Title: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 21, 2009, 10:50:55 PM So, I have been playing Demon's Souls all day, and it has been kicking my ass. I figured we could use a thread to talk about gameplay that wasn't full of other stuff.
I have some questions and and comments. First, when you die during the tutorial, are you supposed to get your body back? Because I seem to be in Soul Form, and have -50% health or some such. It wasnt really explained. I made a bunch of characters, Wanderer, Knight, Soldier, Thief, Mage. I deleted the mage. I have been doing the best with the Knight, but the style is pretty much the same, just seems like the weapon is more to my liking. How do I join someone else's game? Also, whats the deal with Black Soul Players? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 21, 2009, 11:02:25 PM Quote Also, whats the deal with Black Soul Players? People who have found the black soul thing can enter your game on whatever level you're on and can replace the boss. And then they can kill you. Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 22, 2009, 12:34:33 AM Dying at the end of the tutorial appears to be non-optional, and I've not managed to find any way to get back there, so no, don't worry about getting your body back from that one. You exit soul form when you either kill an end-level boss or use an Ephemeral Eye (I think that's the right thing) but those are rare. You'll spend most of the game from what I can tell in soul form.
Agree about the Knight, I've found that relatively easy to play, at least in Act 1 which is as far as I've got. I recommend getting some ranged ability though - learn to use a bow or crossbow (my first task this morning I think) or keep a stack of throwing knives and/or flaming oil. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 22, 2009, 02:38:40 AM Counter-attacking is hard but can one-shot most foes. You want to have two different weapons, one for open spaces, another for corridors (Daggers / Spears). As my Wanderer I'm utilizing a falchion for weak foes / normal encounters and a Winged Spear for fighting armored baddies. The way a weapon handles is different with each one. Thrusting with the spear is more effective to take down an opponent at range than slashing, for instance.
You can have a second weapon on your left hand but that's where I put my crossbow since my Shield is useless with a crossbow. But it's all about learning each weapon's strengths and weaknesses and utilizing them properly. Also, enemy attack patterns need to be learned (and can be unforgiving and timing sensitive). The messages most players leave are useful. I found for instance it would instruct me when thrusting attacks were more effective than slashing ones. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 22, 2009, 01:45:00 PM I finally beat 1-1, sheesh. Got a blue stone so I can do a coop match.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Allenstergess on March 22, 2009, 07:00:02 PM Yea I love how your character uses the weapons in the game even using both hands on a normally 1h weapon, I've seen guys goofing around with a shield in both hands, anyway hope I can join you guys soon!
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 24, 2009, 10:23:08 AM I spent a lot of time in 2-1 simply because it was more fun and easier to do than 1-1 and 1-2. However, going into 2-2 and dying in the first room to a booby trap, I spent a lot of time slowing making my way through the map. This is a game where I'm not going to rush through the level or have this sense of "Oh I am mighty, if I get surprised by something I'll be fine."
The level design of this game has a LOT of ambush points and the such, and that's where player messages come in and shine. The game will fuck with you like having one of those white glowing treasure lizard mobs run down into a hallway where two uber-mobs will spawn if you give chase. Slowly moving through 2-2's dark tunnels having to deal with "bearbugs" was the most intense dungeon crawling experience I've had in some time. I still haven't figured out the trick to take care of them. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 24, 2009, 11:34:48 AM How important is the class you pick at the beginning is it only stats and gear? I started with a knight, just cause I liked the long sword, but I was hoping to ether give him some dex for better dodging, and/or some magic.
Can anyone thats gotten a bit further along talk about character customization. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 24, 2009, 12:19:27 PM Apparently you can do whatever you want, so long as you spec for it. All stats can be raised. I'm not sure there is a level cap. The class you pick can give you an idea of how to play and what stats to emphasize.
The key is that what you wear affects properties like speed, stamina regeneration, etc, and what you wield determines your combat tactics. It'll be awhile before anyone on here gets far enough along to comment further, but this game has a lot to it. I saw a high level character join my game as a Blue Phantom to help me with a boss, and she was using some outlandish weaponry that I couldn't even begin to fathom how to acquire. But it made me want to see the end-game loot. Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 24, 2009, 12:24:22 PM From what I can tell the starting class only really makes a difference in the early stages of the game. As Lorekeep says there's no restrictions on how you develop your char.
I've tried 4 different starting classes, each of which I played to at least the end of 1-1, before settling on my current Royal, who's now soul level 40ish and working his way through 2-1 and 3-1. As in real life it seems that being a royal gets you an easy start :why_so_serious: Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 24, 2009, 12:34:45 PM I noticed Royal has the lowest starting level (1), so that they can go down any path you desire.
The guy who teaches Magic / Miracles won't teach them to my Wanderer. Apparently I'm an unsophisticated heathen brute who couldn't possibly appreciate the teachings they have to offer. So... just like real life. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 24, 2009, 02:20:42 PM I wish I had a chart of what skill levels get you what. Like what level do you need for specific spells and weapons. Also, like at what point you can roll instead of "flop" when you dodge with dex.
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 24, 2009, 02:29:54 PM It might have to do with armor and load. I was able to do it straight away with the starting dex of the Wanderer.
Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 24, 2009, 11:50:41 PM Morfiend, check the items section of the wiki (http://demonssouls.wikidot.com/) for stat requirements. As for other things like how much Faith for another Miracle etc it's pretty much trial and error at this point :awesome_for_real:
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 25, 2009, 12:29:08 PM Anyone know what order I should do the levels?
Like 1-1 then 2-1 or 1-2? Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 25, 2009, 12:59:20 PM Do them in whatever order you want and/or can cope with really.
I did 1-1, 1-2, 2-1, part of 2-2, half of 3-1 then back to 2-1 and 1-2 for some soul farming and then the rest of 2-2 (except not done the boss yet) and then finished 3-1 and moved onto 3-2 (which is totally awesome, turn your volume & bass up for 3-2!). Tried 4-1 a couple of times but get slapped silly by the skellies there in no time. I think I'm going to try 2-2 again next and have a pop at the boss before going back to 3-2, even though it's scary as fuck :p Occasionally I do a fast run through 1-1 for some herbs too, glad I pumped my Luck a bit at first :) Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 25, 2009, 01:25:45 PM Do them in whatever order you want and/or can cope with really. I did 1-1, 1-2, 2-1, part of 2-2, half of 3-1 then back to 2-1 and 1-2 for some soul farming and then the rest of 2-2 (except not done the boss yet) and then finished 3-1 and moved onto 3-2 (which is totally awesome, turn your volume & bass up for 3-2!). Tried 4-1 a couple of times but get slapped silly by the skellies there in no time. I think I'm going to try 2-2 again next and have a pop at the boss before going back to 3-2, even though it's scary as fuck :p Occasionally I do a fast run through 1-1 for some herbs too, glad I pumped my Luck a bit at first :) I have no idea what 1-1, 1-2 means. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 25, 2009, 02:27:20 PM Simplified area names. 1 is Boletarian Castle, 2 is Stonefang Tunnels. Each sub-number is the Archstone shortcut you unlock by beating the demon boss for each section.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 25, 2009, 02:30:46 PM I am getting destroyed by the boss on 1-2. Sheesh.
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 25, 2009, 02:34:44 PM He's a bastard. I think I posted a strategy in the other thread. If you keep getting raped, try 2-1.
Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 26, 2009, 12:08:35 AM The Tower Knight is indeed a complete fucker. I ended up rolling a new character because I couldn't work out how to do him with my melee guy. I should have just gone and levelled up a bit and got a bow :p
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 10:01:58 AM The bosses are all about getting a couple hits in then GTFO. You aren't going to sit there and unleash an ultra combo. There is no "HAHA I GOT YOU NOW" moments. Position for an attack, take two good strikes, then reposition.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 26, 2009, 10:21:29 AM I cant even get close to him. He just fucks me up to quickly, and then I have to run away to heal.
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 10:35:32 AM Position 1 - Stay at range, facing him, wait for him to attack, typically an AOE one, then run as fast as you can on his right, your left when facing him. Get behind him by taking the most direct path that his shield isn't blocking.
Position 2 - Stay at range behind him but not so far that you can't run in and attack him. He'll do one of three attacks: Another AOE (stay at range, then move in), a foot stomp (not as large an AOE, you can run in faster), or a back jump (he'll likely catch you with this in most cases, the trick is to stay behind him but slightly to his side). Attack Position - After the AOE / Foot Stomp, run in, get two strikes in (heavy, target the legs), then run out to Position 2 and wait for his next action. I recommend a slashing weapon for its higher chance to hit over a thrusting one. If you have to (especially after back jumps that put him against a wall), run away from him as fast as you can and start from Position 1. To make the fight easier, you can run up the sides and deal with the archers, but stay out of line of sight of the knight or you'll get a lance of light up your ass. Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 26, 2009, 10:47:53 AM Uh, guys, he's SUPER easy.
Clear all the archers out along the top. Then stand in one of the positions they were in. When he goes to do his long stabby move, fire a ranged shot and roll back. Rinse. Repeat. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 12:14:13 PM If you have ranged options, that is. That's also a costly way to kill him if you're using bows.
Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 26, 2009, 01:18:05 PM If you have ranged options, that is. That's also a costly way to kill him if you're using bows. Grind out 3000 and go buy the soul arrow spell. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 01:38:48 PM I don't have access to it. I'm not sure what stats I need to get it. I can't even open the merchant window from those I suspect are the people I buy it from.
Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 26, 2009, 02:15:01 PM I don't have access to it. I'm not sure what stats I need to get it. I can't even open the merchant window from those I suspect are the people I buy it from. Hrm. I think it was 10 in Faith to get 1 miracle spot, and like 10 in magic? not entirely sure Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 26, 2009, 02:20:15 PM I don't have access to it. I'm not sure what stats I need to get it. I can't even open the merchant window from those I suspect are the people I buy it from. Hrm. I think it was 10 in Faith to get 1 miracle spot, and like 10 in magic? not entirely sure That is correct. Title: Re: Demon's Souls - Gameplay, etc. Post by: Nonentity on March 26, 2009, 02:43:57 PM I still haven't figured out how to get stats. Then again, I haven't beat the 1-2 boss yet, so I dunno.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on March 26, 2009, 03:05:00 PM I still haven't figured out how to get stats. Then again, I haven't beat the 1-2 boss yet, so I dunno. After you beat 1-1, talk to the Maiden in Black in the Nexus, she will sell stat upgrades for Souls. Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 26, 2009, 03:25:31 PM I still haven't figured out how to get stats. Then again, I haven't beat the 1-2 boss yet, so I dunno. After you beat 1-1, talk to the Maiden in Black in the Nexus, she will sell stat upgrades for Souls. She's blind and carries a big stick and is RIGHT THERE in front of the main vendors. After you beat the boss of 1-1 the magician guys open up too on the side rooms in the Nexus. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 06:42:56 PM Fuck me. I missed the ramp up at the beginning of 3-1 and fell to my death when a message said to take a step out =\
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 26, 2009, 07:03:40 PM Decided to jump in the grate at 1-1, there goes 800 souls. Bahaha.
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 08:00:17 PM I did that once. You can get the souls back.
Once you hit 10 Magic the magic guy stops calling you a brute and starts selling. Not sure what Gold Armor is that it is refering to, but Enchant Weapon seems like a better effect in that I can make my hardcore weapon penetrate armor better. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 26, 2009, 08:12:10 PM I'm very very serious when I say this may be the best action adventure game ever made.
And I don't think I'd be wrong to tag it with horror also. There's something this game does with ambiance that hasn't been done since like Silent Hill 1. Title: Re: Demon's Souls - Gameplay, etc. Post by: Strazos on March 26, 2009, 08:34:54 PM I briefly told my friend about this game, and he took it upon himself to import it.
I went over his house to check it out when he got it...I ended up watching/playing a bit for almost 5 hours. It ALMOST makes me want to buy a PS3 instead of build a new PC. First character was a thief, but after the first vendor we swapped to using a spear 2-handed. Tried putting plate on him too, but that made him too slow. The Phalanx boss was actually really easy, just tossed on turpentine and heavy attacked with the spear. What's really funny is the freedom to attack NPCs - accidentally shot the knight guy in the Nexus. That eventually led to slaughtering ALL the npcs, and a reroll. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 26, 2009, 10:39:04 PM 3-1 is kinda lame. I kept falling off the platforms due to targeting and collision. The last boss fell pretty quickly due to high powered weaponry. I imagine 4-1 is going to be as easy and 5-1... well 5-1 isn't, from what I read.
Title: Re: Demon's Souls - Gameplay, etc. Post by: apocrypha on March 26, 2009, 11:28:17 PM Yeah gotta be ultra careful on 3-1. The monsters are pretty easy but the map has horrible fally death written all over it. 4-1 is hard as a fragile caster. Those skellies knocked crap out of me for hours. Haven't ventured into 5-1 yet, I'm feeling really fragile. Might try some stronger armour and a bigger shield but I love the mobility of the light armour.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Quinton on March 26, 2009, 11:32:02 PM Grr. I was doing well in 1-1, getting used to things, until I ended up getting incinerated by the dragon while being mauled by soldiers. Now, I don't know if I'm tired or something changed or what, but I swear my MP is regenerating slower than before (Noble w/ Fragrant Ring) which really cramps my soul arrow zapping style.
Lesson Learned: If *every* time you go around a corner you crank the camera around the wrong direction, going into options and selecting invert camera L/R works wonders. Also: <3 Cling Ring, I need all the HP I can get. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 04:19:57 AM Just beat the Tutorial Boss with my priest. Once you find the holes in its attacks, it's easier than Phalanx.
Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 27, 2009, 05:01:36 AM Just beat the Tutorial Boss with my priest. Once you find the holes in its attacks, it's easier than Phalanx. Play all night? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 05:16:00 AM Just beat the Tutorial Boss with my priest. Once you find the holes in its attacks, it's easier than Phalanx. Play all night? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 09:56:55 AM Fast souls? How about 3 minutes to get to the red eye knight in 1-1. Like ~2,000 souls and 2-3 Full Moon Grass. Draw Old King Doran out or let something kill you, or jump down the shaft, repeat.
How do you kill him? Just lock on, walk back a bit and fire that arrow spell at him. With 50 mana it's enough to break through his defenses and kill him, easy peasy. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 27, 2009, 10:48:20 AM So, you're Black Soul. Because I haven't seen Old King Doran but while I was browsing sample White / Black affinity events, I saw that the door where the Red Knight is becomes unlocked if you are black soul.
Also, I imagine getting 2k souls will be much faster later on. If you're farming early on, sure. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 10:49:49 AM So, you're Black Soul. Because I haven't seen Old King Doran but while I was browsing sample White / Black affinity events, I saw that the door where the Red Knight is becomes unlocked if you are black soul. Also, I imagine getting 2k souls will be much faster later on. If you're farming early on, sure. What? No. I'm not black soul at all. In fact, it's white affinity. The guy you save earlier drops the key to the tower if he dies. I pelted the red knight and used the masoleum key. Viola! Old King Doran. Title: Re: Demon's Souls - Gameplay, etc. Post by: MrHat on March 27, 2009, 02:00:49 PM Hehe.
Hurry up and beat 1-1 so we can coop n000000b. That red night is great. I was doing that counter attack thing on him. 400 damage? Yes please. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 02:04:27 PM I finished 1-1. Phalanx was easy.
"technically speaking" I have reached the end of 1-2 and 2-1 but have beat neither boss. Why do you want to coop? Is something missing from your life hat, talk to me. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 27, 2009, 02:41:09 PM You can't choose who you want to Co-Op with. You might get lucky if you both coordinate over voice chat or something and be in the same area.
Why would you kill that guy? He's a notable NPC. I noticed you could attack the people in the Nexus but I saw no reason to do so. Apparently it can fuck up your game? I don't know. I'll be looking this shit up when I'm done with the first character's playthrough. But that could be awhile. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 02:48:46 PM I didn't kill him.
Enemies did. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 27, 2009, 02:56:22 PM Huh. My guy survived and made it back to the Nexus.
I forgot though... I guess them dying on the map isn't the end since, ya know, their soul gets trapped in it too. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 03:24:44 PM Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 27, 2009, 03:27:14 PM Every enemy has a gimmick. I don't know how to raise bow damage but if you're spending that many arrows you aren't going to get many souls from killing him, since he doesn't give that many to begin with.
Also, it's likely the bosses in the -1 areas are meant to be easier. 3-1's went down hard even though he had a strong gimmick. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 27, 2009, 03:28:06 PM Every enemy has a gimmick. I don't know how to raise bow damage but if you're spending that many arrows you aren't going to get many souls from killing him, since he doesn't give that many to begin with. Also, it's likely the bosses in the -1 areas are meant to be easier. 3-1's went down hard even though he had a strong gimmick. It cost me what, 1200 souls in arrows to get 3,000. I'm ok with that. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 28, 2009, 10:42:51 AM The challenge level between being a white soul and black soul in PVE must be monumental. I joined some guy's game where the mobs had 3x the HP to mine and gave twice the souls.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 28, 2009, 10:54:47 AM We'll find out when I get to world 4 ^_^ Whenever I beat a boss I go there and purposefully die because I want all the reapers to spawn by the time I'm there.
Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on March 29, 2009, 02:27:32 AM When you're playing through the game levels as fast as I am, you don't get much Soul Affinity.
I take it the affinity of a zone degrades over time, so if you purposely kill yourself to up the difficulty, it'll eventually reset? Title: Re: Demon's Souls - Gameplay, etc. Post by: Fabricated on March 29, 2009, 06:31:32 PM So this is never coming to the US officially is it?
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on March 29, 2009, 06:38:36 PM There is absolutely no reason whatsoever to wait for it to come to the US. In fact there is incentive not to buy it from here, it doesn't have Playstation written 6 times on it with 3 on the front.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Quinton on March 29, 2009, 11:44:11 PM When you're playing through the game levels as fast as I am, you don't get much Soul Affinity. I take it the affinity of a zone degrades over time, so if you purposely kill yourself to up the difficulty, it'll eventually reset? After the 1.02 patch there seems to be a bug where if you quit the game while in online mode and in the Nexus, world affinity resets to neutral. If you want to *not* mess up your affinity, you should leave the nexus for one of the other worlds before quitting. Title: Re: Demon's Souls - Gameplay, etc. Post by: Falconeer on April 01, 2009, 08:03:30 AM Position 1 - Stay at range, facing him, wait for him to attack, typically an AOE one, then run as fast as you can on his right, your left when facing him. Get behind him by taking the most direct path that his shield isn't blocking. Position 2 - Stay at range behind him but not so far that you can't run in and attack him. He'll do one of three attacks: Another AOE (stay at range, then move in), a foot stomp (not as large an AOE, you can run in faster), or a back jump (he'll likely catch you with this in most cases, the trick is to stay behind him but slightly to his side). Attack Position - After the AOE / Foot Stomp, run in, get two strikes in (heavy, target the legs), then run out to Position 2 and wait for his next action. I recommend a slashing weapon for its higher chance to hit over a thrusting one. If you have to (especially after back jumps that put him against a wall), run away from him as fast as you can and start from Position 1. To make the fight easier, you can run up the sides and deal with the archers, but stay out of line of sight of the knight or you'll get a lance of light up your ass. Ok, it's help/whine time! First, as soon as I get into the fog, he stabs me for half my HP. How to avoid that first hit? Doesn't matter how much I run, he always gets me there. Second, I read and tried accurately to follow your tactics lorekeep, but it's hard/impossible to stay away from his range I'd say, like the arena isn't large enough. If I am out of range, he doesn't do anything but closing in, which is the same that cornering me, so if I try to keep a safe distance I walk backward until the point I am cornered. How am I supposed to keep position 1 if all he does is closing in and seldom unleashes attacks if he's out of range? Can't really find a hole in his attacks: when he does them, he hits. Blocking barely helps. Third, let's assume I dodged his attack and now I am sprinting like mad on his right, to get to position 2, behind him. I got behind him just a couple of times and he always found a way to turn around and face me again, or simply crushed something on the ground that slammed me and prevented from keeping the position. Am I supposed to be able to STAY behind him and he's not supposed to be able tp turn to face me? Cause I am pretty sure that's what you said but I am definitely not even close to that, especially for the two aforementioned reasons (ie: getting killed as I set my foot in the room, being unable to get to position 2 because of cornering and laser-guided attacks when I close in to get there). Meh! Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 08:08:29 AM Quote First, as soon as I get into the fog, he stabs me for half my HP. How to avoid that first hit? Doesn't matter how much I run, he always gets me there. Are you a plate user? If so, dodge once to right right, run along the wall, always running towards the staircase. If you're a cloth wearer, this run should be no problem. Hell, it wasn't a problem on my priest in chainmail. Quote I'd say, like the arena isn't large enough. It is. In fact it's about 5 times bigger than it needs to be to beat him.Here's the deal. He holds the shield in his left hand. Always be running behind him on his right foot. So you should always be running to the left to get behind him. It's easier if you can keep your lock-on aimed at his ankle. I prefer the one he holds the lance with first. Ranged doesn't really work in this battle (and it's really the only one like that) - though I suppose on NG+, plague cloud would work. Anyway! You need to hit him from behind and always on his heel. Knock the armor off one, and then knock it off the other. He'll stutter. AT THAT MOMENT, slam the turpentine on your weapon. Are you hearing me, GET IT ON WHILE HE'S FALLING (after you've gotten out of range of course). Fire for maximum damage to the motherfuckers head. He turns fast enough to always face you, yes, but there's always an opening to run to and then duck and roll (normally twice) to get out of the AOE range of any of his attacks. If you're a plate wearer, run a little further and duck & roll once. Also, if you bring friends (a very viable solution), it's sorta broken. They'll be booted out after the first time he falls on his back. But in that time, 3 people can knock him down to about 20% health. If you have magic, hit him with firespray when he drops. Don't hit him anywhere but in the head when he's down. Also, try joining someone elses battle since you're probably in soul form, so you can watch how they do it. A "D" on your ranking is a lot better than sucking at an early boss. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 08:13:06 AM It's worth noting that short of the "he falls on his back" bit, this is the exact same way to beat Vanguard in the tutorial. Duck and roll around him on the right side and gnaw at his ankles (or shoot him with firespray).
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 01, 2009, 10:31:13 AM A much easier way is to learn Magic Arrow. This makes him stupid easy.
Just stand on the ledge where one of the archers was, as soon as he starts to do his ranged attack, blast him with Magic Arrow, and then roll backwards. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 01, 2009, 10:33:43 AM so, 3-1.
I beat the Fool's Idol (I think was its name) the boss in 3-1, but now I am running around the level looking for the keystone. I did get the key above the boss, and I freed Sage Freke, but I dont know what I am supposed to do now. Any hints/tips? Title: Re: Demon's Souls - Gameplay, etc. Post by: Falconeer on April 01, 2009, 10:57:39 AM Tower Knight, son summoned help and finished it in 9 minutes sharp. Me, I didn't find a single blue seal in hours of playing. No one wants to play with me, the game knows it.
So, is the game only 10 areas total? 1-1, 1-2, 2-1, etc, up to 5-2? Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on April 01, 2009, 10:59:50 AM so, 3-1. I beat the Fool's Idol (I think was its name) the boss in 3-1, but now I am running around the level looking for the keystone. I did get the key above the boss, and I freed Sage Freke, but I dont know what I am supposed to do now. Any hints/tips? Go behind the altar where she was. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 01, 2009, 11:03:02 AM so, 3-1. I beat the Fool's Idol (I think was its name) the boss in 3-1, but now I am running around the level looking for the keystone. I did get the key above the boss, and I freed Sage Freke, but I dont know what I am supposed to do now. Any hints/tips? Go behind the altar where she was. I did, there was nothing there. Or do you mean go back there now that I have rescued Sage Freke? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 11:08:16 AM You freed Sage Freke? Do you still have pure white tendency?
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 01, 2009, 11:13:33 AM You freed Sage Freke? Do you still have pure white tendency? Umm, honestly, I dont know what my Tendency is. I dont really check, but I dont think its pure white. I am still wandering around trying to find the archstone. Also, I dont think the boss gave me any souls when I killed it. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 11:14:35 AM Oh, lol, the archstone, not the keystone! Hah. Just walk to where the Fool's Idol spawned and gargoyles will pick you up.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Quinton on April 01, 2009, 11:41:58 AM Ranged doesn't really work in this battle (and it's really the only one like that) - though I suppose on NG+, plague cloud would work. Soul Arrow worked great -- I'd guess real arrows would work as well. 1. sprint past him and up the stairs (either side) 2. take out the archers along the wall 3. lock on to him -- not the spot on his eyes, the spot below that 4. stay under cover while he chucks lightning at you 5. duck out after and fire as he's winding up for the next throw (he'll move his shield aside just before and that's when you want to hit him) 6. he'll die in short order I died the first time because I didn't start moving fast enough -- got hit by 3 arrows, stunned, then he dropped his shield on me. Crunch. On my second attempt, I took off running and everything went smoothly. Title: Re: Demon's Souls - Gameplay, etc. Post by: Falconeer on April 01, 2009, 03:43:02 PM I have a weird faint green cloud surrounding me all the times and there's a strange stone-like symbol below my health bars, a stone-like symbol with a green arrow pointing up on it. Can't get a clue about the meaning. Ideas?
And how do I perform emotes in co-op? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 04:33:18 PM I have a weird faint green cloud surrounding me all the times and there's a strange stone-like symbol below my health bars, a stone-like symbol with a green arrow pointing up on it. Can't get a clue about the meaning. Ideas? It's a buff.And how do I perform emotes in co-op? For the latter, hold down X and use the d-pad. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 01, 2009, 07:58:25 PM I have a weird faint green cloud surrounding me all the times and there's a strange stone-like symbol below my health bars, a stone-like symbol with a green arrow pointing up on it. Can't get a clue about the meaning. Ideas? As schild said its a buff. Probably from a ring. Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 01, 2009, 08:30:16 PM I have no idea what I am doing. :oh_i_see:
Edit to say I guess, from reading this, I just need to concentrate on getting to the end of the first area since I can't upgrade shit before then. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 01, 2009, 08:34:47 PM Just enjoy it. Be the aggressor.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 06:44:14 AM Yea, after I posted that I went back downstairs and soon took the opposite tack: fuck dying and losing souls, just beat the shit out of things, maybe stock up on some herbs. The main catalyst for that was when I learned how to backstab. :grin: I don't think I can backstab that armored fucker up on the ramparts, but works pretty well on squishy targets if I can get into position.
I have found some equipment but it is all worse than my starting gear. I wish I could sell things. One question, I killed that blond chick around the column behind the blacksmith in the Nexus. Is that going to bite me in the ass later? Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 07:10:28 AM Why are you killing people in the Nexus? What was the impetus for that, umbasa?
I don't know if she matters. I mean, she's not a merchant but I'd imagine you're the first person ever to care about killing her. Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 07:44:58 AM That was before I read the message that said not to believe all the messages. There was one at her feet that said "Attack!" and you know how I am.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 07:51:25 AM That was before I read the message that said not to believe all the messages. There was one at her feet that said "Attack!" and you know how I am. Heh. I was wondering who that would get first. Not my message, but yea. Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 08:10:30 AM System firmware update is blocking my cock.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 02, 2009, 08:50:28 AM Yeg, if you mean the black armored guy with red eyes. Skip him for now, come back when you have some skill upgrades. Hes not guarding anything you could use yet anyway.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 09:16:11 AM System firmware update is blocking my cock. Hm, weird. This was the fastest one ever for me. Took 4 minutes including install. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 02, 2009, 09:20:59 AM System firmware update is blocking my cock. Hm, weird. This was the fastest one ever for me. Took 4 minutes including install. Took about 30 for me last night. And my connection is good. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 09:21:52 AM I did it at 7am ^_^
Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 11:13:54 AM Yeg, if you mean the black armored guy with red eyes. Skip him for now, come back when you have some skill upgrades. Hes not guarding anything you could use yet anyway. Not that guy. He's a bastard and I don't go over there. I mean the silver, blue-eyed one that I have to get past to get down to the explody barrels. Reading some item descriptions, it seems I would possibly have more luck using the Mail Breaker instead of the Dagger. He's a fucker, though I think I can use my new elite dodging skill on him. System firmware update is blocking my cock. Hm, weird. This was the fastest one ever for me. Took 4 minutes including install. Four minutes is plenty to block out the rock out. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 11:15:55 AM Once you learn how to handle yourself, when/if you play through again, you'll be able to take out the blue eyed guys with a poopy weapon barely having to block. Your first time through the game is a learning experience, period.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 12:38:09 PM Yes. I beat the blue-eyed guy by using the mail breaker and a well-timed firebomb... and two not-so-well-timed firebombs. :oh_i_see:
Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 02, 2009, 01:38:36 PM I'm glad I persisted. After I opened that gate and got the Cling Ring, things really started moving forward.
PS3 firmware needs a Screenshot function. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 01:45:34 PM I'm glad I persisted. After I opened that gate and got the Cling Ring, things really started moving forward. Screenshotting some of the stuff in this game would make the PS3 explode from too much awesome.PS3 firmware needs a Screenshot function. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 02, 2009, 02:20:57 PM Once you learn how to handle yourself, when/if you play through again, you'll be able to take out the blue eyed guys with a poopy weapon barely having to block. Your first time through the game is a learning experience, period. I completely agree (for once). This game is as much about leveling up your "play skill" as it is about your characters skills. Title: Re: Demon's Souls - Gameplay, etc. Post by: Hindenburg on April 02, 2009, 04:07:42 PM So it's like Ninja Gaiden Black?
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 04:12:54 PM So it's like Ninja Gaiden Black? Ninja Gaiden black is shit compared to this. NGB was about memorizing enemy location and response. DS is more about understanding environments and being able to restructure the way you fight accordingly. The boss fights in Demon's Souls are more comparable to NGB in that you memorize the bosses movements (or lack thereof) and beat in their ass in a way that you won't get hit because getting hit basically means death. Title: Re: Demon's Souls - Gameplay, etc. Post by: Hindenburg on April 02, 2009, 04:23:36 PM NGB was about memorizing enemy location and response. DS is more about understanding environments and being able to restructure the way you fight accordingly. Putting aside the fact that both are the same thing, you didn't play it on master ninja, did you? ...and I'll cease the derail. D'SS is NGB on steroids. OK. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 02, 2009, 04:25:53 PM NGB was about memorizing enemy location and response. DS is more about understanding environments and being able to restructure the way you fight accordingly. Putting aside the fact that both are the same thing, you didn't play it on master ninja, did you? Why would I? Doing the same movements on normal and hard but faster isn't exactly "fun" to me. I think you've just got an obsession with ninjas. That's cool. Ninjas are pretty sweet. Typically I don't like knights, but Demon's Souls is the total package in a way other games simply aren't. Title: Re: Demon's Souls - Gameplay, etc. Post by: Hindenburg on April 02, 2009, 04:36:00 PM Why would I? Doing the same movements on normal and hard but faster isn't exactly "fun" to me. You're hilariously wrong about how the game plays on MN. Those are pretty much the only ninja games I really liked. NG because after I finished beating it for the first time on Hard, went back and started a game on normal, and saw how the enemies that I found difficult were absolute trash, and then realized that it was like an rpg where the player actually improved, and NB simply due to sheer tokusatsu awesomeness. Tench was bleh. Shinobi was Bleh. Kunoichi was bleh. Can't remember other ninja games from the top of my head. Gray Fox was pretty durn kickass, though. Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 03, 2009, 06:12:09 AM It is indeed like Ninja Gaiden on rhinoceros steroids, if only in the manner you are approaching it, but that comment makes NG seem better than it really was. If I had to, I'd say it was some combination of Ninja Gaiden and Tenchu Z, which was also by From.
Looking back, I can see Tenchu Z (which I enjoyed a lot) as an infant Demon's Souls; this is because they both share the control paradigm where you think it controls like shit at first, but later you realize that it is actually you that are shitty. Is shitty? I really loved Tenchu Z for the same player-growth mechanic where after completing about five missions on Normal I shifted to Hard, and after thirty on Hard I actually felt like an unstoppable ghost of death that could vacate entire villages of living humans without being seen. Besides knowing how to swing a katana, you had to know where the enemies were, what kind, know your environment, and your own limitations. During the first play of first level, though, it was like Curly Howard trying to break in and assassinate someone. Still, comparing Demon's Souls to Tenchu Z is rather misleading when it comes to the environments. TZ had just a few locations that were reused often, while Demon's Souls does not seem to have this issue... of course I have not been able to get out of the first area yet. Also you cannot play dress-up as quickly and I think your appearance in DS is going to be determined by functional equipment while TZ had a great variety of non-player-affecting equipment. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 05:07:17 PM Blacksmith Ed is missing from one of my characters games. As such, I am finally going to take a break. The first real one since I got the game in. Afterwards I will, start, again, a new character. I'm halftempted to kill him on my main since I don't need him anymore.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 03, 2009, 05:43:42 PM Thats the guy I need to turn the Red Hot Soul in to right?
I cant seem to find him. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 05:44:17 PM 2-1, down the elevator thing behind the merchant RIGHT at the beginning.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 07:24:27 PM http://www.justin.tv/noninja
Streaming my new character. No audio unfortunately. Who knows how it'll perform. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 08:11:49 PM Beat the tutorial boss, finished 1-1 in just under 30 minutes.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 09:11:43 PM Adjudicator and Armored Spider, down.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 09:41:16 PM Tower Knight down. I don't know what I'm gonna tackle next. But I am raping face.
Edit: I feel like I should point out that I have not died yet and it took me 2hr11mn to do this much (4th character). So yes, you will get better. Edit: Show might be over tonight. No one around that can help me with flamelurker. Title: Re: Demon's Souls - Gameplay, etc. Post by: Ingmar on April 03, 2009, 09:57:29 PM So like, I clicked on your streaming thing and you've been running back and forth down the same hallway doing somersaults for like 10 minutes.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 09:59:04 PM Read the chat next to the streaming thing. I'm at a multiplayer boss and I'm trying to get someone from the SA Demon's Souls channel to help me beat him. I beat 4 areas in the last 2 hours without dying. It's been an impressive run and I don't want it to end at fucking Flamelurker.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Ingmar on April 03, 2009, 09:59:41 PM I just figured you liked doing somersaults. :heart:
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 10:00:31 PM I do! But that's not why I'm doing them!
Title: Re: Demon's Souls - Gameplay, etc. Post by: Quinton on April 03, 2009, 10:07:41 PM Any hints for that spider? I didn't see your fight with it. That's where I am now (it ate me yesterday) and I need to go destroy it!
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 10:09:38 PM Uhm. Do you have a bow?
If so, you can kinda just cheese him. There are some ALMOST safe spots along the left and right wall near the entrance where you'll only get hit with the weakest attack. From the wiki: Edit: My live feed makes this game look unfun, trust me, it's not. It's just not fucking available in America, so I'm at the mercy of Japanese peak hours. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 03, 2009, 10:42:08 PM Broadcast done for the night, I give up on multiplayer at 1AM central. >_>
Will start up again tomorrow and post when I do. Title: Re: Demon's Souls - Gameplay, etc. Post by: Quinton on April 04, 2009, 02:17:45 AM Beat the 2-1 boss with the assistance of some random guy with a big shield.
I was trying to summon a guy from the DemonGoons irc channel but it kept failing... and while I was tinkering with my firewall configuration a Black Phantom arrived and started attacking me. Drove 'em off and down to half health, but he must have had some stealth thing because he kinda vanished and suddenly arrived behind me and backstabbed me to death. Ouch! Tried summoning somebody else, success, off to the boss and I pelted it with soul arrows while mr big shield guy got in its face. I think we both contributed about 50% of the overall boss damage, and we both rated each other S. Simple, fun, businesslike. A+++ WOULD SLAY BOSS WITH AGAIN. THANK YOU BLUE GLOWY GUY. Title: Re: Demon's Souls - Gameplay, etc. Post by: LK on April 04, 2009, 06:37:34 AM It's kinda hard to summon a SPECIFIC person. My only fault with the game.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 08:07:52 AM It's kinda hard to summon a SPECIFIC person. My only fault with the game. Once I figured out it was a +/-20 levels thing. And a proximity thing to the blue glowy, I had no problems summoning specific people from the SA channel. Remember to bow. Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 10:49:02 AM http://www.justin.tv/noninja
Finished 2-2 and 2-3. Managed to get pure white tendency everywhere I've been thus far simply because, well, I haven't died since the initial revival. It's a pretty amazing run. Starting 3-1 now. Title: Re: Demon's Souls - Gameplay, etc. Post by: John Difool on April 04, 2009, 10:58:28 AM What level are you? I'd be interested in co-oping Maneater(s) if you get to that section. For some reason they have my number, I start well usually then the legacy of failure against them causes my brain to seize up when things become anything less than easy :/ I'm level 68 and STILL avoid them. "Fear is the mind killer..."
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 11:08:54 AM I am uhhhh 34. Heh.
Title: Re: Demon's Souls - Gameplay, etc. Post by: John Difool on April 04, 2009, 11:19:51 AM I am uhhhh 34. Heh. Ah. Well. Carry on then. I guess I'll use the Dragon God's soul to pick up Rage of God and spam that while chugging Old Spice. Cheap and inelegant? You bet. I'll just bury the shame of it deep within me and let it fester there so that it may eventually manifest itself as an overweaning desire to summon an Old One to feast on this world. Doing them co-op would probably be the better option but that's the breaks Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 11:49:58 AM Or you could just use a bow and take your time. :awesome_for_real:
Anyone in soul form wanna come help with 3-1 Doll boss? I'm not taking any chances, haven't died yet (still can't believe it). Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 12:10:39 PM 2-2 and 3-1 down. On to 4-2.
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 04, 2009, 12:29:14 PM And I died on the old hero because I was grouped with useless fuckbags.
Edit: And I'm taking a break. >_< Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 16, 2009, 12:47:12 PM Some advice for people. Do not spread your stats around to much. I did this on my first character and the game has been brutally hard. I started a new character, with more focus, and he is absolutely kicking ass right now.
Bows rock. Title: Re: Demon's Souls - Gameplay, etc. Post by: Velorath on April 16, 2009, 02:15:07 PM Some advice for people. Do not spread your stats around to much. I did this on my first character and the game has been brutally hard. I started a new character, with more focus, and he is absolutely kicking ass right now. Bows rock. I spread my stats around quite a bit early on and it didn't cause too many issues. Even if you aren't magic focused I'd recommend putting at least some points into magic and faith just to open up some extra spell slots for a few useful utility spells. Title: Re: Demon's Souls - Gameplay, etc. Post by: Morfiend on April 16, 2009, 03:49:08 PM Just saying that overall it seems to be a bit easer if you focus your character rather than trying to do a lot of stuff.
My knight is level 50, and hes got 28 str, 14 dex, 18 magic, 18 will, 14 faith, 16 vitality, 20 end, 7 luck. Where as my Wanderer is level 32ish with 29 str, 22 dex, 15 end, 15 vit, 9 magic, 9 will, 7 faith, 13 luck. He is just destroying content that my Knight had a tough time with. I am sure that part of it is that I understand the game. But still, Im having a WAY easer time with it now. Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 18, 2009, 08:27:17 AM I'm still noobing it but it seems like you can't go wrong with increasing Str if you melee.
About the Tower Knight, Rasix, you may want to cheese him. Title: Re: Demon's Souls - Gameplay, etc. Post by: ghost on April 20, 2009, 06:37:33 PM Wow. To say that I'm not very good at this game would be an understatement of epic proportions...... :oh_i_see:
Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 20, 2009, 08:52:18 PM Any subtle tips for the Armor Spider? :awesome_for_real:
Title: Re: Demon's Souls - Gameplay, etc. Post by: schild on April 20, 2009, 08:57:12 PM If you have ranged, there's an almost completely safe spot shortly after you go in, most people leave a hint there. It involves hugging the left or right wall.
Title: Re: Demon's Souls - Gameplay, etc. Post by: Falconeer on April 21, 2009, 02:02:59 AM Yes, left wall, there's a spot where geometry sucks and spider can't hit you (but should) with pretty much anything.
Or bring people. They do wonders. Title: Re: Demon's Souls - Gameplay, etc. Post by: Stewie on April 21, 2009, 05:51:09 AM Quote Wow. To say that I'm not very good at this game would be an understatement of epic proportions...... Ohhhhh, I see. I know how you feel. I am teh suq. (I'd bet a substantial sum that I am worse than you ghost) but i enjoy the hell out of it so far. I really do wish I had an english manual. does anyone know if there is a translation of it online or something similar? *edit* nm, i found teh wiki, I guess it helps to look first :oh_i_see: Title: Re: Demon's Souls - Gameplay, etc. Post by: Yegolev on April 21, 2009, 06:01:54 AM If you have ranged, there's an almost completely safe spot shortly after you go in, most people leave a hint there. It involves hugging the left or right wall. I'll check it out. I missed playing for several days and my ability to dodge even fat officials has gone down the shitter. |