Title: Jumpgate silence broken. Post by: Mrbloodworth on March 11, 2010, 12:35:09 PM The other thread is extremely old so I thought a new thread was warranted.
Quote OK, in the spirit of some form of information here is at least a few of the things we are working on/thinking about now. All subject to change, insert standard disclaimer here. -"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects. -Lots of work on missions. With the new design team map layouts, mission stories, the types of things you do in missions, etc is all MUCH more interesting and varied than ever before. The kinds of things we can now do is very advanced. -Better faction definition. The stories in the game really tell all about your faction and why you are at war with the others. The story is also darker than before with many of the missions you fly feeling more gray than the typical black and white always doing the good thing type story. -PvP. Lots and lots of work on systems for PvP, new maps, new game play, new forms of advancement, player built battle stations, capturing sectors, etc. The scope and feel of the massive space battles you will be taking part in against other players will be, IMHO, what really sets us apart. -AI functionality. Tons of work on making the AI both the right difficulty (it was way to easy before) and also varied in behavior. Once we have more solid information we'll share it. Link (http://us.jumpgateevolution.com/forums/showthread.php?t=3106) Title: Re: Jumpgate silence broken. Post by: 01101010 on March 11, 2010, 12:52:28 PM The other thread is extremely old so I thought a new thread was warranted. Quote OK, in the spirit of some form of information here is at least a few of the things we are working on/thinking about now. All subject to change, insert standard disclaimer here. -"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects. -Lots of work on missions. With the new design team map layouts, mission stories, the types of things you do in missions, etc is all MUCH more interesting and varied than ever before. The kinds of things we can now do is very advanced. -Better faction definition. The stories in the game really tell all about your faction and why you are at war with the others. The story is also darker than before with many of the missions you fly feeling more gray than the typical black and white always doing the good thing type story. -PvP. Lots and lots of work on systems for PvP, new maps, new game play, new forms of advancement, player built battle stations, capturing sectors, etc. The scope and feel of the massive space battles you will be taking part in against other players will be, IMHO, what really sets us apart. -AI functionality. Tons of work on making the AI both the right difficulty (it was way to easy before) and also varied in behavior. Once we have more solid information we'll share it. Link (http://us.jumpgateevolution.com/forums/showthread.php?t=3106) Soooo...2013 release now? :why_so_serious: Title: Re: Jumpgate silence broken. Post by: stu on March 11, 2010, 12:52:46 PM I think they tired of locking all the "When is this game getting released? Gamestop site says April!!" threads. This is probly their way of saying it won't be out till much later.
Title: Re: Jumpgate silence broken. Post by: Draegan on March 11, 2010, 12:58:16 PM Yup. Basically some "no shit" statements to make people feel good about the game. Nothing new here.
Title: Re: Jumpgate silence broken. Post by: Ghambit on March 11, 2010, 02:32:47 PM How is this any different from the crap info. posts they've put up in the past? Not worthy of a new thread by any stretch.
And there's a distinct possibility "Black Prophecy" (which releases sooner) will make this title the vapourware it aspires to be. I'd say if JGE wanted to salvage their game, the delays they're planning better be to add more of the original design back into the game, rather than going with their simplified one. Title: Re: Jumpgate silence broken. Post by: Draegan on March 11, 2010, 05:24:14 PM How is this any different from the crap info. posts they've put up in the past? Not worthy of a new thread by any stretch. And there's a distinct possibility "Black Prophecy" (which releases sooner) will make this title the vapourware it aspires to be. I'd say if JGE wanted to salvage their game, the delays they're planning better be to add more of the original design back into the game, rather than going with their simplified one. JGE is far from vapourware but it is getting ridiculous. From what I've read, Black Prophecy seems heavily instanced. Title: Re: Jumpgate silence broken. Post by: Ghambit on March 11, 2010, 08:11:54 PM How is this any different from the crap info. posts they've put up in the past? Not worthy of a new thread by any stretch. And there's a distinct possibility "Black Prophecy" (which releases sooner) will make this title the vapourware it aspires to be. I'd say if JGE wanted to salvage their game, the delays they're planning better be to add more of the original design back into the game, rather than going with their simplified one. JGE is far from vapourware but it is getting ridiculous. From what I've read, Black Prophecy seems heavily instanced. Arent both games heavily instanced? Plus, BP is free. Also, the missions are instanced heavily in BP because they're purported to be dynamic in nature and different for every faction, even though they all share similar space. Neither game seems to be the cat's meow at this point though. Has there been any talk on JGE's pricing model? Title: Re: Jumpgate silence broken. Post by: Draegan on March 12, 2010, 10:53:08 AM I don't think JGE, from what I've read, will be as instanced as BP. No information has been released for a payment model as far as I know.
Title: Re: Jumpgate silence broken. Post by: bhodi on March 12, 2010, 01:30:10 PM Give it up, this game is dead.
Dead. What you posted above is their first communication in 6 months and they haven't said a word since. Title: Re: Jumpgate silence broken. Post by: taolurker on March 12, 2010, 02:21:00 PM Give it up, this game is dead. NetDevil does actually have 2 MMOs they're working on... J:E and LEGO.Dead. What you posted above is their first communication in 6 months and they haven't said a word since. Not that this in any way eliminates the possibility of it being DOA. Title: Re: Jumpgate silence broken. Post by: Ghambit on March 12, 2010, 03:11:31 PM Might be a Gods&Heroes/STO situation brewing here.
Hopefully they can trim the fat and just release JGE regardless. Title: Re: Jumpgate silence broken. Post by: Samprimary on March 12, 2010, 04:05:27 PM Give it up, this game is dead. Dead. What you posted above is their first communication in 6 months and they haven't said a word since. Weird. You guys have piqued my interest. Title: Re: Jumpgate silence broken. Post by: Sir T on March 12, 2010, 10:34:11 PM They need to release the game. I would be part of their potential customer base but I've lost interest in the stupid delays.
Title: Re: Jumpgate silence broken. Post by: Samprimary on March 12, 2010, 11:24:42 PM After poking around, i totally don't think you guys are looking at vaporware. I will be sure to be the good company shill and tell you as soon as there's more released about the game.
Title: Re: Jumpgate silence broken. Post by: Hawkbit on March 13, 2010, 12:50:06 AM They need to release the game. I would be part of their potential customer base but I've lost interest in the stupid delays. It seems like its been a very long time since the announcement of this game. Entirely too long for the average game, iirc. The fact that they're still laying down game features a month from the time it was supposed to launch doesn't bode well. I have also stopped following it because of how long the game is taking to launch. Sad, really. The potential of this game was one of the reasons I never got into EVE... Why put the time into EVE only to head into JE? Seems like I should have stuck with EVE overall. Title: Re: Jumpgate silence broken. Post by: Stormwaltz on March 14, 2010, 01:14:46 PM What you posted above is their first communication in 6 months and they haven't said a word since. The company I work for hasn't announced anything beyond "We're making an MMG" back in 2007. That does not mean the game is dead. The silence could mean that NetDevil did some testing, realized gameplay needed some fundamental redesign, then shut up, put their heads down, and did it. We've often expressed irritation about extended hype trains. Maybe they're keeping quiet until they're ready to start the hype train again. Marketing is expensive, and JGE -- from what I read -- was intended to be faster, cheaper, better. (Insert the usual caveat of "pick two" and we get the current situation.) At least, I hope that's what it is. I want to play this game. Title: Re: Jumpgate silence broken. Post by: kondratti on March 14, 2010, 06:36:19 PM The silence could mean that NetDevil did some testing, realized gameplay needed some fundamental redesign, then shut up, put their heads down, and did it. We've often expressed irritation about extended hype trains. Maybe they're keeping quiet until they're ready to start the hype train again. Marketing is expensive, and JGE -- from what I read -- was intended to be faster, cheaper, better. (Insert the usual caveat of "pick two" and we get the current situation.) At least, I hope that's what it is. I want to play this game. During F & F beta they realised the game was crap. Instead of releasing it anyway, they decided it needed lots of work. I would rather they do this than release another shitpile MMO for us to play. Title: Re: Jumpgate silence broken. Post by: UnSub on March 14, 2010, 06:52:38 PM Might be a Gods&Heroes/STO situation brewing here. Hopefully they can trim the fat and just release JGE regardless. So... Jumpgate Evolution is going to be a Cryptic title? The silence could mean that NetDevil did some testing, realized gameplay needed some fundamental redesign, then shut up, put their heads down, and did it. We've often expressed irritation about extended hype trains. Maybe they're keeping quiet until they're ready to start the hype train again. Marketing is expensive, and JGE -- from what I read -- was intended to be faster, cheaper, better. (Insert the usual caveat of "pick two" and we get the current situation.) I think the issue is of expectation management. When NetDevil announced Jumpgate Evolution, it was a title that was 'nearly ready' and 'going into testing soon'. Since then it has been fairly barren in terms of info released. Of course, things aren't helped by NetDevil having signed up with Codemasters to get J:E published, then selling out to Gazillion who want that Lego MMO out the door right now. Internally the focus is probably on what the new masters want, with the idea that Codemasters can wait on making that next milestone payment. Or NetDevil is waiting for Codemasters to give up and sell their J:E rights out to Gazillion. Title: Re: Jumpgate silence broken. Post by: Ghambit on March 15, 2010, 10:42:14 AM I think they should just sell the game outright to another studio and let them properly dev. the game as NetDevil has a monster on its hands in Lego:Universe.
I really dont see how they can offer quality in both titles, especially since LU looks to be a VERY cust.serv. oriented MMO. That's why I said it was a GnH/STO situation, wherein they either dump JE altogether to concentrate on LU or, let someone else take a crack. Perp. ended up tanking on both titles but obviously that's prob. not gonna happen here. LU will get released no matter what. Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 15, 2010, 10:48:41 AM I think they may be just fine on the course they have set.
Title: Re: Jumpgate silence broken. Post by: Lantyssa on March 15, 2010, 12:57:17 PM I'm sure the teams are different. Releasing a game to another studio which doesn't know any of the tech, code, or design decisions up to this point will not suddenly turn it into an amazing game. You know how you were so down on it? That move would pretty much guarantee every fear you've expressed during the course of this thread. And then some.
Title: Re: Jumpgate silence broken. Post by: Ghambit on March 15, 2010, 01:10:25 PM I'm sure the teams are different. Releasing a game to another studio which doesn't know any of the tech, code, or design decisions up to this point will not suddenly turn it into an amazing game. You know how you were so down on it? That move would pretty much guarantee every fear you've expressed during the course of this thread. And then some. Well, what they seem to be doing now is pretty much a confirmation on why I was so down on it in the other JGE thread (the design was way too bland for a box-purchase aaa sub.-based mmo; just like BP and just like STO became). I'm glad they're retracing some steps, dont get me wrong, but man... to handle both these games in a respectable manner has got to be tough, especially after what we saw with Cryptic and STO. Maybe a straight up sale of the entire team, game, etc. would be better, I dunno. Jobs are so tough to come by right now I seriously doubt the people there would jump ship under a new banner. I agree though, just "releasing the game" to another studio would be catastrophic. And in any case, we all want the game to do well. But obviously, leaving things as they lie wasnt going to work - the game WAS supposed to release last Spring remember? Title: Re: Jumpgate silence broken. Post by: Zzulo on March 16, 2010, 07:39:22 PM I bought a joystick in anticipation of this game 8-)
Title: Re: Jumpgate silence broken. Post by: Stormwaltz on June 08, 2010, 01:04:26 AM News at long last. Sounds like my guess was close to the mark.
http://us.jumpgateevolution.com/forums/showthread.php?t=3366 Quote As we all now know, that initial round of testing exposed a hard truth about the ‘relatively simple goal’ of updating Jumpgate to become Jumpgate Evolution. While the core game experience of intense space-based combat was still solid, the reality was that as the team scaled up to let in more testers, things started to go wrong. Jumpgate Evolution’s modern ambitions exceeded Jumpgate’s old-school capabilities, and we knew we were not as close to launch as we needed to be. That is when the team made the crucial decision to completely overhaul JGE’s game systems, while also refocusing specifically on the game play experience we wanted to make: space warfare on a massive scale. Title: Re: Jumpgate silence broken. Post by: Shatter on June 08, 2010, 05:46:06 AM I bought a joystick in anticipation of this game 8-) Your joystick is about to get blue balls Title: Re: Jumpgate silence broken. Post by: CadetUmfer on June 08, 2010, 07:37:50 AM Hm "reboot" in the middle of production...hey, it totally worked for Tabula Rasa, right?
Should've just made Freelancer into a worldy MMO, guys. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 08, 2010, 09:02:28 AM I think they may be just fine on the course they have set. :awesome_for_real: Should've just made Freelancer into a worldy MMO, guys. Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Title: Re: Jumpgate silence broken. Post by: LK on June 08, 2010, 09:36:58 AM It's not vaporware. I played it at PAX two years ago and saw it at PAX last year. :oh_i_see:
It felt like they were trying to make Earth and Beyond meets WoW or something. I got a feeling that they've had an ephiany about how what they were working on wasn't going to happen the way they thought and they've had to scrap some systems or completely redesign from scratch others (like PvP). Title: Re: Jumpgate silence broken. Post by: UnSub on June 08, 2010, 09:47:58 AM We'll wait and see. JG:E has been on the verge of launching for a long time now - one missed launch date was June 2009 (http://www.massively.com/2009/05/27/jumpgate-evolution-delayed-no-new-launch-date-in-sight/) - and announcements that they started again probably mean any launch is further away.
Hmm, I wonder how many ex-WAR Mythic people followed Lance Robertson to JG:E? Title: Re: Jumpgate silence broken. Post by: koro on June 09, 2010, 10:54:38 AM Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Discovery's official servers have forced RP. It is abhorrent.Title: Re: Jumpgate silence broken. Post by: Ghambit on June 09, 2010, 02:54:50 PM Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Discovery's official servers have forced RP. It is abhorrent.Why abhorrent? It's a sandbox hardcore sci-fi space-shooter game with low userbase. Kinda HAS to be forced RP. Title: Re: Jumpgate silence broken. Post by: koro on June 09, 2010, 08:02:56 PM Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Discovery's official servers have forced RP. It is abhorrent.Why abhorrent? It's a sandbox hardcore sci-fi space-shooter game with low userbase. Kinda HAS to be forced RP. If that makes any sense at all. Title: Re: Jumpgate silence broken. Post by: Malakili on June 09, 2010, 08:29:48 PM Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Discovery's official servers have forced RP. It is abhorrent.Why abhorrent? It's a sandbox hardcore sci-fi space-shooter game with low userbase. Kinda HAS to be forced RP. If that makes any sense at all. Those NWN persistant world servers were probbaly the best "MMO-like" gaming I've ever had. But I never felt like I was playing an MMO, or even really an online video game, it was all about trying to replicate the pencil and paper game in a multiplayer CRPG setting. WHen you are approaching it from that perspective and expectation, it was just unmatched. In fact, it took me having to abandon that expectation to be able to really start enjoying MMOs. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 09, 2010, 08:32:08 PM Freelancer IS an MMO. Freelancer "Discovery" I think it's called. They typically have about 100+ users on at a time. Discovery's official servers have forced RP. It is abhorrent.Why abhorrent? It's a sandbox hardcore sci-fi space-shooter game with low userbase. Kinda HAS to be forced RP. If that makes any sense at all. I'm not saying it's a great game, I'm just saying it kinda has to be designed like that for it to work otherwise the game would eat itself. Eve has the benefit of diffuse size and depth. Discovery does not. And in this case, RP is just a fancy word for what could be a hardcoded ruleset. Title: Re: Jumpgate silence broken. Post by: ajax34i on June 10, 2010, 08:51:50 AM So, silence broken, but too bad it's just "mike check, mike check, 1 2 3"?
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on June 10, 2010, 12:23:45 PM Quote Aside from this week's headlining announcement that LotRO is going free this fall, there was another bit of news that’s started to make some waves in the week prior to E3. Long since believed to be a vaporware by the cynics, NetDevil’s Jumpgate Evolution is finally back and tracking on gamers’ radars as the title’s producer came out with a lengthy post this explaining the reason for the game’s long period of silence. What the letter amounted to was that basically NetDevil had a lot of the game’s systems working but that the result simply wasn’t what they wanted it to be… and so like any good developer would the Colorado lads and lasses went back to the drawing board. A while back, as JGE was still in quiet-mode, I wrote an article about five things NetDevil needed to do in order to make the evolution of Jumpgate successful. As it turned out, I wasn't at all far off from the developer's own line of thought. Scott Brown and Lance Robertson both read the article and I received an e-mail and subsequent phone call from the former in order to clarify how ND was planning on making my prognostications come true. Basically Scott said that the team behind JGE has exactly the same thoughts as me and that they're anxious to start showing the game again, but that they wouldn't be doing so until they were definitely ready. Next week is that time. And I have a feeling that those folks who have been calling the game vaporware for a while might be eating some hefty portions of crow. While they're understandably holding a lot of their cards close to the chest until next week, I was able to get Scott and Lance to tell me what we can expect from this year's E3 showing. Aside from a major overhaul of most of the game's systems, a lot of what JGE was initially going to be was thrown out (as Lance stated here) and instead the team has focused most of its attention on bringing you the biggest and best representation of massive space battles the likes of which have so far only been seen on film. At E3 we'll get to see if and how NetDevil has been able to seamlessly blend the PvE and PvP, or the AI with the player characters to create truly stunning and massive space battles. Scott gave me an example that while there may be hundreds of players controlling smaller ships in a battle, the AI might be off controlling turrets on a space station. Or that players might find themselves tasked with destroying a massive alien fleet controlled by AI only to have it result in a PvP battle for the resources the aliens were hoarding. The entire quest system has been redesigned as well, and apparently it now focuses on objective-based questing with the result driving the factional warfare. Of course I was assured there will be plenty of PvE as well, but that even the PvE content will be focused on the feud between the game's three factions. It's sounding more and more like a hybrid of DAoC and Wing Commander, and I for one couldn't be more excited to see if NetDevil can pull it off. I'll let you know if they're on the right track next week after I get my grubby hands on the pilot controls. and: Quote Long before I joined the company, when NetDevil set out to build Jumpgate Evolution in 2007, they started with what was considered to be a relatively simple goal: to update the original Jumpgate for a modern audience. They wanted to retain the game’s core - a player-driven space MMO with realistic physics and combat - while expanding the scope to incorporate many of the aspects of modern MMOs. Back then, many original Jumpgate players probably felt the same way that NetDevil did; that while updating the original game would be a difficult task, it wouldn’t be an impossible one. It was your support that kept the development team going, and the team tried to repay that support by bringing some of those early fans into Jumpgate Evolution’s first round of Friends & Family testing. As we all now know, that initial round of testing exposed a hard truth about the ‘relatively simple goal’ of updating Jumpgate to become Jumpgate Evolution. While the core game experience of intense space-based combat was still solid, the reality was that as the team scaled up to let in more testers, things started to go wrong. Jumpgate Evolution’s modern ambitions exceeded Jumpgate’s old-school capabilities, and we knew we were not as close to launch as we needed to be. That is when the team made the crucial decision to completely overhaul JGE’s game systems, while also refocusing specifically on the game play experience we wanted to make: space warfare on a massive scale. It was a difficult choice to throw away what didn’t work and only keep and improve what did. One of the hardest things for a team to do is to throw away work, because it’s wasted time and effort, but in order for us to make this game the amazing experience we knew it could be, we had to let go of some things and push forward. In order to achieve all of this, NetDevil made the decision to invest more in the game. We brought on additional staff members to ensure that Jumpgate Evolution’s vision remained strong and that the team could focus and gain momentum. They started with me, and since then I’ve been very fortunate to add a number of other key team members who you’ll get to meet (several in person, if you’re coming to E3) in the months ahead. At the same time, we ‘went dark’ and stopped our regular flow of information. Why? Because there simply wasn’t anything we could talk about with absolute confidence. We couldn’t discuss game features, because we were no longer sure what would make it into the game and what wouldn’t. We couldn’t talk about story, because it was being completely rewritten. There was so much that we wanted to share, but things were just at too early of a stage to discuss without the risk of disappointing you, our community. When we announce something, we ought to be as confident as possible that it will stay in the game – although in game development, there are no guarantees. When we went back to the drawing board we needed the freedom to discard anything that was getting in the way of our vision for the game, so we gave ourselves that freedom by choosing not to discuss things before we were ready. We've also learned our lesson about announcing timelines too early. We’ve burned you before with that, and don’t want to burn you again. I’m going to be honest with you and tell you something that may be difficult to hear: what you saw and heard of Jumpgate Evolution before now may have little bearing on the actual game we're going to deliver. When we went into that dark period to redesign much of the game, much was thrown away and new needs came to light, but we ultimately ended up with a much clearer vision of what we want Jumpgate Evolution to be, as well as the path to get there. Now we’re finally ready to begin showing you what we’ve been working on. What you’ll see may look and feel similar on the surface, but it's what’s inside that counts. We’ve reached a level of confidence in our game that we didn’t have the first time around, and we’re much stronger for it. Some of you are going to ask the obvious question: why should we believe you? Well, the proof is now in the game itself. You can experience it in the hands-on demo we’ll be bringing around the convention circuit this year. The stuff you’ll see in the demo is actual working tech from our current build. It’s real and shows off working features that will be in the game at launch. While most of you won’t be able to try the game out at E3, we are planning on being at other conventions this year. Hopefully many of you will get the chance to play it and see for yourselves that we’re on the right track. Consider this to be a new beginning to our information flow. Anything you’ve seen up to this point may or may not still exist in the game, and all those details will come out in time. Right now we’re restarting with the story of the three warring nations, the very reason why you’ll be fighting in Jumpgate Evolution. After that we’ll be revealing more game information, and eventually, of course, we’ll get into Beta. Before that, however, we’ll return to the people who put us on this path in the first place, as we re-deploy our Friends & Family testing. We can’t express how grateful we are for the community that we have. You guys have stuck with us through trying times, and we’re very excited to be able to start re-engaging with you and providing fresh game info, screenshots, videos, etc. We still have a long road ahead of us, but we know we couldn't have gotten this far without you. So thank you… … and we’ll see you in space! Lance Robertson Executive Producer, Jumpgate Evolution Title: Re: Jumpgate silence broken. Post by: LC on June 10, 2010, 12:43:48 PM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from.
Title: Re: Jumpgate silence broken. Post by: ajax34i on June 10, 2010, 02:21:33 PM So they're aiming to provide the type of content that EVE's lag has made impossible lately? GOOD.
Title: Re: Jumpgate silence broken. Post by: NiX on June 10, 2010, 03:28:38 PM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from. Huh? Sounds more like the game was ass and they know they can't afford to release it that way. Title: Re: Jumpgate silence broken. Post by: Draegan on June 10, 2010, 03:48:47 PM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from. Huh? Sounds more like the game was ass and they know they can't afford to release it that way. This. When they were releasing details about the game it looks pretty bad as far as how the PVE and PVP interacted. There was a section out in the middle of nowhere where PVP happened then another section where PVE happened. kinda like how in AOC you had the borderlands, and then you had the rest of the game. Title: Re: Jumpgate silence broken. Post by: UnSub on June 10, 2010, 06:27:01 PM Links to those quotes, Bloodworth?
Quote Scott gave me an example that while there may be hundreds of players controlling smaller ships in a battle, the AI might be off controlling turrets on a space station. Or that players might find themselves tasked with destroying a massive alien fleet controlled by AI only to have it result in a PvP battle for the resources the aliens were hoarding. Because mixing PvP and PvE objectives works awesome. :oh_i_see: Quote The entire quest system has been redesigned as well, and apparently it now focuses on objective-based questing with the result driving the factional warfare. Of course I was assured there will be plenty of PvE as well, but that even the PvE content will be focused on the feud between the game's three factions. It's sounding more and more like a hybrid of DAoC and Wing Commander DAoC and Wing Commander, or WAR and Battlecruiser 3000AD? Title: Re: Jumpgate silence broken. Post by: Samprimary on June 10, 2010, 06:36:19 PM http://g4tv.com/thefeed/blog/post/705275/Exclusive-Jumpgate-Evolution-Octavius-Trailer.html
not gonna lie, it was kind of fun listening to the audio for this trailer get put together Title: Re: Jumpgate silence broken. Post by: Malakili on June 10, 2010, 06:41:28 PM DAoC and Wing Commander, or WAR and Battlecruiser 3000AD? Touche. Title: Re: Jumpgate silence broken. Post by: Draegan on June 10, 2010, 07:52:55 PM http://g4tv.com/thefeed/blog/post/705275/Exclusive-Jumpgate-Evolution-Octavius-Trailer.html not gonna lie, it was kind of fun listening to the audio for this trailer get put together Cool voice over. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 10, 2010, 08:25:33 PM That guy needs speech therapy.
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on June 18, 2010, 10:01:50 AM Jumpgate Evolution: E3 2010: Hands-On Impressions (http://www.mmorpg.com/gamelist.cfm/game/297/feature/4326/Jumpgate-Evolution-E3-2010-HandsOn-Impressions.html)
Title: Re: Jumpgate silence broken. Post by: slog on June 18, 2010, 11:11:14 AM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from. Rumor I heard was they got a new investor who didn't like the direction of the game and demanded changes. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 18, 2010, 02:17:55 PM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from. Rumor I heard was they got a new investor who didn't like the direction of the game and demanded changes. For once, a smart investor. Title: Re: Jumpgate silence broken. Post by: Simond on June 18, 2010, 02:26:20 PM Hey, at least the number of factions is right.
Title: Re: Jumpgate silence broken. Post by: Ghambit on June 18, 2010, 04:29:36 PM Hey, at least the number of factions is right. Well, if it were truly right it'd be zero factions and let the players sort themselves out or just get lost in space doing their own thing. Anyone understand what their plans with stations are? Seemed kind of vague. Did they inject avatars? Title: Re: Jumpgate silence broken. Post by: Typhon on June 18, 2010, 06:11:36 PM Hey, at least the number of factions is right. Well, if it were truly right it'd be zero factions and let the players sort themselves out or just get lost in space doing their own thing. [...] Disagree, as this is why I'll never play EVE. I don't want a full time job, I already have one... and because I already have a job, I already have too much politics in my life, thanks. Title: Re: Jumpgate silence broken. Post by: Cadaverine on June 18, 2010, 06:51:36 PM Hey, at least the number of factions is right. Well, if it were truly right it'd be zero factions and let the players sort themselves out or just get lost in space doing their own thing. [...] Disagree, as this is why I'll never play EVE. I don't want a full time job, I already have one... and because I already have a job, I already have too much politics in my life, thanks. I disagree with your disagreement, though I agree about not having a second job, etc. Which is why I don't play WoW, or EQ2, or the rest of their ilk. Eve is, in its own mildly retarded way, one of the most casual games out there. My character advances whether I'm online, or no. Yes, Eve has it's own group of special people with 10 accounts, and yes, you can get involved in politics, and play 23/7, but a) you can do that in any MMO, and b) you don't have to get involved in politics, or any of the rest of it, even in a major 0.0 alliance. I am, as a member of the f13 corp, in Goonswarm. But I log on whenever the hell I feel like, and do whatever the hell I feel like. As long as I participate in an op here and there, no one gives a rats ass what I do. Are there serious business corps that require that you play X amount? Sure. But that has nothing to do with having no factions. Those idiots exist in all multiplayer games. So no, having no hard coded factions doesn't automatically mean you have to sell your soul to the game, nor does it necessarily mean you're relegated to some sort of gimp, second class citizen status. Title: Re: Jumpgate silence broken. Post by: UnSub on June 18, 2010, 11:22:57 PM That sounds a lot like "we scrapped most of the features to meet a deadline" talk. I still wonder where netdevil funding comes from. Rumor I heard was they got a new investor who didn't like the direction of the game and demanded changes. That'd have to be Gazillion or Codemasters, wouldn't it? Codemasters has been the indicated publisher for a while, but then Gazillion came along and bought NetDevil. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 19, 2010, 07:17:30 AM What kind of Richie-Rich prick names their company Gazillion?
Title: Re: Jumpgate silence broken. Post by: UnSub on June 19, 2010, 11:00:41 PM What kind of Richie-Rich prick names their company Gazillion? (http://venturebeat.com/wp-content/uploads/2009/03/rob-hutter.jpg) Title: Re: Jumpgate silence broken. Post by: Sir T on June 20, 2010, 02:11:16 AM http://g4tv.com/thefeed/blog/post/705275/Exclusive-Jumpgate-Evolution-Octavius-Trailer.html not gonna lie, it was kind of fun listening to the audio for this trailer get put together Veery veery noice. I think you can mark me down as a paying customer for this once it gets released. Title: Re: Jumpgate silence broken. Post by: Sir T on June 20, 2010, 03:33:32 AM http://www.lotd.org/showthread.php?s=ca64713cb507d13c418e1a56905d5417&t=29356
Quote Lords of the Dead was in force for E3 JGE with three attendees! Over the next few days they will be posting on this thread their thoughts and impressions about what we saw, heard, and experienced. So let’s get to it! Here’s my write up. First off I want to thank Daeke and Rockjaw for allowing us to go to E3 and experience JGE. We were divided into groups as we entered. Group one heard the presentation while group two had hands on time with JGE. Once both had completed each portion we were gathered into one room for the q & a. Our group began with the hands on experience. The first thing that struck me was how crisp and detailed the art was. I was blown away by the graphics it was stunning. Movement was smooth and the game felt responsive. Regarding combat: By holding down your mouse button you can auto fire with your lasers. You will also have missles you can fire although I didn't get a chance to test those. Combat explosions were excellent. I was impressed by the time they have put into updating the game. I am not going to over specific controls as that has been reviewed quite well by many other attendees. When you pvp there will be no instances instead it will be 100% world pvp. (To clarify.., I am not saying the game is 100% pvp. There will be pve in JGE! I am editing this in because some definitely misunderstood.) It also goes without saying that any pve you do will be instance free. There will be epic battles and I asked how they will handle lag should it arise. I was told they have multiple systems in place. This will alow for a very smooth gameplay. Of course you are going to have lag in any game. They understand though how important it will be to optimize the game. They want us to have the best gameplay experience possible. Ok here’s what I recall from the q & a: * There won't be an option for two players to fly in one ship * There are safe zones but they are really more areas where you can focus on learning the history, culture, and background of the game * At level 10 you can go pvp * There will be crafting * They are not flagging for pvp. If you see an opposing faction and it’s not in a safe zone you can kill them * Gameplay has been tested with 700 ai & can handle hundreds of players for pvp * Mining and hauling will not be a major focus * There will be definitive rewards for pvp * They will definitely be supporting Joystick and IRtrack * Repeated deaths will accrue a repair bill * There will be bonuses based on squad level pvp * No comment for the business model * You cannot talk to the opposing faction * They will have public quests. It was asked what if a player goes afk? Rewards will be based on participation so if you try to leech you won't get much. * There will be multiple servers * Yes to radar * No friendly fire * No cargo loss on death * No comment regarding guild stations, guild rewards, and guild station asset destruction Overall impressions: They answered nearly every question that was asked. I felt they were honest and forthright. They conveyed their passion for the game and making it the best experience possible. I can tell you without a doubt no media outlet got as many detailed answers as we did. When it was time for our q & a to end Scott, Daeke and Rockjaw went above and beyond. They asked were there any questions you felt you didn't get to ask? We were then allowed to go into an additional q & a. In addition there was swag including a shirt, mouse pad and poster! Most importantly we got hands on time with the JGE. The game draws you in. You feel immersed within the sheer beauty of it. Every single detail from ship movement, to firing, to explosions was well thought out. Controls were precise and responsive. Passing thru the jumpgate was fluid and realistic. JGE is going to be an amazing game that is definitely worth the wait. We were also told there will be a major update for us come Pax! Title: Re: Jumpgate silence broken. Post by: Samprimary on June 21, 2010, 01:56:27 PM http://g4tv.com/thefeed/blog/post/705275/Exclusive-Jumpgate-Evolution-Octavius-Trailer.html not gonna lie, it was kind of fun listening to the audio for this trailer get put together Veery veery noice. I think you can mark me down as a paying customer for this once it gets released. Any good press I can dump on you guys about how fun the game itself is to play will be forthcoming once I've had a chance to run around the game and pew-pew. Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on June 21, 2010, 02:12:35 PM This is the part that struck me the most.
Quote For nearly a year the offices of NetDevil have been quiet and with good reason, for what you may remember of JGE before the dead spell is long gone. What’s come out on the other end is a game focused and poised to deliver truly massive space battles on the backdrop of a three-faction war for the fate of humanity. It’s about faction pride, hi-speed dogfights, and dynamic PvE and PvP content on an epic scale… oh, and the instancing is a thing of the past. I wonder how the "epic battles" will be handled now. Title: Re: Jumpgate silence broken. Post by: tazelbain on June 21, 2010, 02:54:41 PM Finally the moment is ready for negative ping to shine!
Title: Re: Jumpgate silence broken. Post by: slog on June 21, 2010, 03:32:09 PM * There won't be an option for two players to fly in one ship * There are safe zones but they are really more areas where you can focus on learning the history, culture, and background of the game * At level 10 you can go pvp * There will be crafting * They are not flagging for pvp. If you see an opposing faction and it’s not in a safe zone you can kill them * Gameplay has been tested with 700 ai & can handle hundreds of players for pvp * Mining and hauling will not be a major focus * There will be definitive rewards for pvp * They will definitely be supporting Joystick and IRtrack * Repeated deaths will accrue a repair bill * There will be bonuses based on squad level pvp * No comment for the business model * You cannot talk to the opposing faction * They will have public quests. It was asked what if a player goes afk? Rewards will be based on participation so if you try to leech you won't get much. * There will be multiple servers * Yes to radar * No friendly fire * No cargo loss on death * No comment regarding guild stations, guild rewards, and guild station asset destruction Talk about a departure from the original. Safe Zones, No Friendly fire, tiny death penalty, no HG Tags, fixed sides. It's going to suck ass when you know that half the guys you are flying with are spies and you can't do anything about it. RIP Jumpgate, Hello WoW in space. Title: Re: Jumpgate silence broken. Post by: Draegan on June 21, 2010, 05:28:02 PM You expected more than a lite arcade space shooter?
Title: Re: Jumpgate silence broken. Post by: UnSub on June 21, 2010, 06:57:54 PM You expected more than a lite arcade space shooter? I think a lot of people believed that Jumpgate: Evolution was going to be the Jumpgate they enjoyed, updated to include a slate of later gen MMO features. However, it certainly appears to have moved more in the direction of Galaga: The MMO, especially with mining and hauling being downplayed. Title: Re: Jumpgate silence broken. Post by: Draegan on June 21, 2010, 07:01:15 PM I guess, but anyone following the game should of seen what they were trying to do.
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on June 22, 2010, 08:05:55 AM Jumpgate Evolution: Video interview - Jason Bucher (http://www.zam.com/video.html?video=405)
Title: Re: Jumpgate silence broken. Post by: slog on June 22, 2010, 10:01:55 AM You expected more than a lite arcade space shooter? I think a lot of people believed that Jumpgate: Evolution was going to be the Jumpgate they enjoyed, updated to include a slate of later gen MMO features. However, it certainly appears to have moved more in the direction of Galaga: The MMO, especially with mining and hauling being downplayed. They actually spent the first year of two doing just that. Then they changed their mind apparently. Maybe Planetside 2 won't sucl Title: Re: Jumpgate silence broken. Post by: Cadaverine on June 22, 2010, 12:31:40 PM There's still Black Prophecy. :awesome_for_real:
Title: Re: Jumpgate silence broken. Post by: Draegan on June 22, 2010, 03:04:21 PM There's still Black Prophecy. :awesome_for_real: I wouldn't bet heavily on a game that is heavily instanced and F2P. And I still don't see why those announcement sound bad. Sounds like they are improving everything I thought was probably going to suck with the old game. Title: Re: Jumpgate silence broken. Post by: Ghambit on June 23, 2010, 09:28:15 AM Yah, I'm not seeing THAT many issues with this announcement. My fav. parts of it was the no instancing, yes to collision detection, and the fact they're leaning on sector-based pvp.
The key will be how large and compelling they can make pvp space. I hope for huge strategic expanses of space with many, many zones to fight over on a large front... with command structures as well. Still not entirely what sci-fi needs, but it's a move in the right direction. Title: Re: Jumpgate silence broken. Post by: UnSub on December 06, 2010, 04:20:41 PM Codemasters launches civil action against NetDevil / Gazillion for the delays in launching JG:E. (http://massively.joystiq.com/2010/12/06/codemasters-files-suit-over-jumpgate-evolution-delays/)
Basically Codemasters paid money into a title that was due to launch 2 years ago and still currently has no launch date. They want that money back. I'm sorta guessing that if Codemasters moved to legal action, they aren't expecting a JG:E launch in 2011. To cross threads: how did NetDevil's Lego Universe go in attracting players? It really seems like that title launched to great indifference, but that might just be because it was targeting a younger market. Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on December 06, 2010, 04:28:28 PM Read this, bit disappointed this may mean it doesn't come out.
Title: Re: Jumpgate silence broken. Post by: Hawkbit on December 06, 2010, 04:35:10 PM With that many delays, I never actually expected to see it go live anyways. Black Prophecy stands to reap the rewards, possibly.
Title: Re: Jumpgate silence broken. Post by: Ghambit on December 06, 2010, 06:24:51 PM After BP came out of the closet JGE needed a redesign, simple as that. Will they survive?? Well... did TR survive? :oh_i_see:
When does DSmart's 3000AD come out btw? :why_so_serious: Title: Re: Jumpgate silence broken. Post by: kondratti on December 07, 2010, 06:36:32 PM Surprised this wasnt here
http://www.forerunnersnetwork.com/index.php?option=com_content&view=article&id=128:scott-brown-leaves-gazillion-entertainment&catid=45:jumpgate-evolution-updates&Itemid=178 (http://www.forerunnersnetwork.com/index.php?option=com_content&view=article&id=128:scott-brown-leaves-gazillion-entertainment&catid=45:jumpgate-evolution-updates&Itemid=178) Quote Scott Brown, the founder of NetDevil, has decided to leave Gazillion Entertainment, NetDevil's parent company. Scott Brown founded NetDevil in 1997 and developed the company from a basement project to a multi-hundred person operation that produced many high quality games, including Jumpgate Classic, Auto Assault and LEGO Universe. Scott Brown has been the face of NetDevil for many years, and eventually moved into a position at Gazillion Entertainment when NetDevil was acquired. For unstated reasons, Scott Brown has decided to move on and explore other opportunities. Title: Re: Jumpgate silence broken. Post by: NiX on December 07, 2010, 08:39:58 PM Can't imagine why he left... (http://www.joystiq.com/2010/12/07/codemasters-sues-netdevil-over-jumpgate-evolution-delays/)
Title: Re: Jumpgate silence broken. Post by: Samprimary on December 07, 2010, 09:07:39 PM it would be fun to still be working there right now. Since we were so obtusely separated from the workings of netdevil management and gazillion, it would lead to pretty much everything being disseminated via spiraling rumormill.
Title: Re: Jumpgate silence broken. Post by: waffel on December 07, 2010, 09:38:14 PM Quote The publisher claims to have spent over $1.4 million on the interminably delayed project :uhrr:Title: Re: Jumpgate silence broken. Post by: Sir T on December 08, 2010, 03:01:29 AM They were claiming it was ready to go over a year ago, they just wanted to polish it. I can't imagine what the hell the delays are if that was true.
Title: Re: Jumpgate silence broken. Post by: NiX on December 08, 2010, 09:03:18 AM They were claiming it was ready to go over a year ago, they just wanted to polish it. I can't imagine what the hell the delays are if that was true. They went back to the drawing board after the Friends and Family phase because they all said it was terrible. Title: Re: Jumpgate silence broken. Post by: Ingmar on December 08, 2010, 11:25:35 AM This makes me sad. I was looking forward to Eve-with-actual-fun, which I'm sure this wouldn't really have been but is what I was hoping for.
Title: Re: Jumpgate silence broken. Post by: Draegan on December 08, 2010, 11:36:24 AM I played the game back at NYCC in 2009 (Feb'09) and I had fun the 20 minutes I had at it. Scott Brown was there and seemed like a nice guy too. He seemed pretty excited about the game in the 20 minutes I talked to him.
Title: Re: Jumpgate silence broken. Post by: UnSub on December 08, 2010, 05:06:22 PM How did Lego U go for NetDevil / Gazillion? It really seems to be a title that sank without trace, but we may just be in the wrong demographic to notice it.
Title: Re: Jumpgate silence broken. Post by: Samprimary on December 08, 2010, 05:54:58 PM I don't know. I certainly never hear about it anymore. I imagine, given the extremely tiny amount of game world and content to explore on release, a holiday zone and a retread of the newbie ship aren't enough to keep subscribers interested in significant numbers, and I don't think the game's property building mode really appeals to the core demographic. I've always been notably pessimistic about it, though. I'll wait to see if there's any public info that gets released about subscriber numbers.
Title: Re: Jumpgate silence broken. Post by: ghost on December 08, 2010, 06:34:55 PM That's a bummer. I was looking forward to this game releasing at some point.
And there's lot's of fun in Eve. You just don't know what you're doing :awesome_for_real: <- sarcasm Title: Re: Jumpgate silence broken. Post by: Rishathra on December 08, 2010, 06:50:09 PM How did Lego U go for NetDevil / Gazillion? It really seems to be a title that sank without trace, but we may just be in the wrong demographic to notice it. I think it's just the wrong demographic. I babysit a friend's kid a lot and commercials for it are on ALL the time on Nickelodeon.Title: Re: Jumpgate silence broken. Post by: UnSub on December 08, 2010, 08:40:42 PM I don't know. I certainly never hear about it anymore. I imagine, given the extremely tiny amount of game world and content to explore on release, a holiday zone and a retread of the newbie ship aren't enough to keep subscribers interested in significant numbers, and I don't think the game's property building mode really appeals to the core demographic. I've always been notably pessimistic about it, though. I'll wait to see if there's any public info that gets released about subscriber numbers. Didn't you work on it though? Or am I confusing you with someone else? Title: Re: Jumpgate silence broken. Post by: Samprimary on December 09, 2010, 01:47:17 AM I did! I was quality assurance under Lego at netdevil studios for about 8 months.
Title: Re: Jumpgate silence broken. Post by: Ghambit on December 09, 2010, 06:53:32 PM How did Lego U go for NetDevil / Gazillion? It really seems to be a title that sank without trace, but we may just be in the wrong demographic to notice it. I early betaed L:U. Then Minecraft: Alpha came out. :oh_i_see: Title: Re: Jumpgate silence broken. Post by: LC on December 09, 2010, 09:19:06 PM Quote Scott Brown, the founder of NetDevil, has decided to leave Gazillion Entertainment, NetDevil's parent company. Scott Brown founded NetDevil in 1997 and developed the company from a basement project to a multi-hundred person operation that produced many high quality games, including Jumpgate Classic, Auto Assault and LEGO Universe. Scott Brown has been the face of NetDevil for many years, and eventually moved into a position at Gazillion Entertainment when NetDevil was acquired. For unstated reasons, Scott Brown has decided to move on and explore other opportunities. Title: Re: Jumpgate silence broken. Post by: UnSub on December 09, 2010, 11:11:36 PM Gazillion bought NetDevil some time in March 2009. (http://www.tentonhammer.com/node/65518)
Would Scott Brown be walking away because he's served out some sort of period of time since that buy out (I would have thought the standard period would have been 2 years) or is it because NetDevil is failing to deliver and heads needed to roll? Title: Re: Jumpgate silence broken. Post by: Samprimary on December 09, 2010, 11:42:17 PM It could also be neither; in his position, I'd want to leave that whole organization behind independent of those situations, especially considering that ND's inability to produce JGE is now no longer your problem the second you want to walk away from it. You have already successfully sold the entire operation to a company that expects niche mmo's to become cash cows.
Title: Re: Jumpgate silence broken. Post by: tgr on March 17, 2011, 06:20:38 AM I keep stumbling over rumors saying that JGE was sold to hangames sometime in january. I haven't seen it being backed up anywhere by an official statement (but I haven't been looking that hard).
Does it even matter at this point though? Title: Re: Jumpgate silence broken. Post by: Stormwaltz on March 17, 2011, 07:23:11 AM I heard some nasty rumors at PAX East that despite claims to to the contrary, NetDevil was either gutted or sold off by Gazillion. Not just Lego Universe, all projects.
Title: Re: Jumpgate silence broken. Post by: tgr on March 17, 2011, 07:38:31 AM The rumors I saw also mentioned that literally everyone at netdevil had been fired, but I thought this was common knowledge.
Title: Re: Jumpgate silence broken. Post by: Dark_MadMax on March 17, 2011, 07:39:02 AM Well, if it were truly right it'd be zero factions and let the players sort themselves out or just get lost in space doing their own thing. Anyone understand what their plans with stations are? Seemed kind of vague. Did they inject avatars? Player based faction do not work. You get the usual -sheep with sheep, wolves with wolves. Wolves praying on sheep till extinct (Shadowbane and Darkfall style). Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 17, 2011, 07:51:04 AM That's sad, that was an original IP for the house. :/ I hate reading stuff like that.
Title: Re: Jumpgate silence broken. Post by: Stormwaltz on March 17, 2011, 08:02:02 AM The rumors I saw also mentioned that literally everyone at netdevil had been fired, but I thought this was common knowledge. After those rumors, there were official statements that there were only a few outright job losses, and the LU team had been... transferred, or something, to the new owners. http://www.gamasutra.com/view/news/33195/Lego_Buys_NetDevils_Lego_Universe_Team__Lays_Off_Staff.php There's also this: Quote To set the record straight and for rumor control here are the facts as I have them: * As of February 10, 2011, Istvan as well as most of the JGE team was called at home after work and told not to report to work the next day. This was expected by many for some time, but still sudden. * There is presently no active support or development occurring on Jumpgate. Istvan is now not an employee of Gazillion and is without general access to tools or systems. * Gazillion’s President and the Acting Studio Director have agreed with Istvan that control of the Jumpgate should be passed to the community. Istvan has been working to facilitate this transition but many details remain to be arranged. We still have very little information from Gazillion as to how and when any transition will take place. Gazillion currently appears preoccupied with shuttering the former NetDevil studio, which they purchased in 2008, as further and larger layoffs of staff have taken place this week. http://www.confluxwar.net/ Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 17, 2011, 08:24:51 AM Well, Gazillion has done great so far, its great they have been putting so many houses under that one roof. :oh_i_see:
Title: Re: Jumpgate silence broken. Post by: NiX on March 17, 2011, 10:26:03 AM Are they trying to get JGE to become open source?
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 17, 2011, 10:37:28 AM Sounds like the original only.
Title: Re: Jumpgate silence broken. Post by: Ghambit on March 17, 2011, 04:10:15 PM Why would they give up the original IP and not the now defunct one as well?
Title: Re: Jumpgate silence broken. Post by: NiX on March 17, 2011, 07:27:55 PM They may have plans to give it to another team or sell it.
Title: Re: Jumpgate silence broken. Post by: UnSub on March 17, 2011, 07:57:20 PM Oh Gazillion, you scamp! That's two studios (out of four) that you bought and then cut back to the bone. John Needham's announcement as Gazillion's new CEO came with the official news that Slipgate Ironworks really is dead (http://venturebeat.com/2011/03/11/gazillion-ceo-cryptic-john-needham/) (won't link them, but I saw some ex-Ironworks people on LinkedIn with recommendations that said, "When Slipgate Ironworks had to fire go from 13 developers to a team of 2, X was one they decided to keep..."). Romero is off hiring attractive industry women for his social game studio Loot Drop.
That article also indicates that Gazillion's focus is now the browser-based F2P market. That's something I think is a good move, but it isn't a strategy that includes Jumpgate: Evolution at all (unless all that retooling was turning a client-based title into a F2P one you can play on Firefox, but I doubt it). I don't think NetDevil is entirely dead, but the team working on Fortune Online probably has lots of spare offices to put their stuff in. Gazillion has also been restructuring its management - Rob Hutter (who helped found Gazillion) has gone from CEO / President to CEO and is now Chairman. It's probably a sign that he did a good job of raising investment capital, but has little idea about running game studios. David Brevik (ex-Blizzard, ex-Flagship) is now Gazillion's President / COO. Needham (ex-Cryptic) is now the CEO. That's a lot of top people for a company that's released so little. Amazing Society's Super Hero Squad Online was originally scheduled for a Q1 2011 release, but they've only really just announced beta. Secret Identity Studios doesn't even have a website and they are working on Gazillion's most valuable property, Marvel Universe Online. It's a bit of a mess, really. I suspect all the layoffs are an attempt to find the cash to get MUO out the door. NetDevil launched a flop with Lego Universe (which, honestly, should have been F2P, not box + sub) and are now being excised for it. Title: Re: Jumpgate silence broken. Post by: tgr on March 18, 2011, 01:17:17 AM Hah. I didn't realize Romero was a co-founder of gazillion.
That explains a few things. Title: Re: Jumpgate silence broken. Post by: slog on March 18, 2011, 09:44:05 AM How can you believe that Netdevil isn't totally dead? It certainly looks to me like Gazillion had a business strategy that looked like this:
1) Convince investors to give us money. 2) Skim 10% off the top for "executive compensation" 3) Buy a bunch of smaller developers 4) ???? 5) Profit They are now at stage 4. The new plan looks like this: 1) Rush all the existing projects that might be profitable to completion 2) Lay everyone off. 3) ???? 4) Profit. Title: Re: Jumpgate silence broken. Post by: SnakeCharmer on March 18, 2011, 09:48:21 AM Welp, that's too bad. I was kinda looking forward to some JGE pewpewpew action.
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 18, 2011, 09:54:35 AM Me too.
Title: Re: Jumpgate silence broken. Post by: NiX on March 18, 2011, 11:43:13 AM I should get some high quality prints made of the f13 beta email. Wish I still had the sign up list.
For once it wasn't us that caused the demise of the guild :awesome_for_real: Title: Re: Jumpgate silence broken. Post by: UnSub on March 18, 2011, 09:44:50 PM How can you believe that Netdevil isn't totally dead? It certainly looks to me like Gazillion had a business strategy that looked like this: 1) Convince investors to give us money. 2) Skim 10% off the top for "executive compensation" 3) Buy a bunch of smaller developers 4) ???? 5) Profit I believe that NetDevil isn't dead since Fortune Online is their current project. It might to two guys who work at home, but the studio hasn't been shuttered yet. Is it functionally dead? Almost certainly, but the plug hasn't been pulled yet. Gazillion was founded by Rob Hutter (http://www.revolutionventures.com/robert-hutter.php) (and others) from Revolution Ventures, a "a nontraditional investment firm concentrating on providing entrepreneurial leadership across a variety of sectors" according to their website. Short version: a gaming company set up by investment people. In some ways, the model makes sense - bring in existing independent game development companies under one banner so that each supports the other and you end up with a portfolio of titles, thus diversifying risk. However, who they chose NetDevil have been perennial underdogs, but what they did with J:E was just odd. "Hey, it was almost finished, but it wasn't fun so we are stripping out all the mining / crafting bits and being more action focused (and quietly cannibalising the J:E dev team to get Lego Universe finished, which is bound to succeed)" was a lot of bad decisions and full of feature creep. J:E went from an update to Jumpgate to a full re-development that was apparently done on the fly. J:E should have been finished and released, giving NetDevil / Gazillion some income while work on Lego Universe continued. Instead, J:E is apparently all but dead at NetDevil (but because of the lawsuit, there can be no official comment on it (http://us.jumpgateevolution.com/forums/read.php?31,5089,5095#msg-5095)) but is potentially a candidate to be sold off. If (as the rumours say) Lego Universe goes F2P it is going to be more successful, but it's become owned by a toy company who produce Lego, not a game development studio. That's a big culture clash. ... and all of this leaves Gazillion with is the Marvel IP license. Biggest threat to it right now? Disney / Marvel decides to pull that license. No idea how likely it is, but that's the only leg Gazillion has left to stand on right now. EDIT: That sentence made little sense. Title: Re: Jumpgate silence broken. Post by: Modern Angel on March 19, 2011, 05:11:34 AM I'm always (well, almost always) sympathetic to the layoff cycle that plagues the industry, so I feel for those guys. But, really, this is Netdevil. Objectively, what did they ever do *right*? Am I missing something that they did which would give hope to the people wanting the new Jumpgate?
Maybe I'm still sore about Auto Assault but I never got why people thought that this time it would be different. Title: Re: Jumpgate silence broken. Post by: Samprimary on March 19, 2011, 07:51:53 AM Quote But, really, this is Netdevil. Objectively, what did they ever do *right*? They sold themselves. Now it's Gazillion and Lego who pay the pipers. Quote I believe that NetDevil isn't dead since Fortune Online is their current project. It might to two guys who work at home, but the studio hasn't been shuttered yet. Is it functionally dead? Almost certainly, but the plug hasn't been pulled yet. I rebooted as a contractor when I got the fuck out of dodge, and often do work in the tech center that houses Netdevil. It's going to be completely surreal if I end up hired to manage the gutting and conversion of my former workplace. Lego might stick it out in that place for a while, but I doubt that they should. Title: Re: Jumpgate silence broken. Post by: Samprimary on March 19, 2011, 07:37:54 PM According to some current employees (or, at least, anyone who still thinks they're probably left over after the carnage) it's all moving to San Mateo along with iffy promises of continued employment. Most are skeptical of the offer and demand for relocation. The place where I worked is .. likely getting shut down, if it hasn't been already.
There's like three or four of my former coworkers who are still working there who are all like 'fuck it, here's the whole sordid tale' so I guess expect some juicy details whenever they come out. Title: Re: Jumpgate silence broken. Post by: UnSub on March 19, 2011, 08:31:34 PM San Mateo being where Secret Identity Studios is currently housed and where Slipgate Ironworks was located.
Title: Re: Jumpgate silence broken. Post by: Mrbloodworth on March 20, 2011, 10:42:12 AM I'm always (well, almost always) sympathetic to the layoff cycle that plagues the industry, so I feel for those guys. But, really, this is Netdevil. Objectively, what did they ever do *right*? Am I missing something that they did which would give hope to the people wanting the new Jumpgate? Jumpgate one. The new jumpgate was promising looking, well, earlier it was, till development started dragging on and other contenders come out of the woodworks. Title: Re: Jumpgate silence broken. Post by: slog on March 21, 2011, 06:10:42 AM Quote But, really, this is Netdevil. Objectively, what did they ever do *right*? They sold themselves. Now it's Gazillion and Lego who pay the pipers. Quote I believe that NetDevil isn't dead since Fortune Online is their current project. It might to two guys who work at home, but the studio hasn't been shuttered yet. Is it functionally dead? Almost certainly, but the plug hasn't been pulled yet. I rebooted as a contractor when I got the fuck out of dodge, and often do work in the tech center that houses Netdevil. It's going to be completely surreal if I end up hired to manage the gutting and conversion of my former workplace. Lego might stick it out in that place for a while, but I doubt that they should. You worked at Netdevil? Sampenguin? Title: Re: Jumpgate silence broken. Post by: Samprimary on March 22, 2011, 06:17:03 AM I wish I was a creative director :(
Title: Re: Jumpgate silence broken. Post by: NiX on March 23, 2011, 06:49:14 AM I wish I was a creative director :( I credit you as a creative director for your comics. Title: Re: Jumpgate silence broken. Post by: Samprimary on March 25, 2011, 05:03:54 PM then my first act as a creative director will be to remove the 'silence' from the thread title
dohohoho Title: Re: Jumpgate silence broken. Post by: Ghambit on March 26, 2011, 08:59:45 AM :rimshot:
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