Title: God help me. Third time's the charm? Post by: Big Gulp on February 08, 2009, 08:02:48 PM Eve seems to be like that abusive ex girlfriend that tried to stab me. Sure, she looks good, but the bitch is crazy and high maintenance.
Okay, I'm redownloading the client now. I'm going to try to get past the stupid fucking time-based advancement system and the gouge your eyes out UI. Can anyone else give me any tips on actually enjoying the game? It's so tempting, and theoretically it's something I think I'd enjoy, but the reality of the thing always breaks my spirit. Please, someone tell how to have fun in Eve. Title: Re: God help me. Third time's the charm? Post by: Sparky on February 08, 2009, 08:10:45 PM Enjoying Eve in 4 easy steps:
1. Run the tutorial (it's long as shit but worth the effort) 2. Join a 0.0 alliance (I recommend hooking up with the f13 crew) 3. Accept cash monies and free ships (that shit doesn't even add up to walking around money for them so don't feel a burden) 4. PVP Avoid missions, mining and all that isk grinding shit. Just live off the generosity of others for your noob life. If you're not hooked by the time it's time to move out of free shit then Eve probably isn't for you. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 08, 2009, 08:18:49 PM Okay, but we go back to my initial bitch: the stupid time-based skill advancement. Doesn't that essentially make me useless for pretty much anything? 0.0 sec space in a frigate is like going to prison weighing 90 pounds with a purty mouth.
I know I shouldn't even bother, because all I'm going to do is bitch that I can't use a joystick in the game. Title: Re: God help me. Third time's the charm? Post by: Sparky on February 08, 2009, 08:23:36 PM Hell no. T2 ships with all the trimmings are nice and some gangs flying that shit exclusively but f13's alliance welcome and use everyone down to the random nub in a tackling frig very effectively. It's part of their ethos.
Title: Re: God help me. Third time's the charm? Post by: Quinton on February 08, 2009, 08:50:52 PM Okay, but we go back to my initial bitch: the stupid time-based skill advancement. Doesn't that essentially make me useless for pretty much anything? 0.0 sec space in a frigate is like going to prison weighing 90 pounds with a purty mouth. All by yourself, yeah, flying a frigate with minimal skills in 0.0 is not all that useful. As part of a gang -- as a scout or a tackler, frigates are extremely valuable and very welcome. Since the whole point of the fun stuff in EVE is the multiplayer PVP and Epic Spaaace Battels and Suchlike, this works out well. Title: Re: God help me. Third time's the charm? Post by: Grand Design on February 08, 2009, 08:57:45 PM Sparky is correct. If you want some wacky advice, train to fly a covert operations ship and learn how to go anywhere you want, at any time. Its a lot of fun to be able to run a gate camp, and a useful skill to have.
Okay, but we go back to my initial bitch: the stupid time-based skill advancement. Doesn't that essentially make me useless for pretty much anything? 0.0 sec space in a frigate is like going to prison weighing 90 pounds with a purty mouth. Hang on to that soap, fresh meat - you might need it later. The time based advancement that you dislike is negated by the fact that those early skills are always useful. Once you can fly a frigate with nice fittings, you never actually stop flying frigates, whether they are the cheap T1 variety or the more advanced versions of the same ships. In 0.0, if you aren't in a gang, your best bet is to be in a frigate since it is small and fast. There is a misconception that you need X number of skillpoints to really be effective, and that number is actually much lower than most people assume. With very few hours of training, you can assist a gang in a real way - which is how to correctly play EvE, as Quinton points out. But can EvE be fun? In small doses after considerable effort. But those doses are the super concentrated ambrosia of nerdrage induced tears that make all of the effort worthwhile. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 08, 2009, 09:05:37 PM Sparky is correct. If you want some wacky advice, train to fly a covert operations ship and learn how to go anywhere you want, at any time. Its a lot of fun to be able to run a gate camp, and a useful skill to have. Okay, but we go back to my initial bitch: the stupid time-based skill advancement. Doesn't that essentially make me useless for pretty much anything? 0.0 sec space in a frigate is like going to prison weighing 90 pounds with a purty mouth. Hang on to that soap, fresh meat - you might need it later. The time based advancement that you dislike is negated by the fact that those early skills are always useful. Once you can fly a frigate with nice fittings, you never actually stop flying frigates, whether they are the cheap T1 variety or the more advanced versions of the same ships. In 0.0, if you aren't in a gang, your best bet is to be in a frigate since it is small and fast. There is a misconception that you need X number of skillpoints to really be effective, and that number is actually much lower than most people assume. With very few hours of training, you can assist a gang in a real way - which is how to correctly play EvE, as Quinton points out. But can EvE be fun? In small doses after considerable effort. But those doses are the super concentrated ambrosia of nerdrage induced tears that make all of the effort worthwhile. Okay. Just so you guys know where I'm at, I logged in Pope Lenny again after his long retirement, and it's telling me that I belong to the Viziam corporation. Is that NPC, or was that the old f13 corp? For that matter, how do I log onto the f13 chat channel? None of this shit is intuitive. CCP are the lords of the non-intuitive UI design. I can already tell that this is going to be a clusterfuck. ETA: Did I mention that the UI sucks??? Fucking RAGE. I'm already pissed that I bought this thing on Steam instead of signing up for another trial. Goddamn, CCP sucks balls. Title: Re: God help me. Third time's the charm? Post by: Nerf on February 08, 2009, 09:11:18 PM Click the channels and mailing lists icon, join channel "f13" and we'll take ya from there. Don't worry about low skills, not too long ago we had someone who 3 days into EvE was the sole tackler on a carrier. His 700K investment was the only thing between a ship costing well over 1 billion living or dying. (It died :drill:)
Title: Re: God help me. Third time's the charm? Post by: Endie on February 09, 2009, 01:01:46 AM I'm pretty sure that Slog was also involved in the titan kill almost as soon as he signed up, though I think he foolishly and naively forgot to loose off a round for killmail-tagging.
Title: Re: God help me. Third time's the charm? Post by: FatuousTwat on February 09, 2009, 01:30:00 AM ECM doesn't get you on kills does it?
Title: Re: God help me. Third time's the charm? Post by: Endie on February 09, 2009, 01:42:32 AM ECM doesn't get you on kills does it? It surely does. Every blackops killmail on something bigger than a frigate usually has five falcons jamming it into next week. :drill: Title: Re: God help me. Third time's the charm? Post by: Predator Irl on February 09, 2009, 04:25:40 AM ECM doesn't get you on kills does it? It surely does. Every blackops killmail on something bigger than a frigate usually has five falcons jamming it into next week. :drill: Including pods :awesome_for_real: To answer the original question about enjoying eve and being useful early on, being in frigs are actually great fun. You'd do well to max out all skills in relation to frigs but everyone has their own preference to what they like flying, so try find that ship type and focus on it. Personally, I like frigs & cruisers (T1 & T2) but not anything bigger because I prefer fast & nimble, others like slow heavy hitting ships. One thing I would say is try training each shiptype for your race as far as battleship to a low level to see which suits you, then specialise. Don't be a "jack of all trades". Title: Re: God help me. Third time's the charm? Post by: Murgos on February 09, 2009, 05:15:17 AM ETA: Did I mention that the UI sucks??? Fucking RAGE. I'm already pissed that I bought this thing on Steam instead of signing up for another trial. Goddamn, CCP sucks balls. I just re-upped as well. Gulp, dude, forget the UI, forget the training, the point is that even as I type this some noob in a frigate has a point in a billion isk carrier and goon ships are fleeting up to nail it. This carrier was part of a fleet that was shooting one of our foothold POS's in Delve. It looks like, as I typed this, the carrier got away but by the skin of his teeth, and the rest of the enemy fleet warped off without taking down the POS. Partly due to the actions of this one guy in a frigate. You know all that talk about real open pvp and real consequences and not having level disparity that makes 1 billion noobs worthless against a lvl 80? Well, it just played out in front of my eyes over 10 minutes. Title: Re: God help me. Third time's the charm? Post by: Simond on February 09, 2009, 05:23:32 AM Okay, but we go back to my initial bitch: the stupid time-based skill advancement. Doesn't that essentially make me useless for pretty much anything? 0.0 sec space in a frigate is like going to prison weighing 90 pounds with a purty mouth. (http://img21.imageshack.us/img21/9329/dincnoammoruinyourlifewq5.jpg)(http://img12.imageshack.us/img12/6379/tacklingbeejq8.gif) Also: Frigate pilot here - http://killboard.goonfleet.com/player/Diivil Title: Re: God help me. Third time's the charm? Post by: Slayerik on February 09, 2009, 05:46:49 AM Pope Lenny will be receiving the standard 10 mil donation. Put some time into Eve, it is a very deep game and can be a lot of fun. Find your niche.
Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 09, 2009, 07:06:03 AM Pope Lenny will be receiving the standard 10 mil donation. Put some time into Eve, it is a very deep game and can be a lot of fun. Find your niche. Okay, here are some problems. A) I have very little patience and tend to lash out violently when I have no idea what to do and the game offers zero help. B) There is no hand holding in this game. I buy skills, head over to the school to pick them up, and since I can't yet learn them can't drag the book to my cargo hold. So I'm basically fucked unless I want to head back to that station to learn the skill when I'm finally ready to do so. C) Do I need to go into the incredible boredom of 12 system jumps just to pick up a frequency crystal? Yay, I get a pretty screen saver that lasts for 30 minutes. D) There is no there there. Everything is space vacuum, and that's all you're going to get. E) Point and click doesn't do much to convey being a gallavanting space pirate. In fact, NOTHING IN THIS GAME conveys being a gallavanting space pirate. Why do I not learn from my previous mistakes? ETA: Much love to Murgos, because he really was a trooper with me this morning. BUT FUCK THIS GAME. Never again. It's not worth wading through the shittiest UI, the poorest n00b experience in the world, and the stupid fucking game decisions to get to something that might potentially be fun. I have games that are fun right now. Title: Re: God help me. Third time's the charm? Post by: Jamiko on February 09, 2009, 07:18:31 AM I finally resubbed last night as well, been gone just long enough to not remember much. Spent the evening training up for salvaging because I wanted to know what it is and how it works. I still have a covert-ops ship as well so I'll probably spend some time flying that around to shake off the cobwebs. I'd love a chance at some pew pew some day. My days in ASCN were non-violent and boring.
Title: Re: God help me. Third time's the charm? Post by: Jayce on February 09, 2009, 07:28:58 AM I recently had a thought about this that is relevant.
EVE is a very cerebral game. By that I mean a lot of the fun involves you supplying some imagination. There is nothing that can supply the image of a gallivanting space pirate that isn't contrived except your imagination. So it's both a good and a bad point that nothing is this game is very contrived. Another case in point: what Goonswarm is up to right now. Is it fun, minute to minute, moving all our assets across the universe? Hell no. However, the cerebral story, that takes imagination to realize, is that we're throwing away everything we have worked for for years for the chance to strike deep into the heart of our most hated enemy. That is fucking epic and I want to be a part of it. The price is that you don't get your Skinner Box pellets every few minutes. Some people enjoy that, some people don't. It really is a love it or hate it sort of situation. On another note, it's really a shame about you, Gulp, because Pope Lenny is an awesome name :drill: Title: Re: God help me. Third time's the charm? Post by: Endie on February 09, 2009, 07:35:19 AM Jayce is right. We're doing some stuff right now that is stressful and risky and even boring at times (unless you are involved in the social elements at the same time, talking to F13ers and/or fleet members).
But we just packed everything we could into our longboats, made landfall in an overwhelmingly hostile land, and burned our boats on the beach. There is no going back: our old space is as good as gone already. If we don't win in Delve - and we shouldn't, considering that our enemies have years of supplies to fall back on, caches of tens of thousands of ships, huge reserves of money and logistics in-place - then we are homeless. But we're doing it anyway, and dammit we might just pull it off. And though I have a sneaking feeling we might succeed, I'm also strangely interested to see what we do next if we don't! Title: Re: God help me. Third time's the charm? Post by: Thrawn on February 09, 2009, 07:41:21 AM And though I have a sneaking feeling we might succeed, I'm also strangely interested to see what we do next if we don't! I know what I'll be doing and it rhymes with "Suicide Ganking". The skill training system is actually one thing I've always really like about EvE. I never feel like "If I don't login tonight I'm loosing valuable level grinding time." Title: Re: God help me. Third time's the charm? Post by: Murgos on February 09, 2009, 08:16:49 AM I buy skills, head over to the school to pick them up, and since I can't yet learn them can't drag the book to my cargo hold. So I'm basically fucked unless I want to head back to that station to learn the skill when I'm finally ready to do so. If you bought them they are in your item bay. You can move them to your cargo hold and fly around with them until later. I'm guessing you just clicked wrong. Title: Re: God help me. Third time's the charm? Post by: Grand Design on February 09, 2009, 10:18:23 AM ETA: Much love to Murgos, because he really was a trooper with me this morning. BUT FUCK THIS GAME. Never again. It's not worth wading through the shittiest UI, the poorest n00b experience in the world, and the stupid fucking game decisions to get to something that might potentially be fun. I have games that are fun right now. EvE is definitely an acquired taste. If you aren't already seething at the thought of logging in, you should at least give it an hour a night for a couple of weeks to see if it grows on you. Running missions is a good low risk way to learn the ropes, and people in F13 will give you ships or ISK as fast as you can get them blown up. The best thing to do is to ask every question, even if it seems like it should have an obvious answer. Its not you, trust us, its the UI. Title: Re: God help me. Third time's the charm? Post by: Viin on February 09, 2009, 07:56:27 PM Murgos may have straightened you out, but I wanna make sure the other folks thinking of signing up understand what is going on here.
Okay, here are some problems. A) I have very little patience and tend to lash out violently when I have no idea what to do and the game offers zero help. B) There is no hand holding in this game. I buy skills, head over to the school to pick them up, and since I can't yet learn them can't drag the book to my cargo hold. So I'm basically fucked unless I want to head back to that station to learn the skill when I'm finally ready to do so. This is the initial learning curve (remember that creative graph?) you have to get over. Once you are over this, you will do fine - but it does take patience and the willingness to ask questions! Best thing to do is hop on TS/Vent and just shout questions at people when you are trying to figure out what you are doing. Also, if you are starting with an old character without much SP - DON'T. Make a new char and run through the tutorial, transfer your assets (isk) if you really had any later. Quote C) Do I need to go into the incredible boredom of 12 system jumps just to pick up a frequency crystal? Yay, I get a pretty screen saver that lasts for 30 minutes. I'm willing to bet there is one closer, you may just be reading the market window wrong *or* aren't looking for equivalent crystals that are closer. Again, good thing to talk to someone about so you understand how it works before getting frustrated over. Quote D) There is no there there. Everything is space vacuum, and that's all you're going to get. Well duh, space *is* a vacuum. :awesome_for_real: Think of the items within the system as 'points of interest'. Other than those POIs, there really is just vacuum. But the systems are far from empty (look at your planet list, moon list, asteroid list, stations, stargates, etc). They just aren't real close together, which actually creates a very good environment for tactics and strategy (which you will see if you PVP) - but isn't a problem for the casual player because it's really not very hard to get to any of those things (right click menu in space is your friend). Quote E) Point and click doesn't do much to convey being a gallavanting space pirate. In fact, NOTHING IN THIS GAME conveys being a gallavanting space pirate. You are thinking about the game wrong. This game isn't Sid Meyer's Pirates!, this game is Space Chess 5000. You *can* be a galavanting space pirate, but you first have to understand what that means in this game and how that profession plies it's trade. If you could just pick your class ('Ohh I want to be a space pirate!') and you got an eye patch and an old rusty ship, are you really a pirate or just someone who dresses up like one? Quote Why do I not learn from my previous mistakes? ETA: Much love to Murgos, because he really was a trooper with me this morning. BUT FUCK THIS GAME. Never again. It's not worth wading through the shittiest UI, the poorest n00b experience in the world, and the stupid fucking game decisions to get to something that might potentially be fun. I have games that are fun right now. We all gripe about the UI - it can use work, no debate there. But, we've all learned how to exploit it's strengths and avoid it's weaknesses .. there is a *small* learning curve to get over the UI, but it's really not that overwhelming if you ask the (seemingly dumb) questions. For anyone new to the game, please *please* find someone who will be your mentor and guide you through the first week or so. You should be in constant communication (preferably voice chat) so you can talk about how things work, why, and what to do to exploit those mechanics. Most folks would love to chat about how things work, as it gives them a chance to show their prowess. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 09, 2009, 08:22:16 PM I'm willing to bet there is one closer, you may just be reading the market window wrong *or* aren't looking for equivalent crystals that are closer. Again, good thing to talk to someone about so you understand how it works before getting frustrated over. Okay, exaggerating. But you have to admit that 10 system jumps still aren't uncommon. And it's dull as dogshit.Quote Well duh, space *is* a vacuum. :awesome_for_real: Think of the items within the system as 'points of interest'. It would be easier to think of them as "points of interest" if they were actually interesting. They're not. One space station is the same as another. They couldn't even be assed to throw some space debris around them every now and then, or slap one in an asteroid field. No, space stations are a name on a list that I click "dock" because I need to pick up a n00b gatling laser.Quote You are thinking about the game wrong. This game isn't Sid Meyer's Pirates! Truer words were never spoken. Sid Meier's Pirates! has the virtue of actually being entertaining.Quote We all gripe about the UI - it can use work, no debate there. But, we've all learned how to exploit it's strengths and avoid it's weaknesses .. there is a *small* learning curve to get over the UI, but it's really not that overwhelming if you ask the (seemingly dumb) questions. Why would I do this? Why would I choose to reward obvious developer incompetence? They've had how many years now to do something with that interface and they've done not one fucking iota of improvement. This is like arguing with a Linux douchebag. "Yeah, everything is non-intuitive, and it's a pain in the ass to do very basic computer tasks, but I have so much more control!"Title: Re: God help me. Third time's the charm? Post by: Quinton on February 09, 2009, 09:34:08 PM They've had how many years now to do something with that interface and they've done not one fucking iota of improvement. This, I would say, is bullshit. The UI actually *has* improved, and some of the upcoming stuff in the next patch looks pretty sweet. That said, they certainly could stand to make it much better. However, it gets the job done, I fly my spaceships around with other people flying their spaceships and blow up enemy spaceships, and so on. That said, I'd never suggest anyone play if they find the whole experience completely intolerable ^^ Title: Re: God help me. Third time's the charm? Post by: schild on February 09, 2009, 09:36:16 PM They've had how many years now to do something with that interface and they've done not one fucking iota of improvement. This, I would say, is bullshit. The UI actually *has* improved Title: Re: God help me. Third time's the charm? Post by: Phildo on February 09, 2009, 10:44:36 PM Someone please find and post a screenshot of the original launch GUI with that awful map at the bottom corner! I can't find one.
Title: Re: God help me. Third time's the charm? Post by: Endie on February 10, 2009, 03:00:25 AM Dude, you said yourself that you tend to get angry and over-react at frustrations, and this does look like an example of that. You can always just stop re-subbing and save on aneurysms!
Okay, exaggerating. But you have to admit that 10 system jumps still aren't uncommon. And it's dull as dogshit. You have a choice as a designer. I don't want to sound like a Vanguard fan, but if you want large-scale, strategic warfare that makes zerg rushes impractical and where logistics come into play then travel has to have a cost in terms of time. If anything, many (especially pirates) argue that Eve has gone too far in making travel easy through jump bridges and warp-to-zero. Quote Well duh, space *is* a vacuum. :awesome_for_real: Think of the items within the system as 'points of interest'. It would be easier to think of them as "points of interest" if they were actually interesting. They're not. One space station is the same as another. They couldn't even be assed to throw some space debris around them every now and then, or slap one in an asteroid field. No, space stations are a name on a list that I click "dock" because I need to pick up a n00b gatling laser.Quote You're playing the wrong version of Eve. Goonfleet analysises retention rates very carefully, partly to help us grow and partly because the point of Goonfleet is to let Goons have fun in imaginary space. The biggest factor in determining whether people stay is whether they come straight to 0.0 and jump into PvP gangs. Of course, that is a jumble of causes and effects: those people get tied into social bonds more quickly but are clearly more prone to "joining in" in the first place, for instance. But it seems to matter more than which squad they join, for instance, and the cultural norms and activity levels of each squad are massively different. Quote Truer words were never spoken. Sid Meier's Pirates! has the virtue of actually being entertaining. Don't be dumb. Just because you don't find it entertaining doesn't mean it doesn't catch and hold the interest of others. There is a quality there that hooks and ensnares others for years, and which you don't get. That's it. [/quote] Ho hum. This is a dumb argument, being based on a load of old bollocks. Say what you like about Eve. Say, if it takes your fancy, that you don't like the huge range of changes that have been made to the UI, to the tutorials, to the accessibility of 0.0 space and the like. Say that you find the market and contract system too complex, that you find the PvP too risk-laden to get involved, that you prefer to grind for skills, that you don't like MMOs where single-player playstyles are unrewarding and so on. But simply saying "wah wah nothing has changed" is so patently false as to be unsupportable. That said, you're just trolling now, and I don't know why I wasted the effort in feeding you. It's not like there's going to be any chance in persuading someone who titled his big comeback thread "Third time's the charm?" Given your self-confessed impatience, Eve maybe, just maybe, ain't your game. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 05:17:10 AM Ho hum. This is a dumb argument, being based on a load of old bollocks. Say what you like about Eve. Say, if it takes your fancy, that you don't like the huge range of changes that have been made to the UI, to the tutorials, to the accessibility of 0.0 space and the like. Hey, shithead! This is a forum where we bitch about games. That's how it started, and that's how it's stayed. You don't like it when someone calls your precious neckbeard eden out for what it is, but that's too goddamned bad. You've spent how long now spamming the MMO boards recruiting n00bs, so I'd think you could handle a n00b telling you why your game of choice is a heaping pile. And your "retention studies" don't mean a lot when you've got a complete freeze on recruiting. So even if I wanted to go to 0.0 space and join a pvp corp I can't. You know what? I paid my $15, so fuck you. I'm going to keep playing a bit every day and will dutifully update with a new bitch. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 05:26:32 AM You know what? I paid my $15, so fuck you. I'm going to keep playing a bit every day and will dutifully update with a new bitch. Actually, I lied. I just logged back in, tried ratting (again) and the extreme boredom of clicking "orbit" on an enemy and watching lights flash was enough to break my spirit. This game fucking sucks. Title: Re: God help me. Third time's the charm? Post by: Murgos on February 10, 2009, 05:31:29 AM No. Your just trolling. You trolled me yesterday in game and you're trolling everyone here now.
You are SO angry that it's a parody. Everything sets you off. The vast majority of the stuff I observed was just being you unfamiliar with the mechanics of the game that took me 20 seconds, at most, of explaining to get passed and yet your in a monitor bashing rage. Every fucking thing. I got to travel 3 minutes (10 jumps) to get to where I bought something at? Waaaaggh! I can't figure out how to drag and drop from the station hanger to my ship hanger? Waaaaghh! I don't know what skills to train! Waaagh! Why is solar system less comprehensive than region in the market window? Waaaagh! Gulp, seriously. THIS GAME IS NOT FOR YOU. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 05:37:36 AM Gulp, seriously. THIS GAME IS NOT FOR YOU. Very, very true. What I'm trying to figure out is how this game is for anyone. Vanguard is more deserving of your money and time than this game is. Fuck, Horizons is more worthy. Everything about EVE is either boring, or confusing, or both. It's like you guys are playing with a different client than the one I am, because the one I'm playing with is horrid. Title: Re: God help me. Third time's the charm? Post by: Goumindong on February 10, 2009, 05:40:17 AM Gulp, seriously. THIS GAME IS NOT FOR YOU. Very, very true. What I'm trying to figure out is how this game is for anyone. Vanguard is more deserving of your money and time than this game is. Fuck, Horizons is more worthy. Everything about EVE is either boring, or confusing, or both. It's like you guys are playing with a different client than the one I am, because the one I'm playing with is horrid. pebcak edit: I figure i should be more useful. You see, there are many types of players in Eve. But everyone who stays is not here for some faggoty carnival experience where the developers lay content in front of you and then you sit on it and spin. We are here because we like taking initiative and making things happen. For me, i like the game because i can play infrequently, and still push peoples shit in when I do. Like right now, i have to move a ship across empire(or die hilariously trying). And then i get to go ruin the plans of a bunch of other people who like doing what I do, but are just worse at it. Eve is very much a sandbox game. The sandbox includes very simple tools. You can A: Build spaceships B: Shoot spaceships Everything else is just a way to either A: Build spaceships better B: Shoot spaceships better C: Stop other people from building spaceships, so you can shoot their spaceships better\ Its really really simple. If you don't want to shoot spaceships or build spaceships, or you're unwilling to grow some balls and make either of those things happen, then you're playing the wrong game. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 05:51:30 AM Its really really simple. If you don't want to shoot spaceships or build spaceships, or you're unwilling to grow some balls and make either of those things happen, then you're playing the wrong game. Oh, I'm fully behind shooting spaceships. What I'm not fully behind is selecting a target on a list, then selecting "Orbit 1000m" and watching lights go back and forth. In what fucked up bizarro world is that seen as entertaining? Title: Re: God help me. Third time's the charm? Post by: Grand Design on February 10, 2009, 05:52:03 AM It's like you guys are playing with a different client than the one I am, because the one I'm playing with is horrid. There's the problem. You need to download the new EvE client. (http://www.download.com/3001-20_4-10649003.html?spi=e36c0be953a57b21a57276fa50f4578e) They listened to user feedback and streamlined the UI quite a bit. The confusion has been reduced with a new one button, one click interface. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 05:55:27 AM There's the problem. You need to download the new EvE client. (http://www.download.com/3001-20_4-10649003.html?spi=e36c0be953a57b21a57276fa50f4578e) They listened to user feedback and streamlined the UI quite a bit. The confusion has been reduced with a new one button, one click interface. Already own it. And yes, it's far better than Eve. Title: Re: God help me. Third time's the charm? Post by: Murgos on February 10, 2009, 05:59:49 AM I don't know.
Don't shoot any more rats though. You've got enough cash to outfit about 30 frigates (so you can't really lose!) so fit one like this: Quote Newbie MWD Merlin Hi 2x 125mm Railgun (Antimatter Charge S) 2x Rocket Launcher (foxfire rockets) Mid 1x 1MN MicroWarp Drive 1x Stasis Webifier 1x Warp Disruptor 1x Cap Recharger Low 2x Nanofiber Internal Structure This will take you far. Use the Microwarpdrive to get within 10km, use the Warp Disruptor and Stasis Webifier to pin your target down, orbit at 5km, and turn off your Microwarpdrive. If you leave it on too long you will run out of power. The reason you orbit at 5km is that this will keep you out of Smartbomb range while still letting you use your Stasis Web. If you find your target is still able to hit you, you can risk the Smartbomb and try orbiting closer. Go find a 0.4 to 0.0 sec system near you, warp to a belt and shoot someone. Maybe it will help with all that rage. If there are no players there, just rats, leave immediately and go somewhere else. If you still aren't happy call CCP and ask for your money back. Quote What I'm trying to figure out is how this game is for anyone. Vanguard is more deserving of your money and time than this game is. Fuck, Horizons is more worthy. Last night I flew a Velator (Free newbie ship) with a 150 person fleet, got titan bridged, and helped put 5 POSs into reinforced while repping some of ours deep in territory that has been BOB for so long no one ever thought it wouldn't be. Why did I fly a velator? Because other players hadn't yet brought the market on line. Why were those POSs even there? Because players put them there. How many games released in the last 2 years claimed to be delivering this stuff? Big realm changing pvp with real item loss and consequences? Where skill and organization are way more important than levels or equipment? Where the economy is player driven and the best stuff is player made? If that doesn't make this game stand out from the pack to you then, again, this game is not for you, because that's what it does that NO OTHER game does. Everything else someone else does better and if those other things are what makes you warm and fuzzy then go and do that! Title: Re: God help me. Third time's the charm? Post by: Jayce on February 10, 2009, 06:25:56 AM How many games released in the last 2 years claimed to be delivering this stuff? Big realm changing pvp with real item loss and consequences? Where skill and organization are way more important than levels or equipment? Where the economy is player driven and the best stuff is player made? If that doesn't make this game stand out from the pack to you then, again, this game is not for you, because that's what it does that NO OTHER game does. Everyone claims to want this stuff, but it naturally comes at a cost. The cost is too high for some people to pay, apparently. The thing is, Gulp, remember what I said about you having to supply the imagination and awareness of the bigger picture? It seems to me that you aren't even putting in a lot of effort to grok what's right in front of you, the UI. It may be imperfect, but it's not impossible. If you aren't willing to put that effort in, there's no hope for the big picture. You're right, though, there are a lot of games that let you get to the fun a lot faster: push butan, get pellet. If that's your thing, maybe you should cut your losses. You already lost $15, don't lose your sanity too. It might come in handy. Title: Re: God help me. Third time's the charm? Post by: Predator Irl on February 10, 2009, 06:40:44 AM Oh, I'm fully behind shooting spaceships. What I'm not fully behind is selecting a target on a list, then selecting "Orbit 1000m" and watching lights go back and forth. In what fucked up bizarro world is that seen as entertaining? I believe its called video games; flashing sprites, exchanging blows, sound effects etc etc. Seriously though, what did you expect to see in a spaceship game? The Hanging Gardens of Babylon? Majestic herds of Wildebeests? This isn't a troll when I say this, if you hate the game within the first few weeks, then you may as well quit now because you are only scratching the surface when it comes to the depths of confusion or frustration you are experiencing. Eve is a game for the patient and those that like to explore and learn things for themselves, its not a pick up and play for 30 mins, shoot shit and log off. If thats what you are looking for, get a PS3 or Xbox and have fun button mashing. Title: Re: God help me. Third time's the charm? Post by: Endie on February 10, 2009, 07:38:17 AM Ho hum. This is a dumb argument, being based on a load of old bollocks. Say what you like about Eve. Say, if it takes your fancy, that you don't like the huge range of changes that have been made to the UI, to the tutorials, to the accessibility of 0.0 space and the like. Hey, shithead! This is a forum where we bitch about games. That's how it started, and that's how it's stayed. You don't like it when someone calls your precious neckbeard eden out for what it is, but that's too goddamned bad. You've spent how long now spamming the MMO boards recruiting n00bs, so I'd think you could handle a n00b telling you why your game of choice is a heaping pile. And your "retention studies" don't mean a lot when you've got a complete freeze on recruiting. So even if I wanted to go to 0.0 space and join a pvp corp I can't. You know what? I paid my $15, so fuck you. I'm going to keep playing a bit every day and will dutifully update with a new bitch. Calm down. I can see that vein pulsing from here. Honestly, you'd think someone had asked you to learn how to drag a skillbook into your hold. People criticise Eve and you know what, often they are right. But your spittle-flecked monitor suggests that you just wanted to be angry at something or someone, and that the best way to find a target was to troll a forum. Not novel, but effective. And I don't think that one thread every 15 months counts as spamming, but the day that we are guilty of that then I am sure that Schild and his rainbow alliance of coloured names will be damn quick to tell us. Title: Re: God help me. Third time's the charm? Post by: Jayce on February 10, 2009, 07:58:25 AM Oh, I'm fully behind shooting spaceships. What I'm not fully behind is selecting a target on a list, then selecting "Orbit 1000m" and watching lights go back and forth. Say you had warped to the belt as Murgos suggested. You find a target. Is he in range of your guns? Can you get there before he gets spooked and runs? Did you remember to warp scramble him so he can't escape? What if he tries to microwarpdrive away? Do you have a webifier? Does he have an active tank or a passive tank? Can you break it? If it's active, can you neut or nos it away? What if he shoots back? Will he break your tank first? What if you're pointed (warp scrambled?) Do you know how to break it off so you can escape? How's your capacitor looking? If it goes, so does your tank, point, web, and (depending on race) guns. How do you keep it from running out? At what point do you run if necessary? Those six others who just entered local - are they the guy's friends? Should you bug out now before they get here to rescue him? Do you know how gate and station aggression timers work? Can you dock? Did you set up safe spots in case you can't? Can they probe you out? ARE YOU FUCKED??? Is that enough entertainment? Title: Re: God help me. Third time's the charm? Post by: Quinton on February 10, 2009, 08:01:40 AM And I don't think that one thread every 15 months counts as spamming, but the day that we are guilty of that then I am sure that Schild and his rainbow alliance of coloured names will be damn quick to tell us. Also, Schild already fills the role of "person who only visits the EVE forum to bitch about how incredibly awful he thinks EVE is", so we're good on that front too. ^^ Title: Re: God help me. Third time's the charm? Post by: schild on February 10, 2009, 09:17:10 AM And I don't think that one thread every 15 months counts as spamming, but the day that we are guilty of that then I am sure that Schild and his rainbow alliance of coloured names will be damn quick to tell us. Also, Schild already fills the role of "person who only visits the EVE forum to bitch about how incredibly awful he thinks EVE is", so we're good on that front too. ^^Edit: That is to say, I read just about every single post on f13, I visit the Eve forum because even if unpaid, it's my jobs to keep tabs on all you guys so when a mod says 'jackass is being a jackass' I can say I agree, or disagree and mete out punishment. Title: Re: God help me. Third time's the charm? Post by: Fordel on February 10, 2009, 09:34:25 AM And I don't think that one thread every 15 months counts as spamming, but the day that we are guilty of that then I am sure that Schild and his rainbow alliance of coloured names will be damn quick to tell us. Also, Schild already fills the role of "person who only visits the EVE forum to bitch about how incredibly awful he thinks EVE is", so we're good on that front too. ^^ I thought that was much job. I'm not annoying enough apparently :oh_i_see: Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 10:08:11 AM I thought that was much job. I'm not annoying enough apparently :oh_i_see: I can help you out with that if you'd like. Title: Re: God help me. Third time's the charm? Post by: Fordel on February 10, 2009, 10:56:33 AM Man, I didn't even see my ridiculous word typo till you quoted me. 'Much' , where did I get that from?
Here I'll provide an argument, then you can turn it into rage-posting or whatever Gulp. Say you had warped to the belt as Murgos suggested. You find a target. Is he in range of your guns? *1v1 Pvp description...* ARE YOU FUCKED??? Is that enough entertainment? No? You've described every 1v1 PvP situation that has ever existed since they invented MMO PvP. Replace Tank and Cap and Scrambling with Health, Mana and CC. It's not unique to EVE. What is unique to EVE is the detachment from your actions and the outcome. I've never played a game where I felt so removed from my 'character' (obviously a ship in this case). I'm not piloting a ship, I'm not the Captain of a ship giving order to my crew. I'm a politician sitting at a desk lightyears away, giving order to a Captain, who in turn is giving orders to his ship. Let me pick out one line and attack it a bit unfairly. "Can they probe you out? ". The Mechanic and Requirement of probing is very illustrative of what is 'wrong' with EVE for many of us. Lets say some sneaky ninja bastard somehow ganked your best buddy and flew away. So you and your friends are like "Fuck that guy, were gonna get him back!" . So what do you do? You probe him out, you toss out your probe thing, and begin scanning. Then you read your probe output, which is a fancy chart/graph/table thing, and determine the most likely area he would be in, click a menu item and watch your ship hurtle to the spot. (I probably glossed over some probing details, I'm sure). Now let's look at the same scenario in say WoW (since we are all familiar with WoW). Some ninja bastard somehow ganks your buddy and runs away into the barrens (remarkably similar to outer space!). So you and your friends once again rally up and go "We'll get that fucker!", mount up, and go looking for him. As in with their actual characters and eyeballs. Chase after him in the direction they last saw him, by actually moving in that direction. Check out likely hiding spots along the way, by physically interacting with these areas. EVE has an abstract mechanic to replace SIGHT. Now, RPG's are about what your character can do vs. what the player can do. They are all slaves to the Dice and Stats and etc, but EVE just seems to take it too far and at the same time not far enough. It's "interactive" enough where you must give it constant attention and input, but not interactive enough to actually simulate what your supposed to be doing. It's the worst of both a RPG/RTS and a Turn based tactical/strategy game. If they could somehow make the actual gameplay not suck, while retaining all the crazy world building, political scheming, endless warmongering... Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 10, 2009, 11:08:39 AM Here I'll provide an argument, then you can turn it into rage-posting or whatever Gulp. No rage-posting from me, I think you've pretty much nailed it. Look, as much as I rage against the UI, I could get past that if there actually seemed to be a game underneath it. The problem with EVE is that if there is a game there they do a great job of hiding it. Too great for me to want to bother to find it. At no time did I actually feel like I was in command of a spaceship. I felt like I was clicking on lists with a pretty backdrop going on in the background. Shouldn't there be some sort of visceral enjoyment from even a small scale space battle? I never felt it. I felt cold, alone, and frankly, bored. And then i got angry at the makers of the game for making me feel that way and calling it a game. Title: Re: God help me. Third time's the charm? Post by: kildorn on February 10, 2009, 11:16:11 AM I feel like I'm in command of a spaceship, but I also think that the scifi romantic ideal of being a spaceship captain isn't that accurate, and this is likely very accurate as to what it would be like to command one. :awesome_for_real:
Title: Re: God help me. Third time's the charm? Post by: Slayerik on February 10, 2009, 11:19:58 AM Its really really simple. If you don't want to shoot spaceships or build spaceships, or you're unwilling to grow some balls and make either of those things happen, then you're playing the wrong game. Oh, I'm fully behind shooting spaceships. What I'm not fully behind is selecting a target on a list, then selecting "Orbit 1000m" and watching lights go back and forth. In what fucked up bizarro world is that seen as entertaining? The first time you hear your scout on Vent go "They have 2 Vagas, a myrmi, a sabre, and 2 crows on gate" and you have 3 battleships and your scout. You have to quickly analyse so much shit in small gang fighting here. How many are in local on the other side (this will help to tell.... How many cloakers are waiting for us? Who do we primary? Should we run? From playing the game and fighting other space nerds like yourself, you know that a Vaga = Vagabond : Heavy Assault Cruiser class, you know it's strengths and weaknesses. You know that the Myrmidon is a drone boat with an Armor repairing bonus so it can tank some. You know the Sabre can drop a bubble that disrupts all warping, enemy as well as friendly. The two crows are interceptors, tacklers with little DPS but fast as fuck. You know you spent a few hours ratting for this boat you are flying. You know the guys in the Vagas did as well. They are your enemies, you been having skirmishes with them the past few weeks. The one guy you know is running low on cash from the fights cause he's in a sabre now instead of his usual Vaga. You don't want to die. You want to wipe these guys out, and send them running, and loot their shit. You jump through on command. The combat can be intense. I been part of an outnumbered, outgunned gang that absolutely debacled some less battlehardened noobs. People freak out. They don't know who to attack. They just saw their boy get melted under heavy focus fire. He forgot to fire up his damage control and armor hardeners, so he was a quick kill. They scramble to warp out, but have already put our warp disruptors on secondary targets (which we called out on Vent - "Point on : Endie" " Point on Sparky"). "Fuck FUCK FUCK. I'm fucked." I gotta lock something, but what....AHHHHHHH BOOOOOOOOM ...Shit Im in a pod I need to..... BOOOM Fuck, I hope I updated my clone. Not fun for everyone, not even close. But small gang shit can be pretty amazing. EDIT: Fuck, everyone beat me to it :) Title: Re: God help me. Third time's the charm? Post by: Fordel on February 10, 2009, 11:34:50 AM I feel like I'm in command of a spaceship, but I also think that the scifi romantic ideal of being a spaceship captain isn't that accurate, and this is likely very accurate as to what it would be like to command one. :awesome_for_real: Which is the entire point. Hardly no one would play WoW if things were 'reality' based. Oh look, I died of gangrene and/or dysentery. Joy! Title: Re: God help me. Third time's the charm? Post by: Jayce on February 10, 2009, 01:23:24 PM EVE has an abstract mechanic to replace SIGHT. Yeah, I'll agree with this. Where I said cerebral and imagination, you can replace with abstract. If you're cool with that, EVE is incredibly entertaining. If not, then you'll hate it. I have a buddy who lasted almost the same amount of time that you did. By the time we got him from Empire to our station in 0.0, he logged off and never came back. I seriously got chills from my own description of 1v1, let alone Slay's. I much prefer it to the WoW model of bopping along, when in flies a hunter's arrow, stunning you so you can't move, then two-shotting you, and only thing you can do about it is go grind Arenas more for better gear. It'd be cool if something like Fordel described ever happened, but in three years of playing on a PvP server it never happened to me. Title: Re: God help me. Third time's the charm? Post by: apocrypha on February 10, 2009, 01:23:55 PM I could get past that if there actually seemed to be a game underneath it. Woah ok, here's the problem. For those who are into EVE at it's purest and deepest level... it's *far* more important than a game. Skim through the war thread sometime. The shit that goes down fucks people's lives up. As a mere game, yeah, EVE is rubbish. As a complete way of life, as a total obsession, as a never-ending source of massive drama, intrigue, elation, pain, despair and exhilaration.... it is perfect. Title: Re: God help me. Third time's the charm? Post by: schild on February 10, 2009, 02:00:13 PM Quote The shit that goes down fucks people's lives up. I think the meme "I too am gay" should be replaced with "Eve has made me irresponsible." Title: Re: God help me. Third time's the charm? Post by: Endie on February 10, 2009, 02:23:52 PM Seriously, read the thread that someone posted in The War Room, guys.
Title: Re: God help me. Third time's the charm? Post by: Fordel on February 10, 2009, 03:49:39 PM EVE has an abstract mechanic to replace SIGHT. Yeah, I'll agree with this. Where I said cerebral and imagination, you can replace with abstract. If you're cool with that, EVE is incredibly entertaining. If not, then you'll hate it. I have a buddy who lasted almost the same amount of time that you did. By the time we got him from Empire to our station in 0.0, he logged off and never came back. I seriously got chills from my own description of 1v1, let alone Slay's. I much prefer it to the WoW model of bopping along, when in flies a hunter's arrow, stunning you so you can't move, then two-shotting you, and only thing you can do about it is go grind Arenas more for better gear. It'd be cool if something like Fordel described ever happened, but in three years of playing on a PvP server it never happened to me. Heck, I play on a PvE server and I can find the scenarios I describe on a nearly daily basis if I go looking for them. Playing 'tag' with the Horde in capitals is always fun :heart: Title: Re: God help me. Third time's the charm? Post by: Viin on February 10, 2009, 08:24:09 PM Maybe abstract is a good word for EVE. The important part of the game is not who's scrubbing the deck on your ship or what color your armor repairer is (though there is some of that), the important part is the abstract concepts: tactics, strategy, logistics, politics, and markets.
If you aren't prepared to play either one of those games, and maybe eventually all of them together, then you will probably be disappointed. The interesting thing about it, though, is that all of those areas are completely player driven. There is no dev content that covers those, they simply provide the ruleset and mechanics to do certain things, it's the players that actually provide meaning in each of those areas. The whole game is PVP. This is why it's so deep and entertaining - you *know* why you are attacking Player X. Not just because he's an easy target (though that happens sometimes), it's because he's poaching in your space, or you are bitter rivals, or he called your sister fat. Either way, you have a connection. A cause. You almost never do anything 'just because you can', as it's too risky. You must make calculated risks, because you want to come out on top in the end - it *costs* you ships, modules, and time to lose. In WoW there is nothing to lose, so you do stuff 'just because you can'. That gets old fast. There's no reasoning behind it, there's no cause. There's no gains or losses that matter. You do it because it's there and the devs said "this is the sanctioned way to pvp"... and, really, you don't have anything else to do because you can't spend 6 hrs in a raid tonight. .. To expound on the tactics / strategy thing, I just want to make sure anyone else thinking of playing EVE, especially for PVP, understands how this works. When you are in a small gang, is the duty of the individual fleet members to provide their part of the overall tactical capability. If you are a tackler, you need to know what your job is and how to do it, and what the fleet commander will be asking of you. So your job is fairly mechanical at this level, but as you get more comfortable you will being to see the tactical side of the role and how to better perform it. The fleet commander's job is to provide tactics and strategy to the whole gang. He/she knows the roles and capabilities of the pilots flying with him, so his job is to make sure his objectives are meet using those resources. This may be as simple as finding bad guys in enemy territory and killing them. But along with that comes a slew of information he has to process in order to ensure the success of his operation. Without the individuals working in his fleet he has nothing to leverage against the enemy. Without the commander, the fleet has no coordination or ability to respond to a particular situation with any kind of expediency. While larger fleets can be fun, it's the 10 man gangs that are the real blast in EVE. Everyone has a job and does it to the best of their ability, and just like a good game of football or basketball or what-have-you, if everyone plays hard everyone has fun regardless of the outcome. /WALL_OF_TEXT :uhrr: Title: Re: God help me. Third time's the charm? Post by: Quinton on February 11, 2009, 12:01:39 AM Maybe abstract is a good word for EVE. The important part of the game is not who's scrubbing the deck on your ship or what color your armor repairer is (though there is some of that), the important part is the abstract concepts: tactics, strategy, logistics, politics, and markets. On that note, something I'd love to see in the UI is *more* tactical overlay goodies, markers, maps, and plots! CCP should work with somebody to sell big translucent chart displays that you can write on with grease-pencil for those of us who feel the computer room is lacking in starship bridge decorations. I still feel like I'm lacking a good map table... Title: Re: God help me. Third time's the charm? Post by: bhodi on February 11, 2009, 05:08:55 AM CCP has this theory that if they make the UI too good, or allow outside modders to have a go at it, combat will no longer be a "level playing field". So instead they'd rather just keep everyone at minimal level.
Title: Re: God help me. Third time's the charm? Post by: Endie on February 11, 2009, 06:42:51 AM Maybe abstract is a good word for EVE. The important part of the game is not who's scrubbing the deck on your ship or what color your armor repairer is (though there is some of that), the important part is the abstract concepts: tactics, strategy, logistics, politics, and markets. On that note, something I'd love to see in the UI is *more* tactical overlay goodies, markers, maps, and plots! CCP should work with somebody to sell big translucent chart displays that you can write on with grease-pencil for those of us who feel the computer room is lacking in starship bridge decorations. I still feel like I'm lacking a good map table... Ok, geek confession here :awesome_for_real:. I have, on my desk here at work, a printouts Delve and Querious (and Period Basis, for the future), and as Bob lose sov in systems, or as we challenge for them (that I know of) I mark them with different iconography. It looks good: Kenny have four non-station systems in Delve lost, and I know that just under a third of their station systems are either coalition-majority or are very close to it. Also, my Goonfleet Secret Santa last year gave me the big, A0 glossy wallmap of the south-west, and I have that on my wall, and am ready to use wipe-clean pens to mark what has fallen as we (hopefully) progress thruogh the next few weeks... I'd quite like that sort of tool on the map: user annotation. Maybe in the walking in stations thing. Title: Re: God help me. Third time's the charm? Post by: Goumindong on February 11, 2009, 07:14:16 AM I'd quite like that sort of tool on the map: user anotation. Maybe in the walking in stations thing. You have no clue how bad i want the time to write up a proposal for using the map as a corporate information system. There are so many awesome things that you could do with it that would really bring corporation/alliance information disparities up to par(I.E. big alliances have the organization and resources to do a lot of this jazz out of game, while smaller ones do not) while making the game a lot more user friendly for your every day corporation member. Title: Re: God help me. Third time's the charm? Post by: Jayce on February 11, 2009, 08:26:36 AM I have paper printouts of Ombey's maps all over my desk that read like a progression of F13's time in game: Providence, Catch, Venal, Geminate, Feythabolis, Detorid, and now Delve/Period Basis/Querious.
My long term goal is to get them all laminated with acetate like I used in the military and get some of those alcohol markers that don't wipe off unless you use rubbing alcohol, then bind them into a binder for use when FCing. Title: Re: God help me. Third time's the charm? Post by: Fordel on February 11, 2009, 08:27:39 AM To expound on the tactics / strategy thing, I just want to make sure anyone else thinking of playing EVE, especially for PVP, understands how this works. *etc etc* /WALL_OF_TEXT :uhrr: Not to be contradictory for the sake of it (well, actually yes, for precisely the sake of it) , but none of that is remotely unique to EVE. The same processes went into 8v8 in DaoC, goes into 5v5 in WoW, or Set-Teams in WSG/AB/EoTS. I'm sure folks who played Shadowbane can confirm the same system for small scale fighting. PvP requires teamwork, news at 11? :grin: Title: Re: God help me. Third time's the charm? Post by: amiable on February 11, 2009, 08:43:39 AM To expound on the tactics / strategy thing, I just want to make sure anyone else thinking of playing EVE, especially for PVP, understands how this works. *etc etc* /WALL_OF_TEXT :uhrr: Not to be contradictory for the sake of it (well, actually yes, for precisely the sake of it) , but none of that is remotely unique to EVE. The same processes went into 8v8 in DaoC, goes into 5v5 in WoW, or Set-Teams in WSG/AB/EoTS. I'm sure folks who played Shadowbane can confirm the same system for small scale fighting. PvP requires teamwork, news at 11? :grin: Well, not really. Last I remembered none of the games you mentioned had over a hundred clasees each with relatively unique abilities/role. none of the games you mentioned had mechanics requiring not only an understanding of position but of the things like "transveral velocity" which affects your incoming and outgoing DPS on certain weapon systems based on the relative speed of the two parties. I have played in ALL of the situations you mentioned above and can honestly say none of them compare to the degree of complexity and variation that exists in EvE. The rudimentary tactics are there I suppose but there is about an order of magnitude more complexity in EvE. Title: Re: God help me. Third time's the charm? Post by: Jayce on February 11, 2009, 09:08:49 AM ^ Pretty much this, with the additional advantage that you don't have to "level up" to be able to contribute. As lots of us here have stated before, a day 1 newbie will pretty much have character skills before they have the personal skills to contribute to combat.
I played most of the listed games, and enjoyed some of them, but among other weaknesses, the biggest one for me was playing an entirely different game for a set amount of time to get to the shiny. And many didn't have the territorial control metagame that make it seem worthwhile to fight (for those who care about such things) Title: Re: God help me. Third time's the charm? Post by: Fordel on February 11, 2009, 09:29:58 AM Each ship is hardly comparable to a unique class. A ship's unique bonuses are much more comparable to a spec or talent tree, with the ship size being it's 'class'.
Plate wearing classes with giant 2h'ers might have different specifics, but they all generally follow the same trend of smacking you with their giant weapon. A Frigate might have a bonus to CCing or Speed, but you generally know a frigate is going to be fast and nimble and relatively lightly armed/armored compared to the larger class of ships. Shit, if you split DaoC classes along their spec lines you easily break a hundred variations, not counting minor alterations to specs. TransVel is just another abstract that is used to replace/mitigate the lack of things like Line of Sight and Directional/facing requirements. TransVel is the EVE version of circle strafing. (Guild Wars has a similar system for arrow projectiles, it takes into account distance, height, angle and speed. They just don't feed you literal numbers to crunch/input on the fly) Title: Re: God help me. Third time's the charm? Post by: Seanzor on February 11, 2009, 09:35:46 AM Any interest that might be generated by shit like transversal velocity (or sig. radius v. scan resolution) is immediately crushed by the fact that the only obvious strategy in blob v. blob combat is trying to get the other guys to come to you so you can plow them while they lag-load themselves into oblivion.
Now, it gets quite interesting for smaller fights, and I'm a 1v1 man myself, but, of course, 1v1 in EvE is 50 minutes of directional scanning, avoiding any fight you can't possibly win (because fights are either: same ship, I can't win, I can't lose), and finally finding and killing a dude in a fucking kestrel because those are the only people green enough to stick their necks out in <0.5. Big Gulp: man up and do what I did after my fifth re-activation of EvE: delete your characters. EvE is a lot more fun in one's head than it is in reality, and as time goes by since you've last played, the mirage solidifies. (I will say that it was fun making the ~800mil credits I had when I deleted my guys. Playing the market was a blast, and I love EvE for having an in-game currency that actually impacts gameplay, as opposed to being a just another xp bar to one's mount in WoW. Just, when it came down to actually doing something with that 800mil, that's when the fun fell through the floor. Also, fun to read about.) Title: Re: God help me. Third time's the charm? Post by: Thrawn on February 11, 2009, 09:39:50 AM We need a stickied thread just for people to come and post "EvE is terrible, EvE is the worst game ever, EvE compared to X is crap because of Y and Z, if you play EvE you like spreadsheets and are a Nazi, etc. etc. etc."
Would save a lot of wasted reading for the people actually playing and enjoying the game. Title: Re: God help me. Third time's the charm? Post by: Sparky on February 11, 2009, 09:49:54 AM Any interest that might be generated by shit like transversal velocity (or sig. radius v. scan resolution) is immediately crushed by the fact that the only obvious strategy in blob v. blob combat is trying to get the other guys to come to you so you can plow them while they lag-load themselves into oblivion. PL reguarly slaughters fleets outnumbered who think like that. There's a surprising amount of twitch in Eve if you have an FC who can think on his feet and a gang who know their roles well. Title: Re: God help me. Third time's the charm? Post by: Slayerik on February 11, 2009, 09:52:40 AM To expound on the tactics / strategy thing, I just want to make sure anyone else thinking of playing EVE, especially for PVP, understands how this works. *etc etc* /WALL_OF_TEXT :uhrr: Not to be contradictory for the sake of it (well, actually yes, for precisely the sake of it) , but none of that is remotely unique to EVE. The same processes went into 8v8 in DaoC, goes into 5v5 in WoW, or Set-Teams in WSG/AB/EoTS. I'm sure folks who played Shadowbane can confirm the same system for small scale fighting. PvP requires teamwork, news at 11? :grin: The main thing destroying your point here is you are forgetting what really separates these games and Eve, Item loss and looting. Travel time back to a fight. Sure, to the ADHD this is a horrible thing, but to many its good that you take out (or get taken out) of that fight for a long period. After my deaths and podding, my heart is usually racing and I think...ok here is what I did wrong. Or well, I had no fuckin chance there. Or fuckin lag bullshit. So I go buy and fit a new ship (I actually love this part of the game, in wow I'm a hunter forever...in Eve I switch between cloaking recon ships, extremely high DPS command ships, agile HACs, remote repping logistics, brute force battleships all depending on mood and cash flow). There really is no comparison. Title: Re: God help me. Third time's the charm? Post by: Fordel on February 11, 2009, 10:28:38 AM I'm not arguing for or against the Item Loss system of EVE. I already know it's not for me, I never get a'rush' from that kind of loss system, just annoyance, resignation and often a bit of guilt when I wipe the other guy out. So without the rush, the suspense or whatever you want to call it, what is left?
I'm arguing against the combat mechanics themselves. You could make it as carebear friendly as WoW, you keep everything forever and never have to worry about 'loss'. It still wouldn't change the actual mechanical game play. There are many redeemable qualities in EVE, the gameplay is not one of them. Slay, how long did it take you train all the skills for that kind of versatility? Probably a investment in time and effort not unlike the folks who have multiple alts in a WoW style game. Probably far more investment then the versatility provided in a Guild Wars type of game. <Insert Slay's quote here with Druid Class/specs in place of EVE Ship types> If I'm coming across as "haha your all stupid for liking EVE" I apologize, because that's not what I'm trying to do. I just want to yap about mechanics, and why so many of us find EVE's so boring and detached. Title: Re: God help me. Third time's the charm? Post by: Thrawn on February 11, 2009, 10:32:50 AM If I'm coming across as "haha your all stupid for liking EVE" I apologize, because that's not what I'm trying to do. I just want to yap about mechanics, and why so many of us find EVE's so boring and detached. It's more the fact of how frequently these threads/posts come up. Most of them come across like they think they are the first person ever to see flaws in EvE and by pointing them out all of us playing will see the light and go play WoW or something inatead. :uhrr: Title: Re: God help me. Third time's the charm? Post by: Slayerik on February 11, 2009, 10:57:07 AM Yes, my character is a bad ass.
You could still do ECM, tackling, DPS in a short time and have that trained without logging in except to switch skills. I understand your point. I still think it's shit :) And yes, all the Eve haters, the game sucks. Move along. Nothing to see or enjoy here. Title: Re: God help me. Third time's the charm? Post by: Big Gulp on February 11, 2009, 11:06:10 AM And yes, all the Eve haters, the game sucks. Move along. Nothing to see or enjoy here. Done and done. The best I can come up with for EVE players is to compare you to WWII Online players. If you enjoy either game your opinions on what makes a game "fun" are definitely suspect. In any case, I'm done with the EVE boards and will stick to trolling Endies' recruitment threads. No reason I shouldn't warn off other players. I consider it a public service. Title: Re: God help me. Third time's the charm? Post by: Sparky on February 11, 2009, 11:13:32 AM You should make some charts.
Title: Re: God help me. Third time's the charm? Post by: Slayerik on February 11, 2009, 11:25:21 AM And yes, all the Eve haters, the game sucks. Move along. Nothing to see or enjoy here. Done and done. The best I can come up with for EVE players is to compare you to WWII Online players. If you enjoy either game your opinions on what makes a game "fun" are definitely suspect. In any case, I'm done with the EVE boards and will stick to trolling Endies' recruitment threads. No reason I shouldn't warn off other players. I consider it a public service. And we will be there, every step of the way fighting your evil crusade. :) Peace out Gulp. Title: Re: God help me. Third time's the charm? Post by: Roentgen on February 11, 2009, 01:58:28 PM And yes, all the Eve haters, the game sucks. Move along. Nothing to see or enjoy here. Done and done. The best I can come up with for EVE players is to compare you to WWII Online players. If you enjoy either game your opinions on what makes a game "fun" are definitely suspect. In any case, I'm done with the EVE boards and will stick to trolling Endies' recruitment threads. No reason I shouldn't warn off other players. I consider it a public service. Dude, I probably have a total of 4 or 5 years total of subscription time in WWIIOL! That game is sweet. I know I'm not helping. Title: Re: God help me. Third time's the charm? Post by: Amarr HM on February 12, 2009, 09:39:06 AM Eve sucks ass everybody come play Quake-wars.
Title: Re: God help me. Third time's the charm? Post by: eldaec on February 22, 2009, 05:19:37 AM Slay, how long did it take you train all the skills for that kind of versatility? Probably a investment in time and effort not unlike the folks who have multiple alts in a WoW style game. Probably far more investment then the versatility provided in a Guild Wars type of game. <Insert Slay's quote here with Druid Class/specs in place of EVE Ship types> Far less I'd say, but that is beside the point, the point is really that you are useful along the way. You are playing the same game as the vets. The system isn't perfect, it does still have too many poorly designed newbie skills (learning, fitting etc), and the idiotic designers do keep adding top end linear progress (caps, t3 etc) instead of more variety for the main game. But you are flying in the main fleet doing something useful on the equivalent of a top end raid within weeks, not months, then every month or two you are adding a new role you can play in the fleet or in the industrial system. |