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Title: Quest Distribution
Post by: sidereal on December 02, 2004, 10:31:39 AM
Between beta and release I've run a character from each starting area up to at least lvl 10 and one thing I've noticed is that there's a big difference in quest availability.

My main in beta was a Troll and I had quests up to the ears.  I'm a quest-hoarder and try to accept every one I come across.  I routinely had to abandon quests in town (usually Elites and others I knew I could remember and find easily later) in order to get the new ones.  Primarily this was the Barrens.  Between Crossroads, Ratchet, Taurajo, and various and sundry, they're everywhere.

My first release character was Undead, and for a raging questor like myself, it sucked ass.  At one point in Silverpine. . around level 16. . I had 7 quests.  5 of them were Elite and the other 2 were red.  I'd taken every quest I could find.  It was the first time I had to hunt random mobs for xp.  I hated it.  So I rolled up a Tauren and now I'm swimming in quests again.

I know I can just move my Undead to the Barrens, but I really don't like the idea that I have to run ALL of my Horde characters through the same Barrens gauntlet for lvl 12-20.  Doing it with 3 races is bad enough.

Am I missing something?  Was there some questbucket in Silverpine/Undercity that I wasn't getting?  Does the same problem exist for the Night Elves (also on the enemy continent)?  Does this happen at higher levels?


Title: Quest Distribution
Post by: Aenovae on December 02, 2004, 10:33:43 AM
Thottbot can assist you in finding quests you've missed.

http://www.thottbot.com/?f=q


Title: Quest Distribution
Post by: Paelos on December 02, 2004, 10:34:43 AM
I experienced the Undead problems as well. You are correct, there are not enough quests in that region at all. I often found myself grinding mobs to get to the next quests I wanted to do. Blizzard really didn't put much effort into their zones imo. The Undercity is small and generic compared to other towns, and you can only access two zones up to level 20. It's lame.


Title: Quest Distribution
Post by: schild on December 02, 2004, 10:43:17 AM
A lot of barrens/ratchet/ogrimaar/thunderbluff quests send undead peoples back to Silverpine. I haven't really had a problem. I spend time in a variety of areas.

I am getting bored with being a rogue. There's nothing snazzy about their endgame. Warlocks can quest for a mount. Tauren <anything> can get plainsrunning.

Undead Rogues? We can swim a lot. Fuck that.


Title: Quest Distribution
Post by: Righ on December 02, 2004, 10:47:02 AM
I thought they replaced plainsrunning with kodo mounting.


Title: Quest Distribution
Post by: Mesozoic on December 02, 2004, 11:05:01 AM
For what its worth, the Undead mount definitely looks the coolest, in my opinion.  The worst is the Human mount.

Congrats!  You hit 40th and payed a shit-ton of cash!  Heres a fucking horse!


Title: Quest Distribution
Post by: HaemishM on December 02, 2004, 11:08:42 AM
Quote from: Righ
I thought they replaced plainsrunning with kodo mounting.


They did.


Title: Quest Distribution
Post by: sidereal on December 02, 2004, 11:18:25 AM
Kodo mounting is difficult, especially the thunderhides, but well worth it.


Title: Quest Distribution
Post by: schild on December 02, 2004, 11:19:42 AM
Kodo mounting a thunderhide? Man, that's dirty.


Title: Quest Distribution
Post by: Morfiend on December 02, 2004, 11:21:28 AM
Quote from: schild
A lot of barrens/ratchet/ogrimaar/thunderbluff quests send undead peoples back to Silverpine. I haven't really had a problem. I spend time in a variety of areas.

I am getting bored with being a rogue. There's nothing snazzy about their endgame. Warlocks can quest for a mount. Tauren <anything> can get plainsrunning.

Undead Rogues? We can swim a lot. Fuck that.


I am playing a Undead Warlock, and a Undead Rogue. (Yeah, undead 4 teh win). Even though undead has probably the worst stats for a rogue. The warlock gets an amazing amount of "hey, cool" spells, but you cannot beat the rogue for pure damage, they are just NASTY. And once the rogue starts getting more talents they get even more nasty with crits and stuff.

The barrens is the horde lvl 15-20 area. You are not supposed to stay solely in Silverpine past lvl 15 or so. After lvl 15, some of the quests start sending you back and forth.


Title: Quest Distribution
Post by: Morfiend on December 02, 2004, 11:24:01 AM
Quote from: schild
A lot of barrens/ratchet/ogrimaar/thunderbluff quests send undead peoples back to Silverpine. I haven't really had a problem. I spend time in a variety of areas.

I am getting bored with being a rogue. There's nothing snazzy about their endgame. Warlocks can quest for a mount. Tauren <anything> can get plainsrunning.

Undead Rogues? We can swim a lot. Fuck that.


I am playing a Undead Warlock, and a Undead Rogue. (Yeah, undead 4 teh win). Even though undead has probably the worst stats for a rogue. The warlock gets an amazing amount of "hey, cool" spells, but you cannot beat the rogue for pure damage, they are just NASTY. And once the rogue starts getting more talents they get even more nasty with crits and stuff.

The barrens is the horde lvl 15-20 area. You are not supposed to stay solely in Silverpine past lvl 15 or so. After lvl 15, some of the quests start sending you back and forth.


Title: Quest Distribution
Post by: Jayce on December 02, 2004, 01:19:23 PM
I'm playing a Night Elf warrior (yes, gimpy most likely) and I have had no shortage of quests.

I'm something of a hoarder too, but I haven't hit the simultaneous limit yet, mostly because I will wait if I have too many to avoid scrolling, and sometimes skip one if the loot looks abysmal and I have plenty already.


Title: Quest Distribution
Post by: Ardent on December 02, 2004, 01:20:31 PM
Quote from: schild
I am getting bored with being a rogue.


Give the shaman a try. I love the class. You have so many combat options, no 2 battles are ever the same.

I can easily see myself taking this character through 60 levels, and there are almost zero MMORPG classes I would say that about.


Title: Quest Distribution
Post by: Toast on December 02, 2004, 01:29:33 PM
Quote from: Ardent

Give the shaman a try. I love the class. You have so many combat options, no 2 battles are ever the same.

I can easily see myself taking this character through 60 levels, and there are almost zero MMORPG classes I would say that about.


Play a shaman at your own risk. The nerf bat is likely given the general perception of shaman balance. Some people go drama queen over nerfs, so it's something to watch out for.


Title: Quest Distribution
Post by: MrHat on December 02, 2004, 02:00:31 PM
Just hit L27 w/ my rogue.

Duo w/ my shaman bud mainly.  He's just for distraction.  I'm somehow able to kill anything.

Damage for the win.


Title: Quest Distribution
Post by: Rasix on December 02, 2004, 02:29:13 PM
Quote from: Toast
Quote from: Ardent

Give the shaman a try. I love the class. You have so many combat options, no 2 battles are ever the same.

I can easily see myself taking this character through 60 levels, and there are almost zero MMORPG classes I would say that about.


Play a shaman at your own risk. The nerf bat is likely given the general perception of shaman balance. Some people go drama queen over nerfs, so it's something to watch out for.


I hope they go easy; WoW's Shaman is easily my favorite mmorpg class I've ever played.  I'm not sure what they can really nerf without really harming the class.  Of course, I play my shaman differently than what I've seen a lot of people use, so.. it may not affect me.

I can just pray that it's no where near what they did to warriors. I'm not sure I want to play a class nerfed into irrelevance (bleh, I'd just go play my rogue).


Title: Quest Distribution
Post by: stray on December 02, 2004, 05:35:50 PM
Quote
Even though undead has probably the worst stats for a rogue.


Hmm, I'm still new and all, but I don't think so. Going by stats alone, I wouldn't choose anything but Undead for a rogue. Will of the Forsaken is just too good to pass up. Same for warriors. It's only been a week, but I can't recall how many times I've read people bitching about being Feared and crying for nerfs. At least I'll never have that problem.


Title: Quest Distribution
Post by: SurfD on December 04, 2004, 12:41:49 AM
Well, part of the problem with Will of the Forsaken (and with many of the racial abilities that i have seen) is that you cant trigger Will if already Feared/Slept/Charmed........You basicly have to anticipate the enemy hitting you with that ability.  Add to that, that the only 2 racials i have experience with (Undead/Dwarf) last for a measly 30 seconds, and it becomes a pain in the ass.

Hell, I actually like the Dwarf one better, cause the ability to INSTANTLY cancel any Poison or Diesease effect rocks REALLY hard.


Title: Quest Distribution
Post by: Ganon on December 04, 2004, 07:23:17 AM
Mage is tons of fun.  PvP with them (except against Felhunter Warlocks or pallys) is eminently possible against anybody.  There is NOTHING more satisfying than dropping some overpowered stealth fag rogue with "Get backstabbed, blink, poly, sit calmly down and eat/drink back to full mana/health, nuke, nuke, nova, nuke, blink, nuke, dead".  Then the Rogue goes and whines on the general board how there is a class he can't one-shot kill.


Title: Quest Distribution
Post by: SurfD on December 07, 2004, 11:23:00 AM
Ok, now correct me if i am wrong, but I was under the impression that it was not possible to Eat/Drink while in combat (belive me, I have tried it while in a group, when i am low on mana and the group is fighting something).

Is this different for PVP combat?


Title: Quest Distribution
Post by: Viin on December 07, 2004, 11:53:11 AM
When you poly someone (turn them into a sheep) you are no longer fighting. So as soon as your fighting timer goes away you can eat/drink all you like, then destroy the sheep. At least, I think that's how it goes, I have yet to be poly'ed myself (being a backstabbing rogue) but I also haven't done any pvp on Icecrown (non-pvp).


Title: Quest Distribution
Post by: Ganon on December 07, 2004, 01:35:05 PM
Quote from: SurfD
Ok, now correct me if i am wrong, but I was under the impression that it was not possible to Eat/Drink while in combat (belive me, I have tried it while in a group, when i am low on mana and the group is fighting something).

Is this different for PVP combat?


What the last poster said.  In PvP combat, the PvE mechanic against polying then eating then drinking does not apply.  Against rogues, my standard tactic is to get backstabbed, blink/poly, eat/drink, repoly if the time is going to be cut too short, then go to max range and begin the fight.  This works over half hte time, and once they fix the bug where blink doesn't get you out of roots/stuns (as it SAYS IN THE SPELL DESCRIPTION IN GAME that you should) those overpowered rogues will get completely owned.  

Perhaps eventually this mage tactic will get nerfed, but raping Paladins and Shamans will keep the dev's anal nerf probe away from us for awhile :P


Title: Quest Distribution
Post by: WindupAtheist on December 07, 2004, 07:43:33 PM
What's all this crying about paladins?  We have zero capacity to strike at range, unless we dump a shitload of points into getting Holy Shock.  Anyone who can move faster should be able to kite a paladin into insanity.  Ooh, but it's a tank class with healing and won't die in three hits/spells, nerf it!


Title: Quest Distribution
Post by: Zane0 on December 07, 2004, 07:52:41 PM
Responding to this as a 24 Night Elf Priest.

Quote

Am I missing something? Was there some questbucket in Silverpine/Undercity that I wasn't getting? Does the same problem exist for the Night Elves (also on the enemy continent)? Does this happen at higher levels?


Quests were very good from 1-17 when I could run around in Teldrassil and Darkshore, always with a quest on hand.  The transition between Darkshore and the next two areas, Duskwood in Kalimdor and the Wetlands in Azeroth was awkward though.  Most quests were 21+ and I wasn't confident that I would be able to get a team to complete them.

There were some exploration quests for Stone Talon Mountains from Duskwood though, so I went there and all the way to Ratchet until I was high enough to go back to Wetlands and Duskwood.  At the moment I'm swimming in quests again, so life is good!

That's probably a bit too Night Elf-centric to mean anything.  Essentially, quests got awkward at around 17, so I went far out to distant neutralish territory for a few nice solo quests, killing stuff on the way until I caught up to the closer homeland areas' level range.  That did it for me, but it was probably terribly inefficient XP.

EDIT: I think this problem arises from Blizzard misgauging the level people are when they've exhausted most of an area's quests.  Fortunately, it's only slight and there are a lot of opportunities if you're patient enough to endure a bit of a walk.