f13.net

f13.net General Forums => Gaming => Topic started by: tgr on February 24, 2010, 01:48:39 AM



Title: Command & Conquer 4: Tiberian Twilight
Post by: tgr on February 24, 2010, 01:48:39 AM
I don't really have much to report on this game, except the fact that apparently LAN support is out, and you're apparently required to have an online connection at all times since singleplayer savegames/achievements etc are stored there.

Can anyone confirm this beyond this (http://www.destructoid.com/no-lan-or-dedicated-server-support-for-command-conquer-4-164070.phtml) and this (http://www.joystiq.com/2009/07/14/command-and-conquer-4-requires-constant-internet-connection/) link?


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 16, 2010, 08:08:07 AM
Quote from: http://forums.commandandconquer.com/jforum/posts/list/35920.page
First thing to be clear about, Command & Conquer 4 has NO DRM. Zip, zero, zilch, none. We already made this clear.

Second, you do not need the disc in the machine to play Command & Conquer 4, however the following is how it works:


-AFTER you install Command & Conquer 4 with the disc on your machine, when you try to LOGIN at the Launcher for the first time, it will ask you for your serial key. You will enter in your serial key to activate your Master EA Account. The serial key, like in our past games, can only be activated for 1 master account. You cannot install multiple EA Master accounts on one serial key. You can create multiple Commander Personas however, so if you and your brothers each want your own Persona account with experience, etc, you can do that. Just has to be under the same Master EA account as in our past games.

I love how they spin this. "No DRM", but you have to be online, and you can only assign the serial to one EA account.

Smells like DRM to me.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 16, 2010, 11:45:58 AM
Cool, I get to boycott compulsory internet connection single player games without missing out on anything I would have bought either way.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: AutomaticZen on March 16, 2010, 12:12:44 PM
I look forward to seeing this crash and burn like Ubisoft's attempt.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Ingmar on March 16, 2010, 12:14:09 PM
Its not clear to me if that master account stuff is required for single player play, or just for multiplayer?


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 16, 2010, 12:49:07 PM
Quote from: Sinister Global MegaCorp PR guy

-To play Command & Conquer 4, the computer needs to be connected to the internet. We've always made that clear as well.


Quote from: Random guy who maybe wants to play the damn game he bought and now owns

I'm still wondering what happens if you're in the middle of a mission and you're internet connection craps out. It pauses? It boots you to the main menu? It crashes your comp? Does it save your game?


Quote from: Some guy
the game gives you a few seconds to reconnect, then kicks you to the menu.



Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 16, 2010, 12:51:13 PM
Quote from: http://forums.commandandconquer.com/jforum/posts/list/35920.page
-You do not need the disc in your machine to play. Your EA account just needs to have been activated by your serial key. After that, you can play Command & Conquer 4 on ANY MACHINE that has it installed. All you need to do is login.
and
Quote from: http://forums.commandandconquer.com/jforum/posts/list/35920.page
-To play Command & Conquer 4, the computer needs to be connected to the internet. We've always made that clear as well.
This implies to me that you have to login somehow to the EA account before you can play, and stay connected. I.e. more or less just the same crap Ubisoft is pulling.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: kildorn on March 16, 2010, 12:59:22 PM
A few seconds to reconnect! How generous!


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Demonix on March 16, 2010, 01:34:56 PM
Aw what the hell!  Required internet connections for single player games have just GOT to stop.

Still, its C&C, its not like I was going to buy it anyway...


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 19, 2010, 04:21:40 AM
Quote from: http://www.computerandvideogames.com/article.php?id=239583&site=pcg
Once it's been disconnected, it doesn't seem to make any attempt to reconnect. That means even a momentary interruption to your connection kills your session completely: everything you do from then on is pointless.

Awesome. :awesome_for_real:


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: jakonovski on March 19, 2010, 05:04:40 AM
It's like hardcore mode only random.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: caladein on March 19, 2010, 07:07:11 AM
I wasn't going to play C&C4 (or AC2 PC) anyway, but this is getting a touch close to games I actually want to play.  Or:

If the suits at EA so much as touch my BioWare games with this stuff I will cut each and every one of them.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 19, 2010, 08:15:20 AM
Are you kidding?

Was the 'hooray you can be logged in to our DLC network' thing too subtle a way to prep you for ME3 and DA2?


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sir T on March 19, 2010, 10:18:02 AM
Soooo. I bought this today not knowing any of this (i've been a bit of a fan of the C&C games) and when IU got home I was like wtf

Then I decide. Fuck it I've spent my money I'm gonna play the goddam game

So I load it up and a screen pops up for me to enter/ create my EA account.

I select create new account and...

Quote
This site is currently not available due to technical difficulties. Please try again later. Thank you for your understanding.

Hey I understand why a website you need to log into to play your single player game should be down on the DAY OF LAUNCH IN EUROPE.

Fuck you EA


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: AutomaticZen on March 19, 2010, 10:28:35 AM
See?  If this is not stillborn, then it's quite possibly the dumbest move I've ever seen.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: kildorn on March 19, 2010, 10:29:08 AM
Soooo. I bought this today not knowing any of this (i've been a bit of a fan of the C&C games) and when IU got home I was like wtf

Then I decide. Fuck it I've spent my money I'm gonna play the goddam game

So I load it up and a screen pops up for me to enter/ create my EA account.

I select create new account and...

Quote
This site is currently not available due to technical difficulties. Please try again later. Thank you for your understanding.

Hey I understand why a website you need to log into to play your single player game should be down on the DAY OF LAUNCH IN EUROPE.

Fuck you EA

Man, give them a break, every MMOsingle player game has these issues on launch day!


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 19, 2010, 10:50:13 AM
Quote
This site is currently not available due to technical difficulties. Please try again later. Thank you for your understanding.
I'm sorry, but I had to laugh out loud when I read this. I would've thought they'd learn to launch something like this without fucking the pooch on launch day. :awesome_for_real:

But I honestly thought most PC gamers would start to wise up to this kind of thing by now. I mean, it's been 1-1.5 years since they began rushing down this bullshit road. I'm certainly not going to buy a game on launch day without doing a lot of research on what kind of copy protection it has. The game being awesome or sucky comes after that.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 19, 2010, 11:02:17 AM
Quote
This site is currently not available due to technical difficulties. Please try again later. Thank you for your understanding.

Hey I understand why a website you need to log into to play your single player game should be down on the DAY OF LAUNCH IN EUROPE.

Fuck you EA

Take it back to the store, get a refund on the grounds that it does not (fucking) work.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 19, 2010, 11:04:41 AM
Take it back to the store, get a refund on the grounds that it does not (fucking) work.
Chances are, since it's a PC game and it's been opened, it's not going to be refunded.

The joys of being a PC gamer.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 19, 2010, 11:06:29 AM
I'm not suggesting he get a refund because the store is nice to PC gamers, more because he's legally entitled to it when the product is not fit for purpose.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 19, 2010, 11:14:03 AM
Well, that's the response I got when I tried to return a game which just didn't want to start up for some reason. "PC games will only be refunded if they're not opened.", I'm would be surprised if that's not the common way of doing things for PC games.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sir T on March 19, 2010, 11:16:22 AM
Yup. they ask you before every purchase have you checked the requirements, as they will NOT refund PC games. Fun, eh?


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: kildorn on March 19, 2010, 11:23:59 AM
Just tell them the requirements didn't say "EA to have it's shit together"

You met the "requires an internet connection to play" bit, it said nothing about "and EA's servers to be working"


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sir T on March 19, 2010, 12:37:19 PM
Well I finally got it to work. Turns out I have a really old EA account from way back. I entered that and it worked.

Ok you log in and you have a lobby chat. Everyone online and playing is on one of the channels. That means you have people chatting away even as you just want to get on with playing the campaign. I find that really irritating. If I'm playing a single player campaign I don't want company. nor People chattering away. Thank God it goes away once you actually start the mission.

I also answered what happens if the connection drops. It tells you, but will let you finish the mission. However at the end you get a nice connection cutting out cutscene, and it wont save your progress. Well thats ok then.

The game itself is ok with a really interesting method of buying units. Effectively you build your units out of a mobile base and with command points you have at the start, and as you lose units you get those command points back to buy more. Tiberium is used to upgrade your units, and you don't really harvest it anymore. The game is no where near worth the garbage NotaDRM though.

I'll play it to see the end of the story, but it sucks ass. Kane is still baddass 15 years on.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: rrazcueta on March 19, 2010, 01:01:45 PM
Red Alert 2 :(


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Tebonas on March 22, 2010, 03:25:55 AM
So, all EA games will have this crap as well? Drats, I need a new hobby. Hows knitting? Can I lose recent work when I drop the wool?

As an info to you corporate retards! Many European broadband connections tend to reconnect every 24 hours to get a new IP.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: K9 on March 22, 2010, 04:52:50 AM
I used to love Command and Conquer, but I feel too many sharks have been jumped for me to care at this point.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Trouble on March 26, 2010, 07:18:22 AM
EA editor criticizes Command & Conquer 4 DRM (http://www.neoseeker.com/news/13423-ea-editor-criticizes-command-conquer-4-drm/)

Quote from: Jeff Green
"Booted twice -- and progress lost -- on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions"


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Speedy Cerviche on March 26, 2010, 12:13:59 PM
The game itself is ok with a really interesting method of buying units. Effectively you build your units out of a mobile base and with command points you have at the start, and as you lose units you get those command points back to buy more.

ripped off from world in conflict


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: LK on March 26, 2010, 05:28:04 PM
PC Gamer's Jeff Green? Working for EA?

OH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: caladein on March 26, 2010, 05:48:45 PM
PC Gamer's Jeff Green? Working for EA?

OH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Yeah, he left for EA a few months before UGO bought 1UP.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: rk47 on March 26, 2010, 09:22:58 PM
Clearly he did not meet the Internet Connection requirement to play the game. Hence the fault lies on the end-user, not the product.
There's no DRM. Totally!  :awesome_for_real:

This makes me really sad and worried. I thought Ubisoft showed what a bad idea this is, but EA following suit is only bad news for Bioware games soon. I could care less about <INSERT SPORT HERE> 20XX edition series, but Sims 4, ME3 & DA2 featuring this online-requirement is retarded.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: jakonovski on March 27, 2010, 05:43:08 AM
I'm halfway convinced that this is just a bug. I mean, it serves no function whatsoever that even a momentary disconnect forces you to restart the game.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: tgr on March 27, 2010, 06:08:27 AM
I'm halfway convinced that this is just a bug. I mean, it serves no function whatsoever that even a momentary disconnect forces you to restart the game.
Let me rephrase that last bit: it serves no function whatsoever that even a momentary disconnect forces you to stop/hinders you from playing the game.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 27, 2010, 09:07:52 AM
The game itself is ok with a really interesting method of buying units. Effectively you build your units out of a mobile base and with command points you have at the start, and as you lose units you get those command points back to buy more.

ripped off from world in conflict

Homeworld had the same system way back when. I'm sure that wasn't the first either.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sir T on March 27, 2010, 10:36:00 AM
No, you mined resources and paid for units in Homeworld.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: eldaec on March 27, 2010, 11:21:12 AM
No, you mined resources and paid for units in Homeworld.

You also needed control points, resources became trivial some times, control points became trivial some times.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: rk47 on March 28, 2010, 05:25:49 AM
Eh..this game is terrible. Unrecognizable mess. Right from the music, then the graphics and then to the story presentation.

A Love interest?! In Command & Conquer? WHAT? I hope they didn't screw the Red Alert franchise. This one's pretty much the end of it.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Comstar on March 28, 2010, 11:34:37 AM
Seeing as both the DRM and the change in game play means I am not likely to ever play the game, can someone spoil me some answer's I've been waiting 10 years for? The ones all the review's say sorta get answered.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sir T on March 28, 2010, 05:30:50 PM
No, you mined resources and paid for units in Homeworld.

You also needed control points, resources became trivial some times, control points became trivial some times.

Uh not sure what you mean. There was an upper limit on the ship numbers (3 cruisers, 5 destroyers, etc) but you still had had to pay for everything. There was nothing like "control points".


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: rk47 on March 28, 2010, 06:30:13 PM
Man, you're overcomplicating things, it's basically like starcraft mining of resources and building additional supply depot / pylons to allow more unit control.

In C&C 4, they forgo resources completely and simply assign you a max population cap for you to work with. It's pretty crushing to see my expectations disappear after playing the first real mission where I lost so many units but wasn't suffering any permanent damage since resources are infinite.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Malakili on March 28, 2010, 06:48:06 PM
Man, you're overcomplicating things, it's basically like starcraft mining of resources and building additional supply depot / pylons to allow more unit control.

In C&C 4, they forgo resources completely and simply assign you a max population cap for you to work with. It's pretty crushing to see my expectations disappear after playing the first real mission where I lost so many units but wasn't suffering any permanent damage since resources are infinite.

I can understand the want of getting rid of the worker/gathering metagame, but to get rid of resources entirely sounds like a pretty big mistake.  I actually really like the way that games like DoW2 and Company of Heroes did it, where resources are based on map control.  I mean, normal resource gathering isn't terrible, and I like the idea of multiple bases expanded ala Starcraft.  I guess the main point is, yeah, you need to have some sense of resource management, regardless of the method of income.


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: WindupAtheist on March 28, 2010, 11:24:04 PM
This makes me really sad and worried. I thought Ubisoft showed what a bad idea this is, but EA following suit is only bad news for Bioware games soon. I could care less about <INSERT SPORT HERE> 20XX edition series, but Sims 4, ME3 & DA2 featuring this online-requirement is retarded.

Turn to the Dark Side!

(http://t0.gstatic.com/images?q=tbn:H5t8muMzibIIgM:https://secure.magicparlor.com/catalog/images/piratehat.jpg)


Title: Re: Command & Conquer 4: Tiberian Twilight
Post by: Sheepherder on March 28, 2010, 11:25:45 PM
Resource nodes make for interesting play if the map designer knows what he's doing.  Queuing peons and steering them around is the only annoying bit.