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f13.net General Forums => Game Design/Development => Topic started by: Sairon on November 02, 2009, 05:50:54 AM



Title: Nimbus, our IGF entry
Post by: Sairon on November 02, 2009, 05:50:54 AM
So me and a mate incorporated a small indie studio earlier this year. After prototyping for a while we focused all efforts on a fairly unique game centered around controlling a craft with no direct means of propelling itself. A short play through of the first level to be seen at http://www.vimeo.com/7380003 (http://www.vimeo.com/7380003). We'll try to create a trailer showing of some of the cooler puzzles once we've finished the art work  :grin:


Title: Re: Nimbus, our IGF entry
Post by: Viin on November 02, 2009, 10:01:03 AM
Looks nice. Going to make an iPhone version?


Title: Re: Nimbus, our IGF entry
Post by: Soln on November 02, 2009, 10:12:53 AM
well done -- that looks terrific.  Congrats and good luck!

+1


Title: Re: Nimbus, our IGF entry
Post by: Elerion on November 03, 2009, 03:45:42 AM
That looks like a lot of fun.


Title: Re: Nimbus, our IGF entry
Post by: Sairon on November 03, 2009, 04:36:54 AM
Looks nice. Going to make an iPhone version?

Most likely not, we're aiming for a console release. But if that ain't working out for us a iPhone release might become interesting.


Title: Re: Nimbus, our IGF entry
Post by: Mrbloodworth on November 03, 2009, 05:23:17 AM
awesome stuff. Care to list the products/engines ETC used?


Title: Re: Nimbus, our IGF entry
Post by: Sairon on November 03, 2009, 07:49:02 AM
We're using Ogre for rendering, physx for physics and wWise for sound. We'll probably rip out Ogre and physx however.


Title: Re: Nimbus, our IGF entry
Post by: Cadaverine on November 03, 2009, 03:25:10 PM
Looks like a lot of fun.  Good luck at IGF.


Title: Re: Nimbus, our IGF entry
Post by: Druzil on December 06, 2010, 07:36:22 AM
I know this thread is old; however, I was browsing around on Steam and happened to see this game.  It looks like it's really come a long way!  Congratulations, I'll definitely be checking it out.

http://store.steampowered.com/app/50000/


Title: Re: Nimbus, our IGF entry
Post by: Sairon on December 06, 2010, 06:02:32 PM
Thanks, we released fairly recently. We've been getting some rather rave reviews, our review average hovers between 8.5 / 10 - 9 / 10. Proud to say we also got nominated in 2 categories for Best of 2010 over at IGN  :oh_i_see:

The controls takes some getting used to for a lot of people though, but in case you've played Asteroids, Turboraketti, Moon lander, Gravity Force or Gravitation you'll likely get familiar after a little while :)


Title: Re: Nimbus, our IGF entry
Post by: Scadente on January 02, 2011, 12:01:17 PM
I recently bought this, but haven't had the time to play much yet.

But inital impression is that its slick and fun. It certainly had the one-more go factor! So I ended up sitting way longer then expected.

Great production, slightly wacky controls (with a keyboard) but you get used to it in 10 minutes (after which you are.. hooked). Addictive gameplay and what impressd me most; clever level-design and a very smooth difficulty curve.

Only issue I had with it was that it seemed to freeze when I started some levels, but that might be my system which is ageing. And it's a wee bit sterile, although very stylish and clean communication.

Good going and good luck!


Title: Re: Nimbus, our IGF entry
Post by: Druzil on January 03, 2011, 07:37:47 AM
I have too agree, the game is well done and fun.  As far as controls, I plugged my 360 controller in and it worked flawlessly.