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Title: Prototype
Post by: Morfiend on June 09, 2009, 10:29:53 AM
Releasing today, 6/9.

I will be picking this up after work. Havent decided between PS3 or 360 version, but leaning PS3.


Title: Re: Prototype
Post by: Dion on June 09, 2009, 12:56:09 PM
Releasing today, 6/9.

I will be picking this up after work. Havent decided between PS3 or 360 version, but leaning PS3.

Xbox 360 have achievements  :awesome_for_real:


Title: Re: Prototype
Post by: Yegolev on June 09, 2009, 01:02:31 PM
This is a good reason to leave work early... although it's probably not in a local store right now.


Title: Re: Prototype
Post by: Velorath on June 09, 2009, 02:07:07 PM
Toys R Us is advertising a $20 gift card with purchase (for either system).


Title: Re: Prototype
Post by: Morfiend on June 09, 2009, 03:33:23 PM
Humm, Best Buy is listing it as a 6/10 release. Anyone know if its in stores today?


Title: Re: Prototype
Post by: Dion on June 09, 2009, 03:44:30 PM
Humm, Best Buy is listing it as a 6/10 release. Anyone know if its in stores today?

It was playable in a store here but it's listed as a 12/6 release (Europe reporting).


Title: Re: Prototype
Post by: rattran on June 09, 2009, 03:44:43 PM
It was not at local stores at 3pm, didn't check the local Game Stop, as they're fucking retards. The last competent person working there was arrested ages ago for terrorism.


Title: Re: Prototype
Post by: ffc on June 09, 2009, 03:48:03 PM
My local Toys R Us never gets games on time but the allure of a $20 gift card prompted one more try.  Surprisingly it's in today but won't be sold until after 5:30PM.

Sadly, that $20 gift card will go right towards a MotionPlus.  Dongle dongle dongle.

(Best Buy gets it tomorrow.)


Title: Re: Prototype
Post by: Morfiend on June 09, 2009, 04:07:07 PM
My local Toys R Us never gets games on time but the allure of a $20 gift card prompted one more try.  Surprisingly it's in today but won't be sold until after 5:30PM.

Sadly, that $20 gift card will go right towards a MotionPlus.  Dongle dongle dongle.

(Best Buy gets it tomorrow.)

Just checked online availability. My local Best Buy says estimated in store 6/10, currently in stock.  :drill:


Title: Re: Prototype
Post by: ffc on June 09, 2009, 04:34:13 PM
If you go to Best Buy, take in the TRU ad for a $20 gift card price match.  I have done it in the past with no problems, getting both a gift card as well as just a price adjustment with no gift card.


Title: Re: Prototype
Post by: CmdrSlack on June 09, 2009, 05:29:24 PM
Gamefly is showing it as a 6/11 release....perhaps it was delayed? It was showing as a 6/9 release last week.


Title: Re: Prototype
Post by: Mazakiel on June 09, 2009, 07:21:48 PM
For here at least, it's released, but because we're in the middle of nowhere, it won't be in stores until maybe tomorrow, Thursday for sure.  Bleh. 


Title: Re: Prototype
Post by: Morfiend on June 10, 2009, 10:39:29 AM
So Best Buy had it in stock, but they insisted the release date was 6/10 and wouldnt sell it to me. Went by Gamestop, and they had a bunch so I bought it there.


Title: Re: Prototype
Post by: Dion on June 10, 2009, 10:50:31 AM
So Best Buy had it in stock, but they insisted the release date was 6/10 and wouldnt sell it to me. Went by Gamestop, and they had a bunch so I bought it there.

Have you played it yet?


Title: Re: Prototype
Post by: Yegolev on June 10, 2009, 11:04:27 AM
Sadly, that $20 gift card will go right towards a MotionPlus.  Dongle dongle dongle.

We will have to change your handle to "ffs".


Title: Re: Prototype
Post by: Morfiend on June 10, 2009, 11:12:48 AM
So Best Buy had it in stock, but they insisted the release date was 6/10 and wouldnt sell it to me. Went by Gamestop, and they had a bunch so I bought it there.

Have you played it yet?

Yes, played for about 45 minutes late last night. So far I am a bit disappointed. I feel strangely disconnected from the world, and the controls are not intuitive at all. It feels more like you are skimming over the top of the world the whole time, not really part of it. The Parkour stuff is to automated, basically point in a direction and just hold the parkour button down, and wait till you get to your destination. This could just be early game feeling, but compared to inFAMOUS so far the movement and controls are a bit of a letdown. Also, the character animations are not as good as I had expected them to be. So far the actual gameplay reminds me more of a B title superhero game, not a triple A title that has been hyped for over a year.

The memory cutscreens on the other hand are very very well done. Some of the coolest little movie clip type things I have seen. In that respect it reminds me a bit of MGS4.


Title: Re: Prototype
Post by: Dion on June 10, 2009, 11:31:36 AM
How does it compare to Crackdown (if you played that), I'm considering buying it of Steam but I can't decide if it's worth 50€ or not.


Title: Re: Prototype
Post by: Morfiend on June 10, 2009, 12:00:40 PM
Honestly I am not far in enough to tell. The movement is more like a hybrid of Hulk Ultimate Destruction and Assassins Creed with the hover move from inFamous. Its like Assassins Creeds in that you hold a button and run at stuff and he runs up walls and over cars and such, but he does it at an Hulk type speed. So far its more reminiscent of Hulk than Crackdown. But Again, I have only played for like an hour total.


Title: Re: Prototype
Post by: Dion on June 10, 2009, 12:41:25 PM
Honestly I am not far in enough to tell. The movement is more like a hybrid of Hulk Ultimate Destruction and Assassins Creed with the hover move from inFamous. Its like Assassins Creeds in that you hold a button and run at stuff and he runs up walls and over cars and such, but he does it at an Hulk type speed. So far its more reminiscent of Hulk than Crackdown. But Again, I have only played for like an hour total.

Ok thank you anyway.


Title: Re: Prototype
Post by: Morfiend on June 10, 2009, 12:51:34 PM
Oh yeah, but to put it in BiiF format.

RENT IT.


Title: Re: Prototype
Post by: Dion on June 10, 2009, 12:54:29 PM
I have yet to see a place where you can rent games in Sweden.


Title: Re: Prototype
Post by: Cyrrex on June 10, 2009, 12:55:40 PM
I have yet to see a place where you can rent games in Sweden.

Well then, someone just fucking handed you a billion kroner business idea. 


Title: Re: Prototype
Post by: Yegolev on June 10, 2009, 12:56:23 PM
I have yet to see a place where you can rent games in Sweden.

Pirate Bay?
:awesome_for_real:


Title: Re: Prototype
Post by: ffc on June 11, 2009, 04:08:37 AM
I binged on Prototype for a couple hours.  Like Morfiend I feel disconnected from the world and it has something to do with zooming around the city.  There's lots of people and cars and stuff, and jumping off buildings is fun and everything, but I already wish I had warp points directly to missions.

Additionally, I hate the protagonist.  He's too gruff, too emo, too amnesia-ey, and every line is delivered flat.  I'd be enjoying the game more if he was mute.  Hopefully his jaw breaks off.


Title: Re: Prototype
Post by: Morfiend on June 11, 2009, 10:45:23 AM
I played for another hour last night. Honestly, if I had rented it, I would probably take it back right now. Its just annoying to me. I agree with FFC about the protagonist, he is annoying beyond belief. Also, besides the gliding over the world feeling, the world is so bland, you just cant really care about anything, and every building looks the same. Another annoying thing is that they make you this insanely powerful character, and yet as the same time, make you feel weak in almost every situation.

I would say that my disappointment level with this game is very very high.


Title: Re: Prototype
Post by: Pennilenko on June 11, 2009, 02:30:40 PM
I must be broken or something, I am finding the game really fun. I'm happy with my purchase. I dont dive into console titles really deeply, I rarely ever play for more than an hour at a time. That said, I don't have any way to relate to the negative reviews so far. I wish stuff like this wasn't so subjective.


Title: Re: Prototype
Post by: Morfiend on June 11, 2009, 03:00:27 PM
I think a lot of my gripes stem from the fact that I recently finished inFAMOUS which was very similar game, but IMO better in almost every way.


Title: Re: Prototype
Post by: Samwise on June 11, 2009, 03:56:16 PM
I'm probably going to pick up either Infamous or Prototype at some point.  Would other folks who have played both agree that Infamous is a better buy?  Prototype looked pretty fun from that teaser video that was posted a while back; I haven't seen much of Infamous.


Title: Re: Prototype
Post by: Morfiend on June 11, 2009, 04:43:18 PM
Would other folks who have played both agree that Infamous is a better buy? 

Im sure you dont mean me, cause my opinion is pretty clear from my last few posts, but I found inFAMOUS to be much more fun and engaging with better graphics and controls.

There is a demo of inFAMOUS on PSN, go grab it and see if you like it. You can then come here and posts what you liked or didnt like about the demo, and we can tell you how those things compare to Prototype.


Title: Re: Prototype
Post by: kildorn on June 12, 2009, 08:11:56 AM
Infamous is a technically superb game.

Prototype is a wonderful place to flatten city blocks in, and has far more "that's COOL" moments between it's "this is lame" moments.

I'll say that for me, Infamous died out at the third island, and it's high quality and design dropped off. I haven't hit that point with prototype, though the sudden introduction of random QTE-or-take-20%-damage in fights irks me.


Title: Re: Prototype
Post by: Lantyssa on June 12, 2009, 09:47:36 AM
Prototype was fun to watch being played.  Seemed very sandboxy in that you could do a lot of things.  Also very bloody.


Title: Re: Prototype
Post by: Yegolev on June 12, 2009, 10:20:53 AM
Eh, I guess I'm going to have to get this and see for myself.  Tight controls are very important to me and I'm afraid I am going to get burned, but sometimes you have to take one for the team.


Title: Re: Prototype
Post by: Morfiend on June 12, 2009, 10:41:27 AM
Eh, I guess I'm going to have to get this and see for myself.  Tight controls are very important to me and I'm afraid I am going to get burned, but sometimes you have to take one for the team.

I think the controls are what bother me the most about Prototype. I am constantly fighting with them to go where I want, and when I do, the camera usually pans around in the wrong direction.


Title: Re: Prototype
Post by: Kitsune on June 12, 2009, 11:09:05 AM
I feel that both Prototype and inFamous suffer from Fucking Bland Sandbox Syndrome.  GTA3 was a sweet sandbox because the city was memorable.  It had landmarks and unique buildings so that not only did you have a reason to go from point A to point B, after a while you could navigate between them without a map.  Both Prototype and inFamous lack those important things, both being full of generic buildings instead.  inFamous gives a little effort at breaking things up, but it's not nearly enough to compare.

Admittedly, GTA3 was short on skyscrapers; both of these games are obviously going for tall buildings to let the player Batman around from rooftop to rooftop, but they could have done much more to make the buildings distinctive.


Title: Re: Prototype
Post by: Yegolev on June 12, 2009, 11:14:15 AM
The again, inFamous has a fantastic framerate and I assume that's because there are a limited number of world textures.  I really missed solid framerates on good-looking games.  That said, yes, there is an awful lot of Brown and Grey... then I get to the second island where the enemies don't have red jackets and sometimes zap bystanders.  I'd be fine with the city if they just punched up the colors a bit.  Sometimes I have to press L3 to highlight enemies, which sucks.


Title: Re: Prototype
Post by: Azazel on June 12, 2009, 09:24:24 PM
I continue to watch this thread intently, since Australia (and Germany) have neutered versions of the game, so if I want to play it, I'm going to have to import it from the US or HK or somewhere.


Title: Re: Prototype
Post by: Venkman on June 13, 2009, 05:36:57 PM
Mulling this for PC. Need a fix and none of the MMO betas are doing it for me atm. Anyone play the PC version or has it all been console?


Title: Re: Prototype
Post by: Samwise on June 13, 2009, 10:43:08 PM
I keep seeing the ad for this each time I fire up Steam.  My will's bound to crack soon.


Title: Re: Prototype
Post by: schild on June 13, 2009, 10:48:09 PM
I keep seeing the ad for this each time I fire up Steam.  My will's bound to crack soon.
Don't let it.


Title: Re: Prototype
Post by: Samwise on June 13, 2009, 10:53:29 PM
Is it that bad?  Or is just the PC version that bad?


Title: Re: Prototype
Post by: schild on June 13, 2009, 10:54:50 PM
From all accounts, it's just an incredibly bland game. With a bad story.


Title: Re: Prototype
Post by: Kitsune on June 14, 2009, 12:59:18 AM
Prototype is less a game than a toy.  Whether this is a good or a bad thing hinges entirely on the person playing.  If you're the sort of person who can amuse yourself for hours by blowing shit up and making helicopters explode by throwing pedestrians at them, Prototype's a two-thumbs-up sort of deal for you.  It's interesting to be able to sightsee around Manhattan in the game and climb all over famous buildings, and the character moves like a ninja on speed, dealing out a pretty satisfying degree of ass-whooping.

Just... don't pay attention to the plot, dialogue, or characters.  It hurts in the brain.


Title: Re: Prototype
Post by: Morfiend on June 14, 2009, 02:10:15 AM
I played a bunch more today. I am enjoying the game a bit more than I was, but I would say rent or wait for the bargin bin. I could imagine this thing being downright horrible with a mouse and keyboard.


Title: Re: Prototype
Post by: Kitsune on June 14, 2009, 04:12:31 AM
The sad irony is that inFamous would be helped greatly by mouse aiming with so many ranged powers but has no PC port, while Prototype's third-person melee fighting is not at all good for mouse users but has the PC port.  Wacky world.


Title: Re: Prototype
Post by: Lantyssa on June 14, 2009, 10:16:09 AM
The roomie seems to do just fine with a mouse and keyboard.  It very much is a game to get for messing around and not the plot.  It's cool how they reveal a lot of it, but it's very disjointed because of it.


Title: Re: Prototype
Post by: Yegolev on June 14, 2009, 11:54:21 AM
I got this (PS3) and I'm having a blast.

It very much is a game to get for messing around and not the plot.  It's cool how they reveal a lot of it, but it's very disjointed because of it.

Agree.  Fortunately, I don't really give a shit about story.  Now, finding people in the Web of Intrigue, that's fun because I love collecting things.  This game has tons of things to collect and I find the gameplay to be very fun and interesting.  The VO is crap, though, and the visuals don't match up to inFamous, but that's perfectly fine due to the speed.  Alex is, literally, a monster.  I'm leaping, flying, devouring, and smashing my way through NYC at high speed.  It's a rather different game from inFamous, which is more like Prince of Persia or Assassin's Creed with Force powers.  Cole has to use cover and run and dodge and be smart; Alex can stand being shot by a tank, two choppers and a host of infantry with minimal damage.  Also he doesn't have good/bad karma, it's all bad. :oh_i_see:

Anyway, I don't have a problem with the controls.  They are tight enough to do things without pissing me off, although the button combinations can be a bit much when do start doing crazy shit like jump->air dash->fly->dash again->fly->hammer drop.  I can't imagine trying to do that shit on a kb+m, but whatever.


Title: Re: Prototype
Post by: ffc on June 14, 2009, 01:09:05 PM
Now, finding people in the Web of Intrigue, that's fun because I love collecting things. 

I don't like collecting things but when I see a Web of Intrigue person I feel compelled to run over and say hi.  But my "hey collecting this stuff is fun" feeling goes down the tubes when I accidentally kill them because I have my shield armed.


Title: Re: Prototype
Post by: Mazakiel on June 19, 2009, 07:45:59 PM
Finished it last night.  I had fun with it, but not as much fun as inFamous.  For every cool moment in the game, there were probably three times where I felt like I was having to fight clunky controls to do what I wanted.  It's worth playing, but it's not a game to get if you can only get one game this summer or whatever. 


Title: Re: Prototype
Post by: rk47 on June 20, 2009, 04:08:21 AM
I enjoyed being low key more than being a raging monster on rampage. Quite odd, and the hive destruction was laughably easy once you're on the scene. The military had 3 tanks and 2 choppers unloading at it and couldn't take it down, I entered a tank in my soldier uniform and took it down in less than 10 seconds.  :awesome_for_real:


Title: Re: Prototype
Post by: jakonovski on June 20, 2009, 04:16:53 AM
I beat the game yesterday. The story had potential, but in the end it was a bit too pedestrian. Which is a bit odd since it was written by Dennis Detwiller of Delta Green fame. Great gameplay though, the different abilities were actually useful. Especially the armor: if you ever have problems with a boss, put it on.

Edit: first playthrough unlocks New Game+ mode, which lets you run around with everything unlocked from the beginning. That is going to be Awesome.


Title: Re: Prototype
Post by: Dion on June 20, 2009, 06:44:15 AM
Mulling this for PC. Need a fix and none of the MMO betas are doing it for me atm. Anyone play the PC version or has it all been console?

The PC controls are fine. Game isn't worth 50€ though. I'd suggest you wait a while and see if you can't find it cheaper.


Title: Re: Prototype
Post by: Big Gulp on June 23, 2009, 09:33:27 AM
I played a bunch more today. I am enjoying the game a bit more than I was, but I would say rent or wait for the bargin bin. I could imagine this thing being downright horrible with a mouse and keyboard.

I enjoy the game in the same way I enjoyed Hulk: Ultimate Destruction.  It's fun causing carnage, tentacling from helicopter to helicopter, and just gliding around the city.  The story is appallingly bad, though, and don't expect much replay value out of the game.  If you can get it on sale over Steam, in a bargain bin, or you can rent it, do so.

Oh, and the whole mouse and keyboard thing?  Who doesn't have a 360 controller for their PC?  If not, why not?  It's pretty much the standard now for gamepads.


Title: Re: Prototype
Post by: Big Gulp on June 23, 2009, 09:35:59 AM
I enjoyed being low key more than being a raging monster on rampage. Quite odd, and the hive destruction was laughably easy once you're on the scene. The military had 3 tanks and 2 choppers unloading at it and couldn't take it down, I entered a tank in my soldier uniform and took it down in less than 10 seconds.  :awesome_for_real:

I needed to grind XP for a little while so I'd just start some shit, steal a helicopter, and travel around rocketing hives for a while.  When I was out of rockets I'd head over to the nearest military base and use my hellfires on it.  They scramble choppers, I leap out of my helicopter and steal another one they just scrambled after me.  Rinse, repeat.


Title: Re: Prototype
Post by: Ashamanchill on June 24, 2009, 12:28:14 AM
My roomate just finished this title, with me watching him play most of the way through (console games aren't for me).  This thread seems right on the money.  The controls, especially the targeting suck, the main character is an unlikible, monotone douche, and the story is not that well told, yet he liked it.  Not enough to buy, but certainly enough to rent it and give it a run through.  He synopsis is that it's like a crummier version of Saint's Row 2 (which is a compliment, coming from him).


Title: Re: Prototype
Post by: Kageru on June 25, 2009, 12:04:09 AM
Zero Punctuation reviewed (http://www.escapistmagazine.com/videos/view/zero-punctuation/789-Prototype) it this morning.

Edit by Trippy: fixed link

My apologies for wasting your time, should have checked it.


Title: Re: Prototype
Post by: UnSub on July 05, 2009, 06:59:26 AM
If anyone hasn't seen it, the Prototype and inFamous devs picked up on Yahtzee's challenge and we are all winners as a result (http://www.escapistmagazine.com/articles/view/editorials/op-ed/6228-Yahtzees-Prototype-vs-InFamous-Challenge).


Title: Re: Prototype
Post by: Hawkbit on July 05, 2009, 12:44:54 PM
That's actually pretty awesome when designers can have a laugh at themselves. 


Title: Re: Prototype
Post by: Der Helm on July 06, 2009, 01:35:11 PM
Just finished it, I liked the story and the presentation, could have lived without the minor, notreallysuprising twist at the end.

I was a bit disapointed with the ending. But I would play the sequel.


I had no problems with the controlls, in the big boss fights it got a bit messy, now I hope for a PC-port for inFamous.


Title: Re: Prototype
Post by: fnddf2 on August 09, 2009, 06:54:11 PM
I am a couple of weeks into it now.  I paid $50 for it, and I don't regret it.  For me, it's been a lot of fun.

Basically, the main point about Prototype has already been covered in this thread, which is that it's all about the combat and destroying things.  I think that some reviewers out there gave it some low scores because they were expecting something a little more profound in the rest of the game, like the plot, missions, the city, etc.  But really, everything from the plot to the missions to the city itself is just there to cater to your destructive tendencies.  I don't think the devs really expected you to care about the city or anything because you are just there to wreck things, and you don't need to be emotionally attached to what is essentially your plaything rather than a living, breathing city.  Someone in one of the previous posts used the word "toy", and I think it's perfect.

So as long as you don't expect any cool puzzle type missions or pseudo-roleplaying stuff like in some other games, Prototype could be worth your money.  You just have to be okay with the fact that the game is very one-dimensional.  You will be doing the same things over and over again, but that's just the point of some games.

I myself did not have any issue with controls or camera angles.  Personally, I find the controls to be great, and given the speed and chaos involved I don't think they could have done any better with the camera.

After two weeks I still haven't beaten the game, mostly because I love to just go around and destroy things while earning EP and collecting things.  But I am the kind of person that likes these kinds of one-dimensional games, as long as that single dimension is very fun.