Title: Testing an idea. Post by: WindupAtheist on August 23, 2009, 03:30:30 AM Shitload of images behind the spoiler tag. Funny? Not funny? Different angle?
Title: Re: Testing an idea. Post by: schild on August 23, 2009, 03:32:59 AM Do you have uncompressed PNGs of this?
Title: Re: Testing an idea. Post by: WindupAtheist on August 23, 2009, 03:36:30 AM No, just what you see, which is what gets dumped into the screenshot folder when you mash the screenshot key.
Title: Re: Testing an idea. Post by: Velorath on August 23, 2009, 03:37:28 AM In and of itself, not quite funny. I could see it becoming funny down the line if you keep going with it though.
Title: Re: Testing an idea. Post by: WindupAtheist on August 23, 2009, 03:45:36 AM Well I was thinking about doing the childhood/guild prologue stuff in the above sort of storybook style, then switching to first-person commentary once our "hero" is out in the world on his own. The thrust of the whole thing would be to point out that what we're really seeing is a budding sociopath recruited as a child by a would-be ruling class of staggeringly self-centered violent elitists, and how they're eventually annhilated by what they've created.
Like I have a bunch of screenies of him beating the shit out of Whisper, getting yelled at by Maze, punching Maze in the dick, and then beating the shit out of Whisper again. The point isn't just "lol beating is funny" but also "He grew up with people who gave him weapons and let him do whatever the hell he wanted with no meaningful discipline." I played through Fable as a good guy once. The simplistic hero yarn wasn't nearly as compelling as the "proto-fascists create their perfect monster, are laughably surprised when it turns on them" Frankenstein story you get if you play through evil. Title: Re: Testing an idea. Post by: Hoax on August 23, 2009, 09:19:56 AM It'll be funny if you do a good job writing out the story, on their own, not that funny.
Title: Re: Testing an idea. Post by: Venkman on August 23, 2009, 01:09:46 PM I'm no expert, usual internetopinion caveat, and all that. But I think this is a good start for a long series of inherent contradictions. The voiceover sets the stage for what the viewer should expect, but instead they see that whoever is narrating the story just isn't paying all the much attention to how events actually play out.
It therefore feels more like an SNL skit than the foundation for an ongoing story. Title: Re: Testing an idea. Post by: WindupAtheist on August 23, 2009, 04:34:27 PM It therefore feels more like an SNL skit than the foundation for an ongoing story. Yeah, hilarious pictures of people getting owned would wear very thin indeed if I just cut loose with dozens and dozens of them in one long BG-style epic. I shall have to think on it. I really like the idea of doing something with Fable though, if for no other reason than the sheer amount of "shaved my head into a mohawk, got drunk, barfed on a whore, ran through the street naked and kicked my wife in the ass" misbehavior it allows without me having to totally fabricate it. Plus the game is a whole lot more self-aware than it looks. That whole thing I said about the Hero Guild being sinister proto-fascists isn't just me hanging a lampshade on genre conventions from the outside. They knew it when they wrote it. Title: Re: Testing an idea. Post by: taolurker on August 23, 2009, 07:53:08 PM Honestly doing it in some video capture format might suit your needs better.
It seems like it could be made more comedic in stop motion with sound effects. Title: Re: Testing an idea. Post by: schild on August 23, 2009, 07:53:38 PM It seems like it could be made more comedic in stop motion with sound effects. You gonna pay him for the hours of work? Title: Re: Testing an idea. Post by: taolurker on August 23, 2009, 09:00:52 PM I meant those images, in a gif with stop motion and the same captions... In place of an actual video.
It's like a five to ten minute job. Title: Re: Testing an idea. Post by: taolurker on August 23, 2009, 09:07:33 PM Took me approx five minutes, including upload time.
(http://i44.photobucket.com/albums/f27/taolurker/stopanimation.gif) Title: Re: Testing an idea. Post by: WindupAtheist on August 23, 2009, 09:14:15 PM That isn't stop motion. That's a slideshow. They are nowhere close to the same thing.
Anyway, in the course of dicking around with this game again I have decided that it is not only not bad, but is in fact pretty good. I don't know what sort of pocket-dimension matrix of infinite adventures Molyneux promised that turned people against the less-ambitious result, but taken on it's own merits it's quite nice. Title: Re: Testing an idea. Post by: Rasix on August 23, 2009, 11:52:59 PM I've liked both Fables quite a bit. They were fun games. Failing to deliver on hype really doesn't matter to me if the end product is enjoyable.
Title: Re: Testing an idea. Post by: Koyasha on August 24, 2009, 02:19:06 AM The only real problems with the original Fable in my eyes were: too short and can't play a female character. Fable 2 fixed both of those.
Title: Re: Testing an idea. Post by: Yegolev on August 24, 2009, 06:17:50 AM Fable 2 also allowed me to have statues erected of me shitting my pants.
Title: Re: Testing an idea. Post by: Khaldun on August 24, 2009, 07:35:21 AM I like the basic idea--you could do it a bit like Stolen Pixels at the Escapist. Might get old if it's just the character dickpunching everyone; maybe also doing stuff that's pretty much the exact opposite of whatever the various arsehole NPCs are telling him to do.
Title: Re: Testing an idea. Post by: Cyrrex on August 24, 2009, 08:33:22 AM I tried to play through Fable as a bad guy once, right up until the point that little Timmy (or whatever) said to me in his sweet little voice "please don't hit me again, sir!". It made me feel very bad about myself. I prevent my own fun.
Title: Re: Testing an idea. Post by: Brogarn on August 24, 2009, 09:14:02 AM I actually thought it was pretty funny (not the animation, though). I think the disconnect from narrative combined with the inevitable punch as the period on the end of the sequence sells it. It might also be because I was just reading the Baldening again and have got Nythrax and his buddies' solutions to all problems on the brain. I also could see it getting very repetitive unless it's like a montage of this guy's trip through the game and only includes a few shots otherwise it would get too repetitive and lose its "edge". Some would say its already too repetitive, but I didn't think so. I'm obviously in the minority here, though.
EDIT: Quick look through them again to see if I really thought it was funny or it just caught me off guard. The first and last ones still crack me up with the punch being at the end. The others don't pack the same punch... err... so to speak. *cough* Title: Re: Testing an idea. Post by: Lantyssa on August 24, 2009, 09:42:07 AM It was easy for me to play evil in Fable 2. Here I am, flirting with this lady, or trying to play with my kid -- in my own home -- when all of a sudden I'm surrounded by twenty guys throwing hearts at me. Tell them to follow and one quick trip to an isolated area, there are twenty less suitors. They made me stabby.
Title: Re: Testing an idea. Post by: Xuri on August 24, 2009, 10:56:14 AM Fable? Yeah, I remember playing that. Back in the days when games actually were released for the PC. Fucking consoles.
Title: Re: Testing an idea. Post by: Rasix on August 24, 2009, 11:11:59 AM Ye olden days of 2005? (Where it had already been on XBox for over a year :oh_i_see: )
Title: Re: Testing an idea. Post by: Yegolev on August 24, 2009, 12:01:58 PM The PC gaming scene is plummeting fast and hard!
Title: Re: Testing an idea. Post by: Rasix on August 24, 2009, 12:04:35 PM Is it.. umm... circling the drain? :awesome_for_real:
Title: Re: Testing an idea. Post by: Yegolev on August 24, 2009, 12:19:54 PM Only since 1989!
Title: Re: Testing an idea. Post by: WindupAtheist on August 24, 2009, 02:11:09 PM It was easy for me to play evil in Fable 2. Here I am, flirting with this lady, or trying to play with my kid -- in my own home -- when all of a sudden I'm surrounded by twenty guys throwing hearts at me. Tell them to follow and one quick trip to an isolated area, there are twenty less suitors. They made me stabby. I wonder what the twenty of them all THOUGHT they were getting. :awesome_for_real: Title: Re: Testing an idea. Post by: Lantyssa on August 24, 2009, 03:13:16 PM I really should have gotten a Black Widow achievement.
Title: Re: Testing an idea. Post by: WindupAtheist on August 25, 2009, 11:16:00 AM You convinced them they were going to get some twenty-on-one gangbang action. There's no other possible context. Then you brutally slaughtered them all. I salute you. That is some primo evildoing.
Title: Re: Testing an idea. Post by: Bunk on August 25, 2009, 12:03:20 PM If you had preplanned it out properly, you could have lead them all to the Wheel of Doom! in the Shadow temple.
Title: Re: Testing an idea. Post by: Lantyssa on August 25, 2009, 12:09:19 PM Oh, I did once it was available. Prior to that I just took them to the gargoyle's grotto.
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