Title: Cataclysm Badge and Honor Changes Post by: Rendakor on April 27, 2010, 01:16:42 AM Sauce: http://www.mmo-champion.com/news-2/cataclysm-badge-and-pvp-point-changes-194181/
Quote We're continuing to refine the badge/emblem and PvP point systems in Cataclysm and we'd like to share some of those changes with you today. Please enjoy! Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we're changing badges to a more straightforward point system, similar to the ones we've used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content. Here's the breakdown: PvE * Hero Points -- Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph) * Valor Points -- High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost) PvP * Honor Points -- Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities. * Conquest Points -- High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points) When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you'll always begin without any of the higher tier of points, and thus be unable to stockpile them. As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We're removing personal rating requirements on almost all items; they're definitely removed for weapons. We might offer a few items to the absolute best players based on personal rating, largely as cosmetic or 'bragging rights' type items. And you'll have the option of purchasing the previous season’s gear with the more readily available Honor points. We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won't be a 1:1 rate, and you'll have fewer points after the conversion process. We won't allow the higher tiers to be exchanged for each other, however. To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want. We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments! I like that they're streamlining the badge conversion process for when they introduce new tiers of gear. At the very least, we won't have to trade badges 4 times to buy epic gems anymore. :awesome_for_real: On the PVP side, I like the removal of personal rating requirements (although I note that they did not say TEAM rating requirements). After the relative pain in the ass it's been to get endgame weapons on my melee characters, I say bring on the welfare epics. The lolesport crowd gets thrown a bone in the form of cosmetic rewards, and PVP is made accessible again. Title: Re: Cataclysm Badge and Honor Changes Post by: Simond on April 27, 2010, 01:56:09 AM Ding dong the
Maybe now Blizzard will quit fucking over classes for small-scale-PvP reasons. Title: Re: Cataclysm Badge and Honor Changes Post by: caladein on April 27, 2010, 03:08:52 AM On the PVP side, I like the removal of personal rating requirements (although I note that they did not say TEAM rating requirements). After the relative pain in the ass it's been to get endgame weapons on my melee characters, I say bring on the welfare epics. The lolesport crowd gets thrown a bone in the form of cosmetic rewards, and PVP is made accessible again. I wouldn't put too much stock in the omission of team ratings as Rated Battlegrounds don't have set teams so you'd only have a Personal rating that determines how many points you get and a Match-Making rating. As for the rewards for having very high ratings: there's the current 2.3k rating tabard (http://www.wowhead.com/item=51534) and they've mentioned land mounts and the old PvP titles. Still good stuff. Overall, I like this because it brings the very sensible Arena/Honor Points system over to the mess that are Emblems. Title: Re: Cataclysm Badge and Honor Changes Post by: Merusk on April 27, 2010, 03:42:56 AM This makes me rofl. I asked years ago why they didn't just introduce some sort of personal DKP system into the game itself and let you buy your loot that way. Then it didn't rely on your guild tracking the silly shit, or that you 'reset' if you swapped guilds. It never occurred to me that badges were exactly that until just now when they've announced they're converting them over to points.
I love the change. There will be as many tears over this as the initial introduction of badges, but it's great. I hate having to convert shit down and my priest still has a bunch of valor/ hero/ conquest badges I need to turn into something because I never had enough to buy an item. Title: Re: Cataclysm Badge and Honor Changes Post by: Hawkbit on April 27, 2010, 04:55:37 AM I know two years from now we'll be talking about how much better this system could be as it evolves, but right now I'm not sure how it can get better. It's the most sensible system I've seen yet. It allows the leet to stay ahead, yet us casuals are only one step behind.
Title: Re: Cataclysm Badge and Honor Changes Post by: Selby on April 27, 2010, 06:14:41 AM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying.
Title: Re: Cataclysm Badge and Honor Changes Post by: K9 on April 27, 2010, 07:04:02 AM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. I didn't read that as a daily cap, just an absolute cap. Title: Re: Cataclysm Badge and Honor Changes Post by: Rasix on April 27, 2010, 07:57:39 AM Here's hoping there's a better diversity of items on the point vendors. Yes, I know I bring this up often. :awesome_for_real:
This is a really nice system for someone like me. One of the better and most common sense changes that they're making for Cat. Title: Re: Cataclysm Badge and Honor Changes Post by: Hutch on April 27, 2010, 08:29:59 AM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. I have been converting my Wintergrasp shards into Honor tokens. 30 shards buys one token, and the token is worth 2000 honor. The tokens are account-bound, so I can send them to whichever alt I want to get geared up. Whether this system will exist in some form in Cata remains to be seen, of course. Title: Re: Cataclysm Badge and Honor Changes Post by: Malakili on April 27, 2010, 08:41:06 AM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. I didn't read that as a daily cap, just an absolute cap. Quote To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. Seems like it is a weekly cap, and only on the "higher tiers" (maybe that would be the equivalent of what frost badges are currently, but triumph badges would still flow like water? Title: Re: Cataclysm Badge and Honor Changes Post by: K9 on April 27, 2010, 09:07:10 AM Ah I missed that.
That doesn't seem so unnatural. Currently you are uncapped for honour and triumph badges. Arena points are effectively capped, and frost emblems are capped at about 73 per week (ICC10 (25), ICC25 (25), weekly (5), daily heroic (14), VoA10 and 25 (4)). So that is just a minor gate on the rate of progression through the newest badge items, which is what we have had for all of LK and has been generally fine as far as I'm concerned. I guess this makes further sense if they continue allowing tier to be purchasable (rather than dropping) since this prevents hardcores from grinding out 4/5 or 5/5 on release day/week/whatever. Seems like a healthy move. Title: Re: Cataclysm Badge and Honor Changes Post by: Rendakor on April 27, 2010, 10:51:57 AM Yea K9 I figured that they were sort of adjusting it so that you could grind out the capped amount of Frost Badges in 1-2 days, or slowly over a week.
Title: Re: Cataclysm Badge and Honor Changes Post by: Ingmar on April 27, 2010, 11:13:18 AM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. I didn't read that as a daily cap, just an absolute cap. Quote To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. Seems like it is a weekly cap, and only on the "higher tiers" (maybe that would be the equivalent of what frost badges are currently, but triumph badges would still flow like water? Yes, that's the idea. The overall cap is like the honor cap, its there just so you can't hoard all your points up to some ridiculous total right at the start of the expansion and then get fully decked out instantly every time they release a new batch of pve gear. Title: Re: Cataclysm Badge and Honor Changes Post by: Sheepherder on April 27, 2010, 12:42:15 PM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. Per-character caps on progression favours alts, not the other way around. Title: Re: Cataclysm Badge and Honor Changes Post by: Malakili on April 27, 2010, 01:00:27 PM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. Per-character caps on progression favours alts, not the other way around. Well, I see your point, but it doesn't address his point, which is that right now you can gear up an fresh 80 in a week if you play enough. With the restriction it'll take longer (how much longer depends on the cost of gear, what the limit is, etc) Title: Re: Cataclysm Badge and Honor Changes Post by: ezrast on April 27, 2010, 01:08:10 PM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. Per-character caps on progression favours alts, not the other way around. Well, I see your point, but it doesn't address his point, which is that right now you can gear up an fresh 80 in a week if you play enough. With the restriction it'll take longer (how much longer depends on the cost of gear, what the limit is, etc) Change sounds good to me. Definitely like the ability to convert between PvE/PvP; I just hope there will be a way to transfer points between characters like how WG commendations work now. Gearing up my shaman would have sucked a lot more if I couldn't have bought some nice PvP stuff right away from commendations bought on my mage. Title: Re: Cataclysm Badge and Honor Changes Post by: Ingmar on April 27, 2010, 01:35:56 PM I am not sure I care for the cap. I like to gear up alts very quickly and if I am limited in how many hours per day I can play them and make it worthwhile gear-wise, that has the potential to be annoying. Per-character caps on progression favours alts, not the other way around. Well, I see your point, but it doesn't address his point, which is that right now you can gear up an fresh 80 in a week if you play enough. With the restriction it'll take longer (how much longer depends on the cost of gear, what the limit is, etc) No, it won't. There's no cap on the points that are equivalent to triumph points, other than a cap on how much you can have at one time. You just have to spend it, then you can keep on earning it. That's *exactly the same* as things are currently. The one that has a weekly cap is equivalent to frost badges now - those are already on a de facto daily/weekly limit. Again, same as it is now. Title: Re: Cataclysm Badge and Honor Changes Post by: sickrubik on April 28, 2010, 08:10:35 AM Clarifications posted:
Quote Here are some clarifications to some common concerns we're seeing: Quote Q u o t e: So this means that at some point I'm encouraged to stop playing because I know my current valor will convert to hero and I'll have a huge stockpile of points which I can then just use to buy the set I'd be after anyway. Our basic model throughout Wrath of the Lich King has been that you can get the shiny hotness now, or wait until it “goes on sale” next tier. In this example the set one would be after would be the old set and everyone else would be pursuing the new set. Quote Q u o t e: People should have to progress through more than just two tiers! They will, just not at the 4.0 stage. All we’re really doing with the badges is removing the need to keep adding new types every tier, which proved confusing. Quote Q u o t e: What is the valor total cap? (a little more than double the highest item point cost?) We haven’t made that determination yet. It will be something in line with how Honor works today; that is you can save up for expensive things but can’t have so many points that you can just rush out and get everything all at once and be done. Quote Q u o t e: What is the valor weekly cap? We haven’t made that determination yet. We want to pick a number such that you don’t feel compelled to complete all of the content every week just for points if you choose not to. Quote Q u o t e: What's the system/time between when a new raid is released and points are converted? Probably almost simultaneously. The points will be converted before new loot appears on the vendors. Quote Q u o t e: Why are rating requirements being removed? The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community. Quote Q u o t e: And won't this bring back the issues of people gearing weapons through PvP for raiding? PvP equipment spends a chunk of its budget on resilience so it’s always going to be sub-optimal for PvE compared to equivalent raiding gear. We don’t mind players using PvP gear in PvE (or vice versa) as long as it’s a stepping stone towards getting more appropriate gear. Quote Q u o t e: Why not have a 'heroic' equivalent for PvP gear? We are still tweaking item levels, but the basic concept is that there is the current season and there is the previous season. In this first season there is no previous season, so we also have to provide the “Honor gear.” That is supposed to be roughly equivalent to the pre-raiding tier that you’ll want for PvE before you begin raiding. Quote Q u o t e: Essentially all of the PvE changes together seem aimed to disincentivize 25s, is there some reasoning as to why 25s are no longer being encouraged? Our goal through Wrath of the Lich King was that players could choose 10 or 25 as a personal preference. We think we missed that mark though. Because 25s still provided more powerful rewards, it felt like that was the “real” raiding, and 10s were what you did on off-nights, or if you just couldn’t stomach the logistics of recruiting or pugging 10 more players. We know there are a lot of players out there who just prefer to raid 10s but felt like we didn’t deliver on our promise to let them just raid 10s. The Cataclysm model is to let players raid 10s or 25s as they see fit. There are advantages and disadvantages to both raid sizes. The larger raids can feel more epic, yet the smaller ones tend to have less loot drama because there is less competition per item that drops. The smaller raids in some sense are more hardcore, because there are fewer opportunities to include novice raiders or folks who just aren’t carrying their weight. We understand that changes like this can cause social upheaval and we didn’t make the decision lightly. The community was similarly concerned when we removed 40-player raids (and we literally did remove those; today we’re just offering an alternative to the larger raids). We think there is a non-trivial audience of players who prefer the 25-player raids and we’re going to continue to support them. We tried many different raiding models in Wrath of the Lich King with regard to Heroic modes and lockouts, and rest assured that if we don’t like how the 4.0 raiding game evolves that we will revisit it for 4.1. Quote Q u o t e: The term 'points' is not RP enough for PvE This is a legitimate concern and something we struggled with. On the other hand, one of the problems we kept running into with the current badges was granularity -- you can’t offer half a badge the way you can offer 1, 3 or 5 points. Depending on your perspective, you can argue that your character “earning”; valor for defeating an enemy makes more sense in the game world than the dragon having all of these badges on its corpse. Title: Re: Cataclysm Badge and Honor Changes Post by: Morfiend on April 28, 2010, 08:13:38 AM ... but right now I'm not sure how it can get better. Make the points account wide. Title: Re: Cataclysm Badge and Honor Changes Post by: Dren on April 28, 2010, 08:26:42 AM ... but right now I'm not sure how it can get better. Make the points account wide. Crap, don't do that. I'll never stop playing this damn game then. (Whiskey to an alcoholic. This to an altaholic. Same thing.) Title: Re: Cataclysm Badge and Honor Changes Post by: Hawkbit on April 28, 2010, 01:12:01 PM ... but right now I'm not sure how it can get better. Make the points account wide. Crap, don't do that. I'll never stop playing this damn game then. (Whiskey to an alcoholic. This to an altaholic. Same thing.) He's right. That would be one way to make it better. I know Blizzard is against it, but frankly I don't see what the big deal is. Title: Re: Cataclysm Badge and Honor Changes Post by: Sheepherder on April 28, 2010, 02:53:03 PM Transferable points might even solve the tank shortage problems.
Title: Re: Cataclysm Badge and Honor Changes Post by: ezrast on April 28, 2010, 02:56:41 PM How?
Title: Re: Cataclysm Badge and Honor Changes Post by: Ingmar on April 28, 2010, 02:58:18 PM The theory goes that a player will play the character with the shortest queue times (his tank) and just use the points on the other character.
The main problem I see with this theory is that ultimately the reason people are playing said other characters is because they want to play them. Title: Re: Cataclysm Badge and Honor Changes Post by: ezrast on April 28, 2010, 03:10:10 PM It might help some, but I suspect that most people hardcore enough to be maintaining multiple geared characters will be overflowing with hero points on their mains anyway. Maybe I'm underestimating people's determination to alt.
I don't know what I'd do if I decided that I wanted to dps again. Probably sit through three queues and then unsubscribe. Title: Re: Cataclysm Badge and Honor Changes Post by: Selby on April 28, 2010, 03:11:55 PM I don't know what I'd do if I decided that I wanted to dps again. Probably sit through three queues and then unsubscribe. That's why among my 6 80's I have 3 healers, 2 tanks, and only 1 DPS (which is the "main" that has been gearing up since WotLK launched and thus doesn't need to chain-run heroics). Once my rogue and 'lock are 80, I doubt I'll ever seriously consider raiding or heroic'ing with them since I dislike queues.Title: Re: Cataclysm Badge and Honor Changes Post by: Sjofn on April 28, 2010, 05:05:50 PM I don't know what I'd do if I decided that I wanted to dps again. Probably sit through three queues and then unsubscribe. That's why among my 6 80's I have 3 healers, 2 tanks, and only 1 DPS (which is the "main" that has been gearing up since WotLK launched and thus doesn't need to chain-run heroics). Once my rogue and 'lock are 80, I doubt I'll ever seriously consider raiding or heroic'ing with them since I dislike queues.Four tanks (two of them with a heal offspec) and a dpser I never play anymore here. :) I could see it "helping" the tank thing for me, personally, just because I don't do randoms on two of my tanks because their gear is shit, and I really don't feel like dealing with the ZOMG UR GEAR IS SHIT (as if I don't know). If I could buy them gear with my real tank's points (or my lower-seeming-bar DPSer or healer), I'd gear them up to the point where they weren't embarrassing that way, at least. But. Really. I have a bunch of tanks, and I am pretty sure that is unusual. Title: Re: Cataclysm Badge and Honor Changes Post by: Lantyssa on April 28, 2010, 05:06:20 PM It would benefit my tank. I'm not very confident of her abilities due to a lack of gear and the "OMG this instance will fall apart if I suck" feeling. My Druid is easy pew-pew and geared in her T9 set, so I don't mind doing randoms as much with her, so all those excess points are just going towards heirlooms now.
Title: Re: Cataclysm Badge and Honor Changes Post by: Sheepherder on April 28, 2010, 06:12:20 PM Blizzard should at some point create a bunch of instances that just require five DPS.
Title: Re: Cataclysm Badge and Honor Changes Post by: Ragnoros on April 28, 2010, 06:27:49 PM Blizzard should at some point create a bunch of instances that just require five DPS. They are working on it. Codename: Diablo 3. Title: Re: Cataclysm Badge and Honor Changes Post by: Paelos on April 28, 2010, 06:37:49 PM Blizzard should at some point create a bunch of instances that just require five DPS. They are working on it. Codename: Diablo 3. :oh_i_see: Title: Re: Cataclysm Badge and Honor Changes Post by: Dren on April 29, 2010, 07:32:46 AM I don't know what I'd do if I decided that I wanted to dps again. Probably sit through three queues and then unsubscribe. That's why among my 6 80's I have 3 healers, 2 tanks, and only 1 DPS (which is the "main" that has been gearing up since WotLK launched and thus doesn't need to chain-run heroics). Once my rogue and 'lock are 80, I doubt I'll ever seriously consider raiding or heroic'ing with them since I dislike queues.I wasn't kidding about my "problem." I have 9 80's... I only tank one (he also is a healer) and actively heal with 3 others, which means I'm only really active with 4 chars. The rest are just there as leftovers from levelling yet another alt. Plus, they made/make me lots of money from quests and dailies. I'm also fully self sufficient for crafted items of the general everyday use variety. I definitely would be farming the heroics with my tank if they made points/badges/whatever transferrable. I rarely get my 1-2 DPS chars into even heroics let alone raids because I don't have the patience to wait on queues. I farmed them with my tank to get his gear "max'ed" out enough to do ICC 10 and it only took less than a week at 1 heroic per 15-20 minutes. I'm currently not doing any daily heroics unless it is a full guild run because all my healers and tank get very little from them other than frosties. I'd be going for the frosties, but I'm just burned out on the game enough right now that the rate of return isn't enough. Implement cross character points and I'd be in there to tank for everyone as much as I could. Plus, I'd make 3 of my other characters good enough to tank too. (DK, Druid, and War) THAT is why this would be the death of me... Title: Re: Cataclysm Badge and Honor Changes Post by: Sheepherder on April 29, 2010, 10:31:11 AM ...but right now I'm not sure how it can get better. Instead of paying points or raid tokens just for a piece of armor, you also unlock the ability to pay a nominal gold fee for similar pieces from the earlier on every character linked to your account. Eg: you buy the Ulduar chest, all your other characters can kit themselves out with Naxx chests. EDIT: Neckbearding, don't get excited. Title: Re: Cataclysm Badge and Honor Changes Post by: Rendakor on April 29, 2010, 07:56:31 PM Newest announcement says that base level PVP Weapons have no rating requirement, but that the higher ilvl ones will. The comparison they made was that the Raid-level weapons would have no requirement, while the Hardmode-level ones would.
Title: Re: Cataclysm Badge and Honor Changes Post by: Hawkbit on April 30, 2010, 04:02:51 AM What? There will be raid rating? I'm guessing it's based off a gearscore or something like it?
Title: Re: Cataclysm Badge and Honor Changes Post by: SurfD on April 30, 2010, 04:21:36 AM What? There will be raid rating? I'm guessing it's based off a gearscore or something like it? I think they mean something more along the lines of: To get heroic gear, you must first have cleared normal at least once, which is the equivilent of: to get the "better" pvp weapon, you must first get rated.IE: Base level Raid / PVP gear is open to all, Heroic Raid / Tier 2 PVP gear requires you to "prove yourself" somehow to earn it. Title: Re: Cataclysm Badge and Honor Changes Post by: Koyasha on April 30, 2010, 04:22:37 AM I'd say that I would be upset about the cap per week mechanic. There shouldn't be any cap that is less than the total amount of content I can choose to do. It doesn't matter if it's likely I never will choose to do ALL available content in a single week, any further artificial cap beyond 'there's nothing more to do' upsets me.
Title: Re: Cataclysm Badge and Honor Changes Post by: caladein on April 30, 2010, 04:23:37 AM No, what they mean is that there will be still be two tiers of PvP weapons. The first won't have a (PvP) Rating requirement and be equivalent to normal-mode raid drops. The second tier will have a (high in all likelyhood, PvP) Rating requirement and be equivalent to the Heroic-mode raid drops.
The only difference from the current system is that even now the normal-tier PvP weapons have a high rating requirement. Two tiers of the same weapons already exist (and have since Season 6 for PvP and ToC for PvE) and here is a PvE example (http://www.wowhead.com/search?q=Bryntroll,+the+Bone+Arbiter) and a PvP one (http://www.wowhead.com/search?q=Wrathful+Gladiator's+Blade+of). Title: Re: Cataclysm Badge and Honor Changes Post by: Shrike on April 30, 2010, 09:05:08 AM So does this mean itemization for 1handers will go back to its traditional place of absolute suckitude and shaman will have to PvP just for weapons upgrades again?
I so do not trust changes in expansions. Sad, but true. Title: Re: Cataclysm Badge and Honor Changes Post by: Rendakor on April 30, 2010, 10:27:16 AM I'd say that I would be upset about the cap per week mechanic. There shouldn't be any cap that is less than the total amount of content I can choose to do. It doesn't matter if it's likely I never will choose to do ALL available content in a single week, any further artificial cap beyond 'there's nothing more to do' upsets me. The argument you're making is that you'll never do all of the content in a week, but you wish you could earn badges for it all if you somehow magically could. That's dumb. What Blizzard is going to be able to do now is allow all kinds of content to reward Frost badges, and you can pick and choose what you want to do. There will (should) be more content available that grants these, because there's already a hard cap in how many you can earn per week. This change helps both the casual and the hardcore.Title: Re: Cataclysm Badge and Honor Changes Post by: Ingmar on April 30, 2010, 11:06:53 AM I'd say that I would be upset about the cap per week mechanic. There shouldn't be any cap that is less than the total amount of content I can choose to do. It doesn't matter if it's likely I never will choose to do ALL available content in a single week, any further artificial cap beyond 'there's nothing more to do' upsets me. The cap is only on the points, you can still get actual drops from the encounters themselves. So, unless you have every upgrade already that you might possibly want, there's still going to be a reason to do content after the weekly points cap. Title: Re: Cataclysm Badge and Honor Changes Post by: Merusk on April 30, 2010, 03:27:35 PM There IS a weekly cap on the top-tier (valor) points you can earn per week, according to their first post. This doesn't matter much, since there's already a cap on the number of Frost badges you can earn per week. It's ~57 if you do each day's heroic, 10 and 25 of VoA and ICC (including killing Arthas) the weekly raid quest and the weekly ICC quests.
As Ingmar said, even if you hit that cap you've still got a shot at loot off of bosses, so you'd still want to run that content for the drops. There isn't a cap on the triumph badges and they mention no cap beyond the max-point cap for the "heroic" points. Both max point caps make sense because if you're maxed out on points, you've bought everything you want that's available via points. Your Valor points reset to 0 and any remaining roll-over to be come Heroics at each content release similar to Arena points resetting. There's no use in stockpiling them buy gear on day one of a new raid because they'd be buying the same gear. Title: Re: Cataclysm Badge and Honor Changes Post by: Azazel on April 30, 2010, 04:58:46 PM Newest announcement says that base level PVP Weapons have no rating requirement, but that the higher ilvl ones will. The comparison they made was that the Raid-level weapons would have no requirement, while the Hardmode-level ones would. Whups! And there goes my interest in coming back to WoW! :oh_i_see: Title: Re: Cataclysm Badge and Honor Changes Post by: caladein on April 30, 2010, 06:09:11 PM Newest announcement says that base level PVP Weapons have no rating requirement, but that the higher ilvl ones will. The comparison they made was that the Raid-level weapons would have no requirement, while the Hardmode-level ones would. Whups! And there goes my interest in coming back to WoW! :oh_i_see: I don't see how you do it another way. If you're going to have Heroic-mode PvE be both hard (gated) and reasonably rewarding (higher item level) you need to provide an equivalent to it on the PvP side. If you don't, you wind up requiring PvPers to run the hardest PvE content in the game just to be competitive at PvP. As of now, the Tier 2 weapons (just like Heroic ICC-25 weapons) are so far into the realm of the hardcore that they really needn't enter into most people's consideration. Title: Re: Cataclysm Badge and Honor Changes Post by: Typhon on May 01, 2010, 06:54:01 AM I'm not following what you are saying caladein. The way I, and I think Azazel, read "while the Hardmode-level ones would" part of the post was - this will continue the current state - whenever I PvP I'll end up going up against folks that I seemingly cannot kill and to who I seem to be nothing more than a speed bump.
I read a little further (not in the same post) and it seems like armor doesn't have the same restrictions as the weapons, but this may be just my lack of reading ability (or their inability to collate all this information into a cogent and centralized source of information). Title: Re: Cataclysm Badge and Honor Changes Post by: Rendakor on May 01, 2010, 07:45:51 AM Ok, I'll try to clarify. Currently, there are 2 types of PVP weapons: ilvl 264s which require 1800 rating, and ilvl 277s which require 2200 rating. In the cataclysm system, the ilvl 264s (which are on par with Normal ICC25) will have no rating requirement, they'll just cost a ton of Arena Points. The ilvl 277s (equivalent to Heroic ICC25) will have a rating requirement.
No armor will have rating requirements at all; there will similarly be two tiers of gear: one of which costs Honor Points and one which costs Arena points. I really don't see how that is a dealbreaker to anyone; if they allowed people to get the ilvl 277 weapons with no requirement, everyone would do so before raiding because ilvl 277 PVP >= ilvl 264 PVE. The change makes the low level ones accessible (to the point where raiders will probably still grind for them because getting weapons is hard), while still giving people something to work for. Also, the enemy having only a weapon that is one tier higher than you will not render you nothing more than a speed bump. Title: Re: Cataclysm Badge and Honor Changes Post by: Selby on May 01, 2010, 08:48:21 AM The change makes the low level ones accessible (to the point where raiders will probably still grind for them because getting weapons is hard), while still giving people something to work for. This is a good thing. Right now my PVP set lacks a weapon and I can't get into a rated arena team to save my life (much less really want to) and it's annoying as hell. I end up using my raid weapons instead ;-)Title: Re: Cataclysm Badge and Honor Changes Post by: Rendakor on May 01, 2010, 07:07:21 PM Yea same here; my arena 2s team is like...1300? It's awful. I ended up rolling on a second Heartpierce for my Rogue; the one I use for raiding has Berserking on it and that's less than ideal for PVP.
Title: Re: Cataclysm Badge and Honor Changes Post by: Simond on May 02, 2010, 03:13:14 AM Don't forget - rated battlegrounds in Cata as well.
Title: Re: Cataclysm Badge and Honor Changes Post by: Shrike on May 02, 2010, 09:09:46 AM Yea same here; my arena 2s team is like...1300? It's awful. I ended up rolling on a second Heartpierce for my Rogue; the one I use for raiding has Berserking on it and that's less than ideal for PVP. I think I'd just stick with berserking. I ran with double 'zerk on my shaman during my brief flirtation with arena play. Considering the "knifefight-in-a-phonebooth" nature of arenas, I don't see the AC reduction issue as a particularly big one. Generally, you either won or lost in a few seconds. We hit about 1550 in 3s in two evenings (hunter/pally/shaman). Of course, my only other 80 PvP toon is a DK, and she runs runeforges, so...dunno. Still, not something I can see getting too excited about. Title: Re: Cataclysm Badge and Honor Changes Post by: Merusk on May 02, 2010, 10:37:14 AM Leather may as well be cloth with the ease of getting ArP as a melee class.
Shadowpanther agrees with Berserking, followed in a very distant 2nd by the Titanium Weapon Chain, for PvP. http://shadowpanther.net/enchantments-pvp.htm |