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Title: Galaxy Online
Post by: Mrbloodworth on February 24, 2009, 08:51:47 AM
Quote
1. Free Development Space
In the game, you can lead thousands of fellow players attempting to conquer the universe. You may do business or even act as a common worker to exploit resources diligently and offer supplies to your faction.

2. Six Available Factions   Extremely Intense Competition
There are six factions available for players in the game. Each faction is allowed to attack hostile factions at will. In addition, there is one computer controlled faction - Galactic Pirates - which adds a random element to the intense faction competition. You may lead your allies to attack hostile factions, or you may be attacked by several hostile factions at the same time. Whatever the situation, the perfect faction design will give birth to never before seen intensity in an online game.

3. Design Warships and Fleets Yourself
Warships are the most important part of the game. They are not simply machines of war, but a means of transportation, leadership and protection. With various warships, you can found fleets with different functions. You can form fleets to carry goods, colonize unclaimed planets, attack and defend. The design of fleets and warships is in your control.

4. Strategy Overcome Controls
As a strategic game, Galaxy Online attaches importance to players' strategy and tactics but not controls. Early when you begin to develop your first planet, you should consider carefully what should be done first, what should be done next, as well as every action you may take in the future. How should you gather resources the fastest? How can you develop a galaxy quickly? How can you form a strong fleet? Above all, you need careful planning and consideration. If you study the game again and again, only then can you become an expert Galaxy Online gamer.

5. Leisure Gameplay   Not Wasting Time Meaninglessly
Once you have a perfect plan, you won't need to spend much time in developing your planets. When you deploy your resources, you may even activate the Planet Trusteeship service and the server will help develop your planets even when you are not online. If you do not have much time to play the game, you can spend a few Mall Points to ensure you have a rich game experience, even if your time online is limited. So just make a plan to develop your planets and you will become strong in time.

6. Mini Game Client
The size of the Galaxy Online client is about 20MB. It is very fast to download and begin your adventure. Despite the small file size, the game still features delicate graphics and amazing combat scenes.

(http://img1.igg.com/14/upload/2009/02/13/861644737.jpg)

(http://img1.igg.com/14/upload/2009/02/13/669608839.jpg)

(http://img1.igg.com/14/upload/2009/02/13/774268762.jpg)

Link (http://go.igg.com/main.php)


Title: Re: Galaxy Online
Post by: Severian on February 24, 2009, 01:50:08 PM
Part of a suite of games, I see. But is it a "Browser-Based Title" if it requires a client download?

(http://img23.imageshack.us/img23/3906/igg.png)


Title: Re: Galaxy Online
Post by: schild on February 24, 2009, 01:58:22 PM
Quote
Part of a suite of games, I see. But is it a "Browser-Based Title" if it requires a client download?

Nope. Moving.


Title: Re: Galaxy Online
Post by: Venkman on February 24, 2009, 05:31:11 PM
Ugh. One of those 4x-ish largely-text-based strategy games they seem to bang out a million of over in EU? But this with "amazing combat [cut]scenes"?


Title: Re: Galaxy Online
Post by: NiX on March 04, 2009, 11:04:11 AM
I'm more interested in Voyage Century, though I have a sneaking suspicion it's exactly like Granado Espada.


Title: Re: Galaxy Online
Post by: HaemishM on March 04, 2009, 11:05:31 AM
I'm more interested in Voyage Century, though I have a sneaking suspicion it's exactly like Granado Espada.

Why? Do you like terrible melee combat with a korean style grand on top of your not-quite-as-good-as-Pirates-of-the-Burning-Sea naval combat?


Title: Re: Galaxy Online
Post by: NiX on March 12, 2009, 04:19:29 PM
Why? Do you like terrible melee combat with a korean style grand on top of your not-quite-as-good-as-Pirates-of-the-Burning-Sea naval combat?

No, I have a terrible habit of looking at 1 or 2 good screenshots and making wild assumptions.


Title: Re: Galaxy Online
Post by: HaemishM on March 13, 2009, 01:25:01 PM
Well, the naval combat wasn't bad (not as good as POTBS), but the land combat was pure DIKU-grind-shit.


Title: Re: Galaxy Online
Post by: Ingmar on March 13, 2009, 02:57:57 PM
Well, the naval combat wasn't bad (not as good as POTBS), but the land combat was pure DIKU-grind-shit.

I would hope it was at least better than the POTBS land combat!


Title: Re: Galaxy Online
Post by: Phred on March 16, 2009, 01:49:24 AM
Well, the naval combat wasn't bad (not as good as POTBS), but the land combat was pure DIKU-grind-shit.

I would hope it was at least better than the POTBS land combat!

Actually, it was more like UO grind shit. Turn on autoattack and go make coffee basically. When you come back hopefully you've gained a few points of weapon skill. If you don't make it back in time it's ok as your character defaults to fighting back automatically so afk grinding is quite popular. How that relates to diku I have no idea, as there are no levels, no hotkeyed attacks other than turn on autoattack. Every skill in the game is raised the same way, though they apparently revised the game recently (last year or so) so that you can gain skills via questing at lower levels. But, while they made one of the starting cities have all these booster quests, you can still start in one of three cities and completely miss out on the quest bonus experience.

I played around in the game for a few month's last year. Trading was kind of amusing and exploring was kind of cool too. but in general, the non-diku grind got old fast and after I'd explored the world I wandered off bored.