Title: Bayonetta Post by: BitWarrior on December 02, 2009, 09:00:03 PM I searched and researched for "Bayonetta" and was highly surprised that no such thread already existed. If I am in error, feel free to Den this and minus 50 DKP.
The PS3 port for Bayonetta has been widely (http://www.lazygamer.co.za/xbox-360/bayonetta-ps3-vs-xbox-360/) labeled (http://www.examiner.com/examiner/x-12218-Providence-Video-Game-Examiner~y2009m11d1-Bayonetta-PS3-vs-360-performance-data-revealed) a poor, ugly, apocrypha skull-fucking stepchild, compared to the 360 version. Famitsu famously gave the 360 version a 40/40, but the PS3 version a 38/40. The game was known to have been developed "for the 360", and the assets simply handed over to Sega for the port, and it left many starring a critical eye at the developer for their lack of cross platform attention for a supposively cross platform game. The wake of screenshots left many people questioning the quality they were about to see, and if this might be another Ghost Busters. However, it looks like Sony might be stepping in directly to amend the situation (http://www.destructoid.com/bayonetta-ps3-getting-fixed-by-sony-before-us-release--156600.phtml). Lucky for PS3 owners hoping to get a good Bayonetta experience on their systems. Is this a first for a company to step in so heavily for a port? Title: Re: Bayonetta Post by: schild on December 02, 2009, 09:23:14 PM Heh. If Sony is fixing it, well, shit. That's... something.
This is a service Sony should offer since it seems 99% of the third parties out there are terribly stupid when it comes to multiprocessor computing. Title: Re: Bayonetta Post by: Hoax on December 02, 2009, 11:00:11 PM Oh good deal, totally wanted to buy this for ps3.
Title: Re: Bayonetta Post by: Velorath on December 03, 2009, 02:09:15 AM If I'm not mistaken, the demo is supposed to be up today.
Title: Re: Bayonetta Post by: Kageh on December 03, 2009, 02:41:56 AM Considering the rave reviews this is getting for the 360, I seriously hope the PS3 port is not screwed up. Sounds like the bastard child of God of War and DMC, and it seems to be better than both of them. I've been waiting for it since I first saw the movies on PSN.
Title: Re: Bayonetta Post by: Velorath on December 03, 2009, 03:19:09 AM I wouldn't really call it a bastard child since Hideki Kamiya created Devil May Cry (in addition to being director on games like Okami, Viewtiful Joe, and Resident Evil 2. I don't think he had any involvement in any of the other DMC games, so in some ways this is the true follow-up to DMC 1.
Title: Re: Bayonetta Post by: Kageh on December 03, 2009, 04:51:51 AM You are right, I totally forgot that. The protagonist is quite an evolution from Dante :drill:
Title: Re: Bayonetta Post by: LK on December 03, 2009, 08:45:58 AM I keep looking at this game and thinking Ninja Gaiden with even more ridiculous T&A.
Title: Re: Bayonetta Post by: Trippy on December 03, 2009, 09:01:51 AM "Non-stop climax action" :awesome_for_real:
Title: Re: Bayonetta Post by: Trippy on December 03, 2009, 09:36:54 AM If I'm not mistaken, the demo is supposed to be up today. Demo isn't up yet on PSN here in the US.Title: Re: Bayonetta Post by: BitWarrior on December 03, 2009, 10:02:40 AM If I'm not mistaken, the demo is supposed to be up today. Demo isn't up yet on PSN here in the US.PSN updates occur Thursday and have been arriving progressively later in the day. From what I recall, the updates have been occurring between 3pm and 6pm PST as of late - look for it then. Title: Re: Bayonetta Post by: Murgos on December 03, 2009, 11:34:23 AM The PS3 port for Bayonetta has been widely (http://www.lazygamer.co.za/xbox-360/bayonetta-ps3-vs-xbox-360/) labeled (http://www.examiner.com/examiner/x-12218-Providence-Video-Game-Examiner~y2009m11d1-Bayonetta-PS3-vs-360-performance-data-revealed) a poor, ugly stepchild compared to the 360 version. Famitsu famously gave the 360 version a 40/40, but the PS3 version a 38/40. Heh, a 95% vs a 100% and suddenly it's an "ugly stepchild". Title: Re: Bayonetta Post by: BitWarrior on December 03, 2009, 12:17:32 PM Heh, a 95% vs a 100% and suddenly it's an "ugly stepchild". I'm not sure how familiar you are with recent media, so I've included some reference images below. Wall Running: 360 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/360_textures.jpg.jpg) | PS3 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/ps3_textures.jpg.jpg) Boss Fight: 360 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/360_normal1.jpg.jpg) | PS3 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/ps3_normal1.jpg.jpg) Evil Girl: 360 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/360_specular1.jpg.jpg) | PS3 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/ps3_specular1.jpg.jpg) Heart Circle: 360 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/360_alpha1.jpg.jpg) | PS3 (http://images.eurogamer.net/assets/articles//a/8/4/9/6/7/0/ps3_alpha1.jpg.jpg) (Edited to remove links from sites which don't approve deep-linking) Title: Re: Bayonetta Post by: Kageh on December 03, 2009, 12:31:55 PM Those are good comparison screenshots, PS3 textures look a lot blurrier.
(Last 3 images probably not allowed to be hotlinked, returning a HTTP 403) Title: Re: Bayonetta Post by: Ingmar on December 03, 2009, 12:44:02 PM All I've learned is that Famitsu's rating system is apparently retarded.
Title: Re: Bayonetta Post by: Velorath on December 03, 2009, 12:46:09 PM All I've learned is that Famitsu's rating system is apparently retarded. Their rating system is just to have 4 reviewers rate the game on a 1-10 scale. Title: Re: Bayonetta Post by: Murgos on December 03, 2009, 01:25:04 PM All I've learned is that Famitsu's rating system is apparently retarded. Their rating system is just to have 4 reviewers rate the game on a 1-10 scale. So two of them gave it a 10 of 10 and two others gave it a 9/10 and yet, somehow I am supposed to be outraged, I say OUTRAGED over this? Really? Title: Re: Bayonetta Post by: Velorath on December 03, 2009, 02:08:05 PM All I've learned is that Famitsu's rating system is apparently retarded. Their rating system is just to have 4 reviewers rate the game on a 1-10 scale. So two of them gave it a 10 of 10 and two others gave it a 9/10 and yet, somehow I am supposed to be outraged, I say OUTRAGED over this? Really? Review scores don't really tell the whole story. From 1Up's comparison article for instance: (http://www.1up.com/do/newsStory?cId=3176710) Quote Given the first-hand reports, Famitsu review scores, and general impressions coming out of this year's Tokyo Game Show, it's not exactly news that the Xbox 360 and PlayStation 3 versions of Platinum Games' Bayonetta differ. But when our import copies of the game (which just released in Japan, and will be available in the U.S. on January 5th) arrived yesterday, I was determined to sort out the extent of that difference. Over the past two days, I've spent about 12 hours split between the two versions, and I've ended up very disappointed with the PS3 game. All the complaints you may have heard -- that it looks faded and blurry, and struggles through its framerate -- are true, and more significant than I've seen in any PS3/360 game in recent memory. The 360 version runs into occasional light framerate issues, but nothing that really affects the game. The PS3 version feels sluggish for the majority of the game -- at least, when put side-by-side with the 360 one. Title: Re: Bayonetta Post by: Ingmar on December 03, 2009, 02:09:14 PM My point was more along the lines of, if it is really that bad, how the hell did it get a 38/40?
Title: Re: Bayonetta Post by: BitWarrior on December 03, 2009, 08:31:43 PM Had a chance to play the demo this evening - I didn't notice any point where I felt the textures were poor, but if "they" can do more to improve the look, even better. I did, however, notice a bit of a framerate problem, ironically during cut scenes though not throughout normal gameplay (perhaps because during gameplay I was focusing on the task at hand). It wasn't a deal breaker, however.
The demo has thankfully solidified for me that the game is adequate enough on the PS3 to pick up. Title: Re: Bayonetta Post by: Trippy on December 03, 2009, 08:55:22 PM The hair attacks are :awesome_for_real:
Title: Re: Bayonetta Post by: LK on December 03, 2009, 09:55:55 PM I thought every attack was hair. Her whole outfit is hair.
Title: Re: Bayonetta Post by: apocrypha on December 03, 2009, 10:12:57 PM I'm not sure how familiar you are with recent media, so I've included some reference images below. The main differences I see between those pictures are that the 360 ones have higher local contrast, more sharpening and are more saturated. The PS3 ones seem to be more heavily anti-aliased, haven't got vast amounts of sharpening applied and are somewhat desaturated. The texture resolutions look identical, just processed differently. Title: Re: Bayonetta Post by: Trippy on December 03, 2009, 10:17:40 PM I thought every attack was hair. Her whole outfit is hair. She has 4 guns (2 strapped to her legs), can punch and kick as well as shoot, and swing whatever weapon she's picked up (axe, sword, etc.). Her hair attacks are her "magic"/"torture" attacks so those are separate from her regular ones.Title: Re: Bayonetta Post by: Trippy on December 03, 2009, 10:28:05 PM The 360 version is doing an extra lighting pass. It also has higher resolution textures in some places. The PS3 version looks like it's doing some anti-aliasing, though, which the 360 version isn't.
Title: Re: Bayonetta Post by: apocrypha on December 04, 2009, 02:26:58 AM Is that because the 360 is more able to do that or just a bad port?
Either way, I think referring to it (based on those pics anyway) as "a poor, ugly stepchild compared to the 360 version" is a bit extreme. But I supposed it depends on your personal preference. Personally it wouldn't bother me that much, but I'm a PS3 owner so I would say that :why_so_serious: Title: Re: Bayonetta Post by: Trippy on December 04, 2009, 02:46:49 AM Is that because the 360 is more able to do that or just a bad port? The lighting difference I'm pretty sure is just because it's a bad port. If you've seen something like Uncharted 2 it's clear the PS3 is capable of stunning visual effects but that often requires the developer to use the SPEs (there's an Uncharted 2 behind the scenes video on PSN that explains some of this stuff).Lower-res textures may or may not be related to the difference in memory "segmentation" between the two platforms. On the PS3 the graphics RAM and system RAM are separate and are 256 MB each. On the Xbox 360 there's just a single "pool" of 512 MB RAM that's shared by the CPU and the GPU and the developer can vary how much is used by each as needed. So in theory in scenes that don't require, say, 256 MB (or more) of RAM on the Xbox 360 can use that "extra" RAM for higher resolution textures. Or it just could be those developers aren't as good at streaming textures from disc on the PS3 as they are on the Xbox 360. Title: Re: Bayonetta Post by: Jerrith on December 04, 2009, 05:33:53 AM I imported the PS3 version when it came out in Japan, have played through twice, and still play a level now and then for fun. This game is *really* good. Gameplay on the PS3 is fine, the only thing that really bothered me was the load time for in game menus. Seriously, you're doing something wrong if it takes 3+ seconds to pull up the pause menu... However, even with that problem, I still love this game. There are lots of fun, different and entertaining fights and sequences, and the ending was impressive. (My only concern - no room for a sequel!)
Unless you don't like this song: http://www.youtube.com/watch?v=oQ2QgcRrWlc (http://www.youtube.com/watch?v=oQ2QgcRrWlc). You should buy this game. :) Title: Re: Bayonetta Post by: apocrypha on December 04, 2009, 07:13:54 AM Unless you don't like this song: http://www.youtube.com/watch?v=oQ2QgcRrWlc (http://www.youtube.com/watch?v=oQ2QgcRrWlc). You should buy this game. :) Argh. Argh argh argh argh! That's almost as bad as the Disgaea 3 music (a game I played with the sound off after 1 day)! Title: Re: Bayonetta Post by: Murgos on December 04, 2009, 11:25:47 AM My point was more along the lines of, if it is really that bad, how the hell did it get a 38/40? This. It really sounds to me like the video game equivalent of the 'she's got bony knees' comment. Title: Re: Bayonetta Post by: Velorath on December 04, 2009, 11:58:18 AM My point was more along the lines of, if it is really that bad, how the hell did it get a 38/40? This. It really sounds to me like the video game equivalent of the 'she's got bony knees' comment. Not really. Obviously, the Famitsu guys still really liked the game on the PS3 despite its flaws, but the PS3 port does have issues which have been acknowledged by Platinum Games and Sega. It's got some graphical, load time, and framerate issues, and it's not unreasonable for people to want those issues fixed before the game gets released in the U.S.. Title: Re: Bayonetta Post by: Murgos on December 04, 2009, 12:07:28 PM No, if the 360 version didn't exist no one would be saying anything about those issues. They literally would not be recognized as issues.
Title: Re: Bayonetta Post by: Velorath on December 04, 2009, 12:14:45 PM No, if the 360 version didn't exist no one would be saying anything about those issues. They literally would not be recognized as issues. The reason why these issues exist on the PS3 and not on the 360 is because Sega and not Platinum Games did the port. And if you've never seen framerate issues brought up in reviews for games outside of multiplatform comparisons, I have to assume you just read the scores and not the text. Title: Re: Bayonetta Post by: Azazel on December 04, 2009, 03:34:11 PM My point was more along the lines of, if it is really that bad, how the hell did it get a 38/40? This. It really sounds to me like the video game equivalent of the 'she's got bony knees' comment. Square nails :sad: Title: Re: Bayonetta Post by: Jerrith on December 04, 2009, 08:49:17 PM Argh. Argh argh argh argh! That's almost as bad as the Disgaea 3 music (a game I played with the sound off after 1 day)! That's the music that plays just about every time Bayonetta is about to do something really "awesome". I'd guess like once or twice per level? You will be hearing it lots. I've come to like it, personally.No, if the 360 version didn't exist no one would be saying anything about those issues. They literally would not be recognized as issues. I wish this was the case, but honestly, it's not. 3 to 5 seconds of loading to display the PAUSE screen. What the heck are they doing? It's hard to imagine code so unoptimized that it does this, but Bayonetta (PS3) has it... It still gets the 38/40 though because it's such a great game, and honestly, in the end, you're not going to be pausing the game all that often, and most of the times you do, the load time won't matter.Title: Re: Bayonetta Post by: Azazel on December 04, 2009, 11:57:36 PM Clearly, the issue is that it might be a good game, but it's a sucky/lazy port of a good game. As good as it might be by itself, it's not being sold in a vaccum.
It makes sense that if the game is so good, that Sony doesn't want everyone and their dog buying it on the 360 and/or using it as an example of how the PS3 is shit compared to the 360 (despite it not being their or the hardware's fault). Title: Re: Bayonetta Post by: Kageh on December 05, 2009, 01:53:49 AM EU release for this is January 8 for PS3, I wonder how much optimization is possible in such a small timeframe.
Title: Re: Bayonetta Post by: Trippy on December 05, 2009, 02:28:35 AM EU release for this is January 8 for PS3, I wonder how much optimization is possible in such a small timeframe. Depends on how long they've been working on fixing the problem. The game released at the end of October in Japan but they must have known of the issues before that and it's unknown when they contacted Sony about getting some help and when Sony agreed to so do, assuming that story is true. However the game can always be patched after release so it's not like they only have till the beginning of January to fix whatever. The non-JP versions probably have already been sent out to manufacturing so that they can get to distributors by the end of the month so I wouldn't expect the actual discs to have all of the fixes they are planning -- i.e. I expect a release day patch and maybe another patch after that as well.Title: Re: Bayonetta Post by: Kageh on December 05, 2009, 12:00:57 PM Good point, I hadn't thought about that. But that is assuming everyone was so sensible as to start working on the fixes as soon as they had to release for Japan and noticed the game isn't exactly "well ported". I'm kind of afraid that the sudden awareness for the bad port might be just a superficial move to appease the masses, a PR move in reaction the reviews.
Best we can do now is wait for some thorough reviews of the NA version, which hits the shelves a grand 3 days before the EU version. Title: Re: Bayonetta Post by: Azazel on December 05, 2009, 12:03:31 PM 360 version for me due to the entire debacle. Unless Sony manage to put in something extra.
I'll see what the reviews say. I don't need to buy it on Day1. Title: Re: Bayonetta Post by: PalmTrees on December 06, 2009, 11:28:44 AM Played the xbox demo. Was the Devil May Cry action game I was expecting, which is a good thing. Will definitely be picking it up.
Title: Re: Bayonetta Post by: AcidCat on December 07, 2009, 02:11:36 PM Played the demo and it saved me sixty bucks, as I thought I would like it but found out it just didn't work for me. I think it was just too frantic, and nothing had a sense of weight or impact ... I dunno, maybe the ridiculously awful music just poisoned the whole experience for me.
Title: Re: Bayonetta Post by: Rendakor on December 07, 2009, 02:20:33 PM Unless you don't like this song: http://www.youtube.com/watch?v=oQ2QgcRrWlc (http://www.youtube.com/watch?v=oQ2QgcRrWlc). You should buy this game. :) You're giving me massive flashbacks of Evangelion. Now I pretty much NEED this game.Title: Re: Bayonetta Post by: apocrypha on December 07, 2009, 10:06:39 PM That's the music that plays just about every time Bayonetta is about to do something really "awesome". I'd guess like once or twice per level? You will be hearing it lots. I've come to like it, personally. That's a real shame. Still, judging from the release schedule for 2010 anything that stops me buying any particular game is probably a good thing :grin: Title: Re: Bayonetta Post by: ffc on December 08, 2009, 04:53:01 PM I think it was just too frantic... With all the different stuff happening on screen I felt like I was watching slot machine wheels spin as I constantly hit the jackpot. I like jackpots. And I like this game. Title: Re: Bayonetta Post by: Shrike on December 09, 2009, 09:45:32 AM Finally got around to checking out the demo. I like it.
I'll probably pick it up at some point, though I might wait until it hits the bargain bin. These sorts of game usually do quite quickly. ME2 has my holiday gaming dollars at the moment... Title: Re: Bayonetta Post by: BitWarrior on December 22, 2009, 10:25:01 PM Well some reviews are coming out for the game finally - IGN gave Bayonetta a 9.5 on the 360, but only an 8.2 for the PS3; apparently the differences were just that notable.
360: http://xbox360.ign.com/objects/142/14253761.html PS3: http://ps3.ign.com/objects/142/14253676.html Title: Re: Bayonetta Post by: schild on December 22, 2009, 10:26:50 PM Slowdown doesn't fall under "graphics" in an action game, it falls under "gameplay."
But hey, IGN. Whatever. Title: Re: Bayonetta Post by: Hoax on December 23, 2009, 09:35:38 AM So whats the verdict did Sony fix it up? I want this game so badly after playing the demo, I never finish DMC games because Im not playing some babe who uses crazy awesome hair attacks that make her naked. That is a great gimmick.
Title: Re: Bayonetta Post by: Velorath on December 23, 2009, 10:34:17 AM So whats the verdict did Sony fix it up? I want this game so badly after playing the demo, I never finish DMC games because Im not playing some babe who uses crazy awesome hair attacks that make her naked. That is a great gimmick. 1Up and IGN so far have both said that the PS3 version still has some issues. Title: Re: Bayonetta Post by: Kageh on December 23, 2009, 12:02:45 PM So whats the verdict did Sony fix it up? I want this game so badly after playing the demo, I never finish DMC games because Im not playing some babe who uses crazy awesome hair attacks that make her naked. That is a great gimmick. Probably "No". The patch might be in the works and made available soon, but at this point I'd bet it is the same version that launched in Japan. Title: Re: Bayonetta Post by: Azazel on December 23, 2009, 06:39:17 PM Option B is "better" but not yet "there".
Easy choice - 360 purchase. Title: Re: Bayonetta Post by: Hoax on December 24, 2009, 11:16:49 PM Option B is "better" but not yet "there". Easy choice - 360 purchase. I was bitter I bought a PS3, I will never ever ever buy a xbox for myself or anyone else. Ever. Title: Re: Bayonetta Post by: Azazel on December 24, 2009, 11:20:59 PM /golfclap
who gives a shit? really? Title: Re: Bayonetta Post by: schild on December 24, 2009, 11:56:36 PM /golfclap You apparently since you keep dropping trollbait for stupid, stupid shit.who gives a shit? really? Title: Re: Bayonetta Post by: Azazel on December 25, 2009, 02:59:43 AM What's your problem?
Sega makes game on one system and it's better than the shitty 3rd party port on a second system. 1st party steps in but doesn't quite get it right and may require a magic patch. I say screw it and I'll get the non-port, non-inferior non-patch-needing version. Hoax makes a system partisan post for no reason and I call him on it. Seriously, go back and read what I posted in this thread earlier about buying the PS3 version if it turned out to be better (just like I got Batman: AA on PS3). Hasn't happened from all appearances, so fuck it. Title: Re: Bayonetta Post by: Kageh on December 30, 2009, 02:08:26 AM Seeing as it is available here on the shelves already, did anyone actually play the PS3 version already and can comment on how annoying/often the slowdowns occur? I'm considering buying it, and I'm a sucker for GoW/DMC stuff. I can actually live with the graphic differences, but the slowdowns can ruin a console game for me.
Title: Re: Bayonetta Post by: Azazel on December 30, 2009, 09:57:02 AM Give it a couple of weeks if you can, and see what the reviews say. That should also be enough time to find out if a magic patch is going to drop. See if a demo turns up on PSN as well - something like that would surely have to be patched up to the latest version, especially with the kind of buzz this title has.
Title: Re: Bayonetta Post by: Trippy on December 30, 2009, 11:07:20 AM Give it a couple of weeks if you can, and see what the reviews say. That should also be enough time to find out if a magic patch is going to drop. See if a demo turns up on PSN as well - something like that would surely have to be patched up to the latest version, especially with the kind of buzz this title has. The demo was up weeks ago.Title: Re: Bayonetta Post by: Hoax on December 30, 2009, 11:58:56 AM The demo seemed fine to me, but the idea of paying for the inferior product does rankle me a bit.
Title: Re: Bayonetta Post by: Azazel on January 01, 2010, 07:32:33 PM Give it a couple of weeks if you can, and see what the reviews say. That should also be enough time to find out if a magic patch is going to drop. See if a demo turns up on PSN as well - something like that would surely have to be patched up to the latest version, especially with the kind of buzz this title has. The demo was up weeks ago.Fair enough. I'm waiting until they patch the patch that breaks controller connectivity before I patch my PS3. It appears to want me to patch before it'll let me connect to the store and so forth. Title: Re: Bayonetta Post by: Trippy on January 01, 2010, 09:41:49 PM Is it really that hard to turn on your PS3 using the button on the system itself?
Title: Re: Bayonetta Post by: Azazel on January 02, 2010, 07:08:05 PM Doesn't the patch also disconnect controllers from being used unless connected by USB? And yeah, it's a hassle to get to due to location. The disc drive is also a hassle, but slightly less so. I tend to leave the game I'm playing in there.
Regardless, my existing PS3 games and BRDs work fine, so I'm happy to wait without downloading some generic patch that breaks stuff. Title: Re: Bayonetta Post by: Trippy on January 03, 2010, 03:13:16 AM Doesn't the patch also disconnect controllers from being used unless connected by USB? And yeah, it's a hassle to get to due to location. The disc drive is also a hassle, but slightly less so. I tend to leave the game I'm playing in there. For some people with Slims 3.10 will cause problems with their controller not being sync'd if they power up the PS3 with the PS button on the controller while in wireless mode. I.e. the system will power up via the PS button but then the PS3 "loses track" of the controller and you can't do anything with it unless you hook it up via USB. The workaround is to power up the PS3 with the button on the system itself. There are also apparently various ways of resyncing the controller but none work as reliably as just using the power button on the PS3. Also not everybody with a Slim is having this problem (I don't, for example).Regardless, my existing PS3 games and BRDs work fine, so I'm happy to wait without downloading some generic patch that breaks stuff. People not using Slims that claim that 3.10 broke their controllers are most likely just experiencing the typical controller sync problems that the PS3 has had since the very beginning. Title: Re: Bayonetta Post by: Trippy on January 06, 2010, 12:12:11 AM No release day patch for PS3.
A few other comments after playing just a little bit (through the Prologue). It's nice that it runs at 1080p. However... ...you don't really notice the benefits of the higher resolution given the way the game looks... ...I hate the massively desaturated colors look and the other visual effects on top of all that (blurry textures, depth of field effects, etc.) makes the game look very low resolution. No option to save game data to hard drive which is disappointing given you get interrupted with loads in the middle of the battle if you pick up new items (yes it pauses while it loads the item model). Other normal load points feel slow as well. Saving games takes a long time too which is bizarre. Title: Re: Bayonetta Post by: Hoax on January 06, 2010, 12:18:31 AM But will there ever be a patch at all?
Title: Re: Bayonetta Post by: stray on January 06, 2010, 12:49:35 AM Is Bayonetta 1080p on an Elite as well?
What do you mean by no save option? You mean no save at anytime/anywhere? That's fairly standard with these games. [edit] OK, maybe that's a stupid question. Umm confused on whether all Xbox's do 1080p. Whatever. Is it 1080p on the "Xbox" in general? Wonder if it suffers from the same poor visuals. Title: Re: Bayonetta Post by: Trippy on January 06, 2010, 01:03:56 AM But will there ever be a patch at all? No idea.Is Bayonetta 1080p on an Elite as well? No idea.Quote What do you mean by no save option? You mean no save at anytime/anywhere? That's fairly standard with these games. I meant saving the game's data files to the hard drive to cut down on load times.Quote [edit] OK, maybe that's a stupid question. Umm confused on whether all Xbox's do 1080p. Whatever. Is it 1080p on the "Xbox" in general? Wonder if it suffers from the same poor visuals. I would assume the Xbox 360 version has the same desaturated look.Title: Re: Bayonetta Post by: stray on January 06, 2010, 01:48:23 AM I meant saving the game's data files to the hard drive to cut down on load times. Gotcha Actually, I found some comparison shots (http://www.eurogamer.net/gallery.php?game_id=9801&article_id=849440#anchor). Looks like 360 has a little more color as well.. (http://img690.imageshack.us/img690/4489/sspreviewbayonetta36001.jpg) (http://img23.imageshack.us/img23/1359/sspreviewbayonettaps301.jpg) [edit] Oops.. looks like someone already pointed it out here. Oh well, ass shot at least! ^_^ Title: Re: Bayonetta Post by: Lakov_Sanite on January 06, 2010, 07:41:31 AM what's up with her red scarf on the ps3? I assume that's a cutscene so why not have it in the right place with the rest of her hair?
Title: Re: Bayonetta Post by: Kageh on January 06, 2010, 08:07:48 AM Might be animated via physics engine, and thus behaving differently.
I'm seriously debating buying an X360 just to play this, there are some very cheap used ones available, in the €100 range (especially banned Jasper elites, and I don't give much about X360 multiplaying since I would have to buy an additional wireless adapter anyway). Title: Re: Bayonetta Post by: stray on January 06, 2010, 02:43:36 PM Maybe just wait to see if the PS3 version improves? I wouldn't buy a 360 if you had no interest in hooking it up to the internet, and just wanted one cross platform game. After dabbling with the 360 for awhile, I can safely say that having an internet connection is like it's big selling point. XBL is well done, and some of the downloadables are also a nice change of pace. They don't have the draw of boxed titles, but it's worth having an internet connection to get access to some things.
Title: Re: Bayonetta Post by: ffc on January 06, 2010, 03:29:39 PM Interestingly enough, after I got my PS3 I stopped going on to XBL.
Title: Re: Bayonetta Post by: Azazel on January 06, 2010, 05:14:15 PM Give it a couple of weeks at least to see if they patch it before buying a console just for the one game. Unless you need it NOW. Or unless there are a bunch of other 360 games you intend to play.
Title: Re: Bayonetta Post by: schild on January 06, 2010, 06:06:36 PM This silly game is beyond over the top.
Title: Re: Bayonetta Post by: Trippy on January 06, 2010, 06:07:57 PM That's the beauty of the game :awesome_for_real:...
...except the graphics are so muddled on the PS3 it's hard to enjoy it. The fractured story-telling isn't helping either. Title: Re: Bayonetta Post by: schild on January 06, 2010, 06:10:07 PM Kamiya's games all have shit stories. Also, I don't really see how it's any more muddled than any other game Kamiya ever touched.
Title: Re: Bayonetta Post by: Trippy on January 06, 2010, 06:16:49 PM Kamiya's games all have shit stories. Also, I don't really see how it's any more muddled than any other game Kamiya ever touched. I didn't mean "fractured" == "crappy", I meant the game drops you in the middle of something without explaining what the fuck is going on and the attempts to explain stuff are just as confusing like the Purgatoriumwhatmacallit stuff.As for the muddling, I understand he likes the dark gothic look. However in DMC, Dante stood out because of his red clothing. Here Bayonetta is dressed in black and against the dark muddled sets you can't tell what the fuck she's doing half the time unless it's one of the zoomed in special moves. Title: Re: Bayonetta Post by: schild on January 06, 2010, 06:20:59 PM The Witch Hunt thing is all wtf.
Title: Re: Bayonetta Post by: schild on January 06, 2010, 06:23:00 PM Oh, I got pure platinum for it. Cool.
Title: Re: Bayonetta Post by: Kageh on January 07, 2010, 03:11:15 AM You guys are right, I'll just wait, too much stuff I have to play anyway!
PS3 owners: aside from the muddled look complaints, how bad are the framerate issues? The demo didn't seem to have any (but it was fairly short). Title: Re: Bayonetta Post by: stray on January 07, 2010, 04:10:22 AM DMC/over the top comparisons aside, can she kick Nariko's ass? :grin: To me, that's still the best beat em up so far.
[edit] Best this gen, I mean. Still a DMC fan otherwise. Title: Re: Bayonetta Post by: Trippy on January 07, 2010, 11:01:43 AM PS3 owners: aside from the muddled look complaints, how bad are the framerate issues? The demo didn't seem to have any (but it was fairly short). No frame rate issues so far but I'm still early on in the game.DMC/over the top comparisons aside, can she kick Nariko's ass? Yes, easily.Title: Re: Bayonetta Post by: schild on January 07, 2010, 11:02:41 AM I have not encountered any framerate issues either, outside of right before you get out of the loading screen when it hiccups for about 2 frames because of the drastic transition.
The loading screen, btw, is fucking brilliant. Title: Re: Bayonetta Post by: stray on January 07, 2010, 06:12:15 PM Yes, easily. Argghh.. Damnit. ;) Well, I'll pick up the 360 version if I can find it. I need more games on this thing anyways.. Title: Re: Bayonetta Post by: Trippy on January 07, 2010, 07:05:34 PM The loading screen, btw, is fucking brilliant. Yes, in fact it would be even better if you could set it so you need to press Start/Select to leave the practice screen.Title: Re: Bayonetta Post by: schild on January 07, 2010, 07:06:20 PM The loading screen, btw, is fucking brilliant. Yes, in fact it would be even better if you could set it so you need to press Start/Select to leave the practice screen.Title: Re: Bayonetta Post by: stray on January 07, 2010, 08:01:52 PM Err.. yeah this is even more goofy than DMC.. What a great character. The controls and animation are amazing. Love the .. I dunno... kind of retro midi, kind of noir soundtrack. Love the retro + noir feel throughout other elements in the game, for that matter. Only have finished the Prologue, but my hands hurt. No platinum though :(
[edit] If anyone thinks that if they've played one beat em up game, they've played them all.. then don't.. The character opens up new ways of doing things. Title: Re: Bayonetta Post by: schild on January 07, 2010, 08:09:03 PM Quote I dunno... kind of retro midi, kind of noir soundtrack. The theme is a jpop version of Fly Me to the Moon. Title: Re: Bayonetta Post by: stray on January 07, 2010, 08:56:18 PM Ah.. The battles have a cool arcade vibe, I think (retro is the wrong word). Beats his previous choices. DMC was too techno, Matrix like.
I also like the pacing here.. The action isn't completely exhausting - it's just the right amount of battling and puzzling so far. Title: Re: Bayonetta Post by: stray on January 07, 2010, 11:15:59 PM Air Dodge... Waited a little too long for that one.
[edit] Gonna add that the load times on the 360 are quick, colors are fairly vibrant, and it's even in 1080p. There is an issue with some screen tearing I've seen on some levels, but that'd be about the only technical complaint. Title: Re: Bayonetta Post by: stray on January 08, 2010, 01:48:13 PM Some of these levels now are reminsicent of GoW (like Catacombs).. It's like the better parts of DMC's over-the-topness and arcade-y scoring with GoW sense of epic-ness. And some hot nerdy bitch who spreads her legs a lot. I'd give a 110 already.. Well, more like 100. Minus 10 because it should be even more gratuitous.
And fuck you if you don't like me rating something before finishing. :why_so_serious: [edit] Now that they've virtually killed DMC, this team needs to make a God Hand equivalent. [edit] Wait, wtf.. Seems like they already did it. Is Madworld any good? Title: Re: Bayonetta Post by: Margalis on January 09, 2010, 03:00:40 AM Madworld is more of a YMMV type of game. It's an arena-based game and the overall gameplay is not terribly deep. I personally enjoyed it a lot but I suspect for many people it's a rental type deal.
Title: Re: Bayonetta Post by: Azazel on January 09, 2010, 07:55:27 AM Madworld is totally shallow and gratuitous and immature.
Title: Re: Bayonetta Post by: stray on January 09, 2010, 01:57:32 PM Heh. Kind of tempting to buy a Wii again (not just for that, of course, but it helps).
Title: Re: Bayonetta Post by: schild on January 09, 2010, 02:00:07 PM Don't.
Title: Re: Bayonetta Post by: stray on January 09, 2010, 03:27:18 PM Heh.. It's more about having yet another option of games. I still haven't played No More Heroes either.
Title: Re: Bayonetta Post by: schild on January 09, 2010, 03:43:32 PM Heh.. It's more about having yet another option of games. I still haven't played No More Heroes either. No More Heroes is apparently being done for the PS360 to the name of No More Heroes: Paradise. I don't think you're going to have so much of a problem with games in 2010. Title: Re: Bayonetta Post by: stray on January 09, 2010, 04:18:35 PM Sweet.
I'm sure you're right about 2010. As for Madworld, I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again. [edit] Removed depressing "why is that on the Wii" comment. :grin: Title: Re: Bayonetta Post by: Margalis on January 09, 2010, 06:43:13 PM NMH for the 360 looks to be a quick port with no features added, huge overuse of specular highlighting that clashes with the original art style, and a lack of all the motion controlled stuff which added a lot to the game. Basically it's a shoddy port.
Title: Re: Bayonetta Post by: Koyasha on January 09, 2010, 07:50:42 PM The motion controlled stuff annoyed the crap out of me. As it does with...I think every Wii game I've tried it with. And every PS3 game that I've had to use the Sixaxis motion sensing shit with. I would be much happier with NMH without the motion control stuff.
Title: Re: Bayonetta Post by: Rasix on January 09, 2010, 07:55:29 PM God forbid there's no jerk-off motion to charge your saber to go along with the wand waving QTEs.
Title: Re: Bayonetta Post by: Margalis on January 09, 2010, 10:12:09 PM The jerk off was gold, as were the wrestling moves and the finishing moves. And the use of the Wiimote speaker.
I can understand that some people don't like motion controls but NMH is among the best as far as implementation, they all make sense in the context of the game and they all work properly. Just the loss of the Wiimote speaker is a major hit and the port doesn't appear to add anything that in any way makes up for the loss of many features. Changing sword swiping motions to QTE button presses is really going to make it a better game? Title: Re: Bayonetta Post by: schild on January 09, 2010, 10:16:07 PM Quote I can understand that some people don't like motion controls but NMH is among the best as far as implementation, they all make sense in the context of the game and they all work properly. Not a single one of them was necessary to play the game and every single one was just a replacement for a normal fucking button or long press. Though, it's nice to see someone say that since it just confirms all the nasty shit I say about Wii games. Of course, having Haemish totally shit on it was better vindication, but this'll do too. Other than you didn't even realize you were saying it. Quote Changing sword swiping motions to QTE button presses is really going to make it a better game? :groan: Edit: If you're being contrary just to be contrary, say so now, because you're beginning to sound like a tool. Title: Re: Bayonetta Post by: Azazel on January 09, 2010, 10:22:11 PM As for Madworld, I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again. Oddly, the game works with the wiiwaggle as it's control scheme. The spastic flailing actually fits in with the rest of the game. I hadn't gotten too far in before I got distracted by something else/overwhelmed by work, perhaps I should go back to it and BiiF it. :grin: Never played NMH. As Schild says about it's control though, nothing about MW's controls NEED to be waggle-based, but I think it's somehow the better for it. I think the degree of shallowness the game has would be more noticable if you weren't flailing around epileptically and the game's enjoyment would suffer. Like I said, shallow. Title: Re: Bayonetta Post by: Rasix on January 09, 2010, 10:28:19 PM A BiiF is the only way you'd leave that game with a favorable impression. It was incredibly easy to put it down once you reallized just how shallow it was. The gameplay eventually got as stale as the announcing.
It might be worth picking up every once in a while if you managed to snag it for ultra cheap, but any prolonged playing of it leaves you with a bad taste in your mouth. edit: Not sure why this game would even be brought up in the context of this thread. It's nothing like DMC, GoW, etc. Title: Re: Bayonetta Post by: schild on January 09, 2010, 10:33:06 PM Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p," obviously.
Title: Re: Bayonetta Post by: Margalis on January 09, 2010, 11:16:56 PM Quote As Schild says about it's control though, nothing about MW's controls NEED to be waggle-based, but I think it's somehow the better for it. Nothing about any game NEEDS any particular control scheme. FPS games used to not have mouse look, then they used a mouse, now the use a thumbstick. You could play Halo with a mouse - sick burn! The whole point about a control scheme being "necessary" is a non-point. No control scheme is necessary. The difference between Madworld and NMH control is that MadWorld had detection issues. Some of the motion-based QTE stuff didn't always register properly and the vertical/horizontal slicing often came out wrong. That's not an issue with personal taste, that's an objective problem with the implementation. Even as someone who enjoyed the game I was frustrated in a couple boss battles when my inputs weren't picked up properly. NMH didn't have problems like that. In the range of motion controls that map well to button presses NMH is somewhere between a game like Zelda where mapping the motions to buttons would be trivially easy and lose little and a game like Tiger Woods where mapping motions to buttons fundamentally changes the experience. Unlike the Zelda sword-swinging the motions in NMH mesh with what is happening onscreen, the powering up is a great visual gag, and the high/low works as well or better than separate buttons or some sort of modifier key. A lot of the appeal of NMH is the charm. Swinging your hand down to chop someone in half, using the Wiimote like a telephone and faux-masturbating to power up are all a part of that. You could do all of those with a 360 controller (actually you can't) but you can also play Guitar Hero with a keyboard. Sure. Whether or not someone likes motion controls at all is personal preference but as far as motion controls goes NMH is certainly among the best as far as working properly and also among integrating conceptually with the game. Quote from: schild Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p. Modern Warfare? :awesome_for_real: Quote from: Stray I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again. I liked MadWorld more than most people but it's not worth picking a Wii up for. It's certainly not nearly the game that Bayonetta is. And because it's primarily arena and score based it's not all that comparable to action adventure games. Title: Re: Bayonetta Post by: Azazel on January 09, 2010, 11:58:58 PM Wait, you mean the stuff about using the wiimote to pretend-jackoff on NMH isn't a joke? :ye_gods:
Title: Re: Bayonetta Post by: stray on January 10, 2010, 12:36:34 AM I liked MadWorld more than most people but it's not worth picking a Wii up for. It's certainly not nearly the game that Bayonetta is. And because it's primarily arena and score based it's not all that comparable to action adventure games. Bayonetta is somewhat score based though. It's that odd combo of adventure game with performance grading. [edit] Err, not to say it's an arena game. But the combat/level designs/and grading lend itself well to that. That's I kept playing DMC3 a lot too. I never replay other games of the genre. They're designed to tell stories differently (and granted, maybe better), I guess.. But it makes for a shitty replay. Title: Re: Bayonetta Post by: Margalis on January 10, 2010, 03:25:44 AM Quote Wait, you mean the stuff about using the wiimote to pretend-jackoff on NMH isn't a joke? You don't actually pretend to jack off, you shake the wiimote up and down in a highly suggestive manner to power up your sword. And as you do that your onscreen character holds his lightsaber at crotch-level and thrusts it up and down. It's an intentional visual / mechanical gag, but the jacking off is merely by entendre. Title: Re: Bayonetta Post by: stray on January 10, 2010, 11:01:40 AM That's hilarious. Kinda makes me question if they really even wanted to make a Wii game though.
Anyhow, enough Wii talk! Bayonetta dudes. The only reason I mentioned Madworld is because I want another God Hand (which need not be named "God Hand"). Doesn't seem like Madworld is it exactly. Title: Re: Bayonetta Post by: schild on January 10, 2010, 12:11:11 PM ...Bayonetta isn't somewhat score based.
It's absolutely score and performance based. It's a Kamiya game. Quote Quote from: schild Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p. Modern Warfare? :awesome_for_real: You're letting your illiteracy spill into another thread? Do you just gloss over key words in a thread and form your responses based on that? Title: Re: Bayonetta Post by: LK on January 10, 2010, 03:37:00 PM Yeah I have a hard time picking up the snark in responses but this one was just full retard.
Title: Re: Bayonetta Post by: Margalis on January 10, 2010, 05:04:51 PM It's a joke based on the fact that MW outputs a whopping 600 lines of resolution.
Edit; Oh never mind, fighting over things like this is ridiculous. Title: Re: Bayonetta Post by: stray on January 14, 2010, 12:21:46 AM Hah, I take back anything I've been saying about "popularity" lately. Relatively speaking, this isn't selling well compared to Darksiders (about 140k vs 300k). They were both released close to each other, right?
Has anyone played a good deal of both yet? How would you compare them? Bayonetta is not selling horribly either, but still. [edit] was a little confused on regions. I'm just counting NA numbers here. Title: Re: Bayonetta Post by: Lakov_Sanite on January 14, 2010, 07:52:46 AM Hah, I take back anything I've been saying about "popularity" lately. Relatively speaking, this isn't selling well compared to Darksiders (about 140k vs 300k). They were both released close to each other, right? Has anyone played a good deal of both yet? How would you compare them? Bayonetta is not selling horribly either, but still. [edit] was a little confused on regions. I'm just counting NA numbers here. I've played and beaten both now.(internet was out) both are incredibly fun games with similar themes but I would give the nod to bayonetta. With bayonetta there just seems to be a lot more money invested and production value, I felt I got a much more polished experience with a lot more for my money. The problem with bayonetta though(or strength depending on if you like it) is that it's highly stylized in a very super-model way. So if you don't like your main character doing vogue randomly you may not be able to get into it. Darksiders is the masculine equivilent of bayonetta, basically. Where one is all flash and style, darksiders is gore and grit. Darksiders has a much more american feel not only in it's story but in it's almost comic-book like art styles. Still very very fun but there's not really much replay value to darksiders that there is in bayonetta. TL;DR ~Bayonetta is devil may cry but sexy ~Darksiders is legend of zelda but bloody. Title: Re: Bayonetta Post by: stray on January 14, 2010, 02:29:24 PM Legend of Zelda? I was under the impression that it was derivative of God of War, except.. not so bad.
Some of Bayonetta's leg splitting cutscenes literally put a smile on my face.. She's so ridiculously badass. But I can understand I guess if some people won't dig it. You need a sense of humor to tolerate Kamiya's sty;e. Title: Re: Bayonetta Post by: Lakov_Sanite on January 14, 2010, 07:14:59 PM Legend of Zelda? I was under the impression that it was derivative of God of War, except.. not so bad. Think of legend of zelda with god of war combat. That is Darksiders. Title: Re: Bayonetta Post by: Azazel on January 14, 2010, 08:13:01 PM I found the Bayonetta demo rather disappointing. She seemed to be rather small onscreen, and the graphics were a bit too busy for me to enjoy the combat, compared to something like GoW. :sad:
Title: Re: Bayonetta Post by: stray on January 14, 2010, 09:46:52 PM Never played the demo. I wonder if it's the opening platform sequence at the beginning of the game, which is pretty busy and had me wondering what was up at first.
I'll tell you though that it's so good, that I doubt God of War 3 is going to trump it in some big way. Telling from the first two, it might in terms of presentation/story, but I doubt anyone will make better combat anytime soon. Title: Re: Bayonetta Post by: Trippy on January 14, 2010, 09:54:17 PM The demo is the scene after the Prologue -- i.e. the part where you first explore the city.
Title: Re: Bayonetta Post by: stray on January 14, 2010, 09:57:29 PM He just won't like it then.. Because that shit is awesome. I think after Fortitudo though (stage 4?), I was really grinning.
Title: Re: Bayonetta Post by: Azazel on January 15, 2010, 04:25:15 AM The demo on 360 was basically being on a series of platforms falling from the sky with bird-headed mobs attacking, then a mini-cinema of you jumping to the next piece of very large falling masonry, repeat. A bit too sparkly so hard to tell what was going on or use the moves like dodge, hence button mash city was a better option than a measured attempt to attack.
It wasn't exploring a city. Title: Re: Bayonetta Post by: stray on January 15, 2010, 06:10:55 AM Oh, then that's what I first said. Yeah, it's not the best of intros.
So long as you like these type of games, then you can't go wrong with it. Levels and bosses are just as good as DMC3, except not as hard. But combat is better. Title: Re: Bayonetta Post by: Druzil on January 15, 2010, 06:36:19 AM The 360 demo does start with the intro part of jumping around on the platforms, but you do get to go through the first part of the city after that. I thought the intro part was pretty confusing as they just kind of throw you into it, but once you get into the city it seems to settle down. After you’re there you can get into playing around with the different combos/moves and really start enjoying the combat.
Title: Re: Bayonetta Post by: Azazel on January 15, 2010, 07:21:18 PM Hm okay, I'll have another look then. It was late at night, and while I was on the falling platforms some kind of giant/boss mob smashed me. So I turned off the Xbox and went to bed.
Title: Re: Bayonetta Post by: Rendakor on January 17, 2010, 12:06:23 AM Picked this up today and just got through the tutorial and got a feel for the combat. Really like the general style of the game, glad to hear that it opens up; I was afraid the entire game would be nothing but fight scenes with no actual walking around/exploration.
Title: Re: Bayonetta Post by: stray on January 17, 2010, 03:15:34 AM It's paced more on the side of combat, but you get a little puzzling breathing room. Maybe not as much as God of War or something, but the action is satisfying and makes up for it. Or so I think. Some people suck :why_so_serious:
Title: Re: Bayonetta Post by: Rendakor on January 17, 2010, 07:54:19 AM I don't even really care if there are puzzles, I'd just like to take a few steps between fights. The intro where you just stand on a rock killing shit, then cutscene-jump to another rock to kill more shit, etc. was not amusing.
Title: Re: Bayonetta Post by: bhodi on January 17, 2010, 11:57:11 AM I think the game is really quite hard. I was only able to get a few actual awards, the rest stone statues. I think I had something like 23 stone statues at the end. It's completely over the top and I found it hard to dodge stuff because there was so much on the screen. I breezed through ninja gaiden on hard so I was pretty surprised at the difficulty.
The best accessory was the one that dumps you into witch time when you take damage. Make sure to pick that one up. I can confirm the taunt->life heal one sucked and so did the enrage one. Ignore them. I ended up using the sword, that seemed like the best item. Used the whip very rarely as my second equip. Almost never used the guns. The story was an incoherent mess, and the ending was glorious. The load screen was a stroke of genius. I enjoyed it. Best attack for bosses: slash slash <pause> kick Best long attack: slash slash slash slash slash kick Best chained attack: slash slash slash kick slash (knockup), slash slash slash kick kick kick. Title: Re: Bayonetta Post by: Lakov_Sanite on January 17, 2010, 12:10:10 PM Without spoilering there is no part about the ending I didn't like. It just got progessively more and more over the top and then just kept going. Then, when you think the game is over it's not...and it's not after the next five times you think it's over.
Title: Re: Bayonetta Post by: Margalis on January 17, 2010, 05:30:25 PM I don't even really care if there are puzzles, I'd just like to take a few steps between fights. The intro where you just stand on a rock killing shit, then cutscene-jump to another rock to kill more shit, etc. was not amusing. So far, 4 or so chapters in, I'm actually surprised that there's a little less combat than I figured there would be. There's plenty of running around and light puzzle solving. Title: Re: Bayonetta Post by: stray on January 17, 2010, 06:11:08 PM If it's too hard, all I can say is that you must improve dodging and Witch Time.
I fucking love Witch Time btw. I'm gonna miss it in other games. [edit] Oh, I got stone statues on quite a few.. But I'm replaying things. I think that's what we're expected to do. As said somewhere above, it's sort of an arena game in some ways. We're not supposed to be badass at first. Title: Re: Bayonetta Post by: ffc on February 05, 2010, 10:57:54 PM I stopped playing Darksiders pretty quickly despite its Zelda vibe in favor of Bayonetta because Darksiders' combat was blah, running through a level felt like clearing trash mobs before a boss fight, and I couldn't stomach it after the second (third?) time I had to find purple circles on the ground to warp to an arena to fight more trash mobs.
In contrast Bayonetta is non-stop action that keeps getting better and fighting every enemy feels really good. Plus the style/art is beautiful and very original. Even the story keeps me interested and Bayonetta is a more engaging character than War. I'm blown away. Oh, and I don't like God of War I/II. But I'm loving Bayonetta. |