Title: DCSS 0.5.1 Post by: tazelbain on July 06, 2009, 02:31:43 PM Dungeon Crawl Stone Soup 0.5.0
http://sourceforge.net/projects/crawl-ref/files/ (http://sourceforge.net/projects/crawl-ref/files/) Some thoughts: Tiles UI is a bit nicer. Seems randart equip seems to drop more often. Orc priest and Orc wizard are more common. Deep dwarf seems pretty cool with a class that can self heal. Deep Dwarf Berserker seems pretty pimp. Artificer is another class I don't "get." EDIT: 0.5.1 is out. Title: Re: DCSS 0.5 Post by: Moaner on July 07, 2009, 08:30:20 AM Also, there is a tourney coming up in August at crawl.akrasiac.org (http://crawl.akrasiac.org/).
Title: Re: DCSS 0.5 Post by: tazelbain on July 11, 2009, 06:11:40 PM My new best. I was doing alright until I was one-shotted by the titan. Don't know what I could have done. Having cleared out Lair/Orc/Hive I wasn't sure what to do next. I started going down the main again but that seemed to escalate in difficulty quick.
Title: Re: DCSS 0.5 Post by: ezrast on July 15, 2009, 12:26:42 AM Ohmigoodness peeps
Transmuters You would never guess but if you like EXPLOSIONS and MASS CHAOS this is the class for you Level 8 so far and the game has consisted of walking into rooms full of things that would make my other characters quake in their +1 elven boots and turning their lives (and occasionally my own) into noxious explodey magical hell Seriously, try it ..... <-- here are all my periods okay Title: Re: DCSS 0.5 Post by: tazelbain on July 15, 2009, 07:13:20 AM I tried it last night, but I was focusing on unarmed and form changes. Things were going swimmingly to the point were I was better than spider-form. So I scribed ice-form. Mind you I have no ice magic. So I decide to brute force it. Cast it over and over hoping to succeed a bit and learn. Nope started going crazy with tainted magic. This dies down, I give up and I go down stairs. Go to use spider form again, boom, tainted magic craziness starts up again nukes me for 2/3rds my hp. I get swarmed and died. I guess I did learn something but it wasn't ice magic.
Transmuter seems pretty awesome but it seems to dependent on other magics and start up potion spitting seems more like a supporting ability(and uses a ton of food) than a staight up taking care business skill. Title: Re: DCSS 0.5 Post by: ezrast on July 15, 2009, 11:45:44 AM Perhaps I should have been more specific.
Potion creation/exploding are the only spells I use. They are low level so after you train them a bit they almost never fail, even though I've been training weapon skills as well as magic. I'm a kobold so food isn't a problem. Random single orcs/goblins/whatever get stabbed to death; anything more threatening or in large numbers gets hit with a potion of confusion and then stabbed to death. Title: Re: DCSS 0.5 Post by: ezrast on July 15, 2009, 12:15:57 PM Shiiit. The one problem with the class is that certain monsters are immune to status effects and resistant to poison. I got a god power that let me enslave undead but still had no way to deal with jellies. Maybe I should have learned one of those form-changing spells after all.
Even so, the death was due to overconfidence on my part and 100% avoidable. Next time! Title: Re: DCSS 0.5 Post by: Yegolev on July 17, 2009, 08:54:14 AM First fight, with a bat, on level 1 left me with 1 HP and 0 Mana. Stupid necromancers.
Title: Re: DCSS 0.5 Post by: tazelbain on July 17, 2009, 09:25:19 AM They stopped giving most pure casters starter weapons and pain really sucks as a starter spell. :/ Since skeletons can't go up stairs, I not sure how viable Necros are any more.
No luck with transmutters. I guess the the general consensus that hybrids are hard is true. I am starting to get an idea of how important god selection is. Vehumet's tighter spell book range is probably better for most casters than Sif Muna. Title: Re: DCSS 0.5 Post by: Yegolev on July 17, 2009, 11:12:36 AM Pain isn't terrible if you are a Mummy, but being a Mummy is. :awesome_for_real:
Title: Re: DCSS 0.5 Post by: ezrast on July 17, 2009, 12:01:59 PM I actually did really well with a kobold necromancer earlier and I have no idea why. Took him to level 12, my personal best (I am not very good at this game), before dying on the *first* level of the orc mines because of no AoE whatsoever. Pain and regeneration are awesome though. I didn't learn any raise dead type spells.
e: Has anyone had any luck with enchanters? I keep playing them but can't seem to raise my skills fast enough to survive past dungeon level 5 or so. Title: Re: DCSS 0.5 Post by: Yegolev on July 17, 2009, 12:35:52 PM I have not tried it but you seem able to toggle off skills to which you apply experience or something. I like discovering things but I think I am going to have to read up on how that works. Also what I might do about unallocated points.
Title: Re: DCSS 0.5 Post by: tazelbain on July 17, 2009, 12:48:48 PM I posted my best enchanter in the Hedonist thread. http://forums.f13.net/index.php?topic=16094.msg606112#msg606112 (http://forums.f13.net/index.php?topic=16094.msg606112#msg606112)
I was Hibernate/Stabbing the hell out of every thing. One-shotting Hydras is fun. Early game goals are getting stabbing to a workable level and finding a dagger with fire/ice/vorpal brand. You only get one bite at the apple. In the future I'd look to fire or earth magic as backup for undead/ ice resistant things. Title: Re: DCSS 0.5 Post by: Slayerik on July 17, 2009, 06:48:43 PM From my experience, nothing beats a a berserker with an amulet of resist slowing. Kobolds are fun due to being full all the time.
Title: Re: DCSS 0.5 Post by: Yegolev on July 21, 2009, 08:38:36 AM Is there any way to play this shit in a window? ALT+TAB makes baby Mummy Necromancer cry.
Title: Re: DCSS 0.5 Post by: Rendakor on July 21, 2009, 10:32:05 AM Is there like, a tutorial for this game? Reading this thread makes it sound very interesting, but I am terribad at roguelikes.
Fake Edit: Yes, there is one in game. Awesome. Yegolev, yours doesnt run in a window? Mine's running in a command-prompt style window; amidoinitwrong? Title: Re: DCSS 0.5 Post by: Yegolev on July 21, 2009, 11:36:36 AM Ah, sorry, using tiles version. The non-tiles runs in a cmd-style window.
Title: Re: DCSS 0.5 Post by: tazelbain on July 21, 2009, 11:57:18 AM settings/tile_options
CrawlWiki is starting to get better, but so far the most helpful advice has been from the SomethingAwful threads. Title: Re: DCSS 0.5 Post by: Yegolev on July 21, 2009, 12:43:52 PM settings/tile_options I swear that option was not in that file when I looked the last two times. I swear! Title: Re: DCSS 0.5 Post by: Rendakor on July 21, 2009, 03:17:10 PM Thanks for CrawlWiki; pretty helpful so far. Also thanks for the heads up about the tiles version; I just downloaded the first Windows link and didn't even see it.
Edit2: Fixed. I'm retarded. Title: Re: DCSS 0.5 Post by: Yegolev on July 21, 2009, 05:04:17 PM It's the file, I tell ya!
Title: Re: DCSS 0.5 Post by: tazelbain on July 21, 2009, 09:45:36 PM Got a SpEn to lvl15. Damn Vehumet wouldn't give Sticky Flame so moving into fire was a big waste. I never got poison resist item so I had to bypass hive and swamp. I wasn't getting what I needed to progress and my old weren't working so well. I am really starting to dig Mystic Blast. A lvl 4 magic missile is pretty handy.
Title: Re: DCSS 0.5 Post by: Yegolev on July 23, 2009, 02:25:49 PM Anyone remember the hallway scene from Old Boy? I'm more-or-less recreating that in a hallway that seems to have no end of kobolds. Actually my Minotaur Chaos Knight would be fine as rain except for the big kobolds, but then I have gained three levels while chopping these fools into bits, currently level 9. Mahkleb is pleased! Good thing, too, since I get some health back from kills.
I had been using . to throw things but then I realized ENTER would work much better, and a few times missing the big kobold at the head of the line led to me killing a kobold further back in the death-queue... which pleased Mahkleb. :awesome_for_real: Looking at the floor, it just lists the item on top and mentions the floor is very bloody. I do hope these guys stop coming eventually, would be a sad end here. Title: Re: DCSS 0.5 Post by: Yegolev on July 23, 2009, 02:33:46 PM A 6x8 room full of kobolds. Well, it was full of kobolds. Glad I wasn't playing something stupid like a caster. :why_so_serious:
Title: Re: DCSS 0.5 Post by: tazelbain on July 23, 2009, 02:52:05 PM I still not skilled enough to get anywhere with anything but cheesy sprig casters. Melee seem to have the least amount of options for getting out trouble.
Title: Re: DCSS 0.5 Post by: Rendakor on July 24, 2009, 12:45:26 AM In my noobishness I'm more inclined to agree with Yegolev. My one foray as a caster ended with me dead somewhere on the first level; I'm rolling with Demonspawn CK now.
Title: Re: DCSS 0.5 Post by: Yegolev on July 24, 2009, 07:37:55 AM To be fair, I started off throwing darts at things and that helps soften up targets, especially if you get a couple levels in Throwing. Also you can throw daggers and axes.
Title: Re: DCSS 0.5 Post by: Slayerik on July 25, 2009, 12:19:55 AM I still not skilled enough to get anywhere with anything but cheesy sprig casters. Melee seem to have the least amount of options for getting out trouble. Have you tried a zerker? :P Seriously...They are beasts. Zerk + Regen + Brother in Arms = Wading through armies of fuckers. Title: Re: DCSS 0.5 Post by: Yegolev on July 25, 2009, 08:31:55 AM Untimely end due to orc knight. Also, I forgot about the scrolls of teleportation I had. Derp!
Title: Re: DCSS 0.5 Post by: tazelbain on July 26, 2009, 07:03:43 PM I finally got a DDBe to post-Lair game. I found some advice to turn off weapon skills once you have a few levels in them to give armor and fighting a chance to level. Seem to work alright and when I switched to maces to use my god gift, I had plenty of points to train it quick. That whip scares me. There is a +4 battleaxe of electrocution that I can buy, but I not sure if I want to go back to axes. Haven't needed that teleport control ring yet, but it seems like a nice out. Only found one (bad) amulet so far. So my dreams of resist slow are unfulfilled. I am surprise that I have so much piety since I abuse TH like all get out.
Title: Re: DCSS 0.5 Post by: CmdrSlack on July 26, 2009, 10:14:44 PM So, either what I downloaded from Sourceforge is borked, or I need to compile it myself.
Based on the "install" file, I get the impression I need to compile it. How hard is that to do for someone who has never compiled a program in his life? Title: Re: DCSS 0.5 Post by: tazelbain on July 26, 2009, 10:17:37 PM http://sourceforge.net/projects/crawl-ref/files/Stone%20Soup/0.5/stone_soup-0.5-tiles-win32.zip/download
How about this one? Title: Re: DCSS 0.5 Post by: CmdrSlack on July 26, 2009, 10:22:17 PM Hrm, I guess grabbing the first file with "tiles" in the name isn't always the best plan. I've never been to sourceforge before, so this is all new to me.
ETA -- This seems to be working, thanks! Now to proceed to suck at yet another roguelike. Title: Re: DCSS 0.5 Post by: tazelbain on July 29, 2009, 02:01:05 PM I mothballed the DDBe in favor of a Mountain Dwarf Fighter who went Trog. He did get a resist slow amulet and is quite the beast. He's starting down Swamp, but I am not sure what he can do about the hydra zerg at the bottom. Maybe Trog will gift me a flaming weapon. He's cool like that.
Title: Re: DCSS 0.5.1 Post by: tazelbain on August 01, 2009, 09:42:41 AM DCSS 0.5.1 is out. This fixes the tile lag issue that some people were having.
305581 Grant the Hacker (level 22, -14/205 (208) HPs) Began as a Deep Dwarf Berserker on July 26, 2009. Was a High Priest of Trog. Shot with an elven arrow by a deep elf master archer (17 damage) ... on Level 7 of the Elven Halls on July 31, 2009. The game lasted 07:50:47 (72063 turns). I probably wouldn't go DDBe again, scrapping together enough piety to keep healed is a bitch. Title: Re: DCSS 0.5.1 Post by: Rendakor on April 05, 2010, 02:28:55 PM ARISE!
DCSS 0.6.0 (Heizölrückstoßabdämpfung) is out! 0.6 Highlights -------------- * Removed Divinations spell school. * Three new gods: Jiyva, Fedhas, Cheibriados. * Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple. * New water based branch: the Shoals, sometimes replacing Swamp or Snake Pit. * Overhauled AC/EV system. In particular, effect of Dexterity on EV is uncapped. * Strength has a much greater effect on carrying capacity. * Slime creatures and ugly things are more interesting and dangerous. * Many cool new monsters, portal vaults and ammunition brands. http://crawl.develz.org/wordpress/stone-soup-0-6-0-heizolruckstosabdampfung Title: Re: DCSS 0.5.1 Post by: Tebonas on April 06, 2010, 03:14:04 AM Haha, cool name.
To explain, Heizölrückstoßabdämpfung is the longest german Isogram. |