Title: Nimbus, our IGF entry Post by: Sairon on November 02, 2009, 05:50:54 AM So me and a mate incorporated a small indie studio earlier this year. After prototyping for a while we focused all efforts on a fairly unique game centered around controlling a craft with no direct means of propelling itself. A short play through of the first level to be seen at http://www.vimeo.com/7380003 (http://www.vimeo.com/7380003). We'll try to create a trailer showing of some of the cooler puzzles once we've finished the art work :grin:
Title: Re: Nimbus, our IGF entry Post by: Viin on November 02, 2009, 10:01:03 AM Looks nice. Going to make an iPhone version?
Title: Re: Nimbus, our IGF entry Post by: Soln on November 02, 2009, 10:12:53 AM well done -- that looks terrific. Congrats and good luck!
+1 Title: Re: Nimbus, our IGF entry Post by: Elerion on November 03, 2009, 03:45:42 AM That looks like a lot of fun.
Title: Re: Nimbus, our IGF entry Post by: Sairon on November 03, 2009, 04:36:54 AM Looks nice. Going to make an iPhone version? Most likely not, we're aiming for a console release. But if that ain't working out for us a iPhone release might become interesting. Title: Re: Nimbus, our IGF entry Post by: Mrbloodworth on November 03, 2009, 05:23:17 AM awesome stuff. Care to list the products/engines ETC used?
Title: Re: Nimbus, our IGF entry Post by: Sairon on November 03, 2009, 07:49:02 AM We're using Ogre for rendering, physx for physics and wWise for sound. We'll probably rip out Ogre and physx however.
Title: Re: Nimbus, our IGF entry Post by: Cadaverine on November 03, 2009, 03:25:10 PM Looks like a lot of fun. Good luck at IGF.
Title: Re: Nimbus, our IGF entry Post by: Druzil on December 06, 2010, 07:36:22 AM I know this thread is old; however, I was browsing around on Steam and happened to see this game. It looks like it's really come a long way! Congratulations, I'll definitely be checking it out.
http://store.steampowered.com/app/50000/ Title: Re: Nimbus, our IGF entry Post by: Sairon on December 06, 2010, 06:02:32 PM Thanks, we released fairly recently. We've been getting some rather rave reviews, our review average hovers between 8.5 / 10 - 9 / 10. Proud to say we also got nominated in 2 categories for Best of 2010 over at IGN :oh_i_see:
The controls takes some getting used to for a lot of people though, but in case you've played Asteroids, Turboraketti, Moon lander, Gravity Force or Gravitation you'll likely get familiar after a little while :) Title: Re: Nimbus, our IGF entry Post by: Scadente on January 02, 2011, 12:01:17 PM I recently bought this, but haven't had the time to play much yet.
But inital impression is that its slick and fun. It certainly had the one-more go factor! So I ended up sitting way longer then expected. Great production, slightly wacky controls (with a keyboard) but you get used to it in 10 minutes (after which you are.. hooked). Addictive gameplay and what impressd me most; clever level-design and a very smooth difficulty curve. Only issue I had with it was that it seemed to freeze when I started some levels, but that might be my system which is ageing. And it's a wee bit sterile, although very stylish and clean communication. Good going and good luck! Title: Re: Nimbus, our IGF entry Post by: Druzil on January 03, 2011, 07:37:47 AM I have too agree, the game is well done and fun. As far as controls, I plugged my 360 controller in and it worked flawlessly.
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