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Title: Final Fantasy XIII gameplay footage - 40 minutes
Post by: DeathInABottle on April 15, 2009, 09:21:37 PM
I'm one of those people that kinda liked FFVII, and this looks like a return to form.

Link to part 1: http://www.youtube.com/watch?v=bMwo6XEryik (http://www.youtube.com/watch?v=bMwo6XEryik)

It's about four minutes before the actual gameplay starts.  There's nothing jaw-dropping or unexpected, from what I can tell, but I don't speak Japanese.

Edit: there are actually five parts to the video, so it's 40 minutes long or so, I think.  I'm not going to bother watching all of it to find out.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 15, 2009, 09:41:33 PM
I watched enough to find out I want to play it. Which took 5 minutes. Media blackout for me til then. Peace out, thread.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: justdave on April 15, 2009, 11:33:45 PM
I agree, this seems very 7. And, well...Chicken afro. CHICKEN AFRO. Please tell me this isn't a PS3 exclusive.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Velorath on April 16, 2009, 01:47:37 AM
I agree, this seems very 7. And, well...Chicken afro. CHICKEN AFRO. Please tell me this isn't a PS3 exclusive.

This isn't a PS3 exclusive.  It will be on the 360 as well, although it remains to be seen how good of a port it will be.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: K9 on April 16, 2009, 02:15:49 AM
Looks good.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lantyssa on April 16, 2009, 08:22:21 AM
The main character is a bad-ass female? :heart:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: AutomaticZen on April 16, 2009, 08:25:16 AM
The main character is a bad-ass female? :heart:
Yes, named Lightning or something.  But they say there is no main character, like VI.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 16, 2009, 08:27:27 AM
The main character is a bad-ass female? :heart:

Yes, because Final Fantasy is short on bad-ass "lead" females.

Terra
Rosa
Rydia
Tifa

:roll:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 08:35:17 AM
The main character is a bad-ass female? :heart:

Yes, because Final Fantasy is short on bad-ass "lead" females.

Terra
Rosa
Rydia
Tifa

:roll:

Forgot Tidus, Cloud, Squall and Vaan.

Oh, and Daggr.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 16, 2009, 08:42:02 AM
The main character is a bad-ass female? :heart:

Yes, because Final Fantasy is short on bad-ass "lead" females.

Terra
Rosa
Rydia
Tifa

:roll:

Forgot Tidus, Cloud, Squall and Vaan.
:oh_i_see:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: AutomaticZen on April 16, 2009, 08:48:34 AM
Forgot Tidus, Cloud, Squall and Vaan.

Oh, and Daggr.

Well see, then you're just screwed, because all the designs prior to that were Amano, the poster child for effeminate.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 16, 2009, 08:52:45 AM
Forgot Tidus, Cloud, Squall and Vaan.
Oh, and Daggr.
Well see, then you're just screwed, because all the designs prior to that were Amano, the poster child for effeminate.
I wouldn't call his designs effeminate so much as universally androgenous. Also, fucking amazing.


Good luck getting characters that fucking awesome in Final Fantasy again. We can only hope Mistwalker gets their shit together. Admittedly, Balthier was the first Final Fantasy character I liked since 6. But the bar was set pretty low.

Also, Vampire Hunter D.

http://static.minitokyo.net/view/26/43/92176.jpg

Fuck yea.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 08:57:13 AM
I'd say they're flamboyant.

And gay as fuck.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: AutomaticZen on April 16, 2009, 09:03:28 AM
Forgot Tidus, Cloud, Squall and Vaan.
Oh, and Daggr.
Well see, then you're just screwed, because all the designs prior to that were Amano, the poster child for effeminate.
I wouldn't call his designs effeminate so much as universally androgenous. Also, fucking amazing.


Good luck getting characters that fucking awesome in Final Fantasy again. We can only hope Mistwalker gets their shit together. Admittedly, Balthier was the first Final Fantasy character I liked since 6. But the bar was set pretty low.

Also, Vampire Hunter D.

http://static.minitokyo.net/view/26/43/92176.jpg

Fuck yea.

Yeah.  I have two of his art books on my shelf at the moment.  And I prefer his designs.

Just saying they're not any more or less androgynous than Nomura's designs.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 16, 2009, 09:09:54 AM
Amano has yet to make a male character that couldn't look more like Meg Ryan.  I'll take his style, thanks.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 09:32:25 AM
Calling something gay is gay. Shows you have more ideals about other men than anything. :why_so_serious:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 09:35:38 AM
Calling someone  who called something gay is gay. Shows you have more ideas about other men than anything else.

That shit be cyclical.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 09:45:26 AM
Well, I admit. I'd love to doll up like one of these guys and start buggering any self-proclaimed butch in the ass. The more he resembles a space marine, the better. It's the most manly goal I have for myself.

Anyways..


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 09:48:54 AM
Yes, I'm afraid I'd surmised as much from your photobucket.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 09:51:09 AM
I'm quite pretty, aren't I?  :oh_i_see:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 09:52:52 AM
Your hair is the stuff of legends.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 09:57:29 AM
 :heart:


Omg, lets talk about fucking games!  :grin:



Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 16, 2009, 09:59:25 AM
They're called dating sims. schild should be more than able to recommend a few dozen.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 10:05:55 AM
Har. Seriously though, you've never liked a Final Fantasy or what?

... Actually, I could understand.. maybe.. if it was the last few. Although the last was good in it's own right, just not really my style (of gameplay). Otherwise, check yo self. Get past the androgyny. Or maybe there is a decent JRPG without that element (can't think of one though).


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Yegolev on April 16, 2009, 10:35:13 AM
Get a room.

Also, what's so VII about it?  Train in a future city?  Black guy?  It might get all VIII on us, no way to tell.

Of course, I'll be finding out firsthand.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lantyssa on April 16, 2009, 10:51:20 AM
Yes, because Final Fantasy is short on bad-ass "lead" females.
I'll be honest and admit I never got into FF until VII.

Tifa took over for a bit, but really it was all about Cloud and you played from his perspective for most of the game.  The only women I liked in all the subsequent ones were secondary characters (Quistis, Freya, Lulu) and I need to start up XII again.

I mean as the protagonist.  The person in charge and whom you're playing as for the majority of the game.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 16, 2009, 10:54:54 AM
Lulu is hot ;) Not sure why she wasn't a main in X-2. If there's any complaint about presentation in JRPG's I have, it's that the younger oriented characters tend to take precedence over the older ones (Lulu is more woman-ish.. Auron is cooler than everyone else, but he's an adult).


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 16, 2009, 10:58:57 AM
Yes, because Final Fantasy is short on bad-ass "lead" females.
I'll be honest and admit I never got into FF until VII.

Tifa took over for a bit, but really it was all about Cloud and you played from his perspective for most of the game.  The only women I liked in all the subsequent ones were secondary characters (Quistis, Freya, Lulu) and I need to start up XII again.

I mean as the protagonist.  The person in charge and whom you're playing as for the majority of the game.
You should really play Final Fantasy VI if only to Get Informed.

The game practically revolved around Terra and huge portions of IV revolved around Rydia and the relationship between Cecil and Rosa.

Also, they make all the 3D ones look horrible in terms of pure enjoyment.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Ard on April 16, 2009, 11:15:15 AM
The parts of VI that didn't revolve around Terra mostly revolved around Celes.  The male characters might as well not have existed aside from brief substories when you first met them, or got their ultimate attack.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hawkbit on April 16, 2009, 11:27:24 AM
Auron was by far my favorite FF character, even if the game was lacking. 


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Teleku on April 16, 2009, 01:44:58 PM
Why does the black character always fight with a gun?  :why_so_serious:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Goreschach on April 16, 2009, 02:25:04 PM
He really should be using nunchucks.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Merusk on April 16, 2009, 02:36:30 PM
Lulu is hot ;) Not sure why she wasn't a main in X-2. If there's any complaint about presentation in JRPG's I have, it's that the younger oriented characters tend to take precedence over the older ones (Lulu is more woman-ish.. Auron is cooler than everyone else, but he's an adult).

Because Wakka was tapping the hell out of her big-breasted ass while Yuna and Rikku were being seduced by bondage girl pt2.  Yes, Auron was awesome. He was the only reason I finished FF10, I couldn't have given 2 shits about the Sin story, I wanted to see what happened to him.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Fabricated on April 16, 2009, 04:24:38 PM
The music was very good. The combat looked alright and better than FF10 or FF12's. I'll probably pick it up and never finish it like I did with 12.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 16, 2009, 06:53:15 PM
Reddas didn't use any guns that I can recall.

Lantyssa, FFV's entire character roster ends up with 75% women, one of them a cross-dressing pirate.  Also: job system > esper system.  You should play that before FFVI.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: raydeen on April 16, 2009, 07:06:34 PM
Chocofro.

Wish I could take credit for that. Saw it on Digg this morning.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: justdave on April 16, 2009, 07:18:42 PM
He really should be using nunchucks.

Only if he has poor balance.  :grin:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: justdave on April 16, 2009, 07:26:35 PM
Also, they make all the 3D ones look horrible in terms of pure enjoyment.

Idunno, VII is the only one that's caused me to hunt someone down after they moved out of the geek house of that era and show up at their doorstep, brand-new Playstation memory card in hand, to demand a trade since they 'moved out just after I had gotten Knights of the Round, you motherfucker'.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Velorath on April 17, 2009, 01:45:07 AM
Reddas didn't use any guns that I can recall.

Lantyssa, FFV's entire character roster ends up with 75% women, one of them a cross-dressing pirate.  Also: job system > esper system.  You should play that before FFVI.

Too bad plot-wise FFV was the blandest of the bunch (aside from the NES games).


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 17, 2009, 01:09:30 PM
Auron is cooler than everyone else, but he's an adult.
Yes, Auron was awesome. He was the only reason I finished FF10, I couldn't have given 2 shits about the Sin story, I wanted to see what happened to him.

I Googled the name, I really didn't need to, I could guess who you were talking about.  Out of twelve main Final Fantasy games, I've completed none of them, despite having played half (and having the option of playing more than half).  The only Square game I know of that I've finished is the first Final Fantasy Tactics.  Part of that is the miserable characters, and the other is that combat in all the main games feels like a menu system slapped on a tech demo.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 17, 2009, 02:27:59 PM
Menus or not, there's at least some tactical thinking involved in the encounters. Not that Square's stuff is particularly difficult or anything, but it's definitely more than a menu system at least. Or are you just being facetious? Perhaps you should try out the Shin Megami Tensei and/or Persona games. [edit] assuming you're knocking "menus" and tb jrpgs in general, and not just Square.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Kail on April 17, 2009, 03:01:59 PM
Menus or not, there's at least some tactical thinking involved in the encounters.

In FFXIII, you mean, or in FF/JRPGs in general?  Because I think I'm coming from the same place; I just don't get a kick out of selecting "fight" ten times in a row every time I take four steps down a hallway.  FFXII seemed to be a step in the right direction (not that it was difficult, but at least the "combat" game wasn't so isolated from the "story" world), but from what I saw in that video, FF13 looks like a step back.  Didn't watch the whole thing though, did I get the wrong impression?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 17, 2009, 03:29:41 PM
I mean JRPG's in general. They aren't so easy as to just seem like a demo and menu affair. It all varies though. Some games can be easy, because encounters aren't very well balanced. FF hasn't really had this problem though in awhile. Enemies scale properly.

As for all of the random fights, that's another issue, but yeah, it can get bothersome. Some games implement it better than others though.

As for FF12, I think the combat was trying too hard to cater to both action and tb mindsets. I mean, if you're going to go action, make it intense and combo heavy.. even tiring to forge through. F12 otoh was just a little too laid back for an action rpg, but a little too real time to have the same tactical feel of a turn based game, and by virtue, the feel of a Final Fantasy game (to me at least). If they're going back to something turn based, then it's all good with me. I'd welcome a proper action RPG version too, but that's probably too radical a change for most fans.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lakov_Sanite on April 19, 2009, 12:08:14 AM
Reddas didn't use any guns that I can recall.

Lantyssa, FFV's entire character roster ends up with 75% women, one of them a cross-dressing pirate.  Also: job system > esper system.  You should play that before FFVI.

Bad mouth Setzer again and I will reach through the internet and slap you.  :oh_i_see:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 19, 2009, 10:47:08 AM
Ahhh...good old seltzer and his slot machine.  But no, I was talking about Faris in FFV.  I'm pretty sure Setzer is actually a dude.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lakov_Sanite on April 19, 2009, 10:55:55 AM
Heh, I know. Anyways VI was by far my favorite, then maybe VII and XII after it. XII was actually A pretty good step forward though it had a lot of star wars parallels it was also a game that favored strong female roles. Some would argue Vaan was always the co-star of that one since none of the story really had much to do with him at all.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 19, 2009, 01:14:30 PM
VI was awesome.  Strangely enough, XII is my favorite "numbered" FF, despite having an unhealthy love of the series staples that it so elegantly discarded.  I'd argue as well that XII was ensemble-driven in much the same way as VI.  I didn't mind Vaan, but he just wasn't that interesting compared to the other characters.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lakov_Sanite on April 19, 2009, 05:31:15 PM
Vaan was more the chrono of XII. You sort of watch events unfold through him but he has little to nothing at all to do with them, the whole game is the stories of the other characters.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Triforcer on April 19, 2009, 09:57:54 PM
VI.  VI.  VI!!  The only one in the series worth playing.  And schild is right,  Kefka is the best FF villain ever. 


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 19, 2009, 10:19:38 PM
Ridiculous nonsense.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Triforcer on April 19, 2009, 11:11:48 PM
No, u. 


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 21, 2009, 12:02:42 AM
Menus or not, there's at least some tactical thinking involved in the encounters. Not that Square's stuff is particularly difficult or anything, but it's definitely more than a menu system at least. Or are you just being facetious? Perhaps you should try out the Shin Megami Tensei and/or Persona games. [edit] assuming you're knocking "menus" and tb jrpgs in general, and not just Square.

I like maneuver warfare as a gameplay mechanic, I hate angsty androgynous heroes.  That's all I really need to say, isn't it?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Rasix on April 21, 2009, 12:23:24 AM
Edit: woah, almost got myself into a FF argument.   :awesome_for_real:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Murgos on April 21, 2009, 05:33:11 AM
I like maneuver warfare as a gameplay mechanic, I hate angsty androgynous heroes.  That's all I really need to say, isn't it?

Why are you posting in a Final Fantasy thread then?

Hey, get over yourself, it's not for you.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: NiX on April 21, 2009, 05:43:04 AM
Edit: woah, almost got myself into a FF argument.   :awesome_for_real:

That was a close one, Jim.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 21, 2009, 01:00:30 PM
on a sidenote, this is a weak "generation" for jrpg's so far, quantity wise. :\ maybe jap games in general. even the ones that do exist don't seem to be distributed well. i had to go far and wide just to pick up the relatively new valkyria chronicles. also, someone needs to give atlus some money. at this point, i'd be more excited about their titles than square's...


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 21, 2009, 02:29:56 PM
Spend your time waiting for the good crop by playing what you missed of the last crop.  There were so damn many that you had to have missed at least a couple.  My to-do list includes: finishing Okami, Valkyria Chronicles, actually opening my copy of Odin Sphere, and picking up either Persona 3 or 4.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 21, 2009, 03:12:22 PM
on a sidenote, this is a weak "generation" for jrpg's so far, quantity wise. :\ maybe jap games in general. even the ones that do exist don't seem to be distributed well. i had to go far and wide just to pick up the relatively new valkyria chronicles. also, someone needs to give atlus some money. at this point, i'd be more excited about their titles than square's...

This generation has Demon's Souls.
/argument.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 21, 2009, 03:15:17 PM
yeah, there are quite a few i'd still like to play, but i'm a graphics whore too. would be nice :)


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lakov_Sanite on April 22, 2009, 04:15:43 PM
I really can't say enough good things about Okami. Go. Play it.



Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 25, 2009, 01:26:46 AM
Why are you posting in a Final Fantasy thread then?

Hey, get over yourself, it's not for you.

I was actually going to say exactly that, then I decided not to.  I figured someone else would, and link the comic.  I like that comic.

Problem is, I could probably play through a main series FF game if they weren't so hell-bent on scrolling through lists with the D-pad for every single option, or promised never to use "active time" systems in conjuntion with long menus ever again, or added more depth to their combat system than <Move> -> <Target>, or did something new that wasn't changing the triggering conditions of limit break.

It's not like I'm alone in thinking the gameplay is incredibly stale and not particularly inspired to begin with, and that this looks very "more of the same".


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 25, 2009, 12:13:51 PM
Get over yourself, or please get out of the FF thread.  It's clear you don't like the way the games have been designed in the past, but millions upon millions of other gamers do.  My suggestion: play something else.

Edit: If I may elaborate, you should try Valkyria Chronicles, or go farther back in time and give Lost Kingdoms/Lost Kingdoms II a whirl.  Shit, Crisis Core:FF7 might even have the kind of game mechanics you would dig more than something traditionally menu-driven.

I would also like to back up what Lakov_Sanite said about Okami.  Absolutely a must-play title.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 26, 2009, 07:03:20 PM
I really can't say enough good things about Okami. Go. Play it.



I've played it (not sure if that's directed at me tho.. if not, my bad). I've played a ton of things on PS2, save for the lesser known jrpg's.

--

The gameplay isn't stale. No more than it isn't stale, say, with other turnbased games in different genres, like X-Com or Civ. Or freaking Chess! I don't think you've stuck around long enough to see the depth of that sort of design. Just because there are "menus" and not a lot of real time movements doesn't mean there isn't gameplay.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Kail on April 26, 2009, 08:34:15 PM
The gameplay isn't stale. No more than it isn't stale, say, with other turnbased games in different genres, like X-Com or Civ. Or freaking Chess! I don't think you've stuck around long enough to see the depth of that sort of design. Just because there are "menus" and not a lot of real time movements doesn't mean there isn't gameplay.

Did you seriously just compare Final Fantasy to Chess?  Seriously?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on April 26, 2009, 08:37:30 PM
A bit odd that his other turn-based examples have positioning that actually matters.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 26, 2009, 09:27:54 PM
The gameplay isn't stale. No more than it isn't stale, say, with other turnbased games in different genres, like X-Com or Civ. Or freaking Chess! I don't think you've stuck around long enough to see the depth of that sort of design. Just because there are "menus" and not a lot of real time movements doesn't mean there isn't gameplay.

Did you seriously just compare Final Fantasy to Chess?  Seriously?

Yes I did. Just a general turn-based comparison though, don't have a cow man.

As for positioning, well it's an RPG, y'know. Of course it's different if you're going to be extend my comparisons to their furthest limit and shit. All my point was was that there is "gameplay" involved, and it's more than just flipping through menus. You wouldn't judge Chess on it's sparse presentation, and neither should you with anything else. There's usually more to it.

I will say though that there is an order of attack "positioning" of sorts. Who and what you open up with is important. Some rpgs account for more factors like terrain and such, or require you to pre-build your parties so as to limit any future strategies, or have multiple target areas on a single monster.. Among god knows what else. So it's possible for them to be just as complex as a game with "spatial positioning", just in a different way.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Kail on April 26, 2009, 10:07:03 PM

I'm feeling a bit confused about what you're trying to say here.  That it's possible for a menu based RPG to be tactically deep and engaging?  That previous FF games have been tactically deep and engaging?  That FFXIII will be tactically deep and engaging?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 26, 2009, 10:23:37 PM
What I'm saying here is a direct response to sheepherder. He thinks these games have no depth and are just "demos" with menu systems. At first I thought he was just trying to be funny, but it seems like he actually believes that. So I'm just touching on their most basic qualities.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 27, 2009, 01:14:29 AM
NSFW language. Funniest thing IGN has ever done? Yea.

http://www.youtube.com/watch?v=nG_Z0rd7eK0


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 27, 2009, 10:27:51 AM
My problem with menus is that they're used by Square to ameliorate piss-poor control mapping.  When you have more options than you have buttons on the controller you need menus or modifier buttons, conversely, every button should be mapped to something useful.  Most of the FF games could be played on the original NES controller.  In the meantime, I seem to recall that VII, VIII, and IX (maybe others) had you press two of the shoulder buttons for running from combat, leaving all four buttons otherwise mostly unused.  Here's a novel idea: pressing and holding a shoulder button selects an enemy, then pressing one of the four main buttons (maybe the directional buttons as well) executes a move / macro.



Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on April 27, 2009, 11:45:15 AM
Whoa, did I stumble into the RE5 thread or something?  I could've sworn I just read a whine about gamepad-controls...

Certain things are obvious from your complaint: you missed the boat on the SNES FF's, because they had the same control scheme for the most part, right down to the shoulder-buttons used to run away in battle.  Clearly, you didn't get that they try to center the entire game controls around the idea that one button is for, "use/open," and another for, "back out."  Either that, or you just want something to nitpick.  I'm sure a part of what makes the games accessible to so many is the simplistic approach to the control scheme.  Wild Arms did exactly what you described, and wasn't anymore intriguing to play than FF just because I always had to press triangle or whatever to access the magic menu.

To address your spoiler nonsense: the whole "we take turns hitting each other until somebody goes boom" thing is a remnant of old D&D combat mechanics centered around initiative, and as the series progressed they added the active-time-battle system, which was supposed to give an abstraction of the faster units able to get in more attacks, giving a slight nod to realtime combat while still having the characters remain stationary.  Certain JRPGs, notably the Tales and Star Ocean series, actually had realtime movement from back in the day and it didn't add any real layer of strategy since your characters are still limited to the "battlefield" and when your character is attacked it doesn't matter from where on the battlefield the attack is coming.  Plenty of games nowadays actually take those elements into account, so I would suggest trying them instead.

And...seriously, you're going to complain about rock/paper/scissors?  What is this, do you want a game where the infantry wielding pikes always win?  I'll give you two examples of absolutely awesome games that are built up from a simple r/p/s formula: Advance Wars, and Starcraft.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: schild on April 27, 2009, 01:09:30 PM
Less weird talk of controls and more clicking my link, broduskies.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Typhon on April 27, 2009, 03:57:26 PM
funny link schild.

funny thread.  I never would have pegged FF# as being a topic worthy of so much nerdrage.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Ingmar on April 27, 2009, 05:24:44 PM
funny link schild.

funny thread.  I never would have pegged FF# as being a topic worthy of so much nerdrage.

It is one of the top producers of internet nerdrage of all time. I have come around to having a strict 'never talk about JRPGs' policy in part due to the high levels of drama expressing my opinion of the ones I've played tends to produce.  :-P

Who knows, maybe I'll like this one.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Typhon on April 27, 2009, 05:45:25 PM
funny link schild.

funny thread.  I never would have pegged FF# as being a topic worthy of so much nerdrage.

It is one of the top producers of internet nerdrage of all time. I have come around to having a strict 'never talk about JRPGs' policy in part due to the high levels of drama expressing my opinion of the ones I've played tends to produce.  :-P

Who knows, maybe I'll like this one.

Who knew?!  I've played a couple of them (FF4,7), they are decently amusing, but I wouldn't think worthy of nerdrage (like, say for instance, the Zelda series).  I feel like I've been living under some gaming rock.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Velorath on April 27, 2009, 07:52:49 PM
Whoa, did I stumble into the RE5 thread or something? 

Yeah, it's like there's some crazy group of people here who like to see franchises evolve from generation to generation rather than get chained down by tradition.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: MisterNoisy on April 27, 2009, 08:59:07 PM
funny link schild.

funny thread.  I never would have pegged FF# as being a topic worthy of so much nerdrage.

It is one of the top producers of internet nerdrage of all time. I have come around to having a strict 'never talk about JRPGs' policy in part due to the high levels of drama expressing my opinion of the ones I've played tends to produce.  :-P

Who knows, maybe I'll like this one.

Not likely.  I know I'll be giving FFXIII a miss, even if they give the localization to IGN.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 27, 2009, 10:21:40 PM
Whoa, did I stumble into the RE5 thread or something? 

Yeah, it's like there's some crazy group of people here who like to see franchises evolve from generation to generation rather than get chained down by tradition.

Square has a pretty diverse set of combat mechanics across their rpg's. FF or otherwise. Even the last two FF games weren't traditional.

That said, enough people still dig the traditional gameplay that it wouldn't make any difference what this "crazy group of people here" prefers to play anyways.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Murgos on April 28, 2009, 06:39:02 AM
Yeah, it's like there's some crazy group of people here who like to see franchises evolve from generation to generation rather than get chained down by tradition.

http://en.wikipedia.org/wiki/X-COM:_Interceptor

Evolution is good.  But, uh, just remember who bought you to the dance.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 28, 2009, 12:51:23 PM
Certain things are obvious from your complaint: you missed the boat on the SNES FF's, because they had the same control scheme for the most part, right down to the shoulder-buttons used to run away in battle.  Clearly, you didn't get that they try to center the entire game controls around the idea that one button is for, "use/open," and another for, "back out."  Either that, or you just want something to nitpick.  I'm sure a part of what makes the games accessible to so many is the simplistic approach to the control scheme.  Wild Arms did exactly what you described, and wasn't anymore intriguing to play than FF just because I always had to press triangle or whatever to access the magic menu.

To address your spoiler nonsense: the whole "we take turns hitting each other until somebody goes boom" thing is a remnant of old D&D combat mechanics centered around initiative, and as the series progressed they added the active-time-battle system, which was supposed to give an abstraction of the faster units able to get in more attacks, giving a slight nod to realtime combat while still having the characters remain stationary.  Certain JRPGs, notably the Tales and Star Ocean series, actually had realtime movement from back in the day and it didn't add any real layer of strategy since your characters are still limited to the "battlefield" and when your character is attacked it doesn't matter from where on the battlefield the attack is coming.  Plenty of games nowadays actually take those elements into account, so I would suggest trying them instead.

And...seriously, you're going to complain about rock/paper/scissors?  What is this, do you want a game where the infantry wielding pikes always win?  I'll give you two examples of absolutely awesome games that are built up from a simple r/p/s formula: Advance Wars, and Starcraft.

1. Context-sensitive buttons and macros are hard.  I bet this guy (http://www.youtube.com/watch?v=v7cW2nMf1gk&feature=related) has a hard time remembering more than five or six commands.  In the meantime, the point of contention has nothing to do with "intriguing", everything to do with "why does casting [something] take five (EDIT: five is pretty generous, "Fight" takes three) button presses when I use it every turn, are you trying to piss me off?"

2. The ATB system was not about a new way of handling turns, it was literally real-time combat.  The "wait" system that was added as an alternative was far superior, because it didn't cockstab you for being slow at navigating menus.  Do you have a selective memory of games you've played or, like me, did you just turn that shit off because it was terrible and subsequently forgot it was terrible?

3. Yeah, alone rock/paper/scissors is a shallow mechanic.  Is this hard to comprehend, or does your D&D group finish their night with a riveting game of rock, paper, scissors?  Your Starcraft analogy would be great, if Starcraft was fought by two armies of four people each lined up in front of each other.


EDIT: Schild, that was indeed awesome.  I give it a 10/10, probably the most defining game of our time. :why_so_serious:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on April 28, 2009, 12:56:20 PM
Why do you care so much? Is there something you want to like about this game (i.e. setting), but can't get past because of the gameplay you don't like? Because if not, it'd be like the equilvalent of me offering my input on the next Charlie's Angels sequel or some shit.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on April 28, 2009, 01:14:39 PM
IV kept me interested until it got weird at the end and I decided to grind levels until Bahamut didn't one-shot my party (which finally sealed the deal, and I lost interest even though Bahamut was probably optional).  VII's setting was really well done, and from my recollection didn't get that badly weird (unless it came after I quit, I don't even remember where that was though).  Tactics I liked thoroughly even though it got weird and was translated horribly, and I've played through it multiple times.  Even VIII had it's moments.

EDIT: Should I find or pirate a copy of VII and see if I can make it all the way through?  It might be worth a radicalthon thread. :awesome_for_real:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Rendakor on April 30, 2009, 09:28:55 PM
Nerdrage incoming.

I'm one of those die hard traditionalists that LIKES that menu style combat. So GET OFF MY LAWN. Seriously. There are doubtless plenty of games out there for you, stop trying to fuck up mine.

FFXII I felt like a computer programmer, not a fucking gamer. You had control over the boring parts (wandering around from Point A to Point B) with even the combat reduced to watching a fucking movie. SO.MUCH.FAIL.

Tales? Star Ocean? Not for me. I mostly play RPGs on the DS now since (aside from the Persona series) there hasn't been a decent old-school JRPG released on any other system recently.

I also like FFT and similar games, but don't see how you have a beef with FFVII taking 3 clicks to Fight. It takes 3 clicks to Fight in FFT too. Besides, the focus of the numerical FF games is not on the combat, it's on the story.

(Fake Edit: FFVIII had a great feature, Mad Rush, that berserked and hasted your whole party. It was a buffed up 'auto fight til the trash is dead' button and made random encounters much less painful.)


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on May 04, 2009, 01:09:47 AM
I also like FFT and similar games, but don't see how you have a beef with FFVII taking 3 clicks to Fight. It takes 3 clicks to Fight in FFT too. Besides, the focus of the numerical FF games is not on the combat, it's on the story.

(Fake Edit: FFVIII had a great feature, Mad Rush, that berserked and hasted your whole party. It was a buffed up 'auto fight til the trash is dead' button and made random encounters much less painful.)

1. Menus are fine.  Menus while your opponents are still taking actions is not so fine.  Pauses are nice.  Pauses only for the extended menus is not so nice.
2. Button presses is related to #1.  FF10 did this right, don't beat my ass while I'm giving commands assholes.
3. Repetitive button spam also gets irritating when you're expected to grind through armies of deformed clowns, leading to #4.
4. Auto combat is a good idea as you get to the last disk and just want the pain to end.
5. VII is one of those games best left fondly remembered, at least now I can say I cheated through it so I can grok about ~75% of the main story.
6. Materia system.  Can anyone seriously tell me why people fondly recall juggling 30+ experience bars?  I'm sure parallels can be drawn to a modern MMO if you need an analogy, they seem like a haven for bad design. :awesome_for_real:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Lantyssa on May 04, 2009, 07:27:58 AM
6. Materia system.  Can anyone seriously tell me why people fondly recall juggling 30+ experience bars?  I'm sure parallels can be drawn to a modern MMO if you need an analogy, they seem like a haven for bad design. :awesome_for_real:
I liked breeding my materia.  Full power Mime and KotR for everybody! (PC version as I know the PS2 didn't allow it.)


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Quinton on May 05, 2009, 09:43:44 PM
6. Materia system.  Can anyone seriously tell me why people fondly recall juggling 30+ experience bars?  I'm sure parallels can be drawn to a modern MMO if you need an analogy, they seem like a haven for bad design. :awesome_for_real:
I liked breeding my materia.  Full power Mime and KotR for everybody! (PC version as I know the PS2 didn't allow it.)

I liked the materia system too.  Fun to shuffle stuff around and reconfigure abilities based on materia in weapons, etc, etc.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on May 11, 2009, 10:03:46 PM
I liked tinkering with it, not leveling it.  But then again Square always seems to throw "Master" items / weapons / materia / whatever "feature" in at the end of the game that utterly wrecks any existing balance seen up until that point that makes all customization moot... and I think I found what delivers the death stroke to these games for me.  The system was also a tad annoying to sort through and some of the stuff that you would want multiples of was pretty rare.

Also:

VII's setting was really well done, and from my recollection didn't get that badly weird (unless it came after I quit, I don't even remember where that was though).

It got weird.  I forgive them though.  The setting is pure fucking awesome, one of the best plays on steampunk I've seen.

EDIT: and does anyone know a good PS1 emulator?  I just got wicked nostalgic for FFT all of a sudden, and I discovered my disc but not all the cables for my first-gen PS1.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on May 11, 2009, 10:42:50 PM
Your post barely makes sense.  The system was not hard to sort through, unless you are annoyed at sorting through catalogued lists.  The idea of "master features" as the ultimate sin to you is odd, since you then you proceed to talk about playing FFT, a game that is notorious for having horribly imbalanced characters/classes.

I can understand if you didn't like the materia system: lots of people didn't.  I don't buy your other reasons as anything but personal preference and a general dislike of Square games.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on May 12, 2009, 04:26:51 AM
Your post barely makes sense.  The system was not hard to sort through, unless you are annoyed at sorting through catalogued lists.  The idea of "master features" as the ultimate sin to you is odd, since you then you proceed to talk about playing FFT, a game that is notorious for having horribly imbalanced characters/classes.

I can understand if you didn't like the materia system: lots of people didn't.  I don't buy your other reasons as anything but personal preference and a general dislike of Square games.

There are 80 unique types of materia, the list has room for 10 at a time, you scroll through with the controller, therefore it can get pretty cumbersome.  Not a great leap of imagination there, is it?  The freakish balance is the one outstandingly :uhrr: feature of FFT that I simply put up with, and I was well aware how absolutely game-breaking monks with the dual wield ability is the first time I finished the game.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on May 12, 2009, 04:58:59 AM
Monks aren't game breaking, at least not compared to calculators.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on May 12, 2009, 08:37:11 AM
Ramza w/ calculator + Orlandu are easily the most notable gamebreakers, along with being able to very easily dupe the excalibur in the original.  One of my favorite abuses involved beowolf's chicken ability.  Good times.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Ard on May 12, 2009, 09:35:51 AM
See, that was the thing I liked about FFT though.  Despite the utterly broken character combos, there were a couple random encounters that were strictly designed to make you cry if you ran into them.  10 monks, 8 ninjas, or 9 dragons are insanely difficult if you run into them at the beginning of the acts their encounters show up without having massively overleveled, and even then, the odds are stacked against you. 

The monk one is especially mean since it shows up in Act 3, potentially in one of the first spots you move through, and the monks all heal off of earth damage, and earth slash through each other.   And if you had to cheese your way through the last boss fight of Act 2 using the speed up ability, your Ramza is potentially 10 levels higher than the rest of your group at this point, completely skewing the random encounter top level.  No calculator is going to save you if you run into that mess.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on May 12, 2009, 09:37:23 AM
So you're saying that the broken design is good because the game also has even more broken encounters?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Ard on May 12, 2009, 10:56:09 AM
So you're saying that the broken design is good because the game also has even more broken encounters?

In this very specific case, it sort of was, since all the stupidly hard encounters were hidden as random encounters, instead of random uber bosses on the map that were one trick ponies.  It's not like the game has to be balanced for multiplayer.  It's not really any different than some of the stuff people would do with FF7, although in that case, it was done to take down the known uber bosses.  In FFT though, it was more the random surprise of thinking you're an unstoppable force, only to find the immovable object standing in your path.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Ingmar on May 12, 2009, 11:01:03 AM
Personally the most bullshit piece of broken design in the FF games I've played is the only-people-who-actually-do-something-in-the-combat-get-xp thing, which leads you to having to retardedly shuffle all your people in and out of the fight in order to keep the group progressing at the same rate.

Wait I said I wasn't going to get into this ever again. Carry on.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Big Gulp on May 12, 2009, 11:02:38 AM
Har. Seriously though, you've never liked a Final Fantasy or what?

I don't understand how anyone can enjoy JRPG's period.

A) Ultra-swishy male lead with teased hair and a ludicrously bulky sword?  Check.

B) A constant stream of banal whining from that lead character?  Check.

C) Incomprehensible plotline?  Check.

D) Hour long cinematics that make as much sense as the fever dreams of Downe's Syndrome child?  Check.

E) No real choice or role playing of any kind?  Check.

F) Random encounters where your fighting involves selecting an attack from a list and then seeing the same attack animation for the 8000th time?  Check.

JRPG's are a bonanza of suck, and I blame all of you anime douchebags for encouraging their development.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on May 12, 2009, 11:08:08 AM
What a completely original topic! I suggest we discuss it at length.

Also, gulp plays a female blood elf.
He also can't spell down's syndrome. Oh the irony.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Big Gulp on May 12, 2009, 11:17:15 AM
Also, gulp plays a female blood elf.
He also can't spell down's syndrome. Oh the irony.

I play multiple characters, and yep, my belf hunter is one of them.  The reason for that?  I hate the male blood elf models, and no other horde races look right shooting a bow.  And I won't make a hunter who specializes in guns.  The constant gunfire gets really annoying.

On the second one, touche.  I honestly thought it had a silent "e" in there.  Live and learn.

ETA:  At any rate, I still stipulate that by playing JRPG's your criticisms of games are no longer valid.  It's much the same with how people who watch/listen to American Idol no longer get to have a valid opinion on music.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Hindenburg on May 12, 2009, 11:19:09 AM
no other horde races look right shooting a bow.

Female orc.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Big Gulp on May 12, 2009, 11:20:22 AM

Female orc.

Hate the models.  The only horde races I like in female form are undead, tauren, and belfs.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Bunk on May 12, 2009, 01:18:46 PM
NSFW language. Funniest thing IGN has ever done? Yea.

http://www.youtube.com/watch?v=nG_Z0rd7eK0

Ok, dude, I'm like... a little late to the party here, but um. Yea. That was pretty fuckin awesome dude.

Yea.

I'm just gonna like, leave now. Ok?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ashrik on May 12, 2009, 01:44:21 PM
Not before you suck on this, Mandingo (http://ps3.ign.com/dor/objects/826843/final-fantasy-xiii/videos/ff13_spc_trans1_42909.html)


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: ahoythematey on May 12, 2009, 05:10:27 PM
Personally the most bullshit piece of broken design in the FF games I've played is the only-people-who-actually-do-something-in-the-combat-get-xp thing, which leads you to having to retardedly shuffle all your people in and out of the fight in order to keep the group progressing at the same rate.

Wait I said I wasn't going to get into this ever again. Carry on.

It could be particularly frustrating in FFT, especially for completionists(sp?).  You could spend hours upon hours of random encounter time building up some redshirts xp and jp, only to find out later you need to remove them from the party to make room for one of the various unique-classed characters.  This is just one of many reasons why Valkyria Chronicles is fuck-awesome and every person that has a ps3 and doesn't own that game is part-of-the-problem, because everybody levels up with each other regardless of being in battle or not.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on May 12, 2009, 06:30:20 PM
Also, gulp plays a female blood elf.
He also can't spell down's syndrome. Oh the irony.

I play multiple characters, and yep, my belf hunter is one of them.  The reason for that?  I hate the male blood elf models, and no other horde races look right shooting a bow.

No other races look right shooting a bow except the Troll you mean?

No other races look right except the Troll, period.. if you ask me. I can't last long in that game, but I've rolled many low lvl Trolls :grin:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Sheepherder on May 12, 2009, 11:03:58 PM
JRPG: Linear, soap-opera-ish, etc.

These arguments would be good if your average NA/EU RPG didn't play out like a "Choose your own adventure!" novel.

Also, I'm loving the cinematic style of FFT, even the occasional engrish doesn't ruin it.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Big Gulp on May 13, 2009, 04:58:27 AM
Also, I'm loving the cinematic style of FFT, even the occasional engrish doesn't ruin it.

How do you get around the stupid fucking characters, then?  That IGN parody video did it for me, there's no way I could attach any positive feelings to that surfer douchebag.  His mere appearance is enough to make me want to punch him repeatedly in the face.  This is not a person I want to spend time with.  The same goes for pretty much every JRPG protagonist; I want to physically hurt them simply because they're so annoying/ludicrous/effeminate/cheesy.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Mosesandstick on May 13, 2009, 05:31:04 AM
FFT doesn't really have characters that fit those stereotypes. Plus they're all noseless very slightly chibi looking characters. Which was a pretty standard look (?) before 3d models and all that jazz

The storyline is all blood, backstabbing, betrayal, etc. I don't remember any of the characters being that memorable but they're not going to be offensive, unless you really like noses.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Musashi on May 13, 2009, 09:40:19 AM
I'll be playing this game simply for the Afropeep.

Scratch that.

I'll be buying a 3rd gen console and this game simply for the Afropeep.


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Velorath on May 13, 2009, 12:36:03 PM
3rd gen console

Are you one of those people who thinks gaming began with the Playstation?


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: stray on May 13, 2009, 05:26:06 PM
I, for one, think it's cute. :why_so_serious:


Title: Re: Final Fantasy XIII gameplay footage - 40 minutes
Post by: Musashi on May 15, 2009, 07:30:52 AM
3rd gen console

Are you one of those people who thinks gaming began with the Playstation?

No.  I had coleco pong on a black and white tv.  It's a figure of speech.