Title: TF2: God save the queen! Post by: Samwise on April 03, 2009, 11:36:36 AM Sniper update announced! (http://tf2.com/post.php?id=2394) Let the breathless countdown and speculation begin.
My bets are on: 1) Rifle that can do leg shots. 2) Trading the SMG for better mobility (getting to higher vantage points). 3) Melee weapon with knockback. Title: Re: TF2: God save the queen! Post by: Prospero on April 03, 2009, 11:38:16 AM I could see something that lets a sniper cloak while not moving so that he could get off one shot from an interesting place.
Title: Re: TF2: God save the queen! Post by: schild on April 03, 2009, 11:41:47 AM Head-seeking bullets. Hur.
Title: Re: TF2: God save the queen! Post by: Teleku on April 03, 2009, 03:57:29 PM Ability to throw the machete at people.
Title: Re: TF2: God save the queen! Post by: Malakili on April 03, 2009, 08:27:48 PM My guesses:
1) Semi automatic sniper rifle, less damage, no charge up possible. 2) Given this imageI'm going with the Pee Jar, which will do something like expose spies if they are hit with it, or put some sort of debuff on whoever gets hit by it. 3) Some sort of gimmicky melee weapon that will be far superior to the normal one in practice. Probably give some bonus to sniping. Title: Re: TF2: God save the queen! Post by: eldaec on April 05, 2009, 11:35:40 AM If valve aren't retarded (HAH!) it would need to be something that rewards headshots even more than currently. Any reward for other body part hits, or anything that makes headshots easier turns it into a newbie weapon. This is tough because headshots already kill practically everything.
Rail sniper maybe? Reduced damage on non-headshots, but can hit multiple targets? Camo net, making you invisible from long range when stationary? Piss jar looks like a horrible stun grenade. I have no idea why Valve believes that what TF2 is missing is crowd control. :uhrr: Title: Re: TF2: God save the queen! Post by: Ookii on April 05, 2009, 11:55:25 AM That piss jar was an Aprils Fools joke.
Title: Re: TF2: God save the queen! Post by: Samwise on April 05, 2009, 04:49:59 PM Science has yet to invent the April Fool's joke that doesn't sucker about half the Internet into thinking it was real.
Title: Re: TF2: God save the queen! Post by: Triforcer on April 05, 2009, 07:19:03 PM It will be hard to give Snipers anything anti-spy without completely negating the spy class (which is designed to go after snipers).
My guesses: (1) A short term cloak like suggested above (like 10 seconds on a thirty second charge, but you can't move) would be interesting. It would give snipers viability in many more maps and let smart snipers pull off some neat tricks. I guess this would replace the SMG. (2) Sniper rifle- Ability to stay scoped while shooting, but lose 25% power and ability to charge up (this would run through ammo pretty fast too). (3) Kukri- hmm. I hope they don't go with an "instakill spies, do 10 damage to everyone else" Kukri. Maybe one with 10 seconds of guaranteed crits if you kill someone with the rifle. Title: Re: TF2: God save the queen! Post by: Malakili on April 06, 2009, 06:20:49 AM That piss jar was an Aprils Fools joke. Still, i don't exclude the idea that they still might put it in the game. I know that they released that image on april fools, but would the REAL joke be to then actually put it in? Valve has put in some stupid stuff into TF2 already, so I'm not ruling it out. Title: Re: TF2: God save the queen! Post by: bhodi on April 06, 2009, 06:42:31 AM I expect they'll use some sort of decoy to replace the SMG. Puts an exact copy of yourself in your chosen place.
Title: Re: TF2: God save the queen! Post by: Kail on April 06, 2009, 02:00:04 PM It will be hard to give Snipers anything anti-spy without completely negating the spy class (which is designed to go after snipers). Eh, I don't know about that "completely negating" the spy class. Snipers are rarely more than an annoyance to anyone other than another sniper, and killing them is not usually the pivotal event that wins matches. The spies that really screw with things are the spies that go after sentries, not the ones that spend all their time racking up kills on the battlements, so I don't really have a problem with giving them something that works against spies (though it would be the first weapon in the game that's basically a huge "fuck you" to class X, other than the sapper charges). I agree that I don't see a way they can make headshots any more effective (save something stupid like making them work on ubers or sentries), so I suspect the new rifle will trade headshots in for something else (a slowing effect or faster charge or blast damage or something). Title: Re: TF2: God save the queen! Post by: Malakili on April 06, 2009, 06:09:04 PM You know, I wouldn't mind something like a mark. That it so say, the new sniper rifle doesn't do headshots, but has some sort of on hit thing that marks the target (some sort of obvious graphic). While marked, the guy take a bit more damage. Only one guy can be marked at a time, so shooting someone new overrides the old one.
Title: Re: TF2: God save the queen! Post by: Valmorian on April 07, 2009, 07:14:47 AM You know, I wouldn't mind something like a mark. That it so say, the new sniper rifle doesn't do headshots, but has some sort of on hit thing that marks the target (some sort of obvious graphic). While marked, the guy take a bit more damage. Only one guy can be marked at a time, so shooting someone new overrides the old one. Um, does the mark go away when the target dies? If so, then why would anyone ever take this ability instead of just shooting the target? Title: Re: TF2: God save the queen! Post by: Prospero on April 07, 2009, 09:54:55 AM Keep your WoW out of my TF2. The next thing you know you'll be saying the Sniper should have a pet kangaroo with boxing gloves to tank for him.
Wait, I take it back. That would be rad. Title: Re: TF2: God save the queen! Post by: Malakili on April 07, 2009, 12:03:06 PM Keep your WoW out of my TF2. The next thing you know you'll be saying the Sniper should have a pet kangaroo with boxing gloves to tank for him. Wait, I take it back. That would be rad. TF2 has already gone the way of RPGs with crowd control, slow effects, crits etc. So they may as well at least do interesting things with it. Title: Re: TF2: God save the queen! Post by: Malakili on April 07, 2009, 12:04:54 PM You know, I wouldn't mind something like a mark. That it so say, the new sniper rifle doesn't do headshots, but has some sort of on hit thing that marks the target (some sort of obvious graphic). While marked, the guy take a bit more damage. Only one guy can be marked at a time, so shooting someone new overrides the old one. Um, does the mark go away when the target dies? If so, then why would anyone ever take this ability instead of just shooting the target? I should have been more clear, the target would take more damage from ALL sources, which means it would make the sniper a bit more support oriented rather than getting the kills himself. This gun would be appealing to people who aren't especially good at sniper, because they could play the class effectively without needing headshots. "Pro" snipers who can insta kill whoever they want, aren't going to use this gun. Title: Re: TF2: God save the queen! Post by: Ookii on April 07, 2009, 12:19:45 PM You know, I wouldn't mind something like a mark. That it so say, the new sniper rifle doesn't do headshots, but has some sort of on hit thing that marks the target (some sort of obvious graphic). While marked, the guy take a bit more damage. Only one guy can be marked at a time, so shooting someone new overrides the old one. Um, does the mark go away when the target dies? If so, then why would anyone ever take this ability instead of just shooting the target? I should have been more clear, the target would take more damage from ALL sources, which means it would make the sniper a bit more support oriented rather than getting the kills himself. This gun would be appealing to people who aren't especially good at sniper, because they could play the class effectively without needing headshots. "Pro" snipers who can insta kill whoever they want, aren't going to use this gun. I see no reason to encourage people who can't snipe to pick the sniper class. Taking queues from real snipers I would think they would give him some camouflage. I'd love to be able to dress up like a crate. Title: Re: TF2: God save the queen! Post by: Prospero on April 07, 2009, 01:57:23 PM Dispenser is not our dispenser!
Title: Re: TF2: God save the queen! Post by: Samwise on April 07, 2009, 02:53:09 PM (http://www.virginmedia.com/microsites/games/slideshow/stealthgames/img_9.jpg)
Title: Re: TF2: God save the queen! Post by: Teleku on April 07, 2009, 03:02:45 PM Allowing them to throw up decoys would actually make sense. A lot of people do that anyways with those stupid sniper spray's :awesome_for_real:. Plus they could have the funny graphic of a cheap cardboard cut out of the sniper when your own team views it.
Title: Re: TF2: God save the queen! Post by: eldaec on April 07, 2009, 03:31:19 PM I still say ranged mez is more likely than any of this cool stuff you're discussing.
*Adds snare to heavy* *Adds ranged stun to scout* *is L4D dev team spy disguised as TF2 team member* Title: Re: TF2: God save the queen! Post by: Samwise on April 07, 2009, 04:14:52 PM So far ideas haven't been reused in these updates nearly as much as people predict they will.
Title: Re: TF2: God save the queen! Post by: K9 on April 07, 2009, 04:15:55 PM TF2 has already gone the way of RPGs with crowd control, slow effects, crits etc. So they may as well at least do interesting things with it. Many of these things and similar elements have been in FPSes for ages, it's not a bad thing. Title: Re: TF2: God save the queen! Post by: Hoax on April 07, 2009, 11:30:19 PM They were esp common in TFC, I remember all sorts of annoying pixel effects from various grenades and them doing all sorts of shit. Hell all sorts of people cried bloody murder when they found out there weren't going to be any 'nades in TF2.
Title: Re: TF2: God save the queen! Post by: Trippy on April 07, 2009, 11:36:24 PM Ah concussion grenade jumping, how I miss thee!
Title: Re: TF2: God save the queen! Post by: Malakili on April 08, 2009, 06:47:48 AM I see no reason to encourage people who can't snipe to pick the sniper class. Taking queues from real snipers I would think they would give him some camouflage. I'd love to be able to dress up like a crate. Being able to camo/cloak would indeed be nice. I consider myself a good sniper, so that gun I suggested would probably go unused by me. But every patch valve released seems to suggest them are aiming to make the game more and more accessible to "casual" players, so I just wouldn't count something like that out for that reason. Now, i don't think my idea is what they will go for, but I wouldn't be surprised at all if we see a new sniper rifle that makes the class more accessible. Title: Re: TF2: God save the queen! Post by: Ookii on April 08, 2009, 07:05:27 AM Well instead of the magic laser you could make the sniper rifle shoot darts which slow people down for x number of seconds.
Then again a good sniper is going to be much more useful than one who just shoots darts. There are some amazing (and absolutely annoying) snipers out there who can almost defend entire maps by themselves. Title: Re: TF2: God save the queen! Post by: Samwise on April 08, 2009, 07:19:33 AM Well instead of the magic laser you could make the sniper rifle shoot darts which slow people down for x number of seconds. A Steve Irwin tranq rifle? That would actually be fairly :drill: theme-wise. Title: Re: TF2: God save the queen! Post by: Kail on April 08, 2009, 01:50:53 PM But every patch valve released seems to suggest them are aiming to make the game more and more accessible to "casual" players, so I just wouldn't count something like that out for that reason. Now, i don't think my idea is what they will go for, but I wouldn't be surprised at all if we see a new sniper rifle that makes the class more accessible. Problem is, in order to get that new rifle, they'll have to run a pile of achievements (headshot a scout while skydiving out of a burning building and slamming a dew, etc.) with the normal, more "expert" rifle. So, it's going to take a fair amount of skill to unlock the rifle that doesn't require you to have as much skill... or something... Title: Re: TF2: God save the queen! Post by: Samwise on April 08, 2009, 02:17:15 PM Problem is, in order to get that new rifle, they'll have to run a pile of achievements (headshot a scout while skydiving out of a burning building and slamming a dew, etc.) with the normal, more "expert" rifle. So, it's going to take a fair amount of skill to unlock the rifle that doesn't require you to have as much skill... or something... If you think getting the sniper achievements are going to require a "fair amount of skill", or even a fair amount of time, you haven't been paying attention to the last several updates. I kept track of how long it took me to get the Heavy and Pyro unlocks, and it averaged around two hours per weapon (playing fairly normally on normal servers). There are a few "tough" achievements that require precise planetary conjunctions (good luck and/or staging), but they are in the minority and you don't need them for the unlocks; those ones are just for fun. Even if you make the argument that I am some sort of TF2 god (which I will permit you to make if you must), I don't think people will have undue trouble getting the new guns. People who suck really badly can always achievement-box them. Title: Re: TF2: God save the queen! Post by: Malakili on April 08, 2009, 04:17:31 PM People who suck really badly can always achievement-box them. Hell, I've been playing since beta, consider myself pretty good at the game, and still achievement box every unlock simply because I'd rather get them all in an hour and then get back to actually playing than spend my time on a real server trying to get some ungodly rare thing to happen, all the while pissing my team mates off because I've been trying for shenanigans rather than helping them with the actual objectives. Title: Re: TF2: God save the queen! Post by: Megrim on April 08, 2009, 08:36:56 PM Well instead of the magic laser you could make the sniper rifle shoot darts which slow people down for x number of seconds. A Steve Irwin tranq rifle? That would actually be fairly :drill: theme-wise. A sting-ray. A deployable sting-ray. Title: Re: TF2: God save the queen! Post by: Strazos on April 23, 2009, 06:07:42 PM You know, I consider myself a decent sniper, and even then, there are times that I would use some of the rifle selections here. Either, when I'm just not getting consistent headshots, or on maps where I cannot seem to get setup but I'm still winging a lot of people. With the chaos and fire I come under on some maps, ranged buffs would actually be sort of useful.
Title: Re: TF2: God save the queen! Post by: Samwise on May 06, 2009, 01:20:23 PM TF2 blog post on the challenge of replacing the sniper rifle (http://tf2.com/post.php?id=2477)
It's interesting reading. tl;dr version is that their current plan is to give the sniper something that encourages him to engage at closer range, to reduce the frustration other players feel at being headshotted from across the map. We'll see how that plays out. Title: Re: TF2: God save the queen! Post by: Johny Cee on May 06, 2009, 01:32:23 PM TF2 blog post on the challenge of replacing the sniper rifle (http://tf2.com/post.php?id=2477) It's interesting reading. tl;dr version is that their current plan is to give the sniper something that encourages him to engage at closer range, to reduce the frustration other players feel at being headshotted from across the map. We'll see how that plays out. Interactivity. Non-interactive situations aren't fun. Examples include: good snipers at long, long range; being ganked in an MMO while PvEing, or when massively outnumbered; and certain strategies in Magic the Gathering (i.e. draw-go permission, stasis decks, land destruction decks). The Wizards of the Coast R&D folks have written a bunch of good articles about interactivity and game design, and mirror what the Valve folks are saying. Title: Re: TF2: God save the queen! Post by: schild on May 06, 2009, 02:48:12 PM TF2 blog post on the challenge of replacing the sniper rifle (http://tf2.com/post.php?id=2477) Players are still going to get headshotted across the map. I just don't see the purpose of a SNIPER with a close-range weapon.It's interesting reading. tl;dr version is that their current plan is to give the sniper something that encourages him to engage at closer range, to reduce the frustration other players feel at being headshotted from across the map. We'll see how that plays out. Title: Re: TF2: God save the queen! Post by: Prospero on May 06, 2009, 04:49:31 PM The three weapons together could move him to being a strong midrange fighter with long range capability. It would be good for maps like goldrush and badwater where the line of battle moves a lot. I vote for elephant gun.
Title: Re: TF2: God save the queen! Post by: Strazos on May 07, 2009, 03:01:12 PM Oh, that could be nice, so that even if you wing the guy, he's dead.
Title: Re: TF2: God save the queen! Post by: eldaec on May 10, 2009, 07:20:40 AM Faster charge with no zoom or reduced zoom possibly?
Title: Re: TF2: God save the queen! Post by: Strazos on May 10, 2009, 10:41:01 AM I'll take faster charge with no zoom, but WITH a damn crosshair.
Title: Re: TF2: God save the queen! Post by: Malakili on May 10, 2009, 05:40:10 PM I'll take faster charge with no zoom, but WITH a damn crosshair. Just turn on custom crosshairs and you can get one with the current sniper rifle. Title: Re: TF2: God save the queen! Post by: Samwise on May 12, 2009, 02:30:28 PM Sniper rifle unlock revealed: The Huntsman (http://www.teamfortress.com/sniperupdate/)
Sounds like it does something to inhibit movement, either actually pinning people to the wall for a few seconds or debuffing their speed while they have arrows stuck in them. Either way, I claim victory on my guess that the rifle unlock would be something that slows people down (although I don't know why I didn't think of a bow -- seems totally obvious in retrospect). Title: Re: TF2: God save the queen! Post by: Prospero on May 12, 2009, 04:39:13 PM Word from Robin Walker is no stun. Ragdolls are just pinned to the wall after death.
Title: Re: TF2: God save the queen! Post by: Samwise on May 12, 2009, 04:44:47 PM I await confirmation that the arrows don't impose some sort of speed debuff. It'd be pretty weak if the sniper unlock didn't have any actual mechanical differences besides lower charge time.
Title: Re: TF2: God save the queen! Post by: Prospero on May 12, 2009, 05:08:04 PM Confirmation (http://www.teamfortress.com/post.php?id=2499)
Title: Re: TF2: God save the queen! Post by: Samwise on May 12, 2009, 05:11:00 PM I see nothing there about lack of a speed debuff. :awesome_for_real:
Though if there were one he'd probably have mentioned it in there somewhere. Title: Re: TF2: God save the queen! Post by: Strazos on May 12, 2009, 05:24:20 PM So it looks like you can pin living players to walls, which sucks in open areas.
Begs the question: can you, by aiming low and at a sharp angle, pin someone to the ground? Also, is there any sort of "arrow drop" over distance, necessitating the ability to arc your shots at longer ranges? Title: Re: TF2: God save the queen! Post by: Samwise on May 12, 2009, 07:00:28 PM So it looks like you can pin living players to walls. Negative. See, umm, last four posts. Quote Also, is there any sort of "arrow drop" over distance, necessitating the ability to arc your shots at longer ranges? I sure hope so. Title: Re: TF2: God save the queen! Post by: NiX on May 12, 2009, 08:58:06 PM Pins dying players? What constitutes dying?
Title: Re: TF2: God save the queen! Post by: Hindenburg on May 12, 2009, 09:08:09 PM In flames with very little HP.
Title: Re: TF2: God save the queen! Post by: Samwise on May 12, 2009, 09:20:39 PM Pins dying players? What constitutes dying? I think "dying" means "being killed by the damage this arrow does". Title: Re: TF2: God save the queen! Post by: Megrim on May 12, 2009, 09:46:06 PM Wait. "Full charge time of 1 second" ??? WHAAAAAAT? That's crazy.
Title: Re: TF2: God save the queen! Post by: Lantyssa on May 13, 2009, 11:29:37 AM So what's the point of it besides having fun playing pin cusion with a corpse?
Title: Re: TF2: God save the queen! Post by: Samwise on May 13, 2009, 12:50:14 PM So what's the point of it besides having fun playing pin cusion with a corpse? That's what I'm trying to determine. It sounds like it lets you fire faster but maybe doesn't have a scope and/or doesn't hitscan, so as to encourage you to get closer (and do more damage in shorter time as the payoff). Title: Re: TF2: God save the queen! Post by: Musashi on May 13, 2009, 01:11:23 PM Shorter range for faster charge I'd guess.
Title: Re: TF2: God save the queen! Post by: trias_e on May 13, 2009, 01:18:43 PM I have 60+ hours played as sniper. My number 1 class. I know, I know, I'm one of those people. :oh_i_see:
But this, if I understand it, is everything I've ever wanted. I mean, I already get way too close as a sniper already. I like to sneak up and get to spots people won't expect you to be. It's more fun that way. Now I'll be overpowered while I do it. Awesome. Title: Re: TF2: God save the queen! Post by: Strazos on May 13, 2009, 02:47:07 PM My favorite class as well...I'll definitely give it a shot.
I wonder if it's silent too? :awesome_for_real: Title: Re: TF2: God save the queen! Post by: Jobu on May 13, 2009, 02:52:36 PM That's what I'm trying to determine. It sounds like it lets you fire faster but maybe doesn't have a scope and/or doesn't hitscan, so as to encourage you to get closer (and do more damage in shorter time as the payoff). It'll be great when some scout or someone sneaks around your teammates and gets the jump on you. Tag him to the wall and then scoot away to safety. Title: Re: TF2: God save the queen! Post by: Prospero on May 13, 2009, 03:32:13 PM Day 2 is live (http://www.teamfortress.com/sniperupdate/)
I'm digging the new arena maps. I've found myself playing a lot more arena since the scout update, so new spaces are definitely welcome. The payload map looks like a bloodbath. Title: Re: TF2: God save the queen! Post by: Strazos on May 13, 2009, 07:06:12 PM Looks like a nice place to soak up sniper kills.
Title: Re: TF2: God save the queen! Post by: NiX on May 13, 2009, 08:47:46 PM Did they outright stop with the "Meet the..." series?
Title: Re: TF2: God save the queen! Post by: Prospero on May 13, 2009, 08:58:50 PM Nope. The team that does them did the L4D movie. Supposedly they are back to work on the last 3 "Meet The *" as well as some TF2 comics.
Title: Re: TF2: God save the queen! Post by: NiX on May 14, 2009, 10:06:32 AM Good good. I was looking forward to Meet The Pyro and Spy.
Title: Re: TF2: God save the queen! Post by: Samwise on May 14, 2009, 10:41:39 AM I really hope Meet the Pyro is 3 minutes of the Pyro going "mrr mrr mrrph mrr". I don't think Valve has the stones for it, but it would be hilarious.
Title: Re: TF2: God save the queen! Post by: NiX on May 14, 2009, 11:08:58 AM They should. Keep the controversy about whether or not the Pyro is male or female.
Title: Re: TF2: God save the queen! Post by: eldaec on May 14, 2009, 01:26:13 PM Next sniper weapon is a single use damage shield that only works on spy stabbings.
It also debuffs your speed. I think it replaces the pointless submachine gun. Title: Re: TF2: God save the queen! Post by: Samwise on May 14, 2009, 01:32:30 PM Initial reaction:
:uhrr: Title: Re: TF2: God save the queen! Post by: eldaec on May 14, 2009, 02:54:57 PM That's my initial, intermediate, and long term settled reaction to every alternate weapon Valve have implemented so far.
Title: Re: TF2: God save the queen! Post by: Samwise on May 14, 2009, 03:01:07 PM I like most of the alternate weapons, but I think an item that's just a straight-up nerf to another class is kinda lame. Like, gluing a rearview mirror to the sniper rifle so you could keep one eye behind you while scoped in would have been a hilarious and awesome way to let snipers counter spies better. Just outright cancelling backstabs, not so much. Meh.
Title: Re: TF2: God save the queen! Post by: Strazos on May 14, 2009, 03:45:50 PM Well, if the shield actually shows up on the Sniper who has it equipped, it may not be so bad.
As someone who get targetted by spies A Lot, I'll give it a shot, but it will be a shame to give up my SMG, which I do actually use a lot to good effect. Now I'm very interested in what will replace the machete, which I never use. Title: Re: TF2: God save the queen! Post by: Hoax on May 14, 2009, 06:31:44 PM Better be a boomerang that can grab health ammo and bring it back to the sniper ala Zelda. That'd be awesome.
Title: Re: TF2: God save the queen! Post by: Strazos on May 14, 2009, 06:40:19 PM That might be tough to implement correctly, especially the collision detection.
Title: Re: TF2: God save the queen! Post by: Hindenburg on May 14, 2009, 07:19:25 PM That might be tough to implement correctly, especially the collision detection. You do realize that it'd just be a gravity gun with different graphics? Title: Re: TF2: God save the queen! Post by: Strazos on May 14, 2009, 07:54:25 PM It'd be nice if the pickups could be blocked be stepping in front of the boomerang though.
Title: Re: TF2: God save the queen! Post by: Triforcer on May 14, 2009, 07:57:41 PM Negate an entire class with an upgrade? Fucking bullshit, especially since its MY class.
NERDRAGE!!!! Shouldn't we have a smiley for nerdrage? Title: Re: TF2: God save the queen! Post by: Prospero on May 14, 2009, 09:34:24 PM The shield seems way too situational to be useful, and way too easy to get around, but I really like the visual of Australian turtles running around.
Title: Re: TF2: God save the queen! Post by: HaemishM on May 15, 2009, 06:48:16 AM So you can only use it once per life, it probably slows you to heavy speed and then you are just as vulnerable as before only you no longer have your SMG to kill that spy that tried to backstab you?
I have no problem with this, especially since once the initial stun is over for the spy, he can fade back into the woodwork if he survives. Title: Re: TF2: God save the queen! Post by: Teleku on May 15, 2009, 12:17:43 PM How the fuck would you even know when to use it? The point is that the spy one shots you before you even know he's there. Wouldn't you have to see him coming first before you can activate this effectively?
Title: Re: TF2: God save the queen! Post by: Samwise on May 15, 2009, 12:20:58 PM I would guess that it's always on when you have it "equipped" in the loadout menu. So you lose your SMG, but you're effectively immune to backstabs. (The one-use limit will probably matter only rarely because most snipers are in easy reach of their ammo cabinet and will head there after any close-up engagement.)
Title: Re: TF2: God save the queen! Post by: Ookii on May 15, 2009, 12:34:10 PM I would guess that it's always on when you have it "equipped" in the loadout menu. So you lose your SMG, but you're effectively immune to backstabs. (The one-use limit will probably matter only rarely because most snipers are in easy reach of their ammo cabinet and will head there after any close-up engagement.) Then if one team has very good spys (or just simply more of them) you can effectively neutralize all of the opposing team's snipers because they'll have a speed debuff. If the spys don't get them the more maneuverable opposing snipers will take care of them. Or maybe spies will stop griefing and take care of those turrets! Title: Re: TF2: God save the queen! Post by: Samwise on May 15, 2009, 12:40:02 PM If you're somehow able to devote two skilled people to the sole task of neutralizing each opponent, you don't need unlocks to do it. :awesome_for_real:
Title: Re: TF2: God save the queen! Post by: Strazos on May 15, 2009, 07:05:22 PM I wouldn't mind if the shield is Purely a one-shot deal, with no reloads of any kind.
Title: Re: TF2: God save the queen! Post by: Samwise on May 15, 2009, 09:33:57 PM I wouldn't mind if the shield is Purely a one-shot deal, with no reloads of any kind. Unless it's some sort of bizarre one-shot-per-map deal (which would be insane), you would always be able to reload by going back to your spawn, switching class, and switching back (since you'll effectively respawn). Or change your loadout back to the SMG, get it from the cabinet, then change it back. That being the case, it would be silly to not just have the ammo cabinet replenish it directly. Title: Re: TF2: God save the queen! Post by: HaemishM on May 15, 2009, 11:51:12 PM Maybe it won't replenish until you die?
Title: Re: TF2: God save the queen! Post by: Trippy on May 15, 2009, 11:57:09 PM NERDRAGE!!!! Shouldn't we have a smiley for nerdrage? If you can find a good one.Title: Re: TF2: God save the queen! Post by: Triforcer on May 15, 2009, 11:58:11 PM Or maybe...IT DOESN'T EXIST AT ALL!???!!?
http://www.teamfortress.com/spyupdate Both watches sound yummy. I think I like the infinite invisibility one better though. Title: Re: TF2: God save the queen! Post by: Samwise on May 16, 2009, 12:56:16 AM GENTLEMEN. (http://forums.f13.net/index.php?topic=16930.0)
Title: Re: TF2: God save the queen! Post by: Samwise on May 20, 2009, 04:47:26 PM Jarate lives! (http://www.teamfortress.com/sniper_vs_spy/)
I'm shocked and awed all at once. Title: Re: TF2: God save the queen! Post by: Soln on May 20, 2009, 05:00:37 PM "Jarate is also able to short out Spies’ cloaking devices."
awesome heh Title: Re: TF2: God save the queen! Post by: Prospero on May 20, 2009, 05:04:38 PM It does what I wanted it to do; douse my fiery team mates. That alone makes it rad. The damage buff is just gravy. Also that comic is :drill:
edit: Also make sure to check the blog entry Title: Re: TF2: God save the queen! Post by: Trippy on May 20, 2009, 05:17:53 PM Jarate lives! (http://www.teamfortress.com/sniper_vs_spy/) Oh god that's nasty. What's next? The Engineer turret modified to shoot poo?I'm shocked and awed all at once. Title: Re: TF2: God save the queen! Post by: Prospero on May 20, 2009, 05:18:51 PM No, poo isn't funny. Pee is hilarious though.
Title: Re: TF2: God save the queen! Post by: Malakili on May 20, 2009, 05:20:02 PM You know, I wouldn't mind something like a mark. That it so say, the new sniper rifle doesn't do headshots, but has some sort of on hit thing that marks the target (some sort of obvious graphic). While marked, the guy take a bit more damage. Only one guy can be marked at a time, so shooting someone new overrides the old one. That piss jar was an Aprils Fools joke. Still, i don't exclude the idea that they still might put it in the game. I know that they released that image on april fools, but would the REAL joke be to then actually put it in? Valve has put in some stupid stuff into TF2 already, so I'm not ruling it out. I'm a genius! Yeah, yeah, forget the point that I thought the new sniper rifle would be the marking device. Title: Re: TF2: God save the queen! Post by: Sjofn on May 20, 2009, 10:49:41 PM I am grossed out, yet so amused. I think it's the little testamonial at the bottom there that makes it funny enough I can forget about how nasty it is. :heart:
Title: Re: TF2: God save the queen! Post by: Triforcer on May 20, 2009, 11:09:25 PM Putting aside the grossness, I don't see this as being worth it. In what situation would debuffing some to take more damage actually be better than damaging them? Enemy players aren't raid bosses, and any class can take out any other class in seconds.
Plus, the cloak shorter-outer feature also seems worthless. If you are that close to the spy, he's fighting you anyway and shorting his cloak out doesn't help (plus you have no melee weapon to fight him with). When does a spy ever retreat from a sniper fight with cloak? I can't see many serious snipers using this, give the range of the Kukri and its relative superiority over the SMG at close ranges. Title: Re: TF2: God save the queen! Post by: Prospero on May 20, 2009, 11:14:31 PM I throw pee and hit an incoming group of 5 players. You set off some stickies and do 35% more damage. Or you jump in and start burning them to death. I'm pretty sure in both those cases a lot more hurt is going to be put out than I could do with my overgrown knife.
Title: Re: TF2: God save the queen! Post by: Samwise on May 20, 2009, 11:16:31 PM If Jarate took the place of the SMG and the Razorback took the place of the kukri (everyone's been assuming the converse because of the order they were announced in, but that doesn't necessarily mean anything), I can see Jarate being a nice combo with the kukri. Throw the jar as you approach, then give 'em the ol' chop-chop as they reel in digust.
Or hell, the SMG might be a decent weapon if it effectively did 35% more damage. Title: Re: TF2: God save the queen! Post by: Kageru on May 21, 2009, 01:48:27 AM Certainly in the "coolness" stakes the spy seems to be doing much better. A bow and arrow, wooden shield and a jar of urine as upgrades? Title: Re: TF2: God save the queen! Post by: HaemishM on May 21, 2009, 08:05:57 AM I'm beginning to think working on Valve's TF2 web site as a writer, artist or designer would just be a googleton of fun. Those updates are pure win.
Title: Re: TF2: God save the queen! Post by: stu on May 21, 2009, 10:36:41 AM I've seen Jarate IRL. It works.
Title: Re: TF2: God save the queen! Post by: NiX on May 21, 2009, 12:37:56 PM Certainly in the "coolness" stakes the spy seems to be doing much better. A bow and arrow, wooden shield and a jar of urine as upgrades? He's a sniper. From Australia. Title: Re: TF2: God save the queen! Post by: Megrim on May 21, 2009, 03:18:08 PM Oh ouch.
Title: Re: TF2: God save the queen! Post by: Strazos on May 21, 2009, 03:32:36 PM Pretty sure I'll be using all 3 upgrades on my sniper, and I'm not a bad sniper.
note: I never use the kukri; I feel better and see better results with the SMG. And I have made spies run away with their cloak on. Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 05:06:14 PM Patch notes are up, this patch is live right now...currently downloading it at a snails pace..
Didn't see that coming Title: Re: TF2: God save the queen! Post by: Samwise on May 21, 2009, 05:11:04 PM So the assumption that Jarate replaces the kukri was wrong, but I wouldn't have guessed this: Jarate AND the Razorback use the SMG slot.
Quote Maps * Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps * Added new arena map Sawmill * Added new arena map Nucleus * Added new community payload map Hoodoo Sniper Changes * Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle * Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies * Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer * Standard sniper rifle now shoots through friendly players * Added 54 new Sniper voice lines * Added 35 new Sniper achievements Spy * Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that * Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still * Spy name tags now show up properly when disguised as their own team * Fixed a bug that would cause spectators to see disguise weapons incorrectly * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible * Also made it more obvious on first person view model when you're bumped while cloaked * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately * Spies disguised as medics now have an Ubercharge: line in their disguise target info * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise * Spies can now pick up health kits for their "disguise health", even when uninjured * Disguise UI doesn't show up in minimum UI mode (hud_minmode) * Spies that disguise as a player using an unlockable now show that unlockable in hand * Spies can now use enemy teleporters * Added 70 new Spy voice lines * Added 34 new Spy achievements Scoreboard changes * Dominations no longer get wiped when teams switch sides * Dead players draw slightly darker in scoreboard * Converted class labels to class icons * All players now display the total number of people they are dominating General * Fixed a bug that would cause the scout's ball to regenerate at inappropriate times * Demomen can now detonate their stickies while taunting * Flamethrower's air burst now extinguishes fire on friendly targets * Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals * The Heavy and Sniper now have new custom death animations * Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving * Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser * Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled * Added a new taunt for the Kritzkrieg, which also heals for 10 points * Improved the deathcam camera handling used when a player plays a custom death animation Title: Re: TF2: God save the queen! Post by: Samwise on May 21, 2009, 05:19:27 PM Holy shit it's like they've been reading my mind on some of these. Especially the pyro airblast changes. :drill:
Title: Re: TF2: God save the queen! Post by: Triforcer on May 21, 2009, 05:29:03 PM Critical headshot with the ambassador plus perma invisibility? Wow. The spy has become what it most hated :awesome_for_real: I can't wait to play with that. Won't that kill at least 4 or 5 classes in one shot?
Also, I am at work now...can anyone tell me if Samwise was right about the Cloak and Dagger (i.e., it doesn't go up when you are standing still, but only maintains the present spot on the cloak meter)? Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 06:12:33 PM Quote General :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:You now find new and old items as you play, instead of through achievements Title: Re: TF2: God save the queen! Post by: Triforcer on May 21, 2009, 06:45:07 PM This will make the really hardcore NERDRAGE, since its now possible they won't get all unlocks within a half hour on an achievement server :why_so_serious:
Title: Re: TF2: God save the queen! Post by: schild on May 21, 2009, 06:50:18 PM Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Most important thing here. This alone is probably going to make me reinstall it. Title: Re: TF2: God save the queen! Post by: Samwise on May 21, 2009, 07:16:39 PM Also, I am at work now...can anyone tell me if Samwise was right about the Cloak and Dagger (i.e., it doesn't go up when you are standing still, but only maintains the present spot on the cloak meter)? Patch notes confirm it, I'm pretty sure: Quote Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still Title: Re: TF2: God save the queen! Post by: Strazos on May 21, 2009, 07:38:56 PM Good thing tomorrow is Friday, as this will give me plenty of time to play around.
Kind of a shame there's no kukri replacement. Title: Re: TF2: God save the queen! Post by: Samwise on May 21, 2009, 07:40:14 PM I'm kinda glad they've decided not every (melee) weapon needs an alternate. There's only so much stuff you can do with melee in an FPS.
Title: Re: TF2: God save the queen! Post by: Ookii on May 21, 2009, 07:52:55 PM Apparently pyros can light the huntsman's arrows on fire.
Title: Re: TF2: God save the queen! Post by: schild on May 21, 2009, 07:58:07 PM http://www.neogaf.com/forum/showpost.php?p=15952096&postcount=1393
Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 08:12:37 PM Also, I am at work now...can anyone tell me if Samwise was right about the Cloak and Dagger (i.e., it doesn't go up when you are standing still, but only maintains the present spot on the cloak meter)? Patch notes confirm it, I'm pretty sure: Quote Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still I just "found" this item. It RECHARGES while standing still. I can confirm this from first hand experience. The "downside" is that you can not get more stealth from metal pickups. Title: Re: TF2: God save the queen! Post by: schild on May 21, 2009, 08:26:42 PM If a spy has the ambassador out, don't backstab him. Crashes the game.
Or you could backstab him. To crash the game. Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 08:46:14 PM So, realistically, this update is kind of annoying me so far.
"Finding" weapons seems totally random. I can't say I really know what triggers someone finding something as you'll basically just be running around, and bam, you get something. Apparently it is possible to find items you already have, also. I guess I don't like the fact that the random number generator is king here, it doesn't really make any sense, and knowing my luck, I'll never get the ones I want. Title: Re: TF2: God save the queen! Post by: Jobu on May 21, 2009, 09:22:31 PM Quote General :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:You now find new and old items as you play, instead of through achievements Is this dependant on the class your playing? Or it just randomly happens while you're playing whatever? I played for like an hour and have "found" nothing so far. Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 09:30:39 PM Quote General :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:You now find new and old items as you play, instead of through achievements Is this dependant on the class your playing? Or it just randomly happens while you're playing whatever? I played for like an hour and have "found" nothing so far. Seems totally random so far. You can find any item playing any class from what I can tell, and you can find stuff you already have. Title: Re: TF2: God save the queen! Post by: Triforcer on May 21, 2009, 09:32:06 PM Also, I am at work now...can anyone tell me if Samwise was right about the Cloak and Dagger (i.e., it doesn't go up when you are standing still, but only maintains the present spot on the cloak meter)? Patch notes confirm it, I'm pretty sure: Quote Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still I just "found" this item. It RECHARGES while standing still. I can confirm this from first hand experience. The "downside" is that you can not get more stealth from metal pickups. :drill: Wow. That is unbelievably overpowered. I'll have to play a lot this month before it is nerfed to slightly underpowered (no recharge). Of course, it takes 3 seconds of recharge time to get 1 second of cloak back (assuming the recharge rate is the same as normal recharging) but still. I can still think of a handful of situations where the original is better (defense of the second stage of goldrush 2, where there is a circuit of full ammo boxes in the stage 1 part that a good spy can just keep running around and getting, keeping a lot of people coming out of the spawn nervous) but I see myself using the C&D 80% of the time. Title: Re: TF2: God save the queen! Post by: Jobu on May 21, 2009, 10:04:44 PM Seems totally random so far. You can find any item playing any class from what I can tell, and you can find stuff you already have. Yeah, so I "found" a backburner about 15 minutes after posting that. Except I already have the backburner. Now in my equipment loadout, I have two identical backburners. This isn't very well thought out, I think. Title: Re: TF2: God save the queen! Post by: Malakili on May 21, 2009, 10:06:29 PM Seems totally random so far. You can find any item playing any class from what I can tell, and you can find stuff you already have. Yeah, so I "found" a backburner about 15 minutes after posting that. Except I already have the backburner. Now in my equipment loadout, I have two identical backburners. This isn't very well thought out, I think. Oh, its thought out. Is teaching players to use their delete feature to keep bag space open. Its a precursor to random loot drops and bag slot management. Title: Re: TF2: God save the queen! Post by: NiX on May 21, 2009, 11:29:46 PM Got the new watch. Haven't played with it. There are too many shitty spies and snipers. Unless you're eager to collect, I'd say wait this patch out a bit. Very annoying.
Title: Re: TF2: God save the queen! Post by: Triforcer on May 21, 2009, 11:31:42 PM Word on the forums is that the ambassador is pretty worthless. Always does 46 damage on a crit, no matter the range. Its actually worse to headshot someone at point blank range than to bodyshot them.
Title: Re: TF2: God save the queen! Post by: Ingmar on May 21, 2009, 11:49:14 PM Quote General :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods: :ye_gods:You now find new and old items as you play, instead of through achievements Is this dependant on the class your playing? Or it just randomly happens while you're playing whatever? I played for like an hour and have "found" nothing so far. Seems totally random so far. You can find any item playing any class from what I can tell, and you can find stuff you already have. You can still get items from achievements, if you are playing a class that has milestone achievements - I found the scout gun randomly playing my pyro, then got a 16th achievement and unlocked the backburner the normal way. Title: Re: TF2: God save the queen! Post by: FatuousTwat on May 22, 2009, 02:25:50 AM This will make the really hardcore NERDRAGE, since its now possible they won't get all unlocks within a half hour on an achievement server :why_so_serious: Actually, it seems like it would be faster to go onto an achievement server and just kill bots? Title: Re: TF2: God save the queen! Post by: Ookii on May 22, 2009, 12:34:22 PM This will make the really hardcore NERDRAGE, since its now possible they won't get all unlocks within a half hour on an achievement server :why_so_serious: Actually, it seems like it would be faster to go onto an achievement server and just kill bots? Apparently you just need to be in the server, so a lot of people are logging in and going to sleep. Of course they have scripts so they don't get kicked off for being AFK, you can do something as simple as +attack with the medic while being in spawn. Title: Re: TF2: God save the queen! Post by: Samwise on May 22, 2009, 12:37:27 PM Apparently you just need to be in the server, so a lot of people are logging in and going to sleep. Of course they have scripts so they don't get kicked off for being AFK, you can do something as simple as +attack with the medic while being in spawn. Obviously a vast improvement over doing achievements. :uhrr: Title: Re: TF2: God save the queen! Post by: NiX on May 23, 2009, 01:19:31 PM Apparently you just need to be in the server, so a lot of people are logging in and going to sleep. Of course they have scripts so they don't get kicked off for being AFK, you can do something as simple as +attack with the medic while being in spawn. Does this mean you can get away with just hosting your own and staying logged in? Title: Re: TF2: God save the queen! Post by: Ookii on May 23, 2009, 03:45:06 PM Apparently you just need to be in the server, so a lot of people are logging in and going to sleep. Of course they have scripts so they don't get kicked off for being AFK, you can do something as simple as +attack with the medic while being in spawn. Does this mean you can get away with just hosting your own and staying logged in? Trying it right now. :drill: Title: Re: TF2: God save the queen! Post by: Thrawn on May 23, 2009, 05:14:40 PM We should do a F13 vs MnM scrim again for old times sake. After the first time everyone hated each other and both sides thought the other were complete fags, good times.
Title: Re: TF2: God save the queen! Post by: NiX on May 23, 2009, 06:38:31 PM We should do a F13 vs MnM scrim again for old times sake. After the first time everyone hated each other and both sides thought the other were complete fags, good times. It was good times. I was actually surprised at how much complaining F13 did about their own team. We're a bunch of pubbie cynics, what did you expect? Title: Re: TF2: God save the queen! Post by: Strazos on May 23, 2009, 06:48:11 PM I don't remember this complaining you speak of.
Title: Re: TF2: God save the queen! Post by: Thrawn on May 23, 2009, 07:50:26 PM We should do a F13 vs MnM scrim again for old times sake. After the first time everyone hated each other and both sides thought the other were complete fags, good times. It was good times. I was actually surprised at how much complaining F13 did about their own team. We're a bunch of pubbie cynics, what did you expect? I had a MNM guy bring it up to me today, we could probably get a match going if people were intrested in some more smack talking. Maybe even pick up most of the original players from the last one from back in Nov 07 if we get lucky. :awesome_for_real: *edit* Photo with roster attatched added! Title: Re: TF2: God save the queen! Post by: schild on May 23, 2009, 08:17:56 PM Yes. This would be worth a reinstall.
Title: Re: TF2: God save the queen! Post by: Hoax on May 23, 2009, 10:08:06 PM I don't remember this complaining you speak of. We did it behind your back, wonder why Title: Re: TF2: God save the queen! Post by: gryeyes on May 23, 2009, 10:43:48 PM Has anyone ever experienced any BSOD activity with this game? I have just downloaded it for the first time and over a few day period of time ive crashed twice. I cant recall the last time my PC has done this.
Title: Re: TF2: God save the queen! Post by: Kail on May 24, 2009, 12:17:21 AM Has anyone ever experienced any BSOD activity with this game? I have just downloaded it for the first time and over a few day period of time ive crashed twice. I cant recall the last time my PC has done this. Now that you mention it, when downloading/installing the patch on thursday, it completely killed my hard drive. Had to reformat it, it was ugly. Though I'm not really sure it's because of the patch specifically. Title: Re: TF2: God save the queen! Post by: gryeyes on May 24, 2009, 12:25:32 AM Motherfuck so it IS the same problem. I had to do a bunch of shit just to get my PC to reboot. At first it was refusing to acknowledge my HD kept saying "invalid partition something something".
Title: Re: TF2: God save the queen! Post by: NowhereMan on May 24, 2009, 05:48:59 AM Wow, really glad that didn't happen to me.
Also kind of liking the new 'loot' system. hadn't actually got anything unlocked before it but I've now got me the feign dead watch and force-a-nature which I think I prefer to the regular scattergun. I'm still sucking a bit but hopefully more practice will make me a competent player or something. Title: Re: TF2: God save the queen! Post by: Strazos on May 24, 2009, 06:50:52 AM Hah, nice roster post.
And it wasn't even on my good map. I would be ALL FOR reviving this matchup. Someone go find Mkvenner and Freshfruit. :grin: Title: Re: TF2: God save the queen! Post by: Thrawn on May 24, 2009, 11:14:00 AM Hah, nice roster post. And it wasn't even on my good map. I would be ALL FOR reviving this matchup. Someone go find Mkvenner and Freshfruit. :grin: Seems people are game, lets get something setup. Any particular way we want to run this? The MNM guy that brought it up to me says they have a server we can use and he'd prefer to run CEVO rules if people don't mind. I think thats 6v6?? Title: Re: TF2: God save the queen! Post by: HaemishM on May 24, 2009, 12:13:58 PM Finally got the Pyro backburner upgrade the old-fashioned way last night, and holy shit does that make a difference. Also got a Blutsauger drop, so tried medic a bit. Still didn't make a good medic. I think I like Payload Rush maps. They need more of those.
Title: Re: TF2: God save the queen! Post by: NiX on May 24, 2009, 12:31:24 PM Seems people are game, lets get something setup. Any particular way we want to run this? The MNM guy that brought it up to me says they have a server we can use and he'd prefer to run CEVO rules if people don't mind. I think thats 6v6?? Those rules are usually for organized groups of very talented people. We are neither in great abundance, which would definitely put us at a disadvantage. Title: Re: TF2: God save the queen! Post by: schild on May 24, 2009, 12:36:59 PM I don't even know what CEVO means, but I'm reinstalling TF2.
Title: Re: TF2: God save the queen! Post by: Hindenburg on May 24, 2009, 01:15:07 PM CEVO TF2 Rules. (http://www.cevo.com/index.php?page=div&id=122&func=rules)
That's waaaay tl;dr. Title: Re: TF2: God save the queen! Post by: Hoax on May 24, 2009, 02:17:57 PM I couldn't find the team size but here is the class restrictions:
2 Soldiers 2 Snipers 2 Scouts 2 Pyros 2 Engineer 2 Heavy 2 Spy 1 Demoman 1 Medic 21.10 CTF (Capture the Flag) MAPS Two 20 minute halves, the team with most points after both halves or 40 minutes wins the match. (1) capture = (1) point. Overtime - Restart config and play one 20 minute half. The team with the most captures at the end of the overtime half, will win the match. 21.20 STOPWATCH MAPS All stopwatch maps will be scored using the best of three (bo3) format. Each round, both teams will attack and defend. The first team to win two rounds, will win the match. There is no time limit for this map. All stopwatch maps will be scored using the best of three rounds (bo3) format. One round consists of each team attacking and defending once. One point is given to the winning team of each round (one round is equal to one point). The first team to win 2 rounds of the three wins the entire match. There is no time limit for stopwatch maps. All stopwatch maps will follow an ABBA format: Team A attacks and team B defends. Next round, team B attacks and team A defends. If the third round is played team A will be the attacking team. By default Team A is the HOME team, but teams may agree to let the visiting team be considered Team A. Match Reporting - After each team attacks and defends, the team who did so the fastest (or captured more points, if both teams fully defend) receives one point for that half (no extra point is awarded for successfully defending). It is HIGHLY recommend each team play in a server with mp_tournament_stopwatch enabled to become familar with the scoring. 21.30 PUSH MAPS First team to 4 points or 30 minutes and switch sides. First team to 5 points wins the match or the highest score after 60 minutes. Overtime - Restart config and play one round. The team that wins the round will be considered the winner of the overtime. Never found the actual team size rules, just minimum 5 players per side. Title: Re: TF2: God save the queen! Post by: rattran on May 24, 2009, 03:42:14 PM Fuck you Valve, you fucking chucklefucks. Every server without an active admin seems to be filling up with afkers who just want the new items.
CLOWN SHOES. I'd really rather they just gave everyone the new items, and kept the play field even. Achievements are nice, but don't tie stuff to them, and this random shit if fucking pointless. In conclusion: Fuck You, Valve. Title: Re: TF2: God save the queen! Post by: Hoax on May 24, 2009, 03:46:11 PM Here's the real problem, banning/kicking is such a fucking hassle with the useless console in TF2.
I can usually add someone to the banlist but getting the actual kickban to go off is a complete crap shoot. Title: Re: TF2: God save the queen! Post by: eldaec on May 24, 2009, 04:04:05 PM Should really be random every time you kill, assist, capture, defend, or pick up shit from the ground.
Title: Re: TF2: God save the queen! Post by: gryeyes on May 24, 2009, 04:04:45 PM How exactly does the gear unlocking work? after about 4ish hours of play i have received 1 item.
Title: Re: TF2: God save the queen! Post by: Thrawn on May 24, 2009, 04:23:43 PM How exactly does the gear unlocking work? after about 4ish hours of play i have received 1 item. As far as anyone knows, it's just completely random. Has nothing to do if you are playing, or if you are in spec, or what class you are or anything. Title: Re: TF2: God save the queen! Post by: gryeyes on May 24, 2009, 04:25:07 PM Great idea Valve! :awesome_for_real:
Title: Re: TF2: God save the queen! Post by: Hindenburg on May 24, 2009, 04:41:00 PM TBH, they should've just put an item shop that allowed you to buy stuff as you gathered points.
Title: Re: TF2: God save the queen! Post by: Hoax on May 24, 2009, 06:16:02 PM Pretty sure this unlock system isn't going to last long, nobody likes it and the spec afk's are fucking up everybody's fun. Although I've taken some pleasure in having an excuse to perma ban a bunch of shit players so there is a silver lining.
Title: Re: TF2: God save the queen! Post by: Triforcer on May 24, 2009, 06:22:58 PM I have four kritzkriegs, three sandmans, and zero spy or sniper unlocks :awesome_for_real:
EDIT: Wait, its unfair to forget my two extra blutsaugers! Title: Re: TF2: God save the queen! Post by: eldaec on May 24, 2009, 06:25:13 PM Must have played between 8 and 10 hours since the patch.
Jack and shit received. Title: Re: TF2: God save the queen! Post by: Strazos on May 24, 2009, 06:39:19 PM I hate class restrictions purely on principle.
Also, I don't think we need all this CEVO nonsense; lets just play. Title: Re: TF2: God save the queen! Post by: Triforcer on May 24, 2009, 06:44:08 PM Must have played between 8 and 10 hours since the patch. Jack and shit received. eldaec- Check your inventory screen. I received no updates or notifications whatsoever over 8 to 10 hours of play, then when I opened my character setup screen, I had the items I mentioned earlier. For some reason, it just never told me during normal play. Title: Re: TF2: God save the queen! Post by: Teleku on May 24, 2009, 08:05:56 PM I've gotten 4-5 different items I never had, with no duplicates, in about 5 hours of play :awesome_for_real:. Of course, most of them were for the Scout, which I don't play at all, but oh well.
Title: Re: TF2: God save the queen! Post by: eldaec on May 25, 2009, 02:25:48 AM Must have played between 8 and 10 hours since the patch. Jack and shit received. eldaec- Check your inventory screen. I received no updates or notifications whatsoever over 8 to 10 hours of play, then when I opened my character setup screen, I had the items I mentioned earlier. For some reason, it just never told me during normal play. Still Jack and Shit. But if the unlock notification is the same as the achievement notification I agree that it is way too subtle. At the very least, the achievements screen needs a 'recent achievements' filter. Title: Re: TF2: God save the queen! Post by: cironian on May 25, 2009, 11:37:42 AM But if the unlock notification is the same as the achievement notification I agree that it is way too subtle. At the very least, the achievements screen needs a 'recent achievements' filter. Nothing subtle about it for me. Got 4 new items so far and for each I got a full-screen message after my next death, asking whether I want to equip it now or just keep playing. Maybe that one depends on some obscure setting though. Or maybe it only shows on items you don't already have. Title: Re: TF2: God save the queen! Post by: Teleku on May 25, 2009, 11:43:45 AM Yeah, same here. I get a big screen that flash's up everytime I get one (after my nexet death that is). Actually just looked at my time played according Steam. Gotten about 6 in 4 hours of play.
Title: Re: TF2: God save the queen! Post by: Hindenburg on May 25, 2009, 03:37:38 PM I'm preemptively claiming the medic slot, in case this clan clash thing ever gets off the ground.
Title: Re: TF2: God save the queen! Post by: Strazos on May 25, 2009, 04:40:00 PM Er, I would think Cal would want the medic slot.
Besides, I don't think we should go with any sort of class caps. If a team want to be unbalanced, so be it. (also, claiming Sniper, obviously). Title: Re: TF2: God save the queen! Post by: gryeyes on May 25, 2009, 05:04:47 PM Be prepared for 5 level 3 turrets. And a 50/50 medic/heavy team.
Title: Re: TF2: God save the queen! Post by: NiX on May 25, 2009, 06:55:56 PM I suspect this won't get far before some kind of meltdown happens around the whole rules bit.
Title: Re: TF2: God save the queen! Post by: taolurker on May 25, 2009, 07:43:56 PM I'm more expecting the meltdown to center around how to pick the F13 team.
IMO people who didn't participate in the last match will probably be excluded (ie Hindenberg and gryeyes + any other people who weren't even forum members during the last match are shit out of luck). I am offering my services again as a fill in for either team, just like last time, or as a spectating referee. Title: Re: TF2: God save the queen! Post by: frankaustin on May 25, 2009, 08:07:17 PM If you folks are interested, I just put up a server for a few QT3ers and myself. You guys are welcome to come and stomp around in it whenever you like.
8.6.15.35:27015 Still trying to get it populated, but I'll take any suggestions for plugins to run, maps to get rid of, etc. (http://cache.www.gametracker.com/server_info/8.6.15.35:27015/b_560x95.png) (http://www.gametracker.com/server_info/8.6.15.35:27015/) Title: Re: TF2: God save the queen! Post by: NiX on May 25, 2009, 08:51:05 PM I'm more expecting the meltdown to center around how to pick the F13 team. IMO people who didn't participate in the last match will probably be excluded (ie Hindenberg and gryeyes + any other people who weren't even forum members during the last match are shit out of luck). I am offering my services again as a fill in for either team, just like last time, or as a spectating referee. Do we have any old posts with a list of who played? I know I was there, but I recall a bunch of us having connection problems. Title: Re: TF2: God save the queen! Post by: schild on May 25, 2009, 11:12:04 PM Quote Players: Nerf Phildo Ookii Schild WayAbvPar Megrim Fabricated Bhodi Rattran Strazos Subs: Falwell Caladein Gimpyone Soln Edit: NiX, you posted twice in the thread. Edit 2: Here's second one: Quote Bhodi MrHat Cmlancas Schild Ookii Caladein Hoax Samwise WayAbvPar Nix Strazos Azazel Nerf ---- 13 Title: Re: TF2: God save the queen! Post by: Der Helm on May 26, 2009, 12:07:03 AM Depending on ping, I'd help you out. I'm going to practice on some US - servers to get a feeling for playing with ridiculous high ping :why_so_serious:
Title: Re: TF2: God save the queen! Post by: taolurker on May 26, 2009, 05:13:27 AM I attended the last match (as a spectator), and I believe those were the lists on the forum prior to the match. The actual participants might have been different.
I was there when someone on Slayerick/Thrawn's team dropped during the second match, and was trying to act as a referee, informing both teams of that fact. When match 3 started I was offering to sub, but it was decided to drop people instead of allowing a non-clan member to help. Thrawn, if you need more people or a substitute let me know. Title: Re: TF2: God save the queen! Post by: Thrawn on May 26, 2009, 05:42:07 AM I suspect this won't get far before some kind of meltdown happens around the whole rules bit. Starting to agree, people seem to be pretty adamant on both sides of the fence for having class restrictions/max players vs free for all. The server we currently have for use is a 6v6. We can always do it more than once if we actually had enough people interested, doesn't have to be a one time thing. Well, unless the result is same as last time and everyone basically refuses to even look at the other side after the match. :awesome_for_real: I'll try to throw up a sign-up thread tonight when I get home and we can see what happens from their. I think I've got at least 6 MnM guys lined up, not counting Slayerik as he doesn't seem to of seen this thread yet. I'll have to poke him with a pm or something. For those that missed it I posted a SS from one of the matches earlier in the thread that shows the players - Title: Re: TF2: God save the queen! Post by: Slayerik on May 26, 2009, 05:57:12 AM Hi guyz!
My interest in gaming has been zero lately, but this could give me a reason to start playing some Tf2 again. I'm about as rusty as it gets, if people get a game set up though I'll be a sub or something. Who is the six so far, Thrawn? Title: Re: TF2: God save the queen! Post by: Thrawn on May 26, 2009, 05:59:42 AM Hi guyz! My interest in gaming has been zero lately, but this could give me a reason to start playing some Tf2 again. I'm about as rusty as it gets, if people get a game set up though I'll be a sub or something. Who is the six so far, Thrawn? Me, Chizzle, Consultant, Kinscythe, Fragglerock and Assmonkey Title: Re: TF2: God save the queen! Post by: trias_e on May 26, 2009, 06:53:11 AM If I'm able to game, then I'm up for TF2. FYI.
Title: Re: TF2: God save the queen! Post by: Slayerik on May 26, 2009, 09:43:03 AM Hi guyz! My interest in gaming has been zero lately, but this could give me a reason to start playing some Tf2 again. I'm about as rusty as it gets, if people get a game set up though I'll be a sub or something. Who is the six so far, Thrawn? Me, Chizzle, Consultant, Kinscythe, Fragglerock and Assmonkey No shit, Biz is back? That's a pretty solid squad there. Title: Re: TF2: God save the queen! Post by: Thrawn on May 26, 2009, 09:45:55 AM No shit, Biz is back? That's a pretty solid squad there. I see him online from time to time, never for very long. Kin/Frag/Ass all started playing a little after the recent patch so I've been playing with them. I think they've mostly moved onto Killing Floor already though, which is a game I'm not super impressed with so far. But like any online game it makes it 10X more fun playing with a fun group of people so I've been with them a bunch. Chizzle plays a lot and is the one that offered a server and brought this whole idea up to me. :awesome_for_real: Title: Re: TF2: God save the queen! Post by: Ookii on May 26, 2009, 09:55:33 AM I like me some TF2 too!
Title: Re: TF2: God save the queen! Post by: HaemishM on May 26, 2009, 10:49:14 AM I don't mind the random timer unlock thing - I've gotten the Scout bat and 2 of the 3 medic unlocks. But yeah, they need to take the AFK/spectate bullshit off of that right quick. That has clogged up some otherwise good servers I've been on.
The bow has certainly made snipers come out to play more rather than camping in the far back. Title: Re: TF2: God save the queen! Post by: trias_e on May 26, 2009, 01:04:07 PM I wouldn't mind it, but I really wish I could trade in 3 useless items for 1 item I want. That would be just peachy. I've gotten just one of the new items and about 6 items that are repeats, and since it's all luck based, that could go on for quite a long time.
And I love Sniper and Spy. God, I have 12 minutes played as Heavy and I just got the sandvich twice in a row. Dammit, and now I'm hungry too! Double Dammit! Title: Re: TF2: God save the queen! Post by: Furiously on May 27, 2009, 06:09:07 AM Arena maps as a pyro are :why_so_serious: right now.
Title: Re: TF2: God save the queen! Post by: rattran on May 27, 2009, 10:13:52 AM Arena maps as a pyro are :why_so_serious: right now. The only good anti-pyro things I've found are Force of Nature, Huntsman, and Natascha. All unlocks, so playing pyro against newbies on the weekend was :drill: :awesome_for_real: :grin: Title: Re: TF2: God save the queen! Post by: Hindenburg on May 27, 2009, 10:39:51 AM A turret is fine too.
Title: Re: TF2: God save the queen! Post by: Ingmar on May 27, 2009, 10:41:30 AM A good spy with an ambassador can make short work of a pyro too, since they can engage/headshot from outside of your normal 'lol I burn you spy' range.
Title: Re: TF2: God save the queen! Post by: NiX on May 27, 2009, 02:21:24 PM Starting to agree, people seem to be pretty adamant on both sides of the fence for having class restrictions/max players vs free for all. I'm not fond of rules, I'd rather just have a match. Shoot each other and not play like we're in CAL-M. It really ruins the fun of playing. I'd be up for setting up another match with just F13 people. SETUP A SERVER, SCHILD! Title: Re: TF2: God save the queen! Post by: NowhereMan on May 27, 2009, 04:46:24 PM I'd probably be up for that. Any excuse for some more TF2 time logged right now. Got about 6 hours and 3 items, force-a-nature which I like and the two spy watches that I don't think I'm good or patient enough as a spy to use properly. I've got most playtime by far logged as a medic, is 24 points in a life a good record for one or is that one lucky round where I just didn't suck?
Title: Re: TF2: God save the queen! Post by: Hoax on May 27, 2009, 05:44:31 PM I think if we were only playing 6v6 we could do it with all f13 anyways. I'm totally in, Thursday night? Say 6:30pm PST/9:30pm EST? Why not?
Title: Re: TF2: God save the queen! Post by: HaemishM on May 28, 2009, 07:43:33 AM I've been playing a lot since the update. I'm total crap with the bow. I just got the Huntsman yesterday, and I've discovered it's really only good if you are using the sniper rifle. It slows you down to much with the bow - the bow's range is so much less than the rifle that you end up moving more and not worrying about the backstab. It did save me once. I think I'd rather have the SMG or Jarate.
Title: Re: TF2: God save the queen! Post by: Thrawn on May 28, 2009, 10:07:35 AM I think if we were only playing 6v6 we could do it with all f13 anyways. I'm totally in, Thursday night? Say 6:30pm PST/9:30pm EST? Why not? 8:30 CST works for me, might even be able to get 6 MnM guys together by then. Already talked to the guy that offered the server and he's good to go. Will probably depend on if half of the team has a raid in WoW tonight or not. :uhrr: But pick up games are fun anyways. We'll plan on 6v6 with no rules or class restrictions for now and see how it goes. Title: Re: TF2: God save the queen! Post by: Thrawn on May 28, 2009, 01:36:53 PM We should get a steam group togther as well for this to make it easier to communicate, anyone have an idea for a name?
Title: Re: TF2: God save the queen! Post by: Lantyssa on May 28, 2009, 02:22:13 PM Maybe something snappy, like f13.net (http://steamcommunity.com/groups/f13).
Title: Re: TF2: God save the queen! Post by: Teleku on May 28, 2009, 03:55:13 PM How does one go about getting an invite to that group? I have a new computer now, and thus can rejoin the gaming world :awesome_for_real:
Title: Re: TF2: God save the queen! Post by: Megrim on May 28, 2009, 04:05:29 PM Top of Steam forum. Click thingy. Poast. Get invite.
Title: Re: TF2: God save the queen! Post by: Thrawn on May 28, 2009, 04:43:32 PM Maybe something snappy, like f13.net (http://steamcommunity.com/groups/f13). Sitting in group chat, hoping to get enough in the next hour or so before the proposed 9:30 est time. :awesome_for_real: 4 of us in chat and in game...whooo Title: Re: TF2: God save the queen! Post by: schild on May 29, 2009, 11:51:04 AM i got the ambassador
and it is OP Title: Re: TF2: God save the queen! Post by: eldaec on May 29, 2009, 01:49:11 PM Steam page says I'm now up to 20 hours play without an unlock.
:ye_gods: Title: Re: TF2: God save the queen! Post by: Samwise on May 29, 2009, 02:47:30 PM Steam page says I'm now up to 20 hours play without an unlock. :ye_gods: Yeah, I'm actually taking a break from the game until they put milestones back in for the new weapons (assuming they ever do). I suspect waiting for drops for that long and getting nothing would just burn me out on TF2 completely. Title: Re: TF2: God save the queen! Post by: schild on May 29, 2009, 02:48:26 PM The drops aren't so bad anymore. Eldaec, you might've been playing on servers that lost connection to the central server.
Title: Re: TF2: God save the queen! Post by: Kail on May 29, 2009, 03:00:53 PM I suspect there's some weird hidden variable or something that tweaks the amount of time a player needs to play to earn an item, based on the fact that they're saying "you should have twenty in a few weeks" rather than "It's about ten hours per item" or something.
I've played for fifteen hours and have gotten: 1- An axetinguisher (which I already had) 2- Another axetinguisher (godfuckingdammit!) 3- Nothing. Other people on the server are still getting stuff, so I don't think it's something like losing connection to Steam or something. Just really frustrating. Title: Re: TF2: God save the queen! Post by: Hoax on May 29, 2009, 03:45:33 PM I must be broken, I still don't have the ubersaw (I'm a over 40hrs /played Medic user). Dont care. I got the other two items through normal playing when my team needed a medic. Never changed to medic never achievement boxed almost never checked on the achievements never did the stupid shit you would never do except its an achievement (a screenshot of me taunting? I dont even have taunt bound ffs). Who cares? Yeah I'd like to have the ubersaw but really I play TF2 for the fps not the weapons.
I just don't get it, I have none of the scout items and I don't really want them. I've got the first two pyro items again through normal play and nothing more. I'm amazed people get so obsessed with the new shiney, I play fps to get away from the whole shiney mentality. I really only notice the force of nature because its so imba and stupid when I'm playing heavy or when I'm using an uber. I'd like to have an axetinguisher but really I'm not going to work for it. Title: Re: TF2: God save the queen! Post by: Teleku on May 29, 2009, 04:16:00 PM Is the amount of time you devote to a class actually suppose to have an effect on the drops you get? I have approximately 35 minutes devoted to Scout in my life, and I've gotten all 3 scout drops...
Title: Re: TF2: God save the queen! Post by: Prospero on May 29, 2009, 04:26:31 PM Fuck random drops. They just put the milestones back in. I have new toys waiting for me at home now!
Title: Re: TF2: God save the queen! Post by: Samwise on May 29, 2009, 04:35:53 PM :drill: :drill: :drill: :drill: :drill: :drill:
Just in time, I was starting to get tired of L4D again. Title: Re: TF2: God save the queen! Post by: Samwise on May 29, 2009, 09:39:48 PM Oh dear God I love the bow.
Title: Re: TF2: God save the queen! Post by: schild on May 29, 2009, 09:45:41 PM The bow is shit compared to the gun. You must've been playing on a map not made for snipers.
Title: Re: TF2: God save the queen! Post by: Samwise on May 29, 2009, 09:48:43 PM No, I just love spamming arrows. :drill:
Title: Re: TF2: God save the queen! Post by: NiX on May 29, 2009, 10:47:32 PM No, I just love spamming arrows. :drill: That's exactly what I told Schild it was good for.Title: Re: TF2: God save the queen! Post by: Samwise on May 30, 2009, 12:37:43 AM Okay, Jarate is pretty good too. Goes very nicely with the Huntsman run-and-shoot style of sniping. Haven't tried the Razorback yet.
Title: Re: TF2: God save the queen! Post by: Triforcer on May 30, 2009, 01:40:09 AM I just want the damn Ambassador before it gets nerfed again. Have the DeadRinger (worthless post-nerf) and the CnD (more situational than I thought, but very fun and gives an alt playstyle) but I can't get thatgun.
Title: Re: TF2: God save the queen! Post by: Samwise on May 30, 2009, 09:47:13 AM Have you been playing as a spy at all? I tripped over the 5 achievements that now get you the Ambassador in like my first ten minutes as a spy.
Title: Re: TF2: God save the queen! Post by: trias_e on May 30, 2009, 10:56:29 AM Bow is awesome, but requires a very specific close to mid range distance and cover to hide behind when reloading which can be sometimes tough to find. It's great around corners though. Long range all you can do is just spray and pray, it's pretty awful but you'll get lucky every once in a while.
Title: Re: TF2: God save the queen! Post by: Samwise on May 30, 2009, 12:02:22 PM But goddamn do those lucky across-the-map arrow headshots feel GREAT. :awesome_for_real:
Title: Re: TF2: God save the queen! Post by: Strazos on May 30, 2009, 02:45:47 PM Yes. Still sticking with the rifle though.
Title: Re: TF2: God save the queen! Post by: Triforcer on May 31, 2009, 08:34:51 PM Have you been playing as a spy at all? I tripped over the 5 achievements that now get you the Ambassador in like my first ten minutes as a spy. The milestones popped up for me like 10 minutes after making that post (must've been patched in that day). I am not good with the Ambassador. It turns out that when your computer has gigantic LCD cracks extending three directions from the center of the screen that have massive ink bleed obscuring the screen along said cracks (including where the ambassador crosshairs are), its hard to make headshots :oh_i_see: Title: Re: TF2: God save the queen! Post by: HaemishM on June 01, 2009, 10:58:41 AM I got the ambassador and the cloak and dagger at the exact same time (along with a second Huntsman). I love the Ambassador and the Cloak and Dagger watch. I got the second watch (the feign death one) but the few times I used it I forgot how it worked so dropped it. I'll probably try it again. I've been playing Scout to try to get the damn Force of Nature. I SUCK MIGHTILY at Scout.
The Huntsman is hugely situational. Some maps it's good for, some not so much. Still want me some Jarate though. The Razorback is only good if you are on a camping sniper rile map like 2fort. Title: Re: TF2: God save the queen! Post by: Thrawn on June 01, 2009, 11:04:28 AM The Razorback is only good if you are on a camping sniper rile map like 2fort. I've found the Razorback to be mostly useless because most spies see it and then just two-shot you with the Ambassador instead. :uhrr: Title: Re: TF2: God save the queen! Post by: Ingmar on June 01, 2009, 11:16:09 AM I got the ambassador and the cloak and dagger at the exact same time (along with a second Huntsman). I love the Ambassador and the Cloak and Dagger watch. I got the second watch (the feign death one) but the few times I used it I forgot how it worked so dropped it. I'll probably try it again. I've been playing Scout to try to get the damn Force of Nature. I SUCK MIGHTILY at Scout. The Huntsman is hugely situational. Some maps it's good for, some not so much. Still want me some Jarate though. The Razorback is only good if you are on a camping sniper rile map like 2fort. I would think it would be good for Payload type maps too, where spies are constantly cycling back behind your advancing mob of dudes? Title: Re: TF2: God save the queen! Post by: HaemishM on June 01, 2009, 11:36:42 AM The Razorback is only good if you are sitting still... i.e. with the sniper rifle. You want to be moving with the Huntsman and the Razorback fucks you there.
Title: Re: TF2: God save the queen! Post by: Samwise on June 01, 2009, 12:39:36 PM The Huntsman and Jarate are natural friends because both involve running around and engaging at medium range with your teammates. The rifle and Razorback are natural friends because both are best suited to hanging out in back and shooting from long range.
Title: Re: TF2: God save the queen! Post by: eldaec on June 01, 2009, 01:08:41 PM The servers are full of goddamn spies and snipers.
Game not fun again. Title: Re: TF2: God save the queen! Post by: Prospero on June 01, 2009, 01:21:08 PM Clearly you are playing the wrong classes.
Title: Re: TF2: God save the queen! Post by: eldaec on June 01, 2009, 01:24:46 PM I'm playing pyro most of the time at the moment, but tf2 is never fun if everyone is playing the same damn class. Time to take a break.
Title: Re: TF2: God save the queen! Post by: Prospero on June 01, 2009, 01:27:19 PM Huh. Can't say that makes any sense to me, but hey, to each their own. Personally I love tag team pyroing with someone else. playing pong with a burning medic is :drill:
Title: Re: TF2: God save the queen! Post by: Samwise on June 01, 2009, 01:58:57 PM I played a marvelous round of goldrush last night with 4 snipers on defense. We stopped charge after charge by making heads evaporate as they poked around the corner (with a couple of pyros and medics running interference to delay uber pushes and ferret out spies), all while one of our teammates moaned over voice about having too many snipers. We ended up winning the round. :drill:
There are servers out there with mods that enforce perfect balances of classes so that you always have 1 or 2 of each per team. I avoid those servers like the goddamn plague. Title: Re: TF2: God save the queen! Post by: MrHat on June 02, 2009, 07:36:44 AM There are servers out there with mods that enforce perfect balances of classes so that you always have 1 or 2 of each per team. I avoid those servers like the goddamn plague. I was just coming in to ask about that. Is there a search filter that I can apply? Title: Re: TF2: God save the queen! Post by: schild on June 02, 2009, 07:46:00 AM Quote There are servers out there with mods that enforce perfect balances of classes so that you always have 1 or 2 of each per team. I avoid those servers like the goddamn plague. As much as it upsets me when I can't get the class I want, these are the only servers I can tolerate this time around.Title: Re: TF2: God save the queen! Post by: Thrawn on June 02, 2009, 08:38:46 AM I'd rather put up with class restrictions then be stuck with 4 bad snipers and 4 bad spies when my team is on offense.
Title: Re: TF2: God save the queen! Post by: rattran on June 02, 2009, 10:17:59 AM Or the inevitable 6 engineers on any payload map
Title: Re: TF2: God save the queen! Post by: Ingmar on June 02, 2009, 10:23:56 AM As someone who totally sucks at this game, I find the forced class diversity thing helpful really. I tend to get yelled at less for sucking at the 'important' classes just because I'm the only one playing them and I fail at my job and everyone else is on a spy or sniper - instead there's usually at least a couple of actually competent people playing my class or a similar one on those servers so the medics can go uber THEM, and leave me to fumble around on my own.
Title: Re: TF2: God save the queen! Post by: Sjofn on June 02, 2009, 10:49:34 AM I've been taking a break because of all the spies and snipers myself. I figure the game'll still be there in a week or two.
Title: Re: TF2: God save the queen! Post by: Samwise on June 02, 2009, 11:02:20 AM I think doing the two classes at once might have actually been counterproductive toward what they were trying to accomplish. Whereas in past updates I'd get tired of the updated class after a week or so and go back to my usual rotation, this time around once I get tired of playing with my new bow I go play with my new watch instead. By the time I'm tired of the watch I'm ready to shoot stuff with the bow again.
Title: Re: TF2: God save the queen! Post by: NiX on June 02, 2009, 12:34:36 PM THey really should have done a 50/50 cycle. Half the classes each time, which would have taken longer, but would prevent people from not playing because there's too much of X class.
Title: Re: TF2: God save the queen! Post by: Malakili on June 02, 2009, 12:56:35 PM THey really should have done a 50/50 cycle. Half the classes each time, which would have taken longer, but would prevent people from not playing because there's too much of X class. Well, I think there are only what, 3? Classes left at this point. So, it wouldn't surprise me if the rest of them came at the same time. Demo/Engineer is the logical duo for upgrades at the same time, but leaving soldier for its own would be kind of lame at this point, although I guess a server full of soldiers might be the less bad class to have that happen to. Title: Re: TF2: God save the queen! Post by: Samwise on June 02, 2009, 12:58:55 PM I think once they got done "fixing" the underplayed classes, they should have rolled out updates where each of several classes gets one new weapon at a time. The original class update was meant in large part to boost numbers of an underutilized class by focusing a lot of development attention on it, and it worked well. Focusing the same level of attention on an already-popular class is going to lead to it being overly popular.
Title: Re: TF2: God save the queen! Post by: Malakili on June 02, 2009, 02:44:42 PM I think once they got done "fixing" the underplayed classes, they should have rolled out updates where each of several classes gets one new weapon at a time. The original class update was meant in large part to boost numbers of an underutilized class by focusing a lot of development attention on it, and it worked well. Focusing the same level of attention on an already-popular class is going to lead to it being overly popular. Still, It'd be kinda crappy to give 3 new items to every class, then tell demomen and soldiers they are out of luck. Though honestly, I'm very happy with those two classes now. Title: Re: TF2: God save the queen! Post by: Samwise on June 02, 2009, 02:48:37 PM I think once they got done "fixing" the underplayed classes, they should have rolled out updates where each of several classes gets one new weapon at a time. The original class update was meant in large part to boost numbers of an underutilized class by focusing a lot of development attention on it, and it worked well. Focusing the same level of attention on an already-popular class is going to lead to it being overly popular. Still, It'd be kinda crappy to give 3 new items to every class, then tell demomen and soldiers they are out of luck. That's not at all what I was advocating. I was saying that rather than focusing on one class at a time and giving it 3 weapons in one update, they could have done multiple passes over each of several classes. So rather than having one update with 3 weapons each for the spy and sniper and one update with 3 weapons each for the demo, engy, and soldier, you'd have 3 updates with one weapon for each class per update. Same amount of content, but spread out so you don't have a glut of any one class. Title: Re: TF2: God save the queen! Post by: eldaec on June 02, 2009, 02:53:20 PM Here's another idea, they could have linked unlocks to anything other than achievements.
Title: Re: TF2: God save the queen! Post by: Samwise on June 02, 2009, 02:56:24 PM Here's another idea, they could have linked unlocks to anything other than achievements. If the glut of snipers and spies was due to people doing achievements to unlock toys, it would have been over after the first day. With the 5/10/15 milestones you can bang them all out in under an hour without trying. Most people who were playing before the milestone update got them all as soon as they logged in after the milestones were put in. The people playing sniper/spy now aren't unlocking the toys, they're playing with them. Title: Re: TF2: God save the queen! Post by: Strazos on June 02, 2009, 09:04:54 PM Yeah, it was pretty funny when I logged in after the milestones went in.
After my first death, I got about 9 updates. Now, I'm just playing normally, with sniper being my primary, HW/Medic my secondaries, and everything else if I feel like fooling around. Title: Re: TF2: God save the queen! Post by: rattran on June 02, 2009, 10:53:28 PM I'm having fun setting all the lovely spies and snipers on fire, but it's getting old having the max number of each on both teams at all times. Listening to the spies whine that the team needs more medics, and the snipers complaining that noone is spychecking for them just makes my erection stronger.
Title: Re: TF2: God save the queen! Post by: Bandit on June 03, 2009, 05:03:30 AM Yeah I am horrible at FPS, but enjoy TF.....and I have been topping the leaderboards from time to time frying spies and snipers on my Pryo. Unheard of for me, and truly enjoyable seeing a room full of people on fire.
Title: Re: TF2: God save the queen! Post by: MrHat on June 03, 2009, 06:08:43 AM I have no idea how unlocks work now.
You just have to do 5 achievements/10/15? Title: Re: TF2: God save the queen! Post by: bhodi on June 03, 2009, 08:42:14 AM I'm done with tf2. Played for 15 hours, unlocked ONE new item. Fuck it.
Title: Re: TF2: God save the queen! Post by: Samwise on June 03, 2009, 09:59:35 AM I have no idea how unlocks work now. You just have to do 5 achievements/10/15? Yup. It usually takes me a few days to get all the new items for one class update, but this time I unlocked everything from both classes in two nights. I almost wish there were an option to throttle it back; I unlocked the Dead Ringer over the weekend and haven't tried it once yet because the Cloak and Dagger still feels new and exciting. Title: Re: TF2: God save the queen! Post by: MrHat on June 03, 2009, 10:34:03 AM I have no idea how unlocks work now. You just have to do 5 achievements/10/15? Yup. It usually takes me a few days to get all the new items for one class update, but this time I unlocked everything from both classes in two nights. I almost wish there were an option to throttle it back; I unlocked the Dead Ringer over the weekend and haven't tried it once yet because the Cloak and Dagger still feels new and exciting. So after any 15 new achievements, I will have everything unlocked? Title: Re: TF2: God save the queen! Post by: Prospero on June 03, 2009, 11:34:58 AM Yup, and they go fricking fast. I've unlocked 15 spy achievements without trying in about 4 hours of play. Plus they still give the random drops, so you might get an unlock that way. I haven't played much sniper yet; I'm having way too much fun re-discovering the spy and incinerating other spies.
Title: Re: TF2: God save the queen! Post by: HaemishM on June 03, 2009, 11:36:48 AM I'm having the hardest time getting any Scout achievements unlocked, whereas both the Spy and Sniper ones unlocked fairly quickly. It's probably just that I suck as a scout.
Title: Re: TF2: God save the queen! Post by: Prospero on June 03, 2009, 12:28:08 PM Thankfully the time thing will get those for you(eventually), and if we get trading I'll be happy to give you my spares.
Title: Re: TF2: God save the queen! Post by: Samwise on June 03, 2009, 12:54:32 PM I'm having the hardest time getting any Scout achievements unlocked, whereas both the Spy and Sniper ones unlocked fairly quickly. It's probably just that I suck as a scout. The Scout pack is paced a little oddly because a bunch of the achievements depend on having the Sandman. Lots of the achievements are simple "do X Y times" that will rack up quietly in the background as you go about your business, so you'll have a whole bunch of them start going off out of the blue after you've been scouting for a while. (For extra fun, check the option to show them on your HUD; you'll have a little "DING!" go off every time you double jump.) And once you get the Sandman a whole bunch more will start racking up. Title: Re: TF2: God save the queen! Post by: DLRiley on June 04, 2009, 08:45:55 AM I'm done with tf2. Played for 15 hours, unlocked ONE new item. Fuck it. Try switching servers. Title: Re: TF2: God save the queen! Post by: Samwise on June 04, 2009, 09:17:39 AM I'm done with tf2. Played for 15 hours, unlocked ONE new item. Fuck it. Try switching servers. Also, stop AFKing in spawn. :awesome_for_real: (Honestly, I can't conceive of how you could play for 15 hours as a given class and not have all the items for that class twice over unless you were roleplaying a pacifist or something.) Title: Re: TF2: God save the queen! Post by: MrHat on June 04, 2009, 11:41:24 AM Got a chance to play around w/ the Huntsman yesterday and I can't see what the point is, there seems to be no advantage over an unscoped sniper rifle.
Title: Re: TF2: God save the queen! Post by: Samwise on June 04, 2009, 11:51:55 AM I'm not certain, but I think it does a good bit more damage than an unscoped sniper rifle, having played around with the unscoped rifle a bit since they added the crosshair and generally found it disappointing. Hitting someone with a quick arrow shot seems to be almost equivalent to a partially (maybe even fully) charged scoped rifle shot.
You also can't get headshots with an unscoped rifle; arrows can headshot regardless of how "charged" they are. By and large I agree it's underpowered, even if it feels more fun. :grin: My thought is that it'd be better balanced if the accuracy didn't drop when you held a nocked arrow too long. You'd have a fighting chance against other snipers then, and it'd make the "flaming arrow" technique much more practical. Title: Re: TF2: God save the queen! Post by: bhodi on June 04, 2009, 03:21:48 PM (Honestly, I can't conceive of how you could play for 15 hours as a given class and not have all the items for that class twice over unless you were roleplaying a pacifist or something.) I was swapping between scout, spy, sniper. I looked at the achievements because I was curious. So many of them are situational, you specifically have to seek them out. Half the scout ones can only be done with unlockable weapons. Title: Re: TF2: God save the queen! Post by: NiX on June 04, 2009, 03:23:31 PM I'm done with tf2. Played for 15 hours, unlocked ONE new item. Fuck it. Bhodi. Seriously. You're the guy who posted the patch that unlocks all the achievements. It still works.Title: Re: TF2: God save the queen! Post by: schild on June 04, 2009, 03:25:16 PM haha it does
ok then does it unlock hats? Title: Re: TF2: God save the queen! Post by: bhodi on June 04, 2009, 03:26:03 PM Bhodi. Seriously. You're the guy who posted the patch that unlocks all the achievements. It still works. Yeah, I totally expected it to not work anymore. I mean, it was even featured on the steam tf2 blog.Whoops, it's no longer on filefront where I put it. Someone attach it. Title: Re: TF2: God save the queen! Post by: Prospero on June 04, 2009, 04:03:20 PM Nope no hat unlocks; they aren't tied to achievements.
Here's where I got the achievement unlocker. http://www.facepunch.com/showthread.php?t=558371 Title: Re: TF2: God save the queen! Post by: NiX on June 04, 2009, 05:41:43 PM Wow, isn't Face Punch heavily tied to Garry's Mod?
Title: Re: TF2: God save the queen! Post by: Megrim on June 06, 2009, 05:01:07 AM I'm not certain, but I think it does a good bit more damage than an unscoped sniper rifle, having played around with the unscoped rifle a bit since they added the crosshair and generally found it disappointing. Hitting someone with a quick arrow shot seems to be almost equivalent to a partially (maybe even fully) charged scoped rifle shot. You also can't get headshots with an unscoped rifle; arrows can headshot regardless of how "charged" they are. By and large I agree it's underpowered, even if it feels more fun. :grin: My thought is that it'd be better balanced if the accuracy didn't drop when you held a nocked arrow too long. You'd have a fighting chance against other snipers then, and it'd make the "flaming arrow" technique much more practical. It takes two seconds to fully charge a bowshot, which will kill anything not a Heavy with a headshot; versus the sniper's rifle four second charge. You also have the advantage of firing and not being there a couple of seconds later when the arrow actually reaches the target. Furthermore, pre-firing people in the head around corners is hiiilaaaaaaaaaaaaarious. Title: Re: TF2: God save the queen! Post by: rattran on June 09, 2009, 11:17:48 AM The Spy reads a story. (http://www.videosift.com/video/TF2-Children-s-Book-as-told-by-the-spy)
Funneh Title: Re: TF2: God save the queen! Post by: Jimbo on June 10, 2009, 05:49:43 AM Is it just play and randomly get an item? I started playing again, found 2 weapons and nothing else, and now it seems like I'm on a dry spell when others on the server keep finding items.
Title: Re: TF2: God save the queen! Post by: Trippy on June 10, 2009, 05:52:33 AM The Spy reads a story. (http://www.videosift.com/video/TF2-Children-s-Book-as-told-by-the-spy) "Take me now"Funneh Title: Re: TF2: God save the queen! Post by: Malakili on June 10, 2009, 07:42:27 AM Is it just play and randomly get an item? I started playing again, found 2 weapons and nothing else, and now it seems like I'm on a dry spell when others on the server keep finding items. That is how the finding works, its totally random. However, they've reimplemented milestones for the new weapons as well, so you can get them through achievements too. The vanity items (hats), are still totally random though. Title: Re: TF2: God save the queen! Post by: schild on June 15, 2009, 06:53:16 PM Cloak and Dagger is just wrong on CP maps :( offensive spy ftw.
Title: Re: TF2: God save the queen! Post by: Samwise on June 15, 2009, 07:07:43 PM I still haven't gotten a single hat. :uhrr:
Title: Re: TF2: God save the queen! Post by: Thrawn on June 15, 2009, 08:01:17 PM I still haven't gotten a single hat. :uhrr: Same. :heartbreak: Title: Re: TF2: God save the queen! Post by: Strazos on June 15, 2009, 08:54:32 PM I got the soldier hat.
Title: Re: TF2: God save the queen! Post by: Malakili on June 15, 2009, 08:59:44 PM Not hats for me either, lots of useless crap though.
Title: Re: TF2: God save the queen! Post by: Sjofn on June 16, 2009, 04:57:11 PM I officially love the bow for snipers because I just really enjoy following a heavy along, healing him, while he has an arrow stuck in his head.
I need to get out of my medic rut, though, I've played one for 24 hours total now, the next closest is a demo at four. :ye_gods: EDIT: Did I say four? I meant 3.5. :oh_i_see: Title: Re: TF2: God save the queen! Post by: NiX on June 16, 2009, 05:27:24 PM No hat here either. I'm starting to see people with them, but it makes me hate the new process. I hope they ditch it for the next patch.
Title: Re: TF2: God save the queen! Post by: schild on June 23, 2009, 06:47:38 PM Quote Sniper Fixed a bad detection case in the "Friendship is Golden" achievement Changed the description of the "Triple Prey" achievement so it better describes how to get it Critical arrows now have a trail and correctly deal enhanced damage The Huntsman now defaults to be right handed Friendly arrows will no longer trigger the near miss sound on you Fixed several sources of floating arrows Spy Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker Fixed a bug where the spy's watch would randomly change models during play Fixed uncloaked spies flickering in and out of the cloak effect when taking damage The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked Increased the Cloak and Dagger regeneration rate slightly Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter !!!! Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full !!!! The Dead Ringer's cloak meter can now be regenerated from ammo sources !!!!!!! The Ambassador now only crits when fully accurate and no longer penetrates enemies The Spy can no longer change weapons from the knife while shocked by the Razorback Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter Dead ringer no longer crap. Title: Re: TF2: God save the queen! Post by: Jimbo on June 23, 2009, 10:40:23 PM Have they stated which classes get toys next?
I started finding things, but never for the class I'm playing...my son jumps on and gets two pyro items right away, but neither of our accounts have found any hats. Title: Re: TF2: God save the queen! Post by: Strazos on June 23, 2009, 10:41:49 PM It seems that, at some point, I became unable to shoot targets through my allies.
I wonder when that happened. :oh_i_see: Title: Re: TF2: God save the queen! Post by: rattran on June 23, 2009, 11:19:36 PM Having to kill the same spy 3 times in a row kinda sucked. And crit arrows don't seem be reflectable :heartbreak: Crit rockets still reflect just fine :heart:
Title: Re: TF2: God save the queen! Post by: Samwise on June 24, 2009, 08:42:48 AM Have they stated which classes get toys next? I started finding things, but never for the class I'm playing...my son jumps on and gets two pyro items right away, but neither of our accounts have found any hats. There have been hints that soldier will be next. Possibly along with the remaining two. I've got all the weapons for every class, but not a single goddamn hat. Title: TF2: God save the queen! Post by: Samwise on July 03, 2009, 01:27:11 AM (http://dl-client.getdropbox.com/u/40386/Screenshots/TF2/overkill.jpg) (http://dl-client.getdropbox.com/u/40386/Screenshots/TF2/overkill.jpg)
:drillf: Title: TF2: God save the queen! Post by: Trippy on July 03, 2009, 01:28:57 AM Haha that is awesome. Right between the eyes.
Title: Re: TF2: God save the queen! Post by: Prospero on July 15, 2009, 07:06:30 PM For those of you who don't follow the TF2 blog (http://www.teamfortress.com/post.php?id=2663), I highly recommend popping over. The Soldier has a some important words of wisdom about manliness.
Title: Re: TF2: God save the queen! Post by: NiX on July 16, 2009, 01:47:35 PM Hill Defense, possible new gametype? :grin:
Title: Re: TF2: God save the queen! Post by: Xurtan on July 16, 2009, 02:24:53 PM Sentry farming ftw?
Title: Re: TF2: God save the queen! Post by: schild on July 16, 2009, 03:22:05 PM Hill Defense, possible new gametype? :grin: Incredibly likely. Or at least, King of the Hill - hold the capture point on top for x amount of time. We actualy had that custom map on the f13 server at one point. We should really get another server. |