Title: League of Legends Post by: schild on July 15, 2009, 08:23:41 PM Did anyone preorder it?
Did you get into the beta? Anyone want to try? http://signup.leagueoflegends.com/preorder I want a goddamn beta key. Also, I guess this will turn into League of Legends discussion now. PS Started a new thread because the last one was fucking insane. Title: Re: League of Legends Post by: Nonentity on July 15, 2009, 08:26:44 PM What he said.
Title: Re: League of Legends Post by: Ragnoros on July 15, 2009, 09:17:06 PM The summoner stuff looks cooler then I had hoped, but hard to balance, good luck to them on that front.
Also free is good for giving us plenty of people to play, but now it's going to be 90% retarded kiddies, vs. say 90% retarded 20-somethings. They said Sept release in their presser, fingers crossed! Title: Re: League of Legends Post by: Falconeer on July 16, 2009, 07:24:12 AM Do you get beta access with the preorder? Can't see anything about it so maybe no...
Title: Re: League of Legends Post by: Prospero on July 16, 2009, 11:25:10 AM I'm in the beta, but haven't had a chance to play due to a constant stream of visitors for the last few weeks. I'm hoping to hop in this weekend.
Title: Re: League of Legends Post by: schild on July 16, 2009, 01:01:02 PM I'm in the beta, but haven't had a chance to play due to a constant stream of visitors for the last few weeks. I'm hoping to hop in this weekend. Check your account web page for invites, sucka. Title: Re: League of Legends Post by: Ragnoros on July 17, 2009, 12:04:50 AM Check your e-mails.
They sent out a big wave of invites for stress testing, plus everyone already in got an extra friend invite. (Nuke this if that was too much info, people seem to post about invite waves fairly often.) Title: Re: League of Legends Post by: schild on July 17, 2009, 12:05:33 AM If they sent out a big wave.
And everyone in got an invite. Why did I not get an invite? Title: Re: League of Legends Post by: Ragnoros on July 17, 2009, 12:55:39 AM Check your PMs.
Title: Re: League of Legends Post by: Lounge on July 17, 2009, 03:05:57 PM Wait? If we promise to blow Ragnoros we get a beta key PM'd to us? Where is the line?
Title: Re: League of Legends Post by: Megrim on July 18, 2009, 09:02:32 PM Um, i would like an invite if at all possible please.
Title: Re: League of Legends Post by: Ghambit on July 18, 2009, 09:42:53 PM The Force is strong with this one.
edit: I get a strong sense of BatteForge with this title... which I dumped due to lack of guild support. They SAY they're gonna have guild support with LoL, but I've heard that spiel before. anyone have the skinny on the guild UI? Title: Re: League of Legends Post by: schild on July 18, 2009, 10:06:20 PM :drill:
Title: Re: League of Legends Post by: Azazel on July 18, 2009, 10:14:18 PM I would check this out, if a key was available. Certainly can't afford to throw US$30 at random games at this time. (I can't even afford Blood Bowl :cry:)
Title: Re: League of Legends Post by: Ghambit on July 18, 2009, 10:14:33 PM Goddammit...
<enters credit card> Title: Re: League of Legends Post by: Ragnoros on July 18, 2009, 11:05:00 PM I would check this out, if a key was available. Certainly can't afford to throw US$30 at random games at this time. (I can't even afford Blood Bowl :cry:) It will be free, with micro trans. Title: Re: League of Legends Post by: Ghambit on July 19, 2009, 12:43:51 AM I would check this out, if a key was available. Certainly can't afford to throw US$30 at random games at this time. (I can't even afford Blood Bowl :cry:) It will be free, with micro trans. yah, the purchase only gets you extra items... it's just like BattleForge, matter of fact...really it's an online TCG where instead of just casting stuff ur actually just collecting to equip and modify a set amount of Champions that you actually fight with Diablo-style (instead of turn-based or RTS). The evil dont-let-your-children-play aspect is that you can create an unlimited amount of customized gear and abilities through microtrans... not even including stuff that opens up as you level. If they get the guild UI going at release, I'm playing this thing. Title: Re: League of Legends Post by: schild on July 19, 2009, 09:18:09 AM The stuff you buy, for the most part, has no bearing on the competition. It's just pretty widgets, like outfits or colors.
Title: Re: League of Legends Post by: Ghambit on July 19, 2009, 09:35:14 AM Well, it has no bearing on the competition in that they say runes 'n such dont actually make a player stronger, it only opens up strategic options. Which, in TCG terms means; "makes a player stronger."
And I'll stop using the term TCG now, because I've seen no indication of there being some type of marketplace. Here are the most informative vids I've found so far: http://www.gametrailers.com/player/52771.html http://www.gametrailers.com/player/52773.html Title: Re: League of Legends Post by: Hoax on July 20, 2009, 11:06:23 AM This is much less a CCG and much more another DOTA clone isn't it or am I getting something wrong from the video/faq.
Title: Re: League of Legends Post by: schild on July 20, 2009, 11:27:10 AM Its dota from the people that made dota. It may as well be called dota 2. Also, Ghambit, you're assuming too much.
Title: Re: League of Legends Post by: Teleku on July 20, 2009, 11:41:51 AM Its dota from the people that made dota. It may as well be called dota 2. Also, Ghambit, you're assuming too much. But is it fun?Title: Re: League of Legends Post by: schild on July 20, 2009, 04:56:48 PM I see a new sticky.
Title: Re: League of Legends Post by: Hoax on July 20, 2009, 08:14:30 PM I can't really dedicate any time to it, I envy the fun you guys will have though.
Didn't know it was by the people who did DOTA, makes the other DOTA clone seem stupid, esp since this one is free with RMT. Title: Re: League of Legends Post by: schild on July 20, 2009, 08:21:38 PM I can't really dedicate any time to it, I envy the fun you guys will have though. Didn't know it was by the people who did DOTA, makes the other DOTA clone seem stupid, esp since this one is free with RMT. Free with COSMETIC RMT for the most part. Everything else is unlockable. Brilliant model. Title: Re: League of Legends Post by: Aez on July 22, 2009, 02:35:08 PM Should we register by ourself or assume that Lord Beta will provide keys?
Or is it blasphemy to ask? :awesome_for_real: Title: Re: League of Legends Post by: Ghambit on July 22, 2009, 04:34:47 PM Should we register by ourself or assume that Lord Beta will provide keys? Or is it blasphemy to ask? :awesome_for_real: Why not do both? Title: Re: League of Legends Post by: Xilren's Twin on July 23, 2009, 06:04:24 AM Considering i never played Warcraft 3 and thus no DoTA, someone explain it to me. Is this more like a typical RTS game of resource collection, troop and building creation, and armies of bunches of units going at it, or more like a action rpg style game where you primarily control one hero who does the bulk of the work?
Title: Re: League of Legends Post by: Mosesandstick on July 23, 2009, 06:47:18 AM The latter.
Title: Re: League of Legends Post by: Hoax on July 23, 2009, 10:34:59 AM You ONLY control one hero unless you have summons, there is no resource gathering or base building of any kind except the resources gathered by fighting (exp/lewts/monies) and the npcs are just fodder that act like the creeps in tower defense.
Title: Re: League of Legends Post by: Typhon on July 23, 2009, 05:49:33 PM Gaining exp/money are equally important because exp=more/better character abilities and money = more powerful equipment. Effect of abilities versus equipment is arguably even, with equipment being a bit more important for most characters.
Player "Skill" is a mix of : 1) knowing how to kill creeps effectively to maximize your exp/money gain 2) knowing what stuff to buy and when / knowing you character 3) working with team / using your abilities synergistically 4) not getting killed by the opposing players ('feeding the opposition' is BAD) 5) killing the opposition I'm not entirely happy with the order there, but it's pretty close to that. Title: Re: League of Legends Post by: Prospero on July 23, 2009, 05:59:55 PM Don't forget:
1.1) Excessive micro to maximize xp and money Making sure you get as many killing blows as possible during fights is the key to advancing faster than your enemies, which is sad because it is my least favorite part of the game. They might have fixed that in LoL, but I doubt it. Title: Re: League of Legends Post by: Musashi on July 24, 2009, 12:22:49 AM Yea, that's my only problem with DoTA. Too much micro. I know DoTA was only that bad because it was kind of limited by the WC3 Map Editor. And I also know that the micro was part of the 'skill' you had to have that made the game as long lived as it was. But I think there's still a really great game there without all the bullshit clickfest.
Title: Re: League of Legends Post by: Famine on July 29, 2009, 08:45:58 PM Gaining exp/money are equally important because exp=more/better character abilities and money = more powerful equipment. Effect of abilities versus equipment is arguably even, with equipment being a bit more important for most characters. Player "Skill" is a mix of : 1) knowing how to kill creeps effectively to maximize your exp/money gain 2) knowing what stuff to buy and when / knowing you character 3) working with team / using your abilities synergistically 4) not getting killed by the opposing players ('feeding the opposition' is BAD) 5) killing the opposition I'm not entirely happy with the order there, but it's pretty close to that. 6) How to counter pick. 7) How to counter build. 8) Understanding trends (i.e.: popular paths, spots and evasion routes.) 9) Denying 10) Setting up lanes 11) When to lane switch 12) Correctly harassing Could go on really :D Title: Re: League of Legends Post by: Ghambit on July 30, 2009, 08:54:27 AM So far, the strat./tactical elements of the game dont seem to be too high on the list of priorities for most players. (I'd go more in-depth but... NDA)
I :heart: the game though. Title: Re: League of Legends Post by: Prospero on July 30, 2009, 01:00:06 PM I just wish the damn servers were up during the week. My weekends have been super crazy recently.
Title: Re: League of Legends Post by: Ard on July 30, 2009, 01:09:45 PM They are now.
Title: Re: League of Legends Post by: Prospero on July 30, 2009, 01:26:07 PM Really? Fuck yeah. I swear last week they weren't, but maybe that was two weeks ago.
Title: Re: League of Legends Post by: Ghambit on July 30, 2009, 02:17:00 PM LoL (literally), they've been 24-7 since last weekend dude. You've been depriving yourself of the cracktastic voyage that is LoL for goin on 4 days now. pffft
Title: Re: League of Legends Post by: Aez on July 30, 2009, 03:01:44 PM Crap, everyone who applied got a beta key?
Title: Re: League of Legends Post by: Ard on July 31, 2009, 04:14:50 PM http://www.zam.com/coupon-lol.html (http://www.zam.com/coupon-lol.html) They're running out fast though. keys gone Title: Re: League of Legends Post by: Trippy on August 22, 2009, 04:53:03 AM I got 3 invites to give away now. PM me with the email address you want them to the invite sent to if you are interested.
Don't bother PMing if you only signed up on f13.net just for an invite :awesome_for_real: Edit: 1 invite left Title: Re: League of Legends Post by: Ragnoros on August 23, 2009, 12:53:18 AM Last I checked Lord Beta still had a bunch to give away, no?
Title: Re: League of Legends Post by: Lord Beta on August 23, 2009, 12:59:21 AM LORD BETA IS NOT PLEASED WITH THE LACK OF RESPONSE TO LEAGUE OF LEGENDS.
Title: Re: League of Legends Post by: schpain on August 23, 2009, 06:34:34 PM :cry: our apologies lord beta.
Title: Re: League of Legends Post by: Lounge on August 24, 2009, 12:01:45 PM I have some codes to this as well if anyone needs.
Title: Re: League of Legends Post by: Aez on August 24, 2009, 02:55:56 PM Page me on steam for a game.
Title: Re: League of Legends Post by: IainC on August 24, 2009, 03:02:50 PM I got a US beta key from a former colleague. I'll be giving it a whirl later this week.
Title: Re: League of Legends Post by: Sophismata on August 24, 2009, 09:35:54 PM Making sure you get as many killing blows as possible during fights is the key to advancing faster than your enemies, which is sad because it is my least favorite part of the game. They might have fixed that in LoL, but I doubt it. Keep in mind that DotA never really had any real game design, it was just a bunch of random stuff thrown together. The Cheese. Roshan. Secret Shops (that aren't really secret). Things only really became cohesive later, and the game has steadily improved under IceFrog's management. As such, I have no faith in the 'creators of DotA' to manage or design a good game, not because I don't think they can, but because their clame to fame isn't. Of course, I haven't tried LoL, so do take my opinion with a grain of salt. Also, I don't think they can do it. Some of the shit in DotA was downright retarded and fucking lazy. edit: AAAHHG, post fixed. Sorry for forgetting to close the quote. Left out a ]. Title: Re: League of Legends Post by: Megrim on August 25, 2009, 12:41:47 AM * edit nvm Title: Re: League of Legends Post by: Typhon on August 25, 2009, 05:48:25 AM Is there an NDA on this? If not, is it fun?
Title: Re: League of Legends Post by: Mosesandstick on August 25, 2009, 05:58:39 AM Are we all in at this point?
Title: Re: League of Legends Post by: Trippy on August 25, 2009, 06:47:10 AM Still under NDA.
I still have one invite if anybody wants to try it. Title: Re: League of Legends Post by: Typhon on August 25, 2009, 09:18:05 AM I cannot dedicate the time, so I won't ask. It looks interesting, I hope it's good.
Title: Re: League of Legends Post by: Ghambit on August 25, 2009, 10:57:25 AM Making sure you get as many killing blows as possible during fights is the key to advancing faster than your enemies, which is sad because it is my least favorite part of the game. They might have fixed that in LoL, but I doubt it.[/quote Keep in mind that DotA never really had any real game design, it was just a bunch of random stuff thrown together. The Cheese. Roshan. Secret Shops (that aren't really secret). Things only really became cohesive later, and the game has steadily improved under IceFrog's management. As such, I have no faith in the 'creators of DotA' to manage or design a good game, not because I don't think they can, but because their clame to fame isn't. Of course, I haven't tried LoL, so do take my opinion with a grain of salt. Also, I don't think they can do it. Some of the shit in DotA was downright retarded and fucking lazy. LoL isnt like Dota in that respect. You cant just go on killing sprees and expect to win. There's over-arching strategy (and timing) that you have to adhere to or you'll get owned, many times by teams with half as many kills as you. There's also a support element that's pretty critical and those champions that do-so generally dont get kills... but typically swing games. And lest we not forget "carry" champs, who lie in wait with no kills until lvl 16 and then rain terror on the map. What I find interesting is that even when champs are being tested and obviously are OP-imbalanced, players get cocky and forget the point of the game. Instead of winning the map, they farm kill stats (that ultimately dont carry over after the game; they're meaningless. Only win/loss/leave matters). We've routinely beaten teams with guys with 20+ kills, or guys playing the days' OP character (jax, ryze, etc.). You pick your fights and push the map at the right times. It's more about restraint than click-skill. I'm normally a pretty crunch-oriented gamer so I was pretty critical of LoL before I tried it. It's not a bad game, plus it's FREE. Demigod is technically a more complex version of LoL, but I found it less tactically engaging, and maps took too long (and it's not free). They really need to work on the microtrans, ranking, and chat/clan systems though. Title: Re: League of Legends Post by: Megrim on August 25, 2009, 01:12:59 PM We really need to get a name-in-game thing going, so that people are easier to find. I'm Megrim in their vent and account-name.
Title: Re: League of Legends Post by: Sophismata on August 25, 2009, 01:41:42 PM LoL isnt like Dota in that respect. You cant just go on killing sprees and expect to win. There's over-arching strategy (and timing) that you have to adhere to or you'll get owned, many times by teams with half as many kills as you. There's also a support element that's pretty critical and those champions that do-so generally dont get kills... but typically swing games. And lest we not forget "carry" champs, who lie in wait with no kills until lvl 16 and then rain terror on the map. What I find interesting is that even when champs are being tested and obviously are OP-imbalanced, players get cocky and forget the point of the game. Instead of winning the map, they farm kill stats (that ultimately dont carry over after the game; they're meaningless. Only win/loss/leave matters). We've routinely beaten teams with guys with 20+ kills, or guys playing the days' OP character (jax, ryze, etc.). You pick your fights and push the map at the right times. It's more about restraint than click-skill. I'm normally a pretty crunch-oriented gamer so I was pretty critical of LoL before I tried it. It's not a bad game, plus it's FREE. Demigod is technically a more complex version of LoL, but I found it less tactically engaging, and maps took too long (and it's not free). They really need to work on the microtrans, ranking, and chat/clan systems though. Edit: My sincere apologies, I didn't realise my ']' error carried over to your post and I thought you were being deliberately ironic. I did want to say thankyou for the excellent analysis - I'll actually give the game a look now. Players get cocky even in DotA, where the point of the game isn't a kill score, so I'm not surprised to hear about it in LoL. Quote I'm normally a pretty crunch-oriented gamer so I was pretty critical of LoL before I tried it. It's not a bad game, plus it's FREE. Demigod is technically a more complex version of LoL, but I found it less tactically engaging, and maps took too long (and it's not free). This, in particular, is encouraging. Title: Re: League of Legends Post by: Trippy on August 25, 2009, 04:33:42 PM My invites are gone.
Title: Re: League of Legends Post by: schild on August 25, 2009, 04:35:21 PM LORD BETAS ARE NOTe----ererrrr
The other dude still has invites. Title: Re: League of Legends Post by: Draegan on August 27, 2009, 12:59:20 PM I got a beta key today. Gonna give it a whirl tonight.
Title: Re: League of Legends Post by: Amiag on August 27, 2009, 04:24:11 PM Making sure you get as many killing blows as possible during fights is the key to advancing faster than your enemies, which is sad because it is my least favorite part of the game. They might have fixed that in LoL, but I doubt it. Keep in mind that DotA never really had any real game design, it was just a bunch of random stuff thrown together. The Cheese. Roshan. Secret Shops (that aren't really secret). Things only really became cohesive later, and the game has steadily improved under IceFrog's management. As such, I have no faith in the 'creators of DotA' to manage or design a good game, not because I don't think they can, but because their clame to fame isn't. Of course, I haven't tried LoL, so do take my opinion with a grain of salt. Also, I don't think they can do it. Some of the shit in DotA was downright retarded and fucking lazy. edit: AAAHHG, post fixed. Sorry for forgetting to close the quote. Left out a ]. DOTA gameplay is based on an old map of starcraft, called Aeon of Flux. There are many,many maps of that type, both in WC3 and in other games; there where before dota and there have been after. I remember a map like this for NwN1 online, named battle of the dragons , that was just awesome. LoL is just another clone, whose only aim is to speculate just like any other clone. Im pretty sure it is gonna fail hard, as people will realize is gonna take years to reach the same balancing they are used to in dota, not to talk of the wc3 engine, which is simply awesome in stability and smoothness. Also, the original creator of DoTa (on WC3) is Eul and afaik hes not involved in the project, just as Icefrong, the current developer, is not involved and actually left dota-allstar and made a new site. So its more "one" of the creators of dota (guinsoo) who was the one that did the porting from Wc3 to TfT. The other guy involved, pendragon, afaik only worked on dota-allstars website, so hes not one of the "creators" at all. Title: Re: League of Legends Post by: Trippy on August 27, 2009, 05:25:40 PM DOTA gameplay is based on an old map of starcraft, called Aeon of Flux. There are many,many maps of that type, both in WC3 and in other games; there where before dota and there have been after. Don't "indent" your paragraphs. Use line breaks instead.I remember a map like this for NwN1 online, named battle of the dragons , that was just awesome. LoL is just another clone, whose only aim is to speculate just like any other clone. Im pretty sure it is gonna fail hard, as people will realize is gonna take years to reach the same balancing they are used to in dota, not to talk of the wc3 engine, which is simply awesome in stability and smoothness. Also, the original creator of DoTa (on WC3) is Eul and afaik hes not involved in the project, just as Icefrong, the current developer, is not involved and actually left dota-allstar and made a new site. So its more "one" of the creators of dota (guinsoo) who was the one that did the porting from Wc3 to TfT. The other guy involved, pendragon, afaik only worked on dota-allstars website, so hes not one of the "creators" at all. Don't make every sentence its own paragraph. Oh, and the map is Aeon of Strife. You've confused it with the cartoon/movie :oh_i_see: Title: Re: League of Legends Post by: Hoax on August 27, 2009, 09:11:46 PM The f13 tradition of a mod telling a new poster to stop fucking up and post better is my favorite f13 tradition. I'll never forget Shockeye brutalizing my first post when I was a wee nub. Now people just don't read my posts since I've been here so no long and failed to improve my posting one iota.
Title: Re: League of Legends Post by: Sophismata on August 28, 2009, 02:47:42 AM The f13 tradition of a mod telling a new poster to stop fucking up and post better is my favorite f13 tradition. The fact that the mods and admins actually care about readable posts and non-intrusive signatures is a godsend in my eyes.Title: Re: League of Legends Post by: Amiag on August 28, 2009, 07:53:18 AM DOTA gameplay is based on an old map of starcraft, called Aeon of Flux. There are many,many maps of that type, both in WC3 and in other games; there where before dota and there have been after. Don't "indent" your paragraphs. Use line breaks instead.I remember a map like this for NwN1 online, named battle of the dragons , that was just awesome. LoL is just another clone, whose only aim is to speculate just like any other clone. Im pretty sure it is gonna fail hard, as people will realize is gonna take years to reach the same balancing they are used to in dota, not to talk of the wc3 engine, which is simply awesome in stability and smoothness. Also, the original creator of DoTa (on WC3) is Eul and afaik hes not involved in the project, just as Icefrong, the current developer, is not involved and actually left dota-allstar and made a new site. So its more "one" of the creators of dota (guinsoo) who was the one that did the porting from Wc3 to TfT. The other guy involved, pendragon, afaik only worked on dota-allstars website, so hes not one of the "creators" at all. Don't make every sentence its own paragraph. Oh, and the map is Aeon of Strife. You've confused it with the cartoon/movie :oh_i_see: And btw the sentence "Don't make every sentence its own paragraph." has its own paragraph in your post so ... :oh_i_see: Title: Re: League of Legends Post by: Hindenburg on August 28, 2009, 07:58:59 AM Shit just got real :awesome_for_real:
Title: Re: League of Legends Post by: Trippy on August 28, 2009, 08:30:33 AM And btw the sentence "Don't make every sentence its own paragraph." has its own paragraph in your post so ... :oh_i_see: Rule #1: Don't piss off an Admin.Title: Re: League of Legends Post by: Ghambit on August 28, 2009, 12:12:59 PM Hang in there Amiag! :popcorn:
Title: Re: League of Legends Post by: Murgos on August 28, 2009, 02:13:53 PM Hang in there Amiag! :popcorn: Why? Does it get better? Title: Re: League of Legends Post by: Sophismata on August 29, 2009, 12:01:33 AM And btw the sentence "Don't make every sentence its own paragraph." has its own paragraph in your post so ... :oh_i_see: Trippy is using paragraphs correctly, however. You were not. Title: Re: League of Legends Post by: Ghambit on August 30, 2009, 01:29:55 AM mmmm... Singe is my new toy
Way better tank than Rammus imo. Title: Re: League of Legends Post by: MrHat on August 30, 2009, 07:19:02 AM mmmm... Singe is my new toy Way better tank than Rammus imo. NOM NOM NOM NOM NOM NOM Title: Re: League of Legends Post by: Teugeus on August 31, 2009, 08:39:05 AM Ye I'm new, but really enjoyed these forums since Warhammer Online came out and everyone here was bashing it to shreds. Ah well, any idea when LoL is "supposed" to come out or when the NDA might be lifted ? Really looking forward to it since DoTa Allstars really brings the limitations of the WarIII engine to the fore.
Title: Re: League of Legends Post by: Sophismata on August 31, 2009, 11:51:02 AM Really looking forward to it since DoTa Allstars really brings the limitations of the WarIII engine to the fore. Most of DotA's limitations are self-imposed, to be honest. War3 is surprisingly flexible. Title: Re: League of Legends Post by: hashmanz on August 31, 2009, 05:20:47 PM With the SC2 Map editor, looks like the SC2 Dota may be quite epic if Starcraft II ever gets released.
Title: Re: League of Legends Post by: Ragnoros on August 31, 2009, 11:05:53 PM Quote from: Pendragon Beta Testers, http://beta.leagueoflegends.com/board/showthread.php?t=8097 (http://beta.leagueoflegends.com/board/showthread.php?t=8097)We are loosening the NDA to allow discussion of all elements of League of Legends. As of now, you are now allowed to talk or write about the game with no restrictions. You are still not allowed to post pictures or videos. With this announcement, we encourage you to start writing blogs, posting comments on articles, recording podcasts and discussing League of Legends on your favorite external forums. We also encourage everyone to correct any misinformation you see in discussions going forward. Thanks for playing, and see you online! - Pendragon Cry "Havoc!" and let slip the dogs of war! Anyway, this game is AWESOME! If you like good games in general (I tried to make a list of what games are like LoL/DoTA but it's hard to describe. Maybe Diablo crossed with a RTS.) you owe it to yourself to give this game a try. I have been in beta for something like two months and it has been very solid with lots of great dev feedback and followthrough. Oh and it will be free (no box cost) + microtrans so really you can't lose. I expect schild to froth upon it in short order. Edit:Yeah, I missed the new subforum... Title: Re: League of Legends Post by: schild on August 31, 2009, 11:11:16 PM All discussion goes here now: http://forums.f13.net/index.php?board=94.0
|