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f13.net General Forums => The f13 Radicalthon => Topic started by: Rasix on February 21, 2009, 11:22:17 AM



Title: Dwarf Fortress: the Noobening.
Post by: Rasix on February 21, 2009, 11:22:17 AM
This is my not my first fortress, but it's still my first week playing the game and I'm learning (the hardway in some instances) on how to make things work. 

Unfortunately, I only started chronicling this intrepid expedition after my first migrant wave, which boosted my population from 7 to 28.  So, let's introduce you to the fortress.

(http://dl.getdropbox.com/u/82533/starting_off_1.JPG)

We're not doing bad. Not much weapons or armor yet. Not much variety in diet, but we're getting along just fine.   To be honest, not a lot happened early on except some dumb engineering failures which produced a muddy cistern and a dry lake.

(http://dl.getdropbox.com/u/82533/Screen02-s.JPG)

Entrance.  Notice the poor defenses.  Also the only underground farmable area.  It works, but it took me a little time to figure out how to dig/build upwards.

(http://dl.getdropbox.com/u/82533/social-area-start.JPG)

Social area.  Just a barracks, office, meeting hall and some food stocks.

(http://dl.getdropbox.com/u/82533/crafting-area.JPG)

Crafting area.  Wood stocks, workshops, and some other stock piles.  I've built these north of the baracks and other social areas, so according to my limited knowledge, the noise shouldn't be much of an issue.

(http://dl.getdropbox.com/u/82533/bedroomsstart.JPG)

I've pretty much ripped off Bhodi bedroom pods.  They seem to work out fairly well.  This is about 7 z levels below the workshops.  Office/future bedrooms will be built above and below.  This leaves a lot of room inbetween for prisons and other flights of fancy.

(http://dl.getdropbox.com/u/82533/eng-failure1.JPG)
As you can see, the uhh, digging and construction wasn't the cleanest.  The concept is simple but flawed.  Dig out tunnels.  Set up a series of two flood gates.  Tap lake and watch it drain into your cistern, while protecting your fortress from flooding by flipping a switch.  One major snag, however, the cistern was bigger than the lake.

(http://dl.getdropbox.com/u/82533/eng-failure2.JPG)
One major snag, however, the cistern was bigger than the lake.  So I ended up with a muddy cistern.  Yah, I could have tapped a bigger source of water I think.

(http://dl.getdropbox.com/u/82533/rivertapped.JPG)

So, I find the river on my map, and dig into that.  Here you can see it going into the cistern.  You can also see my second facepalm moment.  I have it draining in at the bottom level of the cistern.  Ohh well, bottom level of that cistern filled and refilled constant should give me all of the water I'll need.  Dwarves perfer booze anyhow.  Setting up another floodgate and a pump would be more hassle than it's worth.  Functional and stupid is something I can live with.

Ok, I have the screens for the first major happenings in the fortress and that will be put up later this weekend. Possibly after I get back from the bank.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 21, 2009, 12:45:52 PM
Episode 1:  Samwise does something very bad. 

In this episide we have successes in the military combined with some triumph and tragedy in the high stakes world of dwarven crafting.

First off, Haemish gets epic:

(http://dl.getdropbox.com/u/82533/haem-epic-crafting.JPG)

Great work, Haem.  Ususually when this happens I start queueing up a coffin because the loopy dwarf is going to request something I don't have, go insane/depressed and stop drinking.   Still, a door?  Well, at least you're not a corpse.

As you can see, while Haemish was rocking the carpentry, I get my first goblin attack.

(http://dl.getdropbox.com/u/82533/snatcherattacks.JPG)

Now, I dispatched my crack wrestler team of Paelos, Righ and Big Gulp.  The goblin is deceased, but I didn't see my troops get him and I can't find the body.

(http://dl.getdropbox.com/u/82533/snatcher-squashed.JPG)

Hoho.  Looks like my defenses weren't that bad.  Stone trap flattened him and his body was already hauled off to the trash heap.

Still, this inspired me to build something a bit more defensible where enemies wouldn't be coming at me from different z levels so close to my base.

(http://dl.getdropbox.com/u/82533/new-defenses.JPG)

Ahh, much better.  Carved out some of the mountain so the approach to my entrance is flat.  At the outter walls is a set of cage traps.  These will get plenty of use.

When construction finished, some new friends arrived.. and another attacker.

(http://dl.getdropbox.com/u/82533/migrants-thief.JPG)

In the picture of the new defenses, you might have noticed that one of the traps was sprung. 

(http://dl.getdropbox.com/u/82533/goblin-caught.JPG)

Welcome to your new home, assneck.

Meanwhile, the millitary does some training and everyone gets tougher.

(http://dl.getdropbox.com/u/82533/experienceforeveryone.JPG)

Now, pretty much all hell breaks lose.  What happens next changes the face of the fortress..

(http://dl.getdropbox.com/u/82533/samewise-must-craft.JPG)

Ohh shit.  And as you can see at the same time, the goblins are on the attack.  Better queue up some coffins.

(http://dl.getdropbox.com/u/82533/defenses-hold.JPG)

Wow.  Goblins got their asses kicked in short order and another cage trap is sprung.  The flurry of dwarven activity consists of stripping their corpses bare. 

Now, back to our insane friend.

(http://dl.getdropbox.com/u/82533/sam-muttering.JPG)

Ohh crap.  He wants bone, metal and gems.  I sold all of our gems at my last trading activity. So while I furiously dig looking for some gems, I queue up a coffin.

(http://dl.getdropbox.com/u/82533/same-goes-crazy.JPG)

This isn't good.  This really isn't good. I don't like the sound of berzerk.  WATCH OUT, TRIPPY.

(http://dl.getdropbox.com/u/82533/trippy-killed.JPG)

Oh, goddamnit. SOMEONE KILL HIM.  I scramble the military and queue a coffin. .  (I should have plenty by now).

(http://dl.getdropbox.com/u/82533/sam-dies-wounds.JPG)

He doesn't even die as Samwise.  Jerk. Trippy deserved better than to die at the hands of his insane fellow crafter.

(http://dl.getdropbox.com/u/82533/trippy-burried.JPG)


The next thing on my plate will be putting this entire incident out of the minds of the dwarves. First of all, Lantyssa is promoted to sheriff and a prison is built. We need someone to kick ass and keep them all in line.  The dwarves do need a pick me up, however. Something to cheer them up and perhaps at the same time entertain them..

(http://dl.getdropbox.com/u/82533/prison.JPG)

In those cages are our previously mentioned captured goblins.  In two of the adjoining cages are a cougar and brown bear.   :why_so_serious:



 


Title: Re: Dwarf Fortress: the Noobening.
Post by: Samwise on February 21, 2009, 02:50:47 PM
 :why_so_serious:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Trippy on February 21, 2009, 04:43:54 PM
ZOMG am I still alive?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 21, 2009, 04:45:27 PM
ZOMG am I still alive?


Second to last image. Sam and you are buried next to each other.   He hit you so hard there were dwarf chunks on the stairwell.  They caused a really bad miasma.  For some reason the last thing dwarves want to dump is chunks of humanoids.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Trippy on February 21, 2009, 04:46:38 PM
:ye_gods:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Samwise on February 21, 2009, 11:41:37 PM
I repeat:   :why_so_serious:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on February 22, 2009, 08:50:13 AM
Oh yeah, it is ON.  Respect Mah Authoritah!


Title: Re: Dwarf Fortress: the Noobening.
Post by: Xerapis on February 22, 2009, 10:23:18 PM
YAY!!!  I got my dwarf-fix  :grin:

Gratz on the promo Lantyssa.

For the rest of you....~fetches bagpipes and the sheet music for "amazing grace"~


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 22, 2009, 11:36:58 PM
You might not be so happy when you see the next update.  :oh_i_see:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 23, 2009, 03:31:55 PM
Ep2:  A Goblin Assault


First thing first, the fortress has expanded to 50+ and things are looking well.  Glass making had just started.  Metalworking was in full production producing cages, chains and iron armor.  The backbone of the economy continued to be the tireless efforts of my crafting slaves. 

(http://dl.getdropbox.com/u/82533/migrants-50pop.JPG)
(http://dl.getdropbox.com/u/82533/50pop.JPG)

I haven't the slightest clue what to do with a fortress guard. All I know is that Lantyssa began exploiting her power in a variety of ways.

(http://dl.getdropbox.com/u/82533/zoo-fever.JPG)

(http://dl.getdropbox.com/u/82533/frogurt-jailed.JPG)

To be fair, the zoo has become the new party place. Everyone wants to get down with the cougar.  :drillf: The children, when I'm not having them man the furnaces, spend a lot of time around the animals.

I'm not sure what Frogurt did, but he wasn't happy.  At least I placed some booze next to him and gave him a bed to sleep in.  Although he kept wanting to spar really bad and his efforts caused him to forgo a lot of sleep in the vain hope that someone would come into the jail and punch him.

Of course, before the animals were placed in the zoo, they served another purpose.  Punishing the captured goblins.  Now, this may seem a little Roman or even a bit like Saw, but I felt feeding them to the cougar and bear would be an efficient and entertaining way to off them.

(http://dl.getdropbox.com/u/82533/onegobsetup.JPG)

The design is quite simple.  One lever controls a floodgate. When that is activated, there is no escape from the room.  Another level releases the cages.  Goblin in placed in the middle.

(http://dl.getdropbox.com/u/82533/bearkillsgoblin.JPG)

The end result is predictable.  Goblin gets killed.  This took several minutes, the bear and cougar must have been sleeping or something.  The cougar never moved and then the bear just wandered up there and one shotted the sucker.  Two more goblins to deal with.

(http://dl.getdropbox.com/u/82533/2goblinsetup.JPG)

I decided to eliminate the dramatic "wait for the bear to see the goblin" element and just placed the bear/cougar in close.[/img]

(http://dl.getdropbox.com/u/82533/2goblinsfight.JPG)

It wasn't a bad fight.  I really needed to disarm them, but the description of how to do this is retardedly tedious.  The last goblin got some good shots in on the cougar, but he was kibble all the same.   This will likely be my last goblin v. beast execution.  Setting up the triggered cages is a pain because you have to completely reset them after they are triggered.  Maybe I'll just build an execution shaft or a tower and heave the bastards off it.  Same effect really, one feels a bit more Mayan.

(http://dl.getdropbox.com/u/82533/deadgobbies.JPG)

Dwarves seem pretty happy to just let them rot. 

Now, during this time some other things occurred.

(http://dl.getdropbox.com/u/82533/ursurped.JPG)

I was voted out as mayor. Jerks.  I had to give up my posh living quarters and dining room.

(http://dl.getdropbox.com/u/82533/fordel-epicly-crafts.JPG)

Fordel managed to not die/kill anyone while crafting an artifact.

(http://dl.getdropbox.com/u/82533/goblins-increase-attacks.JPG)

And the goblins increased the ferocity and frequency of their attacks.  In this particular situation they managed to kill of the entire dwarven caravan except for the diplomat. 

(http://dl.getdropbox.com/u/82533/popto60.JPG)

New migrants trickled in and the population hit 60.

So, I decided to begin construction of a tower/ziggurat at the entrance to my base.  In retrospection I could have handled this differently. 

a)  I should have built some temporary walls to slow down any advance. 

b)  I shouldn't have picked a material far away.  What I didn't know is what direction my dumbass masons would gather it from, which turned out to be tragic.

(http://dl.getdropbox.com/u/82533/new-construction.JPG)

Bottom level walls to support the floor.

(http://dl.getdropbox.com/u/82533/new-const-top.JPG)

Starting contruction on the next level.

Now, during the construction, those bastard goblins come charging in.

(http://dl.getdropbox.com/u/82533/here-comes-trouble.JPG)

Now what I realized too late was that my masons were somehow gathering the stone from up north east.  How or why, I don't know.  It turned out to be rather deadly for Xerapis.

(http://dl.getdropbox.com/u/82533/xerapis-caught-outside.JPG)

(http://dl.getdropbox.com/u/82533/carnage.JPG)

Probably not the best time or place to rest, ya dumb dwarf.

My hunter, Elbow picks probably the worst time to get nutty.

(http://dl.getdropbox.com/u/82533/badtiming1.JPG)

(http://dl.getdropbox.com/u/82533/badtiming2.JPG)

The fierce battle went on for some time.  There were maybe 2 to 3 squads of goblins supported by humans (figures).

(http://dl.getdropbox.com/u/82533/battlerageson.JPG)

In the end, my band of wrestlers were triumphant.  On a side note, why do they all turn out to be wrestlers, even when I assign them weapons?

(http://dl.getdropbox.com/u/82533/aftermath.JPG)

(http://dl.getdropbox.com/u/82533/aftermath2.JPG)

Three more goblins were captured.  They will wish they were not.






Title: Re: Dwarf Fortress: the Noobening.
Post by: Xerapis on February 23, 2009, 09:29:59 PM
Oh, the Dwarfanity!  :heartbreak:

Also....mason?  Really? That's the gayest job they have? No bards or jesters or anything?

~sigh~


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 23, 2009, 09:32:54 PM
It was very important work!!! .. until I found out you can't build walls on top of floors.   :why_so_serious: 


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on February 24, 2009, 09:19:10 AM
I like partying with the cougar, huh?  :drillf:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ard on February 24, 2009, 10:56:38 AM
In the end, my band of wrestlers were triumphant.  On a side note, why do they all turn out to be wrestlers, even when I assign them weapons?

Do you actually have dwarf sized weapons they can use?  If there are no weapons available, they revert to dwarven kung fu.  The only normal weapons people usually start with are battle axes for chopping lumber, and maybe the odd crossbow if you started with a hunter.  Pick Axes don't count as any weapon type, as far as I remember,  and Large and Small weapons aren't usable by dorfs.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Hoax on February 25, 2009, 08:53:19 AM
As always games are more fun when you get to rename the characters, same was true of final fantasy, which is why the NES version was the best.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ironwood on February 26, 2009, 01:34:56 AM
Oh, the Dwarfanity!  :heartbreak:

Also....mason?  Really? That's the gayest job they have? No bards or jesters or anything?

~sigh~

At least you're in there.

 :heartbreak:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 26, 2009, 04:20:52 PM
You're a miner.  You worked your way up from an unused siege operator to do some masonry and mining, but you eventually became a miner.   Would you like to join the army?  I don't know if  your husband Arnold would approve.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Slayerik on February 26, 2009, 07:19:39 PM
Make me something, ole pal!


Title: Re: Dwarf Fortress: the Noobening.
Post by: UnSub on February 26, 2009, 10:12:11 PM
Make me something, ole pal!

I've already died in one DF; happy to die in another!


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on February 26, 2009, 10:25:27 PM
Slay is in the fortress guard and Unsub's been in the military. I'll likely write something up this week/weekend.  I wouldn't say it's been eventful, but being a hunter/fisher has the lifespan of a banana in this fortress.   

Just some minor tragedies.  People shouldn't do their outdoor chores carrying their children.

Damn, looking at the military page.. Paelos' kills scroll off the screen.



Title: Re: Dwarf Fortress: the Noobening.
Post by: Ironwood on February 27, 2009, 07:34:38 AM
You're a miner.  You worked your way up from an unused siege operator to do some masonry and mining, but you eventually became a miner.   Would you like to join the army?  I don't know if  your husband Arnold would approve.

Uh, no...no.  No, thank you.

I wouldn't want to do anything to piss off Arnold.

 :uhrr:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Simond on February 28, 2009, 04:22:40 PM
Dwarf me up, please.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 01, 2009, 05:33:43 PM
Episode 3: Worst. Seige. Evar.

Before we get to the goblins doing their best impression of Detroit Lions, some filler!

Most people warn of the inevitable catsplosion, where your fortress and framerate succumbs to feline breeding.  I had a horse of a different color.. or more specifically: donkeys.

(http://dl.getdropbox.com/u/82533/donkey-problem.JPG)

So, we round them up into cages.  And begin "taking care of" the problem.  Mmmm..  fresh donkey.

(http://dl.getdropbox.com/u/82533/donkey-cage.JPG)

(http://dl.getdropbox.com/u/82533/donkey-slaughter.JPG)

Now, there's something I'm unsure of.  Do caged animals show who their owners are? Because I'm not sure if some dwarves were getting upset due to dwarven deaths or the fact that I was purging the donkey menace.  The donkeys I was killing showed their owners as "unavailable". 

Now, my dwarves don't fool around much.  Either that or they're just not interested in procreating.  Still, there were some notable births. 

Simond and Bloodworth welcome a new baby, who would lated be named RK47. 
(http://dl.getdropbox.com/u/82533/rk-baby-family.JPG)

Jonny Cee (sp) gave birth right before the goblin seige and was retired from the army.
(http://dl.getdropbox.com/u/82533/jc-baby2.JPG)

During this time there were some sporadic goblin ambushes and few deaths resulted from this.
(http://dl.getdropbox.com/u/82533/mark-dead.JPG)

War is everywhere.  No action shot, I really had no clue where he got jacked.
(http://dl.getdropbox.com/u/82533/Mark-coffin.JPG)

Kildorn got thwacked in the head and later suffocated from his wound.
(http://dl.getdropbox.com/u/82533/kildorn-whacked.JPG)

Mazakiel died during the same encounter.
(http://dl.getdropbox.com/u/82533/mazakiel-dead.JPG)

Action shot of Faraday getting ambushed by a human.
(http://dl.getdropbox.com/u/82533/faraday-ambushed.JPG)

But the worst of these was Bloodworth taking her new baby out to work. Notice the hero dwarf fleeing for his life in the first shot.

(http://dl.getdropbox.com/u/82533/bloodworth-ambushed-1.JPG)

(http://dl.getdropbox.com/u/82533/bloodworth-ambushed.JPG)

(http://dl.getdropbox.com/u/82533/bloodworth-baby-dead.JPG)

Luckily I got the coffins built before they rotted.

Siege write up to be added to this post.  Pop hits a high.  Annoying nobles arrive.  But first.. dinner.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Trippy on March 01, 2009, 07:02:19 PM
Might as well just rename me Cannon Fodder :awesome_for_real:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 01, 2009, 07:05:32 PM
Might as well just rename me Cannon Fodder :awesome_for_real:


Ohh, names in the deceased list cover the duration of the fortress.  Would you like to be reincarnated?  Fisherman, herbalists and rangers have a 90% casualty rate. 

And anyone that wants their name in, let me know what you want to do.  Most people that have asked were already in, just had boring jobs.  I have no control over who has something happen to them.  :oh_i_see:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 01, 2009, 08:10:19 PM
Episode 3 continued.

Before the siege, some random updates. 

(http://dl-client.getdropbox.com/u/82533/huey-mayor.JPG)

Huey was elected mayor.  He was actually a child very early on in this fortress.  A look at his family tree reveals something interesting:

(http://dl-client.getdropbox.com/u/82533/huey-family.JPG)

Notice the name on the mother.  Yep, that was Samwise (mad crafter and slayer of Trippy).  Guy's had a hard life but is nearly friends with everyone in the fortress. Huey's the only mayor so far to be reelected. 

Another crafter went berserk, but the military was able to suppress it with ease.

(http://dl-client.getdropbox.com/u/82533/swift-justice.JPG)

Now, on to the main event.

The defenses have been improved and that comes into play very quickly here.

(http://dl-client.getdropbox.com/u/82533/entrance-defense.JPG)

(http://dl-client.getdropbox.com/u/82533/upper-defenses.JPG)

The second picture shows one z-level up and this is where the goblins advance from.  There's a platform in the upper left with carved fortifications.  The land and all choke points are trapped (not excessively).

And now, the siege.. or whatever you want to call this failure.

The goblins bring a decent sized squad and set up north and a z-level or two above the fortress.

(http://dl-client.getdropbox.com/u/82533/seige-starts.JPG)

The army springs to readiness, daring the goblins to approach.

(http://dl-client.getdropbox.com/u/82533/army-mobilized.JPG)

The goblins advance and draw heavy fire from Sjofn, Walter, Donnie, Fabricated and Ironwood (turns out you weren't hitched).
(http://dl-client.getdropbox.com/u/82533/goblins-underfire.JPG)

The never make it past the initial traps and hail of crossbows. 
(http://dl-client.getdropbox.com/u/82533/goblins-owned.JPG)

The siege promptly ended right then and there.  There were no more waves.  My wrestling (with a smattering of hammer and axe dwarves) didn't even get into the fray.   

This prompted a new wave of migrants and an influx of pain in the ass nobles: the Hammerer, a baroness and her baron consort, and a fucking tax collector.

(http://dl-client.getdropbox.com/u/82533/nobles-arrive.JPG)

(http://dl-client.getdropbox.com/u/82533/noblelist.JPG)

Names for said pains-in-the-ass have not been set yet.  Well, except my fruit dungeon master Jobu, who spends his days at the forge.

Here's a look at the now largish fortress. 

(http://dl-client.getdropbox.com/u/82533/pop122.JPG)

Here's a better look at the expanded military roster just in case anyone is curious.

(http://dl-client.getdropbox.com/u/82533/army1.JPG)

Looks like some either gave Kildorn CPR, or I forgot he died and remade him.

(http://dl-client.getdropbox.com/u/82533/army2.JPG)

(http://dl-client.getdropbox.com/u/82533/guard-list.JPG)

(Royal guard and some fortress guard names available. Not much will happen in these positions.)

And there it ends for now.  The economy has started and almost everyone's too poor to own a room.  I suppose I'll have to reactivate my interior barracks just so my broke ass citizens can sleep somewhere without going outside.



Title: Re: Dwarf Fortress: the Noobening.
Post by: schild on March 01, 2009, 08:38:59 PM
I'm a happy engraver formerly known as a miner.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Strazos on March 01, 2009, 08:44:08 PM
Did I die at some point?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 01, 2009, 08:54:01 PM
Did I die at some point?

A fey mood took you and you left behind whatever you were doing to pursue gem cutting.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ironwood on March 02, 2009, 02:22:23 AM
What's a Hammerer ?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Strazos on March 02, 2009, 02:58:05 AM
Why, one who is skilled with Hammers, of course.  :grin:

I'm guessing a hammer-based guard.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Murgos on March 02, 2009, 06:01:36 AM
Why, one who is skilled with Hammers, of course.  :grin:

I'm guessing a hammer-based guard.

The Hammerer is the fortress executioner.  He uses a hammer, you see?

Stick me in there somewhere, Hammerer would be good.   :ye_gods:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Trippy on March 02, 2009, 07:18:00 AM
Might as well just rename me Cannon Fodder :awesome_for_real:
Ohh, names in the deceased list cover the duration of the fortress.  Would you like to be reincarnated?  Fisherman, herbalists and rangers have a 90% casualty rate. 
Sure, put me anywhere.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ard on March 02, 2009, 09:55:08 AM
Now, there's something I'm unsure of.  Do caged animals show who their owners are? Because I'm not sure if some dwarves were getting upset due to dwarven deaths or the fact that I was purging the donkey menace.  The donkeys I was killing showed their owners as "unavailable". 

Unavailable means that they're set to not be adopted as pets by dwarves.  You can change that status on the same menu.  You however, can not do this for cats.  The cat menace needs to be put down as soon as they're born, lest more get adopted, since you can't butcher pets.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on March 02, 2009, 01:02:07 PM
I take pleasure in getting as many kitties as possible.  Small animals stand no chance in my games.


Title: Re: Dwarf Fortress: the Noobening.
Post by: sidereal on March 03, 2009, 02:49:21 PM
Ooh, tax collector tax collector!  I suspect the government pension is pretty good.  Also, I'm wicked corrupt.


Title: Re: Dwarf Fortress: the Noobening.
Post by: UnSub on March 03, 2009, 05:44:08 PM
For some reason I find "Mark Jacobs - Fish Dissector" to be hilarious.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Slayerik on March 03, 2009, 09:00:14 PM
Did I end up as anything?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Furiously on March 03, 2009, 10:20:31 PM
Can I be the brewer?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 03, 2009, 11:02:23 PM
Did I end up as anything?

Fortress guard.  You don't do a whole lot, but you are highly skilled.  I can switch you up with another profession if you like.

Can I be the brewer?

I had an unnamed brewer.  You are now making the drinks along with HAMMER FRENZY.  I have no idea what happened to my other brewer. 


Title: Re: Dwarf Fortress: the Noobening.
Post by: UnSub on March 03, 2009, 11:36:41 PM
HAMMER FRENZY really should be the Hammerer.


Title: Re: Dwarf Fortress: the Noobening.
Post by: ashrik on March 03, 2009, 11:43:35 PM
That group of nobles are the most interesting, I can't wait for them to do something horrible to my poor dwarves

Source: http://www.dwarffortresswiki.net
Quote from: Dungeon Master
The dungeon master is a noble and, like the expedition leader, is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master arrives in a fortress' first immigrant wave after reaching a population of 50 if certain site features are present like magma, a river or a brook. The dungeon master may also arrive alone, without immigrants.

The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure more cloaks to wear over the first at your fortress. This is because the dungeon master is insane.

Apparently, the Dungeon Master is the only dwarf that can catch the rare "purring maggot", which is milkable for very expensive milk and cheese products  :grin:

Quote from: The Hammerer
The Hammerer is the executioner of your fortress. If your fortress does not have enough cages, chains and/or ropes set to be used by justice or the crime is heinous enough, (s)he will proceed to hammerings. In the older versions, various crimes were worth different amounts of hammer strikes, but in the recent versions this has not been verified.
The Hammerer is usually quite a ruthless guy, who "takes pleasure from killing". You definitely don't want this guy to go rampaging through your fortress.

Note that it is possible to greatly reduce the damage inflicted on his victims by marking his hammer for dumping. This causes him to dispense justice bare-handed instead, greatly reducing unnecessary deaths. However, it will also make him very unhappy. Another option is to recruit the dwarf facing punishment and assign him to wear armor as a means of limiting the damage.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Hoax on March 04, 2009, 08:20:59 AM
Did I get a namesake dwarf, if not  :heartbreak:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 08:47:00 AM
Did I get a namesake dwarf, if not  :heartbreak:

You're a mechanic. Would you like a change of vocation?

You do tend to throw a lot of parties.


Title: Re: Dwarf Fortress: the Noobening.
Post by: bhodi on March 04, 2009, 09:16:25 AM
Dwarf me!

I kind of lost interest in playing this game, right around the time I always seem to - Defense becomes trivial, I successfully build a cool structure, try out the tradeskills, and my dwarves start to get really annoying to micromanage. Boo. Sorry to all who I left hanging, I played a bit more since the last ep, everything worked fine and I got bored and quit. This thread's picking up the slack nicely!


Title: Re: Dwarf Fortress: the Noobening.
Post by: Trippy on March 04, 2009, 09:20:11 AM
Dwarf me!

I kind of lost interest in playing this game, right around the time I always seem to - Defense becomes trivial, I successfully build a cool structure, try out the tradeskills, and my dwarves start to get really annoying to micromanage. Boo. Sorry to all who I left hanging, I played a bit more since the last ep, everything worked fine and I got bored and quit. This thread's picking up the slack nicely!
You can't leave us hanging with that tree, though. You need to at least finish that part of the story.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Merusk on March 04, 2009, 11:28:49 AM
I'm left out! I knew Rasix hated me.   :grin:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 11:46:05 AM
I'm left out! I knew Rasix hated me.   :grin:

Just for that I'm going to make you the new hunter.  Say goodbye to your posh leatherworking gig.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 12:56:48 PM
Current unit list:

(http://dl-client.getdropbox.com/u/82533/ul/UL1.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL2.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL3.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL4.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL5.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL6.JPG)
(http://dl-client.getdropbox.com/u/82533/ul/UL7.JPG)


(http://dl-client.getdropbox.com/u/82533/ul/deceased.JPG)

I may be running into the same problems at Bhodi.  My site is fairly tame and the goblins haven't been back in force in a while. There's no magma, no underground river, and I'm having no luck finding adamantine.   I have huge, huge food stocks. I'm potentially siege proof if things go really sideways.

I'm thinking of starting a new fort in a more challenging area. Maybe a flat fortress with potential access to magma and underground rivers.

PS. You did die again, Trippy. 


Title: Re: Dwarf Fortress: the Noobening.
Post by: Slyfeind on March 04, 2009, 01:08:16 PM
You totally misspelled my name.  :ye_gods:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 01:28:21 PM
That's it.  No more f13 dwarves.  :why_so_serious:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Merusk on March 04, 2009, 02:20:34 PM
F13: we can bitch about everything!

Leatherworker, eh. Awesome. Fitting females into tight animal skins!  :drill:

Your roster has gotten huge. I've never put up with the game long enough to have more than 15 dwarves, I'm impressed.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Teleku on March 04, 2009, 02:52:27 PM
I usually try to go for a haunted/sinister volcano (or at least have a magma pipe hidden in it somewhere) with Adamantine at the bottom.  And Chasm/bottomless pit/underground river as well if it can fit in.  You want all the features you can to fuck around with to make the game fun (just use the search tool on the world map).  Starting in a Sinister/haunted area makes for a good challenge, as EVERYTHING in the area is Undead (like, I had a dwarf swarmed and killed by a pack of Skeletal groundhogs), and then lots of unique monsters start coming out of the wood works to kill you.  Then, if you have areas like the chasm/pit/underground river/lake, you have areas you can try to get your army to clear out for fun and profit.  And have lots and lots of things to capture in cages and then feed things to.

At the very least, before you give up, just make sure you tunnel down and find the adamantine (if you chose to start with a site that has some) and just try to save yourself from THAT.  That is the big challenge right there.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ingmar on March 04, 2009, 03:09:37 PM
Oh no I vanished! I was totally a wrestler in one of the earlier updates.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 03:17:28 PM
That is puzzling. 

Anyhow, I think I'm going to start looking for a more interesting starting location.  Still going to keep this fortress going.  I think the elves are going to be warring me soon.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Slayerik on March 04, 2009, 08:52:20 PM
Na, I'll keep the cake job :)


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on March 04, 2009, 09:27:34 PM
As Captain of the Guard, why am I in someone else's unit?  Shouldn't I be heading up my own?  Is it just an honorary title and something to keep me occupied?  Did I mouth off to the mayor?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 04, 2009, 09:45:49 PM
You're not.  Not sure what's giving you that impression.  The town has been pretty happy and there haven't been many instances where justice was served. There's only been two jail sentences (both military).

You do show up as belonging to a squad in the military screen, but all dwarves do (except for royal and fortress guard) until they're assigned to another squad.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on March 05, 2009, 09:19:38 AM
You're not.  Not sure what's giving you that impression.
The asterisk beside my name indicating I'm in someone else's unit and that there wasn't a list of dwarves under me.

DISCRIMINATION!  I'm contacting my dwarven lawyer and filing a Title VII complaint!  How can I properly abuse my station if I'm not heading up my own squad?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 05, 2009, 09:29:07 AM
I just checked and you actually can be activated into the military.  I don't know what would happen though if you were on active duty.  All semblance of law and order might vanish and the hammerer would just start dispensing justice on his own.  :ye_gods:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on March 05, 2009, 01:36:29 PM
In my games I make the fortress guard their own squad.  I only active them if something is attacking and then I station them at points inside as a defensive measure.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Slyfeind on March 05, 2009, 10:31:39 PM
When I activate my guard, it turns them into soldiers, and then when I deactivate them it turns them into craftsdwarves and fishers and peasants again. Frustrating. So, I have my fortress guard, and then I have my military...which are drafted and rotated and they work in irregular shifts.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 05, 2009, 10:34:46 PM
I'm a firm believer in a standing army.  Once you're in, it's a life long commitment.  Well, unless you have a baby right before a siege, and you're a "redshirt".   I really never activate patrols unless I'm attacked.


Title: Re: Dwarf Fortress: the Noobening.
Post by: gryeyes on March 08, 2009, 10:17:31 AM
I attempted to play this game. It did not go well at all.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Lantyssa on March 08, 2009, 11:30:39 AM
The failures actually make the most interesting fortresses.


Title: Re: Dwarf Fortress: the Noobening.
Post by: gryeyes on March 08, 2009, 11:33:22 AM
I was nowhere near constructing a fortress. I failed on a far more basic level. As in i don't know wtf is going on. Just swamped in commands and mechanics i don't understand at all.


Title: Re: Dwarf Fortress: the Noobening.
Post by: grebo on March 08, 2009, 01:46:47 PM
This  (http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress) is a good start.  Plenty more info in the wiki too.


Title: Re: Dwarf Fortress: the Noobening.
Post by: gryeyes on March 08, 2009, 02:01:19 PM
Thanks that is exactly what i required.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on March 08, 2009, 02:22:49 PM
The tutorials on youtube (by captnduck) were some of the most help for me, even though his starting skill load out leaves something to be desired.   It was good for me to watch them, play for a bit, and then go back and rewatch specific ones with the first hand knowledge of what I was actually doing in game.   The wiki is also a  tremendous help throughout your playing.

And just try things to see how they actually work.  Drain a lake.  Try to construct a well.  Maybe make a death pit for captured goblins.  Build up your defenses.  Pave a road.

Some general advice:

1.  Make sure you keep your dwarves well stocked with booze.  In the same vein, always have a lot of barrels.

2.  Once you get your first set of migrants, it would be wise to start a small military squad.

3.  Use lot of traps.  They really mess up any incoming attacks.

4.  Save your shells (bones too, mostly for bolts).  It's a good idea to have a wide variety of crafting materials available for artifact creation.

5.  Keep your agriculture going even if you get a decent amount of hunter/fisher dwarves.  Hunters and fishery workers have almost the highest mortality rate of any dwarf.

6.  Start rock crafting industry soon, because that's almost the only way to realistically trade with the elves without pissing them off.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Furiously on March 20, 2009, 07:30:15 PM
I just felt a strange disturbance in the fortress, as if 2-7 dwarfs cried out in pain...


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on July 06, 2009, 01:06:40 PM
Going to start a new fortress soon. I've been away from this one a bit too long.

Let me know if you'd like to see any of the following scenarios (some may be mutually exclusive):

  • Working with magma.  Just wait until I flood my fortress with hot burning death.
  • Cold, inhospitable lands.  How long until people start dying of thirst from sparring wounds.
  • Evil starting area.  Outdoor jobs become virtual death sentences. 
  • Pit of doom.  Adamantine + legions of unstoppable demons = amusement.

PM me or post here if you want to be in the fortress and what position you'd like to have.  I can't guarantee that interesting things will happen to you. If you're named Trippy, I'm positive that you will die. 


Title: Re: Dwarf Fortress: the Noobening.
Post by: FatuousTwat on July 06, 2009, 05:01:23 PM
I want to see a magma moat!

Also, can I be a blacksmith/hammerdwarf?


Title: Re: Dwarf Fortress: the Noobening.
Post by: Strazos on July 06, 2009, 08:41:39 PM
Give me something....heroic.  :drill:


Title: Re: Dwarf Fortress: the Noobening.
Post by: Ingmar on July 07, 2009, 12:03:26 PM
Pit of doom sounds entertaining.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Rasix on July 07, 2009, 01:18:28 PM
Found a spot with a pit and a volcano.  Not a lot of trees.  Not particularly evil, but a little wild.  Might be worth a shot.

Not a ton of open space may be an annoying feature.  Battles are going to be hard to track over multiple z-levels. 


Title: Re: Dwarf Fortress: the Noobening.
Post by: Xurtan on July 07, 2009, 01:33:50 PM
I'll take a spot as anything if you need another name.  :awesome_for_real: I'm thinking cannon fodder.


Title: Re: Dwarf Fortress: the Noobening.
Post by: Hoax on July 07, 2009, 05:43:43 PM
Pit of Doom sounds best, legions of unstoppable anything should be good.  The goblins/orcs weren't cutting it.