Title: BBC news - Online games market Post by: Arthur_Parker on March 24, 2009, 08:45:18 AM Online games market still growing (http://news.bbc.co.uk/1/hi/technology/7960785.stm)
Quote Demand for subscription massive multiplayer online games (MMOG) will top $2bn (£1.3bn) by 2013, according to a new report. The study, by analysts Screen Digest, said the market had been driven by attempts to emulate World of Warcraft. The findings suggest that the MMOG's market in Europe and North America grew by 22% and was worth $1.4bn (£0.9bn). There are at least 220 active MMOGs, although many of these are exclusive to South East Asia. Speaking to the BBC, Piers Harding-Rolls - senior analyst with Screen Digest - said that despite the recession, subscription MMOG's were still showing significant growth. "Some games are eroding World of Warcraft's (WoW) position - Warhammer Online and Age of Conan being the two most significant - but that's more down to their growth rather than any decline on WoW's part. WoW's market share was 60% in 2007 and 58% in 2008, but in terms of revenue, it went up year-on-year and is still going big guns. ......... In addition, some games - such as Warhammer Online - were released late in 2008 and so didn't make the list. However, Mr Harding-Rolls thought that Warhammer would be one of the top three when next years list comes out. ....... 10 MOST POPULAR SUBSCRIPTION GAMES IN TERMS OF SPENDING
2) Club Penguin 3) RuneScape 4) Eve Online 5) Final Fantasy XI 6) The Lord of the Rings Online 7) Dofus 8) Age of Conan 9) City of Heroes 10) EverQuest II I found the WAR quote funny. Title: Re: BBC news - Online games market Post by: Sky on March 24, 2009, 09:14:50 AM Mr Harding-Rolls is a great name. They be hatin'.
Those rankings, they be crazy. Wonder what kind of study that was. Title: Re: BBC news - Online games market Post by: Mrbloodworth on March 24, 2009, 09:52:37 AM Those rankings, they be crazy. Wonder what kind of study that was. Looks about right to me, thought its not like i have done some number crunches or anything. The only one i question is Eve's position on the list. Title: Re: BBC news - Online games market Post by: gryeyes on March 24, 2009, 10:00:07 AM Eve has what 250kish+ subscriptions with added revenue from RMT. Seems about right.
Title: Re: BBC news - Online games market Post by: Ashamanchill on March 24, 2009, 10:11:25 AM Oh I can't wait to see MJ's spin on this.
Title: Re: BBC news - Online games market Post by: Salamok on March 24, 2009, 11:32:36 AM kind of wonder though, given the highly addictive + time sink aspects don't the vast majority of players stick with 1 mmog at a time? The exception being when they are actively looking for a new one to play (then they riffle through a bunch and go back to WoW).
I suppose there is some decent global growth opportunities (aka china) but I can't see another EQ->WoW jump in US subscriber levels hitting us soon. Maybe tapping into the console market might provide that but otherwise i can't seem to see much more beyond steady growth with the only major acheivable upset being the redistribution of the WoW subscriber base. I guess I am just not that much of a visionary. Title: Re: BBC news - Online games market Post by: Ingmar on March 24, 2009, 11:50:28 AM Oh I can't wait to see MJ's spin on this. He doesn't have to say anything, there's only good news for WAR in this (the fake good news is that guy says they'll be 3rd next list, the real good news is they came out too late to make the list so their failure isn't documented yet.) Title: Re: BBC news - Online games market Post by: Segoris on March 24, 2009, 11:55:16 AM Oh I can't wait to see MJ's spin on this. Using a spoiler because it's pretty stupid and I was just boredkind of wonder though, given the highly addictive + time sink aspects don't the vast majority of players stick with 1 mmog at a time? The exception being when they are actively looking for a new one to play (then they riffle through a bunch and go back to WoW). I suppose there is some decent global growth opportunities (aka china) but I can't see another EQ->WoW jump in US subscriber levels hitting us soon. Maybe tapping into the console market might provide that but otherwise i can't seem to see much more beyond steady growth with the only major acheivable upset being the redistribution of the WoW subscriber base. I guess I am just not that much of a visionary. A lot of people have multiple subs going, not the majority but still quite a few. Also, some people have multiple subs going to the same game. As for the EQ->WOW jump, yeah that just isn't going to happen. Even tapping into the console market would be almost impossible and require a miracle event to get that many people in such a short time. Steady growth is most likely the only thing that will happen for about another decade I'd guess. Title: Re: BBC news - Online games market Post by: K9 on March 24, 2009, 12:10:25 PM Seriously? (http://www.clubpenguin.com/)
Title: Re: BBC news - Online games market Post by: Tale on March 24, 2009, 12:19:48 PM The forecast isn't as strong as I would have expected for online games. They're saying a market worth $1.4 billion now will take 5 years to reach $2 billion. Nice to be in an industry that grows at more than $100 million a year after a downturn, but that's peanuts compared with previous growth spurts.
Title: Re: BBC news - Online games market Post by: Salamok on March 24, 2009, 12:26:48 PM Seriously? (http://www.clubpenguin.com/) the lil ones need crack too! Title: Re: BBC news - Online games market Post by: Lum on March 24, 2009, 12:47:53 PM Seriously? (http://www.clubpenguin.com/) Seriously. Also, the analyst forgot Habbo Hotel, which is in the top 5, and Maple Story, which is in the top 10. Title: Re: BBC news - Online games market Post by: Lum on March 24, 2009, 01:04:28 PM My guesstimate as of now (Western market only, although some like WoW and Maple Story combine with Asian markets):
User base: 1: Maple Story (17 million, best guess) 2: World of Warcraft (12 million) 3: Club Penguin (12 million) 4: Habbo Hotel (10 million) 5: Second Life (10 million) 6: Runescape (6 million) 7: Dofus (5 million) (this one bothers me, it doesn't have nearly the mindshare it should for numbers it reports - claims 10m) 8: Final Fantasy XI (500K) 9: Lord of the Rings Online (400K) 10: Warhammer Online (400K) Top Moneyhats: 1: World of Warcraft 2: Club Penguin 3: Maple Story 4: Final Fantasy XI 5: Runescape 6: Habbo Hotel 7: Lord of the Rings Online 8: Warhammer Online 9: Eve Online 10: City of Heroes/Villains 10: Age of Conan 10: Everquest II Both lists are complete guesstimates, the latter much more than the former. Title: Re: BBC news - Online games market Post by: K9 on March 24, 2009, 01:08:49 PM Why have I never heard of half of these? :uhrr:
Title: Re: BBC news - Online games market Post by: Lum on March 24, 2009, 01:09:54 PM Because you're not the target market.
Title: Re: BBC news - Online games market Post by: Trippy on March 24, 2009, 01:10:23 PM Is CoH/CoV really ahead of EverQuest II? NCsoft only reports Peak Concurrent Users now but CoH/Cov is at around ~125K subs at the moment so if EQ II is less than that that's pretty miserable for their "flagship" product.
Title: Re: BBC news - Online games market Post by: Lum on March 24, 2009, 01:12:11 PM I suspect CoX, EQ 2, and Age of Conan are all hovering around the 125-150k mark. However, they are all pure subscription games, so their ARPU (average revenue per user) is higher than free to play games. WoW is such a hideous juggernaut because it has the most or close to the most number of users AND most of them pay a monthly subscription fee. Most of the top user base games have a lower ARPU due to being free to play.
And yeah, there's a reason SOE is essentially rebooting their business model with Freerealms (which I suspect will zoom to the top 5 on both lists) Title: Re: BBC news - Online games market Post by: Arthur_Parker on March 24, 2009, 01:13:44 PM Turbine have never released figures (to my knowledge) for LOTRO but I hope you are right. WAR I can't see above 300k unless they include trial accounts, but they should release figures for the quarter that's about to end, in a few weeks time.
Title: Re: BBC news - Online games market Post by: K9 on March 24, 2009, 01:23:29 PM How much money do Blizzard make of WoW microtransaction stuff? I'm thinking the paid transfers, name and gender changes and entries to the tournament realm.
Title: Re: BBC news - Online games market Post by: HaemishM on March 24, 2009, 02:06:43 PM Lum, I think you overestimate the number of Second Life users. There may well be that many accounts, but they ain't all paying and probably a whole shitload of them aren't ever playing because of how obtuse the damn interface is.
Title: Re: BBC news - Online games market Post by: Ingmar on March 24, 2009, 02:20:59 PM Lum, I think you overestimate the number of Second Life users. There may well be that many accounts, but they ain't all paying and probably a whole shitload of them aren't ever playing because of how obtuse the damn interface is. That is presumably why they're not on the moneyhat guesstimate at all. Title: Re: BBC news - Online games market Post by: Lum on March 24, 2009, 02:38:13 PM Correct. SL has about 90k paying users.
Title: Re: BBC news - Online games market Post by: Lantyssa on March 24, 2009, 03:26:22 PM I doubt they make a huge amount off it, but don't forget CoX has booster packs now.
Title: Re: BBC news - Online games market Post by: UnSub on March 24, 2009, 10:00:03 PM The list back in the OP is for SUBSCRIPTION games.
The highest REVENUE generating MMOS of 2008 are guesstimated as (http://www.fatfoogoo.com/2009/02/free-to-play-maple-story-ranks-among-top-moneymaking-mmo%E2%80%99s-of-2008/): 1. World of Warcraft 2. Fantasy Westward Journey 3. Maple Story 4. Shanda 5. Lineage 1 and Lineage 2 6. Runescape 7. Club Penguin 8. Lord of the Rings Online 9. Warhammer Online 10. Age of Conan It's not a great list - Shanda is a company, L1 and L2 are combined - but it at least points out that the market in no way, shape or form reflects the opinions of those on f13.net. Also, Lantyssa is right - CoH/V would have a higher ARPU because they are selling booster packs at $10 a pop that are massively popular. It's probably a key reason CoH/V hasn't been relegated to maintenance mode just yet. Title: Re: BBC news - Online games market Post by: IainC on March 25, 2009, 12:46:00 AM Eve has what 250kish+ subscriptions with added revenue from RMT. Seems about right. The 'RMT' is subscriptions though. CCP doesn't sell anything except subscription time. Habbo and Maple Story don't appear on the list in the original article because they are not subscription games. They may make more money than most of that list combined but they aren't part of that subset. Title: Re: BBC news - Online games market Post by: gryeyes on March 25, 2009, 01:12:25 AM Ya they are just selling "time" but having sold subscriptions to fuel the active accounts for years into the future is still revenue isn't it? How exactly do they calculate that?
Dont they also have various other pay for things? Transfer of characters to other accounts and your avatar? Title: Re: BBC news - Online games market Post by: Lum on March 25, 2009, 10:09:33 AM The list back in the OP is for SUBSCRIPTION games. The highest REVENUE generating MMOS of 2008 are guesstimated as (http://www.fatfoogoo.com/2009/02/free-to-play-maple-story-ranks-among-top-moneymaking-mmo%E2%80%99s-of-2008/): 1. World of Warcraft 2. Fantasy Westward Journey 3. Maple Story 4. Shanda 5. Lineage 1 and Lineage 2 6. Runescape 7. Club Penguin 8. Lord of the Rings Online 9. Warhammer Online 10. Age of Conan It's not a great list - Shanda is a company, L1 and L2 are combined - but it at least points out that the market in no way, shape or form reflects the opinions of those on f13.net. The original DFC list (which first appeared on gigaom) you quoted is pretty bad. You have to treat the Chinese and Korean markets seperately from the Western market. Wildly different business models and games - Giant Online was a huge success in China, in the West it would probably get its owners arrested for child exploitation (among other design innovations it gives you a huge in-game buff for being the player who spent the most money in the in-game store that day). It completely ignores Habbo Hotel (most analysts do, it's like Habbo has a cloaking device running). If you count Club Penguin you have to count Habbo, the markets are identical (and both make zillions of dollars). It also treated everyone below #1 as "made between $50 and $500 million" or some equally ridiculously wide spread. Given that outside of publically traded companies figuring out MMO revenue involves looking at NPD sales charts and then throwing chicken bones at the ground to see how they did, it's not surprising that that's used as a baseline, though. The list in the OP is still pretty flawed. Runescape and Dofus both are primarily F2P games with a subscription upsell. I'm almost 100% positive Warhammer outsold Age of Conan in 2008 even given Warhammer shipping later in the year, since AoC's sales basically collapsed 2-3 months post-ship. Lineage's success is almost exclusively in Korea, though they have a small but profitable 150k-ish footprint in the West. etc. And yes, f13 is the subscription-based old guard who plays WoW and Eve and wouldn't be caught dead installing Maple Story or Second Life. Title: Re: BBC news - Online games market Post by: Trippy on March 25, 2009, 12:12:34 PM The original list specifically leaves out Asia-focused money hats:
Quote The report examines revenue made from subscription based services, rather than total player numbers, in Europe and North America. Title: Re: BBC news - Online games market Post by: Venkman on March 25, 2009, 12:43:00 PM Even tapping into the console market would be almost impossible and require a miracle event to get that many people in such a short time. Steady growth is most likely the only thing that will happen for about another decade I'd guess. We'll see a spike I'm sure, probably in the next year or two. Fact is that we've seen that spike already, but it has gone ignored by the entrenched groups that equate "MMO" with "flat monthly fee in the House that Raph built". All credit and props of course to Raph, but the reality this platform (not genre) split a long time ago and only now are some people catching up. Club Penguin launched less than a year after WoW and is now #2 ahead of everything else (caveat: Habbo unknown). Runescape has been around since we were all swarm kiting in Great Divide. All that has changed is the metric. Not to toot my own horn, but dammit, I'm going to: for years people have wondered when WoW would be dethroned. And for years I've been saying it wouldn't be a direct assault, more than likely it'd be when the reporting metrics were changed. That's what we have here. One of the cheapest MMOs to launch in the last 5 years is now the second highest subscription generator. If CP cost one tenth of WoW, no matter what initial/ongoing budget you read, I'd be freakin' surprised. This is why companies have been "looking to the East" and so much at web-based game. It's not the revenue. It's the profit, alongside the much lighter risk. There simply aren't that many businesses in general that have the appetite for an all-eggs-in-one-basket approach that Blizzard/Vivendi took. And that was when things were good in the world economy. Title: Re: BBC news - Online games market Post by: tazelbain on March 25, 2009, 12:49:08 PM A premium sub price requires a premium quality game. Most of these Yahoos can hack it making a premium game. So they have have set their sights on a lower quality game with lower end pricing.
Title: Re: BBC news - Online games market Post by: Venkman on March 25, 2009, 03:20:03 PM It's not about quality. It's about "efficiently utilizing the resources in this emerging opportunity space to maximize the end user experience and return a greater share value to our stakeholders".
:awesome_for_real: "Lower risk" is synonymous with "spend less money and make more profit at the same time." Title: Re: BBC news - Online games market Post by: UnSub on March 25, 2009, 06:02:16 PM A premium sub price requires a premium quality game. Most of these Yahoos can hack it making a premium game. So they have have set their sights on a lower quality game with lower end pricing. They achieve the minimum required level of quality but beat WoW in distribution i.e. if your computer can run a browser, it can probably run your game. Either list indicates that graphics probably matter the least in MMOs (ironic for MMOs being so PC based), what matters is how easy it is for large groups of players to install and log in. Title: Re: BBC news - Online games market Post by: Hayduke on March 25, 2009, 06:16:04 PM Because you're not the target market. Where are they reaching this target market, and why are they doing such a better job than anyone else? I'm just honestly curious, is there just wall to wall ad saturation on Nickolodeon or something? Title: Re: BBC news - Online games market Post by: pxib on March 25, 2009, 06:29:35 PM Where are they reaching this target market, and why are they doing such a better job than anyone else? Millions of kids instant messaging eachother... all their friends from school, their cousins, kids on their streets, kids they know through their parents. They depend almost entirely on the social networking of net-saavy kids, and they're only doing a better job because they happened to show up with the right idea at the right time and got early access to market share.Title: Re: BBC news - Online games market Post by: Venkman on March 25, 2009, 06:41:52 PM Where are they reaching this target market, and why are they doing such a better job than anyone else? I'm just honestly curious, is there just wall to wall ad saturation on Nickolodeon or something? pxib, plus wall to wall ad saturation on Cartoon Network and having the game accessible from many different channels. Club Penguin basically got its start by sitting in the Features Game section of Miniclips for, well, it seems like it's been since launch. An important component of this type of marketing is going where your audience already is. People may scoff at Cryptic marketing beta invites in the ChampO beta, but that's basically what web worlds are doing. They just aren't so blatant about and aren't talking to an audience with preconceived notions of how things should be. Marketing dream: pliable niave audience. Facebook apps are the next evolutionary step of this. Totally viral, completely passive, but appropriate for an audience used to viral passive messaging. This is already happening on Twitter and will probably likely appear on Google when they get their act together social-net wise. The old ways of a well-timed TV spot driving purchase intent to brick & mortar simply don't apply to web games anymore. Title: Re: BBC news - Online games market Post by: Hayduke on March 25, 2009, 10:20:33 PM I feel so old and out of touch now. Seems like a great racket though.
Title: Re: BBC news - Online games market Post by: Bzalthek on March 26, 2009, 07:20:02 PM It's time to sit out on the front lawn, tell "back in my day" stories, drink some iced tea (spiked) and yell at people "my lawn, get out of!"
Title: Re: BBC news - Online games market Post by: Xanthippe on March 31, 2009, 08:19:30 AM Seriously? (http://www.clubpenguin.com/) [link to Club Penguin] My daughter, age 10, has played this since shortly after launch (I think early 2005?). It's very well-done, for what it is. Constant upgrades, new content, very polished. And it's cheap - $5/month for the subscription, which isn't even necessary unless you want better stuff. I just got her a Nintendo DS Club Penguin game that interfaces with her Club Penguin account via WiFi so she can play minigames on the DS and then upload the coins she gets from them to her account. Brilliant. It's not for grownups, but it's an amazingly fun and successful game for kids. Title: Re: BBC news - Online games market Post by: Xanthippe on March 31, 2009, 08:22:00 AM I doubt they make a huge amount off it, but don't forget CoX has booster packs now. Imagine how much more they'd make if their booster packs boosted xp gain. :why_so_serious: Title: Re: BBC news - Online games market Post by: Sky on March 31, 2009, 11:11:41 AM True dat! I don't think +combat xp potions make much sense in EQ2, but they'd be :heart: in CoX!
Title: Re: BBC news - Online games market Post by: UnSub on March 31, 2009, 05:36:28 PM True dat! I don't think +combat xp potions make much sense in EQ2, but they'd be :heart: in CoX! - XP has been smoothed out in CoH/V. - There is now a rested XP bonus for leaving characters offline in patrol areas. - Not that hard to lvl in CoH/V blah blah blah. Title: Re: BBC news - Online games market Post by: Trippy on March 31, 2009, 06:09:53 PM And yet even with all those changes whenever they have a 2x exp weekend there's still a massive influx of people playing.
Title: Re: BBC news - Online games market Post by: Venkman on March 31, 2009, 06:59:49 PM I feel so old and out of touch now. Seems like a great racket though. Sheesh, yea, bigtime. I might occasionally run into a YoVille or whatnot, but I'm pretty set in my preferences. I'd much rather play a ChampO or SW:TOR or if it doesn't suck Fallen Earth or Dragon Age than any of these thrifty browser worlds. I'm just in that "other" market now though, the one that gets the relatively few big plays from the very same people who were playing MUDs and designed the earlier traditional MMOs. All the more recent MBAs are chasing the younger markets with their "synergistic excite and delight with multiple points of consumer and IP engagements". Title: Re: BBC news - Online games market Post by: Sky on April 01, 2009, 07:12:14 AM - XP has been smoothed out in CoH/V. Ok. That's cool.- There is now a rested XP bonus for leaving characters offline in patrol areas. - Not that hard to lvl in CoH/V blah blah blah. +XP potions would still be nice for that game. Easier than reducing the amount of repetition. Title: Re: BBC news - Online games market Post by: waylander on April 01, 2009, 07:54:33 AM And yet even with all those changes whenever they have a 2x exp weekend there's still a massive influx of people playing. Quoted for truth. I had 2 level 50's, and several lower level toons in CoH/CoV. The missions were just so repetitive that I just couldn't stand to level up new characters, so double xp weekends were a good way to PL through all of that. Title: Re: BBC news - Online games market Post by: Raph on April 01, 2009, 11:25:58 AM BTW, YoVille on Facebook has somewhere between 6-8m monthly actives. It's F2P, though.
Title: Re: BBC news - Online games market Post by: Xanthippe on April 02, 2009, 06:07:32 AM BTW, YoVille on Facebook has somewhere between 6-8m monthly actives. It's F2P, though. Does it have pvp? Title: Re: BBC news - Online games market Post by: schild on April 02, 2009, 07:23:36 AM BTW, YoVille on Facebook has somewhere between 6-8m monthly actives. It's F2P, though. So how does it make money? Title: Re: BBC news - Online games market Post by: Lum on April 02, 2009, 10:14:28 AM You buy YoCash! for your YoStuff! Also, ad banners.
Title: Re: BBC news - Online games market Post by: Xanthippe on April 02, 2009, 08:29:05 PM You buy YoCash! for your YoStuff! Also, ad banners. What do you do with YoStuff? Can you steal other people's YoStuff? In other words, how do you grief Yoville? Title: Re: BBC news - Online games market Post by: Lantyssa on April 03, 2009, 09:23:15 AM When you quit, can I have YoStuff?
Title: Re: BBC news - Online games market Post by: schild on April 03, 2009, 09:24:06 AM There's a Yo Dawg joke in here somewhere.
Title: Re: BBC news - Online games market Post by: Sky on April 03, 2009, 11:04:28 AM There's a Yo Dawg joke in here somewhere. Curses, foiled by that meddling jew!Title: Re: BBC news - Online games market Post by: Azazel on April 04, 2009, 11:09:16 PM When you quit, can I have YoStuff? I thought of the exact same line as I was scrolling down, but it turned out I was beaten by the Red Panda! Title: Re: BBC news - Online games market Post by: Xanthippe on April 05, 2009, 07:12:04 AM BTW, YoVille on Facebook has somewhere between 6-8m monthly actives. It's F2P, though. So how does it make money? I sacrificed myself to sign up to get you this information. Hope you appreciate it. There's two methods of currency, coins and yocash. Coins are "earned" in game by visiting the Widget Factory (one visit per 6 hours) and clicking the work button. The more people one recruits to work on their crew (via pestering Facebook or Myspace friends), the more one earns per visit to the Widget Factory. Yocash is bought with real money. Also, one can earn yocash by clicking on offers to sign up for this or take that survey. These surveys and offers appear designed to be harvesters of information. Yoville residents can use coins or yocash to buy crap to decorate their apartment or wear, or gift things to other people. What else is there to do? There's a cheesy slots app at the casino, with typically shitty odds, which pays in coins. There's a cheesy race app at the speedway that I couldn't beat in 3 tries and gave up. One can play tic-tac-toe or roshambo with another person. It really is a wonder to me why anyone would pay real money for any of the crap in this game. Comparing this to Club Penguin, which my daughter plays -- I much prefer the Club Penguin model, which is subscription based, but it actually has decent mini-games and no limit to how much currency one can "earn" (via playing minigames) to spend in game (can't buy Club Penguin coins with real cash). Watching her interact with others on this -- it's well worth the 5 bucks/month. Kids get together and play school, for example (someone plays the teacher, the rest students). Kids play on CP the way they do in real life, often. Title: Re: BBC news - Online games market Post by: Zzulo on April 05, 2009, 07:15:04 AM Club Penguin? Really?
Title: Re: BBC news - Online games market Post by: Xanthippe on April 05, 2009, 07:48:05 AM Club Penguin? Really? It's very well done, for what it is. I stress the "for what it is." If you're a kid who likes to play with other kids, it's terrific. (For kids, I also like Toontown a great deal but it's awfully grindy - it's safer, though, in terms of chat). Title: Re: BBC news - Online games market Post by: UnSub on April 05, 2009, 06:24:12 PM Club Penguin? Really? The MMOs that are taking the chances and growing the market AREN'T the ones we talk about here. So while we can look down our monocles while drinking snifters of brandy at titles such as Club Penguin and Runescape, they are doing better than the vast majority of MMOs and doing a lot more in terms of evolving game mechanics / expectations for MMOs. Title: Re: BBC news - Online games market Post by: sidereal on April 21, 2009, 04:43:26 AM The MMOs that are taking the chances and growing the market AREN'T the ones we talk about here. So while we can look down our monocles while drinking snifters of brandy at titles such as Club Penguin and Runescape, they are doing better than the vast majority of MMOs and doing a lot more in terms of evolving game mechanics / expectations for MMOs. Your lips were moving, but all I heard was "grind grind grind grind grind grind Club Penguin grind Runescape grind grind" Putting aside the games for kids for obvious reasons, it's not like games with non-Diku mechanics don't get a fair shake on f13. There are fat threads supporting The West, Nile Online, and MyBrute now. It's just that there's a general aversion to the absurd grind of most of these 'casual' games. Probably because it's a self-selected group of people who at one point thought UO was new and fresh, and so are on average old, and who therefore don't have the time to drool in front of a keyboard watching their Maple Story avatar do whatever for the jillionth time. Grindariffic games make money because the content costs are kept low by gating the content on absurd realtime requirements. And there is apparently a healthy population of people willing to do the drooling. There's nothing there that I'd consider 'evolving' game mechanics. Title: Re: BBC news - Online games market Post by: UnSub on April 21, 2009, 08:06:06 AM I'm not just talking diku vs. non-diku.
Runescape is a browser-based MMO with sub fees and has been doing it for a good while now. Made by a couple of guys as an idea. The rest of the MMO market is just now catching up. Club Penguin is aimed squarely at kids and has a game based newspaper that has a circulation of 6.7 million and gets 30 000 player submissions a day (http://articles.latimes.com/2008/aug/30/business/fi-clubpenguin30). It's players don't even have credit cards and have to pester someone else to pay for the good stuff, yet still has enough low level stuff to attract and retain entrants. Grind doesn't even come into it. Perhaps some on f13 are jaded from being involved in MMOs for too long, but if that happens en masse then we'll enter the realms of obsolescence. Besides that, the boards get way too excited for the first 30 days of any new major IP MMO launch to truly accept that these boards are yet past it. Title: Re: BBC news - Online games market Post by: Xanthippe on April 21, 2009, 09:07:23 AM The MMOs that are taking the chances and growing the market AREN'T the ones we talk about here. So while we can look down our monocles while drinking snifters of brandy at titles such as Club Penguin and Runescape, they are doing better than the vast majority of MMOs and doing a lot more in terms of evolving game mechanics / expectations for MMOs. Your lips were moving, but all I heard was "grind grind grind grind grind grind Club Penguin grind Runescape grind grind" Putting aside the games for kids for obvious reasons, it's not like games with non-Diku mechanics don't get a fair shake on f13. There are fat threads supporting The West, Nile Online, and MyBrute now. It's just that there's a general aversion to the absurd grind of most of these 'casual' games. Probably because it's a self-selected group of people who at one point thought UO was new and fresh, and so are on average old, and who therefore don't have the time to drool in front of a keyboard watching their Maple Story avatar do whatever for the jillionth time. Grindariffic games make money because the content costs are kept low by gating the content on absurd realtime requirements. And there is apparently a healthy population of people willing to do the drooling. There's nothing there that I'd consider 'evolving' game mechanics. Club Penguin excels at providing new content often. I don't see my daughter doing much grinding at all. She has a pretty short attention span, and mostly plays with other kids (playing school, playing pet store, whatever). I'm not sure I understand your point about non-diku mmos. Could you please elaborate? Title: Re: BBC news - Online games market Post by: sidereal on April 21, 2009, 05:09:15 PM I excluded Club Penguin and Runescape from grind by not replacing them with the word 'grind', but I did say I was excluding kids' games, because none of the posters here are kids. I've played a number of the games that are very popular but get little coverage on f13, and a large proportion of them (mostly asian imports) are absurdly grindy, and that is, I suspect, why they get little coverage on f13.
In short: At one time it was reasonable to have a news site or forum that convered 'The MMO Industry' in toto, becuase 'The MMO Industry' was a group of games small enough to count on two hands, and because the demographics of the people playing those games was pretty narrow and self-selected. Somewhere along the way, and at an accelerating pace, that stopped being the case. So when people are SHOCKED SHOCKED that the range of games that the f13 community covers is now actually a pretty small and somewhat random subset of the MMO universe, it's because that hasn't set in yet. The solutions are to either get used to it or, if one were to actually want to avoid the obsolescence UnSub is referring to, to make a SRS effort to continue covering the MMO industry in total, meaning we'd need like a kids forum where my son could chat with Xanthippe's kid about how rad and awesome Dragon Fable is (but under no circumstances would I allow him to read the rest of the forum) Or we send adults in to sample kids games, which is somewhere between silly and a felony. Or we bring in contributors who are already active in those communities. Or we eat cheesecake. Title: Re: BBC news - Online games market Post by: Count Nerfedalot on April 21, 2009, 05:34:35 PM cheesecake is good
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