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Title: Elements - The Card Game
Post by: Draegan on August 19, 2009, 09:56:35 AM
It's a small MtG type game.  Easy and free.  Pretty fun too.

http://elementsthegame.com/

I like it.


Title: Re: Elements - The Card Game
Post by: schild on August 19, 2009, 10:18:31 AM
Saw it last week. It is kinda spiffy. Not sure why it's free though. Other than being relatively rudimentary, with some polish it would be ripe for RMT.


Title: Re: Elements - The Card Game
Post by: Draegan on August 19, 2009, 11:07:52 AM
Yea they decks look very limited, and I don't know what all the options looks like.  I have a Time/Death deck that I started off with.  I've modified it a little bit.  Not sure where cards that arn't in the bazaar come from though other than rolling after a win.


Title: Re: Elements - The Card Game
Post by: Delmania on August 19, 2009, 11:10:05 AM
Whoa, nice, trying to find my way around this.


Title: Re: Elements - The Card Game
Post by: Delmania on August 19, 2009, 11:30:28 AM
Stupid question, do the attacks from creatures go directly to your health?   So there's no way to tell a creature to attack another creature outside of a skill?


Title: Re: Elements - The Card Game
Post by: Draegan on August 19, 2009, 12:32:28 PM
Correct.  There are some cards that target something, or some of the creatures abilities target others.


Title: Re: Elements - The Card Game
Post by: jason on August 19, 2009, 12:45:38 PM
Its fairly easy to build decks that will win nearly 100% of NPC fights levels 1-3 (Aether seems to be the easiest to do it with).  Once you've done that the game gets boring unless you get into PVP matches.


Title: Re: Elements - The Card Game
Post by: Musashi on August 19, 2009, 06:54:55 PM
I failed at resiting this game.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 21, 2009, 04:47:26 PM
Me too.

Are you playing other people when you play the TOP 50?


Title: Re: Elements - The Card Game
Post by: tazelbain on August 21, 2009, 05:06:47 PM
Presentation wise - it is very good, but I felt like the game plays itself.


Title: Re: Elements - The Card Game
Post by: Musashi on August 21, 2009, 06:47:09 PM
Me too.

Are you playing other people when you play the TOP 50?

No.  You're just playing their decks.

When you get to five hundred points, you get the option to upgrade your cards for 1500 coins each.  It's one of those things that I'll enjoy doing, even though I know there's no way in hell I'll be playing long enough to get all my cards upgraded.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 22, 2009, 11:32:59 AM
That's what I thought. I had problems finding a Top 50 deck yesterday though, no clue why!

Game needs to be balanced though. I find poison a real annoyance unless I use cleanse, in which case poison becomes trivial  :awesome_for_real:.


Title: Re: Elements - The Card Game
Post by: schild on August 22, 2009, 04:21:11 PM
I run an all poison deck, essentially. With a few mutations thrown in for good measure when I have enough Chryoseras out. That said:

(http://dl-client.getdropbox.com/u/39720/games/elemental/dissipation.png)

Frightening. Want one.


Title: Re: Elements - The Card Game
Post by: Delmania on August 22, 2009, 06:27:14 PM
So, you're Death/Water then?  I am Death/Gravity.  As for the shields, that one is nice, but there's one that makes all attackas have a 50% chance to miss you...


Title: Re: Elements - The Card Game
Post by: Jerrith on August 22, 2009, 07:12:43 PM
Neat, played this a bunch today, ended up trying time at first, didn't do well, so switched to poison (death/water), and proceeded to do quite well.  Got up to 500 and picked my rare weapon.

Tried some PVP, but every single match I played resulted in me losing.  :(  Split about 50/50 between games where a) my opponent had multiple upgraded cards (I had none), and b) my opponent turned on some sort of cheat (no, not using miracle) that resulted in him getting full life back after every turn, just before I would have won.  At least, it looked like a cheat, and didn't fit the description of any of the cards on the wiki that I saw...

I guess I need to grind more on level 3, or put together an elder god capable deck...  Still, a very fun game to play against the AI (which isn't *that* bad). :)


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 23, 2009, 02:18:39 AM
I'm using a critter/mutation deck. It's a lot of fun but kind of unpredictable. Something radical about being able to have a 8/8 (or higher!) creature on the first turn  :grin:.


Title: Re: Elements - The Card Game
Post by: Musashi on August 23, 2009, 11:26:28 AM
I'm using a fire/gravity with a little bit of earth thown in.  Almost all my creatures are able to gain power over rounds.  It does great against everything but time.  The ability to put my cards back in the deck after I waste my points upgrading them fucks me rough and deep.  And it seems like the AI just loves to use time.

The PvP matching system needs to do a better job not putting noobs against upgraded decks to get smoked in two rounds.  I haven't run into anybody hacking and refreshing after every round yet, but I've only played a dozen or so pvp games.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 23, 2009, 04:37:57 PM
Fun game, sucks that im awful at it. :heartbreak:


Title: Re: Elements - The Card Game
Post by: Jerrith on August 23, 2009, 08:05:41 PM
One more interesting thing I found, after looking around a bit...

In an effort to discourage cheating, the developer of the game has also put up a version on his site that let's you do everything but PVP and saving with almost unlimited card access and free/instant money.  http://www.elementsthegame.com/trainer.html (http://www.elementsthegame.com/trainer.html)  I believe there are just 4 cards you can't get instantly, meaning you can try out almost every deck, fully upgraded, very quickly.

Neat idea.  Impressed me.



Title: Re: Elements - The Card Game
Post by: Musashi on August 23, 2009, 09:48:56 PM
Yea.  I played a little more PvP today.  The matchmaking system is what is currently ruing it.  3/4 of the matches are way out of my noob possibilities atm.  Not cool.  I mean it isn't really that harsh.  I don't lose that many points if I lose to some crazy dude.  But it isn't really fun to get destroyed either.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 23, 2009, 10:15:43 PM
Trying to get a score of 500, and failing horribly.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 24, 2009, 03:00:03 AM
Thanks Jerrith, I thought I'd be able to stop playing...

Have you played any other CGs gry? Have you got the right balance of mana/creatures/spells/permanents/etc.?


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 11:54:22 AM
I really dont play CG's but I have the very basics of understanding, part of the problem is that i am making rainbow deck using quantum pillars. Ive got it fairly balanced now and am trying on the "get a score of 500". Got to 475 and then lost so got dropped to 350. Is there a golden ratio concerning card types in a deck?


Whats going on with the "Random" abilities that sometimes get tagged to a creature?


Title: Re: Elements - The Card Game
Post by: Musashi on August 24, 2009, 12:52:34 PM
Yea, a rainbow deck isn't gonna work.

Basically you need to feel like there's enough pillars in your deck so that you're not wanting for points.  You need to get a feel for how many creatures you need in your deck so that you're not wanting for them on a regular basis.  Then start looking for synergies between a couple different types of decks.  For example, one of my creatures has an ability 'grow' and he'll grow in power if I use an stone point each round.  Problem is, in order to play him I need to use fire points.  So I need to have fire pillars, as well as the stone pillars to use him.  You could accomplish this with the random 'quantum' pillars they start you out with too, but I find that it's much better to replace those with pillars you know you're going to need.  With the quantum pillars, you have to hope they show up, then you have to hope they put the points in the right place.

Here's my deck:

(http://dl.getdropbox.com/u/963220/elements.jpg)

After I got where I wanted with the stone dudes (It helped my decision that I randomly won the stone uber weapon that uses gravity points), I saw that there were a couple dudes in gravity that had synergy with fire too, so I started working on them.  One grows by eating other cards if it has higher HP.  The other grows using the fire points that I already had.

You definitely don't need to do it this way, but you definitely don't want any more than three or four types of cards in your deck.  I see a lot of decks that are just one type of card, and don't have the full 60 cards.  They just focus on one type and therefore have a better probability of doing what that type of card is good at because they don't have a bunch of extraneous shit in their decks.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 01:14:04 PM
Can we play each other directly?

Edit: We can, if anyone wants to mess around my name is "orko"


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 01:26:23 PM
This is fun.  Now that i came up with a deck that can win at lvl 3 more often than not that is.  Vultures (0/1, gains 1/1 for each creature that dies) + otyugh (0/3 can insta kill anything with lower hps than itself, gains 1/1 each time) and sparks (2/0, free to use and dies at the end of that turn) is all i use, works like a charm most of the time.


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 01:51:00 PM
I really need some upgraded weapons, 7 damage a round just owns.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 01:55:38 PM
The ones with "destroy" for a couple mana are insane. The poison spear is likewise insane.


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 02:17:36 PM
The ones with "destroy" for a couple mana are insane. The poison spear is likewise insane.

Just ran into the poison spear for the first time... wow that was ridiculous.  I had no chance even with him not being able to get a single creature out.


Title: Re: Elements - The Card Game
Post by: Musashi on August 24, 2009, 02:26:48 PM
So far, poison, wind, and time are the hardest for me to beat.  Also the vulture guys with the Boneyard card.  But with those gravity otyugh guys, as long as you get them out quicly, you can beat anything.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 02:33:39 PM
At 430, so close now.


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 02:37:22 PM
Bleh just lost at 470 to a deck very similar to mine.


Title: Re: Elements - The Card Game
Post by: Draegan on August 24, 2009, 02:39:17 PM
Rainbow Decks are the best actually.  It's the deck you use to farm False Gods for good cards.

Right now I'm running a pure darkness deck.

11x Pillars
6x Devourers (mana starve the bastards)
3x Steal
6x Vampire
6x Drain

I usually win with full health getting double the cash.


Title: Re: Elements - The Card Game
Post by: Musashi on August 24, 2009, 02:51:40 PM
Why are rainbow decks good for farming false gods?


Title: Re: Elements - The Card Game
Post by: Aez on August 24, 2009, 03:01:37 PM
Looks fun.  I'm not sure I like the forced synergies,  Maybe it will improve with more additional cards.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 03:02:41 PM
Bazaar or random chance.


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 03:45:55 PM
Woohoo 500! now what weapon should i pick?


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 03:54:40 PM
Cock sucker! Ive been to 450 twice and then lose hundreds on a single match.


Title: Re: Elements - The Card Game
Post by: Threash on August 24, 2009, 03:57:53 PM
What level were you fighting? i didn't lose more than 10 or so per loss.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 04:27:36 PM
Ive been sticking to PVP if i have the money. Its not making it easier, fuck grinding it out. I can defeat the level 3's 95% of the time. The top 50 like maybe 30%.


Title: Re: Elements - The Card Game
Post by: Draegan on August 24, 2009, 04:46:12 PM
Why are rainbow decks good for farming false gods?

Read This (http://elementstheforum.smfforfree3.com/index.php/topic,137.0.html)


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 24, 2009, 07:29:25 PM
Those are all upgraded cards. I can't imagine how long it takes to get them  :ye_gods:.

Quantum towers + Supernova + Drawing Cards = completely OP.

The mana (uh sorry, quantums) and cards to completely overwhelm any opponent. Short of a killer combo (which are hard to find/generate in this game w/o card drawing anyway) whoever has more cards wins.

Edit: The first deck I tried playing with in the trainer was similar to this. Except I forgot to put any creatures and only used the copy creature card. My first top 50 opponent had a deck consisting of 29 towers and one weapon.


Title: Re: Elements - The Card Game
Post by: Aez on August 24, 2009, 08:02:51 PM
I was having fun but it looks like the end game is completely cookie cutter.  Pass.

Would be funnier with a drafting system.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 08:04:25 PM
The mana upgrades are the most potent. You can still beat them but its an uphill battle.


Title: Re: Elements - The Card Game
Post by: Draegan on August 24, 2009, 08:19:53 PM
Those are all upgraded cards. I can't imagine how long it takes to get them  :ye_gods:.

Quantum towers + Supernova + Drawing Cards = completely OP.

The mana (uh sorry, quantums) and cards to completely overwhelm any opponent. Short of a killer combo (which are hard to find/generate in this game w/o card drawing anyway) whoever has more cards wins.

Edit: The first deck I tried playing with in the trainer was similar to this. Except I forgot to put any creatures and only used the copy creature card. My first top 50 opponent had a deck consisting of 29 towers and one weapon.

That link has almost zero upgraded cards.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 24, 2009, 10:45:57 PM
Every single mana generating card in that deck is upgraded.


Title: Re: Elements - The Card Game
Post by: Musashi on August 24, 2009, 11:46:59 PM
Uhh.  I think all the cards with black letters are upgraded, which is all but one of them.  But that deck does look fun to try even if you don't have the upgraded versions.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 25, 2009, 12:25:41 AM
That specific deck wont work with normal mana cards. Or at least not very well, its so focused and dependent on a never ending flow of mana. Has anyone beaten an Elder god? They devastate me with ease, I dont believe Ive gotten one to 100 life.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 25, 2009, 03:08:16 AM
That link has almost zero upgraded cards.

Sorry, the picture was full of upgraded cards  :awesome_for_real:.

Anyways, you don't have that much choice against the elder gods. As they've all got a brick wall's worth of HP/ retarded shields  you're basically forced to play a long-term deck. The shield which only allows creatures with toughness < 5 to attack is a real pain.


Title: Re: Elements - The Card Game
Post by: Aez on August 25, 2009, 04:42:40 AM
Not having much choice in a card game kind of make it pointless.  Especially this one since there's not a huge tactical element about it.  It's almost 100% deck building.
Simply play a game against the top50 deck and you'll see the deck in action.  There's some variation on the combat card used but they all have that cheesy card drawing with rainbow mana.  They get 10 mana of each color each turn in one or two turn.  It's retarded.




Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 25, 2009, 06:40:21 AM
Yeah at the beginner level the game needs tweaking and it'll be really fun. But with upgraded cards it's just retarded  :uhrr:.


Title: Re: Elements - The Card Game
Post by: Draegan on August 25, 2009, 07:03:36 AM
That link has almost zero upgraded cards.

Sorry, the picture was full of upgraded cards  :awesome_for_real:.

Anyways, you don't have that much choice against the elder gods. As they've all got a brick wall's worth of HP/ retarded shields  you're basically forced to play a long-term deck. The shield which only allows creatures with toughness < 5 to attack is a real pain.

The picture is, but not the list.

Quote
My mark is TIME


VITAL CARDS

Quantum Pillar x 17
You need this to get quantum, Einstein!

Sundial x 6
The most crucial card in this deck as you will get to draw cards AND enemies won't attack you for one round! Very good card during early rounds survival mode.

Golden Hourglass x 4
Another very good card that enables you to draw more cards. This card should be upgraded first because upgrading halves the cost of drawing an extra card which can be the difference between life and death.

Dimensional Shield x 4
Without this card you have zero chance. Makes you invincible for 3 turns which is really important during early game.

Steal x 3
Awesome card. One of the key cards that make this deck so versatile. Can be used to take opponents weapons and shields and used against them! Remember you are playing a rainbow deck so you can use whatever the opponent has. It's very important to know your enemy and know what cards to steal.

Bone Wall x 2
Even better than Dimensional Shield if there are only a couple of hard hitting enemy characters. Main advantage is that enemies has to destroy it one piece of wall at a time which can take a while (Dimensional Shield can be removed with only one card). When people start to die, Wall gets bigger and bigger and once it reaches about 20+, you cannot lose.

Boneyard x 1
Raises those nice little Skeletons which don't do much damage but help you stay alive if you have Empathic Bond up. Skeletons are also good for damaging opponents Bone Wall. Try to upgrade this card early.

Firefly Queen x 2
Strong character that can summon Fireflies which help to heal you (with Empathic Bond) or raise skeletons when they die. Fireflies also do pretty decent damage, especially when Firefly Queen is upgraded.

Empathic Bond x 2
Keeps you alive when you have a bunch of Skeletons and Fireflies running around.

Otyugh x 2
My favorite character. If you get this guy on the table early and feed him a couple of enemies, you will most likely win. Otyugh just keeps eating everything you throw at him. Try to upgrade this card early.

Mind Flayer x 1
Awesome crowd control character. Try to update this card early to get more HP.

Rain of Fire x 1
Great card in many situations. Take it. Very good against Incarnate, Scorpio, Morte and Fire Queen. But helps with almost against all False Gods.


GOOD CARDS

Eagle's Eye x 1
This is the weapon I like to use because it helps in many different situations. But don't worry if you don't have it, other weapons work too. Like the green weapon which heals you, or the one that removes skills. Just avoid using those basic weapons if you have other options.

Nova x 6
Excellent in early game, useless in endgame. I've played with this card and without it. It all depends how you draw it. Upgrade is not necessary since standard version costs nothing and is very good in your opening hand. But once you get that 2 purple quantums, upgraded version is awesome.

Maxwell's Demon x 1
Situational card. Sometimes great, other times not so great.

Lava Golem x 1
Great when you can get it on the table early. Helps kill those annoying Miracle using False Gods faster. Doesn't help you stay alive longer so this is the first card I would replace if I had to.


*OPTIONAL CARDS

There are many other cards that work well with this build. I chose the above ones because of personal preference. You might want to change something.

Miracle
If you have this card, take it. Congratulations! Your winning percentage just went up 15%! Great against Scorpio and his poison spamming.

Fallen Elf
This is a great addition to the deck because mutants can have all kinds of fun skills which you can use. I dropped Lava Destroyer and took this one instead and it's working pretty well. Not only is it effective but it is also a lot of fun. Only problem is that it uses green quantum which is already in heavy use.

Purify
Might save you from Scorpio and helps with Morte. Only problem is that it's useless against all other 9 Gods. But then again 1 useless card is not that bad because you draw multiple each turn.

Dissipation Shield
If you use this during endgame when you have tons of quantum, you cannot be killed. Unless they remove it of course. I don't use it because it's useless during early rounds when you are most vulnerable.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 25, 2009, 07:09:23 AM
I know, I know. That's why I said sorry!

I wonder how this deck fares against poison w/o the anti-poison cards.


Title: Re: Elements - The Card Game
Post by: Draegan on August 25, 2009, 07:30:34 AM
Well I just built one, and I lost to a poison deck even with purify, and I just beat Incarnate guy with full health.


Title: Re: Elements - The Card Game
Post by: Musashi on August 25, 2009, 10:13:45 AM
If you let poison last any longer than eight or ten rounds, you're pretty much toast.


Title: Re: Elements - The Card Game
Post by: Draegan on August 25, 2009, 12:48:13 PM
If you let poison last any longer than eight or ten rounds, you're pretty much toast.

There are a few false gods that are impossible with this deck, but there are a bunch that are almost automatic wins.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 25, 2009, 01:54:57 PM
Stacking the "draw" cards makes such a difference.


Title: Re: Elements - The Card Game
Post by: Threash on August 25, 2009, 02:10:05 PM
Well using that rainbow deck i'm 2-4 vs the false gods.  And my second win got me the upgraded version of the bow i was using :)


Title: Re: Elements - The Card Game
Post by: schild on August 25, 2009, 02:57:49 PM
I started over to try something else, stacking Boneyards with Otyughs and Vultures is fuuuuuuucked up.


Title: Re: Elements - The Card Game
Post by: Threash on August 25, 2009, 03:10:46 PM
I started over to try something else, stacking Boneyards with Otyughs and Vultures is fuuuuuuucked up.

Toss in sparks, they are free to play and die instantly and can serve for otyugh feeding time.


Title: Re: Elements - The Card Game
Post by: schild on August 25, 2009, 03:12:08 PM
As I was saying:

(http://dl-client.getdropbox.com/u/39720/games/elemental/boneyard_stack.png)


Title: Re: Elements - The Card Game
Post by: Draegan on August 25, 2009, 03:47:58 PM
Then you come across an opponent with a fireshield then they all die or a shield that reduces all damage by 1 point and they're all useless.  Or someone who runs rain of fire, thunderstorm or plague.

You need nightfalls at least.


Title: Re: Elements - The Card Game
Post by: schild on August 25, 2009, 03:50:06 PM
Then you come across an opponent with a fireshield then they all die or a shield that reduces all damage by 1 point and they're all useless.  Or someone who runs rain of fire, thunderstorm or plague.

You need nightfalls at least.

I'm hoping for that, hence all the vultures in the deck. Why?

Because I run out of slots.

(http://dl-client.getdropbox.com/u/39720/games/elemental/boneyard_stack2.png)

Also, every deck has a counter. It happens. I'm not gonna try and make the all time MOST broken deck evar.


Title: Re: Elements - The Card Game
Post by: Threash on August 25, 2009, 04:55:38 PM
Sundials and dimensional shields seem to stop damage for one turn less than advertised, is that a bug?


Title: Re: Elements - The Card Game
Post by: sidereal on August 25, 2009, 04:59:26 PM
No, no. . those skeletons are to feed MY otyughs.

The game is surprisingly polished and has moments of fun, but being limited to the same deck over and over again is dreary and it gets grindy as fuck.

A closed-circle random draw might be slightly more fun, except there's so little card variety and decks are so dependent on repeated combos that it might be too frustrating.


Title: Re: Elements - The Card Game
Post by: Threash on August 25, 2009, 05:14:51 PM
Sundials and dimensional shields seem to stop damage for one turn less than advertised, is that a bug?

Well actually sundials seem to stop my creatures from attacking two rounds just fine as advertised, but enemy creatures just one round.


Title: Re: Elements - The Card Game
Post by: Samwise on August 27, 2009, 01:19:50 PM
Playing this game reminds me why I could never get into Magic.  Too many RAWRGH BULLSHIT moments.  I do keep going back to it though.


Title: Re: Elements - The Card Game
Post by: schild on August 27, 2009, 01:28:25 PM
Playing this game reminds me why I could never get into Magic.  Too many RAWRGH BULLSHIT moments.  I do keep going back to it though.
Magic does not have 1/100th of the RAWRGH BULLSHIT moments this does. But then, this game takes a minute to play, Magic takes much longer and involves people with Cheetoh Stains.


Title: Re: Elements - The Card Game
Post by: 01101010 on August 27, 2009, 02:34:19 PM
Playing this game reminds me why I could never get into Magic.  Too many RAWRGH BULLSHIT moments.  I do keep going back to it though.

I take it you have been subjected to the constant stream of pillars while your creatures were all mauled off the table at the start? Yeah, those are the times when i let the cat play for me. Just hit spacebar Sanchez... keep hitting it.


Title: Re: Elements - The Card Game
Post by: Samwise on August 27, 2009, 02:50:36 PM
What's annoying is that whenever I try to emulate the bullshit I see in some of the AI decks (like the abilities that let them kill all my dudes as soon as I put them up) it never seems to work out for me.  My latest experiment was with scarabs, but the problem with them seems to be getting enough of them on the table at once that they can start eating things.  I might try a gravity deck with otyughs next.


Title: Re: Elements - The Card Game
Post by: sidereal on August 27, 2009, 02:53:31 PM
Either go with Grav/Fire and mix otyughs and fire eaters (the two strategies don't particularly combine, but it's nice that if one fails you can move to the other.  This is the combo that got me up to beating up false gods) or Grav/Death with Otyughs, Boneyards, and Vultures.  This is doubling down on the creature burn strategy but when it works it works.


Title: Re: Elements - The Card Game
Post by: Musashi on August 27, 2009, 03:14:58 PM
What happens when you get to the end of a deck?  I think it's happened to me a couple times.  I think somebody loses.  But when you lose it just goes to the YOU LOSE screen, and I can never remember to look how many cards I have.  So I don't know if it's me running out of cards that made me lose, or the other guy.


Title: Re: Elements - The Card Game
Post by: Tebonas on August 27, 2009, 03:18:06 PM
I tried that with a misguided "burn through your own library" deck. When you have to draw a card and can't, you instantly lose.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 27, 2009, 03:48:14 PM
Ive entered several "stalemates" between elder gods and players that result in me losing. How it instantly cuts away left me confused as to the reason at first.


Title: Re: Elements - The Card Game
Post by: Samwise on August 27, 2009, 05:21:19 PM
What happens when you get to the end of a deck?  I think it's happened to me a couple times.  I think somebody loses.  But when you lose it just goes to the YOU LOSE screen, and I can never remember to look how many cards I have.  So I don't know if it's me running out of cards that made me lose, or the other guy.

Yes.  I've hit this a few times with my Time deck, since I make heavy use of the hourglass (lets you draw a card instantly).  Really cool for burning through a deck quick to find the good shit, but if you run out of cards you're dead.


Title: Re: Elements - The Card Game
Post by: Threash on August 27, 2009, 05:26:22 PM
Upgraded quantum pillars are just pure cheese.  The weakness of a rainbow deck is supposed to be its slow start, 3-4 of the quantum towers though and you can have several uber creatures out on the first turn.  I'm having some luck with the rainbow deck from the thread someone posted earlier, but without upgraded quantum towers its really a crap shoot and mostly depends on what elder god i get (chaos, fire queen, incarnate, miracle = insta win, the others = fast loss) and i luckily managed to grab an upgraded miracle from one of my wins.


Title: Re: Elements - The Card Game
Post by: 01101010 on August 27, 2009, 07:10:32 PM
What's annoying is that whenever I try to emulate the bullshit I see in some of the AI decks (like the abilities that let them kill all my dudes as soon as I put them up) it never seems to work out for me.  My latest experiment was with scarabs, but the problem with them seems to be getting enough of them on the table at once that they can start eating things.  I might try a gravity deck with otyughs next.

See...i been having a better time with Aether/Time deck with scarabs. The trick is to get two scarabs and two parallel dimensions with enough to bring out the set of four. of course my back up are a full set of four immortals or a couple of Anubis and immaterial everything on my side. meh... dark/death works as well since my friend uses that and already hit the 500points part. something about 3-4 devourers burrowed with 2-3 darkfalls and random other crap. I am hating myself for getting sucked into this...along with draeg.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 27, 2009, 09:22:27 PM
Stacking my rainbow deck with draw cards has completely broken the game. A limit on how many of those cards you can active at one time seems almost mandatory.


Title: Re: Elements - The Card Game
Post by: Threash on August 27, 2009, 09:39:55 PM
Stacking my rainbow deck with draw cards has completely broken the game. A limit on how many of those cards you can active at one time seems almost mandatory.

The AI really sucks at playing those decks, most of the top 50 use them and every time i play them i just gotta turtle up and they run out of cards.  Even with sundials and electrum hour glasses some of the false gods are incredibly hard unless you also have a shit ton of upgraded quantum towers.


Title: Re: Elements - The Card Game
Post by: Tebonas on August 28, 2009, 01:51:21 AM
I had fun with an Otyugh/Armagio deck. I deck them out with Plate Mail and Momentum and munch away on the enemies and my own stragglers. Almost at 500, if I get the Otyugh soon enough or once the Enchanted Gravity shield comes out, only Poison or Eternity can consistently stop me. I'm looking forward to Upgraded cards to fix those holes without going full Rainbow.


Title: Re: Elements - The Card Game
Post by: sidereal on August 28, 2009, 02:01:51 PM
So I dumped the HTTP packets from the game with a plan to cobble together some kind of AI to play my deck for me since most moves are automatic and it gets tedious.  It turns out that absolutely none of the game is server-side.  The client just updates the server every once in a while telling it how much gold you have now, what your score is, and what cards you have.  Nice work.  It would be about half an hour's labor to write a script to just update the server every once in a while telling it you won a bunch of games and have a bunch more money.  It's probably even possible to just pick the cards you want and have them, depending on how eagle-eyed the developers is/are about looking at improbable deltas.  And I'm pretty sure a good chunk of the leaderboard is already doing it, given some of the astronomical stats they show when I decide to play a top 50.

Certainly kills my enthusiasm.


Title: Re: Elements - The Card Game
Post by: Samwise on August 28, 2009, 02:54:16 PM
Eh, that's about par for most web games.

On the topic of automation, it occurred to me that building a deck could be a good task for a genetic algorithm.  Have a bunch of AIs with a bunch of different decks play each other, duplicate the winning decks plus or minus a card, repeat.

For bonus points, add a neural net to each player that lets it pick its opponents (based on deck contents) so that the AIs can exploit (and try to overcome) rock/paper/scissors effects.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 28, 2009, 03:05:21 PM
The AI really sucks at playing those decks, most of the top 50 use them and every time i play them i just gotta turtle up and they run out of cards.  Even with sundials and electrum hour glasses some of the false gods are incredibly hard unless you also have a shit ton of upgraded quantum towers.

Even with a fully upgraded rainbow deck the initial hand will determine if you have a chance or not. Crap out on mana/draw cards and you are almost assuredly fucked. But they are cheating whores so that does not really count as a good comparison. I did manage to defeat the extremely lame poison god a few times. Believe i had 30 something poison on me after cleansing twice.


Title: Re: Elements - The Card Game
Post by: sidereal on August 28, 2009, 04:28:22 PM
Eh, that's about par for most web games.

On the topic of automation, it occurred to me that building a deck could be a good task for a genetic algorithm.  Have a bunch of AIs with a bunch of different decks play each other, duplicate the winning decks plus or minus a card, repeat.

I did something like this with Magic.  The problem is that there are so many card interactions that the playing AI is very hard to get right.  Card timing that seems pretty obvious to even a novice player is rocket science to an algorithm.  Most developers in this situation cop out and tune a custom AI for preset decks.  I forget the MTGO AI situation.  I seem to remember there being preset decks you played against long ago.  But if they actually have a running generic AI that can handle any set of random cards into a reasonable deck and play it, then I guarantee it takes up 80% of their developer resources and still sucks.  (Aside: I wonder if it would work better to alternately evolve the deck and the AI.  Basically, start with a hardcoded deck and then evolve the AI genetically until it's pretty good.  Then freeze the AI and evolve the deck.  Etc.)

Elements is obviously much simpler than MTG, but the AI is still hard, as evidenced by the fact that the AI pretty much plays like an idiot (happily summoning Fireflies and Sparks while you have an otyugh out, for example). 

So a genetic deck algorithm would produce the best deck that could be played by a very naive AI, which in the Magic environment would probably come up with a pretty well-tuned creature and direct-damage deck without too many card interactions.

Still a fun project, though.

When are we going to do an f13 CCG?  Schild, you know you want it.


Title: Re: Elements - The Card Game
Post by: schild on August 28, 2009, 04:54:05 PM
Quote
When are we going to do an f13 CCG?  Schild, you know you want it.

Of course I do.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 29, 2009, 09:23:58 PM
Anyone play against players with over 100 life? Encountered several with 120 and above.


Title: Re: Elements - The Card Game
Post by: Threash on August 30, 2009, 04:34:14 AM
Theres a card that makes your life 120, i don't think above that is possible.


Title: Re: Elements - The Card Game
Post by: Draegan on August 30, 2009, 09:34:15 AM
So I dumped the HTTP packets from the game with a plan to cobble together some kind of AI to play my deck for me since most moves are automatic and it gets tedious.  It turns out that absolutely none of the game is server-side.  The client just updates the server every once in a while telling it how much gold you have now, what your score is, and what cards you have.  Nice work.  It would be about half an hour's labor to write a script to just update the server every once in a while telling it you won a bunch of games and have a bunch more money.  It's probably even possible to just pick the cards you want and have them, depending on how eagle-eyed the developers is/are about looking at improbable deltas.  And I'm pretty sure a good chunk of the leaderboard is already doing it, given some of the astronomical stats they show when I decide to play a top 50.

Certainly kills my enthusiasm.

http://forum.cheatengine.org/viewtopic.php?t=445781&sid=616bb166e63e17020a593b121c57ebea


Title: Re: Elements - The Card Game
Post by: sidereal on August 30, 2009, 01:00:06 PM
Writing a flash 'trainer' is overkill, but maybe an interesting exercise.  Like I said, there's no point in actually playing the games, just don't play at all and tell the server about all of your victories and how much money you're 'earning'.

Unless, of course, people are just trying to be dicks in PvP.


Title: Re: Elements - The Card Game
Post by: Hoax on August 30, 2009, 08:56:35 PM
I feel retarded, I don't see anything that says false god anywhere, what is it people are talking about when they say that?


Title: Re: Elements - The Card Game
Post by: gryeyes on August 30, 2009, 09:36:53 PM
After you get a score of 500, its in the "quest" tab.


Title: Re: Elements - The Card Game
Post by: Hoax on August 30, 2009, 10:40:12 PM
This game's grind mechanic + upgrade cards is so fucking fail I have no words.


Title: Re: Elements - The Card Game
Post by: Samwise on August 30, 2009, 10:41:21 PM
Yes, the upgrade card thing is 100% failriffic.  In theory you can get them for free by beating top 50 decks and spinning for them, but I haven't gotten any that way.

I have had good results with packing a deck with Steals so I can grab rare weapons as soon as they're played, though.   :awesome_for_real:


Title: Re: Elements - The Card Game
Post by: gryeyes on August 30, 2009, 11:08:12 PM
You cant receive the upgraded versions from PVP or false god slot machines?


Title: Re: Elements - The Card Game
Post by: Samwise on August 31, 2009, 12:30:36 AM
In theory you can get them for free by beating top 50 decks and spinning for them, but I haven't gotten any that way.

I assume you could just as well get them from PvP/gods, but top 50 decks are usually easier to beat, and they frequently have upgraded cards.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 31, 2009, 02:00:16 AM
I don't think you do receive upgraded cards. The one time I remember getting a card (this was on trainer mode) I got the normal un-upgraded version. Which blows serious chunks.


Title: Re: Elements - The Card Game
Post by: Draegan on August 31, 2009, 07:11:44 AM
You cant receive the upgraded versions from PVP or false god slot machines?

You can, actually every False God roll has them.  If you get one you don't want/need you can sell it for 1100+ coins.  I've won 3 off one game before.  It's still an insane grind though.  I wish there were more rares rather than "upgraded" cards.  I also wish you could buy "packs" of cards for 1000 coins or something.


Title: Re: Elements - The Card Game
Post by: Threash on August 31, 2009, 10:13:03 AM
Yeah beating false gods and winning rolls is the best way to get upgraded cards, but they are not easy.  There's decks that can easily beat lvl 3 without putting any thought into it at all if you rather go the grind way.


Title: Re: Elements - The Card Game
Post by: Draegan on August 31, 2009, 01:13:36 PM
Just build the deck I posted back a few pages.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on August 31, 2009, 05:18:30 PM
I don't get how y'all can stand doing this.

As soon as I saw how you gained/upgraded cards and that at a high level rainbow beats everything I couldn't be bothered to play anymore  :uhrr:.


Title: Re: Elements - The Card Game
Post by: Aez on August 31, 2009, 06:38:31 PM
I don't get how y'all can stand doing this.

As soon as I saw how you gained/upgraded cards and that at a high level rainbow beats everything I couldn't be bothered to play anymore  :uhrr:.

This.


Title: Re: Elements - The Card Game
Post by: ezrast on August 31, 2009, 07:20:49 PM
I have somehow managed to build an earthquake/darkness denial deck that beats top 50 rainbows but loses to level 1's and 2's.  :uhrr:


Title: Re: Elements - The Card Game
Post by: Aez on August 31, 2009, 07:28:19 PM
(http://img181.imageshack.us/img181/6275/23373.jpg) (http://www.freecodesource.com/image-hosting/view/img181/6275/23373.jpg/)


Title: Re: Elements - The Card Game
Post by: gryeyes on August 31, 2009, 08:31:53 PM
I don't get how y'all can stand doing this.

As soon as I saw how you gained/upgraded cards and that at a high level rainbow beats everything I couldn't be bothered to play anymore  :uhrr:.

You can tell that a rainbow deck will be the superior choice just by looking at the cards and how the bazaar operates. But its still beatable by other decks, you will just be at a disadvantage most of the time. Im not really into TCG's how do other games limit the advantage of rainbow decks? Not have rainbow mana generators or gimp their output?


Title: Re: Elements - The Card Game
Post by: Threash on August 31, 2009, 08:44:28 PM
I don't see how the rainbow deck is good for anything other than beating the AI.  I beat it regularly in pvp and vs the top50 decks with a mono deck.  Its good for god grinding because of the massive defenses it has, thats all.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 31, 2009, 09:24:14 PM
You can utilize any card of any mana type with no repercussions. You wont even suffer from the drawback of mana generation with a properly balanced deck and with how rainbow generators work. Its infinitely more versatile and allows you to use any good rare card you come across. Thats not to say its "unbeatable" but with the limited card effects being heavily restricted to mana type its an enormous advantage against any other deck. The draw cards being mana lite and restricted to Time/white increases this advantage to absurd levels.

I beat fully upgraded pvp opponents with ratings into the thousands on a regular basis for this reason alone. I have one upgraded card.


Title: Re: Elements - The Card Game
Post by: sidereal on August 31, 2009, 10:17:46 PM
Im not really into TCG's how do other games limit the advantage of rainbow decks? Not have rainbow mana generators or gimp their output?

Most games don't allow you to carry mana over from turn to turn.  Elements lets it accumulate, which means that you can play pretty much any card if you can wait a few turns to let your novas and other generators run.


Title: Re: Elements - The Card Game
Post by: gryeyes on August 31, 2009, 10:37:50 PM
Ahhh that makes complete sense, thanks for the reply.


Title: Re: Elements - The Card Game
Post by: Mosesandstick on September 01, 2009, 05:24:25 AM
High end elements play is a long-term game. There are too many denials and OP shields for it to be anything else. Oh yeah, miracle. Lol.

In any long term card game there is pretty much only two ways to win: card advantage or combos. (Or completely OP denial cards). Excluding poison, the game practically acts as a rush to draw cards, stall and overwhelm your opponent. There are very few denials that can overwhelm the 'stalling' cards, maybe some of the higher end weapons, which are hard to obtain. Any nova deck can be the quickest out of the gate and give you a card advantage, which in turn lends you both power and flexibilty.

This game is unbalanced. Poison is rediculous, but one card (cleanse) can ruin a whole deck. Your draw of hand is also pretty damn important, which is why card-drawing decks are popular; it negates the luck element.


Title: Re: Elements - The Card Game
Post by: Draegan on September 01, 2009, 11:59:30 AM
I don't see how the rainbow deck is good for anything other than beating the AI.  I beat it regularly in pvp and vs the top50 decks with a mono deck.  Its good for god grinding because of the massive defenses it has, thats all.

Yeah.  PVP decks are much harder to beat reliably.  Rainbow is easy for god farming and that's about it.


Title: Re: Elements - The Card Game
Post by: Hoax on September 01, 2009, 09:05:56 PM
Rainbow deck is awful, I was playing Gravity/Time Scarabs w/ 30 cards and I never played a Rainbow deck in pvp that could beat me by anything else but spamming the white heal 100 spell and waiting for me to run out of cards.  I even pvp'd some with upgraded quant generation or super weap/shields.

I've switched to fire but the grind versus AI while I get at least 4 of each fire card and figure out what kind of strat I want to use is probably going to burn me out before I ever get to 500 points.


Title: Re: Elements - The Card Game
Post by: gryeyes on September 02, 2009, 03:28:14 AM
Give a name and lets duel?


Title: Re: Elements - The Card Game
Post by: Hoax on September 02, 2009, 06:50:43 PM
I just reset my account and I'm sorta stuck without a decent deck atm.  Fire's decent cards are all 100+ each and its sac for one of each mana lends itself to a dual color + a splash or abilities of 1-2 more colors deck which means fairly expensive to get all the cards.

I did manage to burn down a well built queen deck though because I run 6 of the destroy a permanent and I just land fucked him.  I've been thinking of doing a land destruction deck and seeing how viable that is but its going to take some  time to build.  Fire/Earth/Dark and splash novas but I'm not sure what I should use for the kill.


Title: Re: Elements - The Card Game
Post by: Samwise on September 02, 2009, 06:57:17 PM
The rare gravity weapon with the Destroy power seems like the way to go if you can get it.


Title: Re: Elements - The Card Game
Post by: gryeyes on September 02, 2009, 08:25:22 PM
The awesome secondary abilities of the rare weapons is another huge draw to using a rainbow deck. Especially since you cant trade or purchase them outright. I really need a couple the lamest of lame "Miracle" cards.

There is a pretty heavy random element to rainbow decks that should be negated with upgraded Nova's and quants.


Title: Re: Elements - The Card Game
Post by: Threash on September 02, 2009, 08:50:44 PM
I don't like novas, unless you get them early they are fairly useless.  I started doing better when i replaced them with more quantum pillars.


Title: Re: Elements - The Card Game
Post by: Righ on September 02, 2009, 10:00:50 PM
I started with a fire deck and bought my way into something approximating the false god farming deck. It's very powerful - I regularly finish with full health because of Empathic Bond. Having Fallen Elf (4 entropy to play it, 1 life to use the mutation power) out with a boneyard is great - every turn you get to mutate a 1/1 skeleton - sometimes you kill it, sometimes you turn it into something incredible, most often you turn it into a 5/5 abomination. Deliberately prevent any creatures from doing damage (including your own) with sundials while you dig for Empathic Bond cards and give them a chance to fully heal you, then let a tidal wave of creatures wipe out the other player in a couple of moves. Doubles the maximum income, so 40 coins for the easy to beat elder decks.

It's a bit annoying in PvP - you start out playing people, they get an idea of what's coming and they time out and let the computer finish. In fact PvP is just annoying anyway - far too many people seem to take chess-like amounts of time to make a move.


Title: Re: Elements - The Card Game
Post by: Musashi on September 02, 2009, 11:33:33 PM
I think it's just that the server/internet whatever is slow as fuck.  I've never gotten a fast turn around when it's the other guy's turn.  It's always about the same amount of time in between moves. 


Title: Re: Elements - The Card Game
Post by: gryeyes on September 02, 2009, 11:48:20 PM
Im sure lag plays a role but its very fashionable to wait fucking forever as a passive aggressive strategy.


Title: Re: Elements - The Card Game
Post by: Righ on September 03, 2009, 12:40:08 AM
Yep. I had a guy who played every single round in the last seconds. Waiting 60 seconds for somebody to play one pillar is somewhat boring. However, after a few rounds I noticed that you can send messages to the other player, then it wasn't quite so boring. After a few provocative messages, I got the other player to quit playing altogether. So there's that.


Title: Re: Elements - The Card Game
Post by: Musashi on September 03, 2009, 09:16:51 AM
Technically there's nothing passive about Righ's Aggressive Strategy.


Title: Re: Elements - The Card Game
Post by: Samwise on September 03, 2009, 04:33:30 PM
Heh, Parallel Universe and Mind Flayers are a great way to negate the cheese advantage of top 50 decks with all upgraded creatures.  I just beat the shit out of a queen deck by cloning and lobotomizing each queen as it came out.   :why_so_serious:  And I've found the elite otyugh/armor decks are much easier to deal with when you can keep the otyughs from eating.


Title: Re: Elements - The Card Game
Post by: Hoax on September 03, 2009, 05:08:18 PM
I'm just not even sure how to play it at this point.  Its frustrating to pvp because someone who has been grinding upgrades is at such a stupid advantage.  OTOH the false god games are boring and seem to call for a boring pve deck and the top50 games are too easy and don't seem to offer much reward.


Title: Re: Elements - The Card Game
Post by: sidereal on September 03, 2009, 06:14:13 PM
The best way to play is to close your browser, crack open a Dr Pepper, and watch MASH reruns.


Title: Re: Elements - The Card Game
Post by: Musashi on September 03, 2009, 07:10:56 PM
Frank Burns eats worms.


Title: Re: Elements - The Card Game
Post by: Von Douchemore on September 23, 2009, 09:37:53 AM
This game almost made me reinstall MTG online, fucker.


Title: Re: Elements - The Card Game
Post by: Samwise on September 23, 2009, 09:40:34 AM
I'm ashamed to admit that I'm still playing it.  Collecting those rare cards is addicting.   :uhrr:


Title: Re: Elements - The Card Game
Post by: Von Douchemore on September 23, 2009, 10:13:41 AM
Is there any other solid deck to farm false gods that isn't rainbow?


Title: Re: Elements - The Card Game
Post by: ezrast on September 23, 2009, 10:49:05 AM
Fuck, I'd forgotten this existed until I clicked this subforum.

I think mono-aether is supposed to be able to beat false gods. I've tried to make a mono-entropy stall deck in the trainer but no luck yet.


Title: Re: Elements - The Card Game
Post by: Ghambit on October 24, 2009, 09:36:31 AM
I just started this ditty last night.  Not a bad game at all.  I'm running a lobotomized mono-aether deck.  Deck sucks against poison and steals, but poison and steal are pretty much the most OP things in the game.

I really hate the grind right now though.  There's really nothing going on once you're doing your 1500 gold quest... you're not powerful enough to play against elder gods and many PvP matches you'll lose as well... so you're stuck grinding elders unless you catch the lucky newb in the pvp.

In the end, it's all about the rares and upgrades... and elder gods are the way to do that.  My focus will probably be this and the occasional pvp until I can build something better... but man, it takes long.