Title: UFC 2009 - Undisputed Post by: Rendakor on May 03, 2009, 11:46:14 AM This (http://www.ufcundisputed.com/#/home) comes out in a few weeks, anyone else gonna pick it up? I played the demo on XBL, seemed like a decent kickboxing game. Couldn't get a handle on submissions of any kind, but I figure having an instruction book might help there (as well as not playing as Liddel).
I know we had an MMA thread in General a while ago, so I figure at least a few people here are into UFC. Title: Re: UFC 2009 - Undisputed Post by: Velorath on May 03, 2009, 02:11:54 PM There's been some pretty positive buzz going around for this, so I've been thinking about picking it up. Depends on the final reviews I guess. I might just wait and get Fight Night Round 4 at the end of next month instead.
Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 03, 2009, 02:37:57 PM I'm looking forward to Fight Night as well, but only because Round 3 was quite good. I'm not really into boxing at all, so I don't know who anyone is, etc.
Title: Re: UFC 2009 - Undisputed Post by: Margalis on May 03, 2009, 03:59:47 PM I heard a lot of positive things about the demo but I hated it. It feels like a typical wrestling game engine, complete with muddy imprecise animations. Typically the striking in wrestling games is really bad and this felt no different to me.
Title: Re: UFC 2009 - Undisputed Post by: NiX on May 03, 2009, 05:18:55 PM That's because THQ has been using the same formula for all of them. I wish someone else would get the licenses for these games.
Title: Re: UFC 2009 - Undisputed Post by: HAMMER FRENZY on May 04, 2009, 07:52:39 AM UFC 209 is really good. I have been playing the hell out of the demo and am getting a really good handle on how the game works. It is by no means friendly and is very much a simulator. Very well done though. I can't wait to pick it up.
Title: Re: UFC 2009 - Undisputed Post by: Falconeer on May 04, 2009, 08:01:01 AM I am really loving UFC2009. I think I'll pick this up.
Now, doesn't really belong here but I take every chance to remember everyone what a beautiful fighting/boxing game Victorious Boxer 2 (PS2) was. Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 04, 2009, 09:41:50 AM HAMMER, Falc, have you guys had any luck pulling off submissions? I can't find a list of commands to do on the ground. Between my friend and myself we've seen armbars, kimuras, and triangles, but only through violent button mashing.
Title: Re: UFC 2009 - Undisputed Post by: Falconeer on May 04, 2009, 09:46:06 AM No man, I am button mashing too. Furiously.
Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 04, 2009, 10:11:39 PM So is it just me, or is Liddel totally overpowered compared to Shogun? My friend and I played like, 10 games, he won once with Rua over my Chuck. When we swapped characters, he got me 4 times before I managed a KO with the flying knee.
Title: Re: UFC 2009 - Undisputed Post by: Margalis on May 04, 2009, 10:49:11 PM From what I understand Rua is more of a clinch / ground fighter, which takes a lot more investment to get returns in.
Title: Re: UFC 2009 - Undisputed Post by: HAMMER FRENZY on May 05, 2009, 06:38:22 AM Yeah, rua can't stand with Chuck. You will need to time your attacks and catch him with the left hook/right hook as counters. (true to life! HA!)His strikes are really loopy. That being said, remember that take downs can't be countered if they hit as counters. (major counters. I think I have seen them countered on minor counter before.) So if you can predict the attack go for a take down. Also you can upperbody catch counter into clench then go for a take down from there, or do a couple strike, hoost push(Thai Post) that fool out and hit the take down on counter when he tries to zone you out after the Thai post.
Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on May 06, 2009, 03:38:09 PM Downloaded the demo and played for a couple of hours. Will definitely pick it up when it comes out, if only just to build my own guy. From what I can tell, the best way to get submissions is to make sure the difference in your stamina and your opponent's is as far in your favor as possible, and then either hammer the buttons or rotate the R stick. It will be more effective against fighters who don't have such a high submission defense rating (as I am told Chuck Liddell does). The demo also inspired me to watch 5 hours of UFC Unleashed Sunday afternoon while I was shooting POS in EVE. I had forgotten how much I loathe Matt Hughes. God that guy is a cock.
Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on May 20, 2009, 12:52:17 PM Picked this up yesterday. Played for 5 hours or so. It has a serious 'one more fight' quality that seriously sucks time. I am abysmal on the ground, but I am speccing my career guy to at least be good at submission defense- I think 3 of my 5 career losses were by submission. Haven't played online yet, but early feedback sounds like Royce Gracie clones are winning most of the online stuff.
The menu/ui is fucking terrible. It literally blows through 5 separate dialog boxes every time it saves. And it saves A LOT. There is no way to turn the autosave feature off, so you get unlucky in a fight that you don't want to lose, your only recourse is turning off the console and restarting (Fight Night was like that too IIRC). The email feature takes 4 or 5 different actions to delete a goddamned email, and you get TONS of them. On the good side, the commentary is very good (but will eventually get repetitive)- it matches the action really well. Even a replay of me getting submitted had commentary explaining how the guy did the move...pretty cool. The emails from Dana White have the exact right touche of douchey megalomaniac to them (I would be willing to bet that he wrote them or approved them). There are 85 different fighters, so you get to learn some of the lesser known guys. It should lead to an uptick ins Spike's ratings, since I am sure I am not the only casual fan who skips most of the smaller fights. Now that I know many of the guys involved, I am really curious to see them do their thing IRL. I would give it 3.5 or 4/5. Fun and worth the investment if you are a UFC or fighting game fan. Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 21, 2009, 01:30:00 AM I picked this up Monday night (midnight launch) and played the hell out of it. I agree with WayAbvPar on the menus and saving; if they made the save one window that just took 5x as long it would seem less annoying. For the emails, I don't bother deleting them. It only saves one UFC/UFN update email at any given time, so when you get a new one it just replaces the old; that alone cuts down on most of the spam.
In career mode, I'm currently 6-0-0, most wins by ground and pound. Wrestling seems rather OP (at least compared to striking), and I keep pumping my submission defense up so I don't get tapped. Once I learned the ground transitions a win is simply double leg, half guard, side control, mount, posture, pound pound pound. The career autosaving only makes sense though, since you're not SUPPOSED to be undefeated. A career should have wins and losses, so being able to reload would just give everyone a perfect record when they finally got the top. A game like this shouldn't be excessively punitive for a loss, it's not a game over. Of course, I say that without having ever lost. If you lose stats or some similar bullshit I'd be powering off too. The only multiplayer I've played was offline against my boss; going to try the online out once my career character has been grinded high enough to be competitive (and beat the shit out of Anderson Overrated Silva). Title: Re: UFC 2009 - Undisputed Post by: Hoax on May 21, 2009, 06:06:12 AM The only multiplayer I've played was offline against my boss; going to try the online out once my career character has been grinded high enough to be competitive (and beat the shit out of Anderson Overrated Silva). ... :ye_gods: Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 21, 2009, 11:00:40 AM What in that quote merited that reaction? I am very confused.
Title: Re: UFC 2009 - Undisputed Post by: penfold on May 21, 2009, 11:02:40 AM Anderson being "overrated"
Title: Re: UFC 2009 - Undisputed Post by: Morfiend on May 21, 2009, 11:09:04 AM And here I though it was the "grinding" part.
Title: Re: UFC 2009 - Undisputed Post by: chargerrich on May 21, 2009, 11:37:31 AM Interested in this title, really enjoy the UFC.
Two questions: 1. Is James "sandman" Irvin in there? 2. Can you create your own guy and if so how is the character generator? Title: Re: UFC 2009 - Undisputed Post by: HAMMER FRENZY on May 21, 2009, 11:59:45 AM You can build a character outside of the Career and he will be just as strong as he would if you grinded him out. There is a attributes point limit that you ration out to the multiple skills/attributes stats. Based on how you spread them out the game will rank your character. (I think) The Career mode CAF's will also be limited by this attributes point cap. I made one CAF of me for vs. play and one for Career.
Also, I want to play with some of you. Live account is NapkinSchematic Title: Re: UFC 2009 - Undisputed Post by: NiX on May 22, 2009, 02:46:57 AM Anderson being "overrated" If they're not too up on UFC and only saw his last two fights, you can only come to the conclusion that he's overrated.Title: Re: UFC 2009 - Undisputed Post by: Hoax on May 23, 2009, 09:43:38 AM No you really can't.
I mean you can do what you want but it doesn't make you any less of a dumbass. If you had only ever seen the Cote fight, then yeah you might have no idea if he's good or not. If you saw the Leites fight and you don't realize just how that wasn't a fight because one guy was just so much better... Well your just stupid. Title: Re: UFC 2009 - Undisputed Post by: NiX on May 23, 2009, 06:41:20 PM No you really can't. Um, no. UFC is an interesting beast. Unlike wrestling it does take some fundamental understanding of the sport too. Such things as octagon control and defense don't occur to the new comers or casual watchers. Based on the last two fights and a very basic understanding of the UFC, yeah, Silva looks overrated. I know he isn't, but I can definitely see where that idea came from.I mean you can do what you want but it doesn't make you any less of a dumbass. If you had only ever seen the Cote fight, then yeah you might have no idea if he's good or not. If you saw the Leites fight and you don't realize just how that wasn't a fight because one guy was just so much better... Well your just stupid. Title: Re: UFC 2009 - Undisputed Post by: Rasix on May 24, 2009, 09:37:41 AM Got this for the PS3. I'm having a lot of fun despite being absolutely terrible at the ground game. Every loss (2) since losing the intro bout (I had no idea what I was doing), has involved me getting destroyed by ground fighters. Evans and Rua both kept me effectively out of my stand up game. It seems like some striking is a little under powered as some of the tougher fighters can seem to eat about 10 unblocked head kicks before it starts really affecting them.
Anyhow, this is still a very cool game, and I really haven't even mastered much of the countering/defense. I'm always offense first, but I can see that playing a more careful game here would be successful. Well worth the purchase, especially since I traded in two disappointments and got it for $20. Title: Re: UFC 2009 - Undisputed Post by: stray on May 24, 2009, 03:56:52 PM Semi-interesting to me that this a Japanese developed game.
[edit] the guy s who gave us Rumble Roses in fact. lol Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 24, 2009, 04:15:02 PM It's not like MMA is a foreign sport to Japan.
Title: Re: UFC 2009 - Undisputed Post by: stray on May 24, 2009, 04:31:52 PM I didn't say that. I'd be the first to tell that MMA is quite popular there.. I'm just talking about game design sensibilities.. just curious on how the presentation is.
edit - actually these guys made a WWE game too. hmm.. anyways, I'm gonna play Machida and knock out Rashad :awesome_for_real: Title: Re: UFC 2009 - Undisputed Post by: NiX on May 24, 2009, 08:48:11 PM Finally got to play this today and I didn't have time to learn the entirety of the controls, but it was damned fun. Ground game is confusing. My friend has been playing it since it came out and he refused to tell me how to throw and get out of ground positions. Toyed with me each match and I knocked him out each time too. I even won with him as Rampage and me as Machida.
Title: Re: UFC 2009 - Undisputed Post by: stray on May 24, 2009, 09:35:58 PM How does Machida handle anyways? Technically, you should barely get hit playing Machida.. think that guy has never lost a round, let alone a fight. He's quick, and unorthodox being southpaw and all that, but he fights with his back and head bent out.. curious if that's a factor.
Title: Re: UFC 2009 - Undisputed Post by: Johny Cee on May 25, 2009, 03:46:36 PM How does Machida handle anyways? Technically, you should barely get hit playing Machida.. think that guy has never lost a round, let alone a fight. He's quick, and unorthodox being southpaw and all that, but he fights with his back and head bent out.. curious if that's a factor. That says something about Machida, and that also says something about BJ Penn. Edit: Bah, Machida might have won all three rounds. That was the last fight where Machida was hit with a power punch, though. Title: Re: UFC 2009 - Undisputed Post by: HAMMER FRENZY on May 25, 2009, 05:43:47 PM hahah there is NO southpaws in the game. All the SP characters are orthadox....silly...
Title: Re: UFC 2009 - Undisputed Post by: NiX on May 25, 2009, 07:00:05 PM How does Machida handle anyways? Technically, you should barely get hit playing Machida.. think that guy has never lost a round, let alone a fight. He's quick, and unorthodox being southpaw and all that, but he fights with his back and head bent out.. curious if that's a factor. They didn't add in his trademark lean. There's a few things missing that only people really into UFC will notice, like the inability to lean or sidestep easily. You also can't block leg kicks by bringing up your leg or turning it, the most you can do is grab their foot when they kick. I will say that Machida's spinning elbow is devastating in the game. Title: Re: UFC 2009 - Undisputed Post by: frankaustin on May 26, 2009, 10:09:39 PM Played a couple rounds of the demo, and it always went the same way. I'd utterly dominate in the first round and lose by sudden, annihilating head-kick about twenty seconds into the next. Didn't really sell me on picking up the full game.
There was a lot to like, though. The presentation was spectacular, and I was surprised at how not annoying the commentary was. Controls seemed to be complex to get into but simple enough to use, and that's really all you can ask for in a game like this. Title: Re: UFC 2009 - Undisputed Post by: stray on May 26, 2009, 10:22:18 PM How does Machida handle anyways? Technically, you should barely get hit playing Machida.. think that guy has never lost a round, let alone a fight. He's quick, and unorthodox being southpaw and all that, but he fights with his back and head bent out.. curious if that's a factor. That says something about Machida, and that also says something about BJ Penn. Edit: Bah, Machida might have won all three rounds. That was the last fight where Machida was hit with a power punch, though. Well Penn is pretty awesome too. Hapa powah yo! Both of them k, that probably didn't make sense ;) Machida is the man though. I thought it was already cool that he humiliated my most hated fighter Tito, but the other night was an indication that the league needs to friggin change. It'll be interesting to see what new approaches come into the league to either answer to him, or to imitate him.. like fighters in other classes and such. Even though MMA is cool, for awhile it's either to not be very "mixed martial arts" at all and just train MT-BJJ - and pit two fighters with that same skillset over and over again... Or I'm just watching two meatheads brawl it out. edit - Just to add, if the stars aligned right, Fedor would be his best challenger. Back in the day, weight class was a non-issue. Nor does Fedor even fight in UFC :\ I don' t think there's anyone else competing atm who can beat Machida though. Title: Re: UFC 2009 - Undisputed Post by: chargerrich on May 27, 2009, 09:41:15 AM So is my boy Sandman in the game or not? :grin:
Title: Re: UFC 2009 - Undisputed Post by: Rasix on May 27, 2009, 09:42:54 AM So is my boy Sandman in the game or not? :grin: Yes. I was scheduled to fight him until Dana asked me to take on Rashad. Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on May 27, 2009, 09:53:40 AM God this game is infuriating. The lack of feedback when trying transitions on the ground is just fucking stupid. I can't tell if I am doing the move right and it is getting blocked or not even trying. They seem to work ok in practice (at least some of the time), but once I get on the ground in a real fight it takes about 5 seconds for me to be mounted and get my face hammerfisted into goo. My ground defenses are all above 60 but it doesn't seem to help.
It is thus even more incredibly satisfying when I knock a submission specialist the fuck out before we ever go to the mat. Title: Re: UFC 2009 - Undisputed Post by: chargerrich on May 27, 2009, 09:54:42 AM Sandman is my favorite player, probably because he looks like me.... :ye_gods:
Too bad Anderson knocked him the $%^& out :grin: Title: Re: UFC 2009 - Undisputed Post by: Hoax on May 27, 2009, 05:41:30 PM You have possibly the worst tattoos in all of mma, which is really saying something.
Title: Re: UFC 2009 - Undisputed Post by: Cyrrex on May 28, 2009, 08:30:53 AM At any weight? Nah. Some of the current crop of heavys would likely tear him to pieces, Fedor included.
Title: Re: UFC 2009 - Undisputed Post by: stray on May 28, 2009, 01:08:32 PM Talking about Machida again? It isn't anyone's incapacity to tear anyone to pieces that's helping him win. It's the fact that he isn't letting anyone get a piece of him, period. As for the current crop of heavys, many of them are his height and at least 50 to 60 lbs heavier. It wouldn't be that easy for them. Not even quick guys touch him enough to be effective so far. Like, not even a little.
Title: Re: UFC 2009 - Undisputed Post by: Rasix on May 29, 2009, 09:37:13 AM I came pretty close to chucking my controller at the TV last night playing this. Right now I've got a huge gripe list and it's starting to make me feel like I made a bad purchase.
- I realize they have a lot of actions to cover, but the controls are absolutely hideous. Flicks of the controller for stepping seem to work sporadically. Half of the time when I attempt to change posture I end up starting a submission attempt. I've been reversed from a submission into a full mount a few times. Anything with a button is fine, but the stick based actions are just terrible. - Being taken down is a death sentence. My guard seems to get passed at will. Side mount and often even half guard are a done deal because their very next move is going to be a full mount and then I'm toast. Of course, any time I get a full mount I'm reversed in short order. I rarely ever beat any ground based fighters. It's trivially easy for them to get into a ground and pound situation. Last guy I beat was some judoku, and I got lucky in the fact that that he thought he stand up with me. - Training camps. :awesome_for_real: Nothing quite like getting full mounted and having to wait for a guy to knock you out. - I take a few solid shots, and I'm going to be knocked out. I can land 15 lunging hooks to the side of some dude's head and he'll be just fine. There's something messed up here. Stats on these fighters are absolutely ridiculous and it's a pain in the butt to raise yours. - The documentation for this game is horrid. The tutorial is good, but I'm really unsure about what a lot of the stats even do. I know I'm not great at this game, but there just seems to be an intuitive gap with the controls on ground. They're unresponsive and unreliable and it makes for a pretty frustrating experience at times. I don't like having to read a douchey email from Dana because Diego Sanchez managed to get a full mount on me a minute into the fight. I'm sure online play would be an absolute nightmare for me as likely everyone just sits around looking for a counter grapple or a takedown counter. Perhaps I should roll a complete ground fighter and just eat a bunch of losses to try and get better at that apsect (if I don't quit in a huff before that). Fun experience but this just seems like a game that's really fun when you win but feels like total bullshit when you get stomped by the same shit over and over again. Title: Re: UFC 2009 - Undisputed Post by: Margalis on May 30, 2009, 07:31:30 PM Your experience is similar to what I had with the demo.
I high kicked Chuck clean to the side of the head 10 times in a row and nothing happened. Then I hit him with a random jab and he went down. I didn't get the ground game at all. There are half circle and quater circle motions? I couldn't tell the difference or tell if I was doing one or the other. Had no idea what was going on with transitions when I was on the top. Title: Re: UFC 2009 - Undisputed Post by: Rendakor on May 31, 2009, 07:10:42 AM After going through the ground tutorial and flipping through the strategy guide (as well as trying it out in game), I kind of got the hang of it. Explaining it without pics is difficult but I'll try. Basically you have 'weak transitions' which are quarter motions on the right stick, and 'strong transitions' which are like...3/8ths motions? Going from \ (up/left) to -> (right), for example. A weak transition would be posturing up, while a strong transition would be from side control to mount. The direction in which you make the motion seems to affect what direction you move as well; flick the stick the wrong way from side control and instead of mount, you end up in north/south.
The reason you keep going accidently to submission attempts is because you clicked the right stick while flicking it. Happened to me a LOT at first, you have to be really careful with the stick when transitioning. Title: Re: UFC 2009 - Undisputed Post by: Rasix on June 06, 2009, 10:06:32 PM Well, I finally did win a belt with a record of 18-6 after going through Sean Sherk, Tyson Griffin and Kenny Florian in order. All three had me in full mount at some point during the fight but none managed to land much. Still, first time I'd actually managed to to beat a decent fighter. Before that BJJ guys were still submitting me (like that dick Diaz) and ground and pounders were knocking me out.
Muy Thai and BJJ is an awesome combo. Those knees are just brutal and if you can lock in a MT clinch early you completely take it out of the other guy. I won the title 30 seconds into the third round by giving Florian a knee that just about popped his head. Before that he had eaten a lot of knees, a few headkicks, and other various strikes. With the better fighters (most BJJ) I've tended to keep my ground engagements short. It's really too easy for them to reverse. Rubber guard helps a lot for this. The second they get open guard, bring them into rubber guard and do a small transition right. You can either take it from there or escape. Having much higher stats and an all around distribution has helped a lot. I still have a bad feeling that BJ Penn is going to submit my ass in short order in my title defense. At least they're giving me 17 weeks for this instead of my rapid fire amount of fights to this point. I had put this down for almost a week before this recent spurt to the title. Bullshit losses still piss me off though and I really have no idea what certain stats do for what. The state of documentation in current video games is absolutely terrible. Do these guys not hire writers at all or are the documentation aspects of the game just tossed to some intern or a dev/artist that has finished most their work? (Resume available upon request :why_so_serious:) Title: Re: UFC 2009 - Undisputed Post by: Cyrrex on June 08, 2009, 07:37:39 AM How else are they going to sell you a guide?
Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on June 10, 2009, 12:31:39 PM I bought the guide. It is all filler crap. I would have had just as much luck setting fire to a 20 dollar bill.
Title: Re: UFC 2009 - Undisputed Post by: Dion on June 10, 2009, 12:43:42 PM I bought the guide. It is all filler crap. I would have had just as much luck setting fire to a 20 dollar bill. Most guides are, I stopped after buying the Kotor guide which was just as useless. I do have fond memories of the Shadows of Undrentide and Hordes of Underdark guides thought but that was a while ago. Title: Re: UFC 2009 - Undisputed Post by: Cyrrex on June 10, 2009, 12:46:39 PM I was being snarky, but you probably guessed that. I don't understand why anyone would buy a guide, ever. Even if you do want to spoil your games that way, then at least have the sense to use the internet to do it.
Title: Re: UFC 2009 - Undisputed Post by: Rasix on June 10, 2009, 12:55:56 PM I tend to buy guides for Final Fantasy games. They're always fairly useful and I hate trying to read a Square dev's mind on how to unlock "uber weapon" or "uber skill" where the hint is buried somewhere you'd never think to look. It's more convenient and prettier than making sure to bring my laptop downstairs. Plus they're all pretty well done.
As for this game, I just finished my career with my 155 lb fighter. I'm not sure I could win without BJJ unless judo and wrestling have similar ground reversals. Towards the end reversing a half guard/side mount/full mount was almost trivial. I still never managed to get a single submission except in training camps. My only losses (27-6) were getting ground humped to death. With a MT/BJJ guy my wins were just about evenly spaced between head kick/knee KOs and ground n pound (split between full mount and finishing a dazed opponent). Only knocked out BJ Penn with a punch. Lots of fun and worth the purchase in the end, but my comments still stand on the reponsiveness of the controls and obscurity of the stats/documentation. I think I'll go about doing some of the classic fights, but the restrictions are annoying for the unlocks. Why do I need to wait to knock out Ortiz in the third round when I can do it easily in the first. Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on June 10, 2009, 05:08:51 PM The Morrowind guide was really useful. There was so many off the beaten path places that it would be tough to stumble on every one of them accidentally.
Title: Re: UFC 2009 - Undisputed Post by: Rasix on June 10, 2009, 05:12:10 PM If you want a giggle, check out the gamefaqs entries for this title and check out their career mode "guides". They all read like an awesome way to NOT HAVE FUN.
Title: Re: UFC 2009 - Undisputed Post by: Azazel on June 14, 2009, 04:54:00 AM I was being snarky, but you probably guessed that. I don't understand why anyone would buy a guide, ever. Even if you do want to spoil your games that way, then at least have the sense to use the internet to do it. I thought the same way until I started earning more money a couple of years ago. That and playing more console titles, particularly sandboxy ones. Sitting with a map in a book to find all 100 doohickeys in a city > wandering back and forth between the PC and the lounge room to see if there's a badly-written text description of where to go for the next one. Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on June 17, 2009, 05:11:37 PM Even then I still gave up in frustration every time I tried to find all the fucking pigeons in GTA IV.
Title: Re: UFC 2009 - Undisputed Post by: Lantien on June 18, 2009, 03:16:19 AM This link isn't official, but it appears to make a lot of sense determining what every stat does: http://ktfonation.com/new/mybb/faqs
Btw Rasix, Judo and Wrestling both have specific counters, although they're not all in the same position. For instance, I believe Judo has a reversal from the mount position that takes both players to standing. You generally learn about your useful defensive to offensive transitions in, you guessed it, Training Camps :awesome_for_real: I found the best way to beat ground guys is to focus on high ground grapple offense and put yourself in advantageous situations. For instance with a BJJ fighter after you've been taken down, immediately get into rubber guard, and then flip them over. Then you can either click the Left stick to stand back up, or commence ground and pound. What really helped me with respect to punching from the mount, is to hold the right stick either left or right to block them from rolling away. You can't punch and do both, so generally I land one or two punches, then hold the right stick out and wait for the CPU to flip over. The CPU AI tends to want to move away at a faster rate the higher the difficulty. On the lower difficulties you can get in 5, 6 punches. In the advanced/expert difficulties, you can only get in one, maybe two punches before you need to hold the right stick to the left or two the right (you also need to have a halfway decent Ground Grapple defense rating). I'm finishing up WW, and I'm looking forward to trying out Heavyweight (last weight class I haven't done career mode in). After that, I guess I'll go back to the first weight class I did, LHW. There's a lot I screwed up in there with respect to point allocation... I'd like to try again and see how I do now. Title: Re: UFC 2009 - Undisputed Post by: Azazel on June 18, 2009, 04:18:41 AM From this thread, I reckon I'll wait till next year's iteration of this game. It'll no doubt have a lot of the basic issues worked out by then.
Title: Re: UFC 2009 - Undisputed Post by: Bandit on July 15, 2009, 07:16:02 AM Article in Ars Technica about Dana White, UFC 2009 - Undisputed and his relationship with EA.
http://arstechnica.com/gaming/news/2009/07/ultimate-threat-appear-in-eas-mma-game-no-ufc-contract.ars (http://arstechnica.com/gaming/news/2009/07/ultimate-threat-appear-in-eas-mma-game-no-ufc-contract.ars) I never heard any of this before, but I am assuming it is pretty common knowledge for big UFC fans. Essentially, Dana will kick your ass out of UFC if you deal with EA (As was the case with Jon Fitch). Quote "It's easy to sit on the other side of the table and judge me on how I react to stuff like this, but let me tell you what—I've been in the trenches for almost 10 years, and I've been dealing with all these businesses, and EA was one of them," White explained. "EA Sports told us, 'You're not a real sport, we wouldn't touch this thing. We want nothing to do with this.'" - Dana White Tough to see Dana with so much power in the MMA world, but great to see someone tell EA to fuck off, straight-up. Title: Re: UFC 2009 - Undisputed Post by: HAMMER FRENZY on July 15, 2009, 07:48:03 AM Rasix: If you are still having trouble with stuff, we should play sometime, especially after the patch which should fix some of the lag issues. I can help you with some of the transition silliness if you are still having trouble with it.
Title: Re: UFC 2009 - Undisputed Post by: Rasix on July 15, 2009, 10:05:21 AM Rasix: If you are still having trouble with stuff, we should play sometime, especially after the patch which should fix some of the lag issues. I can help you with some of the transition silliness if you are still having trouble with it. The only trouble I've had is going North/South from side mount when I want to go to full mount. :awesome_for_real: I don't block or reverse much with the right stick, but that's mostly because BJJ is cheating and you can reverse from just about any position or pull them into rubber guard. I haven't lost to a submission on any of my recent fighters. Only thing I've gotten caught with are random flash KOs. I hope the patch really does make it easier to sub the UI. I hate using the ground game purely for ground and pound. It's ridiculous that they expect you to completely wear down your opponent before a sub is possible. I've even rocked someone from full mount, immediately locked in the sub, and they still got out of it. Title: Re: UFC 2009 - Undisputed Post by: Lantien on July 31, 2009, 02:40:21 AM Rasix: If you are still having trouble with stuff, we should play sometime, especially after the patch which should fix some of the lag issues. I can help you with some of the transition silliness if you are still having trouble with it. The only trouble I've had is going North/South from side mount when I want to go to full mount. :awesome_for_real: I don't block or reverse much with the right stick, but that's mostly because BJJ is cheating and you can reverse from just about any position or pull them into rubber guard. I haven't lost to a submission on any of my recent fighters. Only thing I've gotten caught with are random flash KOs. I hope the patch really does make it easier to sub the UI. I hate using the ground game purely for ground and pound. It's ridiculous that they expect you to completely wear down your opponent before a sub is possible. I've even rocked someone from full mount, immediately locked in the sub, and they still got out of it. FYI, patch is now out: http://www.thq-games.com/uk/news/show/7656 Quote 1. Online matches will better support issues with users who leave a match. The game will now detect users who disconnect and will assign a “Loss,” as well as a “Did Not Finish (DNF),” to that player. The DNF is only assigned to the player who executes the disconnection. The DNF rate will be displayed on the fighter selection screen of the “Online Ranked Match.” When disconnected, the “Winning Streak” is also reset to zero. 2. Ranked Matches have been adjusted to match players with better connections. 3. The difficulty of performing submissions against computer opponents has been adjusted to improve the balance of submissions vs. striking. 4. The Flash Knockouts rate has been adjusted so they are less frequent. 5. The maximum number of points awarded in online play has been increased from 99,999 to 999,999. The “Max Level” has also been increased from 100 to 200. 6. The “Winning Streak” bonus maximum has been moved from 5 to 3. 7. Decimal places on the “Leader Board Winning Percentage” have been changed so that only whole percentages are shown. 8. Create-a-Fighter (CAF) issues have been addressed so that the skill levels in CAF cannot be cheated and increased. Also, any CAF with unfair point values will no longer be able to be used online. 9. For PLAYSTATION 3 system users, game freezes during auto-saves have been eliminated. The controller used to “Press Start” on the title screen will be identified as the main controller. BTW, after creating a few guys in career mode, my tips for making a high value guy (~100 and change overall): 1) Play the career mode on beginner, to maximize points in sparring. As far as I can tell, there's no bonus for doing training based on harder difficulty level. 2) Focus first on building your str/speed/cardio. Keep in mind that after a certain point (around 75), additional points in strength lower Cardio/Speed, and addition points in either speed or cardio lower strength. 3) Depending on your style, dump all your points towards 1 stat, try to get it at least 100 after training/skill bonuses. For Boxers, max grapple strike offense, for Kickboxers max standing kicks, for Muy Thai, Max standing kicks (I haven't been able to reliably get a lot of sparring points from muy thai knees). Optionally if you have either BJJ or maybe even Judo you can max out submission offense first. Especially if all you're doing is fights vs the beginner AI initially, putting points into offensive values seems to be a good way to start. However if you start to notice difficulties in the actual PPV fights, putting point early into Submission Defense and Takedown Defense will probably make your life easier. 4) When getting to sparring, you want your stamina to be as close to 100 as possible, since there's a bonus to your score based on your incoming stamina value. 5) Unless you're getting totally dominated, if you can rock a guy and knock him down once, that's almost always 100 points guaranteed, given max level training partner, and 100% stamina coming into the sparring session. Again, if you box focus on doing a clinch grapple and uppercutting him (left shoulder + right punch), Kickboxers and Muy Thai guys should focus on headkicks, particularly alternating between low kick and high kick to land unblocked kicks to the head. If you're a submission specialist, one complete sub should land you 100 points. Remember, actually knocking someone doesn't give you any additional points, and actually resets the AI back to 100% health. 6) For the harder to get 144 training points, for a striker you want to get ~5 knockdown and/or rocking an opponent. The best way to do this is to do enough head damage to make him rocked, follow up with another head shot to bring the person down. Wait for him to recover and stand up, the continue spamming head shots until they get rocked, and rinse and repeat. If your headkick value gets especially high, you may need to knock him down with a running jab or a punch to the head in general, since your kicks will be so strong you'll end up knocking them out. I haven't gotten 144 points with a submission specialist yet. 7) Your training partner will emulate your PPV opponent's style. As a result try to pick fighters who match up well against your strengths. For a striker, don't fight a guy who spams takedowns. If you're trying to get points via submission guy, pick fights with opponents with poor submission defense and preferably poor takedown defense. 8) If you're OCD, you can always reset back to dashboard if you don't get enough points from a sparring session, as long as you don't save your sparring session results. Then you can go back and try again. Additionally if you're having problems with scoring rocks/knockdowns/submissions on the higher level opponents, consider tanking a few fights so you fight the lower tiered opponents. edit: cleaned up because I fear the wiki admin Title: Re: UFC 2009 - Undisputed Post by: NiX on July 31, 2009, 06:14:08 AM Wall of text! Space that out or something.
Title: Re: UFC 2009 - Undisputed Post by: Azazel on December 08, 2009, 04:05:50 AM Arise! (and so forth).
Are they bringing out a sequel to this in 2010? I've noticed this in the heavily-discounted section of my retailers recently, and if there's no game for 2010 I might end up picking this up, if only so I can punch Tito the fuck out. Title: Re: UFC 2009 - Undisputed Post by: Rasix on December 08, 2009, 06:36:45 AM Yes. The first gameplay footage of the 2010 version is supposed to be shown at the Spike Video Game Awards.
Title: Re: UFC 2009 - Undisputed Post by: Azazel on December 08, 2009, 06:52:02 AM Cool, thanl you. I'll hold out for the next one then. The demo of the first one felt decent, but not quite there yet. I might check out the demo of EA's offering as well.
Title: Re: UFC 2009 - Undisputed Post by: stray on January 14, 2010, 10:35:10 PM I made my fighter a 6'5 middleweight (which is what I'd be atm) :grin:
Muay Thai.. I wonder if the long legs are going to be accounted for well. [edit] OK, better off with kickboxing actually.. [edit] Live by the strike -- Fail the game. I was on a roll until coming across opponents with a serious ground game. It's a bit frustrating.. I shoulda got FNR4 since I like to just "strike", but I'm gonna try harder. It's not bad. I just suck. My only complaint is that it's slow. So much fumbling through menus, and everything loads slow. Even my email windows pop up slow. Title: Re: UFC 2009 - Undisputed Post by: Lantien on January 29, 2010, 05:39:08 PM I made my fighter a 6'5 middleweight (which is what I'd be atm) :grin: Muay Thai.. I wonder if the long legs are going to be accounted for well. [edit] OK, better off with kickboxing actually.. [edit] Live by the strike -- Fail the game. I was on a roll until coming across opponents with a serious ground game. It's a bit frustrating.. I shoulda got FNR4 since I like to just "strike", but I'm gonna try harder. It's not bad. I just suck. My only complaint is that it's slow. So much fumbling through menus, and everything loads slow. Even my email windows pop up slow. Pure striking is all fine and good until you fight your first "name" wrestler. Depending on your difficulty level/OCDness, there's a few ways how to handle this. One is to take your losses and then with the loser ranking fight the computer-generated guys. In the interim, boost Str/Speed/Cardio until you get to a level you're comfortable ending with, then focus on building your stats. If you are a pure hitter, I'd try getting stats much like Chuck Liddell is setup to be, but with more kicks (that is, high takedown defense, high ground grapple defense, high submission defense). A more cheesy solution is to drop the difficulty down to to beginner. At that stage, you should generally be able to at least get back to standing fairly easily to continue dishing out striking damage. One thing I found that really helped also was to either fight exhibition or training fights with the CPU, with an opponent that had a strong wrestling background (Dan Henderson). Once you get taken to some downed position, hit pause and check the command list to see what possible moves you have to escape your condition. Also note that your grappling skill once it hits level 3, has abilities to get out of some bad positions. Judo level 3 for instance has a move to take you from on your back being mounted to both standing as I recall. Ideally though, you want to end up having a competent ground game. As a kickboxer, the desire to spam kicks will be great. The CPU at the higher difficulty levels will take advantage of that by attempting to catch your kicks. If they can pull that off, it's pretty much a guaranteed takedown into guard, or worse. And seconded on the slow menus. It's embarassingly slow, and is a real drag on the gameplay. I really hope they fix that in 2010. That, plus some stance updates (for example, southpaw) would be a great first step. Title: Re: UFC 2009 - Undisputed Post by: stray on January 31, 2010, 07:34:43 AM Thanks!
Yeah, I'm a southpaw as well... that's a big mistake for not having it. Not to mention, I think it's a big part of Machida's success (well that, and his Karate stance.. which just makes him all the more odd). Title: Re: UFC 2009 - Undisputed Post by: Lantien on February 09, 2010, 07:49:43 PM Thanks! Yeah, I'm a southpaw as well... that's a big mistake for not having it. Not to mention, I think it's a big part of Machida's success (well that, and his Karate stance.. which just makes him all the more odd). Oh and look, 2010 info finally slowly getting released: http://www.gamespot.com/pages/news/story.php?sid=6249475 Basically a laundry list of everything they did that sucked that they're fixing. I'm most interested in the ability to create a base fighter, and then going to different camps and picking up certain/specific moves. I'm guessing this would mean (for instance) a headkick for a fighter with mostly boxing tendencies. Plus hey! Southpaw ability. I'm hoping they improved the menu speeds. I'm also interested to see if they kept the rights to the fired UFC fighters (Houston Alexander), and just left them in the game as incredibly weakened players to crush in the early career modes. Title: Re: UFC 2009 - Undisputed Post by: WayAbvPar on February 10, 2010, 09:29:22 AM Quote I'm hoping they improved the menu speeds. OMG, seriously. I think this more than all the other flaws is what kept me from playing it more than a few hours. Good fucking god it is annoying. Title: Re: UFC 2009 - Undisputed Post by: Azazel on February 18, 2010, 08:21:29 PM My decision to pass on the 2009 version is being vindicated by your posts. :awesome_for_real:
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