Title: Bad Groups Post by: Merusk on February 27, 2009, 09:29:11 AM Everyone has them. The stories are fun to share, and help blow off steam.. just don't let it devolve into a "so this noob with a crappy spec" slap fights.
My latest: So last night I decide to start gearing-up my newly-80 priest and join the LFG widget and channel. I make sure to spam that I'm a new-80 so no Heroics or raids. After a short wait I get a group for HoL, normal. "Great" I think, no heroics, no raid shouldn't be a problem. So they summon me, and we zone in and I immediately notice that most of the first room trash is clear. Their previous healer must have bailed on them, so I begin to feel tense, amplified by the fact the first boss is still up and I've seen 3 groups of bones from the entrance to the first platform. We run up to the first boss and the DK tank proceeds to deathgrip it before I'm done drinking from buffing and we're all together.. WHILE he still has his lightning charge. First Death as I struggle to keep up healing and we wipe. So we run back, and find the ret pally hasn't run back. "Can I get a rez, plz" he says when he sees us. While i'm thinking "wtf" the shadow priest has already finished the rez. This time the tank waits after her guildmate says "wait.. wait.. backup.. wait.. ok now." and we give a legitimate engagement on the boss. During the fight there are a few spikes on the tank that drove her down to 500hps that have me worried. Maybe, just maybe, I'm thinking, this was a bad idea. The ret pally's repentance being resisted and both adds deciding the healer looked like a nice squishy plaything lend to this idea. The tank obviously can't keep aggro on multiple targets.. something I can't fathom as a DK myself. I die to one of the adds OOM from binding heal as they kill the boss, and the ret pally and shadow priest keep the rest alive long enough to down them. Death two. So we start the charge through the earth elemental room, after explaining "don't stop, just run to the end and tank them there." We make it through, me living because I'm spamming my AOE dispel for the armor debuff and binding heal on the tank. Because of this, though, the ret pally dies. We rez him and begin on one of the stair packs. You know.. the ones with a knockback. Yes, you guessed it, tank gets knocked-back into the other group, we have 8 mobs, we manage to kill 3 but die because I've got too many on me and the tank runs down the stairs... into the earth elementals. "Wtf, I thought we killed those" is the first thing typed after my 3rd death, group death #2, followed by "what happened there anyway?" We explain the knock-back and that the eles respawn on the run back and buff up at the entrance to the ele room. The ret pally hasn't released yet , and asks for another rez. :awesome_for_real: I think, this jackass is going to do this all night because he's too good to run back or something. So we run through, kill the eles and rez the pally. While rezzing the tank runs back DOWN into the ele room after typing, "Ok, let's kill these guys." :ye_gods: :uhrr: So we live, despite me having 4k mana when she did that. I'm irritated at this point and begin to wonder just how many deaths I'm going to tolerate while manaing up. My upper limit is usually 4, but we're not that far in. Surely I can tough it out for a little while longer. Maybe I'm just being an elitist prick. The tank says "Hey let me beat on them first so I can get aggro before you lay-in guys. I can't hold aggro like a pally!" I think "oh shit." and she rips into the mobs, no pestilence, no blood boil, no D&D dropped. I find myself using binding heal very often as mobs beat on my cloth-wearing aggro-generating ass. To her credit, she did keep her back to the wall for a bit and we managed to kill the first group on the stairs. I'm seriously considering dropping, though, because I'm tanking as much as the tank it seems. So we go up the stairs and tackle the first group there. Again, no D&D, or pest & BB.. but the shadow priest backs into the patrol AND the group behind us. After my death I just leave group, camp and decide it's "old world faction grind" night for my DK. Title: Re: Bad Groups Post by: Morfiend on February 27, 2009, 09:46:06 AM Nice one.
I try not to pug to much, but the other day myself (DPS DK) and 2 friends, (Druid Tank, Holy pally) decide to run Heroic Nexus and no one else is around to run it with us. We grab a pug shaman, and he asks if we need a rogue too as he has a rogue friend online. We say sure, invite the rogue and hit Nexus. After zoning in and start moving through the trash, the rogue says "hey does anyone have recount?", and I reply that, yes, I am running recount. He then says "Ok, can you reset it in 5 minutes since I am playing with one hand while I eat and and want to see how leet my DPS is when im done". So after about five minutes of putting put about 400dps, he asks if I could reset it, and I figure why not. I say ok its reset and he says "ok, now keep posting it, cause you are going to see some leet dps". I should also mention that the shaman was elemental. After clearing several trash pulls to the first boss I post recount for them. It looked something like this and pretty much stayed the same through the entire run. Recount - Damage Done 1 - Me - 2600 dps - 65% 2 - Druid Tank 1400 dps - 24% 3 - Rogue - 800 dps - 7% 4 - Ele Shaman - 450 dps - 3% 5 - Holy Pally - 50 dps - 1% Turns out the rogue was 14 years old, and the shaman was his 12 year old uncle. The two where so completely bad that it was funny. But it was nexus, and we cleared it with ease. It was really amazing how bad they where. Oh yeah, and both of them had hit 80 that evening right before the run. Title: Re: Bad Groups Post by: Soulflame on February 27, 2009, 09:56:06 AM I try not to PUG too much, mostly because of disasters similar to what Merusk first recounted (except in BC, when heroics were heroics, and made you damn well remember that.) My relatively minor experience with PUGs though has led me to be extremely wary of rogues; they truly are (at least on our server) the new huntards. I thought it would be DKs, but I haven't seen as many DKs with absolutely horrifyingly bad DPS as I have rogues.
Hunters seem to be by and large competent at the class, which is sort of nice. You still see the occasional idiot, but for the most part the hunters I've PUGed with have been able to produce decent dps. I will admit to complete bafflement on the shaman though. How could you possibly do 450 dps. I can push out 600 dps as a holy paladin by pushing two or three buttons... Title: Re: Bad Groups Post by: kildorn on February 27, 2009, 10:06:12 AM That time I bitched about horrible pugs, someone ragequit the guild and called me an unreasonable child. :heart:
Title: Re: Bad Groups Post by: K9 on February 27, 2009, 10:08:13 AM I could probably do 450 DPS just using SW:P and my wand as a holy priest Oo
Title: Re: Bad Groups Post by: Rasix on February 27, 2009, 11:19:34 AM I did a heroic VOA recently where it resulted in around 4-5 wipes and I ended up leaving.
The first two attemps Archavon ended up in the hallway. Most of the other attempts the tanks just kept him in place after jumps instead of moving him out of the gas clouds. Just about every melee DPS ended up (voluntarily? heh) dying to the gas clouds. Once a few DPS died, he would end up hitting the enrage timer, that's if the tank actually managed to live. Only 5 of the DPS were north of 2K DPS in full fucking raid buffs (3 were DKs). More than half of the DPS was lower than 1.5K. A handful were under 1K DPS in FULL RAID BUFFS. I think I can autoattack to 1K DPS. A hunter, pulling under 800 DPS??? How the fuck does that even happen? This is like the easiest fight in the world for you. This is one of the times, where I say if you have some special snowflake spec or are some fresh off the boat 80 that can't even manage 1.5K DPS being buffed out the wazoo, can you not offer yourself up as DPS? Well.. unless you're a warlock. Summoning really helps for all of the lazy shits that take 10 minutes to get there. Did a regular HOL a week ago for a new 80 tank in the guild. Managed to die 5 times on the first boss. Everytime he was engaged while charged. Most of the time I would have the first add down and the tank would just drop dead. Healer just couldn't keep him up. :awesome_for_real: Still, nothing like a WOLK instance taking as long as a Heroic Bot run. And.. two nights ago, well, I got to bag on my guild for this. Epic wipe time on Patchwerk 10 man. I don't know if the bugger was glitching or something, but it was pretty sad. Just about every time I would eat hatefulls 5-10 seconds after I engaged. A minute in usually all melee were dead. "Keep hots on the offtank." /facepalm Tank and hateful taker weren't going in together. MT would just pull without a ready check. Ugg, it was just crappy and each attempt got progressively worse. The guildleader was main healing it, and I don't think she understood the mechanics of the fight at all. One of the druids was battling food poisoning, and even at full strength he's one of the worst WoW players I've seen (nice guy though). Thank god it hit time for me to sleep. Title: Re: Bad Groups Post by: Merusk on February 27, 2009, 11:29:00 AM Yeah, VoA groups have been getting progressivly worse. I think people are just joining after WG on alts now for free badges and gear. I ran one tuesday where a DK was pulling 800dps and a rogue was at that 400 mark noted above. People were standing in clouds, 2nd tank had no idea about taunting after lunge.. it was horrible.
I do PUGs to make me appreciate my guild has good players. Some days you wipe and wipe and wipe on things and begin to bitch about people you genuinely like. It's a nice reality check, plus I do manage to find good people that way. Title: Re: Bad Groups Post by: Chimpy on February 27, 2009, 12:49:59 PM Archavon has an enrage timer? :ye_gods:
Title: Re: Bad Groups Post by: Soulflame on February 27, 2009, 01:13:16 PM Five minutes for Archavon's enrage timer, I believe.
Title: Re: Bad Groups Post by: Paelos on February 27, 2009, 01:45:13 PM You can hit Archavon's timer easily if 3-4 of your dps are tards and die right off the bat in a PuG. In a regular group you could 20 man it no question.
Title: Re: Bad Groups Post by: Azaroth on February 27, 2009, 01:56:23 PM Yeah, VoA groups have been getting progressivly worse. I think people are just joining after WG on alts now for free badges and gear. I ran one tuesday where a DK was pulling 800dps and a rogue was at that 400 mark noted above. People were standing in clouds, 2nd tank had no idea about taunting after lunge.. it was horrible. I do PUGs to make me appreciate my guild has good players. Some days you wipe and wipe and wipe on things and begin to bitch about people you genuinely like. It's a nice reality check, plus I do manage to find good people that way. But the thing is that people on alts should be fine, since they've done it a hundred and a million times before on their mains. That kind of thing only hurts on bosses with enrage timers. I think what you're seeing is that people who had even an ounce of a clue and no 8pm bedtime had leveled up weeks or months ago, and kids who got the game at Christmas have recently managed to level their hunter after school. One of my most annoying "Kids!!!!!!!!" stories was a 12 year old hunter in a Naxx 25 raid. He was actually in the guild that was hosting, which is like the third ranked Alliance guild on the server. He continually pulled aggro on Stalagg before Thaddius, wiping the entire raid. When asked why he didn't stop DPS when everyone was asked to, or why he refused to feign death, he replied "FUCK YOU ASSHOLES THAT SHIT WILL LOWER MY DPS". But really, there are too many stories to get into any of them. H Oculus was a fertile ground for funny/incredibly annoying stories. I could never really grasp the difficulty people had with learning three new buttons. But I think the worst shit ever was trying to PUG 25 man Patchwerk the first couple months. Honestly, my fuck. STOP HEALING THE MELEE. HEAL THE TANKS. HEAL THE TANKS! HEAL THE TANKS!!!! MOSGSNI HEAL THE MOTHERFUCKING TANKS!!!!!!!! jesus tapdancing christ it's another wipe DON'T RELEASE DON'T RELEASE YOU.... fuckers Title: Re: Bad Groups Post by: Azaroth on February 27, 2009, 01:58:52 PM You can hit Archavon's timer easily if 3-4 of your dps are tards and die right off the bat in a PuG. In a regular group you could 20 man it no question. I had absolutely no idea Archavon had a timer. Title: Re: Bad Groups Post by: Sjofn on February 27, 2009, 03:09:08 PM I haven't actually been in a PUG where I didn't know SOMEone else in it yet (this expansion). That's actually really weird for me, in TBC I was one of the only people in my guild that would PUG at all.
Title: Re: Bad Groups Post by: Soulflame on February 27, 2009, 04:13:20 PM Patchwerk - We were in the middle of raid recovery when someone aggro'd the slimes in the preceding room.
Title: Re: Bad Groups Post by: Selby on February 27, 2009, 05:22:51 PM I got to hear about this one last night. 10-man OS. Raid starts, 4 people have done it and done it well. The rest are competent. It was taking so long to get to the boss, the trash was respawning.
Title: Re: Bad Groups Post by: K9 on February 27, 2009, 05:23:32 PM wow
Title: Re: Bad Groups Post by: Azaroth on February 27, 2009, 05:26:14 PM I got to hear about this one last night. 10-man OS. Raid starts, 4 people have done it and done it well. The rest are competent. It was taking so long to get to the boss, the trash was respawning. Whoa. I got brought into a 25 man OS on the last boss where the trash had respawned. But thats' a whole other level of suck. Title: Re: Bad Groups Post by: Lantyssa on February 27, 2009, 05:39:10 PM He continually pulled aggro on Stalagg before Thaddius, wiping the entire raid. When asked why he didn't stop DPS when everyone was asked to, or why he refused to feign death, he replied "FUCK YOU ASSHOLES THAT SHIT WILL LOWER MY DPS". Did anyone reply that BEING DEAD LOWERS IT EVEN MORE?Title: Re: Bad Groups Post by: Chimpy on February 27, 2009, 06:08:18 PM Guy I used to raid with always said "a dead rogue does no damage".
Title: Re: Bad Groups Post by: Selby on February 27, 2009, 08:17:36 PM Did anyone reply that BEING DEAD LOWERS IT EVEN MORE? No one seems to get that. Which is why I am the master of backing off in a boss fight. I rarely ever die too ;-)Title: Re: Bad Groups Post by: Azaroth on February 27, 2009, 08:28:30 PM He continually pulled aggro on Stalagg before Thaddius, wiping the entire raid. When asked why he didn't stop DPS when everyone was asked to, or why he refused to feign death, he replied "FUCK YOU ASSHOLES THAT SHIT WILL LOWER MY DPS". Did anyone reply that BEING DEAD LOWERS IT EVEN MORE?Oh, there was quite a long argument in ventrilo. Mainly because it happened like five times before he left. He repeatedly refused to stop DPS or feign death. Like, he just flat out wouldn't. Trust me, wiping repeatedly and having a twelve year old scream and swear in ventrilo about how he flat out won't watch his aggro because it might hurt his spot on the chart makes you VERY happy that you're not all playing in the same room. I assume the judge would frown upon a two hundred pound man beating the everliving fuck out of a twelve year old because of a video game. Title: Re: Bad Groups Post by: Lantyssa on February 27, 2009, 09:49:20 PM Find a judge who raids.
Title: Re: Bad Groups Post by: Paelos on February 27, 2009, 10:13:25 PM Find a judge who raids. Get a jury of gamers. I'd let you off in a heartbeat. Title: Re: Bad Groups Post by: Phred on February 28, 2009, 03:07:28 AM A hunter, pulling under 800 DPS??? How the fuck does that even happen? This is like the easiest fight in the world for you. This is one of the times, where I say if you have some special snowflake spec or are some fresh off the boat 80 that can't even manage 1.5K DPS being buffed out the wazoo, can you not offer yourself up as DPS? My hunter was in this boat when he first hit 80. The main problem, I worked out, was my pet. A ravager is now a completely gimp choice for a dps pet, where in BC it rivaled the cat. My pet, when I started checking with recount, was outdps'd by a gorilla for fucks sake, a tanking pet (why the other hunter brought a tanking pet to a boss fight I have no idea). When you are a BM hunter and recount says your pet accounted for 20% of your dmg you know you have problems. I dumped the ravager and picked up a cat like every other fucking hunter in the world and my dps soared. This was with the now obsolete readiness build. Another problem I had was I missed the change to Careful Aim. Prior to WolK this talent was kind of marginal, topping out at .45 of int as atk. Now at 1.0 it's pretty well manditory imo. When I respec'd to put points in this I think my atk power jumped by almost 1k. Title: Re: Bad Groups Post by: K9 on February 28, 2009, 04:41:36 AM Just abandoned a hc Oculus group with this guy (http://eu.wowarmory.com/character-sheet.xml?r=Kilrogg&n=Zazuki) and his rogue buddy (http://eu.wowarmory.com/character-sheet.xml?r=Kilrogg&n=Rayts) each doing ~700 DPS....
Spellpower and haste is not the way to min-max as a DK Title: Re: Bad Groups Post by: Oban on February 28, 2009, 06:15:05 AM Fast main hand, slow off hand... on a rogue with two points in sword spec... Aye ya.
Title: Re: Bad Groups Post by: skolor on March 03, 2009, 02:03:36 PM Happened this weekend:
Guild leader and his Wife were out of town at a wedding, so one of the officers and I were left to organize our raiding for the weekend. We've been mostly clearing naxx for about 5 weeks now, we got our first Sapph kill 3 weeks ago and our first KT kill the week after (Fucking amazing tanking everything in the room at once), so most of us who have been showing up most weeks have nearly everything we want. We've been talking about getting into 25 mans for a while, and the officer decided "Okay, I've got the day off work. I'm going to go recruit as many people as I can so we can get a 25 man started this weekend". We go in, and since we had 8 of our usual people with us, we figured "Let go do Patchwerk, he got lots of cool loots and will let us find out who sucks ass at their class so we can make sure we can clear this tonight (we do ~6 hours in an evening, and will clear naxx 10 in that)". We get into the wing (about 1 1/2 hours late, had to pug about 8 people), and make the first pull. Second pull, everything is fine. We're going a little slower than I'd like, but we're getting there. We clear the second room, and while everyone is eating/drinking, the other (well, one of the others. For some reason we had 4 tanks including me) pulls all the slimes. I get in my Pally position, standing in the doorway dropping consecrate. Then, some ass hat mage decides it would be a good idea to blizzard since its an AOE pull (of sorts). That would have been awesome, if he wouldn't have thrown it on the far side of the consecration, with all but 1 slime immediately running at him. I try and recover, but its a no go. The more sensible dps see them pass by me and throw everything at them, and by that time my consecrate isn't doing anything to pick them back up. Complete wipe. Zone back in, have to rez 5 people who won't walk, and start making sure everyone understands "Don't DPS until all of the slimes are in the consecrate!" Of course not. Not the same thing, but they dps too early, and 5 people die because of it. Ok, no big deal. We go into the next room, and start clearing stuff. A couple of bad pulls later, and we've got another 5 people dead. Two of them release, and it turns out the slimes have respawned again. No warlock, so with have to clear the room again... Three Raid Warnings later, the mage does the same thing and wipes the raid again. We lose 3 people who have "other stuff", and decide to continue (with more pugs). With not too much bad stuff, we clear to patchwerk. Its decided I will take hatefuls, so the other well geared tank pulls. The next couple seconds are a bit of a blur, but as far as I can remember the sequence goes something like this: Pull. Throw Shield. Run into Range to start my crazy high DPS (I hear pally tanks doing 3k on him in 25 man, I want a piece of that). That's the point things get... Strange. Patchwerk runs 45 yards away to where one of the other tanks is, and promptly hatefuls the closest dps, instantly killing them. 5 seconds later, the "MT" has control again, and things aren't so bad. But wait, there's only 10 people left! Total wipe, combat lasted a total of 19 seconds. The tank who ended up pulling said "You shield got missed", although it seems more likely that he thought it would be a better idea to taunt. At this point, one of the Mages (A new recruit to the guild) decides to start whining about how hard this is, and how we should go do spiders. It takes about 20 minutes to get back in place for a second try. At that point, the mage ups the whining, and we vote on it 14-5 (several abstained) to do patchwerk. We get in place, and 5 people leave (not the spider people...). The raid falls apart. I spent the rest of the night, and all evening sunday teaching all the new recruits naxx. We were able to do everything but Thadius and 4h, but barely. I was consistantly top 3 in dps, and lost the top place on Patchwerk by around 40 dps (as a side note, I'm confident on the next real 10 man we do I can break 2.5k). Later that night we take the complaining mage and a few of the regulars to go do OS. We're rocking along, until we go to do sarth (we decided to leave a drake up to give it a try). A DK (one of the new guys) DCed on Shadron, but we just went on without him. We get to sarth, and sit there for a few minutes, when all the sudden we see a flying DK. He jumped onto a vortex, flew across the fire pit, and aggroed Sarth as soon as he got back... After the wipe, we come back, and in the middle of buffing, the mage decides to see what these vortexes are, and does the same thing. We go kill the drake, then sarth, without further events. At this point, the mage says "Oh, cool. Another guild accepted my application. See you guys. /gquit" The next day, I see him in Dalaran yelling "Geared Mage Looking for VoA H. 2.3k DPS". I go back and look at the couple of parses I had from him. He did 2.3k on the 19 seconds we were engaged against patchwerk, hardly a good representation. On all three drakes and sarth, he did 1.6k. I LoLed, and went back to playing Naxx tour guide for the newbies. Title: Re: Bad Groups Post by: Paelos on March 03, 2009, 03:07:39 PM That's a long story, but tbh even though ppl were sucking, for your first foray with a PUG into Naxx you probably don't want to do Patchwerk first from a leadership standpoint unless you've farmed it before. People just don't get into a rythym for some reason that early.
Also, lesson learned about whiney douchebags. If someone is a shitheel the first time you bring them, they will only be bigger shitheels later. Title: Re: Bad Groups Post by: K9 on March 03, 2009, 03:43:07 PM Yeah, patch 25 is nothing like patch 10, for your first forays into 25-man stick to OS, Spider and Plague.
Title: Re: Bad Groups Post by: Dren on March 04, 2009, 06:29:19 AM I don't do pugs. A fraction through most of these stories and I was looking for the quit group option. I have no time for that noise.
Title: Re: Bad Groups Post by: Morfiend on March 04, 2009, 10:45:37 AM We clear the second room, and while everyone is eating/drinking, the other (well, one of the others. For some reason we had 4 tanks including me) pulls all the slimes. I get in my Pally position, standing in the doorway dropping consecrate. Then, some ass hat mage decides it would be a good idea to blizzard since its an AOE pull (of sorts). Please tell me your not talking about the "ranged only" slime pack that move really slowly and *should* be AE'ed down in the doorway by everyone? Title: Re: Bad Groups Post by: Ingmar on March 04, 2009, 10:59:23 AM Yeah I was a little surprised by that part of the story myself.
Title: Re: Bad Groups Post by: Khaldun on March 04, 2009, 11:03:46 AM Fast main hand, slow off hand... on a rogue with two points in sword spec... Aye ya. I just saw this in a heroic OS-25 pug last week. Rogue with gear close to equivalent to mine, maybe a little less, same combat build, and he was way below my dps, down around 15th in the group. I was kind of puzzled until I paid attention closely to the fact that he had a slow fist in his off-hand, a fast sword in his main hand. I gently suggested (honestly) that he reverse it (both were one-hand, reversible) and he sent back a /tell, "F*** OFF". Whatever. Title: Re: Bad Groups Post by: Paelos on March 04, 2009, 01:03:48 PM I usually respond to people that don't like critiques with, "You're right. It's gotta be some grand conspiracy that you're being out damaged by the tanks. It couldn't be that you're fundamentally wrong or lazy. Alert the media!" ./boot
If you're the leader, once you question what someone does and they fire back the expletives, you can generally assume they are annoying teenagers and boot them. If they aren't teenagers they are just idiots, and you can also boot them. It's better to get a quick replacement than deal with their crap. Also, never pug unless you are the leader. :grin: Title: Re: Bad Groups Post by: skolor on March 05, 2009, 07:53:44 AM We clear the second room, and while everyone is eating/drinking, the other (well, one of the others. For some reason we had 4 tanks including me) pulls all the slimes. I get in my Pally position, standing in the doorway dropping consecrate. Then, some ass hat mage decides it would be a good idea to blizzard since its an AOE pull (of sorts). Please tell me your not talking about the "ranged only" slime pack that move really slowly and *should* be AE'ed down in the doorway by everyone? Yes, I am talking about that slime pack. To clarify what happened though, the mage was not AoEing in the doorway. He was casting blizzard so that it was entirely in the other room, with himself standing just outside of the doorway into the other room. In other words, it looked something like this: ------------------- Blizzard---------- ------------------- ------------------- ------Door------ -- Pally Tank-- ------Door------ ------------------- Mage------------ ------------------- ------------------- The net effect was blizzard got 3 ticks on the slimes, they squirm towards the mage, consecrate gets 2 ticks, mage Frost nova, dies, and then start wailing on the only people in range, the healers (for whatever reason they were standing there...) I'm sure I could have done something better, but with consecrate on an 8 second cooldown and only castable where I am standing, it makes things very difficult to pick up and hold slime when they get split up like that. On a side note, we made a second try for Naxx25 Tuesday night. With our regular raid leader on, and a few days of "WTF were you thinking" thrown at the stand in from the weekend, we did Spider and Plague wings. Everything went fine until Loatheb. We state before we start how we usually do the fight "Everyone stand on the green circle, and don't touch the spores". As we pull, someone yells out "If you see a spore, kill it!" Throughout the raid we yell at people to stop hitting the spores and stand on the circle, the tank will get them if you do. The idea is that since you have a paladin tank, who is using consecration anyway for dps, if you don't touch the spores they will get into the circle, and everyone will be within the 10 yards range, so by the time 6-7 spores spawn, most people in the raid should have the debuff and get their 50% crit. Instead, we have a ret paladin who is running around outside the circle only using judgements to damage the boss, and then running towards the spores and killing them as soon as they spawn. A mage and 2 hunters join in on this, and people stand outside of the circle. At 75k health we wipe, because 2 of the healers were new and didn't quite understand the healing thing. We go back in, and make a point about the Spore thing. We sit there until everyone says they understand not to touch them, and then pull again. Ret paladin and mage are doing it again, so we yell at them, and the ret paladin stops. The mage isn't listening, so when the second spore spawns right behind the tank, he hits it again. The tank (me) is now sitting at 400k threat, unable to generate more, with everyone except him and a sub-par mage still generating threat. We over it though, by having the warriors generate as much threat as they can, and I taunt off them (since I am block capped I take very little damage for the fight. In this fight I took the 8th most damage, even with the boss on me 99% of the time). That is, until a mage comes out of no where in threat, and pulls off me. He gets crit for 16k and drops. At 100k, we kick the mage and finish off the boss (he kept killing spores the entire fight. The only difference was that by the time another dps got anywhere close in threat, the 130% was a large enough window the warriors were able to get over it.) Title: Re: Bad Groups Post by: Paelos on March 05, 2009, 08:16:22 AM Glad to see the common sense ruled the day that time. You started with the easier wings, and you removed a complete dumbass who wasn't a team player. That alone will always improve your chances of success. It's odd that your problems centered around dumbass mages, though. I've had many more problems with melee dps types than mages in terms of not getting with the program.
Title: Re: Bad Groups Post by: Khaldun on March 05, 2009, 08:38:57 AM I agree that you need to not contradict the raid leader's announced strat right before the pull--it's better to do it one way, and if it doesn't work, then you gently suggest there's an issue.
However, the stacking strat on Loatheb requires the DPS to go get the first two or three spores away from the tank while the tank builds aggro, because once you allow the spores to come, the MT is going to get zero further threat. Plus in 25-man, you've got to open up with heavy DPS and keep it throughout, so it's important to have the DPS acquire the buff as soon as possible by going in five-person groups to the spores rather than waiting for them. If you've got a raid of people who know what they're doing, it's probably better to have people acquire the spore buff in a coordinated way and then to make them responsible for keeping it up by watching the timer, while having an OT-type keep an eye on spores that might be getting too close to the MT. Title: Re: Bad Groups Post by: Ingmar on March 05, 2009, 10:38:17 AM I agree that you need to not contradict the raid leader's announced strat right before the pull--it's better to do it one way, and if it doesn't work, then you gently suggest there's an issue. However, the stacking strat on Loatheb requires the DPS to go get the first two or three spores away from the tank while the tank builds aggro, because once you allow the spores to come, the MT is going to get zero further threat. Plus in 25-man, you've got to open up with heavy DPS and keep it throughout, so it's important to have the DPS acquire the buff as soon as possible by going in five-person groups to the spores rather than waiting for them. If you've got a raid of people who know what they're doing, it's probably better to have people acquire the spore buff in a coordinated way and then to make them responsible for keeping it up by watching the timer, while having an OT-type keep an eye on spores that might be getting too close to the MT. Loatheb is tauntable and he won't one-shot anyone for the most part so it isn't super hard to recover from the tank getting an early spore. Title: Re: Bad Groups Post by: Lakov_Sanite on March 05, 2009, 12:30:46 PM if all the raid stayed behind loatheb at max melee range and everyone stacked on top of eachother the tank should never get the spore buff since their explosion radius is fairly small.
Title: Re: Bad Groups Post by: Paelos on March 05, 2009, 03:12:02 PM if all the raid stayed behind loatheb at max melee range and everyone stacked on top of eachother the tank should never get the spore buff since their explosion radius is fairly small. One roaming OT or a lock can taunt them in or toss a small dot on the spores as well. But yes, that's generally the best way to approach it. Title: Re: Bad Groups Post by: Sjofn on March 05, 2009, 05:43:17 PM I was sad to discover they were immune to death grip. :(
Title: Re: Bad Groups Post by: Khaldun on March 05, 2009, 06:48:19 PM I dunno, I still prefer to have dps get the buff as fast as possible and then to be responsible for keeping themselves buffed during the fight.
Title: Re: Bad Groups Post by: skolor on March 06, 2009, 06:40:34 AM Loatheb is tauntable and he won't one-shot anyone for the most part so it isn't super hard to recover from the tank getting an early spore. Ever since Paladins got a real taunt this is how we did it in 10 mans. I'm not sure why it wouldn't work in a 25 man. Yes, it makes things marginally harder for the healers, since it raises the chance of someone grabbing aggro and getting 1-hit, but since our DPS is usually topped by a pair of warriors and a DK, that isn't really a problem. As far as melee vs. ranged people, our ranged always have problems. On Heigann, they have about a 90% chance of dying each dance. Healers seem to have about a 50% chance on each of the first two, and after that if they survive they'll go all the way. Our melee dies more often on trash than anything else, especially in the Death Knight wing. We will frequently chain pull most of the way to Raszuvius, only stopping to rez the dead rogues/warriors, they always die eating the whirlwinds. Title: Re: Bad Groups Post by: K9 on March 06, 2009, 08:23:40 AM if all the raid stayed behind loatheb at max melee range and everyone stacked on top of eachother the tank should never get the spore buff since their explosion radius is fairly small. One roaming OT or a lock can taunt them in or toss a small dot on the spores as well. But yes, that's generally the best way to approach it. Priests can also aggro them with Mass Dispel. Title: Re: Bad Groups Post by: Shrike on March 06, 2009, 01:02:36 PM As long as your dps can find their ass without both hands and a flashlight, they should be able to keep themselves buffed on Loatheb without any weirdo aggro gyrations on the spores. Not a huge deal, but come on. It ain't hard.
As for the military wing--heh. Those WW DKs are a damned nuisance. More anti-melee horseshit from Blizzard. However, I do find it amusing to watch the rogues/dps warriors take it in the neck on these. As an enhance shaman, I learned some time ago to stay the hell away from those groups. Drop a magma totem on them, get the hell out of Dodge, then chain-lightning the bastards. Works wonders--for me, anyway. The guild operational philosophy on these are to stun-lock the DKs. In practice this works about half the time. The other half, I wallow in shamanistic smugness. Title: Re: Bad Groups Post by: skolor on March 06, 2009, 01:22:09 PM As for the military wing--heh. Those WW DKs are a damned nuisance. More anti-melee horseshit from Blizzard. However, I do find it amusing to watch the rogues/dps warriors take it in the neck on these. As an enhance shaman, I learned some time ago to stay the hell away from those groups. Drop a magma totem on them, get the hell out of Dodge, then chain-lightning the bastards. Works wonders--for me, anyway. The guild operational philosophy on these are to stun-lock the DKs. In practice this works about half the time. The other half, I wallow in shamanistic smugness. Our raid leader is a Rogue, and made me tank Heroic Gundrak for the leather (pants, I think) off the last boss. There's that room between the colossus and Mammoth boss with several whirlwind mobs. We never made it through that room without him dying. Eventually we decided it wasn't worth the little bit of extra rep and started skipping it. The Warrior who tops DPS is the same way. He died 3 times in the death knight wing because of whirlwinds last run. Title: Re: Bad Groups Post by: Merusk on March 07, 2009, 09:05:58 AM I get hit with 'em but don't die. Let's hear it for plate DPS that doesn't reduce their armor values/ increase damage taken to DPs! Woo!
Title: Re: Bad Groups Post by: Khaldun on March 07, 2009, 02:46:05 PM Basically I just hang back on the trash until Raz on my rogue. The only reason to be in there pouring on the dps is obsession with the meters.
But really, I wish there was something *like* a whirlwind on ranged. Title: Re: Bad Groups Post by: Ingmar on March 09, 2009, 11:56:53 AM I was in a PUG Naxx25 this weekend on my elemental shaman, where the Patchwerk tank died 4 attempts in a row, *on the pull*. No matter how many times it was explained to the tank group how to do it, he just kept suddenly running up and pulling while people were out of position, so Patch would just fly in and hit/hateful him and then go crazy on the raid. :uhrr:
The best part was every time, 2-3 people would have to go repair afterwards, so it was like 20-25 minutes per 30 second attempt. Ahhhh, PUGs. Title: Re: Bad Groups Post by: Soulflame on March 09, 2009, 12:03:07 PM I got sucked into a guild/PUG 25 naxx this weekend. They had downed almost 3 wings, but couldn't take down Thaddius. I was a little nervous about this, as I could see the writing on the wall, but I went anyway.
We wiped multiple times, mostly because people could not handle the jump, could not move properly during charge changes, and we'd lose 3-4 people on the first charge, every time. This isn't what annoyed me. Then we had a wipe, with a semi-recovery, but people were being held in combat by something. So we release, try various ways to reset the combat, no go. Finally, everyone's asked to zone out in order to clear it. I just closed the window, and did something more productive with my time. As it turned out, it took them three hours total to finally down Thaddius, and it took switching out people for them to do it. They then went and failed on Raz repeatedly, mostly because one of the priests they were trying to do the encounter with had never done it before, and is only recently trying to actually become a decent player. With mixed results. According to my friend who stuck with it, next time Raz should be doable. I remain skeptical. Title: Re: Bad Groups Post by: Khaldun on March 09, 2009, 12:18:04 PM Raz is hard for someone who really hasn't done much mind-controlling. I think it's totally legit for priests to find that a difficult encounter at first run.
I was in a OS-25 pug this week that was just so terrible in every way. The people leading it for some reason decided to start clearing trash on the right rather than the left. That's fine: no reason to go the other way, just it's what every group I've ever been in does. But the raid leader just went over and started whacking on the group of 4 without telling anyone he was going to, and some people got killed. Afterwards, he was like, "nubs!" So someone said, "You might want to call the pull and mark", and he said, "That's for nubs, but since we've got nubs, that's what we'll do". So the trash-clearing and drake killing went fine from there on in, except that the OT (same guild at the MT) had to be reminded by the non-guild people in the raid to go through the portal on the non-egg drakes. (The guild who formed the raid wanted to leave 2 drakes up...no fucking way am I doing that with a pug). So then we get around to Sarth, and the tank insists on bringing him down to the little island where you first hop across to Sarth's area. I've seen this done, I know it's part of some drakes-up strats, but the guy got the positioning wrong in that he had Sarth right well into the fire tsunami, so that melee were not in the gap at that end. There were maybe six people in the pug who hadn't done it before, and he just said, "Don't get caught in fire" and started the pull. Total chaos. The MT could not hold aggro, so Sarth was turning around a lot even when dps slowed considerably. The OT on Vent called the fire tsunamis from the wrong side twice early on. And the MT raid leader kept screaming about everyone was a nub. Naturally it was a wipe. They set up and did it again, same problems--the positioning was just awful, melee had to disengage and step back a good ways to get to the closest gap, and run an abnormally long distance to get to the farthest one. The OT kept insisting that nobody needed to bother with the adds, "just keep dps'ing Sarth". Title: Re: Bad Groups Post by: Dren on March 09, 2009, 12:30:20 PM I've done Raz on my priest with my own guild on 25 and that is no fun at all. We did it with 2 priests total, but it was a very close thing after 2-3 wipes. We just did it again with 3 experienced priests last night and got it the first go, but still with some pain. I cannot even imagine trying to do that with a pure PUG. No thanks.
Title: Re: Bad Groups Post by: Ingmar on March 09, 2009, 12:43:49 PM I've done Raz on my priest with my own guild on 25 and that is no fun at all. We did it with 2 priests total, but it was a very close thing after 2-3 wipes. We just did it again with 3 experienced priests last night and got it the first go, but still with some pain. I cannot even imagine trying to do that with a pure PUG. No thanks. It often sucks a lot, although the group that I failed Patch with over and over and over and over managed it on the first try. You are really at the mercy of whether or not the priests have done it on 25. Title: Re: Bad Groups Post by: Merusk on March 09, 2009, 01:00:42 PM I did 25-man Raz this past weekend for the first time ever on a priest who has 0 epics and another priest who was playing his alt instead of his Mage for the encounter. It wasn't hard after someone suggested we keep the MC target as our focus and use a "/cast [target=focustarget] mind control" macro, instead of having to switch back between it and Raz.
My reaction was: :uhrr: "Why didn't I think of that.. " So then we got him down on the 2nd attempt, making sure to drop MC then recast right after the other priest dropped. So yeah, not hard if you think just a little and have some +spellhit. Remember this! Title: Re: Bad Groups Post by: Rasix on March 09, 2009, 01:09:42 PM I've been around for my guild's awful Raz attempts, but I'm never around when we down him. We had 4 (3 shadow I think) priests at one point and either they weren't hitting bone barrier before taunting or the healers just weren't keeping up with the healing because they (the understudies) were all going down rather quickly.
It's somewhat sad that I've also been on 2 failtastic 10 man attempts also. Each time, one of the tanks just couldn't grasp his head around the encounter. Hell, one tank couldn't even realiably use the stupid device to mind control his understudy. He said he kept bugging out, but this is the same terribad druid that has been since exiled to healing. Title: Re: Bad Groups Post by: Merusk on March 09, 2009, 01:12:01 PM 6,5,4,4,4,4,4,4,4,4,4,4,4,4,4
recast MC repeat until dead. Title: Re: Bad Groups Post by: Dren on March 09, 2009, 01:24:45 PM 6,5,4,4,4,4,4,4,4,4,4,4,4,4,4 recast MC repeat until dead. You have to time it so that the focused guard has bone shield up. If not, the healers will never keep him up. You get 15 seconds of shield on a 30 sec cooldown, so you can't just tank him with one guard. You have to alternate. Also, you get MC broken because of all the random damage he throws out to the group. Get hurt by it? MC breaks and it can happen in the middle of tanking if you don't watch it. Having 3 priests just makes it harder to lose control or have a focused guard go down because their shield timer is up. Title: Re: Bad Groups Post by: Fordel on March 09, 2009, 01:30:29 PM In the 10 man, you only thing you really need to do right, is make sure the 2nd tank MC's 15 seconds after the first, so you don't end up with both MC's expiring at the same time.
Title: Re: Bad Groups Post by: Ingmar on March 09, 2009, 01:58:35 PM In the 10 man, you only thing you really need to do right, is make sure the 2nd tank MC's 15 seconds after the first, so you don't end up with both MC's expiring at the same time. Even this doesn't really matter as long as you stagger dropping and restarting the MC. Title: Re: Bad Groups Post by: Paelos on March 09, 2009, 02:12:56 PM In the 10 man, you only thing you really need to do right, is make sure the 2nd tank MC's 15 seconds after the first, so you don't end up with both MC's expiring at the same time. Deadly boss mods has a countdown on it that tells you as a tank when your bone shield is exactly going to expire, as well as when your OTs shield will expire. It totally trivializes the encounter if you couple it with a dismiss pet macro. As for the 25 man version, it's the only fight in the whole damn place that makes me cringe. Our priests have gotten the hang of it now, but it's still one priest forgetting that they can't run out of range from going completely wrong. I really really REALLY dislike putting tanking into the hands of people who never tank. It would be the same way I'd really hate trying to put healing in the hands of the tanks. It's gimmicky and stupid, and they should have removed it in favor of the control orbs on both versions. Title: Re: Bad Groups Post by: Merusk on March 09, 2009, 02:56:33 PM 6,5,4,4,4,4,4,4,4,4,4,4,4,4,4 recast MC repeat until dead. You have to time it so that the focused guard has bone shield up. If not, the healers will never keep him up. You get 15 seconds of shield on a 30 sec cooldown, so you can't just tank him with one guard. You have to alternate. Also, you get MC broken because of all the random damage he throws out to the group. Get hurt by it? MC breaks and it can happen in the middle of tanking if you don't watch it. Having 3 priests just makes it harder to lose control or have a focused guard go down because their shield timer is up. Yes, I know about the timing. Somewhere in one of those 4's the other tank has taunted it off and I recasted MC when BS had ~10s left on it's CD. It really is a trivially simple encounter if you just explain like that and have the macro for it. I've noticed that the priests I've done it with before usually fucked up because they didn't know the button order.. which is pretty damn important. Like I said, me and a mage on alts who've never done it before. No problem, even with losing the MC once or twice. Title: Re: Bad Groups Post by: Sjofn on March 09, 2009, 03:31:03 PM It's somewhat sad that I've also been on 2 failtastic 10 man attempts also. Each time, one of the tanks just couldn't grasp his head around the encounter. Hell, one tank couldn't even realiably use the stupid device to mind control his understudy. He said he kept bugging out, but this is the same terribad druid that has been since exiled to healing. The mind control device is really finicky sometimes and will assume you're trying to MC either the already MC'd understudy or Raz and be all THAT CANNOT BE CONTROLLED. I assume it's trying to just pick up whatever is closest, but it's annoying as shit. Title: Re: Bad Groups Post by: SurfD on March 09, 2009, 05:37:37 PM But really, I wish there was something *like* a whirlwind on ranged. Well, there is the odd mob with spell reflect. Unfortunately, uber large health pools on players have largely trivialized this. I remember back in the AQ days, the anubisath mobs would often kill one or two over eager mages if they werent paying attention to the spell reflect type. AP + PoM + pyro crit reflected back at some over eager mage was always amusing. Title: Re: Bad Groups Post by: Koyasha on March 10, 2009, 04:19:29 AM It would be trivial to have mobs that reflect and multiply the damage on a reflected spell by 10. Nice 10k crit, too bad you weren't paying attention, you just critted yourself for 100k.
Title: Re: Bad Groups Post by: Rasix on March 10, 2009, 09:56:09 AM Yah, it would be awesome if that spell reflect also randomly corrupted a file on your hard drive. :oh_i_see:
Title: Re: Bad Groups Post by: Ingmar on March 10, 2009, 11:34:18 AM It would be trivial to have mobs that reflect and multiply the damage on a reflected spell by 10. Nice 10k crit, too bad you weren't paying attention, you just critted yourself for 100k. Impossible for classes with fast nukes with travel times to react fast enough to that sort of thing - especially if they also proc random nukes outside of their own control (lightning overload.) Title: Re: Bad Groups Post by: Khaldun on March 10, 2009, 12:18:38 PM Horrifically bad VoA-25 pug yesterday. This cured me from ever doing it late in the week: you've got a bunch of people who haven't done it before, or who have failed at doing it that week, or who shouldn't get anywhere near it until they get a few Heroics done.
We start by zoning in with 25, 6 healers, 2 tanks, rest DPS. Immediately three people say, "I can't find you guys, where are you?" We're like, err, we're right here, are you in Wintergrasp? They're like, "We're in the instance, you're not." We're like, "Um, are you saved already?" They say, "What do you mean?" We say, "Did you run it this week already?" They were like, "Yeah, we went an hour ago, after we won Wintergrasp. Why?" We're like, um, you can't run it again this week. They're like, "No fucking way, that's not fair." Ok. Drop them, we look for three more. We get two more people who join, come to Wintergrasp and then say, "Oh, I forgot I'm saved, sorry." Finally, when we have 23, raid leader says, let's just do this, we can do it. One of the guys who joined late keeps yelling out instructions on the trash, most of them vaguely wrong. I notice he's a rogue doing about 1k dps. I notice with more nervousness that in fact there's only six of us doing more than 2k dps, everyone else is somewhere between 1 and 1.5k dps. I figure, "Hey, it's trash, they're not paying attention or something". So we go at the boss. Some of the low dps people almost immediately die to choking cloud, despite the fact that the raid leader went over the instructions for the fight pretty carefully. The others who survive stay in the same low range as they did on the trash. We get to enrage, and he's got about 10 percent left, everyone dies. Now a second loudmouth rogue pipes up, who did about 1.5k. "This fucking sucks, you all suck, nobody should ever wipe on this, we do it in my guild and never wipe." I notice he's in a guild that has about 10 members, so at best he's talking about VoA-10, but whatever. The raid leader, who is the MT, patiently says, "Ok, let's just do this again, we'll get 2 more dps and see what we can do". So we do get two more, and start up again. This time those of us doing more than 2.5k really step it up and dps our hardest, knowing we have to make up for everybody else. As a result, the OT, who was ok but not great, starts to have trouble holding threat after lunge. On about the third switch-off, he can't keep threat and the boss one-shots the top three DPS people, including me. So this is bad. I say in /raid, without looking too carefully, "If someone can battle rez us up, that's good--we need the DPS quick". What I notice right after that is we have one druid. Who is the MT. Who remarkably *does* manage to battle rez me on the next hand-off to the OT. In the meantime, loudmouth 1.5k has managed to die in the choking cloud. He now starts to scream in /raid, "BATTLE REZ ME ASSHOLES, I NEED BATTLE REZ, THIS GROUP IS TOTAL FAIL NOBODY IS BATTLE REZING, FUCKING DRUIDS. I NEVER GOT PALLY BUFF EITHER, YOU ALL SUCK." So the thing fails again. This time a lot of people just peel away and give up, it's clearly over. Mr. 1.5 continues to bitch in /raid until someone says, "Hey, jerk, did you notice there was one druid? And that he did battle rez?" He's like, "Who the fuck cares, you all suck". I send him a /tell: "That was a terrible group, sure, but with that dps, you're not entitled to criticize." His reply: "WoWWiki says 1.5 k is good enough, it was all those other losers who made us fail." Just painful. Title: Re: Bad Groups Post by: Rasix on March 10, 2009, 12:37:45 PM Luckily yesterday my guild was done with raiding for the week and was able to get together mostly all guild runs of 25 man VOA and OS. Really amazing how smooth those went. I hadn't done Heroic VOA since my last pug disaster.
I can actually raid this week with my wife out of town, and am really not happy they decided to put Naxx25 on for first thing this week. It's really painful when they've got to bring in folks that are even poorly geared for the 10man because we can't fill the slots otherwise. It's going to be a wipefest. They weren't able to get all wings down over the weekend over approximately 14+ hours of raiding. Title: Re: Bad Groups Post by: Shrike on March 10, 2009, 01:08:55 PM In a switch from PuG horrors, my guild decided to run OS25 and one wing of Naxx25 with an understrength group (just lack of people on a Monday).
OS goes like clockwork, though it does take some time to drop Sarth as we're rolling with 16 people. One fresh achievment coming up! Then we decide, what the heck, we're going to Naxx. Construct is clearly out of the question with 17 people, but plague sure isn't. We smoke Noth. Heigan buys a farm with no deaths (pretty amazing this, another raid-wide achievement). We tee it up with Loatheb and go 20 dooms and drop his fungoid ass (melee dps had it rough in this one; here's another case where it's good to be the enhance shaman). A good time was had by all. And there's the rub. With people that are used to working together and focused on doing their best, you can accomplish quite a bit. You wouldn't have dared to do this with typical PuG fodder. In fact, I usually PuG VoA, but there's no way now. Heck, we might 15 man it this coming weekend... Title: Re: Bad Groups Post by: Merusk on March 10, 2009, 02:54:08 PM I did a VOA that had a wipe on Monday night, too. (I'd missed the guild run Wednesday by logging-in too late.) Apparently Mr. Raidleader/ Tank and the offtank hadn't ever been told "don't stand in the damn clouds." I'm amazed we'd gotten him down to 10% on the first attempt as most of us were melee dps and dying so quick, or dancing in and out enough to live, but getting pretty damn low before the healers could heal us up again.
Still, I'm somewhat impressed that a quick explanation of "hey, pull him out of the clouds after the taunt" by a few of us was all it took to correct this bad behavior. I know that loudmouth type, though. Man you just want to slap that guy upside the head through the intertubes until he starts crying, don't you. Title: Re: Bad Groups Post by: Gobbeldygook on March 10, 2009, 03:09:53 PM One of my former guildies joined a new guild. I ran 1.5 nights with them. They brought four tanks to Naxx, one of every spec, and then ran a DK and druid tank for Patch. That's right, they ran a two-tank strat when they brought FOUR tanks and equally importantly the wrong two. DKs and druids are much better at DPSing in their tank specs than protadins or prot warriors. Convinced they were retarded beyond redemption, I rejected them.
He reported last night that they've successfully killed Sarth 25 3-d and yet still act surprised and angry when their Immortal attempts are ruined by melee dying every week on patch. Title: Re: Bad Groups Post by: K9 on March 10, 2009, 03:27:34 PM DK-Druid might be the best arrangement for 2-tanking Patch25 as they have the largest health pools. I'm not 100% sure though. However, it sounds like they were going about it in a supremely dumb way.
Title: Re: Bad Groups Post by: Ingmar on March 10, 2009, 04:11:17 PM 2 tank is pretty pointless when you've got 4 there already, but I'd argue that right now Druids and DKs are the best choices for that, due to higher health pools and the DK's massive avoidance advantage at high gear levels.
Title: Re: Bad Groups Post by: Gobbeldygook on March 10, 2009, 04:24:23 PM DK-Druid might be the best arrangement for 2-tanking Patch25 as they have the largest health pools. I'm not 100% sure though. However, it sounds like they were going about it in a supremely dumb way. What makes it truely inexplicable was the justification when I asked the raid leader why and is something I left out. He linked me his successful achievement for a 3 minute Patchwerk kill and said that running two tanks was the key.Title: Re: Bad Groups Post by: Paelos on March 10, 2009, 06:13:03 PM DK-Druid might be the best arrangement for 2-tanking Patch25 as they have the largest health pools. I'm not 100% sure though. However, it sounds like they were going about it in a supremely dumb way. What makes it truely inexplicable was the justification when I asked the raid leader why and is something I left out. He linked me his successful achievement for a 3 minute Patchwerk kill and said that running two tanks was the key.I run two tanks on my run. A warrior and a druid OT for the hatefuls. It isn't really a problem at all. Title: Re: Bad Groups Post by: Gobbeldygook on March 10, 2009, 06:39:49 PM What makes it truely inexplicable was the justification when I asked the raid leader why and is something I left out. He linked me his successful achievement for a 3 minute Patchwerk kill and said that running two tanks was the key. I run two tanks on my run. A warrior and a druid OT for the hatefuls. It isn't really a problem at all.Now imagine you are seriously trying for Immortal and yet you always seem to have some dead melee DPS on patchwerk. How many tanks should you run? Title: Re: Bad Groups Post by: Chimpy on March 10, 2009, 07:04:18 PM I would guess they are running with DK+Druid (I assume the Bear is the hateful tank) because they heard you have to 2 tank it, and they were having problems with tanks dying with smaller health pools. In theory, now that parrybombs are gone, a DK with high parry would be a good choice for main tank on that fight.
But meh, we usually ran it with 3 tanks (we never had a tanking DK). The biggest thing that people miss is that melee DPS need to wait until the hateful tanks get hit before they attack. Once the first hateful lands on each soaker there is effectively no way a melee can die before a tank due to the mechanics of the fight. Title: Re: Bad Groups Post by: Merusk on March 10, 2009, 07:19:22 PM Yeah, but a protadin will be OOM and doing only white-dps and a Prot war not getting hit or dodging/ blocking will probably be rage starved and also doing only white DPS. Ferals and DKs are better to offtank or DPS, even if better geared, in situations where you've got too many tanks and need more DPS. Why? Because their special resource doesn't require getting hit/ healed/ dodging/ blocking to refill.
Title: Re: Bad Groups Post by: Sjofn on March 10, 2009, 09:39:18 PM Yeah, but a protadin will be OOM and doing only white-dps and a Prot war not getting hit or dodging/ blocking will probably be rage starved and also doing only white DPS. Ferals and DKs are better to offtank or DPS, even if better geared, in situations where you've got too many tanks and need more DPS. Why? Because their special resource doesn't require getting hit/ healed/ dodging/ blocking to refill. That's pretty much why I always offtank/pseduo DPS as my DK, even if it's a fight I'm usually better off being the MT. I just feel bad for protection warriors and paladins. :P Title: Re: Bad Groups Post by: Rasix on March 11, 2009, 01:12:02 AM 23 minute heroic Heigan. Woo. :uhrr:
Title: Re: Bad Groups Post by: Khaldun on March 11, 2009, 07:37:19 AM When we're doing Heigan with some new people, we just tell them, "You're going to die. If enough of you die, the people who've done it before will go ahead and wipe and we'll do it again so everyone has seen it and can do it right. We can still win with the people who know the fight, but you'll be bored and you won't really have a chance to do it yourself the right way."
Title: Re: Bad Groups Post by: K9 on March 11, 2009, 11:07:48 AM We're verging on a 'no loot if you die' policy for heigan. Some people are just dead weights who die and then go afk for 8mins while everyone else kills the boss.
Title: Re: Bad Groups Post by: Hindenburg on March 11, 2009, 11:13:58 AM That's... quite a good idea.
Title: Re: Bad Groups Post by: Ingmar on March 11, 2009, 11:22:34 AM Maybe if you limit it to just deaths via exploding floor. There are other ways to die in that fight that are out of your immediate control depending on your class (disease mainly.)
Title: Re: Bad Groups Post by: Khaldun on March 11, 2009, 11:44:26 AM As long as someone's seen the fight twice or so and they don't have known latency problems, I think it's fair to expect them to survive it *if* disease doesn't become an issue. I've died from disease now and again.
Title: Re: Bad Groups Post by: Rasix on March 11, 2009, 11:51:40 AM That's... quite a good idea. Yes, it is. Wouldn't fly with the people that just cry "I can't dance. I just can't do it. So, I'm not going to try." Normally, you'd expect some backlash, except here it was half the officers crying. They also spent 30 minutes to an hour trying to see if they could find a way to beat him without dancing at all. /facepalm Sure, I've died on it, but at both times it was near the end when I was absolutely loopy after dancing for 10-20 minutes and got turned around. At 23 minutes, I felt like I was going to collapse. Title: Re: Bad Groups Post by: bhodi on March 11, 2009, 12:11:43 PM Can you /follow someone and live?
It REALLY shouldn't be that hard to dance and only get hit once or twice. Healers SHOULD be able to keep most people up. Just find the 4 spots on the floor and move to each one. Title: Re: Bad Groups Post by: Paelos on March 11, 2009, 12:15:46 PM Wow, at times I shake my head at the sheer lack of output by some of my members, but at least they know how to move their asses. If we had those kinds of issues on Heigan, I'd just give up and tell them to go back to heroics.
Title: Re: Bad Groups Post by: Rasix on March 11, 2009, 12:26:26 PM Wow, at times I shake my head at the sheer lack of output by some of my members, but at least they know how to move their asses. If we had those kinds of issues on Heigan, I'd just give up and tell them to go back to heroics. It's consistently this bad also. At least with 10 man, I'm only dancing for 10+ minutes. :awesome_for_real: It just boggles my mind that they'd think we're ready to progress on a 25man primarily when people can't grasp concept like move out of the fire or "don't pop the fucking balloon." Title: Re: Bad Groups Post by: Dren on March 11, 2009, 12:32:01 PM Heigan used to be a big deal for us, but we have it down pretty well now. We get maybe two deaths and that's just because they are low on the totem pole for getting cleansed of disease (I'm the Pally healer, so I know better than most.) I only have so much time to cast that many cleanses and if I'm the only one doing it there will be some deaths.
Rarely do we have people die to the dance anymore. It is usually due to the nasty disease. (3-4 ticks and most non-tank chars are dead.) No, you can't use /follow. You will die. It isn't reactive enough to work. It's been tried many times. You also cannot use another character as your way to manually follow. Your lag is not their lag. We tried that many times too with many many deaths. Some people just don't have the computers/connection to handle the dance, but it is minor for us. I certainly would give feedback to Blizzard to not do that again though. I still don't find it fun even though I can live through it. Title: Re: Bad Groups Post by: K9 on March 11, 2009, 02:06:29 PM Maybe if you limit it to just deaths via exploding floor. There are other ways to die in that fight that are out of your immediate control depending on your class (disease mainly.) Disease deaths are understandable, especially if your raid is running short on, or without priests or shamen (abolish disease and cleansing totem are a godsend here when9ou precast/pre-place them). During the run clipping the explosions does happen even to the best of us, and as a priest I have no trouble dropping renews and CoH (and instant flash heals from SoL) on the run on people who take a single tick; that I can forgive, I know I do it myself. People who die on the first explosion though annoy me. We had a 21min kill on heroic the other day, was just 2 tanks, a hunter and the healers alive. We had a single pally healing the tank while 4 priests lolsmited heigan from ~3million hp down. Title: Re: Bad Groups Post by: Paelos on March 11, 2009, 03:22:42 PM Good lord, at some point when half the people are dead and boss is still above 50%, it's just faster to eat the wipe and start over.
Title: Re: Bad Groups Post by: Merusk on March 11, 2009, 03:26:11 PM Good lord, at some point when half the people are dead and boss is still above 50%, it's just faster to eat the wipe and start over. No, because after 3-4 wipes where it's the SAME stupid, worthless, clueless fuck sticks dying in that 50% you realize you're just going to have to long-timer it or give up entirely and leave the instance. Title: Re: Bad Groups Post by: Paelos on March 11, 2009, 03:59:08 PM Good lord, at some point when half the people are dead and boss is still above 50%, it's just faster to eat the wipe and start over. No, because after 3-4 wipes where it's the SAME stupid, worthless, clueless fuck sticks dying in that 50% you realize you're just going to have to long-timer it or give up entirely and leave the instance. Choose B. Title: Re: Bad Groups Post by: Selby on March 11, 2009, 09:05:57 PM As long as someone's seen the fight twice or so and they don't have known latency problems, I think it's fair to expect them to survive it *if* disease doesn't become an issue. My first time I watched the video, saw the steps, realized this should be simple, and tried it. The issue our raid had was that no one was paying attention to the 4 spots you need to move to, even the raid leaders and people who had done it before. Everyone was heading over to the opposite side of the platform rather than staying right up close to it and moving to those 4 different spots. Unfortunately the first 2-3 times we tried it, the goo wasn't showing up on my computer and half of the other people's, with massive latency resulting in instant death to everyone. That was just annoying. Our DPS could get him to like 65% health before the dancing started, so we figure if we could mostly survive 2-3 rounds of dancing we could beat him. It was quite frustrating to deal with the lag monster on that one though - I figure with a little more practice we would have it down.Title: Re: Bad Groups Post by: Sheepherder on March 12, 2009, 12:47:24 AM I do this pretty regularly on a connection with a 1100 ms ping once the fight starts. I occasionally clip an explosion, but barring freakish 9000+ ms pings or complete disconnects I don't die on it. If you die on Heigan, chances are you are bad.
Title: Re: Bad Groups Post by: Gobbeldygook on March 12, 2009, 05:19:05 AM I do this pretty regularly on a connection with a 1100 ms ping once the fight starts. I occasionally clip an explosion, but barring freakish 9000+ ms pings or complete disconnects I don't die on it. If you die on Heigan, chances are you are bad. To add to this, sheepman is not an anomaly that must be studied by Blizz to find out how he does it. My guild had a number of Brazilians and Australians on our Boston-based server. They typically did not have any more issues with the dance than anyone else, despite crazy ping and in the brazilians case, very low-end PCs (third world country, etc).Title: Re: Bad Groups Post by: Hindenburg on March 12, 2009, 05:24:37 AM in the brazilians case, very low-end PCs (third world country, etc). You're oh so wrong. We contraband shit. Title: Re: Bad Groups Post by: Sheepherder on March 12, 2009, 08:30:24 AM You're oh so wrong. We contraband shit. Shh, you're brown people, you're not allowed to have nice things. Title: Re: Bad Groups Post by: Lantyssa on March 12, 2009, 08:47:26 AM Is that tech support brown, or valet-parking brown?
Title: Re: Bad Groups Post by: Hindenburg on March 12, 2009, 10:19:26 AM Aren't we still using the paper bag criteria to define skin color?
Title: Re: Bad Groups Post by: Rasix on March 12, 2009, 11:09:18 AM I can actually raid this week with my wife out of town, and am really not happy they decided to put Naxx25 on for first thing this week. It's really painful when they've got to bring in folks that are even poorly geared for the 10man because we can't fill the slots otherwise. It's going to be a wipefest. They weren't able to get all wings down over the weekend over approximately 14+ hours of raiding. Oh ho ho ho. I am the prophet of doom. Net result of two days of 25 man Naxx: -Plague wing down. -Construct to Thaddius. -2 best tanks quit -Best druid healer apping as a boomkin to another raid guild. Another solid druid quit when the GMs responded to his questions of raid targets with swearing and insults. -2 raiders removed due to listing "bad leadership" as a reason they'd leave our guild in their apps to another guild. -10+ active raiders quit due to various slights and conflicts with officers and lack of confidence in leadership. -GM freaks out in Vent and quits guild including all alts. After the 25mans were over a group of us (including several who quit) clear all wings in 10man with only 1 or 2 real wipes and a long dance with Heigan. DPS is solid, people listen, and input is listened to and taken into consideration. People are actually able to react and adjust during fights. Lots of mail drops and we have no shaman or hunter in the raid. :awesome_for_real: Night and day. Title: Re: Bad Groups Post by: Ingmar on March 12, 2009, 11:17:42 AM Wow. :ye_gods:
Title: Re: Bad Groups Post by: bhodi on March 12, 2009, 01:11:43 PM You can always server transfer over to icecrown and join my alliance raiding guild! We're less retarded, I assure you! We raid mon, tues, wed, sometimes thur.
Title: Re: Bad Groups Post by: Rasix on March 12, 2009, 01:20:34 PM Alas, I'm horde.
I'm wondering if I want to try and keep the guild together. Even if the GM was a bad raider and emotional wreck, she was decent at keeping things scheduled and keeping people busy. And not to be too judgemental, but I hear her kids on vent everytime she speaks; so maybe she should pay attention to them for a while. The remaining GMs are nice people but are not really raiders. The two main raider type officers both left and have already started a new guild. But really, all they need is a voice of reason that's communicating and not the silent treatment the GMs/officers are giving this. I don't even have to play to accomplish this. Sadly, I'm not sure it's in everyone's best interest to keep this juggernaut of failure going. They will never, ever been competent enough to clear 25 man material without growing pains they cannot bear. Edit: Of course, the ship may have already sailed. And I'm just a member and casual one at that, not sure if I'd have much impact. I just really hate looking for guilds. Too time restricted to join a real raid guild, yet can't stand the ineptitude of guilds that can't be bothered to not stand in fire. Title: Re: Bad Groups Post by: Ingmar on March 12, 2009, 01:25:21 PM Could they be happy doing 10?
Title: Re: Bad Groups Post by: Chimpy on March 12, 2009, 06:03:22 PM Even server-first raiding guilds have shit like that happen.
And oddly, the ones that end up exploding to weird dramatic shit end up reforming with the same fucking people leading. They always make some promises about how they have learned from their mistakes yadda yadda and have made adjustments. Then you get a month or so into raiding, and you see the iceberg as the Titanic steams along. Title: Re: Bad Groups Post by: Paelos on March 12, 2009, 06:11:30 PM I've had two women who led raids that I was in. One was competant, well-reasoned, and good at communicating. The other was a complete batshit crazy bitch who made personal decisions about everything in the raid instead of basing them on logic. The first one led an MC raid for over a year with several different people rotating through, and the second led an MC run for about three weeks before we told her to basically piss off. The last straw was when she booted my OT who happened to be a guildee of mine because he said she made everything personal and wouldn't shut up.
The key to any raid leader being good in my book, male or female, is to keep everything as impersonal as possible. Also be able to back up your decisions with documentation you made at the beginning of the raid, or facts you gleened from recount, etc. Title: Re: Bad Groups Post by: Sjofn on March 12, 2009, 11:45:49 PM I'm not sure how it fucking happened, but on the week Ingmar isn't in the raid (we have three tanks, so we rotate sitting), I'm always the fucking leader and I always fucking hate it. At least people have finally, finally stopped re-giving instructions after I have finished doing so. It was getting to be a running gag about how I would give the short version, and then inevitably someone else would give the long, blathery version that just confuses the one person who just needed to know DPS's job for this fight is "kill the dude" instead of what the fucking tanks are doing, etc.
Title: Re: Bad Groups Post by: apocrypha on March 13, 2009, 12:18:22 AM Just wading in here without reading the entire thread (I'm lazy, sorry).
I consider bad groups my penance for refusing to join a guild other than my own, which currently (and for the last 2 years) has nobody in it but my brother (no characters over level 30), my girlfriend (one level 60 but she hasn't played it for months, prefers low levels) and me and my army of alts. So if I get a group at all it's a PUG and PUGs are like jobs - sometimes you get a good one but mostly they're shit :why_so_serious: Title: Re: Bad Groups Post by: DraconianOne on March 13, 2009, 03:11:01 AM I was in a bad group the other night. We were doing Heroic UK and failed to get past Kelseleth (sp?). Must have wiped 5 or 6 times. 3 of the other 4 people knew each other and I think were hoping to get their mage friend some upgraded gear. The 4th guy was a DK who got infuriated with the mage and left the group after about the 3rd wipe then promptly whispered the leader to get back in the group.
Eventually we gave up. I didn't dare mention that I think my lack of DPS was the main reason we failed. :drill: Title: Re: Bad Groups Post by: Rasix on March 14, 2009, 01:26:06 AM Could they be happy doing 10? I don't know. We'll see. Right now everyone seems to be sitting on their hands or in a state of shock. The group I was in is probably the only one that will have cleared 10man Naxx this week, and after KT no one even really wanted to do Maly. Stuff is at least scheduled for next week and if they're smart they'll do a 10 and rotate people in (losing active tanks sucks). 25s are really going to be out of commission for a long time unless they form a raid alliance. If something doesn't happen within the next 2-3 weeks it'll be a slow bleed until guild chat is a ghost town and the crazy GM starts a new guild and and tears a majority away under a promise of a more serious focus to raiding (like she did to form this one, hello Chimpy's comment). I should probably bail, but it's a good support structure and there are some highly decent folks in the guild that I like doing stuff with. Then there are some nice folks that probably shouldn't raid. I mean really how many times can you hear "ohh shit, I clicked the wrong person" after someone dies from frost block without going insane? Title: Re: Bad Groups Post by: K9 on March 14, 2009, 02:33:58 PM Fuck me, I just had a rollicking ride with team terrible through OS25. 1/3 of the DPS doing less damage and DPS than any of the three tanks. Two damn goons who got wiped on the first lava wall on each attempt spamming raid chat for brezzes. I mean, how hard is it to not get hit by the fire wall while doing your job, all the healers manage to get through each attempt with zero or one hit between the five of us, and we're having to work twice as hard keeping chuckleheads who can't move alive...
Gah! Title: Re: Bad Groups Post by: Soulflame on March 16, 2009, 08:38:08 AM I was invited to a PUG Naxx 25 this weekend. Spider wing down, Plague done up to Loatheb. I figure this is a reaaaally bad idea, since Patch is the killer of Naxx PUGs on my server, and I've never gotten to see military on Naxx 25 ever, but I figure what the hell. So I get in, everyone forms up, starts down the tunnel to Loatheb. Wipe. Not even a credible effort, just a flat out wipe. People release, form back up, then it gets confusing. We start into the tunnel, and suddenly everyone's running back out of the tunnel. Half the raid dies, the rest are standing around within range of the eyestalks, which locks everyone into combat. I run back into the tunnel before Heigan's room, drop combat, and start the ress train back up.
About this point people start asking for summons, which baffles me. I've flown to Naxx more times than I'd care to think about from the GY, I cannot for the life of me figure out why others can't. So we finally form up, make a third mad attempt to dash to the other end of the tunnel. Wipe. People start dropping from the group one by one, til 1/3 of the raid has left. I figure it's over, but maybe the raid leader will rebuild. That's about the point where the raid leader calls the raid, and drops. I figured the whole thing was a waste of time when I had joined, as there were exactly 0 priests in a raid that had to choose between military and construct, assuming we managed to actually down Loatheb, which after seeing the stupidity I was highly skeptical of. I was just sad that I had burned my chance at Naxx 25, only to down exactly 0 bosses. Title: Re: Bad Groups Post by: Khaldun on March 16, 2009, 09:18:53 AM I simply do not join OS-25 or Naxx-25 pugs any more for this reason: I don't want my raid ID locked to idiocy. Naxx-25 particularly I only go now with an alliance of my guild and two others. OS-25 I need to know who the "backbone" of the raid is.
Title: Re: Bad Groups Post by: Merusk on March 16, 2009, 09:33:22 AM Yeah PUG-25s are a scary situation. I'll join my guild's run where we pug to fill our empty spots, but I can't imagine joining a group full of people I have no clue about.
Had a guildie and her husband do that this weekend, though. He desperatly wants spider wing stuff, but since he works Friday nights when we do it, he's never gotten to go. So he passed and PUG'd on Sunday night where they spent 2 hours in the zone, wiping to trash. He made her stick with it until the group booted ~5 players.. which ceased all wipes and they proceeded to clear at least 3 wings. Still, I can't imagine ever caring enough to stick in a zone for 2 hours of wipes. Had another bad PUG myself this weekend on the priest. Group wanted to do the last boss of heroic A'N, and their healer had dropped. I figured, sure I'll do it it'll be a quick 5 min fight with a chance at some purple cloth and a Proof of Demise completion. I warned them, however, that a priest was a bad choice for the group with the evil poison dot, and were they sure. "Yeah, we're fine the pally (tank) will cleanse." erm.. ok. I should have quit right there, but no I was bored. I get killed by the 2 adds on the stairs down to the boss. Just flat-out toasted and I'm still not sure what hit me, I just know that trying to heal myself and the tank wasn't working well. I get rezzed, and we engage the boss.. the tank isn't using consecrate and the adds eat me on the first submerge. After the wipe I explain, "hey, yo.. adds are bad can you pick them up." "Oh, ok just stand near me." 2nd attempt, I stand near him, things are going ok, he gets the adds this time but the poison kills the DK.. then me, then the rogue. Runnig back the rogue says in party "I don't know about you guys but I don't want to wipe 5 times and not kill this guy." Then "Man, fuck this place." I figure he's about to quit group.. instead the pally passes him leader and I'm kicked from the group. Erf? I get no response to inquiries, but seeing as I'm now saved AND in the zone I decide to be a prick right back. I go hide under the rocks near the Prophet's area and go afk. I come back ~15 mins later to a few "/1 Sab, please leave the instance" and some yells from the boss that tell me they engaged, probably to try and get him to kill me and force a zone-out, but that's it. I see on who they've left/ logged off. Buncha asses. Title: Re: Bad Groups Post by: Rasix on March 16, 2009, 12:02:09 PM I was going to do a heroic VH yesterday and when I get invited I see it's a full group (the guy was looking for a DPS and tank). So, looking at the HPs of everyone, I ask who the tank is. The warrior said he is going to tank it. He's sporting 19k HP. Everyone asks him to get in his tank gear and he says something like "I said I could tank it, I didn't say I overgeared it" and leaves.
:awesome_for_real: Granted, he probably could have done it (VH is free badges), but seriously 19k hp? That's not putting in a lot of effort. Tank search proves fruitless and I go back to leveling my shaman. Now that I'm actually leveling him up, my patience for sitting around waiting for a pug to fill out maxes out at about 5 minutes. Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 12:05:05 PM The rogue in the PUG 10 person Thaddius I ran last night did 160,000 damage to the raid from polarity shifts. Somehow, we still won. I like to think it was my mad chain heal mashing skills (I had to respec resto just to get the thing off the ground) but it was probably more the actual good healer we had.
Title: Re: Bad Groups Post by: Lantyssa on March 16, 2009, 12:11:38 PM So what's the DPS on 160k in a fight? Did it push him to the top of the charts? ;D
Title: Re: Bad Groups Post by: Paelos on March 16, 2009, 12:27:06 PM Granted, he probably could have done it (VH is free badges), but seriously 19k hp? That's not putting in a lot of effort. Tank search proves fruitless and I go back to leveling my shaman. Now that I'm actually leveling him up, my patience for sitting around waiting for a pug to fill out maxes out at about 5 minutes. 19k isn't trying at all. Warriors have 9.5k base health at 80. That means he only had 1000 stam on his gear. You can get 600 stam on unenchanted, ungemmed blue quest rewards without even tanking into account necklaces, rings, trinkets, cloaks, weapon, OH, and ranged stat stick. That's very lazy. Title: Re: Bad Groups Post by: Merusk on March 16, 2009, 02:54:47 PM I had 19k as a death knight in blue DPS gear. 19k as a prot war is fucking shameful.
Title: Re: Bad Groups Post by: Selby on March 16, 2009, 03:33:59 PM 19k isn't trying at all. My druid had 21k in quest blues from up to Grizzly Hills. That is pretty low.Title: Re: Bad Groups Post by: Rasix on March 16, 2009, 03:42:36 PM I'm a DK and there was another DK in the group. We both had a chuckle. He was 4K up on the warrior and I was around 2K up in blood presence and dps gear.
Ohh, I found him: Khargol. (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&n=Khargol) Hey, he's up to 21k now and check out those defensive stats :awesome_for_real: The guild he's in isn't bad at all. He must be someone's younger brother or think since he had lvl 80 dpsers and healers carrying him through leveling dungeons, that he's good at this tanking thing. I mean, who really needs HP and defense when you totally pwned regular DTK. Title: Re: Bad Groups Post by: Paelos on March 16, 2009, 03:57:01 PM Wow, just wow. At first glance you think, "He's in all blues, what's the deal?" Then I dug a little deeper. He's a level 80 warrior using a chestpiece from regular Old Temple (74 instance). His shoulders came for a 71 dungeon quest in the Nexus. His rings are 72-74 quest rewards.
He basically looks like he stopped upgrading his gear at level 75. It's mindboggling in fact. Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 03:59:09 PM He just needs to hit a blacksmith up for a full set of tempered saronite and he'll be good to go basically. He has the best pre-heroic tanking weapon so that's a good thing at least. (edit) He's way short of the defense cap but the HP total is probably OK for the easiest heroics (Utgarde Keep for example.)
Well except for that spec. That's a bit of a mess. Title: Re: Bad Groups Post by: Paelos on March 16, 2009, 04:05:06 PM Well I mean for fuck's sake, a days worth of daily quests would give him the money to basically upgrade everything he has. I mean the rings alone boggle my mind. A JC can make you a better one for 50g worth of mats.
I didn't even look at the spec until now, but there are a few glaring errors. He didn't take improved thunderclap, which is one of your best AE threat generators, and he specced into improved spell reflect which nobody uses in pve. Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 04:11:16 PM Which JC ring are you talking about?
Title: Re: Bad Groups Post by: proudft on March 16, 2009, 04:22:16 PM http://www.wowhead.com/?item=43317 maybe? A Titanium Earthguard is a lot more than 50g, so that's my guess.
Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 04:26:14 PM That might be it, although I am pretty sure 2 titanium bars will cost you more than that on our server at least. In any case, that ring will help him almost not at all, since his #1 problem is he's not at the uncrittable cap and that ring has no defense.
Also, I would sort of suspect it is going to be hard to find a JC willing to blow 4 days worth of JC tokens on a blue tanking ring that is only really ideal for druids, when those tokens can be turned into dragon's eyes that sell for 150+g each, at least on my server. Maybe by now the completist types are filling in that recipe though? It isn't nearly as tempting as the spellcaster hit blue ring. http://www.wowhead.com/?item=43248 would be easy enough to get though, and that would definitely be better than that dps ring he's running. Title: Re: Bad Groups Post by: proudft on March 16, 2009, 04:46:18 PM Those Stoneguards are routinely under 15g at the AH too, so they're nice and cheap. On our awesome server, anyway.
Title: Re: Bad Groups Post by: Paelos on March 16, 2009, 05:02:42 PM Yeah it's a druid ring, but the dude's using a 74 quest reward dps ring. Anything is better. The green would be fine too.
Title: Re: Bad Groups Post by: Gobbeldygook on March 16, 2009, 05:17:41 PM I didn't even look at the spec until now, but there are a few glaring errors. He didn't take improved thunderclap, which is one of your best AE threat generators, and he specced into improved spell reflect which nobody uses in pve. Imp spell reflect is defensible from two limited PVE perspectives. First, if you genuinely want to absolutely max-out your mitigation, it does let you sometimes resist spells. He's definitely not approaching tanking from that perspective given some of this other choices; I'd guess he's going for maximum rage efficiency. The second situation is malygos phase 2. It works vs the arcane blasts the scions pelt your raid with. You can take advantage of this depending on strategy.It's still a bad build that isn't optimized for any task whether that be mitigation, threat, main-tanking, or off-tanking. Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 05:23:54 PM I think he's just speccing the way all new tanks tend to spec; they spend points in their tanking tree until they run out of stuff that looks good to them, and then they move on to other trees. All in all this guy just mostly sounds inexperienced. He's actually wearing defense gear for the most part, etc., knew enough to snag the 5% parry in arms, etc. I've seen much worse projects.
Title: Re: Bad Groups Post by: Rasix on March 16, 2009, 05:28:13 PM Woo, new kind of bad group today. Within 5 seconds of joining I was called a "faggot" and told that my guild sucks by the officer of a johnny-come-lately raid guild (the other 4 members of the group). If it were something other than H VH, I just would have bailed. I still out dps'd those l33t raiders. Heh.
Of course, the guild statement isn't totally inaccurate; just rude. Title: Re: Bad Groups Post by: Ingmar on March 16, 2009, 05:30:33 PM You're more patient than me, I would have been out of there immediately.
Title: Re: Bad Groups Post by: Chimpy on March 16, 2009, 06:01:37 PM OMG +12 stam to legs? Really?
Title: Re: Bad Groups Post by: Sjofn on March 16, 2009, 06:59:11 PM Woo, new kind of bad group today. Within 5 seconds of joining I was called a "faggot" and told that my guild sucks by the officer of a johnny-come-lately raid guild (the other 4 members of the group). If it were something other than H VH, I just would have bailed. I still out dps'd those l33t raiders. Heh. Of course, the guild statement isn't totally inaccurate; just rude. How ... weird. I mean, even if I thought a guild sucked so strongly that I would have to tell the person I just picked up to fill out my group, I would wait until the group was finished. It just seems a special kind of rude to OPEN the group with "I think you are TEH GAY, which I think is bad, and also your guild sucks." This reminds me of a time I left a PUG because one of the people in my group (the group leader, natch) kept saying "fag" and "gay" every other word, but the real capper was when our healer ditched and he complained he had about as much chance finding a girl to rape him as a replacement healer. I felt bad, because the other two people left were nice enough, but man, that one guy was a huge douche. Title: Re: Bad Groups Post by: SurfD on March 17, 2009, 12:05:44 AM One of my former guildies joined a new guild. I ran 1.5 nights with them. They brought four tanks to Naxx, one of every spec, and then ran a DK and druid tank for Patch. That's right, they ran a two-tank strat when they brought FOUR tanks and equally importantly the wrong two. DKs and druids are much better at DPSing in their tank specs than protadins or prot warriors. Convinced they were retarded beyond redemption, I rejected them. Sorry if this is a bit of a necro, grabbing something from a page or two back, but I am a bit confused.He reported last night that they've successfully killed Sarth 25 3-d and yet still act surprised and angry when their Immortal attempts are ruined by melee dying every week on patch. How exactly does one run a 2 tank 25 man Patchwerk, and still keep mele dps alive? From my understanding of Patch, in 25 man, you are REQUIRED to have 3 tanks if you want your mele to survive (1 Main tank, and 2 hateful tanks). Reason being that hateful strike is designed to target the 2 people in position 2 and 3 on the aggro table who are in mele range, whom it then switches between based on Highest HP. Only having 2 people "tanking" would mean 1 main tank, and 1 hateful tank, which would mean that you would have Mele DPS eating hatefuls every couple of seconds? Title: Re: Bad Groups Post by: Chimpy on March 17, 2009, 01:19:28 AM iirc, if the hateful tank is healed up fast enough after each hateful, then he will take all of them. I also vaguely remember that it is not position on the aggro list as much as highest HP+high threat, so any time a hateful lands when the soaker is below the health level of the MT should hit the MT.
Title: Re: Bad Groups Post by: K9 on March 17, 2009, 02:52:08 AM Yup, Patch hateful strikes the person with the highest current HP who is 2nd or 3rd on his threat list. If you use a geared Druid or DK as a soak tank they can take one or two hatefuls before their HP even gets below that of the next melee. It does require some very tight healing though.
Title: Re: Bad Groups Post by: Dren on March 17, 2009, 05:21:54 AM Yes, to what was said on Patchwerk. Plus, our higher rated DPS people will step into the poison long enough to knock their hps down to where there is no way they are a target.
I learned this the hard way in that, out of habit, I kept healing them. I got an ear full in Vent to STOP HEALING DPS. It was so foreign to me that I did stop out of faith they knew what they were doing. They did. We healed well enough that nobody past the 3 tanks got hit, but it was amusing. Title: Re: Bad Groups Post by: Chimpy on March 17, 2009, 05:07:11 PM Having melee jump into the slime was always funny to me. It really is only necessary if your healers are having a rough time of it or as a way to keep your average 15 year old melee-epeener from getting on the threat list before the hateful tanks do. There is a reason why our tanks would always say "hit" when they got hit for the first time, when all your tanks say that, your melee can go nuts.
Title: Re: Bad Groups Post by: Paelos on March 17, 2009, 08:10:06 PM Patch just has one of those mechanics that creates inconsistency. You can work around it, but bringing in new folks makes things very wrong very fast.
Title: Re: Bad Groups Post by: K9 on March 18, 2009, 05:20:03 AM Personally I don't like the melee taking slime hits as they then pick up ProM and CH jumps that should otherwise be landing on tanks.
Title: Re: Bad Groups Post by: Shrike on March 18, 2009, 06:59:15 AM I"ve been in quasi-PuG Naxx runs (both 10 and 25) where the melee does the slime dip. Two things are annoying about it...
One is there's always a healer that doesn't get the memo and insists on healing you right before the pull, so it becomes an excercise in futility. Two, I"m a shaman. So my mana takes a hit, too, which isn't particularly good a few seconds before a pull. Sure I can get it right back with SR, but it puts me on a two minute stretch right away with no emergency mana recovery. And, no, I've never been able to rely on paladins for any sort of replenishment. Ret pallies are like hen's teeth, apparently. I think I could count on one hand with fingers left over the number I've seen in raids I've been in. Our guild has one that switches between ret and holy (usually healer spec), but far as I can tell he never specs into JotW--or at least not past one point. Title: Re: Bad Groups Post by: K9 on March 18, 2009, 07:08:13 AM What sort of freak server are you on where ret paladins are rare? After you discount all the DKs we can't move for bloody rets on my server.
Title: Re: Bad Groups Post by: Soulflame on March 18, 2009, 08:13:17 AM There is a wide gap between ret paladins, and good ret paladins. Also, I've glumly respecced back into holy, because of the lack of healers (imagine an infinite chain of swear words, with each word cussing forever.) I imagine a good sized number of ret paladins have been forced to do the same. Plus, the initial rush of ret paladins was due to them being ludicrously overpowered initially, now Blizzard has "rebalanced" them to be one of the weakest DPS classes, so quite a number of people have dropped their paladin because of that.
Title: Re: Bad Groups Post by: Ingmar on March 18, 2009, 10:37:09 AM What sort of freak server are you on where ret paladins are rare? After you discount all the DKs we can't move for bloody rets on my server. This. A couple weeks ago I was in a PUG raid on my elemental shaman that had 6 DKs and 6 ret paladins. :uhrr: Title: Re: Bad Groups Post by: Shrike on March 18, 2009, 03:05:32 PM It's Whisperwind. One of the highest population servers in WoW. Weird? Maybe, but it's the only one I play on, so that's what I go by.
That's what makes it so frustrating. Literally, you hardly seen ret pallies in raids. Like I said, our guild has one and he's usually holy for raiding. I know of one other that will only roll as ret, but I only see her occasionally in a certain raiding quasi-guild. I've seen three in PuGs since WotLK release. It might be the chronic healer shortage, but ret seems to be rare outside of PvP. Generally, I don't pay much attention to paladins. What I do notice is raids where I'm continually out of mana. I'm used to it on 5 mans, but I really notice in 10s. 25s aren't so bad, but again, if there's no JotW, I notice (usually after the second or third magma totem). Maybe they don't take the talent. I don't know. I just know I see JotW rarely enough for it to be remarkable. Title: Re: Bad Groups Post by: Sjofn on March 18, 2009, 03:06:38 PM What sort of freak server are you on where ret paladins are rare? After you discount all the DKs we can't move for bloody rets on my server. This. A couple weeks ago I was in a PUG raid on my elemental shaman that had 6 DKs and 6 ret paladins. :uhrr: Welcome to why I don't PUG on my DK. Even if they pick me up, I'm probably wrestling 10 other people for lewts, because no PUG ever, ever wants a tank, and so I wind up DPS, and they only let me roll on DPS shit. :( Title: Re: Bad Groups Post by: Merusk on March 18, 2009, 03:17:36 PM Alleria always wants tanks or healers.. never DPS. We have a shortage of both.
Title: Re: Bad Groups Post by: kildorn on March 18, 2009, 06:26:26 PM What sort of freak server are you on where ret paladins are rare? After you discount all the DKs we can't move for bloody rets on my server. This. A couple weeks ago I was in a PUG raid on my elemental shaman that had 6 DKs and 6 ret paladins. :uhrr: Welcome to why I don't PUG on my DK. Even if they pick me up, I'm probably wrestling 10 other people for lewts, because no PUG ever, ever wants a tank, and so I wind up DPS, and they only let me roll on DPS shit. :( Except that semi pug 25 man naxx I went on. With the one DK and one fury warrior. Where nothing but plate dps gear and 2h weapons dropped. <3 Title: Re: Bad Groups Post by: Sheepherder on March 19, 2009, 03:39:50 AM Yup, Patch hateful strikes the person with the highest current HP who is 2nd or 3rd on his threat list. If you use a geared Druid or DK as a soak tank they can take one or two hatefuls before their HP even gets below that of the next melee. It does require :oh_i_see: Title: Re: Bad Groups Post by: Khaldun on March 19, 2009, 03:20:24 PM Here's a good one. Guild mate who couldn't make our Naxx-25 raid we do with one other guild we like decided to pug. He's a DK dps main spec. Weirdly enough, there was only one other DK in the raid (freaky!) who was rolling on tank pieces, in part because he was fully kitted out in the best Naxx DPS stuff he could get. So by whatever freak of randomness, DPS plate was raining from the skies in the first two wings they ran (I dunno which, I wouldn't know anyway, I don't have an 80 plate-wearer). There really wasn't anyone who could use it--the raid was very druid heavy, the only pallies were dedicated holy pallies and they had no interest in what was falling. After my guildie got his third upgrade piece, the raid leader announced that the next thing of that kind that dropped was going to be /roll for vendor, "because it's unfair when anyone gets too many things that are good for them".
Title: Re: Bad Groups Post by: Selby on March 19, 2009, 03:50:02 PM After my guildie got his third upgrade piece, the raid leader announced that the next thing of that kind that dropped was going to be /roll for vendor, "because it's unfair when anyone gets too many things that are good for them". I really hate this attitude. So the prng didn't decide to make everything a fight among 10 people. Why should we make someone else forcefully NOT get something they can use as an upgrade just because others are pissed that their drops aren't occurring? I went on many a Molten Core and AQ20 run where this happened: "Well, you aren't part of our normal group or we don't want you to get any upgrades so we're DE'ing everything that you can use even if no one else wants it." Another reason why I hate raiding.Title: Re: Bad Groups Post by: Sjofn on March 19, 2009, 04:28:52 PM Here's a good one. Guild mate who couldn't make our Naxx-25 raid we do with one other guild we like decided to pug. He's a DK dps main spec. Weirdly enough, there was only one other DK in the raid (freaky!) who was rolling on tank pieces, in part because he was fully kitted out in the best Naxx DPS stuff he could get. So by whatever freak of randomness, DPS plate was raining from the skies in the first two wings they ran (I dunno which, I wouldn't know anyway, I don't have an 80 plate-wearer). There really wasn't anyone who could use it--the raid was very druid heavy, the only pallies were dedicated holy pallies and they had no interest in what was falling. After my guildie got his third upgrade piece, the raid leader announced that the next thing of that kind that dropped was going to be /roll for vendor, "because it's unfair when anyone gets too many things that are good for them". Man, that is such crap. I would've been happy we had someone along to actually use that shit. Title: Re: Bad Groups Post by: Rasix on March 19, 2009, 04:45:32 PM I've never understood that mentality. I'd rather someone get offspec loot for their alt than to see something sharded or vendored. Hell, last 10 man Naxx I did the majority of the loot was spell plate and shammy gear. One guy got a lot of pieces for his holy paladin alt, but the shammy stuff was all shards at the end.
Decided to cut ties with my current guild and move to an offshoot guild that's really only big enough to do 10s at the moment. Of course the day I move over, the guild leader (DK tank) decides to piss off an entire 25man OS pug that was filled with server board trolls. That might hurt recruitment just a bit. :awesome_for_real: Title: Re: Bad Groups Post by: Chimpy on March 19, 2009, 08:53:25 PM We used to pug in a couple of guys to fill our Naxx 10 runs which we ran on afternoons. It seemed like the pugger (who was always a friend of someone we knew but not anyone we really knew) would end up seeing a ton of stuff drop he could use, last time it was tanking and healing plate when our one pugger was a retty alt. Invariably the guys would feel bad about taking gear and we would have to say "look, even if it is not a main spec piece of gear, if you can see a use of having it, take it. We all have enough gold to buy shards if we are that hard up for them."
No piece of BoP loot should ever be vendored or sharded when someone in the group has a forseeable use for it. Even if they end up vendoring or sharding it themselves later, it is pretty fucking childish to penalize them for the luck of the draw. Title: Re: Bad Groups Post by: gryeyes on March 19, 2009, 10:49:09 PM As long as its not a clear case of abusing the system (refusing to participate in learning the content then showing up when its on farm) if someone has a reasonable use for it they should get.
Title: Re: Bad Groups Post by: Koyasha on March 20, 2009, 06:53:28 AM Hell, even in those cases, if I bring the dude along, and nobody else needs the loot, I'm gonna give it to him rather than destroying the stuff. Of course, I would be disinclined to bring the person along if they behave that way.
I've never had someone pull that on me - or in my presence. Sometimes people try to deny someone loot, but never that I've experienced destroy it just to spite them, but I've certainly heard of it happening. If it did, even if I wasn't the person being denied I'd probably drop the group and if it was a guild run, be looking for another guild. I know if I was in the aforementioned example I'd just shrug my shoulders and say "'kay. Tell the person you get to replace me that if they get "too much" loot that nobody else actually needs, you'll stop giving it to them." then leave. Though depending on if I was feeling vindictive enough (particularly depending on the attitudes of other people in the raid) I might just hang around in the instance so they can't replace me. Title: Re: Bad Groups Post by: Merusk on March 20, 2009, 07:06:34 AM I've been in situations where I favored destruction of loot over awarding it to people. It involved a retarded DKP system tht didn't charge you any points for 'offspec' gear.
So you wound-up with healers accumulating an 'offspec' dps gear set, holding out on healing upgrades until they were forced on them so they could horde DKP points. Then at the next content tier they'd declare "oh I'm dps now" and used their horded DKP to snipe all the loot they could before quitting. This happened throug two content cycles before anyone would listen to my bitching about it. :awesome_for_real: Title: Re: Bad Groups Post by: skolor on March 20, 2009, 10:32:29 AM I know we've joked about it before, especially when we had 6 pieces of healing plate drop, and only had one paladin in the raid (Myself, the MT). I walked away from one evening of Naxx with almost an entire set of Epic healing gear, despite the fact that I had never speced holy before (well, not on that character).
If that came up, and I was the only person who could use it, I would definitely say along the lines of: "Lets see, its ~25g to vendor it, so here's the 25g you'd be getting, I want that loot". Title: Re: Bad Groups Post by: Hindenburg on March 20, 2009, 10:43:19 AM If that came up, and I was the only person who could use it, I would definitely say along the lines of: "Lets see, its ~25g to vendor it, so here's the 25g you'd be getting, I want that loot". That's a very nice argument killer.Title: Re: Bad Groups Post by: Selby on March 20, 2009, 02:29:07 PM If that came up, and I was the only person who could use it, I would definitely say along the lines of: "Lets see, its ~25g to vendor it, so here's the 25g you'd be getting, I want that loot". That's a very nice argument killer.Title: Re: Bad Groups Post by: Phred on March 20, 2009, 11:09:12 PM If that came up, and I was the only person who could use it, I would definitely say along the lines of: "Lets see, its ~25g to vendor it, so here's the 25g you'd be getting, I want that loot". That's a very nice argument killer.Personally, as long as the person offers to trade shards for the loot I'd be fine with it. Most naxx purples are worth about 4x vendor value in shards. At least on my server, abyss crystals sell for over 100g still. I don't really care about someone getting a ton of loot but if I get a new piece that needs 4 abyss crystals and the guild bank is empty it comes out of my pocket. Title: Re: Bad Groups Post by: Shrike on March 21, 2009, 02:50:20 PM If that came up, and I was the only person who could use it, I would definitely say along the lines of: "Lets see, its ~25g to vendor it, so here's the 25g you'd be getting, I want that loot". That's a very nice argument killer.Personally, as long as the person offers to trade shards for the loot I'd be fine with it. Most naxx purples are worth about 4x vendor value in shards. At least on my server, abyss crystals sell for over 100g still. I don't really care about someone getting a ton of loot but if I get a new piece that needs 4 abyss crystals and the guild bank is empty it comes out of my pocket. Said pocket only take a few dailys to fill up. Shards are going for about 60-80g on Whisperwind (assuming a decent supply; asshats keep trying to force it up over 100). Run a few dailys. I keep 14 shards in the bank and it took only a week of dailys to get it there. Enough on hand for a Berzkering (damn you, KT...) and a powerful stats. Admittedly, berzerking is dear, but I still don't have any real issue keeping the mats on hand from my daily routine. That as opposed to being a douche to someone when usuable loot drops in Naxx (or wherever). Enough stuff gets sharded because NO one wants it, you don't need to maginalize alt-sets or new folks because of a few shards. It's better that loot gets used, even if it's only a little bit, rather than sharded. Title: Re: Bad Groups Post by: Dren on March 23, 2009, 04:48:54 AM Here's a good one. Guild mate who couldn't make our Naxx-25 raid we do with one other guild we like decided to pug. He's a DK dps main spec. Weirdly enough, there was only one other DK in the raid (freaky!) who was rolling on tank pieces, in part because he was fully kitted out in the best Naxx DPS stuff he could get. So by whatever freak of randomness, DPS plate was raining from the skies in the first two wings they ran (I dunno which, I wouldn't know anyway, I don't have an 80 plate-wearer). There really wasn't anyone who could use it--the raid was very druid heavy, the only pallies were dedicated holy pallies and they had no interest in what was falling. After my guildie got his third upgrade piece, the raid leader announced that the next thing of that kind that dropped was going to be /roll for vendor, "because it's unfair when anyone gets too many things that are good for them". Man, that is such crap. I would've been happy we had someone along to actually use that shit. That is pure unfiltered jealousy. It is a childish mentality. Everyone in a raid doesn't always have to have the same level of disappointment. There will be winners and there will be losers. That's true about most anything. Forcing some kind of success curve on everyone in a raid is sadistic. And please, the minimal gold you get for vendoring purples isn't anywhere close to being worth being such a prick. The fact that other people didn't speak up and say that was wrong says a lot about a group. Title: Re: Bad Groups Post by: Paelos on March 23, 2009, 06:11:03 AM Of course they didn't speak up. They were probably just as frustrated. It had nothing to do with the guy, and everything to do with the fact that PuGs act like hungry hyenas about loot. There isn't any reason to have loyalty to somebody in the group if they aren't running consistently with you. They are just another obstacle in the way of your purples.
Yes, it's childish and retarded. This is WoW, and in PuG's you're working with people who can't/don't want to deal with a regular group. That means you're asking for idiots. Title: Re: Bad Groups Post by: Ironwood on March 23, 2009, 09:51:25 AM Hmmm, I dunno.
If I was in a PUG where that shit happened, I'd be vocal, clear and then leave. Actually, maybe that's why I don't PUG. Title: Re: Bad Groups Post by: Paelos on March 23, 2009, 10:19:35 AM Actually, maybe that's why I don't PUG. Most of us don't b/c we wouldn't want that kind of retarded situation to even emerge. In my book, you either join/create your own semi-consistent group, or you wander aimlessly in the wilderness for achievements. I like a little of both, but I'll never PuG anything. Title: Re: Bad Groups Post by: Ingmar on March 23, 2009, 11:16:40 AM Honestly you're missing an opportunity. I have had a startling number of good experiences in WotLK raid PUGs. Yeah there have been terrible ones too, but it isn't like it used to be IMO.
Title: Re: Bad Groups Post by: Hindenburg on March 23, 2009, 11:18:53 AM Tru dat. Being the tank and knowing the healer helps immensely, tho.
Title: Re: Bad Groups Post by: Dren on March 23, 2009, 11:28:48 AM Actually, maybe that's why I don't PUG. Most of us don't b/c we wouldn't want that kind of retarded situation to even emerge. In my book, you either join/create your own semi-consistent group, or you wander aimlessly in the wilderness for achievements. I like a little of both, but I'll never PuG anything. Oh I thought it was obvious. I don't do PuGs. I'd have done the same thing Ironwood stated. I would tell them the obvious and then leave. I have enough issues with a consistent group of guildies and guild alliances that are tolerable, but PuGs amplifies that by 100. No thanks. We do a 1 Need, 1 Use, and 1 Set item rule. First items are rolled on if you need it for your primary spec. Next if nobody rolled, you roll if you can use it for an off-spec or you already used your need roll. For each set piece token that drops, you get a fresh roll on that, but one per person per run. Now, given all that we obviously have the same issue stated below. People will run out of rolls and items are left with a possible DE. At that point, we have those still interested in it, but without rolls roll on it. We do everything possible to avoid a vendor sell or DE on an item. Title: Re: Bad Groups Post by: K9 on March 23, 2009, 11:52:21 AM We give priority to main armour type, and main weapon type (ranged for hunters, melee for melee), then spec, then offspec.
Does anyone here play a rogue? Title: Re: Bad Groups Post by: Vash on March 23, 2009, 11:58:10 AM Does anyone here play a rogue? I have in the past, but I could say that for pretty much every class in the game at this point. :awesome_for_real: Title: Re: Bad Groups Post by: Cadaverine on March 23, 2009, 04:35:34 PM We give priority to main armour type, and main weapon type (ranged for hunters, melee for melee), then spec, then offspec. Does anyone here play a rogue? I have a 77 rogue on Anvilmar, Horde side. I haven't been playing him as much lately, because finding a group as a rogue is all but impossible. Title: Re: Bad Groups Post by: Khaldun on March 24, 2009, 08:01:29 AM We give priority to main armour type, and main weapon type (ranged for hunters, melee for melee), then spec, then offspec. Does anyone here play a rogue? Yup. Still play a rogue as my main. It's kind of eerie how few high-level rogues I see now, especially in PUGs. Title: Re: Bad Groups Post by: Merusk on March 24, 2009, 09:10:01 AM There's a lot fewer hunters, too. Both classes were the major rerollers for DKs.
Title: Re: Bad Groups Post by: Dren on March 24, 2009, 10:00:17 AM I don't understand that. Our main rogue that goes on our 25 man raids consistently ranks in the top 5 for DPS and many times tops it. I know he's not gear capped either.
Title: Re: Bad Groups Post by: Jack9 on March 24, 2009, 10:13:30 AM Hunters still do ridiculous damage and have been outdamaging rogues since before Wrath. People who reroll away from hunters for DK dps were probably bad hunters, will be bad dks, and are stupid for trading a relatively uncommon class for the rogue 2.0 (DK). Everyone remembers how common rogues used to be.
Title: Re: Bad Groups Post by: Ingmar on March 24, 2009, 10:29:52 AM Both those classes, especially hunters, attracted a LOT of younger players. Every single PUG I ran pre-DKs, if there was a kid in vent, he was playing a hunter. Not coincidentally a lot of those kids switched to DK, to the point where I can almost guarantee if there's a kid in vent, he's playing a DK.
Title: Re: Bad Groups Post by: proudft on March 24, 2009, 10:51:22 AM My main dude is a rogue, and I also see a lot fewer level 80 rogues out there lately. Often I'm the only one in the 25 vault. <3
My completely unfounded opinion is that a lot of them are now playing dual-wielding DKs. It might be unrelated, but I had a hard time as a new 80 keeping up with the other dps classes in heroics & raids. I'm ok now, but maybe that broke the spirit of the other rogues, I dunno. Title: Re: Bad Groups Post by: kildorn on March 24, 2009, 11:07:13 AM Hunters still do ridiculous damage and have been outdamaging rogues since before Wrath. People who reroll away from hunters for DK dps were probably bad hunters, will be bad dks, and are stupid for trading a relatively uncommon class for the rogue 2.0 (DK). Everyone remembers how common rogues used to be. Hunter rerolls were for pvp for the most part. They demolished DPS charts, but a few classes could simply destroy them in pvp without blinking. Rogues always wanted a reason to reroll, and their horrible wrath damage output was a good one. But rogue forums have always been a flood of "waaah if you let dps warriors come near our dps we should all reroll warriors because then we'd have plate and waaaah" Title: Re: Bad Groups Post by: Paelos on March 24, 2009, 11:14:14 AM Rogues don't make sense as a class in regards to raiding. They never really have. It's a melee dps class with shitty armor that has stealth abilities. Except stealth in raiding is absolutely pointless. They don't offer buffs, they don't really offer much utility. They won't have any kind of decent switch with the offer of dual specs. They would have to top the charts in dps because it's their only function, which in my opinion is a pretty shitty one. Every other class has something outside of their dps to offer a raid.
EDIT: I guess my point is that if they keep adding classes to this game, which I hope they don't, rogues are going to get pushed out of raids until they decide to give them something else as a function. That's been the problem since MC though, so outside of a gimmick like the BWL suppression room, it's unlikely. Title: Re: Bad Groups Post by: Ingmar on March 24, 2009, 11:19:50 AM Rogues don't make sense as a class in regards to raiding. They never really have. It's a melee dps class with shitty armor that has stealth abilities. Except stealth in raiding is absolutely pointless. They don't offer buffs, they don't really offer much utility. They won't have any kind of decent switch with the offer of dual specs. They would have to top the charts in dps because it's their only function, which in my opinion is a pretty shitty one. Every other class has something outside of their dps to offer a raid. I think rogues bring a fair amount to the table, personally, especially in a post always-a-warrior-tank world. Sunder/Expose Armor is the single most important buff/debuff for physical dps that there is, and if you don't have a warrior you are going to need a rogue, unless for some reason you have a hunter with a worm pet. The debuff from master poisoner is nice if you don't have a ret pally (elementall shamans are rare), combat brings the 2% (soon to be 4%) physical damage increase which is only otherwise obtainable from arms warriors (lots of those around these days...). Subtlety brings basically nothing unique, but who specs that for pve anyway? Title: Re: Bad Groups Post by: Merusk on March 24, 2009, 11:26:06 AM Hunters still do ridiculous damage and have been outdamaging rogues since before Wrath. People who reroll away from hunters for DK dps were probably bad hunters, will be bad dks, and are stupid for trading a relatively uncommon class for the rogue 2.0 (DK). Everyone remembers how common rogues used to be. Uncommon class? The fuck? Every 12th player on my server was a hunter and rogues were as common as mages. I guess that's the difference between a pve and pvp server (Which I'm betting you're on.) No reason for stealth on a pve server other than 'coolness' factor and the hunter was a much better farming/ soloing class. Title: Re: Bad Groups Post by: Rasix on March 24, 2009, 12:00:42 PM Did a PUG Naxx 10 last night just because I wasn't saved yet and figured a few bosses were better than nothing. They advertised for Plague quarter and of course when I get there Noth is already down and they're clearing trash to Heigan. :awesome_for_real:
They do a pretty terrible job on the easiest trash in the game and I'm already starting to dread Heigan. Only one guy hasn't done it so this looks like it might not be so bad. Well, people start dying right off the bat and at a fairly constant pace. And then during the start of the first dance portion I end up hitting the dirt. So, I check my log and I died to the disease not to bad dancing. Turns out none of the melee died to the dancing but to the disease. At the end of it all, the only people that survive are people that can cure disease (shaman, priest, paladin) along with one druid healer and the tank. A warlock died to disease while on the platform right in front of a shaman. Loatheb was pretty smooth and we had to 9 man it after waiting 10-20 minutes while the shaman was getting wife-owned and eventually had to bail. The gauntlet before was a bit of a mess when 8 of the raid ignored the warrior going in and only I went in with him :awesome_for_real: Overall for 2 bosses and minimal trash it took an hour and a half with no wipes. :ye_gods: Then to top it off I lose the roll on Loatheb's trinket and the shoulders (I passed on Demise). Title: Re: Bad Groups Post by: Merusk on March 24, 2009, 01:48:49 PM Pugs don't cleanse/ abolish or drop appropriate totems. Ever. This is just a given, but I have recount information to back it up. One one guild run with ~10 pugs 2 of which were priests and 4 of which were druids the only Disease/ Poison removal and decursing done was by 3 of my guild mates. :awesome_for_real:
Title: Re: Bad Groups Post by: kildorn on March 24, 2009, 01:56:13 PM Don't get me started on totem dropping, oh do I have stories <3
Title: Re: Bad Groups Post by: Rasix on March 24, 2009, 02:02:32 PM Bad thing is that the raid leader/main tank didn't say a thing about it. 2 paladins, a shaman and a priest. One of the paladins, the shaman, priest and MT were from the same guild. A base install of GRID will even show that disease.
Title: Re: Bad Groups Post by: Ingmar on March 24, 2009, 02:16:05 PM Bad thing is that the raid leader/main tank didn't say a thing about it. 2 paladins, a shaman and a priest. One of the paladins, the shaman, priest and MT were from the same guild. A base install of GRID will even show that disease. Yeah the raid leader needs to be on the ball, especially in a PUG, to get shamans into the right groups for totem coverage and to tell them when they need to drop specific important totems for a given fight. My shamans are probably sick of me reminding them to drop poison cleansing in the MT group for Maex or whatever, but too bad! Title: Re: Bad Groups Post by: Selby on March 24, 2009, 03:24:48 PM My shamans are probably sick of me reminding them to drop poison cleansing in the MT group for Maex or whatever, but too bad! There is really no excuse for not dropping totems in fights that need them. Poison\disease cleansing totems make a world of difference in Naxx (the last boss of the spider wing practically requires poison cleansing otherwise it's not pretty) and pretty much every raid where debuffing occurs through poison or disease. Like in MC on the one boss where mages and druids were expected to do NOTHING but decurse people, otherwise everyone dies.Title: Re: Bad Groups Post by: Khaldun on March 24, 2009, 03:51:39 PM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. Which is fine, but considering that my raid utility is mostly measured in very subtle terms (tricks of the trade, savage combat, expose armor), at my gear level (and if I can be immodest for a moment, reasonably high skill level), I should really stand out from the rest of the DPS classes because every single other DPS class brings something overwhelmingly desirable to a raid--warlock mints and summoning, shadow priest buffage of +hit plus the occasional special utility of MC, hunter mark, and so on.
Or there should be parts of instances where having a stealth class is overwhelmingly useful in some respect. Title: Re: Bad Groups Post by: Hindenburg on March 24, 2009, 03:58:26 PM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. Which is fine, but considering that my raid utility is mostly measured in very subtle terms (tricks of the trade, savage combat, expose armor), at my gear level (and if I can be immodest for a moment, reasonably high skill level), I should really stand out from the rest of the DPS classes because every single other DPS class brings something overwhelmingly desirable to a raid--warlock mints and summoning, shadow priest buffage of +hit plus the occasional special utility of MC, hunter mark, and so on. Or there should be parts of instances where having a stealth class is overwhelmingly useful in some respect. :oh_i_see: Title: Re: Bad Groups Post by: Ingmar on March 24, 2009, 04:01:50 PM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. Which is fine, but considering that my raid utility is mostly measured in very subtle terms (tricks of the trade, savage combat, expose armor), at my gear level (and if I can be immodest for a moment, reasonably high skill level), I should really stand out from the rest of the DPS classes because every single other DPS class brings something overwhelmingly desirable to a raid--warlock mints and summoning, shadow priest buffage of +hit plus the occasional special utility of MC, hunter mark, and so on. Or there should be parts of instances where having a stealth class is overwhelmingly useful in some respect. I should hope you are at least standing out from those shadow priests you mention, they are in a pretty bad place right now overall. Title: Re: Bad Groups Post by: proudft on March 24, 2009, 04:05:25 PM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. I was in a Naxx 25 I-was-the-PuG-in-the-guild-run run last week where that guild's rogue was over 4000 dps on bosses, and his overall average was like 3800. He was in first place. I was way down at like 11 or something with I think 2300 or so. His spec (soon to be obsolete in 3.1 when Shiv can't crit): Combat Shiv. The fact that I respecced the next day to that is a complete coincidence, I assure you! I haven't had a decent try at it yet in action, we'll see. Title: Re: Bad Groups Post by: K9 on March 24, 2009, 04:58:51 PM So, question for Rogues. Is there any reason why rogues should have priority on throwing weapons for PvE? I realise rogues probably prefer throwing weapons, but should the get explicit priority on them?
Especially in the case of rogues who do not PvP. Title: Re: Bad Groups Post by: proudft on March 24, 2009, 05:17:22 PM Deadly Throw only works with throwing weapons, but that is pretty much a PvP skill. You might use it solo to catch a stray runner or something, but no, I don't see why rogues would have any priority over dps warriors or whatever.
Title: Re: Bad Groups Post by: Kail on March 24, 2009, 05:30:57 PM Who else even equips them? I'd call it a toss-up between rogues and warriors, unless it's got +str or +agi on it. Title: Re: Bad Groups Post by: Zetor on March 24, 2009, 11:08:16 PM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. Which is fine, but considering that my raid utility is mostly measured in very subtle terms (tricks of the trade, savage combat, expose armor), at my gear level (and if I can be immodest for a moment, reasonably high skill level), I should really stand out from the rest of the DPS classes because every single other DPS class brings something overwhelmingly desirable to a raid--warlock mints and summoning, shadow priest buffage of +hit plus the occasional special utility of MC, hunter mark, and so on. "There was a disturbance in the WOW; as if millions of people got flashbacks of the BWL suppression room and were suddenly silenced."Or there should be parts of instances where having a stealth class is overwhelmingly useful in some respect. -- Z. Title: Re: Bad Groups Post by: Sheepherder on March 25, 2009, 12:15:58 AM I do find that even with pretty good gear that a lot of the times the best I can do is be second or third on the DPS charts. Which is fine, but considering that my raid utility is mostly measured in very subtle terms (tricks of the trade, savage combat, expose armor), at my gear level (and if I can be immodest for a moment, reasonably high skill level), I should really stand out from the rest of the DPS classes because every single other DPS class brings something overwhelmingly desirable to a raid--warlock mints and summoning, shadow priest buffage of +hit plus the occasional special utility of MC, hunter mark, and so on. Or there should be parts of instances where having a stealth class is overwhelmingly useful in some respect. Here's you're niche: hit vanish and you don't pay 7g a wipe. Title: Re: Bad Groups Post by: Khaldun on March 25, 2009, 06:00:03 AM That would be sweet if vanish worked. Which it often doesn't.
Yeah, combat shiv is going bye-bye. I haven't tried HAT yet, but it's so dependent on being in a big raid with the right composition. A PvE rogue is interested in a ranged weapon entirely for its stats, it doesn't matter what it is. You might use it to pull while farming, but it doesn't matter what it does. A PvP rogue wants a throwing weapon for Deadly Throw, though. Title: Re: Bad Groups Post by: K9 on March 25, 2009, 06:23:30 AM Yeah, this is what we figured. We still had a rogue (w/ Nerubian Conqueror) ragequit because he wasn't given Spinning Fate over a fury warrior using some blue quest-reward gun. This pissed us off somewhat as he was one of our better DPS, but also as the only leather using phsyical DPS he was being showered with upgrades for every other slot.
Thanks for the clarification though. Title: Re: Bad Groups Post by: Paelos on March 25, 2009, 12:26:05 PM Yeah, this is what we figured. We still had a rogue (w/ Nerubian Conqueror) ragequit because he wasn't given Spinning Fate over a fury warrior using some blue quest-reward gun. This pissed us off somewhat as he was one of our better DPS, but also as the only leather using phsyical DPS he was being showered with upgrades for every other slot. Thanks for the clarification though. He's a jackass. Title: Re: Bad Groups Post by: gryeyes on March 25, 2009, 09:45:33 PM Rage quitting over something stupid like that is retarded. But with throwing weapons we always tended to give rogues priority over a fury warrior just because a fury warrior has a far wider of range of gear he can bid on. So unless its a far better upgrade for the warrior i would default it to the rogue.
Title: Re: Bad Groups Post by: Jack9 on March 25, 2009, 10:52:31 PM Quote Uncommon class? The fuck? Good call on me being on PvP Tich. However, relatively, Hunter is still the less common class, compared to DK, across the board. While everyone and their mom probably has a rogue and hunter for what-have-you (stealth/chain) farming, an epic aoe farms better since wrath. This adds to the prevalence of DKs and the uselessness of most Hunters in raids. Currently PvE servers see a good 25% DKs (Across all servers level 55+) according to the wowcensus (for what it's worth). Title: Re: Bad Groups Post by: Gobbeldygook on March 26, 2009, 02:57:43 AM Currently PvE servers see a good 25% DKs (Across all servers level 55+) according to the wowcensus (for what it's worth). Including all 55+ is just :uhrr:. Class prevalence across all servers and on both factions at 80 only because that's all that matters for the purposes of this discussion:Death knights: 15% Druids: 10% Hunters: 10% Mages: 10% Paladins: 13% Priests: 9% Rogues: 7% Shaman: 9% Warlocks: 7% Warriors: 11% PVE servers: -1% rogues, -1% druids, -1% shaman, +1% hunters, +some sub-1% increases to other classes PVP servers: +1% rogues, -1% hunters For the more graph-oriented, Warcraft Realms also sports graphs of what classes people spend their time playing. Link (http://www.warcraftrealms.com/weeklyactivity.php) You can pretty clearly see that the classes most cannibalized by DKs were hunters and rogues. Title: Re: Bad Groups Post by: Jack9 on March 26, 2009, 08:31:11 AM Quote Class prevalence across all servers and on both factions at 80 only because that's all that matters for the purposes of this discussion I disagree.Title: Re: Bad Groups Post by: Vash on March 26, 2009, 09:00:34 AM Quote Class prevalence across all servers and on both factions at 80 only because that's all that matters for the purposes of this discussion I disagree.Only looking at 55+ skews things waaaay waaay high for DK's, because just about everyone who plays the game has made at least 1 DK alt, even if it's just to see their starting area and intro quests and the phasing there. If your not going to look at 80 only, you may as well include 1-79 or the DK population will look retardedly high. Only looking at level 80 characters is valid because a character leveled all the way to max level is either someone's main character or a semi-serious alt character in a majority of cases. Sure there are a few hardcore types that will level an alt all the way to max just to be a farm bot, but that's such a rare case overall I'd say there aren't enough of them to be statistically significant when looking at population data. Title: Re: Bad Groups Post by: Merusk on March 26, 2009, 09:25:14 AM Death knights: 15% Druids: 10% Hunters: 10% Mages: 10% Paladins: 13% Priests: 9% Rogues: 7% Shaman: 9% Warlocks: 7% Warriors: 11% PVE servers: -1% rogues, -1% druids, -1% shaman, +1% hunters, +some sub-1% increases to other classes PVP servers: +1% rogues, -1% hunters I'd love to see a comparison to the % of classes at 70 in the BC era. The pally numbers now look ridiculously high compared to then. Title: Re: Bad Groups Post by: kildorn on March 26, 2009, 09:47:01 AM TBC had a huge upswing in the number of paladins, Shaman didn't catch on as heavily with the alliance however.
That said, I don't know how many stayed active at 70. But the BE Paladin was a pretty common sight leveling. Title: Re: Bad Groups Post by: Ingmar on March 26, 2009, 10:33:58 AM Anecdotally, I still feel like I see a lot of blood elf pallies running around.
Title: Re: Bad Groups Post by: Khaldun on March 26, 2009, 10:45:03 AM If the rogue planned to PvP, I could see him wanting the thing, but it's really a pretty secondary item for any rogue. It's not like a raid leader deciding that a shaman should get Webbed Death or something.
Title: Re: Bad Groups Post by: Ingmar on March 26, 2009, 10:50:39 AM If the rogue planned to PvP, I could see him wanting the thing, but it's really a pretty secondary item for any rogue. It's not like a raid leader deciding that a shaman should get Webbed Death or something. Except Webbed Death is currently best in slot for enhancement... or near to it. I forgot about the recent development with enhance shamans main handing caster weapons though. Title: Re: Bad Groups Post by: Vash on March 26, 2009, 10:52:58 AM Anecdotally, I still feel like I see a lot of blood elf pallies running around. Not surprising since it's the only option horde has if they want a pally. Alliance has humans, dwarves, and space goats to spread the pally love around a bit. Not to mention blood elves tend to stick out a bit compared to the other horde races, especially in plate. Title: Re: Bad Groups Post by: Montague on March 26, 2009, 10:54:29 AM Death knights: 15% Druids: 10% Hunters: 10% Mages: 10% Paladins: 13% Priests: 9% Rogues: 7% Shaman: 9% Warlocks: 7% Warriors: 11% PVE servers: -1% rogues, -1% druids, -1% shaman, +1% hunters, +some sub-1% increases to other classes PVP servers: +1% rogues, -1% hunters I'd love to see a comparison to the % of classes at 70 in the BC era. The pally numbers now look ridiculously high compared to then. IIRC near the end of TBC paladin numbers were around 4th or 5th across all US servers. The fall of Rogues is even more pronounced, IIRC they were 2nd behind warriors overall. Title: Re: Bad Groups Post by: Vash on March 26, 2009, 11:07:12 AM Except Webbed Death is currently best in slot for enhancement... or near to it. I forgot about the recent development with enhance shamans main handing caster weapons though. I admit I haven't been paying close attention to enhancement shamans in Wrath but I was still under the impression that slow/slow has remained the optimum for them, with the idea that the slow off-hand weapon maximizes lavalash damage. I can't think of any ppm type mechanics for them that would benefit from a fast weapon, especially in the off hand since I don't think there's an abundance of mail gear with hit rating to really boost the off-hand hit % (although I'm sure getting to the expertise cap is even harder for them since they share itemization with hunters who don't need any). I could just be :uhrr: though since they're so rare in Wrath that I haven't bothered to pay attention. Title: Re: Bad Groups Post by: Ingmar on March 26, 2009, 11:36:26 AM Right now they (apparently) go fast/fast with double flametongue weapon, to maximize FT procs and static shock damage. FT is changing in 3.1 to be normalized across all weapon speeds, so that will dethrone Webbed Death but if someone gave it to an enhance shaman a month ago it would have been pretty understandable.
Title: Re: Bad Groups Post by: Gobbeldygook on March 26, 2009, 02:16:44 PM Right now they (apparently) go fast/fast with double flametongue weapon, to maximize FT procs and static shock damage. FT is changing in 3.1 to be normalized across all weapon speeds, so that will dethrone Webbed Death but if someone gave it to an enhance shaman a month ago it would have been pretty understandable. The key to understanding enhancement shaman theorycraft is to accept that it is absolutely impossible to just look at a shaman and have any clue if he knows what he's doing or not. Sometimes a shaman will wear or use caster gear or weapons, sometimes he wont and all of that will be totally optimal depending on what his other gear looks like. It's horrible and very newbie unfriendly.Not surprising since it's the only option horde has if they want a pally. Alliance has humans, dwarves, and space goats to spread the pally love around a bit. Not to mention blood elves tend to stick out a bit compared to the other horde races, especially in plate. My pet theory: Most of class prevalence is driven by racial choice. Pay attention to the character creation screen. You can freely click on whatever race you want which brings up a list of class choices. You cannot 'choose a class' until you've chosen a race. This has a lot more impact on new player class prevalence than you probably think. Here are the classes ranked in order of number of racial choices.Death knight: 10 Warrior: 9 (all except blood elf) Rogue: 8 Hunter: 7 Priest: 7 Mage: 6 Warlock: 5 Paladin: 4 (unavailable to n00bler horde without BC) Shaman: 4 (unavailable to n00bler alliance without BC) Druid: 2 No matter what race appeals to you, you can click warrior. That's huge. There's a strong correlation with BC class prevalence (You can kind of see it on the graph I linked before), but the correlation mostly disappeared with Wrath. I'd love to see a comparison to the % of classes at 70 in the BC era. The pally numbers now look ridiculously high compared to then. They are. ANECDOTAL EVIDENCE: A lot of people I know rolled one up as a main in Vanilla and BC, but rolled up another class during BC because paladins were so horrible at everything. Here, >have some numbers< (http://armorydatamine.wordpress.com/2009/02/27/the-nerf-wars-a-report-from-the-front/). He uses armory searching, so his numbers are slightly different.Title: Re: Bad Groups Post by: Merusk on March 26, 2009, 02:33:33 PM I'd love to see a comparison to the % of classes at 70 in the BC era. The pally numbers now look ridiculously high compared to then. They are. ANECDOTAL EVIDENCE: A lot of people I know rolled one up as a main in Vanilla and BC, but rolled up another class during BC because paladins were so horrible at everything. Here, >have some numbers< (http://armorydatamine.wordpress.com/2009/02/27/the-nerf-wars-a-report-from-the-front/). He uses armory searching, so his numbers are slightly different.Yeah same anecdotal evidence here. Now that pallies are good they've started playing them as prot or ret, but still only a few holys. One of the amusing things of WOTLK has been the number of all-plate or 4plate +1 other groups I've been in. DK dps, DK tank, Pally DPS, Pally Healer, Warrior DPS was my last one. Of course we got all leather/ mail drops. :awesome_for_real: Title: Re: Bad Groups Post by: Lightstalker on March 26, 2009, 05:25:46 PM Quote The key to understanding enhancement shaman theorycraft is to accept that it is absolutely impossible to just look at a shaman and have any clue if he knows what he's doing or not. 2x Angry Dread w/Berserking vs. Cudgel of Saranite Justice w/+63 spellpower (lvl 77 blue) + Last Laugh w/Berserking (tanking axe) Difference was about 1% in total DPS (60 on 6000), but it just reinforces the bit where an Enhance Shaman could pick up a Butter Knife and a Baguette and put up anything between 2k and 6k dps. You just can't tell if they've got their shit together until you parse the logs after the fact. I let our healers pick up the torch of holy fire and rogues pick up webbed death because anything works for me and those items are really quite exceptional for them. Title: Re: Bad Groups Post by: Trebes on March 27, 2009, 01:04:26 PM They are. ANECDOTAL EVIDENCE: A lot of people I know rolled one up as a main in Vanilla and BC, but rolled up another class during BC because paladins were so horrible at everything. I had a paladin main in Vanilla and ended up rolling a new paladin main in TBC because I decided dwarf females had better casting animations than human males. Bad pug story: I live in the US but play on the EU servers for reasons beyond the scope of this thread. Due to time zones, I was always playing during off-hours and if I was lucky enough to get a group I was pretty much guaranteed for it to consist of either absolute hardcore no-life raiders on alt runs or complete drooling imbeciles. There was no middle ground. Now, I was a early 40s Protection spec Paladin in Vanilla who received an invitation to Uldaman out of the blue. The group had a healing druid, warrior tank, rogue and I believe a mage. I was there to rezz people and maybe off-tank (ha ha) because everyone knew paladins couldn't tank. The tank didn't speak English. We had to have our rogue translate our chat into Russian and then translate back to us. The mage didn't talk at all and DPSed with Pyroblast and wanding. Our druid was unaware of what weapons and armor druids could equip. More on the druid later. Things are going okayish until we kill Ironaya. A loot argument ensues. The amusing thing was the druid was unaware that he could equip staves until he checked some loot site during the roll and then decided he MUST have the stun proccing staff. A great deal of argument goes back in forth in English, Russian, and English over whether procs work in furryform. About halfway to the dwarf boss, the Russians have to go. Now, this is Uldaman. Even in Vanilla WoW it was nearly impossible to get a group on my server for this place. A tense discussion ensues. Apparently, I will tank, the druid will heal, and the mage will continue wanding down enemies and we'd all hope that we could find people to join us. What I purposely skipped over about the run so far is the druid is a terrible healer. I had been spending more time healing than showing off my badass Ravager whirlwinds. The reason he was a bad healer seemed to be that he simply could not shut up. And he was incapable of healing and typing at the same time. Wipes ensue. I distinctly remember the breaking point for me being when I was tanking several of those clobberer Troggs and didn't receive a single heal (I had used a potion and my LoH was long gone by this point) because the druid was waxing poetic about the Uldaman architecture. Honest to God. Before anyone asks, my tanking was awesome. So I left the group, told my sob story in /g, and a 60 prot warrior and healadin took pity on me and boosted me through the backdoor to nab a Stoneslayer for reckbombin'. Title: Re: Bad Groups Post by: Ingmar on March 27, 2009, 02:31:07 PM Uldaman was a pain even with decent groups. I think that's the instance where I really started to actually 'get' tanking in WoW.
Title: Re: Bad Groups Post by: Selby on March 27, 2009, 05:09:10 PM Uldaman was a pain even with decent groups. It truly was. No one ever wanted to do it either. It didn't help that if you wanted to get all of the quests completed for the Horde side, you had to go into the outer instance area twice and into the main instance almost 3 times to get everything done. When everything was elite, hit hard, and gave crappy loot, finding groups to do it was nigh impossible. I was glad my mage quest went in through the back door, so I could just convince someone to tank or heal for me and I could get it done on that one mob right there.Title: Re: Bad Groups Post by: Fordel on March 27, 2009, 05:12:16 PM The fucking Tornado attacks. :uhrr:
Title: Re: Bad Groups Post by: K9 on March 27, 2009, 06:10:13 PM Like many early instances, Uldaman's first problem is that it is in the middle of sodding nowhere.
Title: Re: Bad Groups Post by: Rendakor on March 27, 2009, 07:26:41 PM Ulda was a terrible zone. Having to go there to train enchanting was the worst thing in the world. :uhrr: I had to blow so much cash so I had enough mats to skill through all the recipes the ONE time I went there because I knew it was never happening again.
Title: Re: Bad Groups Post by: Hindenburg on March 28, 2009, 04:07:02 AM I loved Ulda. Ran it 4 times while leveling the hunter, and at 60 went there nearly daily for shards. You're all haters!
Title: Re: Bad Groups Post by: Fordel on March 28, 2009, 04:55:33 AM You're just a crazy person.
Title: Re: Bad Groups Post by: Hindenburg on March 28, 2009, 06:09:05 AM I'm not the one still playing WoW :star:
Title: Re: Bad Groups Post by: Sheepherder on March 28, 2009, 06:41:19 AM Right now they (apparently) go fast/fast with double flametongue weapon, to maximize FT procs and static shock damage. FT is changing in 3.1 to be normalized across all weapon speeds, so that will dethrone Webbed Death but if someone gave it to an enhance shaman a month ago it would have been pretty understandable. 1. Fast/Fast nerfs both stormstrike and lava lash pretty heftily, using daggers (Webbed Death) over same speed axes / maces also cuts AP contribution to 70% of normal. 2. Flametongue doesn't scale as well as windfury (Read: Flurry up-time). The coefficient on lava lash makes it a decent OH though. 3. Flametongue scales with weapon speed right now. (http://www.wowhead.com/?spell=8030) 4. Flurry up-time increases as weapon speeds decrease (procs off instant attacks are unaffected by weapon speed, charges are consumed faster by fast weapons). 5. All of this combines to lead me to believe your guild's shamans are fucking clueless. EDIT: Forgot something. Using TBC or later caster weapon as melee is straight-up fucking retarded as weapon DPS is lower than average and extra iLevel is given. Each DPS on a weapon is worth 14 AP before you factor normalization on special attacks, the difference between a iLevel 213 (lvl 80 heroic raid) caster and melee weapon on the main hand damage contribution is equivalent to 924 AP. Title: Re: Bad Groups Post by: Gobbeldygook on March 28, 2009, 12:51:58 PM 5. All of this combines to lead me to believe your guild's shamans are fucking clueless. Arbitrary shaman with webbed death (http://www.wowarmory.com/character-sheet.xml?r=Mal%27Ganis&n=Malan) that I picked out. I threw him into EnhSim, turned on full raid buffs, wf/ft, final DPS of 5645. I set his off-hand to 2.6 speed and imbues to wf/wf, changed nothing else. Final dps: 5611. Yes, webbed death is a very good weapon even for an enhancement shaman. The extra flametongue damage and spelldamage really does outweigh the lost stormstrike, maelstrom weapon, and lava lash damage. This is retarded and thankfully being fixed in 3.1. Spellpower weapons can work as a stop-gap measure because slow spellpower weapons are available and shaman do a lot more spellcasting than they used to.If you really doubt me, just fire up EnhSim or Rawr (Rawr is inaccurate, but way more user-friendly) and play around with it for a while. Title: Re: Bad Groups Post by: Lightstalker on March 28, 2009, 04:22:04 PM Glyph for Flame Tongue adds 2% crit, each imbue.
fast fast releases more FT hits fast fast releases more Lightning Shield hits Current FT normalization *is wrong* because FT scales more strongly with raid buffs than normalization in base damage can compensate Decreased melee damage is not as significant as the increase in spell damage - the big concern is that spell damage does not yet get piped through spirit weapon's threat reduction. Running 2x FT imbues with the same spell level will cause 15% of FT hits to just disappear, mixing ranks reduces the loss to ~5% overall - more than compensating for the reduce rank on the OH. That's because an Enhancement Shaman is balanced between spell and melee damage. When I run melee weapons I'm 45% spell damage, with caster weapons I'm 65% spell damage. A lot of weapon comparisons are damage neutral because what I lose in melee I make up for with spell damage - and vice versa. Of course that also means I can't work out an upgrade without a simulator - the target dummies are no good due to raid buff scaling being such an important part of the equation for spell damage. To pick a Shaman that isn't a regular poster on EJ: Patchwerk: 5526 dps (http://wowwebstats.com/ojj3vnajz3lo5?s=222582-261431&a=x393f0f4) WF/FT with 2x Angry Dread (2.5 speed) Patchwerk: 5595 dps (http://wowwebstats.com/ihu26n5kylfcw?s=416503-447095&a=x393f0f4) FT(10)/FT(9) with Cudgel of Saranite justice (lvl 77 blue caster weapon) + Last Laugh (fast KT tanking axe) Cudgel of Saranite Justice + Librarian's Paper Cutter can be an end-game weapon set for an effective Enhancement Shaman - and is dead simple to pick up on the AH. Before they 'fixed' the Brunnhildar Axe (http://www.wowhead.com/?item=41752) you'd get 2x FT procs per hit and the BIS end game weapons were White vendor items. So while it may be fucking retarded, it is also empirically effective. The planned normalization will not dethrone Webbed Death, but will remove the incentive to equip a fast caster weapon in the main hand. There are other normalizations being tossed around on EJ that would dethrone Webbed Death... but there are no reports of a slow offhand in the Ulduar loot tables yet so fast offhand may be here to stay afterall. Title: Re: Bad Groups Post by: Khaldun on March 28, 2009, 06:38:49 PM We've never had an enhancement shaman in our guild, so this is really interesting to me.
Speaking of my guild, a facepalm moment--a DK in our guild who was struggling with tanking in Heroic AN (is a long time DPSer) decided on our third try on the final boss that it would be a good idea to turn on Path of Frost after jumping down into the hole so she could get out of the Brood Pit quickly. With one person still falling down behind her. Onto what was now solid ground, not water. The healer, in fact. I see him die, but I'm already on my way down the stairs to where we buff, and I cannot for the life of me figure out how it was even possible to die there. Took us a minute to figure out what had happened. Sigh. Title: Re: Bad Groups Post by: Trebes on March 28, 2009, 07:38:57 PM We've never had an enhancement shaman in our guild, so this is really interesting to me. Speaking of my guild, a facepalm moment--a DK in our guild who was struggling with tanking in Heroic AN (is a long time DPSer) decided on our third try on the final boss that it would be a good idea to turn on Path of Frost after jumping down into the hole so she could get out of the Brood Pit quickly. With one person still falling down behind her. Onto what was now solid ground, not water. The healer, in fact. I see him die, but I'm already on my way down the stairs to where we buff, and I cannot for the life of me figure out how it was even possible to die there. Took us a minute to figure out what had happened. Sigh. Every DK in my guild loved pulling that shit. Repeatedly. I ended up bubbling every time I had to jump down in an instance because I knew one of those pasty windowlickers were going to try to wipe us. Our shamans loved doing that too, as I recall. Title: Re: Bad Groups Post by: Koyasha on March 28, 2009, 08:36:06 PM Point your camera directly down (and I think hold your right mouse button, looking down, at the moment you hit the water) if you're jumping into water from a potentially fatal distance and have a water-walk class in your group. This causes the water-walk buff to be bypassed, it seems, but you can then hop back to the surface of the water and walk on it just fine. It's apparently some method to detect your intention to dive, even with the buff on.
Title: Re: Bad Groups Post by: Sheepherder on March 29, 2009, 02:09:55 AM 5. All of this combines to lead me to believe your guild's shamans are fucking clueless. Arbitrary shaman with webbed death (http://www.wowarmory.com/character-sheet.xml?r=Mal%27Ganis&n=Malan) that I picked out. I threw him into EnhSim, turned on full raid buffs, wf/ft, final DPS of 5645. I set his off-hand to 2.6 speed and imbues to wf/wf, changed nothing else. Final dps: 5611. Yes, webbed death is a very good weapon even for an enhancement shaman. The extra flametongue damage and spelldamage really does outweigh the lost stormstrike, maelstrom weapon, and lava lash damage. This is retarded and thankfully being fixed in 3.1. Spellpower weapons can work as a stop-gap measure because slow spellpower weapons are available and shaman do a lot more spellcasting than they used to.If you really doubt me, just fire up EnhSim or Rawr (Rawr is inaccurate, but way more user-friendly) and play around with it for a while. I really don't trust sims to provide exact numbers, but even the general trends I'm seeing have me wondering what the fuck Blizzard was on. Also, the way spell damage, weapon speed, and flametongue interact is so horribly broken if what you're saying is true. Almost as bad as my fury warrior doing 25% of his damage through deep wounds. Title: Re: Bad Groups Post by: Der Helm on March 29, 2009, 06:02:45 AM Point your camera directly down (and I think hold your right mouse button, looking down, at the moment you hit the water) if you're jumping into water from a potentially fatal distance and have a water-walk class in your group. This causes the water-walk buff to be bypassed, it seems, but you can then hop back to the surface of the water and walk on it just fine. It's apparently some method to detect your intention to dive, even with the buff on. You'll probably have to walk/run forward as well, at least that is the way I bypass my own water-walking when I need to dive.Title: Re: Bad Groups Post by: Shrike on March 29, 2009, 08:00:53 AM Enhsim is a very good predictor of what enhance shaman should be able to do. It's only quirk is the so-called windfury chasm at 1.5 hasted speed on your weapons (not going into it here, either).
Yes, it's a fucked up class. Most of the blame can be laid on the artificial WF 3sec internal cooldown. This is what causes WF to scale more poorly with raid buffs as opposed to FT. Despite this, I still find the subclass a lot of fun. Of course, whenever Blizzard changes anything in the class, this scaling issue keeps coming back up. It does need fixed and fixed badly. Patch 3.1 (so far) just looks like a partial fix and more institutional-sized bandaids. I"m one of those shaman that run 2xAngry Dread. I like it that way and I bloody well hate daggers. I probably would pick up a handful of dps with a Webbed Death, but it'd send our rogues ballistic. I could live with their displeasure, but the fact is this situation shouldn't exist and Blizz needs to damn well fix WF once and for all. Now for the edit for brain-dead spelling errors and the comment that you should not be running 2xWF. The difference between WF/FT and WF/WF isn't huge, but it is significant; moreso than FT/FT vs. WF/FT (at least with my equipment on the sim). WF/WF would have PvP advantages, but Blizz has stated repeatedly that for the cooldown to be removed, they want WF mainhand only. I think even with the CD removed WF/WF wouldn't be outrageously overpowered, but I'm biased and that is their O-fficial stance on shaman imbues at present. Title: Re: Bad Groups Post by: Vash on March 30, 2009, 07:46:30 AM Yes, it's a fucked up class. Most of the blame can be laid on the artificial WF 3sec internal cooldown. This is what causes WF to scale more poorly with raid buffs as opposed to FT. Blizzard really really wants enhance shamans to use slow weapons with WF (for whatever reason) and that 3 sec internal cd was a bandaid fix they added in a patch shortly after the launch of TBC. They added it because fast/fast (typically daggers) with WF/WF was putting out insane levels of dps and that was the best solution they could come up with apparently. I mean without the cooldown, I think you could literally proc WF from one of your WF attacks which deserves its own Yo Dawg comment that I can't possibly do justice. :why_so_serious: Title: Re: Bad Groups Post by: Hindenburg on March 30, 2009, 08:04:36 AM Ahm, back in the day you could.
Title: Re: Bad Groups Post by: bhodi on March 30, 2009, 08:31:08 AM Sword specialization extra attack procs also could proc on themselves, as could the thrash blade if anyone remembers that one.
Title: Re: Bad Groups Post by: kildorn on March 30, 2009, 09:28:02 AM The cooldown was due to WF's code breaking on DW. It was already patched to not proc itself earlier than that.
When TBC came out, you would commonly get quad procs of WF (4x mainhand or 4x offhand hits) due to it bugging out. The ICD was to stop that. It was hilarious for leveling though, a quad mainhand proc would practically kill any leveling mob. Title: Re: Bad Groups Post by: Gobbeldygook on March 30, 2009, 10:42:14 AM Blizzard really really wants enhance shamans to use slow weapons with WF (for whatever reason) and that 3 sec internal cd was a bandaid fix they added in a patch shortly after the launch of TBC. That's not correct at all. The 3 second cooldown was there since patch...1.11 I believe, but shaman never noticed it because they all used weapons with 3+ second swing times.Edit: Thanks kildorn for reminding me. They added the 3 sec cooldown when they made windfury weapon stop proccing on itself. You were getting x4 procs because of a bug involving wf rank 5/wf rank 4; each rank had a different cooldown. Title: Re: Bad Groups Post by: Ingmar on March 30, 2009, 11:44:52 AM Right now they (apparently) go fast/fast with double flametongue weapon, to maximize FT procs and static shock damage. FT is changing in 3.1 to be normalized across all weapon speeds, so that will dethrone Webbed Death but if someone gave it to an enhance shaman a month ago it would have been pretty understandable. 1. Fast/Fast nerfs both stormstrike and lava lash pretty heftily, using daggers (Webbed Death) over same speed axes / maces also cuts AP contribution to 70% of normal. 2. Flametongue doesn't scale as well as windfury (Read: Flurry up-time). The coefficient on lava lash makes it a decent OH though. 3. Flametongue scales with weapon speed right now. (http://www.wowhead.com/?spell=8030) 4. Flurry up-time increases as weapon speeds decrease (procs off instant attacks are unaffected by weapon speed, charges are consumed faster by fast weapons). 5. All of this combines to lead me to believe your guild's shamans are fucking clueless. EDIT: Forgot something. Using TBC or later caster weapon as melee is straight-up fucking retarded as weapon DPS is lower than average and extra iLevel is given. Each DPS on a weapon is worth 14 AP before you factor normalization on special attacks, the difference between a iLevel 213 (lvl 80 heroic raid) caster and melee weapon on the main hand damage contribution is equivalent to 924 AP. This has jack shit to do with my guild's shamans. The only enhance shaman in my guild is still happily using his slow/slow fist weapons. Go read EJ, I didn't make this shit up. 3.1 is killing it but fast/fast as I described it was working very well. /shrug Title: Re: Bad Groups Post by: Vash on March 30, 2009, 12:19:52 PM Blizzard really really wants enhance shamans to use slow weapons with WF (for whatever reason) and that 3 sec internal cd was a bandaid fix they added in a patch shortly after the launch of TBC. That's not correct at all. The 3 second cooldown was there since patch...1.11 I believe, but shaman never noticed it because they all used weapons with 3+ second swing times.Edit: Thanks kildorn for reminding me. They added the 3 sec cooldown when they made windfury weapon stop proccing on itself. You were getting x4 procs because of a bug involving wf rank 5/wf rank 4; each rank had a different cooldown. That kind of boggles me because I know for sure enhance shamans were going crazy with dual daggers and WF shenanigans right after the launch of TBC (using Prince's dagger and the emerald ripper iirc) and it wasn't until later that a patch or hotfix nixed that practice. If the 3 sec internal cd was in place in the content patch prior to TBC then using daggers would never have taken off I assume (as it would be dps decrease instead of increase). I could be confusing TBC Beta shenanigans with TBC launch shenanigans since it's been a while I guess but I don't think I followed the Beta that closely. Title: Re: Bad Groups Post by: Gobbeldygook on March 30, 2009, 12:52:04 PM That kind of boggles me because I know for sure enhance shamans were going crazy with dual daggers and WF shenanigans right after the launch of TBC (using Prince's dagger and the emerald ripper iirc) and it wasn't until later that a patch or hotfix nixed that practice. If the 3 sec internal cd was in place in the content patch prior to TBC then using daggers would never have taken off I assume (as it would be dps decrease instead of increase). The 3 sec windfury cooldown was in place since vanilla, but it was bugged until patch 2.1. Patch 2.1 is when they finally fixed the bugs with windfury rank 5/rank 4 (which were noticed and widely publicized during beta). If you had rank 5 on your main hand and rank 4 on your off-hand, each one had an unlinked 3-sec cooldown.Title: Re: Bad Groups Post by: Shrike on March 30, 2009, 12:55:50 PM Daggers were a dps decrease in TBC. I really have no clue what you're talking about, aside from the downranking bug. Even with that, dual wielding daggers was pure lose, in the idiom of the genre. WF hasn't been able to proc from itself for a very long time--well before TBC.
Slow weapons were desirable for shaman for two reasons (three now): 1) increased SS damage (it's not normalized, and this also applies to LL), 2) less time under the 3 sec cooldown, and, 3) higher chance of gaining MW charges per swing (WotLK). The only reason FT is an issue right now if because of MQ and the fact it scales very well with faster attack speeds (too well, really). Also, it flies in the face of what's good for LL, so it throws the shaman community into some degree of confusion about offhand weapon selection, especially if you're running FT on the offhand (and you should if you have EF--which you should since it's a large increase in potential dps). Title: Re: Bad Groups Post by: Khaldun on March 31, 2009, 05:43:45 AM We have an alliance with another small-to-medium size guild that has a lot of people in it we really like and get on with very well--both guilds are all mature, fairly well-balanced adults, we like to raid but nobody's obsessive. However, they have this one young "I r srs RAIDUR" guy in their guild. We're not sure why they're so loyal to him: he's basically kind of manic-depressive both on Vent and in raidchat. For whatever reason, they always have him go over the strats before each fight. What he does is basically read straight off of WoWWiki's strats, acting as if these are "his" strats that he's come up with himself, sprinkled liberally with tons of insults about how everyone else is on the failboat. If something goes wrong in the subsequent fight, rather than join in a conversation where people try to figure out what happened and adapt, he'll just screech at everyone about how they didn't follow "his" strat, and force us all to listen to him read WoWWiki aloud again.
Just to give one example, we've noticed that when we have a very melee heavy raid in Naxx-25, there are some subtle adaptations that need to be made on some fights. Grobbulus, for example. If there are a lot of melees, the odds that one of them is going to get injected go up. When Grob turns to inject, he then does his slime spray. If he's doing it constantly to melees following behind him, you get a lot of slimes. So the first time this happened to our group, we wiped because the slime OT got overwhelmed. In previous weeks, we hadn't had the issue because we'd had a more typical mixture of ranged and melee classes along. So a few of us saw what was happening and we trying to talk about it after the wipe, and this guy gets on Vent and starts telling everyone to shut up, don't talk over his strat review, and then he does all the "u r nubs, follow my strat", which is again WoWWiki. "Melees stop getting in front of Grob, I told you not to do that". This is not what was happening, everyone but him knew it. He's a healer so I don't think he's even watching the fight, just player bars. Everyone there has done Grob ten or fifteen times before. So the melees just break into a private conversation and what we come up with is for everyone to stay not just behind Grob but as far off to his left side as we can manage. This way when he sprays after injecting a melee, he's already turning back to face the tank and the arc of the spray is off to his right-rear. This works like a charm, problem solved, good players adapting to slight changed circumstances. Anyway, we really like all the other players in this guild, it's a good situation for the two medium-sized guilds, but this guy is starting to get on my (and my other guildies) nerves just a little too much. I wish they could explain to us why they let him be their voice in these contexts, considering that the rest of them are way more articulate and funny and relaxed, but instead they just get all tense and vaguely butthurt when we try to raise the issue--even though they're clearly annoyed with him too. Title: Re: Bad Groups Post by: Samprimary on March 31, 2009, 05:47:42 AM Just noting that yes, indeed, they ended the era of windfuries proccing windfuries way, way long ago. Chain windfury was one of those things that could be put into WOW's history of I Win buttons.
Title: Re: Bad Groups Post by: bhodi on March 31, 2009, 06:47:59 AM Anyway, we really like all the other players in this guild, it's a good situation for the two medium-sized guilds, but this guy is starting to get on my (and my other guildies) nerves just a little too much. I wish they could explain to us why they let him be their voice in these contexts, considering that the rest of them are way more articulate and funny and relaxed, but instead they just get all tense and vaguely butthurt when we try to raise the issue--even though they're clearly annoyed with him too. Call the guy out in vent. If you do it nicely enough and in a suitably comedic fashion, that will generally get the message across without everyone getting butthurt about it.I honestly will not deal with someone who reads strats off a webpage. Seriously. This is roughly the Grobulus intro for our new guys: "The tank will kite him along the grate. Stick with it and kill him. If you get injected, DBM will scream at you, then you have 10 seconds to run somewhere away from the raid before you emit an expanding green cloud. Run somewhere behind him, where he's already been, but not into any of the other green clouds. If raid leader shouts to kill slimes, kill slimes, otherwise just stay on the boss. Don't dispel the injection." 15 seconds. Boom, done. Most fights can be summed up in a few sentences. Some people want to talk about all the different casts the boss can do (if you're reading off of wowwiki or something) but that's completely irrelevant and a waste of everyone's time. Title: Re: Bad Groups Post by: kildorn on March 31, 2009, 07:28:58 AM Our Grob callout is "he will inject people, you run to a wall and don't dispel it. Unless you're kild, then you'll just completely suck at this for the entire fight"
God, that was annoying. A bunch of mods interfered with each other and caused me to never know I had it. :( Title: Re: Bad Groups Post by: Khaldun on March 31, 2009, 07:36:49 AM Folks have poked fun at the strat-reader, but he either doesn't get it or he does and he gets all pissed off and then the other guild's people start sending us /tells asking not to provoke him. He has /raidquit in a huff if he thinks people aren't paying attention to him, or criticizing him. Which is fine by me, but again, the other guild really seems to feel very strongly about having him around. I suspect sometimes that he's related to someone, or an old friend, or that they have some reason beyond "he's a healer and does a good job healing" to be so solicitious of him.
Title: Re: Bad Groups Post by: Merusk on March 31, 2009, 09:39:21 AM I'm going with; he's the guildleader's son, nephew or an officer who likes the /gkick option. Either way they need to stop being doormats.
Title: Re: Bad Groups Post by: Rasix on March 31, 2009, 10:00:17 AM Teenagers are a mixed bag. Some I've guilded with have been incredibly mature (beyond what I would have been capable of at that age) and competent and others are just destabilizing in nature.
In guilds where the average age hovers near 30, teenagers don't seem to last long before they quit in a huff or are asked to leave. In raiding guilds, the little morons tend to get away with a lot more. You tend to get a lot of college freshman (there are much better things you can be doing, kid. Trust me.), military, and non-college bound in raid guilds and as long as they can show up on time, perform adequately, and read the cliff notes version of EJ: their personality defects are large tollerated (or even celebrated). I don't think I'd be able to stand it your situation, Khald. I'd fake food poisoning if I had to listen to some idiot kid attempt to raid lead. Of course, I've put up with worse and probably would if it meant a steady weekly raiding opportunity. Title: Re: Bad Groups Post by: Sheepherder on March 31, 2009, 10:47:09 AM I've seen a 12 year old tank most of Naxx-25.
Title: Re: Bad Groups Post by: Paelos on March 31, 2009, 11:24:59 AM 15 seconds. Boom, done. Most fights can be summed up in a few sentences. Some people want to talk about all the different casts the boss can do (if you're reading off of wowwiki or something) but that's completely irrelevant and a waste of everyone's time. The one exception to that in Naxx for me was Kel'Thuzad 25. You do have to read off most of his abilities, because they effect everyone. People have to know where he's being tanked, where to stand, what to do during ice blocks, how to deal with the group setups when you're melee heavy, interrupt rotations on the melee groups, tanking assignments on the adds, and CC assignments on the MCs. That's probably the only fight in the place that isn't a 1-2 trick pony. Probably the next most complicated to explain is Heigan. Title: Re: Bad Groups Post by: bhodi on March 31, 2009, 03:32:50 PM The one exception to that in Naxx for me was Kel'Thuzad 25. You do have to read off most of his abilities, because they effect everyone. People have to know where he's being tanked, where to stand, what to do during ice blocks, how to deal with the group setups when you're melee heavy, interrupt rotations on the melee groups, tanking assignments on the adds, and CC assignments on the MCs. You can break it down by class to speed things up, assuming you don't have a ton of new people. It's pretty simple if you just tell someone what THEY need to be doing. Melee DPS is the most complicated, but it's still just That's probably the only fight in the place that isn't a 1-2 trick pony. Probably the next most complicated to explain is Heigan. "For phase 1, just stand in circle, kill shit as it comes to you. When Kel comes out, if you're melee DPS, you stack with the other melee at one of 3 points of the triangle. If you're new, just stand on the tank. Stay at max melee range at all times. His frostbolts can be interrupted. Adds come out in phase 3, which the OT will get, but be ready to dump aggro if you're targeted initially." For Heigan, we just assume they'll die the first time. "Go on the platform if you're ranged, eventually he'll teleport and then fire will come up in 4 quadrants in a pattern - just stay with the group. You'll probably die but that's OK as long as you pay attention and see the pattern and roughly where to stand for next time. Keep in mind, due to lag 'staying with the group' means actually walking ahead of them a bit - if you stay with the group on screen you will get hit by the fire." Heigan isn't a DPS fight so even with half your group down you can still kill him. Title: Re: Bad Groups Post by: Phred on March 31, 2009, 04:17:00 PM Folks have poked fun at the strat-reader, but he either doesn't get it or he does and he gets all pissed off and then the other guild's people start sending us /tells asking not to provoke him. He has /raidquit in a huff if he thinks people aren't paying attention to him, or criticizing him. Which is fine by me, but again, the other guild really seems to feel very strongly about having him around. I suspect sometimes that he's related to someone, or an old friend, or that they have some reason beyond "he's a healer and does a good job healing" to be so solicitious of him. We have a similar kid in our guild, except he doesn't read out strats in vent. He's too lazy and confines his vent chat to blatent attempts at trolling. He's the son of a long time member and is basically teased, tolerated or muted and ignored by various members of the guild depending on their mood. Title: Re: Bad Groups Post by: Khaldun on April 01, 2009, 07:43:07 AM He is a very good healer, I should add. Which is not chopped liver. And when his manic/depressive pendulum is somewhere in between, he can be quite funny. But most of the adults in our guild are getting just too restive and annoyed at having to sit through it week in and week out--it's just not what we're there for, we're not srs raidurs who will endure anything to get through the content.
Title: Re: Bad Groups Post by: Lantyssa on April 01, 2009, 08:54:05 AM So tell the other guild that they keep him in line or you, and thus they, don't raid?
Title: Re: Bad Groups Post by: Merusk on April 01, 2009, 08:56:18 AM Ah.. he's a healer.
The bullshit people will put up with from healers annoys me to no end. It's my only hate against the current DIKU iterations; you need healing, but healing sucks in general so you tolerate whoever will do it. Title: Re: Bad Groups Post by: Hindenburg on April 01, 2009, 09:55:40 AM Same happens to tanks, really. I've exploited my position as both quite a few times.
Title: Re: Bad Groups Post by: Gobbeldygook on April 01, 2009, 10:36:21 AM There's a huge difference between the healer problem and tank problem.
Common ground: They're way more stressful than DPS because you have to pay more attention and much more is riding on you. Healer Problem: There are number of healers and they are actively competing against a static goal (incoming damage), so it's hard for good healers to stand out. The job is widely regarded as boring, thankless, and PVP (BG and otherwise) is often unjoyable. There is an actual shortage of healers. The shortage could be solved by making healing more fun and engaging, like doing damage comparable to a tank while healing, a more interactive rotation for some classes (PALADINS), etc. The Tank Problem: There is no real shortage of tanks. The four most popular classes (a combined 48% of the playerbase) can all tank. What there is is a huge difference in tank quality. Going from a good main tank to a bad one is a huge quality of life loss for the entire raid. There aren't many solutions to the Tank Problem that don't involve just dumbing it down (e.g. removing heal threat, making area of aoe threat builders much larger and stronger, etc). Title: Re: Bad Groups Post by: kildorn on April 01, 2009, 10:47:36 AM Healer Problem: There are number of healers and they are actively competing against a static goal (incoming damage), so it's hard for good healers to stand out. The job is widely regarded as boring, thankless, and PVP (BG and otherwise) is often unjoyable. There is an actual shortage of healers. The shortage could be solved by making healing more fun and engaging, like doing damage comparable to a tank while healing, a more interactive rotation for some classes (PALADINS), etc. There should not be a shortage of healers more than a shortage of tanks. There are enough classes that can do it, some of which are Booooooring (paladin players are just too stupid to handle another heal, apparently) If you're actively competing with other healers against incoming damage, you're playing the meters, or just having fun with friends (we healsnipe each other mercilessly, personally). Healing assignments and libheal make life a lot easier as long as someone isn't spamming fast or instant heals all over the place. Good healers stand out because they allow the raid to comfortably bring fewer healers and clear content faster. Your tanks can usually tell you who the good healers are, the ones who make them feel confident and less jumpy about panic buttons. Title: Re: Bad Groups Post by: avaia on April 01, 2009, 10:58:22 AM (we healsnipe each other mercilessly, personally) Bastard. Title: Re: Bad Groups Post by: kildorn on April 01, 2009, 11:24:14 AM You have enough instant heals that you could totally beat me at it, but noooo.
Title: Re: Bad Groups Post by: Hindenburg on April 01, 2009, 11:49:10 AM Healer Problem: The job is widely regarded as boring, thankless, and PVP (BG and otherwise) is often unjoyable. There is an actual shortage of healers. The shortage could be solved by making healing more fun and engaging, like doing damage comparable to a tank while healing, a more interactive rotation for some classes (PALADINS), etc. Boring and thankless? Blackmail the fuckers for anything you want. Whoever doesn't agree starts dying. If you get pissed at the group, just let them aggro some mobs and hearth away. I absolutely adored grouping and leveling with my priest. Title: Re: Bad Groups Post by: K9 on April 01, 2009, 12:10:13 PM The bullshit people will put up with from healers annoys me to no end. It's my only hate against the current DIKU iterations; you need healing, but healing sucks in general so you tolerate whoever will do it. It's no worse than the bullshit healers have to put up with from DPS As far as fight strategies go, explaining Malygos to someone who's never done it before is hassle... Title: Re: Bad Groups Post by: Merusk on April 02, 2009, 03:23:15 AM The bullshit people will put up with from healers annoys me to no end. It's my only hate against the current DIKU iterations; you need healing, but healing sucks in general so you tolerate whoever will do it. It's no worse than the bullshit healers have to put up with from DPS As far as fight strategies go, explaining Malygos to someone who's never done it before is hassle... Funny, I've never had a group disintegrate or a raid end because DPS had a hissy fit they weren't awarded the shiny they wanted. I haven't had a guild fall apart because a DPS freaked out and left. I haven't had a DPS keep other people out of raids because they didn't like that other person. I have had all that happen because of a healer. It's far, far easier to replace a DPS than a healer, because short of enrage mechanics you can typically stick any crappy dps in a slot and still come out fine. Fuck I've abused it myself a few times on my priest by dropping shitty groups and nearly instantly finding another. Never been able to do that as a DPS. Tanks are somewhere in the middle, usually depending on what the healer 'deigns' to heal. Ah, the days I've been denied a tanking spot as a DK or previously as a Paladin because the healer felt the class wasn't good enough. Title: Re: Bad Groups Post by: FatuousTwat on April 02, 2009, 03:40:32 AM I don't really get why people don't like playing healer. It's just as fun to me as any other class.
Title: Re: Bad Groups Post by: Triforcer on April 02, 2009, 03:49:43 AM Er, the F16 UI that is required?
Title: Re: Bad Groups Post by: Hindenburg on April 02, 2009, 03:51:42 AM Funny, I've never had a group disintegrate or a raid end because DPS had a hissy fit they weren't awarded the shiny they wanted. I haven't had a guild fall apart because a DPS freaked out and left. I haven't had a DPS keep other people out of raids because they didn't like that other person. I have. Also seen all of that happening frequently due to tanks. You just didn't pug enough. Title: Re: Bad Groups Post by: kildorn on April 02, 2009, 05:37:28 AM A group is 5 people. 1 tank, 1 healer, 3 dps. Two of those slots are important, the others have built in redundancy. That's why you see groups go "ohgod the ___ left"
In the old days, Mages could quite easily pull the same shit in CC instances. If your guild falls apart because a healer or tank left, your guild has issues. If your healer or tank quits because they didn't get some epic, your recruiting has issues. Title: Re: Bad Groups Post by: March on April 02, 2009, 09:08:09 AM Well, we're a long way from Bad Group theory... but on the topic of the Healer/Tank nexus I'll add that the new Dual Spec feature is going to add a delicious new element to the hissy fit.
On the plus side, healers like me get a personal spec (Boomkin) for farming and soloing, and a group spec for shepherding asstard DPS folks through instances. On the negative side, no more hiding behind spec choices for certain classes. If you are a paladin no matter how hard-core ret spec you are... at least one of your off-specs can be group support. I'll also predict a new forum sport of cross-spec gear bitching. For example, my Boomkin and Tree Druid can perform both roles with one set of gear; no so for a Feral/Tree druid. Second new forum sport: Off-spec diversity whinging. It goes like this, How come a Paladin can be a Tank/DPS or Tank/Healer or DPS/Healer while my Mage can only be DPS/DPS? What flavor of orange would you pure classes like to be? Don't get me wrong, I'm counting the days until it goes live... after almost 10-years of crushing group dependency I'll be free, Free, FREE. :sidenote: Let's be honest, the currency of MMO's is death, which hugely favors Solo DPS... as a healer for many years, I had to buy each and every mob death at a horrible exchange rate compared to DPS. Or group. Is it any wonder then why I saw all you DPS folks as my minions? My MOB farming pets? Although, on the Bad Group thing... I can already taste the tears of failed groups when Billy-Bob jumps in to a new role for which he is a) not geared for and b) unfamiliar with. Oh yes, Aloysius, in April we will feast. muahahah. Title: Re: Bad Groups Post by: WindupAtheist on April 02, 2009, 09:28:06 AM One of my old UO buddies somehow managed to become leader of a raiding guild 3 days after dinging 80. I've been invited to Naxx runs, but... blah. Diku PVE is crap, and I'm not spending a couple hours doing it just to lose a dice roll and walk out emptyhanded. The life of a battleground whore is the life for me. The gear isn't as good as those arena jerks get, but I don't need to rely on anyone, and I make progress every time out.
Title: Re: Bad Groups Post by: Merusk on April 02, 2009, 09:37:46 AM Second new forum sport: Off-spec diversity whinging. It goes like this, How come a Paladin can be a Tank/DPS or Tank/Healer or DPS/Healer while my Mage can only be DPS/DPS? It's not new. It has been used by hare-brained DPS as a 'legitimate' reason to not have dual specs at all since the idea was first floated. "But it's not FAIIIIR that those guys can have a Utility AND DPS spec and we can't! What're we stupposed to do?!" :awesome_for_real: Yet another reason to not play one character and only one character, imo. Funny, I've never had a group disintegrate or a raid end because DPS had a hissy fit they weren't awarded the shiny they wanted. I haven't had a guild fall apart because a DPS freaked out and left. I haven't had a DPS keep other people out of raids because they didn't like that other person. I have. Also seen all of that happening frequently due to tanks. You just didn't pug enough. Almost everything I do is in a PUG. I just happen to know a lot of tanks. The inclusion of yet another tanking class in WOTLK means it's even easier to find one than it used to be. Yes, any guild that falls apart because a healer quits had issues. I don't think I denied that. But then a LOT of guilds in the 40 man and BC days had lots and lots of issues. Not being able to raid for a week or two due to a lack of healing = dead guild PDQ. Title: Re: Bad Groups Post by: Rasix on April 02, 2009, 09:41:07 AM Quote from: March lots of lonely sentences Hybrid DPS can always spec dps/pvp or dps/strawberry dps (different DPS specs bring different buffs, may be necessary dependent on group composition). Still easy to duck tanking or healing if you really want to and it may be preferrible for those that can't wrap their heads around the different roles. Personally my DK will be tank/dps, although I can see having an unholy dps/frost or blood dps split could be particularly useful and keep people from being exposed to me trying to main tank anything. My shaman will be resto/elem with the elem mainly just to keep me sane for questing/farming/dailies. I don't really think that PUGs will get that much worse. It may get a bit dicier for desperate OS groups, but VOA should stay the same where the tanking is always pretty goddamn terrible. I've offtanked it in a DPS spec before and I'm amazed at how bad people are at it. Heroics will be interesting, but not many of them are any difficult at all. I'm not looking forward to those 1K dps ceiling dpsers trying out something new. Still, it'll be better than 3 dpsers sitting around for half an hour looking for a tank and healer. Sets of gear will be a pain unless you really just spec dps/dps. Tanks/dps will have massive gear differences (druids are weird, I don't know what druids do). Heal/ranged DPS will have sizable gear differences (herro hit rating/mana regen needs/crit weighting). Hell, even different dps specs can need gear swaps depending on stat weights. Title: Re: Bad Groups Post by: Lantyssa on April 02, 2009, 09:46:00 AM I don't really get why people don't like playing healer. It's just as fun to me as any other class. I have enough trouble paying attention to my own health. You really wouldn't want me watching yours, too.Title: Re: Bad Groups Post by: Vash on April 02, 2009, 01:36:48 PM I don't really get why people don't like playing healer. It's just as fun to me as any other class. I have enough trouble paying attention to my own health. You really wouldn't want me watching yours, too.That's pretty much why healing becomes soooo boring, you spend a majority of your time staring at everyone's health bars. To a certain degree for healers the game basically devolves from a 3D MMORPG into a really crappy interactive graphing simulator. If it wasn't such an essential and highly valued role I'm not sure anyone would volunteer for it, unless you have a graphing fetish. :ye_gods: Title: Re: Bad Groups Post by: Paelos on April 02, 2009, 02:03:21 PM In general my biggest problem children personalities in my raids have belonged to healers. I've never had a DPS bitch at me over much beyond a few items, mostly because they know their place. When you are a good dps, you know it by the meters, and you also know where the raid stands. However, they rarely complain about loot to me in a raid. The healers complain all the damn time about fairness and drops.
In essence, I never thought about it that way, but I think it's because they know they are doing a job not many people want to do that they can hassle me about things. That doesn't really work as I really don't give a shit and will toss somebody out on their ass even if the raid has to shut down. People need to learn they no matter what job they do, they are not beautiful and unique snowflakes who can never be replaced by someone else. I can find people just as good if not better than myself to tank or dps. I can certainly find as good if not better people to heal by looking around a bit. What really drives me crazy is there is often an inverse relationship between how good the healer is and the more bitching that is done. Title: Re: Bad Groups Post by: Fordel on April 02, 2009, 02:35:53 PM The big suck I find with healing is you are "useless" without your tank/dps buddy. Mind you, a WoW healer is a long, loooooong way from something like a DaoC healer class, but it is still the same issue.
Duel Speccing should alleviate some of that. Title: Re: Bad Groups Post by: Vash on April 03, 2009, 06:15:22 AM The big suck I find with healing is you are "useless" without your tank/dps buddy. Mind you, a WoW healer is a long, loooooong way from something like a DaoC healer class, but it is still the same issue. Duel Speccing should alleviate some of that. With the change from +heal/+dmg to spellpower for Wrath that isn't really much of an issue anymore for anyone other than possibly holy paladins. I respec'd my 70 shadow priest to disc and had no problem leveling via quests to 80 with the occassional instance whenever I wanted to run one. These days healers can kill stuff almost as fast as pure dps and the difference can more than be made up by easily getting an instance group whenever you want one. It's just the endgame PvE that quickly becomes a snoozefest, that is typically the hardest hurdle to overcome for people considering playing a healer full-time. Title: Re: Bad Groups Post by: Sparky on April 03, 2009, 09:47:38 AM In general my biggest problem children personalities in my raids have belonged to healers... Healers get the most abuse from retarded PUG DPS who feel they should be able to nuke away without regard to aggro and survive every time. So it all balances out. Title: Re: Bad Groups Post by: Dren on April 03, 2009, 10:16:45 AM The big suck I find with healing is you are "useless" without your tank/dps buddy. Mind you, a WoW healer is a long, loooooong way from something like a DaoC healer class, but it is still the same issue. Duel Speccing should alleviate some of that. With the change from +heal/+dmg to spellpower for Wrath that isn't really much of an issue anymore for anyone other than possibly holy paladins. I respec'd my 70 shadow priest to disc and had no problem leveling via quests to 80 with the occassional instance whenever I wanted to run one. These days healers can kill stuff almost as fast as pure dps and the difference can more than be made up by easily getting an instance group whenever you want one. It's just the endgame PvE that quickly becomes a snoozefest, that is typically the hardest hurdle to overcome for people considering playing a healer full-time. My holy pally did fine solo'ing. I wasn't really afraid of anything and could handle mass pulls. I've been able to solo all of the elites for quests until Icecrown (at the higher levels.) While true that my priest can solo, it is not even close to the shadow priest experience. While I was an SP, mana was not an issue. Plus, DPS was substantially better. So, time-to-accomplishment was very different. Plus, there is absolutely no way my holy priest can solo elite mobs to end many of the quests out there. Too low of DPS and too squishy. Title: Re: Bad Groups Post by: Vash on April 03, 2009, 10:57:37 AM I didn't mean to imply that holy paladins were terrible for soloing content, just that with limited dps abilities their dps and thus time to kill a given mob would be noticeably lower than other healers who have more dps abilities and those abilities scale better with healing gear.
I'm pretty sure Holy Shock + Judge + lol caster weapon dps is the watermark for boring a mob to death, not that it doesn't get the job done eventually. Title: Re: Bad Groups Post by: Soulflame on April 03, 2009, 12:31:49 PM My "rotation" is actually Judge, Holy Shock, Shield of Righteousness, Consecrate, followed by (if necessary) Holy Shock, Judge, Shield of Righteousness. It's rare I need to do more than that, unless it's an elite mob. Typically I seal wisdom, judge light, and I can go without stopping ever. I could boost my dps by sealing righteousness, but it would potentially involve downtime.
I probably will dual spec Ret with 3.1, but that's not a given. While I can burst mobs much faster as Ret, it's also more annoying due to having to heal every couple of pulls, and Holy is a bit more durable, to say the least. Title: Re: Bad Groups Post by: Vash on April 03, 2009, 03:12:13 PM To be fair, you don't get shield of righteousness till 75 and it doesn't scale with healing gear at all (spellpower). The scaling of consecrate with spellpower is pretty miserable too. Without actually testing it I still have confidence in my claim that holy paladins have significantly less single target dps than other healers in similar gear and fall further behind as they all gear up.
I'm not knocking them at all I'm just suggesting that they are probably the only healer left that still feels a little behind the curve w/o a dps or tank buddy, especially when it comes to leveling. Title: Re: Bad Groups Post by: Soulflame on April 03, 2009, 03:40:19 PM The solution to that is to level as ret. When I switched from holy to ret at 73, the difference was astounding, and even infuriating. Killing mobs went from drudgery to tolerable, or I daresay, even fun.
Geared out at 80, holy is... ok for doing dailies, or grinding through quests. It's worlds above what holy was at 70, I assure you. Especially on the blasted island. Stupid mana draining mobs. I do imagine it's still sheer drudgery for leveling though. Particularly since quests are faster than instances when it comes to leveling, and who wants to heal sub 80 instance PUGs? :ye_gods: Title: Re: Bad Groups Post by: K9 on April 03, 2009, 03:49:34 PM As a holy priest in semi-decent gear I do ~1.3K DPS on stuff like dailys. It's enough not to warrant respeccing every time I want to grind something.
Title: Re: Bad Groups Post by: Soulflame on April 05, 2009, 02:26:51 AM Really? 1.3k dps? :heartbreak:
After some tinkering today, I top out at 1.1k dps, and this is in mostly 25 man gear, with 10 man filling the rest. Blizzard has some 'splainin' to do. Title: Re: Bad Groups Post by: K9 on April 05, 2009, 04:06:42 AM Got 1.1 on the heroic dummy with 2150 SP and ~19% crit. Daily mobs are a little higher due to having more CDs up and being lower level I guess.
Title: Re: Bad Groups Post by: Fordel on April 05, 2009, 03:25:45 PM Normal mobs don't need very much hit rating.
Title: Re: Bad Groups Post by: Rasix on April 05, 2009, 04:13:32 PM I seem to always get in the worst Naxx pugs.
Some Naxx pug with a bunch of raider alts and various others had 4 horse and Construct left. I sent a tell saying they could have my shaman (elem) or DK, and they chose the shaman even though I told them the DK does at least 1K (or more depending on the fight) dps more on average. They were a bit caster heavy so that may have played into their decision although I also told them my shaman has been 80 for 2 days (crafted epics and good luck have helped make him decent fast). Since they only have 2 healers (yes, pug nax with 2 healers) I end up having to heal the OT in the front of four horsemen and they decide to start on the right leaving me having to heal Thane Korth'aaz and his fucking meteors by my lonesome for a few switches since our DPS is terrible. The OT is some shaman's alt and quite frankly stinks. So I end up biting it on just about every attempt. Luckily it only takes about 3 to get them down. There's also 2 folks from some guild (DK and shaman) on their mains that can't seem to take any direction in Vent and keep doing dumb shit that causes wipes or slows down the dps considerably. This pretty much persists throughout. 1 wipe on Patch. 1 on Grobb. OT kept dropping fart clouds in the middle, it was a miracle we got him down. At least 5-6 wipes on Gluth because of trouble with the kiting. The paladin MT couldn't do it and they couldn't keep the OT and a DK up during decimates. Finally we got a combination that worked (OT managed to kite it with his shaman). 1 wipe on Thadd's trash. One shot on Thadd himself after the terrible enhance shaman nearly wiped the raid because he didn't know his right from his left (there was even a demonstration beforehand but the guy couldn't even understand "you're on the wrong side, move"). And I decided to sleep at 3am instead of seeing what fun we could get into with Sapp and KT. It took over 3.5 hours for just those bosses. That wasn't even the bad part. The paladin MT this entire time was going off on anyone that messed up at all, except for the mage alt of some guy in the guild he likely wants to be in. He was the kind of player that says "Good job. Congrats on sucking" after wipes. I recognized his voice too from back in TBC. I'm pretty sure he was kicked from my bad casual guild at the time for just being a wanker. He wasn't even a good player. His tank had gear, sure, but his positioning on Grob was some of the worst I've ever seen (he was moving him large distances at a time, wasn't long before clouds were overlapping). At least I got a few upgrades. :why_so_serious: Edit: But at least the paladin got yelled at for allowing me in his Vent. Apparently one of the guild leaders or officers doesn't like much or something from our times together in another guild. Beats me, but it's kind of funny when you hear a muttered "fucking Rasix" followed by "Asshole Paladin, one channel down, I need to talk to you". Title: Re: Bad Groups Post by: kildorn on April 06, 2009, 05:48:21 AM Pug Naxx <3
I've done it Once, and it failed right where I thought it would: monumental inability to not suck at Heigan. Like, half the DPS dead on the first goddamned dance, and the other half only alive because the two priests were pulling heroic level shit just to heal them while dancing. Mine was the opposite though. Pally tank was solid and knew the fights, but kept getting fucked up because the mage raid leader would try and have her switch tactics mid fight. So we'd be healing through locust swarms, then suddenly he'd bitch at her to kite, and the healers would wind up having to chase someone while healing because it was too late to start kiting, etc. I like guild runs. At least for the most part those aren't irritating and make me want them to end. I keep that from being a "never irritating" because, you know, fuck comcast. Title: Re: Bad Groups Post by: Zetor on April 06, 2009, 06:24:17 AM My favorite pug story involves a warrior who 'tanked' a live strat run using nothing but charge and thunderclap, circa march 2005. It was a 10-man pug, and aggro was all over the place; some dpsers were dying almost every pull. When we noticed what he was doing, and asked about defensive stance, he said "never did quest lol". Our feral druid 'healer' silently took over tanking at that point, and somehow we prevailed. :awesome_for_real:
More recent: I've been in naxx precisely once so far, on my holy priest. It was a guild-run naxx10 with two pugs (one of them me as healer #3), so I figured I'd get to see some bosses and stuff. Then the raid proceeded to wipe 6 times on anub'rekhan. The warrior tank would try to kite anub, but still eat every single tick of the swarms, and invariably die on the second, since I'd have to use guardian spirit to keep him up during the first one (and burn almost all my mana gheal spamming him, since the other priest mostly just spammed COH at the spider offtank and the druid HOTs weren't enough to keep him from dropping). Nobody said anything other than 'oh wells let's try again', then the tank/leader called it. Good times. Of course this was fairly early into WOTLK and most of those people have champion-of-the-frozen-wastes titles by now. Even though I'm probably geared enough to run nax10/25 without problems (from os25, heroics, voa, etc), know how to not stand in fire, etc, people aren't willing to take pugs without a full-clear achievement. Somehow, I think this is a blessing in disguise. :drill: -- Z. Title: Re: Bad Groups Post by: Paelos on April 06, 2009, 06:49:48 AM Anub wiped my 10 man group when we started at the beginning more than any other boss in the place. If given the choice between equally geared tanks, druids generally fare better at that fight than a warrior, and a pally simply should not tank that fight due to silences.
Title: Re: Bad Groups Post by: kildorn on April 06, 2009, 06:53:53 AM What killed one of our priests in that pug attempt was both priests chasing the tank, and getting clipped by a silence. *sigh*
We tended to use a DK tank when first dealing with that fight. Since then I think anyone's been able to tank it with our better gear, but IBF always being ready was a lifesaver for hanging out through the swarms. I have pain supp now, though! <3 Title: Re: Bad Groups Post by: K9 on April 06, 2009, 07:21:13 AM During the kite just have a priest pop GS or PS on the tank and you can more-or-less forget about them while you reposition.
Title: Re: Bad Groups Post by: Rendakor on April 27, 2009, 08:57:27 PM Long qqing rant inc.
So Ulduar's out now, which automatically makes Naxx25 ezmode, right? Following that logic, I see a group LFM for a mostly cleared Naxx; this was yesterday, 2 days before reset, and the only thing I need out of Naxx25 really is the Betrayer of Humanity. Upon further inspection, it appears to be a joint run between two guilds, which (to my niave little brain) makes it better than the average pug, so I assumed an easy win. Boy was I wrong. I find out they have both 4h and Thaddius up, which set off an immediately flag: they didn't just wipe once on either of those bosses and call it, they wiped on one, then cleared through an ENTIRE wing to the next and failed there too. When they started asking about flasks and food, I just sighed. Who knew there were still guilds for whom Naxx25 was progression content? So, we clear the trash to 4h, explain the fight, get into position, pull. We get Thane to about 25% when someone in the back dies and Lady B starts going apeshit with the AOE. Wipe 1. Repeat, Wipe 2. Next pull we get Thane down, then when we try to tag out from Rivendare to the back the tank drags the Baron back there with us. Wipe 3. After that we finally get the first two down with minimal hassle, then the 10 of us who knew how to count to 3 and switch targets manage to down the last two. After that, we move to Thaddius, who, it is becoming very clear, the majority of the people here have never downed. First pull we wiped during tank toss because the rdps clustered on the ramp and he lost Tesla Link. We gave him three more attempts thereafter, with an average of two people missing the jump and 3-4 dying to the first polarity shift. Our last, most "successful" pull we had him to about 60% when we hit his enrage timer. "Wow, good try guys, we almost had him. Next time we'll get him, everybody release." Sigh, /leave. Being masochistic, I went back today to similar results. Now, I'm not in a real guild at all; we have 4 level 80s, about 10 people total who are mostly RL friends. I'm not exactly used to super fast clears where we try for achievements. But I've PUGed Naxx 10/25 for the past few months with MUCH more success than this "guild" run. :uhrr: Title: Re: Bad Groups Post by: Rasix on September 23, 2009, 09:49:49 AM RISE!
So, who'd have thunk that putting an ilvl 226 BOE drop in a repeatable daily might cause some drama? Here's a replay of the events: Warrior: Alright, everyone roll need on the mace. *Two people had already rolled greed, including myself. Warrior: Shit, everyone greed. *Paladin needs and wins mace. There was one other need (hunter). Warrior: Ok, everyone roll again. *Everyone rolls again. Warrior wins with a 95. Warrior: Pally, can you give me the mace. *Pally is afk. A minute or so goes by. Pally: No, my alt needs it. Everyone in group: it's BOE. You don't need for BOE and you only roll for your own toon in a group. Pally: I'm not giving it back, I won the roll. Hunter: Fucking ninja, I'm going to spam trade when I get into town. (same hunter that needed on a stam trinket "for pvp") Warrior: GIVE ME MY FUCKING MACE. Me (on my shaman): It was a mix up, there were need and greed rolls. We rolled again and the warrior won. I don't remember if you rolled, but roll and if you beat his roll you can keep the mace. Pally: No, I won, I'm keeping it. Me: This isn't worth ruining your rep over. Hunter: How's this macro: "/2 Nuksukow is a ninja. Do not group with him. He just ninja'd the Tankard O' Terror in Direbrewfest." *repeat the above for about 5-10 minutes* *Paladin finally rolls and loses. Argues for another 5 or so minutes and then hands over the mace. Pally: I'm so fucking pissed right now. I can't afford buying that on the AH. Me: You'll live. Apparently the warrior gave him the mace later. I have no idea why, other than whatever that mace is going to end up being sold for at the end of tihs event isn't going to be significant to a lot of people. Hell, I might pick one up. This quest has a lot of people just needing on everything or greeding on shit they can't even realistically use. Hell, I tanked one on my DK (horrid tank gear + frost presence + randomly hitting keys + boss that hits like a gnome) and two of the dodge trinkets dropped. I didn't win either one as everyone in the group greeded on it including a hunter and resto druid(which I understand). A paladin was going to give one to me (after I made a sarcastic comment), but he was a nice guy during the group and I told him to keep it. Title: Re: Bad Groups Post by: Thrawn on September 23, 2009, 09:55:48 AM On my server I have never killed any VoA boss in 10 or 25 man in any pug I have ever joined. Enough said.
Title: Re: Bad Groups Post by: Rasix on September 23, 2009, 09:58:59 AM On my server I have never killed any VoA boss in 10 or 25 man in any pug I have ever joined. Enough said. I haven't done one in like 4 months. My gear is so behind the curve, and I don't need some raider alt bitching about my DPS. Title: Re: Bad Groups Post by: Lantyssa on September 23, 2009, 10:15:37 AM This is why I love my guild.
A warrior trinket dropped, and with me being 74 I asked the warrior if he could use it, so I just passed. It dropped again, so I got this one. A third weird, but eventually useful for me, trinket dropped. Someone else got it, but they were just going to sell/DE it, so they gave it to me. Now I've got two purple trinkets for when I hit 80. Reached 75 last night, so hopefully I can actually do the daily now. It gave me the breadcrumb, but wouldn't allow me to do the actual quest. :x Title: Re: Bad Groups Post by: Morat20 on September 23, 2009, 10:22:51 AM This quest has a lot of people just needing on everything or greeding on shit they can't even realistically use. Hell, I tanked one on my DK (horrid tank gear + frost presence + randomly hitting keys + boss that hits like a gnome) and two of the dodge trinkets dropped. I didn't win either one as everyone in the group greeded on it including a hunter and resto druid(which I understand). A paladin was going to give one to me (after I made a sarcastic comment), but he was a nice guy during the group and I told him to keep it. Can't do that quest yet (stupid level 69), but now that makes me wonder if my standard loot behavior is acceptable:I need shit that I plan to equip on the toon I'm playing -- either equipt it right away or, sometimes, after sockets and enchants. I won't need on something that I am more than a level short to wear. I greed on anything BoE that I don't need, since I can sell it, give it to an alt, or sometimes melt it. Either way, I figure anyone that needs it will, you know, use the "need" button. I pass on all BoP that don't fit the "need" criteria above. Title: Re: Bad Groups Post by: Rasix on September 23, 2009, 10:29:38 AM This quest has a lot of people just needing on everything or greeding on shit they can't even realistically use. Hell, I tanked one on my DK (horrid tank gear + frost presence + randomly hitting keys + boss that hits like a gnome) and two of the dodge trinkets dropped. I didn't win either one as everyone in the group greeded on it including a hunter and resto druid(which I understand). A paladin was going to give one to me (after I made a sarcastic comment), but he was a nice guy during the group and I told him to keep it. Can't do that quest yet (stupid level 69), but now that makes me wonder if my standard loot behavior is acceptable:I need shit that I plan to equip on the toon I'm playing -- either equipt it right away or, sometimes, after sockets and enchants. I won't need on something that I am more than a level short to wear. I greed on anything BoE that I don't need, since I can sell it, give it to an alt, or sometimes melt it. Either way, I figure anyone that needs it will, you know, use the "need" button. I pass on all BoP that don't fit the "need" criteria above. That's generally a solid way to act concerning loot. I don't think anyone should ever need a BOE unless they're with friends/guildies, because everyone can sell a BOE item. With the ability now to trade BOPs within your group, there's never an "oops" that can't be resolved. Unless the offending person is stupid and/or a dick. Title: Re: Bad Groups Post by: Shrike on September 23, 2009, 10:54:04 AM I got my brewmaiden on the first run I did on Direbrew. That's all I really wanted, so I'm not setting foot in that snakepit again.
And why, oh why, was a paladin rolling on the tankard, if not to sell it? It's not like it does a protection pally (that knows how his class works...) much good. Furthermore, the thing is a glut on the Whisperwind AH and they're not selling for 4k gold (last I looked there were like 20 up for sale). I predict 400g buyout by the end of next week. Edit: Just checked our AH minutes ago after running my JC daily: Tankards down to 2k buyout. Some having starting bids well under 1k already. 400g by end of brewfest, mark my words. Title: Re: Bad Groups Post by: Ingmar on September 23, 2009, 12:21:27 PM I got my brewmaiden on the first run I did on Direbrew. That's all I really wanted, so I'm not setting foot in that snakepit again. And why, oh why, was a paladin rolling on the tankard, if not to sell it? It's not like it does a protection pally (that knows how his class works...) much good. Furthermore, the thing is a glut on the Whisperwind AH and they're not selling for 4k gold (last I looked there were like 20 up for sale). I predict 400g buyout by the end of next week. Edit: Just checked our AH minutes ago after running my JC daily: Tankards down to 2k buyout. Some having starting bids well under 1k already. 400g by end of brewfest, mark my words. If it gets that low I'll buy 2 just to have. Title: Re: Bad Groups Post by: Lantyssa on September 23, 2009, 12:28:15 PM I'm hoping to get one since Kali can use maces. I'm also hoping I'm able to run it tonight since I wasn't yesterday, and probably won't be back on until next Monday.
Title: Re: Bad Groups Post by: Rasix on September 23, 2009, 12:32:22 PM I'm hoping to get one since Kali can use maces. I'm also hoping I'm able to run it tonight since I wasn't yesterday, and probably won't be back on until next Monday. Aren't you a druid? Staves/polearms will likely give you a better bang for the buck. Plus, there's several easy ones to get you won't have to spend money on. Don't be THAT druid. Well, unless you're just going for aethetics. Then knock yourself out. Title: Re: Bad Groups Post by: Ingmar on September 23, 2009, 12:41:19 PM Because of how stat distribution works with 2h weapons vs. 1h weapons and the fact that druids can't dual wield, there's basically no real use for a 1h mace as a feral other than looks. 2h maces are in the conversation with staves and polearms though for sure.
Its different on the healer/caster side of druids because there are actually off-hand items with useful stats for them. Title: Re: Bad Groups Post by: Lantyssa on September 23, 2009, 01:42:17 PM Don't be THAT druid. Well, unless you're just going for aethetics. Then knock yourself out. I'm THAT druid in the sense of aethetics. My bank is overflowing with clothes and weapons I deemed cool looking. I certainly wouldn't need on it, and probably wouldn't use it regularly.Maybe on my Oomkin, just so she always has a bierstein in hand. Title: Re: Bad Groups Post by: Fordel on September 23, 2009, 02:24:44 PM The Mug wouldn't do a Moonkin any good.
Title: Re: Bad Groups Post by: Ingmar on September 23, 2009, 02:27:11 PM On the other hand, if it is just for aesthetics there are lots of other 'mug' weapons (and I think offhand items) out there these days, many of which I actually think have better models personally.
Title: Re: Bad Groups Post by: Fordel on September 23, 2009, 02:34:30 PM You get a Mug for just showing up to Brewfest.
Title: Re: Bad Groups Post by: Musashi on September 23, 2009, 03:06:28 PM Roll need if you need something, no matter who says what.
Then if you're feeling charitable, you can give it to whoever you think needs it more than you. Now that you can trade BoP's for two hours or whatever, there's really no reason not to. Title: Re: Bad Groups Post by: Hawkbit on September 23, 2009, 03:16:15 PM Off topic, but is the tankard a decent prot pally weapon? I'm raising one now and wondering if I should bank a tankard now.
Title: Re: Bad Groups Post by: Ingmar on September 23, 2009, 03:21:47 PM Off topic, but is the tankard a decent prot pally weapon? I'm raising one now and wondering if I should bank a tankard now. It's statted like an enhance shaman weapon - AP, agility, haste, crit, stamina. And not that much stamina. I'm pretty willing to endorse using dps weapons in place of traditional tanking weapons but this one would not be my first choice. Title: Re: Bad Groups Post by: Soulflame on September 23, 2009, 05:34:19 PM The only two classes that can reasonably use the tankard weapon are enhance shaman, and rogue.
Title: Re: Bad Groups Post by: Paelos on September 23, 2009, 06:29:54 PM I want to skullfuck any person that says their alt "needs" something.
Title: Re: Bad Groups Post by: Selby on September 23, 2009, 07:28:13 PM I want to skullfuck any person that says their alt "needs" something. Yup. Been in one too many groups lately with this attitude going on.Title: Re: Bad Groups Post by: Cadaverine on September 23, 2009, 09:15:51 PM The alt thing is older than dirt. Been going on long before WoW, I'm sure. It's the "I'm gonna roll Need on this, because I could use it on my dual spec" thing that's getting on my nerve.
If you want something for your off spec, then play your fucking off spec, or say so up front, and don't roll on shit for your main spec. Get that shit a lot with feral druids wanting casting rings, trinkets, etc for their boomkin off spec. Title: Re: Bad Groups Post by: Sheepherder on September 23, 2009, 09:39:06 PM So I just won a Mug o' Hurt on my rogue. Three other people in the party really didn't seem to care one way or another about it, the fourth just didn't want to find it on the AH fifteen minutes later.
As for alt stuff, the DPS DK's and ret paladins indignantly demanding that the healer or tank not roll on DPS stuff when they're given the courtesy of being forewarned that that is how it's going down is pretty retarded. Title: Re: Bad Groups Post by: Shrike on September 23, 2009, 09:45:13 PM It's a joke weapon. Granted, it has good dps and decent stats, but it's still a beer mug (and an il226 from a 5-man boss which can be 3 manned easily, which is puzzling). Arguably, the battlestar from HToC is just as good, and with a lot less AH-related drama. Makes me wonder what's in store for us at Halloween with the headless dude.
Title: Re: Bad Groups Post by: Ingmar on September 23, 2009, 11:04:02 PM The only two classes that can reasonably use the tankard weapon are enhance shaman, and rogue. Its also a reasonable pvp weapon for a protection warrior. Title: Re: Bad Groups Post by: Rasix on September 24, 2009, 12:51:33 AM It's the "I'm gonna roll Need on this, because I could use it on my dual spec" thing that's getting on my nerve. Yah, that crap is getting annoying. I did a heroic VH a few days ago on my warlock when a enhance shaman said "mind if I need for my offspec" for the spell hit trinket. I had already hit need. My reply was "I'm on my main spec." He still needed, won and left without a word. I don't care enough about PVE to really raise a stink, but that is some really idiotic stuff. This direbrew stuff is really bringing out the inner retard in a lot of people. Sure the tank is eventually going to win a stam trinket and a dodge trinket. Doesn't mean you should roll against him when he has neither. I'm also seeing a bit more of everyone saying they have the summon and then one person remembering he doesn't have his summon after we've done the boss 4 times or just DCing intentionally. Annoying bush league shit just for a chance at a mount. Title: Re: Bad Groups Post by: Merusk on September 24, 2009, 04:16:04 AM Yeah I just ran into two "Oh oops, I forgot" asshats in my group last night. I'm doing this shit with friends and guildies from now on.
Title: Re: Bad Groups Post by: Malakili on September 24, 2009, 09:19:03 AM The alt thing is older than dirt. Been going on long before WoW, I'm sure. It's the "I'm gonna roll Need on this, because I could use it on my dual spec" thing that's getting on my nerve. If you want something for your off spec, then play your fucking off spec, or say so up front, and don't roll on shit for your main spec. Get that shit a lot with feral druids wanting casting rings, trinkets, etc for their boomkin off spec. I dunno, I don't raid anymore, but I've specifically made myself feral/resto on purpose so I can fill any role a group needs me to in a 5man situation. I don't really consider one to be my "main spec" and one to be my "off spec" I just do whatever the group needs, so if there is an upgrade for any of my 3 sets, I feel compelled to want it, because it WILL get used, not just sit in my bank or something. That being said, I basically only run instances with my guild mates, and I pass any needed loot to our main raid team. Title: Re: Bad Groups Post by: Rasix on September 24, 2009, 12:18:51 PM Good way to scare off prospective group members: put on master loot and start talking like you all know each other personally.
Title: Re: Bad Groups Post by: Lantyssa on September 24, 2009, 12:30:17 PM For the moment, I'm doing instances as Oomkin, but I'm feral 99% of the time. I actually do need both sets (once I hit 80 anyways), but since I've only been doing this with guildies, I'll defer to the actual 80s who can use the stuff. I've still gotten a ton of trinkets out of it since he's some kind of purple trinket pinata. I don't see why anyone needs to be a jerk about it because you will get the trinkets you want if you run it with a group a few times.
Title: Re: Bad Groups Post by: Soulflame on September 24, 2009, 12:37:05 PM I haven't been doing Coren with anyone other than guildies and ex-guildies. Mostly because they want to run it for mounts and remotes. (brewfest kodo for me, yay!)
I have a dream of creating an orc shaman dual wielding those mugs, but the price seems to not be going much below 1500. Seems kind of steep, and there are other mugs I could use anyway. Title: Re: Bad Groups Post by: Gobbeldygook on September 24, 2009, 01:53:28 PM What we've been doing is getting friends/guildies, then bringing in 1 or more 75's that we round up in org. This way, we don't feel bad about ninja'ing the mount if it drops, the lowbies complete a quest they might not otherwise have been able to complete, everybody wins!
Title: Re: Bad Groups Post by: Ingmar on September 24, 2009, 02:45:45 PM The mug thing makes me wish dwarf shamans were in the game already.
Title: Re: Bad Groups Post by: Morat20 on September 24, 2009, 03:29:18 PM The mug thing makes me wish dwarf shamans were in the game already. I admit my Dwarf priest kept a mug for a lot longer than he should have, simply because it was a decent item for healing but mostly because it was a mug.Dwarves running around in dresses with beer tankards are what WoW is all about. Title: Re: Bad Groups Post by: Paelos on September 24, 2009, 05:27:55 PM Good way to scare off prospective group members: put on master loot and start talking like you all know each other personally. I never run in a group of people I don't know well without ML on, and me as the leader. Title: Re: Bad Groups Post by: Rasix on September 24, 2009, 06:19:03 PM Ok.
This is 5 man content. You know, really serious stuff. To expand: I expect master looter in 10/25 man content. In 5 man stuff, it's just creepy. Title: Re: Bad Groups Post by: Rendakor on September 24, 2009, 06:28:10 PM The only 5 man I Master Loot is H ToC. Way too much of the 'need for dual spec' bullshit going on in that zone.
I blatantly refuse to PUG Direbrewfest. Title: Re: Bad Groups Post by: Paelos on September 24, 2009, 06:54:18 PM Ok. This is 5 man content. You know, really serious stuff. To expand: I expect master looter in 10/25 man content. In 5 man stuff, it's just creepy. It doesn't matter, if there are purples involved in any set of content you put ML on in my book. If people looting shit in a stupid manner bothers you, that's the failsafe solution for pugs. Title: Re: Bad Groups Post by: Malakili on September 24, 2009, 08:35:13 PM Ok. This is 5 man content. You know, really serious stuff. To expand: I expect master looter in 10/25 man content. In 5 man stuff, it's just creepy. It doesn't matter, if there are purples involved in any set of content you put ML on in my book. If people looting shit in a stupid manner bothers you, that's the failsafe solution for pugs. Its hard to think of any 5man content as serious business enough for ML to be honest. Maybe its that I quit raiding a while ago, and when im playing WoW regularly I do the 5man stuff so often that I know I'll see things again, or maybe its the years of raiding where the only loot that mattered was raid loot. Either way, if someone ninja loots, I just think its funny and put them on ignore. (which is a rare occurance for me, since i run w/guild a huge percentage of the time, and the rest of the time you rarely run into ninja looters). In fact, more often I run into people that make sure to ask 5 times before looting so they don't come across as a ninja looter, cause it can really ruin your reputation on the server. Title: Re: Bad Groups Post by: Gobbeldygook on September 25, 2009, 12:28:02 AM He is an unguilded dps death knight named 'bonecarver'. Sound sketchy? Wait'll you see his armory.
http://www.wowarmory.com/character-sheet.xml?r=The+Venture+Co&n=Bonecarver Notice: -The caster DPS trinket -The mixture of tank and dps gear -The PVP gear (take particular note of the +4 to all stats in his WG boots) -Assuming I understand DKs, his serious lack of +hit -The mostly DPS talents with a few random points in tank talents. When I called him on it at the start of the instance(UP), he replied that his spec was about 'big dcs'. Naturally, he was substantially below me, the tank, on the overall damage meters and didn't beat me by much on the bosses. In a crowning moment of retardation, he attempted to death grip the last boss to himself. Edit: True to his word, he played the original (it was something like 5/8/blah) by just spamming the shit out of death coil, his damage done went white damage -> death coil -> diseases. He is now wearing full dps gear with an amazingly terrible 50/21/0 spec. I'm severely tempted to group with him again, on purpose, just to see how he plays this new spec. Title: Re: Bad Groups Post by: Jayce on September 25, 2009, 04:38:40 AM Ok. This is 5 man content. You know, really serious stuff. To expand: I expect master looter in 10/25 man content. In 5 man stuff, it's just creepy. It doesn't matter, if there are purples involved in any set of content you put ML on in my book. If people looting shit in a stupid manner bothers you, that's the failsafe solution for pugs. Unless the person looting in a stupid manner is you. The other randoms have to trust you on that. A 5-man ML is either an fine upstanding gentleman or a ninja, no middle ground, and you don't get to find out until something good drops. Title: Re: Bad Groups Post by: Selby on September 25, 2009, 07:36:41 AM In a crowning moment of retardation, he attempted to death grip the last boss to himself. I've been known to not heal people who pull such stupid antics in my groups.Title: Re: Bad Groups Post by: dd0029 on September 25, 2009, 07:57:18 AM Not so much a bad group as a clueless noob. Doing the brewfest boss last night. Get in a group with four. Group leader picks up a 78 priest as our last DPS slot. Everyone else is well geared so the fifth is just filler and an extra summon. I do notice he's not in shadowform, eh dual specs. We get there and proceed with the first summon. First whirlwind disarm thing and wouldn't you know it but there is a giant fucking angel there. Well, guess he's not dual spec'd. I laugh and tell him to not stand in melee range. Second and third summons, I notice he's still stooging around near melee range and on the fourth one, there's that giant angel again as he gets whirlwinded down yet again. Turns out that they guy is completely clueless. It says something about the game that he could get to 78 with 68 points in Holy.
A couple of nights ago was an absolute clusterfuck. I spent over 150g in repairs over the course of three pugs, H ToC, Gundrak and UP. Gundrak was that not bad, just one wipe when a guy mistargeted on the rhino boss and pulled the trash we skipped. H ToC was a clusterfuck though. How we got through it I have no clue. Faction bosses see two wipes on the pull. Going into the third pull the pally tank says "I'll use holy shield more". :ye_gods: Apparently that was enough and we got them down. Now comes the Argent Confessor. We proceed well but something goes horrifically wrong when she summons the shade. Side note, where was there a murloc boss? I don't ever remember one. Anyway, that was a disaster. Not enough DPS to get through the renew ticks. I did not even know there was a renew. Second try, failed again. Pally tanks pipes up after I died the second time in this second fight and wonders why I am not running back. Note that I had already committed two deaths to this single attempt. So, because I have temporarily lost my sanity, I donate another two deaths to the cause. Four deaths, one failure. Third time was the charm though. At the end of that one the mage chimes in with "Spell steal is great!" So how, through some unknown beacon of sanity we one shot the Black Knight. Though the warlock did spend most of the fight dead before he decided to zerg it. That was the only death. Loot was also a cluster fuck. Mostly because tank pieces kept dropping. The tank helm drops and we spend three minutes waiting for the dumbass tank to decide, no this ilvl 219 hat which is really fucking well itemized is worse than his Tempered Titansteel hat. After we force the fucking thing on the moron by passing it from the shaman to dumbass because he decided to greed beacuse "Need gets me kicked from people's groups and people kicked from mine." :uhrr: And the Black Knight drops the tanking neck. Mind you he has the better itemized conquest badge neck, but he decides to need on this one after another fucking eternity deciding. I get back to Dalaran after a really annoying bird ride and jackass is going off in general about how he is "finally ready for H ToC." After that fucking nonsense, I should have just called it a night. But no, I am still insane and see a call for H UP which is the dungeon daily and I want me some more badges. Things proceed slowly but unexceptionally until we get to Svala. In the middle of the fight, the rogue says "Lets do the achievement" and clueless DK buddy DGs a hulk to us. Tank understandably completely misses it in chat and kind of freaks out and decides not to tank this hulk that appears from nowhere from what he can tell. We manage to get it down without anyone dying and continue the fight, but no achievement. Second sword thingee comes and wouldn't you know it but another fucking hulk shows up. By now the tank is starting to ask where the fucking adds keep coming from. We all die. We proceed again without much fanfare through to gauntlet guy. Dumbass rogue decides to do the shoot him down in one pass achievement and starts parceling harpoon duties. The rest of us just give up and go with it. Suffice to say, the whole thing went poorly. No coordination on the harpooning. Most of the group failed at running away from the whirlwind. Next attempt gets it down but two people still fail at running away from the whirlwind. I've always thought this guy was a jump. He just seems to die instantly. I never had figured out what he is doing at those boats. Well now, I know. There was no DPS at all unless he was casting Bane. Then it was DPS Ho! time. Three tries again to get him down. Sanity was restored by this time and I called it a night. Title: Re: Bad Groups Post by: Nevermore on September 25, 2009, 09:14:37 AM Side note, where was there a murloc boss? I don't ever remember one. Wailing Caverns final boss. Title: Re: Bad Groups Post by: AutomaticZen on September 25, 2009, 09:26:13 AM Bad on my side last night.
Tanking H ToC after healing on Ulduar 25. I have a lock in the group, and he's just burning up the threat meter on me. I'm at a loss. No clue what's going on. No wipes, but in the middle of Eadric's trash, I notice that I forgot to put on Righteous Fury. ... Title: Re: Bad Groups Post by: Malakili on September 25, 2009, 09:57:31 AM Bad on my side last night. Tanking H ToC after healing on Ulduar 25. I have a lock in the group, and he's just burning up the threat meter on me. I'm at a loss. No clue what's going on. No wipes, but in the middle of Eadric's trash, I notice that I forgot to put on Righteous Fury. ... One of our officers, who is a absolutely great player, and has been with the guild since it began, for a long time in BC would ALWAYS forget Righteous Fury. It finally got to the point where before boss pulls people would shout it over vent to make sure he had it on. Title: Re: Bad Groups Post by: ahoythematey on September 25, 2009, 10:54:45 AM Sounds like almost every paladin I've ever played with, apart from my tag-team partner for my rogue.
Title: Re: Bad Groups Post by: Sjofn on September 25, 2009, 11:24:13 AM Bad on my side last night. Tanking H ToC after healing on Ulduar 25. I have a lock in the group, and he's just burning up the threat meter on me. I'm at a loss. No clue what's going on. No wipes, but in the middle of Eadric's trash, I notice that I forgot to put on Righteous Fury. ... High five! I did that just the other day. It was just the Brewfest boss so it weren't no big deal. At least it stays up all the time now, I just need to remember to put it back up after switching my spec to protection. :P Title: Re: Bad Groups Post by: Ingmar on September 25, 2009, 11:41:07 AM Side note, where was there a murloc boss? I don't ever remember one. Wailing Caverns final boss. Deadmines and Blackfathom Deeps too. Title: Re: Bad Groups Post by: Rasix on September 25, 2009, 11:50:54 AM Bad on my side last night. Tanking H ToC after healing on Ulduar 25. I have a lock in the group, and he's just burning up the threat meter on me. I'm at a loss. No clue what's going on. No wipes, but in the middle of Eadric's trash, I notice that I forgot to put on Righteous Fury. ... I've been aggro splatted twice fairly recently by paladins forgetting to do this. I wonder if I even have soulshatter on my bar. Also face planted when a warrior decided that gaining aggro on a boss you need to burn down fast is highly over rated. Pro-tip, at least FUCKING SWING AT IT. Title: Re: Bad Groups Post by: Morat20 on September 25, 2009, 12:14:58 PM Deadmines and Blackfathom Deeps too. Good times. :)I actually took my 69 Hunter to Blackfathom. Post patch lag was so horrendous that I didn't dare do anything risky, so I ran Brewfest then headed to Blackfathom because I wanted to tame the elite turtle in there. I suppose any turtle would have done, but I was feeling nostalgic. I killed that damn murloc for good measure. Then I hearthstoned, and ran around Blackfathom for another 8 minutes before the hearthstone actually took effect. Damn lag. Title: Re: Bad Groups Post by: dd0029 on September 25, 2009, 01:14:32 PM Pro-tip, at least FUCKING SWING AT IT. I had one guy last night in UK that kept walking near groups and aggro pulling them. He would then proceed to type very slowly about increased aggro ranges instead of tanking said pulled mobs. Hooray for chain heal. Title: Re: Bad Groups Post by: Merusk on September 25, 2009, 06:00:10 PM He is an unguilded dps death knight named 'bonecarver'. Sound sketchy? Wait'll you see his armory. http://www.wowarmory.com/character-sheet.xml?r=The+Venture+Co&n=Bonecarver Notice: -The caster DPS trinket -The mixture of tank and dps gear -The PVP gear (take particular note of the +4 to all stats in his WG boots) -Assuming I understand DKs, his serious lack of +hit -The mostly DPS talents with a few random points in tank talents. When I called him on it at the start of the instance(UP), he replied that his spec was about 'big dcs'. Naturally, he was substantially below me, the tank, on the overall damage meters and didn't beat me by much on the bosses. In a crowning moment of retardation, he attempted to death grip the last boss to himself. Edit: True to his word, he played the original (it was something like 5/8/blah) by just spamming the shit out of death coil, his damage done went white damage -> death coil -> diseases. He is now wearing full dps gear with an amazingly terrible 50/21/0 spec. I'm severely tempted to group with him again, on purpose, just to see how he plays this new spec. :uhrr: :ye_gods: He's got low hit for ANYONE, never mind a DK. He's below the hit cap just for special melee attacks and 11% or so below the spell cap.. which is kind of important if you're focusing on Death Coil as it's a goddamn spell. I don't even know where to begin on his spec. I think he's trying for some bastardization of a Blood survival/ tanking spec but then I look at it again and, well. No. If he's still trying to max DC damage, then he's skipped so many RP generation abilities and fucking Sudden Doom that I can't call him anything but retarded. Title: Re: Bad Groups Post by: Jayce on September 26, 2009, 05:14:01 AM He's got low hit for ANYONE, never mind a DK. He's below the hit cap just for special melee attacks and 11% or so below the spell cap.. which is kind of important if you're focusing on Death Coil as it's a goddamn spell. I don't even know where to begin on his spec. I think he's trying for some bastardization of a Blood survival/ tanking spec but then I look at it again and, well. No. If he's still trying to max DC damage, then he's skipped so many RP generation abilities and fucking Sudden Doom that I can't call him anything but retarded. His gear might be good if he pulled into three different sets, or maybe four. He's got reslience, dodge, strength and crit on different pieces. It's like he's trying to assemble a tanking/dps/pvp set. Title: Re: Bad Groups Post by: Shrike on September 26, 2009, 11:29:48 AM Looks to me like he's just scrounging for anything that happens to be purple. Just for it's own sake, don't you know.
Regardless of why, his dps has to suck and suck bigtime. Sadly, this is pretty much SOP for DKs, especially the DW fobbits. Title: Re: Bad Groups Post by: Rasix on October 19, 2009, 02:10:46 PM This occurence was just too good not to share:
A few days ago I do a Heroic VH and notice immediately that the tank is someone people have been bitching about on the boards. Well, we down the first two bosses, and we got easy ones so that wasn't too unexpected. He was slow to find the portals (keyboard turning wasn't helping him), bad at holding aggro and couldn't figure out how to gather some of the dragonkin packs. We were surviving and honestly the weak link was probaby the feral doing 1100 dps. Then out of the blue, in the middle of fighting a single, the paladin healer just drops dead. Turns out, after later inspection, that he DI'd (http://www.wowhead.com/?spell=19752) someone. Feral is slow to react and we die on the inevitable dragonkin pack that follows. I take partial responsibility, because I didn't use a soulstone. But honestly, you wipe in VH and it's a done deal, and who expects the healer to pop off of trash like that. How does one even have their UI configured where accidentally DI'ing someone is a possibility. Title: Re: Bad Groups Post by: Selby on October 19, 2009, 04:51:27 PM Then out of the blue, in the middle of fighting a single, the paladin healer just drops dead. Turns out, after later inspection, that he DI'd (http://www.wowhead.com/?spell=19752) someone. Feral is slow to react and we die on the inevitable dragonkin pack that follows. I'm sorry, that's just hysterical. Who even has that ability hot-keyed?Title: Re: Bad Groups Post by: Merusk on October 19, 2009, 04:56:06 PM I did when I was a healing pally. It wasn't a simple one click key, though.
Blessing of Protection was, though.. and I wiped a group once by clicking on the tank and it's key instead of freedom. Whoops. Title: Re: Bad Groups Post by: Malakili on October 20, 2009, 03:27:38 PM I did when I was a healing pally. It wasn't a simple one click key, though. Blessing of Protection was, though.. and I wiped a group once by clicking on the tank and it's key instead of freedom. Whoops. I think part of the problem with pugs is that is the only experience you have with the person. If you did that and you were a pug, basically everyone would think you were an idiot. But if you are playing with guildies you've (possibly) known for years, and he does that, well, its just a mistake that they barely ever make and they hit the wrong key. If its a guild mate, I just sigh and run back, if its a pug, it may be enough to make me ragequit the group. Title: Re: Bad Groups Post by: Rasix on October 20, 2009, 03:53:04 PM If its a guild mate, I just sigh and run back, if its a pug, it may be enough to make me ragequit the group. It made the lone competent DPS other than myself ragequit and the group fell apart. Who wants to come in for a 1 badge HVH? Heh. As for guildies, I can fondly remember a Kara run back in TBC where a priest hearthed when she was attempting to rez someone. She promptly moved her hearth to a different spot on her button bars. She got shit for that well into Northrend. Gal was a guild killer on her own. But that's a different story. :awesome_for_real: Title: Re: Bad Groups Post by: Sjofn on October 20, 2009, 04:10:26 PM I have DI on my paladin bars but it's off where there is no way I would do it accidentally. Which means the few times I would actually want to use it, I lose time trying to remember where the fuck it is. :drillf:
Title: Re: Bad Groups Post by: Sheepherder on October 27, 2009, 07:11:18 AM 71 Tanks with 12k health that stand in Ingvar's Smash are super.
Title: Re: Bad Groups Post by: Zetor on October 27, 2009, 07:42:11 AM But that's how they get rage! :why_so_serious:
My favorite wotlk pug story so far involves a warlock during an utgarde pinnacle run; he did about 500 dps, and need rolled everything including the "on melee or ranged attack you can proc X damage" trinket from ymiron (vestige of xxx). When the hunter outrolled him, he broke out in a tantrum, spamming 'NINJA' and various obscenities in party chat for about 20 seconds. Title: Re: Bad Groups Post by: Fordel on October 27, 2009, 09:57:06 AM 71 Tanks with 12k health that stand in Ingvar's Smash are super. The Trick is to be a Prot Paladin when doing that. Title: Re: Bad Groups Post by: Selby on October 27, 2009, 04:24:57 PM My favorite wotlk pug story so far involves a warlock during an utgarde pinnacle run; he did about 500 dps, and need rolled everything including the "on melee or ranged attack you can proc X damage" trinket from ymiron (vestige of xxx). When the hunter outrolled him, he broke out in a tantrum, spamming 'NINJA' and various obscenities in party chat for about 20 seconds. I kick people for that from my parties. And no, a DPS of 500 does not require someone coming in to take their spot. The instance continues as if nothing had happened, minus one idiot.Title: Re: Bad Groups Post by: Sheepherder on October 27, 2009, 07:11:15 PM I think I'm to the point where the primary enjoyment I get from pugs is sampling all the various flavours of bad.
Title: Re: Bad Groups Post by: Selby on October 27, 2009, 07:16:33 PM I think I'm to the point where the primary enjoyment I get from pugs is sampling all the various flavours of bad. I do enjoy that. It's fun to see how bad some people are. Like this Boomkin that kept blowing the mobs away from the pally tank and was causing threat issues with mobs running around. He thought it was funny and no one else in the group said a word to him about it.Title: Re: Bad Groups Post by: dd0029 on December 10, 2009, 04:26:08 PM Has anyone noticed that whomever it is telling Ick what to do in Pit of Saron has some thrilling evil overlord level stuff going on? He tells you what he is about to do each time he starts something and even suggests how to get away from it? Turns out my group this evening could not figure that shit out. Poison Nova apparently means stand there right the fuck by the boss. Little red riding hood? Also, stand there right by the boss. Purple bombs? Find as many as you can. About the only thing they got right was to not stand in the green shit.
Title: Re: Bad Groups Post by: SurfD on December 11, 2009, 01:06:49 AM Has anyone noticed that whomever it is telling Ick what to do in Pit of Saron has some thrilling evil overlord level stuff going on? He tells you what he is about to do each time he starts something and even suggests how to get away from it? Turns out my group this evening could not figure that shit out. Poison Nova apparently means stand there right the fuck by the boss. Little red riding hood? Also, stand there right by the boss. Purple bombs? Find as many as you can. About the only thing they got right was to not stand in the green shit. That would be Krick. A gnome that is riding on Ick's shoulders. I am still waiting for the video edit of a Krick + Ick conversation with the Lich King, where Krick threatens Arthas with a Saronite Embargo. "Who Run Ice Crown? Louder!"I had about the same experience with that fight the first time i did the Pit with a random 4 person pickup group. Wiped about 5 times to Ick after one shotting everything else in Forge / Pit because people just could not handle moving away from bad stuff. Best part? Watching Ranged DPS like mages and hunters stand there and die to Poison Nova. I mean, honestly, you would think by now that most people who play WoW would at least have the basic concept that it is BAD to stand next to a boss casting ANYTHING with the word "Nova" in it's name. I can maybe understand that from a healer when the attack isn't telegraphed and they are busy healing tanks and whatnot, but any DPS who plays the game without cast bars turned on for targets deserves the repair bill. Our Druid healer also thought that standing still while being persued was a good idea (appearently a bigass hunters mark over your head and the boss slowly traveling nearly 20 yards to kill you was too much to cope with). Title: Re: Bad Groups Post by: Gobbeldygook on December 11, 2009, 07:59:52 AM I've had a generally hot/warm experience with PUGs. I got less-rabi on Tuesday on my warrior in a stone-cold pug. I got the 'no one hit by icicles' achievement in the new 5-man with a total pug.
My only bad experience so far has been a tank who was so slow and terrible that we just started pulling stuff Nexus without him. At first we had the hunter's pet tank it, then our rogue had the brilliant insight that he could just use tricks of the trade on the tank, run to the next pull, tricks it to him, and run back. Since a tank's mitigation isn't meaningfully different whether he's actually paying attention or not, we cleared a number of packs like that before the tank finally got pissed off and left. Title: Re: Bad Groups Post by: Lakov_Sanite on December 11, 2009, 08:56:12 AM I've had a generally hot/warm experience with PUGs. I got less-rabi on Tuesday on my warrior in a stone-cold pug. I got the 'no one hit by icicles' achievement in the new 5-man with a total pug. My only bad experience so far has been a tank who was so slow and terrible that we just started pulling stuff Nexus without him. At first we had the hunter's pet tank it, then our rogue had the brilliant insight that he could just use tricks of the trade on the tank, run to the next pull, tricks it to him, and run back. Since a tank's mitigation isn't meaningfully different whether he's actually paying attention or not, we cleared a number of packs like that before the tank finally got pissed off and left. can just vote to kick people now too. Title: Re: Bad Groups Post by: Soulflame on December 11, 2009, 11:10:06 AM Gobbeldygook is definitely of the "poke them until they lash out, then make fun of them" persuasion.
:heart: I've done the completely random PUG once on the paladin, got HHoS, cleared it pretty fast. The only annoyance was we had a mage drop after downing the first boss, which put us back into the queue. The concencus was that he wanted one emblem, and then bailed after getting it. Tried it on the 74 druid, got DTK. It didn't go entirely smoothly (tank didn't do very good pickups on the mobs the second boss summons, so I had to drag them to him, and this LOS'd me from the people in the stairs, which led to the dps dk dying, he left, went back into the queue, got two more dps, they were ported in, ran to where we were, and downed the boss. cool_story_bro.jpg goes here.) After that, we managed to clear the rest of it fairly quickly. I'm also left a little baffled as to why people hate on lifebloom. Admittedly, the bloom itself isn't something you can easily control, the scaling is not as good as other spells, but it is something to do with GCDs that puts up yet another hot, and one that returns mana to boot. I'll probably change my mind once I get nourish though. Title: Re: Bad Groups Post by: Ingmar on December 11, 2009, 11:24:34 AM Lifebloom doesn't *really* give mana back. It used to cost X; now it costs 2X but returns X when it blooms. This makes it awfully inefficient when you're rolling a stack of it, since you're paying 2X over and over and never getting your X back. It turned from a must-cast-all-the-time spell to one that is very situational when they nerfed it. Still good against dispellers in pvp, etc.
EDIT: I guess you could argue it as one of those 'higher throughput/lower efficiency' choices that GC says are a goal for Cataclysm healing, but I think it straight up loses out to nourish spam right now? Title: Re: Bad Groups Post by: Zetor on December 11, 2009, 11:25:52 AM yeah, cross-server random pugs are :awesome_for_real: in every sense of the word. Sometimes I'd get people with starcaller titles and i258 gear, other times fresh 80s. My personal curse seems to be the "you are tanking no matter what". I just queued for a random heroic and got h-dtk with a 18k hp [in frost presence] non-defense-capped DK tank who hasn't trained his 80 skills yet... I had to take over after the 3rd pull 'cos he was getting gibbed even with the holy pally HL spamming him. /sadface
Title: Re: Bad Groups Post by: Soulflame on December 11, 2009, 11:33:36 AM Lifebloom doesn't *really* give mana back. It used to cost X; now it costs 2X but returns X when it blooms. This makes it awfully inefficient when you're rolling a stack of it, since you're paying 2X over and over and never getting your X back. It turned from a must-cast-all-the-time spell to one that is very situational when they nerfed it. Still good against dispellers in pvp, etc. EDIT: I guess you could argue it as one of those 'higher throughput/lower efficiency' choices that GC says are a goal for Cataclysm healing, but I think it straight up loses out to nourish spam right now? Well, yeah, my principle assumption is once I hit level 80, I'll be able to use Nourish, instead of lifebloom. I'm only level 75 right now, so that's just not possible. It's probably crazy talk, but it might be worth rolling lifebloom on a target for an additional 20% healing effect on nourish? (I'm guessing no.) Title: Re: Bad Groups Post by: Soulflame on December 11, 2009, 11:36:52 AM yeah, cross-server random pugs are :awesome_for_real: in every sense of the word. Sometimes I'd get people with starcaller titles and i258 gear, other times fresh 80s. My personal curse seems to be the "you are tanking no matter what". I just queued for a random heroic and got h-dtk with a 18k hp [in frost presence] non-defense-capped DK tank who hasn't trained his 80 skills yet... I had to take over after the 3rd pull 'cos he was getting gibbed even with the holy pally HL spamming him. /sadface I had a warrior like this once (I may have mentioned it here.) 20k hps, around 500 def, could not maintain aggro to save... well, everyone else's life. So of course he was trying to tank HUP. I left after the third pull, because I could not keep him alive, the dps warrior was doing more tanking than he was (and I could not keep him alive much better) and I had stray mobs beating on me as well, which IIRC, led directly to my death on the third pull (the first one with four mobs.) It was a circus. Title: Re: Bad Groups Post by: Ingmar on December 11, 2009, 11:39:26 AM If you had a TON of mana regen, maybe. Otherwise lifebloom will run you out of mana if you try to do it for too long or on too many people. There are a couple spots where it would be better to toss a lifebloom than a rejuv for a raid heal, too, like if you just can't wait the couple seconds for that first rejuv tick (and you don't have the tier set bonus that makes rejuv have an up front instant heal) and can't stop moving (or are unable to) to nourish.
Title: Re: Bad Groups Post by: Lantyssa on December 11, 2009, 11:55:06 AM I use Lifebloom for when I can't stop long enough to cast or I have an Omen proc. Usually that's been in PvP, so I guess it still fits what Ingmar said.
Title: Re: Bad Groups Post by: Sjofn on December 11, 2009, 12:04:10 PM Nourish is pretty rad. You can't spam it forever or anything, but I haven't really felt I've had to in any five mans I've healed. And in raids I'm HoT Bitch.
Title: Re: Bad Groups Post by: Soulflame on December 11, 2009, 12:42:46 PM Curse you and your T10 bonuses!
:angryfist: WTB real bonuses for paladin T10. :cry: Title: Re: Bad Groups Post by: Ingmar on December 11, 2009, 12:59:22 PM I use Lifebloom for when I can't stop long enough to cast or I have an Omen proc. Usually that's been in PvP, so I guess it still fits what Ingmar said. Yeah I should have mentioned that, with an omen proc it actually becomes a mana gain, so that can be useful. Title: Re: Bad Groups Post by: Selby on December 11, 2009, 04:45:02 PM I love Lifebloom. I don't understand the hate or dislike (my mana regen hasn't been a problem in a long while). Last bad PUG I was in the druid would ONLY use Rejuvenation to heal with. It was horrible, many deaths.
Title: Re: Bad Groups Post by: apocrypha on December 11, 2009, 11:01:03 PM Was in a TOC5 heroic group yesterday with both the tank you are describing (20k hp, under def cap) and the druid healer you are describing (seemed to be not actually doing *anything* most of the time).
After a few wipes I swapped my Shammny to resto spec to help out, but 2 healers meant not enough DPS and the tank still couldn't hold agro. Only my 2nd failed random dungeon so far, the other being a HoR run that I was unable to heal. Title: Re: Bad Groups Post by: Paelos on December 11, 2009, 11:04:27 PM Take a warrior tank at your peril in HoR. That's coming from a warrior tank.
The place simply isn't designed remotely around our skillset or cooldowns. I can beat it with my friends, but your average Pug? Expect heavy delays. Then again, a farting pally would probably clean up. Title: Re: Bad Groups Post by: Zetor on December 11, 2009, 11:45:11 PM It's no walk in the park for bear druids either... sure, they have a ton of hp and armor, but no way to silence / pull casters, no reliable interrupt on a short cooldown (my bear is not talented for reduced CD on bash, but even that'd be too long), etc.
Title: Re: Bad Groups Post by: Sheepherder on December 11, 2009, 11:46:10 PM Swipe. You win, warrior loses.
Title: Re: Bad Groups Post by: Zetor on December 11, 2009, 11:47:08 PM Yes, swipe is good for keeping aggro, but not so much in preventing casters from tearing my face off, especially at range. :p
e: I'm not complaining that druids are bad tanks [they aren't], it's just that they're not really optimal for HOR either Title: Re: Bad Groups Post by: Ingmar on December 12, 2009, 12:56:10 AM Take a warrior tank at your peril in HoR. That's coming from a warrior tank. The place simply isn't designed remotely around our skillset or cooldowns. I can beat it with my friends, but your average Pug? Expect heavy delays. Then again, a farting pally would probably clean up. Um, what? We have quite good tools for that dungeon, really. Good snap aggro, a ranged silence to bring in stray casters, shockwave is great on the run-from-LK section, multiple ways to interrupt, a fear break for those stupid priests. I'd tank it 10 times on a warrior before I'd want to try it as a druid. EDIT: Also between gag order silences and multiple stuns we can stop the mages from ever splitting/teleporting, which is really really good. Oh and spell reflect was absolute gold in there. Title: Re: Bad Groups Post by: Sjofn on December 12, 2009, 01:03:11 AM Yes, swipe is good for keeping aggro, but not so much in preventing casters from tearing my face off, especially at range. :p e: I'm not complaining that druids are bad tanks [they aren't], it's just that they're not really optimal for HOR either Yeah, given equal gear, druid would be dead last on my list of tanks to try it with. It's not that druid tanks aren't <3, they just don't have as many "shit, shit, fuck you caster, shit!" tools. Title: Re: Bad Groups Post by: Selby on December 12, 2009, 01:55:10 AM Yeah, given equal gear, druid would be dead last on my list of tanks to try it with. It's not that druid tanks aren't <3, they just don't have as many "shit, shit, fuck you caster, shit!" tools. It takes a good druid to tank that place. Our druid tank was pretty good at keeping things under control, but she said the exact same thing you just did: lack of "fuck you caster!" options can really ruin things.And the first tank I ran it with was a warrior who didn't have gag order... Title: Re: Bad Groups Post by: Fordel on December 12, 2009, 02:34:01 AM Take a warrior tank at your peril in HoR. That's coming from a warrior tank. The place simply isn't designed remotely around our skillset or cooldowns. I can beat it with my friends, but your average Pug? Expect heavy delays. Then again, a farting pally would probably clean up. Um, what? We have quite good tools for that dungeon, really. Good snap aggro, a ranged silence to bring in stray casters, shockwave is great on the run-from-LK section, multiple ways to interrupt, a fear break for those stupid priests. I'd tank it 10 times on a warrior before I'd want to try it as a druid. EDIT: Also between gag order silences and multiple stuns we can stop the mages from ever splitting/teleporting, which is really really good. Oh and spell reflect was absolute gold in there. Did you have group reflect tonight, or is that just in your PvP spec? Title: Re: Bad Groups Post by: Merusk on December 12, 2009, 05:59:02 AM We had a druid tank and it went fine for the most part. (Only one time did a mob get away from him to pwn the healer) Our real difficulty was staying alive because our healer was a little overwhelmed on the mana side and kept going OOM on the last wave. Our 2nd shammy went resto spec as backup leaving just me and a rogue to DPS and we were golden. Not a strat I'd recommend for pugs, though, due to the uncertainty of competent dps.
Title: Re: Bad Groups Post by: Ingmar on December 12, 2009, 11:20:36 AM Take a warrior tank at your peril in HoR. That's coming from a warrior tank. The place simply isn't designed remotely around our skillset or cooldowns. I can beat it with my friends, but your average Pug? Expect heavy delays. Then again, a farting pally would probably clean up. Um, what? We have quite good tools for that dungeon, really. Good snap aggro, a ranged silence to bring in stray casters, shockwave is great on the run-from-LK section, multiple ways to interrupt, a fear break for those stupid priests. I'd tank it 10 times on a warrior before I'd want to try it as a druid. EDIT: Also between gag order silences and multiple stuns we can stop the mages from ever splitting/teleporting, which is really really good. Oh and spell reflect was absolute gold in there. Did you have group reflect tonight, or is that just in your PvP spec? I didn't, but I sure wished I did. Title: Re: Bad Groups Post by: Paelos on December 12, 2009, 01:23:36 PM Take a warrior tank at your peril in HoR. That's coming from a warrior tank. The place simply isn't designed remotely around our skillset or cooldowns. I can beat it with my friends, but your average Pug? Expect heavy delays. Then again, a farting pally would probably clean up. Um, what? We have quite good tools for that dungeon, really. Good snap aggro, a ranged silence to bring in stray casters, shockwave is great on the run-from-LK section, multiple ways to interrupt, a fear break for those stupid priests. I'd tank it 10 times on a warrior before I'd want to try it as a druid. EDIT: Also between gag order silences and multiple stuns we can stop the mages from ever splitting/teleporting, which is really really good. Oh and spell reflect was absolute gold in there. And I'd take a pally or DK 10 times over a warrior. It's not about if you can do it, because it's obvious we can. It's if you can do it without being absolutely eye-bleedingly annoyed by the dungeon, or if the very average warrior tank can handle it when trying to get gear upgrades. My guess on the last part is a whole-hearted no. I don't see myself going back anytime soon. Title: Re: Bad Groups Post by: Sjofn on December 12, 2009, 10:39:49 PM It takes a good druid to tank that place. Our druid tank was pretty good at keeping things under control, but she said the exact same thing you just did: lack of "fuck you caster!" options can really ruin things. Part of the problem is that all the druid caster tricks also make it so the caster doesn't move, so you have a harder time gathering them up and stuff. And I'm used to having it easy with DG and strangulate on the DK, so I am extra uncomfortable with the thought of tanking there with my druid. I'll fuckin' heal that place all day on my druid, though. I love healing on my druid. :heart: Title: Re: Bad Groups Post by: Ingmar on December 12, 2009, 10:41:00 PM I found it a lot of fun, personally. I don't really think pallies or especially DKs have significantly better tools for it than we do, either.
It is nice, I think, to have a fight where we really get to stretch and use all our abilities to make the difference in the fight. I'm going to treat is as my own personal Danger Room. Getting a little soft, need to sharpen up? Time to hit HHoR. Title: Re: Bad Groups Post by: Cadaverine on December 12, 2009, 11:15:12 PM I had the misfortune of running into Iamcyborg (http://www.wowarmory.com/character-sheet.xml?r=Velen&n=Iamcyborg) of Velen this afternoon, in UK, thanks to the new lfg tool. The priest thought they could cover his inadequacies. At least for about 5 pulls. Along with his awesome gear choices, he apparently hadn't discovered things like Taunt, and so on. My boomkin, and the DK tanked most of the fights. Then we voted to kick him to the curb.
That's my bad group for the week. Title: Re: Bad Groups Post by: Selby on December 13, 2009, 12:04:00 AM I had the misfortune of running into Iamcyborg (http://www.wowarmory.com/character-sheet.xml?r=Velen&n=Iamcyborg) of Velen this afternoon, in UK, thanks to the new lfg tool. Oh geez! Did he mean to click a pally at character creation and hasn't noticed his mistake yet?Title: Re: Bad Groups Post by: Merusk on December 13, 2009, 06:21:11 AM I started playing my healing priest again, since getting groups is now instant and I don't have to travel. I expected my x-realms ignore list to be filled with fail DPS, but I'm finding that I'm loading it up with Control Freak, asshole tanks who treat everyone in the group like they're 5, but can't hold aggro for shit themselves.
Ronburgunde (http://www.wowarmory.com/character-sheet.xml?r=Hellscream&n=Ronburgunde) is the latest one after I died twice in H. Occ. Starts off with "I want a fast run, do shit on your own time" and proceeds to RUN down the corridor. He tosses one concecrate under the whelps, then runs to the dragonkin. He stood at the dragonkin until they were dead, and then ran to the next group. Everyone's taking aggro, including myself. I'm running at 5-10% mana by the 3rd group and wind-up dead. Coming back, he's bitching about the dps and I say "Protip: not all healers are TOC geared, slow down." So what's he do as I begin drinking/ eating to get my health back up? Runs into the last group, leaving me at 30% mana and 10% health as I spam binding heal to keep both of us alive. Fucker. Hit the boss and he fucking stands in the middle as the bombs are going off around us, no movement at all. "Just heal through it" seems to be his strat. Yes, this little ilevel 200-213 disc priest is going to do just great at that. We finish with everyone at about 5% health by luck alone. Once we're on the drakes, instead of killing the dragons he lands on the first platform and yells at us for killing them. I finish off the one the 2 dps are on and fly over to the twit, not noticing the 3rd dps apparently didn't catch it. He pulls a drake on us after we've dismounted, group wipes. The tank starts getting mouthy again, I leave group and have another ignore list add. I've added 3 guys with the same combo of low gear + overinflated ego + horrible skills in the last week. I'm going to need more than 50 slots. Title: Re: Bad Groups Post by: Selby on December 13, 2009, 10:08:21 AM "Just heal through it" seems to be his strat. Yes, this little ilevel 200-213 disc priest is going to do just great at that. A druid likely can do that without too much issue. A shaman or a priest is going to have much more difficulties doing this.I've added 3 guys with the same combo of low gear + overinflated ego + horrible skills in the last week. I'm going to need more than 50 slots. There is seriously a problem with the tanks I've noticed. Every DPS has been competent and healing has been good. But I always get tanks who either (a) don't know the instance and thus do stupid things like pull every mob at once or mobs that are off in the corner that 98% of every heroic group skips or (b) are horribly undergeared and don't use their basic skills (DK's not using D&D EVER or paladins not using Consecrate until all of the mobs are almost dead). When the tank single target focuses only, it makes life difficult for me as a healer because I WILL get aggro. On most heroics it is easy to jump into the mobs, toss a consecrate\D&D\stomp and have aggro on all of them for the fight. These tanks will use a throw weapon or use a single spell to pull one mob, waiting for the melee to come to them and the spellcasters in the back (conveniently outside of any AoE tanking abilities) and then everyone start to freak when the healer gets aggro and gets a caster or two on them while the tank complains about people not playing well. And these tanks DO NOT take any kind of advice at all. Tell them to throw AoE down, they either get mad and say "I do that!" (not when it matters you don't...) or they ignore us.Nice to know my server doesn't have the market cornered on crappy players. Title: Re: Bad Groups Post by: Merusk on December 13, 2009, 10:32:17 AM I'm beginning to wonder if it's DPSers who have caught-on that queuing as a tank gets them in faster. (Often times instantly, where DPS often has a wait.)
I do it in my DK, but I have actual tanking experience, I worry about aggro instead of dps and my gear is only a tier below my DPS set. I'm not queuing up as a tank thinking I still need to out dps the rest of the group.. which I've watched many tanks try to do. :uhrr: Title: Re: Bad Groups Post by: Fordel on December 13, 2009, 02:52:53 PM That's exactly what is happening. There are even people who Queue up as a tank, but then once in the group go "lawl I'm DPS, whose tankin?". :awesome_for_real:
Title: Re: Bad Groups Post by: Lakov_Sanite on December 13, 2009, 06:05:57 PM That's exactly what is happening. There are even people who Queue up as a tank, but then once in the group go "lawl I'm DPS, whose tankin?". :awesome_for_real: Ha! I tried signing up for the forge on my ret pally but didn't realize it auto signed me up for ret and prot since prot is my offspec. of course my paladins prot set is lacking so...hilarity ensued. Title: Re: Bad Groups Post by: Rasix on December 13, 2009, 06:14:14 PM I did a HoR reg yesterday with a hunter that didn't break 1K dps. :awesome_for_real:
Title: Re: Bad Groups Post by: Paelos on December 13, 2009, 08:43:03 PM I did a HoR reg yesterday with a hunter that didn't break 1K dps. :awesome_for_real: Man, he would have been epic 4 years ago. Title: Re: Bad Groups Post by: pants on December 13, 2009, 09:21:18 PM I did a HoR reg yesterday with a hunter that didn't break 1K dps. :awesome_for_real: That gives me something to do tonight - go up to a dummy and see what my autoshot damage is. Its gotta be close to that... Title: Re: Bad Groups Post by: Selby on December 13, 2009, 10:56:18 PM I did a HoR reg yesterday with a hunter that didn't break 1K dps. :awesome_for_real: I did an OK run and my shaman was #1 DPS at 2100. The next highest was 1100 (DK tank), then 900 (Hunter)... then 500 (druid caster... in Tauren form the entire time. I think he just Moonfired over and over). I kept asking what was the deal with everyone (including when I would take aggro from the tank after a stormstrike and earth shock) and everyone got upset with me for being elitist and started blaming everyone else for all the wipes... And one person said I was "too overgeared for this instance and shouldn't be here."That group fell apart 2 bosses in, I got into a Nexus group where I was #1 with 3k, and the next highest was 1400 (warrior tank), then a 1200 (DK), and finally a 850 warlock. This expansion sure has brought out the lack of player in some people. I know numbers aren't everything and I shouldn't judge too harshly, but dammit even with mostly ilvl 200 purples and blues a DPS class should be able to pull out 1500-2000, or at least beat the tank! When you sit down below the 1k mark, I just get the feeling you aren't trying. Title: Re: Bad Groups Post by: Zetor on December 14, 2009, 12:42:30 AM I've seen my share of 1200-ish DPSers in epics (and I'm usually in the top 2 as a tank, occasionally #1 :awesome_for_real:), but the most annoying pugger I've seen so far was a ret pally who did decent damage (~2600 dps), but was using the hand-of-reckoning taunt almost every cooldown for extra damage. Yeah, that made tanking bosses fun. In retrospect I should've let him die, but eh.
Title: Re: Bad Groups Post by: SurfD on December 14, 2009, 01:43:25 AM I've seen my share of 1200-ish DPSers in epics (and I'm usually in the top 2 as a tank, occasionally #1 :awesome_for_real:), but the most annoying pugger I've seen so far was a ret pally who did decent damage (~2600 dps), but was using the hand-of-reckoning taunt almost every cooldown for extra damage. Yeah, that made tanking bosses fun. In retrospect I should've let him die, but eh. I have seen stupidity from ret paladins trying to use HoR for extra damage at ALL levels of play. Case in point, a very well geared Paladin Tank who i swear was using HoR as part of his rotation durring ToGC 10 on Goremok. Needless to say, when they called out for me to pull off him for impale stacks, i usually eneded up going through at least 3 taunts before i could actually pull off him, because the first two almost always came up "immune".Title: Re: Bad Groups Post by: Nebu on December 14, 2009, 06:25:43 AM While I enjoy complaining about the random noob as much as the next, I often try to remind myself of two things:
1) Many MANY of the players in this game are under the age of 15. They log on for very different reasons than us MMO veterans. 2) Most people don't understand MMO gaming mechanics as well as the folks here. Hell, I don't understand the mechanics of WoW as well as most of you and I consider myself a pretty avid reader of elitest jerks. Not trying to be an ass here... just trying to offer a larger view. Title: Re: Bad Groups Post by: Zetor on December 14, 2009, 06:31:33 AM Yeah, that's why I don't really have a problem with people doing bad damage, standing in the fire, or anything like that (or at least not enough of a problem to do anything other than maybe leave the instance if it gets very bad). However, in my case, the dude was very much aware of what he was doing - he was in a raid guild, had high-quality raid gear, 'proper' enchants from what little I know about ret pallies -, he was just being an arse and making everyone's run harder just to inflate his personal 'dee-pee-ess' numbers. That's much worse than lacking class/game knowledge or keyboard turner tanking, imo...
Title: Re: Bad Groups Post by: Shrike on December 14, 2009, 10:51:58 AM What's interesting is I've never cared much about dps--to the point of never running meters. I usually know if I'm doing well on damage output. I don't need the specifics. Admittedly, it's interesting, but it's also distracting.
Moreover, there's no need for it in 5mans. Things often die so quickly I never get a chance to get an attack cycle in, or sometimes barely time to hit a target before it dies. I daresay dps is "enough" in that case and epeen waving is pointless and stupid. I haven't done any of the ICC 5mans yet. Sounds like I have a few things to look forward to... :ye_gods: Title: Re: Bad Groups Post by: Selby on December 14, 2009, 11:08:43 AM Moreover, there's no need for it in 5mans. I agree. The only reason I even looked with those two groups is that things were taking an awful long time to die (the 15m random dungeon timer expired before the first boss died) and I was ending up tanking Bonegrinders in OK and even the both bosses we actually managed to down.Title: Re: Bad Groups Post by: kildorn on December 14, 2009, 11:26:58 AM What's interesting is I've never cared much about dps--to the point of never running meters. I usually know if I'm doing well on damage output. I don't need the specifics. Admittedly, it's interesting, but it's also distracting. Moreover, there's no need for it in 5mans. Things often die so quickly I never get a chance to get an attack cycle in, or sometimes barely time to hit a target before it dies. I daresay dps is "enough" in that case and epeen waving is pointless and stupid. I haven't done any of the ICC 5mans yet. Sounds like I have a few things to look forward to... :ye_gods: DPS is only really need to know in the form of "are you even trying" and certain dps race style fights. Just be aware that lower DPS means the tank and healer have to work harder, since there will be more total incoming damage. Essentially, fast DPS means less healing needed, slow dps means more healing needed. And your rotation for bosses vs trash should be slightly different on a few classes, due to time to kill versus time to complete a rotation. I don't CoE random trash, because it's not worth the GCD. But for the most part destro lock rotations don't change much, they just restart a lot (more immolates, less incinerates!) Title: Re: Bad Groups Post by: Morfiend on December 14, 2009, 02:16:09 PM So, I got in a Onyxia 25 group yesterday on my Ret pally. I hit 80 with him some time ago, then never bothered to really play him much. So for the last week I have been gearing him up in ToC and now the 3 ICC dungeons. So I have been doing a lot of pugs.
Anyway, I am in pretty much full 219+ epics, and when I went in to this Onyxia kill, wow did I feel pathetic. I finished 16th on the DPS meters with a total of 3600dps. That was a slight blow to my ego. The number one and two spots where both Rogues with the number one guy putting out 9500dps. It seems they might have gone overboard on the new rogue poison buff as 45% of both their damage was Instant Poison. Title: Re: Bad Groups Post by: Ingmar on December 14, 2009, 02:21:31 PM Some of that is probably inflated by mass applying instant poison to giant packs of whelp adds via Fan of Knives.
Title: Re: Bad Groups Post by: Gobbeldygook on December 14, 2009, 02:27:09 PM Rogues always did those sorts of numbers on ony. If they were combat, blade flurry+AR would make the whelps melt. If they were Ass and had enough crit, they could spam FOK non-stop.
Title: Re: Bad Groups Post by: Selby on December 14, 2009, 03:56:58 PM The number one and two spots where both Rogues with the number one guy putting out 9500dps. It seems they might have gone overboard on the new rogue poison buff as 45% of both their damage was Instant Poison. My mage does that on Ony-25. It's the AoE from the whelps. Any other fight and she's 5500-6500. 3600DPS is not poor by any stretch, but it's middle of the road with geared out 258+ raiders in your group. Especially on a fight like Ony where ranged and AoE shine and melee gets to sit back for 1/3 of the fight and take out guardians.Title: Re: Bad Groups Post by: Sheepherder on December 14, 2009, 06:49:19 PM Ret paladins also lack multiple stacking cooldowns to abuse with AoE for maximum hilarity.
Title: Re: Bad Groups Post by: Shrike on December 14, 2009, 08:59:32 PM Onyxia is a bad fight to make any call about damage output. The whelps cheese the meters on any AoE heavy class. Throw in a lot of movement for melee types and it's a hash, dps-wise.
Again, as long as you're not obviously screwing the pooch and she dies in a reasonably efficient manner, it's all good. Blatant slackers and underperformers are always annoying, but as long as the boss goes down without too much drama, I can't say I care all that much. I might make fun of you in /gu, but that's about the extent of it. Title: Re: Bad Groups Post by: Sheepherder on December 15, 2009, 12:01:03 AM Again, as long as you're not obviously screwing the pooch and she dies in a reasonably efficient manner, it's all good. Blatant slackers and underperformers are always annoying I'm always conflicted on the appropriate time to rage right the fuck out on people. Generally when they die to the very first stage one cleave twice in a row it's a good sign though. Title: Re: Bad Groups Post by: Vision on December 15, 2009, 12:18:06 AM I grouped with a pally who was a member of a raiding guild my guild at the time was merging with. We were running UD Strat and he decides to constantly spam consecration. Me being the tank, my group gets pissed and tells him to stop fucking things up. He wipes us, but due to him being a future guild member, i bite my tongue. Eventually we get into it, he talks shit about me to his guild, lies to my guild masters about me slandering them, and gets me blacklisted.
And I didn't get shit from the instance. Title: Re: Bad Groups Post by: apocrypha on December 15, 2009, 05:16:44 AM Random PoS group this morning, something seemed off, the tank and 2 others were being really shit. Body-pulling extra packs, not waiting for me to drink afterwards, really playing very poorly (Baluu was the tank).
(http://img51.imageshack.us/img51/9690/badgroup.jpg) Title: Re: Bad Groups Post by: Fordel on December 15, 2009, 01:37:45 PM I enjoy how the AFK school kids outnumbered you and prevented the votekick :awesome_for_real:
Title: Re: Bad Groups Post by: apocrypha on December 15, 2009, 10:43:53 PM I know! I felt out of place, I left them to it :awesome_for_real:
Title: Re: Bad Groups Post by: Shrike on December 16, 2009, 09:54:30 AM So far, three random groups, no drama or hassles. I'm ahead of the curve. None had another Whisperwind denizen in it. Not sure what that says, but there it is.
I suspect karma is waiting for me around a blind corner with a baseball bat. With a nail in it. A rusty nail. Title: Re: Bad Groups Post by: JWIV on December 16, 2009, 10:12:33 AM I've had pretty solid groups for the most part. Though last night I did run into someone ninja'ing the frozen orb (need roll after everyone had greeded it).
Title: Re: Bad Groups Post by: Ashamanchill on December 16, 2009, 10:36:11 AM I've had pretty solid groups for the most part. Though last night I did run into someone ninja'ing the frozen orb (need roll after everyone had greeded it). Lol he's probably from my server (US Stonemaul). We've been needing on Frozen Orbs since they came out, we just assumed everyone else did too. Now it's become a sort of server pride issue. I've actually stopped, because now that frozen orbs are worth just over the vendor price, whats the point? Title: Re: Bad Groups Post by: Rasix on December 16, 2009, 10:44:12 AM Yah. We had a need roll on a frozen orb last night. Guy admitted it was a mistake. I just shrugged it off.
Only need roll wonkery I've seen is typical shit. "Mind if I need for my offspec?" after someone rolling for their obvious main spec has already hit need. Grow a brain. Title: Re: Bad Groups Post by: dd0029 on December 16, 2009, 10:45:34 AM I noticed a serious uptick in DPS queue times last night, went from 6 minute to an 11 minute queue. I don't know if it was a factor of reset day or perhaps people dropping out after completing their achievements. I am getting a bit bored with the rotation though. I seem to have a better than even chance of getting stone or lightning. I've only seen UK once and DTK twice. Gundrak seems to be the instance of choice for the system of my lowest geared groups.
I have more orbs than I know what to do with. And I have dream shards coming out of my ears. I want more essences. Title: Re: Bad Groups Post by: March on December 16, 2009, 11:18:20 AM Yah. We had a need roll on a frozen orb last night. Guy admitted it was a mistake. I just shrugged it off. Only need roll wonkery I've seen is typical shit. "Mind if I need for my offspec?" after someone rolling for their obvious main spec has already hit need. Grow a brain. Hmmn, I think this is an increasing grey area. With dual spec and random queuing I don't have a problem with folks rolling need on upgrades to either spec. Since 3.3 went live, I've queued every night as Heal/DPS... one of these days I'll get a dungeon as DPS. Now, one could say... "only queue as DPS if you want DPS gear" and that would be rational... but I don't think it would make the game more fun. I recognize that some of the pure classes have fewer roles and therefore fewer options for loot, which makes each piece that much more important per roll; but by the same token, they have 1/2 as many slots to fill as those of us who are willing to go support for the greater good. I can see both sides of the argument, but my own bias has always been in favor of open looting vs. preferential treatment. An upgrade is an upgrade and your contribution to the success of the dungeon is not more important than my contribution. It is also one of the reasons that I simply prefer badges - you get a badge, I get a badge we buy what we want. Title: Re: Bad Groups Post by: Khaldun on December 16, 2009, 11:29:02 AM I had my only bad experience last night with a tank who entered Nexus and proceeded to run straight to the first boss without stopping, pulling every single thing on the way and then kept going to pull all six groups in the boss room and *then* whined when we took down everything anyway except for the boss and two mobs before dying. "U SUK, KEEP UP", and he quit the group. We just requeued and got a new tank in about 2 minutes.
Title: Re: Bad Groups Post by: AutomaticZen on December 16, 2009, 11:49:02 AM Groups have been smooth so far.
Yah. We had a need roll on a frozen orb last night. Guy admitted it was a mistake. I just shrugged it off. See on Eredar (having discussed with a number of same-server randoms) server etiquette is to roll Need of the Frozen orbs. Never even thought about it until someone in a pug pointed it out. I just had them reroll and was going to trade to the winner (didn't have to because it was me again). Since then, I watch to see what everyone else does and then I pick. Greed does seem to be the way on other servers. I literally don't pay attention to drops in heroic. Outside of need on Orbs, I DE (if available) or Greed everything. Title: Re: Bad Groups Post by: El Gallo on December 16, 2009, 01:11:34 PM Yah. We had a need roll on a frozen orb last night. Guy admitted it was a mistake. I just shrugged it off. Only need roll wonkery I've seen is typical shit. "Mind if I need for my offspec?" after someone rolling for their obvious main spec has already hit need. Grow a brain. I'd rather see something go to an offspec than getting disenchanted or vendored. But my understanding of the system is that "greed" and "disenchant" are equal priority. They should have some intermediate category (want? offspec?) for this (they can put "it's an upgrade that I'd love to roll need on but Blizzard's system won't let me because the item isn't my preferred armor type). Title: Re: Bad Groups Post by: Zetor on December 16, 2009, 01:16:30 PM Yeah, on Crushridge-US pugs used to roll need on orbs. However, with the addition of the 3.3 LFG system people are slowly starting to roll greed instead; personally I just wait until everyone else rolls and roll greed if they all rolled greed as well.
I have noticed a slight increase in queue time for all non-tank characters, actually; even my priest had to wait for 2 minutes (oh noes! the world is ending) and if I queue as dps, I might as well check the AH or do a daily or two. My druid tank's getting instant queues still, though. (Also, is it just me, or are disc priest super-uber for the new instances? Shields to mitigate the 'omg incoming burst' abilities and cheat the "thou shalt not heal" debuff, shackles, more shields to keep everyone alive easily even if they get aggro from the ghosts in HoR, magic dispel against that 6 sec stun (that must be so fun as a shaman) and some other nasty stuff... the only thing I was missing when I pugged through the new heroics was some kind of decurse, but you can't get everything!) Title: Re: Bad Groups Post by: JWIV on December 16, 2009, 01:40:19 PM Yah. We had a need roll on a frozen orb last night. Guy admitted it was a mistake. I just shrugged it off. Only need roll wonkery I've seen is typical shit. "Mind if I need for my offspec?" after someone rolling for their obvious main spec has already hit need. Grow a brain. Hmmn, I think this is an increasing grey area. With dual spec and random queuing I don't have a problem with folks rolling need on upgrades to either spec. Since 3.3 went live, I've queued every night as Heal/DPS... one of these days I'll get a dungeon as DPS. Now, one could say... "only queue as DPS if you want DPS gear" and that would be rational... but I don't think it would make the game more fun. I recognize that some of the pure classes have fewer roles and therefore fewer options for loot, which makes each piece that much more important per roll; but by the same token, they have 1/2 as many slots to fill as those of us who are willing to go support for the greater good. I can see both sides of the argument, but my own bias has always been in favor of open looting vs. preferential treatment. An upgrade is an upgrade and your contribution to the success of the dungeon is not more important than my contribution. It is also one of the reasons that I simply prefer badges - you get a badge, I get a badge we buy what we want. I'm being relatively shameless about gearing up both my DPS and my Tank spec on my warrior, mostly because my tank gear was so out of date (my guild usually wants me healing) that trying to tank anything would have been bloody well awful for everyone involved. So I figured I'd tag along as DPS since it wasn't quite so awful and slowly gear up both. That said, if I was in as DPS and the guy actually doing tank duty rolled need on something, I'd give it to him. I just will be damned if I lost an upgrade to someone disenchanting/greeding it. Title: Re: Bad Groups Post by: Ingmar on December 16, 2009, 02:29:56 PM cheat the "thou shalt not heal" debuff We determined that it was just easier to ignore this debuff and heal him a little (DPS still stops when they get the debuff of course.) Title: Re: Bad Groups Post by: Merusk on December 16, 2009, 03:39:37 PM I'm still struggling to find out WHY folks are Needing on the orbs, or even want to loot them. I've given away more than I've sold or used in the last few months. I still have 4 rotting on the bank character, in fact.
Where are these mystical servers that still use the entry-level crafting mats in such a great quantity? Title: Re: Bad Groups Post by: Fordel on December 16, 2009, 03:55:29 PM The very populated servers always have a demand and the very underpopulated ones never had a supply really.
Title: Re: Bad Groups Post by: Ingmar on December 16, 2009, 04:02:47 PM I'm still struggling to find out WHY folks are Needing on the orbs, or even want to loot them. I've given away more than I've sold or used in the last few months. I still have 4 rotting on the bank character, in fact. Where are these mystical servers that still use the entry-level crafting mats in such a great quantity? JCs use one per day to make their free gem thing, which can result in epics (and/or dragon's eyes). Title: Re: Bad Groups Post by: Sjofn on December 16, 2009, 04:14:34 PM LW needs 'em to make leg thingers too.
Title: Re: Bad Groups Post by: Selby on December 16, 2009, 04:36:57 PM Where are these mystical servers that still use the entry-level crafting mats in such a great quantity? It's odd. I've got 5 stacks of them across 3 different characters. I have never used one for anything. But most of the PUGs I have been in, everyone rolls greed. Except last night, on 3 different occasions someone waited until all 4 of us had rolled greed and rolled a need followed by "thanks, see ya" and left. I personally don't care, but it seems pretty selfish and shitty (oh, anonymity on the internet makes people assholes?).Title: Re: Bad Groups Post by: apocrypha on December 16, 2009, 10:52:43 PM It seems to be mixed in my battlegroup - some servers have always rolled Need, some (like mine) have always rolled Greed. They're so cheap now that it doesn't matter any more but I now say upon entering the dungeon "All roll Need on orb at the end" and it avoids any confusion.
Pretty much the same with heroic loot drops. It's so fast and easy to get groups for heroics now (much faster & easier than normal dungeons in fact) that Needing for off-spec is very *shrug* whatever. Miss a bit of loot you want? You can run that dungeon again 3 times in one evening if you want, so who cares really. Personally I just want drama-free groups. Oh and I want groups to stop wiping at the exact same places every time, like the top of the steps before the mushroom boss in OK. Pulling 2-3 groups there = wipe yet people still keep doing it... and still keep standing in the bloody flamestrike :uhrr: Title: Re: Bad Groups Post by: Merusk on December 17, 2009, 03:41:06 AM Having been part of a wipe there in a group of Ulduar/ TOC geared guildies, I'll say that it can be a tricky pull. The aggro radius on the two groups at the bottom is pretty decent, and if the pathing caster stands in the wrong spot to blow a spell at you, he'll pull them both. Ditto if you try to Death Grip, Counterspell or otherwise pull them when they're anywhere near those groups. I don't think I've ever been in a group that hasn't pulled at least the pat and one other cluster.
Title: Re: Bad Groups Post by: apocrypha on December 17, 2009, 04:40:09 AM Totally agree, it's a nasty little spot. This is why I've taken to saying before we get there "careful here, pull to top of steps". Still get ignored by the new breed of psycho tanks half the time :oh_i_see:
Title: Re: Bad Groups Post by: Soulflame on December 17, 2009, 08:27:09 AM First boss in Gundrak makes me sad as a 77 druid in a PUG. I invariably end up dying.
Title: Re: Bad Groups Post by: Morfiend on December 17, 2009, 08:40:13 AM I would just like to say, if you are a tank, and havent done the 3 new ICC dungeons yet. Please dont jump in to a pug heroic for your first time. Do normal a few times first. Ok thanks.
Title: Re: Bad Groups Post by: Ingmar on December 17, 2009, 10:59:51 AM I'm now 0-for-4 in doing Violet Hold on my 76 mage in PUGs. Every other thing I've done on any character has gone fine, but I'm somehow cursed in VH on that guy. I have yet to have a tank in there who actually knows what any of the bosses do - and of course there's little time to explain them because you don't know what is going to spawn right off the bat. 3 times the run has ended with a wipe on the 2nd boss, and half the group drops because, well, there's no point in rerunning the first 12 portals without loot from the first boss when there's no lockout. Getting annoyed to the point where I may just level him to 78 to dodge that bullet (assuming it won't just send me there anyway.)
Title: Re: Bad Groups Post by: Soulflame on December 17, 2009, 11:20:28 AM I had a wipe in VH w/druid on boss number two, we re-ran the first 12 waves, and the first boss did drop loot again. I was pleasantly surprised. So far I haven't experienced utter failure in VH, but I'm sure it's coming.
HoS was fairly easy, although the PUG tried to make it harder by pulling multiple packs, plus the rogue who loved aggro. The final boss was completely :awesome_for_real:, we nearly wiped. I have no idea what I could have done differently. The debuff stacked, the damage went WHEE, and I simply couldn't keep up. Title: Re: Bad Groups Post by: Merusk on December 17, 2009, 04:02:26 PM My first group as a DPS yesterday was ToC. "Cool" I thought, easy run.
Yeah, no. Two of the DPS and the healer died during the joust part. They then sat there without releasing as the tank and I chewed through the waves until the faction bosses. I commented, "Y'know, you can release and run back in." The response "Nah, I don't want to die again, I'll just wait until you kill them." I dismounted and disbanded and ran dailies for the next 12 mins. Seriously, wtf. Title: Re: Bad Groups Post by: Lt.Dan on December 17, 2009, 05:55:45 PM I normally tough out bad groups till the end but I wound up quitting my first ever yesterday. It was normal Underbog and I'm a resto druid healing away. I've done the instance a handful of times in the last couple of days and it's a rare occassion when my HoTs can't keep up with damage on the tank.
Anyway, on the first pull the tank's health plummets to abouto 50% before I get a rejuv on him. "That's odd" I think to myself, I probably wasn't paying attention. Second pull same thing happens. No worries, we're still moving through although I'm having to throw out a few normal heals as well as refresh HoTs. First boss and the tank's health gets to 25% and I'm really struggling to keep it there. Burn Tranquility, popping all the HoTs everytime they're off cooldown. Not helped by the tank standing in the green stuff and we lose a couple of DPS but finally down the boss. Hmmm I think, inspecting the Tank. Turns out half his gear is leather and all his gear is +int gear so I say "You're wearing some leather and +int gear there - might want to put on your tanking set". He says "Nah, check my spec" which I do....ahhh the old tri-spec uber talent build. That explains a lot. /leave Title: Re: Bad Groups Post by: Rasix on December 18, 2009, 09:32:30 PM Had my first unsuccessful pug yesterday. Doing Gundrak with a paladin tank, paladin healer, me (warlock), a hunter and another DPS. We do some of the first pulls and I notice I'm pulling aggro pretty quick after conflag. The hunter is pulling aggro the second he opens fire.
We do the first boss. First attempt is a wipe, he can't hold the boss at all. The healer can't keep up with it. Second attempt we get him down, but two of the DPS eat it. I actually see people get snake wrapped. Each attempt I had to soulshatter after my first chaos bolt as the boss beelines toward me. Then the next set of pulls. The hunter eats a quick death as somehow his multishot (or volley, I forget) pulls almost the entire pack on him. I die in the same pull after the paladin can't keep me up and the tank and apparently just casting spells means I pull aggro. This is possibly the first time I've ever quit a group with somewhat of a nerdrage moment. "You're terrible at this" as I drop. The healer, from my realm, thought I meant them and sent tells. Apparently, the tank had really bad gear. But enough that he was at 33K hp unbuffed, which similar HP tanks have kept my ass spotless. My gear really isn't that good; I'm still wearing 3 piece of PVP gear and I still have a good amount of ilvl 200. Heh, maybe a rogue was TOT griefing us or something, I've never seen a tank that inept at holding aggro. Heh, as I type this, I just did a 15 minute Gundrak. :awesome_for_real: edit: On a related note, can I please stop getting Old Kingdom. jesus. h. Title: Re: Bad Groups Post by: Rasix on December 18, 2009, 09:41:18 PM Notice to people getting HVH. Stop wanking it and get in front of the door. Thank you.
Title: Re: Bad Groups Post by: apocrypha on December 18, 2009, 10:59:24 PM I'm seeing a lot of tanks with lot of HP (30-40k) but no defence and no ability to hold agro. I think a lot of them are just gearing for stamina and forgetting avoidance and mitigation totally because when you look at the group all you see at a quick glance is HP.
Trying to heal a 40k HP tank who gets crit every pull and does nothing to pull mobs off the healers and DPS is no fun at all! As for the "getting the same dungeons over and over again" thing that's happening to me too - OK and HoL particularly. I think it's the gearscore thing. If I do dungeons very early in the morning I get much more variety so I think it tries to put you in a gear-appropriate dungeon at first and then gives up and goes "Ahhh sod it, you can overgear a DTK group". Title: Re: Bad Groups Post by: Sheepherder on December 19, 2009, 12:18:32 AM If you have 30k health and can't keep aggro it's not your gear. You cannot get that much health without having at least 1k strength. They're just bad, likely completely situationally oblivious, possibly also reaction time that can be described as "stunned."
Title: Re: Bad Groups Post by: March on December 19, 2009, 07:22:22 AM If you have 30k health and can't keep aggro it's not your gear. You cannot get that much health without having at least 1k strength. They're just bad, likely completely situationally oblivious, possibly also reaction time that can be described as "stunned." 100% certain this is the result of DPS Tanks throwing on their second set for fast queues; no surprise there. My previous observation is that the PvP mechanic of using _owned_ equipment vs. Equipped stuff is screwing the PvE side. Heck, I'm afraid to queue as a Tank anymore since my healing stuff is way better and the prospect of being thrown into Pit of Saron as the Tank about makes me wet myself. Hopefully the next iteration of the DF will take some of this into account. However, what it positively does show is that having tank gear does not a tank make. (oh, and DK's are far and away the worst... I hear that they are awesome at edge content... but without massive avoidance and with marginal gear and marginal skill... it's like healing a rogue; even a baby pally will not die in two hits in an Heroic - many a DK tank has... I had a DK tank die with Glyphed Regrowth, Rejuv and full stack of Lifebloom - something I previously thought physically impossible in a heroic - perhaps one of the two swords he was wielding accidentally cut his own carotid artery). Title: Re: Bad Groups Post by: Gobbeldygook on December 19, 2009, 07:28:11 AM DK tanks are by far the sketchiest tanks in the game. You can implicitly trust a paladin, warrior, or druid to have a clue what they're doing, but remember that DK tanks come from the same cliched population that wears spellpower trinkets to DPS and complained about /castrandom breaking their one-button DPS macros. A dual-wielding DK is as sketchy as a van that has FREE CANDY written on the side.
Title: Re: Bad Groups Post by: Merusk on December 19, 2009, 07:53:58 AM Pretty much. I'm hoping the class takes a die-off in Cata once some of the newness factor has gone and they have to level up again.
Title: Re: Bad Groups Post by: Sjofn on December 19, 2009, 08:05:13 AM DK tanks are by far the sketchiest tanks in the game. You can implicitly trust a paladin, warrior, or druid to have a clue what they're doing, but remember that DK tanks come from the same cliched population that wears spellpower trinkets to DPS and complained about /castrandom breaking their one-button DPS macros. A dual-wielding DK is as sketchy as a van that has FREE CANDY written on the side. And yet, it was a PALADIN TANK that was utterly inept in Rasix's story. <leads the DK tank revolt> Title: Re: Bad Groups Post by: Shrike on December 19, 2009, 08:37:46 AM ...perhaps one of the two swords he was wielding accidentally cut his own carotid artery). Right there is your problem: SAOAFR. DW DK tank = fail. I'd argue even dps DW DK is fail, but it does have some--slight--utility in PvP. It's not so much the DW mechanic with a DK (though you have NO advantage over a conventional 2h DK), but the type of wanker attracted to this build for PvE. Title: Re: Bad Groups Post by: dd0029 on December 19, 2009, 09:00:04 AM I have to say I love this new LFD tool. I am in the process of gearing up a third character. Yay for vacation time.
Anyway, last night I ran HVH with decked out in full spell power plate. Checking the recount just for giggles made it even better as he was not even apparently using his "spells". It was all blood strike and melee for his whopping 700 DPS. Title: Re: Bad Groups Post by: Arrrgh on December 19, 2009, 12:43:56 PM ...perhaps one of the two swords he was wielding accidentally cut his own carotid artery). Right there is your problem: SAOAFR. DW DK tank = fail. I'd argue even dps DW DK is fail, but it does have some--slight--utility in PvP. It's not so much the DW mechanic with a DK (though you have NO advantage over a conventional 2h DK), but the type of wanker attracted to this build for PvE. I keep seeing this sort of thing, but I've grouped with several DK dual wield tanks who did fine. Some tanks are just idiots. It has nothing to do with the weapons they use. Title: Re: Bad Groups Post by: Shrike on December 19, 2009, 02:28:46 PM Not per se, but it seems to attract a certain personality that could be labled clueless douchebag.
I've seen a few--a very few--DW DKs that seemed to know what they were doing. My main objection is the fact there's no good reason to do what they're doing. They'd do just as well with an equivalent i-level 2hander. There's a particular frost DW DK build that is rather nasty for PvP, but it's a niche build for a certain playstyle. In PvE, it's just fail. The only thing you're accomplishing that your 2h brethern aren't is pissing off rogues and enhance shaman when you bogart their weapons. You don't gain a thing by rocking a pair of 1handers in PvE. Title: Re: Bad Groups Post by: Soulflame on December 19, 2009, 04:50:43 PM My suggestion in that case - check next time to see if he forgot Righteous Fury. If he swapped specs, it's likely he forgot to recast it.
Title: Re: Bad Groups Post by: Kail on December 19, 2009, 05:06:51 PM I've seen a few--a very few--DW DKs that seemed to know what they were doing. My main objection is the fact there's no good reason to do what they're doing. They'd do just as well with an equivalent i-level 2hander. I'm thinking that, for noob DKs at least, tanking one-handers are way, way more common than two-handers with defense stats on them. Maybe it's different at higher tiers, but my DK is still tanking with Ye Olde Titansteel Destroyer because there is nothing that drops that's got tanking stats on it that I've run into. Title: Re: Bad Groups Post by: Shrike on December 19, 2009, 05:33:04 PM Problem is most tanking 1handers are fast. DW DKs work best with slow weapons. They go fast, they lose damage, sothey lose potential threat which is way bad. DKs have issues with snap aggro anyways; this just makes it far far worse. Throw in clueless douchebag quotient and you have a disaster.
It's just not a good idea, yet, it's FotM and they're a dime dozen and moreover they make my teeth itch. Title: Re: Bad Groups Post by: Merusk on December 19, 2009, 05:36:47 PM There's no such thing as a tanking 2h, really. At least not how you get "Tank-only" 1h weapons. I believe Blizz said, way back when the Titansteel Protector (or whatever the crafted 2h that was on test) got dropped that they didn't want to make any weapons that were explicit to one spec of one class in the game.
Instead, that's what you've got your rune of the Stoneskin Gargoyle for. Take the 2hder with the most stam, slap that on it. Bam, tanking weapon. I think This: Ramaladni's Blade of Culling (http://www.wowhead.com/?item=50798) is the closest you're going to get to a "Pure" tanking 2hder in the current tier of content. Title: Re: Bad Groups Post by: Sjofn on December 19, 2009, 05:44:14 PM All the bitching about DW DKs makes me want to DW tank again. No, there's no good reason to do it, but there's really not a good reason NOT to do it, especially since they added a 1h version of the gargoyle rune. Oh no, rogues and enhance shamans might get mad at me for "stealing" their weapons. Ohhhhh noooooooo.
In other news, I finally got brave at tanked for two different random groups. I won damage in both. :ye_gods: Title: Re: Bad Groups Post by: apocrypha on December 19, 2009, 11:50:13 PM I honestly am not seeing any clear "class divide" (haha) in tanking ability. I've had excellent DK tanks and I've had shitty shit shit warrior/pala/druid tanks. It's totally the player and not the class.
We've just got to the point in my guild where we can start 5-manning some of the Northrend instances. We've got 2 decently geared 80's (tank and healer, yay!), 1 badly geared 80 (hunter), one complete new player with a DK who's just hit 79 and another shaman who's just hit 72. And running places like AN, UK, OK, HoS etc on normal is so much more fun than doing them in random PUGs on heroic it's astonishing. I love the LFD tool, I love that I can gear up superfast now, but guild groups on Skype will always be >>>>>>>>>> random PUGs :awesome_for_real: Title: Re: Bad Groups Post by: K9 on December 20, 2009, 01:19:38 PM All the bitching about DW DKs makes me want to DW tank again. No, there's no good reason to do it, but there's really not a good reason NOT to do it, especially since they added a 1h version of the gargoyle rune. Oh no, rogues and enhance shamans might get mad at me for "stealing" their weapons. Ohhhhh noooooooo. In other news, I finally got brave at tanked for two different random groups. I won damage in both. :ye_gods: Please take all the 1h DPS swords, we really have no use for them at all. Title: Re: Bad Groups Post by: Paelos on December 20, 2009, 08:49:49 PM Everytime I see a 1h dps weapon, i groan a little on the inside. Mostly because they never get taken.
Title: Re: Bad Groups Post by: Sjofn on December 21, 2009, 12:44:41 AM Yeah, generally speaking, if a 1h weapon drops, we don't actually need it, because our main 1h weapon dpsers farm like crazy to GET those without us because zomgnewweaponyay, so they just get DE'd anyway.
But they might get maaaaaad if I dual wield nooooooooooo. Title: Re: Bad Groups Post by: Evildrider on December 21, 2009, 01:00:18 AM Everytime I see a 1h dps weapon, i groan a little on the inside. Mostly because they never get taken. They are all for my Rogue! Mine damn you! Title: Re: Bad Groups Post by: apocrypha on December 21, 2009, 04:50:49 AM They are all for my Rogue! Mine damn you! I've been healing too much. I now read the word "Rogue" as "Yellow-named fool who's going to either suck up all my mana or spend half the instance dead and bitching about it, or both". Title: Re: Bad Groups Post by: March on December 21, 2009, 08:26:12 AM They are all for my Rogue! Mine damn you! I've been healing too much. I now read the word "Rogue" as "Yellow-named fool who's going to either suck up all my mana or spend half the instance dead and bitching about it, or both". Heh, made me chuckle a bit... I've been healing dozens of randoms on both my Druid and Paladin and can totally see this. In fact, I have a new category of "bad group" - I call it the DPS Orgy. Pretty simple, really... Junior just got his new i245 shoulders and is going to use _this_ run as a DPS meter test - multiply that by 3 DPS and voila, Boss ping-pong and Trash on your healer. Trash...on...the...healer - it had been so long since trash had gotten close enough to attack me that, at first, I was confused and contemplated opening a bug ticket: "Dear Blizzard, I'm a healer and today in Utgarde Keep a lowly barbarian warrior walked right up to me and hit me - is this working as intended?" Apparently the DPS wizards had wonked all the aggro and my fantastic healing was actually pulling healing aggro. Now, I have my suspicions about the tank... but still he was a secondary problem if at all. Honestly, though, what really set me off is that I'm the guy who has to make things right. If I heal my ass off keeping these guys alive we shave about 45 seconds off the total run. Since I'm in this to farm badges and no-one cares about the awesome 3k HPS output... fuck it - why should my walk in the park be ruined by your epeen... put that thing away and stop waving it in my face or someone's gonna get hurt (and since I control the hurt mitigation buttons, we all know who that will be). I have a soft-spot for the bad tanks who are learning the ropes, but find I have a heart of ice for DPS who expect me to perform fabulous feats of finger finery to keep them alive in Utgarde Keep. I politely mentioned this in chat (even used a :) ) and since it was a group with Pally/DK/DK from same guild plus me and a competent Hunter I figured the DK's would ease up on their poor tank friend; It appears I overestimated their capacity for empathy. So. I invented a new mini-game. Here are the rules in the event that you are a healer and want to play along. 1. Everyone gets a free Rejuvenation (hippocratic oath and all that...). 2. Tank is always fully HoT'ed 3. DPS gets heals for incidental contact (I mean, I'm not a monster.) 4. If I see you have aggro from my magic aggro teller bar... see #1 above. Suddenly my walk in the park was restored; see, the thing is with all the extra DPS in the game now, it turns out that losing one or two even on a boss isn't such a big deal. A couple times I was even rooting for the guy to pull through as it was a race between rejuv and that pesky trash mob. Usually the subject lived, but a couple times he died. A simple, "huh, died to Trash... who'd 'av thought?" was all I allowed myself. Fairly quickly Death-n-Decay found it's proper time and use, trash mobs followed their ordained paths and Bosses correctly directed their ire at the appointed receptacle. I'll admit that it was a fairly petty form of passive-aggressive up-fuckery... but while all you folks think that DPS is the name of the game, or that Tanks are the true leaders... sometimes I feel the need to remind you all that Healers rule the world. It is why we play. Title: Re: Bad Groups Post by: Soulflame on December 21, 2009, 08:37:30 AM Rogues - good floor CC, or best floor CC?
Title: Re: Bad Groups Post by: Merusk on December 21, 2009, 08:45:28 AM I should have read your post before running my first ever Forge of Souls, March.
Then again, letting the DPS die would have just meant more deaths to me. I think the highest output was 2100 on Broj. I died there, AND the fight took about 3x longer than my last fight according to DBM. I died so much doing this group (Helm and boots went red) that I wondered if, perhaps, I simply am way too undergeared for the instance. However, the lfg tool is what put me there, and damnit there I was going to stay if only to unlock the next dungeon. Holy hell, though, I wish the DPS or DK tank had learned to interrupt those caster dudes. When spamming prayer of healing and drinking between every pull is your only recourse, that place just sucks. Title: Re: Bad Groups Post by: proudft on December 21, 2009, 08:51:46 AM It turns out my Renew ticks for enough to keep two casters alive during Keristraza even if they never, ever move to remove the cold debuff. :uhrr:
After we won, I, of course, felt no obligation to keep refreshing the the renews and got to watch them drop dead, having still not moved for a good 15 seconds after the boss hits the floor. Apparently the shadow priest was too busy typing NED MACE OK? to, you know, move a pixel. The mage had no such excuse. Title: Re: Bad Groups Post by: Soulflame on December 21, 2009, 08:53:32 AM I cackle at the sheer number of spriests that are suddenly leveling. It's like a plague!
Title: Re: Bad Groups Post by: March on December 21, 2009, 09:09:17 AM I should have read your post before running my first ever Forge of Souls, March. Then again, letting the DPS die would have just meant more deaths to me. I think the highest output was 2100 on Broj. I died there, AND the fight took about 3x longer than my last fight according to DBM. I died so much doing this group (Helm and boots went red) that I wondered if, perhaps, I simply am way too undergeared for the instance. However, the lfg tool is what put me there, and damnit there I was going to stay if only to unlock the next dungeon. Holy hell, though, I wish the DPS or DK tank had learned to interrupt those caster dudes. When spamming prayer of healing and drinking between every pull is your only recourse, that place just sucks. Yeah, Forge of Souls and Pit of Saron are the Lent to my Utgarde Keep Easter... Title: Re: Bad Groups Post by: Sheepherder on December 21, 2009, 10:07:17 AM I'll admit that it was a fairly petty form of passive-aggressive up-fuckery... but while all you folks think that DPS is the name of the game, or that Tanks are the true leaders... sometimes I feel the need to remind you all that Healers rule the world. I used to conspire with my healers to kill annoying DPS on my warrior when tabsunder was the way to tank if you were not prot. Title: Re: Bad Groups Post by: kildorn on December 21, 2009, 10:19:10 AM If your healer is getting threat, it's either new adds the tank didn't see coming/didn't have a cooldown up for, or DPS was peeling so often that all the tank's threat gens were being wasted keeping the burn targets off the squishies that a random 3rd burn lost threat.
I did get yelled at on my lock in a random pug by the tank, but it wasn't my fault! I gave him three good whacks, then promptly crit my opening spree for 140% threat. And soul shatter was on cooldown :( Was more a tank gear issue though, I vastly outgeared him and didn't realize it until the first AE pulls. Then it became seed.. count to 3, seed, count to 3... Title: Re: Bad Groups Post by: March on December 21, 2009, 10:53:53 AM If your healer is getting threat, it's either new adds the tank didn't see coming/didn't have a cooldown up for, or DPS was peeling so often that all the tank's threat gens were being wasted keeping the burn targets off the squishies that a random 3rd burn lost threat. I thought I said that? :oh_i_see: I did get yelled at on my lock in a random pug by the tank, but it wasn't my fault! I gave him three good whacks, then promptly crit my opening spree for 140% threat. And soul shatter was on cooldown :( Was more a tank gear issue though, I vastly outgeared him and didn't realize it until the first AE pulls. Then it became seed.. count to 3, seed, count to 3... Exactly... as DPS you need to react to the situation at hand. Just because you can doesn't mean you should. I'm just seeing that the Random Dungeon is making a lot of strange bedfellows, and I for one am tired of being fucked by strangers. Title: Re: Bad Groups Post by: Rasix on December 21, 2009, 11:41:25 AM I've seen a lot of new druid healers lately. They're clearly lacking a healer UI or knowledge of targetting keybinds (they heal the tank, and ONLY THE TANK) and they roll on everything. I've had to restrict tapping to when I already have a HOT on me.
Ohh well, hopefully it'll lead to more experienced druid healers, but I have a feeling they'll be going back to their DPS spec once they hit some sort of gear threshold. Title: Re: Bad Groups Post by: March on December 21, 2009, 11:45:27 AM I've seen a lot of new druid healers lately. They're clearly lacking a healer UI or knowledge of targetting keybinds (they heal the tank, and ONLY THE TANK) and they roll on everything. I've had to restrict tapping to when I already have a HOT on me. Ohh well, hopefully it'll lead to more experienced druid healers, but I have a feeling they'll be going back to their DPS spec once they hit some sort of gear threshold. Have we met before? Title: Re: Bad Groups Post by: Rasix on December 21, 2009, 11:53:34 AM You'd give me a rejuv. I'd hug you for that.
Title: Re: Bad Groups Post by: Ingmar on December 21, 2009, 11:55:31 AM I've seen a lot of new druid healers lately. They're clearly lacking a healer UI or knowledge of targetting keybinds (they heal the tank, and ONLY THE TANK) and they roll on everything. I've had to restrict tapping to when I already have a HOT on me. Ohh well, hopefully it'll lead to more experienced druid healers, but I have a feeling they'll be going back to their DPS spec once they hit some sort of gear threshold. It seems like most times lately that there's a warlock in the group and I'm on my moonkin I have to be the one to heal it, no matter what class is healing. Title: Re: Bad Groups Post by: kildorn on December 21, 2009, 12:04:56 PM I haven't had to tap in the middle of a 5 man in ages, unless they're playing with the glyph and using it in a rotation. Mana wise, never an issue.
Raids are a whole different ball of wax, though. Title: Re: Bad Groups Post by: Soulflame on December 21, 2009, 12:24:50 PM I'm leveling a druid, but I do run a UI (grid), plus keybinds (and clique), and I heal everyone. Even the people I hate.
You know who I really hate? The warlock that LTs to 10% of his health right before a pull. Seriously. Fuck that guy. Making me rejuv+SM. I might need that for the tank! Title: Re: Bad Groups Post by: Rasix on December 21, 2009, 12:37:35 PM Hah, I don't trust people. LTing into the danger zone is not good practice.
I generally don't have to LT a lot in 5 mans. During a gauntlet, yah I do. Every 40 seconds, yep, I need to get into a habit of having that buff up. Long boss fights, slow DPS, my own habit of keeping my mana near 100%... :grin: If I went back to affliction, which may seem prudent at 4 piece tier 9, I wouldn't have this issue at all. But as destro, I just can't bum rush entire instance without having to drink like some. Give me a HOT between pulls and go back to ignoring me. I'm pretty much always out of the fire. Title: Re: Bad Groups Post by: kildorn on December 21, 2009, 12:47:00 PM If you're lazy/bored, rank 1 LT appears to keep the buff up with a minimal health cost when you don't really need mana from LT.
edit: of course, I think this would require a macro to use given the new "no ranks cluttering the spellbook" theme, and I don't know how much health it saves. Title: Re: Bad Groups Post by: Evildrider on December 21, 2009, 12:50:00 PM I think it's funny that if I dps as much as possible, as cautious as i can be and die, I get bitched at. Yet, if I hold back and play safe I get bitched at for not dps'ing enough.
I have yet to have a healer complain about me, most of the time when I die, its because the tank can't hold aggro... or the healer can't multitask and heal more then one person. Title: Re: Bad Groups Post by: Merusk on December 21, 2009, 12:58:24 PM It's not always about multitasking.. sometimes it's a combo of GCDs and just not enough gear power.
The RoS group I ran this morning, I was thinking "Hey I'm right on the cusp of being undergeared here. I hope this works." Turns out it did, but barely and because I was spamming a very inefficient spell. Even then, I still wound up with folks or myself dying. When everyone is taking damage, sometimes you have to make the call of who gets that next GCD. When you've just blown your CoH and Prayer of Healing isn't going to cast in time, sometimes that mage who's at 15% is going to die while you spam Binding or Flash heal on the tank and pray for a proc to let you instacast another. Title: Re: Bad Groups Post by: Sheepherder on December 21, 2009, 01:08:41 PM When everyone is taking damage, sometimes you have to make the call of who gets that next GCD. When you've just blown your CoH and Prayer of Healing isn't going to cast in time, sometimes that mage who's at 15% is going to die while you spam Binding or Flash heal on the tank and pray for a proc to let you instacast another. And bare minimum you have to know where the next cast is going and what type it will be while the current cast is still in progress, otherwise your healing slows. Which leads to situations like when you've got your next two casts planned ahead, your tank eats something nasty, someone is going to die, and you have to decide who in the next half second. Title: Re: Bad Groups Post by: March on December 21, 2009, 01:12:52 PM I think it's funny that if I dps as much as possible, as cautious as i can be and die, I get bitched at. Yet, if I hold back and play safe I get bitched at for not dps'ing enough. I have yet to have a healer complain about me, most of the time when I die, its because the tank can't hold aggro... or the healer can't multitask and heal more then one person. We're making the distinction between a hard HoR/PoS 5-man PUG and Utgarde Keep, right? Title: Re: Bad Groups Post by: Evildrider on December 21, 2009, 01:40:44 PM I think it's funny that if I dps as much as possible, as cautious as i can be and die, I get bitched at. Yet, if I hold back and play safe I get bitched at for not dps'ing enough. I have yet to have a healer complain about me, most of the time when I die, its because the tank can't hold aggro... or the healer can't multitask and heal more then one person. We're making the distinction between a hard HoR/PoS 5-man PUG and Utgarde Keep, right? I haven't failed on a PoS yet in a pug. I've had horrible times with HoR though. Although if you can just get past the first two bosses it's cake. Hell we 4-manned the last part because somebody went LD and never came back. The first fights in HoR are easy as well, until you get double mages. Title: Re: Bad Groups Post by: Selby on December 21, 2009, 09:23:43 PM I'll admit that it was a fairly petty form of passive-aggressive up-fuckery... but while all you folks think that DPS is the name of the game, or that Tanks are the true leaders... sometimes I feel the need to remind you all that Healers rule the world. This is exactly how I feel. I've got 3 raid-geared healers in addition to my main DPS mage, so I run ALOT of heroics with them all. My main train of thought is "heal tank, heal self, DPS get whatever is left over." A good tank will keep me from doing much and an aggro-thief will get some attention at first. Bad tanks require work, and when I've got dumbass DPS that want to see how high they can go and not bother to assist the tank, I will give them marginal heals and hope for the best. If someone continues to pull aggro and barely survive with me healing my butt off, I start to heal them less and less and let them get the picture. Usually it only takes a few deaths to trash for most people to get a clue, but sometimes I get bitching about "dammit heal me" and my response is "assist the tank better, the tank is my main focus and you n00bishly pulling aggro is not my concern."I've had some really bad DPSers who stand in fire, stand in the whirlwinds (UP Skadi, I let them die if they refuse to move away), or just flat out attack whatever they want without regarding to whether the tank has said mob's attention or not. The warlocks that lifetap down to 10% before AoE intensive pulls get healed seriously only after the fight is over. Healers do truly rule the world, but you have to be stupid or dumb to find out with a competent one. Bad healers are just bad news all around. Title: Re: Bad Groups Post by: Sjofn on December 21, 2009, 11:54:11 PM If a dpser is actually pulling aggro (this hasn't happened much to me because my dpsers have almost universally sucked ass), I let the healer decide if they want to let them die or not. Usually they do. :oh_i_see:
Title: Re: Bad Groups Post by: apocrypha on December 22, 2009, 12:18:30 AM I think that pretty much all the DPS/tank/healer problems are down to people not being able to assess a situation. Tank not geared so well? DPS needs to reign in the damage and let them keep agro. Healer not geared so well? Tank needs to slow down with the pulls and let them drink between fights and DPS needs to really not pull agro. DPS not geared so well? Who gives a shit. :awesome_for_real:
The problems come when when any of the group fail to make an assessment of the groups strengths and weaknesses relative to the dungeon. Just wading in in the same way that you always do without seeing wtf's happening causes headaches. I actually had a group this morning that when I went in with my paladin (in 50% blues and 50% iLvl 200-213 purps) and said "take it easy folks, my gear is a bit sucky" did it! They slowed down, they let me drink and they didn't bitch once! It was awesome and a really fast and smooth run (this was HoL heroic) with almost no deaths and no drama. Sad thing is that this seems to be becoming a rarity :oh_i_see: Title: Re: Bad Groups Post by: Ingmar on December 22, 2009, 12:50:23 AM The boohooing about DW DK tanks is out of date, by the way. DW frost is perfectly viable for tanking now - in fact I believe a good case can be made for it outperforming 2h frost for tanking now.
Title: Re: Bad Groups Post by: Soulflame on December 22, 2009, 08:38:54 AM Man, do DKs have problems getting hit or something? I had a DK tank in normal CoS last night, and it was taking just about every GCD to keep him alive.
It was very :ye_gods:. I'm just glad that I have an illicit love affair with Lifebloom, or he'd have probably splatted all the damn time. Title: Re: Bad Groups Post by: Lantyssa on December 22, 2009, 08:48:09 AM Had my first group wipe last night. By that I mean wipe which I was definitely the cause of. Granted I learned from it, but I got to be that person. ;D
Title: Re: Bad Groups Post by: Nevermore on December 22, 2009, 08:49:22 AM The boohooing about DW DK tanks is out of date, by the way. DW frost is perfectly viable for tanking now - in fact I believe a good case can be made for it outperforming 2h frost for tanking now. The only reason I haven't switched from 2h frost tanking to DW frost tanking is I'm having trouble deciding where to squeeze the extra talent points from. Going by memory (which is notoriously faulty), I think I need six points to invest in DW (DW specialization and ToT) but only two for 2h (2h specialization). Title: Re: Bad Groups Post by: Sjofn on December 22, 2009, 08:50:11 AM If it was a newishly geared DK tank, yeah, they can be kinda squishy if I remember right. They've fucked with 'em so many times since I was a nub tank (back in MY day, I had to hit 540 defense without the stoneskin gargoyle rune while walking uphill in the snow! And we liked it that way!) I am mostly guessing here, though.
Title: Re: Bad Groups Post by: Shrike on December 22, 2009, 10:47:54 AM The problem with DK tanks is most of them suck. The DW thing is just the worst symptom of the basic suck.
Having said that, our guild DK tanks are either blood or unholy these days. Haven't seen much from frost in some time (which I miss, since I could ditch the WF totem talents). PuG DK tanks are a crapshoot. About 2/3 seem OK if they're 2h. About 95% of DW DKs suck bigtime, as in I'll drop the group if I see one, since life is too short to put up with that shit. I suspect of lot of the suck issue is unfamiliarity with the class and what it can really do. Lack of threat generation from clueless rotations and squishyness from never using cooldowns or using them at inappropriate times. The rest is probably gearing, especially on the survival side of things. Combined, you have a grouping disaster. Title: Re: Bad Groups Post by: Evildrider on December 22, 2009, 10:53:13 AM The problem with DK tanks is most of them suck. The DW thing is just the worst symptom of the basic suck. This, there are a ton of DK's that don't know what the fuck they are doing. Title: Re: Bad Groups Post by: proudft on December 22, 2009, 10:57:46 AM I've tried numerous times to PuG-tank on my DK, and it's kind of a hassle, actually. It takes a few ticks of death & decay and a couple of GCDs for the diseases to spread around for any actual AOE threat and if you have trigger-happy DPS firing off every artillery round as soon as they see you've targeted something it quickly degenerates into shit running everywhere.
In an ideal world I'd let the DPS die and learn a valuable lesson but I have the secret backup option of another character, so I just caved and just use him instead rather than bitch at these doofuses. With the warrior, charge + thunderclap + shockwave gives me the valuable few seconds of being out of range of the morons and shockwave stun time to get some cleaves in for nice upfront spread-around threat, and with him the run of the mill idiots are not really an issue. What was my point though? Oh right, make sure you give the DK about 3 seconds before you go to town, or it might be your fault. :oh_i_see: Title: Re: Bad Groups Post by: Merusk on December 22, 2009, 11:09:07 AM Warrior's ability to intercept the fuck away from the morons is a great point.
Except you can cast D&D at the same range, while running up to the mobs. If you really feel the need to build threat quick, prior to ss, it, pesti all firing off, blow a blood on Blood Boil and Blood Tap it back when you need to Pestilence. Title: Re: Bad Groups Post by: Shrike on December 22, 2009, 11:11:28 AM Yeah, but some of them just flat-out suck.
I don't mind waiting for them to set up their pull. What I do mind is doing all this then pulling aggro on the first SS/WF crit, because they can't generate enough threat--usually because they don't have runestrike hotkeyed or they're DWing or just plain stupid. DKs aren't good at snap-aggro generation. But when you can't generate any meaningful threat over an entire encounter, there's something wrong and it's not the fundamental class mechanics. Yeah, paladins can faceroll tanking and warriors are almost as effective in that regard, but a DK can't be a doofus in the same situation. Sadly, most are, since they rolled FotM to level and now think, hey, I'm a tank, too! Not hardly. You can be a dumbass dps DK and won't be any worse for wear, other than people making fun of you in /gu or /trade. As a tank, though, it's just ugly. Title: Re: Bad Groups Post by: proudft on December 22, 2009, 11:22:13 AM Oh, yes, some of them are terrible! I'm just saying make sure you aren't making things worse. :grin:
I was actually pleasantly surprised with the single-target threat on the DK (he was unholy and I had read Dire Warnings that it sucked). The AoE threat just takes a little time to kick in. But I love love love love love love charge, and that pretty much was the final straw in the 'man, I really should just pick one tank' competition. Death Grip just isn't the same, man! Though I could finish leveling a bear, I guess. Title: Re: Bad Groups Post by: Nevermore on December 22, 2009, 12:05:29 PM The problem with DK tanks is most of them suck. The DW thing is just the worst symptom of the basic suck. Having said that, our guild DK tanks are either blood or unholy these days. Haven't seen much from frost in some time (which I miss, since I could ditch the WF totem talents). PuG DK tanks are a crapshoot. About 2/3 seem OK if they're 2h. About 95% of DW DKs suck bigtime, as in I'll drop the group if I see one, since life is too short to put up with that shit. I suspect of lot of the suck issue is unfamiliarity with the class and what it can really do. Lack of threat generation from clueless rotations and squishyness from never using cooldowns or using them at inappropriate times. The rest is probably gearing, especially on the survival side of things. Combined, you have a grouping disaster. Unfortunately it's extremely difficult to try to get up the chain on the left side of the frost tree to get Icy Talons when you're specced to tank. Just not enough talent points. Frost DPS has less of an excuse, unless they have a lolwut spec like my crappy DK soloing offspec. I've heard for a while now that blood tanking is the way to go against single targets (aka: most bosses) but I hadn't realized unholy tanking had made a comeback. Personally, I like frost tanking specifically because Howling Blast provides more snap aggro than the other two trees. It may not be the 'best' tree but for what I tank (Heroics or sometimes raid offtanking) it works and it fits my playstyle. Title: Re: Bad Groups Post by: Khaldun on December 22, 2009, 12:17:29 PM I dunno, as long as I'm using Tricks of the Trade well, I'm not having issues doing 4kdps as a rogue in the heroics. And if you've got a group of 2 or 3 dps'ers doing that kind of damage who aren't totally stupid about threat management, I'm sorry, but it does shave more than 45 seconds off the total run in a place like UK. Stuff dies before it can even do damage in some cases. If you try to hang back and be cautious, you get yelled at half the time by the tank and healer who want to spam pull through the whole place.
Title: Re: Bad Groups Post by: dd0029 on December 22, 2009, 12:39:45 PM Using Tricks of the Trade or Misdirection is by definition not stupid. But most of the idiots out there don't and so are.
Title: Re: Bad Groups Post by: Simond on December 22, 2009, 12:41:40 PM DK tanks are by far the sketchiest tanks in the game. You can implicitly trust a paladin, warrior, or druid to have a clue what they're doing, but remember that DK tanks come from the same cliched population that wears spellpower trinkets to DPS and complained about /castrandom breaking their one-button DPS macros. A dual-wielding DK is as sketchy as a van that has FREE CANDY written on the side. Quick guide to DW DK tanks:Q1) Are they heavy frost spec? (Y - go to Q2. N - Go to Bad End) Q2) Do they have two slow weapons? (Y - go to Q3. N - Go to Bad End) Q3) Do they have Rune of the Nerubian Carapace on both? (Y - go to Q4. N - Go to Bad End) Q4) Do they use Death & Decay on every pull? (Y - Hooray, it's a real tank! N - Go to Bad End) Bad End: Accept the 15 minute debuff. Title: Re: Bad Groups Post by: Arrrgh on December 22, 2009, 01:31:28 PM DK tanks are by far the sketchiest tanks in the game. You can implicitly trust a paladin, warrior, or druid to have a clue what they're doing, but remember that DK tanks come from the same cliched population that wears spellpower trinkets to DPS and complained about /castrandom breaking their one-button DPS macros. A dual-wielding DK is as sketchy as a van that has FREE CANDY written on the side. Quick guide to DW DK tanks:Q1) Are they heavy frost spec? (Y - go to Q2. N - Go to Bad End) Q2) Do they have two slow weapons? (Y - go to Q3. N - Go to Bad End) Q3) Do they have Rune of the Nerubian Carapace on both? (Y - go to Q4. N - Go to Bad End) Q4) Do they use Death & Decay on every pull? (Y - Hooray, it's a real tank! N - Go to Bad End) Bad End: Accept the 15 minute debuff. Death and decay is a 30 second cooldown and in a high DPS PUG often isn't ready before the next pull, so not using it each and every pull isn't a sign of tank cluelessness. Three spare points for the talent that reduces the cooldown would be nice, but I don't have the spare points in my tank build. Spamming howling blast (with glyph of howling blast) is plenty of snap agro. Not using death and decay on the first pull is a bad sign though. Title: Re: Bad Groups Post by: Jayce on December 22, 2009, 01:33:43 PM Since we're talking about tanking for some reason, someone tell me - is tab & sunder outdated now? As a warrior tank I usually use my AOE threat abilities and assume the group targets my target when clearing trash, but I had a group tell me that I needed to l2tank.
Incidentally, this was in Forge of Souls, we wiped, dropped group, then I joined a 2 guildie 2 random group and we one-shotted the place on heroic. So I think I know the answer but I want to be sure. Title: Re: Bad Groups Post by: Sheepherder on December 22, 2009, 02:03:36 PM Tabsunder is obsolete. You could try to spread your devastates around a little bit by tabbing through targets, but Shockwave, Cleave, Shield Block + Damage Shield, and Thunderclap should be sufficient unless you have serious AoE in the group. If you're really desperate for more AoE DPS there are a few decent glyphs, but otherwise you should explain that if they don't like dying they should stop repeating the thing that makes them die.
Title: Re: Bad Groups Post by: Gobbeldygook on December 22, 2009, 02:06:41 PM Since we're talking about tanking for some reason, someone tell me - is tab & sunder outdated now? As a warrior tank I usually use my AOE threat abilities and assume the group targets my target when clearing trash, but I had a group tell me that I needed to l2tank. HOW TO WARRIOR: Charge -> Thunderclap -> Shockwave -> Maybe a global for shield slam or something -> thunderclap. If you have some rage from the last pull, cleave. Your priority queue looks something like shockwave (if a pull's mostly dead, skip it and save it for the next pull) -> conc blow -> shield slam -> revenge -> thunderclap -> devastate unless shield block is up, then shield slam -> revenge -> devastate. You should switch off the first kill target before it dies; if you're nervous about losing aggro before it dies, hit it with conc blow or taunt before you switch. If you use the glyph of devastate, drop revenge and thunderclap from your standard single-target rotation. If you want to faceroll through trash, glyph of cleave. 15/3/53 is the cookie cutter tank spec unless you're doing 25s without a DPS warrior, then you should seriously consider 5/15 for improved shouts. Your sustained AOE threat will never be as good as the other tanks, just accept that anyone who opens up with the AOE can pull threat off you if they want to.--- My only complaint about the new LFG is that the BG mentality is starting to infect it. I'm getting more and more groups where one of the DPS seems to be a bot. I'm talking they do 1/5th the DPS I do as a healer. I've been reporting them, but it depresses the fuck out of me that sometimes these people get emblems out of me before I can boot me. Title: Re: Bad Groups Post by: Jayce on December 22, 2009, 02:29:23 PM Since we're talking about tanking for some reason, someone tell me - is tab & sunder outdated now? As a warrior tank I usually use my AOE threat abilities and assume the group targets my target when clearing trash, but I had a group tell me that I needed to l2tank. HOW TO WARRIOR: Charge -> Thunderclap -> Shockwave -> Maybe a global for shield slam or something -> thunderclap. Thanks. That's pretty much exactly what I do, except I do have glyph of cleave so I weave that in every swing that I have rage, which is most of them. But I invented it on my own, which is usually wrong, so I wanted a double check. My prot spec is 7 / 8 / 56 (http://www.wowarmory.com/character-sheet.xml?r=Zul'jin&n=Fenjay), so I'll have to look into what I have different and if it's worth respeccing. I did spec cruelty out of habit since it used to be a "required" talent in the past, but I've read the numbers at tankspot or EJ or somewhere about how it isn't, for prot nowadays. Title: Re: Bad Groups Post by: Ingmar on December 22, 2009, 02:49:10 PM Since we're talking about tanking for some reason, someone tell me - is tab & sunder outdated now? As a warrior tank I usually use my AOE threat abilities and assume the group targets my target when clearing trash, but I had a group tell me that I needed to l2tank. HOW TO WARRIOR: Charge -> Thunderclap -> Shockwave -> Maybe a global for shield slam or something -> thunderclap. Thanks. That's pretty much exactly what I do, except I do have glyph of cleave so I weave that in every swing that I have rage, which is most of them. But I invented it on my own, which is usually wrong, so I wanted a double check. My prot spec is 7 / 8 / 56 (http://www.wowarmory.com/character-sheet.xml?r=Zul'jin&n=Fenjay), so I'll have to look into what I have different and if it's worth respeccing. I did spec cruelty out of habit since it used to be a "required" talent in the past, but I've read the numbers at tankspot or EJ or somewhere about how it isn't, for prot nowadays. You do have some (IMO) mis-spent points in there. Puncture is a pretty useless talent outside of prot pvp builds these days; rage income is no longer really a problem even in stuff you overgear. I would go minimum 12 into arms for impale and you probably want deep wounds. Cruelty is pretty skippable what with all the +15% to this and that talents in prot now. Armored to the Teeth is a better point for point threat investment. Vigilance is also a really important threat tool you're missing. Being able to slap that on the guy in your heroic who keeps pulling off of you is a big help. My spec (http://www.wowarmory.com/character-talents.xml?r=Doomhammer&n=Thorgrim&group=1). Title: Re: Bad Groups Post by: Sheepherder on December 22, 2009, 03:00:15 PM My only complaint about the new LFG is that the BG mentality is starting to infect it. I'm getting more and more groups where one of the DPS seems to be a bot. I'm talking they do 1/5th the DPS I do as a healer. I've been reporting them, but it depresses the fuck out of me that sometimes these people get emblems out of me before I can boot me. Bots add the opportunity for comic relief. Does he auto attack/cast? Get the tank to taunt a single mob and sit there with zero threat / pop an invincibility shield until / when the bot jumps in. Does he follow a player? Strip naked and kamikaze. Does your group have a rogue or hunter? Misdirect and Tricks of the Trade. Does he sit at the door? Strip naked and kite a mob back there. Resurrect him, rinse, repeat nine times. Title: Re: Bad Groups Post by: Sjofn on December 22, 2009, 03:01:54 PM I've tried numerous times to PuG-tank on my DK, and it's kind of a hassle, actually. It takes a few ticks of death & decay and a couple of GCDs for the diseases to spread around for any actual AOE threat and if you have trigger-happy DPS firing off every artillery round as soon as they see you've targeted something it quickly degenerates into shit running everywhere. Yeah, it's annoying. I also don't especially like using D&D on every goddamn pull because it eats all my runes and I dislike the way my opening rotation has to work with it. :P I'm frost, though, I can howling blast for an initial smack of threat. I D&D way more often if I am moonlighting as a blood tank. Title: Re: Bad Groups Post by: Gobbeldygook on December 22, 2009, 03:57:35 PM Resurrect him, rinse, repeat nine times. That's the worst part. I armory'd him afterwards. All of his gear was already at 0%, so I couldn't have even griefed him.Title: Re: Bad Groups Post by: Sheepherder on December 22, 2009, 05:46:17 PM Failing that, just kill him and leave him where he lies so that he cannot enter combat with the boss and so doesn't get rewards. Last time I checked if you don't enter combat you get nothing.
Title: Re: Bad Groups Post by: Rasix on December 22, 2009, 10:51:49 PM Next time I inspect a bear tank and they're wearing PVP blues for HPoS, I'm just going to drop. Everything has to go flawlessly or you wipe. Took nearly an hour just to realize that any minor mistake on Tyrannus was a wipe. Everything up to the gauntlet was passable, but once it hit the hard stuff, the wiping commenced. Had to get the paladin to offspec the tunnel (his tanking gear was laughable as well, and he forgot to put on RF :awesome_for_real:)
Not that the group wasn't a mess outside of the tank. I was 1k DPS over the second DPS (and threat capped at around 3.2K) and the healer was admittedly undergeared also. Horrid group. Hopefully I'll have better sense next time. Title: Re: Bad Groups Post by: Soulflame on December 23, 2009, 12:39:07 AM This (http://www.wowarmory.com/character-sheet.xml?r=Arygos&cn=Skwigellf&gn=Dirty+Road) tried to tank HoL. It didn't go well. After General Yelly McLightning ate his face the second time, I bailed. There's no way my druid could keep up with the damage he was tossing out.
Waited a few minutes, queued again, got a paladin tanking HoS. Smooth run. I'm sort of a fan of the LFG system, and sort of not. :oh_i_see: Title: Re: Bad Groups Post by: Draegan on December 23, 2009, 06:47:01 AM So I've been in the Ulduman loop now with LFDs. I had a bear tank go right instead of left when entering the instance. He walked into the dead end and started screaming "WHERE DO I GO? WHERE WHERE?"
I left that one real quick. Also hate Uldaman for people that want to back track for bosses "for loot and xp!" No fucker, do the instance in one quick path, rinse and repeat. Stop running around for a group of 5 mobs. Meh. Title: Re: Bad Groups Post by: Jayce on December 23, 2009, 08:30:17 AM You do have some (IMO) mis-spent points in there. Puncture is a pretty useless talent outside of prot pvp builds these days; rage income is no longer really a problem even in stuff you overgear. I would go minimum 12 into arms for impale and you probably want deep wounds. Cruelty is pretty skippable what with all the +15% to this and that talents in prot now. Armored to the Teeth is a better point for point threat investment. Vigilance is also a really important threat tool you're missing. Being able to slap that on the guy in your heroic who keeps pulling off of you is a big help. My spec (http://www.wowarmory.com/character-talents.xml?r=Doomhammer&n=Thorgrim&group=1). Thanks. I originally specced for leveling, pre-dungeon finder, for which Vigilance was pretty pointless. It's a lot more relevant to my life now. Puncture was just a mistake I suppose. I think with those point savings I might make it to impale/deep wounds which would be pretty nice. Title: Re: Bad Groups Post by: kildorn on December 23, 2009, 08:37:41 AM Vigilance is the new blessing of dunce for pugs.
Title: Re: Bad Groups Post by: Khaldun on December 23, 2009, 10:05:40 AM Where I know as rogue dps that I'm in for a rough ride in the ICC 5-mans is when after the first two pulls or so I find I've done upwards of 60% of the total damage. If the tank and healer are good, that's doable, just take a while and I'm essentially going to be an off-tank of sorts using evasion on every big trash pull. If they're not good, and I'm that much over the other two dps, wipes ahoy--esp. after Ick and Krick in HPoS.
Title: Re: Bad Groups Post by: Lt.Dan on December 23, 2009, 02:36:54 PM I was a bad group yesterday :P I accidentally signed up through the LFD tool as a healer for a heroic PoS instead of normal. I was in Disc spec instead of my preferred Holy and it was my first time through...hilarity ensued.
I have no idea how we got through but we did and I was the only one to die during the run. So there you go. Somewhere on the intrawebs some forum community is linking my armory and claiming credit for teh clear. Title: Re: Bad Groups Post by: K9 on December 23, 2009, 05:39:45 PM I have no idea how we got through but we did and I was the only one to die during the run. Did you die to Ick? I died to him the first two times I did him, to the amusement of my guildies. I really should have learned faster :grin: Title: Re: Bad Groups Post by: Soulflame on December 23, 2009, 10:56:03 PM Friend wanted to to a quick heroic daily, I figured why not, but I only had about 20 minutes. She's tank, I'm healer, we pop into LFG, and about .5s later are zoomed to HHoL. No problem, I figure.
The dps looked something like this: Tank: 2500 dps Rogue: 1600 dps Hunter: 600 dps DK: 500 dps. I left after the second pull, the tank was about 5s behind me in leaving. I'll put up with a lot, but that's a bridge too far. Or maybe 10 bridges too far. Title: Re: Bad Groups Post by: Simond on December 24, 2009, 06:52:48 AM Honestly, I'm kind of liking the bad/lazy DPS because it makes my own 2-2.5K in mediocre gear look p. :awesome_for_real:
Title: Re: Bad Groups Post by: Ironwood on December 24, 2009, 07:05:16 AM I'm not even sure how a DK can be at 500 dps. That insanely low.
Title: Re: Bad Groups Post by: Rendakor on December 24, 2009, 07:11:41 AM Yea that really is bad. Even using a cast-random macro in blues would yield 1500 or so.
Title: Re: Bad Groups Post by: Shrike on December 24, 2009, 09:17:13 AM Low dps DK? Blood + shitty gear + auto-pilot = sub 1k dps.
Not just them either. I've seen sub-1k dps on most dps classes one time or another. It's just laziness and you should kick them. Title: Re: Bad Groups Post by: Simond on December 24, 2009, 09:50:45 AM I'm not even sure how a DK can be at 500 dps. That insanely low. Autoattack, a bad spec and terrible gear. I'm guessing fast two-hander and spellpower plate.Title: Re: Bad Groups Post by: Selby on December 24, 2009, 11:37:31 AM I'm guessing fast two-hander and spellpower plate. We usually make fun of people with this type of setup. Loads of +SP and spirit? Just makes me laugh.Title: Re: Bad Groups Post by: Gobbeldygook on December 24, 2009, 07:51:44 PM Yea that really is bad. Even using a cast-random macro in blues would yield 1500 or so. Cast-random would explain it, actually. They may not have realized blizzard deliberately broke castrandom macros a few patches back.Title: Re: Bad Groups Post by: Ironwood on December 25, 2009, 02:33:56 AM I'm sorry, what does this mean ?
Title: Re: Bad Groups Post by: K9 on December 25, 2009, 04:20:32 AM There was some way for DKs to catch procs by spamming a castrandom macro which they broke in 3.2 or something.
Title: Re: Bad Groups Post by: March on December 25, 2009, 08:20:38 AM I'm sorry, what does this mean ? Castrandom conveniently skipped abilities on cooldowns... so you could pile a bunch of GCD abilities into one macro and castrandom would always cast something that was available. Not necessarily optimal, but heck... whenever you pushed the button something was guaranteed to happen. Title: Re: Bad Groups Post by: Rendakor on December 25, 2009, 08:26:13 AM A cast random macro is basically a list of every damaging DK skill in the game, with a command to cast any of them randomly. It was tested by some of the high end raiders and they found that using it instead of an intelligent rotation lost only 200 dps. However, with 3.2 they changed it so that if a skill called by a cast random macro failed to fire (say, because the appropriate Rune wasn't active, you didn't have enough RP, or the skill was on CD), the macro would attempt it again next time it was called (instead of switching to a new skill).
Title: Re: Bad Groups Post by: K9 on December 25, 2009, 03:21:35 PM A cast random macro is basically a list of every damaging DK skill in the game, with a command to cast any of them randomly. It was tested by some of the high end raiders and they found that using it instead of an intelligent rotation lost only 200 dps. However, with 3.2 they changed it so that if a skill called by a cast random macro failed to fire (say, because the appropriate Rune wasn't active, you didn't have enough RP, or the skill was on CD), the macro would attempt it again next time it was called (instead of switching to a new skill). This is the one. Title: Re: Bad Groups Post by: Gobbeldygook on December 25, 2009, 05:06:06 PM I collected some tears when it was first broken.
"For starters melee attacks. Wing clip, Raptor Strike, Counter-Attack (if talented) and Mongoose Bite can be put into 1 macro. Thats 3-4 melee abilitys in 1 button. I already have enough ranged attacks keybound to also need to have to worry about. And if your going to be ignorant and claim hunters don't melee then you hav'nt set foot in arena. Thanks for killing my pvp experience. I went from relying on 20 keybinds to having to use 36+. I just cannot pvp anymore because of it. I only have 5 fingers! Its as simple as that. Hunters need castrandom to minimise required keybinds to pvp effectively. Since the change i have been forced to stop pvping with my hunter. 36+ keybinds is just to damn much." "So you want mages to not be able to use a random polymorph? Or for players to only be able to (easily) pick one of two random mounts? Both those after he said they wanted players to have that option?" "What if you don't want to friggin' keybind?! What if you want to use ASDW+QE to move and strafe? I know a lot of people think that's bad, but I've always seen it as more of a playstyle thing. That's a pretty grotesque monstrosity of a game if you have to bind every bloody ability to individual keys just to not suck. Refer to my "perversion of the concept of fun" comment above." "Well now with the change to /castrandom I feel like a noob tank again lol" Title: Re: Bad Groups Post by: Fordel on December 26, 2009, 01:12:41 PM There is a pretty infamous video of a Pre-Nerf DK doing 2v2 arena using nothing but a cast random macro and still slaughtering just about everyone.
http://www.youtube.com/watch?v=MIXYMY4dOmI Title: Re: Bad Groups Post by: Rendakor on December 26, 2009, 09:36:40 PM "So you want mages to not be able to use a random polymorph? Or for players to only be able to (easily) pick one of two random mounts? Both those after he said they wanted players to have that option?" This one here just doesn't hold up, as castrandoms still WORK for those things; its just that if the ability selected fails for any reason, next activation of the macro tries it again rather than rolling a new one. I have two very lengthy castrandom macros for mounts (one for ground, one for flying) that both work just fine. Title: Re: Bad Groups Post by: Simond on December 27, 2009, 04:02:26 AM I just use Squire because it's easier than editing a macro every time you get a new mount.
Title: Re: Bad Groups Post by: Rasix on December 27, 2009, 11:08:54 PM (http://dl.dropbox.com/u/82533/lowdps.JPG)
And that was after I told them to "please try harder" (before it was like 950 and 800). The DK's gear is a riot. At least the hunter managed to hit 1200 dps by the end of the instance. Title: Re: Bad Groups Post by: Ingmar on December 27, 2009, 11:15:48 PM I had a DK do 558 in Halls of Stone today. Clearly had just dinged and didn't really know how to play the class - I didn't say anything at all to her as I figured the 5000 gearscore warlock would cover her and then some. The lock ended up doing like 2400 though. :ye_gods:
Eventually the DK self-kicked when we failed at Brann twice due to wave buildup from lack of damage. Title: Re: Bad Groups Post by: Jayce on December 28, 2009, 07:13:50 AM I think my gear has gotten to the point where I'm being put into groups with some players below my level. I had two random normals last night. Oculus (gah) and Halls of Reflection.
The Oculus run failed at Urom after carrying the group "leader", a hunter who put out significantly less dps than me (the tank) and we had to keep telling to stop flying in circles on his drake and come to the fight. The HoR one was not too bad with the exception of one DK who (from memory) did 3 digits of dps. We got the first two bosses down, but couldn't dps fast enough to not get lolowned, several times, by the Lich King's "enrage" (i.e. instagib if you don't keep up) when doing the escape. Title: Re: Bad Groups Post by: Ingmar on December 28, 2009, 10:55:20 AM I have a feeling if you're running normals on random you'll get a very odd mix. Maybe time to move up to heroics.
Title: Re: Bad Groups Post by: Jayce on December 28, 2009, 10:59:08 AM I have a feeling if you're running normals on random you'll get a very odd mix. Maybe time to move up to heroics. Yeah, I'm just doing it for the badges and possibly normal ToC and the ICC 5-mans. Ideally the normal daily should be a faceroll for me, coughing up 2 badges for a minimum of work, but clearly not always. Title: Re: Bad Groups Post by: Ingmar on December 28, 2009, 11:02:19 AM I have a feeling if you're running normals on random you'll get a very odd mix. Maybe time to move up to heroics. Yeah, I'm just doing it for the badges and possibly normal ToC and the ICC 5-mans. Ideally the normal daily should be a faceroll for me, coughing up 2 badges for a minimum of work, but clearly not always. If I had to hazard a guess I'd say its actually going to be more of a faceroll to do the heroics, minus a couple of the new ones. All the people with super duper gear are running those, where most people likely to be in random normals are going to be the really undergeared folks and sub-80s. Plus you'll get more badges that way. Title: Re: Bad Groups Post by: Selby on December 28, 2009, 11:30:08 AM If I had to hazard a guess I'd say its actually going to be more of a faceroll to do the heroics, minus a couple of the new ones. All the people with super duper gear are running those, where most people likely to be in random normals are going to be the really undergeared folks and sub-80s. Plus you'll get more badges that way. Seriously. I skipped almost every single regular instance when leveling my army and went straight into heroics for badges on all of my characters. Regular instances just didn't really have much for me, and now all you do is get 2 badges and random strangers in a mix of gear. Outside of H-HoR, all the rest of the heroics are pretty easy with a decent group provided you aren't trying to tank or heal them in greens...On a bad group note... what is with all of these tanks chain pulling every single mob in the room? Granted, we're geared for it these days, but if you don't tell people that you are going to grab 12 mobs, the healer may have issues healing everyone AND the DPS may or may not be prepared for it and end up pulling aggro off of mobs. It's not like getting the instance done in 20m vs. the 17m of chain pulling is going to make that much of a difference... Title: Re: Bad Groups Post by: kildorn on December 28, 2009, 11:30:17 AM I had a DK do 558 in Halls of Stone today. Clearly had just dinged and didn't really know how to play the class - I didn't say anything at all to her as I figured the 5000 gearscore warlock would cover her and then some. The lock ended up doing like 2400 though. :ye_gods: Eventually the DK self-kicked when we failed at Brann twice due to wave buildup from lack of damage. Man what? I'm pretty sure I've done better than that when cooking dinner during trash. I have no idea what my gearscore is, but ye gods is right. Title: Re: Bad Groups Post by: kildorn on December 28, 2009, 11:32:22 AM If I had to hazard a guess I'd say its actually going to be more of a faceroll to do the heroics, minus a couple of the new ones. All the people with super duper gear are running those, where most people likely to be in random normals are going to be the really undergeared folks and sub-80s. Plus you'll get more badges that way. Seriously. I skipped almost every single regular instance when leveling my army and went straight into heroics for badges on all of my characters. Regular instances just didn't really have much for me, and now all you do is get 2 badges and random strangers in a mix of gear. Outside of H-HoR, all the rest of the heroics are pretty easy with a decent group provided you aren't trying to tank or heal them in greens...On a bad group note... what is with all of these tanks chain pulling every single mob in the room? Granted, we're geared for it these days, but if you don't tell people that you are going to grab 12 mobs, the healer may have issues healing everyone AND the DPS may or may not be prepared for it and end up pulling aggro off of mobs. It's not like getting the instance done in 20m vs. the 17m of chain pulling is going to make that much of a difference... Chain pulling only annoys me when I have AE rolling and the tank tosses something at another pack. Yeah, thanks, that aggro totally wasn't my fault when you pulled three more things you haven't built threat on yet into the designated falling fire area >< Title: Re: Bad Groups Post by: Ingmar on December 28, 2009, 11:33:55 AM If I had to hazard a guess I'd say its actually going to be more of a faceroll to do the heroics, minus a couple of the new ones. All the people with super duper gear are running those, where most people likely to be in random normals are going to be the really undergeared folks and sub-80s. Plus you'll get more badges that way. Seriously. I skipped almost every single regular instance when leveling my army and went straight into heroics for badges on all of my characters. Regular instances just didn't really have much for me, and now all you do is get 2 badges and random strangers in a mix of gear. Outside of H-HoR, all the rest of the heroics are pretty easy with a decent group provided you aren't trying to tank or heal them in greens...On a bad group note... what is with all of these tanks chain pulling every single mob in the room? Granted, we're geared for it these days, but if you don't tell people that you are going to grab 12 mobs, the healer may have issues healing everyone AND the DPS may or may not be prepared for it and end up pulling aggro off of mobs. It's not like getting the instance done in 20m vs. the 17m of chain pulling is going to make that much of a difference... For a tank, groups pop instantly. For a DPSer, who has to wait 10ish minutes for a group, saving 3 minutes off a run may not let you squeeze one more in in your playtime for that session, for a tank it can add up really fast. Title: Re: Bad Groups Post by: Selby on December 28, 2009, 01:11:58 PM For a tank, groups pop instantly. For a DPSer, who has to wait 10ish minutes for a group, saving 3 minutes off a run may not let you squeeze one more in in your playtime for that session, for a tank it can add up really fast. As the healer who has had trouble keeping the tank alive due to how fast they run: "hey, someone died and I have to res them" or "hey, I have to stand still to cast you know!" to which I've received replies of "so? Keep up." My druid healer doesn't have this issue too much since I can just toss rolling 3-4 HoTs on the tank and focus on the DPS, but my priest and shaman tend to have to stand around and cast their heals, leading to tanks running out of range or out of LoS. And my healers get groups in 30s or less too, so I know it can really add up, but if we spend 10m on multiple times wiping and recovering from dead players, etc, that's 10m that could have been avoided had we been running slightly slower.And another "lol bad" group. I was healing AN just now on my priest and the average DPS was 1200. A warlock did 1900, the warrior tank did 1500, the rogue did 1200, and a DK did 800. I started ridiculing them after one was bragging about how well he was doing. We barely beat the final boss since the rogue stood right in the range of pound on the first pull, instantly dying with a "lol sorry" after I told him if he did it he was going to die. Then I barely had enough mana to manage the rest of the fight, and I've been able to heal ToC-10 and ICC-10 without issue, so I knew it was a bad group. No add management, they just let the adds beat on the healer and didn't bother to pull them off of me either. Title: Re: Bad Groups Post by: Sjofn on December 28, 2009, 02:51:37 PM I did a bunch of PUGs on my hunter today, tanks can be total douchebags, it turns out! I am not really surprised since everyone needs the tank way more than the tank needs them. I do enjoy that my hunter is the go-to girl for blame when the tank is failing. I got yelled at for not assisting when I was AEing a pack (I totally waited for thunderclap/shockwave and everything!) and then again for my pet having growl on when it was not, in fact, on. :grin:
Title: Re: Bad Groups Post by: Rasix on December 28, 2009, 03:29:07 PM I had to yell at a tank to give me vigilance today in HToC (apparently after 2 wipes you listen to others). I hope the random dungeon finder dumped him there randomly, because he was only sporting 23k health unbuffed. Didn't help he was having "internet" problems, which apparently prevent you from targeting the correct mob or knowing when the mob is live. Once I got him to vigilance me, he managed to actually keep threat on Black Knight without me having to take huge dps breaks or soulshatter (pray it wasn't on cooldown). Barely managed to get BK down with only 2 survivors (tank died at like 50%).
It's just fortunate that we made it through. If the other 2 DPS weren't ret pallies and the shaman wasn't completely over geared, I think we would have been hosed. Title: Re: Bad Groups Post by: Rasix on December 29, 2009, 08:39:34 PM Extreme combat daggers! (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=Crustycrab) This winner did 689 dps in UP. His attacks consisted of killing spree, fan of knives (his main attack) and shiv.
Title: Re: Bad Groups Post by: dd0029 on December 29, 2009, 08:44:39 PM This "DPS'd" in my Occulus group tonight. (http://www.wowarmory.com/character-sheet.xml?r=The+Underbog&n=Talisa)
I'd missed the spirit and the intellect gems. Not 1, but two of each. Title: Re: Bad Groups Post by: Sheepherder on December 29, 2009, 08:54:39 PM Extreme combat daggers! (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=Crustycrab) This winner did 689 dps in UP. His attacks consisted of killing spree, fan of knives (his main attack) and shiv. What. The. Fuck?!? :ye_gods: EDIT: My gift, to you. (http://www.wowarmory.com/character-sheet.xml?r=Thunderhorn&n=Wolfgar) Yes, he specced improved thunderclap for a reason. Apparently he likes to use it. Title: Re: Bad Groups Post by: Jayce on December 29, 2009, 09:16:22 PM The HoR one was not too bad with the exception of one DK who (from memory) did 3 digits of dps. My memory was right - it was around 800 dps. My level 71 DK friend is also doing about 800 dps now. http://www.wowarmory.com/character-sheet.xml?r=Durotan&cn=Dezii Also, I learned that some consider our method of doing the escape from Arthas an exploit. Not that it helped us. Title: Re: Bad Groups Post by: Rasix on December 29, 2009, 10:28:21 PM Extreme combat daggers! (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=Crustycrab) This winner did 689 dps in UP. His attacks consisted of killing spree, fan of knives (his main attack) and shiv. What. The. Fuck?!? :ye_gods: Yah, it was a parade of retards night. I was going to do one more dungeon just now before bed, but upon finding a dual wield unholy DK pulling sub 1k and spamming plague strike, I just couldn't take it anymore. I'm just really getting sick of carrying the entire dps load. And every other healer tonight seemed to be half awake. How exactly do you fail to keep a paladin with 50k health alive in AN? Title: Re: Bad Groups Post by: SurfD on December 30, 2009, 12:11:34 AM Also, I learned that some consider our method of doing the escape from Arthas an exploit. Not that it helped us. There is more then one way to do the Escape from Arthas Event?Title: Re: Bad Groups Post by: Soulflame on December 30, 2009, 12:42:50 AM I'm curious to know what it is myself. Is Arthas tauntable or something?
Title: Re: Bad Groups Post by: Kail on December 30, 2009, 01:30:17 AM Might be a different "exploit," but one thing which was shown to me last night is that right near the beginning of the chase, there's a little cul-de-sac (got a torch thingy on it) which you can stand on where Arthas won't kill you, he'll just walk past. Once you get behind him, you can kill the monsters as soon as they spawn. I assume you still have to kill everything before Sylvanas dies, but since the monsters have shorter to run to reach you, it's quicker to kill them.
Title: Re: Bad Groups Post by: SurfD on December 30, 2009, 03:06:10 AM Ahh, yeah, i can see how getting behind Arthas could change the dynamics of the fight, especially since it is designed so that the event progresses based on based on how quickly you can kill each wave. Being able to sit right on top of the mobs as they spawn would save a lot of time. Course, you would be royally screwed if anything ever slipped past you.
Title: Re: Bad Groups Post by: Kail on December 30, 2009, 03:27:42 AM Course, you would be royally screwed if anything ever slipped past you. Not really, they charge towards the players automatically. Title: Re: Bad Groups Post by: Lantyssa on December 30, 2009, 03:51:33 AM And if you sit tight, it takes longer and longer to reach you, so you have time to finish off waves. It's going to be patched pretty quickly.
Title: Re: Bad Groups Post by: Jayce on December 30, 2009, 04:23:42 AM Yes, that's the one I was speaking of. I thought it was the only way to do it.
However, if you don't have the dps to finish the waves in 10 minutes, you get insta-gibbed anyway. Title: Re: Bad Groups Post by: Merusk on December 30, 2009, 05:41:13 AM How exactly do you fail to keep a paladin with 50k health alive in AN? You're a priest and he has a shitload of poison on him and is yelling at YOU to cleanse him. Happened to me last week. Title: Re: Bad Groups Post by: dd0029 on December 30, 2009, 06:01:56 AM Or he runs away from you around several corners after a fear. I lost one a couple of weeks ago to a giant fear. He went toward the platforms with the ghosts and I ran up the stairs back to the first boss. Instead of trying to meet me halfway, he just stood there.
Title: Re: Bad Groups Post by: Rasix on December 30, 2009, 08:04:26 AM How exactly do you fail to keep a paladin with 50k health alive in AN? You're a priest and he has a shitload of poison on him and is yelling at YOU to cleanse him. Happened to me last week. Resto druid here. It was pretty amazing. The druid himself managed to die on 2 out of the 3 fights. We did the last two phases of Anub with just me, a mage, and the paladin (retard DK died to pound in the first 5 seconds). Title: Re: Bad Groups Post by: Merusk on December 30, 2009, 09:38:52 AM I'm considering just making a macro for when I wind up in AQ or OK or anyplace else with a ton of poisoning mobs.
"Hi, I'm a priest, not a druid shaman or paladin. What this means is that I CAN NOT cleanse poison off of you, period. If you get poison on you, and you don't want to cleanse it yourself, then WAIT until it's expired to continue pulling. If you continue to pull you will die, I'll AFK out because of your stupidity and we'll all be pissed. Thx." Title: Re: Bad Groups Post by: SurfD on December 30, 2009, 11:39:43 AM Course, you would be royally screwed if anything ever slipped past you. Not really, they charge towards the players automatically. Title: Re: Bad Groups Post by: Ingmar on December 30, 2009, 11:39:53 AM Extreme combat daggers! (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=Crustycrab) This winner did 689 dps in UP. His attacks consisted of killing spree, fan of knives (his main attack) and shiv. What. The. Fuck?!? :ye_gods: EDIT: My gift, to you. (http://www.wowarmory.com/character-sheet.xml?r=Thunderhorn&n=Wolfgar) Yes, he specced improved thunderclap for a reason. Apparently he likes to use it. What's kind of awesome about that guy is at some point he put some effort into honor grinding to get that Knight title. Title: Re: Bad Groups Post by: WindupAtheist on December 30, 2009, 01:32:23 PM How exactly do you fail to keep a paladin with 50k health alive in AN? You're a priest and he has a shitload of poison on him and is yelling at YOU to cleanse him. Happened to me last week. It's the sort of thing a ret DPS could easily handle on the side, but god forbid one of them sacrifice any of their leet deeps in order to have any utility. Title: Re: Bad Groups Post by: Ingmar on December 30, 2009, 01:41:31 PM I've spent several ANs and HoLs spam curing poison on my moonkin, the priest healers never even say thank you!
Title: Re: Bad Groups Post by: Fordel on December 30, 2009, 03:08:54 PM I've spent several ANs and HoLs spam curing poison on my moonkin, the priest healers never even say thank you! Now that it doesn't drop form anymore, they shouldn't have too. Before when every cure was a fucking shift too, then you best recognize! :why_so_serious: Title: Re: Bad Groups Post by: Azuredream on December 30, 2009, 04:17:49 PM The one thing that I hate is a tank who can't hold aggro at all. If I'm waiting a few seconds before opening up, and my opening conflag+CB still pulls aggro off you, it's not your gear. You just suck. >.<
Title: Re: Bad Groups Post by: Ingmar on December 30, 2009, 04:44:01 PM The one thing that I hate is a tank who can't hold aggro at all. If I'm waiting a few seconds before opening up, and my opening conflag+CB still pulls aggro off you, it's not your gear. You just suck. >.< WTB dps that pays attention to what I've hit the mob with, and which one, rather than just waiting a few seconds and assuming it should all be taken care of. Title: Re: Bad Groups Post by: Rendakor on December 30, 2009, 04:53:05 PM Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit.
Title: Re: Bad Groups Post by: Sjofn on December 30, 2009, 04:59:32 PM Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit. Hahahahaha! DPS that pays attention to my marks! HEE HEE HEE. <wipes away a tear> On the upside, all my DPS has sucked at actually doing damage, so I get to be totally lazy. I almost never lose aggro in PUGs. Title: Re: Bad Groups Post by: Ingmar on December 30, 2009, 05:00:05 PM Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit. Or you could target the tank and press F. You're waiting a few seconds anyway. I mark skulls (and have a full set of our raid marks bound) when its REALLY IMPORTANT to, but if DPS can be lazy about pushing one button, I can be too. :oh_i_see: Title: Re: Bad Groups Post by: WindupAtheist on December 30, 2009, 05:05:29 PM I've spent several ANs and HoLs spam curing poison on my moonkin, the priest healers never even say thank you! I've saved the day dropping Lay on Hands on a tank more than once and never gotten a peep. Fuckin' ingrates. Title: Re: Bad Groups Post by: Azuredream on December 30, 2009, 05:21:25 PM The one thing that I hate is a tank who can't hold aggro at all. If I'm waiting a few seconds before opening up, and my opening conflag+CB still pulls aggro off you, it's not your gear. You just suck. >.< WTB dps that pays attention to what I've hit the mob with, and which one, rather than just waiting a few seconds and assuming it should all be taken care of. I don't know what this tank in particular was doing, it was a bear druid who apparently didn't have mangle or swipe or anything on their bar. I usually put the tank as focus and just hit whatever they've got targeted. Title: Re: Bad Groups Post by: WindupAtheist on December 30, 2009, 06:02:54 PM They really just need to suck up their own failiure and remove Oculus from the random rotation.
Title: Re: Bad Groups Post by: Merusk on December 30, 2009, 06:06:09 PM Maybe they were still in healing spec.
Like the duid I had yesterday who couldn't hold aggro and after the first hall was done said "oh, hey. I was in the wrong spec." :awesome_for_real: Title: Re: Bad Groups Post by: Rendakor on December 30, 2009, 06:22:16 PM Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit. Or you could target the tank and press F. You're waiting a few seconds anyway. I mark skulls (and have a full set of our raid marks bound) when its REALLY IMPORTANT to, but if DPS can be lazy about pushing one button, I can be too. :oh_i_see: Fakeedit: yea, I guess it is. I don't have assist bound at all. Of course, when I dps, I do it as a rogue and I just TotT every pull, so aggro isn't an issue. Title: Re: Bad Groups Post by: Rasix on December 30, 2009, 06:42:27 PM I'd love for tanks to mark. I don't see it much anymore. Assisting can be problematic if the tank doesn't decide on a target. I really haven't known what debuffs to look for since waiting for 3 sunders.
Skull and X is all I need. Skull really. Title: Re: Bad Groups Post by: Ingmar on December 30, 2009, 06:44:47 PM I'd love for tanks to mark. I don't see it much anymore. Assisting can be problematic if the tank doesn't decide on a target. I really haven't known what debuffs to look for since waiting for 3 sunders. Skull and X is all I need. Skull really. If its a warrior just wait for the 2 explosions to go off (thunderclap, shockwave.) Assuming he didn't miss any mobs you will typically have a hard time pulling off after that. Of course if he doesn't use those... could be a long night. Title: Re: Bad Groups Post by: Fordel on December 30, 2009, 06:54:26 PM I wait for shockwave specifically as a DPS. I haven't taken agro accidentally in forever.
Now purposefully ... :awesome_for_real: Title: Re: Bad Groups Post by: Selby on December 30, 2009, 08:35:47 PM Of course if he doesn't use those... could be a long night. Or pallies that refuse to use consecrate... at all.Title: Re: Bad Groups Post by: Gobbeldygook on December 30, 2009, 09:17:22 PM My favorite so far was a mage who deliberately ignored my marks for an entire instance. He was actively avoiding DPSing the skull in favor of another target on every single pull.
Title: Re: Bad Groups Post by: Rendakor on December 30, 2009, 09:44:23 PM I just let people like that die.
As dps I wait for the relevant AOE before dpsing (D&D, Thunderclap, Consecrate, <insert whatever bears do here>); however, this doesn't work for an arms warrior. Clicking bladestorm on any trash pull was generally a death sentence, which is the primary reason my warrior is now just an alchy bot. Title: Re: Bad Groups Post by: Sjofn on December 30, 2009, 10:23:18 PM Bears are a little hard to tell, since their main thing is swipe, which doesn't leave any telltale signs of having been done, and doesn't have any easy to see animation. I try to remember to demo roar after swiping twice as some vaguel clue I've done something, personally.
Title: Re: Bad Groups Post by: Rendakor on December 30, 2009, 10:57:16 PM Wow, nightmare run in H HoS. Had a hunter parsing ~900, dc's twice before we even make it to the first boss, pulls aggro on trash even with her mediocre dps, runs into adds and gets herself killed, etc. The only thing she was missing from the stereotypical huntard was a named like Legolasxx.
When the tank and I realize she's terrible and start talking shit, the healer points out that he and the other dps are guilded with the huntard. So not only can we not votekick the bad, we can't even talk shit or risk being votekicked. The tank's probably safe, by virtue of being the rare class, but as a solo dps? Of course I shut right up. Sigh. Edit: FUCK it gets worse; the pally tank is using kings on himself instead of sanc. :uhrr: I was wondering why he was going oom and not consecrating during Brann's event. Title: Re: Bad Groups Post by: Sheepherder on December 31, 2009, 03:19:04 AM So, I go and get my (combat) rogue another epic dagger so I can roll Mutilate. In the process I find four to five groups where I'm doing 35-40% of the damage. Fuck me.
Title: Re: Bad Groups Post by: Simond on December 31, 2009, 05:08:42 AM Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit. Since WoW by default doesn't have Target of Target visible, it is the tank's duty to mark the mob they're fighting imo. I have Raid Target: Skull bound to a hotkey and just tap it on whatever I'm attacking so the DPS knows what to hit. Or you could target the tank and press F. You're waiting a few seconds anyway. I mark skulls (and have a full set of our raid marks bound) when its REALLY IMPORTANT to, but if DPS can be lazy about pushing one button, I can be too. :oh_i_see: Fakeedit: yea, I guess it is. I don't have assist bound at all. Of course, when I dps, I do it as a rogue and I just TotT every pull, so aggro isn't an issue. (And 'F' is assist because 'F' was assist in EQ. A lot of the default keybinding are identical to EQ). Title: Re: Bad Groups Post by: Drubear on December 31, 2009, 06:21:51 AM re: Raid Marks.
Also, wasn't there a change to the icon marking that anyone in the group (? raid?) can do it now? You don't have to be leader or assistant to do it? Might be amusing to show the tank/healer/whatever that there are still a couple things to learn about creakey ol' WoW! Title: Re: Bad Groups Post by: Rendakor on December 31, 2009, 07:22:38 AM I'm sorry to break it to you, but you're part of the problem. :grin: How? As DPS I use a threat transfer to not pull hate, and as a tank I mark mobs. What, exactly, am I doing wrong?(And 'F' is assist because 'F' was assist in EQ. A lot of the default keybinding are identical to EQ). On keybindings, I've noticed that. I never got why auto-run is Num Lock, instead of something sane like R by default, but I suppose it coming from EQ makes sense. I generally use the same keybinding setup in every MMO, and just spend the first 5 minutes or so logged in fixing it. Title: Re: Bad Groups Post by: Jayce on December 31, 2009, 07:48:01 AM Also, wasn't there a change to the icon marking that anyone in the group (? raid?) can do it now? You don't have to be leader or assistant to do it? Confirmed. As a tank I can mark whether I'm the group leader or not, and others have helpfully chipped in when I was the leader but wasn't 100% familiar with kill order. Title: Re: Bad Groups Post by: apocrypha on December 31, 2009, 11:38:34 AM Yeah, I've got a key bound to mark skull now and, as healer, I regularly mark targets up so that the DPS can ignore them :why_so_serious:
Title: Re: Bad Groups Post by: El Gallo on December 31, 2009, 02:56:46 PM Assist doesn't always work, at least with warrior tanks. I'm often targetting something other than the main target. Less than pre-Wrath, but still a good bit.
Title: Re: Bad Groups Post by: Sheepherder on January 01, 2010, 02:25:32 AM The good warrior tanks have been trained by the last four years of WoW to be tabbing through their targets constantly. Don't expect them to stop any time soon.
Title: Re: Bad Groups Post by: Zetor on January 01, 2010, 03:30:55 AM Ditto with druids; yeah, swipe holds pretty good aggro by itself (at least against heal aggro and ranged AOErs) and glyphed maul hits two targets, but against 3+ targets a bear will be tabbing through things to ensure that all mobs get some maul lovin'. Even against two targets there's some tabbing to keep lacerate up on both (see http://www.wowhead.com/?spell=51269 )
Title: Re: Bad Groups Post by: Jayce on January 01, 2010, 07:06:30 AM The good warrior tanks have been trained by the last four years of WoW to be tabbing through their targets constantly. Don't expect them to stop any time soon. I've found that I got back in the habit of doing so, if for no other reason than to check Omen to see if someone's pulled aggro without me noticing. If it's the same person over and over - I know who my vigilance target should be. Title: Re: Bad Groups Post by: Simond on January 01, 2010, 10:07:13 AM Ah, but good warrior tanks are rare.
There are, however, a lot of primadonnas who coasted back when warriors were the only realistic tanks and now think "thunderclap + shockwave = time to turn on autoattack and tab back to the porn". For those type of warriors, you do need to use assist. :grin: "Why not just boot them?" Enjoy the ten minute wait for a new tank. Title: Re: Bad Groups Post by: Rasix on January 01, 2010, 10:27:04 PM Just had a tank that would target the corpse of the mob we just killed while body pulling the next group. It'd take him 3-4 seconds to even put down his D&D. I'm hoping he was just lagged, because it was some of the worst situational awareness I've ever seen. And yah, it was a dual wield DK sporting two mugs.
Title: Re: Bad Groups Post by: dd0029 on January 02, 2010, 09:21:46 AM Whomever it was that mentioned DPSing as a prot pally. I blame you. Its all your fault. I had never seen that before the holiday. I have now seen three of these morons.
Title: Re: Bad Groups Post by: Nevermore on January 02, 2010, 09:46:26 AM I was in a group yesterday with a DK tank specced Unholy yet he was dual wielding. He used Army of the Dead every single time it was up, which made it really difficult for me since the taunting moved the mobs every which way and meant I had to Mangle spam instead of Shred. He also loved using Corpse Explosion which I'd never seen any DK spec before, let alone a tank.
The other DK was a brand new 80 and likely a fairly young kid. He refused to get out of Frost Presence and had less than 750 dps. This was surprising considering all the spellpower gear he had on. :roll: His brother, the Mage, told us not to worry about it. The Mage ended up doing about 900 dps. Luckily, this took place in Culling of Strath and we still finished it with just one death (the tank; I just shifted to bear and held aggro better than he did the entire rest of the run :grin:). It was also a credit to the healer for being patient and sticking it out and also being good enough to heal that mess. Title: Re: Bad Groups Post by: Lantyssa on January 02, 2010, 12:34:46 PM Then she looked at my DK spec and cried for humanity. True story.
Title: Re: Bad Groups Post by: Minvaren on January 09, 2010, 10:37:33 AM Jeez, this got long. Thanks in advance for reading it all.
I'm a lurker who's been reading this forum/thread for awhile. Mainly to prepare myself, as I actually got my main (prot warrior) to 80 and didn't burn out this time. Being unguilded as I mainly solo, I started running dailies for rep rewards, playing the AH, and raising my BS to gear myself up, to see what this whole "endgame" thing was about that I'd never participated in before. Oh sure, I PUGged a bit through BC days in regulars and a couple heroics, but raiding and whatnot was never my major thing. Then 3.3 came and they made the change to dungeon finder. Well, looks like running the regulars got a bit easier. I do some tankspot reading, and grab Omen. I progress through the regs one at a time, making sure to make notes of where the bosses are, what crazy things they do, how to keep agro off of the rest of the party, how to get it back when I do lose it, and trying to ignore the mouthy kids who most always had a complaint about >something< that I did (only once that something being a wipe). So after a month of this, I hit the 540 def cap last night, 22K hp unbuffed as well. Check a couple sites - yep, just barely cleared for heroics. I research online as to where to start, and a few sites agreed : Violet Hold. Skim some stuff on it, just looks like stronger mobs and an extra boss. Well, about the same as Heroic Ramps back in the day. I take a deep breath of courage, and queue for it. Whoa! They weren't kidding about tanks on heroics - it was about 3 seconds and a group was up. I check ready and we all pop in. First thing out of my mouth in the instance : "Hi guys, I've run this on normal a few times, but not on heroic - yell if you see me doing something stupid. :)" I ID the healer, drop vigilance on them (a mistake in retrospect), and the others start buffing. First DPS : "Uh, if you're new to heroics, you won't be able to hold agro." I raise an eyebrow, say "we'll see what happens," and make a note to watch this DPS. The guards charge out of the instance and the first portal pops. One of the DPS is already halfway to the portal. I beat feet, heroic throw at the nearest mob, wait for the crowd to approach, and before I can get shockwave off, the DPS has already pulled one of the mobs onto him. Taunt it back to me, swing around, cleave the masses, shockwave, enrage, shield slam on the taunted mob. Omen shows me just slightly ahead. And the DPS pulls it off of me again as taunt fades. The DPS starts in, "What the !@#$, can't you hold agro? Are you even in tank spec?" The mobs get mowed down somehow, and I start to type out "can we all focus on one target and let me pull?" Too late, the next portal is up and the rogue has gotten something stuck to him already. After that, it's a repeat of the first pull. DPS starts mouthing off again. I scan party mana and health bars quickly, and then the heroic mode boss that I've never seen before pops, and it's Xevozz. "Oh !@#$," says someone who'd been keeping quiet until now, "I hate this guy." He activates 2" from my nose, and I actually get full agro on him for a change and start setting up for a long fight. "Move" appears in my window from the same player, so I start slowly dragging him away from the group. "Kite him" appears next, so I drag faster. "No, the other way" as the boss enrages and I faceplant. The party wipes. DPS pipes up again : "maybe you should stay away from heroics until you hit def cap" along with other insults. I reply, "I am at def cap. Thanks for your concern," and bail from the group, eating the 20g and 10 minutes. I figure I'll stay out of heroics unless I join a guild going forward. Possibly regulars too. I deal with children all day at work, I have no desire to do so when I get home. Title: Re: Bad Groups Post by: Selby on January 09, 2010, 10:43:01 AM I scan party mana and health bars quickly, and then the heroic mode boss that I've never seen before pops, and it's Xevozz. In all fairness that is probably the worst boss you can get for that instance. And yes, you do have to kite him around. But if you are new, the DPS should have known better and held back appropriately (I always do). Everyone zerging everything down is a pet peeve of mine when it comes to new tanks since it's making things harder for them than it has to be.Title: Re: Bad Groups Post by: Lantyssa on January 09, 2010, 10:51:37 AM You told them you were new and yet they went after mobs before you had touched them. My gear sucks, a little less than a month ago but still..., and I still give the tank a few seconds before I start throwing things at the mobs. Your DPS were idiots.
Title: Re: Bad Groups Post by: Ironwood on January 09, 2010, 11:27:17 AM Lots of words to say 'I met some assholes online' Hey, dude, you met some assholes online. I'm a fucking awesome tank and it doesn't sound to ME that you did much wrong. Fuck 'em. The good thing about being a tank is you queue up and in ANOTHER 3 seconds you get another group. Try again. Don't let assholes wear you down. There's too many of them in the world for that. Title: Re: Bad Groups Post by: Nevermore on January 09, 2010, 11:42:40 AM Yeah, that was on the DPS. When I see the tank is a Warrior I always at least wait to see the shockwave animation before moving in to DPS.
I'd also say that Utgarde Keep or Nexus might be a bit easier to start out tanking. VH can potentially be the easiest but it all depends on which random bosses you get, and some of the bosses can be downright mean (you got the worst of them with Xevozz). Besides that, you can't set your own pace in VH which as you unfortunately found out can be annoying. Title: Re: Bad Groups Post by: Minvaren on January 09, 2010, 02:51:39 PM Thanks to everyone for the support. :awesome_for_real:
In hindsight, I probably should have expected this sort of thing given all the tales I read here, but it was still frustrating to experience, and quite anticlimactic. I actually almost went Nexus first due to familiarity, but the straightforwardness of reg VH lulled me late at night. I know that I'm not a bad tank - just need a bit more experience with the boss fights. But at the same time, I never took this much abuse in general as a healer before, and I thought that was the most thankless job in any MMOG. Tanking surprised me with the complexity when I respecced as prot back in TBC - it's generally not as "misclick and wipe" as healing can be, but there's still a large amount of different things to keep your eye on. Enjoying playing a Mastermind in CoV is probably why I've stuck with the prot warrior so much - there's a kind of zen in the flurry of activity. A guild of other mature, intelligent players still seems like the best/least painful way to experience heroics/raids to me at this point. I find that the older I get, the lower my tolerance is for douchebaggery. (waves his cane menacingly, mentions something about his lawn) Title: Re: Bad Groups Post by: Kail on January 09, 2010, 03:42:59 PM A guild of other mature, intelligent players still seems like the best/least painful way to experience heroics/raids to me at this point. I find that the older I get, the lower my tolerance is for douchebaggery. (waves his cane menacingly, mentions something about his lawn) You might also try DPSing. I tried doing three heroics as a tank; finished one and dropped two because of people bitching about my gear before we began. Figured I'd give up and try again once I'd farmed enough badges in regular for some Conquest gear. Respecced to an AoE DPS spec and noticed that I was pulling in about 2.5k, figured I'd give heroics a shot as a DPS, and am now doing fairly well in them, rolling on DPS gear and spending badges on tanking gear for later. Plus, you get to become experienced in heroics without being in a "screw up and we all die horribly" position. Title: Re: Bad Groups Post by: Paelos on January 09, 2010, 11:00:00 PM Tanking requires a certain mentality. You have to understand that when you are in a PuG 70% of the time your DPS are going to try to actively fuck you, and then complain that you aren't taking it in the right way. Most of the time, the correct response is that they are reading the wrong meter, and just leave them to stew for another 20m in the queue while you get a new group in less than 5s.
Realize that you are the hot commodity, and anything they do to piss you off is a waste of their time. That doesn't give you carte blanche to be a raging control-freak dick, or to act like you don't have to learn to play your class. However, you can requeue 3 times in less than 20m to find dps who function. They can't do the same. Title: Re: Bad Groups Post by: Megrim on January 09, 2010, 11:04:15 PM One of the DPS is already halfway to the portal. I beat feet, heroic throw at the nearest mob, wait for the crowd to approach, and before I can get shockwave off, the DPS has already pulled one of the mobs onto him. Taunt it back to me, swing around, cleave the masses, shockwave, enrage, shield slam on the taunted mob. Omen shows me just slightly ahead. I am by no means even an ok tank, since my entire experience revolves rolling a dk and tanking Ramps at 60 - but see that part, right there? Yea, let that dps die and then to resume tanking normally. After a few times they will usually either catch on, or ragequit. * Edit, ten levels lower, lol. Title: Re: Bad Groups Post by: Cadaverine on January 10, 2010, 09:38:18 AM RDF threw my tree druid into Violet Hold. I buff everyone, and wait for them to start the instance. 80 Paladin, and a 76 or so Warrior, and two mid-70 Hunters. Instead of starting the instance, they just sit there killing the mobs that charge the NPCs at the entrance. After a couple minutes of watching this, I asked in /p if they knew the instance hadn't been started yet, which they assured me they totally knew.
Finally, everyone is ready. However, rather than talk to the NPC, and begin the instance, they all run out to the portal, kill the lone dragonkin that came out, and then sit there waiting. After 20 seconds or so, the 80 Paladin asks when the instance is going to start. I left. Group after than featured an 80 dual wielding DK 'tank', who would occasionally remember to drop DnD. Also a paladin, and a warrior. Three damn tank classes, and I still got aggro every fight. Still managed to pull it out, but what a pain in the ass. Title: Re: Bad Groups Post by: apocrypha on January 10, 2010, 11:13:48 PM Minvaren: I've had very similar experiences healing in random heroics. I ended up DPSing for a couple of weeks in randoms until I had better healing gear and knew the instances better too. One thing I can recommend is to try getting groups early in the morning, basically any time that kids are at school. I get a much higher proportion of relaxed players in random groups at 5am than I do at 5pm (thanks insomnia!).
Cadaverine: Doing random normal dungeons will get you a lot of people who are new to the instance. I've had some awesome groups where people admitted early on that they weren't familiar with the place and we took our time and explained it as we went along. I've even had a couple of superb Oculus runs like that that went so much more smoothly than the heroic ones with people who knew the place backwards! Title: Re: Bad Groups Post by: Hutch on January 11, 2010, 05:33:21 AM 80 dual wielding DK 'tank', These infested my random dungeons this past weekend. They were redeemed by the guy in my guild who dual-wields as a DK tank, but somehow manages not to suck in 5-mans. He ran me and another guildmate through a couple randoms last night. Queueing with a tank already in the group is fun :) Title: Re: Bad Groups Post by: Nevermore on January 11, 2010, 07:28:56 AM DW Tanking is perfectly fine.. if they spec the DW talents, meaning they need to be Frost Tanks. The number of DW Blood Tanks I've seen lately has been mind boggling, though. Just because you can equip a weapon in each hand doesn't mean it's always a good idea to do so. I hope I get grouped with one of these innovators once my Shaman is 80. I'll start whacking things with a staff in my Enhance spec and wait for them to say something. :uhrr:
Title: Re: Bad Groups Post by: Draegan on January 11, 2010, 07:52:56 AM I tanked regular AN yesterday and I found myself with a Moonkin druid DPS. I know how to tank and I'm pretty good at it.
I'm not familiar though with how current Moonkins do as DPS, because this fucking Moonkin, no matter how much I tried kept pulling aggro from me. He was equal to my TPS and about double the next DPS. He could pull aggro from me after thunderclap, shockwave and one devastate. Do Moonkin have shitty aggro control and/or was he specced wrong? I've never had a DPS pull aggro from me unless they were retarded and attacked before I did. Title: Re: Bad Groups Post by: Rasix on January 11, 2010, 08:13:32 AM So after a month of this, I hit the 540 def cap last night, 22K hp unbuffed as well. Check a couple sites - yep, just barely cleared for heroics. I research online as to where to start, and a few sites agreed : Violet Hold. Skim some stuff on it, just looks like stronger mobs and an extra boss. Well, about the same as Heroic Ramps back in the day. I take a deep breath of courage, and queue for it. Whoa! They weren't kidding about tanks on heroics - it was about 3 seconds and a group was up. I check ready and we all pop in. Oddly enough, I was doing a regular FOS about a week ago when I ran into a low HP tank that did really well. I get into the group and there's a terribly geared DK at 25k HP and a paladin with 22k HP, low mana, and a shield on. I asked who's tanking and he pipes up. I give a skeptical 'ok' but decide to continue on as the guy seems pretty confident. He did great. Guy held aggro and really never got in trouble. He and the healer seemed to know each other. He must have been a competent player's alt because he performed like someone totally overgeared for the instance. Did a heroic HOR where I ran into a prot DPS pally. :awesome_for_real: Guy had the one handed DPS Quel'dar and a pretty high gear score. Ended up doing 4.1k DPS to my 3.6. Still, I wonder what he could have done as ret. My groups lately have been pretty good actually. I've been running a lot of HFOS for specific items on alts and it's always amusing to see who the laser gibs. Title: Re: Bad Groups Post by: Gobbeldygook on January 11, 2010, 08:14:15 AM Do Moonkin have shitty aggro control and/or was he specced wrong? I've never had a DPS pull aggro from me unless they were retarded and attacked before I did. They do have the standard .70 threat modifier, but Moonkin don't have any sort of aggro dump and depending on eclipse procs can have huge DPS spikes.Title: Re: Bad Groups Post by: Morfiend on January 11, 2010, 08:23:32 AM I got in my first terrible "elitist" group the other day.
The setup. Myself and 2 guild members queue up. I am a Ret pally, and do roughly around 4k dps. The other two where a Prot pally who was tanking and a mage who just dinged 80 on his first character a few days previous. We get a DPS warrior and a druid healer with the random system. We havent even finished buffing when the druid starts in on the mages gear "Whats up with this scrub mage in greens and blues?" and "Well, I guess this warrior is just going to have to make up for his crap gear". The warrior was rocking all 250+ ilevel gear. This prompted a quote from me "Gundrak is serious business". We havent even finished the second pull and the druid and the warrior start complaining about the tank. "Can you possibly pull any slower" and "faster plz tnk". Now, the tank wasnt pulling slow, he just wasnt pulling more than 2 pulls at one time. We continue through the instance and these two are just feeding off each other "Hey mage, how does it feel to know this warrior is doing twice as much damage as you?" and "pull fster tnk". At this point, I tell the pally tank to remove Rightous Fury and let the warrior kill him self a few times cause he is being a real cock. The druid healer is refusing to heal anyone except the tank and the warrior, and its just a huge cluster fuck. We kill the last boss, and they start in again "You guys are such assholes". "You dont know how to play" and on and on. It was really amazing what cockbags these guys where. I left the instance and put them both on my ignore list. Title: Re: Bad Groups Post by: Khaldun on January 11, 2010, 08:34:43 AM What I'm not liking: pugging Forge of Souls, thinking the Scorpion trinket is one of the few remaining plausible upgrades for me until my guild seriously starts running ICC 10 (I think this week, maybe). Five times it's dropped in a pug, five times I've lost it to the same kind of toon, also rolling need:
a paladin tank. For whom armor penetration is totally suboptimal. I really don't mind when people are low dps, or are struggling a bit with tanking or healing. I have never said boo about that. I do mind when some cuntwhistle doesn't know his own class to the point that he's grabbing any shiny shit that drops. Fuckers are just going to bank or sell the goddamn thing. Title: Re: Bad Groups Post by: Nevermore on January 11, 2010, 08:44:18 AM That Paladin tank was likely rolling on the trinket for his DPS spec.
Out of courtesy I don't roll on tank drops if they need it when I'm DPSing with my DK (even though my tank spec is technically my 'main' spec) but apparently I'm one of the few people left who retain any kind of manners in random PUGs since this weekend on three different occasions a tank has out-rolled me for the DPS plate boots in RoF. Title: Re: Bad Groups Post by: Soulflame on January 11, 2010, 08:46:05 AM Last night, was running PoS as dps (boomkin :awesome_for_real:) for a guildie who was also alting (holy paladin!) and wanted the shield from the last boss. We get first boss down, he drops a 2H, the ret gets it, although I missed that the tank (DK) had also rolled on it. Next boss, a plate belt drops, the ret wins again, and that's when it all went south.
DK starts whining that the paladin won the 2H, and he deserves the belt. Ret points out the DK rolled on the 219 2H, and was rocking a 232. Ret then points out the DK already has an epic belt, and the ret is rocking some blue. DK has a fit, and leaves. Oh but then it gets better. Turns out they're both in the same guild, and the DK starts whining to the GM. According to the ret, the GM basically tells the DK he lost fair and square, and to stop being a problem. We wait around for about 20 minutes queued up for a tank while the above story unfolded in bits and pieces, until one of the offtanks in my guild logged on, at which point the holy paladin alt recruits him to finish up the instance. Shield drops, holy paladin wins it, everyone goes home happy. Title: Re: Bad Groups Post by: Draegan on January 11, 2010, 08:50:21 AM I'm soooo looking forward to getting enough defense gear for my warrior as I roll with my alt fury spec. Yee-haw.
Title: Re: Bad Groups Post by: Rasix on January 11, 2010, 08:58:22 AM What I'm not liking: pugging Forge of Souls, thinking the Scorpion trinket is one of the few remaining plausible upgrades for me until my guild seriously starts running ICC 10 (I think this week, maybe). Five times it's dropped in a pug, five times I've lost it to the same kind of toon, also rolling need: a paladin tank. For whom armor penetration is totally suboptimal. I really don't mind when people are low dps, or are struggling a bit with tanking or healing. I have never said boo about that. I do mind when some cuntwhistle doesn't know his own class to the point that he's grabbing any shiny shit that drops. Fuckers are just going to bank or sell the goddamn thing. To pour some salt in the wound, I saw a mage wearing that yesterday. It's odd playing my shaman and DK in that instance because there's certain offspec items I really want but I always defer if I'm not in the right spec for it. I just won't roll need against a tank for tank items on my unholy dps DK or against a melee for melee DPS items when I'm on my elemental shaman. I just can't mentally do it. It would have no reprocussions likely as I could just finish, drop, ignore the whiners and I'd never see any of them again. Oh well. I've lost the roll on the hilt twice in 2 days. Both Forge of Souls on my shaman. My dice usually rock, which is causing me much annoyance here. I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. Title: Re: Bad Groups Post by: Evildrider on January 11, 2010, 09:10:43 AM What I'm not liking: pugging Forge of Souls, thinking the Scorpion trinket is one of the few remaining plausible upgrades for me until my guild seriously starts running ICC 10 (I think this week, maybe). Five times it's dropped in a pug, five times I've lost it to the same kind of toon, also rolling need: a paladin tank. For whom armor penetration is totally suboptimal. I really don't mind when people are low dps, or are struggling a bit with tanking or healing. I have never said boo about that. I do mind when some cuntwhistle doesn't know his own class to the point that he's grabbing any shiny shit that drops. Fuckers are just going to bank or sell the goddamn thing. To pour some salt in the wound, I saw a mage wearing that yesterday. It's odd playing my shaman and DK in that instance because there's certain offspec items I really want but I always defer if I'm not in the right spec for it. I just won't roll need against a tank for tank items on my unholy dps DK or against a melee for melee DPS items when I'm on my elemental shaman. I just can't mentally do it. It would have no reprocussions likely as I could just finish, drop, ignore the whiners and I'd never see any of them again. Oh well. I've lost the roll on the hilt twice in 2 days. Both Forge of Souls on my shaman. My dice usually rock, which is causing me much annoyance here. I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. The battered hilt weapons, while nice, are comparable to the 251's that drop out of ICC 10. I was trying hardcore to get a hilt, but then I got a Axe drop out of ICC 10. Now if I got one, it'd be AH fodder to buy me some primordial saronite. Title: Re: Bad Groups Post by: Rasix on January 11, 2010, 09:20:58 AM Eep. Got your quotes messed up there.
Hilt would be nice, because I'm never going to do any raiding outside of one-off bosses and pug Onyxia runs (which can be dreadful) never seem to be going when I'm on. Weapon upgrades are always the hardest for those of us that don't do any Title: Re: Bad Groups Post by: Evildrider on January 11, 2010, 09:25:59 AM Ugh stupid quotes. Ya ICC 10 was actually first successful raid. I got lucky and got a new trinket and axe though.
Title: Re: Bad Groups Post by: Ingmar on January 11, 2010, 11:23:48 AM Eep. Got your quotes messed up there. Hilt would be nice, because I'm never going to do any raiding outside of one-off bosses and pug Onyxia runs (which can be dreadful) never seem to be going when I'm on. Weapon upgrades are always the hardest for those of us that don't do any Everything but a 232 weapon for elemental shamans /fistshake. Minvaren: next time wait for one of them to drop group first, and you won't have to eat the 10 minute wait. Once someone ditches a group the rest of you lose your queue debuff. Title: Re: Bad Groups Post by: Khaldun on January 11, 2010, 12:42:29 PM Armor penetration even for a paladin *dps* is not a good stat.
Title: Re: Bad Groups Post by: Nevermore on January 11, 2010, 01:13:12 PM But the gearscore, man! THE GEARSCORE!!!
Title: Re: Bad Groups Post by: WindupAtheist on January 11, 2010, 01:30:55 PM I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. It's going to be replaced by some quest blue at level 82 or something anyway. Title: Re: Bad Groups Post by: Ingmar on January 11, 2010, 01:34:01 PM I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. You give it to your ele shaman of course, since its his only post-219 non raid upgrade. Unless you count that stupid mp5 dagger. Title: Re: Bad Groups Post by: Evildrider on January 11, 2010, 02:23:54 PM But the gearscore, man! THE GEARSCORE!!! Lawl. I hate the infatuation with gearscore and crap that alot of players have. Title: Re: Bad Groups Post by: Selby on January 11, 2010, 04:48:03 PM Lawl. I hate the infatuation with gearscore and crap that alot of players have. I have Nibelung equipped purely for the novelty factor of it and that being a 264 item it makes my gearscore look l33t. I don't even raid in it because it's a 100DPS drop compared to 2 251 pieces from ICC-10, but I think it's fun to game the system and annoy people in my guild.Title: Re: Bad Groups Post by: Evildrider on January 11, 2010, 06:01:51 PM Lawl. I hate the infatuation with gearscore and crap that alot of players have. I have Nibelung equipped purely for the novelty factor of it and that being a 264 item it makes my gearscore look l33t. I don't even raid in it because it's a 100DPS drop compared to 2 251 pieces from ICC-10, but I think it's fun to game the system and annoy people in my guild.There are a couple of people in my guild that everytime they log off, they put on all their best gear so that it shows on WoW-Heroes how leet they are. Title: Re: Bad Groups Post by: Selby on January 11, 2010, 06:19:11 PM There are a couple of people in my guild that everytime they log off, they put on all their best gear so that it shows on WoW-Heroes how leet they are. The only reason I do it. Not so much about "look at me!" or to advertise anything as about the "Fuck! The #1 guild gearscore again?" comments from the number crunchers in the guild.Title: Re: Bad Groups Post by: Azuredream on January 11, 2010, 11:29:51 PM I had a group dissolve upon formation in H CoS today. I know the 5 minute intro is kinda boring, but it is 7 badges if you stick it out.. /sigh
Title: Re: Bad Groups Post by: Simond on January 12, 2010, 05:30:47 AM I had a group dissolve upon formation in H CoS today. I know the 5 minute intro is kinda boring, but it is 7 badges if you stick it out.. /sigh Blizzard are working on it (http://www.mmo-champion.com/news-2/heroic-instances-nerf-blue-posts/)DW Tanking is perfectly fine.. if they spec the DW talents, meaning they need to be Frost Tanks. The number of DW Blood Tanks I've seen lately has been mind boggling, though. Just because you can equip a weapon in each hand doesn't mean it's always a good idea to do so. I hope I get grouped with one of these innovators once my Shaman is 80. I'll start whacking things with a staff in my Enhance spec and wait for them to say something. :uhrr: They also really should be using slow DPS weapons (i.e. shaman weapons) with +def runes rather than tanking weapons as a dw frost tank, or otherwise threat can be a little patchy.Title: Re: Bad Groups Post by: Khaldun on January 12, 2010, 06:11:36 AM Got in a random yesterday with a paladin tank who was mostly in ICC-10 gear with a few ToCG-10 things. It was UK. He takes off at a clip through the instance, running all the way to the first boss without stopping at all. Not once. There was me (combat rogue), warrior and mage on the mobs, all three above 4kdps. We were managing to take shit down--I was doing blade flurry + killing spree or fan of knives when that was on CD, mage was nuking, warrior was whirlwinding, since we were dealing with packs of 20+ trash trailing behind the tank. Naturally he wasn't doing a tight job of holding aggro, he hardly could have. So sometimes a not-quite dead mob would turn on me or the mage. Everything was dying so fast that it couldn't do too much to us, and the healer was doing an awesome job of keeping us going.
So we get to first boss and the tank says, "Rogue and mage u guys need to stay on my target n00bs or u die". I was like, "Yeah, son, let me explain a few things to you here. You either get to focus fire or you get to crazy-ass chain pull, you don't get both". He says, "I kick u now noob, vote kick plz". Of course the others don't kick me. He shuts up and just keeps going, fine. I assume basically he's just running shitloads of randoms to get triumphs so he can sell crusader orbs--I suspect this is probably the new gold-farming standard, in fact, and I wouldn't be at all surprised if that's exactly what he was. I thought Blizz did a good job kicking the economic feet out from underneath gold farmers, but 3.3 has reintroduced some serious gold-farming niches into the economy, as well as a serious driver of demand, the Battered Hilt + primordial saronite. Title: Re: Bad Groups Post by: Draegan on January 12, 2010, 06:46:07 AM Hey if I can roll with uber gold farmers for badges once I hit 80, I'm a happy man.
Title: Re: Bad Groups Post by: Nevermore on January 12, 2010, 07:25:24 AM DW Tanking is perfectly fine.. if they spec the DW talents, meaning they need to be Frost Tanks. The number of DW Blood Tanks I've seen lately has been mind boggling, though. Just because you can equip a weapon in each hand doesn't mean it's always a good idea to do so. I hope I get grouped with one of these innovators once my Shaman is 80. I'll start whacking things with a staff in my Enhance spec and wait for them to say something. :uhrr: They also really should be using slow DPS weapons (i.e. shaman weapons) with +def runes rather than tanking weapons as a dw frost tank, or otherwise threat can be a little patchy.For raiding yes, although I'm hearing you lose very little threat using a slow dps main hand and faster tank offhand. For Heroics you can get away with two tank weapons as long as you have Threat of Thassarian. Yesterday I grouped with yet another Blood Tank DWing two Rimefangs, complete with +Block plate gear and specced into 2H specialization. :facepalm: I was ecstatic when later on that night we actually grouped with a DW DK tank with a good Frost spec! Title: Re: Bad Groups Post by: Khaldun on January 12, 2010, 08:33:49 AM Sure, I just don't want some farmer telling me that I have to make up for his chain-pulling and weak threat generation. I was tempted to just say in /party, "Hey, dps, let's just hang back here and let the hero kill it all". But I didn't want to spend any longer in there than he did.
Title: Re: Bad Groups Post by: Sheepherder on January 12, 2010, 09:17:41 AM Blizzard really should redesign all instant melee attacks to operate off of a multiple of weapon DPS rather than damage, and strike with both hands if dual-wielding (with the off-hand doing 65% of normal damage). It would uncomplicate designing weapons and talents for a lot of classes.
Title: Re: Bad Groups Post by: K9 on January 12, 2010, 09:19:26 AM Are any other healers finding DK tanks, especially blood tanks, worryingly squishy? It may just be coincidence, but I had a guild DK who is a competent play who I trust, but his tanking as blood was worrying in terms of how spiky the damage he took was. I would consider that a fluke, but I've had a string of these blood tanks now and they all seem to require more healing than prot, feral or frost tanks.
Title: Re: Bad Groups Post by: Rasix on January 12, 2010, 09:33:50 AM I've had a lot of healers complain about DK tank squishiness in groups I've been in.
My guild has found the cure for complaining about bad DPS in randoms. We just started all running our RDF groups together. While none of us is godly geared (and I was using my Naxx level shaman), everyone doing 3-3.5k+ DPS makes short work of an instance even if the tank is bad. Still sucks that we have to wait standard DPS times in the queue, but we don't get stuck with Billybumfuck the 71/0/0 DK doing 600 DPS. Even bad tanks are barely noticeable with this. We had a bad one for AN, but only really my feral druid friend would pull any aggro and if it was on a boss he'd just pop into bear and finish that way. I imagine once my feral friend decides he wants to actually tank, we'll run through an obscene amount of heroics per night... bitching the entire time about the gimp healer and r-tard dps. Title: Re: Bad Groups Post by: kildorn on January 12, 2010, 09:49:18 AM bitching the entire time about the gimp healer and r-tard dps. From personal experience: don't do this. It will lead to random sudden drama and years of getting shit for it. :awesome_for_real: Title: Re: Bad Groups Post by: K9 on January 12, 2010, 09:52:43 AM I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. You give it to your ele shaman of course, since its his only post-219 non raid upgrade. Unless you count that stupid mp5 dagger. well.... this is only true is you assume Shamans have to use MH+Shield My Shaman is using the heroic version of Enlightenment, which is really pretty sweet for resto and elemental shaman. Title: Re: Bad Groups Post by: Sheepherder on January 12, 2010, 10:12:32 AM DK's lack block and short cooldown damage reduction they can reliably activate prior to the fight. Blood in particular is built around a saving throw talent that scales inversely with stamina and against heroic trash may actually do nothing if the trash hits for less than 5% of the tank's maximum health, and a low tier talent that only activates ~4.5 seconds after the mobs have begun beating on him.
Title: Re: Bad Groups Post by: Simond on January 12, 2010, 10:40:41 AM Are any other healers finding DK tanks, especially blood tanks, worryingly squishy? It may just be coincidence, but I had a guild DK who is a competent play who I trust, but his tanking as blood was worrying in terms of how spiky the damage he took was. I would consider that a fluke, but I've had a string of these blood tanks now and they all seem to require more healing than prot, feral or frost tanks. Well, DK tanking has had nothing except nerfs since the class was introduced so it's about par for the course.Title: Re: Bad Groups Post by: Fordel on January 12, 2010, 10:44:04 AM It took the entire expansion, but DK's finally lived up to the Beta worry of them being too spikey on damage intake!
Title: Re: Bad Groups Post by: K9 on January 12, 2010, 10:44:22 AM Perhaps, I find frost tanks fairly solid.
Title: Re: Bad Groups Post by: Ingmar on January 12, 2010, 10:50:31 AM I have no idea what character I'd give it to really, as I'm not sold on what class is going to be my main in Cat. You give it to your ele shaman of course, since its his only post-219 non raid upgrade. Unless you count that stupid mp5 dagger. well.... this is only true is you assume Shamans have to use MH+Shield My Shaman is using the heroic version of Enlightenment, which is really pretty sweet for resto and elemental shaman. If I wanted to use a staff I'd play my moonkin! Re: blood tanks, yes they take more damage, sort of. They have a much larger effective health pool than other DK specs, though, so it typically all works out. EDIT: Also if you're doing content that tanks overgear, DKs in general will appear much squishier than they really are on hard content, because the other 3 tanks all have a block mechanism that tends to trivialize most of the mobs in the original heroics because they don't hit hard enough to get through the block value. DKs don't have that so when they pull the room they take a fair amount of damage still. Title: Re: Bad Groups Post by: Rendakor on January 12, 2010, 10:54:10 AM Blood has a much stronger cooldown than Frost as well.
Title: Re: Bad Groups Post by: Sheepherder on January 12, 2010, 11:14:33 AM Not for heroics, which I think is where the complaint is probably coming from.
Title: Re: Bad Groups Post by: Minvaren on January 12, 2010, 12:28:28 PM Got in a random yesterday with a paladin tank who was mostly in ICC-10 gear with a few ToCG-10 things. It was UK. He takes off at a clip through the instance, running all the way to the first boss without stopping at all. Not once. I see you grouped with the guy I grouped with for Terrokar Turkey Time... 2 wipes later, he pulls the boss mob before everyone can suit up. Then wanted us to pay him 10g each for the run. :drill: Quote from: Rasix My guild has found the cure for complaining about bad DPS in randoms. We just started all running our RDF groups together. :awesome_for_real: Title: Re: Bad Groups Post by: Lantyssa on January 12, 2010, 02:29:21 PM Yesterday I grouped with yet another Blood Tank DWing two Rimefangs, complete with +Block plate gear and specced into 2H specialization. :facepalm: I was ecstatic when later on that night we actually grouped with a DW DK tank with a good Frost spec! She was so happy to find a dual wielding DK with the spec for it. I was giggling about it for a while. He was pretty friendly, too, which was nice.Title: Re: Bad Groups Post by: SurfD on January 13, 2010, 04:07:59 AM EDIT: Also if you're doing content that tanks overgear, DKs in general will appear much squishier than they really are on hard content, because the other 3 tanks all have a block mechanism that tends to trivialize most of the mobs in the original heroics because they don't hit hard enough to get through the block value. DKs don't have that so when they pull the room they take a fair amount of damage still. I wouldnt really count Savage Defense as much of a "block" mechanic for druids, considering it only lasts for 1 hit, can not be stacked, and is used up by ANY amount of damage taken.Against any decent number of mobs, it is not going to account for much of anything in the way of mitigation. Title: Re: Bad Groups Post by: SurfD on January 13, 2010, 04:22:05 AM I tanked regular AN yesterday and I found myself with a Moonkin druid DPS. I know how to tank and I'm pretty good at it. Moonkin have exactly 1 talent that reduces their threat (It reduces their threat and increases their range). Quite often a raid moonkin can chose not to spend points in that specific talent if they know their tanks hold good threat (gives them 2 free talent points to spend somewhere else). It is possible you ran into a moonkin not specced for threat reduction. Add to that that the nature of eclipse means that we can (if we get lucky) start ripping off 14k starfire crits every 2 seconds for a good 12 seconds strait while dots are rolling within a few seconds of starting in on a mob and we can be threat monsters on a short burst fight.I'm not familiar though with how current Moonkins do as DPS, because this fucking Moonkin, no matter how much I tried kept pulling aggro from me. He was equal to my TPS and about double the next DPS. He could pull aggro from me after thunderclap, shockwave and one devastate. Do Moonkin have shitty aggro control and/or was he specced wrong? I've never had a DPS pull aggro from me unless they were retarded and attacked before I did. Title: Re: Bad Groups Post by: Lantyssa on January 13, 2010, 10:53:08 AM The new set bonus which lets our Moonfire ticks crit and the frost token idol which gives us a sustainable +220 crit very early in a fight helps (hurts?) with that, too.
Title: Re: Bad Groups Post by: Ingmar on January 13, 2010, 11:04:44 AM EDIT: Also if you're doing content that tanks overgear, DKs in general will appear much squishier than they really are on hard content, because the other 3 tanks all have a block mechanism that tends to trivialize most of the mobs in the original heroics because they don't hit hard enough to get through the block value. DKs don't have that so when they pull the room they take a fair amount of damage still. I wouldnt really count Savage Defense as much of a "block" mechanic for druids, considering it only lasts for 1 hit, can not be stacked, and is used up by ANY amount of damage taken.Against any decent number of mobs, it is not going to account for much of anything in the way of mitigation. On a pack of lame old heroic mobs that you're swiping, with typical druid crit levels, it actually does absorb rather a lot of damage. Enough to make a significant difference in what a healer will see compared to a similarly-geared blood tank, anyway. Title: Re: Bad Groups Post by: Sheepherder on January 13, 2010, 11:27:17 AM Yeah, swiping 3+ mobs you're likely to see a block every 1.5 seconds, probably completely absorbing the damage. That's low only compared to a Paladin or Warrior with cooldowns popped.
Title: Re: Bad Groups Post by: Fordel on January 13, 2010, 12:11:18 PM Quote I wouldnt really count Savage Defense as much of a "block" mechanic for druids, considering it only lasts for 1 hit, can not be stacked, and is used up by ANY amount of damage taken. Which is exactly how actual blocking works as well. Title: Re: Bad Groups Post by: fuser on January 14, 2010, 11:54:24 AM I'm getting sick of DPS wasting space. Last night I was graced in heroic Nexus a DK that contributed 5% of overall damage (barely beating the pally healer) with an amazing 1.4k DPS on the boss he woke up on.
The 15min cool down timer shouldn't effect the ability to kick someone. Oh yeah, leveling up an alt and having greedy asses need on everything where the NBG rolls don't effect dungeons pre 60 is ticking me off. Title: Re: Bad Groups Post by: Dren on January 14, 2010, 12:45:42 PM To add to lewting rules issues:
I've been running a lot of dailies and higher end instances to get more purples with my Shaman healer. I really don't like the fact that I can't roll need on leather items. Since it isn't mail, I can't roll. That's even though there are only cloth or plate wearers in the group with me! Sometimes I can negotiate a trade with whomever wins it, but between the pain of making the tank stop and figuring out who got it and talk to them about a swap, etc. NO THANKS. The way tanks run the instances, you'd think they have to finish in 5 minutes or die....in RL! This new LFG tool is 10x better than ever before, but it has certainly changed the game in one fell swoop. It seems like it is making everone a hardcore instance raider by default. Title: Re: Bad Groups Post by: Kail on January 14, 2010, 01:04:34 PM I really don't like the fact that I can't roll need on leather items. Since it isn't mail, I can't roll. That's even though there are only cloth or plate wearers in the group with me! Sometimes I can negotiate a trade with whomever wins it, but between the pain of making the tank stop and figuring out who got it and talk to them about a swap, etc. NO THANKS. It would be nice if "greed" rolls took precedent over "disenchant" rolls. And maybe make enchanting mats vendorable for more than the base item, so people don't automatically roll "greed" on everything. And again, I really, really wish there was a "difficulty" slider or something, where you could select the level of the dungeon you want to run. Especially when leveling, the difference between hitting a 72-ish dungeon like Nexus versus a 76-ish dungeon like Drak'Tharon at level 74 is massive. My tank got his first piece of T9 a while back, decided he might give heroic tanking a shot, queued up, and was dropped into Heroic Halls of Reflection. Yeah, that's not happening. And it's kind of annoying to me not being able to use the LfG tool before level 15... Instance leveling is way, way fast now, and classes like priests and warriors are still boring as hell to play solo without any of their DPS talents. Title: Re: Bad Groups Post by: Sheepherder on January 14, 2010, 01:49:06 PM DTK is meant for 74+.
Title: Re: Bad Groups Post by: Rasix on January 14, 2010, 01:52:25 PM Having 60% of your group unable to understand or type in English can be a bit frustrating when they don't seem to understand the mechanics of a fight. :awesome_for_real:
Title: Re: Bad Groups Post by: WindupAtheist on January 14, 2010, 02:48:47 PM You know what I like? The fact that the old "everyone pass on blues and then /roll" thing some people would insist upon is deader than shit. Fuck those people.
Title: Re: Bad Groups Post by: Malakili on January 14, 2010, 02:52:42 PM You know what I like? The fact that the old "everyone pass on blues and then /roll" thing some people would insist upon is deader than shit. Fuck those people. It made sense a long time ago, and old habits die hard, but with good gear raining down on WoW players like candy after breaking a pinata, it frankly doesn't matter anymore if someone ninjas something, or if someone accidentally hits need instead of greed. After badges, everything else is just gravy. (Not saying its a bad thing). Title: Re: Bad Groups Post by: Ingmar on January 14, 2010, 03:00:45 PM You know what I like? The fact that the old "everyone pass on blues and then /roll" thing some people would insist upon is deader than shit. Fuck those people. It made sense a long time ago It never made sense, it was always retarded and a big old honking gift on a silver platter to loot ninjas besides. Title: Re: Bad Groups Post by: Nebu on January 14, 2010, 03:02:40 PM It never made sense, it was always retarded and a big old honking gift on a silver platter to loot ninjas besides. This. Blizzard went out of their way to add a mechanic to limit the effects of ninja looting... so people bypass it and complain?!?! Gamers are an odd bunch. Title: Re: Bad Groups Post by: Kail on January 14, 2010, 03:03:36 PM It made sense from a standpoint that you didn't always know what was going to drop before the enemy died, so sometimes you'd have to discuss who needed what and so on. But now that you can trade items after you've picked them up, you can just roll and then have that discussion afterwards if you think someone made a mistake.
Title: Re: Bad Groups Post by: Nebu on January 14, 2010, 03:05:02 PM It made sense from a standpoint that you didn't always know what was going to drop before the enemy died, so sometimes you'd have to discuss who needed what and so on. But now that you can trade items after you've picked them up, you can just roll and then have that discussion afterwards if you think someone made a mistake. That works well among friends or with guildmates. Not so much in a random pug. We learned that from EQ. Title: Re: Bad Groups Post by: Fordel on January 14, 2010, 04:16:15 PM It made sense from a standpoint that you didn't always know what was going to drop before the enemy died, so sometimes you'd have to discuss who needed what and so on. But now that you can trade items after you've picked them up, you can just roll and then have that discussion afterwards if you think someone made a mistake. The roll bar has like a 5 min wait time before it auto passes you. If you can't figure out who the loot goes to in that time :oh_i_see: Title: Re: Bad Groups Post by: Sheepherder on January 14, 2010, 04:23:27 PM Need/Greed seems to be working fine. I got a tanking ring today from a hunter who needed on it. He claimed it was a misclick, but you never know with hunters. :awesome_for_real:
If you need five minutes to figure out where you want to loot a Spiteblade, you are retarded. Title: Re: Bad Groups Post by: March on January 14, 2010, 04:39:00 PM Need/Greed seems to be working fine. I got a tanking ring today from a hunter who needed on it. He claimed it was a misclick, but you never know with hunters. :awesome_for_real: If you need five minutes to figure out where you want to loot a Spiteblade, you are retarded. I think Dren's original point was that some classes will dip into an armor tier below their assigned... like Druids rolling on cloth. Though I agree that with the ability to trade, the actual problems are minimal... just slightly annoying that a Druid healer in an all plate group cant need an obvious cloth upgrade - and while trading is a theoretical option, you can't trade the item when the pally turned it into an Abyss Crystal. Title: Re: Bad Groups Post by: Ingmar on January 14, 2010, 04:56:21 PM Yeah, where it breaks is when there's disenchanting going on and someone wants to drop down an armor level. Really the only issue.
Title: Re: Bad Groups Post by: Dren on January 15, 2010, 05:05:33 AM Yes, that's what I meant. But not only is the disenchant going to put all questions to rest, most PuG groups are sprinting through instances. I typically heal them so I'm doing everything I can to stay up with the tank. I never have a chance to actually type, "Hey, I could use that hand slot item that dropped back there!"
A few times I have and gets ignored. Last boss drops, we get our emblems and everyone drops out of group without a word. I'm stuck sitting there with a blue hand slot item still. RAT FARTS!!! Title: Re: Bad Groups Post by: Simond on January 15, 2010, 05:26:24 AM Need first, then explain. :grin:
E: Have I mentioned the time I died on Hadronox because I was busily typing "Hey, does anyone mind if I need this loot for my other spec?" and AMS faded before the poison clouds did? :facepalm: Title: Re: Bad Groups Post by: Dren on January 15, 2010, 05:56:07 AM Need first, then explain. :grin: E: Have I mentioned the time I died on Hadronox because I was busily typing "Hey, does anyone mind if I need this loot for my other spec?" and AMS faded before the poison clouds did? :facepalm: You can't need on a leather item if you can wear chain. That's my point. I'm forced to greed on it just like everyone else, but I'm the only one that can actually use the item (no mana using druids in the group.) If there is an enchanter in the group, the item gets destroyed before I can say anything about it. 4 people would have clicked disenchant before I could type anything. There's no going back at that point. Yes, greed should override disenchant. It will be rare that somebody will want a green item over an enchanting mat to use or sell. However: BOE blue or Purple ---> can AH or use on alts BOP blue or purple ---> lower armor rank, but still way better than what I currently have Title: Re: Bad Groups Post by: Nevermore on January 15, 2010, 06:21:09 AM Is it even possible to trade items to someone from another server in the same group? I ask because a mage I was grouped with couldn't trade water, but maybe that's because it was a conjured item?
Title: Re: Bad Groups Post by: Dren on January 15, 2010, 08:43:53 AM Is it even possible to trade items to someone from another server in the same group? I ask because a mage I was grouped with couldn't trade water, but maybe that's because it was a conjured item? I know you can trade the dropped items, because I've done it. Not sure on the water though. Never tried that. Normally it is a water table I'm grabbing from. Title: Re: Bad Groups Post by: Rendakor on January 15, 2010, 08:54:17 AM The mage lied to you, conjured items and loot that dropped inside are both tradeable.
Edit: If Greed took priority over disenchant, Enchanters would just hit Greed then DE things themselves, regardless of what the people in the rest of the group want. This would then cause EVERYONE to go back to hitting greed. The easier fix would be to remove people's ability to use lower-tier armor outright. Edit2: conjured, not consumable :uhrr: Title: Re: Bad Groups Post by: Jayce on January 15, 2010, 09:00:55 AM I'd say that greed and disenchant should be equal. If you click either, the roll should be compared against others of either greed or disenchant and the winner gets either the item or the shard.
I'm guessing that the mage couldn't give the water because he summoned it before entering the instance? Or maybe they are assuming that tables are the solution to that issue and you can't trade anything except the drops from that instance. Title: Re: Bad Groups Post by: Rendakor on January 15, 2010, 09:07:44 AM Jayce, that is how it works now. Greed and Disenchant are equal. Players are able to trade water because tables do not appear until higher levels.
Title: Re: Bad Groups Post by: Jayce on January 15, 2010, 09:11:30 AM Jayce, that is how it works now. Greed and Disenchant are equal. Players are able to trade water because tables do not appear until higher levels. Oh, I misinterpreted what Dren said. The issue is only when the item isn't something you can Need because it's not your primary armor type? Title: Re: Bad Groups Post by: Drubear on January 15, 2010, 09:19:19 AM Right, and there's no good work around if everyone clicks "DE" while you click Greed as you don't even have a chance to use the "5 minute grace" period to cajole the winner with a sob story about the Evils of Downranking armor. The DE is automatic on a greed roll win with that option hence the thought that if Greed was higher than DE but still lower than Need (but see the 'Chanter Ninja problem above.)
Title: Re: Bad Groups Post by: Rendakor on January 15, 2010, 09:27:56 AM The problem (ninjas aside) with changing it like Dren wants is that it brings back the problem where having a higher tier of armor just allows you to gear out faster, at the expense of those with lower tier. Holy Pallies will roll need on everything with spellpower, hunters on agi leather, etc. which fucks over those of the lower tier.
Even allowing, for example, druids to need cloth when there are no clothies present would be of little use. A real fix would simply be a fourth option, "Need - Offspec" that allowed you to Need anything you can equip. This would take priority over Greed and DE, but under Need. Title: Re: Bad Groups Post by: Dren on January 15, 2010, 09:33:50 AM I'd actually be fine with going the other route. Force classes to lock into an armor type. If you are a Druid, you can only wear leather and nothing else. Doesn't help me get geared quicker, but certainly takes my frustration away.
I've sat there with a green item in slot and watched a purple get de'd many times. As said though, there are so many chances anymore it isn't a huge issue, just annoying. Title: Re: Bad Groups Post by: Soulflame on January 15, 2010, 09:35:15 AM I have had a completely random PUG pass on a piece of cloth that dropped from heroic Tyrannus that my druid wanted, but couldn't need on, after I asked them if I could have it. I've also traded for an item that dropped in HHoR.
Not really bad groups, I guess. :oh_i_see: Title: Re: Bad Groups Post by: Dren on January 15, 2010, 09:43:20 AM I've also traded for an item that dropped in HHoR. Yes, I've had that happen too, which is refreshing. I've noticed the higher the instance and items, the more people are willing to do trading and slow down to get people what they need. Certainly, shenanigans still happen in HHoR, but not as often, in my experience. Title: Re: Bad Groups Post by: Rasix on January 15, 2010, 09:44:53 AM A real fix would simply be a fourth option, "Need - Offspec" that allowed you to Need anything you can equip. This would take priority over Greed and DE, but under Need. Seems like the only real logical solution. This may create plate/mail/leather DE ninjas, but oh well. It's just 10g or a shard. Most people have already been pretty honorable about not needing stuff they don't really need. Assholes will continue to be assholes. And to add my own story of how great a guy I am, I actually gave a druid a ring I won a roll on because I thought the stats were better for him (I was on my DK). Aren't I swell? Actual bad groups have been less and less. Sure I get the occasional DPS that needs to buy some blues and a real spec or a tank that watches mobs path for 20 seconds and tends to body pull out of sheer incompetence. I haven't seen a dps go below 1200 lately. It's been nice. Title: Re: Bad Groups Post by: Fordel on January 15, 2010, 10:35:24 AM I'd actually be fine with going the other route. Force classes to lock into an armor type. If you are a Druid, you can only wear leather and nothing else. Doesn't help me get geared quicker, but certainly takes my frustration away. Blizzard has openly debated doing just that more then once and it may come up again for Cata, especially in regards to the casting classes. Title: Re: Bad Groups Post by: Sheepherder on January 15, 2010, 10:43:03 AM body pull out of sheer incompetence Am I alone with my DK in charging in and dropping D&D when the radius just barely covers the distance between me and the mobs? I find it's the easiest way to position the mobs in my front arc while not losing D&D ticks. Title: Re: Bad Groups Post by: Rendakor on January 15, 2010, 10:55:15 AM I pull trash that way as well Sheepherder.
Title: Re: Bad Groups Post by: Rasix on January 15, 2010, 12:53:08 PM body pull out of sheer incompetence Am I alone with my DK in charging in and dropping D&D when the radius just barely covers the distance between me and the mobs? I find it's the easiest way to position the mobs in my front arc while not losing D&D ticks. Well, that would be competent. I'm talking about idgits that run up to a group of mobs and stand there picking their nose for 2-3 seconds before doing anything that remotely resembles aggro generation or body pulls as an "ohh, I got too close before my brain kicked into gear" and seem surprised that they now have to tank. Title: Re: Bad Groups Post by: Ingmar on January 15, 2010, 01:28:27 PM body pull out of sheer incompetence Am I alone with my DK in charging in and dropping D&D when the radius just barely covers the distance between me and the mobs? I find it's the easiest way to position the mobs in my front arc while not losing D&D ticks. Well, that would be competent. I'm talking about idgits that run up to a group of mobs and stand there picking their nose for 2-3 seconds before doing anything that remotely resembles aggro generation or body pulls as an "ohh, I got too close before my brain kicked into gear" and seem surprised that they now have to tank. Need more rage. At least if it is a warrior that can sometimes be the issue, especially if you have to pull stuff back rather than charging in. At normal PUG speed I can only bloodrage maybe every other pull and sometimes can't use charge. I guess in those cases I wouldn't be facepulling though. Title: Re: Bad Groups Post by: Sheepherder on January 15, 2010, 01:58:26 PM Think of the sit key as a second Bloodrage.
Title: Re: Bad Groups Post by: Ingmar on January 15, 2010, 02:00:17 PM Think of the sit key as a second Bloodrage. Well right, but they have to be hitting me for that to work. I'm guessing a big part of Rasix's problem is that he plays a warlock and is probably getting aggro off of fel armor ticks early in these situations. Title: Re: Bad Groups Post by: kildorn on January 18, 2010, 10:25:56 AM Think of the sit key as a second Bloodrage. Well right, but they have to be hitting me for that to work. I'm guessing a big part of Rasix's problem is that he plays a warlock and is probably getting aggro off of fel armor ticks early in these situations. Fucking Fel Armor. >< Title: Re: Bad Groups Post by: Rasix on January 18, 2010, 10:35:46 AM Fel Armor brings up a general gripe I have about the game: personal, class essential buffs on timers.
I can't really count how many times I've forgotten to reapply Fel Armor, Windfury/Flametongue, or my poisons. Most of the time it's a "man, my dps is sucking ass" before I remember. At least with the warlock and shaman it's a bit easier to be proactive about it. As for bad groups, I got griefed for the first time in a group the other day. Tank and healer both seem a bit goofy at the start. Healer refuses to heal any group damage other than the tank and himself. After the first boss they warrior quits group, the healer goes to the next room, pulls the entire room and quits. They were from my server so it was easy to add them to my ignore list. BTW, can you add people from other servers to your ignore list? Title: Re: Bad Groups Post by: dd0029 on January 18, 2010, 10:45:47 AM BTW, can you add people from other servers to your ignore list? Yes, but I believe the one time I did it I had to manually type in the name. The right click ignore thing did not seem to work. Title: Re: Bad Groups Post by: proudft on January 18, 2010, 10:48:05 AM Yep, just do /ignore Name-Server. I have a lot of ignores from Undermine. Not sure what's wrong with THAT server. :uhrr:
Title: Re: Bad Groups Post by: WindupAtheist on January 18, 2010, 01:12:14 PM As for bad groups, I got griefed for the first time in a group the other day. Tank and healer both seem a bit goofy at the start. Healer refuses to heal any group damage other than the tank and himself. After the first boss they warrior quits group, the healer goes to the next room, pulls the entire room and quits. They were from my server so it was easy to add them to my ignore list. BTW, can you add people from other servers to your ignore list? The random dungeon system is awesome, but let me tell you, it's given me an all new appreciation for the old bubblehearth. Title: Re: Bad Groups Post by: Hutch on January 18, 2010, 01:31:50 PM Fel Armor brings up a general gripe I have about the game: personal, class essential buffs on timers. I can't really count how many times I've forgotten to reapply Fel Armor, Windfury/Flametongue, or my poisons. Most of the time it's a "man, my dps is sucking ass" before I remember. At least with the warlock and shaman it's a bit easier to be proactive about it. I use Power Auras for this. For my warlock, if I'm in combat and Fel Armor has dropped off, I get a flashing icon to warn me. With my hunter, I do the same with Aspect of the Dragonhawk. I doubt if Power Auras could help with poisons or flametongue though. Title: Re: Bad Groups Post by: Selby on January 18, 2010, 01:32:50 PM Yesterday was fun. I get into H-PoS as a healer and the tank proceeds to run off and grab every mob. And then ignore any of the little skeleton adds that come up. I get healer aggro and die, then the tank calls me a fagot for not keeping the adds off of myself, and some shithead in the group goes "lolz, when you buy your priest?" I tell them all to go fuck themselves and leave. And I get a group in 30s by the time I can queue again. As a healer I don't put up with anyone's shit anymore. You can get a group almost as fast as a tank, so there is no reason to put up with it.
The other day I was yelled at for bubbling the druid tank and called (once again) a fagot over it. So I stopped healing him at all except for Renew. His health got pretty low by the end of the instance. Seriously, unless you are *that* good of a tank or DPS, you need your healer. Calling them names or yelling at them is the perfect way to rack up repair bills, and I won't feel sorry for being a little slow on the heal or not prioritizing you. Oh, and when you run out of LoS with 25 mobs on you, don't blame the healer for not being able to get to you fast enough. Title: Re: Bad Groups Post by: Khaldun on January 18, 2010, 01:41:57 PM When all I want is frost emblems, I'm quite happy to get through an instance fast. But I'm getting a bit tired of having to play like a rhesus monkey that's had six double-espressos and a big dose of amphetamines all because some 14-year old needs to finish before his mommy turns his computer off.
Title: Re: Bad Groups Post by: kildorn on January 18, 2010, 02:05:36 PM Yesterday was fun. I get into H-PoS as a healer and the tank proceeds to run off and grab every mob. And then ignore any of the little skeleton adds that come up. I get healer aggro and die, then the tank calls me a fagot for not keeping the adds off of myself, and some shithead in the group goes "lolz, when you buy your priest?" I tell them all to go fuck themselves and leave. And I get a group in 30s by the time I can queue again. As a healer I don't put up with anyone's shit anymore. You can get a group almost as fast as a tank, so there is no reason to put up with it. The other day I was yelled at for bubbling the druid tank and called (once again) a fagot over it. So I stopped healing him at all except for Renew. His health got pretty low by the end of the instance. Seriously, unless you are *that* good of a tank or DPS, you need your healer. Calling them names or yelling at them is the perfect way to rack up repair bills, and I won't feel sorry for being a little slow on the heal or not prioritizing you. Oh, and when you run out of LoS with 25 mobs on you, don't blame the healer for not being able to get to you fast enough. If you get yelled at for bubbling in a heroic, the tank is an idiot. I sat down and watched the rage generation on my warrior tank in a pug, and he seemed to have no issues even with overgearing enough that the bubble never fell off during trash packs. But overall, my pug healing experiences have been pretty stellar. Title: Re: Bad Groups Post by: Arrrgh on January 18, 2010, 02:08:19 PM Yesterday was fun. I get into H-PoS as a healer and the tank proceeds to run off and grab every mob. And then ignore any of the little skeleton adds that come up. I get healer aggro and die, then the tank calls me a fagot for not keeping the adds off of myself, and some shithead in the group goes "lolz, when you buy your priest?" I tell them all to go fuck themselves and leave. And I get a group in 30s by the time I can queue again. As a healer I don't put up with anyone's shit anymore. You can get a group almost as fast as a tank, so there is no reason to put up with it. The other day I was yelled at for bubbling the druid tank and called (once again) a fagot over it. So I stopped healing him at all except for Renew. His health got pretty low by the end of the instance. Seriously, unless you are *that* good of a tank or DPS, you need your healer. Calling them names or yelling at them is the perfect way to rack up repair bills, and I won't feel sorry for being a little slow on the heal or not prioritizing you. Oh, and when you run out of LoS with 25 mobs on you, don't blame the healer for not being able to get to you fast enough. That's when you click leave right after he pulls. Title: Re: Bad Groups Post by: Zetor on January 18, 2010, 02:28:01 PM Druids get a ton of rage for critting, which they'll be doing often doing the 'heroic tanking rotation' (ie swipe-swipe-swipe-swipe with maul permanently queued). On my drood I almost never run out of rage in a heroic (except for scripted events / downtime), no matter how hard I faceroll over my swipe+maul hotkey. That's with savage defense absorb proccing on almost every attack; I don't notice priest/pally shields either.
So yeah, any tank that complains about a priest bubbling them (especially a disc priest) is kinda silly, unless they're a way overgeared prot pally who doesn't use blessing of sanctuary + permanent divine plea. Title: Re: Bad Groups Post by: SurfD on January 18, 2010, 02:38:54 PM Actually, all rage based tank (and probably DK's also if they get RP from being hit) now generate rage from absorbed damage (it has been that way since early Wrath i believe). Priests can bubble you all they want, you are still getting that rage. Paladins are probably the only ones affected by it, since their mana return talent requires them to be healed to actually generate mana back (overheals / shields do not work from what i know)
Title: Re: Bad Groups Post by: Rendakor on January 18, 2010, 02:47:17 PM Speaking of bubbling tanks, I had a really bad low level experience on my bear tank the other day. Had a ret pally who kept hitting me with Hand of Protection in combat, getting the healer killed several times. Finally got him to knock it off, and found that he was still pulling aggro himself. A quick look at recount shows that he's using his taunt, and won't stop despite my request "bc it does dmg lol". :uhrr:
Title: Re: Bad Groups Post by: Rasix on January 18, 2010, 03:20:08 PM Edit: Hmm. Post I was responding to was deleted. :why_so_serious:
Title: Re: Bad Groups Post by: Ingmar on January 18, 2010, 03:21:07 PM Its been well over a year at this point since shields stopped rage generation I think.
I had a bad one the other night on my leveling ret paladin. Level 70 druid tank with his buddy a level 65 priest who was really not quite up to the task in Sethekk Halls. Caused a couple wipes as the tank skipped packs that the 65 immediately proximity pulled because he was 3-4 levels lower than them, and yet he refused to slow down a little. I was the only dps who stuck it out, we had 4 or 5 people in those last dps slots as they kept getting disgusted and dropping. I only stayed because I could stay alive on all the non-wipe failure pulls of which there were several. Probably 3 times it came down to just me and the tank alive, including the final boss. The weirdest moment was a new warlock came in to replace about the 4th guy who dropped, and asked the tank to stop moving the piles around so much so he could AE, and the tank FLIPPED OUT. "Don't you FUCKING DARE to tell me how to tank!" Then he and his healer buddy went on like a several minute tear about how the warlock was a total noob for speccing affliction (which I don't understand at all) mostly in high school text speak. It was almost funny in a sad sort of way. If ret dps wasn't absolutely ridiculous with an heirloom weapon we'd probably never have finished. On the plus side being an OP ret paladin has probably saved every group I did 60-70, I don't think I've done under 40% of the group damage yet, and most of my grouping experiences have continued to be positive. This is the first one with actual assholes in it I have had since the first week or so of the patch. Title: Re: Bad Groups Post by: Nebu on January 18, 2010, 03:21:52 PM Don't be so overly dramatic. It's a MMO. People will ruin it from time to time. If shit went smoothly ever time, I'd probably quit out of boredom. My bad. Post deleted. Title: Re: Bad Groups Post by: Rasix on January 18, 2010, 03:23:08 PM Bah, I'm just giving you crap.
Point is: bad tanks suck, bad dps suck, and bad healers suck. Patch 3.3 is still FANTASTIC. It's really right up your alley as far as some of the complaints you have about the game. Title: Re: Bad Groups Post by: Jayce on January 18, 2010, 03:57:51 PM Its been well over a year at this point since shields stopped rage generation I think. This is awesome to know. I have a 66 disc priest waiting to level by dungeon, but I wasn't sure if it was a choice of penance spam or dual spec holy for me. I know there are disc priests healing raids, but that presumes the presence of other healers. I suppose this is better posted in the stupid questions thread, but whatever. Title: Re: Bad Groups Post by: kildorn on January 18, 2010, 04:32:40 PM Its been well over a year at this point since shields stopped rage generation I think. This is awesome to know. I have a 66 disc priest waiting to level by dungeon, but I wasn't sure if it was a choice of penance spam or dual spec holy for me. I know there are disc priests healing raids, but that presumes the presence of other healers. I suppose this is better posted in the stupid questions thread, but whatever. Due to how Disc works, the tank should always, always have Weakened Soul on him, so spam shield away. I really wish reflective shield worked on anyone but the casting priest, though. Bastards. Title: Re: Bad Groups Post by: Selby on January 18, 2010, 05:01:30 PM Its been well over a year at this point since shields stopped rage generation I think. Exactly. I can understand years ago when it did affect rage generation, I didn't do it then (we wiped in MC years ago because a priest kept spamming PW:S on all of the tanks and no one could generate rage ;-) ). Now, Blizzard changed it so that it doesn't affect rage generation at all. But try arguing with your average mental midget who knows everything there is to know. I mean, 2 of my healers have successfully healed the first 5 bosses of ICC (with crazy healing #s too), but apparently I suck at heroics since I don't know what to do.On a side note, it seems that H-PoS is very buggy about whether stones appear or not on the first boss. 23 stacks are just hard to heal the entire group through. After wiping due to LoS issues, we get a new Unholy dual-wielding DK tank. He holds aggro decently, but he is VERY fragile and doesn't exactly pull the best so I had some serious healing required to keep everyone up there. But what saved it from being a horrible run was he thanked us all for the run and said we were a good group. Title: Re: Bad Groups Post by: Ingmar on January 18, 2010, 05:09:35 PM Anyone who still has their frost resist gear from Sapphiron/Hodir days should put it on for Garfrost. Having a non trivial amount of FR makes full resists of his permafrost ticks happen reasonably often which will let the debuff expire and fall off. It makes the fight much less stressful on healers.
Don't be like me and forget to take it back off afterwards until 2 instances later though. :uhrr: Title: Re: Bad Groups Post by: Selby on January 18, 2010, 05:13:35 PM Anyone who still has their frost resist gear from Sapphiron/Hodir days should put it on for Garfrost. Yeah, we had 2 pallies and neither gave us the frost resist aura either. We joked that it was a pretty fail run for us.Title: Re: Bad Groups Post by: kildorn on January 18, 2010, 08:53:49 PM I had an issue in H-PoS with the rocks. Essentially we had enough 5kdps heros that we were getting him to stun/switch phases before he'd chuck a rock. Speed of burning him is the only thing that saved my ass healing that.
Title: Re: Bad Groups Post by: proudft on January 18, 2010, 10:21:28 PM I finally got a non-participator today. About halfway through me tanking heroic UK the super-geared melee shaman says 'I'm not into trash,' and stops doing much of anything. I figure it'll take too long to votekick him and have Mr. Replacement wander halfway through the dungeon to catch up. Maybe the shaman thought so, too.
So we get to the final boss and the shaman hides behind one of the four pillars doing nothing. So I drag Ingvar over to him and Mr. Shaman is dead in two carefully-aimed smashes. I get a well-earned 'are you kidding me? omg' from him. Sadly he didn't accept the druid's battle rez til after the fight. Probably a wise decision. :grin: Title: Re: Bad Groups Post by: Jeff Kelly on January 19, 2010, 02:01:50 AM Last week I got into a Random H-HoR group, while I was waiting for the dungeon finder to work it's magic I was doing dalies and stocking up on fish and food for buffs.
After entering the instance as heal the first thing I get in party chat (even before any greetings) was "Your 3900 gear score is too low to heal H-HoR". So I was vote kicked by some stupid ass group because I was too low on gear score. They didn't even bother to check that I still had my fishing gear on and that I hadn't switched to healing spec and gear yet. So I was basically having a gear score of nearly 4000 while wearing a fishing pole, fishing hat and boots and those morons kicked me anyway because they simply just checked a stupid number on a tooltip. Well the next group who got me as heal in H-HOR rocked the instance including the achivement but the way those morons behaved put a smile on my face the whole day :awesome_for_real: Title: Re: Bad Groups Post by: Selby on January 19, 2010, 06:31:31 AM So I was vote kicked by some stupid ass group because I was too low on gear score. I got vote-kicked on H-ToC because the tank says "I don't want to wait to eat up or wait for you to" and pulled twice with 10% health for him and no mana for me (the 2nd time I wasn't even in the instance yet when he did it). I called him an ass and a shitty tank, that probably caused him to kick me more than anything.Title: Re: Bad Groups Post by: Khaldun on January 19, 2010, 12:42:38 PM You know what I would like? If every fifth or eight Emblem of Frost-granting random you did spawned a boss like Marrowgar at about 75% of his 10-man stats three-quarters of the way through the instance where some other boss ought to be--and to lock you out from getting frost emblems that day unless you complete the fight. Just to occasionally cockblock people who want to rip through something they're monstrously overgeared for and feel entitled to be total pricks about it.
Title: Re: Bad Groups Post by: Rendakor on January 19, 2010, 01:00:38 PM You know what I would like? If every fifth or eight Emblem of Frost-granting random you did spawned a boss like Marrowgar at about 75% of his 10-man stats three-quarters of the way through the instance where some other boss ought to be--and to lock you out from getting frost emblems that day unless you complete the fight. Just to occasionally cockblock people who want to rip through something they're monstrously overgeared for and feel entitled to be total pricks about it. watTitle: Re: Bad Groups Post by: Simond on January 19, 2010, 01:06:00 PM Anyone who still has their frost resist gear from Sapphiron/Hodir days should put it on for Garfrost. Having a non trivial amount of FR makes full resists of his permafrost ticks happen reasonably often which will let the debuff expire and fall off. It makes the fight much less stressful on healers. Or just hit AMS and watch the debuff fall off while generating rune power from the ticks. :oh_i_see:Don't be like me and forget to take it back off afterwards until 2 instances later though. :uhrr: Title: Re: Bad Groups Post by: fuser on January 19, 2010, 01:30:00 PM So I was vote kicked by some stupid ass group because I was too low on gear score. I really wish the vote to kick option wasn't effected by the 15min timer. Last night we were doing HToC and we couldn't ditch a mage doing 900dps due to the timer not allowing us to vote kick. It might seem petty but honestly if you won't help in the duals, cast a mage table, buff, and generally hinder the group why should you be allowed to stay? Parsing his damage he was doing only arcane missiles. :uhrr: Title: Re: Bad Groups Post by: Ingmar on January 19, 2010, 01:42:53 PM So I was vote kicked by some stupid ass group because I was too low on gear score. I really wish the vote to kick option wasn't effected by the 15min timer. Last night we were doing HToC and we couldn't ditch a mage doing 900dps due to the timer not allowing us to vote kick. It might seem petty but honestly if you won't help in the duals, cast a mage table, buff, and generally hinder the group why should you be allowed to stay? Parsing his damage he was doing only arcane missiles. :uhrr: There's a timer on vote to kick but I am pretty sure its actually shorter than the 15 minute one. Title: Re: Bad Groups Post by: fuser on January 19, 2010, 01:58:16 PM There's a timer on vote to kick but I am pretty sure its actually shorter than the 15 minute one. Two different timers, one's an internal timer that stops you from repeatedly kicking people out. You still have to wait for the "Dungeon Cooldown" debuff to be able to even start a vote which is a 15min. Edit: found the name Title: Re: Bad Groups Post by: Soulflame on January 19, 2010, 04:05:22 PM This (http://www.wowarmory.com/character-sheet.xml?r=Arygos&cn=Nobud) could not break 500 dps in HUP. The group kicked him after the 15 minute timer finally expired, in no small part because the tree (me in caster form) was steadily outdpsing him, despite my taking time to make sure no one died.
I had an idiot ret paladin last night who was playing like a rogue in PvP, constantly moving around the boss. This wouldn't be a problem ordinarily, but we were in HHoL... The second time he got an arc weld debuff on him, I let him die. I am a bad person. :oh_i_see: Title: Re: Bad Groups Post by: Jayce on January 19, 2010, 06:53:30 PM So I was vote kicked by some stupid ass group because I was too low on gear score. I got vote-kicked on H-ToC because the tank says "I don't want to wait to eat up or wait for you to" and pulled twice with 10% health for him and no mana for me (the 2nd time I wasn't even in the instance yet when he did it). I called him an ass and a shitty tank, that probably caused him to kick me more than anything.Winner: you Title: Re: Bad Groups Post by: apocrypha on January 19, 2010, 11:04:09 PM The second time he got an arc weld debuff on him, I let him die. I am a bad person. :oh_i_see: I give them one chance with Arc Weld. If they fail to notice/understand it the first time then I say "don't move with arc weld on you!" and then they die and get to run back in if they do it again the 2nd time. Mostly now I'm getting really good groups. I'm geared up enough on both my shaman and my pally that I can keep pretty godamned bad groups alive. When I do get a failgroup it's nearly always because the tank won't stop for even 1 second and I am simply unable to keep up because it's hard to heal and run at the same time. Tanks like that get asked twice to slow down a bit and then I just ditch if they won't. Title: Re: Bad Groups Post by: Soulflame on January 20, 2010, 08:40:06 AM My groups have been getting steadily worse. Last night, I had a warlock who cast Corruption, followed by drain life. He was getting roflstomped on the meters by his own pet. I left that group after wiping on Garfrost. Next group, HNexus, complete with tank who (I'm fairly sure) was not crit immune, 25k hps, and a rogue that couldn't break 1200 dps. I nursed them through the entire instance, mostly because I just wanted to go to bed.
Title: Re: Bad Groups Post by: Rasix on January 20, 2010, 08:55:30 AM 2 days ago I had a 4 minute 30 second Bronjahm kill. The tank had pretty nice gear (56k HP buffed as a bear) but was kiting the Bron toward the soul fragments. I'm pretty sure he was doing it on purpose, but he was exceedingly poor at holding any aggro previous and the mage was crying about it constantly (despite just picking his own targets instead of attempting to assist). I should have taken the hint and not tried even killing them, but I'm drawn toward doing the right thing on a boss.
Vote kick and a minute later we have a tank that can finish the job. Not a surprise, the mage dies to the giant laser. Title: Re: Bad Groups Post by: Merusk on January 20, 2010, 10:25:29 AM My groups have been getting steadily worse. Last night, I had a warlock who cast Corruption, followed by drain life. He was getting roflstomped on the meters by his own pet. I left that group after wiping on Garfrost. Next group, HNexus, complete with tank who (I'm fairly sure) was not crit immune, 25k hps, and a rogue that couldn't break 1200 dps. I nursed them through the entire instance, mostly because I just wanted to go to bed. I think they tweaked the gearscore matcher, because I'm noticing the same thing on my healer. The groups I'm being matched with are getting worse and worse in gear composition and abillty in general. For example: I was in a H.Nexus group last night with a DK wearing ilevel 120-167 DEFENSE gear (as a dpser) and couldn't break 700dps. I had 120 just casting SW:P on the damn bosses. When I asked "dude, don't you have any DPS gear AT ALL that you could slap on?" the only response I got was "I was in the military for the last year and haven't played." Still doesn't explain why he's wearing shit made for level 70s with Defense on it. All the tanks I'm getting matched with have been Dual Wield DKs who go squish on fucking easy bosses like Halls of Stone, too. I wasted an hour dropping groups because they were taking hits hard enough to take half their health bar on trash alone. I was so frustrated I sent a tell to the first 2-hd DK tank I got thanking him for not being a dual-wielder. Title: Re: Bad Groups Post by: kildorn on January 20, 2010, 10:35:34 AM I had a fun group a while back with a ~45k health paladin who kept taking half his hp in damage randomly. As best as I could tell, he was popping Divine Sacrifice on random AE pulls and eating way more damage than he needed to be by doing so. Most obnoxious tanking I'd had to heal yet, because I wasn't used to having to single handedly refill a tank's entire health pool every 5 seconds.
Title: Re: Bad Groups Post by: Lantyssa on January 20, 2010, 10:36:28 AM I've been coddled with all-guild groups. Got in a group yesterday with our super Hunter, a Paladin and my Moonkin. No tanks or healers available because they were on a raid. We load into Occulus after a 15 minute wait.
I have never seen such chaos. It's like the instance breaks the minds of all who enter it. The first priest looks at the tank, laughs, and quits. On the first boss it was the Druid and myself left standing. (Thank the gods for DoTs.) Someone pulled a drake on the ledge past the first boss so we wipe. Most of us get ready, but the tank charges at half health. Dies. The Druid walks off the ledge (totally embarrased). I get aggro but my typhoon and the hunter at least finishes it off as I go down. We get back and the tank quits. Another tank joins, quits. Another tank joins... and falls off the ledge. Things went pretty smoothly after he woke up, but ye gads! Things were going so wrong I couldn't help but laugh through it all. I earned my 10 person PUG achievement and I think all three of us swore to guild-only groups from now on. Title: Re: Bad Groups Post by: Rasix on January 20, 2010, 10:44:53 AM Occ, while actually pretty damn easy, is really painful with horribly undergeared and/or shitty players. There was a DK in my last Occ group that didn't break 600 DPS on the non drake parts and even with the drake didn't make it over 1k DPS. If you've got at least 2 players that have never done it, expect Eregos to be somewhat of a pain and to get a few drake deaths along the way.
Title: Re: Bad Groups Post by: Lantyssa on January 20, 2010, 11:53:10 AM I never understood that until yesterday. There were only horror stories yet we waltzed through it without problem time after time. (My only issue is the pie piece of death, and I've solved that with the zoom tweak. Worked like a charm.)
Then. Then I got this group. I get it now. Title: Re: Bad Groups Post by: Ingmar on January 20, 2010, 11:56:09 AM The largest problem for people who have never been in there before is probably that the 'safe' path through the instance on drakes where you won't pull a bunch of extra crap is not very obvious at all.
Title: Re: Bad Groups Post by: Selby on January 20, 2010, 12:09:31 PM As far as gearscores affecting your group, I am not so sure. My druid and priest finally broke the wow-heroes 2700 score (and can get not-laughed-out of ICC-25) and the change in groups I am getting is quite impressive. More "zerg everything down and it dies in 30s" groups like my mage has been in forever than "hai guyz wut do I do?" groups. My shammy still gets pretty fail groups regularly though. And lots of "you have greens you must suck" comments from those who bother to look. It honestly seems to be pretty random. My mage usually ends up with the average 5000-5500 DPS for most heroics and I'm not sure if it's because I am still trying when everyone else isn't or not. She hasn't been in any fail groups in forever.
I've got an Ocu story from yesterday too! I get in a random group with my shammy healer, who while still having a green and some lousy blues still pulls 3k HPS and can heal tanks in raids without much issue. First comment I get is "damn your gear sucks, can you even do this?" from the tank. I notice the tank and a DPSer are from the same guild and my server, a guild that is known for elitism. I shrug it off with a joke about at least knowing the fights and being able to heal. We proceed in silence for the first boss without any issue. Drake time, I am sticking like glue to the tank and his DPS friend, the other 2 just kind of go off and do what they want (I guess, no real idea what their problem was as this seems to be a rather common Oculus occurrence). First boss down, but somehow a DPS has died. The tank gives me attitude about not res'ing him and that he had pulled drake aggro and died after I expressed a lack of concern. I respond with "yeah, but he was dumb enough to die where I can't get to his body, so that means he gets to walk!" We are still killing the next boss when he finally comes back and dies again. We get to the last boss and he finally manages to get on a drake and come to us. We start the fight, 3 of us do really well, I am trying to keep everyone alive since the 2nd green drake didn't seem to know to stack poison or even heal people and drops off really quickly. The 4th fail DPS doesn't fair much better on the first astral plane shift and he eats orbs and dies. So we have to 3-m the final boss, which is REALLY close, but we STILL manage to get the speed kill achievement (hich we already had. The other 2 had released during the fight and didn't even get to loot as far as I know as we never saw them again. The tank whispers me with a "your gear may suck, but at least you pull your weight. Those other 2 are worthless." The DPS numbers showed about 500 and 600 for them. And in the end still no blue drake mount! >( Title: Re: Bad Groups Post by: Morfiend on January 20, 2010, 12:15:42 PM One thing that really helps with Oculous is to learn to not fly around vertically. You only fly vertically when you are moving to the next stage of the instance. This really helps with people getting lost and/or confused.
Title: Re: Bad Groups Post by: Slyfeind on January 20, 2010, 01:00:24 PM I'm having awesome luck with the dungeon finder, especially at the low levels. The worst was in Ragefire Chasm where the healer backed into a bunch of Troggs, and that healer was me. We still recovered.
Wailing Caverns was actually fun for me last night. I hate how whenever I get Oculus, people want to run it. I just want to back out, but I'm usually with friends who go "C'mon it's not so bad!" Then we finish it in like 10 minutes, and I go "Yeah, it was 10 minutes of bad." Other than that, I seem to be lucky so far. Dungeon Picker = :heart: !!! Title: Re: Bad Groups Post by: Azuredream on January 20, 2010, 01:34:32 PM My low level paladin tank is at the 27-30 stage where you just get gnomeregan OVER AND OVER AGAIN, it is making me want to kill myself. I've got it down to maybe a 20 minute run and none of my groups have failed yet but I just don't like the place.
Title: Re: Bad Groups Post by: Rasix on January 20, 2010, 01:34:34 PM I got a tank to quit out after the first pull in HFOS when he asked if people were going to roll on the melee DPS trinket. New one joined less than 5 minutes later (along with a new healer and DPS that quit also). I guess the system prioritizes getting you a replacement if you've been ditched.
He should probably realize that even if I was rolling, nothing I can use ever drops for me. :awesome_for_real: Claiming loot. pfffft. Title: Re: Bad Groups Post by: Sjofn on January 20, 2010, 01:44:59 PM Next group, HNexus, complete with tank who (I'm fairly sure) was not crit immune, 25k hps, and a rogue that couldn't break 1200 dps. I nursed them through the entire instance, mostly because I just wanted to go to bed. If you're a freshly 80 tank, 25k HP is actually a little high (but I assume he had the PUG buff), and crit immune is surprisingly annoying to claw your way up to. Title: Re: Bad Groups Post by: Soulflame on January 20, 2010, 02:11:16 PM He had the PUG buff and a talented druid buff to hit 25k. I know being crit immune isn't fun to hit, I did it on the paladin long long ago, and it would have been probably required extensive use of def gems if I didn't happen to have the naxx def trinket. I just thought it was kind of hilarious, as there was a DK in the group that almost had as much health as the tank. :awesome_for_real:
My apologies if I'm coming across as an elitist here. I'm getting worn down running heroics every day for frost badgers. I'm very much to the point where I just want the damn run to be over as quickly as possible, mainly because I've been doing this since ToC released, in order to accumulate Triumph badgers. It's just... ugh. :heartbreak: Title: Re: Bad Groups Post by: Lt.Dan on January 20, 2010, 02:15:45 PM Uncrittable is pretty easy to hit. Grab a couple a crafted items, collect quest rewards with +def, and gem for defense for the rest. My pally tank was defense capped the moment I hit 80.
Of course that assumes that the player actually knows what uncrittable is, and what +def rating to get :awesome_for_real: Of course in my moment of awesome the first heroic I signed up for was HHoL. Needless to say that was a moment of fail :grin: Title: Re: Bad Groups Post by: Sjofn on January 20, 2010, 02:44:14 PM Not really coming across as elitist, I just think it's funny when people forget that 25k HP is perfectly normal for a new tank because the HP have ramped up so high for tanks in general.
It's not hard to hit the uncrit soon after or at hitting 80, but it's annoying as fuck. And while you're gemming for all that defense, your HP suffer. :awesome_for_real: Title: Re: Bad Groups Post by: Fordel on January 20, 2010, 03:07:25 PM This is what a Ding-Grats fresh 80 tank looks like http://www.wowarmory.com/character-sheet.xml?r=Doomhammer&cn=Seraphia
Really, even Sera has a few extra's a fresh 80 wouldn't have access too yet. Title: Re: Bad Groups Post by: Merusk on January 20, 2010, 03:47:05 PM Actually, THIS (http://www.wowarmory.com/character-sheet.xml?cn=Senjadra&r=Alleria&ST=US-225266-661vrQQYNFVDdntPHre0O3CIQk11h2bDsGL) is what a fresh pally tank looks like.
I've run about 8 instances since hitting 80, and gotten lucky with a few drops. My ret set is better than my prot set at this point.. wtf does +def gear never drop for me. :cry: Title: Re: Bad Groups Post by: Fordel on January 20, 2010, 04:08:52 PM Run Reg HoLighting for that trinket, that solves so many issues.
I also want to take this moment to highlight how retarded the BE Female 1h+Shield stance is. "I Shall hold my shield BEHIND myself, this will be effective!" Title: Re: Bad Groups Post by: Sjofn on January 20, 2010, 04:42:01 PM She doesn't want people looking at her ass.
EDIT: Sjofn (http://www.wowarmory.com/character-sheet.xml?r=Doomhammer&cn=Sjofn) is pretty much in her ding-grats state. Uncrittable for heroics though! I haven't bothered to get her past that because EVERY OTHER GODDAMN TANK in Slap in the Face is a fuckin' warrior, and it feels terribly redundant to tank with her. Plus, yeah, three other tanks. :why_so_serious: Title: Re: Bad Groups Post by: Selby on January 20, 2010, 04:49:27 PM Special group today. My server has a large French population that doesn't... get along well with others (language and cultural barriers). I get a random and it's 3 people from server, 2 in French guilds. One is a hunter whose pet is on aggressive and starts pulling mobs. When people start to bring it up, the response is "SUCK MY FUCK" among other things. Every word out of this guy's mouth is the f-bomb and most of it doesn't make any sense. Then in the beginning a BoE epic dagger drops. The first 3 people roll greed, which I am about to do (I'm busy healing since someone looted during combat) when I notice our special snowflake hunter rolls need on it. My thought about that is "hell no" so I roll need on it to and end up winning. Naturally people are mad at me for "ninja'ing" an ilvl200, despite my efforts to point out that our special hunter has done about 400DPS and his only vocabulary consists of "fuck" and whatnot and the last thing I was going to do was let his ass walk off with it free and clear. I do this with frozen orbs and others as well when dickheads wait until they think everyone's rolled greed and then roll a need and drop the group. Even if I don't win I at least challenged them. Then our Hunter parks himself and says "fuck" some more and doesn't do anything again. We end up 4-m the rest of the instance until we can finally kick him. The other French guy was going on about how he was an innocent hunter and how he wishes we would all rot. I claimed that he was innocent of doing any damage and guilty of doing nothing so he deserved to get punted. I would love to see this wind up being a topic on my server's forums since people seem to love drama over BoE's, but since it's not a TotC-25 trophy or a trinket deck stacking story it probably won't be front page news ;-)
I swear I don't know why I still randomly group with people. Title: Re: Bad Groups Post by: Jayce on January 20, 2010, 05:50:06 PM It's not hard to hit the uncrit soon after or at hitting 80, but it's annoying as fuck. And while you're gemming for all that defense, your HP suffer. :awesome_for_real: I used this: http://www.tankspot.com/forums/f97/41986-ciders-easy-540-defense-gear-guide.html (http://www.tankspot.com/forums/f97/41986-ciders-easy-540-defense-gear-guide.html) Mostly bought/rep gear and no need for defense gems. It took a while to get to 25k health/armor though. I didn't start heroics until I got about 23k. edit: and quested edit2: urilfied Title: Re: Bad Groups Post by: SurfD on January 21, 2010, 02:34:37 AM One reason I love my bear. Defence cap? What defence cap?
Title: Re: Bad Groups Post by: Soulflame on January 21, 2010, 08:35:48 AM One reason I love my bear. Defence cap? What defence cap? SwipeSwipeSwipeSwipeMangleSwipeSwipeSwipeSwipeMaulMaulMaulMaulMangleMaulMaulMaul :awesome_for_real: :awesome_for_real: :awesome_for_real: Title: Re: Bad Groups Post by: Polysorbate80 on January 21, 2010, 09:06:26 AM I've picked up a little more defense gear, so although I'm still a long way from the def cap (armory) (http://www.wowarmory.com/character-sheet.xml?r=Scilla&cn=Nerdfury) last night I decide to try a heroic for once.
Problem: It's ToC. I haven't ever even done this one, other than tanking the black knight on normal once. Not an ideal choice of dungeon, but I decide to give it a go anyways. Joust finishes quickly, faction champs come up. First mob drops & we're almost through the second when I notice my health bar is getting rather low and not being replenished....turns out the the paly healer has been preoccupied with looking at my gear and is now too busy typing complaints at me to actually cast spells. Finish champs with no deaths, but drama ensues, so I called it a night. No idea how Paletress/BK would have gone. Title: Re: Bad Groups Post by: Arrrgh on January 21, 2010, 09:35:02 AM I've picked up a little more defense gear, so although I'm still a long way from the def cap (armory) (http://www.wowarmory.com/character-sheet.xml?r=Scilla&cn=Nerdfury) last night I decide to try a heroic for once. Bad idea. Yes, if you get a godlike healer they'll be able to carry you, but if you get an average or below healer you're just going to wipe, screw over the whole group, and waste more time than if you had simply queued as DPS and hopefully picked up some more tank gear. Title: Re: Bad Groups Post by: Polysorbate80 on January 21, 2010, 09:53:03 AM I dunno; I'm still crit-immune so far as I know, and dodge and parry are close to what a def-capped fresh 80 would have. I do wish my block% were higher, but I haven't yet run into any drops that'll change that. We were doing OK when he was, y'know, remembering to heal.
I do wish I'd been familiar with the fight, but some of the dungeons just don't seem to come up in the random very often. Title: Re: Bad Groups Post by: apocrypha on January 21, 2010, 10:50:03 AM You logged out in your PVP gear so I can't see what your tank gear is like, but as a healer I know that a badly geared tank is just going to be impossible in ToC and above. There's just too much damage thrown around the whole group for there to be any issues with the tank :(
Title: Re: Bad Groups Post by: Ingmar on January 21, 2010, 11:02:15 AM Don't worry about your block %. It is the least important of all your defensive stats. If you happen to get gear with block rating on it, great, but it isn't anything to go chasing after. Once you replace all that resilience gear with actual tanking gear it will go up - defense doesn't just lower crits taken, it also raises your chance to be missed, and chance to dodge/parry/block.
Tank gearing this expansion is mostly about stacking stamina to the sky once you're def capped. Title: Re: Bad Groups Post by: proudft on January 21, 2010, 11:19:20 AM If your stamina is below, say, 30k ToC can be pretty rough, especially if you get a bad combo of NPCs or Paletress, or on phases 2 & 3 of the Black Knight. On the bright side, it probably won't random queue you for the ICC 5-mans until you're semi-ready.
But yeah, DPSing until you get some of the badge gear is probably the easiest solution. You never know what kind of healer you'll get, so it's best to do a bit of overkill. Edit: well I see your stamina is 31k on the armory, but if you're not crit immune it's not REALLY that high. :grin: Edit Edit: wait, is your resilience is high enough to put you into crit-immune when you add it to your defense? Maybe that healer sucked. :oh_i_see: Title: Re: Bad Groups Post by: kildorn on January 21, 2010, 11:22:22 AM Phase 3 of the black knight is cake with a real AE healer and decent DPS. But yeah, if you have under 30k hp as a tank in my pug heroic, I'm probably going to be... nervous.
Title: Re: Bad Groups Post by: Polysorbate80 on January 21, 2010, 11:23:28 AM You logged out in your PVP gear so I can't see what your tank gear is like, but as a healer I know that a badly geared tank is just going to be impossible in ToC and above. There's just too much damage thrown around the whole group for there to be any issues with the tank :( No, that actually is my tank gear :P I don't have any other pieces yet. I've been tanking non-heroics for badges/drops. Current def + resilience is ~7% crit reduction, I'm ok on that part at least. HP is around 33k self buffed, haven't broken 40k with group buffs yet but I can get close. If it had been an ICC, I would have bowed out without trying. Title: Re: Bad Groups Post by: Jayce on January 21, 2010, 12:38:11 PM I've picked up a little more defense gear, so although I'm still a long way from the def cap (armory) (http://www.wowarmory.com/character-sheet.xml?r=Scilla&cn=Nerdfury) last night I decide to try a heroic for once. I can't see the armory from here, so I'm sort of confused: I have mostly epic defense items, and left the defense cap in the dust long ago, decent dodge and parry, but I'm not quite to 30k health yet. I've found getting to 30k while not losing other stats to be non-trivial. Also, I've tanked every heroic except HHoR without problems. Is it just apples and oranges to compare my heroic stuff to your PvP gear? Title: Re: Bad Groups Post by: Ingmar on January 21, 2010, 12:41:13 PM I've picked up a little more defense gear, so although I'm still a long way from the def cap (armory) (http://www.wowarmory.com/character-sheet.xml?r=Scilla&cn=Nerdfury) last night I decide to try a heroic for once. I can't see the armory from here, so I'm sort of confused: I have mostly epic defense items, and left the defense cap in the dust long ago, decent dodge and parry, but I'm not quite to 30k health yet. I've found getting to 30k while not losing other stats to be non-trivial. Also, I've tanked every heroic except HHoR without problems. Is it just apples and oranges to compare my heroic stuff to your PvP gear? PVP gear has an assload of stamina on it, basically. He's got a 170 stamina beer mug in there too. Title: Re: Bad Groups Post by: Lt.Dan on January 21, 2010, 02:07:31 PM Your average PUG'er is also going to have problems believing that you're uncrittable in resilience gear. It's not widely known.
As an FYI on my Pally tank who is uncrittable with about 30k health has successfully tanked HToC and HFoS. Bit scary in the ICC 5 man and some whinging from the group but totally doable provided you know the boss strats. I have no qualms about running HPoS but think I would struggle in HHoR. Title: Re: Bad Groups Post by: Rasix on January 21, 2010, 02:25:16 PM Heh, for fun (and instant queues) my friend and I decided to tank/healer some instances last night. His gear is really rudimentary (improving by the minute) and my healing gear is below my DPS. So random decides to dump us in HFOS (not sure how, his GS at the time was pretty low and I was only hovering around 4k with a lot of that left over elem gear) and the group starts bitching the second we get in. We had completed some easier heroics without even a hint of a problem but the elite DPS were scoffing at the prospect of using misdirect and other class abilities.
We decided the bitching probably wasn't worth the effort and just dropped groups and logged on alts. Probably for the best, it was the first time I had healed since the Bush administration and I'm pretty sure the spike damage would have done me in on the vkyrul and Scourgelord. He was not hard to heal at all though, in a HCOS his health never dipped below half. Best part of that HCOS was ilevel 245+ unholy DK doing almost less DPS than him. His gear for reference. (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&cn=Tharil) edit: Resto shaman healing is pretty lame. I've got serious priest and druid envy. Title: Re: Bad Groups Post by: Polysorbate80 on January 21, 2010, 04:02:37 PM but think I would struggle in HHoR. I don't like running it even on regular--not so much from difficulty as from it just being annoying. Title: Re: Bad Groups Post by: Selby on January 21, 2010, 04:35:36 PM Your average PUG'er is also going to have problems believing that you're uncrittable in resilience gear. It's not widely known. I *never* complain about a person's gear unless I am draining my mana bar on every pull trying to keep them alive. I then suggest we have a look at what we're doing and see if something is wrong, since the average tank doesn't worry any of my healers too much these days (all 3 are well geared).And an undergeared tank that can at least hold aggro on all mobs can be fixed with high DPS on most fights anyways, so a healer bitching about gear is likely just being a dick. Title: Re: Bad Groups Post by: Sjofn on January 21, 2010, 04:40:06 PM I don't even look at people's gear, it just doesn't occur to me to do so. MOST of the time I'm tanking, though, so I have a lot of luxury in that department. I just slow down if the healer seems to be having a little trouble with me chain pulling or whatever, and totally ignore the dps as long as they're keeping up.
Title: Re: Bad Groups Post by: Lt.Dan on January 21, 2010, 05:33:47 PM I was levelling my druid last night and got into a normal Nexus group. The tank drops from the group after one pull after a DPS takes an eternity to fix his UI and relog. The replacement tank was a 2h wielding Pally tank who didn't drop consecrate. We struggled through one trash pull before someone asked "do you have a shield?"....his answer "DKs tank with 2handers so can I". :ye_gods:
Luckily I have a leave party macro hotkeyed. :grin: Title: Re: Bad Groups Post by: Malakili on January 21, 2010, 06:13:54 PM We struggled through one trash pull before someone asked "do you have a shield?"....his answer "DKs tank with 2handers so can I". :ye_gods: Luckily I have a leave party macro hotkeyed. :grin: How... how do people get to level 70 and be this stupid. Oh wait, now I remember, because people bitched when grouping up while leveling, so now you can go the entire game and learn 0 things about how to actually play your class. Title: Re: Bad Groups Post by: Ingmar on January 21, 2010, 06:14:59 PM We struggled through one trash pull before someone asked "do you have a shield?"....his answer "DKs tank with 2handers so can I". :ye_gods: Luckily I have a leave party macro hotkeyed. :grin: How... how do people get to level 70 and be this stupid. Oh wait, now I remember, because people bitched when grouping up while leveling, so now you can go the entire game and learn 0 things about how to actually play your class. You never had to group to level in WoW. Title: Re: Bad Groups Post by: Malakili on January 21, 2010, 06:51:48 PM We struggled through one trash pull before someone asked "do you have a shield?"....his answer "DKs tank with 2handers so can I". :ye_gods: Luckily I have a leave party macro hotkeyed. :grin: How... how do people get to level 70 and be this stupid. Oh wait, now I remember, because people bitched when grouping up while leveling, so now you can go the entire game and learn 0 things about how to actually play your class. You never had to group to level in WoW. You never HAD to, but there was a time when it was a lot more common. Title: Re: Bad Groups Post by: Rasix on January 21, 2010, 07:45:14 PM Where you played in a manner that didn't represent what you'd be doing at max level. Hell, my friends and I at launch did ever dungeon up to Ulda'man as a shaman, shaman, mage trio. Alts never saw the insides of those dungeons except with a higher level escort to trivialize it.
Title: Re: Bad Groups Post by: Paelos on January 21, 2010, 09:16:48 PM Where you played in a manner that didn't represent what you'd be doing at max level. Hell, my friends and I at launch did ever dungeon up to Ulda'man as a shaman, shaman, mage trio. Alts never saw the insides of those dungeons except with a higher level escort to trivialize it. Grouping only consistently works when your playerbase has a common goal at a similar time. That usually happens at the top in a Diku format that is adopted by users at staggered intervals. Every MMOG player knows deep down that you're either there early with the base, or you're a beggar later on in the game hoping for help. Title: Re: Bad Groups Post by: SurfD on January 21, 2010, 11:39:09 PM One reason I love my bear. Defence cap? What defence cap? SwipeSwipeSwipeSwipeMangleSwipeSwipeSwipeSwipeMaulMaulMaulMaulMangleMaulMaulMaul :awesome_for_real: :awesome_for_real: :awesome_for_real: Title: Re: Bad Groups Post by: Lantyssa on January 22, 2010, 08:33:36 AM Ooh, that would open up a button.
Title: Re: Bad Groups Post by: Gobbeldygook on January 22, 2010, 02:55:33 PM As a healer, I usually glance over the tank and DPS gear to get an idea for how much I'll need to pay attention and how aggressively I can DPS. As a tank, I usually glance at the healer's gear to get an idea of how aggressively I can pull. If they're in most blues, yeah don't be stupid just single pull. If they're in all toc/ICC, QUADRUPLE PULL FUCK YEAH.
Title: Re: Bad Groups Post by: Ingmar on January 22, 2010, 03:03:24 PM One reason I love my bear. Defence cap? What defence cap? SwipeSwipeSwipeSwipeMangleSwipeSwipeSwipeSwipeMaulMaulMaulMaulMangleMaulMaulMaul :awesome_for_real: :awesome_for_real: :awesome_for_real: Any warriors reading this should not get the bright idea to macro heroic strike into your stuff, it works for bears it does not work for us! Title: Re: Bad Groups Post by: Merusk on January 22, 2010, 03:15:41 PM But Dks SHOULD macro Rune Strike.
Title: Re: Bad Groups Post by: SurfD on January 22, 2010, 04:17:27 PM Well, it works great for bear raid tanks (dont see why it wouldnt work for Warrior Raid tanks either). Out in PvP / some heroics, it can lead to rage starvation however, since you are constantly using rage for maul and not doing many normal attacks to get it back.
Title: Re: Bad Groups Post by: Ingmar on January 22, 2010, 04:52:35 PM Well, it works great for bear raid tanks (dont see why it wouldnt work for Warrior Raid tanks either). Out in PvP / some heroics, it can lead to rage starvation however, since you are constantly using rage for maul and not doing many normal attacks to get it back. For warriors, it is generally a bad idea for a couple reasons. - Because it can cause rage starvation occasionally, particularly early in pulls (warrior rage income is a little more spiky than bears largely because we don't have your crit-makes-rage feedback loop - a bear swiping a large pack of mobs with a decent crit rate is essentially doing it for free or actually gaining rage by hitting swipe, for example - the rage from shield spec makes up part of the difference but not all) - Because it interferes with when you need to hit cleave instead - Tanking warriors typically have a much faster attack speed than bears so in situations when your white swing time is faster than the 1.5 seconds of the GCD (not unusual with fast tanking weapons and raid haste buffs like windfury) you will miss possible heroic strike opportunities if you're only sending a HS macro every 1.5 seconds when you use one of your abilities that is on the GCD. This is not a problem for bears because their base attack speed is 2.5 seconds I think. One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. Title: Re: Bad Groups Post by: Rendakor on January 22, 2010, 09:49:17 PM One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. Then how do you zoom out?Title: Re: Bad Groups Post by: Gobbeldygook on January 22, 2010, 10:39:34 PM One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. Then how do you zoom out?Title: Re: Bad Groups Post by: Zetor on January 22, 2010, 11:28:55 PM You'd zoom back in to get epic screenshots of your character, duh. :awesome_for_real:
About droods: I currently have maul macroed to swipe [which is my side mouse button, it gets a lot of work during heroics] and mangle [which is '2', aka easiest button to spam], but I also have versions of swipe/mangle without maul to use in low-rage situations... and there are quite a few of those in heroics. There's also some macro floating around that allows you to toggle auto-maul in your other macros, if you know in advance whether you'll have enough rage to perma-maul through a dungeon. Title: Re: Bad Groups Post by: SurfD on January 23, 2010, 03:50:04 AM There's also some macro floating around that allows you to toggle auto-maul in your other macros, if you know in advance whether you'll have enough rage to perma-maul through a dungeon. Any idea if you could hunt that one up? I would LOVE to have something like that, but I was always under the impression that you could not really toggle it with the current macro code. The best option i could find was something like "hold shift to cause all your attacks to add maul" as an operator in your macro. Title: Re: Bad Groups Post by: Sheepherder on January 23, 2010, 04:18:15 AM Use focus on yourself, then cast maul on the target of target of your focus, checking that it exists and can be harmed.
Title: Re: Bad Groups Post by: Ironwood on January 23, 2010, 05:59:00 AM Well, it works great for bear raid tanks (dont see why it wouldnt work for Warrior Raid tanks either). Out in PvP / some heroics, it can lead to rage starvation however, since you are constantly using rage for maul and not doing many normal attacks to get it back. For warriors, it is generally a bad idea for a couple reasons. - Because it can cause rage starvation occasionally, particularly early in pulls (warrior rage income is a little more spiky than bears largely because we don't have your crit-makes-rage feedback loop - a bear swiping a large pack of mobs with a decent crit rate is essentially doing it for free or actually gaining rage by hitting swipe, for example - the rage from shield spec makes up part of the difference but not all) - Because it interferes with when you need to hit cleave instead - Tanking warriors typically have a much faster attack speed than bears so in situations when your white swing time is faster than the 1.5 seconds of the GCD (not unusual with fast tanking weapons and raid haste buffs like windfury) you will miss possible heroic strike opportunities if you're only sending a HS macro every 1.5 seconds when you use one of your abilities that is on the GCD. This is not a problem for bears because their base attack speed is 2.5 seconds I think. One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. :uhrr: Rubbish. Title: Re: Bad Groups Post by: Ingmar on January 23, 2010, 08:41:26 AM One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. Then how do you zoom out?I don't use it because I like to change my camera zoom all the time personally but it is what a lot of raiding warriors do. I personally just mash the button like crazy while doing everything else. Title: Re: Bad Groups Post by: Minvaren on January 24, 2010, 03:02:58 PM After a couple weeks and some experience under the belt with regs, I tried Heroic VH again on a whim.
Insta-queue. Pop in instance, Healer (I think) notes "Hmmm, squishy tank." I shrug and reply, "gotta gear up somehow." First 3 pulls go ok, except some a hunter pet-tanks one of the 3 mobs that split coming down the ramp. Warning bells are going off. First boss pops. It's Xevozz, AGAIN. I laugh and say, "kite him along the balcony, check." 3 people reply "yep." Then the hunter's pet grabs him, so the hunter kites him up and across the balcony with me in hot pursuit, back down into the orbs (I think it was still the first set), enrage, party wipes. "Wow, what a crappy tank" emerges from the peanut gallery. Drop group, went and got blacksmithing to 450 instead. :woot: Now I just need some Crusader Orbs to make the ICC patterns I bought... Title: Re: Bad Groups Post by: Rasix on January 25, 2010, 11:15:21 PM Rankwatch is horrible. It just makes me angry but at the same time there's no going back. I just wish I didn't know that the underperforming, undergeared DPS hasn't updated his hotbars or in most cases hasn't bothered to buy his spells for the last few levels.
"I can't afford it" "After I vote kick you, do some dailies." And vote kicking is becoming pretty routine, sadly. Shaming them out tends to work also. I should really just have rankwatch display to party. :x Title: Re: Bad Groups Post by: Sheepherder on January 25, 2010, 11:43:34 PM What?
Are they the sort that ignores empty gem slots too? Title: Re: Bad Groups Post by: Sjofn on January 26, 2010, 01:48:17 AM I am ashamed to admit that very very occassionally, I plum forget to buy a new gem for my upgrade. I'm pretty sure I'm using the right rank of everything though. :why_so_serious:
Title: Re: Bad Groups Post by: WindupAtheist on January 26, 2010, 02:11:22 AM I don't consider anything fit to wear until it's been gemmed and enchanted.
Title: Re: Bad Groups Post by: Merusk on January 26, 2010, 03:50:16 AM I got to be the bad tank yesterday. Old Kingdom popped up and I was thinking "Hey, not the easiest, but not bad." Right away I can tell it's a bad scene because they're already past the first few pulls.
"Did the Tank go LD or just quit out?" Shaman Healer: "He was an dickwad" DPS1: "LolzI<3u urr hott" DPS2: "Thx u! lolol" Dps3 is silent. Shit, I think. Twits, I can see why the tank left. Well let's see where this goes, it's only time and fake gold. "Well I have a sandy vag, but I'll try to work around it." DPS1: Lol can I see it DPS2: No! Shaman was 245+ so I'm thinking, ok at least I won't die, right? Second thing he says is, "So which one of you undergeared people is the tank." Fuuuuuuck. I've already written this one off as a loss. There's no way this is getting completed. I know this already and there's still 13 mins on my timer. "I am, and if you don't like it leave and requeue. Mine are instant, so I don't care." "So are mine as healer." Great, a dick and into oneupsmanship. First few pulls, the guy gets some adds on him because he refuses to move his ass into my consecrates, as if his totem forest is some sort of protective barrier. I'm going OOM every pull, and come close to dying a few times. I figure he's used to not fucking healing at all. He inspects me and starts talking shit. "Wtf, really?" Linking to my trinket, which is still figurine of the colossus. "Yes, I don't spend all day in game. It'll get upgraded when I get badges or a drop." First boss comes, we wipe. I'm not getting heals, dps is suckage and ALSO not getting heals and doesn't switch and once again, mr Shaman is too good to walk away from his totems. I know I could have gone and tossed a few concs. to pick them up, but I simply didn't care. Shaman starts talking more shit. "Hey tank, how about you start, y'know, tanking." My reply is simply "Oh noes, my purplez!" We finally down the boss because I decide to cater to the jerk and pull it over. Takes 3:00, but we down him. Timer comes up right after the next pull and they votekick me. I'm a bad tank! Oh noes. I queue up after repairing. (My bill was 12g. I know the shaman had at least as much. It makes me giggle.) Instant pop, CoS. Goes without a hitch, I get a new shield. Title: Re: Bad Groups Post by: kildorn on January 26, 2010, 05:25:37 AM Rankwatch is horrible. It just makes me angry but at the same time there's no going back. I just wish I didn't know that the underperforming, undergeared DPS hasn't updated his hotbars or in most cases hasn't bothered to buy his spells for the last few levels. "I can't afford it" "After I vote kick you, do some dailies." And vote kicking is becoming pretty routine, sadly. Shaming them out tends to work also. I should really just have rankwatch display to party. :x I was mortified in a pug the other day when shit went really badly (looooooow geared tank, high geared dps, so naturally things went clusterfuck the first real AE pull) I deathcoiled something on me because the tank looked like he was too busy to take it off me (and it was at 5%, DC and two nukes should do it) I got a rankwatch tell saying I'd used a low rank deathcoil and ohgod please don't do that. Yeah, this spec had put DC on a bar when I'd first picked it up, and never updated with the new ranks when I hit 80. I'd just never really had an excuse to use it where the damage it did was my primary concern before. edit: I will say, I had a lot of lower geared tanks yesterday (26-28k hp buffed), but with our guild low geared tank we did forge of souls relatively painlessly. On the DPS side, just expect a shit pull before they get their heads around exactly how to handle threat with you. In our case with the guild tank, we pretty much switched to assist train burning, because he could hold single target threat great, he just lacked enough gear to keep AE threat from two casters. Title: Re: Bad Groups Post by: Selby on January 26, 2010, 06:32:10 AM Rankwatch is horrible. It just makes me angry but at the same time there's no going back. I just wish I didn't know that the underperforming, undergeared DPS hasn't updated his hotbars or in most cases hasn't bothered to buy his spells for the last few levels. My UI for some reason keeps putting lower ranks on my bars for my shaman, even though I've change them multiple times. Seems to happen after a patch for some reason or randomly after a talent switch. I have gotten into the habit of checking after logging on because I've been told to GTFO of multiple groups without them caring that my UI fucked up yet again. It's ALWAYS that I'm a shitty player who doesn't know how to play rather than a UI issue."I can't afford it" "After I vote kick you, do some dailies." And vote kicking is becoming pretty routine, sadly. Shaming them out tends to work also. I should really just have rankwatch display to party. :x edit: I will say, I had a lot of lower geared tanks yesterday (26-28k hp buffed), but with our guild low geared tank we did forge of souls relatively painlessly. On the DPS side, just expect a shit pull before they get their heads around exactly how to handle threat with you. In our case with the guild tank, we pretty much switched to assist train burning, because he could hold single target threat great, he just lacked enough gear to keep AE threat from two casters. I've gotten into groups as a healer after the healer bailed (on like Nexus or CoS) because the tank only had 29k HP (they said the direct quote was "under 30k? No way you can tank this, you are undergeared" and left). I mean seriously, people had less than that when these were new, what's the big deal? The tank did just fine in those instances too, granted I had to work a little harder but sheesh, it beats being bored to death because no one takes any damage.I tanked Blood Furnace for the first time yesterday and it was loads of... fun? Things went mostly well, but some DPS went right over and face pulled on the last pull before the boss the group I was trying to avoid (I watched him walk right over and start attacking the mobs). Getting casters to line up and focus on me is a pain with 4 felguards charging the entire party (or me back to back). Title: Re: Bad Groups Post by: Zetor on January 26, 2010, 06:56:11 AM My best "lol 26k hp tank" experience was just 2 days ago... it was almost a full-guild H-HOR run with me (DK in 232/245 gear), a prot pally who is usually ret (29k hp with the 5% buff and sanc... mostly 200/219 gear), a resto shaman (232/245) and a mage (219/232 gear). The pug was a warrior with the astral walker title and crazy uber gear. When we entered the instance, he was all "oh hell no you aren't geared enough to tank this" to the pally.
We finish the first 5 waves + boss with no problems, except both me and the shaman die on the last fear just when Falric keels over. Prot pally was all OOM too, so he only had enough time to res the healer, but not me (I was leading dps, too), and the next 5 waves start. I was watching the HP/mana bars as a ghost, the tank's hp bar / healer's mana bar were going yo-yo up and down like crazy. Long story short, they 4-manned the last 5 waves + Marwyn easily, rezzed me, and the pally did the obligatory "man, what a crappy tank" remark. Of course the next note from the warrior was "wtf pallies are so f'in overpowered". I'm not sure if this story has a moral, or anything. Buff prot pallies! :why_so_serious: Title: Re: Bad Groups Post by: El Gallo on January 26, 2010, 08:37:26 AM One common solution for warriors is to bind HS to the mousewheel and just spin that sucker like crazy when rage allows, instead of macroing it. Then how do you zoom out?You rebind zoom out. I use shift+wheel. Title: Re: Bad Groups Post by: Draegan on January 26, 2010, 08:53:23 AM So I've been running with my 80 DK now and given up on my 74 Warrior because I don't feel like leveling again.
I've grinded out about 120 badges so far and I havn't had a bad group yet. The only bad groups I'm getting are ones that don't move fast (which isn't bad at all). I've got about a 4000-4100 gear score and I don't think that's too bad but I'm still embarrassed about my green trinket. I think I'm going to start running ICC/TOC 5 mans for drops rather than the random dungeon finder for an extra 2 badges. Title: Re: Bad Groups Post by: Rasix on January 26, 2010, 09:04:25 AM Rankwatch is horrible. It just makes me angry but at the same time there's no going back. I just wish I didn't know that the underperforming, undergeared DPS hasn't updated his hotbars or in most cases hasn't bothered to buy his spells for the last few levels. My UI for some reason keeps putting lower ranks on my bars for my shaman, even though I've change them multiple times. Seems to happen after a patch for some reason or randomly after a talent switch. I have gotten into the habit of checking after logging on because I've been told to GTFO of multiple groups without them caring that my UI fucked up yet again. It's ALWAYS that I'm a shitty player who doesn't know how to play rather than a UI issue."I can't afford it" "After I vote kick you, do some dailies." And vote kicking is becoming pretty routine, sadly. Shaming them out tends to work also. I should really just have rankwatch display to party. :x Heh, your UI isn't your party's responsibility. I'm sure you're a fine player but the chucklefucks I'm referring to ALSO tend to be joining the heroics with terrible gear and are pulling auto-attack level DPS. It's an easy to use bad player radar, because now it seems about 50% of the crap DPS set off rankwatch with just about ever ability they use. Most people, it's only one spell and usually a buff at that. I told a warlock yesterday that their fel armor was downlevel, because if I was on my warlock, I'd want to know. Heh, one frustrating case was a hunter that was somewhat poorly geared/used volley and managed 1800 dps for the instance but every single goddamn ability was downlevel. 1800 in a heroic isn't enough remotely low enough to get me grumbling, but goddamn. I had a surprisingly good group in HHOS yesterday. I go in (healing nowadays) and the tank is fine, there's a high DPS rogue, and 2 really low gear scored dps (hunter/warrior). I look at their gear and it's a lot of heirlooms, quest gear, and boe blues. So, not that bad considering. Rogue drops before we start pulling and we get an OK geared warlock. Well, it went off without a hitch and we manage to breeze through without only a single death on Maiden. DPS pulls 3K (lol volley), 2.5K and 2K for the hunter, lock and warrior respectively. They all did what they needed to do fine and I even got a "nice healing" comment (probably because everyone of them got the black orb debuff on the event). What? Are they the sort that ignores empty gem slots too? It's mostly the quest greens/spell plate DK/"DPS like I'm soloing" crowd. You'd be lucky to see gem slots on the gear. No one ever fesses up to it being a mistake they're using downlevel abilities, and if they do it's just an "I'm too poor". What the hell do these people do with the money they get from leveling? Title: Re: Bad Groups Post by: proudft on January 26, 2010, 09:45:00 AM So I've been running with my 80 DK now and given up on my 74 Warrior because I don't feel like leveling again. I've grinded out about 120 badges so far and I havn't had a bad group yet. The only bad groups I'm getting are ones that don't move fast (which isn't bad at all). Well, part of it is as that since you're queuing as a DK, you get fewer DKs. :grin: Title: Re: Bad Groups Post by: Rasix on January 26, 2010, 09:47:44 AM Heh, we tend to call our Pally tank, shaman healer, DK/druid dps guild group "escort a warlock". All we ever seem to get are warlocks with the odd hunter or mage thrown in. But it's a warlock 75% of the time.
Title: Re: Bad Groups Post by: Jayce on January 26, 2010, 10:01:43 AM No one ever fesses up to it being a mistake they're using downlevel abilities, and if they do it's just an "I'm too poor". What the hell do these people do with the money they get from leveling? Seriously, this. I made 400g from Sholazar quests on my 80 in one night. And I think that was before selling the greens and leather I skinned. I dropped 4k for epic flying and I'm about halfway back already with light questing and having to gem/enchant the occasional piece of new gear. Title: Re: Bad Groups Post by: Draegan on January 26, 2010, 10:24:45 AM I don't see how DK's do badly though in groups. I watch tv and spam things out of rotation and still hit 2500-3200 dps depending on the fight.
Title: Re: Bad Groups Post by: brellium on January 26, 2010, 11:05:04 AM I've run into my share of horribad group, but it seems to be a rare circumstance (more common however on my tree).
My worst thusfar would be on my tree with a decently geared protpally, a mage, dk, and hunter. The pally and myself spent the whole run amazed at the fact that the hunter and dk would alternate between not being able to pull 500 dps. The guild's experiance so far has been mixed, some random amusment by lfging as dps and then equiping level 20 gear in a heroic which is always worth some laughs. The best however was a run where the guild picked up 2 dps, runing the tank, healer and dps as mains. One of the pugs mentioned that the healer would probably do better with healbot, not knowing the group was in rocking about 5600 gs and could three man the instance. WoW has been amusing for the last three/four months I've been back. Title: Re: Bad Groups Post by: Soulflame on January 26, 2010, 11:18:37 AM Here's how do DK wrong! (http://www.wowarmory.com/character-sheet.xml?r=Blackwing+Lair&cn=Coldcow)
800 DPS in HUP is pro. I managed to outdo him the entire instance, and was #2 on far too many fights... as a tree in non-tree form. Title: Re: Bad Groups Post by: Hutch on January 26, 2010, 01:44:29 PM So I did some random dungeons last night on my shabbily-geared warlock. This is a toon that I have very rarely played in any group situations, so I haven't figured out what to do in 5-mans to keep my dps up. Much less in raids. So, I'm bad skilled, and bad geared.
I get into a group in OK. Before we reach the first boss, we've wiped four times. The bear "tank" was just awful at tanking. I don't look at other peoples' gear, so I don't know if he was undergeared or just bad. The healer was doing their best, but between the tank being bad, and the other two dps running around body-pulling patrols, we were in a bad way. After the last wipe, these tools vote-kicked me because I had a low gear score. This would have been more hurtful if I hadn't been planning to drop the group anyway. So I escape the dungeon, heal up, and before I go back to farming air crystals, I do a little /recount show. I was, at roughly 1100 dps, doing the highest overall dps in that dungeon run. And they vote-kicked me for having bad gear. It's like they were doing me a favor :uhrr: Title: Re: Bad Groups Post by: Rasix on January 26, 2010, 01:48:13 PM OK can have a lot of nasty spike damage if everyone's being a retard. Some of it is particularly difficult to heal through.
Had a group last night, while not horrible, liked to stand in the flamestrikes, split DPS, and the hunter moved around a lot pulling additional trash packs. Our lone interupter didn't seem intent on doing that, just blasting away with his superbad 1K frost DPS. I had to actually pay attention. :awesome_for_real: Title: Re: Bad Groups Post by: K9 on January 26, 2010, 02:22:59 PM OK and HoR are the only two heroics where either of my 5200 GS healers loose people periodically. The common cause here is flamestrikes. I can understand this to a degree as the graphic is one of the least obvious in the game, but it is also the case that mob packs who flamestrike often also toss out a lot of other assorted magic damage which is hard to mitigate. The packs after PoS are like this too actually, on reflection.
Did HHoR with three guildies (need the offhand, finally saw it and lost it today to a 1900DPS boomkin in resto gear :(), we picked up a random ret to round out the group. We take up places in the entrance, ret hoons off to Falric's alcove. Ret: "Hey guys, come here" Us: "No :)" Ret stays there until the first wave comes and then joins us at the entrance Ret: "Hey have you guys done this instance before" (We're all in a mix of ToC, ToGC and ICC gear) Us: "More than you'd believe" Ret: "I have this strategy though!" Us: "It's fine, we have this" I'm not sure if we were being dickish, he seemed like a nice enough guy, and while not stellar, wasn't awful DPS either. He just couldn't seem to grasp that a coordinated and well played group could dominate the trash waves with little risk. Title: Re: Bad Groups Post by: WindupAtheist on January 26, 2010, 02:33:53 PM More than once lately I've had some Overconfident Supertank in uber raid gear land in UK and immediately start running around grabbing everything like it's Deadmines. The healer goes "WTFFFFFF" and we wipe by the time we reach the room with all the drakes. Fucking idiots.
Title: Re: Bad Groups Post by: Selby on January 26, 2010, 04:38:52 PM Fucking idiots. Seriously. At least TELL ME when you are planning to do this. My tree? Don't care, can keep up with HoTs from afar and the fact that most of my spells are insta-casts. Priest? Eh, more work, but can be doable with shields and renew. My shammy? Fuck I have to stop to cast heals and only have one crappy HoT, so yeah, running away from me while taking major damage IS a problem for you.My biggest concern is, seriously people, unless we KNOW each other, how do you know any of us don't suck or have a horrible connection? Assuming we all can chain pull 40 mobs at once and keep up without issues is a pretty big gamble. Title: Re: Bad Groups Post by: Azuredream on January 27, 2010, 01:24:38 AM Do we have an 'awesome group' thread? I was doing SFK on my lowbie mage, and inexplicably half-way through the instance the tank and healer both drop (they were both in the same guild, must've had to go or something), but the 3 of us who are left (hunter, rogue, and me) are all decked out in heirlooms so we plow on anyways. Completed the whole rest of the instance without a single death. There was no real tank, the mobs just didn't hit hard enough to kill anyone before we brought them all down. Moral: low level instances are easy, or heirlooms are overpowered.
Title: Re: Bad Groups Post by: Merusk on January 27, 2010, 03:08:14 PM Heirlooms are ridiculously overpowered at low levels.
At BC content they're still nice, but not over the top. Now that I'm hitting WOTLK content, I'm seriously considering replacing my weapons, because stuff out of the instances is a lot better. My daggers are 97DPS, but the first level of weapons from Nexus/ UK are 101 dps and better balanced statwise. With the Random Dungeon tool, it's not like I have to stop questing to get a group in either of them. The shoulders and chest are the only must haves at this point for the xp increases. Title: Re: Bad Groups Post by: Cadaverine on January 27, 2010, 04:26:30 PM Not to derail this exciting thread, but for those that have 'em, does the heirloom gear make that much of a difference in the 1-60 grind that it's worth farming the shards? I've been in WG all of once, and it seemed a clusterfuck, so I just gather them incidentally from whenever the Alliance has WG.
Title: Re: Bad Groups Post by: Selby on January 27, 2010, 04:35:07 PM Not to derail this exciting thread, but for those that have 'em, does the heirloom gear make that much of a difference in the 1-60 grind that it's worth farming the shards? Yes. I finished with the old world at Un'goro and went to Outlands on my latest character. Usually I have to suck it up until Winterspring and Felwood are done.And don't farm shards, farm heroics for 120 badges or so and be done with it. If you choose to, it takes ~2 afternoons of hefty heroic running. Title: Re: Bad Groups Post by: Merusk on January 27, 2010, 04:39:33 PM http://forums.f13.net/index.php?topic=18681.0
Title: Re: Bad Groups Post by: Jayce on January 28, 2010, 05:11:13 AM I just got Rankwatch and ran with it for the first time this morning. It fired off twice, once on a warlock using chaos bolt 1 and once on another, I can't remember which class. Whatever it was was rank 4 out of 8. This group was otherwise perfectly serviceable.
Downranking is more widespread than I thought! Title: Re: Bad Groups Post by: Dren on January 28, 2010, 06:56:56 AM So you are saying there are players either too lazy or too cheap to buy skills as they level to 80? Yet, they care enough about those characters to take them through random heroics? I'm having a hard time understanding that mindset.
Title: Re: Bad Groups Post by: AcidCat on January 28, 2010, 08:01:44 AM No it's some kind of bug with dual spec. Like if you upgrade the spells while in one spec, your spells in your toolbar on the other spec don't upgrade to the next level automatically like they should. I had done a few heroics on my freshly 80 Druid before someone pointed out two of my spells weren't the proper rank.
Title: Re: Bad Groups Post by: Rasix on January 28, 2010, 08:58:51 AM Yah, I think most of it is people that use one spec for leveling for a while then decide to group with their old spec. I had this happen a lot on my warlock where my "elite" killing demo spec often had spells one or two ranks below. Most folks may not notice this until someone points it out to them or they think something is off about their damage/healing/threat. On my shaman, my old resto spec totem bars had a downrank SoE on them, which I'm pretty sure was an artifact of having all spell ranks shown and simply dragging the wrong spell to the bar; rankwatch caught this for me. The dual spec thing and honest mistakes make up a majority of the rankwatch notifications.
The rest? Bads. Lazy and cheap. The kind that somehow make it to 80 flat broke yet with no visible bought item upgrades. Title: Re: Bad Groups Post by: Zetor on January 28, 2010, 09:03:30 AM There also used to be legitimate cases of downranking before wotlk. On my lock I had rank 1 corruption on an alt-modifier (for spell reflects), and only used rank 1 drain soul; on my priest I had rank 1 psychic scream for soloing (much less mana, same duration, only affects less targets). As it turns out, as of 2 weeks ago I was *still* using rank 1 drain soul. :awesome_for_real:
Title: Re: Bad Groups Post by: Lantyssa on January 28, 2010, 09:04:40 AM No it's some kind of bug with dual spec. Like if you upgrade the spells while in one spec, your spells in your toolbar on the other spec don't upgrade to the next level automatically like they should. I had done a few heroics on my freshly 80 Druid before someone pointed out two of my spells weren't the proper rank. In addition to that, the default interface has gotten me a couple of times.If you drag a new rank of ability over the old one, it slots it and puts the old one on the cursor, without a sound or other indication. If you then swap them, you do get a sound like it did something, only you just slotted the old power back. It turns out I had been running my Moonkin with downrank powers for a month because of this, and I never knew it until I was in a Wintergrasp battle with someone using Rankwatch. The 10% damage bonus on top of three new emblem items made for a nice performance boost though. :oh_i_see: Title: Re: Bad Groups Post by: Hutch on January 28, 2010, 09:15:01 AM So you are saying there are players either too lazy or too cheap to buy skills as they level to 80? Yet, they care enough about those characters to take them through random heroics? I'm having a hard time understanding that mindset. No it's some kind of bug with dual spec. Like if you upgrade the spells while in one spec, your spells in your toolbar on the other spec don't upgrade to the next level automatically like they should. I had done a few heroics on my freshly 80 Druid before someone pointed out two of my spells weren't the proper rank. I actually ran on my main with Black Arrow (hunter survival tree) at rank 1 for, God, I don't know how long. Then one day I'm at the trainer for a respec and I see all my missing ranks. Talk about embarrassing. But I had to catch it myself; I don't think Rankwatch had been invented yet. I was in a random heroic pug this morning, and my Rankwatch was going off all over the ret pally in our group. He had at least 4 things that were downranked. And he started making excuses like "it won't let me get Rank 6" (or whatever the number was). I thought to myself, it won't let you? Shenanigans. That was code for "I have a level 80 ret pally, but I never figured out how to accumulate gold in WoW." Same kid ninja-needed both of the end boss drops. I didn't say anything, but I wasn't surprised either. I'm sure he'll sell them and then use the money for training :drill: Title: Re: Bad Groups Post by: Dren on January 28, 2010, 12:57:00 PM I do believe I'll be getting Rankwatch tonight. Thanks for the heads-up.
Title: Re: Bad Groups Post by: Rasix on January 28, 2010, 01:56:37 PM I do believe I'll be getting Rankwatch tonight. Thanks for the heads-up. Helpful bit of advice, do a "/rankwatch none" the second you're in game, after installing it, on every character (outputs results to your chat screen only). Otherwise it spams the shit out of people for lower ranked spells. Really surprised they chose "giant paragraphs of condescension" as the default setting. Well, given the nature of the program, perhaps I shouldn't be. Title: Re: Bad Groups Post by: Ingmar on January 28, 2010, 02:12:44 PM Yeah it is pretty amazing just how enormous that tell it sends is.
Title: Re: Bad Groups Post by: K9 on January 28, 2010, 03:06:10 PM I have it reporting to say, the tell function is overly patronising.
Say is good, but not too overt. Title: Re: Bad Groups Post by: Jayce on January 28, 2010, 05:05:57 PM I was a little embarrassed by the tells too. Thanks for the tip. I guess the author was good at lua, bad at composing non-condescending verbiage. It looks like he tried to be apologetic but shades of U SUCK NOOB came through anyway.
Title: Re: Bad Groups Post by: apocrypha on January 28, 2010, 10:22:35 PM Helpful bit of advice, do a "/rankwatch none" the second you're in game, after installing it Oh how I wish I'd read that BEFORE joining that 25 man Ulduar pug yesterday, just after installing Rankwatch. All was well until we started on Razorscale. Still, most people were fine about it :awesome_for_real: Title: Re: Bad Groups Post by: Draegan on January 31, 2010, 09:18:53 PM I just got kicked out of a group after going through half of COS because I was dpsing in frost presence and didn't turn it off. I was still doing 3k dps. Not sure why I was in frost presence. I guess I wasn't paying attention.
For some reason it really pissed me off. Sigh. We were basically at the end. edit: Oh I remember why I was in frost, the tank was moving slow and didn't know where to go in waves and went and pulled 20 zombies to get to the next group of mobs. Title: Re: Bad Groups Post by: Rasix on January 31, 2010, 10:53:22 PM I think I should get a ribbon for keeping this guy (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&cn=Redpoet) vertical in HPOS. He was good at tanking, it's just everything from his low HP to his talent spec have me a bit off balance. I declined to continue on to HHOR.
Title: Re: Bad Groups Post by: Jayce on February 01, 2010, 03:33:49 AM I think I should get a ribbon for keeping this guy (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&cn=Redpoet) vertical in HPOS. He was good at tanking, it's just everything from his low HP to his talent spec have me a bit off balance. I declined to continue on to HHOR. I kept thinking that he must not be his feral spec (he is) or not in his tank gear (he is). Does the armory show true armor value for bears? 23,000 health is one thing - 6k armor? Really? It seems like he's wearing about half dps gear. Title: Re: Bad Groups Post by: Jeff Kelly on February 01, 2010, 05:39:21 AM Had one bad group last night. Random HHoR. When I zoned in there were already skeletons lying on the floor which iis always a bad sing because it meant the prior healer has left the group.
Big mouthed hunter kept telling everybody how to play although he only did 1500 dps, which was about the same I did with my dots that I kept up while healing the group. Less than the tank did and about half the DPS the other two DDs did. Focus targetting was not something any one of them had ever heard of which meant that the mobs kept running around and hitting everybody in the group and because the hunter lacked dps every wave took longer than it should and the first boss nearly killed us because of his damage and heal reducing debuff. I killed the first boss with my last dots because I was last man standing after everybody else had died from the boss debuff. (Greater Heals that only give back 2000 hp are not fun). Also I had used up every cooldown in the book including trinkets. I tried to tell the hunter that he would need to bring more dps to the table if we wanted to get throught the dungeon. Unfortunately every time I did that he just posted the current recount ranking in party chat (which clearly showed everybody just how bad he was). Best comment from him as everybody else sudfdenly decided to leave: "Come on guys I've managed to get through HdR with worse groups". This guy was in serious denial. Title: Re: Bad Groups Post by: Nevermore on February 01, 2010, 06:28:34 AM I think I should get a ribbon for keeping this guy (http://www.wowarmory.com/character-sheet.xml?r=Hyjal&cn=Redpoet) vertical in HPOS. He was good at tanking, it's just everything from his low HP to his talent spec have me a bit off balance. I declined to continue on to HHOR. I kept thinking that he must not be his feral spec (he is) or not in his tank gear (he is). Does the armory show true armor value for bears? 23,000 health is one thing - 6k armor? Really? It seems like he's wearing about half dps gear. It does not. Talents and Bear form multiply the amount of base armor and Armory won't show that. I don't think it shows the extra armor in Frost Presence for DKs, either. Title: Re: Bad Groups Post by: Selby on February 01, 2010, 06:35:51 AM I'm learning tanking on my 66 warrior. I'm not bad either, I've talked to enough tanks and studied enough that maintaining aggro on mobs is easy for me (provided the DPS doesn't unleash as I am charging in). I've been running random BC dungeons with a healer from my guild, so we have both been remembering instances that we may or may not have run in years. Saturday night, we get Underbog, which I haven't seriously run in almost 2 years. I start pulling mobs and we're doing fine, except I choose to go the long way around (bad memory) and suddenly 2 DPS start mouthing off about "what a shitty tank" I am since I "obviously don't know where the fuck I am going" (their words actually). So we had to kill some mobs for extra rep, so what? Then the enhance shaman (with 2-hander) starts pulling mobs ahead of me since I'm obviously not going fast enough. The healer says "pull ahead of the tank and I'm not healing you" to which the hunter says "F U, the tank is too stupid to know the right way" and the shaman says "ooh, tough guy aren't you?" at which point I tell them to enjoy their 30 more minutes in the queue and the healer and I both leave. Granted, if we had been going on for half an hour like this, I could understand the complaining, but we hadn't been in the instance more than about 4 minutes and it was just some extra mobs that were on the way anyways. And once our timer was up, both the healer and I got an instant-queue =P
Yesterday with the same makeup in Mana Tombs we had this special level 62 Hunter with us who kept having his pet taunt mobs off of me (I stopped taunting them back and let the pet die) and kept pulling ahead when I was waiting for patrols (resulting in 3 patrols of 3-4 mobs each all at once) or multi-shot-ing right as I was charging in and causing mobs to miss my Shockwave and other aggro-grabbers meaning I had to do some serious running around. After he wiped us once, we kicked him when he refused to run back with the rest of us. Title: Re: Bad Groups Post by: fuser on February 01, 2010, 07:11:53 AM Fun playing my lowbie Pally in heirlooms this weekend when I ran into a hunter doing around 100dps and constantly afking in LFD upper city BRD (300 was on par for others in the group but the constant AFK had him low in the charts).
So we're clearing the room with the two brazier's you need to use the torch on and after yelling at the hunter to loot the flame keeper's corpse a few times I notice he's afk following the priest with no warning again. Ffffffuuuuuu :mob: Title: Re: Bad Groups Post by: Ironwood on February 01, 2010, 08:20:11 AM A ton dps in BRD ?
Ouch. Title: Re: Bad Groups Post by: Minvaren on February 01, 2010, 10:30:53 AM Yesterday with the same makeup in Mana Tombs we had this special level 62 Hunter with us who kept having his pet taunt mobs off of me (I stopped taunting them back and let the pet die) I've started noticing this trend more and more as of late - Hunters/Warlocks playing pet tanking. They'll pull something off of my stack-o-mobs and run over out of the way and play with it by themselves (naturally, just out of stomp range :uhrr:). They generally live, which is a good thing, except that it takes noticeably longer to kill stuff with only 2 DPS on target... I'm sure I'll change my opinion on this after the first wipe it causes. On a side note, I'm beginning to get the Zen of PUG Tanking - just keep pulling. It seems that people have a harder time telling you how you/your gear/the dungeon/etc.. sucks if they're too busy trying to keep up with you. Except for that guy in most every group who uses "gooooooooooo" like some people use their car horn. Title: Re: Bad Groups Post by: Rasix on February 01, 2010, 10:37:57 AM Yesterday with the same makeup in Mana Tombs we had this special level 62 Hunter with us who kept having his pet taunt mobs off of me (I stopped taunting them back and let the pet die) I've started noticing this trend more and more as of late - Hunters/Warlocks playing pet tanking. I've taken player pets off my Grid. Pets that pull aggro die. I'm not going to heal Fido, you have tools for that shit. If it gets hit by a chain heal, well, good for it. Title: Re: Bad Groups Post by: Dren on February 01, 2010, 12:29:30 PM Tanked HUK and had the warrior in the group continuously pulling ahead of me. I basically over threated him, but it wasn't easy since he was pulling over 5k dps compared to my just under 2k. My feeling was that if I couldn't hold it off of him and the healer couldn't handle the stress he'd be dead and left behind. That never happened though. Kind of a pity.
Not sure what the rush was. I only stopped to lewt cash/junk, otherwise was nonstop running through the instance. I mean, are we getting to a point where 15-20 minutes is too long for an instance now? Title: Re: Bad Groups Post by: Ironwood on February 01, 2010, 01:59:53 PM Yes.
There are badges to collect Bitchfist. :heartbreak: Title: Re: Bad Groups Post by: Slyfeind on February 01, 2010, 04:28:21 PM A lot of my fails are coming from tanks.
One of my first random Deadmines. The guy was just standing there. Me: Why are you not tanking? And why are you wearing a ROBE?! The Tank: ah i dont no Me: (Quit) Last night, in Scarlet Monastery, adds were running around all over the place. Me: Um...do you even know how to taunt? Tank taunts you. Bring it on! Me: ... (Quits) Title: Re: Bad Groups Post by: Selby on February 01, 2010, 04:53:02 PM I mean, are we getting to a point where 15-20 minutes is too long for an instance now? Seriously! We were clearing BC instances in around 20-25m, which could probably be faster if I wanted it to be but I also want to make sure I don't wipe us by being overconfident (my healer gave me the "pull till I say 'mana'" signal and was keeping up). I wouldn't do this with a PUG healer - a PUG priest I tanked for constantly went OOM healing, I suspected she was spec'd shadow but was trying to heal anyways but didn't bother to look.Not to mention the sheer amount of DPS that are not focus firing the healers or CC'ers of the mob packs... Questing for me is still faster than instance leveling, but when you're leveling a tank and anyone is near you level-wise, they want to run instances ;-) Title: Re: Bad Groups Post by: Jayce on February 01, 2010, 05:58:31 PM Tanked HUK and had the warrior in the group continuously pulling ahead of me. You pull it, you tank it imo. Title: Re: Bad Groups Post by: Rendakor on February 01, 2010, 07:03:00 PM Tanked HUK and had the warrior in the group continuously pulling ahead of me. You pull it, you tank it imo. Title: Re: Bad Groups Post by: apocrypha on February 01, 2010, 11:39:07 PM This. Letting impatient DPS die is really my favorite part of the random daily; it's even better when I'm queued with a healer, that way they get to walk back and think about their mistake. Funnily enough I had the exact same experience with a dps DK lastnight in HUK. He died in the first 20 seconds because he just ran ahead and pulled the entire first room, leaving the tank way behind him. I tried to keep him alive the first time because I thought maybe he *was* the tank, but no, the tank said "let me pull lol". DK does it again after I rez him, starts mouthing off about "fail healer!" when he dies the 2nd time. 6 deaths in and he ragequit the group and was replaced in <5 secs by someone with a brain :awesome_for_real: Title: Re: Bad Groups Post by: JWIV on February 02, 2010, 03:03:23 AM Yesterday with the same makeup in Mana Tombs we had this special level 62 Hunter with us who kept having his pet taunt mobs off of me (I stopped taunting them back and let the pet die) I've started noticing this trend more and more as of late - Hunters/Warlocks playing pet tanking. They'll pull something off of my stack-o-mobs and run over out of the way and play with it by themselves (naturally, just out of stomp range :uhrr:). They generally live, which is a good thing, except that it takes noticeably longer to kill stuff with only 2 DPS on target... I'm sure I'll change my opinion on this after the first wipe it causes. On a side note, I'm beginning to get the Zen of PUG Tanking - just keep pulling. It seems that people have a harder time telling you how you/your gear/the dungeon/etc.. sucks if they're too busy trying to keep up with you. Except for that guy in most every group who uses "gooooooooooo" like some people use their car horn. That only works when you have a healer that doesn't think he has to be at 100% mana before every pull. Title: Re: Bad Groups Post by: Arrrgh on February 02, 2010, 06:47:09 AM If I random with my tank I very rarely get a bad healer. I've put only one on ignore so far.
If I random with my healer I often get bad tanks. And despite all the complaints I've had bad tanks of every sort and not just the endless string of dual wield DKs you'd expect from reading this thread. So you have an idiot who's never tanked or healed and isn't geared properly to do either, and he wants shorter queue times I suppose so he decides to tank or heal. Why does he always choose to tank? I can't decide if it's DPS bias against playing a healing class, or if it's because tanking looks easier to people who've never done it. Title: Re: Bad Groups Post by: JWIV on February 02, 2010, 06:53:44 AM If I random with my tank I very rarely get a bad healer. I've put only one on ignore so far. If I random with my healer I often get bad tanks. And despite all the complaints I've had bad tanks of every sort and not just the endless string of dual wield DKs you'd expect from reading this thread. So you have an idiot who's never tanked or healed and isn't geared properly to do either, and he wants shorter queue times I suppose so he decides to tank or heal. Why does he always choose to tank? I can't decide if it's DPS bias against playing a healing class, or if it's because tanking looks easier to people who've never done it. My guess is the latter. A good tank really makes it look easy - charge/throw, spam aoe, call it a day. It's the positioning and situational awareness that everyone fucking forgets. Title: Re: Bad Groups Post by: Dren on February 02, 2010, 07:13:23 AM Jeez, bad groups are now a daily thing for me. Last night:
- Tanking HoL. Healer (druid) pulls first two groups by dropping from tree to hit them with wrath. The healer. I kicked him. Immediately got a new one and we one shot the place in record time. Me: "Stop doing that or I'll replace you." Healer: "Doing what?" - Healing OK. Tank doesn't know kill order on first groups so the flinger is wiping us. Also starts clearing EVERYTHING! Goes around the horn and starts in on that first boss you can skip. A guildmate and I are telling him the right order and how to do things, but he keeps saying "Leave me alone." Finally wipe on the first boss because I'm taking agro the entire fight. Tank does absolutely nothing but attack the boss (obviously doesn't know the fight.) My friend and I drop group. - To show the difference a tank can make, I also tanked OK that night and we did it within 15 mins and no deaths. Title: Re: Bad Groups Post by: Minvaren on February 02, 2010, 07:43:41 AM If I random with my tank I very rarely get a bad healer. I've put only one on ignore so far. I say, good sir, I agree. Then again, as the tank, I'm generally first in line for the heals... :awesome_for_real: Did (reg) PoS last night for the second time ever - no daydreaming allowed during that instance. On the third attempt, LOLDPS figured out that maybe they shouldn't cast/wand spam on Tyrannus during the dialogue... Good times, more emblems. Title: Re: Bad Groups Post by: kildorn on February 02, 2010, 09:52:11 AM A good tank is so trivial to heal that I doubt you'd notice a really bad healer (barring the new 5 mans)
Most disc priests I've played with lately have taken to smiting things at random for laughs. As much as mudflation has made everyone's favorite 5k heroes, it's also made tanks near indestructible in the older heroics. I did have a tank who was doing something odd to wind up taking half his 48k health bar in damage suddenly every 10ish seconds in old heroics, but that was just odd. Title: Re: Bad Groups Post by: Dren on February 02, 2010, 10:00:55 AM Most disc priests I've played with lately have taken to smiting things at random for laughs. As much as mudflation has made everyone's favorite 5k heroes, it's also made tanks near indestructible in the older heroics. My disc priest did a HPoS random last night and ended up doing 1600 dps. Most of it due to using aoe on large groups. Might as well, nothing else going on while the good tank is shielded and has refresh on him doing 1800-2000 per tick healing. We flew through that instance. Title: Re: Bad Groups Post by: Slyfeind on February 02, 2010, 10:15:58 AM A good tank is so trivial to heal that I doubt you'd notice a really bad healer (barring the new 5 mans) Most disc priests I've played with lately have taken to smiting things at random for laughs. As much as mudflation has made everyone's favorite 5k heroes, it's also made tanks near indestructible in the older heroics. Yeah, I've got my restodruid up to 36 now. With good tanks, I'll toss a rejuv/renew on them then zap things with my moonbeams and stuff. A lot of bosses I'll turn cat then run up and pound on them. A lot of tanks aren't even taking a shield with them; they don't need it. There are a LOT of idiots who think they can pull. I think I'll start every group with "If any one but the tank pulls, at any time, I am dropping the fuck out!" Title: Re: Bad Groups Post by: Jayce on February 02, 2010, 11:56:48 AM I had a geared healer in HNexus say he'd give me 100g if I could run him out of mana. I failed. :oh_i_see:
Title: Re: Bad Groups Post by: kildorn on February 02, 2010, 11:59:54 AM I had a geared healer in HNexus say he'd give me 100g if I could run him out of mana. I failed. :oh_i_see: It takes a few minutes of raid intensive healing to run a geared healer out of mana and tricks. I hate hate hate when tanks insist I be at full mana for heroic trash pulls. >< Title: Re: Bad Groups Post by: Rendakor on February 02, 2010, 12:13:30 PM If he wasn't on your server, the bet was moot anyway, as you cannot trade gold across servers.
Title: Re: Bad Groups Post by: ezrast on February 04, 2010, 02:22:03 AM Just got back in on a scroll of resurrection; I figure I'll sub for a month and try to get my resto shammie up to cap and into some raids.
Healed Stratholme deadside with this (http://www.wowarmory.com/character-talents.xml?r=Staghelm&cn=Islamic&gn=Veritas) level 65 warlock in tow. He and his felhunter (which was set to aggressive the entire time) managed to dispense about half the damage of the level 55 paladin tank. I begrudged every point of mana I spent on him. Fortunately, I just hit the point where I can do outland instances, which are so easymode compared to the classic endgame stuff. Sort of a shame; I was hoping to see all of Dire Maul before I moved on. Finding decent groups in that level range is just impossible though. Also had a tank pull out the classic "One wipe and I'm gone." at the beginning of Dire Maul North. Sure, we're going to just breeze through (former) endgame content that nobody remembers how to do anymore in a PUG. How the hell can you even queue for that without expecting to take a durability hit or two? My friend and I told him to stuff it, he left, and the group fell apart. Title: Re: Bad Groups Post by: Rasix on February 05, 2010, 07:48:45 AM For the first time I had to leave a group because the people were too damn annoying (helps that it was HOS).
First we're sitting around for like 5 minutes after the entire group is there. Tank, healer and mage are just chatting (same guild). I ask if we can start killing stuff and the tank finally pulls then offers up some dumbass retort. Pulls are really slow. Tank and mage chat a lot. We do maiden first where of course someone dies because the tank always gets stunned. Warrior paused to get a beer (announces it of course). Mage and tank have some really stupid back and forth insult talk. I think the tank is flirting up the mage. Then we pull to the rock guy where it's REALLY slow again. So slow that I just start popping ToT on the tank and running up and AEing the shardling packs. Almost everyone dies on the rock guy boss because apparently putting hots on people when you're a 5k GS druid is HARD WORK (never bothered to heal people between shatters). So, during the recovery, the hunter gets lost and can't find their way into HOS. The tank starts talking about it being "shot time" and busting out his Soco. The mage and him start bantering back and forth like retarded frat kids and I've finally had enough. "You guys are way too annoying. Later." Group before I was a DPS fill in because they couldn't finish H Nexus. "Maybe we should jump around this time." Well, it was pretty easy to find out why they were dying so much. Paladin was healing with spells 2 ranks or more lower. I didn't check their gear, but I'm pretty sure it would have been greens and blues. Paladin managed to let the tank die but at least it was near the end. And my rogue (in like his 3rd instance ever) was top DPS.. yah, I bet these guys had a fun time getting to the end. Title: Re: Bad Groups Post by: Dren on February 05, 2010, 08:20:17 AM I swear it is either all or nothing now. I'm either in a group that is annoying and/or can't finish even a standard heroic or we just blast through the instance with little to no trouble.
That latter case actually turns out to be better than a full guild run. Full guild runs now are not great because everyone is *too* laid back. It turns into what Rasix described. Then people fail and we wipe on some of the easiest encounters! It doubly sucks because you don't have anonymity with them. You can't complain or just drop without serious repercussions. It is werid how that has come full circle. Title: Re: Bad Groups Post by: Nebu on February 05, 2010, 08:22:58 AM Here's an interesting question that came to mind last night: Do you think that the improved LFG tools will disrupt some guilds?
I can envision a scenario where you meet some folks that really know what the hell they're doing and it causes the better players in some guilds to second guess their affiliation with that guild. It used to happen a lot in DAoC, but pvp tends to breed some pretty competitive asshole personality types. Title: Re: Bad Groups Post by: Soulflame on February 05, 2010, 08:27:41 AM I had a terrible group on my hunter yesterday, it managed to fail in HUK. A druid healer could not keep up a 41k hp tank. To be fair, the druid looked like a relatively fresh ding, and the DK kept overpulling. Plus it was slow going, the tank would pause between pulls, the druid wouldn't pre-heal (I always toss at least a rejuve) and I think he was healing wrong anyway. I think he was spamming nourish without running any hots on the tank. On top of that, the tank wasn't that hot at threat, the mage kept pulling mobs on himself, which of course ended up with him dieing horribly. We suffered at least three wipes, then the tank decided to drop, and I followed right after.
Queue up again, dungeon group is in progress. Uh oh. Pop in, it's HHoS, and they're on the last boss. I'm pretty sure they kicked some terribad DPS, because I don't see any skeletons. Burned the boss, frosties for almost no effort! So it all worked out in the end. Title: Re: Bad Groups Post by: Rendakor on February 05, 2010, 09:01:41 AM Here's an interesting question that came to mind last night: Do you think that the improved LFG tools will disrupt some guilds? If the LFG tool was server-based, you'd probably see that happening a lot. However, it's pretty rare now for me to see someone from my server, so I don't think it will be an issue. I can't imagine someone paying $25 for a server transfer because they grouped with some guys who were pro in H HoL or something. I can envision a scenario where you meet some folks that really know what the hell they're doing and it causes the better players in some guilds to second guess their affiliation with that guild. It used to happen a lot in DAoC, but pvp tends to breed some pretty competitive asshole personality types. Now, if they ever figure out a way to make cross server raiding a possibility... Title: Re: Bad Groups Post by: Jayce on February 05, 2010, 09:24:41 AM Queue up again, dungeon group is in progress. Uh oh. Pop in, it's HHoS, and they're on the last boss. I'm pretty sure they kicked some terribad DPS, because I don't see any skeletons. Burned the boss, frosties for almost no effort! So it all worked out in the end. Those are the best. I came in for Paletress in a HToC group a while back; 2 bosses, 2 drops I could use, 2 Frost emblems for about 5 minutes of work. The most concentrated purple in 5 minutes I've ever had. I ran Nexus on random last night. We had a serious problem of healers dropping everytime they noticed it was Nexus, one who disconned and we couldn't kick him for a few minutes, and the one DPS who barely cracked 500 dps (who we kept anyway). I had to remind him (warrior to warrior) to keep up Battle Shout. As the tank I was out dpsing him by 1000. Even with all that, we one-shotted the place and collected our extra loot. Title: Re: Bad Groups Post by: JWIV on February 05, 2010, 09:30:28 AM It cracks me up that people bail out of Nexus. It's really not that long. I'm more surprised that people don't immediately drop out of Old Kingdom since wiping on the third pull seems to be almost typical for most of the PUGs running it. I swear that instance just brings the retard out in people.
Title: Re: Bad Groups Post by: Rasix on February 05, 2010, 09:33:47 AM Here's an interesting question that came to mind last night: Do you think that the improved LFG tools will disrupt some guilds? I can envision a scenario where you meet some folks that really know what the hell they're doing and it causes the better players in some guilds to second guess their affiliation with that guild. It used to happen a lot in DAoC, but pvp tends to breed some pretty competitive asshole personality types. Like someone else said, not likley. 5 man stuff outside of HHOR is so easy that it's not any sort of true barometer of player skill or group cohesion. There may be the odd situation where person looking to quit guild gets paired up with competent people in similar gear and decides to inquire. But that would be extremely rare and as has been pointed out, would likely require a server transfer. Of course it may result in some "good god, you're a fucking douchebag. No guild is worth this. /ragequit". But I'd be fairly certain the guildies may be exposed to other guildies lack of social graces before they hit the 5 mans for faceroll badges. The funny thing is when my guild does a 4 man (that's everyone) group for heroics and we got someone I knew from my server "Ohh Shu'halo people, I guess I better try." And knowing the person, he was likely dicking all of his other groups. It's still the best if we can get everyone together, because it's really easy to marginalize one shitty dpser, but everyone's not always just looking to grind heroics when we're on (everyone PVPs). Title: Re: Bad Groups Post by: Gobbeldygook on February 05, 2010, 09:37:38 AM Now, if they ever figure out a way to make cross server raiding a possibility... Blizzard's said cross-server raids are coming, they just need to figure out how to deal with raid IDs and lockouts. I'd bet money on cross-server AH's in the not-so-distant future too, but they've said nothing about that.--- I have no idea why you'd drop from Nexus. Most of my groups take just over 15 minutes to clear it. Title: Re: Bad Groups Post by: Dren on February 05, 2010, 10:40:31 AM Here's an interesting question that came to mind last night: Do you think that the improved LFG tools will disrupt some guilds? I can envision a scenario where you meet some folks that really know what the hell they're doing and it causes the better players in some guilds to second guess their affiliation with that guild. It used to happen a lot in DAoC, but pvp tends to breed some pretty competitive asshole personality types. Possible. For us, it has been more about getting more inquiries on requirement. We get 10x or more the exposure to the general masses now. So, if people with no guild have a good experience, they ask if they can join. Title: Re: Bad Groups Post by: Selby on February 05, 2010, 05:08:12 PM Here's an interesting question that came to mind last night: Do you think that the improved LFG tools will disrupt some guilds? To concur what others have said, it's not raids. Raids are where the high end guilds show whether they are worth it or not. An old guild affiliated with my last 2 is a great example. They are decently geared, but killing Marrowgar in ICC-10 is an hour and a half experience for them. My current guild we clear through Saurfang in less than that time. They run steamroll heroics great, but as a raid guild they need loads of work. And everyone who PUGs alts on the weekends or off-nights finds out quickly which guilds that like to be called "raid guilds" are truly worthy of the name or not. I know that if I get into a PUG 25-m run with mostly 4-5 guild names that I know, it's going to be a most excellent run. And I know if I get with a bunch of unguilded people or guilds on my shitlist, I know it's going to be horrible experience. With 4 raiding characters doing top tier content, I get exposed to a lot of good and bad that you just don't see in heroics. The LFD tool didn't really change this, you already knew which ones are run by assholes even if they are stellar and which ones are worth it.The weekly raid is a GREAT expose of who sucks vs. who has their shit together (Ignis 2 nights ago had a 5k DPS, a 4k, and the rest under 2k). It's also a way to get known to the big name guilds when you are in a "casual" guild as they run alt runs all the time and need quality healers, etc and will ask you to come fill in. Title: Re: Bad Groups Post by: Rendakor on February 05, 2010, 11:49:35 PM Holy fuck, awful group in H UK. With no warning, warrior tank pulls the whole first room (both sides) and wipes us. Healer bails; before LFD can find us a new healer, the tank is already pulling the rest of the mobs, wipe #2. We finally finish the entrance trash after getting a new healer, move into the first large room. Down the first trash no problem, and I start to think things might be ok. Then the tank DCs. I immediately begin attempting to votekick, but there was a loot roll so I wasn't allowed. He logs back in, starts pulling again, overpulls, gets the healer killed because Mr Overzealous can't hold hate. Healer bails, tank does not stop pulling. With lots of CC we manage to clear up to the first boss, when a healer finally joins. Captain Impatient, however, aggros the last pack of trash AND the boss with the healer still at the entrance. :uhrr: Tank pops all his cooldowns and manages to live just long enough to put the healer in combat. Tank dies, healer dies, I invis and run like a scared little
Title: Re: Bad Groups Post by: Jayce on February 06, 2010, 06:36:54 AM Holy fuck, awful group in H UK. ... after putting Tanky McFail on ignore. This made me thing 2 things - 1) you're way more patient than I would have been. 15 minutes is a small price to pay. 2) If this is a failtank, then I'm Mr. Incredible by comparison. I often doubt my abilities, especially if I let an add get away for the 8 seconds it takes taunt to cooldown, but now I feel pretty good. Title: Re: Bad Groups Post by: Rendakor on February 06, 2010, 08:11:00 AM Well, to be fair I was 3 triumphs away from my t9 head; I had just left a fail H HoR after two wipes, so I really wanted to stick this out and get my goddamn hat. It was also late, and I didn't feel like sitting out for 15m from deserter, then 10m more in queue.
I also have two tank characters (a raid geared DK and a poorly geared Warrior) so I try to give people a little leeway, because I know that tanking isn't easy. If an add gets loose but no one dies, no big deal. The shit this guy was doing though... :ye_gods: Title: Re: Bad Groups Post by: Soulflame on February 06, 2010, 09:58:56 AM Something neat I learned not too long ago, you can leave group in mid-combat. Which will instantly port you out of the instance.
Title: Re: Bad Groups Post by: Merusk on February 06, 2010, 11:14:26 AM I've noticed if I dump group in priest holy form, I don't get the deserter debuff. I'm not sure but I think the same is true if you dump on the rez run as well.
Title: Re: Bad Groups Post by: Selby on February 06, 2010, 11:39:10 AM I've noticed if I dump group in priest holy form, I don't get the deserter debuff. I'm not sure but I think the same is true if you dump on the rez run as well. You can dump and not get deserter, I've noticed this several times. I am still not sure what exactly are the requirements. I know for sure if you are the last one in the group left, you don't get it (all 4 others leave first).Title: Re: Bad Groups Post by: Rendakor on February 06, 2010, 12:57:28 PM I believe one (or maybe two?) wipe allows you to drop group without getting deserter.
Title: Re: Bad Groups Post by: Minvaren on February 06, 2010, 06:14:51 PM Note to self : never attempt AQ40 again in a PUG unless you're running it. The twins seem to warp people's minds.
Title: Re: Bad Groups Post by: Selby on February 06, 2010, 07:09:26 PM The twins seem to warp people's minds. The twins eat PUGs regularly. All the time. C'thun ate guilds for breakfast too. That raid is just flat out evil and horrible.Title: Re: Bad Groups Post by: Merusk on February 07, 2010, 05:49:12 AM Yeah, I finally got that raid on my DK by going with a partial PUG. It was 12 people, 1/3 of which was a guild. They required us to get on vent to explain shit to the folks who hadn't been there before. Even with all that when we got to C'thun we wiped about 7 times before EVERYONE wholly understood "oh, everyone has to run in AT ONCE."
Title: Re: Bad Groups Post by: Rasix on February 07, 2010, 11:07:31 AM The twins seem to warp people's minds. The twins eat PUGs regularly. All the time. C'thun ate guilds for breakfast too. That raid is just flat out evil and horrible.Twins and C'thun only got to eat guilds if they managed to get by Princess Huhu without killing each other. Three guild destroyers where BWL really only had one (Vael). It was brutal. Last night was a bad night for groups. First group had an impatient and snotty tank, who when he failed to get a mage kicked (for not putting up with his shit), tried to wipe the group on the end phase of the Prophet. Luckily the DK just popped army and we were through. Second group was a HFOS group where half of the group was under geared (including me). The shadow priest and the paladin were just horrible and no shock they were in the same guild. The warrior tank was sturdy but rarely bothered holding aggro on anything and didn't seem to every pay attention to health bars before pulling. To top it off, the shadow priest and boomkin (who after he group posted the recount and said everyone was terrible) never paid attention to mirrored soul and kept splatting various dps. And for such a "badass" the moonie only pulled about 2.3k single target dps with a GS of about 5K and on trash was barely a hundred over my gimpy rogue. I'm not even sure what the paladin did, he rarely healed anyone except 5-10 seconds after they got damaged. The tank kept getting so low it was incredibly distracting. But the worst part was the shadow priest. Guy wouldn't shut the hell up about what loot he wanted, what addons people should be using, etc. Talkative bads are 200% more annoying than silent bads. Title: Re: Bad Groups Post by: Selby on February 07, 2010, 11:26:14 AM Twins and C'thun only got to eat guilds if they managed to get by Princess Huhu without killing each other. Three guild destroyers where BWL really only had one (Vael). It was brutal. That is true. Such commentary on a raid that even after 20 levels and many tiers of gear more, people still can't regularly complete it. Any time a PUG says "LFM AQ40" my first question is "what's your strategy for the twins?" and if I don't get an answer I like, I don't go along expecting it to be a win, just a rep run for Nozdormu. I also love it when they bring a few 60's along and the 60's bitch about how long it's taking or how come we aren't zerging everything down to their liking.Title: Re: Bad Groups Post by: Minvaren on February 07, 2010, 12:27:31 PM I also love it when they bring a few 60's along and the 60's bitch about how long it's taking or how come we aren't zerging everything down to their liking. Most-heard quote from the 60's on the two different attempts I've been on: "res plz." Title: Re: Bad Groups Post by: Dren on February 08, 2010, 05:59:23 AM I had forgotten about the "talkative bads" that Rasix mentioned. Yes, those suck indeed.
The last bad one I had was a 1200 dps mage that kept asking, "can I have that?" at every.single.lewt.drop. I ignored him completely, but apparently he was panhandling for selling random items for cash at the vendor. I hadn't run into that before. It was incredibly annoying. Title: Re: Bad Groups Post by: K9 on February 08, 2010, 08:07:31 AM Twins and C'thun only got to eat guilds if they managed to get by Princess Huhu without killing each other. Three guild destroyers where BWL really only had one (Vael). It was brutal. That is true. Such commentary on a raid that even after 20 levels and many tiers of gear more, people still can't regularly complete it. Any time a PUG says "LFM AQ40" my first question is "what's your strategy for the twins?" and if I don't get an answer I like, I don't go along expecting it to be a win, just a rep run for Nozdormu. I also love it when they bring a few 60's along and the 60's bitch about how long it's taking or how come we aren't zerging everything down to their liking.My strategy for twins is to let all the people below level 80 die and then 5-man it to victory. Title: Re: Bad Groups Post by: Soulflame on February 09, 2010, 08:26:18 AM Last night was absolutely grand in terms of bad groups. :awesome_for_real:
First up: The paladin. Queue for random, get HNexus. Zone in, not everyone is at the entrance. Uh oh. So I follow people, and sure enough, there's a pile of skeletons before the first boss. I check out the tank, and notice he's a druid with 18k health unshifted. So... 1. This group has already wiped. 2. Their healer has already left. 3. Their "tank" has 24k health in bear form, with kings. 4. HNexus is a 15 minute run, except when it isn't, in which case it's probably a half hour to two hour run. Especially with a fresh 80 tank with low health, and probably little experience in tanking. 5. I'm here for a fast run before raiding for 2 frost badges, I have two other chars I would like to run through, and I'm not really in the mood to carry an undergeared tank on a two hour tour of Heroic Nexus. Pretty much ever. Given the above, I drop group before the first pull. Yeah, I was the bad person in this instance. :oh_i_see: So, swap over to the druid to wait for dungeon timer to tick down on the paladin. HOK! I'm not sure I can accurately convey my dread of doing HOK on the druid properly. I absolutely hate this instance on him. I'm not sure if it's the poison spitting spiders that I get to cleanse, the nuking mobs that hit for 20k that no one interrupts, or the guardian that I invariably tank while everyone else is pew pewing the invulnerable boss. The tank is a paladin with 43k health with buffs, so... this won't be a problem, right? Wrong! :awesome_for_real: Everything goes okay for the first couple of pulls, although, as always, no one interrupts the nuking mobs, and the tank goes low a couple of times. Then we go right, and in the room before Elder Nadrox (or whatever) Something Goes Wrong. We get two groups. Before I go further, I should note I always toss a rejuve on the tank before he pulls. Always. It's never been a problem before. Until now. So I toss the rejuve, the tank pulls... and suddenly I have one or two mobs hitting me in the face. I live, although I think it's because DPS pulled them off of me. All the DPS dies, but I manage to keep the tank and myself alive until he grinds them down. While all the DPS lies dead, waiting for me to ress them, no doubt! After the mobs are all dead, the fun really begins. The tank starts telling me not to put any heals on him before he pulls, that I'm bad, I need to learn to play, and I caused the wipe. I should point out again, the tank is a PALADIN. I make a number of rude comments about a paladin losing aggro to a healer, and I'm now convinced I'm going to die on the Elder. Group finally filters back in, and we pull the Elder. Sure enough, the guardian spawns, beelines for me. 1. The tank does not pull the guardian off of me. 2. The DPS is stubbornly DPSing the invulnerable boss. 3. I've seen this song and dance before, and it ends in my miserable death. Right before I would have died, I leave group. Back to the paladin, where I wait for a couple of guildies to finish dailies, so I can actually complete an instance tonight. Title: Re: Bad Groups Post by: Dren on February 09, 2010, 08:39:58 AM The only time I HoT the tank pre-pull is when:
A. I know the tank is good. This rules PuG's right out. B. I have a quick LoS spot to use if A. fails. Typically, pre-Hot's fail on caster types because they stop where they are and cast on you the whole time. Pop into a LoS corner for a few seconds to make it come closer to the tank and even bad tanks will get lucky and pick them up, especially Pally Tanks. Why why why even kill the Elder? I always skip that. It isn't worth one T-emblem for the time and pain. I always mark the spellflingers (nukers) in those first pulls. They are way over powered for that instance compared to everything else. They will bring the best 40k+ hp tank to his/her knees immediately. They must go down FAST and FIRST. There is a way to avoid the double pull, but it takes a tank that knows the technique and can communicate it well. You actually skip the group on the edge on the left and the group on the wall on the right. Have everyone go straight between them in a line and catch the patrol group when they are furthest from you. If you pull that off, it makes HOK really fast! Yeah, doesn't happen often. Title: Re: Bad Groups Post by: Rasix on February 09, 2010, 08:49:34 AM Got the ultimate ebayed player/noob yesterday. Cast 3 spells as a frost mage: frost bolt, blizzard, fireball. At the end when he of course stood in the laser "so, what dropped?" Me: "don't you know how loot works?" Him: "I'm a newb." (with a 4.4k GS)
Group itself was pretty bad mostly. Fight ended with myself and the paladin tank alive spamming heals on himself. I think I dps'd down the last 160k or so by myself like this. The shaman was using all downrank spells until I told him about it and died by just standing in that crap on the ground Devourer leaves. Somehow an ICC10 geared DPS DK managed to do the same thing. Sad, sad state of affairs. Title: Re: Bad Groups Post by: Soulflame on February 09, 2010, 10:22:44 AM It took me something like three random groups to get through FoS normal on the huntard. Primarily people who would not stop DPS during mirrored soul. Particularly aggravating, since I was only in FoS normal so I could attune to do PoS, on the offchance that Tyrannus would ever drop his rifle. He hasn't yet.
My PoS normal groups have been nuts too. I had a druid tank leave after the first boss, people who die to various things on Ick, etc. I'm pretty much ready to give up on runs on the hunter, mostly because I'm not the healer, and apparently random healers aren't much better than random tanks. Not to mention waiting 10-15 minutes to be placed in a random group via the LFD group roulette. I'm also getting aggravated about runs on the paladin and druid as well. It's to the point where I wish I could heal and tank. My experience recently with tanks has been just that bad. Title: Re: Bad Groups Post by: Dren on February 09, 2010, 11:12:36 AM I got my Pally to ICC10 lvl tanking AND ICC25 lvl Healing. I'm pushing to get my DK to heroic tanking levels. Ultimately, I'd like to get my druid there too. I find that groups fail less often with a good tank/bad healer combo more than the bad tank/good healer combo. So, I'm trying to make more good tanks. :awesome_for_real:
Title: Re: Bad Groups Post by: Minvaren on February 09, 2010, 11:27:02 AM Before I go further, I should note I always toss a rejuve on the tank before he pulls. Always. It's never been a problem before. Until now. Maybe I r n00b tank, but I sometimes have problems when the healer does this. It seems to vary by where I am relative to mobs when the HoT is tossed, where my rage is, and exactly what is on cooldown. The latter two can overcome initial aggro, but if enrage and shockwave are on cooldown, good luck with DPS not pulling while I fidget for 5-10 seconds. Title: Re: Bad Groups Post by: Rasix on February 09, 2010, 11:29:42 AM people who die to various things on Ick, etc. I don't understand how people manage this. All of his shit is super telegraphed and has massive cast times. Even with pursuit, you have so much time to put distance between Ick and yourself. Funniest thing I saw was a 7k DPS rogue just absolutely splat himself by opening up on Ick when the tank was just engaging. Tricks of the trade, use it! Title: Re: Bad Groups Post by: SurfD on February 09, 2010, 02:03:53 PM I have ended up 2 manning ick with just Me as the tank and the healer left far too many times. My personal favourite however, is watching him kill ranged dps with Poison Nova. How the hell do you manage that?
Title: Re: Bad Groups Post by: Selby on February 09, 2010, 04:53:10 PM Tricks of the trade, use it! "lolz it was on cooldown" is the most common response I get when I see a rogue splat himself like that.As far as the HoT issue, if it's my warrior I've had zero issues as long as shockwave is up and I can get it off in a timely fashion. My DK doesn't always have problems with that, but she's extremely squishy compared to my warrior and I've seen my health drop by 1/2 on some hectic mob pulls (I see it when healing DK's too). Title: Re: Bad Groups Post by: Paelos on February 09, 2010, 05:07:14 PM I wouldn't charge anything more than 2 mobs if shockwave was down. That's just a recipe for disaster if you don't trust your group.
Title: Re: Bad Groups Post by: Khaldun on February 10, 2010, 10:29:51 AM Unless the tank is pulling like a crazy asshole, ToT is never on CD for me at the start of a fight.
Title: Re: Bad Groups Post by: Rasix on February 11, 2010, 02:48:58 PM Just grouped with this DK winner. (http://www.wowarmory.com/character-sheet.xml?r=Echo+Isles&cn=Wallance) 562 DPS and every single ability was downrank. This was in HCOS. When the drake dropped, he of course wasn't going to have it, but the when he needed on it, the tank needed too out of spite. I don't feed back for the guy at all, he didn't offer a single excuse and before he even rolled on the drake said something to the effect "Give to me" (in a matter that suggest that no one else roll, the drake is his by right). Tank kept it and it seemed apropos that the DK ninja'd the orb.
First super lousy dps I've grouped with in a few days. Lots of underachievers (5.2K GS and you can't outdo my rogue?), but most weren't this bad. As an aside, the last 3 HCOS I've been in, the tank has dropped before the instance even started. 7 emblems for finishing and no having to wait to queue again (or do you get deserter that early?). Idiot proof instance too. Even with that mammoth DPS drain on us, it was a cake walk, getting to the corrupter with something like 7 minutes left. Title: Re: Bad Groups Post by: pants on February 11, 2010, 03:51:05 PM As an aside, the last 3 HCOS I've been in, the tank has dropped before the instance even started. 7 emblems for finishing and no having to wait to queue again (or do you get deserter that early?). Idiot proof instance too. Even with that mammoth DPS drain on us, it was a cake walk, getting to the corrupter with something like 7 minutes left. However if you're raiding ICC, you're only doing random heroics to get your 2 frost badges from the daily - so you don't give a damn about how many triumph badges you collect. So if thats your driver, HCoS is a terrible waste of time. Yes, its easy - but it feels like you can complete something like AN or Drak'Tharon in the time it takes to get through the lorelol at the start of the instance - let alone if you have a bad run and have to spend the first period running back and forth from 1 end of Strath to the other. Title: Re: Bad Groups Post by: Sheepherder on February 11, 2010, 03:54:36 PM Chromie teleports you.
Title: Re: Bad Groups Post by: Selby on February 11, 2010, 05:27:22 PM However if you're raiding ICC, This. I have 400 triumphs and over 160 of the previous tier level. I only do 1 heroic per day per character since I am maxed out on non-frost badge gear and only need frost emblems for the few pieces there left to buy (going for pants\gloves\shoulders of T10 now, makes me glad I already got the robe and headpiece). I never drop group, but I barely even try on my mage and still pull almost 4500 average on the instances. Boss fights I do care for, and the DPS there is outrageous. And I end up carrying alot of people, which doesn't bother me one bit as long as they aren't doing stupid things like getting the entire party killed and causing us to run again and again. The only thing that really annoys me is a tank dropping because something didn't go his way. Yesterday, get 1st boss of H-UK down, tank rolls greed on roses with the rest of us. Doesn't win them, immediately quits. We spend 10 minutes waiting for another one, while we were pulling mobs to the 2nd boss just to keep from going bored.Honestly, the raid weekly is where the true terrible players really shine through on how dim they are. The sheer amount of 1500DPSers and undergeared tanks trying to do Ignis or XT makes me want to scream (forget about Marrowgar). And it's like half of them have a 5200 GS too, so I don't understand what the effing problem is. DPS boss down FAST, avoid shit you aren't supposed to get hit by, profit! Title: Re: Bad Groups Post by: Minvaren on February 11, 2010, 05:55:30 PM Today, tanking H Nexus...
- First healer DCs immediately. 5 minute wait before he exits, requeue. - Second healer arrives. Immediately starts the "goooooooooo" cheer, and after every pull. Party doesn't back up when I pull Strongbeard. Fears DPS into second group, healer eats a WW, wipe. Healer quits group. - Third healer arrives. Party stays back when I pull SB, and healer stays out of melee range. We blow through the rest of the instance. ...on a side note, does anyone understand the urge for the entire party to stand on top of you while you tank? I try to pull things out of melee range of the casters, but half the time I blink and the entire party is on top of the mob...? Title: Re: Bad Groups Post by: Sheepherder on February 11, 2010, 06:34:44 PM ...on a side note, does anyone understand the urge for the entire party to stand on top of you while you tank? I try to pull things out of melee range of the casters, but half the time I blink and the entire party is on top of the mob...? Several caster/ranged classes have melee range abilities for AoE that are a part of the optimal rotation. Title: Re: Bad Groups Post by: Minvaren on February 11, 2010, 06:46:42 PM ...on a side note, does anyone understand the urge for the entire party to stand on top of you while you tank? I try to pull things out of melee range of the casters, but half the time I blink and the entire party is on top of the mob...? Several caster/ranged classes have melee range abilities for AoE that are a part of the optimal rotation. Ah ha... That does make sense. So it's their fault for eating AoE melee range boss attacks, then. My tanking ego has improved. :awesome_for_real: Title: Re: Bad Groups Post by: Evildrider on February 11, 2010, 07:07:21 PM ...on a side note, does anyone understand the urge for the entire party to stand on top of you while you tank? I try to pull things out of melee range of the casters, but half the time I blink and the entire party is on top of the mob...? Several caster/ranged classes have melee range abilities for AoE that are a part of the optimal rotation. Ah ha... That does make sense. So it's their fault for eating AoE melee range boss attacks, then. My tanking ego has improved. :awesome_for_real: And they are just terribad if they are actually standing in front with you and not behind the mob. Title: Re: Bad Groups Post by: Soulflame on February 11, 2010, 08:48:52 PM I'm getting tired of the bad tanks I get on the druid, and can put together 4T9 etc right now if I wanted to. What's the stats needed for a bear?
Title: Re: Bad Groups Post by: Selby on February 11, 2010, 09:27:54 PM What's the stats needed for a bear? Hit and stamina stamina stamina and even more stamina.Title: Re: Bad Groups Post by: Rendakor on February 11, 2010, 09:29:11 PM ...on a side note, does anyone understand the urge for the entire party to stand on top of you while you tank? I try to pull things out of melee range of the casters, but half the time I blink and the entire party is on top of the mob...? Several caster/ranged classes have melee range abilities for AoE that are a part of the optimal rotation. Title: Re: Bad Groups Post by: Selby on February 11, 2010, 09:39:22 PM Do mages have any of these? Not really. Never use Arcane Explosion of CoC unless it is a serious issues like you're on a blood beast and it's trying to eat you.Title: Re: Bad Groups Post by: Rendakor on February 11, 2010, 09:50:51 PM Yea that's about what I figured, just double checking.
Title: Re: Bad Groups Post by: Ingmar on February 11, 2010, 10:31:32 PM I seem to recall there are some corner cases where it is good to use arcane explosion, when the number of targets is really high it makes clearcasting procs more likely or whatever.
Title: Re: Bad Groups Post by: Sheepherder on February 11, 2010, 11:44:40 PM Arcane Explosion is, or was, the highest DPCT AoE spell for Arcane after PoM -> Flamestrike.
It's also a good indicator of when you mage is as dumb as a stump. Title: Re: Bad Groups Post by: K9 on February 12, 2010, 05:32:31 AM It's good for clearing zombies off you in CoT:Strat.
Title: Re: Bad Groups Post by: Selby on February 12, 2010, 06:26:01 AM It's good for clearing zombies off you in CoT:Strat. Pretty much all I use it for. I find if I am AoE'ing in melee range of the tank, there are situations where I will do more damage, but the chance of yanking aggro and not having the tank or myself enough time to react are considerably higher, so I always AoE from afar.Title: Re: Bad Groups Post by: Rasix on February 12, 2010, 09:04:30 AM On my rogue (new main #4 for this expansion), I just love spamming FOK to clear out those zombies. It's impossible to resist. Inbetween the first boss and next wave I sprint around dropping zombies.
3 groups in a row without a single tard although a paladin healer did manage to die before Devourer even got off the laser beam (I think the hunter mirror splatted him). DK tank (DW and very good!) were left alive at the end. Ended getting the Scorpion due to the hunter and warrior already having and the tank actually passing. You don't see that very often. I was just there for the dagger (which now that I'm on my rogue, it never drops). Title: Re: Bad Groups Post by: apocrypha on February 15, 2010, 01:26:40 PM I have come across a horrible disturbing trend in random groups over the last few weeks... racist abuse.
In the last 2 weeks I have reported at least 5 people for overt and blatant racism, for no apparent reason. The people doing this have ALL come from the Stormscale server (this is EU) which is a high-population horde dominated pvp server. Instead of just calling people "n00bs" or "naabs" or "failtanks" etc, which I am used to seeing, the terms that are being used are specifically racist, which I find disturbing. if I'm healing then it's easy to deal with. I make them wait while I report them and then I let them die repeatedly until they leave. This is particularly effective when I am healing on my pally since I can control who has or loses agro quite nicely :grin: As DPS there's not much I can do except report them and try and get them votekicked, but with the 15-minute rule and the inability to kick people for at least 30 seconds after combat has ended this isn't easy. I always try to see the best in people in my life, but sometimes this game makes it fucking hard to do. Title: Re: Bad Groups Post by: Khaldun on February 15, 2010, 02:53:49 PM That's weird, because I've seen something kind of similar lately. Not just in WoW, but also in Fallen Earth and Champions when I was playing those. I suppose in Fallen Earth it could have been someone roleplaying. :uhrr: But still, yeah, it's like the kiddy assholes have moved into some new territory and it really makes me feel squicky.
Title: Re: Bad Groups Post by: Merusk on February 15, 2010, 03:03:55 PM There's always been that segment of teenage pop that does whatever it can to get a rise out of people, or for attention. Years ago that segment had settled on racisim and mysigonoy 'for fun.' You're seeing it spread as those kids who were younger and looked-up to those original miscreants for being 'so cool' are getting old enough. Yeah, it's only going to get worse as P.C. backlash also enters the picture.
There was an hour long discussion on how women were useless, sucked at WoW and games in totality and need to "go bak 2 da kitchen!" on my server Sunday morning. This wasn't the first time I'd seen this discussion. Title: Re: Bad Groups Post by: Paelos on February 15, 2010, 05:33:18 PM There was an hour long discussion on how women were useless, sucked at WoW and games in totality and need to "go bak 2 da kitchen!" on my server Sunday morning. This wasn't the first time I'd seen this discussion. Making fun of women in WoW. The cliches about gamer nerds would have seem to have no ceiling. That being said, most of the women in my alliance have been very good players. Two of my healers, and one of my dps are supremely awesome. Then, OTOH I had the 3 women who couldn't stop passive-agressively spitting drama over loot, NEVER got out of the shit on the ground, and would routinely kill the tank if given primary healing duties on their own. I'd say the odds were better than pulling in some guy though. Luckily they quit or went to the "hardcore" run. Title: Re: Bad Groups Post by: Selby on February 15, 2010, 05:42:12 PM Yes, in my experience women can be just as bad or great as any guy out there. I don't tolerate the sexist or homophobic crap in my guild though, I call people out on it time and time again to the point where if they are saying it, they sure aren't doing it when I'm there (which is sadly very often).
Title: Re: Bad Groups Post by: Sjofn on February 15, 2010, 08:21:00 PM Why, with their wide range of ability, it's almost as if lady gamers are people, just like gentleman gamers! :why_so_serious:
But yeah, people have been dickheads about women on the internet/in the gaming scene for as long as they existed. Same with the homophobes. The racism still blindsides me though, although I'm sure that has ALSO been around and I was just lucky to mostly not see it. Title: Re: Bad Groups Post by: Paelos on February 15, 2010, 09:07:41 PM Why, with their wide range of ability, it's almost as if lady gamers are people, just like gentleman gamers! :why_so_serious: Yep. But you still can't drive worth a shit. :awesome_for_real: (I'm bitter over the Danica Patrick hoopajoop) Title: Re: Bad Groups Post by: Jayce on February 15, 2010, 09:28:31 PM Wait, gentleman gamers are people?
Title: Re: Bad Groups Post by: Lantyssa on February 16, 2010, 08:40:09 AM Certainly. Good luck finding a gentleman gamer though. :awesome_for_real:
Title: Re: Bad Groups Post by: Rasix on February 16, 2010, 10:40:01 AM Just grouped with a warlock that in HPOS:
Called me a "homo" at the end after I told him to stop DPSing during brand. Hooray for crossrealm ignore. Title: Re: Bad Groups Post by: Selby on February 16, 2010, 11:28:00 AM
Although, I'm probably not stupid enough to run H-PoS to begin with anyways ;-) Title: Re: Bad Groups Post by: Rasix on February 16, 2010, 11:34:57 AM Noticed I listed that last? It just compounded the above. Shitty DPS and doing everything wrong! WOOO WOO.
Shitty gear doesn't matter if you can manage not to be a retard. I've healed for HPOS groups where no DPS broke 2.5K. Fights were slow, but they got through everything with little issue. If the DPS is bad and you're doing everything in your power to kill yourself, well, then I tend to get annoyed. Good gear can help mask a terrible player. But bad gear just makes them shine like the sun. As a side note, I've been gifted recently with a string of terrible shaman healers. Didn't matter the GS, they were all just BAD. Had one complain about how hard it was to keep the tank+melee DPS up when he wasn't casting chain heal at all. edit: You won't likely make it into HPOS for a bit. However, the gear requirements aren't very high and it appears you can bypass gear checks depending on who you're grouped with. 2K dps there is fine. Hell, nothing there really is a burn fight if your tank/healer are solid. Title: Re: Bad Groups Post by: Selby on February 16, 2010, 01:27:44 PM Noticed I listed that last? It just compounded the above. I know, it was supposed to be a joke ;-) And a comment on the lousy PUGs I run with that ridicule anyone not in full 264 gear for a heroic we were doing a year ago in 200-213 gear (if even that high).Title: Re: Bad Groups Post by: Rasix on February 16, 2010, 01:51:08 PM Noticed I listed that last? It just compounded the above. I know, it was supposed to be a joke ;-) And a comment on the lousy PUGs I run with that ridicule anyone not in full 264 gear for a heroic we were doing a year ago in 200-213 gear (if even that high).And they were easy in that level of gear. A full ICC geared person seems to be an extreme rarity in groups I've been in and usually if it's DPS it's a bother for the tank to retain aggro. The new ones can be difficult if people are severely undergeared or overly retarded. They're a definite step above HTOC, which has been reduced to a live DPS meter exercise. For a rather poor metric, if you can break 4K GS intelligently you'll be more than fine for HFOS/POS. Maybe a bit higher for tanks in HPOS, since almost no one bothers to interupt and tanks don't kite the Scourgelord at all. There's no shame in doing TOC or the regular ICC 5 mans. But for whatever reason, you rarely see the people that need the gear in there. Title: Re: Bad Groups Post by: Selby on February 16, 2010, 02:04:22 PM There's no shame in doing TOC or the regular ICC 5 mans. But for whatever reason, you rarely see the people that need the gear in there. I've found that those doing the regular versions of those instances to be either guild runs farming for someone in them (which means the only way you get in is if you agree not to roll on whatever it is they are after), or they are really really really bad PUGs. I PUG'd regular PoS looking for the shield for my shammy that drops off the end boss and ran it 3-4 times, and every time I had THE worst DPS (1100-1200), tanks that didn't manage aggro well, and just all around dumbassery (like everything you mentioned about that warlock). I got frustrated and stopped running it, eventually picking up the shield that dropped off of XT as a suitable substitute.Title: Re: Bad Groups Post by: K9 on February 16, 2010, 02:17:51 PM Pulsing Spellshield is way better than Protector of Frigid Souls for a shaman.
Title: Re: Bad Groups Post by: Ingmar on February 16, 2010, 02:29:21 PM Pulsing Spellshield is way better than Protector of Frigid Souls for a shaman. Quite a lot harder to get your hands on unless your server gets XT as the weekly a lot and there are a lot of PUGs available for it. Title: Re: Bad Groups Post by: K9 on February 16, 2010, 05:11:41 PM True, I was fortunate to pick it up while my guild was still running Ulduar. It is a fantastic shield though, ideally itemised for both Elemental and Resto. The next real upgrades are off Thorim (25) Hard, Champs 25 or Marrowgar 25.
Title: Re: Bad Groups Post by: Selby on February 16, 2010, 05:46:38 PM The next real upgrades are off Thorim (25) Hard, Champs 25 or Marrowgar 25. Yeah, I'm in a long line of guildies for that upgrade on Marrowgar and Champs ;-)Title: Re: Bad Groups Post by: K9 on February 16, 2010, 06:03:14 PM I'm actually using the heroic version of Enlightenment (Staff off Valkyr 10). Since paladins have even worse weapon options than us Shamans, I'm not holding out for Marrowgar's shield and frankly the Staff is beautifully itemised for a caster shaman.
Title: Re: Bad Groups Post by: Selby on February 16, 2010, 06:18:22 PM As many times as I've run TotC-10, I've never seen that staff drop on any of my characters.
Title: Re: Bad Groups Post by: Rasix on February 17, 2010, 10:39:38 AM Giant purple shit on ground. DON'T STAND IN IT. :argh:
Title: Re: Bad Groups Post by: Lantyssa on February 17, 2010, 12:00:46 PM Pulsing Spellshield is way better than Protector of Frigid Souls for a shaman. Quite a lot harder to get your hands on unless your server gets XT as the weekly a lot and there are a lot of PUGs available for it. Title: Re: Bad Groups Post by: kildorn on February 17, 2010, 12:07:13 PM Giant purple shit on ground. DON'T STAND IN IT. :argh: General rule: if something appears on the ground, GTFO of it. Your raid/group leader will advise if it's one of the few fights where that is not true. But 99% of the time, the game isn't changing the ground color to add mood lighting to the fight. Title: Re: Bad Groups Post by: Lt.Dan on February 17, 2010, 01:57:27 PM A group I was in last night was in HOK. It started off pretty good with the tank skipping a lot of the trash and going straight to the first boss - Elder Nadok. Then it was pure fail. The tank pulled the boss but didn't gather the the adds (normal or elite). I'm throwing out heals on my fresh 80 druid (with 1200 SP) and inevitably get swarmed with adds from all the heal aggro. Wipe.
The tank says "You guys are lucky I'm feeling kind, otherwise I'd just afk for the rest of the cooldown and leave the group". We say, "could you grab the adds this time" So we go back in and exactly the same thing happens. Exactly. Once I can understand - tank thinks everyone is overgeared and expects a faceroll 15 min run. But twice? Title: Re: Bad Groups Post by: Ingmar on February 17, 2010, 02:38:29 PM If you get swarmed by the adds on Elder Nadok as the healer, it is probably your fault, not the tank's. Stand up the tank's ass so his AE stuff will pick up the adds - they spawn and instantly run off to healers, especially those with HoTs ticking; if you stand at a distance it is extremely difficult for the tank to pick the adds up on that fight, especially warrior tanks. If you stand right on top of him and the boss the adds will stay at ground zero and the tank will be able to pick them up easily.
It is pretty stupid the tank didn't tell your group this after the first wipe, though. Title: Re: Bad Groups Post by: Merusk on February 17, 2010, 03:18:06 PM ^
I explained how I was "the suckass tank' a few pages back. Exact same situation, but the healer was the overgeared "do it my way" jerk that time, expecting me to wander around and pick up everything while his ass stood in a forest of totems. Title: Re: Bad Groups Post by: SurfD on February 17, 2010, 03:54:46 PM Kind of reminds me of ranged people who stand in swarms of zombies in CoS, veritable miles away from the tank, and then bitch about people not pulling the zombies off them.
Title: Re: Bad Groups Post by: Selby on February 17, 2010, 03:55:33 PM It is pretty stupid the tank didn't tell your group this after the first wipe, though. Exactly. While I can understand the tendency of someone who has done it a lot to not understand why people wouldn't stack on the tank (since almost all raid bosses you don't stack on the tank due to cleave), I never assumed in PUGs that people can read my mind or have done an encounter the exact same way I have. I always tell people what I am going to do if there has been a wipe, and what I expect they should do (if they need to do anything besides "keep people alive," "DPS more," or "don't stand in stuff" since those are assumed).Title: Re: Bad Groups Post by: Lt.Dan on February 17, 2010, 04:47:31 PM Yeah I thought about running over to the tank but in 99% of circumstances this is really bad - be it cleaves, novas, or cones. He didn't grab the elite adds though which means that others in the group were eating attacks and no one could dps down the non-elite swarmers. About the only way his strategy would work was having enough dps to burn down the boss quickly. The other dps were in 5man/badge gear so that was never going to happen.
Title: Re: Bad Groups Post by: K9 on February 17, 2010, 04:57:31 PM If you have aggro moving closer to the tank improves your odds more often than not. The worst thing you can ever do is backpedal. There's very few 1-shot cleaves and such around at level 80 as it is.
Title: Re: Bad Groups Post by: Sjofn on February 17, 2010, 05:14:55 PM If you have aggro moving closer to the tank improves your odds more often than not. The worst thing you can ever do is backpedal. There's very few 1-shot cleaves and such around at level 80 as it is. YES TIMES A BILLION Title: Re: Bad Groups Post by: Fordel on February 17, 2010, 06:15:48 PM That's what Typhoon is for, blowing the mob closer to the tank! :why_so_serious:
Title: Re: Bad Groups Post by: Lt.Dan on February 17, 2010, 06:27:28 PM Yep totally agree and that's been my strategy for some time in normal instances. I've been caught out a couple of times in heroics on my 15k health druid (exploding trolls in ZD and snakes and nova in Gund for example) and have been second guessing running to the tank as a strategy. On my 21k health priest I always make a bee-line for the tank if I get aggro (or dump aggro with fade for that matter).
Title: Re: Bad Groups Post by: Selby on February 17, 2010, 07:08:37 PM If I get aggro I run to the consecrate or D&D and pray ;-)
Title: Re: Bad Groups Post by: Lt.Dan on February 17, 2010, 09:49:34 PM I don't have pray so sometimes I hit Tranquility to save my skin instead ;)
Title: Re: Bad Groups Post by: Rasix on February 17, 2010, 11:22:28 PM I don't have pray so sometimes I hit Tranquility to save my skin instead ;) Mob's still punching you, genius. :awesome_for_real: Taking my 3rd character through the paces of the RFD tool is turning me into a picky (and prickly) asshole. After doing a HFOS where I did over 50% of the total damage (got to love players that can't stay alive for shit), I took one look at my prospective H AN group and decided to work on holiday achievements with another character (helps that I recognized 3 people as members of a guild of terribads from my server). I never feel like I'm carrying a group when I'm playing my healer, but when you're paired with two overly retarded DPS, you feel a giant weight on your shoulders. Tanks must feel worse. I haven't even entertained the idea of tanking on my DK with what I've seen. Title: Re: Bad Groups Post by: Merusk on February 18, 2010, 03:37:09 AM I had a Nexus group two days ago where I was top Damage Dealt/ DPS by about 20% and I was the tank. You REALLY feel like you're carrying the group at that point.
Other than that, it hasn't been too bad, and since I'm only doing one a day for the frost badges the bad experiences fade quickly. On my Pally that still needs gearing-up, however, I've gotten frustrated and only go in when I'm in a decent mood. It seems to vary by gearscore of the group, or my own gearscore's ability to make up for it. I don't get nearly as many horrible groups on the DK or now-equipped priest as I do on the "barely qualifies" Pally. Title: Re: Bad Groups Post by: Khaldun on February 18, 2010, 06:34:48 AM This more subtle kind of "standing in the wrong place" drives me nuts (e.g., people who stand far away from the tank on pulls where adds are coming from all over). Another version of it: we have one guy in our guild who absolutely will NOT stay close to everyone else on Marrowgar, and he's one of the healers. So if he gets bone spiked, the melee dps have to run across the room to him, which often provokes a wipe or near-wipe because his heals aren't going out to the tanks. I'm getting close to the point that I'll find an excuse not to do ICC in a week where he's one of the healers. I think the reason is partly that he's new to healing and finds it really difficult to pay attention to toon location as well as to stay on top of the heals, but still.
Title: Re: Bad Groups Post by: Selby on February 18, 2010, 06:40:59 AM Another version of it: I've been in guilds that have broken up over people like him. Refuse to stand where they need to, don't get out of the fire in time, can't react fast enough to changes, etc. When 9 or 24 other people are consistently wiping all night because of 1 or 2 people like him and entire groups of players are making excuses not to come along when he does, you know you have a problem. Unfortunately this guy happened to be RL friends with a tank, DPS, and a healer, and they refused to come along unless he did. So they eventually formed their own guild so they can wipe on Marrowgar for 3 hours together while my guild gets through Festergut down in less than 2.You can't gear for raid awareness. Title: Re: Bad Groups Post by: Rasix on February 18, 2010, 10:22:41 AM That's pretty much how my first guild in WOLK broke up. Casual raiding guild, where things fell apart rapidly when they moved to 25man Naxx.
Neither GM was a good player. One was a priest that couldn't stay alive in fights. I remember in Kara she'd die on trash constantly. It was just impossible for her not to stand in shit. Plus: drama magnet. Single mom that flirted up every lonely guy in the guild. The other was a druid who unforuntately was also a healer. He was bad: he performed poorly no matter what metric you'd use. Bad on meters and his groups basically played like they were a healer down. He also died to anything. You'd often have to rez him past frogger and he couldn't ever make it onto the pipe before Fido. In TBC he switched to a warlock and everyone was so happy, but it didn't last. To top it off, the raid leader was just a horrible, horrible tank. Case in point: he flat out refused to do Heigan. Also was a drama magnet because he was one of the mouthiest players I've ever met. Of course, the above 3 rejects had raid spots and were a massive drain. They may have kept the guild moving, but they did their fair share to frustrate those that knew they should be beating this content. They set a direction and a goal that with their personal involvement would have been near impossible to achieve. To put things in perspective, the "B" Naxx 10 team got KT weeks before their group did (with me subbing in). Title: Re: Bad Groups Post by: fuser on February 18, 2010, 04:17:56 PM Quickdeath (http://www.wowarmory.com/character-sheet.xml?r=Fizzcrank&cn=Quickdeath) you fool.
Just was graced by this DK in The Violet Hold (normal). My pally tank is now 74 and pretty well geared but a bunch of 79's and this guy would be testing my threat generation. Proceeded past the first boss fight and noticed keeping aggro off of the DK was getting tough. Figured it was mob level or such until I noticed he was in Frost Presence. Me: "Do you want to tank this? If not get out of frost presence" Him: "Oh sorry didn't see you there" He proceeds to leave up frost presence for the rest of the dungeon. With no time to explain the mechanics of his class I just taunt random mobs off of him for the extra DPS. We get to Cyanigosa, I throw down cons. What's the first thing the DK throws down? Army of the dead :uhrr: Title: Re: Bad Groups Post by: Selby on February 18, 2010, 04:36:13 PM Army of the dead :uhrr: Ever since my DK made 80 I love to toss out "ooh! I got this new ability I want to try!" in party chat just to see people's reactions. I've never used it and don't bother, but it's hysterical to see some people flat out go into nerdrage while others laugh (most people fly into nerdrage I've seen).Title: Re: Bad Groups Post by: K9 on February 18, 2010, 04:49:44 PM Quickdeath (http://www.wowarmory.com/character-sheet.xml?r=Fizzcrank&cn=Quickdeath) you fool. Wow, he almost has as much HP as my priest... Title: Re: Bad Groups Post by: fuser on February 18, 2010, 04:53:18 PM Ever since my DK made 80 I love to toss out "ooh! I got this new ability I want to try!" in party chat just to see people's reactions. I've never used it and don't bother, but it's hysterical to see some people flat out go into nerdrage while others laugh (most people fly into nerdrage I've seen). I don't care if it's used on straight tank and spanks etc, but on a boss fight that has two cone AoE's? It's just pure FFFFFFuuuuuuuuuu as the dragon starts spinning round killing the little guys hitting everyone in the group almost wiping us. Thank god for divine sacrifice and a good shammy healer. Title: Re: Bad Groups Post by: Merusk on February 19, 2010, 03:54:45 AM I made that mistake once. I'd just hit 80, LK had been out for a week and it was my first HVH. I didn't know AOTD taunted, and wiped the group. Whoops.
Title: Re: Bad Groups Post by: proudft on February 19, 2010, 12:16:06 PM I did that too, but on Keristraza in Nexus. Spinning chaos everywhere! We managed to live, though, and the bear tank was really nice about it. :heart:
Title: Re: Bad Groups Post by: Rasix on February 19, 2010, 03:49:35 PM I did that too, but on Keristraza in Nexus. Spinning chaos everywhere! We managed to live, though, and the bear tank was really nice about it. :heart: A DK tank called me a "pussy fagot" when I told him army wasn't such a great idea on Devourer of Souls (killed the ret pally). Title: Re: Bad Groups Post by: Simond on February 19, 2010, 04:00:16 PM AotD is made for Dragon Roulette! :drill:
Title: Re: Bad Groups Post by: K9 on February 19, 2010, 05:43:03 PM It seems that about 75% of the time I get PoS through the RDF on either healer I get a group that's halfway through, or where the healer has bailed for some reason.
Anyhow, get PoS on the shaman today, the second my zoning screen goes I see [Dungeon Guide]: <Random Paladin>: Rez me That's it, no greeting, or please or anything, just 'rez me'. The others are running in so I decide to see what's up, run to the corpse and find that it's at the first patrolling Valkyr on the Protodrake. I switch specs and start drinking up. "Rezz me!" "Lets do this quick, rezz him" I quit. Do the daily random on the priest and then log back over and do random for real on the shaman since the deserter debuff counts down while you are logged out. I really don't see what they were expecting. A group bad enough to wipe on the early PoS trash, who can't even manage basic pleasantries isn't worth the repair bills. Title: Re: Bad Groups Post by: Rasix on February 19, 2010, 09:54:18 PM Wanted to get my daily in. It's late. I'm praying for a short instance. I get HCOS.
Once it starts: -Tank: "I don't know this place." -Notice tank has low HP and half of their gear is DPS stuff. -Rankwatch goes nanners on everything the tank (paladin) does. -Tank is keyboard turning. Can't even follow me to the pulls. /bail Feel bad about dropping a HCOS group know they're likely boned.. but seriously... GYAAAHLKJLKDSJF. :argh: :argh: :argh: Winning Falric's Wrist Chopper doesn't make you a tank. Title: Re: Bad Groups Post by: Sheepherder on February 19, 2010, 11:41:15 PM When I group with guildie DK's I usually attempt to coordinate popping army to get as massive an amount of ghouls on screen as possible. I got 18 ghouls on the last boss of Gundrak.
Title: Re: Bad Groups Post by: dd0029 on February 20, 2010, 07:33:36 AM Anyhow, get PoS on the shaman today, the second my zoning screen goes I see [Dungeon Guide]: <Random Paladin>: Rez me "Rezz me!" "Lets do this quick, rezz him" This is my biggest peeve. If I am playing any of my healers and I wind up dead and have to run myself back, I expect everyone to run back. I will not rez those people. It's mildly irrational, but oh so many wipes in MC back in the day conditioned. Reflex. I actually had a 50DKP minus moment with it once on a Magtheridon raid once. :why_so_serious: Title: Re: Bad Groups Post by: Rendakor on February 20, 2010, 07:48:59 AM Failure to release and whining about a rez is one (of MANY) things I will votekick bads for.
Title: Re: Bad Groups Post by: Selby on February 20, 2010, 08:32:20 AM Failure to release and whining about a rez is one (of MANY) things I will votekick bads for. I say "run your ass back" if anyone asks for a res after we wipe. I'll sit there and wait too, or we'll go on without said jackass.And any time I come in to an instance already half-way over, my first comment is "problems?" and wait to see what the responses are before venturing too far in. Title: Re: Bad Groups Post by: Minvaren on February 20, 2010, 10:10:47 AM First wipe for me ever in HCoS today. :uhrr:
- party decides to do Zombiefest (I need it, so cool) - first member leaves around wave 3 - second member leaves around wave 4 - DPS is sucking the entire time - new member says he's going to leave when WG comes up - people attack while I am pulling stuff for the achievement, meaning I only get 1/3rd of the mobs. 2 DPS wipe, I wipe, party wipes - As we're prepping to try again, "new member" talks to Arthas and starts the next phase saying "I'm bored and achievements are meaningless" and somehow 3 party members carry on a conversation on the way to Mal'Ganis about the merits of PvP and shards versus achievements. Before Mal'Ganis aggros, I ask, "How do you type while in combat?" No replies. More Badgers, anyways. Title: Re: Bad Groups Post by: Gobbeldygook on February 20, 2010, 10:13:01 AM Exception to 'rez please': If it's a lowbie instance like Maraudon, it is not worthwhile to tell people that haven't walked back before to release. They will never find the entrance. Just accept that you have to rez them.
Title: Re: Bad Groups Post by: Selby on February 20, 2010, 10:43:17 AM Exception to 'rez please': If it's a lowbie instance like Maraudon, it is not worthwhile to tell people that haven't walked back before to release. They will never find the entrance. Completely different situation honestly. Especially considering how horribly placed graveyards are for instances like that and Blood Furnace.Although, it does make me wonder, how the fuck did people ever survive before the LFD tool since no one seems to know where the entrance to anything is? Or are there just that many new people to WoW? Title: Re: Bad Groups Post by: Simond on February 20, 2010, 01:20:34 PM A lot of people just didn't bother with instances, it seems.
Title: Re: Bad Groups Post by: Rasix on February 20, 2010, 02:46:47 PM I never did Occ before the LFD tool. Before the LFD tool, almost all PUGs were organized through the trade channel (some through the Horde /raiders channel). I haven't been in a guild (of more than 4 people) since my son was born.
Title: Re: Bad Groups Post by: Lantyssa on February 20, 2010, 05:48:43 PM A lot of people just didn't bother with instances, it seems. There is no one to do instances with. I had to beg to get run through a couple before hitting 80 on my most recent. I've been in something like two BC instances.Title: Re: Bad Groups Post by: Selby on February 20, 2010, 05:59:21 PM There is no one to do instances with. I had to beg to get run through a couple before hitting 80 on my most recent. I've been in something like two BC instances. That is true. Even back in vanilla WoW no one wanted to run BFD, Mara, or ST. You had decent experience and quests to get in there, yet no one would do them so you were stuck grinding on mobs to get past the evil hurdles of the late 30's and early 50's when easily solo-able quests dried out.I just got a great "bad" run. My DK (http://www.wowarmory.com/character-sheet.xml?r=Runetotem&cn=Eilinnea) made 80 like, 5 hours ago. I bought a bunch of BoE gear off the AH to qualify for heroics and since she's a tank, that's kind of what the gear is for. No one is going to take a tank with 26k health and 530 Def anywhere though, so I just queue as DPS in my Unholy spec. I do around 1500-1800, which for a new DK isn't horribly fail, but isn't stellar (especially since it's... tank gear). I've run 7-8 instances with no issues so far, and tonight we get AN. Easy 10 minute instance. Right before the last boss, a warlock says "/sigh, fail DPS is fail DPS" to which the hunter and I respond "that's us all right!" since we're both hovering around the 1700 mark. We're both in ilvl 200 blues and this guy is pulling almost 6k DPS, complaining about the rest of us. Yet, no one has died, the tank held aggro fine, and in general no stupidity or dumbassery has gone on, which I consider a pretty successful run. And he proceeds to critique both of us and how we should be doing at least 2k DPS no matter how fresh our 80's are. I told him to inspect my gear if he gave that much of a damn and get back to me with suggestions and never heard another thing =P Title: Re: Bad Groups Post by: Merusk on February 20, 2010, 06:21:45 PM No one is going to take a tank with 26k health and 530 Def anywhere though, so I just queue as DPS in my Unholy spec. If you use the LFD tool, they have no choice. DPS is easy to require, and even Healers seem to be in plenty anymore. My healer is starting to get queues of 3-5 mins, and if I choose DPS as my DK they're hitting 20+mins. Tank is still instant pop. I had your stats when I began tanking on my Pally, and only two have been pissy enough to dump me after the wait period. One group I pissed off on purpose, the other seemed to think it was me that was the reason things weren't dying fast enough. Go fig. Title: Re: Bad Groups Post by: Selby on February 20, 2010, 09:04:35 PM If you use the LFD tool, they have no choice. Yeah my guild dragged me into TotC-10 and Ony-10 tonight and I finally made 538 and 27k health un-buffed, so now I can force people to let me tank for them and they can like it!Title: Re: Bad Groups Post by: Rasix on February 20, 2010, 09:20:25 PM All that really matters is that you're not an idiot. Ran a HPOS with a well geared (for the instance) paladin that just plain sucked. He got people killed left and right. His threat generation would just bottom out at times and couldn't for the life of him hold threat on more than one mob at a time.
Very rarely is anyone in here going to generate the horror stories. We're not the DK pulling 500 DPS and still working on his weapon skill. I wouldn't advocate a free pass to forcing people to live through your taking if you're honestly bad at it. True, dps is a dime a dozen, but after I bugger off to go play ME2 or read, you may get stuck with the 71 point affliction warlock that does less damage than a holy priest wanding. Title: Re: Bad Groups Post by: Selby on February 20, 2010, 10:05:40 PM I wouldn't advocate a free pass to forcing people to live through your taking if you're honestly bad at it. I'm really good at tanking with my warrior, and decent with the DK. Occasionally threat is an issue, but not often. Most of the problems I get are DPS bitching about how I'm not chain pulling to their likeness and we aren't beating the 15m timer to finish UP or UK.Title: Re: Bad Groups Post by: Paelos on February 21, 2010, 12:01:33 AM I wouldn't advocate a free pass to forcing people to live through your taking if you're honestly bad at it. I'm really good at tanking with my warrior...Don't worry, nobody is anymore in multi-tank-world Title: Re: Bad Groups Post by: Lt.Dan on February 21, 2010, 04:35:11 PM I had a HoS group last night where we raced through the instance until we got to the Lunar Festval NPC. The tank and one of the DPS talk to the NPC then drop the group. We requeue and get a new tank and a mage. "Hai guys I'm dual boxing so I'm going to tow my mage - you don't need his dps cos i'm awesome" and sure enough the mage just autofollowed another DPS. Needless to say the group imploded shortly thereafter when we did need his dps on Brann.
In AN we raced through to the second boss and were pulling the trash. Somehow we get all three trash packs at the same time and wipe. Tank drops group and we get a replacement who greeted us "lol this group is fail. Only 3.5k gs you guys suck." then proceeded a votekick for my guildie. Didn't stick around to see how it turned out. Title: Re: Bad Groups Post by: ezrast on February 21, 2010, 04:45:33 PM All this talk of people expecting near-current raid gear on heroics baffles me. Have people really forgotten that the original point of heroics was to gear people up for Naxx? As in, anyone in full ilvl 200 is overgeared?
Used to be 2k hp was too low for a tank, 2.2 was could-be-trouble territory, and you thanked your lucky stars if they had over 2.4. Kind of makes me afraid of trying to gear up when my shaman hits 80. But then, Sargeras seems to have a vocal "gearscore is stoopid" segment of the population so maybe it won't be so bad. Title: Re: Bad Groups Post by: kildorn on February 21, 2010, 05:30:39 PM All this talk of people expecting near-current raid gear on heroics baffles me. Have people really forgotten that the original point of heroics was to gear people up for Naxx? As in, anyone in full ilvl 200 is overgeared? Used to be 2k hp was too low for a tank, 2.2 was could-be-trouble territory, and you thanked your lucky stars if they had over 2.4. Kind of makes me afraid of trying to gear up when my shaman hits 80. But then, Sargeras seems to have a vocal "gearscore is stoopid" segment of the population so maybe it won't be so bad. It's people wanting to be lazy for badges. A 35-40k hp tank means you can pretty much be completely braindead and still chainpull. A 25k hp tank means dps needs to watch thread, healer needs to be on top of their game, and generally you can't faceroll most of the heroics. That's what they hate. I'm not agreeing with them, just saying that's why "lol need 5k GS for H-CoS" happens. Nothing to do with the difficulty of the instance, everything to do with people being goddamned lazy. I was happy when I healed some pallytank through her first heroic. It was a little harder than normal at times, but uh, suck it up princesses. Title: Re: Bad Groups Post by: Selby on February 21, 2010, 05:34:58 PM It's people wanting to be lazy for badges. It is. I had a HoL run with my DK who now has at least 31k health buffed, and no one was single targeting mobs down. All kinds of AoE, 3 DPS all attacking 3 different targets, taking aggro from me several times. Luckily they were geared enough to kill things quickly, but it gets stressful when you see "changes target" and a mob goes dashing off for a cloth wearer.I also had considerably stupid hunters along in several other runs. We'd kill the mobs, the hunter would multi-shot into the next pack to bring it over. While I handled it, it sure annoyed the hell out of me because he did it 4-5 different times. I did let one mob go to him and beat on him a while to punish him. Title: Re: Bad Groups Post by: Minvaren on February 21, 2010, 06:44:15 PM I also had considerably stupid hunters along in several other runs. After my limited time in dungeons, I am beginning to understand the etymology of the word "huntard." :drill: Title: Re: Bad Groups Post by: Rasix on February 21, 2010, 10:29:20 PM /facepalm (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&cn=Kummer)
Got this winner in a HPOS group (not sure how he got in with his overal gear level, I wouldn't have been able to queue with that). Incase the retard actually does land a 2 hander.. he's rocking that spec with a 1hander and no offhand. Bad night trying to get a competent HPOS group. First time the tank was REALLY slow and it took him like 5 minutes before he even started pulling and his threat generation was nonexistant even with ToT. His movements were like stutters here and there and was turning at a glacial pace. "I don't mean to be rude, but are you on the phone or something?" "No, I'm just bad." Tank quits. Second group. Had the previously mentioned DK and a tank that had ever been in the place before. I didn't see him making it through the packs of trash before Scourgelord and he was having a hard enough time just pulling in the direction we pointed him in. But really, the DK struck a nerve and I just bailed. Plus, he was giving the warrior shit about being under geared like he had room to talk in that regard. Title: Re: Bad Groups Post by: kildorn on February 22, 2010, 07:19:39 AM /facepalm (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&cn=Kummer) What the HELL is that. :ye_gods: Title: Re: Bad Groups Post by: Cadaverine on February 22, 2010, 07:36:06 PM /facepalm (http://www.wowarmory.com/character-sheet.xml?r=Shu%27halo&cn=Kummer) What the HELL is that. :ye_gods: Based of his Reputation scores, or lack thereof, I'm guessing he pvp'd his way to 80. Well, queued for pvp in AV repeatedly. I'm doubting he was of any use to his team. Maybe helpful to the opposing side. Title: Re: Bad Groups Post by: Rasix on February 22, 2010, 08:58:44 PM It's definitely newbie tank week. In AN, "Hey who pulled?" "Blizzard did, moron."
Burning through them like nothing at all. Not getting a lot of instances done, but I am amassing a rather formiddable ignore list and getting some good holiday achievements done. edit: Only decent tanks I'm running across are warriors lately. The good paladin tanks I suppose are already done collecting marks. Title: Re: Bad Groups Post by: apocrypha on February 22, 2010, 11:33:32 PM Paladin tank in Heroic AN the other day started bitching about how low the DPS was. I was doing 5.5k, the other two were doing 3-3.5k.
I take offence at this rampant elitism and proceed to disagree with him, pointing out that it's hAN, not ICC. Argument continues for a while with him having nothing to offer except "low dps is low". In short order we get to Anub and tank doesn't go into the ring. He's decided he wants to votekick me because 5.5k dps isn't good enough for AN and he didn't like me calling him an elitist arsehole, but he's got to wait another 8 minutes before it will let him initiate a vote. He stands there, waiting. We don't have anyone else who could tank so there's nothing we can do. 8 minutes expires. Vote to kick me fails. Vote to kick tank (not started by me) passes. New tank arrives *instantly* and 1 minute later we're done :why_so_serious: Title: Re: Bad Groups Post by: Merusk on February 23, 2010, 03:41:57 AM It's definitely newbie tank week. In AN, "Hey who pulled?" "Blizzard did, moron." Burning through them like nothing at all. Not getting a lot of instances done, but I am amassing a rather formiddable ignore list and getting some good holiday achievements done. edit: Only decent tanks I'm running across are warriors lately. The good paladin tanks I suppose are already done collecting marks. Our guild's main pally tank rolled a warrior and just started gearing it up. He says they tank better and hold threat better than his pally did. I'm at a loss for words on that, but hey it's an anecdote that supports your position AND explains why all the good tanks are Wars. :grin: Title: Re: Bad Groups Post by: Dren on February 23, 2010, 05:16:42 AM I can see where Pally tanks are mostly done with random farming. I only had to do it for maybe 3-4 days straight to basically cap out my gear to max Triumph or lower gear. Now, I just do my once daily for the frosties.
I have no issues with threat at that level of gear until I get dps at 5.5k or higher. At that point though, things die too quickly for me to care much. Once in awhile I have to actually directly taunt things off of the highest dps, but that is worth it if they get the instance done quicker. My biggest problem lately with all the higher dps is maintaining mana. MOBs drop so damn fast, I don't have a chance to gain back mana from my judgements. Divine Plea works, but I was so used to not even needing it before. Now, it is in my normal rotation. Title: Re: Bad Groups Post by: Minvaren on February 23, 2010, 06:01:35 AM edit: Only decent tanks I'm running across are warriors lately. The good paladin tanks I suppose are already done collecting marks. Our guild's main pally tank rolled a warrior and just started gearing it up. He says they tank better and hold threat better than his pally did. I'm at a loss for words on that, but hey it's an anecdote that supports your position AND explains why all the good tanks are Wars. :grin: There's been some speculation that the 3.3.2 shield slam/devastate changes have put warriors over-the-top in terms of threat. It has been much easier for me to keep a group lassoed at since the patch, I'll admit, but it's still a PITA when the ($impatient_nontank) decides they're pulling instead because I stopped to loot. Ah well, they can take a few smacks while I catch up to everyone. ...but the next twit who pops Keristrasza while the group is dealing with the caster in her room is going to tank her, I swear. Title: Re: Bad Groups Post by: Ingmar on February 23, 2010, 11:08:51 AM There's been some speculation that the 3.3.2 shield slam/devastate changes have put warriors over-the-top in terms of threat. It isn't speculation, post-shield slam change I'm getting spikes of over 11k tps on single targets raid-buffed, I wasn't near that before. Title: Re: Bad Groups Post by: bhodi on February 23, 2010, 11:11:52 AM In general, warriors are at the bottom of the tanking barrel right now in 25man end-game raiding. This is because druids have a fuckton of HP and avoidance and paladins have a get-out-of-jail-free ability that prevents them from dying.
Both are much more important than a marginal threat increase; people stopped enchanting their gear for +threat a long time ago. Title: Re: Bad Groups Post by: Ingmar on February 23, 2010, 11:19:31 AM You forgot DKs. :awesome_for_real:
Title: Re: Bad Groups Post by: bhodi on February 23, 2010, 11:58:53 AM DKs are just assumed to be awesome by default. They have Will of the Necropolis, which is an ardent defender analogue, sort of.
It's true though, it's Paladin > Druid > DK >> Warrior right now. Title: Re: Bad Groups Post by: Dren on February 23, 2010, 01:11:35 PM My warrior isn't even close to being able to tank yet, but one of our best guild tanks for high end content is a warrior. He's always mentioning the cds he uses when in a tight spot. I've seen him survive all kinds of situations that would have eaten most. Isn't Shield Wall one of them? Isn't that much like Ardent Defender?
Title: Re: Bad Groups Post by: kildorn on February 23, 2010, 01:16:27 PM My warrior isn't even close to being able to tank yet, but one of our best guild tanks for high end content is a warrior. He's always mentioning the cds he uses when in a tight spot. I've seen him survive all kinds of situations that would have eaten most. Isn't Shield Wall one of them? Isn't that much like Ardent Defender? AD is automagic. "would this hit have killed you? Well howabout we heal you instead!" once every 2 minutes, iirc. Title: Re: Bad Groups Post by: Ingmar on February 23, 2010, 01:34:07 PM The warrior "equivalent" of ardent defender is last stand, not shield wall. There are some corner case situations where last stand is better but not many.
That said all this talk of warriors being much below everyone else is overstated, at least post-pally-nerf. The big inequity that needs to be solved is our lower dps, not anything to do with survivability. Title: Re: Bad Groups Post by: K9 on February 23, 2010, 01:50:56 PM Last Stand is better when you can anticipate the need for it
Argent Defender is better for unexpected spikes in damage. Title: Re: Bad Groups Post by: Simond on February 23, 2010, 04:22:10 PM DKs are just assumed to be awesome by default. They have Will of the Necropolis, which is an ardent defender analogue, sort of. haha what.It's true though, it's Paladin > Druid > DK >> Warrior right now. DKs are flat out the worst tanks right now - Blizzard went way too far with all the nerfs in every. Single. Patch. Since. 3.0 and are now desperately running around backpedaling and trying to bring the class back up to the level of druids/warriors. (See: Changes in 3.3 and more coming in 3.3.3). It's all just re-arranging deckchairs on the Titanic until paladins get balanced, though. They are the real "Hero Class" at the moment - outright best tank in every single respect, best healer in most respects and totally competitive DPS. Why bother rolling anything else? Title: Re: Bad Groups Post by: Selby on February 23, 2010, 04:25:58 PM Why bother rolling anything else? Boring as shit to play? ;-) My pally is 21 and it was... painful... to get that far. My first ever character over 4 years ago was a pally and it sucked then too (much more then than now).Title: Re: Bad Groups Post by: Merusk on February 23, 2010, 04:48:31 PM Once you hit 30ish Pallies get more fun and MUCH easier. At 40 it's "I wonder how many mobs I can pull on me THIS time." as you tank them down if you're Prot. At least it was when I leveled mine. I'll grant you those first 30 levels got painful at the end, but it was still better than the priest.
Title: Re: Bad Groups Post by: Evildrider on February 23, 2010, 05:10:05 PM Why bother rolling anything else? Boring as shit to play? ;-) My pally is 21 and it was... painful... to get that far. My first ever character over 4 years ago was a pally and it sucked then too (much more then than now).Seriously, I started a pally... I got to level 11 and I just got tired of only being able to autoattack mobs to death. Title: Re: Bad Groups Post by: bhodi on February 23, 2010, 05:45:28 PM My pally was INCREDIBLY fun and fast to level, moreso than any other character I have ever played.
It helped (read: requires) to have a bloodied arcanite reaper with crusader on it and both +xp heirlooms. However, if you have all these, you can literally wade into groups of mobs and annihilate them. You can chain pull and kill everything in two hits, forever, all the way until level 80. "Pull" with HoR, judge, autoattack once, proc art of war, use insta-exorcism, dead. Sometimes you have to hit them twice if art of war doesn't proc. Next! It gets even more fun when you get the whirlwind attack thing. Unlike my mage or my priest or my shaman, you have about 3 different "oh shit, I got an add, save me" spells which makes things even more better. I think I died twice, maybe three times in my path to level 80. The thing that really makes the paladin superior is the fact you have an instant cast pull and that all your abilities/spells are instant cast as well. You don't ever have to stand still, which is absolute TOPS for leveling. Having a +mountspeed and a free epic mount is just icing on the already laden cake. Title: Re: Bad Groups Post by: Minvaren on February 23, 2010, 06:11:20 PM PuG for HCoS. We try for Zombiefest at the start, fail. Pally healer/raid tanker alternates between tanking and healing on first few waves, so I'm blowing cooldowns and potions left and right to stay over 10k HP on each fight. Questions a single gem I have misslotted - think I needed it for the meta at one point and forgot it was there. DPS DK is thinking he's tanking as well, doesn't assist, spend lots of time pulling threat off of him. Another DPS leaves right after Chrono-Lord. About 6-7 minutes of another DPS afk before we can re-invite. Group gets antsy about time, we decide to skip trying Zombiefest on this part and just go. We just go, and slowly ("goooooo") but surely we clear the gauntlet. DPS DK starts giving me flack about not scraping stuff off of him fast enough or rounding up enough stuff at once, can't tell which, but the heals had gotten more reliable at least.
At that point Pally healer realizes that noone started Arthas on that run to Mal'Ganis. I get frustrated, and simply state "you said go" (which he did, while standing on top of Arthas). Pally runs back, starts Arthas and immediately leaves the group. DPS DK spouts off at me again and also leaves. 2-3 people join and quit on requeues. Group falls apart after that. :uhrr: (edit : speeling r gud) Title: Re: Bad Groups Post by: Lt.Dan on February 23, 2010, 08:16:04 PM I know we bitch and moan about PuGs in the LFD tool but imagine having that experience after trying to start/join a group after 15-30 mins of spamming/watching the trade chat channel.
Title: Re: Bad Groups Post by: Rasix on February 23, 2010, 08:32:34 PM I know we bitch and moan about PuGs in the LFD tool but imagine having that experience after trying to start/join a group after 15-30 mins of spamming/watching the trade chat channel. Oh, I still love the tool. I'm just running into the same issue when I raided in a "casual" guild. After a while the opporunity to raid was completely overshadowed with having to tollerate morons that were beyond awful at the game. Easily fixed by just backing off a bit until my blood pressure can take another blitz of the badness. edit: Yah, I'm cursed. LFD tool hates me. HPOS where a tank drags his two buddies along: a 1K DPS DK and a 1.3K DPS hunter. DK did give me a laugh when he rode straight at the first mob and got one shot off his horse. Title: Re: Bad Groups Post by: Dren on February 24, 2010, 05:48:28 AM Got on late last night and missed a ICC10 guild run. I'm dissappointed and need something to do so I decide to tank a random for the frosties on my pally. We get HoS. That's a longer one, but if we skip ahead, no big deal.
Start off with somebody almost instantly pulling that first group of 3 patrols. No problem, I grab them and nobody dies. I do notice it takes a considerable amount of time just to get them dead. Check DPS, 1.5k to 2.2k. Pretty low these days, but I've seen worse. It just means we'll be in the instance all night if we do the entire thing (read: 40 minutes.) I don't have that kind of time, so I decide that we are going the quick route. After yet another noob face pulling a group, the others start noticing I'm skipping to the end. One after another they start complaining that they want to do it all and that I've decided for the group. Something about them doing this while I was in the middle of a fight, their low DPS, and my already bad night made me drop group mid-fight. Screw em. I can understand people want triumph, but not everyone does. It would be smarter to just continue to do randoms quickly rather than bring the drama upon themselves. I think I'm done with PuG randoms for awhile. I went right into a guild raid to get the weekly done. 5 of each emblem in the same amount of time. Win. Title: Re: Bad Groups Post by: Selby on February 24, 2010, 06:33:27 AM Maly was the weekly last week, and I helped a friend's guild out on my druid. I was the 2nd healer and was supposed to heal the raid. Well, I notice the tank is taking major damage the entire time so I am tossing heals his way. The DPS isn't exactly stellar (~2.5-3kish) and everyone's gear would qualify them for TotC-10, barely. I still just sit there and say "it's fine, this is a 200 level raid and we did this in much worse gear then." We don't get to the vehicle fight part and wipe right before it. I check the healing meters and it shows me at 5k HPS and the other guy at 900. Ouch. He was also the first person to die every time there was a chance that someone was going to die. So essentially I was solo-healing the entire raid. We get to the vehicle part the next 2 times, but only 2-3 people are putting stacks on Maly and we wipe to enrage twice. I point out that if we are going to do this, EVERYONE needs to stay alive AND keep DoTs on the dragon. Then some random guildie goes "well we're only 9-m this so we're down 1 DPS and you shouldn't expect much" to which I reply "so I should see 6 stacks at all times instead of 7, but I'm seeing 2. That means the rest of you need to get with it or this is a waste of time and repair bills." Needless to say on the 4th try we get him down (they had been in there for 45 minutes already when I joined). It reminds me of how glad I am to have a guild of semi-pro players who don't screw around and get stuff done.
Title: Re: Bad Groups Post by: Nevermore on February 24, 2010, 07:59:35 AM I can understand people want triumph, but not everyone does. It would be smarter to just continue to do randoms quickly rather than bring the drama upon themselves. Except the DPS can't do them 'quickly' because of how long they have to wait around in the queue. You were pretty much being a dick. Title: Re: Bad Groups Post by: Zetor on February 24, 2010, 08:05:53 AM Yeah. When I tank pugs on my drood, I always ask the group if they want to do the optional bosses or skip; most of the time they want to do them. It's not a huge detour, anyway... killing the three 'optional' bosses in H-OK is like 4 extra minutes now, including the trash. Crystallus in HoS might be a bit more annoying, but the maiden is what, 3 trash pulls + 30-second boss?
Title: Re: Bad Groups Post by: Dren on February 24, 2010, 08:32:34 AM I can understand people want triumph, but not everyone does. It would be smarter to just continue to do randoms quickly rather than bring the drama upon themselves. Except the DPS can't do them 'quickly' because of how long they have to wait around in the queue. You were pretty much being a dick. No, I didn't have the time they wanted. Their 2 extra triumph badges rank at the very very bottom of my list of priorities in life. Seriously. I was not the tank they wanted. Title: Re: Bad Groups Post by: Dren on February 24, 2010, 08:38:25 AM Yeah. When I tank pugs on my drood, I always ask the group if they want to do the optional bosses or skip; most of the time they want to do them. It's not a huge detour, anyway... killing the three 'optional' bosses in H-OK is like 4 extra minutes now, including the trash. Crystallus in HoS might be a bit more annoying, but the maiden is what, 3 trash pulls + 30-second boss? Point of my post: Their DPS wasn't high enough to assume what you said. Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 08:59:29 AM 2k dps isn't that bad to take out trash packs in an old heroic. 5k dps will pretty much waste a trash mob in 5 globals. So 2.2k in what, 10-15?
Depending on the DPS makeup and the healer, just bulk pull everything and AE if you're ICC geared. Low DPS can be compensated for by just letting AE inflate it. Really though, the end result was simple: you only wanted the 2 frost badges, they needed triumph gear. I think the real solution would be to stop the shortcut instances like H-HoS where you can skip 50% of the instance bosses for the LFD tool reward. Title: Re: Bad Groups Post by: Nevermore on February 24, 2010, 10:33:07 AM I can understand people want triumph, but not everyone does. It would be smarter to just continue to do randoms quickly rather than bring the drama upon themselves. Except the DPS can't do them 'quickly' because of how long they have to wait around in the queue. You were pretty much being a dick. No, I didn't have the time they wanted. Their 2 extra triumph badges rank at the very very bottom of my list of priorities in life. Seriously. I was not the tank they wanted. If you don't have time to do a heroic then don't queue for a heroic. They obviously needed the triumphs to get better gear so they could do more than 2k dps. What if you had drawn CoS? Or HoR? Or PoS? The odds aren't very good that you'd get one of the fast instances. Queuing and dropping until you get an instance you like is a dick move. Title: Re: Bad Groups Post by: Ironwood on February 24, 2010, 11:16:10 AM I'm also going to weigh in with 'you're a dick'
Sorry. /Logan. Title: Re: Bad Groups Post by: Soulflame on February 24, 2010, 11:41:25 AM I'm going to weigh in with "you people who expect a tank to do shit he doesn't want to do" are dicks. He's there for two frost badges. Period. If he doesn't feel like doing more than that, it's his call, not yours.
The sense of entitlement I'm getting from you people is simply awe inspiring. Seriously, get over yourselves. Title: Re: Bad Groups Post by: Ironwood on February 24, 2010, 11:45:43 AM Quote After yet another noob face pulling a group, the others start noticing I'm skipping to the end. One after another they start complaining that they want to do it all and that I've decided for the group. Something about them doing this while I was in the middle of a fight, their low DPS, and my already bad night made me drop group mid-fight. Screw em. Yeah, it's all about MY entitlement. Go fuck yourself. I'm a tank and a damn good one. I don't think it gives me the fucking right to decide how we play the whole instance for 4 others. I don't think I should judge 'Low DPS' when we're winning fights. I don't think I would drop them in the middle of a fight, knowing full well they'll wipe and have a repair bill just cause IT'S ME IN THE BAD MOOD BECAUSE I COULDN'T RAID THAT NIGHT. But, hey, screw 'em. Just fucking pixels, right ? Shut the fuck up Soul. Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 11:47:20 AM I'm going to weigh in with "you people who expect a tank to do shit he doesn't want to do" are dicks. He's there for two frost badges. Period. If he doesn't feel like doing more than that, it's his call, not yours. The sense of entitlement I'm getting from you people is simply awe inspiring. Seriously, get over yourselves. How is "you signed up for the instance, run the instance" more entitlement than "I feel I only signed up for the frost badges, and I will screw the group if I don't get my way"? edit: this is the same issue raid guilds had with drama-tastic tanks and healers before so many specs could tank or heal. Due to demand/need for the slot someone could act up in ways that would have had DPS gkicked in 15 seconds. Title: Re: Bad Groups Post by: Ingmar on February 24, 2010, 11:52:23 AM I'm a tank who only needs frost badges, and I'll still run the whole thing if people in the group need it. DPS have to wait in a queue for a long time to even get in a group in the first place, and by choosing not to spend 15 minutes of my time and ditching them in progress I'm basically costing 3 other people a half hour or more each. That strikes me as pretty damn rude.
Incidentally I think *this* is the reason for the 30 minute requeue timer, not people dropping instances they don't like. It makes the consequences for bad tank behavior worse, which is good, because that is on the rise. Title: Re: Bad Groups Post by: Nebu on February 24, 2010, 11:56:22 AM I guess we're witnessing a downfall of the LFG tool. When making groups of random individuals, you're likely to encounter people with different goals. When grouping with friends or, at the very least, guildmates, you're likely to be on the same page with goals... and if not, you're at least willing to help out a friend.
Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 12:01:41 PM I guess we're witnessing a downfall of the LFG tool. When making groups of random individuals, you're likely to encounter people with different goals. When grouping with friends or, at the very least, guildmates, you're likely to be on the same page with goals... and if not, you're at least willing to help out a friend. It's a definite issue with the reward structure (fixable with some absurd up-conversion from lower ranked badges in this case, like 10/20 to 1 but that will never happen). Or make all bosses mandatory to get the Frost Badge reward. The problem I have with the behavior is that it's very much avoiding the "what do these 5 people think about the situation" and turning it into "what are my needs. Okay, well, I'm in a position of power here, so I run this shit." It's just as annoying as 5k hero running to the next trash pack and pulling because he thinks the tank is going too slow. Title: Re: Bad Groups Post by: Nebu on February 24, 2010, 12:04:02 PM It's still a better option than not being able to run the instances at all (something I've encountered). I guess if you're DPS, you just have to take what you can get. Tanks and healers will always be controlling the flow as long as the game is ruled by diku convention.
Title: Re: Bad Groups Post by: Ingmar on February 24, 2010, 12:07:14 PM While rolling a tank isn't an obligation to help everyone farm their shit at all times, neither is it a license to trample over everyone else in the group's desires. Unfortunately a lot of the random tanks I've seen treat it as such.
I think it is reasonable to tell people in randoms that you're not going to help them do achievements, for example, but it is not really reasonable to skip bosses if the other people in the group want to kill them. Hopefully the 30 minute dick penalty will reduce this sort of behavior. Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 12:08:49 PM While rolling a tank isn't an obligation to help everyone farm their shit at all times, I don't know who told you this, but they're dirty dirty liars. :grin: Title: Re: Bad Groups Post by: JWIV on February 24, 2010, 12:15:08 PM While rolling a tank isn't an obligation to help everyone farm their shit at all times, I don't know who told you this, but they're dirty dirty liars. :grin: I think my wife would agree with you Kildorn. Title: Re: Bad Groups Post by: Rasix on February 24, 2010, 12:15:11 PM I guess we're witnessing a downfall of the LFG tool. When making groups of random individuals, you're likely to encounter people with different goals. When grouping with friends or, at the very least, guildmates, you're likely to be on the same page with goals... and if not, you're at least willing to help out a friend. Downfall might be a bit dramatic, I'd consider it more of a specific downside. Tanks have a lot of power; too much as it currently stand. They have instant queues and everything stems from that. Right now it's not conflicting goals as much as it's whatever the tank wants, rest of you fuckers be damned. There's a greater conflict perhaps with sticking casuals and more serious minded gamers in the same soup, but really, it just comes down to one player simply being able to lord his ability to instaqueue over others. Tanks can be terrible and people are afraid to give them shit. Because they can simply quit and fuck your group. They can drag in their terrible buddies into their instant queues. Like the retard DPS sporting his quest greens and the healer that's TOO STONED DUDE to effectively heal. Because if you walk away, it's a deserter or simply waiting out the rest of the queue debuff and if you're a DPS another 15-20 minutes in the queue. While the next DPS joins the second you're gone. They can be a complete dick. Overpull. Fuck around and run and instance the way they want to instead of what the group wants to do. Because they can quit and fuck your group. I've hit a point where I don't hold my tongue anymore if a tank is using his position as the group single point of failure as an excuse for being bad in a way that would get easily replaced members quit. Maybe some of them will stop tanking (please god), but more than likely they'll just requeue and get a group that's willing to put up with a player that's functionally retarded. Myself, I should probably take a good 3 week break and recharge my batteries, because by insulting some thin skinned, cock of the walk, terrible tank, I'm potentially hosing the rest of the potentially innocent group members. My personal problem though, extends beyond the dick tanks I've been running into lately. It's what you describe. I don't fuck around in groups and I don't go in under prepared and waste other's time. Others have no problem with this and it drives me nuts. "It's OK to be bad" is an attitude that drives me up the wall and is why you'll never see me raid again in a situation where people aren't coming in with the same attitude. Title: Re: Bad Groups Post by: Nevermore on February 24, 2010, 12:38:50 PM I'm going to weigh in with "you people who expect a tank to do shit he doesn't want to do" are dicks. He's there for two frost badges. Period. If he doesn't feel like doing more than that, it's his call, not yours. The sense of entitlement I'm getting from you people is simply awe inspiring. Seriously, get over yourselves. Spoken like a dick tank. Guess what? I also run a tank but I happen to remember there's 4 other people in the group running the instance with me. I'm pretty much on the same page as Ingmar: if people in the group want to do all the bosses, I'll do all the bosses. If they want to do some obscure, pain in the ass achievement then perhaps they should get a guild group for that. What's really fun is when I queue as a dps while I'm doing my tourney dailies and end up with one of those self important ass tanks. I just tell them to go ahead and quit, I'll just switch specs and tank it myself. And if I get one of them on my healer, I just let them die. There seems to be a priority system that puts tanks into established groups first over new groups so the wait for a new tank generally isn't very long. Title: Re: Bad Groups Post by: Soulflame on February 24, 2010, 12:43:42 PM If I'm asked politely, I'll likely do whatever it is you want. What pisses me right the fuck off is when people don't ask, and simply assume that I'll gladly heal them through whatever optional shit they think they're entitled to.
When I hit queue for a random dungeon, it is specifically for the reward of two frost badges. I have zero reason other than that to even hit the queue button. All I want is a quick clean run through a heroic in order to get those two frost badges. Anything you want aside from that is not my problem. Like Rasix, I've put up with a ton of groups that can't seem to keyboard turn their way into competence, and seeing dipshit dps that can't interrupt spellflingers, will chain cast on an immune optional boss, and often stand in bad shit, is enough to give me zero reason to give one golden fuck what anyone else in a random dungeon group wants. I'll heal you until my goals are achieved. As for you, General Sod Off Zod, go fuck yourself. Title: Re: Bad Groups Post by: Lantyssa on February 24, 2010, 01:01:27 PM You may only care about the frost badges but the other people might not. I suggest everyone put together in a random group talk about it rather than going, "damn you all, we're doing it my way".
In happier news three guildies and I got AN again. The random DPS was a good Paladin who appreciated being in a guild run. Jagoda behaved this time. The only blemish was we figured we would go for achievement but didn't bring it up until things were starting. I think the Moonkin had solar eclipse up, so the pewpew was too tempting. Since it's what you're supposed to do, I can say the whole thing was a textbook perfect run. The stranger complimented my tanking, too, which was a nice confidence boost. I'm my own worst enemy while learning the fights. Title: Re: Bad Groups Post by: Evildrider on February 24, 2010, 01:08:56 PM If I am tanking, I'll just ask in party if it's ok to skip some bosses. Usually they don't mind, but if the majority want to do it, I will. I only really need frost badges, but hell at least I can turn triumphs into gems. So it's not like they are a waste.
Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 02:32:57 PM It looks like Blizzard may be trying to do something with how we use the LFD tool in the future, as they're adding stat tracking of dropping groups/kicking/getting kicked to 3.3.3 D:
I wonder if leaving 100 groups during a boss fight will be a title. Title: Re: Bad Groups Post by: Dren on February 24, 2010, 02:42:55 PM Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way.
Staying in the group and making trouble would have been much much worse. Argue, insult, continue down the shortcut, overpull, bubble after pull, force them to kick me... Tanks that drop nearly instantly get replaced. I've seen it happen too many times to think it is a fluke. I was, in no way, trying to punish them. I just didn't want to be in that group. Title: Re: Bad Groups Post by: Rasix on February 24, 2010, 02:45:54 PM Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way. Staying in the group and making trouble would have been much much worse. Argue, insult, continue down the shortcut, overpull, bubble after pull, force them to kick me... Tanks that drop nearly instantly get replaced. I've seen it happen too many times to think it is a fluke. I was, in no way, trying to punish them. I just didn't want to be in that group. :awesome_for_real: Title: Re: Bad Groups Post by: kildorn on February 24, 2010, 02:46:50 PM "I could have been a bigger prick" isn't really much of a defense for anything.
You basically busted out the "I'm better than you all, peace out" card without actually giving a rant about it. Okay. I'm just amused at the other poster who thinks that makes everyone else look like they're acting entitled. Title: Re: Bad Groups Post by: Minvaren on February 24, 2010, 03:06:21 PM What's really fun is when I queue as a dps while I'm doing my tourney dailies and end up with one of those self important ass tanks. I just tell them to go ahead and quit, I'll just switch specs and tank it myself. I need to try this sometime... :grin: There seems to be a priority system that puts tanks into established groups first over new groups so the wait for a new tank generally isn't very long. I've queued for a random three times ever as a tank. 2/3 have dropped me into a group "already in progress." Both were PoS. :uhrr: Title: Re: Bad Groups Post by: Lantyssa on February 24, 2010, 03:07:41 PM Everyone has the same obligation to staying in a random as anyone else --- none. I did not tell everyone we are doing it my way. I left without a word, so they could do it their way. Mid-fight.Title: Re: Bad Groups Post by: Slyfeind on February 24, 2010, 03:25:54 PM I left in mid-fight before, as a healer, for the very reasons mentioned. My last words to the group: "Well I needed that boss, so I need to find a group that's willing to do it."
It wasn't for frost badges; it was Uldaman. But same principle I think. I've also left a dungeon after getting the last Elder for the Lunar Festival. But that was as DPS, and those are easy to replace. Title: Re: Bad Groups Post by: Rasix on February 24, 2010, 03:30:06 PM I've also left a dungeon after getting the last Elder for the Lunar Festival. You sir, are worse than Hitler. Title: Re: Bad Groups Post by: Slyfeind on February 24, 2010, 04:21:33 PM I've stuck with fail groups who tried to get achievements. I feel like I earned a little douchery.
Title: Re: Bad Groups Post by: Selby on February 24, 2010, 04:40:49 PM I'm used to tanks dicking me over so much I don't get bothered by it anymore (4 80 alts all geared in ICC and a 5th through heroics will do that to you). Personally as long as I don't WASTE time (healer AFKs, tank insta-drop, etc), I really don't care so much about a dick tank. If the tank insists we ONLY are doing the required bosses, well while it's lost badges, it's that much quicker I get through the instance and back in the queue for another (and I still get the same amount of badges as I would have pre-LFD tool). I've got 3 healers, so those get pretty much an insta-queue, and if I get a dickhead tank I will toy with him a while just because I can. Same with DPS who pull ahead, etc. I don't go out of my way to be a bitch, but I want them to think about what they did.
Title: Re: Bad Groups Post by: Lt.Dan on February 24, 2010, 05:37:33 PM I remember early days of WoTLK running heroics with in a guild group. Three, four, five wipe trips weren't uncommon. But we stuck with it anyway. We were a guild and were in it together.
But in LFD I've dropped groups for lots of reasons. Some selfish, some not. - truly fail groups (eg a pally tanking with a 2-hander) - too many wipes - dickheads - too slow (afks, people lagging out, people dropping mid dungeon) I generally don't drop group just for gear, the dungeon, or bad dps. I'm basically agnostic to doing optional bosses. At the end of the day it all comes down to: is life too short to put up with this shit? What makes you guys drop groups and why? Title: Re: Bad Groups Post by: Selby on February 24, 2010, 05:41:39 PM What makes you guys drop groups and why? Basically extreme fail (more than one wipe on the first couple of pulls) or people verbally abusing me (getting called "faget" is a big one I don't put up with) is pretty much the only thing I drop group for. Other than that, as long as I get badges in a semi-timely manner (45 minutes is excessive) I really will put up with all sorts of crap.Title: Re: Bad Groups Post by: Paelos on February 24, 2010, 05:58:32 PM What makes you guys drop groups and why? I'm a tank. If two or sometimes three of these things happen in a run, I'm gone: - DPS that make demands instead of asking questions. - DPS that refuse to actually keep up and dps, or go /afk for more than 5m in a 20m instance - Racial slurs - TYPING IN ALL CAPS FOR NO REASON ALL THE TIME. - People pulling that aren't the tank - Asking why we are going so slow when the healer is drinking - DPS critiquing anything but DPS Title: Re: Bad Groups Post by: Minvaren on February 24, 2010, 06:28:16 PM What makes you guys drop groups and why? Basically extreme fail (more than one wipe on the first couple of pulls) or people verbally abusing me (getting called "faget" is a big one I don't put up with) is pretty much the only thing I drop group for. Other than that, as long as I get badges in a semi-timely manner (45 minutes is excessive) I really will put up with all sorts of crap.Those are my two as well. Here's a twist for everyone : I ran reg DTK to get the Elder just now. The healer was ecstatic to have an 80 tank. We finished quick, so we all requeued for another random. The healer and a DPS had to bail on entry to OK, but the replacements both worshipped me when they arrived. And were cheering when they dinged or upgraded loot. It was like a completely different culture. It was.... fun. :awesome_for_real: Title: Re: Bad Groups Post by: Rasix on February 24, 2010, 06:52:15 PM I mainly play DPS, but it's the same reasons when I'm a healer:
-Repeated wipes on dumb stuff. -Bad tanks. There's been a new crop of really bad ones. Ones that jack their gear score up by basically equipping anything, even if it's not tank related. Most have been paladins. -DPS that is insufficient for the task. Usually leads to the wipes. -DPS that does dumb shit that leads to wipes. Usually in the new 5 mans. -Morons. Mouthy groups. Dude playing at internet drunk/frat guy/stoner. Just general annoyance. Only had to do this once or twice. -Tank drops and I'm already displeased with the group. -Way, way under geared people that somehow duped the queue system. Woo, rock that 1K DPS in HPOS! It's rarely the healer. It's rarely because we're going too slow. It's very rarely the instance. Never the boss choice. I mostly just stay silent, throw ToT on the tank (nowadays), and go to town. I didn't used to drop much at all, now it's almost a 50% shot due to factors beyond my control mostly. Funny that you mention DTK. The only time I've ever tanked in Wrath was for some guy that asked if I could tank on my DK for his regular DTK run. They were really polite and happy and it was easy. Title: Re: Bad Groups Post by: Selby on February 24, 2010, 07:16:16 PM What is it with morons who want to do Zombiefest, and then don't know how to do it? And won't listen to you when you tell them that they are doing it wrong and the way they think it works is not the right way? How many wipes do we need to have before we think it's a bad idea? And also, after dicking around with it for 10 minutes, why do we THEN decide "we need to hurry up" and get the bonus boss in CoS? I swear, I had 2 groups like this today.
Title: Re: Bad Groups Post by: Rendakor on February 24, 2010, 09:44:03 PM Perhaps my situation is unique, but when I do heroics, 90% of the time it is with at least one guildie or my girlfriend. So when one of the things listed by Paelos or Rasix happens, it earns the baddie in question a votekick. If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges (or heals, or mobs taunted off them). I have yet to initiate a votekick that did not pass, and I do a lot of them. So many that I repeatedly curse the "one votekick per run" rule.
Title: Re: Bad Groups Post by: WindupAtheist on February 24, 2010, 10:48:52 PM If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges I've never had anyone threaten to kick me, but if someone said this to me I'd hear "Hey WUA, how many mobs can you pull and still live long enough to bubblehearth?" :awesome_for_real: edit: speling Title: Re: Bad Groups Post by: Rasix on February 24, 2010, 10:50:00 PM If the offense is particularly bad I tell them they can leave now or wait the X minutes to their vote kick, either way they aren't getting their Frost badges I've never had anyone threaten to kick me, buf if someone said this to me I'd hear "Hey WUA, how many mobs can you pull and still live long enough to bubblehearth?" :awesome_for_real: Depending on the tank, probably not enough to wipe the group. :awesome_for_real: Title: Re: Bad Groups Post by: WindupAtheist on February 25, 2010, 01:19:09 AM Hmm, you're right. Better to just get naked, bubble, and see how much can be pulled before it expires.
Title: Re: Bad Groups Post by: Fordel on February 25, 2010, 01:33:27 AM If your goal is to fuck over a group as a Paladin, you either BoP the tank or DI the tank or healer. DI would be my choice, as its so rare to see most people have no idea what the fuck is going on when it happens.
Title: Re: Bad Groups Post by: Zetor on February 25, 2010, 01:43:14 AM I personally don't force the group to do what I want even as a tank, but I can kinda-sorta understand why some people might want to (even if I don't agree with it). Dropping midfight is a dick move, dropping right after pulling 2-3 groups + boss onto the group is even dickier and reminds me of people wiping UBRS groups after they were kicked for ninjaing.
What does tick me off, however, are people who farm a instance (typically ICC-5) for a particular drop/achievement and don't even have the decency to tell the rest of the group... then silently dropping after accomplishing their goal. Things like - hunters dropping after the first H-HOR boss when it doesn't drop the harpoon (you'd think this to be rare, but it has happened *twice* so far); this is extra fun as we had to 4-man the waves+second boss immediately afterwards. - tanks dropping after the first n-HOR boss when it doesn't drop the shield, or even if it does; see above - tanks dropping before the first boss in H-POS or H-FOS so they don't get saved and can keep farming those instances for their hilt (this was very prevalent after the release of the new instances, a bit rarer now). - anyone asking the group to kill the sword in n/h-HOR (part of the QD questline, this is pretty rare nowadays), then immediately bailing. Seriously, how hard is it to just go through the instance after you 'got what you came for'? Especially if they're as short as HOR and you see that the group "has what it takes" (otherwise you'd never get past Falric). Title: Re: Bad Groups Post by: Nebu on February 25, 2010, 05:50:37 AM Blizzard could save a lot of problems by making instances a bit more linear and making drops/loot stay in a queue until the last boss drops. I know this would be a problem for people going LD or having to leave early, but it would give everyone the same goal upon entry.
Title: Re: Bad Groups Post by: kildorn on February 25, 2010, 05:57:22 AM H-HoR is the worst for "instance group zones in, tank immediately bails"
But I'm FAR happier with instantly bailing over kills one boss, then has a discussion over what the group will be doing next. Don't save me to the damned heroic before quitting. It screws you, it in theory screws the replacement, it's just freaking rude. Title: Re: Bad Groups Post by: Polysorbate80 on February 25, 2010, 08:03:24 AM - tanks dropping after the first n-HOR boss when it doesn't drop the shield, or even if it does; see above Marwyn drops the shield; iif they're ditching after Falric they're stupid as well as inconsiderate. But yes, as a tank I've gotten pulled into a LFD-in-progress several times with the group at that point in that dungeon. Title: Re: Bad Groups Post by: Soulflame on February 25, 2010, 08:32:28 AM There's not a whole lot that will make me drop groups. Bad dps (I'm talking all three of them are 1k dps or less) is one. Bad tanking is the other. i.e. if we zone in, and the first pulls of trash lead to wipes or near wipes, I'm likely not going to stick around. I've dropped a couple of groups without even suffering one pull. Mostly if I've been dropped in a group that has obviously wiped, and I'm the replacement healer? It's unlikely I can cover for whatever the previous healer got so mad about that he dropped group, so I too will drop group.
I don't care much for HHoR, and I have days where I simply don't feel up to healing it (especially on the paladin) so I'll drop group. Pretty much anything else is fine, although I have a strong distaste for HOK. I think there may be a bug in the equipment analyzer that lets in people who have no business being in that instance. It's a real standout for fail groups, and I've noticed that I am dropped in fairly often as a replacement healer for HOK as well. Last night I had another awesome fail group. Dropped into HUP, and this moderately geared bear starts rushing through the instance as though he's in full ICC 264s. He screws up something in the hall before Svala, I get three mobs beating on me (hi bubble) and then the tank drops like a thing that dies really fast. Tank bitches at me for not keeping up, not healing, and decides to go make a sandwich. I decide to go do the cooking daily. He comes back after the dungeon cooldown expires, and drops group. Title: Re: Bad Groups Post by: Dren on February 25, 2010, 02:20:56 PM Ok, gave sticking in a group longer just last night. I got pulled into a PuG raid for the weekly by a guildmate. I decide to take my disc priest. He's mostly ICC10/25 geared now, so does pretty well. We start off ok, but damn it is taking forever to get the bosses down. We wipe becaues one of the worms turns and sprays the healers who all die almost immediately. Start again and fail because one tank can't get to the other in time to get the debuff off him on the worms again. Some people drop, we get some replacements. Try again.
This time it is taking so long on the first boss I run out of my 25k mana. We get into the worms again and already people are dropping like flies and we wipe yet again. Me and my guildmate drop group stating DPS is way way too low to continue. I go back and look at recount and find that the raid leader (DK) had a whopping 706 dps. The hunter had 2.2k dps but was almost at the bottom of the list for damage. I guess he fell asleep during most of the fight. Hey, I gave it a try that time even though it felt like doom right from the beginning. Ended up wasting 1/2 of my 1.5 hour playtime as a result and got absolutely nothing in return. This is exactly why I get antsy at dropping groups that seem doomed right from the beginning... Title: Re: Bad Groups Post by: Ingmar on February 25, 2010, 02:23:50 PM Raid pugs are kind of another beast entirely - it is very possible to get a group that just cannot do the content period in a raid PUG (unlike most heroics) and I wouldn't really blame anyone for dropping in a situation like that.
Title: Re: Bad Groups Post by: Soulflame on February 25, 2010, 02:36:59 PM I've been in random dungeon groups that had zero chance of completing the content. My personal favorite was a HHoL PUG where not a single person (other than the tank) was over 900 dps. I want to say one was 900 dps, one was 600ish dps, and one was putting out an astounding 400 dps. I walked from that without a single regret.
Title: Re: Bad Groups Post by: Selby on February 25, 2010, 04:29:02 PM I was in a H-HoS last night as a tank with a guild DPS and healer. The healer and I aren't stellarly geared, but we aren't fail either. The DPS was a warlock doing 5k. The *other* two DPS were fresh fresh fresh 80's (ALL greens) and they each did 700DPS. Between a warlock who never bothered to assist me (and thus I let him tank the mobs he pulled) or unleashed before I had a chance to grab aggro on all mobs and the other 2 DPS who were... there... I guess... it took almost an hour. My DK did 2k DPS, and it was just painful waiting for mobs and bosses to die. Especially considering the healer kept running out of mana (and as a result, I would die first because of no healing).
Title: Re: Bad Groups Post by: WindupAtheist on February 25, 2010, 04:37:02 PM I have zero wipe tolerance. If the tank goes down, I'm bubblehearthing out before you can say boo. I'll go do a battleground while the debuff wears off.
Title: Re: Bad Groups Post by: Merusk on February 25, 2010, 04:41:56 PM I had another group where I did 2.5dps as the DK tank and the next closest DPS did 2.1k. That was a long, long Gundrak. I finally just put on my DPS gear for the bosses so they'd fucking die.
Title: Re: Bad Groups Post by: Simond on February 26, 2010, 05:30:40 AM http://forums.worldofwarcraft.com/thread.html?topicId=22048394793&sid=1&pageNo=1
Aaaw. :-) Title: Re: Bad Groups Post by: Selby on February 26, 2010, 06:25:53 AM That's pretty much exactly how I feel. I don't mind carrying a group (I did 4500DPS yesterday and the nearest was the tank doing 1500) even if they are slow and not the best of players, it's when people start getting abusive and entitled that I get annoyed and leave.
Title: Re: Bad Groups Post by: Soulflame on February 26, 2010, 08:18:00 AM That's pretty much how I feel as well. I'll do my best to carry the group to victory, but if people are obviously not trying, I don't know why I should carry them.
Title: Re: Bad Groups Post by: K9 on February 26, 2010, 08:33:59 AM Yeah, that was very well put.
Title: Re: Bad Groups Post by: Lantyssa on February 26, 2010, 09:30:52 AM http://forums.worldofwarcraft.com/thread.html?topicId=22048394793&sid=1&pageNo=1 Wish I had her last night. Had an ass who commented on my damage last night (despite an easy run) and it really got to me because I was already in a very grumpy mood.It shouldn't have, since I'm a fresh 80 who has focused on tanking gear when I wanted to do dps for one night. Even a "your dps needs (lots and lots of) work, but you had great tactics" would have gone over better than what I got. Meh. More like her, please. Title: Re: Bad Groups Post by: Dren on February 26, 2010, 10:01:44 AM Yeah, I don't get the people that comment on DPS numbers after a successful run. Who cares? If there are no wipes and it takes less than 30 mins, it is all good. Even if it takes longer than 30 without wipes, I'm not going to say anything unless you have somebody doing less than 1k. There really is no reason anyone should be doing less than that unless they skipped over the normal content in the game and just jumped into Heroics.
This is the same as the people that make fun of pvpers in BGs because their gear isn't top notch. Everyone starts off this way. They are there to get better gear. Title: Re: Bad Groups Post by: Selby on February 26, 2010, 05:30:55 PM It shouldn't have, since I'm a fresh 80 who has focused on tanking gear when I wanted to do dps for one night. That's exactly what my DK gets when try to DPS. 2k isn't good enough, but when you inspect me, oh, gee, all tank gear. Most people understand but there are plenty of asses out there who go "ur fail."And besides if you are cat, DPS is not always easy to do super high numbers on. I screw up my rotation and it's pretty much bad numbers. That's why my druid only heals people. No one ever complains about that. Title: Re: Bad Groups Post by: Soulflame on February 26, 2010, 09:10:32 PM I don't get people who complain about DPS under, say, 1500. Okay, maybe 1600. If the three DPS are averaging 1600 DPS or better, that's good enough for everything short of ICC heroics, or maybe HToC P3 of the Black Knight. Certainly I'd be happier if the DPS was higher, so long as they're not ripping mobs off of the tank, but I'd rather have a group with low DPS that completes than no group at all.
Now I'll roll my eyes if the guy is dripping with full ilvl 226 epics or higher, because they're failing at DPS, but that's a different story. Title: Re: Bad Groups Post by: apocrypha on February 27, 2010, 05:11:21 AM I that regard we had an interesting one lastnight. Guild group but there were only 4 of us on (we're a v small friends & family guild) and nobody up to tanking, so we queued as group and got a tank after about 5 mins. One of our number is a shaman who dinged 80 about a month ago but she only plays at weekends usually and is very much about the pets'n'mounts'n'exploration achievs, and thus has crap gear and doesn't pull the most stellar DPS in the world. We're all on Skype though and she's perfectly competent.
Anyway, we start HHoS with this random warrior tank and after the first couple of pulls he starts giving her grief about her 1k DPS. We give him some grief back, nothing abusive just firmly telling him that he can leave if he has a problem with it. I'm healing, and my pally is pretty well geared now and a bit of an awesome healer, so we're not in any danger, just that stuff's dying slowly. We get to the end and tank says "that was awesome in the end, really good group, you all played very well and I'm sorry I bitched about your dps at the start, wanna farm some more heroics?". Which was nice :) Title: Re: Bad Groups Post by: Lt.Dan on February 28, 2010, 06:05:07 PM I got caught out by the Dungeon Finder the other night. I sign up for the daily heroic and get PoS. I've healed through FoS a couple of times but this was just insane. My poor druid has a GS of about 3600 and spellpower of about 1700 (with trinket buff up). Everyone else in the group was GS 4500 or higher and the tank was 5100 or so.
We got through the first two bosses with a couple of deaths. My healing strat was just HoT up the tank as he pulled then spam Wild Growth and Nourish to keep him alive. We wiped twice in the packs of trash going up to the gauntlet. I couldn't keep up with the damage on the tank and melee DPS. We wiped three times on the gauntlet as my HoTs pulled aggro on the mobs in the tunnel. We wiped twice on Tyranus both at about 10%. Did the Dungeon Finder screw me by putting me in a dungeon I was undergeared for or am I doing something wrong? Title: Re: Bad Groups Post by: Rasix on February 28, 2010, 06:45:22 PM You're under geared for it. However..
If your group wasn't single targetting down the trash packs and interrupting spell casts, they weren't doing you any favors. If you didn't have anyone to cleanse off the disease, that could be problematic. If the tank wasn't kiting the Scourgelord over the snow patches, he must be supremely confident and more than slightly stupid. You shouldn't be healing before stops in the tunnel. That's somewhat on you. You'd have to bust a big heal on him once you stop, but a decently geared tank shouldn't splat before getting to the stop points. Or your group should prepare to make minor stops along the way. Most tanks have tools that would allow you to heal some (ferals in particular). Title: Re: Bad Groups Post by: Rendakor on February 28, 2010, 09:24:06 PM Not to sound like a bad here but...kiting the Scourgelord over snow patches? What does that do? Just limit his damage on you so dps can burn him down? I was way overgeared when those zones came out on my tank, so I've always just tank & spank'd him.
Title: Re: Bad Groups Post by: Rasix on February 28, 2010, 09:34:31 PM Not to sound like a bad here but...kiting the Scourgelord over snow patches? What does that do? Just limit his damage on you so dps can burn him down? I was way overgeared when those zones came out on my tank, so I've always just tank & spank'd him. When he hulks up.. there's a pause (or is that when he punts you too, dunno, not a tank). You can kite him over the snow to pretty much avoid that damage. This will help if the tank and/or healer are under geared and just can't stand toe to toe with him, since most wipes I've seen have been the tank going splat (well, most are the mobs near the cave bugging out and gibbing a healer). Title: Re: Bad Groups Post by: Sheepherder on February 28, 2010, 10:52:18 PM He hulks after the punt.
Title: Re: Bad Groups Post by: Sjofn on February 28, 2010, 11:26:30 PM I just tank with my ass to an ice patch and then he nicely punts my ass over it and snares himself for me. :heart:
Title: Re: Bad Groups Post by: Zetor on March 01, 2010, 12:21:43 AM He takes damage from the ice patches as well, and they have a much bigger 'effective radius' for him compared to players.
In my latest H-POS run the tank died at 95% (healer was frozen) and my DK + the ret pally taunt ping-ponged him for the rest of the fight over ice patches; most of the damage was from the mage + ice patches. It took like 3 minutes but we got him down! :awesome_for_real: Title: Re: Bad Groups Post by: Dren on March 01, 2010, 06:01:22 AM I always kite him. No reason to make your healer sweat, and my loss of dps is more than made up for by the ice patches. I just keep agro up on him from a distance (easy cuz I'm a pally.)
Title: Re: Bad Groups Post by: Rendakor on March 01, 2010, 12:01:06 PM Ahh, thanks; I didn't even know the ice patches affected him. I've never wiped on him, and it's only been close because of the casters one shotting someone. When he hulks up I've always just hit a cooldown and tanked through it.
Title: Re: Bad Groups Post by: Rasix on March 08, 2010, 09:31:32 AM Interesting split last night. Got into a HHOS with decent healer, but 2 bad DPS and a tank from the same guild. The tank was the highest DPS out them and he was only at 1.5K DPS (not that I really care about tank DPS). I'm doing more damage than all of them combined, still they managed to piss me off bad enough (over a BOE purp) that I left them to their fate. If they got another bad DPS, the event could be pretty hilarius.
Then my next group is a HHOR (god, take this out of random, only 1 in 4 groups actually tries it). Both DPS seem just right at the bubble for pulling it off but one is a mage and mages seem to do great regardless of gear. Tank is pretty good but the healer was a stud. We complete it easily, even if the hunter DPS was somewhat low and AEing where he should have been single targetting. Both DPS die during due to aggro yanking during events, luckily they were spread far enough appart for the druid to battle rez them. This was in stark contrast to a previous HHOR the day earlier where a tank starts off the group by bitching about the healer's gear (pro tip: shaman can pull this one off with less than stellar gear). Then on the very first wave he manages to botch gaining any aggro and gets the healer flattened, blames it on macros. Shaman pops and we're fine. Next wave wipes the group because he doesn't pull aggro on anything and blames it on the hunter for not CCing. Title: Re: Bad Groups Post by: SurfD on March 08, 2010, 03:17:27 PM This was in stark contrast to a previous HHOR the day earlier where a tank starts off the group by bitching about the healer's gear (pro tip: shaman can pull this one off with less than stellar gear). Then on the very first wave he manages to botch gaining any aggro and gets the healer flattened, blames it on macros. Shaman pops and we're fine. Next wave wipes the group because he doesn't pull aggro on anything and blames it on the hunter for not CCing. How do you fuck up the FIRST wave in HHOR? Isn't the first wave only 3 mobs?Title: Re: Bad Groups Post by: Rasix on March 08, 2010, 03:33:33 PM Yep.
Title: Re: Bad Groups Post by: ezrast on March 08, 2010, 05:57:24 PM I just had a group pull without the tank, nearly wipe, blame at least two people, squabble over loot, and dramasplode within the first two pulls of Deadmines.
Title: Re: Bad Groups Post by: Rendakor on March 08, 2010, 06:16:56 PM That about matches my experience in RFC the one time I tried. I wrote off /lfd until the 40s, at which point things were less terrible (or, no more terrible than they are at 80).
Title: Re: Bad Groups Post by: Paelos on March 08, 2010, 06:17:07 PM We used to have a saying in our raids when people would fuck up: "This isn't fucking Deadmines"
I guess that no longer applies. Title: Re: Bad Groups Post by: Selby on March 08, 2010, 10:36:05 PM Tonight my n00b DK tank got tossed into the random queue for H-PoS. I announced I was new to this instance and people should bail if they wanted, yet no one did (oddly enough - every time I announce "n00b tank character here" no one ever cares, just when I say nothing do people go "ur gear sux"). I only had 2 problems the entire run (watching other tanks ftw) and one was on that 2nd 5-mob pull after Ick and Krik. The other was during the tunnel, right at the end I got splatted real quick. During the run, we had this rogue, who while being nice, died like 5 times. He never assisted me and always attacked a shackled target, which gave him aggro and he died. You would think after the 3rd time he would have learned, but no, he didn't. He only ended up doing like 1800DPS, and didn't even beat me as the tank for overall DPS. Our healer was a real sport for how bad the run could have gone but didn't because he had awesome healing abilities.
Title: Re: Bad Groups Post by: kildorn on March 09, 2010, 06:41:02 AM I just had a group pull without the tank, nearly wipe, blame at least two people, squabble over loot, and dramasplode within the first two pulls of Deadmines. I had a ret paladin keep pulling in SM Armory on me. So while the healer was drinking and he went and picked up the next pack, myself (the tank) and the other two DPS sat down next to the healer and waited. He dies horribly, goes "wtf" and the response from the entire group is "you pull it, you tank it" Rez him, and the rest of the instance goes quickly and quietly. God I hate when DPS decides they know so much better about the pull rate we should be going at, and keeps grabbing more pulls to inflate their AE DPS. Title: Re: Bad Groups Post by: Minvaren on March 09, 2010, 08:19:49 AM I've had two groups in the last couple days where the healer decided I wasn't pulling fast enough and started chain-pulling. Both ended with the healer eating dirt, going "whoops," and having to jog back.
I've also found that HCoS runs turn out only one of two ways : - Facerolling the instance with 5 minutes left on the Guardian's clock - Limping up to Mal'Ganis after an hour with someone asking, "y no mount?" Title: Re: Bad Groups Post by: Wolf on March 09, 2010, 08:33:26 AM Quote - Limping up to Mal'Ganis after an hour with someone asking, "y no mount?" Really? I've never had that happen to me. That will be hell. The only difference for me is either I'm pulling 5k dps, or there's a warrior or a DK, so I'm doing barely 2k :) Title: Re: Bad Groups Post by: Rasix on March 09, 2010, 08:45:44 AM I've also found that HCoS runs turn out only one of two ways : - Facerolling the instance with 5 minutes left on the Guardian's clock - Limping up to Mal'Ganis after an hour with someone asking, "y no mount?" 5? Damn, that's slow. :awesome_for_real: Yah, the limpers I don't make it through. It's usually a tank or healer that's too awful for the instance. A recent HCOS had a paladin that couldn't keep aggro during the gauntlet at all, but kept charging ahead anyhow. Healer dropped after the tank watched a ghoul beat him to death. Guy often forgot to consecrate and never did that shield flinging thing once. Worse than that is a tank that's never been there before. "What do I do here?" I know there are noobs, and people that have taken long breaks, but I didn't want to be in this stupid dungeon in the first place. Noobs should stick to DPSing for a while. It's easier when I'm doing enough DPS for the both of us. I can't tank for you (I can pull for you, but that's unethical). Had a tank yesterday that decided to go right first in HNexus. After beating the rock guy, we run all the way back to the entrance and then go left. "Are you high?" "Maybe" Then on the captain he fights the guy right at the spawn point. "Pull him back." No response. Fear. Wipe. /leave Title: Re: Bad Groups Post by: Minvaren on March 09, 2010, 02:22:18 PM Yeah, I need to buy Arthas a mount for Winter Festival this year. He might make it to the inn faster. :awesome_for_real:
Then on the captain he fights the guy right at the spawn point. "Pull him back." No response. Fear. Wipe. /leave Noone EVER backs up enough for Cptn. Spinnypants, it seems - but fighting him at the spawn point will wipe 1 out of 2 groups due to the fear. Heck, a rogue or something ends up in the next group down no matter what I do. Gets my "catch" skills with CS plenty of practice, in any case. Title: Re: Bad Groups Post by: Minvaren on March 18, 2010, 09:33:07 AM What does tick me off, however, are people who farm a instance (typically ICC-5) for a particular drop/achievement and don't even have the decency to tell the rest of the group... then silently dropping after accomplishing their goal. Things like - hunters dropping after the first H-HOR boss when it doesn't drop the harpoon (you'd think this to be rare, but it has happened *twice* so far); this is extra fun as we had to 4-man the waves+second boss immediately afterwards. - tanks dropping after the first n-HOR boss when it doesn't drop the shield, or even if it does; see above - tanks dropping before the first boss in H-POS or H-FOS so they don't get saved and can keep farming those instances for their hilt (this was very prevalent after the release of the new instances, a bit rarer now). - anyone asking the group to kill the sword in n/h-HOR (part of the QD questline, this is pretty rare nowadays), then immediately bailing. Seriously, how hard is it to just go through the instance after you 'got what you came for'? Especially if they're as short as HOR and you see that the group "has what it takes" (otherwise you'd never get past Falric). Ah hah, I did see this here. I just had to post about this after the reg HoR run I had last night. - Right off the bat, some guy pops the sword without warning. Had never seen this before, but the group eventually all jumps in and mows it down. - Healer and DPS leave after second boss (same time) with no warning. As a DPS and I sat there in the queue for 20 minutes waiting to finish the last couple minutes of the instance, he laments people dropping over loot. I ask if it happens a lot in HoR. "Second time today" was his reply. We eventually give up and quit. HoL - yeah, I get why people ditch. Same with Oculus, CoS, PoS, and ToC. But if this one were any shorter, it'd be an amusement park ride. Maybe the stats coming with 3.3.3+ will help cut down on this a bit. Title: Re: Bad Groups Post by: March on March 18, 2010, 09:55:52 AM Yeah... I'll add HTOC to the list now; when I was grinding it out before LFD, the Jousting just seemed like a fair admission price for the free purples... Now it is just a shitty game mechanic no-one likes that acts as a cock-block pure and simple. Depending on the group, the jousting lasts much longer than any boss fight.
If they either added an emblem and a loot table for jousting the bosses to death, or significantly reduced the jousting thingy altogether (I doubt they would kill it, but if it became symbolic nod to a failed idea I could live with that) I would consider it fixed. Title: Re: Bad Groups Post by: Dren on March 18, 2010, 10:05:29 AM They should make jousting scale with gear scores like the siege items in Ulduar.
Title: Re: Bad Groups Post by: apocrypha on March 18, 2010, 10:58:22 AM I have taken to saying at the start of HTOC "If you're mount gets low on health just run and jump on a new one - NO NEED TO DISMOUNT FIRST!". Cuts deaths down a lot I find.
In terms of bad groups though, I'm currently levelling a 77 resto druid by doing 1 random normal a day for the emblems. Oh my god 90% of those groups are painful. 10% of them are a walk in the park cos there's an 80 or two in there helping a guildy out, but the rest range from passable to totally awful. I just got a group in VH with 4 death knights and probably less braincells. Abandoned them after 2 wipes on Xevozz. Title: Re: Bad Groups Post by: Polysorbate80 on March 25, 2010, 05:06:10 PM I never have troubles with party members when I'm tanking, but with my wife's holy paly it's about 50/50 whether the group will perform flawlessly or be a total trainwreck.
One party (3 guildies, a random DPS and me) last night booted her toon because I followed the cardinal rule of "let the spaz aggro-drawing DPS die". Turned out the idiots had decided that the person designated "Tank" by the LFD wasn't tanking; their tank was said aggro-drawing spaz. Which I would have been fine with, if they had ever bothered to mention it to me at all. The night wasn't a total loss, though. There were sweet tears of grief from another retarded guild group when her need roll won the Tyrannical Beheader over their ret paly :) Title: Re: Bad Groups Post by: Minvaren on March 25, 2010, 05:43:00 PM After twice of this happening this week...
How do you gauge whether your group has enough DPS to actually complete HoR (reg)? Title: Re: Bad Groups Post by: Selby on March 25, 2010, 09:29:50 PM How do you gauge whether your group has enough DPS to actually complete HoR (reg)? I would say 3k from each easily. The way you *know* is if you get all the mobs down before the Lich King starts to 1-shot people, but just because someone has a good DPS number doesn't mean this is easily accomplish anyways, especially if the tank can't manage mob aggro and the abominations run wild.Title: Re: Bad Groups Post by: Minvaren on March 26, 2010, 06:02:19 AM I would say 3k from each easily. The way you *know* is if you get all the mobs down before the Lich King starts to 1-shot people, but just because someone has a good DPS number doesn't mean this is easily accomplish anyways, especially if the tank can't manage mob aggro and the abominations run wild. Well, I'm the tank in this case. :awesome_for_real: I grab all aboms as they come in and generally have stuns/silences going on a witch doctor. It's just frustrating when the LK arrives on wave 4 and you've still got 4-6 mobs up and mostly undamaged. Guessing Recount is the best for measuring DPS? Title: Re: Bad Groups Post by: Selby on March 26, 2010, 06:23:27 AM Guessing Recount is the best for measuring DPS? It helps. Not a definite red flag if the DPS is still high. Some people start to AFK when inconvenient or break down and panic when that many mobs come at them. You have to trust your tank and healer, let them do their job, then do yours.Title: Re: Bad Groups Post by: Shrike on March 26, 2010, 09:20:52 AM After twice of this happening this week... How do you gauge whether your group has enough DPS to actually complete HoR (reg)? There's a "feel" if the dps has what it takes. Since I"m normally dps, I have their view of this, but if the group feels like its struggling to finish the first waves off, then it's in trouble. It doesn't get better. I've had a couple like this. It can be for a variety of reasons other than undergeared dps, too. Not focusing on targets (get the casters down first, then work the aboms on /assist, etc.). Really switched on dps can take the witch doctors solo and take them down plenty fast--with interrupts. If this isn't happening, then you're probably in trouble. Groups really heavy on AoE damage can generally smoke the witch doctors when melee focuses the aboms. If that isn't happening, then you're probably in trouble. Well geared groups can brute force this encounter, not-so-well-geared groups can finesse the encounter (unlikely with the usual PuG types, but it can happen), those that can't get it together will fail here. Frankly, I don't like this instance and fortunatley rarely see it. I'm about 75% on success here, but bad groups in HoR are really, really painful. Guild groups make it a joy, but I rarely get that opportunity. Title: Re: Bad Groups Post by: Minvaren on March 26, 2010, 10:40:11 AM There's a "feel" if the dps has what it takes. Since I"m normally dps, I have their view of this, but if the group feels like its struggling to finish the first waves off, then it's in trouble. It doesn't get better. I've had a couple like this. It can be for a variety of reasons other than undergeared dps, too. Not focusing on targets (get the casters down first, then work the aboms on /assist, etc.). Yeah, I got the same "feel" about both of these groups. And (pfeh I sound elitist now) the gearscores on most/all of the DPS in these groups probably would not have let you queue directly for the instance. I was trying to look for something objective to point at and go, "you must be this tall to board this ride." It's even more of a PITA that losing any party member in waves 1-3 of the escape will all but hose you on wave 4, and it's an extreme demoralizer when you see someone go "lol fell off the cliff" after wave 1... Just gimme the shield and I will be done with that instance. Title: Re: Bad Groups Post by: Ingmar on March 26, 2010, 10:54:35 AM How do you gauge whether your group has enough DPS to actually complete HoR (reg)? I would say 3k from each easily. The way you *know* is if you get all the mobs down before the Lich King starts to 1-shot people, but just because someone has a good DPS number doesn't mean this is easily accomplish anyways, especially if the tank can't manage mob aggro and the abominations run wild.For *regular* HoR you can do it with 2k dpsers. Title: Re: Bad Groups Post by: Kageh on March 26, 2010, 11:07:17 AM You can do H-HoR with 2k DPSers really close too, if the people are halfway competent. I did it myself once with 2 healers and 2 dps because the designated healer wasn't able to keep up, so the shadow priest switched to healing. We had a couple trash always up on Falric/Marwyn, and the last group at LK escape was really close, but we made it.
P.S. Isn't tank shield from Marwyn in non-heroic? Or are you talking another shield? Cause that one is easily farmable since non-heroic. Title: Re: Bad Groups Post by: Ingmar on March 26, 2010, 11:13:16 AM It is from non-heroic, yes, and he's been talking about non-heroic from the start, that's why he put (reg) after HoR.
The problem with easily farming it in random groups is the people you get for random regular level 80 instances are a REALLY mixed bag, it isn't nearly as predictable as what turns up in heroics. Title: Re: Bad Groups Post by: Kageh on March 26, 2010, 11:17:58 AM Ack, sorry, you are right. Misread that from the start (my brain melted after 12 hours at work) and I was positive I read "heroic" somewhere!
Title: Re: Bad Groups Post by: K9 on April 01, 2010, 10:06:45 AM HoR, my priest, prot paladin in heroic ICC gear, 2 rets and a hunter. Group insists on using alcove to handle the waves, including the tank.
*cry* Title: Re: Bad Groups Post by: ezrast on April 01, 2010, 03:36:02 PM Every HoR group I've ever been in has used Falric's alcove except for one time when the tank and two DPS were guilded. That group had a DK to pull the casters in though. I wish I had a tank so I could force people to do it the normal way and see what happens.
Title: Re: Bad Groups Post by: Lakov_Sanite on April 01, 2010, 04:19:12 PM Jesus fucking christ.
I have a 56 priest healer and EVERY SINGLE FUCKING TANK in the 50-60 range seems to think they are a goddamn superman. Running around, picking up 4 packs of mobs at a time and then even running out of line of sight. I burn a goddamn pain suppression on them and I still cant spam heals fast enough to keep them alive. Are tanks not used to being challenged? Are they too used to playing at 80 or sub 50 where mobs arent too tough? I need answers before I pull out what hair I have left. Title: Re: Bad Groups Post by: Selby on April 01, 2010, 04:33:11 PM HoR, my priest, prot paladin in heroic ICC gear, 2 rets and a hunter. Group insists on using alcove to handle the waves, including the tank. My raid leader and some guildies got into this, I bitched about the alcove and he says "fine, we're doing it on the altar in the middle." Let's just say that doing it there is NOT a good idea. No deaths, no wipes, but by the first boss we were all like "wow this sucks." I then suggested doing the entrance for better management and it was easy mode again.Are they too used to playing at 80 or sub 50 where mobs arent too tough? This. They are used to raid geared healers and DPS, combined with an impatience to actually spend more than 15-20 minutes in an instance. Those old world instances are LONG in some cases, and it just exacerbates the problem.Title: Re: Bad Groups Post by: Minvaren on April 01, 2010, 05:52:32 PM Are they too used to playing at 80... where mobs arent too tough? Level 80 plus epic gear for a tank = "Hey, I wonder if I can pull all of (this instance) solo." I finally went back to H VH today to kick that achievement to the curb. Cleared it (w00t), but had problems keeping the HP up due to the Druid who was DPSing instead of healing... :uhrr: Title: Re: Bad Groups Post by: K9 on April 01, 2010, 05:55:28 PM VH is undoubtedly the easiest heroic, I guess it's a comfort thing to have the healer healing and not DPSing. On my shaman I usually heal VH, Strat and some others as enhance. It depends a bit on the group, but generally with 4 DPS shit dies so fast that there isn't enough time for the tank's hp buffer to drop to zero.
Title: Re: Bad Groups Post by: ezrast on April 01, 2010, 06:00:44 PM Makes me wish I wasn't dual specced resto/resto. I spend a lot of time browsing the interweb while healing dungeons, or watching my lava burst crit for 4k.
Title: Re: Bad Groups Post by: K9 on April 01, 2010, 06:25:42 PM PvE/PVP?
Come to the dark side, enhance is a pretty damn fun spec. Title: Re: Bad Groups Post by: Sheepherder on April 01, 2010, 06:48:03 PM Maelstrom weapon heals are win.
Title: Re: Bad Groups Post by: ezrast on April 01, 2010, 06:56:44 PM Hmm. It'd give me a use for emblems and I could stop thinking about the new BG system altogether...
I'll think about it. Title: Re: Bad Groups Post by: Minvaren on April 01, 2010, 07:39:15 PM VH is undoubtedly the easiest heroic, I guess it's a comfort thing to have the healer healing and not DPSing. I don't mind bandaging between portals if you tell me you're going DPS. But when I see my HP go way below 40% during a boss fight with no soothing green numbers in sight, I brace for a wipe. RDF conditioning. Title: Re: Bad Groups Post by: Sheepherder on April 01, 2010, 07:53:43 PM Maelstrom weapon heals, dude.
Title: Re: Bad Groups Post by: kildorn on April 01, 2010, 09:16:45 PM Jesus fucking christ. I have a 56 priest healer and EVERY SINGLE FUCKING TANK in the 50-60 range seems to think they are a goddamn superman. Running around, picking up 4 packs of mobs at a time and then even running out of line of sight. I burn a goddamn pain suppression on them and I still cant spam heals fast enough to keep them alive. Are tanks not used to being challenged? Are they too used to playing at 80 or sub 50 where mobs arent too tough? I need answers before I pull out what hair I have left. I think it's around 73/74ish when tanks go back to being WOO I ROCK, then a rough jump from 80 normal to 80 heroic. But now that I'm back in wrath on my paladin, I'm happily chain pulling groups all day long with nothing more than a renew or a riptide/earthshield to my name. The problem seems to be that in the TBC gap, the blue instance rewards SUCK (at least armor wise, it's got broken scaling. I was getting bracers out of it at 67 that were worse than Strath blues) and there's not much a tank can do to cheese stam stacking or defense stats. But the second you hit 70 it's crafted tank sets to the rescue and you're sitting at unbuffed 20-30% avoid/15%block with stamina everywhere. What I have heard about (yay for not seeing it since I queue tank only), are DPS queued as tanks who make the instance absolutely hellish. Title: Re: Bad Groups Post by: Ingmar on April 01, 2010, 11:12:31 PM The dungeon bag rewards are broken at 60-69 yes - they give you an ilvl 60-69 item, because someone at Blizzard forgot that the ilvl scale changes once you hit Outland, and still hasn't fixed it.
Title: Re: Bad Groups Post by: Lakov_Sanite on April 01, 2010, 11:17:32 PM Re:dps tanks.
I was in two groups today as a 56 healer. One was a ret pally thinking he could tank...he couldn't. The other was a warrior using a two hander with something like a 15/15/10 spec. :why_so_serious: Also...I can't tell you how often i inspect people and they have unspent talent points. Title: Re: Bad Groups Post by: Evildrider on April 01, 2010, 11:17:57 PM The dungeon bag rewards are broken at 60-69 yes - they give you an ilvl 60-69 item, because someone at Blizzard forgot that the ilvl scale changes once you hit Outland, and still hasn't fixed it. And if you are me, you get gloves.. and only gloves. Title: Re: Bad Groups Post by: SurfD on April 01, 2010, 11:33:53 PM The dungeon bag rewards are broken at 60-69 yes - they give you an ilvl 60-69 item, because someone at Blizzard forgot that the ilvl scale changes once you hit Outland, and still hasn't fixed it. And if you are me, you get gloves.. and only gloves. Title: Re: Bad Groups Post by: Rasix on April 01, 2010, 11:34:53 PM Also...I can't tell you how often i inspect people and they have unspent talent points. Hah, I've never checked for that. But I don't think that'd be a common phenomenom in heroics (I suppose I could be surprised). My favorite usually goes something like this: Me: "Why are you casting so many down level spells?" Rankwatch_alert: "I just turned 80." Me: "You [fucking|goddamn], [lazy|stupid|rude] [fucker|twat|asshole]." Title: Re: Bad Groups Post by: Ironwood on April 02, 2010, 02:51:17 AM I fucking hate rankwatch and rankwatch pedants.
I dinged in the middle of a fucking DUNGEON and got shit for it for the rest of the run. Dude, I can't buy my new ranks during a run. You Cunt. Title: Re: Bad Groups Post by: Selby on April 02, 2010, 06:19:42 AM Well, there is a difference between just freshly dinging in a dungeon and using a spell 3-4 ranks below max ;-)
Title: Re: Bad Groups Post by: Rasix on April 02, 2010, 06:44:38 AM I fucking hate rankwatch and rankwatch pedants. I dinged in the middle of a fucking DUNGEON and got shit for it for the rest of the run. Dude, I can't buy my new ranks during a run. You Cunt. I'm obviously talking about a situation where someone could level in the dungeon. Or I'm talking about a Northrend heroic. You pick. Title: Re: Bad Groups Post by: Ironwood on April 02, 2010, 06:55:05 AM I'm was just saying. He kept the whisper functionality on THE ENTIRE FUCKING DUNGEON FOR AIMED SHOT AND STEADY SHOT.
Feel free to think I'm talking about YOU being a pick. It's entirely your call. You Pricks. :awesome_for_real: Title: Re: Bad Groups Post by: Lantyssa on April 02, 2010, 07:01:22 AM You should have sent him a tell after every time: "I'll learn it when I get out of this dungeon I just leveled in or you can wait fifteen minutes while I pop out to train. (Or you can turn your damn notification off. Your call.)" Every time.
Title: Re: Bad Groups Post by: K9 on April 02, 2010, 07:02:11 AM He might have been a dick who fiddled with the delay parameter. My rankwatch won't make any noise more than once every five minutes or so, and it broadcasts to say rather than a whisper.
It's going off less than it used to, although I did get a gnome warlock the other day who had almost every ability downranked and got a bit cheesed off. I'm with Rasix though, if you're in a heroic you don't have any excuse for having abilities at anything less than max rank. Title: Re: Bad Groups Post by: Ironwood on April 02, 2010, 07:25:46 AM I don't disagree.
Title: Re: Bad Groups Post by: Zetor on April 02, 2010, 07:51:48 AM I have rankwatch set to only say stuff in the chat window. (not even a 'say')
There are occasional legit reasons to use downrank abilities, especially when running low level instances (lower rank heals cast faster), and the tell spam is freakin' annoying. If there is severe downranking going on, I'll send a tell to the person, but but I do that manually and only once. I'm probably doing it wrong. :p Title: Re: Bad Groups Post by: Sheepherder on April 02, 2010, 06:14:33 PM There are occasional legit reasons to use downrank abilities, especially when running low level instances (lower rank heals cast faster), and the tell spam is freakin' annoying. Faster heals is not a legit reason, because by level 20-ish every class has a harder hitting, similar cost fast heal that scales normally with spell power. Except for druids, who can pre-HoT with a Rejuvenation that will likely tick as hard as and have the same cost as a single down ranked HT. Title: Re: Bad Groups Post by: Azuredream on April 02, 2010, 07:41:49 PM I cast rank 1 life tap all the time for the buff. Not sure if that would set off rankwatch.
Title: Re: Bad Groups Post by: Ironwood on April 03, 2010, 12:19:54 AM What buff ?
Title: Re: Bad Groups Post by: SurfD on April 03, 2010, 01:54:10 AM Warlocks have either a talent or a Tier Set Bonus (not sure which) that grants them bonus spellpower every time they lifetap.
Title: Re: Bad Groups Post by: Sheepherder on April 03, 2010, 03:14:04 AM Glyph of Life Tap. It grants spellpower based on spirit when you tap.
Title: Re: Bad Groups Post by: kildorn on April 03, 2010, 06:28:21 AM I cast rank 1 life tap all the time for the buff. Not sure if that would set off rankwatch. I've never gotten a notice for it, so I think rankwatch ignores the rank 1 LT cheese. Title: Re: Bad Groups Post by: Minvaren on April 06, 2010, 07:06:53 PM Twice have I attempted to PuG Sunwell.
Twice have I been more ashamed of people than AQ40 runs... before clearing the first boss, even. I went on hiatus around the time that it was released - any memories you'd care to share? :oh_i_see: Title: Re: Bad Groups Post by: Selby on April 06, 2010, 08:06:34 PM Twice have I been more ashamed of people than AQ40 runs... before clearing the first boss, even. Someone advertising that in trade? My first question is "how do you plan on dealing with the twins?" and if the answer isn't to my satisfaction, I don't even bother going.Title: Re: Bad Groups Post by: Minvaren on April 07, 2010, 05:42:04 AM Maybe I misspoke - that's my response for AQ40 as well, but I was meaning to refer to a PuG for Sunwell.
Title: Re: Bad Groups Post by: Malakili on April 12, 2010, 03:48:06 PM Maybe I misspoke - that's my response for AQ40 as well, but I was meaning to refer to a PuG for Sunwell. Back when Sunwell was new I just flat refused to do it without a full group of guildies or friends. There was too slim a margin for error when it came out (on heroic) to do it any other way. Combined with the allure of "easy" epix back then, it was easy to get really undergeared and underskilled people. I tried it once or twice to try and get my trinket or something early on and after that instituted my no pug rule. You needed lots of CC, a good tank, a good healer, and decent dps. This was pre pull it all together and AoE it down being the normal MO for dungeons you of course. Now you can get away with almost anything by comparison. Title: Re: Bad Groups Post by: Ingmar on April 12, 2010, 03:49:27 PM Maybe I misspoke - that's my response for AQ40 as well, but I was meaning to refer to a PuG for Sunwell. Back when Sunwell was new I just flat refused to do it without a full group of guildies or friends. There was too slim a margin for error when it came out (on heroic) to do it any other way. Combined with the allure of "easy" epix back then, it was easy to get really undergeared and underskilled people. I tried it once or twice to try and get my trinket or something early on and after that instituted my no pug rule. You needed lots of CC, a good tank, a good healer, and decent dps. This was pre pull it all together and AoE it down being the normal MO for dungeons you of course. Now you can get away with almost anything by comparison. I think he means the Sunwell raid, not Magister's Terrace. Title: Re: Bad Groups Post by: Ginaz on May 12, 2010, 11:15:03 AM I was in a group last night doing H. Utgarde Pinacle, on my brand new 80 rogue, with a DK for a tank. He had a GS of over 5500 and a pvp title so you would assume he would be a somewhat composite tank. Wrong. We wiped on the very first pull after the entrance because he didn't drop his aoe and the adds killed the other dps and the healer, then him and then finally me (go go vanish fail). Upon further inspection, not only did he not drop DnD but he wasn't in frost presence, something we had to tell him numerous times to do after we were ressed before he finally did it. We got past the 1st boss and then got to the room with the 2nd boss and all the stuffed animals that come to life. Instead of clicking on the orb to start the event he runs all the way down to the boss. He was either a friend/relative playing someone else's account or bought it because theres no way someone with the kind of gear he had and a pvp title is that clueless. Needless to say we kicked him and got a pally tank to finish things off.
Another group yesterday imploded after 2 of them started typing in Spanish and someone else didin't like it so he felt obligated to make racist comments about Mexicans. All 3 of them ended up leaving but we were able to get replacements fairly quickly and carried on to the end. I get kind of annoyed when people start typing in another language when I'm grouped with them but only because I want to know what they're saying if its regarding the dungeon we're in. We're on North American servers (is Mexico on the NA servers or are they grouped with the SA ones???) and its pretty much expected that you communicate in English if your grouped with people you don't know imo. Anyway, 2 bad groups in one day is unusual for me, which I can live with. For the most part, my experience in pugs has been fairly good. Title: Re: Bad Groups Post by: Rendakor on May 12, 2010, 11:41:24 AM I don't see why you would associate a PVP title (which one was it?) with skill at PVE or tanking.
Title: Re: Bad Groups Post by: Ginaz on May 12, 2010, 11:49:56 AM I don't see why you would associate a PVP title (which one was it?) with skill at PVE or tanking. I assumed he would have at least known to drop DnD for multiple mobs or what frost presence is for without being told to do it. Besides, he was wearing a lot of non-emblem pve gear which says to me he's done some raiding (maybe not as a tank though). Title: Re: Bad Groups Post by: Zetor on May 12, 2010, 01:19:22 PM I've been leveling an alt hunter mostly through the dungeon finder and an occasional BG to break it up. I'm at level 65 atm and things have been going smooth... for the most part (yeah, tanks with res sickness and blood presence DW tanking DKs are out there, that's part of the fun dammit :awesome_for_real:). Then, Path of Frost happened.
It was Underbog; we had a warrior, a mage, a rogue, a resto shaman and a hunter [me], all tricked out with BOAs -- looked like an easy run. As we were burning through the first few groups, the shaman said "turn path of frost off, now", repeating a few times for emphasis, pointing out that the graphics annoyed him/her*. The DK silently obliged, and the mage poked some fun about how spell graphics will get even more annoying and spammy at 80, to which the shaman replied "oh, so you want to turn it into 'insult the healer's computer' thing? i have no qualms whatsoever about leaving." A few more pulls and we were at the first boss; tank has to go afk for a short bio break. The DK emotes a sigh, turns on path of frost, jumps up and down a few times and leaves the group. The shaman is really ticked off at this point and gets into a verbal spat with the mage and they start yelling about who sucks more / is pissing the other off more, then they BOTH leave the group. Warrior comes back and wonders wtf happened, we queue, get 3 replacements in a minute or so and finish the instance with zero issues [we did mana tombs right after as well]. I'm still not sure what caused everyone to flip out... apparently, Path of Frost graphics are super serious business. :why_so_serious: * I'm aware that you can use path of frost to kill people via fall damage, but that was not the case here... even the jump after the hydra boss is fairly short. Title: Re: Bad Groups Post by: K9 on May 12, 2010, 03:15:11 PM Path of frost does seem to be one of the bigger FPS hogs when it comes to player spell effects.
Title: Re: Bad Groups Post by: Merusk on May 12, 2010, 03:17:51 PM It is. I watch FPS tank every time I turn it on. Also, POF IS pretty damn annoying in terms of graphics, and I'm a DK player. I rank it right up there with Consecrate and D&D in terms of "this is damned annoying" visual garbage.
Title: Re: Bad Groups Post by: Shrike on May 12, 2010, 09:26:00 PM Aside from PoF follies, I've seen a spate of Really Bad Tanks lately. Not just DKs, either (although, they do figure prominately). I think we've had to kick four in the last two weeks. They fall into three categories:
1) Prima-donna douchebag. Dumbass that typically start spouting about how he doesn't want to see dps below him on recount (or whatever) soon as he hits the instance. Last guy lasted about 2 minutes. I have no tolerance for this shit anymore. I simply don't want to hear it, regardless of reason and/or (lack) of justification. Falls under "life is too short" reasoning. 2) Can't hold aggro. This one tends to weigh heavily on DKs, but had a really bad pally last night, too. If I'm on my shaman, this is merely annoying, but if I'm on my DK or warrior, well, I want to finish this instance and get my stuff before next weekend, so you're gone. 3) Clueless. Has no clue how to tank, or even function. Generally can't hold aggro either, but it's just total cluelessness. Marking wrong mobs, pulling weird shit, overpulling, and just generaly "what the hell is he thinking?!?" type behavior. Had one of these in Forge the other night. His truly weird target marking habits had us all laughing (though, he did--mostly--hold aggro). Only reason we kept him around. More typical was the drunk asshole in PoS last weekend. Kicked him after second wipe when he--evidently--passed out at the keyboard. I could go on about idiot healers, too, but that's another thread. Title: Re: Bad Groups Post by: Selby on May 12, 2010, 09:44:50 PM I've only recently started running the daily heroic again for the 2 badges and cash, but I must agree. It's like a good number of people checked their brains at the door when they enter an instance. I never chastise a DPS for doing less than the tank, but when you have mostly 232-245 PVE items and you are doing sub-1k DPS? I tend to get annoyed, since that means I am doing most of the work in the instance and you are either incompetent or just cruising along. I do admit that the decently geared warlock doing 300DPS the other day did get made fun of by the rest of the group and they didn't accept the "stuff dies too fast for me to DoT" excuse either.
I do get lots of "I'm running this for frosts, we're skipping everything possible" tanks which doesn't bother me too much, but there is usually A LOT of bitching from others regarding this. Title: Re: Bad Groups Post by: Setanta on May 12, 2010, 11:36:25 PM I thought POF was just my comp - nice to see it isn't. It's weird that people have issues tanking, I tank heroics in PvP gear as unholy (32K HP in Frost presence admittedly) and can hold aggro unless some idiot starts hitting the mobs that aren't my main target (usually huntards as opposed to hunters).
I find it easier to tank as a DK or druid than I do as a warrior - and I don't even try on my Pally. DKs are the new huntards though - I once had to point out to one he was Blood specced but tanking in Unholy presence and couldn't work out why he couldn't hold aggro (hi frost presence) :D Title: Re: Bad Groups Post by: Shrike on May 13, 2010, 01:03:08 AM This all brings up another observation: if your "tank" is at about 60% hps when you zone in, chances are he just switched from his dps spec and you should keep a weather eye on him. About 75% of these seem to lack a viable clue.
Another bit of evidence of secondary spec'd tanking, is the complaint that your DK "tank" is awfully squishy. Usually a quick look will reveal he's not even in the same zip code as being defense capped. This won't end well. I only mentioned DKs since not being def capped is particulary egregious with them, as they lack the extra bit of insurance that blocking can give when they typically overpull trash packs--also this might indicate a clueless healer, since most will assume that DKs will be like warriors or pallies when overpulling--and they're not. Then there's the morons that assume DKs can heal themselves through about anything...blood almost can, but the other two...no. The list is apparently endless. Fortunately--as I type this--this last night's adventures in Azeroth were mercifully idiot-free (aside from that brief glimpse of trade chat). Title: Re: Bad Groups Post by: Lantyssa on May 13, 2010, 09:41:57 AM I'm Blood spec but tank in Frost of course. I am better at keeping myself healed up, and I love rune tap, but we definitely have limits on the self-healing. It has saved me on several occasions though.
Title: Re: Bad Groups Post by: Shrike on May 13, 2010, 11:03:47 AM My DK rolls as blood in her dps spec. I have to say I enjoy it immensely. In fact, the other night, we had a near wipe on Devourer when the healer managed to get himself killed (still not sure how). The pally tank kept herself up until the boss was about at 10%. I had to solo him the rest of the way down. Ended up at about 80% hps. Have to love death strike spam. Impressive!
I also tank as frost. DW frost, in fact. It's...interesting. I just got a decent new 2hander, so I"m considering going back to blood tanking. If I ever get my PvP set done, I'm going in as a modified blood dps spec. Normally, I'd go unholy, but I"ve become very fond of blood over the last couple of months. The survivability is truly impressive. Title: Re: Bad Groups Post by: Lantyssa on May 13, 2010, 12:47:24 PM Blood tank is a lot of fun. If you enjoy it as DPS I recommend giving it a whirl. I've tried Frost and Unholy, but Blood fits my play style too well to give up.
Title: Re: Bad Groups Post by: Ginaz on May 13, 2010, 01:55:07 PM I've only recently started running the daily heroic again for the 2 badges and cash, but I must agree. It's like a good number of people checked their brains at the door when they enter an instance. I never chastise a DPS for doing less than the tank, but when you have mostly 232-245 PVE items and you are doing sub-1k DPS? I tend to get annoyed, since that means I am doing most of the work in the instance and you are either incompetent or just cruising along. I do admit that the decently geared warlock doing 300DPS the other day did get made fun of by the rest of the group and they didn't accept the "stuff dies too fast for me to DoT" excuse either. I do get lots of "I'm running this for frosts, we're skipping everything possible" tanks which doesn't bother me too much, but there is usually A LOT of bitching from others regarding this. I had a shaman last night that barely broke 700 dps, and was under that for most of the time. Apparently he was enh. specced but was equipped with elemental items like caster daggers and he even used a shield and mace on one boss fight. :awesome_for_real: I congratulated him for increasing his dps by 10 after that one. Title: Re: Bad Groups Post by: Selby on May 13, 2010, 05:08:01 PM I've tried Frost and Unholy, but Blood fits my play style too well to give up. This. My DK DPSes as Unholy but tanks Blood. I tried Frost and it wasn't any fun for me, I enjoy Blood tanking considerably more.That said I still tank in Frost Presence =P Title: Re: Bad Groups Post by: Sjofn on May 13, 2010, 05:54:37 PM I rather like tanking as frost but I got a really-too-good-to-not-use 2h upgrade, so I switched to blood. I know it's partly because of my Gigantic Weapon Upgrade but my threat generation on bosses is way, way, way better than it was as frost. My AE threat isn't as exciting, alas.
I miss frost strike though. :( Title: Re: Bad Groups Post by: Lantyssa on May 13, 2010, 08:11:18 PM I couldn't get a weapon to drop. I'm still using the Argent Tourney two-hander. :sad:
At least it's a pretty purple crystal. Title: Re: Bad Groups Post by: Sjofn on May 13, 2010, 09:35:42 PM Mine's the Saurfang Jr 2h axe, it has two blue gem slots and everything. D:
I just wish it wasn't an axe, then it would be perfect! Title: Re: Bad Groups Post by: Fordel on May 13, 2010, 11:27:15 PM Reroll Orc clearly!
Title: Re: Bad Groups Post by: Shrike on May 14, 2010, 09:57:05 AM Need more 2h swords. Getting really tired of axes myself.
The best thing about DW is being a draenei DK. The weapons animations are my favorites. Sadly, it's the same one shaman had until we got the "new" SS animation, which doesn't do all that much for me, aside from the fact it's an accurate portrayel of the tooltip description. I did more damage as DW frost dps, but I still prefer blood. More survivablity and a lot less hassle. As one other guild DK put it, it's a lazy DK's DK. Edit: Oh, and just run Pit until your eyes bleed. I got both my Beheaders within a week of each other. Bad groups here are almost a rule, but it's a relatively easy instnace to tank if your dps has a clue and the healer actually shows up and doesn't phone it in. Better still, the tanking 1handers drop here, too, and there's always a chance of the battered hilt. It's worth the pain (though I won't set foot again in that place if I can help it). Title: Re: Bad Groups Post by: Lantyssa on May 14, 2010, 10:18:15 AM It's probably not going to happen due to a variety of factors. I'll just wait for Cataclysm to show me with green weapons that blow mine out of the water.
Title: Re: Bad Groups Post by: Sjofn on May 14, 2010, 04:43:00 PM Need more 2h swords. Getting really tired of axes myself. It's 2h maces that I really hate, even though I'm human and get a little expertise with 'em. I just feel really dorky having a blunt weapon as a DK. Title: Re: Bad Groups Post by: Lantyssa on May 14, 2010, 07:08:55 PM All of their maces are hideously ugly, too. "Hey, I know! Let's take an ugly stick and make as garish as some of our other weapons, but keep it looking like an ugly stick!"
Title: Re: Bad Groups Post by: Sjofn on May 14, 2010, 09:37:05 PM Aw, not all of them are bad. The one Heigan drops (ALL THE TIME) in Naxx 10 isn't bad looking. I like the crafted one too. And um. That's all I can think of. I don't like most of the axes either, although the absolute worst is that model that's like. Axes stuck to the axe. Like this one:
(http://static.wowhead.com/uploads/screenshots/normal/148291.jpg) Title: Re: Bad Groups Post by: fuser on May 16, 2010, 09:25:53 AM Bunch of images from the chat with a Pit of Saron PUG. Basically the healer wanted to argue about skipping the sets on the ramp that run down past Ick that he almost let me die on the sets before the tunnel. We were all on mounts at the entrance to the tunnel I said "going to center" and no one objected so I went, cons'd, did wrath to slow down damage, mini bubbled, argent defender, ate a pot and still no healer in the tunnel. As you can see everyone else was with me when we wiped. All the mobs ran down the tunnel and out the entrance and proceeded to kill him.
I started a vote to boot him and it passed, huzza. Then he created an alt to whisper "I wuill make sure u pay when i get a chance". Oh well time to file a GM ticket for harassment :drill: Title: Re: Bad Groups Post by: Ironwood on May 16, 2010, 10:50:11 AM If you don't know where your healer is, you ARE a bad tank.
:awesome_for_real: Title: Re: Bad Groups Post by: proudft on May 16, 2010, 11:15:59 AM Yeah, I always vote against skipping those ramp dudes. Something seems to goes wrong about 80% of the time. Plus if you then wipe in the next groups or the tunnel, your attempts to skip stuff were all in vain anyway.
Plus, they might drop a hilt! :grin: Title: Re: Bad Groups Post by: Merusk on May 16, 2010, 11:23:53 AM The people who want to skip them are always the people who don't seem to know what the fuck CC, interrupts or focused fire are. Or they want to kill the male vyrkul before the female shadowbolt spammer.
Title: Re: Bad Groups Post by: fuser on May 16, 2010, 12:55:54 PM If you don't know where your healer is, you ARE a bad tank. :awesome_for_real: Oh I knew exactly where he was :grin:. I think he was trying to prove a point and wipe us, no matter I think everyone else in the group silently concurred it was a dink move and booted him. I don't care either way for skipping it but in this case we didn't because by the time everyone mounted up and moved they were already down the hill so we had to kill them. He was trying to explain that the second two sets were able to skip (the ice casters) which technically is impossible as far as I know (and their all undead anyhoo perfect for pally tanks). I wonder if a GM ticket will result in a two day vacation. Title: Re: Bad Groups Post by: brellium on May 16, 2010, 09:39:33 PM I've never understood how people could pull less than 1k dps, with a 5500 gs I was pulling 1-2k with Arcane Missiles, just Arcane Missiles. Then, ofcourse break out the 10k dps on the boss (you know because trash are series).
Title: Re: Bad Groups Post by: Polysorbate80 on May 16, 2010, 10:08:23 PM I don't care either way for skipping it but in this case we didn't because by the time everyone mounted up and moved they were already down the hill so we had to kill them. He was trying to explain that the second two sets were able to skip (the ice casters) which technically is impossible as far as I know (and their all undead anyhoo perfect for pally tanks). You can skip the first set of ice casters/skeletons if you hug the wall as you ride past. The second set, I dunno about. But since they're easy enough to kill anyway, so why bother? Title: Re: Bad Groups Post by: Shrike on May 17, 2010, 10:11:59 AM PoS groups are the worst (at least that I"ve personally witnessed) groups you'll have in the game. The people that come to this instance can't be trusted to do anything right. Keep it simple, eliminate anything that can cause trouble (and it will, because some dumbass will make it so), and move forward in a rapid and efficient manner. Get fancy in this instance and it'll go bad. Guaranteed.
Expect the worst and prepare for it. If your group isn't filled with window-lickers, then be pleasantly surprised and (hopefully) profit from it. Title: Re: Bad Groups Post by: Ingmar on May 17, 2010, 11:02:55 AM If I'm tanking it I can't be bothered to skip any of that stuff. It isn't like it is particularly hard now that people have gotten used to it.
Title: Re: Bad Groups Post by: koro on May 17, 2010, 10:52:01 PM The people who want to skip them are always the people who don't seem to know what the fuck CC, interrupts or focused fire are. Or they want to kill the male vyrkul before the female shadowbolt spammer. Most wipes I've seen on the ramp pulls have been due to the vargul flamebringer guys doing nutso AoE damage with Flamestrike as opposed to the female Shadowbolter. Title: Re: Bad Groups Post by: apocrypha on May 17, 2010, 11:13:48 PM You mean most wipes are caused because nobody bothers to interrupt their casting? It's like the Spell-Flingers in Old Kingdom... an anti-window-licker device :awesome_for_real:
Title: Re: Bad Groups Post by: Merusk on May 18, 2010, 03:29:18 AM The people who want to skip them are always the people who don't seem to know what the fuck CC, interrupts or focused fire are. Or they want to kill the male vyrkul before the female shadowbolt spammer. Most wipes I've seen on the ramp pulls have been due to the vargul flamebringer guys doing nutso AoE damage with Flamestrike as opposed to the female Shadowbolter. Mine have been otherwise. The flamebearers don't seem to channel hellfire until they hit a certain % of health (since they fixed the interrupt -> hellfire bug). Also as apoc is pointing out, hellfire is 0 problem if you've got anyone with an interrupt that isn't a moron. However she (http://www.wowhead.com/npc=36892#abilities) can fuck up Pally tanks and DPS with that twin shadow bolt. Particularly if you get one who's running the place for gear. Title: Re: Bad Groups Post by: Ingmar on May 18, 2010, 11:05:45 AM Pretty much all of the wipes I've had there have been when we can't cure disease.
Title: Re: Bad Groups Post by: fuser on May 18, 2010, 01:17:23 PM You can skip the first set of ice casters/skeletons if you hug the wall as you ride past. The second set, I dunno about. But since they're easy enough to kill anyway, so why bother? My thoughts exactly. It's easy to gather up the two casters with shield pulling and my pally (http://www.wowarmory.com/character-sheet.xml?r=The+Underbog&cn=Parishealton) is a fairly geared tank. Title: Re: Bad Groups Post by: K9 on May 18, 2010, 01:32:46 PM Pretty much all of the wipes I've had there have been when we can't cure disease. :uhrr: Title: Re: Bad Groups Post by: Ingmar on May 18, 2010, 01:45:22 PM Pretty much all of the wipes I've had there have been when we can't cure disease. :uhrr: On heroic the disease ticks for 4k and hops targets - it can cause problems for an undergeared group with a tree healer. I don't think I've ever wiped there with a non-undergeared group. EDIT: Comedy = someone dying on that fight, getting battle rezzed, and immediately getting infected by the disease and dying again. Title: Re: Bad Groups Post by: Sheepherder on May 18, 2010, 11:13:59 PM That disease is ass. Fortunately my shaman can drop cleansing and CHeal to victory.
Title: Re: Bad Groups Post by: Ironwood on May 19, 2010, 02:49:39 AM What disease ?
Title: Re: Bad Groups Post by: Xeyi on May 19, 2010, 03:39:18 AM This disease (http://www.wowhead.com/spell=70285)
The combination of that as well as the stacking dot from the fireballs can be nasty on an undergeared tank. Title: Re: Bad Groups Post by: Ironwood on May 19, 2010, 03:42:03 AM I must thank the wife; I've never noticed that one.
Title: Re: Bad Groups Post by: Soulflame on May 20, 2010, 02:01:40 PM The ramp was damnably annoying on my tree. Particularly fun was trying to get rets or prots to cure the goddamn disease. I had a low success rate with that.
Title: Re: Bad Groups Post by: Sjofn on May 20, 2010, 06:17:47 PM Oh my God, I hate paladins that don't cleanse. It is my number one FUCK YOU I HATE YOU FOR LIFE thing in WoW right now. I don't expect them to cleanse everyone every time if they're not the healer, because they're not staring at everyone's health bars, but at least fucking cleanse yourself you fucking morons.
Title: Re: Bad Groups Post by: Malakili on May 21, 2010, 07:18:18 AM Oh my God, I hate paladins that don't cleanse. It is my number one FUCK YOU I HATE YOU FOR LIFE thing in WoW right now. I don't expect them to cleanse everyone every time if they're not the healer, because they're not staring at everyone's health bars, but at least fucking cleanse yourself you fucking morons. But their damage meter will show lower numbers if they stop to hit other buttons. WHY WON'T YOU THINK OF THE NUMBERS?!?!?! Title: Re: Bad Groups Post by: Zetor on May 21, 2010, 07:24:02 AM My favorite ret paladins are still the ones who have Hand of Reckoning (taunt) in their rotation because "it does damage when I have a free gcd lol". Met two of these so far... :oh_i_see:
Title: Re: Bad Groups Post by: Rasix on May 21, 2010, 09:18:43 AM My favorite ret paladins are still the ones who have Hand of Reckoning (taunt) in their rotation because "it does damage when I have a free gcd lol". Met two of these so far... :oh_i_see: I liked letting those guys splat. "If you do that again, I'm taking chain heal off my action bar". Title: Re: Bad Groups Post by: Shrike on May 21, 2010, 10:23:05 AM I guess it's time to bring up the shitty healer topic. Had two consecutive ones last night.
We can all bitch about prima-donna tanks, but healers can be just as bad. At least two of my characters can dual-spec to a tank if needed. I can't stand healing, so no recourse for my shaman. Sadly, I got stuck with HHoR last night as the daily. Right away, it's trouble. First healer--a druid--can't be bothered to heal at all. Tank has to heal himself through the first wave(s) up until Malric. About the time I figure out that the tree is essentially /afk, there's no way I can keep him up as enhance. Wipe ensues. Healer is kicked. Round two. Another tree. This dumbass occasionally heals the tank, but can't be bothered to even top up dps between waves (with a full mana bar, no less). So I get the pleasure. Dps fall off accordingly, I get pissed, healer gets an attitude, so he gets kicked. I simply have no patience with the "I don't heal dps" bullshit that's so prevalent these days. You have a job, you'd better fucking do it. Finally get a shaman healer that has a clue and the instance gets finished in high style (even had a hilt drop; friend of mine got it, so at least it ends well, despite a bellyful of bile on my part). Since things have gone so well so far, when my DK and paladin decide to get their daily chores done, I recruit a guildy (ret/holy pally) to cover what's apparently a problem spot. You can bitch all you want about idiot dps, but the real time wasters are the idiot tanks and healers. DPS phoning it in are merely a mild annoyance. Either my DK or shaman can cover any checks that they can't/won't. On the other hand, there's no getting back the two hours wasted on morons that can't be bothered with the other two roles that they chose. Title: Re: Bad Groups Post by: Fordel on May 21, 2010, 11:46:57 AM Oh my God, I hate paladins that don't cleanse. It is my number one FUCK YOU I HATE YOU FOR LIFE thing in WoW right now. I don't expect them to cleanse everyone every time if they're not the healer, because they're not staring at everyone's health bars, but at least fucking cleanse yourself you fucking morons. But their damage meter will show lower numbers if they stop to hit other buttons. WHY WON'T YOU THINK OF THE NUMBERS?!?!?! It actually wouldn't, which is the most frustrating thing, Ret Paladins have the free GCD's around. Title: Re: Bad Groups Post by: Ingmar on May 21, 2010, 11:51:01 AM Yeah especially with consecrate glyphed.
Title: Re: Bad Groups Post by: Sheepherder on May 21, 2010, 02:06:15 PM And the fact that Hand of Reckoning is off the global cooldown.
It's actually great for non-tauntable mobs. Title: Re: Bad Groups Post by: Ingmar on May 21, 2010, 03:04:11 PM It doesn't actually damage non-tauntable mobs, at least according to the tooltip. I haven't had the opportunity to try it yet.
Title: Re: Bad Groups Post by: Sheepherder on May 21, 2010, 06:12:56 PM They apparently fixed it since I last looked.
Title: Re: Bad Groups Post by: Tarami on May 27, 2010, 01:05:35 PM You know what I hate? DPS who start AoEing the flame packs in PoS the second you press Charge. :oh_i_see: Good lord, it gets ugly when those packs start running around.
Title: Re: Bad Groups Post by: koro on May 28, 2010, 11:02:18 PM You know what I hate? DPS who start AoEing the flame packs in PoS the second you press Charge. :oh_i_see: Good lord, it gets ugly when those packs start running around. Apparently Avenger's Shield is some secret code-spell for "Let's start AoEing the shit out of everything before the tank is actually even at the mobs" as well. Title: Re: Bad Groups Post by: Fordel on May 28, 2010, 11:40:30 PM I only do that when Ingmar is tanking.
I'll Starfall and Hurricane and Typhoon before refreshing the second Hurricane. He loves when I Typhoon :heart: Title: Re: Bad Groups Post by: Shrike on May 29, 2010, 08:55:24 AM Apparently Avenger's Shield is some secret code-spell for "Let's start AoEing the shit out of everything before the tank is actually even at the mobs" as well. You mean it isn't? Actually, I don't mind this too much as long as the pack of pissed off mobs runs through the consecrate patch on its' way to stomp that mage. Generally, mage-stomping fantasies end at that point. Generally. And if they don't, well, a dead mage is never a bad thing (or rogue). From where I sit, the steady parade of underequipped healers and non-defense capped tanks continues. You know it's bad when your new tank keeps asking why your dk is in their defense gear but in blood stance. I keep answering "Insurance" and it keeps paying off. I guess this is a clue, but some nights I just don't feel like tanking, but seem to end up doing it anyway as often as not. Title: Re: Bad Groups Post by: Selby on May 29, 2010, 09:05:19 AM Generally, mage-stomping fantasies end at that point. Generally. And if they don't, well, a dead mage is never a bad thing (or rogue). I only AoE and not worry about aggro yanking (which happens ALOT on my mage now) when I know I can kill the mob before it gets to me. 95% of the time it dies before it hits me. It drives tanks and healers nuts, but my DPS is quite insane these days so I know I can get away with it.I guess this is a clue, but some nights I just don't feel like tanking, but seem to end up doing it anyway as often as not. My DK has the same problem. I run in half tanking gear due to laziness on the DPS set and still am def capped, and people get annoyed why I do it. "Insurance against crappy PUG tanks" offends quite a few people.On a side note, my healers are all well geared and have noticed this annoying trend of late of bad DPS continuing to stand in AoE effects rather than interrupt the casting mob or move out of them. Yeah, I'm well geared and all, but are you seriously going to make me work that hard due to your laziness? I let people get *real* close to dying and let the whining commence before I point out that every bit of the damage they are taking is avoidable and they should learn how to do that. Title: Re: Bad Groups Post by: Merusk on May 29, 2010, 09:11:50 AM You're seeing that stream because that's the only ones who are queing up at this point- folks looking for gear. You've got to figure most T9 or partial T10 folks certainly don't run Heroics beyond the first because they don't need the Triumph badges. Hell I don't even run the daily every day anymore because I don't need the frost badges, either. End result? Lots of undergeared healers/ tanks filling those roles for the overgeared DPSers who are still running.
Title: Re: Bad Groups Post by: Sheepherder on June 20, 2010, 05:28:38 AM http://www.wowarmory.com/character-sheet.xml?r=Uldaman&cn=Pour&gn=Keepers+Of+The+Nut
Just so wrong on so many levels. I asked him if he's new to the game. Apparently not. Title: Re: Bad Groups Post by: Lantyssa on June 20, 2010, 06:00:14 AM I'm not seeing what's so bad (other than the colors :ye_gods:). Then again, I have my hunter in non-optimal gear just so she's color coordinated. It doesn't really matter with characters in that level range.
Title: Re: Bad Groups Post by: Zetor on June 20, 2010, 06:22:24 AM I think the gear is actually ok (you can't be picky at that level, though having vendor-bought whites is :awesome_for_real:), but that spec looks like a trainwreck.
Title: Re: Bad Groups Post by: Shrike on June 20, 2010, 08:29:22 AM That spec is a trainwreck.
If arms is his focus, then that's where he should be focused at his level. I mean you can slop through world quests with about any stupid thing, but it'd be painful with that setup. If he were to hit the 49 bracket set up like that, he would be in for a very ugly surprise. Title: Re: Bad Groups Post by: Sheepherder on June 20, 2010, 11:12:21 AM I'm not seeing what's so bad (other than the colors :ye_gods:). Then again, I have my hunter in non-optimal gear just so she's color coordinated. It doesn't really matter with characters in that level range. No Mortal Strike / Bloodthirst - pick one, build to it. Anything else is gimp or Prot. No Taste for Blood despite maxing out Imp Overpower 2/3 Deep Wounds 3/5 Weapon spec (I could see skipping some points in a specific spec if you constantly change weapons) Took every filler talent at the top of Arms Took the two filler points in top tier Fury Vendor weapon and chest (the two largest contributors to stats, incidentally). Also vendor ranged slot. (EDIT: He finally equipped the weapon he won in Sunken Temple) Vendor weapon didn't match his weapon spec. Stuff you don't know from his Armory: He didn't bother equipping that blue when he rolled need on it, favouring his Zweihander (http://www.wowhead.com/item=2529) instead. Mocking Blow, lots of it. No Slam. At all. Title: Re: Bad Groups Post by: Ginaz on June 20, 2010, 11:54:24 AM I had a tank and his pocket healer leave a H. Forge of Souls because there were 3 other people (including me) that were going to roll on the ArP trinket from the last boss. He didn't want to "waste" his lockout timer if he wasn't guaranteed to get it if it dropped. The rest of the group dropped quickly so I had to wait another 10 mins or so after using the LFG tool. I got back into another HFoS, the trinket dropped and I won the roll. If I had remembered what that guy's name was, I would have rolled an alt on his server and sent him a /tell to let him know all about it. I think I would have done it the same way Matt Damon's character in Good Will Hunting did it when he knocked on the window to that pretentious Harvard douche bag to let him know he got the girl's number. "Hey, do you like apples?" "Yeah." "Well, I got that trinket you wanted after you and your buddy bailed on our group. How do you like them apples?"
Title: Re: Bad Groups Post by: brellium on June 20, 2010, 11:57:05 AM I'm not seeing what's so bad (other than the colors :ye_gods:). Then again, I have my hunter in non-optimal gear just so she's color coordinated. It doesn't really matter with characters in that level range. No Mortal Strike / Bloodthirst - pick one, build to it. Anything else is gimp or Prot. No Taste for Blood despite maxing out Imp Overpower 2/3 Deep Wounds 3/5 Weapon spec (I could see skipping some points in a specific spec if you constantly change weapons) Took every filler talent at the top of Arms Took the two filler points in top tier Fury Vendor weapon and chest (the two largest contributors to stats, incidentally). Also vendor ranged slot. (EDIT: He finally equipped the weapon he won in Sunken Temple) Vendor weapon didn't match his weapon spec. Stuff you don't know from his Armory: He didn't bother equipping that blue when he rolled need on it, favouring his Zweihander (http://www.wowhead.com/item=2529) instead. Mocking Blow, lots of it. No Slam. At all. Title: Re: Bad Groups Post by: Sheepherder on June 20, 2010, 11:59:56 AM He didn't queue as a tank.
Incidentally, Improved Thunderclap works for Arms AoE DPS. But what also works is putting points in Arms. Title: Re: Bad Groups Post by: brellium on June 20, 2010, 12:16:29 PM He didn't queue as a tank. Yeah, but it's better to go deeper into the Arms tree, Thunderclap is good when you're filling out talents for later. I would give second wind a higher priority than thunderclap.Incidentally, Improved Thunderclap works for Arms AoE DPS. But what also works is putting points in Arms. At 50ish you should just go going cleave, cleave, cleave, until everything dies. Title: Re: Bad Groups Post by: Shrike on June 20, 2010, 12:18:52 PM If you're leveling up as arms, then all your friggin' points should be in arms. Later on--when you're done with arms--you can branch out and make a call if you're going to slam (sucks) or do the incite thing (where's mah rage?!?).
Arms is a weird spec these day. My 58 bracket warrior leveled up purely as arms and it's not hard and really kind of fun. But it's an odd playstyle with a lot of conditionals and rend/TfB-pumped OP are your primary killers. MS you can kinda get along without (though why you'd want to is another issue), unless you're going PvP. Then you'd better damned well have it. However, if you're doing the LFD thing, best just suck it up and go protection and have done with it. Trying to half-ass it with weirdo hybrid specs isn't going to get it done. Edit: ImpThunderclap is fundamental to incite builds. It's good. But...this is something you'd do when you're 80. When you have enough experience playing as arms that you know what you're doing and why. It's also gear dependent. Much as I hate slam, it's simpler and works better for new 80s. Title: Re: Bad Groups Post by: Lantyssa on June 20, 2010, 08:58:00 PM Did he die repeatedly? Did other group members? If not, I really don't see what the deal is. He's a mid-50's character.
Title: Re: Bad Groups Post by: Selby on June 20, 2010, 09:43:33 PM Did he die repeatedly? Did other group members? If not, I really don't see what the deal is. He's a mid-50's character. The issue comes from people who actively are not contributing much to the party. Sure, he didn't die or cause others to, but if his DPS is less than the healer or an underleveled tank, people are going to start getting annoyed. Especially when they see he is using vendor bought whites and spec'ing in such a way that his DPS is suffering considerably. No one likes carrying other people around and when you get people who are totally clueless, it causes resentment from those who like things more efficient. We can all say that his play style is just as valid as anyone else's, but it's the same thing as the mage that only casts Arcane Missiles, the melee hunters without pets, or tanks who just walk up to mobs without any sort of thought regarding pulling style. Just because you *can* do something doesn't mean it's a good idea or helpful to the rest of the class. And in an MMO, you can play however you want to solo and no one is going to care. Once you start involving other people who's success depends on you, that is when people will start criticizing (and rightly so in some cases).Then there is also the crowd who like their dungeons quick. A party member like this can cause a 30-45m instance to turn into a 90m instance if the rest of the party isn't picking up the slack for them. Title: Re: Bad Groups Post by: Rendakor on June 20, 2010, 11:13:17 PM The problem is exacerbated by the fact that vanilla dungeons in the 50s are particularly long compared to BC and WotLK ones; if I'm going to be stuck with someone for 1h+ he better be pulling his goddamn weight. A bad spec is forgivable, but using a white vendor bought weapon (after rolling need on what, a blue?) is beyond awful.
Title: Re: Bad Groups Post by: Ingmar on June 21, 2010, 12:42:03 AM Possibly he needed to skill up (or train) to use the blue, but even so, why anyone would still have a white vendor weapon by that level is beyond me.
Title: Re: Bad Groups Post by: Lantyssa on June 21, 2010, 04:08:52 AM If his gear and build bother you that much, you're welcome to mail him stuff from the AH with a passive-aggressive note, "Your gear and build suck. Here's some gear to fix that and gold to respec exactly how I think you should be. See attached for point distribution. Hopefully the gear helps you put up with me be a controlling ass. xoxoxo"
Title: Re: Bad Groups Post by: Ironwood on June 21, 2010, 04:36:34 AM Scary lady.
Title: Re: Bad Groups Post by: Sheepherder on June 21, 2010, 05:44:17 AM Possibly he needed to skill up (or train) to use the blue, but even so, why anyone would still have a white vendor weapon by that level is beyond me. Same weapon type. If his gear and build bother you that much, you're welcome to mail him stuff from the AH with a passive-aggressive note, "Your gear and build suck. No, I'm not. Cross-server. He didn't stop using Mocking Blow for DPS after I told him he'd be better off with anything else either. Title: Re: Bad Groups Post by: fuser on June 21, 2010, 05:58:14 AM This guy (http://www.wowarmory.com/character-sheet.xml?r=The+Forgotten+Coast&cn=Milhouse) leads a VoA25 with MS>OS looting rules. Ice boss goes down and NBG loot was still on. Needless to say T10 raiding pally tanking gloves drop (my pally was MT on the run) and 5 pallies roll on it. The raid says to give the loot to me, and the pally that won it gave it back to the raid leader to redistribute after Milhouse whispered him. Milhouse says "wtf your delusional" when questioned and disbands raid.
He just specc'd prot today this all happened two days ago when he was holy only. Needless to say his prot gear is a mess. Title: Re: Bad Groups Post by: Shrike on June 21, 2010, 09:59:29 AM This guy (http://www.wowarmory.com/character-sheet.xml?r=The+Forgotten+Coast&cn=Milhouse) leads a VoA25 with MS>OS looting rules. Ice boss goes down and NBG loot was still on. Needless to say T10 raiding pally tanking gloves drop (my pally was MT on the run) and 5 pallies roll on it. The raid says to give the loot to me, and the pally that won it gave it back to the raid leader to redistribute after Milhouse whispered him. Milhouse says "wtf your delusional" when questioned and disbands raid. He just specc'd prot today this all happened two days ago when he was holy only. Needless to say his prot gear is a mess. Good lord. What's with the spellpower? His gemming and enchanting are fine for holy, but almost completely useless for protection.This isn't TBC and hasn't been for a year and a half. PvP ret gear is fine a a PvP protection type, but it's not fine for PvE. Schizo toon. I don't know about you all, but when I switch a character's spec, I tend to optimize them for it. If I can't afford or can't find the materials to make a complete switch, then I don't switch until I can. I guess some don't feel the same way. Lack of pride in their character? Bad play ethic? Heh. All I know is I can't play that way. Title: Re: Bad Groups Post by: fuser on June 21, 2010, 10:59:24 AM Good lord. What's with the spellpower? His gemming and enchanting are fine for holy, but almost completely useless for protection.This isn't TBC and hasn't been for a year and a half. PvP ret gear is fine a a PvP protection type, but it's not fine for PvE. Schizo toon. I'd say he's looking for best GS maybe to get in a raid hoping to get carried. Either way filed a petition with Blizzard and had a prompt response (within an a couple of hours) the ticket was escalated and then the following day a mail stating it was going to be be investigated. Oh well probably nothing will come of it, but all the more reason never to run any sort of pug's. Ninja edit: Forgot to mention this is after our ICC 25 pug was ninja'd on loot ship, sigh what a bad week. Title: Re: Bad Groups Post by: Paelos on June 21, 2010, 02:45:10 PM If his gear and build bother you that much, you're welcome to mail him stuff from the AH with a passive-aggressive note, "Your gear and build suck. Here's some gear to fix that and gold to respec exactly how I think you should be. See attached for point distribution. Hopefully the gear helps you put up with me be a controlling ass. xoxoxo" Have a Coke and a smile. Yeesh. :why_so_serious: Title: Re: Bad Groups Post by: Sheepherder on June 21, 2010, 04:41:12 PM Yes, this is the bad groups thread, where you mention people and groups that are horrible. He is horrible, to the point where I have a hard time imagining how he could be worse without convincing me that he is an elaborate troll. As it is I'm still unsure.
Title: Re: Bad Groups Post by: WindupAtheist on June 21, 2010, 06:10:43 PM If his gear and build bother you that much, you're welcome to mail him stuff from the AH with a passive-aggressive note, "Your gear and build suck. Here's some gear to fix that and gold to respec exactly how I think you should be. See attached for point distribution. Hopefully the gear helps you put up with me be a controlling ass. xoxoxo" I'm hardly some WoW PVE Nazi, but this guy was just plain Doing It Wrong. Title: Re: Bad Groups Post by: Sjofn on June 21, 2010, 07:05:30 PM Did he die repeatedly? Did other group members? If not, I really don't see what the deal is. He's a mid-50's character. I have done instances where there wasn't repeated death BUT it was still a bad damn group because we were effectively four (sometimes three!) manning an instance. That turns a fun time into a god awful slog. Being a special butterfly is all well and good until you start affecting other people with it. Even then it's all well and good if you're only affecting people who know your need to be a special butterfly and are cool with it. And it's even kind of OK if you push it on strangers if it's hard to tell you're a really special butterfly because you're the best damn special butterfly ever. But if your special butterfly-ness makes other people have to carry you (and I don't mean losing DPS slightly to the other DPSers, I mean having to cover for you the way you'd have to for someone who insists on spamming mocking blow as much as it can be spammed), it is not reasonable in any way, shape or form to be mad at other people for thinking you're an asshole. I know I, for one, don't even look until someone sucks so hard and so bad I have to find an answer to why. WHY. WHY IS THIS PERSON SO TERRIBLE. Sometimes it's as obvious as that person's armory. Sometimes it isn't. :heart: Title: Re: Bad Groups Post by: Zetor on June 22, 2010, 06:49:19 AM I just levelled a hunter from 15 to 80 almost exclusively via dungeon finder and haven't really had any problems (other than the path-of-frost ragequit which was... interesting). Sure, sometimes I'd get the 200 dps DK, but the rest of the group made up for it. For (almost) everything else, there is MD.
... Then yesterday I figured I'd give the fire festival boss a try on my geared feral tank, and watched the 2 melee in the group immediately gib themselves. I made the mistake of using Rebirth on one of them who then proceeded to charge at Ahune and die AGAIN. :oh_i_see: (ok, not everyone's familiar with the fight, but 'this boss just did a massive knockback and a ton of damage to me... let's do it again!' would probably not be my normal thought process) Title: Re: Bad Groups Post by: Shrike on June 22, 2010, 10:00:23 AM One trend I"m noticing more lately is raid makeup idiocy. This generally involved VoA, but I've been noticing it with ICC pickup raids, too.
What usually happens is you see some RL in /trade (yes, /trade is general communications on Whisperwind) spamming for dps. I'll use my shaman as the example. I'll whisper that I'm enhance and interested in whatever he's up to. I almost inevitably get one of two replies. One is we're full on shaman. The other includes some bullshit about gearscore. Or both. Whatever. My reply is, hey, this is a pickup, do you need 10k+ dps now, or do you want to spend the next 20 minutes still looking for whateverthehell it is you think you need? Empirical evidence tends to suggest they really like spending half the night in /trade spamming a text macro. I mean, it's past stupid. First, the GS crap. I can do 10k+ dps in 10 mans. Who the fuck cares what my GS is? My average item level is like 260. So what? Then there's the special snowflake dps thing. Do you need high end dps or not? It's one thing if you really need ranged (like in, you have none) for Saurfang, but just to get rolling? Or something like VoA where it's so trivial it's a joke? This more than anything is turning me off on the game at the moment. It's not directly comparable to the CC thing in TBC, but it brings back those very bad memories. Oh, and something very similiar to this did happen to me this last weekend. Karma worked out in my favor when the raid in question tanked at Rotface. Had guildies there and got a blow-by-blow in /gu. They had some ugly repair bills, too. Mainly because the RL was a 5k GS tank that couldn't hold aggro from all the 6k GS dps he recruited. Title: Re: Bad Groups Post by: Rendakor on June 22, 2010, 10:39:28 AM Shrike, do you lead PUGs? I'm guessing no.
VoA (25) is actually one of the more difficult raids to form for regarding class composition, because all the loot is class/spec specific and no one ever wants to roll against anyone. Say I already have 3 shaman, one of each spec, when you want to join. If I invite you, I risk losing my current enhance shaman, which is zero sum and not worth it. However in that moment where I have 4 shaman in the raid, I risk the Ele and Resto shaman bailing as well, due to excessive competition for PVP gear. So, it literally could hurt the raid more than help by inviting you. Regarding the GS thing, it's a much better measurement than we had in the Naxx and Ulduar days. The problem with your assertion "I do 10k+ dps" is that there is no way for me to verify that; you could be: lying to me, talking about an AOE trash pull, using a boss that artificially boosts DPS (Loatheb, Thaddius, BQL), etc., and I wouldn't know one way or another until we kill (or at least attempt) a boss. And if I see that some chucklehead parsed 500 dps I can kick him, but it is much more difficult to replace someone once a boss is down. With GS, there is less wiggle room: you can still lie, but you'll be called out when you get here and kicked then; you can pad your GS with PVP gear or high ilevel poorly itemized loot (http://www.wowhead.com/item=50349/corpse-tongue-coin), but again, you'll probably be noticed before the raid goes. And honestly, you have to consider your own attitude; if I was forming a raid and asked some prospective member for their GS and got a reply like "Who the fuck cares what my GS is, I do 10k dps, invite" I'd just Right Click, Report Spam. If you're going to be a jerk before the raid even starts, no way am I dealing with that for the duration of the raid (ICC more than VoA here, but the point stands). Title: Re: Bad Groups Post by: Shrike on June 22, 2010, 11:12:15 AM I don't lead raids in WoW. I have neither the time nor the patience (which you've probably figured out).
I don't accept GS for anything other than an average item level. It's a borderline useless mod. You can look at me standing there and see what sort of gear I have. I'm good for anything in the game right now. The only way you'll actually know what I can do it try me out. I'm an enhancement shaman. That pretty much tells you want I'm good at: static single target fights. I wouldn't say my attitude is bad, but I don't suffer fools at all, and you probably won't see it, regardless. Venting here is one thing, but I generally don't say much in raids (not to say I'm not thinking it). No reason to, unless something truly egregiously stupid is underway. If you're asking me stupid questions I'm probably losing interest very rapidly anyway (and asking my GS is a stupid question). I wouldn't bother at all, but my guild's schedule and mine do not match up very well, so I'm forced into this crap more than I'd like. My real point is you have way too many people looking for some magic 'mod' to tell them, yes, this PuG is going to succeed. There isn't any such thing, and trying to make a crude tool like GS serve is just insulting. Title: Re: Bad Groups Post by: Paelos on June 22, 2010, 11:51:21 AM I don't lead raids in WoW. I have neither the time nor the patience (which you've probably figured out). ... I wouldn't say my attitude is bad, but I don't suffer fools at all. Yeah, as for part one, anybody that hasn't led a run should try it before they start bitching about composition. Which they almost never will because it requires part two. Seriously though, try it for an eye-opening experience if you want to deepen your understanding of the game. As for the rant on GS, any good raid leader will tell you it's mostly useless beyond gauging simple potential. I personally don't use it because I never do any PuG raids as the leader. However, in a PuG it's probably the only thing you have to go on outside of the persons class/spec. Title: Re: Bad Groups Post by: Ingmar on June 22, 2010, 12:10:32 PM Yeah, people seem to get personally offended on some level that PUG leaders don't TRUST them to do good dps or whatever when asked for GS, but why *would* you trust some random dpser in WoW after running a few PUG raids? My experience with raid PUGs tells me there's at least a 1 in 4 chance that any random person who you pick up is going to cause issues of one kind or another, so why not at least try to minimize that a little bit by doing some gear screening?
I mean if it was me, knowing your average ilvl would be just as good, so I can see complaining about someone refusing to accept that and demanding the actual GS number, because that's just silly. And certainly the threshold is usually set higher than it needs to be, if you're doing Naxx for the weekly setting anything at all is probably just going to be a waste of time. But I'd absolutely be using it as a tool if I was going to run a PUG raid ever again. It may be a crude tool but even crude tools have some use. Title: Re: Bad Groups Post by: ezrast on June 22, 2010, 05:11:03 PM I don't have a problem with GS on principle, but it's a pretty inaccurate tool even when used for its intended purpose. If you're going to put any effort into screening there are better things (http://wow.curse.com/downloads/wow-addons/details/elitistgroup.aspx) out there - nothing as braindead simple as GS' single number, but considering how srs bzns a lot of PUG leaders are I'm surprised more don't use mods like the one I linked or just check wow-heroes.
Title: Re: Bad Groups Post by: Ingmar on June 22, 2010, 05:17:06 PM I like EG a lot, but it doesn't do much to tell you what some dude 4 zones away who wants to join your raid has going on sadly.
Title: Re: Bad Groups Post by: ezrast on June 22, 2010, 05:24:09 PM Neither does GS. I've been accused of lying about my gear because the raid leader was on a different continent and his data on me was from a week earlier when I had been in holiday event gear.
Title: Re: Bad Groups Post by: Rendakor on June 22, 2010, 06:45:03 PM You guys do know that the GS addon covers more than just a single number right? It gives kill history to track experience, and will indicate if gear is spec-inappropriate. You just need to be near them and actually type /gs instead of just mousing over them to see it. Does EG do substantially more than that?
Title: Re: Bad Groups Post by: ezrast on June 22, 2010, 07:03:32 PM I had forgotten that GS does that, but it undermines all that info by giving a completely different number upon mouseover, which is the one everybody uses. IIRC EG does a slightly better job at checking gems/enchants (detracts points for low-level stuff) but a slightly worse one at checking gear (doesn't weight chests more heavily than boots when averaging ilvl). Aside from that it's just a nicer presenation/interface - the summary view puts your whole raid's info in one window and is great.
Short answer: no. Title: Re: Bad Groups Post by: Rendakor on June 22, 2010, 07:41:41 PM The latest update to GS actually fixed that; when you /gs someone it gives you the same number if everything is appropriate, and subtracts a % for all inappropriate stats. Before, it took the base number then increased it by a percentage for appropriate stats, giving you some absurdly high number.
Title: Re: Bad Groups Post by: Selby on June 22, 2010, 11:05:34 PM My raid leader and I still use wow-heroes.com for pre-judging people's gear. We are more interested in correct gemming, enchants, and matches of gear than some arbitrary number.
Like the dude with the white vendor items or poorly matched PVP gear or things like +SP gems on a warrior doesn't get invited. Someone with all blues who is trying or at least has a clue on spec and whatnot, they get a chance. Title: Re: Bad Groups Post by: Simond on June 23, 2010, 05:25:16 AM The latest update to GS actually fixed that; when you /gs someone it gives you the same number if everything is appropriate, and subtracts a % for all inappropriate stats. Before, it took the base number then increased it by a percentage for appropriate stats, giving you some absurdly high number. What does it do when someone is using the gearscore-faker mods? :awesome_for_real:Also, GS has shitty, shitty netcode so it actually makes borderline fights even more likely to implode into a flaming ball of fail just because of the extra lag. Title: Re: Bad Groups Post by: ezrast on June 23, 2010, 08:50:18 AM The latest update to GS actually fixed that; when you /gs someone it gives you the same number if everything is appropriate, and subtracts a % for all inappropriate stats. Before, it took the base number then increased it by a percentage for appropriate stats, giving you some absurdly high number. What does it do when someone is using the gearscore-faker mods? :awesome_for_real:Title: Re: Bad Groups Post by: Rendakor on June 23, 2010, 10:41:11 AM Also, GS has shitty, shitty netcode so it actually makes borderline fights even more likely to implode into a flaming ball of fail just because of the extra lag. This, I'll give you. I always turn GS off once we get to the first boss because otherwise it's been known to DC me from time to time.Title: Re: Bad Groups Post by: Zetor on June 23, 2010, 12:18:11 PM Wow, this just solved the mystery-of-the-week for me; I was getting 0.1 to 0.5 fps and occasional disconnects in super serious boss fights like voa-25 recently even after pushing details to the minimum (I installed GS because pug raids wouldn't give me the time of day otherwise). I disabled GS and presto, everything is playable again!
Title: Re: Bad Groups Post by: proudft on June 23, 2010, 12:37:22 PM Yeah I can't run GS - every time I mouse over anyone it would freeze up my system for like 2 seconds, in-combat or out. They saaaaaay they don't check in combat and they saaaaaaaay they fixed their network code a while ago, but not for me they didn't.
Title: Re: Bad Groups Post by: Slyfeind on July 19, 2010, 01:40:57 PM I just gotta say, playing a healer makes it ok to shout at people. I like that. As DPS, I just gotta go with the flow and if I die it's my own damn fault. But as a healer, I get to say things like "I DO NOT CARE YOUR LEET DPS YOU SHOULD STILL NOT TAKE AGRO FROM TANKS PLZKTHX" and everybody shuts the fuck up after that. Usually. Sometimes they take that as an excuse to be bigger dicks, at which point I let them die and then "/tell deadplayer lol" which also feels good.
Title: Re: Bad Groups Post by: Sjofn on July 19, 2010, 05:21:47 PM Yeah, tanks and healers get a lot more Prick Leeway than DPS. It's like DPS is easily replaced or something!
Last night I had a healer ditch our group one pull in because he didn't look at the tank's GS before then and he was all OH GOD GEAR TOO SHITTY ABORT ABORT. Now. We were doing Gundrak. Dude was in better gear than I was when *I* started doing heroic Gundrak. It was going to be fine! Well, we got a new healer and banged it out in like 15 minutes. Conclusion: That first healer was a giant pussy. Title: Re: Bad Groups Post by: Selby on July 19, 2010, 05:57:14 PM I have noticed lately some VERY impatient DPS. They are always telling me how to tank and running off and pulling other mobs. As the tank I let them deal with it. Then they get mad about it and I tell them if they want to tank go right ahead and I'll DPS. My healer has let idiots die to this foolishness too.
Title: Re: Bad Groups Post by: Shrike on July 19, 2010, 09:20:19 PM After a two week hiatus, I logged my bracket pally back in last night. Dropped into LFG and got...shitty healers. Plural. Went through three before getting one that had a clue. First guy disappeared in the second pull. No clue why. Hit /lfg to find another and kept pulling (CoS, pally could easily stay up and the enh shaman even threw me a few heals). Second healer showed up. Tree druid. Started bitching about something or other in the first couple of minutes, so we kicked his ass and kept on pulling. Third guy shows up and steps up, so the rest of the run went flawlessly.
Shaman time. As luck would have it, we got HHoR. Joy. First healer was of the "won't heal dps" variety, so we didn't last long after Malwin (I think...fear guy) showed up. Dumbass. Was informed he was a dumbass. Dumbass leaves in shame (probably not, but a nice thought nevertheless). Get a healer than will actually heal and finish flawlessly. DK time. I'm blood, so I don't give a shit if I get heals. This is essentially a PvP toon, so she rolls in about half T10 and half various PvP pieces when in PvE stuff (buttload of hps and sitll does about 5.5k in heroics). We get HHoS (joy). I guess the healer was doing his job, never really noticed and we steamrolled the place easily (as expected). Tanks were all OK. Dps were well behaved (except maybe me). 3 out of 6 healers were wankers. You can draw your own conclusions. Title: Re: Bad Groups Post by: Selby on July 19, 2010, 09:27:06 PM Shaman time. As luck would have it, we got HHoR. Joy. First healer was of the "won't heal dps" variety, so we didn't last long after Malwin (I think...fear guy) showed up. Dumbass. Was informed he was a dumbass. Dumbass leaves in shame (probably not, but a nice thought nevertheless). Get a healer than will actually heal and finish flawlessly. We had this tonight in H-HoR. Our guild's 6kGS tank, my DPS warrior, and another guild DPS. The random healer was REALLY poorly geared and we wondered how he even got in. Proceeds to ONLY heal the tank unless a DPS is down in the sub1k range. We had to explain to him that yes, you DO have to heal DPS in this instance. And yes, as a shaman your cleansing totems SHOULD be down in this instance... We managed to finish it, but I was wondering...Title: Re: Bad Groups Post by: Slyfeind on July 19, 2010, 10:23:51 PM Man. No wonder I get tells of "You're amaaaazing!!!" It's because a lot of other healers just suck. That makes more sense, because I always figure I'm merely ok by just keeping people live.
Title: Re: Bad Groups Post by: Wolf on July 19, 2010, 11:31:34 PM I was doing my daily dungeon on my lvl75 hunter, got VH and was in a "boost group" apparently (no idea how, what or why they're boosting tbh). A level 80 6k GS Mage, a lvl80 4k GS shadow priest for a healer (was dispersing for mana). The mage was doing sub 4k DPS, no idea how that is even possible. And no mobs weren't dying too fast they were up for 20+ secs at a time.
Also can I use that thread to whine about the new fail guild I got into? Had 10+ wipes on heroic 10m princes last night, every single one due to some silliness - like Taldaram tank getting hit by Valanar's empowered vortex, Kinetic bombs hitting the ground left and right, most of the raid bouncing around from regular vortexes. It was an exercise in frustration. Title: Re: Bad Groups Post by: Ingmar on July 19, 2010, 11:48:23 PM How fail can they really be in the grand scheme of things if they're doing hard modes? :-P
Title: Re: Bad Groups Post by: Wolf on July 20, 2010, 12:53:17 AM plenty :)
It's heroic, not hard modes. It really isn't hard with the 25% buff. The difference between my current setup (mostly 10m/10mh) and a full 25mh 277 godliness gives me about 20% increase in damage. So everyone should be overpowering content at this point. But here we are, barely making the enrage timer on festergut hc :facepalm: Title: Re: Bad Groups Post by: SurfD on July 20, 2010, 12:57:20 AM plenty :) Umm, It's ICC not Ulduar. Heroic IS the hardmode.It's heroic, not hard modes. . But here we are, barely making the enrage timer on festergut hc :facepalm: Title: Re: Bad Groups Post by: Wolf on July 20, 2010, 01:00:18 AM I meant it's not hard. As in it's easy.
Title: Re: Bad Groups Post by: WindupAtheist on July 20, 2010, 01:03:12 AM I have a good friend who tries really hard and still only manages to pull like 1k DPS. I think some kind of intervention is required.
Title: Re: Bad Groups Post by: Ironwood on July 20, 2010, 03:57:42 AM Fairly hard to judge without more info.
If he's level 20, for example, he's doing great. Title: Re: Bad Groups Post by: Selby on July 20, 2010, 06:10:11 AM How fail can they really be in the grand scheme of things if they're doing hard modes? :-P I will say that Princes is one of the harder of the heroic ICC bosses, merely because you are extremely limited in your movements. I am solely on kinetic bomb patrol in that fight, and rarely if ever DPS the bosses. We wiped a good 5-6 times the first time we fought it trying to make everything go right, but now while it isn't on farm it is definitely close to that.Title: Re: Bad Groups Post by: Wolf on July 20, 2010, 06:54:48 AM Like princes normal it's much more about survival than DPS. The thing is, there aren't that many things you have to pay attention to, especially if you've done it numerous times on normal. After that the hard part is that it is an inherently RNG-y fight. Bombs at the same time in different corners, nuclei spawn, etc.
Title: Re: Bad Groups Post by: Merusk on July 20, 2010, 03:31:28 PM Nah, it's hard for mid-tier guilds where not every member is a focused, driven raider. I know my guild that was 6th on the server had a rough time of it just because the damned ranged ALL had to pay attention instead of just a few dedicated ball-bouncers. That frequently didn't happen. Or they'd spend too much time watching for balls and not enough making sure they weren't too close to a healer/ tank/ other ranged. OR they'd line up right behind one of the floor explosions and Taldaram's ball of fire would vap them because melee couldn't run to absorb enough empowered fireball charges.
As for embarrassing fails.. how about hitting the enrage timer on BQL after killing the Lich King AND while having a 20% damage buff. That happened a few times, too. How, I haven't a fucking clue, since we'd downed her before the buffs even started happening. Title: Re: Bad Groups Post by: Evildrider on July 20, 2010, 04:05:25 PM I think a handful of the ICC bosses can be screwed up by bad luck or someone just making a silly mistake.
Title: Re: Bad Groups Post by: SurfD on July 20, 2010, 11:09:21 PM As for embarrassing fails.. how about hitting the enrage timer on BQL after killing the Lich King AND while having a 20% damage buff. That happened a few times, too. How, I haven't a fucking clue, since we'd downed her before the buffs even started happening. Hitting the BQL enrage timer is actually pretty easy, especially if something happens to fuck with your bite progression early in the fight. Having one of your Vampires die when you only have 2 up pretty much kllls the fight, as you have basicly lost 50% of your increased DPS output for the fight from that point on.Title: Re: Bad Groups Post by: WoopeeTuralyon on July 21, 2010, 12:07:36 PM Sooo H UK. I'm the healer, and the tank and two dps are from the same guild. Apparently their guild was wanting for gold, because the druid rolled need on EVERY item. He said it was accidental, bullshit. I tried to votekick him but no! He and his goons shoot it down(they're pulling under 2k each btw), and he continues to needroll every item... it was 15 minutes before the instance locks expired, otherwise I would've been gone. Annoyed the heck out of me anyway.
Another story, Naxx 10. My pug group decided to run in and grab Noth while BOTH healers were outside the chamber.... have fun with no heals. At least standing outside saved me from a repair bill One more, REG HoR with all three dps under 2k. I had to heal each boss with less than 5k mana because stuff took such a long time to die. And... LK caught us. On reg. 'Nuff said. Title: Re: Bad Groups Post by: fuser on July 21, 2010, 12:21:02 PM I have a good friend who tries really hard and still only manages to pull like 1k DPS. I think some kind of intervention is required. I've had this talk, it never goes well. Recount is horrible in some situations because leveling up my lock in UK a boomkin was constantly using starfall soon as it was up to try to keep up with me on DPS. Poor tank was all over the place trying to aggro things. Title: Re: Bad Groups Post by: Zetor on July 21, 2010, 02:12:21 PM This wasn't really a -bad- group, but when I logged on my lock to do my one-heroic-a-week, it turned out to be Gundrak with half the party going "can we do all achievements plz?". Nothing special happened until the last boss (we narrowly missed less-rabi, but that was expected), then we figured we would just play the waiting game to get the 'share the love' achievement, the one that requires the rhino to impale everyone in the group.
Of course he doesn't impale the person who's #1 on threat, but none of us knew that, so we just stood around for 6-7 minutes figuring we were just getting unlucky. Then we tried devising elaborate taunt strategies (I go into demonform and use my taunt and port, rogue tricks boss onto healer just when mage iceblocks and vanishes after, I get a bop and/or a pally taunt just when the boss reaches me, etc). After a few phase changes, we finally got the timing down, I went into demonform and taunted with the pally getting ready with the bop and a taunt. ... except it didn't really work. The tank DID get impaled, but then the rhino KB'd the pally into one of those little cubbies out of line-of-sight and gibbed me out in the open (if my reflexes weren't crap, I could've used a healthstone or insta-summoned a void for the shield, oh well). The pally was so surprised she couldn't heal the tank (who was impaled on the rhino and thus also out of LOS) that she forgot to heal herself, couldn't bubble due to forbearance from an earlier attempt and died 2 seconds later, so it was the 50% hp warrior, mage and rogue against a 96% hp boss who still had to die for us to get the achievement. The following minute was intense, to say the least (no, we didn't have a soulstone... who the hell uses soulstones in heroics nowadays?! pffft.) since both the mage's and the rogue's oh-crap buttons were already down. In the end, the warrior died after cycling through a full set of tanking cooldowns and the rogue was just running out of evasion when they brought him down with both of them having barely a sliver of health left. I gotta say, even though two of us failed, the fight felt more epic than a lot of raids I've been on. :drill: Title: Re: Bad Groups Post by: SurfD on July 21, 2010, 03:32:02 PM This wasn't really a -bad- group, but when I logged on my lock to do my one-heroic-a-week, it turned out to be Gundrak with half the party going "can we do all achievements plz?". Nothing special happened until the last boss (we narrowly missed less-rabi, but that was expected), then we figured we would just play the waiting game to get the 'share the love' achievement, the one that requires the rhino to impale everyone in the group. I remember doing that achievement. I seem to recall there was also a trick to getting him to target specific "Non tank" individuals for the impale. Think it had to do with being a certain distance away from him (he does a knockback to everyone in mele range, and i think 90% of the time he will impale the person who is farthest away that was not hit by the knockback).Title: Re: Bad Groups Post by: Merusk on July 21, 2010, 03:37:35 PM As for embarrassing fails.. how about hitting the enrage timer on BQL after killing the Lich King AND while having a 20% damage buff. That happened a few times, too. How, I haven't a fucking clue, since we'd downed her before the buffs even started happening. Hitting the BQL enrage timer is actually pretty easy, especially if something happens to fuck with your bite progression early in the fight. Having one of your Vampires die when you only have 2 up pretty much kllls the fight, as you have basicly lost 50% of your increased DPS output for the fight from that point on.Oh yeah, absolutely. However we just wipe it if something happens like a healer gets bitten because someone couldn't find their target, or a Vamp gets MC'd or dies before the last 30s. No, this was just a complete and utter cock-up of a failure. At times I think it's because of the GL's reliance on using trash or Fester DPs parses to set-up the bite order, since that was the wing we ran first. :awesome_for_real: Title: Re: Bad Groups Post by: WoopeeTuralyon on July 23, 2010, 09:37:00 PM This isn't a bad group, I just found it funny that my bear tank for HOK dropped group because I was meleeing mobs with my Hammer of the Naaru rather than healing. He had 47k hp, and never dropped more than a few thousand down with my earth shield on him for the whole 3 pulls before he left.
Also got screwed over by my own guild today. ICC10 group two was intended to run from 8 to 12. Instead, it started two hours LATE. I could only stay for the originally scheduled duration of the raid, and as a result, was not allowed to go at all. Thanks, guildies! I actually read this ENTIRE thread, and had many lols over the various failures. I've seen my fair share, but you guys have some real winners. Bravo! Title: Re: Bad Groups Post by: Wolf on July 24, 2010, 02:29:01 AM So, I sign up for my daily and get FOS. I'm all like, yeah baby, a quickie. First pull takes forever to die, which is weird because the other two dps are a rogue and a hunter. I look at recount, and I shit you not, both are below 1k. At around 4k gearscore, both of them. I ask them if they're going to push buttons, no response. Ended up basically soloing the dungeon with the tank and tree. At the end the rogue was 1300 overal, the hunter 1100, both below the warrior tank. The hunter actually had the snake trap in his "rotation".
Title: Re: Bad Groups Post by: Zetor on July 24, 2010, 05:56:59 AM Hey, don't hate on the snake trap! I use it on my hunter all the time on FOS and HOR trash to help tanks/healers against mass casters due to the mind-numbing poison effect. (of course my hunter does a 'bit' more dps than 1100 too :awesome_for_real:)
Title: Re: Bad Groups Post by: WoopeeTuralyon on July 24, 2010, 10:00:41 PM A DK decided Army of the Dead was a good idea on Ony :ye_gods: spinning flamebreath of doom
Title: Re: Bad Groups Post by: Selby on July 24, 2010, 10:34:28 PM A DK decided Army of the Dead was a good idea on Ony :ye_gods: What is it with dumbass DKs thinking that it's all right to use that in a raid encounter? Sure, sometimes it is, but very limited times. Especially when you are the tank and trying to maintain aggro and positioning so that wipes don't happen. I had one use it today during the end boss of Violet Hold (a dragon) and Nexus (yet again, a dragon). Dragon tailspin for the win. I was healing each time and told the idiot that just for that he wasn't going to get healed and he should pray those tailspins don't fuck him up too badly.Title: Re: Bad Groups Post by: Nevermore on July 24, 2010, 10:53:34 PM The Army taunts work on any dungeon boss like Cyanigosa but it shouldn't work on a raid boss like Onyxia.
Title: Re: Bad Groups Post by: SurfD on July 25, 2010, 12:12:53 AM Yeah, I am pretty sure that AoTD taunts do not work on ANY raid level boss. If they do work on Ony, it is probably not intended. I know for a fact that they dont work on any boss in ICC or on Sartharian.
Title: Re: Bad Groups Post by: Rendakor on July 25, 2010, 05:34:35 AM AotD taunts haven't worked on raid bosses since Ulduar, if not early Naxx. That said, I love hitting it on those heroic dragons when I'm tanking on mine. Usually wakes the healers up pretty fast. :drill:
Title: Re: Bad Groups Post by: Merusk on July 25, 2010, 07:40:05 AM They've never taunted anything with a Skull instead of a level. I was blowing them on Patchwerk the first time I encountered him. The bugger you have to watch out for is if the boss has adds. Anub, Faerlina, Grobb mechanics meant "No Army, ever."
Most DKs learned after the first wipe not to do it in Heroics. Well, until now when things are so stupidly underpowered that nobody's taking damage anyway. Title: Re: Bad Groups Post by: WoopeeTuralyon on July 25, 2010, 01:24:12 PM Oh... I guess Ony was spinning for a different reason, and the ghouls were DK pets. Flamebreath still killed me as she whirled about though :uhrr:
Title: Re: Bad Groups Post by: Rendakor on July 25, 2010, 04:26:28 PM Onyxia fears; if the tank doesn't have Fear Ward or at least a Tremor Totem in his group, its spinning dragon time.
Title: Re: Bad Groups Post by: Xeyi on July 25, 2010, 05:41:37 PM Onyxia fears; if the tank doesn't have Fear Ward or at least a Tremor Totem in his group, its spinning dragon time. I'm pretty sure aggro doesn't drop because of fears any more, and hasn't done since some time during tbc. This used to be a huge problem with the original Ony, she'd even spin to attack totems if no one resisted the fear. Unless I'm mistaken the only reason the new onyxia would spin is if a dps overaggroed or someone taunted by mistake. Title: Re: Bad Groups Post by: Shrike on July 25, 2010, 06:11:53 PM Not a matter of aggro, it's a matter of she'll chase the tank. If he isn't fear warded or--and it's no real panacea--have tremor up, you'll end up with the wrong end of the dragon pointed at the melee dps. She cleaves...enough said.
Title: Re: Bad Groups Post by: Selby on July 25, 2010, 07:11:49 PM Unless I'm mistaken the only reason the new onyxia would spin is if a dps overaggroed or someone taunted by mistake. Or some dumbass DPS left on Righteous Fury >(Title: Re: Bad Groups Post by: WoopeeTuralyon on July 25, 2010, 09:21:13 PM It wasn't fear. She just randomly started spinning. Maybe instead of a DPS forgetting to take off Righteous Fury, the tank forgot to put it on...
Title: Re: Bad Groups Post by: Dren on July 26, 2010, 11:05:51 AM Onyxia fears; if the tank doesn't have Fear Ward or at least a Tremor Totem in his group, its spinning dragon time. I'm pretty sure aggro doesn't drop because of fears any more, and hasn't done since some time during tbc. This used to be a huge problem with the original Ony, she'd even spin to attack totems if no one resisted the fear. Unless I'm mistaken the only reason the new onyxia would spin is if a dps overaggroed or someone taunted by mistake. All true. The only reason fear could cause a case of over agro is when a DPS is just below the tank line and when the tank gets feared, stops generating agro. Thus the next in line pops up to first in agro list and pulls the mob around to them. In Oxy's case, she cleaves and will take out a ton of people when that happens. What typically happens if the tank doesn't have some type of fear control going is the tank runs towards the rest of the raid and Oxy obviously turns with him/her. Again, she cleaves and takes out a swath of people. Title: Re: Bad Groups Post by: Ingmar on July 26, 2010, 11:06:48 AM Aggro doesn't drop from fear, but the feared person still runs in a random direction and that can easily cause Onyxia to breathe on the raid as she turns to follow the feared tank.
EDIT: beaten! Title: Re: Bad Groups Post by: WoopeeTuralyon on July 26, 2010, 12:07:06 PM Like I said, the fearbomb was still ~10 seconds from being cast...no idea how a tank could lose aggro after she's already landed and been down for a couple minutes though.
Title: Re: Bad Groups Post by: Sjofn on July 26, 2010, 04:06:10 PM What/where was your offtank? It's possible s/he wasn't thinking and pulled it. I've come close a time or two tanking with Thorgrim before remembering to turn off frost stance. :drillf:
I'm a terrible DK. :( Title: Re: Bad Groups Post by: Ingmar on July 26, 2010, 04:22:13 PM It's been ages since that happened though, warrior threat is stupidly high now on single targets.
Title: Re: Bad Groups Post by: Sjofn on July 26, 2010, 04:28:14 PM Well maybe it was a warrior offtank! Ever think of that!
Title: Re: Bad Groups Post by: Ingmar on July 26, 2010, 04:52:10 PM Well maybe it was a warrior offtank! Ever think of that! That could be, running ICC with a paladin last week I had to constantly watch my threat to keep from pulling off of him when I was on a swap. It was actually pretty annoying. Title: Re: Bad Groups Post by: WoopeeTuralyon on July 26, 2010, 07:23:38 PM Both tanks were pallies.
Title: Re: Bad Groups Post by: Sjofn on July 26, 2010, 08:12:11 PM Well maybe it was a warrior offtank! Ever think of that! That could be, running ICC with a paladin last week I had to constantly watch my threat to keep from pulling off of him when I was on a swap. It was actually pretty annoying. Do you still have to do that with me or has blood finally solved that issue on bosses? If it's the paladin I tanked with last, I had to watch my threat with him too, for what it's worth. Title: Re: Bad Groups Post by: Yoshimaru on July 31, 2010, 03:50:42 AM So I recently reactivated to get my mage up to 80 before Cat hits. I've really been enjoying the LFD tool, but I've noticed an extreme lack of shaman healers. I can't recall ever having a resto shammy healer from 71-76, doing upwards of 10 runs a day.
Can anyone explain this? Last I knew they were completely viable healers, but so far all I've seen are druids/pallies/priests. Oh, and I only noticed this AFTER I bought the heirloom gear for my goblin resto shaman. :awesome_for_real: Title: Re: Bad Groups Post by: Zetor on July 31, 2010, 04:53:58 AM Shaman are pretty capable healers.. I heart my resto shaman (was my main in BC, might be a main in cata again)
However, they tend to be kinda rare on alliance side; horde have a larger population. Interestingly enough, the reverse doesn't seem to hold for paladins. Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 08:52:57 AM That's weird that you never see them. There are plenty on my server and they're certainly fine healers(myself included :awesome_for_real:). My shammy has been my main since the class became available to Alliance, always loved it at 70 and 80.
Title: Re: Bad Groups Post by: Shrike on July 31, 2010, 09:26:03 AM Oddly, when it comes to healers the least represented in my runs are priests. Normally, it's almost always a tree or a holy paladin, shamans coming in a distant third. I'd like to see more shamans, especially in places like OK, UP, HoL, and ToC. When I"m on my shaman, I can cover any totemic needs, but when I"m playing another class...welll...I want some totems! And to not have to tell them what to use... :oh_i_see:
Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 12:54:40 PM My only active 80 is a healer so I can't really judge how many of each class there are except by what I see in Dal. But in my guild there are... 2 trees, 3 pallies, only one priest, and FIVE shammies. But three of those are off specs or alts, so... they only kinda count.
Title: Re: Bad Groups Post by: Shrike on July 31, 2010, 01:47:59 PM Almost every shaman I see is resto and something else. Rarely do you see a shaman with no resto spec/offspec.
Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 01:52:45 PM That's probably true of most chars with a healing talent tree.
Title: Re: Bad Groups Post by: Shrike on July 31, 2010, 02:03:51 PM Not really. The other two hybrid classes with a healing tree have tank subclasses. Shamans do not. It's either heal or some form of dps. I see lots of pallies and duids with tank and dps specs. You rarely see shaman with two dps specs, unless they're heavily into PvP.
My shaman is dual specced as enhance/enhance. She's in a very small minority this way. Our other guild shaman all have resto/something else. Title: Re: Bad Groups Post by: Sjofn on July 31, 2010, 02:17:35 PM My druid is tank/heal specced, but that seems fairly rare. I can understand why, but being bear specced is still perfectly fine for doing dailies and crap, and I don't like my DPS options as a druid. :grin:
As for the lack of resto shamans, clearly all the shamans who want to heal are level 80 already! Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 02:46:46 PM Ok, let me revise my statement. If a class has a highly desired talent tree, they will probably use one of their specs for it, right? Shammies and priests only have the healing, pallies and druids choose between tanking or healing to go with their dps spec. Unless you're an oddity like Sjofn :awesome_for_real:
Title: Re: Bad Groups Post by: Shrike on July 31, 2010, 02:53:14 PM You mean like my draenei pally who has two protection specs? One for PvE and one for PvP.
My real thing is I can't stand healing. Frankly, I wish it'd go away competely as a class in these sorts of games. This is one thing I really liked about CoH: your tank classes had a lot of built in recovery and most of your support wasn't healing, but really buff/debuff classes. It simplified putting groups together immensely, and I didn't have to listen to people bitch about healers. Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 02:58:03 PM Bitching about needing a healer or bitching about healers being bad?
Title: Re: Bad Groups Post by: Shrike on July 31, 2010, 03:03:07 PM Either works for me! :why_so_serious:
Mostly about no one wanting to do it/difficulty in finding any when you need them. Guild raids get cancelled on a regular basis and the most frequent reason is lack of healers. Title: Re: Bad Groups Post by: WoopeeTuralyon on July 31, 2010, 03:22:36 PM :( That's sad. If I was on Whisperwind I'd raid with you, poor healer-deprived fellow.
Title: Re: Bad Groups Post by: Ginaz on August 06, 2010, 10:22:23 AM I've been doing some tanking the past few days as a paladin and I'm finding it much easier than my warrior. That said, I still need time to get agro, esp. for groups of mobs. I had a dps warrior in a HFoS that decided that when he saw my Captain America shield go flying, that meant he could charge in and whirlwind. I need to at least lay down a consecrate before dps can start up, esp. being a tank with a GS of 3200. Same dude on Devourer of Souls bitched at me about holding agro after a mirrored soul. That boss jumps around during the mirrored phase so he was a fair distance away from me. Warrior decides to open up even though he could see I wasn't near the boss yet. Warrior dies. Yeah, totally my fault. :ye_gods:
Title: Re: Bad Groups Post by: Shrike on August 06, 2010, 10:36:50 AM Been quiet the last couple of weeks. No real group misbehavior, so I got nothin'.
Most of my tanking recently (well, all of it really--aside from somewhat unintentional shaman-tanking) has been with my protection paladin. Paladin tanking is stupid easy, which I like since it allows me greater situational awaremess. What I have noticed is that even paladins generally require a few global cooldowns to get the 969 thing cooking and lock down aggro on a group. I've noticed that trend to unload as soon as ranged dps sees the avenger shield fly. Generally, it's not a problem since consecrate is usually next up and anything planning on ripping the face off the hunter/mage will aggro-lock on me as it runs through (and I have taunt ready to go, just in case). Sometimes, though, it can get exciting if I get a knockdown effect or a silence before I can use consecrate or hammer. On the other hand, I consider it an even more successful run if I can get a dead mage or rogue in my group. Just icing on an otherwise perfect cake. Ah! Just remembered. I did do a UP run last night with a fury warrior. This guy was pretty much a cornicopia of fail. Firstly, sub-1k dps throughout the dungeon. Fury! :ye_gods: Secondly, died to about every boss AoE/trickiness we ran into. Died on Skaadi? Check. Stood in whirlwind. The inevitability was pleasing. Died on Ymiron? Check. Kept unloading (such as it was) on him even after bane went off. This one was especially amusing since I was making bets with myself how long he could stay up. Was quite a while, but we did have a pretty good tree druid healing. Good times. Title: Re: Bad Groups Post by: Azuredream on August 06, 2010, 10:39:33 AM Tanking as a paladin is easier. There's so much AoE you have you don't even need to switch targets. I have noticed though that the boss threat of a paladin is significantly less than on my warrior. And I do kinda miss spell reflect.
Title: Re: Bad Groups Post by: Shrike on August 06, 2010, 10:46:56 AM I haven't tanked on my warrior in so long, I can't really compare. I do know as a paladin I use a different priority in abilities on a single target/boss than I would on a pure group type pull. If it's a boss, it's all SoV and SotR. SotR in particular is used as fast as it recycles, since it's massive threat. Otherwise, hammer would get the nod, combined with SoC.
Title: Re: Bad Groups Post by: Paelos on August 06, 2010, 11:01:47 AM Paladins are the EZ mode of tanking, yes. This doesn't apply AS well in raids, but it's still better than trying to tank as a warrior when there is more than just a boss.
Title: Re: Bad Groups Post by: Ginaz on August 06, 2010, 11:47:12 AM Even with crappy gear (I'm up to 3700 GS now) I haven't had too many problems tanking the 15-20 heroics and numerous regular FoS and ToC. Only one we couldn't get done was a HToC. We kept wiping on the third stage of the Black Knight. Of course, the healer was almost equally as poorly geared as I was. An undergeared tank + undergeared healer doesn't always end well.
Title: Re: Bad Groups Post by: Selby on August 06, 2010, 06:07:55 PM We kept wiping on the third stage of the Black Knight. Of course, the healer was almost equally as poorly geared as I was. An undergeared tank + undergeared healer doesn't always end well. That's a serious DPS race at that stage with not so awesome gear. If the DPS was poor that's part of your problem. I've found a lot of REALLY bad DPS lately, I mean 5.3k+ GS people doing less than 2k. I don't know whether it's clueless people or just plain laziness.Title: Re: Bad Groups Post by: brellium on August 06, 2010, 09:54:50 PM We kept wiping on the third stage of the Black Knight. Of course, the healer was almost equally as poorly geared as I was. An undergeared tank + undergeared healer doesn't always end well. That's a serious DPS race at that stage with not so awesome gear. If the DPS was poor that's part of your problem. I've found a lot of REALLY bad DPS lately, I mean 5.3k+ GS people doing less than 2k. I don't know whether it's clueless people or just plain laziness.My undergeared mage with a bad frost spec was doing nearly 2k the minute I hit 80. The boomkin was a little different, however I was pulling 1.5k+ right off the bat and 3k in healer gear. The only charecter I sucked with dps was the warrior doing 1.2k as dps. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 06, 2010, 10:05:27 PM Yeah, if your dps aren't good even a well geared healer can have to work.
Today, I was in not one, not two, but THREE fail HoR randoms! After the tank died in about 10 seconds on the second trash wave, taking more damage than even spam Healing Waves could overcome, I dropped. I mean, really. Healing wave is ~14k non crit more than 20k crit, every 2 seconds, and it isn't enough?! The second annd third runs both struggled through the trash waves (run 2 was so slow on Falric my heals did literally nothing, and we wiped twice, end of that). The third run managed to get allll the way to the last group before the exit when LK caught us and insta-gibbed our pathetic asses. All 3 runs had sub-2k dps, 2 of which were hunters in T10. WTF? Title: Re: Bad Groups Post by: Minvaren on August 06, 2010, 10:53:59 PM Low DPS = fail HoR.
Bad tank = fail HoR. Actually, just about anything (including cosmic rays) seems to make you fail HoR. :sad: Title: Re: Bad Groups Post by: Selby on August 07, 2010, 12:15:43 AM Actually, just about anything (including cosmic rays) seems to make you fail HoR. :sad: It's really odd. I've found that a great tank and 1 good DPS with a "just okay" healer can make the run just fine. The other 2 DPS are really irrelevant to the situation provided you have one person doing decent (4k+) numbers. The tank is really the key element. A poorly geared tank can do it with superstar healing and DPS support (my warrior tank got in there with like a 4100GS once and we came out just fine) when they know what to do and how to react.Yesterday I ran it with a guildmate who is a great tank yesterday who was DPS at first. The tank we got was... about as minimally geared as you could be to actually get into it and wanted us to kick him. We told him not until he gave it a try =P As expected he did not so stellarly, but my guildmate and I really pulled out some nice DPS numbers. We still wiped on the first boss when he had 900HP left... The 2nd try, guildie goes to tank and the run is SO smooth. But only because I was doing more damage than the other DPS and the tank combined. Stuff was just destroyed in my wake. I get REAL nervous on the gauntlet when the DPS is poor and I can't do anything about it, but when I DPS on my mage I don't worry so much since I can really make or break a run with such high and effective placed damage (all these guys were doing 1000-1500DPS and I was doing 6500). Title: Re: Bad Groups Post by: WoopeeTuralyon on August 07, 2010, 04:35:10 AM I have definitely had more fail HoR's than any other heroic. If I get in there with a tank with 32k or so buffed I think... crap. I'm going to have to work. And if the dps are bad, I REALLY have to work, and despite being, I think, a very good healer, no amount of healing saves you if LK catches you.
Title: Re: Bad Groups Post by: Ginaz on August 09, 2010, 02:45:02 PM I have definitely had more fail HoR's than any other heroic. If I get in there with a tank with 32k or so buffed I think... crap. I'm going to have to work. And if the dps are bad, I REALLY have to work, and despite being, I think, a very good healer, no amount of healing saves you if LK catches you. I tanked a HHoR last night with around 34k health and we only wiped once because our top dps (hunter) lagged out or something druing the LK chase. We did all the rest with very few problems and only one person dying on. I didn't think I did too shabby considering it was my first time tanking it on Heroic and with the gear/health I had. Whats funny is a dps bailed right before the first wave because he didn't think I'd be able to tank successfully. To be fair, though, tanking as a paladin is stupid easy. That place was made for pally tanks. Title: Re: Bad Groups Post by: Ingmar on August 09, 2010, 02:51:23 PM Tank survivability is not really the deciding factor in HHoR, honestly, so I'm not surprised you did fine at 34k. As long as you can wrangle the ghost adds acceptably you can tank HHoR. Much more important is DPS in that particular fight. Bad DPS in there will kill you every time, whether it is from ghost waves taking too long to die, failing to outrace the first boss's debuffs, killing the chase waves too slowly so Arthas catches farther up in between wall casts, etc.
Title: Re: Bad Groups Post by: Morat20 on August 09, 2010, 04:43:36 PM Dammit yesterday sucked on LFG. 78 hunter pulled Drak'Thanon (it's the one with the guys and the black clouds of death early on, whatever it's called) and had two wipes because the fucking healer STOOD THERE IN THE CLOUD. And didn't heal himself, either.
Finally just disbanded that, pulled the one with the dwarf guy and that annoying fucking bit with all the guys rushing you as some NPC hacks something. (No, I don't bother remembering names). We get halfway there when we wipe because someone decides to stop following the group, go off, aggro a dozen mobs, lead them BACK to us where we're already working on some mobs. Not like "he stood too far back and aggroed a patrol" but literally "Went the wrong way, started fighting mobs, realized we weren't there, ran away to us and got us all killed". Finished that, went to my mage. Pulled Maradon again (fuckit). Kill Landslide, the tank dings, and quits the group. Fucker. So we wait until we get another tank to finish it. Best group of the day was Sunken Temple where we merely got lost, since no one had done it in forever. Other than that, the run went fine. Title: Re: Bad Groups Post by: Shrike on August 09, 2010, 09:10:55 PM Halls of Stone is your dorf/wave/whatever dungeon... :oh_i_see:
Actually, I used to friggin' hate that place. Now, I seem to get it about 4 times a week between my paladin and DK. I've tanked it so much now I can about do it in my sleep (I can sure as hell do it practically blind drunk). It's like a zen experience now. As long as my healer is moderately capable, we're good to go. And I've had clueless dps bring me all sorts of "presents", but so far they haven't wiped a run. Yet. Hmmm. Can't think of any bad groups last few days. Been pretty good really. Even had an Occulus run that went so well I about fell out of my chair at the sheer perfection of it. About to log back in, so I might get a trifecta of wankers to report in on. Title: Re: Bad Groups Post by: Morat20 on August 09, 2010, 09:43:27 PM Hmmm. Can't think of any bad groups last few days. Been pretty good really. Even had an Occulus run that went so well I about fell out of my chair at the sheer perfection of it. About to log back in, so I might get a trifecta of wankers to report in on. I've gotten spoiled by good groups. Runs where the tank pays attention to the healer's mana bar, thus not making a big pull right before the healer's ready. Or where people watch their aggro. Where someone checks to make sure people know the boss. On the other hand, my hunter ended up with the Troll Butcherer. My two-handed skill was 1/380ish. On the other hand, it was a clear upgrade from my sword/dagger combo in terms of 'boosting ranged DPS'. I did decide, just today, to go ahead and grab a Viper addOn. I've been real lazy and leaving viper on for everything but bosses. My gear's for shit, but I'm leveling. I'm not dropping money on enchants and the like for leveling gear. (I don't even want to hear what people think of my specs. I do my job). I got recount too, just to make sure my DPS is at least acceptable. I've had too many good groups and too many bad groups to want to be on someone's "asshole Hunter" list. Title: Re: Bad Groups Post by: Wolf on August 10, 2010, 01:09:10 AM I've recently been told I'm a "shit magnet" from the groups I've been getting on my 78ish hunter and 72ish DK tank.
I get Gundark (? never could tell which is which from the two troll ones) on my hunter. Shaman in the beginning fails the jump, gets spooked and pulls the first snakes. Proceeds to say "AFK", the tank starts tanking the mobs, but healer just respeced and is at zero mana. We wipe, tank leaves after res. Shaman is still AFK, so we can't requeue. Win. Next up - the DK. I pull UK. Get resto shammy. Doesn't use earth shield, cool ill pull less. Second pull was 4-5 mobs. Health starts dropping, i pop icebound fortitude. Health keeps dropping I pop my ghoul and sack it. Health is still dropping, icebound runs out I die. Shammy says "lol glass tank" and quits the group... Title: Re: Bad Groups Post by: Typhon on August 10, 2010, 06:08:09 AM Reading Morat's, "I can't be bothered to remember the dungeon names" made me recall a recent rant I unloaded on my friend who is trying to keep us all in WoW (I want to quit now so I'll forget how tedious everything has become by the time Cataclysm comes out).
Here's the rant: "ok, so Blizzard puts in a SPECIAL AND UNIQUE ZONE-IN GRAPHIC FOR EACH DUNGEON but decides to NOT TELL YOU THE NAME OF THE DUNGEON IS AS YOU ARE ENTERING. I guess in a world where everyone had to specifically find their way to said dungeon that makes sense, you're completely aware of where you are going. In a world where you are queing for a dungeon and you don't know what you're going to get it makes no sense at all. They couldn't spare 5 minutes per dungeon to put the name of the dungeon on the zone-in graphic?! Fuckers! THAT'S IT, this game is broken! I'm QUITTING!" :) That's the kind of juvenile crap that my friends have to put up with. Title: Re: Bad Groups Post by: Shrike on August 10, 2010, 10:48:08 AM "asshole Hunter" list. All hunters are on that list by default. The goal is to get off that list as quickly as possible. Easier said than done, too. Title: Re: Bad Groups Post by: Morat20 on August 10, 2010, 11:21:26 AM "asshole Hunter" list. All hunters are on that list by default. The goal is to get off that list as quickly as possible. Easier said than done, too. Good lord, what more do you want? :) Although, on my mage, I found myself yelling at a fucking Hunter in a group to "SHOOT IDIOT. YOU HAVE A GUN. USE IT". Instead, he's fucking meleeing down a boss. Title: Re: Bad Groups Post by: Ingmar on August 10, 2010, 11:28:05 AM Good lord, what more do you want? :) We want you to turn off viper! Title: Re: Bad Groups Post by: Morat20 on August 10, 2010, 11:43:05 AM Good lord, what more do you want? :) We want you to turn off viper! Title: Re: Bad Groups Post by: Fordel on August 11, 2010, 11:33:24 PM I always demand snake trap, just because!
Title: Re: Bad Groups Post by: Morat20 on August 12, 2010, 09:33:05 AM I always demand snake trap, just because! I added in recount just to make sure I didn't totally suck. I suspect I do. I'm level 79, and doing The Culling of Stratholme (that was fun. First time for me to run through that. I do regret not doing any of the Caverns of Time stuff in TBC) I was running like 1.6k DPS. Of course, my gear is unenchanted, random blues and greens, but still. It seems a bit low. Title: Re: Bad Groups Post by: Nebu on August 12, 2010, 09:35:10 AM I added in recount just to make sure I didn't totally suck. I suspect I do. I'm level 79, and doing The Culling of Stratholme (that was fun. First time for me to run through that. I do regret not doing any of the Caverns of Time stuff in TBC) I was running like 1.6k DPS. Of course, my gear is unenchanted, random blues and greens, but still. It seems a bit low. You're doing fine. My hunter was getting similar numbers (Marksman spec) using unenchanted PvP purple gear. Granted, I was new to the dungeons and spent more time looking around than concentrating on my job. Title: Re: Bad Groups Post by: Zetor on August 12, 2010, 10:24:19 AM If you're looking to measure your dps, keep in mind that gauntlet-ish instances like COT and "downtime" bosses like the water dude in violet hold, the first boss in halls of reflection or the event in halls of stone will get you lower numbers; similarly, extremely aoe-heavy fights (explosive trap + volley) will inflate your dps. Your other party members (buffs / debuffs) matter a lot too, as well as how quick stuff dies and/or how much aoe trash there is.
I think 1.6k isn't bad at all for a sub-80, especially without heirlooms. What gets you in the bad groups thread is doing like 900 dps at level 80, or 2k dps with full tier-9 level (232-245) pve gear, especially when combined with wiping the group in some spectacular way (which is pretty hard with how geared tanks/healers are nowadays, btw!) :p Title: Re: Bad Groups Post by: Shrike on August 12, 2010, 10:31:35 AM I always demand snake trap, just because! I added in recount just to make sure I didn't totally suck. I suspect I do. I'm level 79, and doing The Culling of Stratholme (that was fun. First time for me to run through that. I do regret not doing any of the Caverns of Time stuff in TBC) I was running like 1.6k DPS. Of course, my gear is unenchanted, random blues and greens, but still. It seems a bit low. That's actually pretty decent for a 77-79 character. I'd be pleased to have a hunter (or any dps) pulling that level of damage output in per-heroic instances. I get so many (like well over half) that can't climb out of the sub-1k basement, and I know damn well the classes are capable of so much more. It's really egregious in heroics, but, again, quite common to see 1k or less even there. Title: Re: Bad Groups Post by: Morat20 on August 12, 2010, 12:18:54 PM That's actually pretty decent for a 77-79 character. I'd be pleased to have a hunter (or any dps) pulling that level of damage output in per-heroic instances. I get so many (like well over half) that can't climb out of the sub-1k basement, and I know damn well the classes are capable of so much more. It's really egregious in heroics, but, again, quite common to see 1k or less even there. Hunter is pretty easy. Put pet on passive. Turn off growl. Turn on cower. (I'm BM specced).Pick target. Hunter's Mark Target. Tell pet to kill target Serpent Sting target (I have the +10% steady shot glyph if serpent is up). Arcane shot target. If target is part of group, multi-shot target, else Aimed Shot target. Fire steady shot at target, hitting arcane and Aimed/Multi when up. FD if you grab aggro. FD on wipe, hope your cables work. :) Keep an eye on threat, and don't blow all your cooldowns at once. Through in kill command when it's up, don't stack Bestial Wrath with Rapid Fire (that tends to jerk aggro) unless you're feeling the fight's going south and speed's your only chance. Use your trinkets whne necessary. If someone goes for the healer, either send the pet to intimidate it or drop an ice trap. I don't even use volley that much, except on trash. If I get yanked into a boss, I'll drop a fire and a snake trap under the "every bit counts". :) Title: Re: Bad Groups Post by: WoopeeTuralyon on August 12, 2010, 03:57:36 PM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad.
Title: Re: Bad Groups Post by: Morat20 on August 12, 2010, 04:08:53 PM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad. Weren't people in Kara gear generally hard asses with more macros than they had actual abilities, who spent their cheeto-stained hours wringing every tiny theoretical ounce of DPS they could manage?Title: Re: Bad Groups Post by: WoopeeTuralyon on August 12, 2010, 04:11:47 PM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad. Weren't people in Kara gear generally hard asses with more macros than they had actual abilities, who spent their cheeto-stained hours wringing every tiny theoretical ounce of DPS they could manage?Err... uhh... what? If people in Kara gear were that, what were people in Sunwell gear? Title: Re: Bad Groups Post by: Sjofn on August 13, 2010, 03:29:31 AM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad. Weren't people in Kara gear generally hard asses with more macros than they had actual abilities, who spent their cheeto-stained hours wringing every tiny theoretical ounce of DPS they could manage?Kara was the baby raid! Title: Re: Bad Groups Post by: apocrypha on August 13, 2010, 05:59:17 AM Ditched 2 seperate groups within 30 mins this morning.
First one, OK heroic, me healing with my shaman, Kingslayer paladin tank. One of those really annoying idiots who think that being a Kingslayer makes them invincible! Pulls 3 packs of spiders at the start, doesn't interrupt a single Spellflinger cast, I only manage to interrupt 2, nobody else interrupts, tank dies, says "FFS healer", I ditch. So, on to my lvl 71 disc priest. UK. Lvl 69 DK tank. Not in tank spec or gear. Doesn't use Death & Decay. Or Dark Command. Or Death Grip. I manage to escape before the wipe (just). Oh and our weekly this week is Patchwerk. Joined a pug with my resto druid. Realised as Patchwerk got pulled that we only had 1 tank. Oops. All the melee DPS die within 30 seconds to Hateful Strikes, leaving me, the only tank and 2 ranged DPS. We managed to kill him with 5 seconds left before the bezerk timer :awesome_for_real: Title: Re: Bad Groups Post by: WoopeeTuralyon on August 13, 2010, 07:49:22 AM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad. Weren't people in Kara gear generally hard asses with more macros than they had actual abilities, who spent their cheeto-stained hours wringing every tiny theoretical ounce of DPS they could manage?Kara was the baby raid! Yeah... Kara is the easiest BC raid. Title: Re: Bad Groups Post by: Arrrgh on August 13, 2010, 07:51:58 AM Most of the bad tanks I got on my healer were over geared paladins who were too lazy/not paying enough attention to bother picking up adds.
And still people whine about DKs. Bad tank clues are over geared paladin, human, and accent marks in the name. If you get a human paladin with accent marks as a tank just leave the group. Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 09:26:08 AM Level 70's in Kara gear could do 1k dps, but an 80 in blues and greens can't? Sad. Weren't people in Kara gear generally hard asses with more macros than they had actual abilities, who spent their cheeto-stained hours wringing every tiny theoretical ounce of DPS they could manage?Kara was the baby raid! I'm almost caught up. I'm about 70% of the way through 79. Not sure what to do once I hit 80, except work on alts. I keep getting these Emblems of something for doing the random dungeons. I should probably figure out where to spend those. And getting heirloom gear would be nice for my alts. Title: Re: Bad Groups Post by: Nebu on August 13, 2010, 09:40:12 AM Not sure what to do once I hit 80, except work on alts. Grind faction (walrus guys for the pet and the fishing pole, etc.) Grind emblems Do Wintergrasp Grind heirloom gear for alts Work on achievements/titles Level alts There's a lot to do at the endgame. I just got bored with it and hated pugs. Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 09:42:32 AM Not sure what to do once I hit 80, except work on alts. Grind faction (walrus guys for the pet and the fishing pole, etc.) Grind emblems Do Wintergrasp Grind heirloom gear for alts Work on achievements/titles Level alts There's a lot to do at the endgame. I just got bored with it and hated pugs. I've got alt-itis bad. A level 49 mage enchanter/tailor, a 59 Gnome DK herb/inscriber, and a bunch in the 20s. Might do the 25 Druid (still in her shit gear back when feral sucked balls and I stopped playing because I wanted to play feral, and so made a hunter instead). Or my paladin. Title: Re: Bad Groups Post by: Ginaz on August 13, 2010, 09:53:01 AM Not sure what to do once I hit 80, except work on alts. Grind faction (walrus guys for the pet and the fishing pole, etc.) Grind emblems Do Wintergrasp Grind heirloom gear for alts Work on achievements/titles Level alts There's a lot to do at the endgame. I just got bored with it and hated pugs. I've got alt-itis bad. A level 49 mage enchanter/tailor, a 59 Gnome DK herb/inscriber, and a bunch in the 20s. Might do the 25 Druid (still in her shit gear back when feral sucked balls and I stopped playing because I wanted to play feral, and so made a hunter instead). Or my paladin. I've leveled every class in the game to at least 71. :ye_gods: Title: Re: Bad Groups Post by: Rasix on August 13, 2010, 09:54:10 AM I've got alt-itis bad. A level 49 mage enchanter/tailor, a 59 Gnome DK herb/inscriber, and a bunch in the 20s. Might do the 25 Druid (still in her shit gear back when feral sucked balls and I stopped playing because I wanted to play feral, and so made a hunter instead). Or my paladin. That's a very mild case. Treatable with an OTC cream, I think. Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 09:56:19 AM I've got alt-itis bad. A level 49 mage enchanter/tailor, a 59 Gnome DK herb/inscriber, and a bunch in the 20s. Might do the 25 Druid (still in her shit gear back when feral sucked balls and I stopped playing because I wanted to play feral, and so made a hunter instead). Or my paladin. That's a very mild case. Treatable with an OTC cream, I think. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 13, 2010, 02:57:02 PM I've played all the classes to like... level 12. I only stuck with 5 past then, and 3 of those to 80. I can't imagine leveling every class to 70+. Oh, the drudgery!
Title: Re: Bad Groups Post by: Ironwood on August 13, 2010, 03:08:31 PM I don't know if that would stop me playing. Send your wife round and we'll find out.
Title: Re: Bad Groups Post by: Sjofn on August 13, 2010, 03:27:06 PM The only classes I haven't hit 70 with now are mage and warlock (the other hold out, rogue, I hit 70 with just this week!). Warlock is languishing at 50, and my mage recordholder is 26 or so. I don't DO cloth casters, I guess.
Title: Re: Bad Groups Post by: Rendakor on August 13, 2010, 03:34:05 PM Only 3 classes I don't have at 80 are Lock, Hunter and Priest. My lock is 72, Hunter was my Vanilla main but I'm rerolling a gobbo one in Cata, and priest...meh. Stalled in the 30s doing STV for the 9001th time.
Title: Re: Bad Groups Post by: Selby on August 13, 2010, 04:18:29 PM Try having leveled everything but a hunter to 80 and geared them up for raiding at the current tier. I really have too much time on my hands...
Title: Re: Bad Groups Post by: Nebu on August 13, 2010, 04:20:09 PM Try having leveled everything but a hunter to 80 and geared them up for raiding at the current tier. I really have too much time on my hands... I imagine that wouldn't take all that long with a good group of friends to play and shoot-the-shit with. Title: Re: Bad Groups Post by: Rendakor on August 13, 2010, 04:39:27 PM Try having leveled everything but a hunter to 80 and geared them up for raiding at the current tier. I really have too much time on my hands... I hear that; all mine are 5.5k+ GS. Title: Re: Bad Groups Post by: Selby on August 13, 2010, 05:04:42 PM I imagine that wouldn't take all that long with a good group of friends to play and shoot-the-shit with. The DPS were painful. The tanks and healers went by really fast. And I did have a few friends in the guild who were on most of the time, sadly most have restricted their online time to "right before raid" and "just after the raid" and aren't on in between now. And since there has been a recruitment drive there's a bunch of new people who don't know me and offend me with their inane drivel ;-)Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 05:37:29 PM I don't know if that would stop me playing. Send your wife round and we'll find out. She says she refuses to kneel before Zod, sorry.Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 07:46:59 PM Also, I hit 80. Now I guess I'll go get a life.
Just kidding. I need to find out what to do with emblems of triumph! Title: Re: Bad Groups Post by: Shrike on August 13, 2010, 09:13:57 PM Also, I hit 80. Now I guess I'll go get a life. Just kidding. I need to find out what to do with emblems of triumph! Buy T9 stuff and run heroics. Hit the ICC dailys... :awesome_for_real: And now my bad group for the week (I hope it's the only one this week): clueless healer! Pulled CoS last night on my paladin. I like this one, other than the being forced to be a human part. This one started off innocently enough, but started to go bad on the second pull when I still have yet to see a heal. Yep, one of those. Dumbass would let me get to about 15% before bothering to heal. My pally is pretty tough, but some of that stuff hits hard and it seriously threw off my pulling tactics and rotation. I swear I never had Gift of the Naroo off cooldown. Or LoH. Or my engine healing pots. This sort of excitement I can do without. Was a vast relief to finish the instance. Title: Re: Bad Groups Post by: apocrypha on August 13, 2010, 11:04:27 PM I've got everything except a hunter (64) and rogue (61) at 70+. Last few weeks I've started levelling all the 70's, using up rested XP, so at the moment I'm inching a resto druid (75, already got an 80 but this one is alliance), a prot warrior (71), an afflic lock (75) and a disc priest (72) towards 80.
The rogue gets a play every now and again but I don't like him very much. I like him more since I turned him from a nelf into a dwarf, but rogues are shitty to level. The hunter will only ever get levelled if I run out of rested XP on *all* the rest, which is unlikely. Thing is if I get bored with the levelling game at some point I can swap back to the 80 game, with 5 80s to play with, ranging from 4.8k to 5.8k GS, there's just so many choices of what to do. Title: Re: Bad Groups Post by: Morat20 on August 13, 2010, 11:28:16 PM I have 30 Triumph emblems. I need...75 I think, for any actual gear. I'll have to start finding other ways to earn them. I might actually have enough leftover honor for some PvP gear. :)\
I had a shitty group for Blackrock. Fuckers managed to trigger the bar fight without warning ANYONE. Then when we wiped, of the five of us two hadn't ever been to BRD before, and I ended up getting killed by a respawn patrol trying to get to them. And I get fucking bitched at for dying, when the two fuckers who started the fight and wiped us hadn't waited at the instance, hadn't told the new guys shit, and had gotten us all killed. On the bright side, I got the key quest since I was dead. Title: Re: Bad Groups Post by: Shrike on August 13, 2010, 11:47:15 PM I believe it's 30 each for the T9 gloves and shoulders, and 50 each for the rest. It's pretty easy to gear up with T9 these days. The 245 pieces though are much more, as are the 232 PvP set. I think 75 for 245 hat and/or...ummm...chest? PvP is 50/75.
Title: Re: Bad Groups Post by: Morat20 on August 14, 2010, 12:15:38 AM I believe it's 30 each for the T9 gloves and shoulders, and 50 each for the rest. It's pretty easy to gear up with T9 these days. The 245 pieces though are much more, as are the 232 PvP set. I think 75 for 245 hat and/or...ummm...chest? PvP is 50/75. I'll have to check closer then. I have 30 at the moment. I was checking the vender in Dalaran, under the assumption that they both had the same things.Title: Re: Bad Groups Post by: WoopeeTuralyon on August 14, 2010, 12:21:33 AM It's 45/75 for 245 gear. 50 for the trinket and 25(?) for the relic(totem, etc.). Save up those frost emblem you get from a daily heroic and weekly raid, and buy T10! Don't buy the non-set 264 pieces!
Edit: What class are you playing, again? The T9 vendor is separate from the triumph vendor. Not even in the same room, in fact. Title: Re: Bad Groups Post by: Sjofn on August 14, 2010, 12:25:29 AM I believe it's 30 each for the T9 gloves and shoulders, and 50 each for the rest. It's pretty easy to gear up with T9 these days. The 245 pieces though are much more, as are the 232 PvP set. I think 75 for 245 hat and/or...ummm...chest? PvP is 50/75. I'll have to check closer then. I have 30 at the moment. I was checking the vender in Dalaran, under the assumption that they both had the same things.No, for some stupid fucking reason T9 is on seperate vendors in a completely not obvious way. Title: Re: Bad Groups Post by: Ginaz on August 14, 2010, 02:06:18 AM Looks like I was the bad tank today. Forgot to put Righteous Fury up after returning from a wipe. Luckily, only 2 people died on that pull (HPos Skeleton dudes before the tunnel). I've done this a few times but this was the first time people were killed because of it.
Title: Re: Bad Groups Post by: Rendakor on August 14, 2010, 02:09:19 AM I had the opposite problem in H AN today; it took the Retnoob 3 near-death experiences to realize he had his Righteous Fury on. Of course, I just so happened to misplace my taunt button... :oh_i_see:
Title: Re: Bad Groups Post by: apocrypha on August 14, 2010, 02:59:26 AM I forget to put Frost Presence on so often that I have had to hide the button for Unholy Presence just to stop myself from switching to it :oh_i_see:
Title: Re: Bad Groups Post by: Lantyssa on August 14, 2010, 08:01:13 AM I'll have to check closer then. I have 30 at the moment. I was checking the vender in Dalaran, under the assumption that they both had the same things. Do Wintergrasp a few times a week, making sure to grab the weekly quests. It's a cheap way to get some decent gear while you're working on emblems. My DK's dps set when I left consisted of my two tanking T9, one piece of T10, and almost everything else being PvP gear. While the itemization may not be the best for dungeons, it all replaced much, much lower level stuff so it still helped.Title: Re: Bad Groups Post by: Shrike on August 14, 2010, 10:14:12 AM If you have a lot of honor built up, some of the 245/264 PvP pieces are pretty good for a dps DK. Mine still uses a few, but she's pretty limited in her ability to get frost tokens. Just another resource for upgrades and an easy one.
The PuG environment on WW is very bad these days. PvP gear is a viable alternative to the mendaciousness of the gearscore-driven stupidity that is rampant in PuG raiding these days. Title: Re: Bad Groups Post by: Ingmar on August 14, 2010, 01:51:09 PM I personally wouldn't emphasize the pvp stuff. There are one or two pieces that can fill a gap for you but even those 251 shoulders from WG are worse than the 232 badge ones for pve purposes for almost everyone.
The 264 bracers might be worth getting if you can't afford crafted bracers, possibly the pvp belt or boots or one of the battlemaster's trinkets. Otherwise you're better off just keeping at the heroics, especially once you can get into the ICC ones. Title: Re: Bad Groups Post by: Zetor on August 14, 2010, 02:35:52 PM IMO the 264 pvp cloaks / necks are good investments; sure, you can get better cloaks from frost emblems, but you'll probably want to spend those on tier10 gear instead. If you don't raid, your not-insanely-expensive-off-the-AH alternatives are 226 necks [232 for casters and non-str-based damage dealers if you get lucky in the icc heroics] by downgrading your emblems to conquest and 219 capes from normal icc dungeons (you could get 232 capes from ahune, but that's not available anymore).
Of course on a non-druid tank you'll want to use normal tanking gear no matter what. Title: Re: Bad Groups Post by: Ingmar on August 14, 2010, 03:04:12 PM The pvp necks don't have str on them either so that's not an advantage as far as picking one up as a str class.
Let's compare to the 232 and 226 necks, though: PVP neck has 181 AP, 60 rating in either hit, crit, or ArPen, your choice, plus irrelevant stamina and resilience. 232 neck has 99 AP, 39 crit, 48 haste, 67 agility (which is a decent amount of crit even for people who don't get AP from agi), plus some irrelevant stamina 226 neck has 65 str, 45 hit rating, 36 crit rating, and some irrelevant stamina The 232 is clearly better for anyone, and a LOT better for AP/agi dps, unless you happen to be a couple very specific specs and need the armor pen to hit your magic number maybe. The 226 is basically a wash assuming you aren't wasting the hit, given that the 65 str will scale way better with buffs and talents for str classes. Actually the 226 str one might beat the 232 for them, probably. Once you factor in that time you spend grinding honor could be spent farming badges for the other stuff instead anyway I'm not sure the pvp stuff makes a really attractive goal. If you're going to be assembling a PVP suit anyway though absolutely use it for filler in the PVE suit, but I wouldn't be going out of my way to farm it up just to replace it with PVE stuff if I wasn't going to be PVPing otherwise. Title: Re: Bad Groups Post by: Rendakor on August 14, 2010, 03:50:17 PM It's not worth going out of your way for, but doing WG once a week combined with any honor earned leveling up makes them relatively easy to obtain, particularly if you don't win your 232.
Title: Re: Bad Groups Post by: Morat20 on August 15, 2010, 12:03:07 AM I bought my first 232 armor...the shoulders. :) Wiped out all but 3 of my emblems of truimph. But I'm trying to gear up so I can do heroics, so I can send heirlooms to my alts..:)
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 07:51:23 AM I bought my first 232 armor...the shoulders. :) Wiped out all but 3 of my emblems of truimph. But I'm trying to gear up so I can do heroics, so I can send heirlooms to my alts..:) Hmmm, I'd get all the gear you need from triumph emblems before downgrading them to get heirlooms. But it's your account, and if you like alts heirlooms certainly make leveling faster and easier. Title: Re: Bad Groups Post by: Morat20 on August 15, 2010, 09:31:13 AM I am planning to gear up before buying alt stuff. If nothing else, I need to get the minimum gearscores to hit the daily heroics.
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 10:18:51 AM I am planning to gear up before buying alt stuff. If nothing else, I need to get the minimum gearscores to hit the daily heroics. Oh yeah, super annoying when you first hit 80 being unable to queue for heroics. And my phone is really staarting to get on my nerves! I press a single button and it puts in two or three of that letter, or it doesn't put in a letter at all. Title: Re: Bad Groups Post by: Lantyssa on August 15, 2010, 11:14:24 AM If you get far enough in the Argent Tournament you can get heirlooms there, too.
Title: Re: Bad Groups Post by: Morat20 on August 15, 2010, 03:03:43 PM If you get far enough in the Argent Tournament you can get heirlooms there, too. I have 10/15 of those stupid signet things you have to get just to keep advancing through the quest chain. Three days of dailies. I'm also trying Winterspring, but unforunately our Alliance side is full idiot. I'm not sure how Winterspring is SUPPOSED to work, but I'm pretty sure us all spawning in at the same graveyard surrounded by 20+ seige engines when on OFFENSE is probably not right.Title: Re: Bad Groups Post by: Fordel on August 15, 2010, 04:15:23 PM Wintergrasp.
Winterspring is a level 55-60 zone. Your issue doesn't sound like idiots, it sounds like population imbalance. Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 04:18:46 PM I am planning to gear up before buying alt stuff. If nothing else, I need to get the minimum gearscores to hit the daily heroics. Oh yeah, super annoying when you first hit 80 being unable to queue for heroics. And my phone is really staarting to get on my nerves! I press a single button and it puts in two or three of that letter, or it doesn't put in a letter at all. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 04:23:08 PM Wintergrasp. Winterspring is a level 55-60 zone. Your issue doesn't sound like idiots, it sounds like population imbalance. O' abandoned Winterspring, how I miss thy fair white landscape. Haha, I remember my warrior's days there in vanilla, going in a cave and finding a random elite dragon or two. Or falling in a ravine filled with elite giants. And yes, the GS requirement should be higher for the ICC heroics, particularly HoR, where bad dps makes it impossible. Title: Re: Bad Groups Post by: Morat20 on August 15, 2010, 04:26:51 PM Wintergrasp. Yeah, I always mix those up. :)Possibly, although I thought Alliance outnumbered Horde rather savegly. Oh well. I'm collecting emblems, have started on heroics, and need to figure out where to get a better gun/crossbow/bow -- although given my crossbow skill is 1/400, maybe avoid that. Winterspring is a level 55-60 zone. Your issue doesn't sound like idiots, it sounds like population imbalance. I think at 450 I can craft one. I also got a Jeeves schematic today. Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 04:30:42 PM There's a 219 Gun from the Black Knight in H ToC5, as well as one from Tyrannus in Reg PoS. The LK event in Reg HoR drops a 219 bow.
Krick and Ick in H PoS drop a 232 Xbow. Title: Re: Bad Groups Post by: Fordel on August 15, 2010, 04:31:13 PM Yeah, I always mix those up. :)Possibly, although I thought Alliance outnumbered Horde rather savegly. Oh well. I'm collecting emblems, have started on heroics, and need to figure out where to get a better gun/crossbow/bow -- although given my crossbow skill is 1/400, maybe avoid that. It depends on the server. Some servers are heavily Alliance weighted, others are Horde. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 04:49:21 PM On lots of servers Alliance outnumber Horde. Like 8:1. But I guess that's not every server.
Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 07:38:16 PM Andorhal is Horde-dominated; WG is frequently 20-5 or so. Our whole battlegroup (Stormstrike) seems to have more Horde than Alliance, as our PVP queues in almost all brackets are very long (20m+).
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 08:44:49 PM Andorhal is Horde-dominated; WG is frequently 20-5 or so. Our whole battlegroup (Stormstrike) seems to have more Horde than Alliance, as our PVP queues in almost all brackets are very long (20m+). Rendakor is in my battlegroup! What are your characters' names? I might've seen you in a random or two. Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 08:46:58 PM Aryx, Aryshtarix, Xaryn, Ary, Zankoku, and Yhbt are my 80s. Karox and Azhala are my lower level toons. All horde side.
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 08:51:00 PM Aryx, Aryshtarix, Xaryn, Ary, Zankoku, and Yhbt are my 80s. Karox and Azhala are my lower level toons. All horde side. Oh, all mine are Alliance :awesome_for_real: Except my troll DK on Stormrage, but that's not even my account, I just leveled the char. Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 09:00:47 PM I don't do enough PVP to pretend I might've seen you in one.
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 09:02:07 PM Oh naw, I haven't PvPed on my main since 49... wouldn't have seen you there.
Title: Re: Bad Groups Post by: Morat20 on August 15, 2010, 09:04:54 PM Alliance just sucks at PvP all across my server. All there is to it. :) Back in the single-server days, Alliance only ever won AV. WSG and AB was just constant Horde rolling over the Alliance. I did manage to hang around at a win on Strand, though. :)
Hey, instance question -- I was doing heroic Culling of Strat -- the tank said something about how long it had taken us to get there (first tank had started, quit, we had to wait, etc) and was worried about taking the final boss down. Is there some connection between how long it takes you to get there and how strong the boss is? Title: Re: Bad Groups Post by: WoopeeTuralyon on August 15, 2010, 09:08:55 PM Alliance just sucks at PvP all across my server. All there is to it. :) Back in the single-server days, Alliance only ever won AV. WSG and AB was just constant Horde rolling over the Alliance. I did manage to hang around at a win on Strand, though. :) Hey, instance question -- I was doing heroic Culling of Strat -- the tank said something about how long it had taken us to get there (first tank had started, quit, we had to wait, etc) and was worried about taking the final boss down. Is there some connection between how long it takes you to get there and how strong the boss is? Are you sure he was talking about the last boss? You get an extra emblem and a bronze drake if you beat the. 25 minute timer and kill the Infinite Corruptor or whatever he's called, right before the last boss. As far as I know, Mal'ganis doesn't get stronger if you take longer. Title: Re: Bad Groups Post by: Rendakor on August 15, 2010, 09:17:22 PM Woopee's probably right and he meant the Infinite Corruptor; if you don't get there within 25m you miss out on a badge and a mount.
Title: Re: Bad Groups Post by: Morat20 on August 16, 2010, 09:20:59 AM Woopee's probably right and he meant the Infinite Corruptor; if you don't get there within 25m you miss out on a badge and a mount. That must have been it. I'm a little...low-geared for heroics. I'm pulling, fully buffed, about 1800 to 1900 DPS. However, fastest way to gear up further is...heroic instances. (Since I get 2 Frost for the first random, then 2 triumphs after that). I kinda went overboard this weekend, insofar as I'm not going to be able to play much for the next week or so unless I can figure out a way to elevate my foot while on my desktop. I managed to snag a decent stat-stick off of...something. Blue staff, of all things, that had massive bonuses to agility, stamina, and AP. It was pretty obviously a hunter weapon (no, not a joke. It was all +attack, +agility. No +spell, no +mana regen, nothing) but I don't think I'd ever seen a staff setup for a hunter. My hunter's skill was 1/400 (I'm just glad I made sure to buy all the weapon training) and has risen to...46/400. I need to go wang things in Zul'Farrak (still farming mageweave, plus the Mojo that drops there sells well) and get it up. I think it was a heroic where I got it, not sure. I also managed to get a BoE purple plate something that'll go to much needed cash. I have the feeling making Jeeves is going to be expensive. I'm enjoying the heroics. Loken as a hunter in heroic is a fucking bitch. There's something to that fight I'm missing, other than getting as close as possible to shoot. Title: Re: Bad Groups Post by: Dren on August 16, 2010, 09:31:03 AM Anything above 1500 is fine for heroics. The rest of the team will typically make up the difference. You'll get flack for the low DPS, but don't let it bother you.
Loken is hard if you don't have a good healer to mass heal everyone or bubble, etc. Pally tanks should be soaking that damage up with their cooldown. That's what I do anyway. If the group DPS is decent, he should only get maybe one or two of those AOE blasts off before he dies. If it is taking longing than that, then you will definitely have people dieing without a good healer. Title: Re: Bad Groups Post by: Rendakor on August 16, 2010, 09:39:46 AM There are a couple of Staves with Agi on them out there; they're designed for Hunters and Feral druids.
Title: Re: Bad Groups Post by: Shrike on August 16, 2010, 09:41:46 AM Is there some connection between how long it takes you to get there and how strong the boss is? No, but there is a correlation between how much the community thinks a certain instance sucks and how long it can take to get a group there (if you're running a specific dungeon). I've noted that Occulus (which I detest and bail on regularly), CoS, OK, HoR (heh), and ToC all have a lot of negative vibes around them. I happen to love CoS, but I've joined a lot of "group in progess" there in my paladin tank. A LOT. And my group usually seems really relieved when CoS goes smoothly. Even the sub-900dps wankers. Just saw the comment about making Jeeves. You have no idea. Jeeves is a royal pain to make. It's totally worth it, though. I have four miners, so I had a lot of material laying about (/coughkhorium/cough). If you've got to mine that up from scratch...weeeeeeelll...might be easier to farm gold and buy from the AH. Title: Re: Bad Groups Post by: Morat20 on August 16, 2010, 10:38:34 AM I've got a lot of crap sitting around, but I know I'm low on Khorium. (Only like 5 bars of it). However, I have absolutely no problems with taking some empty bags and spending a weekend flying around TBC zones gathering materials. Whatever's not needed for Jeeves I can sell to buy what I need.
Now that I'm doing instances again, I've noticed some patterns with bad groups. Fucking tanks who bail. It's always the fucking tank. Maybe he's pissy about repair costs, maybe he just wasn't likeing the speed of the run, maybe the priest's strange obsession with his mana levels just pisses him off. But he bails. And if he's a REAL fucking dick, he'll run around and aggro everyone then bail. I zoned INTO that, when everyone in creation was attacking us. I got the "the tank aggroed everyone" thing. How he got out, I'm not sure. Bubble-hearthed? Can you even teleport out in combat? Who knows. Maybe he just suicided knowing we'd all be fucked. People going AFK all the fucking time, for lengthy periods of time. I felt bad because I asked for a 2 minute break because I had to answer the door. That's nothing compared to folks who go AFK for 5 or 10 minutes, with no warning. (On the other hand, I had a nice group who actually kept me in the group despite me getting booted from the server. I logged back in and zoned right in. On the other hand, they were so insanely overgeared they didn't need 5 people for a heroic). People who don't know where they're going. Admittedly, this is mostly sunken temple. I bailed on a group whose tank told me that no, you didn't have to do all the upper tier bosses, then got himself killed by jumping down and aggoring everying in the middle. Also, I feel kinda lame as hunter DPS. I switch to my 50 mage and I'm doing some 40% or more of the total damage. Of course, that's all frost-specced blizzard. I'm so in love with the frost spec that I'm regretting the points I put in arcane to get clearcasting. Still, I have noticed my DPS has significantly improved now that I added an addon to notify me to move out of viper when I'm topped up. (It's annoying as shit when I have viper on and get on, say, a Dragon on Occulus though) and misdirection is a lot more useful than a thought. Misdirect onto tank, arcane shot, then volley the group. Lots of instant aggro. Title: Re: Bad Groups Post by: Xuri on August 16, 2010, 10:45:24 AM Occulus used to be a bitch, and was at the top of my list of "most hated heroic instances" - but recently it's been pretty straightforward. People generally have some idea of what to do, and as long as the tank knows where to go it's actually a short and sweet instance.
Title: Re: Bad Groups Post by: Morat20 on August 16, 2010, 10:49:08 AM Occulus used to be a bitch, and was at the top of my list of "most hated heroic instances" - but recently it's been pretty straightforward. People generally have some idea of what to do, and as long as the tank knows where to go it's actually a short and sweet instance. I've had pretty good luck with it. It was close the first time I went through on heroic, but mostly because the guy taking over as leader didn't bother with making sure he had the right mix of dragons or setting up a time stop rotation. Also, I nearly fucking died because I didn't know Heroic had some weird ass summon. Luckily I noticed everyone else moving away and followed. It seems heroics add in more elements of positioning. (I consider a group a 'good group' if someone, ANYONE, asks before aggroing a boss if "Everyone knows how to do this fight?" and actually waits for an answer). Title: Re: Bad Groups Post by: Selby on August 16, 2010, 10:52:35 AM Occulus used to be a bitch, and was at the top of my list of "most hated heroic instances" - but recently it's been pretty straightforward. People generally have some idea of what to do, and as long as the tank knows where to go it's actually a short and sweet instance. The biggest problem with the old way it was done was that your drakes didn't scale at all with your gear. So the n00b in all greens and 219'd out elite raider all did the same damage and had the same health pool. This was frustrating because the mobs sometimes hit hard and if all of the healing and tanking wasn't on the ball (in a role you'd never seen before until you did this instance) then a wipe was almost guaranteed. The same way with Malygos too, which is why people never do that raid unless they want the title.Once they made the above mentioned changes (gear scaling and semi-reduced damage from certain mobs) it became MUCH easier, but people still complain and instantly bail on it. I personally like Oculus. Title: Re: Bad Groups Post by: Xuri on August 16, 2010, 11:06:24 AM Ah, wasn't aware of the scaling with gear-stuff. That certainly explains why it's so much easier nowadays :P
Title: Re: Bad Groups Post by: Rendakor on August 16, 2010, 11:09:05 AM I don't hate Occulus, but I don't bail on it instantly anymore either.
Title: Re: Bad Groups Post by: Ironwood on August 16, 2010, 11:11:30 AM Nor me. Extra badges and, frankly, it's a piece of piss these days. Win/Win.
Title: Re: Bad Groups Post by: Sjofn on August 16, 2010, 03:34:06 PM My main problem with Occulus was actually the bailers more than anything the instance itself did. That said, it is still my least favorite, so I still whine when it pops. :grin:
Title: Re: Bad Groups Post by: Selby on August 16, 2010, 03:37:37 PM I still bitch about Old Kingdom too. And Halls of Reflection unless I'm running with friends.
Title: Re: Bad Groups Post by: WoopeeTuralyon on August 16, 2010, 03:44:03 PM My main problem with Occulus was actually the bailers more than anything the instance itself did. That said, it is still my least favorite, so I still whine when it pops. :grin: My only whining and occasional insta-bailing comes in HoR. That place is not fun. Title: Re: Bad Groups Post by: Merusk on August 16, 2010, 04:24:01 PM I still bitch about Old Kingdom too. And Halls of Reflection unless I'm running with friends. OK sucks because of the mandatory 3 mind controls on the end boss. The packs of elemental death and upper level spiders aren't a problem so long as someone takes charge and makes sure the rest of the group aren't idiots about aggro and interrupts. Title: Re: Bad Groups Post by: Sjofn on August 16, 2010, 05:50:18 PM My main problem with Occulus was actually the bailers more than anything the instance itself did. That said, it is still my least favorite, so I still whine when it pops. :grin: My only whining and occasional insta-bailing comes in HoR. That place is not fun. I have a love/hate with HoR. If it's a good group, I enjoy it. If it's not, I want to kill myself. And I hate PUG tanking it because I feel PRESSURE. Title: Re: Bad Groups Post by: Lantyssa on August 16, 2010, 06:47:25 PM The only instances I really hated were Halls of Stone and Lightning. I didn't mind anything else.
That must have been it. I'm a little...low-geared for heroics. I'm pulling, fully buffed, about 1800 to 1900 DPS. However, fastest way to gear up further is...heroic instances. (Since I get 2 Frost for the first random, then 2 triumphs after that). I kinda went overboard this weekend, insofar as I'm not going to be able to play much for the next week or so unless I can figure out a way to elevate my foot while on my desktop. Uhhhh.... you're more than fine for heroics. You actually show concern about being competent, too. Don't sweat it.Title: Re: Bad Groups Post by: WoopeeTuralyon on August 16, 2010, 08:14:02 PM My main problem with Occulus was actually the bailers more than anything the instance itself did. That said, it is still my least favorite, so I still whine when it pops. :grin: My only whining and occasional insta-bailing comes in HoR. That place is not fun. I have a love/hate with HoR. If it's a good group, I enjoy it. If it's not, I want to kill myself. And I hate PUG tanking it because I feel PRESSURE. A good group tends to make the pains dissipate, eh? Title: Re: Bad Groups Post by: Sjofn on August 16, 2010, 09:36:40 PM Well, I actually like how HoR is structured and such (although I fucking hate Jaina in there because she is a blubbering twit). But it turns all wipey if people are dumb, and that dampens my enthusiasm.
Title: Re: Bad Groups Post by: Ingmar on August 16, 2010, 09:38:34 PM With a good group I think it is maybe the most fun instance in the game.
Title: Re: Bad Groups Post by: apocrypha on August 16, 2010, 11:19:38 PM The last phase, legging it up the hill away from Mr L. King is awesome. I crank the music up for that bit. Plus, there's extra hilarity if it's a guild group since one of the guild is terrified of it and gibbers with fear the whole way up :drillf:
I've never tanked it though, deliberately not handed the quest in in PoS on my DK tank so that I never get it as a random. I will overcome that fear soon I think. Love healing it with my druid, it's harder work with my pally though. Title: Re: Bad Groups Post by: Zetor on August 17, 2010, 01:08:51 AM The last phase, legging it up the hill away from Mr L. King is awesome. I crank Yakety Sax up for that bit. Fixed!I get HOR all the time. It's no sweat on my DPS characters (even though some ICC25-geared DK wanted to votekick me one time a because I dared have sub-5000 gearscore... then I outdamaged him :oh_i_see:) or my disc priest (shackle and not-reduced-by-healing-debuff bubbles make things a lot smoother), but tanking it on my feral druid is a freaking chore still, especially if DPS are underperforming. Title: Re: Bad Groups Post by: Dren on August 17, 2010, 05:36:21 AM I still bitch about Old Kingdom too. And Halls of Reflection unless I'm running with friends. OK sucks because of the mandatory 3 mind controls on the end boss. The packs of elemental death and upper level spiders aren't a problem so long as someone takes charge and makes sure the rest of the group aren't idiots about aggro and interrupts. It is 2 MC's now for OK, but it still is annoying. Title: Re: Bad Groups Post by: Dren on August 17, 2010, 05:51:44 AM Started doing more random heroics lately after a well needed 2 month break. Last night we had a healer quit our 4 person guild group because our elemental shaman didn't drop the totem he/she thought he should have dropped (He hit the wrong "call" by accident.) Well, first he/she just let him die. I guess it was to "teach him a lesson."
That just blows me away. It is much easier to me to just heal through everything than to pay attention to how others are playing. I might start noticing if people are dieing or I'm constantly OOM, but proactively judging people's performance? I mean this was at the very first pull of the instance of trash! Our pally switched to healing and we got a DK dps to pop in and finished it up quick. Teaching people how to do it is one thing. Letting them die and then bailing the group is another. I never knew being a healer in WoW could satisfy freaky peoples' sadistic tendencies. They need to start counting the number of drops a character does and put those people into each others groups. Then they should record the chat logs from the group. Finally, at Blizzcon, have actors do a live reinactment of the "scene" on stage. Now that would be DRAMA! Title: Re: Bad Groups Post by: Selby on August 17, 2010, 06:09:58 AM Well, first he/she just let him die. I guess it was to "teach him a lesson." As a healer I never rely on other people to do my job well. I would take it as a personal insult if I couldn't heal with the "wrong" totem down. Your 5th person must have seriously had issues, but then there are a lot of people who do. I've been kicked from heroics as top DPS because someone didn't like the way I "AoE'd too much" and said "I'm gonna enjoy kicking you, asshole" to me, which I thought was REALLY strange from some other DPS (the tank never lost aggro, the mobs died fast, etc). What was even stranger was in a group of 5 people all from different servers, the vote to kick me still passed?Title: Re: Bad Groups Post by: Wolf on August 17, 2010, 08:49:26 AM Some people just don't like aoe i guess. One of my guild's rls has this especalliy bad. He insists on noone using aoe on most trash pulls in icc. Naturally raids are looooong.
His case is not helped by him being an exceptionally bad warrior tank. I've pulled marrowgar and p2 lich king off him :( can't wait for cata and being in a 10m guild again. Title: Re: Bad Groups Post by: Shrike on August 17, 2010, 10:22:09 AM Mostly, I don't pay much attention to the other people in PuGs, unless something isn't going well. Then I look around to see what the cause is. Generally, the only thing I look for is how many hit points the tank has. If they have around 40k, I will assume they are geared enough that they can hold aggro from me reasonably well. If they're 30-39k, I might have to watch Omen some. If they're sub-30K, then I get a queasy feeling and mostly just auto-attack. Other than that, if we're moving along and people (other than mages and/or rogues) aren't dying, then I'm happy.
As for being a shaman, you'll take what totems I give you and that's the way it is. My totems, my way. And whiney, silk-panty-wearing caster-types don't merit any consideration. You get SoE, WF, magma, and whatever water totem strikes my fancy--and you'll damned well like it, smile, and politely ask for more of the same. Period. End of story. I might deign to use other situational totems as circumstances demand--and casters can't demind diddly-squat. In fact, I remember a couple of good arguments with squishy, dress-wearing, self-important assholes in TBC over this very subject. My totems. If I were resto or something, I might actually give a shit what you want...acutally, no, I wouldn't. It's just that our needs would coincide. Lucky you. Since I'm enhancement, sucks to be you. So sorry (not). Title: Re: Bad Groups Post by: Sjofn on August 17, 2010, 11:40:16 AM The last phase, legging it up the hill away from Mr L. King is awesome. I crank Yakety Sax up for that bit. Fixed!I get HOR all the time. It's no sweat on my DPS characters (even though some ICC25-geared DK wanted to votekick me one time a because I dared have sub-5000 gearscore... then I outdamaged him :oh_i_see:) or my disc priest (shackle and not-reduced-by-healing-debuff bubbles make things a lot smoother), but tanking it on my feral druid is a freaking chore still, especially if DPS are underperforming. Yeah, trying to tank that as feral is annoying as fuck. Not impossible or anything, but having no really good way to make the caster mobs stop being assholes can be irritating. Deathgrip and strangulate and whatever the hell my DK's interupt is called have spoiled me. :heart: Title: Re: Bad Groups Post by: WoopeeTuralyon on August 17, 2010, 04:37:14 PM My comp randomly slowed down so much I couldn't play, right as I got into my daily random! I got votekicked of course. So much for getting it done real quick before going to bed.
Title: Re: Bad Groups Post by: Ashamanchill on August 18, 2010, 12:59:49 AM The last phase, legging it up the hill away from Mr L. King is awesome. I crank Yakety Sax up for that bit. Fixed!I get HOR all the time. It's no sweat on my DPS characters (even though some ICC25-geared DK wanted to votekick me one time a because I dared have sub-5000 gearscore... then I outdamaged him :oh_i_see:) or my disc priest (shackle and not-reduced-by-healing-debuff bubbles make things a lot smoother), but tanking it on my feral druid is a freaking chore still, especially if DPS are underperforming. Yeah, trying to tank that as feral is annoying as fuck. Not impossible or anything, but having no really good way to make the caster mobs stop being assholes can be irritating. Deathgrip and strangulate and whatever the hell my DK's interupt is called have spoiled me. :heart: Its definatley one of the funnier ones to Druid tank though, basically running around like a chicken with it's head cut of spamming your swipe button like your playing an arcade game from the late eighties. Title: Re: Bad Groups Post by: dd0029 on August 22, 2010, 04:29:50 PM So, I finally managed to level via BGs to 80. BGs as a fresh 80 suck. So, dungeons ho!
First, badges come really, really fast now. I have been dugeoning all day today, but I have gotten something like 70 badges today. Anyway, have seen a couple of bad tanks and some other random bads, but this last one was the best. Doing UP, at the first event boss before Skadi. Tank says don't click the orb after a warrior already clicked the orb. So tank goes and sits in the hall ignoring the event. Party wipes. Healer and tank get into it. We start back and tank runs to get the pat in the hall. Healer decides to not heal the pally tank and click the orb. Sigh. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 22, 2010, 07:14:22 PM So, I finally managed to level via BGs to 80. BGs as a fresh 80 suck. So, dungeons ho! First, badges come really, really fast now. I have been dugeoning all day today, but I have gotten something like 70 badges today. Anyway, have seen a couple of bad tanks and some other random bads, but this last one was the best. Doing UP, at the first event boss before Skadi. Tank says don't click the orb after a warrior already clicked the orb. So tank goes and sits in the hall ignoring the event. Party wipes. Healer and tank get into it. We start back and tank runs to get the pat in the hall. Healer decides to not heal the pally tank and click the orb. Sigh. What the hell! Stupid stupid people :ye_gods: Title: Re: Bad Groups Post by: Rendakor on August 22, 2010, 11:46:15 PM Finally got my lock to 80, and two awful attempts at heroics. First one is CoS; tank leaves immediately. 10 minutes go by, no new tank so I bail.
Next we get AN, which is usually nice and quick. Our tank pulls the first two groups, the stops for a sec and says "fuk". Then stands there afk for 2 minutes, before pulling all 3 of the Watchers. He barely survives, we down the first boss easily. As we're walking down the ramp to the second boss, the tank says "i cant play like this" and leaves group. :uhrr: 5 minute wait on a new tank, who pulls Hadronox while the spiders are still coming, and our dps is awful (two of us really badly geared), so of course we can't kill him before the healer dies, and leaves. Edit to add: Just got H UK. At 4.6k GS I'm the best geared person in the group. Our tank pulls the first 2 mobs, goes afk for a min, then pulls the whole next room without a "back" or "inc". Wipe #1. He then proceeds to clear the entire circle in the forge area, losing hate left and right to me and the 4k GS hunter. We finally get into the room with the protodrakes, where he gets knocked into adds. Wipe #2, healer leaves, tank leaves, and I still haven't gotten my Frost badges. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 23, 2010, 04:37:56 AM Finally got my lock to 80, and two awful attempts at heroics. First one is CoS; tank leaves immediately. 10 minutes go by, no new tank so I bail. Next we get AN, which is usually nice and quick. Our tank pulls the first two groups, the stops for a sec and says "fuk". Then stands there afk for 2 minutes, before pulling all 3 of the Watchers. He barely survives, we down the first boss easily. As we're walking down the ramp to the second boss, the tank says "i cant play like this" and leaves group. :uhrr: 5 minute wait on a new tank, who pulls Hadronox while the spiders are still coming, and our dps is awful (two of us really badly geared), so of course we can't kill him before the healer dies, and leaves. Edit to add: Just got H UK. At 4.6k GS I'm the best geared person in the group. Our tank pulls the first 2 mobs, goes afk for a min, then pulls the whole next room without a "back" or "inc". Wipe #1. He then proceeds to clear the entire circle in the forge area, losing hate left and right to me and the 4k GS hunter. We finally get into the room with the protodrakes, where he gets knocked into adds. Wipe #2, healer leaves, tank leaves, and I still haven't gotten my Frost badges. That AN tank must've been spilling food all over himself or something... or maybe the lighting of his basement was not to his liking :oh_i_see: but why would you insta-leave CoS? You can pretty much finish it in the time you'd have to wait to re-queue... Title: Re: Bad Groups Post by: Wolf on August 23, 2010, 04:55:34 AM 90% of tanks don't realise you can skip the RP nowadays. I can relate to be honest.
"For every Horde soldier that you killed, for every Alliance dog that fell, the Lich King's armies grew. Even now the valkyr work to raise your fallen as Scourge." :uhrr: *someone fails on the first add wave* :ye_gods: Title: Re: Bad Groups Post by: apocrypha on August 23, 2010, 07:30:29 AM Some people just bail on dungeons they don't like. CoS, HoS, Occulus and HoR being the most common ones. If you've got an alt you just go do a dungeon on the alt and by the time you're done the random dungeon cooldown is done on your 1st char and you get an instant queue as tank.
Title: Re: Bad Groups Post by: Paelos on August 23, 2010, 07:53:15 AM I'd bail on HoR in a PuG. There's just too many unknowns as a tank in that one to really bother with it if you're only trying to get one done for frost badges during the day. Occulus, I'd only bail on if somebody made it clearly evident that they had no idea how to get from point to point in the place. Some people cannot function in the Z axis on the basest of levels.
Title: Re: Bad Groups Post by: Shrike on August 23, 2010, 11:03:19 AM Ahh, the joys of AN. I got to play crappy tank here last night.
I'm still not sure exactly what happened, but--as mentioned a bit earlier--I got 2/3 of the watchers and the boss in one pull. I saw the boss aggro and start moving with his posse, so I got back to wall and laid down the AoEs. I saw ardent defender pop up, but the healer was on the ball and the situation stabilized and we managed to finish it. Good healer. DPS was even paying attention (sorta--only lost one, probably to a skirmisher). After the dust settled, the healer pipes up, "That was pretty cool!" I'm thinking, yeah, it was, wasn't it. Or it would have been if it'd be intentional. Still not sure why it went down the way it did, but I suspect maybe being a touch too close to the middle watcher group. Still, I saw the boss moving first, so it might have been dps tab-targetting issues. I've done that sort of thing before on my shaman, so it does happen. Title: Re: Bad Groups Post by: dd0029 on August 23, 2010, 11:16:50 AM So, I finally managed to level via BGs to 80. BGs as a fresh 80 suck. So, dungeons ho! First, badges come really, really fast now. I have been dugeoning all day today, but I have gotten something like 70 badges today. Anyway, have seen a couple of bad tanks and some other random bads, but this last one was the best. Doing UP, at the first event boss before Skadi. Tank says don't click the orb after a warrior already clicked the orb. So tank goes and sits in the hall ignoring the event. Party wipes. Healer and tank get into it. We start back and tank runs to get the pat in the hall. Healer decides to not heal the pally tank and click the orb. Sigh. My very next run, the same thing happened. But the tank and the tree say, fuck it, we can do 'em both. So we did. Title: Re: Bad Groups Post by: proudft on August 23, 2010, 11:53:36 AM My wife & I were the bad group last night. She is a new-to-tanking-bear, and I am the holy paladin and we're both like, two pieces of badge gear into 80. We get Nexus, and we get to that part with the frozen dudes in the hallway. That first solo guy dies fine. Then the fun begins.
Through a combination of not-pulling-the-subsequent groups quiiiiite far enough back, and some odd wandering by the dps DK, we get the next set added in. Then someone gets flung into the boss pack by that flinging thing they do. I quickly lose the warlock. My mana is fine but people are standing in whirlwinds. We're in the loser pool, so people have like 13-15k health, and it's basically boss spin, hit once, second hit kills them. About 30 seconds later I lose the mage. I know they are thinking OH GOD THIS TANK IS HORRIBLE, but honestly, people, you standing up in front is not helping. Now that we're down to three players, there is no way we can die, because apparently holy paladins are fucking broken. My mana is going UP at this point. Then the DK gets feared AGAIN and he has the damn run speed buff so he wanders merrily into a FOURTH group and instantly dies out of los. So it's me and the bear versus about six dudes and the boss. And we are doing fine. Though it is clearly going to take forever, my mana is still high and we are clearly going to win. Eventually. However, our companions get so bored they release and start running back. We are still fighting when they get back and then the warlock blunders into yet another whirlwind and dies again. Oh well. My initial feelings of guilt and/or sympathy at the poor placement in the beginning are now long gone. So we win, and not one word was said by anyone. Tee hee. P.S. Holy paladins are fucking broken. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 23, 2010, 01:31:24 PM I am utterly incapable of outhealing a geared holy pally on a boss fight. They can spam Holy Light for an ENTIRE boss fight, even long ones! That likely won't be the case in Cata though :oh_i_see: us healers are going to have to pay more attention to our mana! Noes!
Title: Re: Bad Groups Post by: Ingmar on August 23, 2010, 02:00:43 PM We healers.
Title: Re: Bad Groups Post by: Xuri on August 23, 2010, 03:42:19 PM Waiting 15 minutes as DPS to get a tank for a random heroic is fun. Even more fun is when said tank leaves the group without a word after the first boss we slay (without any problems whatsoever) doesn't drop whatever loot he was after and we have to wait another 5-10 minutes for a replacement tank. -_-
Title: Re: Bad Groups Post by: Merusk on August 23, 2010, 03:44:38 PM The solution is to play a class that can dps AND tank. Throw on tank gear, farm heroics quickly and easily.
Title: Re: Bad Groups Post by: Paelos on August 23, 2010, 04:28:03 PM The solution is to play a class that can dps AND tank. Throw on tank gear, farm heroics quickly and easily. No, no. Don't you get it? People love bitching about tanks that are arrogant/leave/bitch/suck. There are no obvious solutions to that. None. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 23, 2010, 06:16:59 PM I'm sorry, I wasn't aware that the grammer poolice were on patrol this evening.
Title: Re: Bad Groups Post by: Sjofn on August 23, 2010, 06:27:14 PM The solution is to play a class that can dps AND tank. Throw on tank gear, farm heroics quickly and easily. No, no. Don't you get it? People love bitching about tanks that are arrogant/leave/bitch/suck. There are no obvious solutions to that. None. C'mon, it IS obnoxious when some asshole does that. I can't begrudge people thinking tanks are assholes for ditching for no good reason. I'm a saint, I'll even stay to tank when Ingmar accidently queues for the wrong instance and wants to ditch. :oh_i_see: Title: Re: Bad Groups Post by: Rendakor on August 23, 2010, 06:56:12 PM I was just in H ToC5 on my lock. First boss goes smooth. Second, we get Eadic and the whole group eats every radiance except me, which means I get aggro. Soul-shattered the first one, died the second time, brezzed, got him down. On the Black Knight the tank, melee dps, and hunter all stood in the exploding ghoul pack and died. Me and the healer followed shortly thereafter. We run back, rebuff, and I die on pull. I click the pally tank, whoops, no Righteous Fury. RRRAAAAAAGGGGGEEEEE! Wipe again, then we down him. I can't wait 'til I don't need anything from these goddamn zones.
Title: Re: Bad Groups Post by: Paelos on August 23, 2010, 07:43:20 PM The solution is to play a class that can dps AND tank. Throw on tank gear, farm heroics quickly and easily. No, no. Don't you get it? People love bitching about tanks that are arrogant/leave/bitch/suck. There are no obvious solutions to that. None. C'mon, it IS obnoxious when some asshole does that. I can't begrudge people thinking tanks are assholes for ditching for no good reason. I'm a saint, I'll even stay to tank when Ingmar accidently queues for the wrong instance and wants to ditch. :oh_i_see: I'll stick for almost anything except rampant stupidity or HoR. The problem is that tanks are the Judge/Jury/Executioner on whether a PuG is worthy of their time. It's the legions of dps queuing up that gave the assholes the power. My advice is always to be part of the solution if you don't like being bailed on. Or if it really pisses you off you can be part of the problem by rolling a tank and acting like a complete douchebag. Either way shorter queues, yall! Title: Re: Bad Groups Post by: Rendakor on August 23, 2010, 08:05:20 PM I've got all the tank classes at 80 already.
Title: Re: Bad Groups Post by: Morat20 on August 23, 2010, 09:03:33 PM We had a tank bail on....UK, I think? It's got the boss chick that randomly starts hovering over the group for a bit during the fight, so there's that fun interim where all the ranged people potshot at her.
Anyways, the tank (DK) asks if we can do an achievenment -- apparently it involves having the boss kill one of those fat patchwork looking dudes. So you trigger the boss fight, and during the lengthy "exposition" bit where she's going from "easy kill" to "boss" and there's boring talking and shit, you lure in the fat guy, get him down to 10 to 20% or so, let him just hit on the tank and when the boss gets down and starts doing whatever it she does (one of the benefits of being ranged DPS is "not having to give a shit" about what goes on in melee range") she kills the fat guy. Well, the tank -- who wanted the achievement, told us how to go about it, does the pull --- and it all goes perfectly. DPS stops at 15%, thing's still aggroed on the tank, tank sets himself up....boss fight starts, fat guy goes down, boss goes down -- no achievement. Tank says "WTF" and starts demanding to know what happened. Turns out, it was his fucking fault. He did some AoE or had some AoE presence or something up. (I don't know high level DKs. Mine's 59.) Whatever it was, our healer looks through the combat logs, pinpoints that the tank landed the killing blow. Tank says "Fuck you guys" and bails. Overall, though, my PuG experience has been mostly good. I've had a couple where I wished you could mark folks as "Fuck yes, put me with these people again!" several times. Of course, some of the better geared folks...it's sometimes obvious when you're really outclassed. (Of course, dungeons go QUICK). I'm up to...2 set pieces of T9, both rings from the truimph vendor, and am getting either the helmet or pants next. Got about 35 of the 50, so maybe three or four more heroics to get the next piece. It'll be awhile before I have enough frost badges for anything. Title: Re: Bad Groups Post by: Shrike on August 23, 2010, 09:17:50 PM He probably was on mental autopilot and dropped D&D for initial aggro--like DKs usually do--which then smoked the abom. Ah, well. :why_so_serious:
Title: Re: Bad Groups Post by: Morat20 on August 23, 2010, 09:25:29 PM He probably was on mental autopilot and dropped D&D for initial aggro--like DKs usually do--which then smoked the abom. Ah, well. :why_so_serious: Yeah, having him rage-quit the group for his own damn stupidity was just icing on the cake. A run I did today, had me finally fucking managing to survive heroic Loken. (Well, I've survived it before. TODAY was the first time I survived it without requiring a massively overgeared healer who could just fucking heal through it). That fight is aimed at fucking over hunters. I get positioning and shit, but I have a choice between "good DPS" and "living". Unless there's some secret strat I don't know, all I can do is stand as close as possible and still use a gun, then stack up and add my awesome melee/trap powers when he lighting novas or whatever. Cuts my damage to shit. Title: Re: Bad Groups Post by: Ingmar on August 23, 2010, 09:35:12 PM ...both rings from the triumph vendor? Unless you are a spellcaster of some kind it is likely that whatever you are using as the 2nd ring is really suboptimal.
Title: Re: Bad Groups Post by: Rendakor on August 23, 2010, 09:36:42 PM When he does the nova, you're supposed to run OUT. Disengage works quite well. Otherwise, you're right in standing in minimum range.
Title: Re: Bad Groups Post by: Sjofn on August 23, 2010, 10:20:50 PM I've got all the tank classes at 80 already. High five! And yeah, Loken is just an asshole for hunters. :( Title: Re: Bad Groups Post by: Rendakor on August 23, 2010, 10:45:17 PM Thanks! I wish Warlocks could stay in metamorphosis so I could have a cloth tank.
Title: Re: Bad Groups Post by: SurfD on August 23, 2010, 11:42:42 PM When he does the nova, you're supposed to run OUT. Disengage works quite well. Otherwise, you're right in standing in minimum range. Not 100% sure, but couldn't you just Deterrence the first nova? if your group's dps is even halfway decent he should never get a second one.Title: Re: Bad Groups Post by: Rendakor on August 24, 2010, 02:09:01 AM Maybe, I don't know hunter skills that well since I haven't played one since vanilla. Regardless, you're not supposed to stack up in melee.
Title: Re: Bad Groups Post by: Shrike on August 24, 2010, 03:04:49 AM Is there some super sekret squirrel ability Loken has I"m not familiar with? Shared damage? I just don't recall.
When I tank this moke, I generally call for a burn unless dps is REALLY pathetic--like all sub-800dps. So far, I rarely lose anyone (other than mages, which are actually bonus points if they die on the first lightning thingum). I just did this one tonight and we smoked him like a cheap cigar: no casualties, minimal group damage, my health bar might have twitched on the nova thing (38-40k hp paladin tank). DPS all lived, even the clothie. I can't say I pay much attention to what dps might be up to, but when i run on my shaman or DK I"m not concerned at all about the lightning nova whatsit. Of course, these are T10 dps (over 30k hps on the DK) with substantial self heals. Dunno. Back in 80 blues, yeah, the guy could be a pain, but nowadays...not seeing it. It's just burn him down. I can't remember the last time anyone bothered with running out. Oh, and bad group thing. HToC. Not entirely confined to that instance, but noticed it tonight. Why, oh why, does dps insist on standing next to the tank in front of the mob? I see this quite a bit. Normally it's not a huge deal in heroics, but it's a really bad habit to get into. Now on the black knight, it's bad. He doesn't cleave, but the desecrate patch is pretty bad mojo. Don't stand next to me. I always try and pull him out and turn to the side. Stay at max melee, please. Lost a healer (shaman) and dps tonight. If I recall correctly, chain heal has a fairly good reach. Don't stand on my tail. Title: Re: Bad Groups Post by: apocrypha on August 24, 2010, 04:12:37 AM As a healer the only time I run to the tank is when the tank is not bothering (or noticing) the mob chewing on me. Happens a lot these days. If it's a DK or Pally tank then dragging said mob into their Death & Decay or Consecrate will pull it off me without them having to lift a finger.
Oh, and in UK, the Dragonflayer Overseers will charge healers/ranged DPS so I stand near them. Don't get charged that way :) Problem at the moment is an extension of the Loken thing discussed above. Most groups outgear the content so much now that not much attention has to be paid to the mechanics. Standing in fire? Whatever, I have a bazillion hp and the healer has more mana than Jesus. Melee DPS don't bother to position properly because things like that Desecrate or the mob-parry effect don't really give many people any trouble. I'm kinda looking forward to the early Cata dungeons, hoping that they'll be tough enough to wake the terribads up a bit. Title: Re: Bad Groups Post by: Simond on August 24, 2010, 05:42:48 AM Haha no, they'll just whinge to Blizzard non-stop until it's all nerfed.
Title: Re: Bad Groups Post by: Paelos on August 24, 2010, 06:02:53 AM Haha no, they'll just whinge to Blizzard non-stop until it's all nerfed. That will fall on deaf ears as usual. There were a lot of five mans that were really tough when WotLK hit. Halls of Lightning, Halls of Stone, Utgarde Pinnacle, and Gundrak all come to mind. More than once, my group just couldn't make it past the UP Skadi event because we were carrying a priest, and he couldn't cleanse the poisons. Title: Re: Bad Groups Post by: Zetor on August 24, 2010, 06:51:09 AM Azjol-Nerub was really harsh too. The skirmishers gibbed healers in 2 seconds if nobody had a stun or root ready (I -think- the enrage was non-dispellable at that point too), and even getting hit by a single poison volley on Anub was heavy damage that'd drain my priest's mana fast. The void boss in violet hold murdered groups that didn't kill the orbs quick enough (or were unlucky enough to have the healer get the debuff), etc etc. OTOH the heroics in BC were a lot harder and stayed hard until the end of the expansion (unless you had top-tier raid gear).
Title: Re: Bad Groups Post by: Rendakor on August 24, 2010, 09:32:58 AM Is there some super sekret squirrel ability Loken has I"m not familiar with? Shared damage? I just don't recall. Loken has two abilities that are affected by range. First is his global aoe, shockwave or something. It constantly ticks for damage on the whole group, doing more damage the further away from him you are. This is why you'd want to be in melee range or as close as possible. He then periodically casts Lightning Nova, at which point you should run out, because it does more damage the closer you are. Now, if you just wanna stand in it, you can probably heal through it, but there's no good reason why a hunter would run IN during the nova. When I tank this moke, I generally call for a burn unless dps is REALLY pathetic--like all sub-800dps. So far, I rarely lose anyone (other than mages, which are actually bonus points if they die on the first lightning thingum). I just did this one tonight and we smoked him like a cheap cigar: no casualties, minimal group damage, my health bar might have twitched on the nova thing (38-40k hp paladin tank). DPS all lived, even the clothie. I can't say I pay much attention to what dps might be up to, but when i run on my shaman or DK I"m not concerned at all about the lightning nova whatsit. Of course, these are T10 dps (over 30k hps on the DK) with substantial self heals. Dunno. Back in 80 blues, yeah, the guy could be a pain, but nowadays...not seeing it. It's just burn him down. I can't remember the last time anyone bothered with running out. Oh, and bad group thing. HToC. Not entirely confined to that instance, but noticed it tonight. Why, oh why, does dps insist on standing next to the tank in front of the mob? I see this quite a bit. Normally it's not a huge deal in heroics, but it's a really bad habit to get into. Now on the black knight, it's bad. He doesn't cleave, but the desecrate patch is pretty bad mojo. Don't stand next to me. I always try and pull him out and turn to the side. Stay at max melee, please. Lost a healer (shaman) and dps tonight. If I recall correctly, chain heal has a fairly good reach. Don't stand on my tail. Title: Re: Bad Groups Post by: Zetor on August 24, 2010, 09:59:41 AM Yeah, on my hunter I just stand beyond the edge of the AOE (you can see it when he begins casting; it's 20 yards or so?) and don't move at all during the entire fight. If the healer's having trouble, I move in to 8y (closest possible shoot range) when he's not doing nova and disengage when he starts casting.
Title: Re: Bad Groups Post by: Shrike on August 24, 2010, 10:05:39 AM Ahh, OK. I'm always melee so I never noticed the AoE thing. My hunter hasn't done instances since vanilla.
When I first started tanking instances on my paladin, it was normals at 78 (she's a smith, so she had full sets of saronite gear). I remember the first time I did HoL on her, I did run Loken up and down the white line. She had roughly 24-25k hps then, was def-capped, and it just seemed a waste of energy. The groups I was in seemed just fine on a burn, rather than trying to finesse the encounter. The only one that wasn't, I had to finish the fight solo, which the (now dead) group found rather entertaining. Title: Re: Bad Groups Post by: SurfD on August 24, 2010, 11:15:45 AM Loken has one other ability that most people never even notice: Static Charge. Puts a lightning debuff on a player, that ticks damage on them, and then jumps to someone else who is near by. In dungeon blues / quest greens when first running it as heroic, having that jumping around in mele range could be dangerous, since it ticked for like 4k damage, so you also had to spread the mele around his hitbox far enough it wouldnt keep jumping.
Title: Re: Bad Groups Post by: Morat20 on August 24, 2010, 12:02:41 PM ...both rings from the triumph vendor? Unless you are a spellcaster of some kind it is likely that whatever you are using as the 2nd ring is really suboptimal. Better than what I had, was a major upgrade. *shrug*. The other T9 pieces I'm currently missing I have geared to 200 or so. The rings I was using was something like 154 and 171.Re Loken: Yeah, there's the one you jump ON him for and the one you run away for. It's just a fucking kick in the teeth to play range games as a hunter. Fuck, are you guys saying I can stand out of range of that shit? I thought the AoE scaled out well past my range. I got some seriously bad advice if that's the case. Title: Re: Bad Groups Post by: Ingmar on August 24, 2010, 12:10:46 PM If you're talking about the strength ring, it is likely that your 154 or 171 ring was actually still better for you, since strength does literally nothing for a hunter (doesn't even scale your pet).
Wearing a strength ring as a hunter is definitely one of those things that will definitely trigger bad behavior from group mates in randoms in any case, so you might want to check the AH for one of these: http://www.wowhead.com/item=37624/stained-glass-shard-ring - should be very cheap at this point. Title: Re: Bad Groups Post by: Ashamanchill on August 24, 2010, 01:55:44 PM Lol somehow I never learned the mechanics for Logan. I just kinda stood there doing me thing as a bear tank sayin to myself, 'please, whatever it is you do, if your going to kill me, kill someone else too so I dont look stupid.' I have yet to die on that boss.
Title: Re: Bad Groups Post by: Morat20 on August 24, 2010, 02:09:43 PM If you're talking about the strength ring, it is likely that your 154 or 171 ring was actually still better for you, since strength does literally nothing for a hunter (doesn't even scale your pet). They can bite me. :) The massive boost to stamina was sorely needed, and I'm still not hit-capped. I'd have preferred agility, but the +hit and +crit is helpful. Admittedly, it is a crappy hunter ring. But it was better than what I had, and not totally useless. I'd have preferred two of the other ring though. Wearing a strength ring as a hunter is definitely one of those things that will definitely trigger bad behavior from group mates in randoms in any case, so you might want to check the AH for one of these: http://www.wowhead.com/item=37624/stained-glass-shard-ring - should be very cheap at this point. Title: Re: Bad Groups Post by: Sjofn on August 24, 2010, 03:02:26 PM I just kinda stood there doing me thing as a bear tank sayin to myself, 'please, whatever it is you do, if your going to kill me, kill someone else too so I dont look stupid.' I have yet to die on that boss. This is how I tank everything, only as a DK. OK, no. But sometimes it feels like it. :heart: Title: Re: Bad Groups Post by: WoopeeTuralyon on August 24, 2010, 06:20:09 PM These days, Loken requires no strategy, unless your healer is bad. They can heal through all his damage easily... faceroll of fun, right!
Title: Re: Bad Groups Post by: Selby on August 24, 2010, 07:11:19 PM Someone told me I must have been buying my characters on eBay because of my gear choices. I told them to fuck themselves as I proceeded to utterly destroy their rogue on DPS throughout the entire instance. Really, people are complete assholes.
Title: Re: Bad Groups Post by: Shrike on August 24, 2010, 09:09:44 PM Sometimes!
Of course, you do see some really strange gear choices or gemming strategies. The other day I was standing around in Dalaran waiting on a friend to get his dailies done so we could queue up for the random, and I'm inspecting people that look interesting to amuse myself. I spy an enhancement shaman with the crossed axes and think, hmmm, interesting. Little did I know...hey, it's a pure AGI gemmed build. Gee. Wow. No words. Hunh. Just out of curiosilty I run this on enhsim. Geezus palomino that's bad. It'd probably work out pretty well come Cataclysm, but right now...not so much. You do see all kinds. Title: Re: Bad Groups Post by: Selby on August 24, 2010, 09:14:07 PM Seriously, I gear based on Rawr and just general knowledge of my class. Sometimes that comes up with some interesting choices, but for the most part it's actually really damn close since I have my rotations down solid. People are giving me shit over not rolling on certain 277 items and they don't understand... it's not a fucking upgrade! Why waste my rolls on downgrades just to pad my GS?
Title: Re: Bad Groups Post by: Yoshimaru on August 25, 2010, 02:05:59 AM Welp, the DK transformation is just about complete, just need to replace my gloves. I think the price for being ridiculously OP starting off is knowing you're never going to look as badass as when you first started.
I've gone from this (http://img225.imagevenue.com/loc1028/th_26404_Before_122_1028lo.jpg) (http://img225.imagevenue.com/img.php?image=26404_Before_122_1028lo.jpg) to this (http://img139.imagevenue.com/loc599/th_26403_After_122_599lo.jpg) (http://img139.imagevenue.com/img.php?image=26403_After_122_599lo.jpg) I've tanked instances pretty exclusively up to 65 and I've been surprised at the overall quality of healers. I haven't had one group fall apart due to a healer. However, I HAVE had a lot of DPS taking it upon themselves to pull. Letting them tank whatever they hit seems to solve this rather fast. :grin: This is my first time tanking above the mid-20s and I have to say it's pretty enjoyable. It's nice having instant ques without the monotony of staring at health bars the entire time. Title: Re: Bad Groups Post by: Sjofn on August 25, 2010, 02:15:12 AM New pet peeve: Healers that harrass the tank to pull everything, then figure out the tank isn't actually that sturdy just like the tank said, and curse out the tank before ditching the group.
Title: Re: Bad Groups Post by: Selby on August 25, 2010, 06:08:04 AM Those healers usually I say "you pull it, you tank it" and they either ditch or shut up.
Title: Re: Bad Groups Post by: Paelos on August 25, 2010, 06:21:34 AM Obviously doing heroics with anything less than a 5500 gearscore is deemed unworthy these days. The spoiled brats who bitch about scores and whine constantly, I usually look at their gear and it's nothing to write home about. Very very rarely have a seen a decently geared, well-played healer bitch about anything.
Title: Re: Bad Groups Post by: Shrike on August 25, 2010, 10:41:13 AM A lot of people expect to be carried. Seriously. I don't know exactly why, but I see so many healers that can barely function, or sub-1k dps in heroics, or even tanks that seem well-geared, but can't hold aggro and do really strange things (shotgun method of tanking: just try anything). So underachievers with a certain addon hedge their bets and only look for enablers. Or play random dungeon roulette until someone carries them along. I know I will, since I don't have all night to dump groups because of a few wankers.
The gogogogo thing I run into some, but mostly I just ignore it. I like things quick and orderly and just do them a certain way. Might take another 5 minutes over the course of the run, but so what? I'm comfortable and that's what counts (as the tank, of course). As dps, I just go with the flow. Actually, a little slower suits me well as a shaman, since otherwise I'm amost always under 25% on mana and it's difficult to get past that. On my DK, well, sometimes I get into trouble here, but mostly it's because I'm picking up on a changing situation more quickly than the tank. Saw this last night in AN on Anub. Tank was very slow on adds, so I ended up dealing with most of them. I was probably irritating him, but watching the healer constantly get attacked by adds isn't something I can leave alone. Title: Re: Bad Groups Post by: Morat20 on August 25, 2010, 11:51:35 AM Feral Druid yesterday got booted from heroic Violet Hold -- after two warnings -- because he was doing...60 DPS.
Yeah, not a typo. The tank actually asked if anyone else was running recount, because he didn't believe it. No idea how he managed it, since even auto-attack would hit for like 7 or 8 times that much damage. The fucking priest was doing more damage, and it wasn't like there was confusion over who was the healer since the druid spent the whole time in cat form. Maybe that was it. Maybe the fucker was in travel form. Title: Re: Bad Groups Post by: kildorn on August 25, 2010, 11:57:19 AM After 2-3 pulls, the healer and tank should have a feel for the other, and pull appropriately.
Mass pulling right off with a pug healer, or demanding a tank you just met pull X amount just screams "I'm used to this and fuck the idea that it takes multiple parts to make it work" Now, I'll push a tank on my healer if they're geared, because healing a tank when the healer and tank are both decently geared can be Freaking Boring if they're playing it safe or slow <3 And travel form should be over 60 dps. Did they have a fishing pole equipped? Title: Re: Bad Groups Post by: Lantyssa on August 25, 2010, 12:14:39 PM Feral Druid yesterday got booted from heroic Violet Hold -- after two warnings -- because he was doing...60 DPS. Sounds like the Shaman we had in UP that "didn't do trash". The tank made sure to angle the final boss' attack at the guy so it killed him. :heart: ;DTitle: Re: Bad Groups Post by: Xuri on August 25, 2010, 12:38:14 PM Do druids need weapon-skill these days? I can't remember. If they do, maybe he had just gotten a new weapon which he had no weapon-skill for? *shrug*
Anyway, I had an interesting experience while tanking HoR (as feral druid, urk..) the other day, where the healer, after he failed to keep me alive during the trash-waves, said something along the lines of "u suck at tanking, ur not ready for this". The former may or may not be true, but the latter was kinda ironic seeing as how his own equipment was a horrible mix of epics, blues and greens that likely barely met the minimum requirements to even join the instance. DPSers who sign up to random heroics the moment they ding 80 and are still decked out in greens and low-level blues are slightly irritating, but I can usually live with them since one sub-par DPS in a group of 5 usually doesn't matter much - but trying to heal (or tank) through the ICC heroic instances with the bare minimum amount of gear that is needed to be allowed to set foot in there, and then complaining about the tank (or healer) not able to stay alive (or keep you alive)? ARRRRRRRRRGHHHH. :angryfist: Title: Re: Bad Groups Post by: Ashamanchill on August 25, 2010, 02:12:48 PM No feral automatically are counted as having max weapon skill in whatever they are using, which considering that only staves and polearms are really itemized toward them, doesnt matter all that much. I'm guessing that the 60dps was coming from some mob hitting his thorns once or twice. That's the only explanation.
When I queue as a tank I have yet to have problems with a dungeon. Probably because I am way over geared, and always watch my healers mana with an innervate in my pocket. When I queue as a dps and risk getting a crummy tank, that's when the shit starts. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 25, 2010, 03:22:39 PM He couldn't have been in travel form as it is only usable outside. And even if his weapon skill started at 1 and mattered, by the end of the instance it would have risen sufficiently to hit most times, and special abilities do their damage regardless of weapon skill if they hit. So... 60 dps is inconceivably bad. A healer's auto attack could do that. Did you look at recount to see the damage done by each ability?
Title: Re: Bad Groups Post by: SurfD on August 25, 2010, 04:51:27 PM if it took my druid, stripped her naked, removed ALL of my talent points, shifted to cat and simply auto attacked a target dummy, i am pretty sure i could easily break 200 dps. 60 DPS is so low it is rediculous.
Title: Re: Bad Groups Post by: Sjofn on August 25, 2010, 04:53:13 PM We had a DK decide to level his ... axe? in our heroic HoL (I think?) run the other night. I thought recount was broken until he said "lol just hit 202 skill." And I knew, I KNEW he would ask if we wanted to go again at the end (it was four of us, he was our token stranger). And he did not disappoint. <3 Ingmar and proudft's wife fled the scene without answering.
Title: Re: Bad Groups Post by: Selby on August 25, 2010, 04:58:53 PM And he did not disappoint. I hate this. I usually get this on my mage when I've carried someone and almost 90% of the time when I am tanking on my DK. Some people don't even ask and just queue it right back up. Even with guild members who are horrible we still drop group and re-form elsewhere just because of how annoying and badly some people play.I also consider it an insult to the rest of the party to be 80 and not have at least my weapon skill in the 390's. I don't care if I just got a new shiny, I go level it up before I join an instance. Title: Re: Bad Groups Post by: Sjofn on August 25, 2010, 05:33:24 PM I think I started shooting my crossbow in instances around 370, but I was winning damage (I was toiling in the loser bracket with proudft and his wife's fresher 80's), so I didn't feel too bad. But yeah, I made sure I went out and shot shit to GET that high before actually using it.
As an aside, is it just me or do weapons skill up much faster in the upper range now? Getting to 400 from zero took me virtually no time at all. Title: Re: Bad Groups Post by: Morat20 on August 25, 2010, 07:03:27 PM My dwarf hunter had used guns from 1 to 78 or so, when a blue bow dropped that was simply too huge an upgrade on my gun to ignore. So I needed it, told them I didn't have any arrows on me (true) and continued on. As soon as we killed the last boss, I flew to Grizzly Hills, and proceeded to go out and...shot shit. Until I hit about 315 or so, and then went back to questing wherever I was.
Took fucking forever. I leveled a two-handed axe I got in Tanaris, since I could swing and miss all damn day without getting hurt. :) Title: Re: Bad Groups Post by: Wolf on August 26, 2010, 12:36:40 AM just dinged 80 with my hunter, I was pretty amazed at how little it took to let me queue for the random heroic. When I dinged it wouldn't and I just bought the t9 headpiece and it let me queue for everything (including normal icc and totc). I still have my ilvl85 pants from Hellfire Ramparts :)
Now my leatherworker friend needs to wake up and I'll have plenty of gearscore :awesome_for_real: Can some hunter people take a look at this: http://www.wowhead.com/profile=21618112 - it's what I'm thinking will be fine to start pugging ICC with. Some pieces will never happen, but it's good to dream :) Title: Re: Bad Groups Post by: dd0029 on August 26, 2010, 06:41:30 AM Had a pair of straight up bad tanks last night. Both pallies oddly enough. I've had really good luck with paladin tanks 'till now. Anyway. The first was not only woefully undergeared, but just terrible in general. Thanks to someone pointing out the handy /gs command for gearscore, I found out he only had 226 defense and somehow got tossed in UP as the tank. He also apparently didn't believe in using anything other than consecrate and the initial Captain America. So, the lock somehow could not figure out why he kept dying. The rogue would only auto attack for threat and I kept FD and MD on CD. Poor bastard managed to get pasted on the worgen/werewolf statue thing on the second boss. Somehow the priest was able to keep the rogue and I alive running around on that one and rez the pally before the third statue up. We managed to get the boss down, but it took so long that we had a 10 stack of the roar thing so, 22k pally was at 12k hp by the end. I bailed at the point, because even with the hot healer, there was no way that pally was going to be able to survive Skadi, much less Ymiron.
Second was CoT. I figured, cake walk. Had a pally tank again. Slightly undergeared considering current gear levels with "only" 30k health, but I used to do 20 minute runs with 20k tanks and much more poorly geared healers. The timer was already a minute down when I showed up so we start running down. The first wave is always in the same spot to the right. We take off down the road and the pally inexplicably hares off to the left, gathers up a ton of zombies and proceeds to do who the fuck knows what with 'em. I say, no over here and he's still fucking around with zombies. He eventually figures out something is wrong so comes to join us and I figure out this guy is the other guy's slightly better geared mentor. No seals, no judgments, no shield only consecrate and melee. The AoE is enough to take things down fast enough that most of this is not a problem. But I do notice that our tree is having some trouble keeping people up. I think the nourish chain spam was somehow a failure. I've never paid attention to trees, but isn't there usually something else? So, Meathook comes up and things fall apart. Two DPS die to mr no threat who, once the boss manages to die of boredom, goes haring off to his favorite corner again and I once again said fuck it and left. Title: Re: Bad Groups Post by: Paelos on August 26, 2010, 06:52:41 AM Fucking up CoS as a pally tank should mean you get your tank card taken. The place is almost entirely undead.
Title: Re: Bad Groups Post by: Shrike on August 26, 2010, 10:43:54 AM Fucking up CoS as a pally tank should mean you get your tank card taken. The place is almost entirely undead. +1. It's a playground for paladins. I'd blame the lack of defense on a relatively recent trend in the O-fficial boards decrying the need for capped defense, since healers are geared enough now to "heal through anything", 5% chance of getting crit is "good enough", and stuff in heroics doesn't really hit all that hard. Um, yeah. If you're a 50k hps T10 warrior, tanking in your T10 dps gear for rage generation might fly with a good healer, but if you're anything short of that, cap your defense. I've seen a lot of tanks faceplant on largish pulls. None were ever def-capped. Even at 1%, back to back crits on any boss can drop your ass faster than your half-asleep healer can react to--especially if it's some boss that's primarly magic damage, like Mal'ganis. And it does happen even at .1%; ask me how i know... I had some bad behavior in HCoS last night. Nothing really overt, but people just kept quitting. I was on my DK, so I was running as dps. Dps dropping was no big deal--I can cover any checks the tank might write in there. However, when the warrior gets pissed because I have to keep policing up adds he can't hold aggro on, well, tank-boy, you suck. Then the healer quits, too, since he's tired of the piss-poor tank. I think we went through two whole groups worth of people to get that place done. Title: Re: Bad Groups Post by: Wolf on August 26, 2010, 11:47:34 AM that lower braket thing you mentioned? I'm not seeing it. Which is good I guess :)
I've been to three heroics since I dinged, first had an irritating DK tank that wouldn't stop complaining about my DPS, even though there was a 6kGS ret pally ripping through HOL. Ignored him at the end of the run for good measure, decent tank though. Second had two goons DK tank and Shammie healer, that I guess were badge farming for gems or whatever, because both had precious little 264 items on them, most were 277. The third had a 6k Shammy healer and a 60k health bear tank. I thought we were golden, than the bear died on a 20 odd mob pull in hos. Guess he didn't notice I was his top DPS with my hairloom bow. I still don't think he should've died but the shaman fell asleep on the previous couple of pulls. They both quit the group after that. I don't know if I'm lucking out, but I'm getting some very decently geared people to boost me :) Title: Re: Bad Groups Post by: Morat20 on August 26, 2010, 11:54:06 AM I dropped into Marudon run (the waterfall one) in my mid-40s as a mage. I was grouped with...4 shaman, I think. Might have been three Shamans and a pally tank.
It was fucking totem central and fun as hell. :) Not really a bad group, per se.... Title: Re: Bad Groups Post by: Shrike on August 26, 2010, 09:09:09 PM One of the most entertaining groups I was ever in was a 5 hunter group. Bosses were a little ticklish, but the trash died like, well, dogs. This was back in vanilla, of course.
Similarly, I was on my ret pally once and got drafted to heal in ZF for four hunters. That was pretty fun, though I felt like a fifth wheel for most of the run. Fun to watch anyway. I remember a semi-PuG Gruul run in TBC where we had like six shamans in the raid. Talk about a totem field! It was interesting since every individual group in the raid had its own shaman (or two). You'd see little clusters of totems with little clusters of people next to them. Ah, that's G1. Over there is G2...ah, 8 totems there, must be the tank group. It was like identification lights on airplanes or something. Title: Re: Bad Groups Post by: apocrypha on August 26, 2010, 11:28:43 PM I think the nourish chain spam was somehow a failure. I've never paid attention to trees, but isn't there usually something else? Yeah, there really is. I rarely use nourish outside of ICC. Rejuv, Lifebloom & Wild Growth can all be ticking away on most of a 5-man group 90% of the time without having a noticeable effect on my mana. Then you've got Swiftmend handy for an instant dump onto anyone getting below 80% and even Regrowth to drop on a tank for some extra HoTing on a tough fight. Nourish is a great spell but spamming it in 5-mans is not a good way to tree heal. Title: Re: Bad Groups Post by: Ashamanchill on August 27, 2010, 02:37:31 AM I've also been in a multi hunter group, only this one was a 9 hunter (out of 25) ToC run. It seems most, or all of them, had guns instead of bows, because it sounded like the battle of the Bulge in there.
Title: Re: Bad Groups Post by: Morat20 on August 27, 2010, 08:23:39 AM One of the most entertaining groups I was ever in was a 5 hunter group. Bosses were a little ticklish, but the trash died like, well, dogs. This was back in vanilla, of course. I went to blackfathom with my mage, back in Vanilla. Two mages, a warlock that had just seen the instance go grey to him, and a priest with a warrior tank. Warrior bails the instant we all walk into the instance. (Fucker). So I check my guild (Back when I was in one) and we snag another preist.And proceed to do the entire instance with the warlock's pet tanking. Both healers worked their asses off to keep it alive, but between a warlock and two mages, we fucking burned down everything. It was a mess of mass fears, frost novas, and explosions. Probably the most fun instance I'd ever run. Title: Re: Bad Groups Post by: Arrrgh on August 27, 2010, 08:42:34 AM One of the most entertaining groups I was ever in was a 5 hunter group. Bosses were a little ticklish, but the trash died like, well, dogs. This was back in vanilla, of course. I went to blackfathom with my mage, back in Vanilla. Two mages, a warlock that had just seen the instance go grey to him, and a priest with a warrior tank. Warrior bails the instant we all walk into the instance. (Fucker). So I check my guild (Back when I was in one) and we snag another preist.And proceed to do the entire instance with the warlock's pet tanking. Both healers worked their asses off to keep it alive, but between a warlock and two mages, we fucking burned down everything. It was a mess of mass fears, frost novas, and explosions. Probably the most fun instance I'd ever run. They should give every pet class a tank pet that could handle heroics. It would do away with the tank shortage and give everyone more reasons to hate hunters, thus shutting up their whining about DKs. Title: Re: Bad Groups Post by: Morat20 on August 27, 2010, 10:55:30 AM They should give every pet class a tank pet that could handle heroics. It would do away with the tank shortage and give everyone more reasons to hate hunters, thus shutting up their whining about DKs. Playing a hunter has just broken me. My DK has a permanent ghoul (well, she's also only 59) and I'm looking forward to my water elemental. (I don't have a warlock, though). It just seems to....cave manish to fight yourself, when you can have a dedicated meatshield up front. Title: Re: Bad Groups Post by: Der Helm on August 27, 2010, 06:10:40 PM This guy (http://www.wowarmory.com/character-talents.xml?r=The+Venture+Co&cn=Lohotog&gn=Vanished) tanked the Scarlet Monestary: Graveyard ...
It was ... interesting... :awesome_for_real: Title: Re: Bad Groups Post by: Selby on August 27, 2010, 09:09:14 PM This guy (http://www.wowarmory.com/character-talents.xml?r=The+Venture+Co&cn=Lohotog&gn=Vanished) tanked the Scarlet Monestary: Graveyard ... Think he was going for the "one point in everything would be AWESOME!" spec?It was ... interesting... :awesome_for_real: Title: Re: Bad Groups Post by: Morat20 on August 27, 2010, 09:36:37 PM This guy (http://www.wowarmory.com/character-talents.xml?r=The+Venture+Co&cn=Lohotog&gn=Vanished) tanked the Scarlet Monestary: Graveyard ... Wow. That's...sure...something, right there.It was ... interesting... :awesome_for_real: Title: Re: Bad Groups Post by: WoopeeTuralyon on August 28, 2010, 05:51:59 AM This guy (http://www.wowarmory.com/character-talents.xml?r=The+Venture+Co&cn=Lohotog&gn=Vanished) tanked the Scarlet Monestary: Graveyard ... It was ... interesting... :awesome_for_real: WTF. At least he has Improved Rend maxed out for the leet bleed ticks! :grin: Title: Re: Bad Groups Post by: Sheepherder on August 28, 2010, 10:03:38 PM Even at 1%, back to back crits on any boss can drop your ass faster than your half-asleep healer can react to--especially if it's some boss that's primarly magic damage, like Mal'ganis. And it does happen even at .1%; ask me how i know... Magic damage dealt by mobs cannot crit. WTF. At least he has Improved Rend maxed out for the leet bleed ticks! :grin: Maxing Improved Rend is optimal for Arms specs. Title: Re: Bad Groups Post by: Shrike on August 28, 2010, 11:03:41 PM Rend can help with threat on protection, but it's realy about a protection warrior with a shitty, unfocused spec. Rend is the least of your concerns when spending talent points below 40.
Point isn't whether magic can crit or not; melee sure as hell can. Point is too much incoming damage and the healer can't keep up for whatever reason. Lot of magic--unmitigated--plus some back to back crits, dead tank. Title: Re: Bad Groups Post by: SurfD on August 29, 2010, 03:06:07 AM Yeah, magic can't crit, however it also can not be dodged, blocked or parried, so usually the only thing standing between you and a bigass magic hit coming on the back of a mele crit is your talented passive X% damage reduction for being in tank stance / form / whatever.
I still remember a good old "WTF" moment in naxx 25, when we were doing the "Momma said Knock you out" achieve, and our warrior tank gets 1 shot crit shortly after the boss enrages (she hit him for something like 3k more damage then he had total health, absolutely nothing would have saved him). Turns out, Anub had dropped a piece of loot that was somewhat of an upgrade for him (even un-enchanted) and he had immediately equipped it, however it had dropped him to something like 2 points under the defense cap. Unfortunately, that 0.001% chance to be crit or whatever cought up with him. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 29, 2010, 06:35:47 AM Even at 1%, back to back crits on any boss can drop your ass faster than your half-asleep healer can react to--especially if it's some boss that's primarly magic damage, like Mal'ganis. And it does happen even at .1%; ask me how i know... Magic damage dealt by mobs cannot crit. WTF. At least he has Improved Rend maxed out for the leet bleed ticks! :grin: Maxing Improved Rend is optimal for Arms specs. Well, if he was Arms... sadly he's something else entirely Title: Re: Bad Groups Post by: Sheepherder on August 29, 2010, 01:29:57 PM Point isn't whether magic can crit or not; melee sure as hell can. Point is too much incoming damage and the healer can't keep up for whatever reason. Lot of magic--unmitigated--plus some back to back crits, dead tank. A fury warrior with 40k health and 50% armor has twice the effective health required by a heroic. If you cannot react fast enough as a healer, you are a failure. Title: Re: Bad Groups Post by: Azazel on August 29, 2010, 03:02:50 PM Feral Druid yesterday got booted from heroic Violet Hold -- after two warnings -- because he was doing...60 DPS. Sounds like the Shaman we had in UP that "didn't do trash". The tank made sure to angle the final boss' attack at the guy so it killed him. :heart: ;DWhy would you keep him? I've found that when in overall bad groups, the best thing to do is bail and leave them to their own devices. When you have one player who is a giant douche, kick them and get a rep. I was in a dungeon last night - the ZD one with the Tyrannosaurus - and the tank was undergeared (wearing scattered greens & blues with a few purples, 26k hp in bear form - my mage with the same buffs had 21k), a poor player and a mouthy tool to the DK, the healer and myself. The second time he want AFK he said "DK change to frost and tank the trash till i get back" So after about 30 seconds I gave him a kick vote and he was gone. The rest of the group was solid, and it's not like I've been in groups where DKs or Pallies haven't tanked trash when something has happened, but add to that a giant douche that we were carrying, and it's fuck off dickhead time. New tank was great, and we did another run with 4/5 of the group that was superfast. Out of interest, why do the woefully undergeared try to tank or heal heroics, anyway? As in, why not dual spec to DPS and gear up that way before going healer or tank? Actually, I think I just guessed the answer. Instant queue times? Title: Re: Bad Groups Post by: Rendakor on August 29, 2010, 03:11:05 PM Got it in one.
Title: Re: Bad Groups Post by: proudft on August 29, 2010, 03:31:55 PM Feral Druid yesterday got booted from heroic Violet Hold -- after two warnings -- because he was doing...60 DPS. Sounds like the Shaman we had in UP that "didn't do trash". The tank made sure to angle the final boss' attack at the guy so it killed him. :heart: ;DI was the tank in question. :awesome_for_real: It was before the teleporting new-guys-to-the-party went in and we were like 2/3s through before this all came out. I figured it would take more time for a new person to catch up with us than for us to just finish. Title: Re: Bad Groups Post by: SurfD on August 29, 2010, 03:53:07 PM Depends. I have seen "woefully undergeared" people who actually know their class preform REALLY well. It's the combination of Woefully undergeared + Just Bad At The Game that makes your pug runs a living hell.
Case in point, I just did a heroic Culling of Strath run, with a warrior tank who had a 2500 gear score (he was in like blues and greens with Heirloom pieces). He had less hp then my DK. He stomped the hell out of that place, holding aggro against people that out geared him by EASILY double his gear score. Title: Re: Bad Groups Post by: Azazel on August 29, 2010, 03:55:28 PM Ok fair enough, I have only been back for a little over a week so no idea when each incremental change happened (or even what the increments were).
Title: Re: Bad Groups Post by: brellium on August 29, 2010, 06:03:25 PM Even at 1%, back to back crits on any boss can drop your ass faster than your half-asleep healer can react to--especially if it's some boss that's primarly magic damage, like Mal'ganis. And it does happen even at .1%; ask me how i know... Magic damage dealt by mobs cannot crit. WTF. At least he has Improved Rend maxed out for the leet bleed ticks! :grin: Maxing Improved Rend is optimal for Arms specs. Well, if he was Arms... sadly he's something else entirely Title: Re: Bad Groups Post by: Xuri on August 29, 2010, 09:08:33 PM Doing just that now myself. Currently only at 45 or some such, but have been tanking random instances for 15 levels with arms spec and five points in shield specialization. No problem holding aggro using Thunder Clap and Cleave-spam, and I do more damage than most of the DPS ;P
Title: Re: Bad Groups Post by: apocrypha on August 29, 2010, 10:43:19 PM I'd be interested to know if that still works tanking BC randoms. My fully prot-specced and geared warrior is 65 now and getting things like Auchenai Crypts which is brutal. It could just be that I'm not used to these dungeons but they feel tougher to me than anything in WOTLK.
Title: Re: Bad Groups Post by: Sjofn on August 29, 2010, 11:02:26 PM Auch Crypts is the fucking devil.
Title: Re: Bad Groups Post by: Azazel on August 30, 2010, 12:01:04 AM I would love to be able to queue for BC heroics from the dungeon finder. I never got to see many/most/half of them, and with today's new /faceroll technology I could get to check them out without the added power of bullshit.
Also, I'd still like to get my Cenarian rep up to I can buy that hippogriff. Title: Re: Bad Groups Post by: Zetor on August 30, 2010, 12:19:39 AM Do you mean queuing for BC heroics as a level 80? I think the biggest problem would be the difficulty in finding 4 other people (plus you need honored rep + key to get into BC heroics still).
Depending on class, you might be able to solo BC dungeons (and definitely duo them as dps+healer, tank+dps or tank+healer). Some tank specs can solo heroic BC dungeons or even Karazhan :awesome_for_real: Title: Re: Bad Groups Post by: Ashamanchill on August 30, 2010, 01:30:30 AM Soloing Heroic BC Dungeons as my bear (back in Ulduar gear and some ToC stuff) was the absolutely most fun I have ever had in wow. The challenge was enough to keep me on my toes and paying real attention, making sure I had to blow my cooldowns at the right points and what not.
Title: Re: Bad Groups Post by: WindupAtheist on August 30, 2010, 01:36:08 AM I just took my PVP geared ret pally into normal Magister's Terrace and beat ass, for what it's worth. There were a couple of debuffs that I imagine could trouble even an 80 without cleanse, and I had to blow Lay on Hands in the Kael'thas fight until I realized "derp derp I should swim away from those purple things" but that was it. I have to imagine that a well-geared 80 tank could pretty much obliterate anything in BC solo except for the higher raids.
I wasn't keeping close track, but between trash mobs dropping 30-60 silver each and vendoring all the loot, I must have made like 80g. I have the key for the heroic Hellfire instances, I should try heroic Ramparts or something next. Title: Re: Bad Groups Post by: Zetor on August 30, 2010, 01:51:08 AM Yep, feral druids, prot paladins and DKs are the best at soloing old heroics and raids. DPS classes/specs can do ok, but you will run into problems for some of the more 'outlast-focused' melee damage or unresistable magic damage-based fights unless you are very geared and willing to use consumables. Still, if you run in a duo you shouldn't have any problems.
I soloed heroic magister's terrace with my non-raid geared feral druid a few times until I got the phoenix pet and the 'turns you into a BE' thing (the hardest part of the instance was probably Delrissa, those dudes hit hard even at 80). I was also planning to solo the first boss of karazhan for the mount (most of kara is soloable by ferals), but it was a pain getting into a raid and running to the instance. Still, it is VERY worthwhile if you have enchanting, since you get guaranteed void crystals and various twink enchants (not to mention mongoose, which is still one of the best tank enchants). Speaking of druids: if you have a feral druid (even in blue gear / some heroic drops, which was when I did it), farming heroic sethekk halls is easy and lucrative if you get lucky with Anzu; you can also sell the mount to others if it drops for mucho $$$ if you're so inclined (I personally didn't bother) since only druids can summon the boss. Now my lazer chicken can sit on another chicken while showing off a turkey pet! I wonder what Hitchcock would say about this. :awesome_for_real: Title: Re: Bad Groups Post by: Azazel on August 30, 2010, 03:21:58 AM Do you mean queuing for BC heroics as a level 80? I think the biggest problem would be the difficulty in finding 4 other people (plus you need honored rep + key to get into BC heroics still). Depending on class, you might be able to solo BC dungeons (and definitely duo them as dps+healer, tank+dps or tank+healer). Some tank specs can solo heroic BC dungeons or even Karazhan :awesome_for_real: Yeah, queueing as an 80. Although I did some digging tonight and apparently PETA have some repeatable quest that gives cenarian rep, so I'd just want to do the dungeons to see them, rather than needing to do the heroic versions to repgrind. As a mage I don't think I'll be soloing all that much all that quickly, unfortunately. Can a decently-geared (khadgar's gear, etc) 80 mage solo Strat Dead? And does the Baron still drop his horsie? I want a pony! Title: Re: Bad Groups Post by: Xeyi on August 30, 2010, 04:50:29 AM Inspired by this thread I just went and tried heroic magister's terrace on my priest. Things actually went fairly well unti lI got to Delrissa where I was slaughtered in a never ending chain of cc.
It might have been possible with the right combination of bosses, but it seems this won't be farmable for me until 85. I'll go and console myself with normal mode. Title: Re: Bad Groups Post by: Morat20 on August 30, 2010, 07:07:43 AM Can a decently-geared (khadgar's gear, etc) 80 mage solo Strat Dead? And does the Baron still drop his horsie? I want a pony! Classic Strat? You should be able to. I know tanks were running it without issue at 70. I've considered going there myself as an 80 hunter. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 30, 2010, 08:54:00 AM There's no way you could solo Kara, at least not all of it. Chess event solo? :awesome_for_real: and Netherspite's beams would be impossible to manage. Other than that it wouldn't be hard though.
Title: Re: Bad Groups Post by: Azuredream on August 30, 2010, 09:05:09 AM Those have both been solo'd.
Title: Re: Bad Groups Post by: Wolf on August 30, 2010, 09:07:32 AM Yeah, I went with a friend and we duoed it, where I was more or less just enjoying the ride as a lvl79 shadow priest. That was at the times of totc.
Best thing about hunters? Misdirect! I can kill assholes now and they don't even know what hit them :awesome_for_real: Title: Re: Bad Groups Post by: Zetor on August 30, 2010, 09:16:52 AM The only 'trick' about Netherspite is burning him down before he unbanishes himself. I've seen vids of a feral druid and a blood DK doing it, but you do need extremely good gear.
A DK has also soloed Hyjal completely (including Archi and requisite emo music) here (http://www.warcraftmovies.com/movieview.php?id=155971). Some SSC bosses have also been soloed too I think... of course you can't solo farm a phoenix mount (TK) for yourself just yet. Maybe in Cata! :why_so_serious: Title: Re: Bad Groups Post by: Shrike on August 30, 2010, 09:57:06 AM I've soloed a fair number of TBC heroics as an enhancement shaman. Most are pretty easy, a couple somewhat less so. HMgT is certainly possible; the worst part of that are the trash packs, since enhance is kinda limited on CC or AoE damage. I've head ZG is very possible for enhance, but haven't tried it. I never soloed MC, but I did duo/trio it without problem. It's certainly doable.
I was soloing Strat at 70. The only thing in there is watching out for mana burn on the dead side. This tripped up my pally some when she was fiddling around in the mid-60s. For a warrior or DK it's a cakewalk. As for the Crypts, that place sucks. Only second to SL for annoyance factor. DK tanks probably have it easiest in there, but it sucks no matter who you are. Title: Re: Bad Groups Post by: Morat20 on August 30, 2010, 10:10:52 AM Is ZG still the only place to get the alter-polymorph mage stuff? (Or is that done soley through glyphs now? I didn't have a mage that level, but I remember our guild doing that optional boss for it. I think it was ZG). If so, I might take my mage there someday -- well, probably not since Cata will probably wipe it.
I've been meaning to take my 80 Hunter to MC to grab a Core Hound. I died to so many of those things that it'd be nice to have as a pet. I know they reused the model a lot in Outland, but don't know if they ever reused that particular skin. Title: Re: Bad Groups Post by: Ironwood on August 30, 2010, 10:19:52 AM This guy (http://eu.wowarmory.com/character-sheet.xml?r=Stormreaver&cn=Thingg) was just genius.
A massive 40 dps when the rest of us were pulling 150-200 (including me, the TANK). It was funny how quickly I let him pull everything (which he insisted on continually doing) and then let him die. The healer refused to get him up until we could kick him. The gun is particularly good. Title: Re: Bad Groups Post by: Shrike on August 30, 2010, 11:17:12 AM Is ZG still the only place to get the alter-polymorph mage stuff? (Or is that done soley through glyphs now? I didn't have a mage that level, but I remember our guild doing that optional boss for it. I think it was ZG). If so, I might take my mage there someday -- well, probably not since Cata will probably wipe it. I've been meaning to take my 80 Hunter to MC to grab a Core Hound. I died to so many of those things that it'd be nice to have as a pet. I know they reused the model a lot in Outland, but don't know if they ever reused that particular skin. No clue on mages stuffs. The main reason anyone goes there is for the mounts and achievements. There is the fish terminator, too... Core hounds are unique. The basic model was used in TBC (green glowie instead of red) and was the basisfor the Kurken (more doggy, less rocky) out in Azuremyst. Title: Re: Bad Groups Post by: Ingmar on August 30, 2010, 11:26:50 AM Is ZG still the only place to get the alter-polymorph mage stuff? (Or is that done soley through glyphs now? I didn't have a mage that level, but I remember our guild doing that optional boss for it. I think it was ZG). If so, I might take my mage there someday -- well, probably not since Cata will probably wipe it. I've been meaning to take my 80 Hunter to MC to grab a Core Hound. I died to so many of those things that it'd be nice to have as a pet. I know they reused the model a lot in Outland, but don't know if they ever reused that particular skin. Pig is a quest in Azshara Turtle is Zul'Gurub Rabbit is from the Noblegarden event Penguin is a glyph Black Cat is like 2500g in Dalaran Title: Re: Bad Groups Post by: dd0029 on August 30, 2010, 11:28:01 AM So, I decided to level a mage with some sweet heirloom gear (http://www.wowarmory.com/character-sheet.xml?r=Velen&cn=Tinangie) if only because 80 pvp is so annoying. Doing pvp as a fresh 80 is thrilling. You die so fast SCT doesn't even bother scrolling what happened to you. Strangely enough, the same thing happens in the 10-19 bracket. The Bloodied Arcanite Reaper is mean.
Anyway, the new random dungeon finder actually gives occasionally useful rewards, a belt and a cloak at this level. So, random dungeons here I come! Prior to this, I had done Ragefire once as a horde. Now, I am 1 for 4 on my alliance mage. Most are just random screw ups, people afk'ing and what not, but the best had to be the druid tank. This star player would pull one mob, let us DPS it half way down then decide the pack sitting over there just had to get pulled. So, now we have generally 4 and a half live mobs wailing on the tank for a moment. Until that is a heal goes off. Now we have the tank swiping away at the one half dead mob and the rest of the group handling the other four freshly pulled mobs. This goes along haltingly until we get to some orcs and this guy decides that he can not tank 7 mobs. This is where we find out that the GY for Ragefire is way the fuck out in Durotar and the group falls apart. Deadmines has been so so. Both runs successfuly completed, but oddly. The first one goes surprisingly well for how it appeared. The lvl 20 pally tank and the rogue are running ahead while the ungeared druid healer snags a sip when he can. We do manage to wipe somewhere on the boat. The druid gets lost when we are reminded that the GY is way the fuck out in the middle of Westfall and the instance portal is in that warren. He drops group, but we reque, get a shaman healer and get done fairly quickly. The last one was terminally slow. This one had several highlights. First and most noticeable was the wanding warlock. Apparently he doesn't do trash. Second was two maning the pats with said wanding warlock when something happened and our healer did not have a rez spell trained. Managed to get in two wonderfully overpowered WSG matches at 19 and it's back to the low level ghetto at 20. Though this pain is somewhat assuaged by learning that my new purple elephant has a swimming animation. Title: Re: Bad Groups Post by: Morat20 on August 30, 2010, 11:30:11 AM I think I'll run my Hunter into Molten Core then, since I'm already keyed, and grab myself a Core Hound. (Perk of Beastmastery). Have to grab a trash pet on the way.
I guess I'll have to look up the Azhara quest for the mage. SHeep gets old. Title: Re: Bad Groups Post by: dd0029 on August 30, 2010, 12:28:36 PM I think I'll run my Hunter into Molten Core then, since I'm already keyed, and grab myself a Core Hound. (Perk of Beastmastery). Have to grab a trash pet on the way. I guess I'll have to look up the Azhara quest for the mage. SHeep gets old. Petopia is your friend for hunter pet needs. (http://www.wow-petopia.com/look/felbeastskinredblack.html) If you can get into UBRS, The Beast is a tameable corehound using the red skin. And you get to keep the Boss and Skull level tags for extra awesomesauce. Title: Re: Bad Groups Post by: WindupAtheist on August 30, 2010, 12:41:43 PM Classic Strat? You should be able to. I know tanks were running it without issue at 70. I've considered going there myself as an 80 hunter. Prot warrior in my guild was doing Strat at like 65-68. My ret could do it at 70 in PVP blues. I can't imagine an 80 hunter having any real problems. I've soloed a fair number of TBC heroics as an enhancement shaman. Most are pretty easy, a couple somewhat less so. HMgT is certainly possible; the worst part of that are the trash packs, since enhance is kinda limited on CC or AoE damage. I've head ZG is very possible for enhance, but haven't tried it. I never soloed MC, but I did duo/trio it without problem. It's certainly doable. I've never been to MC, but I've been to ZG a couple of time. It's easy. First few bosses in AQ20 are cake too, though some of the later gimmicky ones don't seem as doable. At least not as a DPS spec. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 30, 2010, 12:47:32 PM Those have both been solo'd. ...how? How could Netherspite be done alone? Does his green beam not heal for a ton? And I guess Azgalor never uses Doom on his current target, or soloing him woulld be impossible too. Title: Re: Bad Groups Post by: dd0029 on August 30, 2010, 12:57:45 PM Those have both been solo'd. ...how? How could Netherspite be done alone? Does his green beam not heal for a ton? And I guess Azgalor never uses Doom on his current target, or soloing him woulld be impossible too. It's probably listed in here (http://elitistjerks.com/f74/t43955-hunters_soloing_old_instances_fun_profit/) somewhere for how hunters do it at the least. Title: Re: Bad Groups Post by: Selby on August 30, 2010, 01:25:30 PM Can a decently-geared (khadgar's gear, etc) 80 mage solo Strat Dead? And does the Baron still drop his horsie? I want a pony! I got my mage exalted with the Argent Dawn solo'ing that place. Many many times. And never a mount drop. An 80 mage can solo ALL of the old world instances minus the raids, and some of TBC instances. I did classic dungeonmaster on my mage back when Naxx-10 was the l33test gear and it wasn't a problem at all.Title: Re: Bad Groups Post by: Azazel on August 30, 2010, 03:04:28 PM Cool. I might start doing that shortly for some downtime fun.
Title: Re: Bad Groups Post by: Azuredream on August 30, 2010, 03:05:01 PM ...how? How could Netherspite be done alone? Does his green beam not heal for a ton? And I guess Azgalor never uses Doom on his current target, or soloing him woulld be impossible too. There's a place you can stand in the room where all 3 beams will hit you. Title: Re: Bad Groups Post by: WoopeeTuralyon on August 30, 2010, 04:32:19 PM ...how? How could Netherspite be done alone? Does his green beam not heal for a ton? And I guess Azgalor never uses Doom on his current target, or soloing him woulld be impossible too. There's a place you can stand in the room where all 3 beams will hit you. I googled. I suppose that works. Title: Re: Bad Groups Post by: SurfD on August 30, 2010, 04:48:00 PM yeah, Ferals and well geared DK's can solo nearly everything. Hell, I managed to solo about 70% of MC on my DK, using nothing but DPS gear and a self heal blood gimmic spec. Got my face rocked by golemagg tho, just too much damage to self heal through, so I will probably have to actually put together a decent Tank Set to do him (Stam stacking seems to really help in many of those types of fights, since pretty much all your self heals are based on % of total healt, having 40k HP in tank gear makes a big survivabilty difference vs 26k hp in dps gear).
Title: Re: Bad Groups Post by: Xuri on August 30, 2010, 05:49:43 PM I just want to be able to solo Moroes on my Rogue so I can get that damn Mongoose recipe already.... without respeccing from mutilate to a "doge/evasion" thing :P (which is possible)
Title: Re: Bad Groups Post by: SurfD on August 30, 2010, 07:10:27 PM ouch. Morose would be a tough fight for a rogue to solo. Lack of self heals + bad combination on which adds you get and you would just get wrecked. Just find a friendly feral druid who will go with you. Mongoose is a 100% drop chance now, or something like that, so you would only have to run it once.
Title: Re: Bad Groups Post by: Chimpy on August 30, 2010, 10:28:39 PM I used to solo deadside Stratholme at 70 on my hunter. It took a while because volley sucked balls back then. Baron was a bit of a pain because his shadow aura did quite a bit of damage even at 70.
Now with the new volley I am sure you could faceroll the place in lvl 80 greens. Knew a mage that farmed that place for 6 hours every day while we were waiting for the expansion trying to get a mount. If you are a pet class, don't have your pet out for the Baroness though. Bugs out when she MC's you. Title: Re: Bad Groups Post by: Shrike on August 30, 2010, 11:07:55 PM She shouldn't be around long enough to MC you... :awesome_for_real:
Actually, I remember doing this place with a friend of mine to get him up to speed in this expansion. I was using my protection warrior to squire him around and everything was going smoothly until Baroness. Yep, MC. Beat the living daylights out of him. I told him to just use repentence, but I guess the non-stop stuns kinda monkey-wrenched that. I remember that hang dog tone on Skype, "But I couldn't do anything!" Have to remind him of it periodically when he starts getting froggy on his ret pally. Title: Re: Bad Groups Post by: Simond on August 31, 2010, 04:17:14 AM Cool. I might start doing that shortly for some downtime fun. You need to keep a running tally of Baron kills and post them here, somewhere. :grin:And Baron is fun as hell as a DK: "Hm. Skeleton army" *casts AotD* "My ghouls can beat up your skeletons" Title: Re: Bad Groups Post by: Dren on August 31, 2010, 06:39:38 AM She shouldn't be around long enough to MC you... :awesome_for_real: Actually, I remember doing this place with a friend of mine to get him up to speed in this expansion. I was using my protection warrior to squire him around and everything was going smoothly until Baroness. Yep, MC. Beat the living daylights out of him. I told him to just use repentence, but I guess the non-stop stuns kinda monkey-wrenched that. I remember that hang dog tone on Skype, "But I couldn't do anything!" Have to remind him of it periodically when he starts getting froggy on his ret pally. We did this a lot back in the day. Just have the others stand out of range and nobody will get MC'ed. They can't help, but you probably don't need it! ;) Title: Re: Bad Groups Post by: Chimpy on August 31, 2010, 07:56:40 AM She shouldn't be around long enough to MC you... :awesome_for_real: Actually, I remember doing this place with a friend of mine to get him up to speed in this expansion. I was using my protection warrior to squire him around and everything was going smoothly until Baroness. Yep, MC. Beat the living daylights out of him. I told him to just use repentence, but I guess the non-stop stuns kinda monkey-wrenched that. I remember that hang dog tone on Skype, "But I couldn't do anything!" Have to remind him of it periodically when he starts getting froggy on his ret pally. Her MC is done at a specific health point, not time. Title: Re: Bad Groups Post by: Lantyssa on August 31, 2010, 11:21:11 AM My first time through was on my 80 DK with an 80 Fury Warrior. I didn't know she mind controlled. Since I was a fairly high damage single-target spec, I destroyed the Warrior when I got MC'd. It was a bit of WTF with a lot of laughs. I did hurt her feelings though with how quickly I tore through her.
Title: Re: Bad Groups Post by: fuser on August 31, 2010, 11:53:08 AM I just want to be able to solo Moroes on my Rogue so I can get that damn Mongoose recipe already.... without respeccing from mutilate to a "doge/evasion" thing :P (which is possible) It's a 100% drop rate now, just ask a friend or two. Title: Re: Bad Groups Post by: Xuri on August 31, 2010, 01:12:58 PM I could do that. But I could also respec to a combat/subtley spec based on ghoststrike, dodge and preparation, buy a new set of glyphs to support the new spec, enchant both my weapons with Lifeward, invite a level 14 random player in westfall so I could convert my group to a raid and then proceed to try solo him. But that would be stupid without a near full set of 264lvl items, of course. So I won't try that
The main problem is that I'm now playing on an European server from Montreal, which means there's a -6 hour time difference between when I'm playing and when my friends/guildies back in Norway are playing. Though it's not as huge a problem during the weekends, so maybe I will harass one of them to accompany me. Title: Re: Bad Groups Post by: fuser on September 06, 2010, 08:59:04 PM So H:PoS group comes up tonight, I'm paired with healer/tank combo who proceed to berate the group with their broken english lingo "HAI FATTYS XD", and MT demands that he wants certain loot. First pull is weird and they skip the pat to head up on the right, needless to say the healer aggros the pat and it proceeds to turn into a cluster fsck. I end up dying due to rolling dots on the first mobs pulled as the tank turned all aggro onto the mobs the healer pulled, during the fight the healer is like run.
I ask the healer for a rez, as the group survives and he says run. I say WTF and ask again for rez as they are out of combat. The healer jumps down with the tank to pull more and responds run lazy. Top DPS ret pally drops group and I start the run back as theirs no way for them to heal me. I'm not even back in the instance when they requeue and I hit no. Tank says ok 4man, healer says that I'm leaving, and the tank responds good. Needless to say I'm pretty ticked as I threw a soulstone on the healer and did a ritual of souls for the group so its not like I'm a dink on shards or helping the group. I don't mind running back if a group wipes but hey all bets are off now. I say "no im just going to keep hitting no to you kick me". Healer responds wait and stay there. Spidey sense predicts incoming wipe, and I teleport out. I wander off for a drink and watch some TV passing by every once and a while to not AFK. The the next 20mins is the healer/tank spamming me in messages, berating my spec, dps, that I need to l2play, and my dick :awesome_for_real: They wipe on Garfrost then the group later splits. Title: Re: Bad Groups Post by: Shrike on September 06, 2010, 11:18:29 PM Well, since you brought up HPoS, here's mine:
Saturday evening. I'm on my DK for my frosties. As luck would have it, it's HPoS. Joy. There's a variety of low level stupidity apparent from the getgo. Someone is whining about loot. Someone aggros a couple of trash groups. Couple of DPS die on Garfrost (Um, don't follow the DK; I can heal myself through a 10 stack, you can't). More whining about repair bills. Then we hit the mother load. The tank, who up to this point has seemed relatively sane, suddenly decides to skip the ramp without telling anyone. This is a huge pet peeve of mine. If you're going to attempt this idiocy, at least say something. Of course, he doesn't. Aggros a bazillion mobs, group is split, wipe unsues (though I did manage to kill the first two casters). After everyone eventually wanders back, the facts of life are laid out and it's round two. We lose dumbass dps pally on the way up (actually, this guy manages to die on every pull but the last one, which amused me greatly). Apparantly, no one aside from me has heard of interupts. I have AMS, IBF, and 32k hps; I can eat those shadowbolts--you can't. Shaman healer fails to drop cleansing and he and the mage expire to the DoT after the fight. I smile quietly to myself. More whining about repair bills. The rest of the run goes pretty smoothly, other than the dumbass mage bugging the last boss, which ensures even more whining about repair bills. This is really about par for the course for PoS. I don't really like dumping instances, but this one is rapidly approaching a zero tolerance policy for me. Really, the place isn't that hard, but it does not reward stupidity at all. Kinda makes you wonder how some of these folks are going to fare come Cataclysm. Title: Re: Bad Groups Post by: Sheepherder on September 06, 2010, 11:54:18 PM :why_so_serious: Title: Re: Bad Groups Post by: Ironwood on September 07, 2010, 12:51:51 AM Am I missing something ? :oh_i_see:
Title: Re: Bad Groups Post by: Rendakor on September 07, 2010, 12:53:31 AM Looks like some huntard ragequit a group right before the final boss because they didn't get the pally buff they wanted.
Title: Re: Bad Groups Post by: apocrypha on September 07, 2010, 02:33:39 AM So.. why wouldn't your brother give the hunter the buff he wanted? Was he just being an arse?
Title: Re: Bad Groups Post by: Ingmar on September 07, 2010, 03:07:27 AM You see a lot of lazy pallies who won't be bothered to put anything but kings up on people, even if something else would be a better choice. I don't know why that is.
Title: Re: Bad Groups Post by: Wolf on September 07, 2010, 06:06:05 AM I would quit your brother's group and hope he gets some slacker so he can spend half an hour more in there :)
Title: Re: Bad Groups Post by: Selby on September 07, 2010, 06:09:29 AM Was he just being an arse? Probably. Most people in this game are total dicks.Title: Re: Bad Groups Post by: Shrike on September 07, 2010, 09:51:55 AM A lot of people don't know what they want, but will still argue about it. I had an enhance shaman the other day that insisted on might, when kings is significantly better for them. Whatever.
I don't argue about it, much. Blessings are usually a one time thing in daily stuffs. Now totems, those I'll get pissy about. Title: Re: Bad Groups Post by: Morat20 on September 07, 2010, 10:07:52 AM So.. why wouldn't your brother give the hunter the buff he wanted? Was he just being an arse? Wasn't pulling his weight in DPS either.Had a fucking nightmare of a HHoR run. Fucking die on trash, no one bothers to rez me. (I got caught in some fucking AoE. I don't think the healer noticed anyone but the tank. No, I didn't screw up and no I didn't have aggro. Just three back-to-back crits as I was moving to get a shot in). I run back in, miss getting credit for the second boss while listening to them fucking wonder why this boss is taking forever to kill. Maybe it was one of your DPS you didn't bother to fucking REZ after the trash and before the boss, or the second DPS you lost mid-fight. Whatever. Get back as they're moving down the hallway, start running. Manage the first two walls, die on the third -- just not enough DPS. Not sure what happened. Rez, try it again. Jaina bugs on the second wall -- she won't bring the wall down, so we just stand there waiting for the Lich King to walk up and kill us. Third run went okay. Came back later, did Heroic -- the one with Bran -- Hall of Stone?. Fucking tank goes AFK mid goddamn fight while defending Bran. I am not fucking joking. Not a DC, he actually types "AFK -- Back in a bit" a minute into the fight. We, of course, wipe. He gets back says "Oh, hey, what happened? We wiped" and someone tells him "Yes, because you fucking went AFK" and he responds with "Oh, I forgot your gear sucks". We kick his ass, get another tank, and finish up nicely. Ironically, he had the lowest GS of the group. Got a guild invite from one of the guys we were grouped with as we waited on another tank, and the guild seems like a good fit so far. Title: Re: Bad Groups Post by: Shrike on September 07, 2010, 10:29:32 AM You guys are pushing all sorts of bad memory buttons.
We had a tank in HHoS get an attitude and camp out at Brann. I was on my shaman at the time and said, screw it, we're doing the event. So it was old school shaman tanking with a 4 man (wolves when the going gets tough and a LOT of dps). Only lost the mage (the true sign of a successful run) and we did finish it. Kicked the tank at that point (was still /afk), and got another just before I was going to try and tank the last boss. Now that would have been interesting... Title: Re: Bad Groups Post by: Dren on September 07, 2010, 01:40:45 PM We kick his ass, get another tank, and finish up nicely. Ironically, he had the lowest GS of the group... Really, tanks do not need super great gear for heroic 5m tanking. It is more about player skill than anything. Grabbing agro, getting them bunched up together, grabbing agro that you lose, etc. Know the pulls and non-pulls. Understand whether your healer can handle your pace and if not, adjust. All those things are about the player, not the gear. You can mostly just take your quested blues and enchant/gem to a point of being competent. If you don't have the quested blues, most of what you need can be made or purchased on the AH. Get your 540 def to avoid crushing blows and you're pretty much golden. Title: Re: Bad Groups Post by: Ingmar on September 07, 2010, 02:14:52 PM I had an enhance shaman the other day that insisted on might, when kings is significantly better for them. Whatever. Messing around with Rawr, actually, if you can only have one, imp. might appears to be better than kings, starting from a self-buffed-only spot. I used a guy I know who is mostly in 264 gear (only has 2 pc t10 though). Once you kick in a bunch of other raid buffs kings will pass it, but you probably don't have all that in a heroic. And for a shaman in crappy starter gear might should be MUCH better. Title: Re: Bad Groups Post by: Morat20 on September 07, 2010, 02:30:52 PM Really, tanks do not need super great gear for heroic 5m tanking. I've never cared about GS. However, my point was the fucking tank goes AFK mid boss fight, leave a hunter, a 'lock, a shadow priest and a healing shaman (forgot the spec) to deal with it.When he comes back to the wipe, he proceeds to blame our fucking gear for the wipe. Not the "sudden absense of a tank that, you know, moves and shit". Title: Re: Bad Groups Post by: Sheepherder on September 07, 2010, 02:45:19 PM So.. why wouldn't your brother give the hunter the buff he wanted? Was he just being an arse? You see a lot of lazy pallies who won't be bothered to put anything but kings up on people, even if something else would be a better choice. I don't know why that is. As I recall they wanted Wisdom and had been bitching about it the entire time. Kings is the better choice when dealing with people who may rate highly on the derpaderp scale. It's a health/mana buff by <10%, it's a regen buff by ~15%, it's DPS contribution is roughly 196 DPS less than Might at most (14 AP = 1 DPS via auto-attack, assume AA = nominally 25% of total character DPS :. 550 / 14 * 4 = 196). Get your 540 def to avoid Crushes are not mitigated by defense rating. They're mitigated by being level 79 in a world where the highest level NPC is 82 or Boss. Title: Re: Bad Groups Post by: Shrike on September 07, 2010, 09:06:30 PM 535 def to get crits off the table vs. lvl82 bosses. 540 to push crits off the table for lvl83 bosses (raiding).
Also, I wouldn't rely on Rawr for good numbers with enhance. Rawr's main utility is to make gear/gem/enchant changes easy for export to enhsim to see what your real dps will be. Although now I"m kind of curious. Might have to fire up enhsim to see what the difference is. Only problem is I'm a full T10 shaman--most I run into in instances are T9 at best. I might still have my old gear files, though...hmmm... Title: Re: Bad Groups Post by: Fordel on September 07, 2010, 09:32:37 PM People toss Kings onto everyone because it's universal. It's a fine 'default' to fall back onto. Now why you wouldn't give someone a different blessing if they asked for it? /shrug.
Title: Re: Bad Groups Post by: Sheepherder on September 07, 2010, 10:30:02 PM People toss Kings onto everyone because it's universal. It's a fine 'default' to fall back onto. Now why you wouldn't give someone a different blessing if they asked for it? /shrug. For the lulz. Title: Re: Bad Groups Post by: SurfD on September 08, 2010, 02:29:10 AM I have been tempted to throw my DK's "tank" set on and queue for heroics just to see what kind of reaction i get. My tank set being a mix of 4piece 245 t9, a few 200 dungeon epics, a few heroic icc 10 pieces, and a bunch of blue rings and trinkets, all of it completely un-gemmed and un-enchanted. I am like 1 point over 540 defense, with about 30k hp self buffed.
I guarantee i would probably be better then half the tanks i pug with, and the laughs i would get from the people bitching about my lack of gems and enchants would still probably be worth it. Title: Re: Bad Groups Post by: Zetor on September 08, 2010, 02:50:29 AM Yeah, I don't have a tank spec on my DK (or much of a tank set, it's all unenchanted / badly gemmed blues with a few i200 and i219 epics, just over def cap with the gargoyle runeforge), I kept it around purely as a DPS character for 95% of its lifetime. I get enough tankage on my druid and warrior!
That said, when the Frost Lord event was going on, I went 'tank' (read: switched to frost presence in my dps spec with my barely-defcapped ghetto tank set) to get shorter queues. Little did I know that Ahune's adds were immune to Icy Touch (and therefore the biggest DK snap aggro ability), ffffuuuuuuuu... not that it mattered, though. :awesome_for_real: Title: Re: Bad Groups Post by: Morat20 on September 08, 2010, 06:29:07 AM I don't even bother checking people's gear unless they're utterly failing at their job, or are doing awesome at it (especially if it's another hunter).
Otherwise, I figure they know their class until they show they don't. I've got so much freakin' gold it's not like repair costs matter. Then again, feign death is my friend.... Title: Re: Bad Groups Post by: Dren on September 08, 2010, 06:45:26 AM Really, tanks do not need super great gear for heroic 5m tanking. I've never cared about GS. However, my point was the fucking tank goes AFK mid boss fight, leave a hunter, a 'lock, a shadow priest and a healing shaman (forgot the spec) to deal with it.When he comes back to the wipe, he proceeds to blame our fucking gear for the wipe. Not the "sudden absense of a tank that, you know, moves and shit". Yeah, that was crappy. I was just commenting on what you said about his replacement. I'm not surprised he did well even with the lowest GS in the group. As long as they are competent tank players, the gear is secondary (to a point.) Of course, an asshole with a GS of 6800 will still fail like in your first tank's case. Yet, they will make it all about the "rest of you" and your crappy GS! Title: Re: Bad Groups Post by: Dren on September 08, 2010, 06:48:04 AM I have been tempted to throw my DK's "tank" set on and queue for heroics just to see what kind of reaction i get. My tank set being a mix of 4piece 245 t9, a few 200 dungeon epics, a few heroic icc 10 pieces, and a bunch of blue rings and trinkets, all of it completely un-gemmed and un-enchanted. I am like 1 point over 540 defense, with about 30k hp self buffed. I guarantee i would probably be better then half the tanks i pug with, and the laughs i would get from the people bitching about my lack of gems and enchants would still probably be worth it. That gear is enough. I suggest you just start doing it and learn. Ignore comments and keep at it. 0 queue time, yo. Get your 2 frosties a day, and all the Triumph you can stand and use. There are plenty of adequate healers that will cover your initial mistakes. Title: Re: Bad Groups Post by: Lantyssa on September 08, 2010, 06:49:33 AM I have been tempted to throw my DK's "tank" set on and queue for heroics just to see what kind of reaction i get. My tank set being a mix of 4piece 245 t9, a few 200 dungeon epics, a few heroic icc 10 pieces, and a bunch of blue rings and trinkets, all of it completely un-gemmed and un-enchanted. I am like 1 point over 540 defense, with about 30k hp self buffed. You'd be more than fine as long as your healer was semi-competent. I tanked with less on everything through H:FoS. (Okay, we died on the final boss my first time, but I didn't know the fight from a tank's perspective and my gear was even worse. Even then I'd have survived if I hadn't taken a 25k hit towards the end.)Title: Re: Bad Groups Post by: Morat20 on September 08, 2010, 07:16:14 AM You know, my 20ish pally is looking more and more likely to be turned into a tank. It seems a forgiving time to learn how to tank, at least. And a forgiving class.
Might wait until I get the BoA stuff for it, though. I agree with Dren -- do heroic randoms. You can practically get a piece of T9 or heirloom gear just playing on a Saturday. My weekday play is literally "Go to Outland. Look for khorium and farm all the fel iron, adamante, and motes while waiting for heroics to pop". I tend play an hour or two, and come out of it with 2 frost badges, 10 or so triumphs, and two hundred or so gold in materials. Sometimes I'll do argent dawn and Kala'uk dailies instead, or before. Fucking khorium. Expensive, hard to fucking find, and I need a ton of it. Speaking of -- what the hell is primal wind used for? It sells for a fucking ton on the AH. I realize it's a bit hard to acquire (I tend to find enough for one or two primals when flying around Nagrand for khorium - -since I also manage two or three stacks of adamante and fel iron doing that, that's not much). Title: Re: Bad Groups Post by: SurfD on September 08, 2010, 08:37:40 AM Speaking of -- what the hell is primal wind used for? It sells for a fucking ton on the AH. I realize it's a bit hard to acquire (I tend to find enough for one or two primals when flying around Nagrand for khorium - -since I also manage two or three stacks of adamante and fel iron doing that, that's not much). Primal Air is used in most of the TBC agility enchants, The DPS type Leg Armor Kits, And almost all of the levle 70 Epic Crafted DPS gear.Title: Re: Bad Groups Post by: WindupAtheist on September 08, 2010, 09:53:02 AM I can't sell khorium for shit on my server.
Title: Re: Bad Groups Post by: Morat20 on September 08, 2010, 10:28:04 AM I can't sell khorium for shit on my server. It's damn expensive on mine. (Also, Rowan's Rifle is going for 1800, which means I'm stuck in hPoS until the xbow drops). Too expensive for me to buy all of it -- and I need tons of it. 8 Khorium cores for the epic flying machine. I think it's TEN (one per bot) for the 10 advanced repair bots for Jeeves.I'd also like to build the motorcycle, so I'm trying not to spend all my money -- and I had just dropped the 5k for the 300 flying. So selling stacks of Outland ore for people's alts is refilling my coffers, and at least handling some of my khorium needs. I've got like 2.5k gold to my name, on my main. My alt's are doing well these days, but that long break means I didn't have ages with one or more level 80s to farm gold. Title: Re: Bad Groups Post by: Shrike on September 08, 2010, 10:37:23 AM You know, my 20ish pally is looking more and more likely to be turned into a tank. It seems a forgiving time to learn how to tank, at least. And a forgiving class. Might wait until I get the BoA stuff for it, though. This. Do it. I spent a lot of time xp locked in normal dungeons at 78-79 (only leveling I did was in BGs). The experience--and the triumph--were worth it. Very good practice. From 70 to 79 is a great learning experience. The BoA stuff is OK, particularly early on (say, to TBC levels). Once you hit Northrend, though, it's all about the blacksmithing armors and quest rewards. Get a cobalt set, and get a tempered saronite set. Enchant and gem. Upgrades will come steadily from dungeon runs. My paladin was def-capped (or close to it) from 71 on, and had 16k hps at 71. She had 31k hps the moment she hit 80 and regeared with titansteel (and had 4pc T9 waiting for her). You probably don't want to spend that kind of time xp locked, but the potential is there. Title: Re: Bad Groups Post by: WindupAtheist on September 08, 2010, 01:26:43 PM I decided I was done gearing once I had all of the current/final crop of battleground shit, and with no gems/enchants or alt characters to spend on, the cash has been piling up. I broke myself buying a motorcycle for 15.5k and I'm back up to 2k or so already.
Title: Re: Bad Groups Post by: Morat20 on September 08, 2010, 01:53:43 PM I decided I was done gearing once I had all of the current/final crop of battleground shit, and with no gems/enchants or alt characters to spend on, the cash has been piling up. I broke myself buying a motorcycle for 15.5k and I'm back up to 2k or so already. I can build the motorcycle. I have a habit of never selling currentl-level engineering or mining stuff, so I've got a lot of what I need. However, the rest is going to break me. :)Title: Re: Bad Groups Post by: Azazel on September 08, 2010, 03:06:52 PM Yeah, with the soon-to-come drop in dual-speccing on it's way, I've decided that the mages need to save up for motorcycles.
:drill: :drillf: Title: Re: Bad Groups Post by: Morat20 on September 08, 2010, 03:11:02 PM Yeah, with the soon-to-come drop in dual-speccing on it's way, I've decided that the mages need to save up for motorcycles. They're dropping the price? Good to know -- I was about to buy it on my main. Fuck that then, I'll wait.:drill: :drillf: Title: Re: Bad Groups Post by: Rendakor on September 08, 2010, 09:26:20 PM It's going from 1k to 100.
Title: Re: Bad Groups Post by: Azazel on September 08, 2010, 10:26:15 PM Yeah, I already did it on the 2 mages, and was about to drop another 1k for my rogue the very day that someone here mentioned it. Then the lock, and the pally, and so on.... So glad I saw that.
Title: Re: Bad Groups Post by: Morat20 on September 09, 2010, 07:10:06 AM When does the price drop?
Speaking of groups, though -- I had a GOOD one last night. Fucking perfect tank and healer, and the other two DPS guys were solid. The tank and healer were from the same guild, so I assume they work together a lot. Smoothest damn run I've been on in awhile. Title: Re: Bad Groups Post by: Rendakor on September 09, 2010, 08:44:47 AM Either the patch before Cata, or when Cata ships.
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 09, 2010, 08:46:41 AM I saved the day in HHoR yesterday. :awesome_for_real:. I was loldpsing in my elem spec and the healer got raped by a footman. I managed to finish out the wave healing as elem, then I switched to my resto spec in between waves (barely made it before combat began) and healing through the next two waves and Falric starting with 0 mana. Falric was awful though with only 2 dps. Still, nobody died through the whole series of waves. Of course, it was nice barely having to heal the 6k GS tank.
Title: Re: Bad Groups Post by: Der Helm on September 10, 2010, 06:44:25 PM Is it just bad luck or are people in random BC dungeon queues more retarded than in the classic dungeons ? I queue as a tank (ProtPally) and I am pretty sure it is not my fault. :awesome_for_real:
Title: Re: Bad Groups Post by: Merusk on September 10, 2010, 06:52:44 PM It's not just you. BC dungeons are less forgiving than vanilla dungeons because the Heirloom items, while being more powerful, aren't so on the order of magnitude that they are when compared to vanilla. Since the BC dungeons weren't a "round 'em up, nuke 'em down" fest you wind up with a lot of wipes due to idiots.
Hell, even with a good group you can get your ass handed to you with heirlooms. My wife and 3 guildies ran a dungeon last night and the L17 PUG tank thought he could round up all the mobs in the Shadowfang keep's entrance rooms without a problem. :awesome_for_real: Title: Re: Bad Groups Post by: Der Helm on September 10, 2010, 06:55:41 PM BC dungeons also seem to take much longer than vanilla ones. I might have to quest my way out of Outland after all. I don't like Hellfire Peninsula or that swamp zone the name of which escapes me here at work.
Title: Re: Bad Groups Post by: Rendakor on September 10, 2010, 06:58:15 PM Zangarmarsh. I didn't like that zone either, but I love Hellfire.
Title: Re: Bad Groups Post by: Morat20 on September 10, 2010, 07:13:12 PM Oh, this random had it all. Moronic tank who can't tell the difference between "upper city" and "prison", who liked to pull a lot more than he could handle after the healer goes AFK....and drama over the Bloodrazor drop between two warriors who 'needed it' with the loser demanding the winner give it to him because, and I qupte, "I need it"
Title: Re: Bad Groups Post by: dd0029 on September 11, 2010, 05:28:39 AM BC dungeons also seem to take much longer than vanilla ones. I might have to quest my way out of Outland after all. I don't like Hellfire Peninsula or that swamp zone the name of which escapes me here at work. This is AV weekend. Otherwise known as AV your way out of BC. Total time played from half way through 59 to 63? Two hours. I was 60 for 27 minutes. Title: Re: Bad Groups Post by: Merusk on September 11, 2010, 05:34:42 AM I assume your side wins AV regularly in your BG, yes?
Title: Re: Bad Groups Post by: Soulflame on September 11, 2010, 09:12:02 AM Yeah, it's possible to get just about 0 rewards from AV if your side can't accomplish anything.
BC dungeons are long, miserable, trash-filled hellholes that only became easy with T6 gear. Otherwise, you needed a sharp tank, and cc that could be reapplied at will. Which pretty much meant mage, sometimes warlock, and that's about it. Title: Re: Bad Groups Post by: WoopeeTuralyon on September 11, 2010, 12:21:14 PM Yeah, it's possible to get just about 0 rewards from AV if your side can't accomplish anything. BC dungeons are long, miserable, trash-filled hellholes that only became easy with T6 gear. Otherwise, you needed a sharp tank, and cc that could be reapplied at will. Which pretty much meant mage, sometimes warlock, and that's about it. You seem to have confused normal dungeons with heroic ones. With a few exceptions, BC dungeons are not that bad for leveling. And not all heroics were that hard (hello Slave Pens, Ramps, Mech). Title: Re: Bad Groups Post by: DraconianOne on September 11, 2010, 12:56:02 PM BC dungeons also seem to take much longer than vanilla ones. I might have to quest my way out of Outland after all. I don't like Hellfire Peninsula or that swamp zone the name of which escapes me here at work. I've recently levelled a prot warrior through Outland and from about 62 - 67 I pretty much did dungeons solidly. They didn't strike me as taking that long overall - half an hour tops? I don't know which vanilla ones you're thinking of though - I seem to remember 3 hour WC, ST and Mara runs amongst others. Then again, haven't done them properly for a few years. Title: Re: Bad Groups Post by: Rendakor on September 11, 2010, 01:10:21 PM The Auchindoun (sp?) zones are all pretty unpleasant, even on regular. Not long, but unforgiving if you have a bad tank or healer.
Title: Re: Bad Groups Post by: Zetor on September 11, 2010, 01:19:32 PM <insert requisite froth about first Crypts boss vs. healers with not many instant casts here>
Though cataclysm is giving pallies more instant heals, so who knows :awesome_for_real: Title: Re: Bad Groups Post by: Morat20 on September 13, 2010, 09:19:50 AM We had a fucking moron tank last night. First off, me and two guildies decide to run a few heroics before bed because -- for fucking once --Alliance won Wintergrasp. (Technically, I won it. Well, me and another guy. Story below, and counts as a 'moron Horde' moment. We didn't win through skill). All three of us wanted badges and shards, since all three of us have WG stuff we want to buy and we're working on getting the heirloom sets.
So three of us (all three DPS -- hunter, 'lock, boomkin) from the same guild queue up. We get a group, blast through one of the Spider-ones (the one with that burrowing beetle at the end). Requeue, get a group for...fuck, it's the one where you have to shoot the dude out of the sky with the harpoon. Tank and healer pair we get is good, and first thing we mention is "We don't want to skip bosses, because we're here for shards. WG doesn't stay Alliance very long on this server". We get a kk, and then the fucking tank decides to skip the boss that floats around and has a long conversation where you can just, you know, leave the room before she's been told to "kill everyone". So he tries to continue on, trying to stay in combat so we can't kick his ass out. The healer follows along. They finally drop dead on the flying guy, wherein we manage to kick them once they get back in the instance. The entire fucking time the tank's screaming at us for being assholes because we're back waiting to do the skipped boss, yet he's the one who won't do a three minute boss, won't quit the group, won't let himself get kicked..... Fucker. As for Wintergrasp -- it was close to even for once (we had one stack of tenacity that would come and go), and the Horde was less organized than normal. There was the usual stupidity around Sunken Ring, with the Alliance repeatedly trying to send out three or four tanks at a time from Sunken Ring only to run into about 90% of the Horde. Since, for once, the Horde didn't have the numbers edge to both frustrate the Sunken Ring attacks (even in dribbles and drabs) AND roam around repeatedly taking every garage and such and generally being unstoppable on defense, we actually retained the ability to make 8 vehicles at a time. (No, not twelve. Alliance wasn't THAT organized). I get killed retaking Westpark, and when I'm waiting to rez I notice....someone's bashed through the Broken Temple side. Taken out the outside SW tower, the wall, and is working on the inside. Horde apparently hasn't noticed or hasn't cared. So I move to BT, grab a seige engine and head in there. He's blowing up a tower, so we team up and blow through the wall, drive into the inner courtyard to see...two Horde. The rest are sitting to the east, waiting on the next set of tanks and escorts. We blow through, bash down the door, and I jump out and click the orb. (Do you need to be out of the tank to do that?). Of course, once we hit the keep door the Horde comes running, but they didn't even have time to burn down either of the vehicles. Seriously. Wintergrasp was one by two people because the Horde didn't fucking notice or didn't care that some guy in a seige tank had systemically demolished the west half of the fortress. Title: Re: Bad Groups Post by: Lantyssa on September 13, 2010, 10:06:30 AM They're probably not used to looking for more than three guys.
Title: Re: Bad Groups Post by: Paelos on September 13, 2010, 10:45:51 AM It's the same tactics they used in LOTR to take down Sauron. Who's gonna notice two Hobbits? :awesome_for_real:
Title: Re: Bad Groups Post by: Dren on September 13, 2010, 12:06:24 PM That's how the horde do it on our server. They don't have near the numbers alliance does, so they just continously hit every surface of the keep they can over and over. At some point you'll get too much hive mind and EVERYONE will go to one side or the other. Meanwhile, 2-3 engines blast through the walls uncontested. We'll literally be obliterating the horde at an outer wall and all of sudden it is over and we lost. I even look for this tactic so I can call out and I still can't seem to catch it.
If you don't have 10-15 people tearing down engines as they approach the inner wall, game over. Hot knife through butter comes to mind... Title: Re: Bad Groups Post by: Morat20 on September 13, 2010, 12:18:34 PM I swear the best part was right after the "ALLIANCE WINS" message flashes across the screen there was a brief pause, and someone in raid chat says "Wait. Really?"
That's how seldom Alliance wins outside of the 3:00 AM weekday time-span, that the first response is that Blizzard is playing a practical joke. Title: Re: Bad Groups Post by: Fordel on September 13, 2010, 01:50:53 PM Clearly your horde lacks a dedicated cat herder.
Title: Re: Bad Groups Post by: Morat20 on September 13, 2010, 02:00:22 PM Clearly your horde lacks a dedicated cat herder. Apparently, the story on WG is pretty simple: Alliance used to own it, 90% of the time. The guy that wrangled them all switched sides, went Horde, and wrangled them. Now Alliance loses 90% of the time because -- and this is very simple -- they keep doing the same thing that always had them winning.Except that one guy wrangled the Horde into a counter-strategy that works reliably, and involves "beating the crap out of the Alliance at Sunken Ring, because that's where the Alliance goes. Because all they know is "stack tanks at Sunken Ring, attack east wall". Which works poorly when there's no cat wrangler to keep them from lumbering off with less than six tanks, gunners, and escorts. And when there's twice as many horde waiting RIGHT THERE while the rest of the Horde create a rolling zerg moving between eastpark and BT and back. Title: Re: Bad Groups Post by: Rendakor on September 13, 2010, 02:01:12 PM Clearly your horde lacks a dedicated cat herder. This. All it takes to hold off tactics like that is someone watching both sides and yelling in raid chat "EAST EAST EAST YOU RETARDS EAST". Title: Re: Bad Groups Post by: Morat20 on September 13, 2010, 02:22:31 PM Clearly your horde lacks a dedicated cat herder. This. All it takes to hold off tactics like that is someone watching both sides and yelling in raid chat "EAST EAST EAST YOU RETARDS EAST". I swear, 90% of the Alliance doesn't seem to know you can ask the spirit healer to move your ass to another Alliance-controlled spot. Not that it matters. In the end, the problem on Argent Dawn is pretty simple -- 5 stacks of tenacity is the 'norm'. I've seen it go as high as 8, and only rarely do we have parity. Tenacity is a fucking shit solution to the problem. Might work a letter better if it added some CC resist to it. Title: Re: Bad Groups Post by: Fordel on September 13, 2010, 02:58:07 PM I swear, 90% of the Alliance doesn't seem to know you can ask the spirit healer to move your ass to another Alliance-controlled spot. Most players don't realize that, even ones that have done hundreds of WG games. I have people that I've known in WG since wotlk came out that have been surprised by that fact when I told them. On my server, everyone 'buys in' on the alliance side, so we won a lot, which attracted even more people to our side that also wanted to win, who were willing to also 'buy in' into our system, which let us win more which made the horde side even more depressing and undermanned and etc.. Circle of Life or whatever. It isn't just one guy cat-herding anymore, everyone knows the possibilities and situations, people keep tabs on everything, respond to information promptly. It's easy to get to that point when you win all the time. At the start of WotLk, I would have to spend most of a WG typing just to keep everyone informed of who/what/where/how things were going on. Now I don't even have to say a single word, the entire WG scene is self sufficient, one big group think hive mind thing now. It warms my heart to see people rezzing in the keep automatically check the east walls before reinforcing the west ones. :heart: Title: Re: Bad Groups Post by: Lantyssa on September 13, 2010, 08:02:38 PM I never knew that. It's not like there's anything that tell you.
Title: Re: Bad Groups Post by: Azazel on September 14, 2010, 03:06:29 AM Nor did I. But then again, I don't really bother with WG.
Yeah, it's possible to get just about 0 rewards from AV if your side can't accomplish anything. I ran an AV with my 65 Pally tonight. Essentially a total waste of 20 minutes. I could have fedexed about 5x the xp I got in that time. I think I'll just continue to run him through Ramparts and Blood Furnace using my wife's Mage. I wonder what else she can solo? Title: Re: Bad Groups Post by: apocrypha on September 14, 2010, 03:43:20 AM I got cursed with AV this weekend. Got 2 chars at 65, horde warrior and alliance rogue.
Ran 4 AVs in a row on the rogue on Saturday morning, lost them all. Swapped to warrior. Ran 4 more and lost *them* all too. Started considering offering to join the other side for money :awesome_for_real: Title: Re: Bad Groups Post by: Simond on September 14, 2010, 02:12:05 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann".
Never, ever seen it work. Title: Re: Bad Groups Post by: Morat20 on September 14, 2010, 02:20:13 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann". I think it's a distance thing. Not sure why, but Alliance always seems to be about 20 seconds or so ahead of Horde. If it's a race, Alliance always seems to win -- but then, I've always seen about 5 or 6 Alliance spoilers hanging around in the back, whereas there never seems to be any Horde trying to fuck with the Alliance pulls.Never, ever seen it work. Title: Re: Bad Groups Post by: Ingmar on September 14, 2010, 02:23:23 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann". I think it's a distance thing. Not sure why, but Alliance always seems to be about 20 seconds or so ahead of Horde. If it's a race, Alliance always seems to win -- but then, I've always seen about 5 or 6 Alliance spoilers hanging around in the back, whereas there never seems to be any Horde trying to fuck with the Alliance pulls.Never, ever seen it work. About 1 time in 5 we go into Galv's room only to run into 20 horde with banners up etc. Those matches always turn into turtle/reinforcement grinds, that's probably why it doesn't happen more often. Title: Re: Bad Groups Post by: apocrypha on September 14, 2010, 02:42:23 PM How to tell if you're going to lose AV ...if more than 1 person at start says "Are we going to lose again?!" or "Fucking Horde/Alliance suck we always loose!11" then it's a loss, every single time. On the other hand if people say things like "Let's win this!" or "Same as last time everyone, do your jobs!" then it's a win. Every time. Title: Re: Bad Groups Post by: Soulflame on September 14, 2010, 03:23:40 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann". Never, ever seen it work. I have seen this work. :awesome_for_real: Title: Re: Bad Groups Post by: WindupAtheist on September 14, 2010, 04:01:07 PM ...if more than 1 person at start says "Are we going to lose again?!" or "Fucking Horde/Alliance suck we always loose!11" then it's a loss, every single time. On the other hand if people say things like "Let's win this!" or "Same as last time everyone, do your jobs!" then it's a win. Every time. In other words if multiple people are bitching about repeated losses, it's probably a bad/losing group. But if they're talking about winning like last time, it's probably a good group. Title: Re: Bad Groups Post by: Nightblade on September 14, 2010, 04:12:14 PM How to tell if you're going to lose AV ...if more than 1 person at start says "Are we going to lose again?!" or "Fucking Horde/Alliance suck we always loose!11" then it's a loss, every single time. On the other hand if people say things like "Let's win this!" or "Same as last time everyone, do your jobs!" then it's a win. Every time. Let's positive thinking. Title: Re: Bad Groups Post by: Fordel on September 14, 2010, 04:50:46 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann". I think it's a distance thing. Not sure why, but Alliance always seems to be about 20 seconds or so ahead of Horde. If it's a race, Alliance always seems to win -- but then, I've always seen about 5 or 6 Alliance spoilers hanging around in the back, whereas there never seems to be any Horde trying to fuck with the Alliance pulls.Never, ever seen it work. About 1 time in 5 we go into Galv's room only to run into 20 horde with banners up etc. Those matches always turn into turtle/reinforcement grinds, that's probably why it doesn't happen more often. We win those too, it just takes longer. :grin: Title: Re: Bad Groups Post by: Merusk on September 14, 2010, 05:31:41 PM How to tell if you're going to lose AV as Horde: Someone says "No defence, ignore Balinda, rush bunkers, zerg Vann". Never, ever seen it work. Funny, Horde do it on Rampage all the time and smear Ally's ass. Of course, we have 2 of the highest ranked Horde-Side PVP servers on our BG, so that might have something to do with it. Pallies in actual PvE tank gear and healers who actually heal = a force that can hold all 5 WMs and Vann. The last two times I bothered AV at 80 the Horde won with a Vann rush. The first while Ally was still trying to take the tower near Galv, the second when we tried our own rush and died because the all 5 healers in the BG had stopped at Galv. I decided it wasn't worth it after that and never played again. Title: Re: Bad Groups Post by: apocrypha on September 14, 2010, 11:56:28 PM In other words if multiple people are bitching about repeated losses, it's probably a bad/losing group. But if they're talking about winning like last time, it's probably a good group. Exactly. Plus it's self-reinforcing. New additions to the losing group see the bitching and go personal honor farming instead of working with the team. Title: Re: Bad Groups Post by: Dren on September 15, 2010, 11:38:03 AM Number one rule in PvP whining: It is always everyone else sucking, not you.
I love it when people start saying how much we suck before the conclusion is set. Happened again the other day for WG. "You guys suck. All you newbs went out and took down all the towers and they put holes in our walls! We are gonna lose because of you!" We took their 15% buff and made it our 15% buff. We dropped the timer down to like 3 mins left. Plus, all the tower killers came back to the keep to defend. We defended the keep and won. :oh_i_see: Title: Re: Bad Groups Post by: Sjofn on September 15, 2010, 04:22:55 PM I'm posting this here, because why not:
FFFFFFFFFFFFUUUUUUUUUUUUUUUUCK YOOOOOOOOOOOOOOOOOOOOOOU, YOU ICE BLOCK FAILURE GUILDMATES ARRRRRRRRRRRRRRRRRRRRRRRRRGH Sindragosa is causing me a great deal of anguish, partly because I'm the off tank and it is the MOST BORING FIGHT EVER for me. Because naturally we keep wiping early in the phase where I actually have something to do. >< >< >< Title: Re: Bad Groups Post by: Soulflame on September 15, 2010, 04:32:52 PM I've never seen Sindragosa. Is it an iceblock mechanic like the one in Naxx? Maybe you could drag them off to there for training! :awesome_for_real:
Title: Re: Bad Groups Post by: Ingmar on September 15, 2010, 04:34:21 PM The air phase is like a more complicated version of the Naxx one, we're handling that OK; it is the iceblocks in the last 35% phase that are a) not getting broken fast enough and b) frequently getting chained onto multiple people.
Title: Re: Bad Groups Post by: Merusk on September 15, 2010, 04:47:26 PM The last phase ice blocks? Yeah, that was what took my guild 2 months to learn, and we didn't style ourselves as "casual." We didn't get it until we finally had a group going on a regular basis to get used to the timing and positioning. We finally settled on a front leg/ back leg swap while emphasizing "everyone pay attention in case the idiot marked doesn't move because YOU will have to."
We spent a good day and a half doing nothing to the boss during the final phase. We had the air/ land cycles down but it was that one killing us, so we learned how to dance. All players huddled behind the ice blocks, with the exception of the healers which did every other ice block (since breaking Sind's LOS also breaks it on the tank.) We did this until we finally lived to the enrage timer. There were a LOT of "Fail" ice block chains before that enrage wipe. ALSO: FROST RESIST. Don't even start the fight until you've made sure everyone has at least the boots and belt of crafted frost gear on. You've got a +30% damage buff in ICC now which more than makes up for losing those two pieces. It makes surviving the frost aura and accidental frost blocks a lot easier. I've never seen Sindragosa. Is it an iceblock mechanic like the one in Naxx? Maybe you could drag them off to there for training! :awesome_for_real: Not similar other than they turn into blocks. On Sind the block also chains to other people, so no huddling close once they're marked. Move out of the way, then in once they're ice cubes. She marks 5 people at once and you have to DPS them out or else they die, she doesn't break the block. While this is going on you have to LOS 3 ice bolts that hit random spots in the event area. This means moving around the ice block you choose while keeping up your DPS. Too much DPS and you break them early and everyone around the block takes a frost blast to the face. Too little and you lose that person.. (who is inevitably a healer) The final phase she randomly selects a person to ice block every 20 seconds. This block also chains, so the marked person is supposed to move out of the way. You huddle behind the block because she's pulsing a +damage debuff that will get you killed you once it gets to 8 or 9 stacks because of her damage aura. The debuff drops after 6secs so you can alternate ice block cycles with hiding and DPSing the boss. Title: Re: Bad Groups Post by: Selby on September 15, 2010, 05:25:30 PM Sindragosa is causing me a great deal of anguish Our 10-m group had it down in like 3 weeks, but our 25m group took 3 fucking months to finally get it right. Way too much "derp derp wadya mean I move?" from people and the whole "sucked in to the boss, and 20 people run out every time but 5 always manage to choke on it" which made it an exercise in frustration.Luckily the heroic version is not that hard compared to the regular version. Regarding frost gear, only our tanks really ever needed it. Biggest thing to remember: the final phase is all about controlling the ice blocks and doing consistent damage to the boss, not a zerg. Title: Re: Bad Groups Post by: Morat20 on September 15, 2010, 05:37:10 PM Our guild, on 10-man, still wipes regularly on the second boss. :) Not like "stuck there". Just generally takes two or three bites at the apple to get past. (Then again, we don't always have the same people and we don't have an optimized raid. it's "Two tanks, two healers, and whatever DPS mix we get).
Airship bit is easy. The boss after that, with the blood beasts, is where we wiped a few times and called it quits last time. Not that the fight was hard -- tanks had it down, but our DPS was way to melee to handle the blood beasts. Title: Re: Bad Groups Post by: Sjofn on September 15, 2010, 06:39:19 PM Our guild, on 10-man, still wipes regularly on the second boss. :) Not like "stuck there". Just generally takes two or three bites at the apple to get past. (Then again, we don't always have the same people and we don't have an optimized raid. it's "Two tanks, two healers, and whatever DPS mix we get). This is not entirely unusual for my guild either, although it happened far more often in Ulduar on bosses we shouldn't have been wiping on than it has been in ICC. We also have a high variation on who comes (we have some people who are there every week, we have some people who take a few weeks off (like me!)) and our raid make-up is sometimes hilariously terrible. I haven't raided with a priest in months, which will make Lich King (from what I have read) a delight. Not that I will ever fight him because of Sindra-fuckin'-gosa. It's good her BETRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYS you line doesn't bother me, otherwise I'd be even more annoyed, probably! :grin: Title: Re: Bad Groups Post by: Wolf on September 16, 2010, 01:30:59 AM Sindragosa is causing me a great deal of anguish Luckily the heroic version is not that hard compared to the regular version. Regarding frost gear, only our tanks really ever needed it. Biggest thing to remember: the final phase is all about controlling the ice blocks and doing consistent damage to the boss, not a zerg.waaat? Heroic 'gosa is very, very, very hard and rng-y. Have you tried her? We finally got putricide heroic down last week and we've started working on sindragosa in 10m, but it's going as slow and painful as putri. Title: Re: Bad Groups Post by: Selby on September 16, 2010, 06:09:26 AM waaat? Heroic 'gosa is very, very, very hard and rng-y. Have you tried her? Yeah, she's on farm for us. Putricide heroic is the last heroic boss we have before the LK. We can get him to ph3 regularly, but usually 2-3 people are dead by then and it's a wipe. We're also only 4 achievements away from our 310% mounts ;-)Title: Re: Bad Groups Post by: Morat20 on September 16, 2010, 06:26:26 AM We also have a high variation on who comes (we have some people who are there every week, we have some people who take a few weeks off (like me!)) and our raid make-up is sometimes hilariously terrible. We had...two druids, a priest, a hunter, a warlock, 4 DK's and a rogue. It was fucking hilarious watching us try to kill blood beasts with the hunter (frost trap won't work on them -- you can ice down the area to slow them down, but not freeze them in place) and the warlock. Hunter (me) was running around concussion shotting them while luring them over traps, while the warlock was dotting them and the druid healer (the other was feral) were trying to trying to mix healing and DPS. I couldn't do sustained heavy DPS because I couldn't stand still, the warlock DoTs took to long, and well...the druid wasn't exactly able to bring on the pain. The 4 DK's -- two were tanking, and the other two and the rogue (along with all the pets) were stuck on the boss. I seriously wish one of our mages could have made it. We lasted a surprisingly long time, all told. I'm sure a well geared group could probably have done it with that mix, but two of us were on our first trip to ICC, and the rest had between 1 and 5 trips there -- and the best geared were the tanks. Title: Re: Bad Groups Post by: Wolf on September 16, 2010, 07:23:15 AM waaat? Heroic 'gosa is very, very, very hard and rng-y. Have you tried her? Yeah, she's on farm for us. Putricide heroic is the last heroic boss we have before the LK. We can get him to ph3 regularly, but usually 2-3 people are dead by then and it's a wipe. We're also only 4 achievements away from our 310% mounts ;-)Oh nice, I really thought she's harder than putri from the several tries we've put in. So, kill on Sunday and start ot LK and mounts next week :) Title: Re: Bad Groups Post by: WoopeeTuralyon on September 16, 2010, 08:09:07 AM Our guild, on 10-man, still wipes regularly on the second boss. :) Not like "stuck there". Just generally takes two or three bites at the apple to get past. (Then again, we don't always have the same people and we don't have an optimized raid. it's "Two tanks, two healers, and whatever DPS mix we get). Airship bit is easy. The boss after that, with the blood beasts, is where we wiped a few times and called it quits last time. Not that the fight was hard -- tanks had it down, but our DPS was way to melee to handle the blood beasts. You should probably lay your frost trap on the melee, so they trip it as soon as they spawn and you don't have to kite them into it. Just focus them down. And the lock shouldn't just be getting damage from dots... he should be using Incinerate and things of that nature, if I remember right. Title: Re: Bad Groups Post by: Morat20 on September 16, 2010, 09:16:17 AM You should probably lay your frost trap on the melee, so they trip it as soon as they spawn and you don't have to kite them into it. Just focus them down. And the lock shouldn't just be getting damage from dots... he should be using Incinerate and things of that nature, if I remember right. I have no idea what spec our 'lock is.Secondly, as I learned on the first wipe -- my ice traps (whichever one is the ice-cube one) don't work. The big ice-slick ones do. I shoved them down so the beasts hit them, but generally we couldn't kill two beasts in 30 seconds with 80% of our DPS being melee. I'd have killed for frost-specced mage. Blizzard and frost nova would have been so nice with chill.... Title: Re: Bad Groups Post by: Wolf on September 16, 2010, 09:37:35 AM The chances of seeing a frost mage in icc are not very big though. What you need to do is something like: dont bother with traps, you have two dks for chains of ice; druid entangles one add, dk drops chains on the other and you and lock focus it down (destro is <3 for that fight - burst and stun). Chains on the other add before you open and brake entangle, focus - done :) tanks need to be on the ball with taunting if an add gets close to you or lock.
Title: Re: Bad Groups Post by: Ingmar on September 16, 2010, 11:07:50 AM We actually just AE/burn the fight down now on Saurfang, no kiting of blood beasts or anything. Half the time he dies before he casts a mark even doing it that way.
Title: Re: Bad Groups Post by: Simond on September 16, 2010, 11:59:07 AM It's good her BETRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYS you line doesn't bother me, otherwise I'd be even more annoyed, probably! :grin: http://www.youtube.com/watch?v=jInIBx65tfU :rock_hard:Title: Re: Bad Groups Post by: Ingmar on September 16, 2010, 12:01:01 PM I made that track part of the required Sindragosa preparation last week. :grin:
Title: Re: Bad Groups Post by: SurfD on September 16, 2010, 01:43:05 PM The chances of seeing a frost mage in icc are not very big though. What you need to do is something like: dont bother with traps, you have two dks for chains of ice; druid entangles one add, dk drops chains on the other and you and lock focus it down (destro is <3 for that fight - burst and stun). Chains on the other add before you open and brake entangle, focus - done :) tanks need to be on the ball with taunting if an add gets close to you or lock. Are you doing it Heroic or non?- Frost Trap (the ice slick one) is very usefull for beasts, especially if you drop it right on saurfang just before they spawn. The initial slow is VERY usefull for getting other slows on them before they get much time to move. - With 4 dk's each beast should be chains of iced constantly. - If you tank saurfang facing towards the boat (so melee are backs to the door, you can have the dk's taunt + chains a beast just before it reaches the ranged, and it will move slowly back towards the middle for yet more dps time. - Rooting the beasts in place (Drood roots, Talented Earthbind tottem, etc) can be a DANGEROUS tactic (especially on heroic) since if they get rooted within striking distance of a melee they will turn and hit that person. - Beasts are stunnable. If one of your DK's are unholy, they could throw the ghoul on it, and ghoul stun it every other spawn (i think) for 4 seconds of extra dps time. (as a last resort, your rogue could peel off saurfang and attempt to stunlock a beast (which may be nessicary in a very melee heavy 10s raid anyway) - If your lock has dual spec, get him to work out a good spec with high burst / direct damage. Slow damage from Dots as affliction wont cut it for quickly killing beasts, especially in heroic. - Another trick is to have the ranged dps target and focus damage on the beast on the OPPOSITE side of saurfang from their position. Farther the beasts have to travel (in this case, they have to cross over saurfang by a good 10 extra yards), the more dps you can get in on them. Title: Re: Bad Groups Post by: Sjofn on September 16, 2010, 09:19:19 PM Here was my evening:
THE FLAW OF MORTALITY x100000000000000000000000000000 We've done better tonight, holding it together the first 4 or 5 blocks, then it all goes to hell. Of course, I have no idea how many blocks are normal on a successful kill in that phase. Title: Re: Bad Groups Post by: Wolf on September 16, 2010, 10:56:39 PM Surf - I was trying to give Morat some ideas, I've had heroic on farm since April :)
Sjofn - It really depends on your dps. I pretty much destroy this fight, so we don't get that many - probably 5-6 total, than again I can eat 20 stacks of the debuff before healers start noticing. Don't tell anyone, but SPs are pretty broken at the moment. Are you doing it with one tank in frost res gear? Makes the fight pretty easy. I keep on hoping people won't show up for 25m so we can do 10m, but they keep disappointing me. We'll start extending our save 'till we get LK down tho, so may be they'll start slacking soon... so much fail last night :( Title: Re: Bad Groups Post by: Sjofn on September 16, 2010, 11:13:10 PM Our group make up tonight was:
One tank DK (me) One tank warrior (Ing) Two rogues Two hunters Two tree druids One holy paladin One mage :why_so_serious: Like I said earlier, I haven't played with a priest in the raid for months, healing-type or otherwise. Hell, I still can't get over the novelty of having a warlock show up, we've actually had one the last couple weeks (his kids had pink eye so he didn't come tonight). As far as I can tell, the issue is entirely ice block placement and ice block breaking, and alas, there's not much I can personally do about either. :heartbreak: EDIT: Our DPS on this fight is sort of bleh, only one person was breaking 6k. Second place was in the 4k's somewhere. Title: Re: Bad Groups Post by: Wolf on September 16, 2010, 11:21:25 PM Two rogues Two hunters Ouch. afaik, the fight is very shitty for melee, their debuff is veeeery annoying. Especially for fast hitters like rouges/hunters. With that dps, you're going to have a ton of blocks, so you need to figure out rotations, who's exactly hitting the iceblocks, etc very well. I'd say let the mage go all out on sindy and not bother with block dps at all. He can eat a full length unchained magic and clear mystic buffet stacks with mage iceblock. Title: Re: Bad Groups Post by: SurfD on September 17, 2010, 01:01:46 AM Correct me if i am wrong, but I didnt think hunters got the Mele debuff. At least, one of the hunters in my guild constantly comments that sindy is a joke for him cause he doesent get Unchained Magic, and the melee debuff never seems to matter much to him.
Also, rogues can cloak the debuff off to reset their stacks if they get really high. If they have problems in phase 3, you could just stick one rogue permanently on iceblock killing duty. In 10 man, they go down pretty fast. For our ten man runs, we usually position the dragon paralllel to the stairs (head facing either left or right). First block goes up near the head, second block runs up the stairs (basicly directly back from the first block). First block is usually dead by time third block lands, so third block goes to head again. Then just try to keep blocks down in alternating sequence so you always drop a new block where the last one just broke. Title: Re: Bad Groups Post by: Wolf on September 17, 2010, 01:52:36 AM Maybe our hunters/rogues are shit, because I literally beat them by 3-4% on sindy. Which I don't think is the case, because top dps (7-8 people, 2 hunters one rogue) is within 0,5% of each other on most other bosses. I wish the people that did logs for us didn't slack so much so I could link :(
http://www.wowhead.com/spell=70107 - it's 20% on hit, fast hitting classes do have a problem with it. My hunter has an attack speed of 2,40 selfbuffed, probably goes down to 2ish in a raid. Without taking into account rapid fire, sting reapplications and silencing, that's 10 attacks per chimera cycle (3 steady, 1 chimera, 1 Aimed, 5 white - taking one steady out for fail and not perfectly matching gcds), which means 2 stacks per cycle. What was the pull in timer - 30secs I think?, so that's 6 stacks at pull in ticking for 12,000 every 2 seconds. Hmm, I guess it's not that bad, but you could get fucked by RNG pretty hard. I'll push our alt run on monday to get to sindy so I can test that, we generally call it quits at dreamwalker. Sorry for the napkin math, I find that sort of thing interesting :uhrr: Title: Re: Bad Groups Post by: Sjofn on September 17, 2010, 02:20:50 AM I'm not sure what the fight is like for our hunters but it doesn't seem to be an issue for them. Our one DPSer breaking 6k was one of the hunters. :D
One of the issues we're having is we cannot seem to hit the sweet spot on ice block destruction. One of our tries I was up to 12 fucking stacks before one lived long enough for me to shed the debuff, and that was only because it chained on two people or something (it all starts to blur together). And then there are other tries where the first two blocks take FOREVER to die, which then creates this horrible cascading backlog. Title: Re: Bad Groups Post by: SurfD on September 17, 2010, 04:35:59 AM Do you guys use voice coms at all? In 10 man, blocks die pretty quickly under heavy fire, so we usually have the tanks constantly calling out "dont break the block", "dont break the block", "ok, my stacks reset, break the block".
Triggerhappy dps can really mess you up in phase 3 with that. The hardest part about sindy is convincing people that it is NOT a dps race, but is a complete survival fight, and as such, executing the fight mechanics correctly and takeing a minute or two longer grants a much higher success rate then just dumping more dps into everything. Title: Re: Bad Groups Post by: Wolf on September 17, 2010, 05:45:05 AM Hey dumping more dps on sindy can't hurt. Than again i seem to be the only trololodps in the thread :)
Title: Re: Bad Groups Post by: Paelos on September 17, 2010, 08:23:35 AM We couldn't survive that fight by getting cute with the iceblocks in the last phase. We just went with the strat of balls to the wall heroism at that point, coupled with whoever got blocked going down with the ship. All dps went to the boss and never broke off. It takes 6k dps to do that, but with full buffs and good gear, you should have people capable of pushing to that point there. If not, it won't even matter because by the time you get to LK, your dps is too low to contend with that fight, and the transitions/valks will cause you problems.
Title: Re: Bad Groups Post by: Rasix on September 17, 2010, 09:46:55 AM So, first day actually running an instance and stupidly enough I decide to heal. First group is heroic HOS and that goes fine. I derp derp derp into the laser, but luckily I'm a shaman. :awesome_for_real: We end up booting the sub 900 DPS warlock that casts EVERY spell in the book and they're all down level. Finish the instance with 4.
Second group is Gundrak. I really don't like healing this place. Sure enough, the group is melee heavy, low dps, and they just STAND IN THE POISON NOVA. Some of them die post boss and get cranky. Then WoW locks up on the next boss and they die. They all run back to the wrong entrance. /leave Next group is again, Gundrak. It goes smoothly. Somewhat lower geared, but they're all paying attention and it goes smoothly and fast. Yay. Got enough emblems for my goblin hunter's hierloom chest piece. Not sure if I care to do randoms again until the xpac, although it is tempting to get a full set of hierlooms for any prospective alts. Title: Re: Bad Groups Post by: Morat20 on September 17, 2010, 10:37:32 AM I got a new 219 gun for my hunter (Fuck if I can remember which one -- was a drop). With the bit of ICC gear, and some use of emblems, WG shards, and flat-out honor points to at least gear up everything to close to 200, my DPS has shot up.
I'm over 4k in 5-man heroics, and that's with sub-optimal buffs. I'm thinking of going ahead and dropping the grand to dual-spec from BM to a MM heavy one for the raiding, but since I want to build the chopper (And I'm at like 430ish engineering) I really could find better uses for the money. So I'm not feeling quite so useless. I still don't have my first piece of Frost Gear -- although something strange, I was at Argent Tournament and saw someone selling what looked like upgraded Windrunner's stuff. Same "Set", just instead of the 232 for the Triumph T9 set it was 254 or 260-something. It required the old piece of Windrunner's plus something else...some token. Any idea what that is? I really like the set bonuses on the Windrunners. Title: Re: Bad Groups Post by: Zetor on September 17, 2010, 11:00:46 AM You can use tokens (http://www.wowhead.com/item=47242#currency-for) from the 25-man version of Trial of the Crusader (along with marks) to buy the ilevel245 stuff. You buy the ilevel258 stuff with tokens you get in Trial of the Grand Crusader iirc (not sure if 25-man only or if you get tokens in 10-man as well). You can also get lucky in 25-man VOA (fire boss) to get ilevel245 legs/gloves.
edit: Note that getting groups for these raids might be difficult. TOC25 is ran once a week or so on my server, but generally people just do ICC pugs nowadays. Getting into a ToGC (Trial of the Grand Crusader) pug is out of the question -- at least on my server. Title: Re: Bad Groups Post by: Ingmar on September 17, 2010, 11:39:23 AM Maybe our hunters/rogues are shit, because I literally beat them by 3-4% on sindy. Which I don't think is the case, because top dps (7-8 people, 2 hunters one rogue) is within 0,5% of each other on most other bosses. I wish the people that did logs for us didn't slack so much so I could link :( http://www.wowhead.com/spell=70107 - it's 20% on hit, fast hitting classes do have a problem with it. My hunter has an attack speed of 2,40 selfbuffed, probably goes down to 2ish in a raid. Without taking into account rapid fire, sting reapplications and silencing, that's 10 attacks per chimera cycle (3 steady, 1 chimera, 1 Aimed, 5 white - taking one steady out for fail and not perfectly matching gcds), which means 2 stacks per cycle. What was the pull in timer - 30secs I think?, so that's 6 stacks at pull in ticking for 12,000 every 2 seconds. Hmm, I guess it's not that bad, but you could get fucked by RNG pretty hard. I'll push our alt run on monday to get to sindy so I can test that, we generally call it quits at dreamwalker. Sorry for the napkin math, I find that sort of thing interesting :uhrr: Hunters get unchained magic I believe. Title: Re: Bad Groups Post by: SurfD on September 17, 2010, 02:41:15 PM You can use tokens (http://www.wowhead.com/item=47242#currency-for) from the 25-man version of Trial of the Crusader (along with marks) to buy the ilevel245 stuff. You buy the ilevel258 stuff with tokens you get in Trial of the Grand Crusader iirc (not sure if 25-man only or if you get tokens in 10-man as well). You can also get lucky in 25-man VOA (fire boss) to get ilevel245 legs/gloves. The Base Level Stuff is 232. The 245 stuff, as mentioned, requires Badges + Tokens, and the tokens drop off of 25 man bosses, or heroic 10 man (only from the last chest if you beat the dungeon with more then a certain number of attempts remaining).edit: Note that getting groups for these raids might be difficult. TOC25 is ran once a week or so on my server, but generally people just do ICC pugs nowadays. Getting into a ToGC (Trial of the Grand Crusader) pug is out of the question -- at least on my server. Title: Re: Bad Groups Post by: apocrypha on September 18, 2010, 12:09:05 AM Next group is again, Gundrak. It goes smoothly. Somewhat lower geared, but they're all paying attention and it goes smoothly and fast. I often find this in heroics. Lower geared groups are much, much better most of the time. Group with a couple of Kingslayers and lots of 6k GS's will be a *nightmare*, 90% chance. Mind you I pretty much only ever tank or heal in heroics atm. On the very rare occasions I'm DPSing I don't care who or what is in the group, I can adjust to it either way. Title: Re: Bad Groups Post by: Azazel on September 18, 2010, 01:16:50 AM I fond that out of all the players, 50k tanks (especially druids for some reason) are the most likely to be massive douchebags. Healers are a distant third.
Title: Re: Bad Groups Post by: Sjofn on September 18, 2010, 09:53:43 AM Next group is again, Gundrak. It goes smoothly. Somewhat lower geared, but they're all paying attention and it goes smoothly and fast. I often find this in heroics. Lower geared groups are much, much better most of the time. Group with a couple of Kingslayers and lots of 6k GS's will be a *nightmare*, 90% chance. Mind you I pretty much only ever tank or heal in heroics atm. On the very rare occasions I'm DPSing I don't care who or what is in the group, I can adjust to it either way. See, DPSing is the only time I DO care who else is in the group. If I'm tanking, we don't have a douchebag chainpulling healer-mana-be-damned asshole as a tank, if I'm healing we don't have a whiney douchebag demanding the undergeared tank pull the entire instance at once. That goes a long way, I find. :drill: Title: Re: Bad Groups Post by: Shrike on September 18, 2010, 10:32:43 AM I find as dps that--barring a bad tank or a "I don't heal dps" healer in HoR--well, actually I guess I do have issues as dps, since I get both of those more often than I'd like.
When I"m on my dps characters (shaman or DK), I can cover any crappy dps we might have along, like last night. We had a seriel-/afk warlock and an undergeared...something (don't recall what, druid maybe). The instance (HHoS) went kinda slowly, but went pretty much without any drama, other than the tank bitching at the warlock for being a leech. Interestingly, the healer was a priest from my server and a kingslayer. I don't think he said more than three words. I like that in a healer. When I'm tanking, then I get the idiots. Mostly it's managable (/ignore is always good to go), but you do get the gogogogo body pulling morons that really push my buttons. Or the asshole shaman and DRUIDS with knockback. Those douchebags get told once to knock it the fuck off. If not, there's a votecheck and/or a bubble-hearth. No ifs, ands or buts. That shit I will not tolerate. It's one thing if you need it on a furballed pull (it does happen), but when I have a nice, tight, quickly dying group around me, I don't like seeing this foolishness just because it amuses them. That's PvP crap. Not in my dungeon. Title: Re: Bad Groups Post by: apocrypha on September 18, 2010, 10:42:34 AM Or the asshole shaman and DRUIDS with knockback. Those douchebags get told once to knock it the fuck off. If not, there's a votecheck and/or a bubble-hearth. No ifs, ands or buts. That shit I will not tolerate. It's one thing if you need it on a furballed pull (it does happen), but when I have a nice, tight, quickly dying group around me, I don't like seeing this foolishness just because it amuses them. That's PvP crap. Not in my dungeon. Absolutely. Been levelling a warrior tank (71 now, really good fun) and that's been one of my major annoyances. And I supposed I worded my comment about DPSing wrongly - I do pay attention to the gear and abilities of the rest of the group when DPSing, it's just that it's easier to adjust to extremes than if I'm tanking or healing. Plus other people's incompetence causes me less stress as DPS than as tank/heal. If people are being raging fucktards when I'm tanking or healing I have to work that much harder to keep things working. If I'm DPSing then.. meh, whatever. Be a fucktard as much as you like, I can always ditch the group faster than you can get me killed :awesome_for_real: Title: Re: Bad Groups Post by: Morat20 on September 18, 2010, 04:25:48 PM I got a heroic ToC today that...sucked. Watched half of them die on the jousting. Then the tank? Oh god, he sucked. Three wipes. The healer kept my pet (a cat) up longer as a tank than we could keep him up. Vote-kicked him, got a new tank -- no problems. He was a DK -- his gear seemed adequate, but I didn't check his spec.
Healer complained that she was chain-healing him and couldn't keep him alive. Title: Re: Bad Groups Post by: WoopeeTuralyon on September 18, 2010, 08:48:33 PM I got a heroic ToC today that...sucked. Watched half of them die on the jousting. Then the tank? Oh god, he sucked. Three wipes. The healer kept my pet (a cat) up longer as a tank than we could keep him up. Vote-kicked him, got a new tank -- no problems. He was a DK -- his gear seemed adequate, but I didn't check his spec. Healer complained that she was chain-healing him and couldn't keep him alive. That healer should learn to use something other than Chain Heal, then. Not hard to keep a tank up with Healing Wave. Unless you meant she was just spamming heals and not using the actual spell Chain Heal. Title: Re: Bad Groups Post by: SurfD on September 19, 2010, 01:17:24 AM I got a heroic ToC today that...sucked. Watched half of them die on the jousting. Then the tank? Oh god, he sucked. Three wipes. The healer kept my pet (a cat) up longer as a tank than we could keep him up. Vote-kicked him, got a new tank -- no problems. He was a DK -- his gear seemed adequate, but I didn't check his spec. Healer complained that she was chain-healing him and couldn't keep him alive. That healer should learn to use something other than Chain Heal, then. Not hard to keep a tank up with Healing Wave. Unless you meant she was just spamming heals and not using the actual spell Chain Heal. Title: Re: Bad Groups Post by: Ashamanchill on September 19, 2010, 06:43:31 AM I fond that out of all the players, 50k tanks (especially druids for some reason) are the most likely to be massive douchebags. Healers are a distant third. Hey!!! Title: Re: Bad Groups Post by: Azazel on September 19, 2010, 06:47:40 AM Not all, just most likely. Then again, if the shoe fits.. :why_so_serious:
Title: Re: Bad Groups Post by: Ashamanchill on September 19, 2010, 07:28:50 AM Note to self: If you encounter any Hunetrs(?) named Azazel, let them die to aggro. Then be a douche bag to them.
I kid I kid. I would never do that. I would simply drop group and let you wait ten minutes to find a new tank. That would be much more punishing. Title: Re: Bad Groups Post by: Simond on September 19, 2010, 11:30:26 AM I am going to guess he was one of those DKs who somehow managed to make it to 80 firmly under the belief that the only thing a DK needs to tank is frost presence. Fuck tank gear, or defensive talents, I have mother fucking frost presence, I'm a tank. What's going to be funny is watching how many of those fail to read the presence tooltips' post-4.0 Title: Re: Bad Groups Post by: apocrypha on September 19, 2010, 11:23:00 PM Bad grouping day yesterday. 3 attempts each on my 76 disc priest and 71 prot warrior before getting a successfully completed random dungeon.
The usual mix of the aforementioned shit DK tanks, afk DPS, moronic huge group-wiping pulls, racist abuse from 14 year olds and a group *insistent* on trying for achievments in Old Kingdom, despite it being normal, not heroic. They just wanted to "practice!". My tolerance for bullshit in random groups has reached zero. I have alts and other things I can do. Any bullshit and I'm out of there. Title: Re: Bad Groups Post by: Setanta on September 19, 2010, 11:55:38 PM +1 for the Elemental and Oomkin 'tards with knockback. On my Pally I can get the aggro back, if I'm on my Druid, running around swiping all over the place after I just got them in a nice little group sucks.
Much hate for hunters who out-gear me but can't MD or FD and open up without me being close to a mob and then cry when they end up tanking the boss.... and as for DKs that pop their army before I even hit the boss... I live in hope that aggro transfers to you because I'm going to let you DIAF. Other classes seem fine, DKs and hunters get one chance and then that's it. Usually it's a case of: Hunter/DK: Taunt Me: Ummm.... Hunter/DK: Taunt Me: Hmmm.... Hunter/DK: Taunt FFS (splat) Me: You're an idiot (followed by in-game taunt) Title: Re: Bad Groups Post by: Azazel on September 20, 2010, 05:40:20 AM Note to self: If you encounter any Hunetrs(?) named Azazel, let them die to aggro. Then be a douche bag to them. I kid I kid. I would never do that. I would simply drop group and let you wait ten minutes to find a new tank. That would be much more punishing. Be sure and do that. Won't worry me in the slightest. :grin: Title: Re: Bad Groups Post by: WoopeeTuralyon on September 20, 2010, 05:59:52 AM I'll correct myself. It's easy to keep up a tank that is crit-immune with Healing Wave. A dumbass DK who thinks he's a tank if he hits the tank role regardless of his gear/spec is not going to stay alive at all against any somewhat hard-hitting mob.
Title: Re: Bad Groups Post by: Morat20 on September 20, 2010, 06:49:31 AM That healer should learn to use something other than Chain Heal, then. Not hard to keep a tank up with Healing Wave. Spamming heals. Like I said, she kept my cat up longer. Also, this weekend I played "Can I solo undead Strat with my 80 hunter". The answer? "Fucking easy beyond words". Unless you meant she was just spamming heals and not using the actual spell Chain Heal. My mage finally made it to 58, which means Outland. Of course, it took two Dire Maul runs (I'd actually NEVER been to Dire Maul. Ever. On any toon) and one LBRS run that no one noticed was Lower, so we did Upper, which involved teaching a newbie Hunter (his level 56 was his main) how to 'kite' and things like "Don't fucking kite Drak until we say go" (in his defense, he got it exactly right the second try. Except for the FD part. He got hit, but luckily he was in the Beast's room). We wiped like 4 fucking times on that run, mostly to hard hitting mobs at the end -- and the tank getting knocked off the fucking bridge (that was hilarious). For that many wipes, everyone was rather good natured about it. The tank was good, but like me he hadn't done UBRS in years -- and never as a tank. Also, my pally got his first piece of heirloom (he's 19) and respecced a bit and now I have to figure out how to tank with a level 19 pally. I've got "Protection Spec" and "Use a shield and maybe a mace" going. After that, I'm a bit stuck. Title: Re: Bad Groups Post by: Shrike on September 20, 2010, 10:26:25 AM "Tanking" at 19 generally means getting in something's face and hoping for the best. Not too many tools to work with at that level--lots of TC and HS/cleave spam, if the red bar is reasonably full. Only warrior experience that low.
I don't think any of my pallies ever tanked at that young of an age. My protection pally has been prot since day one, but never actually tanked for a group until...late 40s maybe. I didn't seriously tank until 71. Bad groups this last weekend: healers that don't heal. This is all too frequent nowadays. I think my tank characters will get shelved when Cataclysm goes live. It's going to be ugly out there. Really ugly. Title: Re: Bad Groups Post by: Lantyssa on September 20, 2010, 11:07:02 AM Dungeons aren't exactly challenging up to the 50s, especially if you end up geared out in all blues from them.
Title: Re: Bad Groups Post by: Ingmar on September 20, 2010, 11:27:47 AM "Tanking" at 19 generally means getting in something's face and hoping for the best. Not too many tools to work with at that level--lots of TC and HS/cleave spam, if the red bar is reasonably full. Only warrior experience that low. By 19 on live you have revenge, thunderclap, and sunder armor, that is essentially all the tools you should need at that level. Hell when I was leveling we didn't even have thunder clap, and we managed! :geezer: Title: Re: Bad Groups Post by: WoopeeTuralyon on September 20, 2010, 11:40:38 AM Dungeons aren't exactly challenging up to the 50s, especially if you end up geared out in all blues from them. Maraudon can be somewhat challenging. Or at least it used to be. But I guess they've nerfed all that stuff into oblivion to make it easier to level. I remember the summoning event with... Belnistrasz? In RFD used to be really tough for a level-appropriate group. Title: Re: Bad Groups Post by: dd0029 on September 20, 2010, 12:11:56 PM Dungeons aren't exactly challenging up to the 50s, especially if you end up geared out in all blues from them. Maraudon can be somewhat challenging. Or at least it used to be. But I guess they've nerfed all that stuff into oblivion to make it easier to level. I remember the summoning event with... Belnistrasz? In RFD used to be really tough for a level-appropriate group. On my most recent pass through, I was surprised at how easy this all was. About the only spell I cast outside of a boss fight was blizzard. Mauradon was easy. The only challenging things were the slimes and the thorn throwers on the orange side. Purple is slightly easier if you have someone to remove poisons, but even that is not necessary. I remember the temple portion of ZF being a pain. I know they nerfed that to bits a long time ago, but prior to this heirloom run I remember having to rely on the NPC group to help. We were standing on the ground killing them as they spawned this time. Where those people went though is beyond me because they have not followed me into Northrend. My sub 80 pugs have been dismal lately. Title: Re: Bad Groups Post by: Rendakor on September 20, 2010, 12:27:24 PM ZF likes to bug out these days on the temple; when I was that level with my last alt it seemed like only a 50% chance for the final wave to spawn. This sucked because it meant you couldn't get to the Chief and thus complete the dungeon.
Title: Re: Bad Groups Post by: Ingmar on September 20, 2010, 12:39:53 PM Hm, my recollection is that whether or not the door opens is contingent on the goblin doing his thing and blowing the door up and not dying either from mobs or the players. I wonder if something related to that is broken or if people are just doing it wrong? I haven't run that dungeon in probably 3+ years, though.
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 20, 2010, 12:52:37 PM You're supposed to talk to Bly after it's over with the goblin still alive, and he'll say something like "Hell no!" and run away and blow the gates open.
Or are Shadowpriest Sezz'ziz and Nekrum Gutchewer not spawning? If that's the case, I've got no idea. Title: Re: Bad Groups Post by: Rendakor on September 20, 2010, 01:49:22 PM Or are Shadowpriest Sezz'ziz and Nekrum Gutchewer not spawning? If that's the case, I've got no idea. Yes. Bly and crew stay at the top of the temple, never walk down, and the last wave of the encounter never spawns. I've waited 30m+ for it once, it never fixed. And if they don't walk to the bottom, you can't talk to the goblin; he won't just blow the door from the top of the temple. Title: Re: Bad Groups Post by: Merusk on September 20, 2010, 03:38:17 PM ZF likes to bug out these days on the temple; when I was that level with my last alt it seemed like only a 50% chance for the final wave to spawn. This sucked because it meant you couldn't get to the Chief and thus complete the dungeon. ZF always bugged out if you ran down ahead of the NPCs. Given the gear levels of players with their twink heirlooms, combined with most low-level players trying to run old dungeons like they were level 80 round-'em-ups, that's probably the problem. Title: Re: Bad Groups Post by: Ingmar on September 20, 2010, 04:26:02 PM Oh if the NPCs aren't even aggroing onto mobs at all then yeah that may very well be the problem.
Title: Re: Bad Groups Post by: Chimpy on September 20, 2010, 04:29:29 PM ZF event has always bugged out if you don't let the waves get high enough on the stairs to aggro the Blytards. Ran a lowbie friend through with a group of T3 geared level 60s and we found that out.
Title: Re: Bad Groups Post by: SurfD on September 20, 2010, 05:10:25 PM I am not sure if it completely bugs out or not. I did ZG on my DK a while back for the Classic dungeon achieve, and i basicly just started the event, ran to the bottom, and Blew everything up with DND + Bloodboil spam. Thought I had broken it, but after about 5 or 6 minutes, things started spawning again.
I think the problem is that most of these old events are completely time scripted, and not event scripted, so killing a wave instantly does not automatically start the next one, rather it just forces you to wait around twiddling your thumbs for 5 minutes for the next wave to spawn in. They are timed in such a way that appropriate level and geared groups would be steadily chewing through the wave, not obliterating it in its entirety in 2 seconds. Title: Re: Bad Groups Post by: Rendakor on September 20, 2010, 05:22:36 PM Nope, I've waited half an hour before; I went afk and came back, no trolls spawned and the 5 guys were still chilling up top.
Title: Re: Bad Groups Post by: Azazel on September 20, 2010, 06:06:58 PM I ran my lock through it recently using my wife's mage. Just stood up the top and waited for them and didn't have a problem. With a 30min wait you may as well have reset the instance. :uhrr:
Title: Re: Bad Groups Post by: Rendakor on September 20, 2010, 06:19:55 PM Yea I did eventually, it had just happened more than once and I wanted to know if it was a time thing or just broken.
Title: Re: Bad Groups Post by: apocrypha on September 22, 2010, 05:24:57 AM So I'm not sure if this really qualifies as bad group or not yet, but I'm a bit cheesed off anyway.
My younger (by 18 years) brother and his other half run a guild on a different server from the one me and my guild are on. My guild has 3 active members at the moment and we're all at the point where having to rely on pugs is frustrating us a lot. We'd like to have a chance to at least see more of ICC and even old places like Ulduar and Naxx in full, which we just can't do where we are. My bro's guild is large and experienced and is progressing 25m HC ICC atm. He said we'd be welcome to transfer a character each over there and partake in what they call their "Socials", i.e. not the 25m HC raiding group but certainly regular ICC and other raids. We're not crap players nor badly geared, we just don't have the experience of anything past Fester/Rot and the weekly raid bosses in other places so this suits us fine. All goes well, we transfer 1 char each, start getting to know the guild, they seem like a nice bunch. Then I discover today that they use a DKP system for raid loot. I fucking hate DKP and all variants of it. It replaces a fair system with a blatantly biased and unfair one that makes "casuals" work to get the "hardcore" their loot for them first. Hate hate hate it. To be honest I'm not even that concerned about gear at this point - we're only a few months away from it all being made redundant anyway, but it's the entire philosophy behind it that I detest and I'm annoyed with myself for not realising this was the kind of guild it is before we transferred. So pissed off. Ah well. Can always transfer back later I suppose. Just needed to rant, thanks. :heart: Title: Re: Bad Groups Post by: Selby on September 22, 2010, 06:19:21 AM Then I discover today that they use a DKP system for raid loot. I fucking hate DKP and all variants of it. It replaces a fair system with a blatantly biased and unfair one that makes "casuals" work to get the "hardcore" their loot for them first. Hate hate hate it. In old content such as Ulduar and ICC-10 regular, if you are getting loot anyways since the others outgear you, why worry too much? Speaking from the other side of the coin, I dislike getting casual members who only show up once every 2-3 weeks their gear that is SO much better than mine just because they can roll better than me that time, so there has to be some kind of system to keep both sets of people in the guild. I was annoyed in my guild because a best in slot trinket for me has dropped 5 times. All 5 of those times it has gone to someone who could /roll better than me. One of those people quit the guild and the other 4 are no longer playing. So for someone who is still actively raiding and has to watch loot go to those who then leave the game, it is just as annoying as it is for you to have to deal with hardcore players who can outvote you on any piece of loot they want.Personally, I hate DKP and all variants of it too ;-) Title: Re: Bad Groups Post by: Paelos on September 22, 2010, 06:46:44 AM DKP has it uses if your group is consistent with very few replacement members. It's a good distribution system for a 30 man unit playing in a 25 man dungeon. Beyond that, it falls flat on it's face and serves only to completely screw the new members, make the rich get richer, and eventually kill your raid if you rely on replacement players.
Title: Re: Bad Groups Post by: SurfD on September 22, 2010, 06:52:02 AM Yeah, A while back, our guild switched to an EpGp system
- You get Effort Points for each boss kill - You get Gear Points for each item you get (no GP are awarded for stuff that goes to /roll for offspecs or would be de'd for a shard under the variant our guild uses) Who gets priority on loot is then decided based on a Ratio balance between your EP and your GP, which means that new raiders still have jsut as much a chance vs established raiders after they get even one or two boss kills under their belt, since it is purely ratio based. Title: Re: Bad Groups Post by: Paelos on September 22, 2010, 07:01:26 AM I've always figured that if you are throwing really complicated math into the situation, or a lot of record keeping in order to keep people happy. You're trying way too hard for a game, unless your efforts are directed at hardcore progression.
Title: Re: Bad Groups Post by: Dren on September 22, 2010, 07:40:44 AM A standard need/greed system will work with close knit groups that raid together pretty regularly. Ironically, those same groups seem to want to have a DKP system, which is nuts to me. That latest craze of GDKP (using gold purely as a way to bid on items,) seems like a great system for pure to semi-pug raids. Even if you don't get items because you lost out on bidding, you are going to get a bunch of gold at the end of the raid to use towards your next time.
The thing that doesn't make sense to me are guilds doing it for full or nearly full guild runs. You know everyone there. You know what they want and don't want. Why get all complicated and competitive about deciding who gets what. It seems to me that if you have members that cannot come to an agreement on who should get what item, you aren't going to last long anyway. A DKP system will just tear you down that much quicker. Eventually, you'll be D/E'ing most everything anyway or bringing alts in for kicks and grins. I suspect this is just all about people wanting items on their own time table and if there is any chance at all that they will have to raid for 3 months before they get that last piece to their top notch tanking set, they will stomp their feet and cry (IRL.) Title: Re: Bad Groups Post by: dd0029 on September 22, 2010, 07:43:14 AM So, kind of gave up leveling my mage as they blow for WSG or at least I am terribad as a mage in WSG and that's what I like. So, I picked up my warrior, switched from Arms to Fury for the lolcleave action. This guy can occasionally put my lock to shame for stupid big numbers popping up. Granted I need a mass of mobs and some luck, but seeing 20k pop up on the sct is awesome.
So, anyway on to the bad group. I get randomed into a HoS with a not bad looking group. That is until the tank decides to pull the initial pat of three and the set of four at the door. The tank, the pally healer and I manage to survive that pull. We then proceed to clear the entire antechamber for some reason. The first pull is only two groups and the giant pat. Only the mage dies this time. Then we proceed up the hall instead of turning right for Krystallus or right for Bran, the tank decides to head to the maiden and pull all three groups of iron dwarves. No one survives that clusterfuck and tank is vote kicked. I swap in my tank set and we proceed to clear to Krystallus until a real tank arrives. One does right before that pack with the MC guy. That was :drill:. I get MC'd and proceed to blenderize the group. I was a whirlling gnome death ball. We get to Krystallus. The mage, lock and pally healer manage to shatter themselves to death and the DK tank and I duo him the rest of the way. Once it dies, the tank asks for the blue DPS ring, gets it and drops group? Tank set on again. Tank #3 shows up halfway through the maiden fight. From then on, things were mostly fine. What was surprising about the whole thing is that the mage, lock and pally were all refreshingly ok with all of the deaths they ate. Title: Re: Bad Groups Post by: WindupAtheist on September 22, 2010, 11:18:13 AM So, kind of gave up leveling my mage as they blow for WSG or at least I am terribad as a mage in WSG and that's what I like. Well they're not typically flag carriers and I don't know what they're like below 80, but at 80 frost mages are pretty badass in PVP overall. God knows they eat up my ret paladin. I suspect a flag carrier would be very pleased to have one hang around with him, slowing, rooting, or just facemelting the people chasing him. Title: Re: Bad Groups Post by: Morat20 on September 22, 2010, 11:31:21 AM So, kind of gave up leveling my mage as they blow for WSG or at least I am terribad as a mage in WSG and that's what I like. Well they're not typically flag carriers and I don't know what they're like below 80, but at 80 frost mages are pretty badass in PVP overall. God knows they eat up my ret paladin. I suspect a flag carrier would be very pleased to have one hang around with him, slowing, rooting, or just facemelting the people chasing him. Plus, decent DPS. And it's fun as hell to play (at least to me). Defintely not flag carrier, though. More support -- you can seriously fuck with people, but you don't want to be the center of attention. Title: Re: Bad Groups Post by: dd0029 on September 22, 2010, 11:54:33 AM I should probably respec frost then and find a pvp oriented spec. Arcane, even at 72, so out performs frost in pve it's not even funny. even without Ice Barrier I don't feel all that more rugged. Could also be the inexplicable Alliance move to suck in the 70-79 bracket. Until now, we've been competitive and strangely dominant in AV for 51-60.
One benefit of mages though is I no longer hate rogues. Blink is the cure for them. Locks and hunters on the other hand, still hate everyone of those fuckers. Title: Re: Bad Groups Post by: proudft on September 22, 2010, 12:08:09 PM Well, you may still be in the levels where a full arcane blast totally pops people. That is great entertainment until people's health/resilience catches up.
Title: Re: Bad Groups Post by: Dren on September 22, 2010, 12:29:53 PM I pvp arcane with my mage. Slow is great and you still can frost nova. The amount of escapes and resistances in that build are just nice for PvP. I like the mix between defense and offense with that spec.
Title: Re: Bad Groups Post by: Merusk on September 22, 2010, 03:20:25 PM DKP has it uses if your group is consistent with very few replacement members. It's a good distribution system for a 30 man unit playing in a 25 man dungeon. Beyond that, it falls flat on it's face and serves only to completely screw the new members, make the rich get richer, and eventually kill your raid if you rely on replacement players. Depends on the DKP system. Bid systems do exactly what you're talking about. Zero-sum or "suicide king" systems are much more equitable. Suicide king being the best, as it resets whoever gets loot to 0 regardless of their point total. Yes, someone could save up thousands of dkp to snipe an item but in doing so they're falling behind the gear curve. Eventually to the point you shouldn't be taking them along anyway. There's also the point that the officers shouldn't be allowing them to do that in the first place. Title: Re: Bad Groups Post by: apocrypha on September 22, 2010, 11:30:03 PM I wasn't on lastnight so I didn't get round to finding out more about the DKP system, I'll report back once I have details.
Title: Re: Bad Groups Post by: Shrike on September 23, 2010, 12:11:57 AM DKP systems are sooooooooooo EQ. No reason for this sort of thing in WoW.
Our guild basically adopted a modified need before greed system and most PuGs use(d) a variant of it (if not straight GDKP). The idea was for loot to be as evenly distributed as possible. The idea was to keep people interested in playing (steady character development) and keep loot from being wasted or the raid itself from suffering too much when people quit, whatever the reason. It was straight /roll with one need, one greed, both modified by offset (mainset always took precedence). Main characters always took precedence over alts. Least amount of gear won took precedence. The only fly in the ointment were the armor mod crap in ToC and ICC, but, eh, that stuff usually worked out over time. The fact that the main strength of T10 was in the set bonuses made this a bit less painful when dealing with sanctified stuff. Title: Re: Bad Groups Post by: Paelos on September 23, 2010, 06:58:10 AM When I did a system, I've always preferred a variation of upgraded rolls. You get points, and you modify your roll by half and half. When you win something your points reset.
So like, dude one has 50 points, dude two has 100 points, dude three is new and has nada. One rolls from 25-125, Two rolls from 50-150, and dude three rolls the regular 1-100. It's worked pretty well in the past, and if people have been without gear for a while, they can't lose to brand new folks. Title: Re: Bad Groups Post by: Morat20 on September 23, 2010, 07:42:46 AM Our guild is pretty straightforward: Guy running the raid Master Loots, determines what classes/specs should roll for it -- main-specs roll 200, off-specs roll 100. It gets sharded if no one wants it.
Main-specs ALWAYS win against off-specs (the 100/200 thing is just to keep straight who is rolling for what). We're a small guild, so...not a lot of drama. I'm also the only hunter that shows, though, so I get fairly lucky in that I don't have a lot of people to roll against when something suitable for me pops up. Title: Re: Bad Groups Post by: WoopeeTuralyon on September 23, 2010, 08:05:57 AM Last (and only) time I was in a guild with a DKP system, the two GMs were both pretty messed up dudes (I believe they were arrested for some sexual crime). There were a great number of threads about them on Turalyon's forums, and the guild fell apart rather quickly, and I never got enough DKP for a single piece of loot either. Which was disgruntling, considering I had time for a few weeks of going 4/5 in Hyjal and 6/9 in BT, with no loot.
Anyway, it's a terrible system for a new recruit. Everyone else has a huge advantage over you. My current guild just gives 1 MS win per wing, 1 OS per wing. Just master loot and /roll. Title: Re: Bad Groups Post by: fuser on September 23, 2010, 02:58:09 PM Rolled up a new alt Warrior (never played one go figure) that i'm strictly leveling via LFD/PvP.
I'm currently in low 30's encountering a 75% average of dungeon wipes in Gnomeregan. I weep for Cataclysm pug's when these sheep cannot understand "hug the wall, stay away from the ledge" Title: Re: Bad Groups Post by: Soulflame on September 23, 2010, 04:03:22 PM From what little I've been reading, random dungeon PUGs in Cataclysm are going to spawn epic threads.
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 23, 2010, 04:41:31 PM If this is the bad group thread for the facerolls of today (50 pages of it), just imagine when they're actually hard.
Title: Re: Bad Groups Post by: Lt.Dan on September 23, 2010, 06:40:59 PM If this is the bad group thread for the facerolls of today (50 pages of it), just imagine when they're actually hard. To be fair it took the first 45 pages for the WoW population to overgear the instances. The remaining 5 pages are just collateral psychos you get in any server population. But yeah, guild grouping on launch is going to be compulsory. Title: Re: Bad Groups Post by: WoopeeTuralyon on September 23, 2010, 07:24:37 PM If this is the bad group thread for the facerolls of today (50 pages of it), just imagine when they're actually hard. To be fair it took the first 45 pages for the WoW population to overgear the instances. The remaining 5 pages are just collateral psychos you get in any server population. But yeah, guild grouping on launch is going to be compulsory. A slow healer in even Heroic Ramps could result in the death of a T6 tank. The raveners hit rather hard. Heroic Mech, too, the Destroyers hit my shammy for 15k on occasion with mail and a shield, didn't hit the tanks for too much less. Honestly, tanks in BC took as much damage in heroics as tanks take in heroics now, with the exception of the ICC ones. They were just harder and supposedly will be harder again, and harder to outgear. Resulting in more pages of bad groupery. Title: Re: Bad Groups Post by: Lt.Dan on September 23, 2010, 07:46:19 PM Except this is the WOTLK thread :awesome_for_real:
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 24, 2010, 04:35:45 AM Except this is the WOTLK thread :awesome_for_real: But surely there'll be a new thread of this sort for Cata. Title: Re: Bad Groups Post by: apocrypha on September 24, 2010, 06:00:21 AM There's been plenty of BC groups discussion in this thread, thanks to the RDF. And I'm sure there'll be plenty of Cata group discussion in it too. Why let a classic thread die? :grin:
Just briefly going back to my DKP rant earlier, did some more asking and turns out they use a simple, unmodified DKP system, i.e. the worst of the worst system. Luckily they only use it for the 25m hc ICC/RS groups, so it'll never affect me. And if I ever was in a position to be affected by it I'll just leave and attempt to do so without any bad feelings either way. If their replacements are too stupid to realise what a bad deal DKP is for them then it's not my place to point it out. Title: Re: Bad Groups Post by: Paelos on September 24, 2010, 07:58:38 AM If their replacements are too stupid to realise what a bad deal DKP is for them then it's not my place to point it out. Most do. That's why raids die, and stupid raid leaders wonder what happened. Somebody gets rich early because they have almost zero competition for their loot in their role, and then they leave when they get bored. The idea as a raid leader with loot distribution is you have to keep everyone a little hungry, and also everyone fed. Title: Re: Bad Groups Post by: Shrike on September 24, 2010, 10:02:57 AM It also depends on your raid. If you're recruiting douchebags just to fill raid spots as quickly as possible, don't be surprised when they act like the assholes they are. Your people have to have some commitment to the raid, not just their own character.
When we were still in T7 content, I was (atypically) able to gear up very quickly just out of pure luck. Well, aside from that fucker KT never dropping my claw...but I digress. Even after getting almost everything I wanted, I was still on board for any Naxx raid until my schedule changed and I could no longer do 25s. It's paying it back to the guild. It wasn't always like that for me, since I typically suck on /rolls and have just plain bad luck on needed drops. It pays off when the raid leadership (at that time) slaps down a whiner when they aren't getting weekend 10man slots in favor to my shaman--who could only do weekends. That's why you don't do DKP shit. You want that loot to be evenly distributed to keep people in the game and interested. It also minimizes disruption when someone quits. Ironically, our newest RLs don't really get this and are about to lose some very long term people come Cataclysm unless something fundamentally changes--although this is more about scheduling and not loot systems. Title: Re: Bad Groups Post by: Merusk on September 24, 2010, 03:55:32 PM DKP systems that don't reset at every gear level and zero-out a person's points upon granting of loot are horribly, horribly broken or run by guys looking to gear themselves first. Most likely the latter.
When you zero out points, suddenly even newbs can compete on their first night. Title: Re: Bad Groups Post by: apocrypha on September 25, 2010, 01:16:37 AM run by guys looking to gear themselves first. It's this. Unfortunately those guys are my brother and his boyfriend :sad: Title: Re: Bad Groups Post by: Paelos on September 25, 2010, 05:45:03 PM run by guys looking to gear themselves first. It's this. Unfortunately those guys are my brother and his boyfriend :sad: I'd suggest kicking his ass. Then take his RL stuff and claim you rolled higher. Title: Re: Bad Groups Post by: WoopeeTuralyon on September 25, 2010, 08:56:51 PM But rolls don't matter in the DKP system, and he, therefore, has no right to his brothers loot until he builds up enough DKP.
Title: Re: Bad Groups Post by: apocrypha on September 25, 2010, 11:57:34 PM Did our first run with them yesterday. Casual 10 man ICC on a Saturday afternoon. No DKP or anything. Did 10 bosses in under 3 hours with only 1 wipe (on Dreamwalker) and both me and one of the guys who transferred over with me got 2 bits of loot. Was awesome, relaxed and fun. Only reason we didn't proceed to Sind & LK was a few people had to go out for real life stuff.
My fears were groundless, the asshattery seems to be reserved for the leet 25m hc groups. :awesome_for_real: Title: Re: Bad Groups Post by: Morat20 on September 26, 2010, 08:24:54 AM My guild did 10-man ICC again last night. Once again, being the only Hunter made bosses sort of a loot-pinata. (Got a shoulder piece and a trinket last run, got a belt and an axe this run. No one rolled for the belt, and only one person rolled against me for the axe).
Of course, the downside is my +hit dropped to 211 so I have to figure out someway to get that back up. I think 250ish is where I should be. Also got my first level of the Ashen Verdict ring. Defintely looking forward to getting honored so I can pick up the ammo schematics. This was the third guild run (casual guild, regular ICC I believe) on ICC and we finally cleared Deathbringer. (Three wipes on that damn first boss until we had a druid swap from DPS to off-healer. We kept having out two healers getting bone spiked. I've resigned myself to dying on that boss every time). No wipes on the second boss, a wipe on the ship due to some tank screwup from the new off-tank, then two or three wipes on Deathbringer. Then we did that straight up winged boss for the Frost badge and called it a night. We'd all still kill for the guild mages to be free. Or a rogue. It was DK's, Druids, one warlock and me the Hunter. Strangely enough, I came out ahead for the night. (I had been soloing some old dungeons for achievements and had a few rareish BoE blues drop that sold well on the AH). Title: Re: Bad Groups Post by: Selby on September 26, 2010, 08:36:30 AM Of course, the downside is my +hit dropped to 211 so I have to figure out someway to get that back up. I think 250ish is where I should be. 8% I believe, which is around 265ish.Did 10 bosses in under 3 hours with only 1 wipe (on Dreamwalker) and both me and one of the guys who transferred over with me got 2 bits of loot. Now that's a good group. I transferred a tank over to another server help a friend's guild out and these guys get the first wing down and struggle with Putricide all night. They say they want a LK kill before the expansion, but unless they practice and work together better I don't see it happening. Luckily I don't need any loot or need to worry about anything, so I just offer my suggestions when asked and provide a stable tanking environment ;-)Title: Re: Bad Groups Post by: Sheepherder on September 26, 2010, 08:43:12 AM 32.79 hit rating per 1%. 263 to be capped, 230 if you have a Dranei in your party (not raid).
Title: Re: Bad Groups Post by: Morat20 on September 26, 2010, 08:47:10 AM 32.79 hit rating per 1%. 263 to be capped, 230 if you have a Dranei in your party (not raid). I don't think any of the regulars is Dranaei. I'm BM-specced. I might have a +hit bonus with the pet out. Dunno. Probably just have to regem and choose different shoulder/head stuff.Currently I've got the MC tinker on the helmet, but since I'm a Hunter it's pretty useless. Title: Re: Bad Groups Post by: Ingmar on September 26, 2010, 02:02:45 PM It is pretty easy to fit the 3% hit in the first tier of marks into any spec. (BM kind of sucks for raid dps btw - it is on the short list of specs that Blizzard has essentially admitted are broken for that purpose, along with frost mage, arms warrior, and subtlety rogue.)
Title: Re: Bad Groups Post by: Chimpy on September 26, 2010, 02:04:55 PM Well, BM was king of the hill of all DPS classes in the game at the end of the last expansion, so you can't win them all :p
Title: Re: Bad Groups Post by: Morat20 on September 26, 2010, 02:57:37 PM It is pretty easy to fit the 3% hit in the first tier of marks into any spec. (BM kind of sucks for raid dps btw - it is on the short list of specs that Blizzard has essentially admitted are broken for that purpose, along with frost mage, arms warrior, and subtlety rogue.) I have a BM specced hunter and a frost mage.....goddamit. :)I'm dual-speccing to Marks for raids as soon as the price goes down. Don't know which glyphs I'll want to swap. Speaking of bad groups, was doing the first two BC dungeons with my frost mage. First, we had a fucking tank that didn't know how to pull properly, resulting in two wipes because he decided to pull when the healer was OOM and when he decided to pull and fight right in a patrol path. Second time through, we had a 60 "dps warrior" (arms specced, looked like) who was pulling...119 DPS. We booted his ass before the first boss, because in addition to sucking, he was also a jerk-ass. Title: Re: Bad Groups Post by: Ironwood on September 26, 2010, 03:03:13 PM Guy was probably training polearms for that fucking two handed shit that drops from the dragon.
Title: Re: Bad Groups Post by: Chimpy on September 26, 2010, 03:12:55 PM I'm dual-speccing to Marks for raids as soon as the price goes down. Don't know which glyphs I'll want to swap. Serpent sting, steady shot, and uhm....fuck if I remember what the other major we all used were. Maybe hunter's mark. There is one minor glyph that was uber, can't remember what it was though. Title: Re: Bad Groups Post by: Morat20 on September 26, 2010, 03:17:54 PM Guy was probably training polearms for that fucking two handed shit that drops from the dragon. I love Recount. Still had the moron down. I present to you -- Gandenath (http://www.wowarmory.com/character-sheet.xml?r=Trollbane&cn=Gandenath). 119 DPS through Hellfire Ramparts.His gear is fucking hilarious. leather, +agility helm, the +spellpower necklace, the mail pants -- his shoulders are leather, his chestpiece is from Razorfens. Half or more of his gear is under ilevel 40. Oh, and his largest hit dealt? 900. Title: Re: Bad Groups Post by: Sheepherder on September 26, 2010, 03:43:02 PM I used to wear quite a bit of leather and mail on my warrior. There's a lot of itemization gaps in the old world and even TBC where you cannot consistently replace shit.
While the spellpower is sad, you missed the fact that he doesn't have Mortal Strike. Title: Re: Bad Groups Post by: Shrike on September 26, 2010, 03:57:12 PM Holy...wow. Heh.
How does that guy have 1000 HKs? My own 58 warrior has 2.5x his hit points. And that talent...spec. Shotgun spec. Has to be a new player. Clueless, relying on quest rewards, lack of timely upgrades, no focus on talent tree. Yeah, new guy. Title: Re: Bad Groups Post by: pants on September 26, 2010, 07:43:11 PM I'm dual-speccing to Marks for raids as soon as the price goes down. Don't know which glyphs I'll want to swap. Serpent sting, steady shot, and uhm....fuck if I remember what the other major we all used were. Maybe hunter's mark. There is one minor glyph that was uber, can't remember what it was though. Yup - MM you want serpent sting, steady shot, and the other is a bit of a tossup between Kill Shot, Trueshot Aura, and Hunter's Mark - they're all pretty close. Minor Glyphs - uhm, Feign Death is good, Mend Pet is good (never feed your pet again) - can't remember what the 3rd one is. Morat - depending on how theorycrafty you feel - check out http://femaledwarf.com - you can import your char and play with different gear and talents etc, and it will show your DPS for each setup. Very handy tool to play with. Title: Re: Bad Groups Post by: Morat20 on September 26, 2010, 07:55:00 PM Not too theory-crafty. Frankly, I mostly go for utility or ease of life. Like, say, my frost mage will probably slot the major glyph that makes the water elemental permanent. And yeah, I have the minor "Improved Mend Pet" for exactly that. I hate feeding my pet.
This is my main -- Kalan (http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&cn=Kalan). The gear and jewels and enchants/whatever aren't all optimal, nor is the talent spec, but it's workable and I can pull my weight in a casual guild. I'll be thrilled when I can replace the boots, cloak, and necklace with better gear. (Not that the cloack is bad, but it's PvP. I've got...45ish frost badges. My next purchase is the cloak). Title: Re: Bad Groups Post by: Ingmar on September 26, 2010, 08:55:23 PM The 3rd hunter glyph doesn't really matter so clearly you should take the EYES OF THE BEAST one. :drill:
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 27, 2010, 05:28:48 AM Guy was probably training polearms for that fucking two handed shit that drops from the dragon. I love Recount. Still had the moron down. I present to you -- Gandenath (http://www.wowarmory.com/character-sheet.xml?r=Trollbane&cn=Gandenath). 119 DPS through Hellfire Ramparts.His gear is fucking hilarious. leather, +agility helm, the +spellpower necklace, the mail pants -- his shoulders are leather, his chestpiece is from Razorfens. Half or more of his gear is under ilevel 40. Oh, and his largest hit dealt? 900. Wow, and that guy has been foisting himself upon innocent members of his faction for quite a while to get those 1000 HKs. Oh, and level 30s can hit for 900... Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 06:44:05 AM The 3rd hunter glyph doesn't really matter so clearly you should take the EYES OF THE BEAST one. :drill: I don't even GET that fucking glyph. I only use eyes of the beast to make my pet jump off something if I'm too lazy to dismiss it.I go back and forth on the perma-water elemental one for my frost mage. On the one hand, I like meat shields and pets. On the other hand, there's probably better glyphs....choices, choices. Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 06:51:10 AM Eyes of the beast was useful back in the days of Molten Yore when we had hunters pet pull the whole zone. Pets were just running around and aggroing shit then though. No one I know of has used a pet to attack anything outside of a "haha going to totally kill this afk person in AV with my pet" moment.
Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 06:56:50 AM Eyes of the beast was useful back in the days of Molten Yore when we had hunters pet pull the whole zone. Pets were just running around and aggroing shit then though. No one I know of has used a pet to attack anything outside of a "haha going to totally kill this afk person in AV with my pet" moment. My pet only aggros groups if (1) I'm a total idiot and tab-target or something, and tell my pet to attack the wrong guy or (2) Fucking fears. In the case of (2) anyone could accidentally aggro a group, and (1) I try not to be an idiot. I actually did Molten Core last week with my 80. About ten of us went. The music at Ragnoros was pretty awesome. I'd forgotten that. It was pretty fun just fucking burning down bosses without having to worry about their mechanics. Quite a contrast to my first few visits, when if you didn't have the right gear, the right positioning, you were fucked. Hell, I remember struggling to handle the handoffs of....shit, the snakey-boss with the healers? Tag the healers, hand them off to off-tanks while the main tank holds the boss, drag a healer far enough away, burn him down when the others can't heal him, repeat... Yeah, I remember having to bitch that the reason we kept wiping was because no one bothered to heal or remove that damn DoT the priests put on us pullers. So four of us would go down from it right as we started killing the first priest, and they'd wonder why our DPS wasn't enough to kill everyone before our healers went OOM. Maybe it was because you lost 4 DPS right as the fight started? :) We were stuck on that guy for like three weeks..... Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 07:36:23 AM No....you misunderstand.
In MC, we used hunters to pull mobs for the raid with EotB. Title: Re: Bad Groups Post by: SurfD on September 27, 2010, 08:03:25 AM No....you misunderstand. Yeah, hunters would often pull Geddon and Shazzra since you always fought them in garrs room, and setting up the raid and then sending a pet in to pull the boss was always easier then trying to have a "pull team" do it.In MC, we used hunters to pull mobs for the raid with EotB. Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 08:07:31 AM Shit, in my first real guild hunters pet pulled everything. WoW's no leashing mechanics meant you could chain pull to the tanks without having to have the raid move much. Made the imps/surgers before Luci ez mode when you pulled the packs out to the bridge.
Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 08:19:05 AM Shit, in my first real guild hunters pet pulled everything. WoW's no leashing mechanics meant you could chain pull to the tanks without having to have the raid move much. Made the imps/surgers before Luci ez mode when you pulled the packs out to the bridge. Yeah, it was a bit weird having to teach a newbie Hunter (real newbie -- his level 50-ish guy I was PuGing with in UBRS was his main. This was like two weeks ago) how to pull Drak. He still managed to die, which shocked me. I've done that pull god knows how many times and never had a problem. I think he forgot to turn Cheetah on..... With misdirection, there's no reason Hunter's shouldn't do pulls -- except that in WoTLK, it's just not necessary. Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 08:36:00 AM I am not talking about the stupid "kite drak" method of making a relatively easy encounter into a circus act.
I was speaking of pet-pulling raids. Also, Misdirect was added in TBC. Title: Re: Bad Groups Post by: Azazel on September 27, 2010, 09:27:57 AM I used to wear quite a bit of leather and mail on my warrior. There's a lot of itemization gaps in the old world and even TBC where you cannot consistently replace shit. While the spellpower is sad, you missed the fact that he doesn't have Mortal Strike. Well, I see it this way - 2 laps around Hellfire Peninsula and he (should) replace (almost?) all that shit with some damn nice quest rewards for the level. Won't teach him how to play or get a respec, but it'd make him a bit less.. random. Title: Re: Bad Groups Post by: Sheepherder on September 27, 2010, 10:38:19 AM Not too theory-crafty. Frankly, I mostly go for utility or ease of life. Like, say, my frost mage will probably slot the major glyph that makes the water elemental permanent. And yeah, I have the minor "Improved Mend Pet" for exactly that. I hate feeding my pet. This is my main -- Kalan (http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&cn=Kalan). The gear and jewels and enchants/whatever aren't all optimal, nor is the talent spec, but it's workable and I can pull my weight in a casual guild. I'll be thrilled when I can replace the boots, cloak, and necklace with better gear. (Not that the cloack is bad, but it's PvP. I've got...45ish frost badges. My next purchase is the cloak). 1. Femaledwarf isn't hard to use, I'd recommend it. 2. You only need three points in frenzy, serious diminishing returns afterward. Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 11:43:47 AM I am not talking about the stupid "kite drak" method of making a relatively easy encounter into a circus act. UBRS was a PITA if you didn't kite drak, at least with the gear-level most people went with in Vanilla. I was speaking of pet-pulling raids. Also, Misdirect was added in TBC. I know misdirect was added in TBC. I find it amusing that they added misdirect at about the same time they were changing instances so you didn't need to pull and hand-off aggro like that anymore -- tanks could do the pull, grab aggro, and that was about it. Hell, I rarely see anything other than face-pulls or a single ranged spell/shot to get their attention. I don't really raid (other than, you know, 10-man ICC which doesn't really count) so I'm assuming it's still there, but these days it's generally all on the tank to get the mobs where you want them. Misdirect is really only useful to help dump aggro. And since Hunters have feign death, it's not even that useful. I mostly use it when I'm about to blow cool-downs, or when I'm doing things like farming groups -- misdirect onto the pet, then hit with volley. Title: Re: Bad Groups Post by: Ingmar on September 27, 2010, 11:45:45 AM I just don't trust hunters enough to let them pull. :grin:
Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 11:49:14 AM I ran the zone probably a hundred times before I ever even HEARD of the kite drak "method". No one on Horde on Garona did it, we pugged the shit out of that place before a single guild on our server had even killed Ragnaros.
First time I ever had anyone say something about kiting drak was when I rerolled an alliance hunter to raid Naxx with friends, over a year later. Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 12:03:38 PM I ran the zone probably a hundred times before I ever even HEARD of the kite drak "method". No one on Horde on Garona did it, we pugged the shit out of that place before a single guild on our server had even killed Ragnaros. Makes the fight easy. Not being an 'up-close' fighter (my next highest alt is a mage), I think Drak hit pretty hard. I'm sure you can DPS down the other two while the tank handles Drak off to the side, but it's a lot easier to lose one ranged DPS for a minute and let the rest burn down his guards. You only need one tank, one hunter (or a mage), and the rest can be whatever scrubs you want.Only requires two people to grasp their jobs (well, and the usual healer). I never realized it wasn't common, but then WoW had been out some time before I joined. I know several guilds had ZG on farm by the time I hit 60, and AQ came out not long after. Ingmar: I don't blame you. Hunters had a really bad, and often-times deserved reputation. Especially in pre-TBC when hunter itemization was a little...flawed. Too much overlap with rogues, led to a lot of screaming over loot. Not to mention the usual spec and talent issues. I don't see that many hunters these days, not compared to DK's, Paladins, and Druids. I can't seem to go anywhere without bumping into a DK. Title: Re: Bad Groups Post by: Chimpy on September 27, 2010, 12:14:13 PM I know all the arguments about "kiting is easier". I heard them on and on after I started playing alliance and frankly, the fuss was over nothing.
The fight was NOT HARD to begin with if your group had half a clue. Title: Re: Bad Groups Post by: Paelos on September 27, 2010, 12:27:39 PM The fight was NOT HARD to begin with if your group had half a clue. This applies to pretty much every fight Blizzard has ever come out with except for the last two bosses in each dungeon and/or wing master. Title: Re: Bad Groups Post by: Ingmar on September 27, 2010, 12:39:24 PM I'm going to object to saying it wasn't hard, actually. The conflagrate was a pain to manage along with the adds if you only had the bare minimum 2 tanks along. That fight was really pretty difficult for regular blue geared types at the time. Kiting was something everyone could easily understand that changed the fight from a serious danger of wipe in a PUG to pretty easy, should be no surprise that people did it that way.
Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 01:01:56 PM I'm going to object to saying it wasn't hard, actually. The conflagrate was a pain to manage along with the adds if you only had the bare minimum 2 tanks along. That fight was really pretty difficult for regular blue geared types at the time. Kiting was something everyone could easily understand that changed the fight from a serious danger of wipe in a PUG to pretty easy, should be no surprise that people did it that way. 10-mans would have the spare tanks. Now it's a 5-man, and was surprisingly pretty hard. Then again, of the five of us, we had one absolute new guy (the hunter, on his first toon), a tank who hadn't stepped foot in UBRS in two years (and not as a tank), and me (hadn't stepped foot in UBRS in two years).The healer and third DPS were fairly quiet, but good-natured. Kiting was pretty much the only option, since the three DPS we had simply wasn't enough to burn them down before the tank bit it -- assuming the healer could even keep him up. Title: Re: Bad Groups Post by: Ingmar on September 27, 2010, 01:57:53 PM Yeah I was talking about it with 10, that's the only way you'd even have 2 tanks. With 5 now, well, I haven't run it in years, but I don't know if heirlooms and power creep would make up for it entirely, that should be seriously difficult with 5 at the levels the dungeon finder will send you there. Although I guess you could load up with outland greens at 57...
Title: Re: Bad Groups Post by: Morat20 on September 27, 2010, 02:16:14 PM Yeah I was talking about it with 10, that's the only way you'd even have 2 tanks. With 5 now, well, I haven't run it in years, but I don't know if heirlooms and power creep would make up for it entirely, that should be seriously difficult with 5 at the levels the dungeon finder will send you there. Although I guess you could load up with outland greens at 57... By the end, it was a shit-ton of 62 elites. It wasn't undoable, but mistakes would wipe you. Things like trying to tank out in the open, instead of pulling a group back, for instance.The tank learned the hard way that you need to pull the groups in Drak's room out before you engage (or you'll pull patrols and extras) And second, that you need to pull them ALL the way back across the bridge and not try fighting on the bridge. He got smacked down so hard he landed in LBRS. Killing Drak was almost anti-climactic, once the hunter got it straight. Straight burned him down. Having to yank groups back into hallways and actually pay attention to positioning was more difficult. The healer seemed to have to work his/her ass off though, especially for the nastier groups. Title: Re: Bad Groups Post by: Sjofn on September 28, 2010, 04:02:04 PM This gentleman (http://www.wowarmory.com/character-sheet.xml?r=Alterac+Mountains&cn=Bigmoody) beat my mage for his current hat. I'm not going to cry myself to sleep over not getting a hat for a character I rarely play, but I found it noteable mostly because my entire group cursed him out for it. My experience in the past was everyone acting like nothing happened, so I was sort of surprised!
Title: Re: Bad Groups Post by: Selby on September 28, 2010, 05:10:58 PM A rogue beating out a caster for caster gear is usually something people will get up in arms about.
Title: Re: Bad Groups Post by: Sjofn on September 28, 2010, 05:50:57 PM My sample size is pretty small, really, usually people aren't complete fucktards about loot (although my most recent trip to 80 I was the rogue, so there were no rogue loot failures :P), but the few times I've seen something like that, the most someone would say is "lol." So having everyone pissed at the rogue sort of surprised me.
On the other hand, apparently everyone in that battlegroup is in some sort of unspoken horrible name competition. I was in a group with Deepfrybabyz, Nopants (and s/he was, indeeed, wearing NO PANTS AT ALL), Fagmuffins (omg reported) and Discbubbles. I was named Jillian. So embarrassing! Title: Re: Bad Groups Post by: Chimpy on September 28, 2010, 06:56:42 PM Yeah, you should be. Jillian is such a terrible name. ;D
Title: Re: Bad Groups Post by: Sjofn on September 28, 2010, 07:02:07 PM I know, I should change it to something dignified, like Stubinurface.
Oh God, I bet that's taken. Title: Re: Bad Groups Post by: Sheepherder on September 28, 2010, 07:18:32 PM On the other hand, apparently everyone in that battlegroup is in some sort of unspoken horrible name competition. I was in a group with Deepfrybabyz, Nopants (and s/he was, indeeed, wearing NO PANTS AT ALL), Fagmuffins (omg reported) and Discbubbles. I was named Jillian. So embarrassing! I think we had this discussion in guild chat one of the times I wasn't unsubbed. Title: Re: Bad Groups Post by: Sjofn on September 28, 2010, 11:31:30 PM I do go all :uhrr: over stupid names, so it's entirely possible. Some of the names in Slap in the Face cause me pain as well (DOODKNIGHT), so I am apparently merciless.
Title: Re: Bad Groups Post by: Morat20 on September 29, 2010, 07:09:23 AM One of the druids in our guild is named "Drewid". Name aside, he's always very solid and happy to help out, so we let it slide.
Title: Re: Bad Groups Post by: Ironwood on September 29, 2010, 07:18:14 AM His name is probably Drew IRL.
:awesome_for_real: Title: Re: Bad Groups Post by: apocrypha on September 29, 2010, 07:20:05 AM You would just LOVE this new guild I'm playing in now then. My brother and his boyfriend have, between them, character names including Manjob, Skinflute, Bicurious, Badtouch, Bearback, Brokeback and Malenurse.
Yeah, we get it... you're gay. Is there nothing ELSE in your lives? Title: Re: Bad Groups Post by: K9 on September 29, 2010, 07:20:47 AM I do go all :uhrr: over stupid names, so it's entirely possible. Some of the names in Slap in the Face cause me pain as well (DOODKNIGHT), so I am apparently merciless. We have a particularly emo 15-16 yo kid in our guild who has a full set of toons with names like Deathkiller and Eternalpain. I have him on ignore ever since he read some of his poetry into /g :oh_i_see: Title: Re: Bad Groups Post by: Paelos on September 29, 2010, 07:56:16 AM You would just LOVE this new guild I'm playing in now then. My brother and his boyfriend have, between them, character names including Manjob, Skinflute, Bicurious, Badtouch, Bearback, Brokeback and Malenurse. Yeah, we get it... you're gay. Is there nothing ELSE in your lives? I would figure the reverse would be true, but that's the low-key way it usually is on Proudmoore the GBLT server of choice from back in the day. The only really big tag was the guild Stonewall Champions, which honestly you could see fitting into a fantasy setting just as a regular name. Title: Re: Bad Groups Post by: Shrike on September 29, 2010, 11:08:17 AM Yeah, dumbass and/or offensive names. Some are clever enough I'm willing to give them a pass, but ratting out these people is an online hobby of mine. I think it started in CoH, but it continues to this day. My view is if you REALLY want attention that badly, well, the GMs should be let in on the joke.
About a year ago, our guild was on one of its ill-starred recruitment drives. We ended up with some warlock from quasi-PuG Ulduar runs. Guy seemed relatively OK to begin with, but it only lasted a few days. He had an alt DK (of course) he wanted invited to the guild. I don't recall the toon's name, but as soon as he was tagged, I thought, man, this guy isn't going to last. It was offensive, to put it mildly. I had actually thought about ratting him out then and there, but was doing something semi-constructive at the time and filed it away for something to do "later". Apparently, there are some over-achievers in the guild. That next weekend, I was on a griffin criss-crossing Kalimdor to get my explorer achievement, and douchebag logs in and has a screaming fit. "Who's the asshole that turned me in, they changed my name, I'll find your house...etc., etc." then ragequits. Cool. Not five minutes later, our GM logs in and says, whoever turned that guy in is my hero. Much hilarity ensues in /gu. That particular recruitment officer is no longer with us, either. Title: Re: Bad Groups Post by: Lakov_Sanite on September 29, 2010, 11:14:40 AM Best/worst name ever? Gankula the rogue and his rogue buddy Gankzilla. I was tempted to roll up a rogue named Gankenstein to complete the set.
Title: Re: Bad Groups Post by: Ingmar on September 29, 2010, 11:26:35 AM Stonewall Champions is a great guild name, gold star to them.
Title: Re: Bad Groups Post by: Ironwood on September 29, 2010, 11:29:13 AM I had a total assmunch drama teen in my guild with an offensive name (RP Server). I told her I didn't like it and she said 'But I can't change it', so I said 'I'll report you and then you get a chance to change it.'
Naturally, she changed it after the report; to Massivetits. Great. /g booted. Title: Re: Bad Groups Post by: Morfiend on September 29, 2010, 12:24:57 PM I never understood the mentality to give yourself a stupid name. I guess im kind of old school in my online gaming mentality, but seriously.
A few I have seen: killzu istabyou donttazmebro lolcow lolheal healheallol lolstab dontkillme zkilllolz Why would you do that? Title: Re: Bad Groups Post by: Morat20 on September 29, 2010, 12:29:12 PM We've got a few new guild members who are likely to get booted. I'm not sure how they got invited in the first place. "Superdeath" is one of them.
Combines the worst aspects of a FPS monkey with the self-control of an 8 year old on a sugar high. Title: Re: Bad Groups Post by: Chimpy on September 29, 2010, 01:20:00 PM I had a total assmunch drama teen in my guild with an offensive name (RP Server). I told her I didn't like it and she said 'But I can't change it', so I said 'I'll report you and then you get a chance to change it.' Naturally, she changed it after the report; to Massivetits. Great. /g booted. What is offensive about Massive tits? Title: Re: Bad Groups Post by: Ingmar on September 29, 2010, 02:11:49 PM Other issues with the name aside, it is clearly against the RP server naming policy.
Title: Re: Bad Groups Post by: Setanta on September 29, 2010, 02:45:50 PM Just onto my 4th tank - my old pre-BC warrior after having DK tanked Naxx and spent the last 6 months running ICC on my pally and just recently druid.
So not having warrior tanked since Molten Core all I can say is wow this is easy - almost as easy as Paladin. At level 69 there are so many tools to save idiots except.... bloody sethekk halls where 3 runs in a row I have taken my own team apart because idiots are too dumb to kill the frigging mind control totem (!). That's ok, I always pull to a cleared room and when the totem wears off, I can make a cup of tea. On Ikris, 3/5 of the team die to the second nova efect because they don't LoS on the pillars and the priest drops out of shadowform to heal and we slowly 2 man him down. Sadly, even when levelling DPS still seems to open up before mobs get to me when I'm trying to round them up to thunderclap and shockwave them. I'm sure that in vanilla WoW a stunt like that resulted in a faceplant. Maybe they dubed down the need to think too much. Worst moment in the last 24 hours: H-HoR druid tanking where the hunter is auto-shotting and doesn't LoS the spawns with the rest of us, the pally is spamming flash of light and I watch my HP free fall from 55K to nothing even when I pop my CDs and trinkets, the warlock is seeding and not burning down the priority kills (merc then priest), everyone else is single targeting anything but my target and no-one actually kills the merc (marked with skull) that smashes the healer when I'm stunned. So much fail in one group. Title: Re: Bad Groups Post by: Sjofn on September 29, 2010, 03:30:07 PM Best/worst name ever? Gankula the rogue and his rogue buddy Gankzilla. I was tempted to roll up a rogue named Gankenstein to complete the set. See, those go into so bad it's good territory. We had a situation similar to Shrike's last year (I think it was last year, anyway). So one day I notice there's someone in our guild named "Elemenstraul." I report his name without even thinking about it. As it turns out, so did several other people in the guild. <3 When the change went through, he wanted help picking a new name. He "had" to have one that referred somehow to womenparts because he's a guy and the toon is female (that was seriously his reasoning). My guild actually has a fair number of women in it, and they pretty much all told him he was a moron. Anyhoo, he was a vague aquaintence of someone else in the guild so we tolerated him for longer than we should've, because it turned out that his original name was a warning sign of ATTENTION: I AM A GIANT COCK. He was an asshole to people in his PUGs so we got complaints about him, he was a passive aggressive bitch to the people in the guild, he abused the hell out of guild repair, etc. But the way he finally left warms my heart. We have a rule, you see. No alt-characters in your name. Because they piss Ingmar off, mostly. Anyway, he wanted us to invite one of his characters that had one in the name, and Ingmar told him no. The dude FLIPPED OUT in the most hilarious way ever, and Ing SIEZED THE MOMENT to kick him out completely. Good times! Title: Re: Bad Groups Post by: Ingmar on September 29, 2010, 03:32:00 PM Best/worst name ever? Gankula the rogue and his rogue buddy Gankzilla. I was tempted to roll up a rogue named Gankenstein to complete the set. You forgot the Gunchgank of Gotre Game. Title: Re: Bad Groups Post by: Lakov_Sanite on September 29, 2010, 04:56:28 PM and ironically you can't have a name that states clearly what you are, like GiantCock.
Title: Re: Bad Groups Post by: fuser on September 29, 2010, 05:40:21 PM Just onto my 4th tank - my old pre-BC warrior after having DK tanked Naxx and spent the last 6 months running ICC on my pally and just recently druid. So not having warrior tanked since Molten Core all I can say is wow this is easy - almost as easy as Paladin. At level 69 there are so many tools to save idiots except.... Really like the prot warrior (had bear, prot pally in ICC) rolled up an alt a bit ago and in low 50's. Was worried the rage management would annoy me but in the end annoying dps/healers that scream about mana. Never pull when there mana is below 50% but heck with the CD's/heirlooms/lifeblood I keep on trucking. Seems like no one understands you can drink in between sets so you can continue to drink when combat starts. I gotta say i'm guilty of wiping a group the other night. Who really wants to run all the way to stonard for the flight point when you can die and rez right there :grin: Title: Re: Bad Groups Post by: SurfD on September 30, 2010, 12:12:04 AM Seems like no one understands you can drink in between sets so you can continue to drink when combat starts. But if they stop to drink while other people are killing the next pull, their Damage numbers on recount will go down!1!!!1!1!Title: Re: Bad Groups Post by: apocrypha on September 30, 2010, 12:31:18 AM annoying dps/healers that scream about mana. Never pull when there mana is below 50% but heck with the CD's/heirlooms/lifeblood I keep on trucking. Seems like no one understands you can drink in between sets so you can continue to drink when combat starts. Currently levelling a disc priest and a prot warrior myself so I see both sides of this. The specific problem with warrior tanking is charge - it often puts the tank way out of range of heals and if a pull goes wrong I can drain my mana as a disc priest very fast. If it's one of *those* pulls (which happen a lot in BC instances) and I'm still sat drinking when you charge off into the next pack then you can be very dead long before I manage to get in range to heal. Best thing is to watch the healers mana during the first few pulls. If they seem to drop below 50% on a single pull then I tend to slow right down and make sure they're close to me before a charge. Title: Re: Bad Groups Post by: Zetor on September 30, 2010, 01:05:05 AM This is one of the reasons I have engineering on all of my healers (except for the druid, but that has catform sprint and I'm usually tanking anyway). The #1 use of rocket boots in a pug is to catch up with a rambo tank. The #2 use of rocket boots in a pug is to gtfo after said rambo tank pulled 6 groups and died. :awesome_for_real:
Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 01:53:56 AM AoE tanking and LFG Tool has turned groups into a big flaming mass of retardery, 95% of the time.
I hope to hell the instances in Cataclysm are as punishing as they used to be and they don't back down on it. DPS needs to learn how to play again. Last night I got booted from a group because I just sat down after the 4th trash pack and refused to play anymore. Get into the group, get screaming already about 'BUFFS'. BUFFS, BOK, KINGS PLSSSSS within a second of me zoning. This annoys me as much as the RESS people (bonus points for RESS DURING the fight.) Then I get the Rogue screaming 'BIG PULLS'. Never mind the fact that his dps is under 200. The warrior says MORE, I'M AOE. I know he is, of course, since he's charging and whirlwinding before the pull and then I'm supposed to work getting them off him. In fact, they're ALL doing the pre-pull bullshit and I'm sick of it by the second group. Then I get Mr Sarcasm saying 'No, take your time, we wouldn't want to get it wrong.' Alas, what is actually wisdom in this case is sarcasm because he's a douchebag. At this point I'm pulling two groups at a time due to demand and, frankly, they just can't organise a piss up in a brewery. They're Awful. I watch the Fury warrior charge the boss before I even have any mana and at that point I just sit the fight out. They beat him, losing two, and boot me. I'm happy that they did so. I want to go into a Cataclysm instance and watch my 3 retarded DPS die straightaway. I don't care if it's a wipe or if I die repeatedly or I end up broke because of repair costs. These fucking idiots need to learn. Title: Re: Bad Groups Post by: apocrypha on September 30, 2010, 03:27:48 AM These fucking idiots need to learn. I agree, but there's a conundrum here though. What's WoW's strength? The reason it's got 11m subs? It's accessibility. These fucking idiots *aren't* going to learn for a long, long time. They're going to go into Cata random dungeons full of expectations built up by overgearing WOTLK heroics for a year. It'll go in one of two ways. Either Blizzard will nerf the crap out of dungeons very quickly, or dungeon running will become the preserve of guild groups and high-entry-requirement realm pugs only. I honestly don't think that the majority of the current playerbase will be able to adjust to the tougher instances in a reasonable time frame. I could be wrong, I often am about these things, but I suspect the random dungeon finder is going to become rarely used for 2-3 months after the launch of Cata, by which point people will be outgearing the content again and it'll be back to the current situation. Title: Re: Bad Groups Post by: Merusk on September 30, 2010, 03:45:01 AM I don't think you're wrong. There's been a lot of changes announced for Cata that have me thinking "fuck that shit, it's not worth buying" and I'm a reforming addict. I imagine a good portion of that 11mil will say the same thing once they run headfirst into it all.
Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 05:11:12 AM It'll go in one of two ways. Either Blizzard will nerf the crap out of dungeons very quickly, or dungeon running will become the preserve of guild groups and high-entry-requirement realm pugs only. I honestly don't think that the majority of the current playerbase will be able to adjust to the tougher instances in a reasonable time frame. I doubt that. That's two polar extremes. What's more likely is that fucking idiots will have to adapt and actually listen. And 'lo, there will be light once again in the world. Title: Re: Bad Groups Post by: Selby on September 30, 2010, 06:14:24 AM I went a'raidin' last night with a new guild. First question was "can you DPS?" to which my response was "I'm better geared than 90% of the people here, I specifically tank on this character, and you want me to DPS?" That set aside, they tell me that I'm the main tank and this other lesser geared person who hasn't tanked ICC before is the offtank. I'm pulling trash just fine up to Marrowgar. I tell the other guy to dance like I do (left then right) and he doesn't respond. On Marrowgar we pull, I'm moving into position, and buddy taunts off of me and pulls him in a completely different direction (I out-threat him with my rotation, so he doesn't HOLD aggro, which means the boss moves AGAIN and starts cleaving people). I thought this would be a fluke, but NO. This goes on ALL NIGHT. Every time I have a boss or have a pack of mobs, he taunts them all off of me and brings them over to a different position. After the 2nd boss, I stop pulling and tell him it's his raid, he can do it all - which he does, badly, and people are getting angry because he's not doing a good job and letting them die. I just kick back and auto-attack, which I doubt anyone but my 2 friends who were LIVID at how horrible this was going noticed.
I could have tolerated crappy tanking, but what really set me over the edge was some guy decided to take over as raid leader and kept explaining to me over vent in MINUTE detail how EVERY SINGLE PULL AND BOSS went despite me telling him I've been raiding the place for 9 months, have all of the achievements and hard modes down. I quit and told the guild I wasn't tanking for them anymore, and no one understood why. Title: Re: Bad Groups Post by: Paelos on September 30, 2010, 06:51:17 AM I agree that once the parameters were set, the dude shouldn't have been taunting like mad. However, it was obvious at the beginning who wanted to tank, and you told them to go fuck themselves in the ear. Whenever that happens right at the start when people aren't clear about jobs, you might as well not even bother. I'm not saying you weren't better, or that he didn't suck (which was obvious that he did), but it's the expectations gap in the raid. You reacted in the completely correct manner after it went sideways by letting the leader hang himself.
For some reason a lot of bad leaders think they have to tank to lead, and a lot of bad tanks think that because they are tanking they CAN lead. Example, one of our hunters who did very good dps led and was an adequate leader for that period of 25 man content. He wasn't spectacular, but he tried hard and kept things rolling. When he needed pointers, he would ask me in tells and I would help him out so he could take control over Vent. We went 4/5 in Hyjal, which was very successful for our group, and farmed it regularly. Then, in WotLK Naxx, he decided that to co-lead he had to start tanking. He was better geared at the time, along with another tank, so as the raid leader I got out of the way and switched to DPS. The problem was that he was half the tank he was as a dps hunter, and his gear upgrades never seemed to make drastic improvements in his performance. The healers hated healing him, and never ceased telling me about it when I put them on his assignment. He ended up getting into a yelling match with his own wife who was healing him at one point. His mood continued to sour and he just got into this tailspin of fail after we went into ToC 25. At that point, I had to cut him from the raid, and he ended up taking a break from the game because it had all gone to pieces. This all happened because he tried to be something he wasn't. You don't have to lead to tank, and you don't have to tank to lead. Title: Re: Bad Groups Post by: Chimpy on September 30, 2010, 07:55:18 AM Ironwood, I applaud your desire to have the game require a little bit of mental work to be playable. But I think that the majority of people who actually would succeed in such a world have moved on, like myself.
The level of idiocy was bad when I quit near the end of the original WotLK dungeon cycle, and it sounds like it has just gotten worse. Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 08:05:55 AM You make an environment where people can be idiots, they will be. The AoE tanking silliness in the game at the moment is the cause of the idiocy. If people had to calm down or die, they'd calm down. It's not like people just got stupider. They were just let away with more.
Title: Re: Bad Groups Post by: Paelos on September 30, 2010, 08:08:30 AM You make an environment where people can be idiots, they will be. The AoE tanking silliness in the game at the moment is the cause of the idiocy. If people had to calm down or die, they'd calm down. It's not like people just got stupider. They were just let away with more. I agree with this line of thinking. They aren't going to quit, they are going to adapt. They won't be less stupid, but they will be at least a more focused brand of stupid. Title: Re: Bad Groups Post by: Lantyssa on September 30, 2010, 08:37:19 AM I doubt that. That's two polar extremes. What's more likely is that fucking idiots will have to adapt and actually listen. I think you've been spending too much time down at the pub. Now the idiots might leave and people who no longer have to worry about tolerating them might fill the gaps, but the idiots will never learn.For some reason a lot of bad leaders think they have to tank to lead, and a lot of bad tanks think that because they are tanking they CAN lead. This was my problem with being a tank. I don't want to lead. I want to be told what to hit and worry about keeping things off people. I already find it an intense job that takes a lot out of me since I'm hyper-focused on trying to watch things (and I'm admittedly a bit slow in my reflexes...). Leading takes a lot out of me, too since I'm bad at herding cats (amusingly, I'm pretty good at wrangling real cats). If I have to do both, I'm ready to quit within thirty minutes.But it's expected the tank leads. Because of that, I won't tank for anyone but a group of mostly friends where I can be a lazy leader. Title: Re: Bad Groups Post by: Ratman_tf on September 30, 2010, 09:00:59 AM We had a situation similar to Shrike's last year (I think it was last year, anyway). So one day I notice there's someone in our guild named "Elemenstraul." I report his name without even thinking about it. As it turns out, so did several other people in the guild. <3 When the change went through, he wanted help picking a new name. He "had" to have one that referred somehow to womenparts because he's a guy and the toon is female (that was seriously his reasoning). My guild actually has a fair number of women in it, and they pretty much all told him he was a moron. I usually play nice when I'm playing a female character, but I did succumb and name my NE hunter's Owl pet, Hooters. Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 09:04:01 AM That's at least amusing.
It's an owl. It works. Calling your Wolf Slickpenis wouldn't scan. Title: Re: Bad Groups Post by: ezrast on September 30, 2010, 09:18:30 AM I will confess, ever since the time I saw a character named "Dora" with the title "the Explorer", I've kind of wanted to get the same title on a character named "Internet". Except Internet is already taken on my server so I'd have to do it with nonstandard characters. Hmm.
Title: Re: Bad Groups Post by: Rasix on September 30, 2010, 09:39:13 AM I will confess, ever since the time I saw a character named "Dora" with the title "the Explorer", I've kind of wanted to get the same title on a character named "Internet". Except Internet is already taken on my server so I'd have to do it with nonstandard characters. Hmm. Don't be that guy. Title: Re: Bad Groups Post by: Shrike on September 30, 2010, 10:00:24 AM I will confess, ever since the time I saw a character named "Dora" with the title "the Explorer", I've kind of wanted to get the same title on a character named "Internet". Except Internet is already taken on my server so I'd have to do it with nonstandard characters. Hmm. Funny you should mention this. When my guild was doing MC, we had a guild alliance of about 3-5 guilds, depending on time frame. One of our primary healers from that time was named Diora. You can see where this is going. :grin: Anyway, she still plays in her old guild and has friends and aquaintences in my guild. I ran into her a couple of weeks ago and, sure enough, her title was "the Explorer." Diora the Explorer. Title: Re: Bad Groups Post by: Paelos on September 30, 2010, 10:05:19 AM I will confess, ever since the time I saw a character named "Dora" with the title "the Explorer", I've kind of wanted to get the same title on a character named "Internet". Except Internet is already taken on my server so I'd have to do it with nonstandard characters. Hmm. Don't be that guy. Exactly, keep it classy. I've booted member alts for signing up in guild with those wacky o's with the things over them. They are like, "but you can invite with clicks now!" :oh_i_see: Title: Re: Bad Groups Post by: Rendakor on September 30, 2010, 11:54:47 AM Glad I'm not the only one with a zero-tolerance policy for those stupid characters.
Title: Re: Bad Groups Post by: Ingmar on September 30, 2010, 12:01:49 PM Our guild has very, very few actual written down rules, but one of them is "absolutely no characters with non-standard characters in their name." This has only caused drama once or twice. One guy that I wanted to get rid of got so mad I ended up having to kick him, so it was really a win/win sort of thing. (Come to think of it I think it was that same Elemenstraul guy.)
Title: Re: Bad Groups Post by: Chimpy on September 30, 2010, 12:12:56 PM 'Special' characters used to be against Blizzard's naming policy anyway because there was no way to put them on your ignore list unless you knew how to type in the alt characters. I knew one girl that basically had to stop playing because she kept being harrassed by some kid who kept making low level toons with special character names and sending her constant tells. He also seemed to know all of her alt characters' names too.
Title: Re: Bad Groups Post by: Lantyssa on September 30, 2010, 12:19:47 PM Calling your Wolf Slickpenis wouldn't scan. A wolf should be named Avery.Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 12:40:00 PM Odd you should say that as my Slick Penis is called Avery.
Title: Re: Bad Groups Post by: Paelos on September 30, 2010, 01:51:42 PM I named my wolf Virginia.
Title: Re: Bad Groups Post by: Ironwood on September 30, 2010, 01:55:25 PM Tiger is Hobbes, Silithid is Rico and Crab is Bisque. The worm is called Hector, but I don't know why.
Title: Re: Bad Groups Post by: Lantyssa on September 30, 2010, 02:51:40 PM I thought the worm meant you're running on Empty.
Title: Re: Bad Groups Post by: Merusk on September 30, 2010, 03:09:43 PM Hmm.. I have Sampson the Tiger (They look exactly like my first cat and I name my animals after mythical heroes) Leopold the Ravager, Blinky the Blink Dragon thing from BC and Snuffles the Rhino.
Title: Re: Bad Groups Post by: Rasix on September 30, 2010, 03:16:22 PM Our guild has very, very few actual written down rules, but one of them is "absolutely no characters with non-standard characters in their name." This has only caused drama once or twice. One guy that I wanted to get rid of got so mad I ended up having to kick him, so it was really a win/win sort of thing. (Come to think of it I think it was that same Elemenstraul guy.) I think this is something I would have to enforce, if I we actually ever recruited. I am the sole owner of a "dumb" name in my guild. Morecowbell the druid, although he is pretty much permanently parked at 70, as I don't really think I'll ever want to play a druid again. Almost every name in our guild could be pulled straight from a random name generator. It's pretty nice. Title: Re: Bad Groups Post by: Sjofn on September 30, 2010, 04:34:45 PM We had a situation similar to Shrike's last year (I think it was last year, anyway). So one day I notice there's someone in our guild named "Elemenstraul." I report his name without even thinking about it. As it turns out, so did several other people in the guild. <3 When the change went through, he wanted help picking a new name. He "had" to have one that referred somehow to womenparts because he's a guy and the toon is female (that was seriously his reasoning). My guild actually has a fair number of women in it, and they pretty much all told him he was a moron. I usually play nice when I'm playing a female character, but I did succumb and name my NE hunter's Owl pet, Hooters. You and probably around 85% of manginas with owl pets. :oh_i_see: The one thing I'll give him, he's the only dude I've seen who decided to go for a period reference in his questionable name instead of boobs or cooch. EDIT: Our guild has very, very few actual written down rules, but one of them is "absolutely no characters with non-standard characters in their name." This has only caused drama once or twice. One guy that I wanted to get rid of got so mad I ended up having to kick him, so it was really a win/win sort of thing. (Come to think of it I think it was that same Elemenstraul guy.) It was RIGHT THERE in my story! YOU NEVER LISTEN Title: Re: Bad Groups Post by: Morat20 on September 30, 2010, 04:48:12 PM Hmm.. I have Sampson the Tiger (They look exactly like my first cat and I name my animals after mythical heroes) Leopold the Ravager, Blinky the Blink Dragon thing from BC and Snuffles the Rhino. Whisper the snow leopard, Ghost the LBRS wolf, Cinder the Core hound, and Steadfast the turtle. Title: Re: Bad Groups Post by: Typhon on September 30, 2010, 05:07:23 PM I named my wolf Virginia. :awesome_for_real: that's good, do like. Title: Re: Bad Groups Post by: Selby on September 30, 2010, 05:10:05 PM You reacted in the completely correct manner after it went sideways by letting the leader hang himself. I wasn't going to rage quit or start a huge scene, but I sure wasn't going to keep wasting my time and effort on him. My main gripe is they asked me to bring this character to the guild specifically because they needed a good tank who knew the fights and knew the class mechanics, which I do. And every night I am asked to raid they ask me if I can DPS because apparently some of their alts decided they wanted to learn how to tank (the aforementioned buddy who didn't do a good job at it).You don't have to lead to tank, and you don't have to tank to lead. I agree. My old 10m had a DPS who lead and the tanks just did their jobs. I am the same way. I don't lead raids (because I'm a royal bitch about it) so therefore I just sit back and do my job and do it well. Let someone else deal with the headaches of trying to herd the cats over voice chat.Title: Re: Bad Groups Post by: Sjofn on September 30, 2010, 05:19:04 PM My guild is filled to the brim with non-leaders, and generally the only ones willing to even attempt to lead for a long time were the tanks because goddammit someone has to and I guess the people we have willing to tank are willing to do just about any shitty job. :grin: We do have a couple non-tanks stepping up lately (partly because the "regular" tanks all burned out around the same time and the back up tanks were not willing to lead in the least), so that's cool.
For hunter pets, I'm mostly pretty boring. My wolf is named Fang (to go with Ingmar's wolf Grip), my tallstrider is Nellie, my owl is Luna, my white tiger is named Gribeau, the times I have a bear, she is named Birna, and the times I have a boar, it is either named Petunia or Pigmallion, unless I mercilessly steal Ingmar's favorite boar name, Boaromir. Title: Re: Bad Groups Post by: lesion on September 30, 2010, 05:40:39 PM Anyone have use for a good rogue/DKtankcough/mage? My server is full of stupid-heads.
Title: Re: Bad Groups Post by: Lantyssa on September 30, 2010, 05:48:42 PM Deviate Dreadfang named Coriolis, a Death Ravager named Quillion, and in the past a white crockolisk named Bindy. I think my ghostly leopard is Duma, but I've used a couple of other cat names I can't remember.
It was RIGHT THERE in my story! YOU NEVER LISTEN He's probably deaf from all the shouting. ;DTitle: Re: Bad Groups Post by: Sheepherder on September 30, 2010, 06:07:44 PM A guild master on my server had a wind serpent named SarahPalin.
Title: Re: Bad Groups Post by: Azazel on September 30, 2010, 06:55:09 PM I hope to hell the instances in Cataclysm are as punishing as they used to be and they don't back down on it. DPS needs to learn how to play again. See, you're trying to do the grumpy old man thing, but you're just coming off like the 22-year-old uber-catass instead. (I've been there, too. Back in my EQ days, got the coffee mug and all that). But I'm older now, and I don't have the time, inclination or patience for a cockstabbing grind or ultra fine margins for error - and more importantly, other people's errors. I just want to get on and have fun. And yeah, my mains have been a rogue and a mage, and I am quite competent at CC. But no longer have any interest in hardmode, and I won't pay a monthly fee to play it. It'll go in one of two ways. Either Blizzard will nerf the crap out of dungeons very quickly, or dungeon running will become the preserve of guild groups and high-entry-requirement realm pugs only. I honestly don't think that the majority of the current playerbase will be able to adjust to the tougher instances in a reasonable time frame. This. And aside from the fact that I've just come back to the game recently, my guild is a big mass of randoms with a couple of self-styled "ëlite forces" groups within who pretty much only play with one another unless they need one of the peasants to help out. I've loved the dungeon finder. I hate pugs, getting groups together, gearscore, all that shit. I'm not doing any dungeons once Cata hits. I won't be able to. I give my current time on WoW however long my current gamecard has after cata hits, with a minimum of a month. As long as I have fun for my remaining time in the game, it's all good. But I have no need to (pay to) play through the dickgrinding phase. I'll come back when they have nerfed the dickpunching into submission and the people around me have started to ourgear the content so I can come along casually and enjoy mysel in an online computer game that I sometimes play after work.. Title: Re: Bad Groups Post by: Sheepherder on September 30, 2010, 08:31:22 PM I think what Ironwood wants is more something designed to just kill the DPS at random, leaving him and the healer alive to finish the fight. Trash pulls of mobs that can each cast Dark Simulacrum would probably fit his need.
Title: Re: Bad Groups Post by: WoopeeTuralyon on September 30, 2010, 08:40:21 PM There's a different between not-faceroll easy and cockstabbingly difficult. I'd enjoy an instance somewhere in between, where I actually have to pay attention but a minute error won't always result in a complete wipe. I like having to actually cast healing spells when I heal rather than putting Earth Shield on the tank and LBing the entire time.
I liked BC heroics for this reason (though I wouldn't have minded places like Bot being a little shorter). I was challenged even in T6 gear unless the tank was similarly geared, in which case I *still* had to heal a great deal more than I do now, since BC heroic mobs hit exceptionally hard. The instances themselves were never absurdly difficult, they just required more coordination and attentiveness than the average faceroll today. Except MgT, that place was rough with my favorite tank, who insisted upon not using CC at all. On a completely different note, I apparently got very lucky in that I've never been turned down from a raid on the basis of my gearscore. In fact, after my first ICC10, I was frequently asked to heal things like ToGC25 even with my low GS. I declined because of my own lack of confidence in my ability to perform as required in my gear though. Really, the way people talk about GS I feel fortunate to have always had my gearscore looked over. Title: Re: Bad Groups Post by: Ingmar on September 30, 2010, 09:20:44 PM H MgT was easier for us than some of the other ones, frankly (fuck H Mechanar right in the ear, specifically the chick with the 2 fire elementals). The harder TBC heroics were just simply too hard for random dungeon finder type groups unless you could outgear them by a mile. HHoR is about as far as I think you can get away with for the randoms, and even that is iffy at times.
Title: Re: Bad Groups Post by: Rendakor on September 30, 2010, 09:49:51 PM I think H HoR is past my pug hassle threshold. If all instances are that bad, heroics will be guild-group only.
Title: Re: Bad Groups Post by: apocrypha on September 30, 2010, 10:32:06 PM BAD GROUP STORY ALERT!
Azjol Nerub with my 73 warrior tank yesterday. Before I even get to the first 2 spiders the elemental shaman Chain Lightning's them. I get them off him, they die, I say "could you let me get some agro before pulling mate". 2nd pack he Thunderstorms, knocking them into the watchers and starting the event. I manage to get off a "and please don't do knockbacks!" before a clusterfuck of all 3 packs of watchers descends on us and I have to pop every single cooldown I have to avoid a total wipe. Healer's doing a sterling job throughout this and manages to keep us all up but only at the cost of his entire mana bar (holydin). The shaman had half of the agro during the whole bunfight, mostly because he kept thunderstorming whenever it was off cd. When the dust settles I say "Phew, good healing, and *please* shaman, take it easy and let me pull and don't knock mobs back!". Shaman replies "If you can't hold agro then you suck tank". Me: "Don't be a tard". Ditch. I've got better things to do than get into arguments with retarded DPS. THOSE are the ones that, I agree totally with Ironwood, need to die repeatedly. Oh, and pet names? My hunter had a cat called Dog, a wolf called Cat and a bear called Boar. Title: Re: Bad Groups Post by: Ingmar on September 30, 2010, 11:24:47 PM Oh, and pet names? My hunter had a cat called Dog, a wolf called Cat and a bear called Boar. Farmer. :oh_i_see: Title: Re: Bad Groups Post by: Ironwood on October 01, 2010, 12:52:22 AM Nah, you should have kicked that shaman. If the healer was that good, it was just dps tardness.
Title: Re: Bad Groups Post by: apocrypha on October 01, 2010, 04:27:27 AM Farmer. :oh_i_see: Lol. Nah farmers have cats called Cat, wolves called Wolf and bears called Bear! Nah, you should have kicked that shaman. If the healer was that good, it was just dps tardness. Didn't fancy enduring the 10 mins required to kick him. I have alts. Ditch, play a different char, do daily on the warrior later. Title: Re: Bad Groups Post by: Ironwood on October 01, 2010, 04:35:02 AM Ah, Good Point. I had forgotten about the timer.
Title: Re: Bad Groups Post by: Azazel on October 01, 2010, 05:11:33 AM BAD GROUP STORY ALERT! Ditch. I've got better things to do than get into arguments with retarded DPS. THOSE are the ones that, I agree totally with Ironwood, need to die repeatedly. Those are the ones that need to die IRL in a car fire. Never mind their WoW characters. Might have been worth friendlisting the healer, though. Title: Re: Bad Groups Post by: Ratman_tf on October 01, 2010, 05:58:39 AM You and probably around 85% of manginas with owl pets. :oh_i_see: I thought I was being original. :heartbreak: Title: Re: Bad Groups Post by: Soulflame on October 01, 2010, 10:36:21 AM H Mech was one of the easier heroics, I thought. Even with firebitch, waves of mobs, including that goddamn GIANT ROBOT, and of course, grenade throwing bastards. Although, it was hilarious to have a warlock for those. Enslave, grenade other mobs, profit.
Imagine Shadow Labs with a random dungeon finder group. Or Shattered Halls. Or INSERT_AUCH_DUNGEON_HERE. :awesome_for_real: Title: Re: Bad Groups Post by: apocrypha on October 01, 2010, 10:39:15 AM Those are the ones that need to die IRL in a car fire. A tad harsh, mostly the tards are just 12 years old, which is a condition that people eventually recover from unaided. :why_so_serious: Title: Re: Bad Groups Post by: Lantyssa on October 01, 2010, 11:36:32 AM H Mech was one of the easier heroics, I thought. Even with firebitch, waves of mobs, including that goddamn GIANT ROBOT, and of course, grenade throwing bastards. Although, it was hilarious to have a warlock for those. Enslave, grenade other mobs, profit. You must understand the dynamics of their raids: If it should be easy, they'll die horribly. If they have no right getting past the fight, they'll sleep walk through it.Title: Re: Bad Groups Post by: Morat20 on October 01, 2010, 12:22:36 PM I think H HoR is past my pug hassle threshold. If all instances are that bad, heroics will be guild-group only. Goddamn clusterfuck of a dungeon. I haven't had a successful pug of the heroic since my first run. (Where I was DEAD the second fucking boss, and thus didn't get credit for it. I was dead because I yanked trash off the fucking healer, and apparently rezzing the DPS before the boss wasn't urgent in any way, despite the lack of...shit going on for a minute or two while the boss yacks).I hate that fucking place. I hate fucking tanks there, I hate healers there, I hate the fucking fact that half the people in the world refuse to hide out of sight (but won't cc either). I hate the fucking 30k hp tanks "swearing" they're defense capped and have tanked ICC going down to back-to-back crits and blaming the healers, who apprarently should be able to heal backwards in time. I hate healers, tanks, and other DPS who scream mutual contradictory focus-fire orders (priest then merc? Merc then priest? Mage then merc? Focus fire but AoE? MAKE UP YOUR GODDAMN MIND). Goddamn that place is just like a kick in the balls, everytime a random zones me in. It's just a matter of HOW you're going to wipe, and what drama is going to accompany it. Title: Re: Bad Groups Post by: Paelos on October 01, 2010, 12:39:24 PM Gauntlets are a shitty mechanic that serve only to piss off tanks and healers.
Title: Re: Bad Groups Post by: Soulflame on October 01, 2010, 12:41:27 PM HHOR was kind of touch and go the first time I ran it in a guild group, and afterwards it wasn't too bad. I do recall PUGing my way through it a couple of times, at least, but I was never ever happy about it.
Title: Re: Bad Groups Post by: SurfD on October 01, 2010, 01:46:22 PM The problem with HOR is that it's mechanics are ALL OVER THE PLACE.
The trash for the first two bosses is a rediculous exercise in "can your tank pick everything up before it gibbs someone", with a signifigant curve for how easy that is for different tanks (unless you can convince everyone to hump a LoS corner long enough for the tank to get everything). Not to mention that there are also Poison and Curses and silences and stuns flying left and right, meaning that your kill order on mobs often depended on what shit your healer could NOT cleanse off you (no decurse? kill the hunter. Priest healer with no poison removal? Kill the rogue first). Then the first boss and his stacking effectiveness reducer made the fight a hard dps race. Essentially, if you couldnt kill the first boss, you werent going to finish the instance, however, if you DID kill the first boss, the rest of the instance should be eaily doable. Second boss was a joke. Then you had the gauntlet, which, before they fixed it, could easily be spontaneously failed simply because the shadowcasters could kill sylvanas / jaina with their AoE shadowbolt spam since it was possible for Sylvanas / jaina to start the escape run with as little as 10k health left. Title: Re: Bad Groups Post by: Soulflame on October 01, 2010, 02:32:55 PM As a loladin healer, the worst part of one of the HHoR bosses was the damage you'd take after the fear. I don't recall anyone dying to that, but I always lived in mortal fear that someone would.
Title: Re: Bad Groups Post by: Rendakor on October 01, 2010, 02:46:32 PM Bubble > Divine Sacrifice fixes that rather well, provided you're specced correctly.
Title: Re: Bad Groups Post by: Sjofn on October 01, 2010, 03:34:38 PM H Mech was one of the easier heroics, I thought. Even with firebitch, waves of mobs, including that goddamn GIANT ROBOT, and of course, grenade throwing bastards. Although, it was hilarious to have a warlock for those. Enslave, grenade other mobs, profit. You must understand the dynamics of their raids: If it should be easy, they'll die horribly. If they have no right getting past the fight, they'll sleep walk through it.Pretty much! Although Sindragosa is shooting that all to hell. But yeah, all through TBC we'd be told by Other People that heroic Mech was easy. I think I was on two successful completions of it. Two. I lost count of how many times we did heroic MgT. EDIT: Also, I like gauntlets as a tank, nyah! Title: Re: Bad Groups Post by: Sjofn on October 01, 2010, 03:52:54 PM Anyone have use for a good rogue/DKtankcough/mage? My server is full of stupid-heads. I realised no one answered you! How rude! If you want to play alliance, there's some of us on Doomhammer. We have a wiiiiiiiiiiiiiide skill-at-the-game range but we try to at least be pretty nice. If you're Horde, I suggest a server in Moon Guard's battlegroup. MOST of the people I've randomed with there have been nice and have not sucked. Moon Guard itself, Horde side, is mostly friendly and they have a good AH. Title: Re: Bad Groups Post by: Ingmar on October 01, 2010, 03:54:26 PM It should be noted we tend towards the stuffy and politically correct if that is a problem (or a plus!) for you.
Title: Re: Bad Groups Post by: proudft on October 01, 2010, 03:58:47 PM It should also be noted that Moon Guard's battlegroup is absolutely horrible at pvp, if you care about that. For me, it's a plus. Horde usually wins their share of battles, but the one-on-one pvp that goes on within the battlegrounds.... hoo boy. It makes me feel like a star, though! :rock:
Title: Re: Bad Groups Post by: Sjofn on October 01, 2010, 04:06:49 PM Oh man, how could I forget how bad everyone is at PvP there. When I look like some sort of hardened veteran of the PvP wars, you know something is fucked up.
Title: Re: Bad Groups Post by: Setanta on October 01, 2010, 04:52:49 PM H-HoR is one of the few challenging instances left in the game. Tanking it is fun if you are def capped - otherwise you shouldn't be in there. It also requires DPS to not do shit until the tank has aggro. For my pally it's conc, shield, hammer now go all out, for my druid it's target anything and swipe like hell until you have it all - never tanked it on my DK because I'm not a fan of DK tanking. As long as everyone tucks in to LoS the trash you're set.
Of course, there's always a retarded hunter or warlock that just has to peep out and then wonders why a mage or rifleman is aggro'd on them... fuck em. For me, I have the kill order macro'd into party chat: Mercenary -> Priest -> Soldiers -> Mage -> Rifleman. Merc is the most dangerous and needs to go down fast - always. Mage is always second last so that you take the copy down before the next wave/boss. Rifleman fire's everywhere at random so leave him to last. I miss H-Mech/Bot/Arcatraz in fact fuck it - at least the BC instances were fun and required CC/thought. God I hope Cata goes backk to that formula. BTW: Ban fucking recount - I'm so sick of e-peening DPS wondering why they faceplant before the tank even got a hit on a mob. Title: Re: Bad Groups Post by: Chimpy on October 01, 2010, 05:02:10 PM I have been against real-time "DPS meters" since vanilla as it makes people act like tards and worry about their position on the list instead of the important thing: killing the mob.
I give a little bit of leeway to stuff like WWS because it could be useful in seeing what numbers were after the fact, but none of those tools ever look at context. Our guild in BC was so anti-hunter because "I don't know why our hunters don't do DPS like we see on other guilds' WWS" and I said to the leaders one day: "Well, those guilds with the 2 hunters at the top on every boss fight? They actually stacked a group for their hunters, unlike you who put them in with the "off" caster group with a spriest and a mage instead of having a feral druid and a shaman dropping grace of air like they should." Title: Re: Bad Groups Post by: Selby on October 01, 2010, 05:28:18 PM I have been against real-time "DPS meters" since vanilla as it makes people act like tards and worry about their position on the list instead of the important thing: killing the mob. They do have their purpose though, they allow you to see who is doing what kind of numbers and whether you even stand a chance on an encounter. Take any raid where you are reaching the boss enrage timer. This is a bad situation and you need to find out why. If some dumbass is being an idiot and faceplanting himself 30s in to the fight, it's obvious. If someone's rotation, gear, or spec is bad and their DPS is sitting in the 1000-1500 window, well you can at least try and address it in real time rather than "okay guys, let's give it a little more this next time!" for 5-6 tries until people get tired and quit.I did ToC-10 the other night with that same failtank I described earlier (I was healing). He kept taunting the Magnataur off of the other tank and made him taunt immune, allowing our other tank to get 7 stacks of impale before doofy could steal the boss back. And then during the worms, he taunts and yanks aggro off of the other tank and changes positions to move the worm RIGHT to the center of the room for instant spew on half the raid (aka 3-4 people die). Not even going to get into the yeti and his aggro yanking. Apparently this dude has a complete hard-on for the aggro meter and HAS to be #1 otherwise he isn't doing his job and doesn't understand why we are pissed about it. That may work in a heroic, but that shit doesn't fly in a raid. I told the guild leader if he joins a raid I am in, I leave said raid from now on. Title: Re: Bad Groups Post by: SurfD on October 01, 2010, 05:45:31 PM I did ToC-10 the other night with that same failtank I described earlier (I was healing). He kept taunting the Magnataur off of the other tank and made him taunt immune, allowing our other tank to get 7 stacks of impale before doofy could steal the boss back. And then during the worms, he taunts and yanks aggro off of the other tank and changes positions to move the worm RIGHT to the center of the room for instant spew on half the raid (aka 3-4 people die). Not even going to get into the yeti and his aggro yanking. Apparently this dude has a complete hard-on for the aggro meter and HAS to be #1 otherwise he isn't doing his job and doesn't understand why we are pissed about it. That may work in a heroic, but that shit doesn't fly in a raid. I told the guild leader if he joins a raid I am in, I leave said raid from now on. Sounds like that tank is in DIRE need of a good Verbal Ass Kicking. If the dumbfuck is too stupid to even attempt to understand how raid mechanics work, they need to bitch him the hell out, and then bench his ass untill his team play improves.Unfortunately, It seems that those guys need tanks or something, so chances are you are stuck with captain clusterfuck. Title: Re: Bad Groups Post by: Sheepherder on October 01, 2010, 09:08:24 PM EDIT: Also, I like gauntlets as a tank, nyah! They would be a lot better if every new spawn inherited some threat from the last mob killed, or they were scripted to start at a few thousand threat on the tank, or if other tanks had the same ability to pull as Paladins, or if you could recruit your plate DPS as viable off-tanks, or if kiting or stunlocking could be utilized. Title: Re: Bad Groups Post by: Sjofn on October 02, 2010, 12:19:34 AM I have a paladin tank, but I don't play her ever. Most of my tanking this time around was as a DK (who can handle HoR type events fine) and a druid (who sucks at casters but is otherwise fine).
Honestly I'm mostly tired of the "groups of three to five standing around waiting for you to pull them" thing. I prefer waves and gauntlets to that by about a billion. I also thought the Ulduar trash was awesome (well, not really the Hodir or Freya trash but go with me here, since my issue with that stuff was just the amount of it) because they had stuff to vaguely challenge you instead of being another goddamn boring AE-fest like Naxx. Title: Re: Bad Groups Post by: Selby on October 02, 2010, 01:41:26 AM Unfortunately, It seems that those guys need tanks or something, so chances are you are stuck with captain clusterfuck. We have like 5 tanks in the guild, but apparently this guy wants gear or something so every time I end up in a raid he's one of the tanks despite my misgivings. Since one raid leader is all about "fun 1st, progression 2nd, gear 3rd" they won't say anything to him about his ass sucking skills. And the other raid leader was just too mad and then took it out on me and another guy for voicing our concerns about why we wiped 6 times without a change of strategy.Title: Re: Bad Groups Post by: FatuousTwat on October 02, 2010, 03:37:11 AM You and probably around 85% of manginas with owl pets. :oh_i_see: I thought I was being original. :heartbreak: I named mine Woodsy! Title: Re: Bad Groups Post by: Lastwolf on October 02, 2010, 04:14:30 AM H-HoR is one of the few challenging instances left in the game. Tanking it is fun if you are def capped - otherwise you shouldn't be in there. It also requires DPS to not do shit until the tank has aggro. For my pally it's conc, shield, hammer now go all out, for my druid it's target anything and swipe like hell until you have it all - never tanked it on my DK because I'm not a fan of DK tanking. As long as everyone tucks in to LoS the trash you're set. Of course, there's always a retarded hunter or warlock that just has to peep out and then wonders why a mage or rifleman is aggro'd on them... fuck em. For me, I have the kill order macro'd into party chat: Mercenary -> Priest -> Soldiers -> Mage -> Rifleman. Merc is the most dangerous and needs to go down fast - always. Mage is always second last so that you take the copy down before the next wave/boss. Rifleman fire's everywhere at random so leave him to last. I miss H-Mech/Bot/Arcatraz in fact fuck it - at least the BC instances were fun and required CC/thought. God I hope Cata goes backk to that formula. BTW: Ban fucking recount - I'm so sick of e-peening DPS wondering why they faceplant before the tank even got a hit on a mob. I haven't got up to Heroic Level instances yet but I had to crowd control in normals(it was doable without but, hard to heal), so there's a good chance that heroics will require that CC. I find recount to be an invaluable tool as a raid leader, especially in tight enrage timer fights, If I know that we need to get a net dps of 100k (example pulled out of my ass) to kill the boss before he starts one shotting shit and we're pulling 98k then we need to just turn it up a notch, blow some CD's at right time etc, if we're only doing 50k, I need to pack it up for the night, cause we either severally under gear the fight or you know, suck. Recount is just a tool, it's up to the user what they do with it, I've had my fair share of slobbering DPS-junkies that refuse to fucking move from fire because it will mess up their 'rotations' and it's the healers job to keep them alive. But, for now at least, mana is a finite resource, the time of spam 1 turbo efficient heal forever is certainly gone and I can't afford to be bailing them out all the time, so hopefully we will see a culture adjustment. Title: Re: Bad Groups Post by: Ironwood on October 02, 2010, 04:21:28 AM Unfortunately, It seems that those guys need tanks or something, so chances are you are stuck with captain clusterfuck. We have like 5 tanks in the guild, but apparently this guy wants gear or something so every time I end up in a raid he's one of the tanks despite my misgivings. Since one raid leader is all about "fun 1st, progression 2nd, gear 3rd" they won't say anything to him about his ass sucking skills. And the other raid leader was just too mad and then took it out on me and another guy for voicing our concerns about why we wiped 6 times without a change of strategy.That makes no sense; Getting FUCKED and watching an ASSHOLE is fun for precisely no-one save perhaps a porn star. And he's getting paid. Man the Fuck Up and have a word with him yourself. Title: Re: Bad Groups Post by: Merusk on October 02, 2010, 06:06:09 AM H-HoR is one of the few challenging instances left in the game. Tanking it is fun if you are def capped - otherwise you shouldn't be in there. It also requires DPS to not do shit until the tank has aggro. For my pally it's conc, shield, hammer now go all out, for my druid it's target anything and swipe like hell until you have it all - never tanked it on my DK because I'm not a fan of DK tanking. As long as everyone tucks in to LoS the trash you're set. Of course, there's always a retarded hunter or warlock that just has to peep out and then wonders why a mage or rifleman is aggro'd on them... fuck em. For me, I have the kill order macro'd into party chat: Mercenary -> Priest -> Soldiers -> Mage -> Rifleman. Merc is the most dangerous and needs to go down fast - always. Mage is always second last so that you take the copy down before the next wave/boss. Rifleman fire's everywhere at random so leave him to last. DK is D&D, it, ps, Pestilence; Ok I'm out of runes go to town. At least that's how I've always done it. I've got DG and Dark Command in the event someone takes a shot at a non-priority target or the healer nabs aggro. Also; Merc or Priest first depends on the DPS in my experience. Since PUGs don't interrupt - EVER- (I've had people ask me why I'm doing it when I'm dpsing. :uhrr:) and I've got 2 taunts to grab a rogue merc, the priest goes first on my runs. If he gets off a mind control we're all fucked and I'm too busy doing tank things to watch for that quick-cast. Title: Re: Bad Groups Post by: Drubear on October 02, 2010, 07:39:11 AM I named my Vulture KerryAnne.
Title: Re: Bad Groups Post by: Selby on October 02, 2010, 08:55:12 AM Man the Fuck Up and have a word with him yourself. Now see, there you go assuming again ;-) I've spoken to him MANY times. After EVERY wipe or him doing something retarded. No response. Nothing, ever. He either has me on ignore or doesn't give a shit. So... it's up to the raid leaders to decide his fate at that point as I've done all I can do (when I was actually in a raid with him, that's not happening again).Title: Re: Bad Groups Post by: Azazel on October 02, 2010, 08:56:53 AM (http://i244.photobucket.com/albums/gg21/dbringer/Humongous.png)
Just walk away. Get a new guild. Title: Re: Bad Groups Post by: Xanthippe on October 02, 2010, 08:38:59 PM Hmm.. I have Sampson the Tiger (They look exactly like my first cat and I name my animals after mythical heroes) Leopold the Ravager, Blinky the Blink Dragon thing from BC and Snuffles the Rhino. Whisper the snow leopard, Ghost the LBRS wolf, Cinder the Core hound, and Steadfast the turtle. When I was 60, I had one of those undead boars everyone had named Littlepiggy. My daughter got a boar and named it Bigpiggy. Then we both got Mr. Wiggles. Remember when pets and companions ran alongside you when you were mounted? We'd run around with our pig herd for laughs. My daughter has a spider named Itsybitsy. I have a crab named Patty. Title: Re: Bad Groups Post by: Sjofn on October 02, 2010, 11:08:30 PM When I was 60, I had one of those undead boars everyone had named Littlepiggy. My daughter got a boar and named it Bigpiggy. Then we both got Mr. Wiggles. Remember when pets and companions ran alongside you when you were mounted? We'd run around with our pig herd for laughs. I admit, I miss being able to run around with my hunter pet while I'm mounted, mostly because I get way too pleased if my mount and pet match in some way. Title: Re: Bad Groups Post by: Soulflame on October 03, 2010, 12:38:46 AM My daughter discovered your pet will run beside you on exit from a BG, if you were on a mount prior to going into the BG.
I think that's how she was doing it. Title: Re: Bad Groups Post by: Shrike on October 03, 2010, 09:12:32 AM I miss that. It was kinda cool as a NE hunter riding on your nightsaber with a cat tagging along behind you (sometimes waaaaaaaaaaaaaaay behind you--remember that?). It's about the only way to herd cats painlessly.
Been awhile since I've played my hunter. Her present stable consists of a cat (Broken Tooth) named OJ (make of it what you will :grin: ), a vilebranch raiding wolf (tamed when those bastards were elite) named Fleas, and a garden variety crocolisk named Luggage. I've always wanted a chimera, but never did get around to getting one of the elite ones out in Feralas. No clue what I"d name that thing. Title: Re: Bad Groups Post by: Chimpy on October 03, 2010, 09:53:51 AM I used to hate the pet riding with you thing because every time it disappeared it counted as a "dismissal" which lowered their happiness a fuckton which meant I had to feed the damn thing even more. Then when they made them disappear automatically and reappear automatically I hated that because I could not dismount, FD, pick herb, remount because the pet would get proximity aggro even on passive from the mobs chasing me when I feigned.
In both cases, I learned to live with it, but meh. At the end I think I had a gorilla named Cheech, a cat named Chong, a wind serpent named Thlurpant, and a Pink Tallstrider named Tallstrider which was the original pet on my night elf and the only pet I had levelling to 60 (yes, I ran all the way to Mulgore at lvl 10). Title: Re: Bad Groups Post by: Zetor on October 03, 2010, 10:12:03 AM I remember when we ran all the way to Silverpine to get a black wolf for a guildie (as alliance). This was week 2 of wow release... on a pvp server. We were level 10-12 or so, and half of us had to make the run from Darkshore. :awesome_for_real:
My hunter only has two pets; the wolf is named something generic (Fury?), but the crab is called Levendula. Hungarian words are fun because nobody knows what they mean! Edit: pink tallstriders were/are awesome. On my server there was as infamous troll hunter whose tallstrider was called "OMFLAMINGO"; another one was used by a dress-wearing NE hunter, hers was called "Giraffe". Title: Re: Bad Groups Post by: Sjofn on October 03, 2010, 04:17:51 PM I was never patient enough to get the pink one, I settled for the bright purple one from Outland.
Title: Re: Bad Groups Post by: Azazel on October 03, 2010, 04:51:34 PM I used to hate the pet riding with you thing because every time it disappeared it counted as a "dismissal" which lowered their happiness a fuckton which meant I had to feed the damn thing even more. How does all that dismissal/feeding/etc work these days? I haven't played my hunter since about 2-3 months into Vanilla, but I've just gotten them Heirloom chest, shoulders, bow and 1-hander. It'd be nice if I had a half a clue how it all works these days before I try to play (badly). Title: Re: Bad Groups Post by: Shrike on October 03, 2010, 04:59:01 PM Last I fiddled with my hunter, you didn't much bother with dismissals or anything. Mabye if there were some pathing issues, but otherwise, he's just out. Depending on the pets talents, they don't really need to be fed anymore either. As long as they're chewing on something fairly frequently, they're happy.
I still love the feeding animation on the wolves, though. I'm always tossing mine rhino steaks. Too funny. Title: Re: Bad Groups Post by: Fordel on October 03, 2010, 11:16:27 PM I used to hate the pet riding with you thing because every time it disappeared it counted as a "dismissal" which lowered their happiness a fuckton which meant I had to feed the damn thing even more. How does all that dismissal/feeding/etc work these days? I haven't played my hunter since about 2-3 months into Vanilla, but I've just gotten them Heirloom chest, shoulders, bow and 1-hander. It'd be nice if I had a half a clue how it all works these days before I try to play (badly). Most of the busy work is mitigated or out right gone. You don't have to worry about your pet running away or anything like that anymore. Pets also generate happiness from a multitude of sources now, you don't really even need to keep food around for them. Though I still do mostly because there is a cute 'feed pet' animation now. Title: Re: Bad Groups Post by: SurfD on October 03, 2010, 11:46:22 PM Yeah, feeding pets is pretty much a non issue.
Most Tanking pets (for soloing) gain happiness every time they taunt stuff. Most dps pets gain happiness every time they use their primary special. And if that fails, you can get the Mend Pet Minor glyph, which restores happiness every time you cast mend pet. About the only time you ever need to feed a pet is if you want to give it a stat booster food like Sporeling Snacks or the like. Dismissing pets is also a non issue any more, except for the rare occasion you might be takeing a shortcut in an instance that involves questionable pet pathing, then you just dismiss, jump, and re-summon. Title: Re: Bad Groups Post by: Fordel on October 04, 2010, 12:12:18 AM Also in Cata, they've improved the pet summon mechanic stable thingy. You get to put away 5 'active' pets, that you can swap in and out as you want, then keep like 50 pets in stabled storage. No more "oh sorry guys, I forgot to swap my gorilla out" in instances and crap.
Title: Re: Bad Groups Post by: Morat20 on October 04, 2010, 09:34:47 AM Also in Cata, they've improved the pet summon mechanic stable thingy. You get to put away 5 'active' pets, that you can swap in and out as you want, then keep like 50 pets in stabled storage. No more "oh sorry guys, I forgot to swap my gorilla out" in instances and crap. It's not like the five minute cooldown on the summon stabled pet is that bad.Although I do find the tank pets a real treat -- I'm used to using DPS pets when I solo (cat, mostly), but when I got out my turtle to get him to level 80, well....it made killing the Dead Heroes for that damn Argent Tournament daily a LOT easier. Send turtle into group of seven of them. Cast 'misdirect' on turtle. Hit 'Bestial Wrath' and volley the FUCK out of them. Turtle happily survives 7 level 80 mobs banging on it, while I beat 8 kinds of shit out of them. Of course, I have good gear. If I could only find a goddamn good set of boots, instead of the lvl 200 blues I'm wearing, I'd be set. (I tried to go get PvP ones from the Stormwind vendor. I don't know what the FUCK people were smoking, but the +spellpower mail boots labeled 'for Hunters, Shamans' are crap for Hunters). Title: Re: Bad Groups Post by: Zetor on October 04, 2010, 09:38:03 AM There are 3 sets of mail boots on the pvp vendor: two are for caster shaman [resto (http://www.wowhead.com/item=41056), elemental (http://www.wowhead.com/item=41076)], one is for enhancement shaman and hunters [this (http://www.wowhead.com/item=41231) is the one you want]. The caster ones should be labeled 'shaman only', but the dude doing the items was lazy.
The alternative is getting these (http://www.wowhead.com/item=50295) i232 mail boots from h-HOR.... :why_so_serious: edit: added links Title: Re: Bad Groups Post by: Shrike on October 04, 2010, 10:08:02 AM Heh, just buy the 264 enhance/hunter ones from the AH. The 4k or so they cost is a small price to pay to avoid doing HHoR with PuGs. I think of the dozen or so times I've been there I"ve never seen the 232 mail drop.
Title: Re: Bad Groups Post by: Sjofn on October 04, 2010, 10:37:37 AM There are also extremely ugly mail boots from one of the jousting five mans, I just can't remember if it's heroic or not.
Title: Re: Bad Groups Post by: Morat20 on October 04, 2010, 10:42:36 AM Heh, just buy the 264 enhance/hunter ones from the AH. The 4k or so they cost is a small price to pay to avoid doing HHoR with PuGs. I think of the dozen or so times I've been there I"ve never seen the 232 mail drop. That explains why I've never seen the purple boots. I've managed to live through ONE HHoR, and it made me wish WoW allowed friendly fire so I could shoot the fucking rogue, who wiped us twice by sheer moronic stupidity. Title: Re: Bad Groups Post by: Rendakor on October 04, 2010, 02:57:32 PM Protip: Misdirect works rather well to get annoying dps killed.
Title: Re: Bad Groups Post by: Chimpy on October 04, 2010, 03:21:27 PM Protip: Misdirect works rather well to get annoying dps killed. Just gotta hope they are dumb enough to not immediately click off the buff when they see the animation over their head. Title: Re: Bad Groups Post by: Rendakor on October 04, 2010, 03:25:47 PM He did mention moronic stupidity.
Title: Re: Bad Groups Post by: SurfD on October 04, 2010, 04:04:48 PM Protip: Misdirect works rather well to get annoying dps killed. Just gotta hope they are dumb enough to not immediately click off the buff when they see the animation over their head. Title: Re: Bad Groups Post by: Rendakor on October 04, 2010, 04:06:36 PM TotT still shows the icon IIRC.
Title: Re: Bad Groups Post by: Azazel on October 04, 2010, 04:54:15 PM As much as HHoR gives me the shits, I generally get through, and I've only been playing again for about a month, including the time to gear up from Frostsavage.
I'm quite heartened by the changes mentioned here for Hunters. I can't remember why I stopped playing my hunter, bit I think the amount of micromanagement involved with constant feeding, maintaining happiness and on and on had a big impact on it. I recall really enjoying it at first, though. It seems like I might be better off waiting for Cata to hit, or at least the changes to itemising and talents before trying to relearn the class, followed by relearning the class a few weeks later. Hell, pets didn't even have talents hen I last played that character. Shit - do I still have to level up the pets and all that? Just remembered that part... Title: Re: Bad Groups Post by: SurfD on October 04, 2010, 05:55:23 PM As much as HHoR gives me the shits, I generally get through, and I've only been playing again for about a month, including the time to gear up from Frostsavage. You still have to level pets, but it is not nearly as bad as it used to be. Regardless of what level the pet is when you tame it, it auto levels to something like 2 or 3 levels under you as soon as you tame it, and a pet only needs around 1/10th of your current level worth of experience to gain a level, so they catch up pretty quickly.I'm quite heartened by the changes mentioned here for Hunters. I can't remember why I stopped playing my hunter, bit I think the amount of micromanagement involved with constant feeding, maintaining happiness and on and on had a big impact on it. I recall really enjoying it at first, though. It seems like I might be better off waiting for Cata to hit, or at least the changes to itemising and talents before trying to relearn the class, followed by relearning the class a few weeks later. Hell, pets didn't even have talents hen I last played that character. Shit - do I still have to level up the pets and all that? Just remembered that part... Title: Re: Bad Groups Post by: Azazel on October 04, 2010, 08:27:53 PM Oh good. I remember travelling all the way out to Mulgore to tame some rare cat/lion/thing, and the damn thing being about 15 levels under my own. Also, you could only have (I think) 2 pets at a time. One "out" and one stabled. Something like that. I'm sure all of that contributed to my rerolling as a Vanilla-WoW-era Pally DPS machine. :why_so_serious:
Title: Re: Bad Groups Post by: Chimpy on October 04, 2010, 08:54:05 PM Max pets was 3 in vanilla and TBC. They upped it to 5 with Wrath (but you needed to be BM for the 5th I think).
Title: Re: Bad Groups Post by: Sjofn on October 04, 2010, 08:55:01 PM Naw, the 5 pet stable is for everyone, BM just gets a wider choice of pets.
Title: Re: Bad Groups Post by: Azazel on October 04, 2010, 09:27:44 PM OK three then. I wonder which ones my Hunter still has. I have a Gorilla I picked up in STV, and I think it was a white lion(?) from Mulgore? No idea what the third one in the stable would be...
Title: Re: Bad Groups Post by: Lantyssa on October 04, 2010, 09:59:54 PM Echiyaki (spelling?) from the Barrens, probably. It only spawned from a Horde quest.
Title: Re: Bad Groups Post by: Morat20 on October 05, 2010, 07:33:50 AM Naw, the 5 pet stable is for everyone, BM just gets a wider choice of pets. The fifth slot is sorta pricey, so I wouldn't expect to get that unless you have a well-off main. It's like 100 or 150 gold or so. Currently I'm trying to decide on a cunning pet -- it's all birds and stuff, and I can't really decide what I want. I have two ferocity pets and a tenacious pet, so...wanted to have one of each. Title: Re: Bad Groups Post by: SurfD on October 05, 2010, 11:20:55 AM Naw, the 5 pet stable is for everyone, BM just gets a wider choice of pets. The fifth slot is sorta pricey, so I wouldn't expect to get that unless you have a well-off main. It's like 100 or 150 gold or so. Currently I'm trying to decide on a cunning pet -- it's all birds and stuff, and I can't really decide what I want. I have two ferocity pets and a tenacious pet, so...wanted to have one of each. That should help. Title: Re: Bad Groups Post by: Morat20 on October 05, 2010, 11:26:03 AM I've been there. I just can't decide on a skin I like. I had a bird pet once, and it annoyed me. Always flapping around, in my face.
Title: Re: Bad Groups Post by: Sjofn on October 05, 2010, 04:50:52 PM I don't mind the birds, but the serpent (just the run of the mill serpent, not the silly wind serpent) was pretty unobtrusive when I had one.
Title: Re: Bad Groups Post by: Rendakor on October 05, 2010, 07:14:09 PM I'm a fan of spiders, personally.
Title: Re: Bad Groups Post by: Soulflame on October 05, 2010, 08:16:12 PM I always wanted to like spiders, because, you know, SPIDER, but they always sucked.
Title: Re: Bad Groups Post by: Shrike on October 05, 2010, 08:42:02 PM I've been there. I just can't decide on a skin I like. I had a bird pet once, and it annoyed me. Always flapping around, in my face. That's the whole point of that pet. Get in peoples' faces, block their vision, and annoy the hell out of them. Works pretty well in PvP. Title: Re: Bad Groups Post by: Lantyssa on October 05, 2010, 09:28:58 PM My old roommate used to gripe endlessly about my wind serpent blocking his view.
He wouldn't use anything but the basic warrior stance, and I got tired of pulling stuff off him with auto-attack, so I kept using it. Pretty indigo and annoy my annoying roommate to no end? Win-win. Title: Re: Bad Groups Post by: Sjofn on October 05, 2010, 11:06:17 PM Back when owls had the SKREEEEEEEEEEEEEEEEEEEEEEE attack (I think it lowered the target's AP or something, I forget), Fordel loathed my owl. He would try to forbid me from using it. :(
Title: Re: Bad Groups Post by: apocrypha on October 05, 2010, 11:07:30 PM Naw, the 5 pet stable is for everyone, BM just gets a wider choice of pets. The fifth slot is sorta pricey, so I wouldn't expect to get that unless you have a well-off main. It's like 100 or 150 gold or so. Currently I'm trying to decide on a cunning pet -- it's all birds and stuff, and I can't really decide what I want. I have two ferocity pets and a tenacious pet, so...wanted to have one of each. It's 150g, which I consider incredibly cheap. That's an hour of farming herbs/ore/dungeons/dailies/whatever at lvl 80. I went and tamed this (http://thottbot.com/c17683) guy yesterday for a cunning pet. He's awesome (if a bit small), makes the most horrific skittery noises and shoots webs at people. Title: Re: Bad Groups Post by: Fordel on October 05, 2010, 11:22:22 PM Back when owls had the SKREEEEEEEEEEEEEEEEEEEEEEE attack (I think it lowered the target's AP or something, I forget), Fordel loathed my owl. He would try to forbid me from using it. :( I hated that stupid bird, it would not only block LoS constantly, it would make that horrible noise. SKREE SKREE SKREE, the entire fucking instance! Title: Re: Bad Groups Post by: Sjofn on October 05, 2010, 11:29:32 PM Luna just wanted you to like her. :heartbreak:
Title: Re: Bad Groups Post by: Shrike on October 05, 2010, 11:56:05 PM Back to bad groups.
Tonights winner is an old standby: healer that can't/won't heal. In this case it's can't. Kinda hard to heal when you die on about every pull. Human priest without a clue. The scene of the crime was HFoS. The tank wasn't exactly the most dialed in one I"ve ever seen, but the priest would die 20 yards away without a mob anywhere nearby. I suspect suicide by stupid. Seriously, this guy was a death magnent. Even the few times he managed to survive whatever was killing him, he couldn't seem to find a heal button more than maybe once a minute. So it devolved on the enhance shaman and a bit of boomkin to keep the tank up (and a LoH at the last boss). Luckily, this was before 4.0. I doubt I'd have had the mana pool for the LHW spam on the Devourer. I think the spirit wolves did most of the killing there, since the priest (of course) and the hunter were dead inside 30 seconds. Ugly and messy. Can't wait until 4.0...yeah... :ye_gods: Title: Re: Bad Groups Post by: Selby on October 06, 2010, 06:17:09 AM The scene of the crime was HFoS. The tank wasn't exactly the most dialed in one I"ve ever seen, but the priest would die 20 yards away without a mob anywhere nearby. Funny, I healed H-FoS tonight with almost the exact same problem, only the issue was the tank. He would charge A mob, then ignore the rest. So you get adepts casting their shadowbolts everywhere and the skeletons with their bones flying. It was a wonder we didn't wipe and I managed to keep the entire raid alive (he also liked tanking with HIS BACK to the mobs). So you get AoE casters, no aggro from tank on 2 of them, no interrupts from 3 classes who can do it, and lots of major damage going around. I had to drink after every pull (but we never wiped). If someone had given me any attitude about it... luckily they were all understanding that it was the tank who was sucking and not me. I was suffering from a lack of teh purplez.Title: Re: Bad Groups Post by: Wolf on October 06, 2010, 07:17:55 AM Still, I'd like to see the healer that could pull anything off me with healing agro, or any DPS with decent aoe for that matter.
In unrelated news VE is retarded good atm and in serious need of a nerf, good thing it's the end of the expansion and noone cares. I can tank most of the trash in heroics just fine :) Title: Re: Bad Groups Post by: Azazel on October 06, 2010, 07:36:25 AM Is that a post about how awesome you are?
Title: Re: Bad Groups Post by: Ivanneth on October 06, 2010, 01:28:28 PM I read here a lot, figure I might as well contribute a story -
Last night in Heroic Pit of Saron I was running through as dps on my Death Knight trying to get the 2h axe. I get grouped with a DK tank, disc priest, ret paladin and demo warlock. We zone in, buff up and I happen to notice that the tank is wearing a bunch of blue reputation vendor equipment. I say "happen to notice" because I rarely bother to inspect people anymore. I've run into far too many idiots with amazing gear and great players with crappy gear to draw conclusions based on what they have equipped (unless they're a warrior in spellpower plate or something). What I noticed was his helmet and shoulder graphics were what you'd normally see on someone who was leveling up. I get a little nervous about our chances of success, but I figure I'll give him the benefit of the doubt. Everyone mounts up and we ride to the first pull. The tank grabs the first stationary group and holds agro admirably. He fails to notice the patrol pathing up behind the healer however, who promptly goes *splat* and we wipe after taking out the skeletons. Everyone runs back to the instance, buffs up and rides back where the healer says "afk a minute" and then goes afk right in the path of the patrol that wiped us before. The tank then takes this opportunity to free slaves for the quest. He runs around releasing them and manages to accidentally body pull a skeleton. Amazingly this doesn't result in any deaths - the ret paladin decided to heal the tank, and I kept an eye on the patrol and death gripped it to the tank to save the healer. The healer comes back from afk and we move on. The next set of pulls went smoothly, with the exception of the fact that we skipped the dragon rider mobs. It annoyed me that we spent more time waiting for them to path by then it would have taken to kill them, but whatever. We get to Garfrost, who we take down without a wipe, but the tank drops dead when Garfrost was at about 15% health. For the first time someone speaks, and it's the healer: "You gotta clear the stacks. 15 stacks is not cool" The tank says nothing, and then wanders around freeing slaves. He accidentally body pulls another skeleton and we kill it without difficulty. We move on and get to the area with those abomination things that lob green goop onto the ground right before Krick and Ick. The tank pulls one and we end up with three adds due to a bad pull. I pop army of the dead, frost presence and off tank one of them. The tank grabs 2 and my army keeps another one busy. We manage to kill them all without a wipe. The healer did an awesome job keeping multiple targets alive. After a brief rest we take on the boss. We don't have too much trouble, except the tank died when the boss was at about 5% health due to not moving out of the explosive barrage. He gets rezzed and rebuffed. We all mount up for the ride up the hill that everyone does, but no one succeeds at. Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. Someone is always too slow, or went afk without saying anything, or SOMETHING. It never, ever works and no one ever listens when I break my usual silence and suggest that we just kill the mobs instead of riding past. So we wipe again, but the healer was soulstoned (thank you, warlock!) and managed to die away from the mobs (kickass healer!). He rezzes us, we rebuff and amazingly the tank decides he's going to start marking mobs. He puts a skull on one of the skeletal frost casters and pulls. The dps all go for the skull...but the tank doesn't. He put a skull over the mob and then didn't touch it (in retrospect this might have been intentional). Things go to hell after this, and I'm not sure if we wiped because the tank and healer dropped group, or if we were already wiping and they left when they realized it. After the wipe one of the dps drops too (the warlock). This leaves me and the ret paladin left. We chat a bit about what went wrong and requeue. About 10 minutes later the replacements show up. We get a well geared warrior tank, disc priest and another warlock. We make it to the last boss without any trouble. As the scourgelord recites his over-acted speech, the warlock starts ranting, "NOBODY TOUCH THE BOSS BEFORE HE HITS THE TANK OR ELSE HE'LL BUG" and caps lock stressing the importance of it. So of course the tank lobs a heroic throw at the boss before he hits the ground. The boss stands there for a moment, and for a brief second it looked like he wasn't going to bug. Suddenly he teleports back up to his mount and proceeds to yell at us while flying in circles. The warlock reams the warrior for bugging the boss and drops group. Everyone else teleports out and back in again to reset the boss. We requeue, get another warlock and take out the boss no problem. Of course the axe doesn't drop, so I get to try this again tonight. Title: Re: Bad Groups Post by: Xeyi on October 06, 2010, 02:12:20 PM Back when owls had the SKREEEEEEEEEEEEEEEEEEEEEEE attack (I think it lowered the target's AP or something, I forget), Fordel loathed my owl. He would try to forbid me from using it. :( That attack was fantastic for aoe tanking while soloing, I had a vulture that had the same skill from what I remember. My guild forbid me from using it in alt raids, apparently it was all the tanks could hear :( Title: Re: Bad Groups Post by: fuser on October 06, 2010, 03:51:37 PM About 10 minutes later the replacements show up. We get a well geared warrior tank, disc priest and another warlock. We make it to the last boss without any trouble. As the scourgelord recites his over-acted speech, the warlock starts ranting, "NOBODY TOUCH THE BOSS BEFORE HE HITS THE TANK OR ELSE HE'LL BUG" and caps lock stressing the importance of it. So of course the tank lobs a heroic throw at the boss before he hits the ground. The boss stands there for a moment, and for a brief second it looked like he wasn't going to bug. Suddenly he teleports back up to his mount and proceeds to yell at us while flying in circles. The warlock reams the warrior for bugging the boss and drops group. Everyone else teleports out and back in again to reset the boss. We requeue, get another warlock and take out the boss no problem. Of course the axe doesn't drop, so I get to try this again tonight. First warlock was right, seen it bug out a lot resulting in a wipe. Don't know how you got out of combat because the event always continues with rimefang still reaming you out with his attacks. Then 25-50% of the time it never resets. Let him land, start moving and it won't bug. Title: Re: Bad Groups Post by: Sjofn on October 06, 2010, 05:27:01 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. Someone is always too slow, or went afk without saying anything, or SOMETHING. It never, ever works and no one ever listens when I break my usual silence and suggest that we just kill the mobs instead of riding past. NO, I have never seen this work EVER and I wish people would stop fucking doing it. You and I should form a vigilante group that goes around punching people who insist on doing that in the face. Title: Re: Bad Groups Post by: Selby on October 06, 2010, 05:32:00 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. I've done it multiple times, but only with guildies and ONCE with a PUG group.Title: Re: Bad Groups Post by: Fordel on October 06, 2010, 06:11:20 PM Back when owls had the SKREEEEEEEEEEEEEEEEEEEEEEE attack (I think it lowered the target's AP or something, I forget), Fordel loathed my owl. He would try to forbid me from using it. :( That attack was fantastic for aoe tanking while soloing, I had a vulture that had the same skill from what I remember. My guild forbid me from using it in alt raids, apparently it was all the tanks could hear :( SKREE SKREE SKREE Title: Re: Bad Groups Post by: Azazel on October 06, 2010, 07:14:04 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. Someone is always too slow, or went afk without saying anything, or SOMETHING. It never, ever works and no one ever listens when I break my usual silence and suggest that we just kill the mobs instead of riding past. NO, I have never seen this work EVER and I wish people would stop fucking doing it. You and I should form a vigilante group that goes around punching people who insist on doing that in the face. I've started countering it with "let's just kill them instead, something always goes wrong" and people seem to listen to that. Title: Re: Bad Groups Post by: Lt.Dan on October 06, 2010, 07:24:54 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. Someone is always too slow, or went afk without saying anything, or SOMETHING. It never, ever works and no one ever listens when I break my usual silence and suggest that we just kill the mobs instead of riding past. NO, I have never seen this work EVER and I wish people would stop fucking doing it. You and I should form a vigilante group that goes around punching people who insist on doing that in the face. I've started countering it with "let's just kill them instead, something always goes wrong" and people seem to listen to that. It's like bugging Hadronox. Someone always asks but usually I'm the one that has to say "Recount says No" and links the dps stats to party chat. Title: Re: Bad Groups Post by: Lt.Dan on October 06, 2010, 07:30:39 PM I was the cause of a bad group last night. I'm gearing up my off-off-spec bear tank and am going pretty well with gearscore around 4k. My resto and boomie sets are both about 5.5k so of course I get HHOR as the random. Needless to say it didn't go well and there was much wailing and whining from one of the dps after we wiped on the second wave leading up to the first boss. It all ended amicably when I suggested they just votekick me.
I'm not sure I understand why the lfd tool looks at all your gear not the gear you're wearing. Sure you could exploit it to get easier dungeons by wearing greens and switching in the instance but you can always group with a lower geared guildie and get the same result. Title: Re: Bad Groups Post by: Shrike on October 06, 2010, 09:15:19 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? Yeah, I've seen it work and even in a PuG no less, but usually you're spot on: recipe for disaster. The ONLY time it's worked is when the leader gets everyone on the same page before even getting near the ramp. Moslty, I'll usually stand my ground and insist on killing those bastards. It's just simpler and easier than friggin' around with the herding cats thing to get past those mobs. Oh and bad groups again. Tonights episode takes place in HAN. Actually this one was going pretty well until the (50k hps) tank loses whatever few brains he might have had and jumps Hadranox with all his lttle friends still uneaten. I've only ever seen this work once and it was with a guild group with some seriously smokin' dps--and a shaman. This PuG was lacking on both the smokin' part (despite my DKs 8k+ on this encounter) and the shaman. Fail. Bitchfest on the tank who was almost properly abashed and once everyone settled down, we finished without anymore drama. The moral of all this is on the wisdom of skipping bosses via exploits to save a few minutes. It an't a good idea. Almost invarably it casues a wipe and takes three times as long to do as just doing it right the first time. Title: Re: Bad Groups Post by: Rendakor on October 07, 2010, 04:29:28 AM I was the cause of a bad group last night. I'm gearing up my off-off-spec bear tank and am going pretty well with gearscore around 4k. My resto and boomie sets are both about 5.5k so of course I get HHOR as the random. Needless to say it didn't go well and there was much wailing and whining from one of the dps after we wiped on the second wave leading up to the first boss. It all ended amicably when I suggested they just votekick me. The reason it looks at all your gear is that it was originally implemented as a PVP solution; the gear check was there to create evenly matched battles instead of twinks vs noobs. In that context, it makes sense to view all of your gear owned, rather than let people sandbag and put on greens or greys til the queue pops then throw on their purples. I'm not sure I understand why the lfd tool looks at all your gear not the gear you're wearing. Sure you could exploit it to get easier dungeons by wearing greens and switching in the instance but you can always group with a lower geared guildie and get the same result. Why blizzard didn't change the system when they converted it to the dungeon finder, however... Title: Re: Bad Groups Post by: Shrike on October 07, 2010, 10:33:50 AM It's only Thursday and already a trifecta of fail in PuGs this week.
This time around it's HAN (again) and another tank issue. This one is all about (not) knowing the dungeons and fights therein (I'm a bit guilty of this myself on my tanks--but I've yet to wipe a group because I didn't know what the hell was going on). Initially, this looked easy enough. Healer is present and conscious. Tank is a warrior and has about 46k--wasn't 2/3hps when I spawned in, so at least he wasn't switching from fury right away. Rest of the dps was over 2k, which is a rarity anymore. I'm on my shaman, so poison shenanigans are covered. Everything is OK up until Anub. Tank is a bit lazy on aggro. My shaman can pull it without trying too hard, but most stuff isn't around long enough for it to be an issue. What is an issue is the bozo has no clue how Anub works. You do NOT run his fat ass around like a hamster on crack. Pound is a cone with a castbar...tank doesn't get this. So he wipes the dps on the first pound because Anub is spinning like a dervish on meth and dps is trying like hell to avoid the front, but with no clue where he'll end up. Healer manages to stay up and after about 10 minutes, they kill him. Yep, that worked well. Tank never does get a clue when told, no you don't move that way on pound. Argues until group breaks up--free to perpetrate mayhem again out in PuGland. Christ, man, you had 46khps. You can eat pounds with no difficulty. Nope, insisted the boss had to be "moved around". :ye_gods: Title: Re: Bad Groups Post by: Azazel on October 07, 2010, 03:53:32 PM I'd just like to take this opportunity to reiterate that the biggest assholes I encounter in PUGs are invariably Bear-Druid-Tanks with 49-60k hp. Not every one of them is a complete fuckhead, but enough of them that everytime I get one of them, I take a few pulls to wonder if he's going to be a jackoff, a jackass, or actually okay.
And yes, lots and lots of alts being farmed through heroics now. I'm the top DPS in half or more randoms I get into no, and that simply shouldn't be, since I'm not especially well-geared. It's not that I'm amazing (I consider myself good, but not outstanding at this point), it's that the others don't have the pewpew anymore. I did have a nice surprise yesterday when a 26k Pally tanked in heroic somethingorother One of the Uludar ones. I was immediately thinking "oh fuck, wipetime", and when I inspected him he had more than half blues, but he held aggro better than a lot of 46k tanks, and most of those jackass bears mentioned above. Damn fine player. Title: Re: Bad Groups Post by: Sjofn on October 07, 2010, 05:53:51 PM It's nice to know my bear druid is a happy surprise to people, then. :why_so_serious:
The worst thing for me when I'm on my rogue is when the tank and the healer have a fight over something. You can just tell all the DPSers are shuffling their feet and hope mommy and daddy stop fighting so we can finish the instance. Title: Re: Bad Groups Post by: WoopeeTuralyon on October 07, 2010, 08:28:56 PM I actually like having undergeared tanks (or more appropriately geared tanks, I should say) while healing (like your 26k pally, or the 22k I got in HHoS), as long as they know what they're doing. It's nice having to actually look at the screen and cast more than Earth Shield. Of course, if they suck I just leave as the heal-aggro mobs charge towards me. But the point is the same, appropriately geared the tanks make the heroic more fun, in my opinion.
Title: Re: Bad Groups Post by: Chimpy on October 07, 2010, 09:10:42 PM Unless the game has changed drastically (which is probable), the high-geared ragebar tanks are proably having issues due to rage starvation due to avoiding most of the incoming damage. At least that is what happened the last 2 times there were end-tier raid geared tanks running 5 mans (and from everything I hear, the difference in gear available through badges is at least as high above the original 10 man gear from Naxx when comparing stuff like t6 to Kara gear).
Title: Re: Bad Groups Post by: Ingmar on October 07, 2010, 09:14:14 PM I get rage on dodge/block/parry now so really it isn't bad this time around. I think the problem is more a lack of ability to judge what their dps or healers are going to be able to handle in terms of pull size and/or just being an asshole.
Title: Re: Bad Groups Post by: Chimpy on October 07, 2010, 09:47:20 PM Like I said, I figured it was probable that they had changed it to something that didn't penalize people for getting better gear but I have not played in a looooong time and we were all still only slightly outgearing heroics at the time I quit.
Title: Re: Bad Groups Post by: Azazel on October 07, 2010, 11:45:30 PM It's basically just choosing to be arseholes that's the issue. The aggro issues are mostly because they feel bulletproof (because they often are close to it) so they pull way more mobs than they can keep aggro on, so when the dps hits them with AE, or even a decent chunk of damage, mobs inevitably peel off and flatten the dps, since they can't pull aggro back fast enough.
It's the same thing that used to afflict higher-level cleric players back in EQ - they are in demand, so if they are geared on top of that they often just become arrogant dickheads/sociopaths if they already had those tendancies. Plus, you know, WoW players. There was the droodbear in trial of the champ that rolled need on everything he could, just because he was an arsehole. With 64k or so, I don't think he was getting quite that many upgrades. Ah well, only what? 4 1/2 days more and it's all over anyway. Title: Re: Bad Groups Post by: Ironwood on October 08, 2010, 02:37:59 AM What is it with lower level characters pretending their Hardcore 6k GS raiders ?
Don't fucking pull more than 4 you asshole ! You're still wearing that shit you got in LBRS ! Title: Re: Bad Groups Post by: Sjofn on October 08, 2010, 08:14:55 AM I'm not sure which pisses me off more, the tank who thinks that they can pull WAY MORE THAN THEY ACTUALLY CAN, or the healers who whine the tank should be pulling way more than the tank can hold aggro on and/or the healer can actually heal through. :why_so_serious:
Title: Re: Bad Groups Post by: Xuri on October 08, 2010, 09:54:59 AM When I end up in heroic Azjol-Nerub on my rogue, I consequently ignore/decline any requests to do the "vanish trick" on Hadronox, since it's clearly an exploit. More often than not, this results in some of the other group members going insane with profanities, name-calling and sometimes even vote-kicks. When this happens and they fail to vote-kick me, I'll have to be careful the rest of the instance because the tanks will try to "let me" take aggro, while the healers will avoid healing me. Great fun. :awesome_for_real:
Title: Re: Bad Groups Post by: Rendakor on October 08, 2010, 10:00:04 AM When that happens, Tricks the healer. Since the tank's ignoring the mob you're on, he'll have no threat and it'll go right for the healer.
Title: Re: Bad Groups Post by: Paelos on October 08, 2010, 11:40:01 AM I'm not sure which pisses me off more, the tank who thinks that they can pull WAY MORE THAN THEY ACTUALLY CAN, or the healers who whine the tank should be pulling way more than the tank can hold aggro on and/or the healer can actually heal through. :why_so_serious: Anybody who bitches about speed to the tank is a fuckstick. Especially if everyone is alive. Title: Re: Bad Groups Post by: fuser on October 08, 2010, 11:57:05 AM Anybody who bitches about speed to the tank is a fuckstick. Especially if everyone is alive. This a million times.Still leveling my warrior, and I really have a hatred on for DPS demanding us to go faster. There are a few exceptions but nothing pisses me off more them demanding/or in most aspects they aggro to pull faster. At the end of a run it never ever fails to see the dolt do 10-15% of overall damage because they were busy looting etc. I've taken to one warning to calm down, to never taunting mobs off of them and hopefully letting them die. Where I'm usually grinding out LFD with a healer buddy its quite effective. :grin: Title: Re: Bad Groups Post by: Sjofn on October 08, 2010, 02:33:07 PM Most of the time for me, it's been the healer egging the tank on, if anyone is complaining about the speed. Whining we should skip bosses comes from anyone but the tank, the tank just goes where ever the fuck they want.
Title: Re: Bad Groups Post by: Setanta on October 08, 2010, 02:56:55 PM Regardless of which tank I'm on my first few pulls will be to see how the healer performs. If their mana stays stable and my HP don't spike then I'll start pulling more. On the Pally I tend to limit myself to 6 (44K HP) because shield holds 4 (glyphed) and consecrate will hold the others... except for the retard rogue/DPS warrior/huntard that single targets any of the mobs I'm not directly hitting - in which case they die and I patiently explain to them why and that I'll save them if they single target my target and pull aggro - if not then they fend for themselves. On the druid... well, I had a good healer a few nights ago and we pulled every troll on the second highest level of H-Gundrak because the healer and I were bored. Currently on the warrior (79) I'm limiting myself to 5 mobs total - only 22K HP and not as comfortable as I am with the others.
I got told I was "old-school" last night because my warrior was doing LoS pulls in HoS... DK says don't worry, I'll DG the casters to you and then promptly miss-targets and pulls the wrong pack... after that we res him we go back to doing it the way I learned back in vanilla WoW :) A few nights ago I got some angst when a friend who plays ele shammy used that stupid AoE knockback in frost wing. We'd just finished spiders and the humanoids had spawned, tossed avenger's shield to silence the caster, lined them all up and was about to start my rotation and bang - knock-back blows them all away and the caster is blown away the furthest so we can't group them up - I drop a "cut that shit out" in vent and then have to explain that it might make pretty noise but it stuffs up my job. Title: Re: Bad Groups Post by: Sjofn on October 08, 2010, 06:27:16 PM Ingmar has been tanking with me this entire expansion and he STILL forgets I can DG stuff to us.
Title: Re: Bad Groups Post by: Ivanneth on October 09, 2010, 01:44:41 PM I got told I was "old-school" last night because my warrior was doing LoS pulls in HoS Being called "old school" is a compliment, IMO. You draw experience from a time when you had to use forethought on each pull or else you end up with adds and likely a wipe. I remember just how touchy some of the trash pulls in Scholomance were before they nerfed the place. I don't think there's anyplace that's like that in WoW anymore. Not that it's a bad thing. Title: Re: Bad Groups Post by: SurfD on October 09, 2010, 02:56:53 PM I got told I was "old-school" last night because my warrior was doing LoS pulls in HoS Being called "old school" is a compliment, IMO. You draw experience from a time when you had to use forethought on each pull or else you end up with adds and likely a wipe. I remember just how touchy some of the trash pulls in Scholomance were before they nerfed the place. I don't think there's anyplace that's like that in WoW anymore. Not that it's a bad thing. Title: Re: Bad Groups Post by: Chimpy on October 09, 2010, 03:32:23 PM One thing about the old days of "raiding" scholo/strath/LBRS: I met a lot of good people back then (and a lot of bad). I was also able to get a reputation for being good at my class (hunter) and not a douchebag.
Now sure, that was when there was no one parading around in full purples (maybe 1 in 20 people even had a purple item) but the game lost something when you could no longer pug stuff with 10 that was doable (if considerably harder) and chill a bit and have fun. Kara and Z'A were never really puggable in the same fashion. Title: Re: Bad Groups Post by: Rendakor on October 09, 2010, 03:45:52 PM ICC 10 with the 30% buff is pretty PUG-able; at least the first 6 or so. Even if no one's been there before, DBM and/or a minute or two on wowwiki per fight will get you that far.
Title: Re: Bad Groups Post by: WoopeeTuralyon on October 09, 2010, 06:05:39 PM Kara was certainly puggable, and ZA was just more strict with mechanics (damn you, Jan'alai, for requiring a pally tank). I did 3 timers in a pug. Wiped on Jan'alai or we would've gotten the 4th.
And of course, the hardest of the first four bosses was the one with a drop I needed (resto shield), which he never did drop. And yeah, ICC is certainly puggable these days. Title: Re: Bad Groups Post by: Chimpy on October 09, 2010, 06:40:02 PM In Greens and a smattering of Blues?
I'm sorry, but with all the talk I hear about this "gear score" term (something that came about long after I quit) it is obvious that there is a difference between how the game is now and how it was then. And "being puggable" does not mean that doing an instance tuned for 10 people with 10 people you don't always run with is remotely the same. The correlation to your "Such and Such is so puggable" would be "Scholomance was puggable 5 man before they nerfed it." Running 10 man scholo/strath/LBRS was an entirely different animal in what is effectively an entirely different game. No "reading of strats" or "boss mods" or "gear score" were needed. You grabbed a tank, a healer or two, and a bunch of DPS and you went. Who cares if the mage didn't wear shoes or the rogue was using a green dagger with +spirit on it. Title: Re: Bad Groups Post by: Rendakor on October 09, 2010, 07:01:27 PM I don't understand your argument. People with a 5k GS (which is easily obtainable via ICC 5ms and triumph badges) can PUG the first 6 bosses of ICC10 with relative ease. The bar for entry is higher now, because the average WoW player knows more about the game, gear, etc. than he did in vanilla.
Title: Re: Bad Groups Post by: Sjofn on October 10, 2010, 12:37:21 AM He's saying you can't grab 9 other random people and just get on your bikes and go. Which you can't.
Title: Re: Bad Groups Post by: Azazel on October 10, 2010, 01:56:03 AM Very true. And on my server, apparently the only way you can get uinto a PUG ICC is to have 5.8 GS and all the achievements. So it kind of works against you if you would like to see all the content...
Title: Re: Bad Groups Post by: Chimpy on October 10, 2010, 08:43:50 AM He's saying you can't grab 9 other random people and just get on your bikes and go. Which you can't. Thank you. Title: Re: Bad Groups Post by: Shrike on October 10, 2010, 08:57:07 AM Very true. And on my server, apparently the only way you can get uinto a PUG ICC is to have 5.8 GS and all the achievements. So it kind of works against you if you would like to see all the content... Which, on the surface, seems to be true of Whisperwind. Although, I suspect that after an hour in /trade looking for those elusive players with 264/277 gear and bored enough to drag your sorry ass through an ICC10 run, they relax the moronic conditions a bit. Not that I have any personal experience of such, since I generally got in arguments with the dumbass forming the raid over my complete lack of GS-fu (What's my GS? I don't know. Who cares? It's a number. Make one up). Title: Re: Bad Groups Post by: Ironwood on October 10, 2010, 08:57:16 AM It's the same on my server ; you can't get into ICC without the achievements.
Which, to me, is a massive annoyance. I'd quite like to get the achievements so that I could go get the achievements. :uhrr: Title: Re: Bad Groups Post by: Chimpy on October 10, 2010, 09:10:57 AM My kind of "pug raid of yesteryear" was more like a playground basketball game where you just wanted to have fun and play.
The new definition of "pug raid" is, apparently, the kind where your gym teacher sets up a game and the stakes are that the winning team gets out of the mile-run at the end of the week so you MUST HAVE THE BEST TO WINS. Title: Re: Bad Groups Post by: Rendakor on October 10, 2010, 11:18:18 AM Since everyone here seems to have a tough time getting groups, a few suggestions: finding ICC PUGs is easiest when Marrowgar is the weekly. A lot of people will form more casual runs then simply for the frost badges, and they'll typically go at least first 4 so you'll have an achievement to link next time. If your server does GDKP runs, you can usually get in those without experience if you've got enough gold. Finally, if you can heal (or tank) you'll obviously have a much easier time finding groups.
Maybe my server is an anomaly; getting PUGs has always been reasonably easy as long as you're not willfully difficult (FUCK GS!), very poorly geared, in a guild of bads, or known to be retarded. Title: Re: Bad Groups Post by: Xanthippe on October 10, 2010, 12:42:29 PM Has anyone here ever seen the the "ride past the mobs on the slope" trick work? I have never seen it work. Someone is always too slow, or went afk without saying anything, or SOMETHING. It never, ever works and no one ever listens when I break my usual silence and suggest that we just kill the mobs instead of riding past. NO, I have never seen this work EVER and I wish people would stop fucking doing it. You and I should form a vigilante group that goes around punching people who insist on doing that in the face. I've seen it work successfully most of the time (say, 4 out of 6 or something like that). But everybody has to have done it before, I think. Title: Re: Bad Groups Post by: WoopeeTuralyon on October 11, 2010, 07:07:52 PM My server must be more generous than yours in acceptance into pugs then... my first ICC10 (not a guild run, either) was with a 4.5k GS, still wearing a piece or two of T6-ish gear. I don't think I was a very good healer, either. Didn't know how to gem, at that point. Turalyon must just be an exceptional server :awesome_for_real:
Title: Re: Bad Groups Post by: WoopeeTuralyon on October 13, 2010, 06:08:10 PM Paladin tank (hello, 15% run speed!) in H UP pulled from the first boss to the second without stopping, outran me, and died. I told him to slow down twice during his mad jaunt, and he ignored me, then told me to keep up better when he died. Shortly thereafter, he died again. With me standing by, /cackling to my heart's content.
Tanks like this infuriate me... I hope the first time they overpull in Cata they get cut to pieces, while I run for the door /cackling to my heart's content. This was before 4.0.1 though. Title: Re: Bad Groups Post by: Simond on October 14, 2010, 05:19:44 AM From someone else, somewhere else:
Quote Had a druid in my UK keep run bitching that blizzard had fucked up and bugged the shit out of Tree of Life, because he kept dropping out of the form and it had a 3 minute cooldown. :awesome_for_real:/sigh Title: Re: Bad Groups Post by: dd0029 on October 14, 2010, 06:51:22 AM What is the deal with leveling tanks in VH? Twice in a row I got thrown in a random with clueless tanks. The first one was a pally who could not seem to grasp the concept of the waves even after 18 of the damn things. This idiot would just stand around after each portal closed. Then, to make things more awesome, we get both of the tough bosses, Xevozz and Zuramat. "Fortunately" the ethereal was first and the druid healer was really good, so we only wiped once. And two casters made Zuramat burnable. Second was last night. This was a "wonderful" DK who also had no clue about the portals, but at least seemed to clue in to the concept. However, he went AFK after the second boss and never came back. :uhrr: Fortunately we randomly had a Kingslayer pally show up as the healer for a non heroic VH and he managed to heal tank most of the instance while randomly shifting between Holy and Ret for no apparent reason.
Title: Re: Bad Groups Post by: Ivanneth on October 14, 2010, 04:03:41 PM I've been a bit overwhelmed by all of the changes since the patch, so I've just focused on my favorite char: disc priest. A friend and I will play tank/healer in LFD for instant queues and to cut down on the impact the inevitable random retards we get have on the group - it's nice to know for certain that the healer and tank will be competent and reasonably geared.
With that said, since the patch there's been a lot of ping-ponging of mobs between my tank friend and some of the DPS who haven't "got it" yet that agro can't be ignored anymore. I've had almost no trouble healing through their foolishness until my buddy can taunt the mob back, but last night an elemental shaman managed to get himself killed when I got feared out of line of sight. He reincarnated right back up and I healed/buffed him immediately and we moved on as if it had never happened. He never said a word. Chances are he was just pissed that the HEALS didn't save his dumb ass, because that seems to be the usual sentiment, but I like to think he stayed quiet because he was embarrassed that he got himself killed. Title: Re: Bad Groups Post by: Sjofn on October 14, 2010, 04:38:40 PM Whenever I die as DPS, even if it is not actually my fault (I often die because some overgeared tank decides to pull four packs of AE damage doing mobs, which kills my rogue in about three seconds), I don't say anything because it seems pointless to do so. If it's a good healer, they already feel a little bad I died or know they couldn't do anything to save me, if it's a bad healer, my complaint would bounce off their skull anyway. If it's my fault I'll sometimes acknowledge it. If it's basically the tank's fault, I extra know there's no point to saying anything because 99% of chainpulling tanks are assholes. :grin:
Title: Re: Bad Groups Post by: Ginaz on October 28, 2010, 11:58:30 AM I got kicked from a pug LFG HHoS, as a tank, for asking people not to pull mobs. Call me crazy, but thats the tank's job, imo.
Title: Re: Bad Groups Post by: Hawkbit on October 28, 2010, 12:00:15 PM Used to be the hunter's job. I stopped playing my hunter when I could no longer pull for groups. (was a monk in EQ too...)
Title: Re: Bad Groups Post by: Ingmar on October 28, 2010, 12:04:57 PM I've never let hunters pull, it was never their 'job' IMO.
If some random guy decides he wants to pull in a dungeon I'm running, he gets one "hey stop that, let the tank pull". If he keeps doing it, he gets a vote kick, if the vote kick fails they get to wait for a new tank. (Probably not for very long, sure, but on top of having routes and orders I like to use through an instance, as a warrior tank I have rage management that affects when and how I pull and I don't feel like scrambling to save people who can't wait an extra 10 seconds to pull that next group.) Title: Re: Bad Groups Post by: Sjofn on October 28, 2010, 12:05:33 PM Used to be the hunter's job. I stopped playing my hunter when I could no longer pull for groups. (was a monk in EQ too...) It was never REALLY the hunter's job. Hunters just really badly wanted it to be. You did occassionally pull as a hunter but it was never a straight up JOB. EDIT: And yeah, once I started tanking, I became a big fan of "the tank pulls unless there's something completely weird about the coming fight." Title: Re: Bad Groups Post by: Hawkbit on October 28, 2010, 12:08:15 PM A hunter pulling MC was a lot easier than the tank. We had better range, mark - all the things to prep the pull. I didn't even dps - I would just go get things to kill for the raid.
Title: Re: Bad Groups Post by: Chimpy on October 28, 2010, 12:15:50 PM A hunter pulling MC was a lot easier than the tank. We had better range, mark - all the things to prep the pull. I didn't even dps - I would just go get things to kill for the raid. Pet pulling > anything for MC. But for 5 mans, it was always the tank's job unless it was some of the wacky double freezing trap shenanigans we would pull when we didn't have the right CC (like running scholo without a priest, for instance). FD was the main reason people let hunters pull at all I think. And usually it was for the one time out of 50 where FD resisted and you got splattered so they could laugh and say "payback is a bitch" for all the times you got out of dying in wipes. Title: Re: Bad Groups Post by: Azazel on October 28, 2010, 01:50:35 PM FD was the main reason people let hunters pull at all I think. This. It was part of the EQ culture that WoW inherited early on. Title: Re: Bad Groups Post by: Simond on October 28, 2010, 03:35:21 PM I got kicked from a pug LFG HHoS, as a tank, for asking people not to pull mobs. Call me crazy, but thats the tank's job, imo. How to deal with that problem as a tank: "You pull it, you tank it. PS: I have instant queues - how long did you have to wait?"And SKs were the best pullers in EQ, anyway. Title: Re: Bad Groups Post by: Merusk on October 28, 2010, 04:39:30 PM A hunter pulling MC was a lot easier than the tank. We had better range, mark - all the things to prep the pull. I didn't even dps - I would just go get things to kill for the raid. Pulling MC was some of the most fun I've ever had in WoW. I had our raid group down to a 1 3/4 hour clear time. The healers and mages bitched a lot, but the response was always the same from the raid leader and tanks; "Sit out of combat one pull and drink instead of worrying about meters, you idiot." :grin: Title: Re: Bad Groups Post by: Arinon on October 28, 2010, 08:25:27 PM We had a hunter pull MC like that for us as well. With the same caster/healer bitching. It was awesome!
Title: Re: Bad Groups Post by: Ginaz on October 29, 2010, 01:59:14 AM I got kicked from a pug LFG HHoS, as a tank, for asking people not to pull mobs. Call me crazy, but thats the tank's job, imo. How to deal with that problem as a tank: "You pull it, you tank it. PS: I have instant queues - how long did you have to wait?"And SKs were the best pullers in EQ, anyway. Yeah, it only took about 10 secs to get back into a dungeon. And it wasn't bosses that they were pulling, it was groups of trash. I'd be tanking one group then someone would pull another. Title: Re: Bad Groups Post by: Shrike on November 09, 2010, 10:38:08 AM Well, since 4.0 an old song is becoming way popular again: bad tanks. Really bad tanks. Seems like anyone in plate now thinks they can slap on a shield or flip into blood presence and be a tank (or at least avoid the queue). Ummm...no.
No particular example stands out, but it's been a week of tanks with fewer hit points than the plate dps, tanks that fold up under the first hits they take (see hit points), and tanks that can't even begin to hold aggro. On trash, this isn't usually too much of a problem, but on bosses it sure is. My DK is back to running instances in her shiny new t10 tank set in unholy presence. DPS kinda sucks (at least compared to her normal frost spec), but at least she can pick up the slack when the 28k hps PuG tank inevitably screws the pooch. The hell of it is, the hps thing in and of itself doesn't (or shouldn't) really matter, but the fact these people aren't set up to tank with enchants, reforging, and actual working knowledge of tanking is making PuGs painful again. I try to think of it as training for the coming rude awakening of Cataclysm dungeons. :awesome_for_real: Title: Re: Bad Groups Post by: dd0029 on November 09, 2010, 11:31:34 AM I don't know what to say about the tank thing. Some are straight up bad tanks, but lots are just blue geared tanks. A "poorly" geared tank I run across now has around 28k hp which is what I recall rolling with at the beginning of the expansion. They just can't really compete with the T10 geared DPS for aggro, particularly mages, shaman and warriors. My never raided mage just railed out 12k DPS in VH. My last arcane blast crit for 48k. That was only with a couple of cooldowns.
And some are confused old tanks. It took me a while to get a handle on tanking with my paladin again until I learned that Holy Wrath is my friend. I am seeing bad everything lately. Sub 1k DPS is showing up again. Managed to die after not one but two Poison Nova's in Gundrak. I can hardly remember the last time I saw a Poison Nova, much less two of them. Seeing many enhancement shaman, feral druids and arms warriors again. Rogues and hunters seem to have the most variation in DPS, from very good to terrible with rogues mostly at the terrible range. What happened there? Title: Re: Bad Groups Post by: Rasix on November 09, 2010, 11:45:36 AM From what I've read, combat is broken. Lack of armor pen means it's not competitive anymore. I've tried assasination builds and subtlety builds on holiday bosses but that isn't a good test as they really die too quickly. Subtlety is a mess. There's just too much going on with it; reminds me of how people described feral DPS. Assassination isn't changed much and ramps up a whole lot better. Plus, it's not as badly hurt by armor pen.
Granted, this is mostly limited experience plus reading forum whines. I won't be doing instance runs until the expansion pack, as there's just no point. Heirlooms cost too much and why upgrade gear that's going to be good for like 2 hours post Dec 7. Title: Re: Bad Groups Post by: pants on November 09, 2010, 11:47:48 AM Rogues and hunters seem to have the most variation in DPS, from very good to terrible with rogues mostly at the terrible range. What happened there? Don't know about rogues, but for hunters having the change from mana to focus is a big deal. It really changes how we do dps now - if someone hasn't been paying attention to the best way to do shot rotations since 4.0.1, their dps will suck. Title: Re: Bad Groups Post by: Sjofn on November 09, 2010, 02:49:21 PM My DPS on my hunter is terrible because I don't know what the hell I'm doing yet and I haven't felt motivated to learn (I'm leveling a new one in Cataclysm, I'll just learn then). My rogue's been fine, because he was assassination to start with and like others have said, that changed the least out of everyone. I haven't really tanked much because I don't feel like dealing with DPSers who will undoubtedly not give a fuck about aggro while I try to figure out what, if anything, I have to do differently. I've healed some on my paladin. I <3 healing on my paladin now.
Title: Re: Bad Groups Post by: Ashamanchill on November 09, 2010, 03:28:14 PM Bad tanks are actually why I refuse to do dps much. Sub optimal dps makes the intance a bit longer, but a bad tank makes it brutal.
Also I have a friend who just came back, having been gone since about the end of BC. Long story short, he leveled up very quickly, became geared and now heals like 10 dungeons a day. He claims that Dk tanks, are the WORST. It has gotten tot he point where he leaves a group if he has one. Title: Re: Bad Groups Post by: Merusk on November 09, 2010, 03:39:38 PM I'd agree with that. It's been my experience that most Dks never played a tank class prior to the DK. You're going to find a lot more of bad ones there than among the other 3 who probably flirted with it at some point and learned some stuff. Plus, we still feel squishy AND are having resource management problems. I know I hit -50% a few times on the Heroic COS I did last week.
As a guy in T10 who kinda knows what he's doing (I'm not a MT by a long shot but I've OT'd plenty well in enough raids) that shouldn't happen. Shit's dying too quickly for me to get diseases spread out and spamming Death Strike for the blood shield, which is supposed to be an integral part of DK tanking. No self-heal, no damage mitigation = squishy tank. Title: Re: Bad Groups Post by: Sjofn on November 09, 2010, 04:06:42 PM Yeah, that was something I noticed but wasn't terribly concerned about at the moment, that DKs just ramp up too slow versus the DPS right now. My only other geared tank is my druid and I usually heal on him. Healing is my "brain off" job. :heart:
Title: Re: Bad Groups Post by: K9 on November 09, 2010, 04:30:27 PM Bood can tank well enough without disease I thought? I saw GC post a comment about how they weren't too bothered about diseaseless Blood as a tanking playstyle as tanks already have enough to micromanage without diseases.
Title: Re: Bad Groups Post by: DraconianOne on November 09, 2010, 04:32:15 PM Shit's dying too quickly for me to get diseases spread out and spamming Death Strike for the blood shield, which is supposed to be an integral part of DK tanking. No self-heal, no damage mitigation = squishy tank. Diseaseless blood tanking: http://wow.joystiq.com/2010/11/02/lichborne-the-lowdown-on-diseaseless-blood-tanking/ (http://wow.joystiq.com/2010/11/02/lichborne-the-lowdown-on-diseaseless-blood-tanking/) http://pwnwear.com/forum/diseaseless-blood-t710.html (http://pwnwear.com/forum/diseaseless-blood-t710.html) Title: Re: Bad Groups Post by: lesion on November 09, 2010, 04:43:19 PM I've found that DnD/BB are good enough on groups unless DPS isn't assisting off you, but with taunt/grip/snare that's pretty trivial too. Defensive cooldowns are pretty short so you can rotate one on almost every pull and avoid the initial damage spike (though you generally want to use DS after losing a big chunk of health).
Title: Re: Bad Groups Post by: Sjofn on November 09, 2010, 04:50:35 PM It didn't even occur to me to try diseaseless tanking. But ... I'm not really interested in doing so. I might as well just be some other tank as far as I'm concerned, one who can actually use all their shit without it being ... troublesome.
Luckily I have three other tanks sitting at 80 that I can level instead! :why_so_serious: Title: Re: Bad Groups Post by: lesion on November 09, 2010, 05:11:26 PM Well, absolutes are short-sighted. You want diseases up for any mobs that don't die within a few seconds, if only to help your healer after you get wailed on during the pull. At a certain gear level this probably becomes trivial, but at that point you've gone plaid anyway. Plus if you group with similarly-geared DPS you'll want diseases for extra threat, even if it's not as fire-and-forget as it was before the patch.
Title: Re: Bad Groups Post by: Merusk on November 09, 2010, 05:18:39 PM How the fuck did I miss Death strike not scaling with the number of diseases out.. :uhrr: Goddamn noob moment there on my part. Thanks for the link.
Title: Re: Bad Groups Post by: Selby on November 09, 2010, 05:47:34 PM I'll be honest, I've PUGed on my DK tank after the patch and played with friends. I don't have that much of a problem unless I've got some seriously high DPS people all not assisting and on different targets, but then that's the way it was before the patch too. Raid trash and bosses aren't an issue either.
Title: Re: Bad Groups Post by: Rendakor on November 09, 2010, 07:31:11 PM The only issue I have with DK tanks is in heroics with good dps, you won't always have D&D up for every pack and holding AoE threat without it is kinda rough.
Title: Re: Bad Groups Post by: fuser on November 09, 2010, 08:40:18 PM Speaking of under geared tanks. My warrior is built fury and I have been dabbling in tanking again at 80(I leveled from 15-76 just by tanking LFD in the past month) with some really sub-par gear. I'm sitting around 31k unbuffed hp in a mix of fury/tanking set that I'm building.
So I hit up LFD last night and get a Nexus group. I notice that there's some remarks about my gear and how i'm "someone's idol" and "pro" for the gear I'm wearing. This is all taking place past the first boss where we are pulling non stop and moving quick. Im having no issue with aggro at all but the 3k DPS won't shut the hell up about "hows the int working out". Protector of Frigid Souls (http://www.wowhead.com/item=49821), yeah I know its a caster shield but it was better then the blue that everyone passed on for DE a few nights before. Needless to say past the second boss I had enough and started running back to the exit and told them to finish the dungeon on their own or kick me when the cool down is up, I'm not going any further. I swear to god If you want to bitch about my pulling, my aggro, my hitpoints, not waiting for a healer, it's all fair and have at it. But if your biggest gripe is some crappy shield i'm going to go blind with rage against DPS. This wasn't ICC dungeons, it's the freaking Nexus. Title: Re: Bad Groups Post by: Selby on November 09, 2010, 09:03:37 PM This wasn't ICC dungeons, it's the freaking Nexus. Didn't you know? Nexus is srs bsns.Personally the one thing I hate most as a tank is mouthy DPS, especially when it's over something stupid (which 9 out of 10 times, it is). I will gladly let them eat it or drop the group. Title: Re: Bad Groups Post by: Minvaren on November 10, 2010, 06:11:16 AM On the plus side, the mouthy DPS is generally too busy typing to move away from the first boss' WW in H Nexus. :awesome_for_real:
Title: Re: Bad Groups Post by: Paelos on November 10, 2010, 06:51:08 AM But if your biggest gripe is some crappy shield i'm going to go blind with rage against DPS. This wasn't ICC dungeons, it's the freaking Nexus. Quick tip from another tanking warrior: This Shield (http://www.wowhead.com/item=51533#sold-by) is light years better for you, costs 70 honor points (1-2 BGs), and can be enchanted with defense if you are lacking in that area. That should help you get over the hump and ditch the shitty shield with Int. They released the arena rating requirements on pvp shields at that level so there's no reason not to just strap one on and kick ass in the dungeons with it. Title: Re: Bad Groups Post by: apocrypha on November 10, 2010, 07:42:37 AM This Shield (http://www.wowhead.com/item=51533#sold-by) Nice tip, thanks. My fresh-80 prot warrior will pick that up asap. Although, with a 3k gs his shield is the least of his problems, it all helps! :pedobear:Edit: wrong smiley. But you know what, I'm leaving it anyway. Title: Re: Bad Groups Post by: Sheepherder on November 10, 2010, 01:14:33 PM Shields have armor, lots. A good one makes a huge difference.
Title: Re: Bad Groups Post by: Paelos on November 10, 2010, 01:18:16 PM Shields, chests, legs, helms.
Most important stat upgrades for tanks, in that order. Title: Re: Bad Groups Post by: SurfD on November 10, 2010, 02:16:26 PM Shields, chests, legs, helms. Screw that. It's all about the shoulders. The more impressive your shoulders look, the better chance people wont even bother inspecting your gear to see if the rest of it sucks.Most important stat upgrades for tanks, in that order. Title: Re: Bad Groups Post by: Paelos on November 10, 2010, 02:32:37 PM Shields, chests, legs, helms. Screw that. It's all about the shoulders. The more impressive your shoulders look, the better chance people wont even bother inspecting your gear to see if the rest of it sucks.Most important stat upgrades for tanks, in that order. Heh, good one. I honestly put trinkets and cloaks ahead of shoulders simply because of their general rarity. Title: Re: Bad Groups Post by: apocrypha on November 10, 2010, 11:13:08 PM Screw that. It's all about the shoulders. The more impressive your shoulders look, the better chance people wont even bother inspecting your gear to see if the rest of it sucks. Haha! I tend to go for the "big pieces" (chest, legs) and then replace items in order of crappiness, so it's often trinkets. I've got one of every crafter so I tend to make a bunch of iLvl 200s for any fresh 80 so they're not going into heroics in greens usually. Title: Re: Bad Groups Post by: DraconianOne on November 11, 2010, 01:30:31 AM I've got one of every crafter so I tend to make a bunch of iLvl 200s for any fresh 80 so they're not going into heroics in greens usually. Be my friend! :grin: Title: Re: Bad Groups Post by: Azazel on November 11, 2010, 09:34:10 AM Bad tanks are actually why I refuse to do dps much. Sub optimal dps makes the intance a bit longer, but a bad tank makes it brutal. Also I have a friend who just came back, having been gone since about the end of BC. Long story short, he leveled up very quickly, became geared and now heals like 10 dungeons a day. He claims that Dk tanks, are the WORST. It has gotten tot he point where he leaves a group if he has one. I haven't played much in the last week, and I pretty much only bother with ToC once a day when I do play. Last week we had a shitty shit shit tank who couldn't hold aggro to save his life. His mate (rogue) died, I had aggro, and I had to invis to escape the wipe (and I showed my wife how/where to run out of the instance - is there a way to dismiss mage water pets?) Once we got in, I told her to keep our DPS slow, but steady. Group wiped again on the Black Knight (how the fuck does that happen?) and the rogue then started bitching to us with "are you using all your cooldowns?" I told him I knew how to run the instance and to shut the fuck up. If we'd been using our cooldowns and DPSing hard we'd have pulled aggro off the tank and died early, just like he did. Fucking moron. :why_so_serious: Title: Re: Bad Groups Post by: Mnemon on November 12, 2010, 08:16:42 AM Well, since 4.0 an old song is becoming way popular again: bad tanks. Really bad tanks. Seems like anyone in plate now thinks they can slap on a shield or flip into blood presence and be a tank (or at least avoid the queue). Ummm...no. No particular example stands out, but it's been a week of tanks with fewer hit points than the plate dps, tanks that fold up under the first hits they take (see hit points), and tanks that can't even begin to hold aggro. On trash, this isn't usually too much of a problem, but on bosses it sure is. My DK is back to running instances in her shiny new t10 tank set in unholy presence. DPS kinda sucks (at least compared to her normal frost spec), but at least she can pick up the slack when the 28k hps PuG tank inevitably screws the pooch. The hell of it is, the hps thing in and of itself doesn't (or shouldn't) really matter, but the fact these people aren't set up to tank with enchants, reforging, and actual working knowledge of tanking is making PuGs painful again. I try to think of it as training for the coming rude awakening of Cataclysm dungeons. :awesome_for_real: this is probably the biggest down side of the dungeon queue system. you have folks who could careless about tanking and never given a thought to how to do it queuing up as tanks because they get insta-pops that way. I have a Blood DK and have tanked all the way up from 60, but will take a break from it from time to time and just queue as DPS. Last time I did that we ended up booting the tank because he was basically trying to tank as an undergeared DPS, Dual-wielding warrior and was getting his ass kicked. We would have wiped if I didn't quickly switch to blood midfight and take the aggro off the squishies in the back. Title: Re: Bad Groups Post by: DraconianOne on November 12, 2010, 08:28:13 AM Levelling a Prot Warrior at the moment but I daren't go dungeon running in case I meet people like you lot! :ye_gods: I don't take unconstructive criticism well and the last time I said "bear with me, I'm still new at this" half the group left.
Might help when I feel more confident about my rotation. Title: Re: Bad Groups Post by: Lantyssa on November 12, 2010, 09:07:00 AM I don't judge unless the people I'm playing with suck really, really badly. If they simply say "I'm learning" or "I'm still getting equipped" or some kind of mea culpa that shows awareness of not being Elune's gift to catassing, then I cut them a lot of slack.
Of course I'm usually too concerned about sucking myself, so I didn't tend to do anything unless it was mostly guildies who already knew all my bountiful flaws yet would still talk to me. Title: Re: Bad Groups Post by: Shrike on November 12, 2010, 10:29:01 AM Levelling a Prot Warrior at the moment but I daren't go dungeon running in case I meet people like you lot! :ye_gods: I don't take unconstructive criticism well and the last time I said "bear with me, I'm still new at this" half the group left. Might help when I feel more confident about my rotation. Really, the only way to seriously learn how is to go in and do it. I've been kinda nervous on my protection paladin after the changes, but she's doing OK. It's been hard getting used to the slow priority system they have, when they were pretty much GCD locked before. DKs haven't changed quite as much, but the multi-cooldown blood tanking style also takes some adjusting to. They have an awful lot of toys to play with, which requires careful deliberation! Well, not really, but it can lead to the occasional brain-lock while still learning. I can't comment on warriors, since I haven't looked at either of mine since well before 4.0. I've taken to marking targets again. Ignore at your peril. As for running as dps, well, if the tank speaks up, personally I'll cut him a lot of slack. If you're like the dumbass the other night that tries to pull six groups right off the bat in H-OK with 32k hps (and not a word to anyone), then, yeah, you're going to catch a rash of shit with bells on. Title: Re: Bad Groups Post by: Fordel on November 12, 2010, 10:31:51 AM To be fair, lowbie tanking is mostly about being in the right stance/form/whatever. There isn't that much to screw up for the first like, 40-50 levels.
-fake edit- I pretty much love almost everything about new Prot paladin tanking. I was worried no lol-consecrate spam was going to be bad, but new Hammer of the Righteous easily covers that gap and I finally have SNAP AE aggro in holy wrath. What luxury! Title: Re: Bad Groups Post by: Minvaren on November 12, 2010, 11:15:23 AM Levelling a Prot Warrior at the moment but I daren't go dungeon running in case I meet people like you lot! :ye_gods: I don't take unconstructive criticism well and the last time I said "bear with me, I'm still new at this" half the group left. Believe me, I hear you... :uhrr: Best thing I found was just to mark stuff, and plow through things as fast as you can, presuming that the healer is keeping up (and has mana). Seems to cut down on the flak from the peanut gallery if they're always in combat. Title: Re: Bad Groups Post by: kildorn on November 12, 2010, 01:01:37 PM Levelling a Prot Warrior at the moment but I daren't go dungeon running in case I meet people like you lot! :ye_gods: I don't take unconstructive criticism well and the last time I said "bear with me, I'm still new at this" half the group left. Might help when I feel more confident about my rotation. At low levels you'll think you suck if the group is off DPSing completely arbitrary targets in the pull. Plus if you have heirloom DPS bursting damage all over the place. Other than that, threat seems fine (I can't pull off my tanks if I give them even a 1% damage lead in time so far) Title: Re: Bad Groups Post by: Sheepherder on November 12, 2010, 05:18:06 PM I pretty much love almost everything about new Prot paladin tanking. I was worried no lol-consecrate spam was going to be bad, but new Hammer of the Righteous easily covers that gap and I finally have SNAP AE aggro in holy wrath. What luxury! What level? Because at 80 DPS seems to overtake threat generation by a fair margin. Though some of the initial insanity resulting from Arcane mages realizing that 17k DPS is well within their grasp may have been tempered by the fact that they've also realized that they have serious repair bills now. Title: Re: Bad Groups Post by: Merusk on November 12, 2010, 05:37:46 PM Low level prot pallies are broken as can be. Running my LOLOP mage through outlands right now and I've seen level 66 prot pallies avenger shield nearly 1/4 of the HP off of single mobs in Anuchdown. The pally tank has been the top DPS in all dungeons I've had one in since the patch. It's crazy town.
Title: Re: Bad Groups Post by: Ingmar on November 12, 2010, 05:42:17 PM Pretty sure Fordel is talking about at 85, the bastard.
Title: Re: Bad Groups Post by: Fordel on November 12, 2010, 05:56:37 PM Yea, though my experience is hardly exhaustive either, far more focused on my druid and it's terrible casting speed now. :cry:
If Paladins are having issue with AE threat at 80, I'm guessing the lack of Inquisition is to blame. Title: Re: Bad Groups Post by: Rendakor on November 12, 2010, 06:00:14 PM My Prot Pally held AoE threat fine in ICC 10 at 80. Single target was a little shaky on a couple fights, but mostly due to mechanics.
Title: Re: Bad Groups Post by: Sheepherder on November 12, 2010, 07:07:01 PM My Prot Pally held AoE threat fine in ICC 10 at 80. Single target was a little shaky on a couple fights, but mostly due to mechanics. Vengeance stacks faster under heavy damage, and stacks higher with better gear. Trash pulling in 5 mans seem a little dicey at 80. I'm actually sort of curious as to whether a prot warrior can DPS at 85, via vigilance. That might be sort of cool. Title: Re: Bad Groups Post by: Ingmar on November 12, 2010, 11:20:13 PM Hard to say, but we also get rage 50% faster when attacking something that's hitting someone else so that will help too.
Title: Re: Bad Groups Post by: Fordel on November 14, 2010, 07:00:40 AM What did they do to Vigilance? I haven't kept up to date on The Warriors due to their constant baaaaawing.
Title: Re: Bad Groups Post by: Sheepherder on November 14, 2010, 10:55:57 AM Instead of transferring threat it stacks vengeance at a decreased rate (20%?), and at 80 it seems that tanks are actually capable of pretty competitive DPS with full stacked vengeance.
Title: Re: Bad Groups Post by: Fordel on November 14, 2010, 11:23:12 AM Man, that sounds totally exploitable and yea, full vengeful tanks do pretty insane DPS.
Title: Re: Bad Groups Post by: lesion on November 17, 2010, 07:46:28 AM Had a paladin tank in HoR without Righteous Fury on for the first wipe. I pointed it out, he ignored me, I specced blood and tanked the first half...while he tanked the first half. Someone else pointed out missing RF a few times and he finally realized, said he was dumb, turned it on. I spec back to frost. Two more wipes. I love bad groups.
Title: Re: Bad Groups Post by: Shrike on November 17, 2010, 10:23:43 AM Had a paladin tank in HoR without Righteous Fury on for the first wipe. I pointed it out, he ignored me, I specced blood and tanked the first half...while he tanked the first half. Someone else pointed out missing RF a few times and he finally realized, said he was dumb, turned it on. I spec back to frost. Two more wipes. I love bad groups. I did this last night. Forgot RF, that is. After playing with my offspec a bit, I went back to my primary spec and since I always run as protection and think nothing of it...forgot to turn RF on. Blissfully unaware, I hit the elemental lords, and, man, did I have aggro problems. Go figure. The hell of it is, I was mostly able to hold aggro, but only with a whole lot of taunting (go go, 4pc T9 bonus). After two runs of this shit, I'm thinking, gee, I have to be missing something. Yep. Sure was. Next two runs were pretty uneventful, aside from the 277 hunter that kept me on my...toes/hooves. Also, after doing Princess about 5 times, I'm coming to the conclusion I might need a tanking HUD for the paladin. Just too much going on to keep track of, what with assorted cooldowns and whatever the boss/environmental effects might be. Title: Re: Bad Groups Post by: Ginaz on November 17, 2010, 11:01:18 AM What is it with ranged classes, esp. mages, that like to stand within melee ranged of mobs when its not required? As a healer, they are an unnecessary burden when they do it. I challenged a mage once on this and he called me a noob for not knowing how to heal properly, even though we did the instance without any wipes. The rest of group bitched at him too because he kept pulling mobs and bosses. :ye_gods:
Title: Re: Bad Groups Post by: Ironwood on November 17, 2010, 12:18:04 PM What is it with people who complain in this thread without taking the required action ?
If your Mage jumps into Melee range and takes damage, or pulls, he dies. You explain gently why he died and that he oughtn't to do it again, or he'll die again. Because of the whole, 'you're not healing/tanking him'. Do us all a favour and start training the stupid DPS please, because there's an expansion coming. Title: Re: Bad Groups Post by: Ingmar on November 17, 2010, 12:22:35 PM Sometimes it is just fun to spam arcane explosion.
Title: Re: Bad Groups Post by: SurfD on November 17, 2010, 02:08:13 PM What is it with people who complain in this thread without taking the required action ? Given that I never play a healer in groups, I have never had the option to simply let stupid dps die. However, I do tank alot. One of my favourite cures for "mele mages" and other Point Blank caster types is mobs that cleave. I have absolutely no problem turning a mob (or groups of mobs) that cleave right into their faces so they go splat.If your Mage jumps into Melee range and takes damage, or pulls, he dies. You explain gently why he died and that he oughtn't to do it again, or he'll die again. Because of the whole, 'you're not healing/tanking him'. Do us all a favour and start training the stupid DPS please, because there's an expansion coming. Title: Re: Bad Groups Post by: fuser on November 17, 2010, 04:24:56 PM [I have absolutely no problem turning a mob (or groups of mobs) that cleave right into their faces so they go splat. God I love anub'arak for that :drill: Title: Re: Bad Groups Post by: apocrypha on November 17, 2010, 11:16:17 PM There are a few times when you need to be close as a caster or a healer. I'm thinking of the Overseers in UK that charge ranged. If you get in close you don't get charged.
You can tell when you've got good casters/healers in there 'cos they get close for the overseer packs and they back off for the packs which drop the bombs on the ground. It's rare to see people knowing *and* bothering about that these days though. Title: Re: Bad Groups Post by: Shrike on November 23, 2010, 10:21:15 AM Yet another bad tank tale of woe and hilarity. There I was...
Duoing LFD with a friend from work on his DK and me on my shaman (who is back in heroics to recap JP, since I spent too much on gems on my DK...). We get Gundrak. Annoying little instance (silences...we hates them...), but normally quick and generally no drama. Until now. Group is shaman, DK, huntard, disc priest and...our tank. He's a DK with 32k hps. Technically, this shouldn't really matter, but as a practical matter it's a bad sign. I jump in the water, the hunter is already at the bottom, my friend is on Skype trying to drink beer and mouse navigate (and failing--he hits the ramp 2/3rds of the way down), the priest is nowhere in sight, and the DK jumps the first group soon as I get out of the water. Uh oh. He's 1/2 hit points in about 2 sec, and I make a command decision: I'm not healing his dumb ass. Wolf up and it's feets don't fail me now! Group dies horribly, I lounge in the sun in Stormwind. I recall the DK didn't have bone shield up when he (apparently) committed suicide. Hunter quits. I suggest we do likewise, but it's late and we both really want to get our JP and get out. New hunter (what are the odds?) joins and we reconstitute and our "tank" tries again. He remembers bone shield this time, but seems to be oblivious to the utility of D&D and blood boil. We lose the DK (heh), but the priest is up to it and I end up tanking about half the mobs anyway. Change in tactics: I wait until the tank quits pulling whatthehellever and the priest can actually keep him above 1/2 hps before I jump in. Still pull aggro frequently, but wolves are usually up so that's OK. The tank (re)discovers his BB and D&D buttons so we manage to slop throught the rest of the instance without any more casualities, aside from lost sanity/patience. The beer might have been a good call after all. This is the third tank in the last few days that seems to think he could pull mulitple groups just because he's a tank, not because he's grossly overgearing the instance. Doesn't bode well for PuGs in Cataclysm, but that writing has been on the wall for some time. This is just the most recent graffiti. Title: Re: Bad Groups Post by: Lantyssa on November 23, 2010, 12:02:20 PM Duoing LFD with a friend from work on his DK and me on my shaman (who is back in heroics to recap JP, since I spent too much on gems on my DK...). We get Gundrak. Annoying little instance (silences...we hates them...), but normally quick and generally no drama. Until now. Group is shaman, DK, huntard, disc priest and...our tank. He's a DK with 32k hps. Technically, this shouldn't really matter, but as a practical matter it's a bad sign. 32k for a DK in a level 80 heroic is completely reasonable. (note: based on 3.x values)Title: Re: Bad Groups Post by: Paelos on November 23, 2010, 12:10:53 PM 32k is fine. Gundrak is a heroic nightmare due only to the first and last boss for pugs.
Title: Re: Bad Groups Post by: Ingmar on November 23, 2010, 12:43:25 PM Seriously, at release we all did those instances with 22-25k hp tanks. 32k is luxury.
Title: Re: Bad Groups Post by: Rendakor on November 23, 2010, 12:51:25 PM The thing is, you can have 32k hp as a dps now, which means when you see 32k hp on a "tank" you have to wonder if they're even specced for tanking at all. And if they aren't the run will be painful because, you know, crits.
Title: Re: Bad Groups Post by: kildorn on November 23, 2010, 01:15:37 PM The thing is, you can have 32k hp as a dps now, which means when you see 32k hp on a "tank" you have to wonder if they're even specced for tanking at all. And if they aren't the run will be painful because, you know, crits. Barring silly levels of gear, they normalized HP a bit. Combine that with a lot of Stam on DPS gear and a non raid geared pug tank, and you have easy situations where "who has the highest HP" isn't how you pick out the tank. Just right click, inspect, check their talent tree. Seriously, you will have a lot more fun with a low geared tank in heroics as a healer. ICC25 geared tanks in heroic instances are absolutely boring. 25k hp palatanks in half blues who just hit 80 a week ago? Hell yes, I have spells to cast! Title: Re: Bad Groups Post by: Paelos on November 23, 2010, 01:43:52 PM ICC25 geared tanks in heroic instances are absolutely boring. This is true. I finally had my healer tell me to take off my chestpiece because he was bored two months ago in heroics. Title: Re: Bad Groups Post by: Rendakor on November 23, 2010, 02:04:42 PM While an undergeared tank might be fun for a healer, it's a nightmare for a dps. You feel like a jerk pulling aggro, but the alternative is auto attack, alt tab.
Title: Re: Bad Groups Post by: Azazel on November 23, 2010, 06:14:13 PM I stopped caring when 4.0 hit. Occasionally I had some dipshit bitch at me not not doing enough DPS, but these were usually the same dipshits (rogues and DKs, mostly) who would pull agro off the tank and then get squished, while I snickered to myself.
Title: Re: Bad Groups Post by: Shrike on November 23, 2010, 09:25:56 PM I stopped caring when 4.0 hit. Occasionally I had some dipshit bitch at me not not doing enough DPS, but these were usually the same dipshits (rogues and DKs, mostly) who would pull agro off the tank and then get squished, while I snickered to myself. In very real sense, I don't much care myself. I've discovered I can do over 3k dps while auto-attacking (at least before shaman haste got nerfed). It's enough to finish any heroic effectively. The problem is I LIKE playing my character and doing it the way it's meant to be done. That means 6k dps in a 5man. Most tanks aren't up to it these days. The hit point thing in and of itself doesn't matter all that much. I've had T9 tanks with 30k hps do just fine. Hell, you should do fine in blues at 25k, but your dps isn't on that level. It's an indicator he might not be as dialed in as he needs to be to a) avoid crits, and b) hold fucking aggro. I can only spam wind shear so much. Then there's the small matter of dumbass trying to pull three groups with the healer somewhere near the zone in. Situational awareness fail--not good in a tank. A lot of these guys are going to be queuing for instances in Cata and it's going to be ugly. I rely on this stuff quite a bit since my guild is on somewhat different hours than I am. It's going to be interesting times... Title: Re: Bad Groups Post by: Lantyssa on November 23, 2010, 09:38:49 PM In very real sense, I don't much care myself. I've discovered I can do over 3k dps while auto-attacking (at least before shaman haste got nerfed). It's enough to finish any heroic effectively. The problem is I LIKE playing my character and doing it the way it's meant to be done. That means 6k dps in a 5man. Most tanks aren't up to it these days. You LIKE playing your character the way it's meant to be done, which is fair enough, but with 6k dps that would be ICC raids. That kind of damage output is getting into 2-3 hits on trash territory. It's not the tank being out of place, it's mudflation making you be out of place.Title: Re: Bad Groups Post by: SurfD on November 24, 2010, 04:29:20 AM The thing is, you can have 32k hp as a dps now, which means when you see 32k hp on a "tank" you have to wonder if they're even specced for tanking at all. And if they aren't the run will be painful because, you know, crits. Crit immunity is now Talented for all tanks. No more defense to worry about. Unless your tank is decently lower level then whatever he is tanking, a tank should never be crit.Title: Re: Bad Groups Post by: Selby on November 24, 2010, 05:56:39 AM Crit immunity is now Talented for all tanks. No more defense to worry about. Unless your tank is decently lower level then whatever he is tanking, a tank should never be crit. Yup. Really the only way to spot the questionable tanks is to look and see if they have "DPS" plate vs. "tank" plate, which now mainly consists of how much stamina\dodge\parry the gear has (and honestly that's not as much of an issue as it was in the +def gear days). Def gear is long gone now (good riddance) so provided the tank spec'd properly and meets the expertise and hit soft caps, they should be *okay* for heroics.Title: Re: Bad Groups Post by: kildorn on November 24, 2010, 07:24:51 AM ICC25 geared tanks in heroic instances are absolutely boring. This is true. I finally had my healer tell me to take off my chestpiece because he was bored two months ago in heroics. I demanded the moonkin tank once. Because it was more fun healing him. :P I still fondly remember a few of our raid deaths. Kara raids where healing trash was so boring the healers would take turns DPSing.. and once a tank getting gibbed because both healers thought it was the other one's turn to heal. <3 Title: Re: Bad Groups Post by: Arinon on November 24, 2010, 07:32:38 AM Would have rather they left defence in there. Now as DK I have to dump my DPS or PvP (gasp!) spec if I want to tank AT ALL. No more putting on tank gear to smash out heroics or sub in as 3rd tank in some 10 man fights. I have to lay down cash and hit town before I can become crit immune. This is supposed to be a good thing? Real tanks still need to get a tanking set together so who's benefiting here again? Reforging should be able to solve most or all of the issues they seem to have with the Defence stat.
Title: Re: Bad Groups Post by: kildorn on November 24, 2010, 07:44:01 AM Would have rather they left defence in there. Now as DK I have to dump my DPS or PvP (gasp!) spec if I want to tank AT ALL. No more putting on tank gear to smash out heroics or sub in as 3rd tank in some 10 man fights. I have to lay down cash and hit town before I can become crit immune. This is supposed to be a good thing? Real tanks still need to get a tanking set together so who's benefiting here again? Reforging should be able to solve most or all of the issues they seem to have with the Defence stat. DKs were odd because they could in theory pass as a tank in any spec. In reality, they'd probably be missing about 10% or so avoidance in the "wrong" spec and be silly squishy compared to a tank specced DK. But killing Defense is really the best thing that's ever happened to tanking. It was an idiotic stat that was so important that it caused you to happily wear blues when you had epics with twice the ilevel on them for said slot because it would drop you below your Defense floor, and thus were temporary downgrades. Such a stupid, Stupid stat. Title: Re: Bad Groups Post by: Lantyssa on November 24, 2010, 08:19:22 AM DKs could do it because the best tanking talents were at the top of the trees. Pick those, then which tree you took was flavor. It's why Blood Tanks became rather effective even though Frost was the intended tanking spec. With free +30% damage Death Coils proc'ing off Heartstrikes, wildcard runes, high runepower generation, and all the healing mitigation of Improved Blood Aura and Runetap, I was rather beastly for the level of my gear.
Title: Re: Bad Groups Post by: kildorn on November 24, 2010, 08:24:34 AM DKs could do it because the best tanking talents were at the top of the trees. Pick those, then which tree you took was flavor. It's why Blood Tanks became rather effective even though Frost was the intended tanking spec. With free +30% damage Death Coils proc'ing off Heartstrikes, wildcard runes, high runepower generation, and all the healing mitigation of Improved Blood Aura and Runetap, I was rather beastly for the level of my gear. Yeah, but they weren't the DPS or pvp talent picks. So you still technically needed a "tank" spec and a "DPS" spec, or you'd be half assing one or the other. Arinon's complaint pretty much seemed to be that he has a DPS spec and a PVP spec, and wants to tank. Title: Re: Bad Groups Post by: Rendakor on November 24, 2010, 09:34:58 AM The thing is, you can have 32k hp as a dps now, which means when you see 32k hp on a "tank" you have to wonder if they're even specced for tanking at all. And if they aren't the run will be painful because, you know, crits. Crit immunity is now Talented for all tanks. No more defense to worry about. Unless your tank is decently lower level then whatever he is tanking, a tank should never be crit.Title: Re: Bad Groups Post by: Paelos on November 24, 2010, 09:38:17 AM Before this expansion, expecting a warrior at low levels to be levelling as prot was stupid. There was no functional differences in the specs at that point. Now with the new talents, I'm less sure given that you have to PICK AND STICK!
Title: Re: Bad Groups Post by: Ingmar on November 24, 2010, 09:45:55 AM Protection has been easy-to-overpowered for leveling since Burning Crusade actually.
Title: Re: Bad Groups Post by: Rendakor on November 24, 2010, 09:54:00 AM Low level Prot Pallies are pretty OP too. Also, dual spec costs 10 gold.
Title: Re: Bad Groups Post by: Lantyssa on November 24, 2010, 10:15:00 AM Yeah, but they weren't the DPS or pvp talent picks. So you still technically needed a "tank" spec and a "DPS" spec, or you'd be half assing one or the other. That's the thing though. Prior to 4.0, a DK could easily switch between Tank and DPS by swapping out a few pieces of armor and changing their Presence. If you had the base tanking talents, you didn't lose enough dps for it to matter. (Now a pure dps spec trying to tank had a bit worse go of it...) I could tank, I could dps, and I was a terror in PvP against anything that didn't outgear me.Arinon's complaint pretty much seemed to be that he has a DPS spec and a PVP spec, and wants to tank. Now you just can't. Pick two. That's what he's complaining about. Title: Re: Bad Groups Post by: Arinon on November 24, 2010, 10:59:02 AM You don't really need to limit the discussion to DKs. Going forward if you want to tank you have to be in a tank spec because there is no other way to get crit immunity. Even absurdly overgearing content isn't going to make you safe from a crit string. The rest of the tank classes all have more than one other thing they may want to do.
If the response to that is 'Tough shit!' I understand but the complaint is certainly valid. What have they gained by moving crit immunity from gear to talents? Letting level 30ish+ tanks be crit immune while levelling up without having to worry about gearing. Yawn. Title: Re: Bad Groups Post by: kildorn on November 24, 2010, 11:07:10 AM You don't really need to limit the discussion to DKs. Going forward if you want to tank you have to be in a tank spec because there is no other way to get crit immunity. Even absurdly overgearing content isn't going to make you safe from a crit string. The rest of the tank classes all have more than one other thing they may want to do. If the response to that is 'Tough shit!' I understand but the complaint is certainly valid. What have they gained by moving crit immunity from gear to talents? Letting level 30ish+ tanks be crit immune while levelling up without having to worry about gearing. Yawn. They fixed the "this 60 ilevel higher epic tank item is worse than my current blue tank item because it will make me non crit immune what the shit kind of design makes a better same spec item lightyears worse because it's 10 points lower in a stat that shouldn't matter that much" There's no point where a DPS picks up a higher ilvl epic with the same stat distribution (int, sta, crit for example) where the 60 ilevel higher item is WORSE. But there are a ton of cases where a tank item (str, sta, def) is far shittier than it's lower level comparison item, because Defense's mechanics were downright broken. Title: Re: Bad Groups Post by: Arinon on November 24, 2010, 12:38:44 PM You occasionally get this in DPS with hit rating and now expertise. It's easy to get too much of them and see a 'better' item that's not as good because it's full of hit/expertise instead of stat/haste/crit.
In the past I'd pretty much agree with you but that's what reforging is for. Or gems, or enchants for that matter. Defence could have easily stayed in the game as is. Tanks would just shoot over the defence cap by a reasonable margin and reforge down as close as they wanted. You even get more flexibility that way. This can only be chalked up to Bliz trying to make things even simpler by ripping out another degree of freedom in tanking stats. Probably saves their item designer some headaches too. Why am I miffed about this so much right now? I turned my random HoR into a gong show last night because I didn't realize this was all in place already. Marwyn had to three shot me before I figured out why I was such a sieve in tank gear. Title: Re: Bad Groups Post by: Sheepherder on November 24, 2010, 01:27:32 PM Why am I miffed about this so much right now? I turned my random HoR into a gong show last night because I didn't realize this was all in place already. Marwyn had to three shot me before I figured out why I was such a sieve in tank gear. So effectively you didn't bother looking at your gear, stat summary, new talents, or month old patch notes and now you're pissed because much anticipated changes have occurred and can no longer piss off everyone else in your group by being sub-par at the role you signed up for, forcing them to pick up your slack? Title: Re: Bad Groups Post by: Arinon on November 24, 2010, 01:57:16 PM Yes, that's exactly what I said.
Incidentally does any of that have anything to do with the points I raised? It was merely an attempt to get the thread back on topic. Title: Re: Bad Groups Post by: Valmorian on November 24, 2010, 02:01:09 PM Seems to me that to be DPS or a PvP build, you'd have to devote talent points to that end, but before all these changes you could get away with the Tanking role without doing so? Why is it a bad thing to make it also require devoting talent points?
Title: Re: Bad Groups Post by: kildorn on November 24, 2010, 03:10:28 PM Seems to me that to be DPS or a PvP build, you'd have to devote talent points to that end, but before all these changes you could get away with the Tanking role without doing so? Why is it a bad thing to make it also require devoting talent points? He wants triple spec, essentially. My opinion would be "stop making pvp only talents" or "stop making DPS/Tank trees with choices between pvp talents or damage increases so you don't need a dedicated pvp spec" The defense stat was just obnoxiously stupid in every possible sense. Title: Re: Bad Groups Post by: Azazel on November 24, 2010, 04:09:29 PM In very real sense, I don't much care myself. I've discovered I can do over 3k dps while auto-attacking (at least before shaman haste got nerfed). It's enough to finish any heroic effectively. The problem is I LIKE playing my character and doing it the way it's meant to be done. That means 6k dps in a 5man. Most tanks aren't up to it these days. That's the thing. I give tanks (especially after 4.0) a few secs to build aggro on bosses, then I go for it. If I see my aggro building too fast, I back off. If I find myself pulling aggro when the tank really should have it, I iceblock. If it happens a few times, I say fuckit and go into "low-but consistant" DPS mode for the rest of the instance. If someone else wants to btch at me at that point for not DPSing hard enough, they can bite me. Title: Re: Bad Groups Post by: Merusk on November 24, 2010, 04:29:41 PM The defense stat was just obnoxiously stupid in every possible sense. Yes. And it didn't scale well and involved too much fiddly math on the class and item designer's parts. Talented crit immunity worked out well enough for druids over the last 2 expansions, I'm glad to see it expand to the rest of the classes. Remember, everything has been done in the name of simplifying things. I assume because they've got fewer designers working specifically on wow than before as they're ramping up other projects. Title: Re: Bad Groups Post by: Ingmar on November 24, 2010, 07:16:41 PM Their stated design goal is that non-tank specs will be able to handle leveling dungeons and maybe non-heroic max level dungeons, but you'll need to be a Real Tank to do heroics or raids - from what I've seen so far this seems to be more or less true. I don't really see what the problem with that is.
Title: Re: Bad Groups Post by: Sjofn on November 24, 2010, 07:31:12 PM The defense stat was ass and I am thrilled to death it died.
Title: Re: Bad Groups Post by: apocrypha on November 24, 2010, 10:22:39 PM Their stated design goal is that non-tank specs will be able to handle leveling dungeons and maybe non-heroic max level dungeons, but you'll need to be a Real Tank to do heroics or raids - from what I've seen so far this seems to be more or less true. I don't really see what the problem with that is. The contradiction is that at the same time they're saying that they're going to make healing harder. So you're going to end up with healers running out of mana fast with non-tank tanks going "FFS healer" when they rush off and wipe the group. WOTLK tank shortage is very likely going to be replaced with Cata healer shortage IMO. Title: Re: Bad Groups Post by: Fordel on November 24, 2010, 11:58:16 PM Healer mana isn't going to be an issue in 5 mans I don't think. In raids absolutely, and yea, I do think we'll see a drop off in healers because of the new mana model, because finite mana sucks fucking donkey balls.
Title: Re: Bad Groups Post by: Soulflame on November 25, 2010, 09:08:10 AM I remember a shaman who made some videos of him tanking raid bosses with his guild. I'm guessing this change to defense pretty much puts the kibosh on that?
Kind of a shame if so, I always enjoyed seeing people do weird stuff like that. Title: Re: Bad Groups Post by: K9 on November 25, 2010, 11:18:49 AM In the sense of being able to tank a wide range of bosses, that's going to go for the most part. I suspect there will be a range of off-tanking scenarios where Enhancement Shamans will be able to work; it'll probably be very fight specific though.
Title: Re: Bad Groups Post by: Sheepherder on November 25, 2010, 02:54:02 PM Yes, that's exactly what I said. Incidentally does any of that have anything to do with the points I raised? It was merely an attempt to get the thread back on topic. Read the title. Read your bitching about how terrible quality of life changes are because they force you to choose two roles just like everyone else. :oh_i_see: Next time Blizzard has promised that they'll announce major changes better than just sticking the details in talent descriptions, on your stat summary, on gear tooltips, on their forums, and in the patch notes. Ghostcrawler has suggested a scrolling marquee across your screen that says YOU HAVE NO DEFENSE OR WEAPON SKILLS ANYMORE, DIPSHIT. EDIT: For everyone not you, this is the biggest, bestest thing evar; because it means that every properly specced tank you get auto-grouped with has zero chance to get gibbed by a crit regardless of what gear they wear, has no incentive to not wear their best-in-slot gear, and is not spending a gratuitously large amount of their stat allocation even at the lowest level of gear on a stat that gives shitty returns. Or: less repair bills, spend the saving on respecs if you absolutely cannot pvp in a DPS or tank spec. I remember a shaman who made some videos of him tanking raid bosses with his guild. I'm guessing this change to defense pretty much puts the kibosh on that? Kind of a shame if so, I always enjoyed seeing people do weird stuff like that. It was hard to crit suppression cap non-plate characters via defense even prior to diminishing returns, most of those examples usually involved resilience, stacking avoidance (versus bosses) to 100%, or just getting the shit healbombed out of them and hoping to not get fucked by the fickle hand of fate. Title: Re: Bad Groups Post by: apocrypha on November 25, 2010, 10:18:21 PM EDIT: For everyone not you, this is the biggest, bestest thing evar; because it means that every properly specced tank you get auto-grouped with has zero chance to get gibbed by a crit regardless of what gear they wear, has no incentive to not wear their best-in-slot gear, and is not spending a gratuitously large amount of their stat allocation even at the lowest level of gear on a stat that gives shitty returns. Or: less repair bills, spend the saving on respecs if you absolutely cannot pvp in a DPS or tank spec. As a healer primarily I totally agree. Now all we need is for the RDF to not let plate wearers without a tank spec queue as tank. Title: Re: Bad Groups Post by: Rendakor on November 25, 2010, 10:47:51 PM I agree that you should have to have a tank spec to queue as tank apocrypha. I also wish the loot system looked at spec when determining what you can hit Need on. Maybe even add in an "Off Spec" roll option.
Title: Re: Bad Groups Post by: Sheepherder on November 25, 2010, 10:58:01 PM I agree that you should have to have a tank spec to queue as tank apocrypha. I also wish the loot system looked at spec when determining what you can hit Need on. Maybe even add in an "Off Spec" roll option. 1. Checking for spec isn't really needed under max level, though 10g dual spec certainly is a good counterpoint to that. 2. Need/Greed rolls not being spec limited seems like an intentional design decision. Title: Re: Bad Groups Post by: apocrypha on November 26, 2010, 01:23:48 AM 1. Checking for spec isn't really needed under max level I've healed enough shitty DK "tanks" between 70-79 to strongly disagree with that. There are plenty of situations where you can get away without a proper tanking spec and/or gear: twinked up lowbies below 60ish, overgeared plate wearing DPS in heroics right now, etc. But there are also many, many times at all levels where not being a "real" tank means a shitty ride for you healer/DPS. I suppose, being philosophical about it, at the end of the day ALL classes and roles can be dicks and make a dungeon run harder for everyone else. Whether it's bad healers letting DPS die, DPS standing in fire or overpulling or shitty tanks after a fast RFD queue. Blizzard can attempt to limit the possible dickishness or we can just accept that there's always going to be fucktards blaming the healer when they die in Uldum when they're tanking in DPS spec. :why_so_serious: Title: Re: Bad Groups Post by: Lantyssa on November 26, 2010, 05:52:25 AM If they're shitty tanks, wouldn't it be even more important they be able to roll on a piece of gear that helps them tank?
Title: Re: Bad Groups Post by: apocrypha on November 26, 2010, 05:57:09 AM Sure, but weren't we talking mostly about tanks in DPS/PVP spec?
Title: Re: Bad Groups Post by: Sjofn on November 26, 2010, 07:17:25 AM As a healer primarily I totally agree. Now all we need is for the RDF to not let plate wearers without a tank spec queue as tank. I am OK with someone not tank specced queueing as a tank as long as they realise what stance to stand in and put on a shield if applicable and realise THEY HAVE TO FUCKING TANK. I've been in serveral PUGs now where the ret dickhead (it's ALWAYS a ret paladin for me for some reason) queues as a tank or healer and then demands someone else change to that role because they can't REALLY do that job, they just wanted the faster queue. If they're shitty tanks, wouldn't it be even more important they be able to roll on a piece of gear that helps them tank? Mostly depends on what's making them shitty. Title: Re: Bad Groups Post by: K9 on November 26, 2010, 07:35:43 AM My level 69 DK seems to tank fine in blood spec with DPS gear, I also tend to be #1 for damage done and DPS in most groups. It requires a lot more awareness and thought than playing as a standard DPS though. I had a run of several terrible healers last night, in DPS (full heirloom) gear I'm not exactly squishy, but I could probably have more avoidance and mitigation. Nonetheless, not getting healed for 6 second periods at a time will result in me dying.
Title: Re: Bad Groups Post by: Arrrgh on November 26, 2010, 08:26:50 AM The best thing about no weapons skills is that you can level in the BGs as much as you want without having to worry about beating on green mobs now and then to keep the weapon skills up.
Title: Re: Bad Groups Post by: Sheepherder on November 26, 2010, 08:38:21 AM Tank spec and DPS gear is totally viable. Threat sets are now deprecated, since defense is gone, and stamina has been normalized. With DPS gear filling the need that expertise/defense or hit/defense gear once did.
Title: Re: Bad Groups Post by: Selby on November 26, 2010, 09:00:28 AM I've been in serveral PUGs now where the ret dickhead (it's ALWAYS a ret paladin for me for some reason) queues as a tank or healer and then demands someone else change to that role because they can't REALLY do that job, they just wanted the faster queue. I answered that once with "would you prefer the mage, rogue or priest start tanking?" He didn't get it.Once on my warrior who was mid 40's recently had the same issue where the tank just randomly drops Ulduman 3m after the instance starts: "dinner, didn't think it would take this long gotta go." My warrior is arms with no shield or 1-H, and the healer says "give it a go, we'll just be careful" and the instance went fine for 10 minutes while we cleared it. Even the last boss was fine. Sure, a few mobs got out of control but they died quick enough and our healer was pretty good, so no real problems. Title: Re: Bad Groups Post by: Shrike on November 26, 2010, 09:27:57 AM In the sense of being able to tank a wide range of bosses, that's going to go for the most part. I suspect there will be a range of off-tanking scenarios where Enhancement Shamans will be able to work; it'll probably be very fight specific though. I think you will see this again--and I'm kind of dreading it, though this is exactly what my fury warrior did in vanilla when we needed that sixth tank. Enhance has a few new tools for offtanking. They have very high dodge ratings. Rockbiter has been revamped for mitigation. Enhance is now VERY mobile. Runspeed talents, instawolf, and frostshock (when it works) would make kiting certain mobs pretty easy. Throw in shackling elementals and hex, and you have a pretty flexible subclass with a variety of controls. Title: Re: Bad Groups Post by: K9 on November 26, 2010, 01:49:53 PM Yeah, enhance is looking like a lot of fun. It's a complex class to play well though.
Title: Re: Bad Groups Post by: Azazel on November 29, 2010, 02:57:48 AM I've been in serveral PUGs now where the ret dickhead (it's ALWAYS a ret paladin for me for some reason) queues as a tank or healer and then demands someone else change to that role because they can't REALLY do that job, they just wanted the faster queue. I answered that once with "would you prefer the mage, rogue or priest start tanking?" He didn't get it.Once on my warrior who was mid 40's recently had the same issue where the tank just randomly drops Ulduman 3m after the instance starts: "dinner, didn't think it would take this long gotta go." My warrior is arms with no shield or 1-H, and the healer says "give it a go, we'll just be careful" and the instance went fine for 10 minutes while we cleared it. Even the last boss was fine. Sure, a few mobs got out of control but they died quick enough and our healer was pretty good, so no real problems. Get yourself a 5g dual spec, a shield and a 1h with stamina on it. Problem solved. Actually, afre the past few days and despite enjoying the DPS role, I can't understand why anyone who can queue as a tank at lower levels doesn't. Title: Re: Bad Groups Post by: kildorn on November 29, 2010, 04:06:55 AM I've been in serveral PUGs now where the ret dickhead (it's ALWAYS a ret paladin for me for some reason) queues as a tank or healer and then demands someone else change to that role because they can't REALLY do that job, they just wanted the faster queue. I answered that once with "would you prefer the mage, rogue or priest start tanking?" He didn't get it.Once on my warrior who was mid 40's recently had the same issue where the tank just randomly drops Ulduman 3m after the instance starts: "dinner, didn't think it would take this long gotta go." My warrior is arms with no shield or 1-H, and the healer says "give it a go, we'll just be careful" and the instance went fine for 10 minutes while we cleared it. Even the last boss was fine. Sure, a few mobs got out of control but they died quick enough and our healer was pretty good, so no real problems. Get yourself a 5g dual spec, a shield and a 1h with stamina on it. Problem solved. Actually, afre the past few days and despite enjoying the DPS role, I can't understand why anyone who can queue as a tank at lower levels doesn't. Responsibility, usually. I leveled my paladin using LFD instatank queues, and it was fine (plus prot is just lol when solo, too), but some days I just did not want to deal with what amounts to cat herding in some groups. Title: Re: Bad Groups Post by: Sjofn on November 29, 2010, 10:15:49 AM Yeah, people tend to default to "the tank leads" and a lot of people don't want to deal with that. I queue as a tank when ALL I want to do is a dungeon, of course, but when I have other stuff to do as well? I actually like the queue, it gives me time to putter around doing quests or whatever, with the dungeon popping to add some variety. Does that mean I'm weird? Probably! :why_so_serious:
Title: Re: Bad Groups Post by: Paelos on November 29, 2010, 10:47:41 AM http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata! (http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata!)
That thread makes the front page at MMO Champ explaining how you have to play in order to succeed in groups. The wheels are already turning for the people that know we're in for a bumpy ride. Title: Re: Bad Groups Post by: kildorn on November 29, 2010, 11:04:48 AM http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata! (http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata!) That thread makes the front page at MMO Champ explaining how you have to play in order to succeed in groups. The wheels are already turning for the people that know we're in for a bumpy ride. I read that list. It's sad, but useful for some people. It basically sums up as "stop being dicks to your healer, don't stand in fire damnit, and dear tanks: your ae threat was nerfed and some of you have been really bitchy in pugs. Stop it. Also, DPS: seriously, stop being terrible and actually use your non damage abilities sometime. Title: Re: Bad Groups Post by: kildorn on November 29, 2010, 11:07:36 AM Yeah, people tend to default to "the tank leads" and a lot of people don't want to deal with that. I queue as a tank when ALL I want to do is a dungeon, of course, but when I have other stuff to do as well? I actually like the queue, it gives me time to putter around doing quests or whatever, with the dungeon popping to add some variety. Does that mean I'm weird? Probably! :why_so_serious: The queue for DPS is pretty much proven to pop the minute you see a rare named wandering around, or are three pulls from a quest mob. Personally, I've used the DPS queue to work on trade skills/gathering, or just to break up the quest day to make sure I won't go batty in 15-20 minutes. healer queues are near instant and have the advantage that you don't have to talk to anyone or run anything. Just occasionally make sarcastic comments at your monitor because groups look so dysfunctional from 20 yards back. "Really? Is your imp REALLY on aggressive?" Title: Re: Bad Groups Post by: Ivanneth on November 29, 2010, 11:19:52 AM Yeah, people tend to default to "the tank leads" and a lot of people don't want to deal with that. I queue as a tank when ALL I want to do is a dungeon, of course, but when I have other stuff to do as well? I actually like the queue, it gives me time to putter around doing quests or whatever, with the dungeon popping to add some variety. Does that mean I'm weird? Probably! :why_so_serious: You're not alone - I like having 15 mins for dailies/chatting/crafting/whatever in between instances. It's mildly frustrating when I'm in Badge farming mode and inexplicably the queue takes over 30 minutes to pop, but when I queue as healer and get <5 minute queue times I feel like I can't do anything but stand in a major city and wait for the queue. Title: Re: Bad Groups Post by: Paelos on November 29, 2010, 11:24:15 AM Yeah as a tank you just queue and click accept. There's no questing or doing anything else.
Title: Re: Bad Groups Post by: Simond on November 29, 2010, 12:30:33 PM Just had a fun Shadowfang Keep group. Apart from the general idiocy expected (no, rogue, you can't sap the bosses), Commander Springvale was the apex of the hilarity. For those who haven't run SFK post-Shattering, the good Commander is now a DK of sorts and has two new abilities - Desecrate (as per player DKs but with a dot effect) and a rather interesting little number called Shield of the Perfidious (http://www.wowhead.com/spell=93693). The desecrate was bad enough (another group that didn't seem to grasp the "don't stand in the whatever" concept). but that second ability?
Despite it being a highly visible channelled cone spell with advance warming and the Commander being stationary and on a fixed facing when he casts it, the tank and both other dps stood right in front of him for the full duration, then bitched at the healer when they died. Title: Re: Bad Groups Post by: apocrypha on November 29, 2010, 12:39:07 PM http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata! (http://www.mmo-champion.com/threads/795945-What-Wrath-players-need-to-know-to-not-suck-at-Cata!) That thread makes the front page at MMO Champ explaining how you have to play in order to succeed in groups. The wheels are already turning for the people that know we're in for a bumpy ride. Shit I just posted the same link in the Cata thread. Sorry for the cross-post! Title: Re: Bad Groups Post by: Azazel on November 30, 2010, 12:11:52 PM Yeah, people tend to default to "the tank leads" and a lot of people don't want to deal with that. I queue as a tank when ALL I want to do is a dungeon, of course, but when I have other stuff to do as well? I actually like the queue, it gives me time to putter around doing quests or whatever, with the dungeon popping to add some variety. Does that mean I'm weird? Probably! :why_so_serious: No, I get you there actually. Title: Re: Bad Groups Post by: Azazel on November 30, 2010, 12:14:46 PM Yeah as a tank you just queue and click accept. There's no questing or doing anything else. Though this also means you can run around, finish that quest, hand in, sell, go train, repair your boots, then do the dungeon (any dungeon you select) *now*. Rather than at the whim of the LFG (Sorry, you missed the queue because you foolishly went to the toilet - another 20 min wait for you!) Title: Re: Bad Groups Post by: Sjofn on November 30, 2010, 12:21:31 PM So I can understand being peeved someone rolled on something that wasn't really FOR them in a dungeon (it happened to me a couple months ago and I totally made an annoyed face in real life! And I think I even posted here about it!) but the people who harp and harp and harp and harp on it for the remainder of the instance baffle and delight me when it's a level 40-ish dungeon.
Title: Re: Bad Groups Post by: kildorn on November 30, 2010, 02:55:33 PM So I can understand being peeved someone rolled on something that wasn't really FOR them in a dungeon (it happened to me a couple months ago and I totally made an annoyed face in real life! And I think I even posted here about it!) but the people who harp and harp and harp and harp on it for the remainder of the instance baffle and delight me when it's a level 40-ish dungeon. This. I got bitched out by a warrior in a strath group for rolling on a 2.6 speed fist weapon on my enhance shaman. He won it, but kept bitching and bitching even when the entire group takes the time to point out that yes, it's something I can use and would want. People who bitch in leveling instances about loot are just odd to me. You won't be using it in 15 minutes anyways. Unless you're like me and suddenly notice you have level 15 bracers on at level 45. Title: Re: Bad Groups Post by: Azazel on December 01, 2010, 11:55:00 PM Had a trinket drop with 10sta on it just now. The fucking healer rolled on it against me (tank) and won it. I didn't bother to say anything, but what a shitbag. I'll farm that instance now till I get it or outlevel it, I guess.
Title: Re: Bad Groups Post by: Ironwood on December 02, 2010, 12:33:18 AM Was that all it had on it ?
Title: Re: Bad Groups Post by: Reg on December 02, 2010, 12:37:26 AM I can't see getting all bent out of shape over equipment that goes obsolete in a couple of levels.
Title: Re: Bad Groups Post by: Rendakor on December 02, 2010, 12:48:26 AM It's the principle of the thing, really. Rolling need on something that isn't for your class/spec/whatever is a dick move, period. Just because I'd replace Item_X in an hour of questing doesn't make you any less of a douchebag for rolling on it.
Title: Re: Bad Groups Post by: Reg on December 02, 2010, 12:55:35 AM Oh sure, it was a douchie move but it's sure not worth farming the dungeon to get one of his own like he says he plans to.
Title: Re: Bad Groups Post by: Azazel on December 02, 2010, 01:19:29 AM Was that all it had on it ? And a clicky of some sort. Self-remove disease if I recall right. Or poison. Thing is, this is at level 35, so 10sta for an untwinked tank is actually a pretty big/significant bump, especially when I have no other trinkets - my first trinket was almost always the carrot on a stick at around 45. Farming = choose it from the RDF 2 or 3 times with instant queues before I outlevel it. Kinda like I farmed SM-Armoury and ran it about 4-6 times in total to get the shoulders (got the legs and axe as well on previous runthroughs). Title: Re: Bad Groups Post by: Reg on December 02, 2010, 01:22:58 AM Fair enough. I'm just not much into doing the same dungeon over and over for any reason. That's why I never last long into the end game.
Title: Re: Bad Groups Post by: Azazel on December 02, 2010, 01:31:51 AM I'm enjoying them for the moment. I haven't tanked before in WoW, so it's a bit of a learning experience, though it's not exactly hard, but it's still something new and shiny for me. instant queues are :drill: after having typically had 9-17min wait on my mage, though.
Title: Re: Bad Groups Post by: Lantyssa on December 02, 2010, 08:21:51 AM 10 stamina is also a huge boost to a caster who has to survive after their untwinked tank dies because he has crappy health. ;D
Title: Re: Bad Groups Post by: Ironwood on December 02, 2010, 11:27:35 AM Personally, as someone who owns 3 tanks, I think this one is a big who cares. But hey, that's just me.
Bear in mind that others have to level too - they get hit doing that. Title: Re: Bad Groups Post by: Ingmar on December 02, 2010, 11:29:03 AM If you want ~10 stamina trinkets you'll get two completing all the quests in searing gorge.
EDIT: Or maybe it was badlands. One of those two, anyway. Title: Re: Bad Groups Post by: Sjofn on December 02, 2010, 04:07:01 PM And a clicky of some sort. Self-remove disease if I recall right. Or poison. Thing is, this is at level 35, so 10sta for an untwinked tank is actually a pretty big/significant bump, especially when I have no other trinkets - my first trinket was almost always the carrot on a stick at around 45. There are trinket quest rewards in the Plaguelands now. Real trinkets. I'm not sure about the other zones that are that level. Title: Re: Bad Groups Post by: Azazel on December 02, 2010, 09:24:10 PM Personally, as someone who owns 3 tanks, I think this one is a big who cares. But hey, that's just me. Bear in mind that others have to level too - they get hit doing that. Yeah, as Rendakor said, it's a douche move. I didn't say anything to the guy, but it pissed me off. If I'd rolled on an item that was loaded with int but also had good stamina, I'm sure the casters would have had a fissy hit. Because I've seen it happen with other items. Like I said, I thought "prick", didn't say anything, and went on with the dungeon until we had to kick him for being afk for 10mins, which coincidently was right after he won the trinket. You're right though. I should just roll on Title: Re: Bad Groups Post by: apocrypha on December 02, 2010, 10:44:33 PM Some people are dicks in dungeons sometimes. This doesn't change at level 60/70/80. This will never change. If you get bent out of shape about it every single time you're gonna start hating dungeons pretty quickly. Wait til you tank heroics at the end of an expansion cycle. The dick quotient is through the roof.
I honestly don't see what else Blizzard could do to reduce loot rolling dickishness options any further. If they start spec-restricting all loot it fucks over dual-specced people. I think it's going to be the biggest impediment to a cross-realm raid finder tool. Title: Re: Bad Groups Post by: Rendakor on December 02, 2010, 11:06:50 PM You replace "Need" with Mainspec and Offspec; mainspec being spec-locked to what you are in the dungeon as, offspec given the same restrictions as the current Need. Mainspec > Offspec > Greed/DE.
Title: Re: Bad Groups Post by: Azazel on December 03, 2010, 04:48:11 AM If I got bent out of shape, I'd have told him he was a cunt, etc, and bitched him out. Instead I thought "you wanker" and decided to go back in there and get one using the power of instant queues. Which I did this evening, right after that last post, by the way. Not lore, I'll have to go in again and get another one. apoc, I've done what I think is safe to say a couple hundred dungeons via the RDF on my main. I'm well aware of dicks and cunts.
Honestly, you guys are making a bigger deal about it than I did. I just said the guy was a tosser and that it pissed me off. I had a healer tonight in the run I got the trinket from, who was just an offensive dickhead. I think it's safe to say that it was him and not me, since 2 others in the group spoke up about him being a rude dickwad. We kicked him and had a good run. it works out alright, sometimes. :why_so_serious: Title: Re: Bad Groups Post by: apocrypha on December 03, 2010, 05:05:15 AM Fair enough. I think I've come to expect people to get angry about these things! I'm really interested to see how this thread develops once we all start doing Cata randoms. :drill:
Title: Re: Bad Groups Post by: Selby on December 03, 2010, 06:00:20 AM We had a DK in our Nexus run last night who insisted on taunting every mob he came across off the tank (Keristrasza was fun). My tank friend and I figure one day he'll learn the hard way.
Title: Re: Bad Groups Post by: Paelos on December 03, 2010, 06:11:11 AM We had a DK in our Nexus run last night who insisted on taunting every mob he came across off the tank (Keristrasza was fun). My tank friend and I figure one day he'll learn the hard way. No time like the present, when I'm the tank. I just take a sip of my drink and wait until I see the mob change targets. Title: Re: Bad Groups Post by: Shrike on December 03, 2010, 08:18:54 AM We had a DK in our Nexus run last night who insisted on taunting every mob he came across off the tank (Keristrasza was fun). My tank friend and I figure one day he'll learn the hard way. Probably in about 4-5 days. There's going to be a real winnowing when folks start hitting the Cataclysm dungeons. As primarily dps, I'm not sure I really want to hit the lfd tool for some time. Title: Re: Bad Groups Post by: Lantyssa on December 03, 2010, 09:28:22 AM I honestly don't see what else Blizzard could do to reduce loot rolling dickishness options any further. If they start spec-restricting all loot it fucks over dual-specced people. I think it's going to be the biggest impediment to a cross-realm raid finder tool. Give everyone their own loot instead of making people fight over scraps like dogs.Title: Re: Bad Groups Post by: Rendakor on December 03, 2010, 09:38:57 AM Hard to do that Lantyssa without introducing some kind of randomness. If everyone got an item off every boss then you'd be done with dungeons very quickly; I'm thinking more of raids here than dungeons but the point stands. Maybe if you gave everyone a loot bag similar to what you get in Occulus, which has a chance to have an item, or just JP. Give the bags a 10% chance to have an item in them, and restrict items to something the character "could" use; don't check for spec, but check for appropriate armor type, etc.; keep loot tables how they are, so you can still only get Item_X off Boss_Y, and you'd have a pretty workable system. Oh, and make the items BoP.
I think that'd work as a loot option (don't get rid of Master Loot, just add "Personal Loot Bags" as a new loot system) that would make Cross Server Raiding possible. Title: Re: Bad Groups Post by: Sheepherder on December 03, 2010, 09:47:07 AM I honestly don't see what else Blizzard could do to reduce loot rolling dickishness options any further. If they start spec-restricting all loot it fucks over dual-specced people. I think it's going to be the biggest impediment to a cross-realm raid finder tool. Main Spec / Off-Spec / Greed + Disenchant The winner of a Greed/DE roll gets the shard, everyone else gets 130% the item's value in money. If the item goes to an actual roll, all the people rolling get no money. Lastly, to curb inflation trash mobs drop no money. Title: Re: Bad Groups Post by: K9 on December 03, 2010, 12:27:15 PM Hard to do that Lantyssa without introducing some kind of randomness. If everyone got an item off every boss then you'd be done with dungeons very quickly; I'm thinking more of raids here than dungeons but the point stands. Maybe if you gave everyone a loot bag similar to what you get in Occulus, which has a chance to have an item, or just JP. Give the bags a 10% chance to have an item in them, and restrict items to something the character "could" use; don't check for spec, but check for appropriate armor type, etc.; keep loot tables how they are, so you can still only get Item_X off Boss_Y, and you'd have a pretty workable system. Oh, and make the items BoP. I think that'd work as a loot option (don't get rid of Master Loot, just add "Personal Loot Bags" as a new loot system) that would make Cross Server Raiding possible. Given that I have received a grand total of about one useful item from the random dungeon loot bags, I am slightly wary of your suggestion :p Title: Re: Bad Groups Post by: ezrast on December 03, 2010, 12:44:17 PM Hard to do that Lantyssa without introducing some kind of randomness. If everyone got an item off every boss then you'd be done with dungeons very quickly; I'm thinking more of raids here than dungeons but the point stands. Maybe if you gave everyone a loot bag similar to what you get in Occulus, which has a chance to have an item, or just JP. Give the bags a 10% chance to have an item in them, and restrict items to something the character "could" use; don't check for spec, but check for appropriate armor type, etc.; keep loot tables how they are, so you can still only get Item_X off Boss_Y, and you'd have a pretty workable system. Oh, and make the items BoP. In 10-person raids, it's not uncommon for certain classes to auto-win any main spec armor that drops (caster mail and leather mostly). For those, you wouldn't need to change the drop rates or check for proper armor type, just give them one random drop off the boss for every kill and they'd gear up at pretty much the same speed (plus a lot more vendor trash). I don't know if, e.g., cloth drop rates are higher to account for the fact that there is always more competition for cloth than for int mail, but if not than this would also add parity in gearing speed across specs.I think that'd work as a loot option (don't get rid of Master Loot, just add "Personal Loot Bags" as a new loot system) that would make Cross Server Raiding possible. Given that I have received a grand total of about one useful item from the random dungeon loot bags, I am slightly wary of your suggestion :p Ha, yeah, those loot tables are whack. My resto shaman only ever got agi mail, and my feral only ever gets caster leather.Back on topic: was tanking mana tombs and the healer decided to help us move faster by running ahead and pulling spawns back to me. He even pulled a boss this way. When I told him to cut that out, he called me grumpy and acted like a general asswipe until his 15 minutes were up and we kicked him. I try to have a "just let them die" policy when people pull like this, but it never works because the other DPS always joins in and takes aggro from the douchebag in question. Up til now I've been trying not to let them die, but fuck it. DPS shouldn't be hitting something I haven't even touched, so I'm considering just letting the whole rest of the group wipe next time. Title: Re: Bad Groups Post by: Rendakor on December 03, 2010, 01:28:22 PM In 10-person raids, it's not uncommon for certain classes to auto-win any main spec armor that drops (caster mail and leather mostly). For those, you wouldn't need to change the drop rates or check for proper armor type, just give them one random drop off the boss for every kill and they'd gear up at pretty much the same speed (plus a lot more vendor trash). I don't know if, e.g., cloth drop rates are higher to account for the fact that there is always more competition for cloth than for int mail, but if not than this would also add parity in gearing speed across specs. Yea, I suppose you could just have the bags contain random loot from the boss's loot table so sometimes you get an upgrade, sometimes something offspec, and sometimes vendor trash. You still can't always give out an item though; you need to keep the droprate comparable to what it is now. 10% is too low now that I think about it, 25% (for 10 man raids; 2-3 items per boss) is about accurate.Title: Re: Bad Groups Post by: ezrast on December 03, 2010, 01:40:54 PM But in the current system, if a piece of caster mail drops, I get it on my resto shaman 90% of the time. Under your system, if caster mail drops, I get it 10% of the time. The boss needs to drop more items per kill if the game isn't going to let players decide who ends up with them. Though, now that I think about it your original idea (only drop the proper armor type) was better than my suggestion anyway.
Title: Re: Bad Groups Post by: Lantyssa on December 03, 2010, 01:44:17 PM You still can't always give out an item though Why not?Title: Re: Bad Groups Post by: Ingmar on December 03, 2010, 01:51:35 PM Because that's not how their raid model works? Give out an item to every single person for every single kill and you not only invalidate content far faster than it can be created, you also probably destroy the economy in the process.
Title: Re: Bad Groups Post by: Paelos on December 03, 2010, 01:53:53 PM Because that's not how their raid model works? Give out an item to every single person for every single kill and you not only invalidate content far faster than it can be created, you also probably destroy the economy in the process. I'd like an option to trade raid points for gold on the AH. Imagine the possibilities! Title: Re: Bad Groups Post by: Azazel on December 03, 2010, 02:19:50 PM I honestly don't see what else Blizzard could do to reduce loot rolling dickishness options any further. If they start spec-restricting all loot it fucks over dual-specced people. I think it's going to be the biggest impediment to a cross-realm raid finder tool. Give everyone their own loot instead of making people fight over scraps like dogs.This happens as well, now. When levelling via the RDF you get a "bag of useful goods" which always has a nice blue in it, for your class. There's a few small variations (one neck might have sta/agi/str, one might have sta/str/dodge, etc) But yes, what you suggested is in the game for the levelling dungeons. I've gotten rings, shoulders, belts, etc that have been nice upgrades. Title: Re: Bad Groups Post by: Simond on December 03, 2010, 02:36:36 PM You still can't always give out an item though Why not?tl;dr - Randomised loot gives a bigger psychological boost than fixed rewards at reliable intervals. It's just how the mind works. If you want to 'fix' it, you don't need to redesign the game, you need to redesign how every animal brain works. Good luck! Title: Re: Bad Groups Post by: Lantyssa on December 03, 2010, 03:59:04 PM If random loot is the answer, then they should move to a Diablo-like loot system where the item is truly random.
Title: Re: Bad Groups Post by: Ingmar on December 03, 2010, 04:02:34 PM Why would it have to be all or nothing like that?
Title: Re: Bad Groups Post by: Lantyssa on December 03, 2010, 04:38:28 PM Because according to what's being said, awarding the same item every time doesn't work, so they'd rather have people get no items at all. Since I believe getting nothing for your effort is poor design, that's my suggestion.
Title: Re: Bad Groups Post by: Ingmar on December 03, 2010, 04:46:33 PM I think they're still getting badges/points and money, so that's not really nothing, though?
Title: Re: Bad Groups Post by: Rendakor on December 03, 2010, 04:49:16 PM You're not getting "nothing", you're still getting JP. The system I suggested maintains the feel of bosses having specific loot (ideally themed to the boss in question), while removing the reliance on a raid leader or the current NBG roll; both of those systems are ripe for abuse by the dickheads who comprise a significant portion of WoW's playerbase. I wouldn't suggest using such a system to replace all others (such as loot council, guild ML /rolling, DKP, etc.), but it would be the option that makes cross server /lookingforraid viable..
Title: Re: Bad Groups Post by: Paelos on December 03, 2010, 09:54:36 PM You know how you improve the game? Stop putting random armor on raid bosses. We can get random armor through points, thanks. Random weapons, cloaks, rings, necks, trinkets, etc. That's fine for RUG loot.
Title: Re: Bad Groups Post by: Sheepherder on December 03, 2010, 11:04:30 PM Or just move all that shit to rep vendors, so that you only have to grind the ever loving fuck out of a raid once to potentially fill out all of your spec's sets.
Title: Re: Bad Groups Post by: Rendakor on December 03, 2010, 11:26:58 PM The sooner you get all the gear you want from a zone, the quicker you get bored with the game. If Blizz put out expansions in half the time that they do, I could see your argument. But to have a single raid tier of content for a WHOLE YEAR, you have to keep the rate of gear acquisition slow. Gearing up offspecs gave people another reason to raid in the time before Cata hit. If that shit was all buyable with Ashen Verdict exalted (or whatever), a lot of people would have gotten bored and quit (sooner than they did already), and people who quit aren't always guaranteed to come back for the next patch/expansion.
Title: Re: Bad Groups Post by: Sheepherder on December 03, 2010, 11:50:28 PM Except your argument doesn't hold if you're a mage, rogue, hunter or warlock. Who apparently have all unsubbed by now.
Title: Re: Bad Groups Post by: apocrypha on December 04, 2010, 01:00:27 AM a lot of people Sheepherder, why do you often turn things people say into absolute binary statements? It's reductionist and absurd and contributes nothing to an exchange of ideas. I actually did stop playing my mage earlier than some of my other classes precisely because there was nothing within reasonable reach for me to gear up on any more. My shaman, paladin, druid, warrior etc. all had offsets they could collect and so they got played for longer. Title: Re: Bad Groups Post by: Sheepherder on December 04, 2010, 06:00:58 AM Sheepherder, why do you often turn things people say into absolute binary statements? It's reductionist and absurd and contributes nothing to an exchange of ideas. It's not an idea that needs a complete and full rebuttal, when the logical extension of the argument is triple the grind, triple the pleasure. We all know that grind is shitty, and only gets done because the shiny is deemed worthwhile, and fun might be had along the way. I would bet most players don't give a ratfuck about their hybrid classes third set aside from whatever low-hanging offspec fruit they can grab. Hell, there's players that don't give a shit about a second set, don't give a shit about a second spec, or just dual-spec DPS/DPS when they have the option to be a tank or healer because they would rather pound nails through their dick than grind up another set. On the other hand, how many raids have you seen canceled because people couldn't scrounge up a geared healer or tank because the guild's tanks / healers are too burned out? Do you think maybe that has an impact on retention too? EDIT: Just for the sake of completeness. I'm enjoying them for the moment. I haven't tanked before in WoW, so it's a bit of a learning experience, though it's not exactly hard, but it's still something new and shiny for me. Title: Re: Bad Groups Post by: apocrypha on December 04, 2010, 06:10:46 AM Putting all the loot on rep vendors and having all the loot drop in raids are two opposite ends of the gearing up spectrum. Either way, taken to extreme, will be less effective at pleasing as many people as possible as having a mixture between the two extremes.
Funnily enough, the middle path that we currently have seems to be rather good at keeping people subbed. Whatever though, there's just no need to be so obnoxious about your opinions is my main point. Title: Re: Bad Groups Post by: Lantyssa on December 04, 2010, 06:26:22 AM I also never said the full desired item has to drop from the boss. I just said everyone gets something. Then you're competing with the RNG and not the RNG and other players. You'd still be free to trade, too.
Title: Re: Bad Groups Post by: Sheepherder on December 04, 2010, 06:51:39 AM Putting all the loot on rep vendors and having all the loot drop in raids are two opposite ends of the gearing up spectrum. Either way, taken to extreme, will be less effective at pleasing as many people as possible as having a mixture between the two extremes. Funnily enough, the middle path that we currently have seems to be rather good at keeping people subbed. Whatever though, there's just no need to be so obnoxious about your opinions is my main point. Bringing up the Ashen Verdict like it's relevant is also pretty obnoxious, because Blizzard obviously intends that to be freebies and builds accordingly. Which would be entirely different from rewarding rep only from boss kills, and with the bosses ceasing to give rep after a certain point determined by their difficulty. Or tracking your rep in Naxx from the start, but only enabling the associated T7 vendors after Ulduar has launched. Title: Re: Bad Groups Post by: Rendakor on December 04, 2010, 08:07:30 AM I also never said the full desired item has to drop from the boss. I just said everyone gets something. Then you're competing with the RNG and not the RNG and other players. You'd still be free to trade, too. All you've done now is given guilds 10 pieces of loot per boss (in 10m of course)."Ok Player1, open trade with the raid leader. Ok Player2, open..." "Starting Bids on Player1'sItem, PST" It'd be the clusterfuck that happens when the Loot Master DCs, except every time and with the added bonus of completing your gearing from the zone 5x faster. This would absolutely not work in anything resembling the current raiding game, and if you've played it that is obvious. Sheep, you've just taken your suggestion from bad to worse. In rep fantasy land, if I'm exalted with the GearVendors in Naxx, then Ulduar comes out and I can already buy all the gear, why do I bother raiding Ulduar? You could make a case for putting all gear on JP vendors and only having bosses drop points, but a single rep that you grind in one tier of raid content but gives you access to all raid gear ever is fucking retarded. Title: Re: Bad Groups Post by: Sheepherder on December 04, 2010, 09:20:42 AM Sheep, you've just taken your suggestion from bad to worse. In rep fantasy land, if I'm exalted with the GearVendors in Naxx, then Ulduar comes out and I can already buy all the gear, why do I bother raiding Ulduar? You could make a case for putting all gear on JP vendors and only having bosses drop points, but a single rep that you grind in one tier of raid content but gives you access to all raid gear ever is fucking retarded. Or tracking your rep in Naxx from the start, but only enabling the associated T7 vendors after Ulduar has launched. your rep in Naxx from the start, associated T7 vendors after Ulduar rep in Naxx T7 vendors T7 Title: Re: Bad Groups Post by: Rendakor on December 04, 2010, 09:30:44 AM Shit, Naxx was T7 wasn't it? My bad.
Title: Re: Bad Groups Post by: Lantyssa on December 04, 2010, 11:15:21 AM It'd be the clusterfuck that happens when the Loot Master DCs, except every time and with the added bonus of completing your gearing from the zone 5x faster. This would absolutely not work in anything resembling the current raiding game, and if you've played it that is obvious. As if I care about the raiding game. That's a tiny fraction of the player base. But if you insist, you could have different rules for raids.Though I seem to recall something about 25 man raids giving more of the same as 10 man now, but it's eluding me. Like something about rewarding a higher ratio or something. That couldn't be it though. I mean, if what you want is the way it should be, then 25 man raids should give even less, to encourage more raiding. Title: Re: Bad Groups Post by: Sjofn on December 04, 2010, 11:30:54 AM The way it is now, with points + drops, is a lot more appealing to me than any of the alternatives so far suggested. I get points, so I am still getting something. In fact, I'm still being rewarded for doing content my personal character might be done with drop-wise, which is extra tasty. So I still get the "Yes! My shiny finally dropped!" part, but without the "ffffffffuuuuuuuuuck this entire night was a waste of time because my shiny didn't drop." I can focus on "fffffffffffffffffffuuuuuuuuck this entire night was a waste of time because people keep standing in fire."
Title: Re: Bad Groups Post by: Merusk on December 04, 2010, 12:32:25 PM As if I care about the raiding game. That's a tiny fraction of the player base. But if you insist, you could have different rules for raids. It's not the tiny fraction you think it is. Old numbers, but Damion Schubert mentions that back in BC more than half of the level 70s had at least one piece of raid loot. Source (http://www.gamasutra.com/php-bin/news_index.php?story=20235) That was in the hard times of crappy lockouts and keying reqs, when Pugs happened for Kara and not much else. It was easier to get epics via PvP than PvE, with the "lose 10 arenas for loot" mechanics. Since every single tier of WLK was PUGable within a few weeks of opening, that number is more likely to have grown than shrunk. So yes, endgame and raiding very much matters. 25's give more loot than 10s so as to not wipe out large-group raiding entirely. If they gave equal percentages of loot it would make more sense to only raid 10s so that's all that would be done. There would be fewer of your type and class in the raid to roll against, giving you a much greater chance of winning an item. Title: Re: Bad Groups Post by: K9 on December 04, 2010, 01:11:25 PM In my experience 99% of our loot drama came from 25 mans, generally because we had to use a DKP system and the terribles we ended up using to fill out numbers either won loot or whined endlessly about not having enough DKP to hoover up loot items. Also, due to slower progress in 25 mans the rate of loot items per raider per hour is way below what kept people happy.
As it has been said, in 10-mans so much loot is split between max 2-3 people, and generally we have a much more sane group of raiders. With craftable gear and badge items, there is a steady gain of items that keeps most people happy. Title: Re: Bad Groups Post by: Azazel on December 04, 2010, 07:09:46 PM Something that I'm enjoying as a tank is that if someone is being a dick, whether they are dps or even the healer, I can kick them/get the group to kick them. It makes runs much more pleasant not having jerkwads in the group. Luckily, most people are polite/pleasant enough, or don't say anything at all. A far cry from having to bite my tongue and put up with wankers as a DPS.
:awesome_for_real: Title: Re: Bad Groups Post by: Sheepherder on December 05, 2010, 08:43:49 AM The way it is now, with points + drops, is a lot more appealing to me than any of the alternatives so far suggested. I get points, so I am still getting something. I think rep is the better system, solely because you don't burn it, so it's a better mechanism to open access to loot from content you've already done to death without getting into cost/benefit analysis (do I burn these points on T8, or save up for the more expensive t9?). Of course, they could also incentivise low tier raids better. Like granting extra JP for boss kills when you select the "pass on loot" option. Title: Re: Bad Groups Post by: dd0029 on December 05, 2010, 10:28:03 AM Noticing that about every other group one person waits until everyone else has greeded and then needs anything they can regardless of actual use, like the 58k kingslayer pally I had in the Nexus this morning needing every piece.
Title: Re: Bad Groups Post by: Sjofn on December 05, 2010, 01:12:26 PM The way it is now, with points + drops, is a lot more appealing to me than any of the alternatives so far suggested. I get points, so I am still getting something. I think rep is the better system, solely because you don't burn it, so it's a better mechanism to open access to loot from content you've already done to death without getting into cost/benefit analysis (do I burn these points on T8, or save up for the more expensive t9?). Of course, they could also incentivise low tier raids better. Like granting extra JP for boss kills when you select the "pass on loot" option. If they did it based on rep, I would really, really, really resent having to go back to that goddamn place after I'VE hit exalted. Getting JP, I'm always getting something. I prefer spending and wanting to gain more. Plus if they did the rep thing, they'd have to take out the human +rep racial, and I fucking love that racial. Title: Re: Bad Groups Post by: apocrypha on December 05, 2010, 11:09:30 PM Noticing that about every other group one person waits until everyone else has greeded and then needs anything they can regardless of actual use, like the 58k kingslayer pally I had in the Nexus this morning needing every piece. Yeah this is happening more and more since they made the RDF work across *all* servers, not just within your own battlegroup. People know that they have almost zero chance of ever random-grouping with anyone ever again. No accountability at all = Need on everything they can. I suppose that heroic dungeon loot now isn't really needed by anyone and hasn't been for a long time. It's so fast and easy to get to iLvl 180 average to get into heroics and once you're there then all you care about is JPs really. Minor upgrades from drops are, well, minor. People will get insta-votekicked from Cata levelling dungeons for it. :grin: Title: Re: Bad Groups Post by: Ironwood on December 06, 2010, 01:07:48 AM That's less of a problem, since it happens about twice before you kick the cunt. The worst is the chaps who wait till the last boss (who usually harbors the good shit) and then just needs on it all and bb's.
Fucking bastards. That said, I got a tank that did that and then got me in the very next group. He went five minutes before realising that I wasn't healing him, nor was I going to. :why_so_serious: Title: Re: Bad Groups Post by: dd0029 on December 08, 2010, 02:37:19 PM The last boss in the Stonecore just brings out the tard in every tank for some reason. When she flies away to throw rocks, two waves of two groups come. The first time the tank is usually good. But once the first wave is dead, the only thought that runs through the little tanky mind is, Nothing here, better go run and flail ineffectually at this mostly immune boss while the healer tanks the second wave that shows up just about the time they get up on the altar.
Title: Re: Bad Groups Post by: lesion on January 07, 2011, 06:36:19 AM So there I was, in H-Deadmines...after numerous wipes I take reaper duty because, surprise, folks are retarded. So now I'm sitting at the forge killing adds every 10-15 seconds, mostly just standing there. DPS warrior dies almost at the start of the fight, which I didn't even know was possible even with standing in cleaves. That leaves a single hunter and the tank to do 4.2 million damage. Five minutes later the hunter dies. It's now the DK tank beastmoding this thing to the ground.
At around 600k, the healer dies. I'm still kicking slag ass, wondering when we're gonna wipe. Boss gets to 300k and the DK finally gets chopped down. Now it's me, the slag and the boss cleaving all over the place. It's like blenders furiously making out. Boss gets down to about 100k and the reaper gets junked, popping my vulnerable magey ass onto the ramp. Throw down mirror image to keep them all busy while I run away firing scorches and pyros. Boss and company finally reach me with a few hits left, so I fire off every instant I've got and we die at the same time. Loot sparkles mean that 8-minute fight was not for nothing. Title: Re: Bad Groups Post by: apocrypha on January 07, 2011, 07:01:22 AM See, that's not a bad group, that's an epic battle! :awesome_for_real:
Title: Re: Bad Groups Post by: Shrike on January 07, 2011, 09:09:15 AM I've had a lot of epic battles so far this expansion. Most end with the shaman tanking. Some even end well. Some. :oh_i_see:
Title: Re: Bad Groups Post by: Paelos on January 07, 2011, 11:43:39 AM So there I was, in H-Deadmines...after numerous wipes I take reaper duty because, surprise, folks are retarded. Hilariously, that happened to us as well, and by accident we found out the hunter's pet could tank the last 20% of the boss because he does no straight on attacks. All Reaper's hits were cleaves, which the pets had 90% reduction. So, the pet took almost no damage and the hunter nuked him down while our add guy just stayed on slags. Title: Re: Bad Groups Post by: lesion on January 07, 2011, 02:57:24 PM Ha, that's pretty awesome!
Title: Re: Bad Groups Post by: kildorn on January 10, 2011, 03:43:46 AM Man, I tanked a normal HoO pug this weekend that was special. The three dps combined put out 12k on Rajh. For the entire instance I had at least 35% of the total healing done with my DK. And my favorite bit was the Boomkin rolling need on any leather item because "I need it in my bags so I can run heroics" while putting out 3.1k dps. Look, you need things you plan on equipping to run heroics, and a dps rotation. :(
Title: Re: Bad Groups Post by: Arrrgh on January 10, 2011, 06:26:44 AM I'm tanking. Mages insist on freezing/rooting everything in place. Frozen mobs can't be moved and if I get out of range they attack whoever is in reach instead of me. I ask the mages to stop freezing/rooting every thing. I'm told that I'm an unreasonable bastard out to kill their DPS.
Who's right here? Title: Re: Bad Groups Post by: kildorn on January 10, 2011, 06:32:27 AM Snaring/rooting things on the pull was a total pet peeve of Ingmar's way back in the day <3
I had that issue in HoO with the rogue using a snaring poison on everything. Normally, totally okay! In this case, making it kinda hard to move things out of void zones. Normally I'd say freeze/root is fine once the melee huddle is established. Only not fine on mobile fights where the tank needs to keep moving around. The mage SHOULD be breaking those freezes almost immediately, though. Title: Re: Bad Groups Post by: Drubear on January 10, 2011, 07:44:46 AM I had that issue in HoO with the rogue using a snaring poison on everything. Normally, totally okay! In this case, making it kinda hard to move things out of void zones. It might have been that the Rogue had the Deadly Brew http://www.wowhead.com/search?q=deadly+brew (http://www.wowhead.com/search?q=deadly+brew) talent which has a chance to apply crippling. Or had his/her poisons setup from PvP. Title: Re: Bad Groups Post by: Zetor on January 10, 2011, 07:58:26 AM I have 2/2 desecration (puts a 50% slowing zone on the ground when I use plague/scourge/soon necrotic strike) on my unholy DK spec. It seemed like a good idea since a lot of fights involve kiting, plus it's nice for pvp as well. No tank complained about it yet, but I wonder if there are specific situations where it'd screw things up...
Title: Re: Bad Groups Post by: Rasix on January 10, 2011, 08:01:05 AM Heh, desecration used to mess up the visibility of certain ground effects, if I'm remembering correctly. Somewhat important for raiding.
Title: Re: Bad Groups Post by: Shrike on January 10, 2011, 08:59:31 AM Desecration has a variety of side effects ranging from simply annoying to rather nasty. It's just something you'll have to learn to work around as you raid. I don't recall the encounters, but we had a couple of bosses last expansion that the RL had banned desecration from.
Title: Re: Bad Groups Post by: kildorn on January 10, 2011, 09:18:23 AM I have 2/2 desecration (puts a 50% slowing zone on the ground when I use plague/scourge/soon necrotic strike) on my unholy DK spec. It seemed like a good idea since a lot of fights involve kiting, plus it's nice for pvp as well. No tank complained about it yet, but I wonder if there are specific situations where it'd screw things up... Mostly it's fine. In this case (HoO trash pull) the mobs put a 10% heal/sec zone under them that expands. So you have to keep moving them around. It meant that pull took a lot longer than it should have due to all the snared mobs taking longer to get out of the healy zones. My dps DK setup includes pretty much perma snaring everything once I open up as well. Because it's useful sometimes! Title: Re: Bad Groups Post by: Dren on January 10, 2011, 09:34:06 AM I'm tanking. Mages insist on freezing/rooting everything in place. Frozen mobs can't be moved and if I get out of range they attack whoever is in reach instead of me. I ask the mages to stop freezing/rooting every thing. I'm told that I'm an unreasonable bastard out to kill their DPS. Who's right here? I haven't played frost spec on my mage in a very long time, so things might have changed, but basically freeezing/rooting is all part of the standard rotation. The talents in that tree do it automatic for frost bolt and some of the other abilities. The frost mage can't help that. Also, the DPS mentioned is affected because they get a 100% crit on frozen targets. Turns out for good dps on the main target, but that is also the target for the Tank while the rest of the mobs are moving at normal speed. Yeah, frustrating. In cases like that, mages should switch to arcane or fire. Frost is great for PvP, but annoying in some raiding situations. Title: Re: Bad Groups Post by: Merusk on January 10, 2011, 09:37:58 AM Heh, desecration used to mess up the visibility of certain ground effects, if I'm remembering correctly. Somewhat important for raiding. Yeah, and now there's a number of them that screw it up. D&D, Desecration, Priest Healing Field, Priest Barrier, Druid Healing Field.. whatever that blue one is that I keep seeing. They all make it damn hard to see what's going on. I haven't played frost spec on my mage in a very long time, so things might have changed, but basically freeezing/rooting is all part of the standard rotation. The talents in that tree do it automatic for frost bolt and some of the other abilities. The frost mage can't help that. Also, the DPS mentioned is affected because they get a 100% crit on frozen targets. Turns out for good dps on the main target, but that is also the target for the Tank while the rest of the mobs are moving at normal speed. Yeah, frustrating. In cases like that, mages should switch to arcane or fire. Frost is great for PvP, but annoying in some raiding situations. They removed the root effect from mage talents. You now get "Fingers of Frost" which does the same thing but without the root. You can still freeze them in place with ring of frost or the pet's version but fingers is just as effective without killing group mates. Title: Re: Bad Groups Post by: Rendakor on January 10, 2011, 10:47:24 AM The blue circle on the ground is a resto shaman thing; it's exceptionally unpleasant on the first boss of H TotT, because geyser looks almost identical. This results in either DPS running out of healing, or standing in geyser.
Title: Re: Bad Groups Post by: Khaldun on January 10, 2011, 11:25:01 AM I had that issue in HoO with the rogue using a snaring poison on everything. Normally, totally okay! In this case, making it kinda hard to move things out of void zones. It might have been that the Rogue had the Deadly Brew http://www.wowhead.com/search?q=deadly+brew (http://www.wowhead.com/search?q=deadly+brew) talent which has a chance to apply crippling. Or had his/her poisons setup from PvP. Almost certainly Deadly Brew. Kind of annoying in that I can't turn it off without not having poison on weapons at all, which is pretty much necessary for Assassination builds. Title: Re: Bad Groups Post by: Paelos on January 10, 2011, 07:28:55 PM Got a priest today who refused to heal me until I got under half health, even if I was getting spiked in a large group. Twice I died while she had full mana on her bar. I caught her looking the other way at times when I was getting ready to pull. I was so worried about living that I had a hard time holding aggro on anything. This was a regular GB, and she had full heroic gear. I have no idea WTF was going on.
Title: Re: Bad Groups Post by: kildorn on January 10, 2011, 08:21:49 PM Got a priest today who refused to heal me until I got under half health, even if I was getting spiked in a large group. Twice I died while she had full mana on her bar. I caught her looking the other way at times when I was getting ready to pull. I was so worried about living that I had a hard time holding aggro on anything. This was a regular GB, and she had full heroic gear. I have no idea WTF was going on. Disc priest used to healing epiced to hell tanks, maybe? I know disc is into HUGE HEALS again, while holy is all about rolling renew with Heal. That said, half health on a current tank is way below where I'd start dropping gheals. You're into 'going to get spiked randomly and die' range there. I had a normal (because I'm a PANSY about tanking pugs with my DK) HoO where I was at 46% total healing done because the paladin was too busy meleeing things and trying to use his cone heal and holy shock as his only spells it seemed. Title: Re: Bad Groups Post by: Furiously on January 10, 2011, 09:32:22 PM My worst was two or three days in a ret pali (In RET gear) signed into be the healer.
After a death where he was like, "I wanted to queue faster." I kicked him. Title: Re: Bad Groups Post by: Khaldun on January 11, 2011, 08:46:46 AM One thing that's kind of fun is that I have a few new tools for emergency survivability as a rogue, so in a group with a bad tank or healer, I often have a situation where I have to take over as a tank for the last 10% of the boss' health and I can actually do that if I use all my tricks and tools right. So in a weird way even being in a mildly bad group has become more interesting than it was in Wrath, where it was more like, "I didn't even know that you *could* wipe on that boss".
Title: Re: Bad Groups Post by: Merusk on January 11, 2011, 10:12:48 AM I had 3 failed heroic attempts last night. Vortex pinnacle, twice*, where people just couldn't stay the hell out of the dragon breath or vortexes and so I was trying to heal the entire group or watched the tank go sailing over the edge to be instagibbed. (Fuck that mechanic.)
Then Stonecore where we swapped our 3 different DPS before I bailed. The first was a ret pally who didn't know he had a CC and had cheated his way into heroics using PVP gear where it wasn't greens. When I bitched about it in group the rest said "but I've got a few pieces of PVP too, it's ok for melee." No, asshats, it's not as shown by your 4kdps. The stats you're missing for that useless resilience stat actually matter at this level of gear. The second was a moonkin who didn't know how to AOE shards on the first boss.. the third was a competent mage but the tank couldn't hold aggro and so he wound up tanking the boss, much to the complaints of my mana bar. I bailed after that death. I may just go back to guild groups only for a while. The PUGs were ok for a few weeks there, but now it's becoming apparent that the failures are finally learning how to cheat gearscore or have ground up enough points to start queuing and things suck again. Title: Re: Bad Groups Post by: Ragnoros on January 11, 2011, 10:28:44 AM Disagree on pvp lewt not being OK for heroics. Last night the only decent dps in my group was a MS warrior in full on pvp gear. He was pulling around 11k dps, which is more than enough for heroics. The other two were a hunter and mage struggling to top 5k.
I may just go back to guild groups only for a while. The PUGs were ok for a few weeks there, but now it's becoming apparent that the failures are finally learning how to cheat gearscore or have ground up enough points to start queuing and things suck again. Agree on this front though. I had less trouble in the first couple weeks learning the fights in shit gear than I have had recently with full on heroic gear and knowing all the fights. Shock! Might skill actually matter in wow. Title: Re: Bad Groups Post by: kildorn on January 11, 2011, 10:35:46 AM Disagree on pvp lewt not being OK for heroics. Last night the only decent dps in my group was a MS warrior in full on pvp gear. He was pulling around 11k dps, which is more than enough for heroics. The other two were a hunter and mage struggling to top 5k. I may just go back to guild groups only for a while. The PUGs were ok for a few weeks there, but now it's becoming apparent that the failures are finally learning how to cheat gearscore or have ground up enough points to start queuing and things suck again. Agree on this front though. I had less trouble in the first couple weeks learning the fights in shit gear than I have had recently with full on heroic gear and knowing all the fights. Shock! Might skill actually matter in wow. PVP gear can work for certain classes/specs (if it's a class where their primary stat severely outweighs secondary stats, or they're packing a way overlevel conquest point weapon), but pound for pound the same ilvl of a non pvp item will do more for your dps, tanking, or healing ability. For tanks? No way in hell, there's no avoidance on the pvp gear beyond mastery. The extra hp from the higher ilvl will not offset missing 20-30% avoidance. Title: Re: Bad Groups Post by: Ironwood on January 11, 2011, 10:43:47 AM For DPS warriors, the difference is minimal. Honestly.
Yeah, tanks that do that shit are retarded beyond maybe 1 or 2 bits. Title: Re: Bad Groups Post by: Ashamanchill on January 11, 2011, 02:44:51 PM It's not the worst for Feral tanks, cause, they get the lions share of their dodge from the agility provided, and much of their pvp gear comes with crit, which is a survival stat for them.
Title: Re: Bad Groups Post by: Selby on January 11, 2011, 05:28:56 PM I still don't understand how some people's DPS is just so bad. I've been in groups where people are pulling 4-5k tops. I mean, my mage has mostly ilvl333 and a few 346 blues and I still am pulling 8k on most fights.
That said I really am annoyed with just how *bad* some groups can be. One thing that's kind of fun is that I have a few new tools for emergency survivability as a rogue, so in a group with a bad tank or healer, I often have a situation where I have to take over as a tank for the last 10% of the boss' health and I can actually do that if I use all my tricks and tools right. This has happened to me 2-3 times so far. Once I remember on the first boss in Grim Batol, the tank died as the healer was lazy when the boss had 10% health and I popped mirror images and the dead tank commented "you guys have 30s to kill the boss or we wipe!" It was funny to watch it work.Title: Re: Bad Groups Post by: ezrast on January 11, 2011, 05:35:08 PM Last time I pugged BRC I had to requeue for two tanks and I think 5 dps just on the second boss. This one rogue kept insisting that it didn't matter if we got feared out of the beams, just as long as we jumped out at 70 stacks. Result: no interrupts on the boss.
Title: Re: Bad Groups Post by: Selby on January 11, 2011, 08:55:59 PM Oh boy. Pulled Grim Batol with my friend healing. First tank goes right up to the very first patrol leaving, marks everything, then AFKs and facepulls, leading to a wipe. Second tank comes and says they've never tanked this before. That's fine by me, they've done normal. Spends about 5 minutes per pull marking everything, then the shaman CC is always afk or not paying attention, leading to mob problems. After the dragons, 5 pulls in and the shaman AFKs when a patrol walks up to him. Wipe #2 (I avoided by going invisible). Next set of mobs the same thing happens and the tank says "I think we need more CC" to which I am a little skeptical of that even working. My healer friend bails as we've spent 40 minutes to kill 6 sets of mobs and wiped 3 times doing so. Yeah, it's not happening when I'm doing 7k DPS and the tank is #2 with 5k...
I know people want these to be challenging, and with a good group they are. But with a bad group it's just an exercise in frustration and "wow I wasted 45m-60m of my life for nothing just there." And that's not fun or challenging. Title: Re: Bad Groups Post by: SurfD on January 12, 2011, 03:05:49 AM The problem is, they actually aren't really that challenging, provided you are appropriately geared, and are not a paint chewing tard. However, having even one or two paint chewers in your group can take a heroic from "well balanced challenge" directly to "ball crushing frustration" with almost no shade inbetween.
My first bunch of heroics were hours long frustration filled slogs. Now that i have almost all 333 gear with 346 pieces from rep and other heroics with the odd epic from rep here and there, and have seen each heroic fight at least once, my personal performance in heroics has gone up dramatically. I expect that given another 2 weeks, when your average pug now has almost complete 346 gear and has seen every heroic fight multiple times, they will probably be almost back to WoLK style snoose fests. Oh, you wont be mass pulling + aoeing shit, but you wont be treating every trash pull like a raid boss either. Title: Re: Bad Groups Post by: AutomaticZen on January 12, 2011, 08:44:43 AM It's mostly reminding me of the days of Magister's Terrace. That was shit hard in the beginning.
Title: Re: Bad Groups Post by: Soulflame on January 12, 2011, 09:09:39 AM I remember for a while my guild wouldn't take me through Magister's because they wanted a shaman healer instead of a paladin.
:heartbreak: Title: Re: Bad Groups Post by: Sjofn on January 12, 2011, 09:38:21 AM That barely makes sense to me, as I remember our shaman healers hated MgT as much as the not-me paladin healers because of all the movement. I can't think of why you'd want a shaman over a paladin in there.
Title: Re: Bad Groups Post by: Zetor on January 12, 2011, 09:44:38 AM Yeah, my shaman healer was pretty meh in MGT (this was before riptide, remember), especially for the arcane elemental boss. Heroism was nice for Delrissa, interrupts were nice on trash... that was bout it. I could also solo kael in the air phase (with no phoenix), but I think any healer could do that. :awesome_for_real:
Title: Re: Bad Groups Post by: K9 on January 12, 2011, 09:46:16 AM At a guess I'd say tremor totem and heroism for delrissa. Since Enhance and Elemental were persona non grata to a lot of the mouthbreathing population a resto shaman was the best option to fill that role.
Title: Re: Bad Groups Post by: Shrike on January 12, 2011, 10:04:44 AM At a guess I'd say tremor totem and heroism for delrissa. Since Enhance and Elemental were persona non grata to a lot of the mouthbreathing population a resto shaman was the best option to fill that role. I still harbor a grudge over this. I never competed MgT (either one) until Wrath, since you couldn't get a group as enhance with a search warrant. I did two heroics in two years during TBC. If it hadn't been for Karazhan and an early quasi-PuG raid, I'd have quit permanently at that point (and came damned close to it as it was). This present crap in heroics reminds me too much of those days, though, ironically enough, enhance is now swimming in good CC options--which most groups don't seem to realize or bother to ask. Which brings us to the point of suckass groups. I saw the incoming nerfs thread over on the O-fficial forums, and delighted in the wailing and gnashing of teeth of the hardcore catass crowd. Just for the record: eat it--I'm enjoying the angst immensely. At IL350, I no longer get anything worthwhile out of heroics other than the 70VP, but that I need desperately. I have about three hours a night, and having a group fail in an heroic means that 70VP is on the line. There's a good 33% of my not getting anything out of three hours of play due to the way this expansion has been concieved. I don't like that. Not at all. Anti-fun all the way. I could care less what most of my fellow travellers are doing. I don't worry about who has what all that much. I worry about me, and so far this expansion has been a massive cockstab in gearing up. No sir, I don't like it. The nerfs will be an improvement. Title: Re: Bad Groups Post by: K9 on January 12, 2011, 10:06:56 AM Incidentally they are also buffing a bunch of fights; such as Asaad, who is frankly a joke by any standard in his current incarnation.
Title: Re: Bad Groups Post by: Paelos on January 12, 2011, 12:06:39 PM It's mostly reminding me of the days of Magister's Terrace. That was shit hard in the beginning. Tanks also refused to keep doing it after they got their trinkets. I remember because I was one of them. :awesome_for_real: Title: Re: Bad Groups Post by: Sjofn on January 12, 2011, 12:17:23 PM I tanked MgT cheerfully as long as I had the group I wanted, which was basically "as long as our morphined up enhance shaman isn't in the group." And it wasn't because he was an enhance shaman, it was because of the morphine. :why_so_serious:
Title: Re: Bad Groups Post by: Ingmar on January 12, 2011, 01:16:58 PM I never got my trinket. :cry:
Title: Re: Bad Groups Post by: AutomaticZen on January 12, 2011, 01:41:45 PM It's mostly reminding me of the days of Magister's Terrace. That was shit hard in the beginning. Tanks also refused to keep doing it after they got their trinkets. I remember because I was one of them. :awesome_for_real: Title: Re: Bad Groups Post by: Selby on January 12, 2011, 04:07:14 PM At IL350, I no longer get anything worthwhile out of heroics other than the 70VP, but that I need desperately. I have about three hours a night, and having a group fail in an heroic means that 70VP is on the line. There's a good 33% of my not getting anything out of three hours of play due to the way this expansion has been concieved. I don't like that. Not at all. Anti-fun all the way. I could care less what most of my fellow travellers are doing. I don't worry about who has what all that much. I worry about me, and so far this expansion has been a massive cockstab in gearing up. No sir, I don't like it. The nerfs will be an improvement. This is exactly how I feel. I complete maybe 1-2 heroics a week because of utter failure PUG people. I just don't have the time or patience to spend 40m in the queue and then another 35-45m finding out if the group can even hack the first boss much less trash. If that happens, as it happened last night (even with a friend healing) my time for the evening was over an hours worth of waste. I might have gotten some rep out of it. Then I load up and do it again and then bam, evening's over and it's bed time for me and all I got was 600 rep and some vendor trash greys to sell. Not even close to fun. I don't expect heroics to be 15-20m zergfests, but when I routinely fail over and over again because of shitty people, the fun goes away and my desire to log in regularly goes with it. Even leveling an alt or 9 isn't that exciting of a thought since they'll be in the same position of being unable to do anything besides some dailies or go grind out archaeology.Title: Re: Bad Groups Post by: Khaldun on January 12, 2011, 05:32:40 PM I think this is the key thing. If you're in a guild group, and somebody's having some trouble getting it, well, get on vent, you talk it over, it's your buddies, you'll get there after working it over twice or so. If you're in a PUG, you have no idea: is the guy not getting it a 10-year old? Mentally defective? Something else? In a Wrath pug, you could carry someone--a lot of heroics if people were appropriately geared could be done with one good dps, one hea for at least 80% of the fight.
Title: Re: Bad Groups Post by: Ingmar on January 12, 2011, 05:50:23 PM Remember, also, the cross realm dungeon finder wasn't even introduced until what, 3.3 with the ICC heroics? We had been blowing away heroics for 3 raid tiers by then. It didn't exist right at the start of LK when we were in gear that those dungeons were tuned for, so when we were doing those dungeons back then we were already self-selecting our groups to minimize the failure a bit. So when we compare the LFG now with what we remember from LK we're not making anything like an apples to apples comparison.
Title: Re: Bad Groups Post by: Shrike on January 12, 2011, 08:53:36 PM Remember, also, the cross realm dungeon finder wasn't even introduced until what, 3.3 with the ICC heroics? We had been blowing away heroics for 3 raid tiers by then. It didn't exist right at the start of LK when we were in gear that those dungeons were tuned for, so when we were doing those dungeons back then we were already self-selecting our groups to minimize the failure a bit. So when we compare the LFG now with what we remember from LK we're not making anything like an apples to apples comparison. A good point, and I remember those first heroics weren't all that easy, either. We actually did CC and stuff...briefly. However, now we do have LFG and the results in this expansion pretty much blow syphylitic goats. As I type this, I"m getting ready (after fourth meal and a second glass of wine) to log in to WoW to try the roulette wheel of suck to get my daily 70VP. I"m not really looking forward to it Hell, it's a game, I should be looking forward to some fun. Instead, I'm apprehensive of what sort of asshattery I'll see this night. I might need that second glass of vino just to make it tolerable. Title: Re: Bad Groups Post by: Ashamanchill on January 12, 2011, 09:15:19 PM I kind of think they have the system a little backwards. At the start of an expansion is when people just want their gear so they can get into raids and see the content. Then when we've got all our purples and whatnot, and we are feeling a little more confident in what we can do, then BAM!, difficulty up to 11.
Title: Re: Bad Groups Post by: ezrast on January 12, 2011, 11:39:45 PM This is why raids need to be repeatable.
Title: Re: Bad Groups Post by: SurfD on January 13, 2011, 02:31:22 AM This is why raids need to be repeatable. Except that if raids were repeatable, the hardcore would grind them non stop for the first month, have full best in slot, then quit untill the next tier content is released, while the wannabe hardcore would do the same, except they would more likely end up completely burnt out after hitting a wall at some difficult boss instead of being in full best in slot and then they too would quit untill the next tier was released.Maybe what they need to do is add an option to let you repeat an instance, but only after you have manage to clear it once in a lockout period. So you could not farm the first boss, reset and repeat, but after you have the place down, you can farm it to your hearts content? Or put a cap on the number of times you can reset it per week? Title: Re: Bad Groups Post by: K9 on January 13, 2011, 02:42:21 AM I do think the entry level raids are overtuned for where they need to be.
Title: Re: Bad Groups Post by: SurfD on January 13, 2011, 02:58:14 AM I don't agree. Granted, i have not seen all the fights yet, but my guild just put together it's first real raiding 10 man of the expantion, and over the course of 3 days last week, and 2 days this week, we downed the first fight in Throne of the Winds, Halfus (with Slate, Storm and Time) In bastion of Twilight, and Both Magmaw and Omnitron Defense System in Blackrock. And I wouldnt classify us as anything approaching a high end raid guild. Sure, we spent hours wipeing on a bunch of those fights (especially halfus and Djinn Council) till we got the rhythim of stuff down, and figured out which strat works best with that drake setup on halfus, but that is sort of expected when you are new to the fights.
Title: Re: Bad Groups Post by: ezrast on January 13, 2011, 03:03:57 AM Maybe what they need to do is add an option to let you repeat an instance, but only after you have manage to clear it once in a lockout period. So you could not farm the first boss, reset and repeat, but after you have the place down, you can farm it to your hearts content? Or put a cap on the number of times you can reset it per week? Entering traveled ground here, but I would just make it so you are only eligible to loot a boss once per week, but can kill it for VP once per day, and can just kill it because you feel like it (or to fill out your guild run) as many times as you want.Title: Re: Bad Groups Post by: Rendakor on January 13, 2011, 08:58:36 AM I like that idea personally ezrast, but when it's been suggested in the past, people note that it'd lead to significantly more tank/healer burnout because those classes would be "obligated" by their guilds to repeat runs while DPS would only get a spot in a single run.
Title: Re: Bad Groups Post by: K9 on January 13, 2011, 12:11:09 PM Just had a tank for heroic GB who was still wearing ICC epics in about half his gear slots. When I asked him he claimed that there was no tanking gear from quest rewards.
\quit Title: Re: Bad Groups Post by: Paelos on January 13, 2011, 12:12:00 PM Just had a tank for heroic GB who was still wearing ICC epics in about half his gear slots. When I asked him he claimed that there was no tanking gear from quest rewards. \quit He needs that set bonus! :awesome_for_real: Title: Re: Bad Groups Post by: K9 on January 13, 2011, 12:13:04 PM Hah
I fucking hate people who are too proud or stupid to give up their epics. Title: Re: Bad Groups Post by: Zetor on January 13, 2011, 12:14:57 PM Yeah, I saw a shadowmourne / heroic-icc-gear warrior in grim batol; he was barely clearing 5k. I bet he could've gotten much more with quest greens / blues...
[to be fair, he was doing pretty good on running out of fires, interrupting stuff, not breaking cc and whatnot] Title: Re: Bad Groups Post by: Paelos on January 13, 2011, 12:17:46 PM Hah I fucking hate people who are too proud or stupid to give up their epics. To be fair, we actually had to talk one of our priests out of her set bonus when she hit 83. I was like, the greens are better. No, don't look at the stats, just start using them. We're not crazy. Title: Re: Bad Groups Post by: Minvaren on January 13, 2011, 12:29:25 PM It was a leap of faith like that to break the set bonus on my tank as well (at around 82-83). HP and DPS did go up, in any case. :oh_i_see:
Title: Re: Bad Groups Post by: K9 on January 13, 2011, 12:33:46 PM Yeah, I saw a shadowmourne / heroic-icc-gear warrior in grim batol; he was barely clearing 5k. I bet he could've gotten much more with quest greens / blues... [to be fair, he was doing pretty good on running out of fires, interrupting stuff, not breaking cc and whatnot] Shadowmourne should last until 85, just. I can forgive people the odd piece (I kept my T10 chest until level 84 just because I really didn't find any good upgrades, although everything else was gone by then) since not every slot has a great set of upgrades for every class and spec, but if you're trying to get by on barely 100K HP as a tank, with terrible combat ratings, I have no time for you. Title: Re: Bad Groups Post by: Merusk on January 13, 2011, 02:37:19 PM Gripes for today:
1) Tanks who can't move up the ramp on foe reaper, and blame you for their near death experiences. There's no reason you should be out of LOS OR only halfway up the goddamn ramp by the time he does overdrive, much less the first fucking harvest. 2) Tanks who pack on stam gems, ignoring avoidance so when you see 145k you think "Oh this won't be a problem" not realizing their GS is only 341 (in their dps set) and their tank set is horrible and they're going to eat spike damage all night long then blame you for not using flash heal all the time. Funny, when I use chakra, renew, heal and Gheal along with chakra heal on DECENT TANKS it keeps them alive just fine, asshole. 3) Hunters who act like elitist pricks and 1) drop foe reaper targets right behind the goddamn healer when the healer is trying to keep the stupid ass tank (from your guild) alive. 4) Stupid ass hunters who act like elitist pricks but can only barely squeeze out 9k dps on packs and 7k on bosses with a gear score of 341. Yes, I'm looking at you Synthpop and Covqt from Arthas. /vent Title: Re: Bad Groups Post by: Ingmar on January 13, 2011, 02:39:51 PM I've only done reaper once and I don't think I moved him anywhere? Other than moving out of his whirlwindy crap and not standing in the harvest circle anyway. What's the advantage of the ramp?
Title: Re: Bad Groups Post by: Merusk on January 13, 2011, 02:46:32 PM Well, for starters it's just the way folks on my BG do it, apparently. I learned it that way as a DPS with guild groups, and the 3 pugs I've had did it the same way. When I tanked it on my DK, I did notice a few advantages, though.
1) Taking him upstairs means your golem doesn't have to watch out for the mark or overdrive. No need to heal the golem. 2) If you position him right, so that the tank is on the flat and he's on the ramp, when he overdrives he'll usually path downstairs for at least half of it. Meaning no running around going "oh shit" as a clothie. 3) If your group members are smart or educated, they can run to the wall and hug it within a few yards of the mob and drop their marks. This means no ranged dps scurrying about and they can continue to dps. Melee and the tank can just step over to the railing or down the lip onto the ramp and never have to worry about getting eaten. 4) As the tank, if you're the one marked you can just run down the ramp a few steps and run back, not having to worry about idiots who can't move out of the way. Title: Re: Bad Groups Post by: Rendakor on January 13, 2011, 08:42:44 PM Yea I've always tanked the reaper at the top of the ramp. I tanked him under the lamp at the top, with the ranged/healer at the far lamp. Makes it easier for everyone that way; doing him at the bottom gave us a lot of problems with the adds/golem.
Title: Re: Bad Groups Post by: SurfD on January 14, 2011, 12:04:26 AM Has to do with the way the foe reaper moves durring overdrive. When he does Overdrive, he moves in a strait line, untill he hits a wall, then he moves off in another strait line. Much like a Roomba bouncing around a room cleaning shit. If you drag him most of the way up the ramp, because of the way it is laid out, he spends most of his time bouncing around in very short spurts, and usually does not travel very far.
Title: Re: Bad Groups Post by: apocrypha on January 14, 2011, 01:49:34 AM Joined a HHoO this morning on my mage. Now my mage is only recently heroic-capable, so his DPS isn't stellar, but I'm not a herpderp. DK dps and druid healer are from the same guild (called Sausage Festival, lol) and straight away they start bitching. The DK is pulling 10k solid, me and the hunter are pulling 7k or so. But trash is dying, getting CC'd, interrupted, first boss goes down without a problem.
Get to the Hall of Lights and on the Water Guardian nobody except me hits the first bubble so I quickly type in /p kill the bubbles!!. DK gets bubbled next and cos he's on the other side of the mob from me I'm just out of range, so I blink in and pew pew his bubble. Hunter ignores it and carries on plinking the mob. I don't get the bubble down in time and the DK dies. DK then says "AFK 14 mins" which is exactly the kick timer I discover. Arguments, recrimination, bitching from the healer and the (not really AFK) DK, who basically admits that he's going to deliberately grief the group now because our DPS sucks and we're all noobs and he died once. Having waited 30 mins we all just hang around waiting for the kick timer... and promptly kick him! Healer doesn't leave, which is odd. Re-queue for new DPS... and the same DK joins again. Him and the healer then AFK, unkickable now. DK teleports out of instance and is obviously doing his TB dailies. I do the same. I end up going to have breakfast and a shower, come back 25 mins later and everyone except the tank is still there! Doing nothing. I open a ticket, report the DK for group griefing, alt-f4 and log on a diff account. Kids, I fucking hate them. Title: Re: Bad Groups Post by: Selby on January 14, 2011, 05:56:17 AM Kids, I fucking hate them. There's been a lot of this bulllshit lately. Do *any* little thing that someone doesn't like and get kicked. I seriously don't get it, just get it done and get your VP's and be done. The way I have to spend 30-45m arguing with people or running through various kicks is a waste of damn time.Title: Re: Bad Groups Post by: kildorn on January 14, 2011, 07:18:34 AM Joined a HHoO this morning on my mage. Now my mage is only recently heroic-capable, so his DPS isn't stellar, but I'm not a herpderp. DK dps and druid healer are from the same guild (called Sausage Festival, lol) and straight away they start bitching. The DK is pulling 10k solid, me and the hunter are pulling 7k or so. But trash is dying, getting CC'd, interrupted, first boss goes down without a problem. Get to the Hall of Lights and on the Water Guardian nobody except me hits the first bubble so I quickly type in /p kill the bubbles!!. DK gets bubbled next and cos he's on the other side of the mob from me I'm just out of range, so I blink in and pew pew his bubble. Hunter ignores it and carries on plinking the mob. I don't get the bubble down in time and the DK dies. DK then says "AFK 14 mins" which is exactly the kick timer I discover. Arguments, recrimination, bitching from the healer and the (not really AFK) DK, who basically admits that he's going to deliberately grief the group now because our DPS sucks and we're all noobs and he died once. Having waited 30 mins we all just hang around waiting for the kick timer... and promptly kick him! Healer doesn't leave, which is odd. Re-queue for new DPS... and the same DK joins again. Him and the healer then AFK, unkickable now. DK teleports out of instance and is obviously doing his TB dailies. I do the same. I end up going to have breakfast and a shower, come back 25 mins later and everyone except the tank is still there! Doing nothing. I open a ticket, report the DK for group griefing, alt-f4 and log on a diff account. Kids, I fucking hate them. If the healer didn't leave on the kick, he was probably the group lead, and could manually re-invite the DK. But yeah, as much as not popping bubbles sucks (and seriously, I have to run to the healer and pop his as the goddamned tank half the time in pugs), throwing a hissy fit and being a prick sucks more. Griefing a group is just pointless. The closest I've gotten to that was a group yelling that my 83 palatank was too low to tank normal stonecore (because they kept breaking all the CC, which makes tanking a lot harder, people!) and then refusing to just kick me when I sat down and told them to. Because I'm not eating a 10 minute requeue debuff because you people can't handle the idea that I'm not rolling around in 333s for a normal stonecore run. We actually got our bitchfest done with and I proceeded to tank the rest of the instance without a single wipe, too. The 85 healadin finally admitted that I did know what I was doing. :P Title: Re: Bad Groups Post by: Shrike on January 14, 2011, 10:47:35 AM Kids, I fucking hate them. There's been a lot of this bulllshit lately. Do *any* little thing that someone doesn't like and get kicked. I seriously don't get it, just get it done and get your VP's and be done. The way I have to spend 30-45m arguing with people or running through various kicks is a waste of damn time.Hell, yeah, this. I had one of those groups last night. Lost City of all things. The group was up to about 12 before we finished it due to kicks, quits, and other foolishness. What should have been a 50 min run took almost 3 hours and this place isn't that hard. Most of it was over stupid shit, though the hunter--from my realm, no less--was a real pain in the ass. Stupid bastard couldn't sit still and even wait for the tank to mark shit, he was trapping and pulling. Nights like that make me seriously consider quitting this shitfest of an expansion. That's the way I"m starting to think of Cataclysm. Not good. Title: Re: Bad Groups Post by: Khaldun on January 14, 2011, 10:56:13 AM I am pretty tired of seeing kicks for everything, yeah. It interferes with getting shit done. I'm also tired of coming into an instance after there has been a lot of kicking. Kick for egregious repeated failure, for standing around doing nothing while everyone else fights, or for being so far off the necessary gearing and skill level that it's not even imaginable that you'll be able to do the job. Instead I'm seeing people get kicked for missing one interrupt, for standing in fire once, or for not meeting some imaginary catass target for superlative performance. I quit one group after the tank initiated three of these kinds of kicks, one of the healer. Tank was good, but it makes it not fun and wastes time.
Title: Re: Bad Groups Post by: kildorn on January 14, 2011, 10:58:16 AM Was nice that after I lost power twice last night while tanking a pug, I was still IN my heroic group. They hadn't kicked the flaky connection tank, they just hung out and waited <3
Title: Re: Bad Groups Post by: Paelos on January 14, 2011, 11:02:39 AM Was nice that after I lost power twice last night while tanking a pug, I was still IN my heroic group. They hadn't kicked the flaky connection tank, they just hung out and waited <3 That's cause it's faster to wait. :awesome_for_real: Title: Re: Bad Groups Post by: kildorn on January 14, 2011, 11:05:09 AM Was nice that after I lost power twice last night while tanking a pug, I was still IN my heroic group. They hadn't kicked the flaky connection tank, they just hung out and waited <3 That's cause it's faster to wait. :awesome_for_real: I think it was actually because the healer and two dps were from the same raid guild, and seemed thrilled to have a pickup tank that didn't just suck and die immediately. <3 The nonguild ele shaman however sucked at standing in beams. And I got the heroic achievement on Forgedude due to sucking at pulling him through fires <3 Title: Re: Bad Groups Post by: Soulflame on January 14, 2011, 11:20:43 AM I had a BRD (upper) group go through about 12 people before we finished. I think it was because the tank wanted to do a clear, and most of the people who went LD or quit wanted to rush the boss.
How do people feel about "Dungeon in progress"? If I'm queued as a healer, I generally default to decline, but if I'm DPS, I generally hit accept. And pray. Title: Re: Bad Groups Post by: Ingmar on January 14, 2011, 11:24:39 AM I usually take the gamble, a fair amount of the time you end up getting the finish reward for 5-10 minutes of work. Caveat, though, I only do random queues on leveling dungeons.
Title: Re: Bad Groups Post by: kildorn on January 14, 2011, 11:27:34 AM I take the in progress when it pops.
Lately, if it says In Progress, it's HoO. Which I find odd, since it's usually HoO with the only difficult boss dead (hymn dude) Title: Re: Bad Groups Post by: Merusk on January 14, 2011, 11:28:49 AM I always take it as either. As a healer I'm usually finding a group where they kicked a previously under geared or clueless healer. The last one I got a group on the last 2 bosses of SFK and finished that out in about 20 mins. While I'd like the JP right now, I wasn't complaining at such an easy gain of VP.
As a DPS I know I can do much better than whomever I'm replacing. I know my shit, know how to interrupt, etc so I should be good. I love 'em as DPS because I'm just looking for VP and I already waited 40min in queue. With both at worst I'll eat a wipe or two, discovering if the group sucks or if it was just the guy I'm replacing. For so many of the reasons previously listed, I DO NOT queue for randoms as a tank right now. If I did, there's no way in hell I'd join a random in progress. If your tank bailed on you, or you were able to get down a boss and then booted him there's bigger problems. Title: Re: Bad Groups Post by: Ingmar on January 14, 2011, 11:35:48 AM I didn't even queue for them as a tank in Wrath, Thorgrim still isn't "the Patient" because I refuse to tank for strangers. 90% of the time it is a negative experience, even when the content is easy.
Title: Re: Bad Groups Post by: kildorn on January 14, 2011, 11:38:59 AM I think I'm one of the only people in the guild that braves LFD as a tank or healer <3
Right now, I've been mostly positive on my tanking LFD experiences, but I JUST started heroic LFDs while packing two epics and mostly 333/346 gear. Admittedly, I always consider myself a "bad tank", so I lack the confidence that I can pull any real shenanigans beyond "don't stand in fires" I did manage to solo the last 10% of Baron Ashbury though! Title: Re: Bad Groups Post by: Rendakor on January 14, 2011, 02:46:32 PM My early Cata experience queuing as tank with only 1 guild DPS was not pleasant. Now that my guildies are caught up/geared up, I refuse to do a heroic with more than one pug. I use the "need at least 4 for guild xp!" excuse, but the truth is I don't want to have to deal with more than one possible-retard.
Title: Re: Bad Groups Post by: Sjofn on January 14, 2011, 08:14:17 PM I think I'm one of the only people in the guild that braves LFD as a tank or healer <3 Right now, I've been mostly positive on my tanking LFD experiences, but I JUST started heroic LFDs while packing two epics and mostly 333/346 gear. Admittedly, I always consider myself a "bad tank", so I lack the confidence that I can pull any real shenanigans beyond "don't stand in fires" I did manage to solo the last 10% of Baron Ashbury though! I tanked/healed a lot as Jassan in Wrath (and sometimes tanked as Sofi), and I always like healing in PUGs because I am crazy. I just haven't really done it on Tritana yet because I got Mass Effected. But yeah, most of the guild's tanks are giant babies. Title: Re: Bad Groups Post by: apocrypha on January 15, 2011, 12:18:59 AM I take "In progress" as DPS because fuck 30 minute queues.
I never, ever, EVER take in progress ones as tank. Why should I take the risk? I'm only tanking normals so far and am not sure I'll even consider tanking heroics when the time comes. Title: Re: Bad Groups Post by: Shrike on January 15, 2011, 09:21:16 AM I'll take any "In progress" as dps. It's usually a gift, as I only want the 70vp and to get the hell out. Sometimes it ends badly, but 2/3rds of heroics end badly anyway, so the time savings is worth the risk all on its own.
Got one last night, too. HBRC. After the shitfest the night before, it was a godsend. Group apparently had kicked a dps on the twilight warlock with the mutagen beams (can never remember her name). Was a 3 man guild group with two straphangers (dps warrior and me). Went swimmingly. Tank skipped Beauty (only one CC...), and I got my loot in about 20 minutes, which beats the hell out of the more typical 3 hour suckfests. Even got a new trinket with slightly better itemization for my present gear. Almost made up for the repair bill the night before. Title: Re: Bad Groups Post by: kildorn on January 15, 2011, 09:39:27 AM Pansy. I did beauty with one CC two days ago! It was... hilarious.
Title: Re: Bad Groups Post by: Azazel on January 23, 2011, 05:58:03 PM I really enjoyed tanking as I levelled my prot warrior through 1-60. I've tanked a couple of TBC dungeons as well, and usually get pats on the back from the group. Assuming I get my warrior to 85, I'm just not going to be able to tank any level-cap dungeons since I don't have any interest in raiding (no time/not willing to commit to being in a serious/regular raid group/not in a close group or guild), so my gear is always going to be sub-par, and the game is filled with dickheads.
Looks like I'll be quitting when I get a few more levels, as predicted. Title: Re: Bad Groups Post by: Dren on January 25, 2011, 01:27:07 PM You can get gear multiple ways and right now each one is as viable as the other (80-85):
PvP multiple different ways (BG's, Tol Barad, Arenas, Rated BG's, pick you level of committment) Solo PvE (do all the quests in the game to reach probably 329-331 average lvl gear, do dailies with rep gain to buy even better items from the rep vendors.) Regular Instances (do dailiy randoms to purchase and find better items)<--Tanks get insta-queue! Heroic Instances (once you get a high enough average lvl gear from the above, do these to get even better)<--Tanks get insta-queue! I'm not sure what people mean by raiding, but if you mean more than 5-man instances, there are more than enough ways to improve without it. If the above doesn't trip your trigger, I'm not sure why you are playing WoW to begin with. If it is a matter of PUGs, stop doing them and join a big enough guild to do guild-only runs. That's what I do. I will not do PUG's anymore. Title: Re: Bad Groups Post by: Ironwood on February 12, 2011, 02:40:25 AM ARG, JUST FUCK DPS IN THIS GAME.
They still haven't learned. At all. You have a fucking role to play and that ISN'T just the role of pew pew pew boss and check recount to make sure you're THE HIGHEST. If the fucking Healer is getting swarmed by fucking Troggs, get your fingers out of your ass and lay down some AoE to HELP HIM OUT. Sure, the tank has a role, but we're only two fucking chaps in a group of five. Fucking Bastards. Title: Re: Bad Groups Post by: Shrike on February 12, 2011, 09:06:57 AM Well, if you're good, you can do both.
Last night: It's Lost City again, which still for the life of me seems to cause other people angst when the place isn't hard. At all. Unless idiots make it that way, but I digress... Croc boss. Since they've fixed the statue thing, tanks actually have to try and keep after adds. Ahem. Sure. Anyway, we get rolling, beating the hell out of the big croc, little ones spawn, pally tank picks them up. Cool. Next wave of little crocs, they're all over. Drop earthbind, three on the healer (who rocks, by the way), I'm the only one that goes over to clean them up. Kill little bastards, back on big bastard. Third wave, tanks picks up two, couple more head to the healer again, CL, they're on me, unleash the hounds, kill the miserable little luggage, back on boss. Unload. Boss dies. Augh foolishness ensues. Hey, top of recount again, with...wait for it...5k dps more than the next highest. And I don't have AoE worth mentioning. Hell of it was, other than some hunter body-pulling dipshittery, it went farily well. Tank and healer were good, other dps not so much, but apparently I can carry two now. Tank was doing some smokin' dps himself, and that helped quite a bit. The cherry on top of all this is that the healer/two-other-dps were all a guild group...that got instacued by a guild tank, who promptly quit. Guess we lucked out on the random tank. Title: Re: Bad Groups Post by: Setanta on February 12, 2011, 02:50:39 PM ARG, JUST FUCK DPS IN THIS GAME. They still haven't learned. At all. You have a fucking role to play and that ISN'T just the role of pew pew pew boss and check recount to make sure you're THE HIGHEST. If the fucking Healer is getting swarmed by fucking Troggs, get your fingers out of your ass and lay down some AoE to HELP HIM OUT. Sure, the tank has a role, but we're only two fucking chaps in a group of five. Fucking Bastards. I got tired of playing enhance shammy and dusted off my hunter. All I get is compliments because I can double CC properly (trap/sting as survival). I have more fun getting cc right/switching targets/MDing off heal aggro etc than I do pure dpsing. then again, my hunter is my original character played since vanilla and I love the new hunter mechanics. The class has never felt so versatile as it does now. Having said that, I have a few mates who can DPS on their hunter alts as hard as I can - but can't really play past the "pew pew" mentality. Title: Re: Bad Groups Post by: Selby on February 12, 2011, 08:19:34 PM All I get is compliments because I can double CC properly (trap/sting as survival). I have more fun getting cc right/switching targets/MDing off heal aggro etc than I do pure dpsing. You are an example of a good hunter. I had a PUG hunter today who kept autoshotting CC'd mobs (ones that I had zero aggro on and were like 15 yards away which then bee-lined it for the healer) and the one time he bothered to frost trap something he botched it horribly. He also ignored the skulls I was putting up and DPSed his own targets. I decided I would let him have his fun. He didn't die since we had pro heals and pro DPS (4 guild group), but it sure was annoying.Same with the mage who would sheep a target right before the rogue was getting ready to sap... Title: Re: Bad Groups Post by: Soulflame on February 14, 2011, 08:42:10 AM Gnomeregan. Shaman alt with no heirloom gear.
Tank leads us towards the boss that involves tunnels and a gnome blocking them. He does a very poor job of managing aggro to the boss. The mage tanks the first boss the entire fight. I easily keep the mage alive, but I'm annoyed about this anyway. Also, I've been tanking one or more mobs pretty much every pull. Tank heads down the top left passage, I follow the tank, the DPS goes down the middle channel. At the end of the passage, the tank pulls a couple of mobs, I dutifully heal him while he tanks one, and I tank the other. The DPS gets the brilliant idea of pulling mobs at the end of the tunnel by the big pit, and promptly dies. Since I'm over by the tank, and everything. There's still another pull between the two of us and the rest of the group. They are dead within maybe 50-100 feet of the instance. One of the dead DPS says "res me". I pause. Think about it for a second. "You know what... no." /drop group Title: Re: Bad Groups Post by: Paelos on February 14, 2011, 08:53:43 AM Had a warlock in a raid who wouldn't move out of melee range. When the tank was like, WTF get out of melee, the lock says, "I can't shadowflame from back there, my dps will suck." :uhrr:
Title: Re: Bad Groups Post by: Ingmar on February 14, 2011, 10:50:55 AM There aren't a lot of bosses that I'll skip, but that Gnomeregan tunnel event is one of them.
Title: Re: Bad Groups Post by: Soulflame on February 20, 2011, 10:15:38 AM Cathedral instance last night. I pop in, they have obviously wiped, and we're in front of the Cathedral. I sigh to myself, and hope I can manage to pull off what the previous healer failed at. Tank runs *into* the cathedral, which I figured was obvious mistake number one. He sets up in one of the corners, and I figure maybe he knows what he's doing. Nope, he charges two mobs. I wait, heal once. Now I'm tanking one of the mobs. I wasn't watching closely, so I'm not sure if there was a patrolling mob, or if the DPS aggro'd another pack. Either way, now I'm tanking three mobs, and I think every person in the group has aggro. One of the DPS kindly pulls one of the mobs off of me, and I go into "spam high mana cost heal" mode. Which I can do for all of 30 seconds. I think. In any case, the mob the tank was actually tanking gets low on health, and runs to trigger yet another pack. At that point, I drop group. The tank never used thunderclap. He didn't understand that the mobs would run, and needed to be pulled back. I never know if I should try to correct people who are playing that poorly.
Night before last, another bad group. Dire Maul, warpwood. Paladin tank. First, he does't have Righteous Fury up. I mention it to him. After a few pulls (and me tanking mobs in my super leather gear) he finally puts it up. Then he changes specs, but doesn't put Righteous Fury up again. So I mention it to him again. After a while, he manages to recast it, which - hooray - means I stop tanking stray mobs. Then suddenly I see he's taking absolutely ludicrous amounts of damage. I click on him: he has 1000 health (for a level 38ish tank, that's half of where he should be.) I ask him to put his gear back on, and he does. I gritted my way through that instance, but it was pretty much the limits of my tolerance for a bad group. Title: Re: Bad Groups Post by: Kail on February 20, 2011, 08:48:51 PM Leveling instances in general are a joke, group wise. I had one Hellfire Ramparts yesterday where our third DPS was a DK who didn't finish loading the instance until we were halfway to the first boss, and once he was loaded, he was lagging all over the place. I think I saw him cast frozen touch a couple times, and that's about it.
Today, got stuck in Blood Furnace with some DK Tank who was A: slow at typing and B: bitched at people every time they fucked up (first pull, the shammy dropped Earth Elemental totem and got yelled at for it) which both combined to make a very slow run. Pull, kill, wait for five minutes for tank to hunt-and-peck his QQ, repeat. Shammy started getting pissy about how slow we were going, tank says "you heal too shitty for me to go faster," hissing and clawing occur, tank gets butthurt and goes AFK right before first boss. Rogue pulls it anyway, and we get it down without much trouble because it's Blood Furnace and about as difficult as punching through kleenex. We continue to do the instance with no tank until we get to the second boss, at which there's a votekick for "bad tank". People click accept, and the vote succeeds, except it was the AFK tank voting to kick the healer and nobody noticed because who the hell keeps track of names in LFD. Sigh. Drop group, requeue. Title: Re: Bad Groups Post by: Ironwood on February 21, 2011, 12:38:50 AM That's actually quite clever.
Title: Re: Bad Groups Post by: Xanthippe on February 21, 2011, 10:27:14 AM The less I play WoW, the less I hate people.
Title: Re: Bad Groups Post by: craan on February 22, 2011, 11:22:18 AM Each Warsong Gulch battleground I was in last night had the Alliance holding the last flag and camping the graveyard with their entire team. Is this typical Alliance? If so, wtf? The worse I've seen our Horde do is camp the foot of the cliff.
Title: Re: Bad Groups Post by: Mrbloodworth on February 22, 2011, 11:22:51 AM The less I play WoW, the less I hate people. lolz. Title: Re: Bad Groups Post by: Ivanneth on February 22, 2011, 11:29:50 AM Each Warsong Gulch battleground I was in last night had the Alliance holding the last flag and camping the graveyard with their entire team. Is this typical Alliance? If so, wtf? The worse I've seen our Horde do is camp the foot of the cliff. I wouldn't say it's typical of Alliance - I've seen both sides do this. It's probably more correct to say that it's a typical premade behavior. For some reason they think they'll get more honor per [Time Unit] by farming people at the GY until the timer runs out than if they finish the round and queue up again. I'm not sure if that's true or not. Regardless it's very annoying to be on the receiving end of it. Title: Re: Bad Groups Post by: Ingmar on February 22, 2011, 11:32:54 AM Each Warsong Gulch battleground I was in last night had the Alliance holding the last flag and camping the graveyard with their entire team. Is this typical Alliance? If so, wtf? The worse I've seen our Horde do is camp the foot of the cliff. No, it isn't typical. And there's no actual difference in behavior overall across the factions for that matter. Title: Re: Bad Groups Post by: Merusk on February 22, 2011, 12:15:06 PM Yeah, I was graveyard camped by quite a few premade Horde groups before I gave up on PVP entirely. Not to mention the groups that liked keeping one alliance node alive so they could camp both it and the starting graveyard in AB.
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