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f13.net General Forums => MMOG Discussion => Topic started by: insouciant on May 22, 2009, 09:02:26 AM



Title: Its Not a Bug, Its a Feature
Post by: insouciant on May 22, 2009, 09:02:26 AM
Now that the dog days of summer vacation are here, and anyone concerned about their sanity has bailed on WoW to avoid the "fun" of trade chat, I was thinking of the non-design decisions we have seen in the past.  Specifically, the PR or "spin" pronouncments made by designers to justify their appalling, how-could-you-not-have-seen-this-coming, and generally "lets mess with the players" gameplay decisions.

My personal favorite comes from EQ, where every PITA was chalked up to "The Vision."  Whether it was absurdly long camp times (cleric epic quest) or the very idea of rare mobs with rarer drops, this lame excuse was trotted out repeatedly, until it became a joke in itself.  About the only thing it was not used to explain was why bards were broken in every patch, resulting in patching the patch.

Not looking to revisit the actual bad designs which have been noted elsewhere, just the entertaining excuses.


Title: Re: Its Not a Bug, Its a Feature
Post by: Yegolev on May 22, 2009, 09:40:44 AM
Paging Mark Jacobs...


Title: Re: Its Not a Bug, Its a Feature
Post by: rattran on May 22, 2009, 10:30:47 AM
 :dead_horse:


Title: Re: Its Not a Bug, Its a Feature
Post by: schild on May 22, 2009, 10:32:20 AM
There's an entire stickied thread full of crap like this. Locked.