding up the enemy and luring them into this kill zone, where they are stunned by the EMP artillery. As the helpless enemy broils in napalm, the player uses a powerful repair kit—another mission reward—to get the Super-Heavy Tank back to full health.

This is just one of the strategies available when Commanders tackle the campaign in End of Nations. Every new unit and every powerful item presents a wealth of new options and strategic opportunities. The player who collects a wide array of specialized units will never be at a loss when devising new and satisfying ways to crush enemies and seize objectives.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 30, 2010, 10:02:34 AM
Did we do this yet?

Hands-On: End of Nations (http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/7987-Hands-On-End-of-Nations)



Title: Re: End of Nations (MMORTS)
Post by: Malakili on October 07, 2010, 01:45:57 PM
Some new info on classes up in their website, if anyone is following this thing:

http://www.endofnations.com/en/game/pve/classes.php



Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on October 07, 2010, 01:52:51 PM
I am, thanks!


Title: Re: End of Nations (MMORTS)
Post by: Malakili on October 09, 2010, 03:27:22 PM
Some videos of PvP

http://www.rockpapershotgun.com/2010/10/01/thatll-be-the-borders-end-of-nations/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29

I'll hold off on commenting until I finish watching.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on October 09, 2010, 05:08:56 PM
I liked it, I suspect the bulk of the tactics come from the teamwork with others.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on October 09, 2010, 05:18:29 PM
teamwork with others.

It seems to me like the game is going to be feast or famine based on how well this plays out.  Assuming it looks good enough to buy come launch, we'll have to get a group together to play, because I don't want to be left with randoms all the time.  The gameplay looks really really slow, which was a bit concerning, but if there is enough depth from the teamplay, it could pan out well.


Title: Re: End of Nations (MMORTS)
Post by: Margalis on October 09, 2010, 07:48:26 PM
Quote
The concept sounds ridiculous. How do you make a real-time strategy game into an MMO? Trion and developer Petroglyph think they have the answers.

Shattered Galaxy is like 10 years old now.

Game Informer...yeah...

Also Shattered Galaxy was great fun.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on October 09, 2010, 09:32:05 PM
Using traditional co-op RTS maps as a gateway into PvE for an MMORTS is a bit of genius imo.  Very nice design choice.  Realize that most coop campaigns are already somewhat RPG in nature, 'specially titles like DoW.  The persistence is already built in, so translating that into a larger global-map metagame (for PvP) is fairly nobrainerish.

Your ability to own the map for your faction after that will then be somewhat dependent on your co-op PvE skill, since gear in RTS's is ridiculously important.  My main concern is how they'll provide enough campaign material to make it worthwhile.  Is PvP the endgame? 

I'm willing to bet they'll do a model similar to BattleForge, whereas you merely scratch the surface by completing a coop PvE map (on normal difficulty); the difficulty slider is the great equalizer and offers totally different gameplay opportunities.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on October 10, 2010, 04:37:55 AM
Using traditional co-op RTS maps as a gateway into PvE for an MMORTS is a bit of genius imo.  Very nice design choice.  Realize that most coop campaigns are already somewhat RPG in nature, 'specially titles like DoW.  The persistence is already built in, so translating that into a larger global-map metagame (for PvP) is fairly nobrainerish.

Your ability to own the map for your faction after that will then be somewhat dependent on your co-op PvE skill, since gear in RTS's is ridiculously important.  My main concern is how they'll provide enough campaign material to make it worthwhile.  Is PvP the endgame? 

I'm willing to bet they'll do a model similar to BattleForge, whereas you merely scratch the surface by completing a coop PvE map (on normal difficulty); the difficulty slider is the great equalizer and offers totally different gameplay opportunities.

My understanding is that there are missions that act like dungeons do, so you would probably end up farming them or whatever in the end game, at least PvE wise.  Perhaps different ones will be available to you based on what zones your side controls or some jazz.  I also hope the zone control doesn't do something like WAR where you have to coax everyone on your side to doing the perfect combination of PvP, PvE and so forth just to flip a zone.


Title: Re: End of Nations (MMORTS)
Post by: Amaron on October 12, 2010, 09:35:30 PM
Shattered Galaxy is like 10 years old now.

Game Informer...yeah...

Also Shattered Galaxy was great fun.

Indeed SG was amazing despite looking like a 10 year old game even during beta.  If someone actually made a western version of SG they'd probably rake in some serious cash.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 04, 2010, 07:11:35 AM
New update on the websit: http://www.endofnations.com/en/game/pve/army-building.php

Highlights:
Quote
One of the most satisfying wages of war is building your army from a basic, effective unit into a crack force of high-tech vehicles that’ll give your enemies night terrors. End of Nations offers literally hundreds of units you can build, salvage, or recruit into your ever-expanding arsenal. How you build your army will vary according to your command style.

Lowlights:
Quote
Many units you collect will be part of a coherent set, a group sharing a theme and focus that you can deploy together for a bonus.

End of Nations also sports rare units: unusually powerful vehicles more effective than their points cost would indicate. These range in rarity from uncommon, high-performance models to prototypes that can turn the course of battle on their own. Rare units are both more powerful and visually impressive than common units of the same cost. Everyone will know just what you had to do to get these elite vehicles, even before you open fire.
:ye_gods: :ye_gods: :ye_gods:


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on December 04, 2010, 08:36:28 AM
So it's Battleforge mixed with diku style 'armor sets.'  Kinda neat actually, not really a lowlight imo.  And bonus' between particular unit types in a strat. game is nothing new really.
I mean, it's F2P right?  They gotta pay for it somehow and the biggest problem for these newer collectible strat. MMOs has been actually making the game WORTH collecting for.

So far, my biggest issue with game is simply the theme (for collectibility sake).  Just dont like it and most 'normal' folk certainly wont drop coin on some bland minis-style military units.  The game really needed to be based on a more sci/fantasy-based IP.  If the latter isnt possible then they should probably choose a different payment model.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 04, 2010, 09:36:53 AM
So it's Battleforge mixed with diku style 'armor sets.'  Kinda neat actually, not really a lowlight imo.  And bonus' between particular unit types in a strat. game is nothing new really.
I mean, it's F2P right?  They gotta pay for it somehow and the biggest problem for these newer collectible strat. MMOs has been actually making the game WORTH collecting for.

So far, my biggest issue with game is simply the theme (for collectibility sake).  Just dont like it and most 'normal' folk certainly wont drop coin on some bland minis-style military units.  The game really needed to be based on a more sci/fantasy-based IP.  If the latter isnt possible then they should probably choose a different payment model.

They haven't announced the pricing plan, most people assume normal monthly fee.  This is a diku RTS, if such a fucking this is possible.  What a joke.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on December 04, 2010, 10:48:02 AM
I'm confused.  Rarity is the diku diceroll?
How the hell do you balance such a thing?  (assuming there's meaningful stats attached)  Kind of a nightmare.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 04, 2010, 11:36:29 AM
I'm confused.  Rarity is the diku diceroll?
How the hell do you balance such a thing?  (assuming there's meaningful stats attached)  Kind of a nightmare.

Yeah, combined with the fact that they are going to have bosses that drop these new units (or the item that allows you to get them, or whatever), I really just don't understand what they are doing.  PvP could quickly get out of hand with rare units ruling the battefield because they will be better per cost.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on May 26, 2011, 08:58:16 AM
Fancy new Trailer! (http://youtu.be/uW0GNu26OsM?hd=1)


Title: Re: End of Nations (MMORTS)
Post by: Malakili on May 26, 2011, 09:10:41 AM
The PvP territory control meta game sounds really cool.  There seems to be a lot of RTS Diku in there too though, I'm hoping I don't have to farm bosses to get the loot I need to PvP.

edit: There had been murmurings about the territory control meta game for a long time, but I think this may be the first official confirmation.  It sounds more global agenda AvA than EVE Online AvA, but I can make that work I think, as long as there are enough people doing it to keep it fun.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 20, 2011, 12:30:46 PM
E3 2011 Gameplay Video — Combined Arms: Armor, Air, and Infantry  (http://youtu.be/71_w9AGRcbM?hd=1)


Title: Re: End of Nations (MMORTS)
Post by: Amaron on June 20, 2011, 05:51:08 PM
I want to know how many players they plan to have per battle.   I really hope they plan to go with something like Shattered Galaxies system where you'd have up to 40 people in a battle and you'd control like 6~12 units (depending on their power).


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 20, 2011, 06:15:03 PM
I want to know how many players they plan to have per battle.   I really hope they plan to go with something like Shattered Galaxies system where you'd have up to 40 people in a battle and you'd control like 6~12 units (depending on their power).

They've said 50+, the armies are going to vary in size based on the map or mission or something.  It sounds like a warhammer esque you get to bring X points of units each mission.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 21, 2011, 06:54:01 AM
End of Nations News - Factions Trailer  (http://youtu.be/_RiHZGwm184?hd=1)


Title: Re: End of Nations (MMORTS)
Post by: Speedy Cerviche on July 21, 2011, 08:01:26 AM
Surprised it has taken someone 10 years to re-do Shattered Galaxy which was a perfect blueprint for any future MMORTS. Was also a very fun game.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 21, 2011, 08:04:03 AM
My main problem with this game is a still don't have a good feel for how its actually going to play.  Whats the pace of combat, what can I expect to do in a typical session when I log in.  Lots of vague stuff, very few specifics, and frankly I'm losing interest. I wish they would release a bunch of gameplay videos.  There are only a couple floating around and they are probably so outdated to be irrelevant at this point.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 21, 2011, 08:13:35 AM
I believe this has been playable at a few shows, so there are testimonials and first impressions out there.


Title: Re: End of Nations (MMORTS)
Post by: March on July 22, 2011, 11:18:40 AM
Can I start the 2 player faction vs. 3 player faction argument yet?


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 22, 2011, 11:19:29 AM
technically they are 3  :awesome_for_real:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 22, 2011, 11:21:37 AM
Can I start the 2 player faction vs. 3 player faction argument yet?

Feel free, this thread is going to be dead otherwise.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 22, 2011, 12:53:59 PM
Can I start the 2 player faction vs. 3 player faction argument yet?

There are three + player made.


Title: Re: End of Nations (MMORTS)
Post by: Amaron on July 22, 2011, 03:58:23 PM
Can I start the 2 player faction vs. 3 player faction argument yet?

This game only needs 1 faction since you can't control whole armies anyways.   I was actually a bit annoyed when they announced two factions.    Now not only do they have to deal with per unit balance they have to worry about faction balance.  Plus you get the joy of not being able to use half the units.


Title: Re: End of Nations (MMORTS)
Post by: March on July 22, 2011, 04:55:23 PM
Can I start the 2 player faction vs. 3 player faction argument yet?

There are three + player made.

I'm confused, the video seemed to suggest 1 big NPC faction and 2 different Player factions both hating the NPC faction (not 100% sure the player factions fight each other as well, but assume yes).  But quite possible I've got it all wrong.


Title: Re: End of Nations (MMORTS)
Post by: Amaron on July 22, 2011, 07:09:53 PM
I'm confused, the video seemed to suggest 1 big NPC faction and 2 different Player factions both hating the NPC faction (not 100% sure the player factions fight each other as well, but assume yes).  But quite possible I've got it all wrong.

No you got it right.   Not sure how the hell player made factions are a faction in this context.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on July 24, 2011, 02:08:38 PM
There will be a player tournament at gamescon apparently.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 24, 2011, 02:21:11 PM
There will be a player tournament at gamescon apparently.


Don't really understand why they are trying to push that kind of competitive format in this game.  SC2 has it all wrapped up.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 24, 2011, 03:46:55 PM
Competitive rts doesn't end at SC2.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 24, 2011, 03:54:33 PM
Competitive rts doesn't end at SC2.

No it doesn't, but the huge huge HUGE majority of that  community is with SC2 and will be staying with it for the forseeable future.  I'm happy they are showing it simply because I'm eager to see some "real" gameplay, but it doesn't strike me as their actual target audience.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on July 24, 2011, 05:09:41 PM
How can an mmorts be a competitive rts at the same time??   :headscratch:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 24, 2011, 05:19:48 PM
How can an mmorts be a competitive rts at the same time??   :headscratch:

Beats me. While I am interested in this game, I've kind of checked out in terms of staying up to date with it, maybe they have something interesting planned.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 24, 2011, 05:21:58 PM
Well, the first news that came out of a game called a mmorts was about how awesome it will be to run co-op missions against the evil AI faction. Even the first gameplay videos were only vehicles to show off the engaging player(s) vs uber enemy mob, with fortresses being boss battles. What would perk my interest in this game would be a pvp aspect, but i don't have high hopes for it. the real game to these devs is the co-op mission running aspect. Its not a bad move, SC2 is banking on the campaign only crowd to buy 3 more boxes of starcraft.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 24, 2011, 05:28:51 PM
Well, the first news that came out of a game called a mmorts was about how awesome it will be to run co-op missions against the evil AI faction. Even the first gameplay videos were only vehicles to show off the engaging player(s) vs uber enemy mob, with fortresses being boss battles. What would perk my interest in this game would be a pvp aspect, but i don't have high hopes for it. the real game to these devs is the co-op mission running aspect. Its not a bad move, SC2 is banking on the campaign only crowd to buy 3 more boxes of starcraft.

Yeah, it is very much trying to DIKU RTS for the PvE part.  There were murmurings a while back about some kind of Global Agenda esque PvP meta game that sounded interesting if not especially compelling.  I guess we will see.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 24, 2011, 05:34:57 PM
I was shrilling for the global agenda metagame till i realized that global agenda makes a god aweful shooter. I hope end of nations won't give me the same bad taste.


Title: Re: End of Nations (MMORTS)
Post by: Stabs on July 25, 2011, 02:20:02 AM
How can an mmorts be a competitive rts at the same time??   :headscratch:

Anything can be competitive. People compete over which raindrop dribbles down the window first. From the video the dev says "it's about proving your faction should be the one to take down Order of Nations". My thought was maybe there's a leaderboard with Realm Points or some such and you get points for your side for each map completed (pvp or pve). Or there are lots of other ways they can do a two-horse race.

As for SC2 I doubt I'm alone in preferring SG's more lazy gameplay over SC's frenetic micromanagement. In SC a second I don't complete multiple actions is a second conceded to my opponent, in SG I could control click my group of cockroaches and send them to the other side of the map set to attack anything they meet then alt tab until the match was over. Not that I did that every match but it's a playstyle I infinitely prefer. Pressure, stress, fast accurate clicking - not everybody's cup of tea.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 25, 2011, 04:39:39 AM
What SG?


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 25, 2011, 05:27:40 AM
How can an mmorts be a competitive rts at the same time??   :headscratch:

Anything can be competitive. People compete over which raindrop dribbles down the window first.

Thats not the point though.  Competitive in this context means teams or people facing off against each other on basically equal ground.  As opposed to an open PvP system/war in which the sides might not be equal at all.  Yes you can argue that both sides are still "competing" but the point is you can't really play a football game if you just say, allright whoever shows for both teams is playing, and you end up 5 v. 9. 



Also DLRiley: Shattered Galaxy http://www.sgalaxy.com/


Title: Re: End of Nations (MMORTS)
Post by: Stabs on July 25, 2011, 10:47:05 PM
What SG?

Shattered Galaxy

http://en.wikipedia.org/wiki/Shattered_Galaxy

How can an mmorts be a competitive rts at the same time??   :headscratch:

Anything can be competitive. People compete over which raindrop dribbles down the window first.

Thats not the point though.  Competitive in this context means teams or people facing off against each other on basically equal ground.  As opposed to an open PvP system/war in which the sides might not be equal at all.  Yes you can argue that both sides are still "competing" but the point is you can't really play a football game if you just say, allright whoever shows for both teams is playing, and you end up 5 v. 9. 



Also DLRiley: Shattered Galaxy http://www.sgalaxy.com/

Asymmetric competition is certainly possible. Eve is an asymmetric but highly competitive territorial conflict game.

Maybe there's some clever system for managing different size populations with handicapping of some such. You might not be able to play football 5 v 9 (although we certainly played 3 v 4 when I was a kid) but you could probably play golf if you measured team averages against each other.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 05:20:32 AM


Asymmetric competition is certainly possible. Eve is an asymmetric but highly competitive territorial conflict game.

Maybe there's some clever system for managing different size populations with handicapping of some such. You might not be able to play football 5 v 9 (although we certainly played 3 v 4 when I was a kid) but you could probably play golf if you measured team averages against each other.

I just mean to say that to me competitive means things like tournaments, ladders, etc. Stuff like www.teamwarfare.com  www.gomtv.net  www.mlg.com www.cevo.com, or even just something like Blizzard's SC2 ladder. Territorial conflict doesn't particularly seem to fit that bill for me.  If you ARE going to focus on competitive games, it doesn't strike me that making the game an MMO is the best choice.


Title: Re: End of Nations (MMORTS)
Post by: Lantyssa on July 26, 2011, 06:47:34 AM
Don't really understand why they are trying to push that kind of competitive format in this game.  SC2 has it all wrapped up.
Maybe because not everyone gives a flip about SC2?

Should all game studios close down and let Blizzard own all the genres?


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 06:54:57 AM
If it will stop games like SWTOR from being made yes  :drill:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 07:06:47 AM
Don't really understand why they are trying to push that kind of competitive format in this game.  SC2 has it all wrapped up.
Maybe because not everyone gives a flip about SC2?

Should all game studios close down and let Blizzard own all the genres?

Competitive RTS is pretty specific.  I'm not saying they shouldn't make an RTS, but it does seem silly to try and implement a system that would be in competition with something like SC2 when they are building a game that on the surface seems like it would be appealing to RTS players for being fundamentally different than SC2.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 07:23:13 AM
We can argue that the game at its core is pve oriented, but if the gameplay is fun/balanced enough it would be a shame if there wasn't any competitive pvp. Again SC2 hasn't cornered the competitive rts market. BattleForge would have been huge if it didn't insist on being a cash grab. As long as it doesn't throw the gameplay under the RPG/Cash shop bus than it will do well.


Title: Re: End of Nations (MMORTS)
Post by: Stabs on July 26, 2011, 09:01:44 AM
I just mean to say that to me competitive means things like tournaments, ladders, etc.

Well good luck convincing the rest of the industry to adopt your definition while there are marketing departments telling them to put the word competitive on the box because it makes the game sell more.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 09:04:49 AM
Your confusing competitive with mmo.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 09:06:53 AM
I just mean to say that to me competitive means things like tournaments, ladders, etc.

Well good luck convincing the rest of the industry to adopt your definition while there are marketing departments telling them to put the word competitive on the box because it makes the game sell more.

I don't really care about what word we use.  The point is, putting in a gameplay type which competes directly with a another game which is undoubtedly going to do it better seems like a waste of time.  ESPECIALLY demoing it at a convention and ESPECIALLY when that part of the game you are demoing isn't even the unique/interesting part of your game that actually separates it from your competition, which is the aforementioned PvE stuff.

Oh well, I'm just bitter this game ended up looking like such a joke, I thought it had a ton of potential.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on July 26, 2011, 09:30:47 AM

Oh well, I'm just bitter this game ended up looking like such a joke, I thought it had a ton of potential.

Have we seen anything that would lead us to any opinion of it?


Title: Re: End of Nations (MMORTS)
Post by: Speedy Cerviche on July 26, 2011, 09:41:12 AM
So wait? There's no territorial conquest map like in Shattered Galaxy? It's just co-op PvE?


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 09:42:17 AM
Malakili you PLAY starcraft 2, you YOURSELF know that it doesn't fill everyone cup of tea. Its the only thing available that is balanced in a market of command & conquer, supreme commander, and DoW2. it doesn't have to be on gomtv to have enjoyable pvp with even matches. The bar isn't that high.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 26, 2011, 09:44:02 AM
So wait? There's no territorial conquest map like in Shattered Galaxy? It's just co-op PvE?

..............


http://www.endofnations.com/en/game/faq


I'm confused, the video seemed to suggest 1 big NPC faction and 2 different Player factions both hating the NPC faction (not 100% sure the player factions fight each other as well, but assume yes).  But quite possible I've got it all wrong.

You are correct. 1 NPC, and 2 playable. I suppose my confusion was early talks indicated that player-factions would be available, however I believe I was just mistaken, as they are simply "clans" or whatever term they want to use.


Title: Re: End of Nations (MMORTS)
Post by: Speedy Cerviche on July 26, 2011, 10:05:24 AM
oh ok, got confused.

Going to echo what some others have said, that 2 factions seems like a bad idea. A lot more difficult to dominate with 3 or 4.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 10:07:42 AM
15, 8, 4. easy to balance.


Title: Re: End of Nations (MMORTS)
Post by: Stabs on July 26, 2011, 10:14:39 AM
I'm not sure most players will care about their faction winning. If I were to play single player doesn't matter to me if some leader board somewhere says the green people are doing worse than the purple people. I'll pick my side because the units tech and lore look interesting.

If I'm 1v1 I'll pick what I think gives me the best chance to win. If zergling rush wins for me I'll always pick zerg even if they are losing 10 000 point to 10. Again I care about my 1v1 experience not some leader board somewhere.

Maybe as we get more details it will become clearer why players might care about their factions.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 10:18:52 AM
Malakili you PLAY starcraft 2, you YOURSELF know that it doesn't fill everyone cup of tea. Its the only thing available that is balanced in a market of command & conquer, supreme commander, and DoW2. it doesn't have to be on gomtv to have enjoyable pvp with even matches. The bar isn't that high.

I'm not saying SC2 is everyone's cup of tea.  I just think that it IS pretty much everyone who wants a competitive RTS game's cup of tea.  Again, this may be a definitional issue of competitive.  If there is a market for an MMORTS, it doesn't strike me that its going to poach loads of players from SC2.





Oh well, I'm just bitter this game ended up looking like such a joke, I thought it had a ton of potential.

Have we seen anything that would lead us to any opinion of it?

Yes and no.  On the one hand, like I've said, I have a fairly poor idea of what its going to be like to log in and play.  On the other hand, they have been really pushing the co-op/diku stuff from the beginning.  Do missions! Kill bosses! Get loot!  The PvP stuff seems like at best a global agenda type thing and at worst a WAR type thing.  I guess my idea of an MMORTS just isn't in line with what other people want.  When I first heard about this, I had visions in my head of Planetside or World War 2 Online + RTS.   Every bit of information we've gotten has gotten further and further from that and in the end it seems as much an RPG as an RTS.


Title: Re: End of Nations (MMORTS)
Post by: Lantyssa on July 26, 2011, 10:36:07 AM
Does SC2 allow matches with 50 players?  No?  Then it offers something different.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 26, 2011, 10:39:25 AM
It also reads like this game is more the Dawn of war/CoH style of less, smarter units, than the SC2/Supreme commander, hordes of units style RTS.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 12:02:03 PM
Does SC2 allow matches with 50 players?  No?  Then it offers something different.

I'm not saying that it is no different from SC2, I'm saying that insofar that it is different, they don't seem to be leveraging those differences very well in terms of marketing their game, and throwing words around like "competitive" seems to be aimed at a crowd that isn't going to switch over to their game.

I'm interested in what a 50 person match is like, and I'm interested in how that related to the territory control meta game, but I can't imagine how they can do it a way that is particularly "competitive."

It also reads like this game is more the Dawn of war/CoH style of less, smarter units, than the SC2/Supreme commander, hordes of units style RTS.

Along with this is the fact that macro seems effectively eliminated as well.  The focus seems totally on unit control.  I don't really have a judgement on that either way, but its worth mentioning that it seems like you won't really build much in battle.  There have been some murmurings of bunkers or other defensive structures, but you aren't going to need to crank out rounds of tanks or whatever constantly (even with a small unit supply cap which would give a similar outcome to what you've mentioned).


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 26, 2011, 12:45:55 PM
Yeah, but I prefer the DoW/CoH style. Personally.

I think some of you may be confusing or misreading competitive as "E-sport".


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 26, 2011, 12:57:26 PM
Yeah, but I prefer the DoW/CoH style. Personally.

I think some of you may be confusing or misreading competitive as "E-sport".

I'd use the terms interchangably.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on July 26, 2011, 01:34:18 PM
Literally the only truly "competitive"  MMORTS out there is BattleForge, then maybe Mytheon (if anyone played it).  BF enjoyed some early success, but faceplanted for the most part.  Then we get into the debate of if they were even really MMOs to begin with, which they werent.  They were more like mission oriented LoL/DOTA or lobbied DoW.  BF was from the get-go was designed around collectible competition ala MtG.

I believe Malakili's disappointment is that dev. is looking to be more on the side of the games I just cited.  Rather than being something like 50-man DoW with a superior over-arching strat. meta or top-down PS or WW2O.  Really, it's just looking more like BattleForge with more people playing simultaneously at the expense of unit amounts.

I still kinda dont know even to really judge one way or another.  This design confuses me.


Title: Re: End of Nations (MMORTS)
Post by: Amaron on July 26, 2011, 04:57:42 PM
I think some of you may be confusing or misreading competitive as "E-sport".
I'd use the terms interchangably.

Competitive is just "I want to win to prove my penis is larger than yours".   You don't necessarily practice or join a team full of dickheads you hate in order to win.


Title: Re: End of Nations (MMORTS)
Post by: DLRiley on July 26, 2011, 10:32:33 PM
All gaming is a form of dick measuring. As long as there is some way to keep score...


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 10, 2011, 10:36:08 AM
Quote

MMORPG.com:
What will End of Nations be showing at gamescom? Will we finally be seeing more the fabled PvP in this MMORTS?

David Luehmann:
Gamescom is a big event for Trion, and the biggest part of our presence will revolve around the next content reveal for End of Nations. We will be showing a new PvP map variation that pits teams of 8 players against each other in an epic clash. We will also be focusing on (or revealing) the End of Nations PvP Meta-game. In these matches, the winning faction takes control over a territory after a sequence of successful battles against the opposing side. After these battles take place, the territorial control will shift to the faction that is victorious with the overarching goal of world domination against the Order of Nations. Each day at Gamescom the demo stations on the floor will be fighting for control over three different sections of Australia.

MMORPG.com:
What else might gamers get a peek at during the event? Will all of the Commander classes be playable?

David Luehmann:
We will be hosting live demos, PvP tournaments and a fan event on Saturday night so attendees will have a great opportunity to get full access to EON during Gamescom.

MMORPG.com:
How close are we to a wide-scale beta test? We're all getting just a tiny bit anxious for End of Nations to start making noise.

David Luehmann:
We're deep into the development process and the game is coming along spectacularly, but we don't have any news to share on a launch timeframe for End of Nations. You can expect to see a lot more exciting reveals in the near future!



Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 11, 2011, 09:27:46 AM
End of Nations to be free-to-play (http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/)

Quote
Conquering the world just got a lot more affordable, as Trion Worlds announced that its MMORTS End of Nations will be released as a top-notch free-to-play title. This decision means that players can not only obtain a copy of the client for free, but play through the solo, co-op, and the persistent-world multiplayer conquest modes as well.

Trion's Dave Luehmann hopes this will give End of Nations a competitive advantage when it launches: "Being able to offer a premium game such as End of Nations for free sets us apart in this industry. At Trion, we strive to innovate online gaming while emphasizing the delivery of the best core gameplay experience available. Our decision to release End of Nations as a AAA free–to-play title is guided by these principles."

Trion will be offering an optional subscription package and a game store to enhance players' experience. The store will sell customization and convenience items, and Trion has clearly stated that it will not be selling "pay-to-win items" through it.

During our hands-on impressions from last year, we noted that the title was probably not best suited for a monthly subscription, so it's good to see Trion freeing the game from that business model. End of Nations will be available to players at this month's Gamescom.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 11, 2011, 09:41:01 AM
Well, I'll definitely give it a shot at the low price of free.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on August 11, 2011, 12:01:26 PM
GamesCom 2011 Trailer (http://www.youtube.com/watch?v=uqF5dkNfTn0)

If you don't mind a bit of self promotion.  Couple of screen caps here from the GamesCom trailer. (http://www.eonjunkies.com/2011/08/11/gamescom-analysis-world-map-pve-boss-fights-and-nukes/)

I liked the world map, it's like a Risk board.

Large Image:

Aaaaaaand Beta Signups: http://www.endofnations.com/en/community/newsletter.php

Aaaaaaand F2P FAQ: http://www.endofnations.com/en/game/free-to-play



Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 11, 2011, 12:20:34 PM
Tried to watch some gameplay videos on youtube and it looks ok.  I really want to see someone good at it play.  I still don't get a good sense of the gameplay from anything I've seen.  It looks a little slow paced, but that is ok in theory.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 14, 2011, 06:14:48 AM
Looks like you sign up for beta by signing up for the newsletter: http://www.endofnations.com/en/community/newsletter

I'm thinking I have a good chance since I got a code from a convention last year that should secure me a spot when it starts, but it looks like there will be an NDA, so I won't be able to give reports.


Title: Re: End of Nations (MMORTS)
Post by: jakonovski on August 14, 2011, 07:09:12 AM
I just hope the twitch ceiling is suitably low in this game and the gameplay depth is achieved through something cerebral. My mouse hand can't compete anymore.



Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 14, 2011, 07:14:18 AM
I just hope the twitch ceiling is suitably low in this game and the gameplay depth is achieved through something cerebral. My mouse hand can't compete anymore.



It doesn't look particularly micro intensive.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on August 14, 2011, 10:50:57 AM
There doesn't seem to be any resource gathering our base building.  Essentially you control your own squad and that's it.  Ill be able to see at pax.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on August 29, 2011, 11:59:44 AM
A closer look at End of Nations units, customization, and gameplay from gamescom 2011 (http://www.tentonhammer.com/end-of-nations/gamescom/2011/gameplay-and-cust-video)

Long Presentation:

Quote
See more of End of Nations, the upcoming massive-scale RTS, than you've ever seen before as Petroglyph co-founder Mike Legg introduces us to units like the mechish Guardian and hovering Ragnarok, including their special abilities and how players can customize their looks. Then watch Mike and company put their skills to the test on a 9v9 map (huge by RTS terms, but smallish for EoN - which can support up to 26v26), unleashing unlockable commander weapons such as missile strikes and even a massive nuke!


Title: Re: End of Nations (MMORTS)
Post by: Draegan on August 29, 2011, 01:10:17 PM
I have an interview with chris lena and a full 8v8 match.  Unfortunately I'm stuck traveling and whatever because of irene.  Stay tuned.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on August 29, 2011, 01:30:26 PM
Total biscuit did a WTF of this, and I'm at least still interested despite my numerous reservations.  I'm hoping I'll get into beta, but at least the free to play nature of the game means I can try it out regardless when it comes out.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on August 29, 2011, 05:31:52 PM
The TB vid. wasnt very inspiring, albeit he did warn about that ahead of time and said to focus on MBW's video which is a lot more informative. 
Something about the former didnt sit well with me though and I could tell TB was less than enthused.

'Feel' is very important in an RTS and it just didnt look like it felt right.  It may be due to the fact there's essentially no real-world balance in a convention tech. demo.  Like the fact they essentially gave everyone every available unit.  I was expecting more niche-play.  For instance, if I wanted to focus my microtrans and statpoints  on a fully upgraded airquake strat.



Title: Re: End of Nations (MMORTS)
Post by: Malakili on September 08, 2011, 06:04:38 PM
New article: http://www.rtsguru.com/game/16/features/198/End-of-Nations-PVP%2C-Cash-Shops%2C-and-Focus-Fire.html

Quote
Then we chatted a bit about the economy in End of Nations, and while there won’t be an Auction House or a Real-Money AH either, the former isn’t off the table. The team just wanted to focus on getting the RTS part of their game right, and the whole war meta-game that stretches the entire globe. To do that, they took some focus away from stuff that was beginning to feel like tacked on MMO features. That’s not to say an AH and other MMORPG aspects won’t ever make it in, but rather that for launch they wanted the strategic and competitive side of things polished as much as possible. For example, the bases which were going to be akin to player housing, are out for launch to be put back in at a later date. Crafting is also out for launch, because again it was just feeling too tacked on. If they do crafting, they want it done right and within the context of the game. Chances are we can expect both features to make their way back into EoN once it launches.

Sounds like good news.  The more RTS this is, the better.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on September 08, 2011, 09:20:04 PM
Yah, but w/o the dollhouse at the very least, there shouldn't really even be any microtrans imo.  The only thing left to charge for is higher-powered unlocks or map content, which imba the game.  They'd be better served just charging a monthly sub.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on September 09, 2011, 05:38:28 AM
Yah, but w/o the dollhouse at the very least, there shouldn't really even be any microtrans imo.  The only thing left to charge for is higher-powered unlocks or map content, which imba the game.  They'd be better served just charging a monthly sub.

It sounds like you'll still be able to buy cosmetic things for your units.  Its just that they have replaced player bases with loadout screens (which is all that bases were functionally anyway).  At least that is what I take from it.  I don't like the sound of buying units though - even units you've already unlocked. In fact, that model in general makes me nervous, whether it is from the store or found in game.  Specifically I mean having to actually someone find/buy/earn 3 tanks so you can use three in battle.  I kind of assumed once you unlocked something you could just use it in your army as much as you like provided you didn't exceed the map's point limit


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on September 26, 2011, 08:19:32 AM
Quote
During the past weekend's Eurogamer Expo, Trion announced that the MMORTS will be released "sometime in 2012" which is a delay from the original anticipated arrival by the end of 2011.


Title: Re: End of Nations (MMORTS)
Post by: Speedy Cerviche on September 26, 2011, 10:13:54 AM
I guess they realized their game looks boring as fuck and they're going to use the extra time to add some fun to it.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on September 26, 2011, 11:24:14 AM
If you like RTSs the game is pretty fun to play.  It's all the action but you limit yourself to just a certain load out of vehicles and no base building. 

You do get special abilities to place turrets and other temp structures so that's pretty cool.  Any special abilities like nukes.


Title: Re: End of Nations (MMORTS)
Post by: Shatter on September 26, 2011, 12:08:10 PM
I guess they realized their game looks boring as fuck and they're going to use the extra time to add some fun to it.

Miracle patch?


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on September 26, 2011, 12:10:15 PM
That doesn't even make sense.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on September 26, 2011, 01:06:20 PM
This isn't any surprise, they totally overhauled the game starting a few months ago.   It looks a lot better since then in my opinion, better not to hose yourself from the beginning.   I wouldn't be surprised if we saw beta fire up by the end of the year though.  The only problem I see is that they might be shooting for a niche that doesn't exist.


Title: Re: End of Nations (MMORTS)
Post by: Dark_MadMax on September 26, 2011, 01:53:51 PM
This isn't any surprise, they totally overhauled the game starting a few months ago.   It looks a lot better since then in my opinion, better not to hose yourself from the beginning.   I wouldn't be surprised if we saw beta fire up by the end of the year though.  The only problem I see is that they might be shooting for a niche that doesn't exist.

Depends... - there are many RTS players,  you might be right though because CoH  online failed , I dont know the reasons why but given that CoH was one of the better RTS franchises out there it makes possible EoN future rather bleak.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on September 26, 2011, 04:14:55 PM
This isn't any surprise, they totally overhauled the game starting a few months ago.   It looks a lot better since then in my opinion, better not to hose yourself from the beginning.   I wouldn't be surprised if we saw beta fire up by the end of the year though.  The only problem I see is that they might be shooting for a niche that doesn't exist.

Depends... - there are many RTS players,  you might be right though because CoH  online failed , I dont know the reasons why but given that CoH was one of the better RTS franchises out there it makes possible EoN future rather bleak.

It seems to me that the online RTS community is rather competitive.  EoN seems to want to give these players something, but they also want to give casual RTS players something to do online an dnot feel like chumps.   This seems like a great idea in principle, but I am not sure if enough people consider themselves fans enough of the genre to begin that they would try this out.   Co-op missions to unlock new unnits and so forth sounds like it would appeal to a lot of the people who normally don't venture online in RTS.  So does large scale 24x24 matches, because it takes osme of that individual heat off.  There is definitely a logical idea behind it, but since I don't know that anyone has tried this like this before, it is going to be hard to know before release whether or not the player base to fill it up is actually out there.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 01, 2011, 01:47:26 PM
http://www.youtube.com/endofnations

New Weekly updates called the Warfront.  First one released today.  I am hoping this is a step towards more info being released and beta starting up in some reasonable time frame.  There is still painfully little real information about this game out there.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on December 09, 2011, 06:56:43 AM

End of Nations™ Warfront 02: "Massive Scale, Minimal Cost" (http://youtu.be/GZKDsjSNIl4?hd=1)

End of Nations Conquer the World Trailer  (http://youtu.be/k90DkFcKItY?hd=1)[HD] [/url]


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 09, 2011, 07:42:26 AM
Unrelated to that particular video, I've been enjoying the Art of War discussion thread series on their forums.  Its just about topics related to RTS gaming generally speaking, but I feel like its been a good way to promote decent discussion and community involvement.  I'm still not 100% sold on the game, but the community over there is actually pretty reasonable.  Of course, it'll tank once beta starts, as usual.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on December 29, 2011, 08:31:51 AM
End of Nations Warfront 04: Have a very merry Warfront (http://youtu.be/PN1NIBBnokg?hd=1)


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 29, 2011, 03:17:00 PM
Game seems to be shaping up.  These warfront videos are a bit on the cheesy side, but given the fact that they were radio silent  for months after they decided to do their rework of the game, I guess I'm just happy they are regularly releasing updates at this point.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on January 09, 2012, 05:44:06 PM
Overview of the map Deep Hammer released: (http://cdn.endofnations.com/eon/community/map/deep_hammer.jpg)  Apparently this is an 8v8 map.  Apparently there is more information on facebook if you like the page or something, but I don't have facebook so oh well.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on January 10, 2012, 01:07:44 PM
I played that map at PAX Prime.  Kinda big and fun if you like RTSs.  Was only doing 4v4 at the time.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on January 10, 2012, 06:15:45 PM
Big break down of the above map: http://eontube.com/index.php?/page/index.html/_/articles/a-strategic-breakdown-of-deep-hammer-r25  Lots of info.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on January 19, 2012, 12:00:21 PM
http://forums.endofnations.com/end-nations-general-discussions/general-discussion/1466-trion-worlds-secures-85-million-investment.html

Quote
"Trion’s next two titles will showcase the company’s operational agility and the strength of its technology platform. End of Nations™, the company’s highly anticipated massively multiplayer real-time strategy game being developed with Petroglyph Games, is scheduled to start rolling out in early 2012."

I can't imagine the release is actually being released in "early 2012" given that there is so little public information about a lot of things still.  However, maybe this means we will get an announcement about the start of Beta soon.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on February 10, 2012, 09:34:22 AM
Looks like they are about ready to ramp up for beta, they've been giving out keys on twitter and facebook, and seem to be holding some contents on their forums for them.

Also, here is a huge set of screenshots: http://eondepot.com/2012/02/nations-pre-beta-images/


Title: Re: End of Nations (MMORTS)
Post by: Draegan on February 13, 2012, 08:27:43 AM
Those are just a bunch of released screenshots from the passed year or so for press releases.

You should be getting some good stuff over the next week or so.  I was invited to head out to San Fran to check out the game but unfortunately I can't make it due to conflicting schedules.  Few other sites should get some good stuff.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on February 15, 2012, 04:09:34 PM
There's a "hammer deep" EoN fb subpage with a beta code embedded in the image.  I just applied it, so give it a try and maybe you'll get in.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on February 16, 2012, 06:35:20 AM
There's a "hammer deep" EoN fb subpage with a beta code embedded in the image.  I just applied it, so give it a try and maybe you'll get in.

Where what?

NVM, figured it out!


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on February 16, 2012, 08:58:31 AM
There's a "hammer deep" EoN fb subpage with a beta code embedded in the image.  I just applied it, so give it a try and maybe you'll get in.

Where what?

NVM, figured it out!

Is it still working??  It's been up a while.  (not that it matters, there is no beta yet really)


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on February 16, 2012, 08:59:28 AM
Yeah it works. If you "like" it, you can hover spots on the image to be granted a beta key. I entered mine and its now on my account.


Title: Re: End of Nations (MMORTS)
Post by: Jherad on February 16, 2012, 09:53:39 AM
That key is out of uses now - the German version still has some though.  :grin:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on March 21, 2014, 05:09:37 PM
They just overhauled the website.  Some new info up as well - particularly on the classes available.

http://endofnations.com/en/


Title: Re: End of Nations (MMORTS)
Post by: Malakili on March 25, 2012, 07:35:05 AM
Gasp: Actually new and useful video:
Actual gameplay!

http://www.youtube.com/watch?feature=player_embedded&v=Fx4_dZsisQU


Looks ok.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on June 01, 2012, 07:40:49 AM
Did this just get pushed back to "closed alpha" status?


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 01, 2012, 07:44:23 AM
Did this just get pushed back to "closed alpha" status?

As far as I know they've only ever been in closed alpha?


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on June 01, 2012, 07:50:09 AM
Did this just get pushed back to "closed alpha" status?

As far as I know they've only ever been in closed alpha?
So then what's with the huge marketing push for beta invites the past 6 months?
I guess they've just taken a big step back across the boards.  Anyways, I got an alpha invite.  NDA though of course.  Will see if I can get a grp. invite for those interested. (unless someone already did, hence why I got one)


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 15, 2012, 08:51:48 AM
End of Nations - E3 2012 Trailer Revealed (http://www.youtube.com/watch?v=1uH220vsz3k)


Title: Re: End of Nations (MMORTS)
Post by: HaemishM on June 15, 2012, 10:08:31 AM
So they're going for a goofy esports vibe?


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on June 15, 2012, 10:21:22 AM
In that video, yeah. The game at large? No idea.


Title: Re: End of Nations (MMORTS)
Post by: Phred on June 20, 2012, 03:41:52 PM
So they're going for a goofy esports vibe?

Maybe you should wait until you see a Trion video before pulling out the jump to conclusions mat.



Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 20, 2012, 04:59:10 PM
So they're going for a goofy esports vibe?

Maybe you should wait until you see a Trion video before pulling out the jump to conclusions mat.



That video was a trion video, it was their e3 hype video.  That being said, they aren't really going for that vibe as near as I can tell, they've said they have a lot of eSports fans on the dev team, but that they don't intended to have anything eSportsy in on launch.  (Mike Legg said this recently in an interview with Total Biscuit).

Either way, it was an odd video honestly.  Then again, I'm not 100% sure they even know where they are going with the game at this point.  It seems like a bunch of ideas mashed together and I'm not so sure that it is going to work out.


Title: Re: End of Nations (MMORTS)
Post by: Phred on June 20, 2012, 07:03:04 PM
My bad then.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 21, 2012, 09:59:34 AM
My bad then.


No worries.  Here is the video I was referring to with Mike Legg and Total Biscuit if anyone is interested. http://www.youtube.com/watch?v=eN3mnVcPzr0&feature=g-u-u



Title: Re: End of Nations (MMORTS)
Post by: HaemishM on June 23, 2012, 02:41:59 PM
That's why I noticed it, because nothing I'd seen of the game before had given me the Smash TV sort of e-Sports vibe that video did. It seemed... odd, thus I noted it. I'm still not sure this game has any attraction for me. I'm terribad at RTS but I am intrigued at the idea of how they shoehorn MMO onto RTS.


Title: Re: End of Nations (MMORTS)
Post by: Dark_MadMax on June 23, 2012, 08:40:11 PM
That's why I noticed it, because nothing I'd seen of the game before had given me the Smash TV sort of e-Sports vibe that video did. It seemed... odd, thus I noted it. I'm still not sure this game has any attraction for me. I'm terribad at RTS but I am intrigued at the idea of how they shoehorn MMO onto RTS.

If anything pvp thought me - you either become good at it  or have iron skin 10 inches thick.   Losing is bad enough, losing and being actually bad is worse as you get called  all kind of things and all sort of rated x action suggested done to you and your familiy


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 24, 2012, 09:35:34 AM
That's why I noticed it, because nothing I'd seen of the game before had given me the Smash TV sort of e-Sports vibe that video did. It seemed... odd, thus I noted it. I'm still not sure this game has any attraction for me. I'm terribad at RTS but I am intrigued at the idea of how they shoehorn MMO onto RTS.

If anything pvp thought me - you either become good at it  or have iron skin 10 inches thick.   Losing is bad enough, losing and being actually bad is worse as you get called  all kind of things and all sort of rated x action suggested done to you and your familiy

Well, Petroglyph/Trion seem to be trying to make a game which offers something for everyone who wants to play an RTS.  So, according to what they've said you should be able to contribute to the meta game  (zone/world control) by just playing PvE if you want to.  I think the success of this game is going to rest widely on how good this meta game ends up actually being.  I worry that it could end up something like WAR, where it ends up being a gimmick that people simply exploit for the sake of ideal loot drops.   If they manage to pull it off, it could be pretty compelling.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on June 29, 2012, 10:07:42 AM
What we know (and don't know) about the End of Nations PvP Metagame

http://www.rtsguru.com/game/16/article/3355/The-Mysterious-Metagame-of-End-of-Nations.html


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 03, 2012, 09:28:26 AM
Pricing: http://endofnations.com/en/products/founders-edition/compare-benefits/

EDIT:  Actually a bunch of news:

Closed Beta in 16 days, countdown clock here: http://endofnations.com/en/beta/

Information on founders edition: http://endofnations.com/en/products/founders-edition/ ($30)


Title: Re: End of Nations (MMORTS)
Post by: Gets on July 04, 2012, 03:23:51 AM
Have video game companies completely lost the meaning of the word "veteran"? Can I pay someone and pretend I've toured Iraq?


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 04, 2012, 06:39:51 AM
Have video game companies completely lost the meaning of the word "veteran"? Can I pay someone and pretend I've toured Iraq?

I think the idea is that if you buy the founders then you will have played in beta already by the time the game is released.   Therefore you will be a veteran, and therefore it is a "Veteran's Bonus."
All told, that is an awful odd thing to pick out of this announcement to get upset about though.  I'm much more interested in seeing what they are offering that is worth anything like 15 bucks a month.  Obviously that 15 dollar subscription side of it is optional, but I haven't seen anything that indicates I'll get anything like 15 bucks a month out of this game.


Title: Re: End of Nations (MMORTS)
Post by: Phred on July 04, 2012, 11:16:24 AM
Besides, according to dictionary.com veteran has 2 meanings, one of which has nothing to do with military service.



Title: Re: End of Nations (MMORTS)
Post by: Gets on July 04, 2012, 11:50:00 AM
I can always rely on you guys to nitpick my nitpickings  :heart:

What is the chance to get into the beta if I sign up now? My Trion account's second security question is "Where did you buy your first car?" and I don't have a car.


Title: Re: End of Nations (MMORTS)
Post by: Phred on July 04, 2012, 02:38:22 PM
I can always rely on you guys to nitpick my nitpickings  :heart:

What is the chance to get into the beta if I sign up now? My Trion account's second security question is "Where did you buy your first car?" and I don't have a car.

Look for the dropdown menu. I'm positive my second question is different than that.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 12, 2012, 05:57:13 PM
They are doing a Twitch.tv live stream of the game right now: http://www.twitch.tv/trionworlds

Edit: and its over.


Title: Re: End of Nations (MMORTS)
Post by: Amaron on July 19, 2012, 06:15:56 PM
Check your emails!  :drill:

Also why the same weekend as GW2? FML


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on July 19, 2012, 08:37:33 PM
 :nda:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 05, 2012, 10:59:24 AM
Well, not that this has been a real hot title around these parts anyway, but: http://www.gamespot.com/news/end-of-nations-dev-laying-off-30-report-6401092

Quote
"Well, it appears this winter break will be extended indefinitely," Stevens said. This was followed by, "Layoffs at Petroglyph. Looking like I'll be leaving Las Vegas."

News of layoffs at the company follows publisher Trion and Petroglyph indefinitely postponing the open beta phase for End of Nations, with refunds going out to those who had already made a purchase. Petroglyph said "several key areas" of End of Nations need "polish and improvement."

Fears of the massively multiplayer online real-time strategy game's outright cancellation appear to be without merit, as End of Nations community manager Lance James bluntly stated in the game's forums, "End of Nations has not been canceled!"

I can't really say more without potentially breaking an NDA, so I'll just let this one speak for itself.


Title: Re: End of Nations (MMORTS)
Post by: Falconeer on December 05, 2012, 11:31:37 AM
This makes me sad. I was wishing for this to be good.


Title: Re: End of Nations (MMORTS)
Post by: Mrbloodworth on December 05, 2012, 11:35:06 AM
Yeah, sucks.  :nda:


Title: Re: End of Nations (MMORTS)
Post by: Draegan on December 05, 2012, 12:53:16 PM
They still have an NDA for this game?


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 05, 2012, 02:06:14 PM
They still have an NDA for this game?

For certain tests.  There was at least one no-NDA "public" test a while ago, but they continued with closed testing throughout, for which the NDA has not been lifted.


Title: Re: End of Nations (MMORTS)
Post by: JWIV on December 05, 2012, 04:50:15 PM
What I'm hearing at least is that the game is not dead, but will be completely handled by Trion now.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on December 05, 2012, 06:23:56 PM
What I'm hearing at least is that the game is not dead, but will be completely handled by Trion now.

Yeah, which honestly might not be a bad thing.


Title: Re: End of Nations (MMORTS)
Post by: Draegan on December 06, 2012, 06:03:22 AM
That's a great thing most likely.


Title: Re: End of Nations (MMORTS)
Post by: Malakili on July 10, 2013, 03:08:02 PM
Well, they went totally dark for a long time - apparently overhauling the entire game.  Today a new website launched and they are rebranding this thing as a "tactical MOBA" whatever the hell that means.   Looks like any semblance of "MMO" this might have had is gone.

Quote
End of Nations® is a tactical MOBA where your success on the battlefield depends on the heroes and units you command and quick decision making in the heat of combat. Dominate during team-based matches and catapult your commander to the top of the ranks.

Perhaps given the taste of people around here the fact that this is a MOBA now will actually make it more interesting rather than less.

It looks like they are doing a new beta soon, and you have to re-sign up for it by the looks of things:

http://www.endofnations.com/en/register/


Title: Re: End of Nations (MMORTS)
Post by: HaemishM on July 10, 2013, 03:29:46 PM
RTS MOBA sounds a whole helluva lot more workable than MMORTS. Plus, MOBA's are the new hotness - MMOG's are so 2k's.


Title: Re: End of Nations (MMORTS)
Post by: Margalis on July 11, 2013, 08:00:14 AM
Why didn't they just make this an updated version of Shattered Galaxy and release it 3 years ago? That game was basically an MMO RTS / "RTS MOBA" and it was great.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on July 11, 2013, 09:30:30 AM
I think I got the alpha to work once or something and the damned thing felt more like a MOBA anyways.  Small maps, not a lot of units, obvious chokepoints, etc.


Title: Re: End of Nations (MMORTS)
Post by: luckton on March 03, 2014, 03:14:57 AM
Apparently, this game is either dead or was sent way back to the drawing board, as it's been completely removed from any mention on Trion Worlds' website.

Anyone with a :nda: wanna comment?  :grin:


Title: Re: End of Nations (MMORTS)
Post by: Malakili on March 03, 2014, 03:49:45 AM
Apparently, this game is either dead or was sent way back to the drawing board, as it's been completely removed from any mention on Trion Worlds' website.

Anyone with a :nda: wanna comment?  :grin:

Hmm.


Title: Re: End of Nations (MMORTS)
Post by: apocrypha on March 03, 2014, 04:29:13 AM
From the Wikipedia article (http://en.wikipedia.org/wiki/End_of_Nations):

Quote
As of November 2013, following a restructuring at Trion Worlds, Inc. it appears that the development of End of Nations is in limbo. No new information nor patches have been provided to Alpha Testers since August 2013, and there have been no activity by the development team in the Alpha forums since this time. On March 2, 2014, all mentions of End of Nations was removed from Trion's website.


Title: Re: End of Nations (MMORTS)
Post by: Ghambit on March 03, 2014, 08:54:11 AM
Endwar Online (I just alphaed it) killed any ideas they had of success, or of finding a moneyhat willing to keep it going. 


Title: Re: End of Nations (MMORTS)
Post by: Malakili on March 03, 2014, 11:27:31 PM
A question for the mods/admins, obviously we do have NDA rules around here, but I could talk a bit about this if the fact the game is apparently dead makes a difference.  Yes? No?  I don't mind writing up a little post-mortem (more appropriately named than usual), but I don't want it to be an issue either.


Title: Re: End of Nations (MMORTS)
Post by: Trippy on March 04, 2014, 11:14:46 AM
No.