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Title: MechWarrior 5 announced with trailer
Post by: NiX on July 07, 2009, 10:48:08 AM
Voodoo extreme posted a teaser (http://ve3d.ign.com/articles/news/48872/Dear-Sir-Youve-Parked-Your-Mech-On-My-Lawn) that could imply a new MechWarrior. They say PC, but there's no way to tell. Hopefully it's made for PC first.

Edit: Confirmed to be MechWarrior, so I changed the title.

Interview link: http://pc.ign.com/articles/100/1002164p1.html (http://pc.ign.com/articles/100/1002164p1.html)

"Gameplay" Trailer Link: http://ve3d.ign.com/videos/play/55192/PC/MechWarrior/Trailer/MechWarrior-2009-Debut-Gameplay-Trailer/Flash-Video


Title: Re: Possibility of MechWarrior 5
Post by: Trippy on July 07, 2009, 10:55:20 AM
Huh? When did the Inner Sphere or the Clans invent time travel?

In any case Smith & Tinker is currently working on a game called Nanovor, an online CCG, so if they are working on MW5 as well it's going to be a while before its released.


Title: Re: Possibility of MechWarrior 5
Post by: Hoax on July 07, 2009, 12:09:04 PM
The very 21st century looking everything but a giant robot foot makes me think its not Mechwarrior, or they just don't get it.


Title: Re: Possibility of MechWarrior 5
Post by: NiX on July 07, 2009, 12:40:56 PM
I'd go with MechAssault, but I'm pretty sure MS ditched that license.


Title: Re: Possibility of MechWarrior 5
Post by: Trippy on July 07, 2009, 07:40:34 PM
Smith & Tinker licensed all the former FASA Interactive stuff from Microsoft.


Title: Re: Possibility of MechWarrior 5
Post by: Falconeer on July 08, 2009, 03:02:03 AM
After the success of the Blood Bowl videogame, what would you say about a proper maybe Cyanide-made Battletech board/videogame? Leagues, campaigns, permadeaths, progression, persistency. Oh, now I am fucking drooling on the keyboard...


Title: Re: Possibility of MechWarrior 5
Post by: Phire on July 08, 2009, 08:21:34 AM
Trailer is going to be released today at 3pm EST. Hopefully it is MW5 and it is more simulation than arcade.


Title: Re: Possibility of MechWarrior 5
Post by: Lantyssa on July 08, 2009, 10:04:20 AM
Similation with a turn-based board game mode would be awesome.  More true to the original rules instead of MW4's implementation, too, please.  If I can mod 'mechs, let me do what I want with the tonnage.


Title: Re: Possibility of MechWarrior 5
Post by: Typhon on July 08, 2009, 10:40:10 AM
I've know MechWarrior only through the MW4 video game and I don't want turned based for this.  Would love it if they took the planetside engine and made an MMO.  Would love it even more if they took some cues from EVE in regard to how the wars were waged (A mix of fixed and player factions versus purely fixed factions).

Edit:
cues instead of queues
purely instead of purly


Title: Re: Possibility of MechWarrior 5
Post by: Rasix on July 08, 2009, 10:44:49 AM
Would love it even more if they took some queues from EVE in regard to how the wars were waged (A mix of fixed and player factions versus purly fixed factions).

Cues.


Title: Re: Possibility of MechWarrior 5
Post by: Typhon on July 08, 2009, 11:09:08 AM
NO! I want them to wait in line!   :oops:   :oh_i_see:  Thanks!


Title: Re: Possibility of MechWarrior 5
Post by: WindupAtheist on July 08, 2009, 11:29:19 AM
I want a MW: Mercs game that takes a cue from Sid Meier's Pirates. I want a big open universe where political entities fight whether I'm participating or not, and where I can choose how I fit in. A sandbox with some story-related goals scattered about that I can either go for or ignore while doing what I want for as long as I want.

Please no more "25 missions, five Z-grade live action cutscenes scattered throughout, then fuck you it's over!" ala MW4.


Title: Re: Possibility of MechWarrior 5
Post by: Lantyssa on July 08, 2009, 12:54:59 PM
I'll be in my bunk.


Title: Re: Possibility of MechWarrior 5
Post by: Chenghiz on July 08, 2009, 04:13:50 PM
Trailer is going to be released today at 3pm EST. Hopefully it is MW5 and it is more simulation than arcade.
Where can I find said trailer?


Title: Re: Possibility of MechWarrior 5
Post by: NiX on July 08, 2009, 06:18:41 PM
IGN at 12:01 AM PST


Title: Re: Possibility of MechWarrior 5
Post by: Furiously on July 09, 2009, 01:08:06 AM
http://ve3d.ign.com/videos/play/55192/PC/MechWarrior/Trailer/MechWarrior-2009-Debut-Gameplay-Trailer/Flash-Video (http://ve3d.ign.com/videos/play/55192/PC/MechWarrior/Trailer/MechWarrior-2009-Debut-Gameplay-Trailer/Flash-Video)

Mechwarrior 5 2009....


Title: Re: Possibility of MechWarrior 5
Post by: Trippy on July 09, 2009, 01:56:40 AM
That's not a gameplay trailer :oh_i_see:


Title: Re: Possibility of MechWarrior 5
Post by: Ironwood on July 09, 2009, 02:27:37 AM
MY PANTS ARE FULL OF WARMING JIZZ.

 :awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Possibility of MechWarrior 5
Post by: Trippy on July 09, 2009, 02:29:59 AM
TMI :ye_gods:


Title: Re: Possibility of MechWarrior 5
Post by: Ironwood on July 09, 2009, 02:53:36 AM
Yeah, but bear in mind that it's me.  I seriously buy Mechwarrior games for the intros alone.

Hell, even the recent ones (which were all total and utter pants, including that horrible mechcommander attempt) had the saving grace of intros about big robots hitting each other.  Why there hasn't been a Mechwarrior production in film or TV I don't really know.

Anyway, while that's NOT a gameplay trailer, as you've pointed out, it does get my motor running as to the possibilities.

I would really, really like for it to actually be indicative of the actual gameplay, but after Mech 4, I have little hope of that.

Bring the Noise....
Cheers

Ironwood.


Title: Re: Possibility of MechWarrior 5
Post by: Trippy on July 09, 2009, 03:17:00 AM
Yeah we'll have to wait and see what they come up with. Smith & Tinker is essentially FASA Interactive reincarnated with Jordan Weisman, the founder of FASA, getting back into regular video game development after having sold Wizkids and leaving 42 Entertainment (I Love Bees). However FASA Interactive were the ones responsible for the most recent MechWarrior games (MW3 and before were pre-FASA Interactive) so we don't know yet if MW5 will be just more of that or if they will actually be able to recapture the spirit of the MW games done before Jordan took back control of them.


Title: Re: Possibility of MechWarrior 5
Post by: Ironwood on July 09, 2009, 04:54:55 AM
I'm with Lantyssa.  I understood the realistic 'point' of the hardpoint system, but if I get configure my mech how I WANT IT, I'll be happier.


Title: Re: Possibility of MechWarrior 5
Post by: Goreschach on July 09, 2009, 05:20:25 AM
I'm with Lantyssa.  I understood the realistic 'point' of the hardpoint system, but if I get configure my mech how I WANT IT, I'll be happier.


Bullshit, you just want to slap a dozen ERMLAS on your mech so you can go around 1-hit legshotting everything.


Title: Re: Possibility of MechWarrior 5
Post by: Ironwood on July 09, 2009, 06:35:24 AM
No.  I don't.


Title: Re: Possibility of MechWarrior 5
Post by: JWIV on July 09, 2009, 06:46:10 AM
WHEEE TIME TO BUY A NEW JOYSTICK. 


Title: Re: Possibility of MechWarrior 5
Post by: NiX on July 09, 2009, 07:30:10 AM
Bullshit, you just want to slap a dozen ERMLAS on your mech so you can go around 1-hit legshotting everything.

Er, green? I'd prefer rigging my mech the way I want it, not to be cheap, but to have that extra customization and being able to come up with new ways to approach scenarios.


Title: Re: Possibility of MechWarrior 5
Post by: MisterNoisy on July 09, 2009, 09:28:53 AM
Apologies for the IGN link, but it seems that they secured the first interview about the game:

http://pc.ign.com/articles/100/1002164p1.html

Set in 3015 (Third Succession War), so no Clan bullshit.  4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick).  Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder.


Title: Re: Possibility of MechWarrior 5
Post by: Stephen Zepp on July 09, 2009, 10:01:45 AM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>


Title: Re: Possibility of MechWarrior 5
Post by: Rasix on July 09, 2009, 10:24:12 AM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>

Single player available?


Title: Re: Possibility of MechWarrior 5
Post by: NiX on July 09, 2009, 11:25:46 AM
(though I can't imagine playing it on 360 unless they support the AC6 stick).

I get excited in the pants thinking about the possibility of a Steel Battalion type joystick being released for either system. Oh god...


Title: Re: Possibility of MechWarrior 5
Post by: Stephen Zepp on July 09, 2009, 12:27:00 PM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>

Single player available?

No, it's MP only. Fair point :)


Title: Re: MechWarrior 5 announced with trailer
Post by: HaemishM on July 09, 2009, 01:17:12 PM
Fuck me, if that trailer is ANY indication of gameplay features (like blowing off limbs by specific targeting, slower, non bunny hopping style of gameplay), I will marry this fucking game.


Title: Re: Possibility of MechWarrior 5
Post by: WindupAtheist on July 09, 2009, 02:11:57 PM
Set in 3015 (Third Succession War), so no Clan bullshit.  4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick).  Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder.

Fuck, I'm hard. Say that again, only slower.

EDIT: You know, if that guy in the trailer were driving a more stable firing platform, like a tank, he probably wouldn't have missed repeated PPC shots despite being at point-blank range.  :awesome_for_real:


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 09, 2009, 02:13:30 PM
Just said in the Invasion3042 chat room:
Quote
"In honor of BattleTech's 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com--the free download will be available soon!"[/url]


Title: Re: Possibility of MechWarrior 5
Post by: CharlieMopps on July 09, 2009, 02:16:54 PM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>

Whats this your are talking about? Lore:Aftermath? Never heard of it. Thats' probably your first problem.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 09, 2009, 02:25:00 PM
Warhammer ~<3

Set in 3015 (Third Succession War), so no Clan bullshit.  4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick).  Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder.

Fuck, I'm hard. Say that again, only slower.
They did.  All the "Unseen" are back.

<dance>


Title: Re: Possibility of MechWarrior 5
Post by: NiX on July 09, 2009, 02:26:51 PM
Whats this your are talking about? Lore:Aftermath? Never heard of it. Thats' probably your first problem.

For the most part, I think Stephen is appealing to those of us who have read all his posts about GarageGames online game portal.


Title: Re: MechWarrior 5 announced with trailer
Post by: Stephen Zepp on July 09, 2009, 02:47:39 PM
Just curious basically as to why it got completely ignored, when the game offers pretty much what people are slavering about in the thread ;)


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 09, 2009, 02:57:47 PM
Mr Zepp has challenged us with this game before.

For me, long story short, it's NOT BATTLETECH.

Sorry.


Title: Re: MechWarrior 5 announced with trailer
Post by: NiX on July 09, 2009, 02:59:16 PM
I honestly couldn't remember what the game portals name was. I had to go to GG's website, then look up a game listed there to find it. Maybe a bit more presence of IA on the GG website would help.


Title: Re: MechWarrior 5 announced with trailer
Post by: Fordel on July 09, 2009, 03:43:49 PM
Just curious basically as to why it got completely ignored, when the game offers pretty much what people are slavering about in the thread ;)


The one time I tried it, it didn't "feel" right. It had all the parts in theory, but they didn't come together in the right way. I was also turned off by all the damn deployable turret cheese. But the weapon systems never felt like they were being fired by giant war machines, it was more of a clumsy FPS.


If I don't feel like I'm piloting a giant robot, what is the fucking point?


Title: Re: MechWarrior 5 announced with trailer
Post by: Tmon on July 09, 2009, 03:46:29 PM
The multiplayer kills it for me, I hate being forced to play with random strangers and have no desire to invest time getting to 'know' people there.


Title: Re: MechWarrior 5 announced with trailer
Post by: Falwell on July 09, 2009, 04:15:37 PM
Let me play the Capellan Confederation and they get mad props.


Title: Re: MechWarrior 5 announced with trailer
Post by: satael on July 09, 2009, 04:22:30 PM
http://www.joystiq.com/2009/07/09/mechwarrior-4-free-on-battletech-com-soon/ (http://www.joystiq.com/2009/07/09/mechwarrior-4-free-on-battletech-com-soon/)


Title: Re: MechWarrior 5 announced with trailer
Post by: Rasix on July 09, 2009, 04:33:27 PM
http://www.joystiq.com/2009/07/09/mechwarrior-4-free-on-battletech-com-soon/ (http://www.joystiq.com/2009/07/09/mechwarrior-4-free-on-battletech-com-soon/)

Just said in the Invasion3042 chat room:
Quote
"In honor of BattleTech's 25th anniversary, Smith & Tinker has authorized MekTek.net and MekTek Studios to distribute MechWarrior 4 (along with its expansion packs) completely free. For years, MekTek.net has been the central point for online distribution of MechWarrior 4 expansion packs. Now they can provide the core game free to the fans as well. Keep an eye on BattleTech.com--the free download will be available soon!"

 :awesome_for_real:


Title: Re: MechWarrior 5 announced with trailer
Post by: WindupAtheist on July 09, 2009, 05:44:46 PM
I read the interview. Oh fuck, not another stupid ass "scrappy young nobleman on a minor planet loses his family in an invasion and rallies his people to throw out the enemy" story that takes place entirely on one planet. They just did that in MW4 and it was awful.


Title: Re: MechWarrior 5 announced with trailer
Post by: gryeyes on July 09, 2009, 06:16:09 PM
Time to dust off the ole joystick.


Title: Re: Possibility of MechWarrior 5
Post by: MisterNoisy on July 09, 2009, 07:49:30 PM
You know, if that guy in the trailer were driving a more stable firing platform, like a tank, he probably wouldn't have missed repeated PPC shots despite being at point-blank range.  :awesome_for_real:

Heh - my usual BattleTech armies consisted of tons of tiny hovercraft and VTOLs.


Title: Re: Possibility of MechWarrior 5
Post by: justdave on July 09, 2009, 09:44:31 PM
You know, if that guy in the trailer were driving a more stable firing platform, like a tank, he probably wouldn't have missed repeated PPC shots despite being at point-blank range.  :awesome_for_real:

Heh - my usual BattleTech armies consisted of tons of tiny hovercraft and VTOLs.

That was an attempt to draw the enemy out of the treeline, not legitimate discussion.  :grin:


Title: Re: MechWarrior 5 announced with trailer
Post by: Ratman_tf on July 09, 2009, 10:33:41 PM
Warhammer ~<3

Set in 3015 (Third Succession War), so no Clan bullshit.  4P campaign co-op and being developed for PC and 360 (though I can't imagine playing it on 360 unless they support the AC6 stick).  Very cool that they've seemingly licensed the anime mecha designs from the early board game releases again so I can tool around in a Warhammer or Marauder.

Fuck, I'm hard. Say that again, only slower.
They did.  All the "Unseen" are back.

<dance>

I noticed the Warhammer from the trailer looked a little different, but that's probably just because they don't get it looking exactly like a UN Spacy Tomahawk in Battletech anyway.

So a Mechwarrior game set in the Sucession Wars... color me interested.


Title: Re: Possibility of MechWarrior 5
Post by: Ratman_tf on July 09, 2009, 10:37:59 PM
EDIT: You know, if that guy in the trailer were driving a more stable firing platform, like a tank, he probably wouldn't be playing a Battletech game.

 :why_so_serious:


Title: Re: Possibility of MechWarrior 5
Post by: Ratman_tf on July 09, 2009, 10:40:35 PM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>

Battletech and the Mechwarrior franchise is the Diablo of mecha sims.


Title: Re: Possibility of MechWarrior 5
Post by: MisterNoisy on July 09, 2009, 11:02:44 PM
That was an attempt to draw the enemy out of the treeline, not legitimate discussion.  :grin:

I'm aware of that, but I'd much rather just talk about games.   :grin:


Title: Re: MechWarrior 5 announced with trailer
Post by: Kitsune on July 09, 2009, 11:05:11 PM
Thank God, someone involved in Battletech development finally realized that the Clans killed the franchise.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 09, 2009, 11:30:27 PM
The multiplayer kills it for me, I hate being forced to play with random strangers and have no desire to invest time getting to 'know' people there.
Stephen, this was it for me.  If I recall, I was being thrown in a random match before I had even read any instructions.

Sorry I don't remember specifics.  All I remember for sure is going "Woah!  Not for me" and exiting.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 10, 2009, 02:22:12 AM
Thank God, someone involved in Battletech development finally realized that the Clans killed the franchise.

Someone with sense needs to explain this to me.  I've never understood the argument.


Title: Re: MechWarrior 5 announced with trailer
Post by: Falwell on July 10, 2009, 03:26:33 AM
Thank God, someone involved in Battletech development finally realized that the Clans killed the franchise.

Someone with sense needs to explain this to me.  I've never understood the argument.


I think a lot of the shit storm comes from the higher grade tech. XL engines, ER weapons, Ultra AC's etc. etc. Many people considered this cheesy as all hell back when I was playing. Personally, I don't think it was any shittier, story wise, than the cheese ball constant dick sucking that went on for units like.. GDL for instance.

On a personal note, fuck IS XL engines btw, give me a MAD-5B any day of the week. You can keep that DVS-2 shit in the garage.

Also I just wanted to add that Ironwood, in his mad frothing excitement, signed one of his posts on page one. Seeing an old codger like myself get whipped up into a frenzy like that brings a little warmth to my heart. Thanks chief.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 10, 2009, 05:13:40 AM
I was in a good mood ;  further, in my usual way, I was taking the piss out of a retard.  The English Language is awesome.

 :awesome_for_real:


Title: Re: MechWarrior 5 announced with trailer
Post by: patience on July 10, 2009, 06:31:50 AM
Thank God, someone involved in Battletech development finally realized that the Clans killed the franchise.

Someone with sense needs to explain this to me.  I've never understood the argument.


I think a lot of the shit storm comes from the higher grade tech. XL engines, ER weapons, Ultra AC's etc. etc. Many people considered this cheesy as all hell back when I was playing. Personally, I don't think it was any shittier, story wise, than the cheese ball constant dick sucking that went on for units like.. GDL for instance.

On a personal note, fuck IS XL engines btw, give me a MAD-5B any day of the week. You can keep that DVS-2 shit in the garage.

Also I just wanted to add that Ironwood, in his mad frothing excitement, signed one of his posts on page one. Seeing an old codger like myself get whipped up into a frenzy like that brings a little warmth to my heart. Thanks chief.

Not really. Clan tech and IS level 2 tech wasn't a big deal aside from the fact they mishandled weapon balance between Autocannons and Energy Weapons/Missiles in the table top game.

What some people hated about the clans was their entire impact on the storyline and history.

It infuriates people that the Clans could have such a huge technological edge over the IS when they both went through serious turmoil after the Star League fell.
It angers them even more that a war like culture developed with archaic rules of engagement that the clans use.
Their biggest problem is the insinuation by the fiction and tech reports of the Clans being able to conquer as large of civilization as the Innersphere like the Mongols did China when the Mongols had a lot more going for them than the Clans ever did.
Then we have characters created from the Clan Invasion most people were not thrilled with ever existing like Phelan Kell.
On top of that even the clans were inconsistent in how well they related to each other as power blocs (see removal of Steel Vipers and the ongoing existence of both the Wolves and Jade Falcons).


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 10, 2009, 09:36:33 AM
Mainly I thought the story behind the Clans was utter shite.  Inner Sphere politics took an almost complete back seat, with everything focusing on the unstoppable juggernaut of two-dimensional characters whose sole motivation was FOLLOW ME OR DIE.

It turned from political drama to super hero survival stories.  What drama there was, made absolutely no sense.

There was also the complete trashing of existing balance.  You could have some fun trying to play a game of IS versus Clan, but mostly it became a game about mudflation to see who could put the most Clan weapons on a mech.  A lot of the balance was completely thrown out the window since the new weapons were superior all around.  Why would you ever use an AC5 when you could have a Clan ER Large Laser?


Title: Re: MechWarrior 5 announced with trailer
Post by: Hoax on July 10, 2009, 09:44:28 AM
Just curious basically as to why it got completely ignored, when the game offers pretty much what people are slavering about in the thread ;)

Not really, its more akin to Starsiege in that it feels like your piloting some kind of vehicle but its hardly a mech.  I tried to get into the Tribes clone but just couldn't do it, I haven't been on IA since but my impression was that the games were fine in-browser f2p games for kids on school computers in the library but certainly not something to play on my pc due to an overall lack of polish and depth.

***

I'm really excited about this, because it doesn't matter what the storymode campaign is, there is a seriously crazy community out there who will upgrade to this for Inner Sphere Wars.  Time to get involved again.

As for the clan hate, I hated them when they showed up because the were destroying everybody, but saying they ruined the story is pretty laughable.  The best of the Victor > Jesus storyarcs was the invasion of the smoke jaguar homeworld that was good stuff.  Sure the old school succession war fluff was darker and more nuanced but there wasn't that much of it left to tell.


Title: Re: MechWarrior 5 announced with trailer
Post by: patience on July 10, 2009, 10:15:15 AM
Mainly I thought the story behind the Clans was utter shite.  Inner Sphere politics took an almost complete back seat, with everything focusing on the unstoppable juggernaut of two-dimensional characters whose sole motivation was FOLLOW ME OR DIE.

It turned from political drama to super hero survival stories.  What drama there was, made absolutely no sense.

There was also the complete trashing of existing balance.  You could have some fun trying to play a game of IS versus Clan, but mostly it became a game about mudflation to see who could put the most Clan weapons on a mech.  A lot of the balance was completely thrown out the window since the new weapons were superior all around.  Why would you ever use an AC5 when you could have a Clan ER Large Laser?

IS vs Clan was balanced if the Clanners obeyed the rules of engagement the Clans used in fiction....


... :oh_i_see:


But to be fair IS tech did eventually even out with clan tech once level 2 tech was implemented as long as you used Battle Value ratings to dictate the composition of the different sides.

Unfortunately your simplistic description about the motivations for the clan characters is too accurate to criticize. I'll just say I didn't hate or even dislike the majority of fiction revolving around the clans, though it is obvious they are inferior to the stories that revolved around the Innersphere.

I'm looking forward to this game but I'm miffed that this is a game for both the 360 and PC. I loved the seemingly complicated controls of the mouse and keyboard and having that limited by the Xbox pad doesn't appeal to me. The only good thing about that pad are the dual analogs which makes it more practical to aim at multiple targets and attack them at the same time.


Title: Re: MechWarrior 5 announced with trailer
Post by: Draegan on July 10, 2009, 12:56:49 PM
I never got involved in Mechwarrior stuff other than saying cool.. big robots with guns and played a shitty xbox game once.

Where do I start?


Title: Re: MechWarrior 5 announced with trailer
Post by: Modern Angel on July 10, 2009, 01:01:57 PM
I never got involved in Mechwarrior stuff other than saying cool.. big robots with guns and played a shitty xbox game once.

Where do I start?

First read a bunch of incomprehensible backstory. Then get really amped up about the Mary Sue characters and terrible story. Finally, scream on the internet as loudly as you can about your painfully autistic attention to detail when it comes to mecha.

It's pretty much the same thing you should do with Star Wars.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 10, 2009, 01:36:05 PM
Fuck that.

Here's all you need to know :

On the original boardgame, you could pick up your opponants severed arm and BEAT HIM TO DEATH WITH IT.

It was a winning thing.

(Incidentally, I realise now I played Bloodbowl and Battletech back in school.  You know, when I was 14 or so.  That was 20 fucking years ago.  Surely NOT.)


Title: Re: MechWarrior 5 announced with trailer
Post by: Kitsune on July 10, 2009, 01:39:03 PM
Before the clans you had a pretty sweet dark future thing going, juxtaposing some high-tech stuff, some current-day stuff, and some positively medieval cultures.  And it didn't get all retarded like Warhammer 40K's 'we've backslid so far that we don't know any science and think the machines are holy but still somehow have an interstellar empire'.  (Admittedly, Comstar edges close to that, but given that their whole deal turned out to be a jaded centuries-long scam, I think they get a pass.)  People hadn't grown incompetent, they just didn't know how to build some of the awesomer stuff of humanity at its height, so the setting had a nicely dirty vibe as opposed to Star Trek-shiny.

Then the Clans pop in and are all "hay guise look at our infantry who can eat a large vehicular laser without slowing down even though it would blow off a mech's head and kill the pilot in one hit".  Next thing you know, everyone's high-tech again in the space of like two years.  The whole sweet vibe goes right out the window, while the game is overrun by douches who are all inevitably playing mercenaries who just happened to run across Clan warehouses and are now bristling to the teeth with weapons that do more damage and shoot twice as far.


As far as this game goes, I kinda hope the real game has a better UI than the one shown in the trailer, which was goddamned useless.  Oh boy, two rectangles and a picture of the other mech.  That's great.  It would be a smidgen greater if it showed, I dunno, maybe the damage on my mech, and the status of the weapons.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 10, 2009, 02:05:33 PM
You need to get blown.

 :awesome_for_real:


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 10, 2009, 02:37:13 PM
(Incidentally, I realise now I played Bloodbowl and Battletech back in school.  You know, when I was 14 or so.  That was 20 fucking years ago.  Surely NOT.)
Yeah, it was. :|

I won't tell anyone if you don't.


Title: Re: MechWarrior 5 announced with trailer
Post by: Fordel on July 10, 2009, 04:10:37 PM
I never got involved in Mechwarrior stuff other than saying cool.. big robots with guns and played a shitty xbox game once.

Where do I start?


http://www.classicbattletech.com/index.php?action=text&page=Game_Universe Is a pretty good synopsis.

http://www.sarna.net/wiki/Main_Page Is also pretty comprehensive.







Title: Re: Possibility of MechWarrior 5
Post by: Merusk on July 10, 2009, 06:06:04 PM
<mole alert>
So I'm curious--other than full MMO style advancement, Lore:Aftermath has pretty much everything folks have asked for in this thread--yet as far as I am aware, no one here has even tried it, or tried but never went back.

Is it simply not fun to play, or is it lack of marketing, or is it something completely different?

</mole alert>

Single player available?

No, it's MP only. Fair point :)


Yeah, since you asked.. that would be what killed it for me.  I'm 35 and my reflexes suck compared to most of the online FPS/ twitchy teens and 20 somethings.  No single player = no play.


Title: Re: MechWarrior 5 announced with trailer
Post by: Rasix on July 10, 2009, 11:50:14 PM

No, it's MP only. Fair point :)


Yeah, since you asked.. that would be what killed it for me.  I'm 35 and my reflexes suck compared to most of the online FPS/ twitchy teens and 20 somethings.  No single player = no play.


Any time I've bought an online only game outside of a MMO, I've ended up disappointed in my purchase.  My natural skills put me just above cannon fodder, but I'm unwilling to put in the time to get to higher level of play.  Why MMOs work where FPS types don't, is because I can ignore people in MMOs.  In a FPS or RTS it's difficult to ignore the guy that's killing you and yelling SHITCOCK into his mic.


Title: Re: MechWarrior 5 announced with trailer
Post by: Draegan on July 11, 2009, 06:20:15 AM
I never got involved in Mechwarrior stuff other than saying cool.. big robots with guns and played a shitty xbox game once.

Where do I start?


http://www.classicbattletech.com/index.php?action=text&page=Game_Universe Is a pretty good synopsis.

http://www.sarna.net/wiki/Main_Page Is also pretty comprehensive.


Cool.  Mechwarrior and Battletech are the same?


Title: Re: MechWarrior 5 announced with trailer
Post by: Trippy on July 11, 2009, 06:33:24 AM
MechWarriors are the BattleMech pilots. BattleTech is the game universe.


Title: Re: MechWarrior 5 announced with trailer
Post by: Draegan on July 11, 2009, 10:48:37 AM
Got it.


Title: Re: MechWarrior 5 announced with trailer
Post by: WindupAtheist on July 12, 2009, 12:43:14 AM
The Clans were dreadfully boring Space Mongols. Not quite as odious a "fuck lets shake this shit up" attempt as the Vong in the Star Wars books, but still pretty bleh.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ratman_tf on July 12, 2009, 02:17:39 AM
MechWarriors are the BattleMech pilots. BattleTech is the game universe.


The computer games:
Once upon a long time ago, there was a Battletech turn based RPG named "Battletech". So when the sim game came out, they had to call it something else, to avoid confusion. Thus they called it "Mechwarrior". Totally ass-backwards, but there ya go.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ghambit on July 12, 2009, 10:43:19 AM
I'd always thought the term "MechWarrior" only came to being due to the Clans and their warrior-esque culture.  The IS simply called their mech. drivers "pilots."


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 12, 2009, 11:13:51 AM
The term MechWarrior (http://www.sarna.net/wiki/MechWarrior,_First_Edition) has been around for a long time.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ghambit on July 12, 2009, 12:44:15 PM
Well, I wont swoon and gasp until they do a BattleTech version of WW2O (hell, they could make it turn-based even).  Until that time, pretty much all these games are nothing but watered-down arcadey sims.  To me, none of the Mechwarrior games really captured BattleTech, not even close....

I understand they want to preserve the tabletop IP, but there comes a point when it just becomes ridiculous.  All the while these shytty anime mecha game reduxes make me ill.  Someone needs to come along and just make the definitive BattleTech PC/console game and be done with it.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ironwood on July 12, 2009, 03:13:23 PM
 :uhrr:


Title: Re: Possibility of MechWarrior 5
Post by: Tale on July 12, 2009, 04:48:51 PM
Yeah, since you asked.. that would be what killed it for me.  I'm 35 and my reflexes suck compared to most of the online FPS/ twitchy teens and 20 somethings.  No single player = no play.

As a 39-year-old who has no trouble competing in online FPS/twitchy games, I'm calling your reflexes excuse soft.

And anyone who wants to make a good MechWarrior game just needs to remake MechWarrior 2 and its expansion(s). The trailer for MechWarrior 5 looks worryingly like "interactive movie" gameplay. I want to be in control of the mech, with freedom to wander and fear of the enemy, and an atmospheric soundtrack - they could reuse MW2's soundtrack, as it was an audio CD.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ghambit on July 12, 2009, 10:32:21 PM
If they really had balls they'd use one of these new handy-dandy neural interfaces for a new Mechwarrior game.  Something like the Emotiv EPOC perhaps.
Your state-of-mind would determine the Mech's balance and movement whilst the stick controls everything else.


Title: Re: MechWarrior 5 announced with trailer
Post by: d4rkj3di on July 13, 2009, 04:50:05 AM
Sorry I'm late. I was digging out my Steel Battalion controller so I could sleep with it every night until this game comes out.

Oh, and they've been using that "shitheel noble kid needs to save his planet after it gets invaded" story since Crescent Hawks Inception.


Title: Re: MechWarrior 5 announced with trailer
Post by: Fordel on July 13, 2009, 05:59:29 AM
It is pretty much the Mechwarrior version of "We all met at a tavern" or whatever you want to call it.


Title: Re: MechWarrior 5 announced with trailer
Post by: patience on July 13, 2009, 07:28:59 AM
Well, I wont swoon and gasp until they do a BattleTech version of WW2O (hell, they could make it turn-based even).  Until that time, pretty much all these games are nothing but watered-down arcadey sims.  To me, none of the Mechwarrior games really captured BattleTech, not even close....

I understand they want to preserve the tabletop IP, but there comes a point when it just becomes ridiculous.  All the while these shytty anime mecha game reduxes make me ill.  Someone needs to come along and just make the definitive BattleTech PC/console game and be done with it.

THe definitive Battletech game would essentially be an MMO and who wants MMO devs to mess up another IP?

Sorry I'm late. I was digging out my Steel Battalion controller so I could sleep with it every night until this game comes out.

Oh, and they've been using that "shitheel noble kid needs to save his planet after it gets invaded" story since Crescent Hawks Inception.

True true but why retread old ground so quickly?

MW CH - You covered that
MW2 - Two factions disagree on resuming the invasion to conquer the IS and go into a full blown war leading with one faction "defecting" to the IS.
MW Mercs - You're low on cash, you own a war machine capable of demolishing cities. What's man got to do to make a living?
MW3 - The IS decides instead of waiting for the Clans to fully recover during the Truce attack them to settle the war.
MW4 - Never played it but I roughly remember being the same plot as MW the Reboot.
MW4 Mercs. - To my understanding it continues on the MW4 plotline but the good guy you played in MW4 became an evil tyrant you had to kill off as another character in 4 Mercs. (Imagine if that happened in Mass Effect 2  :awesome_for_real:)
MWR - Retread of 4 and possibly MW4 Mercs.


Title: Re: MechWarrior 5 announced with trailer
Post by: Samprimary on July 13, 2009, 07:34:22 AM
I never got involved in Mechwarrior stuff other than saying cool.. big robots with guns and played a shitty xbox game once.

Where do I start?

Mechwarrior the boardgame (battletech) has been around since time immemorial and actually captured a pretty good feel for giant walking tank combat and was actually pretty bloody fun.

Someday they really honestly need to make a new computerized version of the boardgame, since mechwarrior is pretty old hat at this point and equipping yourself for boardgame fun is kind of a big investment, socially or otherwise.

But if you were lucky enough to be able to play it with friends over the past, oh, two decades or so, you would have gotten hit with the mech bug. Perhaps getting hit with the mech bug would have coincided with the release of Mechwarrior 2 Mercenaries, which was a wicked fun game that most captured the idea behind battletech. There's a few other decent offerings slotted here and there. But mainly it's M2M. M2M makes it as a vid franchise.

Of course after this point comes the slow domination of the franchise by Microsoft Game Studios. By Mechwarrior 4, what the system has become is mostly generic pablum fare. Nothing really worth getting excited over. Maybe Mech Commander 2. Elsewise it's all just meh. By the time we reach MechAssault, you are basically playing stuff that is essentially mechwarrior in name only. Sure don't have the same feel.

But there's always sort of a hope it can come back. You just love it despite its penchant as a franchise for horrific voice acting. You want to jump into a giant fucking mech and, after a decent slugfest, blow someone's torso off with a PPC that makes your screen shake when you fire it.


Title: Re: MechWarrior 5 announced with trailer
Post by: NowhereMan on July 13, 2009, 08:17:48 AM
One of my first experiences with BattleTech was one of these places (http://en.wikipedia.org/wiki/BattleTech_Centers). Way too expensive for a kid to really get into but I just remember the sheer awesomeness of getting to play in one of these things. Sadly I didn't really have the interest to follow it up by looking into the board game as at the time I was a WH40K player and could no way afford another hobby on pocket money and parental sufferance.


Title: Re: MechWarrior 5 announced with trailer
Post by: Samprimary on July 13, 2009, 08:26:29 AM
Yeah I guess I have to give credit to Battletech. Investment and lore wise, at least it isn't warhammer 40k.

WH40k is like that kid who when you're playing ninjas starts whining that his ninja can also fly, shoot fireballs, move faster than light, and has an invincible force field that repels all damage.

Battletech left a lot more to relate to.


Title: Re: MechWarrior 5 announced with trailer
Post by: Ghambit on July 13, 2009, 09:38:11 AM
One of my first experiences with BattleTech was one of these places (http://en.wikipedia.org/wiki/BattleTech_Centers). Way too expensive for a kid to really get into but I just remember the sheer awesomeness of getting to play in one of these things. Sadly I didn't really have the interest to follow it up by looking into the board game as at the time I was a WH40K player and could no way afford another hobby on pocket money and parental sufferance.

Here's the original intro vid. for that:
http://www.youtube.com/v/MHSmuBxqlG4

And here's today's version of those sims:
http://www.mechcorps.com/html/index.php (houston area - these guys actually LARP it out sometimes)
http://www.virtualworld.com/


Title: Re: MechWarrior 5 announced with trailer
Post by: NowhereMan on July 13, 2009, 10:55:28 AM
Heh, that was the one :awesome_for_real:


Title: Re: MechWarrior 5 announced with trailer
Post by: Hoax on July 13, 2009, 02:15:26 PM
Yeah those POD simulators (they had some down in Walnut Creek when I was a kid) and the novels were what did it for me.  The table top game wasn't a lot of fun.  Very slow, lots of paper to keep track of and generally it never was as cool as the 'mech battles in my head.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 13, 2009, 02:31:18 PM
http://www.mechcorps.com/html/index.php (houston area - these guys actually LARP it out sometimes)
They must have bought the pods.  D&B's recently got rid of theirs, so I thought things in Houston had shut down.  Good to know.


Title: Re: MechWarrior 5 announced with trailer
Post by: Modern Angel on July 13, 2009, 04:19:57 PM
http://megamek.sourceforge.net/idx.php?pg=developersguide


Title: Re: MechWarrior 5 announced with trailer
Post by: Fordel on July 13, 2009, 05:20:11 PM
They have what seems to be the full source books for the big 5 Successor States at http://www.classicbattletech.com/index.php?action=downloads

Only House Davion has pictures though :( .


Title: Re: MechWarrior 5 announced with trailer
Post by: Merusk on July 13, 2009, 05:56:34 PM
http://www.mechcorps.com/html/index.php (houston area - these guys actually LARP it out sometimes)
They must have bought the pods.  D&B's recently got rid of theirs, so I thought things in Houston had shut down.  Good to know.

Yeah I was disappointed to visit the D&B here in Cincy last year and discover theirs were gone.  The awesome part was having played MW PC games before, I knew you could reconfig your weapons.  All it took was a little fiddling with the pods and "Hey look, I'm not alpha striking every trigger pull with a 20 second weapon cool down.  Buahahha."

Many unsuspecting D&B patrons died to my Timberwolf that day.


Title: Re: MechWarrior 5 announced with trailer
Post by: WindupAtheist on July 13, 2009, 06:14:58 PM
I got started with the books. Then the SNES Mechwarrior, which had pretty terrible combat compared to the PC games but surprisingly nice mech tinkering.


Title: Re: MechWarrior 5 announced with trailer
Post by: Strazos on July 13, 2009, 08:34:56 PM
Man, anywhere in the NJ/PA area to play Mechwarrior?


Also, buddy of mine got into the tabletop game recently. I like it enough, but even for a DnD vet, the amount of tables and raw info is pretty obnoxious.


Title: Re: MechWarrior 5 announced with trailer
Post by: patience on July 13, 2009, 10:13:05 PM
Since I used to play the game with Megamek (the computer representation of the PnP) I can't relate to that issue, so I suggest trying to use that to weed out the paper factor.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 14, 2009, 02:01:05 PM
Once you're playing for a bit most of it is pretty easy to remember.  Missile tables were the only thing I really needed an aid for after playing a while.


Title: Re: MechWarrior 5 announced with trailer
Post by: Jain Zar on July 14, 2009, 07:55:22 PM
This is good news. 

And dyall think which mech I want to play?  :awesome_for_real:
(http://farm3.static.flickr.com/2637/3706548248_6bb48d5ed3_o.jpg)


Title: Re: MechWarrior 5 announced with trailer
Post by: Azazel on July 14, 2009, 08:36:51 PM
The term MechWarrior (http://www.sarna.net/wiki/MechWarrior,_First_Edition) has been around for a long time.

You keep doing that! (getting in before I do), but yeah, both terms come from the tabletop/pen-and-paper days of gaming. I had 1st-ed Battletech but only played it a few times with the card "miniatures". I pretty much bought it because of the Robotech (Macross) designed-mechs. Probably the same "in" that Jain Zar had, back in the day. I never played Mechwarrior but always saw it in the various FLGS.

Crimson Skies was also quite a good tabletop miniatures game before it became a videogame IP.



Title: Re: MechWarrior 5 announced with trailer
Post by: gryeyes on July 14, 2009, 09:49:08 PM
Ive never read any Battletech based fiction. Any recommendations on whats worth reading, I dont care in the least bit if its complete pulp.


Title: Re: MechWarrior 5 announced with trailer
Post by: Falwell on July 14, 2009, 11:07:14 PM
Ive never read any Battletech based fiction. Any recommendations on whats worth reading, I dont care in the least bit if its complete pulp.

Stackpole's stuff, imo, was the best of the bunch. The Blood of Kerensky trilogy is probably what I'd recommend for starters. It covers the initial clan invasion, gives brief overviews of the different houses and is, in general, a decent starting point.

http://www.amazon.com/Blood-Kerensky-Vol-Heritage-Battletech/dp/1555600913


From there, if you like what you read, you can dip back into the succession wars etc. The clan invasion is probably the biggest event in BT lore so it's why I'd say start here and then work your way back.


Title: Re: MechWarrior 5 announced with trailer
Post by: Chenghiz on July 15, 2009, 06:51:29 AM
Inner Sphere mechs look like People Wearing Boxes. This is why I like the clans better.


Title: Re: MechWarrior 5 announced with trailer
Post by: Sheepherder on July 15, 2009, 10:04:43 AM
I am also of the opinion that most of the IS mechs look retarded.


Title: Re: MechWarrior 5 announced with trailer
Post by: patience on July 15, 2009, 10:42:59 AM
Ive never read any Battletech based fiction. Any recommendations on whats worth reading, I dont care in the least bit if its complete pulp.

Stackpole's stuff, imo, was the best of the bunch. The Blood of Kerensky trilogy is probably what I'd recommend for starters. It covers the initial clan invasion, gives brief overviews of the different houses and is, in general, a decent starting point.

http://www.amazon.com/Blood-Kerensky-Vol-Heritage-Battletech/dp/1555600913


From there, if you like what you read, you can dip back into the succession wars etc. The clan invasion is probably the biggest event in BT lore so it's why I'd say start here and then work your way back.

Stackpole's wasn't the best but you can't go wrong with looking at him for btech material since was in charge of the larger framework of the universe FASA was pushing.

Ask anyone their favorite book and most likely you'll be pointed at "Wolves on the Border." (http://www.amazon.com/Battletech-25-Robert-N-Charrette/dp/0451453883) THere's another book that comes highly recommended but I can't remember what it was.

In fact I'm inclined to suggest you read this fanfic (http://www.dropshipcommand.com/fanfic.cgi?show=Dave_Wainio) which really blows away the majority of btech fiction. Suomi Warders pre 3057 was an epic storyline.






Title: Re: MechWarrior 5 announced with trailer
Post by: Hoax on July 15, 2009, 11:19:45 AM
Ive never read any Battletech based fiction. Any recommendations on whats worth reading, I dont care in the least bit if its complete pulp.

The Grey Death Legion stuff is ok, basically because they are 'mercs you get to hear about all the houses over the course of their stories. They get some pretty dumb hero perks later on though but that is what I remember starting with when I was a youngster.

They would be:
Decision at Thunder Rift
Mercenary's Star
The Price of Glory

You would want to read the Warrior trilogy by Stackpole if you could find it (online pdf might be only option) since it covers the era around this game in overview fashion.  Stackpole is ok, sort of the baseline BT writer, he represents the average talent level overall.

From there its pretty much all beer and pretzle scifi, depends on what you can find.  The storyarcs are something like:
-Wolf versus Falcon refusal war
-Fedcom civilwar drama
-Latest Kurita assassination plot
-GDL merc action

There are also two other merc companies that get some books according to wiki but I don't remember those very well.  I think the Black Thorn stuff might have good action.  Maybe.

Personally the only thing I think I remember well enough to recommend a specific book..

Impetus of War was good, also it was the lead in to the Twilight of the Clans series, which I really enjoyed.  It has some Davion superhero antics but overall it was quite fun.

The St Ives books were good, stories about Liao are always pretty damn interesting, esp when they involve the warrior houses.


Title: Re: MechWarrior 5 announced with trailer
Post by: gryeyes on July 15, 2009, 11:57:05 AM
Thanks for the recommendations everyone. It appears I am familiar with some of the authors from Shadowrun stuff.


Title: Re: MechWarrior 5 announced with trailer
Post by: Falwell on July 15, 2009, 04:36:13 PM
Man all this BT talk brings back the memories. Any old 3056 or 3028 MUSE vets hang around here?


Title: Re: MechWarrior 5 announced with trailer
Post by: Jain Zar on July 15, 2009, 08:09:04 PM
No, but I played quite a bit of Megamek, in spite of it being slow and the server I played on made things annoying as any good mech you had was doomed to die and you got stuck with piles of Urbanmechs and Dervishes..


Title: Re: MechWarrior 5 announced with trailer
Post by: MechCorps on July 15, 2009, 08:53:39 PM
http://www.mechcorps.com/html/index.php (houston area - these guys actually LARP it out sometimes)
They must have bought the pods.  D&B's recently got rid of theirs, so I thought things in Houston had shut down.  Good to know.


We ARE still around (http://www.MechCorps.com)!  :)

and we are based on the west side of Houston usually with 12 pods available for your metal mayhem madness.

I say "usually" because every now and then we take the BattleTech Cockpit Simulator Pods to conventions in the US.

So, look for us at gaming, sci-fi, anime and comic conventions!

Our next Convention will be MechaCon in Lafayette, Louisiana.  http://www.MechaCon.com



So, if you have any questions, feel free to ask and hope to see you at our headquarters or at a convention.



Title: Re: MechWarrior 5 announced with trailer
Post by: Tale on July 15, 2009, 09:57:39 PM
Hope this doesn't happen in the furries thread.


Title: Re: MechWarrior 5 announced with trailer
Post by: Trippy on July 15, 2009, 10:01:08 PM
Don't worry, we'll nuke it from orbit if it does.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on July 15, 2009, 11:02:21 PM
It must be my new avatar.  It gave me a percent chance to gate in others of my kind.  I must figure out how to use this power for good :evil: !


Title: Re: MechWarrior 5 announced with trailer
Post by: rk47 on July 15, 2009, 11:10:12 PM
Hope this doesn't happen in the furries thread.
(https://files.getdropbox.com/u/829607/42-17599136.jpg)


Title: Re: MechWarrior 5 announced with trailer
Post by: Sleep on July 30, 2009, 02:07:08 PM
After reading an interview from ign with the developers I was like *meh*.

I want a sandbox styled mech sim with the custimisation options of armored core 4 answer, but with better gameplay and missions that dont suck balls. MW5 looks like it will be too focused in my opinion, with the emphasis on set peices and linear progression, less customization, but nothing is certain yet so I'll wait and see.



Title: Re: Possibility of MechWarrior 5
Post by: Velorath on August 03, 2009, 07:10:47 PM
Huh? When did the Inner Sphere or the Clans invent time travel?

In any case Smith & Tinker is currently working on a game called Nanovor, an online CCG, so if they are working on MW5 as well it's going to be a while before its released.


Gamasutra just put up a fairly decent sized article on Nanovor for those interested. (http://gamasutra.com/php-bin/news_index.php?story=24671)


Title: Re: MechWarrior 5 announced with trailer
Post by: gryeyes on August 03, 2009, 07:25:31 PM
Not for me, I will rationalize my purchase as an investment into a forthcoming Shadowrun game. Or better yet a SR MMO, I cant think of a franchise more ripe for MMOinization.


Title: Re: MechWarrior 5 announced with trailer
Post by: schild on August 03, 2009, 07:27:03 PM
Or better yet a SR MMO, I cant think of a franchise more ripe for MMOinization.

That's because you don't think that often.


Title: Re: MechWarrior 5 announced with trailer
Post by: gryeyes on August 03, 2009, 07:28:20 PM
snore


Title: Re: MechWarrior 5 announced with trailer
Post by: Kageru on August 05, 2009, 12:14:09 AM

Nice trailer. Shame mech-warrior was so intrinsically stupid. Huge, slow moving, weapon platforms like those depicted would be such a liability.

The anime mecha in Robotech / Macross (where some of the early designs were stolen from) were light and agile vehicles by comparison so could reasonably hope to dodge or outrun opponents and use cover. I'd prefer that sort of gameplay too. While the GW Titan version neatly explained it by way of shields that required a titan to mount but made it immune to small arms fire so you actually needed to lug around ridiculously oversized weaponry.


Title: Re: MechWarrior 5 announced with trailer
Post by: Trippy on August 05, 2009, 12:34:47 AM
The mechs in MW2 were incredibly agile, as long as you installed jump jets, which all the good players in MP did. With JJs installed you could move sideways fast enough to dodge incoming missiles.


Title: Re: MechWarrior 5 announced with trailer
Post by: WindupAtheist on August 05, 2009, 01:40:39 AM
Nice trailer. Shame mech-warrior was so intrinsically stupid. Huge, slow moving, weapon platforms like those depicted would be such a liability.

The anime mecha in Robotech / Macross (where some of the early designs were stolen from) were light and agile vehicles by comparison so could reasonably hope to dodge or outrun opponents and use cover.

I'd rather just pilot something that isn't a forty foot tall "bad guys shoot here" signpost with a prominently exposed cabin-- er-- head in the first place.

 :oh_i_see:

Yes I went there. Shut up you guys.


Title: Re: MechWarrior 5 announced with trailer
Post by: Surlyboi on August 05, 2009, 01:59:20 AM
It must be my new avatar.  It gave me a percent chance to gate in others of my kind.  I must figure out how to use this power for good :evil: !

That's not furry.

Know your limits.

(http://1d4chan.org/images/3/3e/Furry_chart.jpg)


Title: Re: MechWarrior 5 announced with trailer
Post by: Azazel on August 05, 2009, 03:20:52 AM
come to think of it, your avatar looks dangerously furry...



Title: Re: MechWarrior 5 announced with trailer
Post by: Trippy on August 05, 2009, 03:27:33 AM
And it's "backwards" as the "real" WWF put the smackdown on the now WWE by forcing them to change.


Title: Re: MechWarrior 5 announced with trailer
Post by: Lantyssa on August 05, 2009, 11:09:53 AM
I meant the MechCorp guy, not furries.  Yeesh.

Also given my usual avatar... that's pretty damning.


Title: Re: MechWarrior 5 announced with trailer
Post by: Surlyboi on August 05, 2009, 02:38:31 PM
Context. The followup from your line about your avatar with RK47s shotgun loading furry post.

Something in my head just clicked.


Title: Re: MechWarrior 5 announced with trailer
Post by: Simond on August 06, 2009, 02:09:28 PM
Nice trailer. Shame mech-warrior was so intrinsically stupid. Huge, slow moving, weapon platforms like those depicted would be such a liability.

The anime mecha in Robotech / Macross (where some of the early designs were stolen from) were light and agile vehicles by comparison so could reasonably hope to dodge or outrun opponents and use cover.

I'd rather just pilot something that isn't a forty foot tall "bad guys shoot here" signpost with a prominently exposed cabin-- er-- head in the first place.

 :oh_i_see:

Yes I went there. Shut up you guys.
Forty foot tall? You're not thinking big enough: http://www.youtube.com/watch?v=lDprm2a706s  :drill:


Title: Re: MechWarrior 5 announced with trailer
Post by: Surlyboi on August 06, 2009, 04:04:19 PM
ROW ROW, FIGHT THE POWA!