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f13.net General Forums => Gaming => Topic started by: schild on November 18, 2009, 06:22:31 PM



Title: Gyromancer
Post by: schild on November 18, 2009, 06:22:31 PM
my life wishes this game were never made


Title: Re: Gyromancer
Post by: caladein on November 18, 2009, 06:35:42 PM
It took me a battle to get used to the clockwise movement but once I clicked into it... it's all over.


Title: Re: Gyromancer
Post by: schild on November 18, 2009, 06:38:17 PM
I can't really put into words how amazing this game is. It's the definition of beauty in simplicity and it absolutely thrashes Puzzle Quest.


Title: Re: Gyromancer
Post by: Trippy on November 19, 2009, 12:53:33 AM
Okay now that I've been able to play through the first demo level without crashing out of battles I understand why you guys like it -- it's a twitch game. I prefer my "matching" puzzle games to be turned based. Also, it doesn't have nearly the depth that Puzzle Quest has (or at least the demo doesn't).


Title: Re: Gyromancer
Post by: schild on November 19, 2009, 01:14:59 AM
I never really thought about Puzzle Master as having depth, it was just Bejeweled with an AI alternating turns with you while you both hoped to mess the other person up. This is, effectively, the same thing - except the AI doesn't take a turn. Also, it's not really twitch. What made you think that?


Title: Re: Gyromancer
Post by: Trippy on November 19, 2009, 01:18:02 AM
You have a time limit on destroying the enemy "attack(s)" on the board.

The faster you can rotate to fill your own attacks and destroy the enemy attacks the better you will do.

Edit: Also, taking turns on the same board adds a significant amount of strategy (or at least mental calculations) that's missing in this game. Basically you always have to look an extra turn ahead so you don't leave the board in a state that will give your opponent a significant advantage on its turn.


Title: Re: Gyromancer
Post by: schild on November 19, 2009, 04:02:53 PM
Quote
The faster you can rotate to fill your own attacks and destroy the enemy attacks the better you will do.

This really isn't quite how the game works. There is no faster, you can be leisurely. Also, it's more important to do damage than to worry about stopping damage.


Title: Re: Gyromancer
Post by: Trippy on November 20, 2009, 04:04:10 PM
I tried the demo. In the demo the enemy attacks show up as gems on the board with a timer on each gem. If you don't destroy the gems by the time the timers run out you take damage. The timers are relatively short as in ~5 - 7 seconds long. Is this not how the full version works?


Title: Re: Gyromancer
Post by: schild on November 20, 2009, 04:12:44 PM
Those aren't seconds, they're moves. One twist is -1 on the timer.


Title: Re: Gyromancer
Post by: Trippy on November 20, 2009, 11:49:46 PM
:facepalm:


Title: Re: Gyromancer
Post by: Samwise on November 21, 2009, 10:13:22 AM
 :why_so_serious:


Title: Re: Gyromancer
Post by: Xilren's Twin on November 21, 2009, 04:56:49 PM
Im playing this and didnt realize that matching gems that are the color of your opponents affinity does NOT fill their gages.  Took  me until the second map to figure that out.  :oh_i_see:

Not bad game, but quite frankly i think i like alternating turns with an opponent ala Puzzlequest than this "you make every move, just make good ones" style.


Title: Re: Gyromancer
Post by: Xilren's Twin on December 04, 2009, 06:03:38 AM
Btw, i thought the first several areas of this game were quite frankly too easy.  I was clearing whole maps without ever taking any damage at all.
Somewhere around area 5 or 6, they made it harder.  Basically now, any time you make a move that doesnt result in any matches at all, you are penalized for it: enemy time bomb have 2 come off the counter instead of one, and their gauges fill faster.  Plus enemy hp in the teens is much higher so fights last longer which means you will generally take some damage on your critter.

Wish they had more pokemon to collect rather than being able to unlock 3 version of the same creature, and the jrpg plot it typical  :uhrr: