Title: RE5 Demo now up on Live Post by: Velorath on January 26, 2009, 01:39:09 PM Coming to PSN next week.
Title: Re: RE5 Demo now up on Live Post by: Rasix on January 26, 2009, 04:05:45 PM Movement feels clunky and I suck at this. Hmm.
Title: Re: RE5 Demo now up on Live Post by: Velorath on January 26, 2009, 05:33:40 PM Movement feels clunky and I suck at this. Hmm. It takes a while to get the hang of. The controls certainly are a bit clunky (it's Resident Evil), but after a couple attempts the demo levels weren't as hard as they first seemed to me. Also it seems like the game is going to be easier to go through with another person rather than the AI. Title: Re: RE5 Demo now up on Live Post by: Margalis on January 26, 2009, 08:39:16 PM I'm not sold on the control changes being a good thing.
The fact that you can't move while shooting eliminates the primary purpose of separating the movement and aiming onto two sticks. And I hate the fact that while aiming the left stick (with default controls) does nothing. Is there a control scheme that mimics RE4? Title: Re: RE5 Demo now up on Live Post by: Sky on January 27, 2009, 07:13:18 AM I'm not sold on the control changes being a good thing. Roofles pwned console shooter.The fact that you can't move while shooting eliminates the primary purpose of separating the movement and aiming onto two sticks. And I hate the fact that while aiming the left stick (with default controls) does nothing. Is there a control scheme that mimics RE4? Dead Rising does the same thing. Title: Re: RE5 Demo now up on Live Post by: Margalis on January 27, 2009, 08:06:40 PM I'd be more than happy if the controls were just the same as RE4. It's being halfway to a dual-stick mechanism that bugs me.
Title: Re: RE5 Demo now up on Live Post by: HAMMER FRENZY on January 28, 2009, 06:09:41 AM I need to download this tonight and give it a shot...
Title: Re: RE5 Demo now up on Live Post by: Sky on January 28, 2009, 07:52:00 AM Only for Gold members. Do you guys just all know this stuff and take it for granted? I've only had a current-gen console for a month and they've tried to reach into my wallet at every goddamned turn.
Title: Re: RE5 Demo now up on Live Post by: MisterNoisy on January 28, 2009, 08:19:23 AM Silver subs typically get access to demos a week later than Gold subs. Some games come with a 48-hour Gold subscription promo card in the case behind the manual, so you may want to check for them in whatever games you have.
Title: Re: RE5 Demo now up on Live Post by: Mrbloodworth on January 28, 2009, 12:44:36 PM Only for Gold members. Do you guys just all know this stuff and take it for granted? I've only had a current-gen console for a month and they've tried to reach into my wallet at every goddamned turn. The PSN is nice. Title: Re: RE5 Demo now up on Live Post by: NiX on January 28, 2009, 12:47:50 PM The PSN is nice. Coming to PSN next week. Right... Title: Re: RE5 Demo now up on Live Post by: Mrbloodworth on January 28, 2009, 12:50:43 PM The PSN is nice. Coming to PSN next week. Right... Hay, I'm not paying for it now am i? Once the silver members get it on live, all PS3 owners will as well. (if i am reading things right) The only people that got ahead of the game are those that basically paid for it =) Title: Re: RE5 Demo now up on Live Post by: NiX on January 28, 2009, 12:57:53 PM Actually, I pay for matchmaking that 9/10 works and voice chat in games. Plus, $5 a month is nothing.
Title: Re: RE5 Demo now up on Live Post by: schild on January 28, 2009, 01:02:48 PM Actually, I pay for matchmaking that 9/10 works and voice chat in games. Plus, $5 a month is nothing. At this point I think XBox Live Memberships pay for the warranty service. :awesome_for_real: Title: Re: RE5 Demo now up on Live Post by: Mrbloodworth on January 28, 2009, 01:05:47 PM Actually, I pay for matchmaking that 9/10 works and voice chat in games. Plus, $5 a month is nothing. I don't pay 5$ and i get matchmaking and voice in games.... Title: Re: RE5 Demo now up on Live Post by: Sky on January 28, 2009, 01:42:38 PM I just like being a Silver member and not paying shit, and just ignoring anything that has that little monetizing symbol next to it. They've got some cool old SNLs up (first four seasons, iirc), but they monetized /each episode/, separately. My fiancee hates the 360, it represents corporate greed to her :drillf:
Title: Re: RE5 Demo now up on Live Post by: Oz on January 28, 2009, 02:10:40 PM Quote they've tried to reach into my wallet at every goddamned turn. Sky, i've had a PS3 for awhile now and i just got my wife a 360 for xmas. First thing we both noticed was how microsoft nickel and dimes ya for EVERYTHING. want to play online? pay up want to download shit? pay up (i.e. buy a harddrive) want to do it via wireless? pay up (i.e. buy an adapter) which is funny b/c it means my 360 was more then my PS3. PS3 = $399 360 = $199 + $100 + $100 +$50/year. = $450+ always thought Sony was stupid for not this out more often! Title: Re: RE5 Demo now up on Live Post by: Velorath on January 28, 2009, 03:11:38 PM Quote they've tried to reach into my wallet at every goddamned turn. Sky, i've had a PS3 for awhile now and i just got my wife a 360 for xmas. First thing we both noticed was how microsoft nickel and dimes ya for EVERYTHING. want to play online? pay up want to download shit? pay up (i.e. buy a harddrive) want to do it via wireless? pay up (i.e. buy an adapter) which is funny b/c it means my 360 was more then my PS3. PS3 = $399 360 = $199 + $100 + $100 +$50/year. = $450+ always thought Sony was stupid for not this out more often! MS was recently selling the 20GB Hard Drives to Arcade owners for $20. Also, as far as the hard drives and wireless adapters go, you can look at it as MS trying to nickle and dime you, or as Sony forcing you to pay for stuff you might not want. My dad owns a 360 and doesn't go online or download stuff with it. If MS just packaged in the Hard Drive and Wireless adapter with every 360, he wouldn't have had the option of picking up a cheaper system that catered to his needs. Title: Re: RE5 Demo now up on Live Post by: HAMMER FRENZY on January 29, 2009, 06:07:25 AM Velorath: Amen to that shit. I think it is nice to have an option to spend money on what you will use. I wouldn't be playing online via wireless if I had the option anyway. $5 a month on the Live stuff really isn't crap, especially considering that almost every single time I have tried to enjoy playing online games on PS3 it plays like trash. HD Remix is all over the place online on PS3 and at least it is manageable on 360. I also hate having to wait to download something on the PS3 THEN let it unpack and install...Get the fuck out of here with that trash. The 360 does all that silly stuff for me, while I play RB2, then it tells me, " I finished downloading RE5, you want to just jump into that?" I say "sure Xbox360, thanks for the heads up!" Then it just boots RE5 Demo, then I barf cause it sucks. But that is neither here nor there, It did it for me and it was fast, simple and enjoyable.
I like the PS3, but it really does make me pay for crap I wont use. And it just doesn't feel as polished to me. Title: Re: RE5 Demo now up on Live Post by: Oz on January 29, 2009, 07:48:43 AM Quote I also hate having to wait to download something on the PS3 THEN let it unpack and install... This...highly annoying. at least now you can start it downloading a ton of stuff, then tell it to shut off when its done. which isn't a fix, but at least its better then it was... Title: Re: RE5 Demo now up on Live Post by: Phire on January 29, 2009, 12:38:42 PM Actually, I pay for matchmaking that 9/10 works and voice chat in games. Plus, $5 a month is nothing. I don't pay 5$ and i get matchmaking and voice in games.... When have you ever been in a Ps3 game online where there are more than 2 people with headsets? Its practically unheard of. Matchmaking with friends is a joke, voice chat is a joke. Like Nix said $5 for ease of use and a better experience is nothing. MS has been making constant improvements to the Live experience where Sony has been extremely slow so I can at least say my money is going somewhere. Quote they've tried to reach into my wallet at every goddamned turn. Sky, i've had a PS3 for awhile now and i just got my wife a 360 for xmas. First thing we both noticed was how microsoft nickel and dimes ya for EVERYTHING. want to play online? pay up want to download shit? pay up (i.e. buy a harddrive) want to do it via wireless? pay up (i.e. buy an adapter) which is funny b/c it means my 360 was more then my PS3. PS3 = $399 360 = $199 + $100 + $100 +$50/year. = $450+ always thought Sony was stupid for not this out more often! Why compare the Arcade to the Ps3? If you are going to do a comparison do it and right and use the Premium. You also forgot to include HD cables and a headset with your Ps3. Title: Re: RE5 Demo now up on Live Post by: Mrbloodworth on January 29, 2009, 01:34:57 PM Actually, I pay for matchmaking that 9/10 works and voice chat in games. Plus, $5 a month is nothing. I don't pay 5$ and i get matchmaking and voice in games.... When have you ever been in a Ps3 game online where there are more than 2 people with headsets? Warhawk, that came with a blue tooth headset. My HD cable also cost me 20$ off Newegg. My PS3 also has wireless built in. :grin: No fees to download things, no fees to do ANY online gaming (until the first MMO comes along i guess, but ill be paying for the MMO, not Live + MMO) Title: Re: RE5 Demo now up on Live Post by: KallDrexx on January 30, 2009, 04:03:34 AM This thread will go far
Title: Re: RE5 Demo now up on Live Post by: Triforcer on January 30, 2009, 04:26:18 AM Umm, sorry to interrupt, but is the game good?
Title: Re: RE5 Demo now up on Live Post by: Phire on January 30, 2009, 11:36:26 AM Game is awesome and looks best on 360 :-P
Title: Re: RE5 Demo now up on Live Post by: Velorath on January 30, 2009, 02:13:39 PM Umm, sorry to interrupt, but is the game good? Left 4 Dead raised the bar for co-op Zombie games, and Dead Space raised the bar for Survival Horror games on the console. In that respect, even though the RE series only just reinvented itself with the previous game, RE5 already feels like somewhat of a relic largely due to its clunky controls. I'm still looking forward to it, although I don't have any real desire to play through it without doing co-op. Title: Re: RE5 Demo now up on Live Post by: Strazos on January 30, 2009, 03:51:14 PM The inventory system SUCKS. At least let me bind a button to do weapon swaps, instead of making me STOP MOVING and go into that stupid inventory screen.
Also, no walking while aiming? LOL stupid. Title: Re: RE5 Demo now up on Live Post by: Lounge on January 30, 2009, 08:48:01 PM The inventory system SUCKS. At least let me bind a button to do weapon swaps, instead of making me STOP MOVING and go into that stupid inventory screen. Also, no walking while aiming? LOL stupid. Use the D-Pad for quick weapon swaps. Title: Re: RE5 Demo now up on Live Post by: Margalis on January 30, 2009, 09:24:34 PM I don't see it as that similar to Dead Space or Left 4 Dead.
My main issue with it is the one I feared: single player AI buddy. I don't want to lose because my AI buddy died, I don't want to have my AI buddy waste my ammo, I don't want an AI buddy, period. Playing co-op is awesome. Flesh and blood buddies are great. But a computer buddy is a pointless annoyance. This seems to be a problem cropping up a lot recently - how do you make a co-op centric game play with one player? To me lame AI partners is not the solution. Title: Re: RE5 Demo now up on Live Post by: Triforcer on January 31, 2009, 01:04:15 AM Do you have an AI buddy the whole game, or is it just a part of a few levels? If all the time, /agree with post above.
Title: Re: RE5 Demo now up on Live Post by: Margalis on January 31, 2009, 02:15:03 AM Whole game. Game is co-op all the way through, wouldn't make sense for second player to drop in parts.
My quick verdict is must buy if you can play with friends, if you're a misanthropic hermit your mileage may vary. Title: Re: RE5 Demo now up on Live Post by: Triforcer on January 31, 2009, 06:40:41 AM Meh. Pass.
Title: Re: RE5 Demo now up on Live Post by: Shrike on January 31, 2009, 08:43:27 AM It's Resident Evil, allright. The control sucks and it's as slow as molasses to move. Oh, and the inventory is awkward as hell.
The more things change, the more they stay the same. I'll take a pass on this hound. Title: Re: RE5 Demo now up on Live Post by: ffc on January 31, 2009, 09:41:39 PM Umm, sorry to interrupt, but is the game good? Left 4 Dead raised the bar for co-op Zombie games, and Dead Space raised the bar for Survival Horror games on the console. In that respect, even though the RE series only just reinvented itself with the previous game, RE5 already feels like somewhat of a relic largely due to its clunky controls. I'm still looking forward to it, although I don't have any real desire to play through it without doing co-op. I feel the exact same way regarding Left 4 Dead, Dead Space, and RE5 feeling outdated due to its controls. I loved RE4. But combat in RE5 feels restricted and slow. I liked the chainsaw wielding sackhead guys in RE4, and the tentacles sprouting after a headshot, and all the other goodies in RE4. In RE5, I feel ambivalent about everything. The co-op emphasizing teamwork could be fun but as you run around blasting barrels in the second level or defend the shack in the first level, the clunky combat issues keep coming up and ruin any potential fun to be had. Title: Re: RE5 Demo now up on Live Post by: Velorath on February 01, 2009, 02:51:11 AM I don't see it as that similar to Dead Space or Left 4 Dead. That's because it's stuck 4 years in the past. Title: Re: RE5 Demo now up on Live Post by: Margalis on February 01, 2009, 04:30:01 PM Left 4 Dead is a generic PC shooter with Zombies instead of terrorists. A fun generic PC shooter, but still. Resident Evil has always been more of an action game than a shooter.
Dead Space I dunno, I played the demo and was bored to tears. I'm curious how RE is stuck 4 years in the past but L4D is not given that L4D plays basically the same as Counterstrike, Half Life 2 or any other source engine shooter. (Or pretty much any PC shooter) Did people really play L4D and think "wow, this is a fresh new concept and control scheme!!!" ? I'm missing the radical changes that differentiate L4D from a game released in 1999. Title: Re: RE5 Demo now up on Live Post by: Trippy on February 01, 2009, 04:37:47 PM The way the co-op game play is designed and the "Director" are what set L4D apart from other shooters.
Title: Re: RE5 Demo now up on Live Post by: Margalis on February 01, 2009, 06:22:57 PM Yeah yeah but talking control wise?
Title: Re: RE5 Demo now up on Live Post by: Trippy on February 01, 2009, 06:27:58 PM Oh, well you mentioned "fresh new concept" as well as control scheme so I thought you were talking about the design as well.
Title: Re: RE5 Demo now up on Live Post by: Velorath on February 01, 2009, 08:02:12 PM Left 4 Dead is a generic PC shooter with Zombies instead of terrorists. A fun generic PC shooter, but still. Resident Evil has always been more of an action game than a shooter. Dead Space I dunno, I played the demo and was bored to tears. At this point I'm just going to have to assume this has to do with your preference for Japanese developed games over Western developed games. Title: Re: RE5 Demo now up on Live Post by: Margalis on February 01, 2009, 09:07:05 PM Quote The way the co-op game play is designed and the "Director" are what set L4D apart from other shooters. ... Oh, well you mentioned "fresh new concept" as well as control scheme so I thought you were talking about the design as well. Fair enough but I was talking about the control scheme since that's where the stuck-in-the-past complaints seem to be centered. I'm not a huge fan of the way it controls either but "make it exactly like every other game" doesn't strike me as the best solution. "Back up and shoot" and "circle strafe and shoot" have both been done to death. I don't think the fact that you can't move and shoot is a big problem. I think the problem is that the aiming speed is too slow, that while aiming the left stick does nothing, and that without the ability to shoot while moving there isn't much reason to even have the second stick. Also the more enemies you have and the more different directions they come from the more the need to move and shoot matters. Making the game even more actiony than RE4 probably isn't helping. I've heard people complain that the field of view is smaller. I'm not sure if that's true but I did find enemies attacking me from the sides unseen more often than in RE4. Could be a field of view issue or a level design issue. Title: Re: RE5 Demo now up on Live Post by: schild on February 02, 2009, 04:02:09 PM Just finished the PS3 demo. Control scheme is the same as RE4. I am failing to see the problem. Am I supposed to be complaining that I'm getting a true sequel to RE4 instead of a mutant Gears of War meets Dead Space meets RE4? Seriously, what the hell are people complaining about? Also, I have no problem with people coming from every direction. /shrug
Full disclosure: I suppose it helps that I beat RE4 like 5 and a half times. The half time being the one time I played through with the tommy gun, what a joke of a mode. Edit: Also, dealing with a teammate with a gun is better than dealing with goddamn Ashley. Though I'm sure we'll get someone helpless in this game also. Title: Re: RE5 Demo now up on Live Post by: Velorath on February 02, 2009, 05:25:47 PM Just finished the PS3 demo. Control scheme is the same as RE4. I am failing to see the problem. Am I supposed to be complaining that I'm getting a true sequel to RE4 instead of a mutant Gears of War meets Dead Space meets RE4? Seriously, what the hell are people complaining about? Also, I have no problem with people coming from every direction. /shrug RE4's control scheme, like the control scheme of every RE before it, sucked balls. It was easier to overlook when you didn't have to fight more than 1 or 2 enemies at the same time for the majority of the game. It's ill-suited to the amount of action they're trying to show off in the demo though. The inability to move and shoot at the same time was always a way of artificially upping the tension. Personally I'd rather they up it by going back to making ammo really limited (the arms dealer in RE4 was my biggest dislike aside from the controls) rather than making you fight the controls, and forcing you to keep an eye on your teammate throughout the whole game (in single player anyway). Title: Re: RE5 Demo now up on Live Post by: ffc on February 02, 2009, 09:45:46 PM A mutant Gears of War meets Dead Space meets RE4 is much better than what we have now: more action, less tension, same controls.
Title: Re: RE5 Demo now up on Live Post by: Triforcer on February 02, 2009, 10:02:27 PM Ya'll seem to want RE5 turned into a generic FPS. I, respectfully, disagree. The mechanics of RE4 made combat slower and strategic. Its baseball to the normal FPS football. Turning it into Serious Sam or the like takes away the uniqueness of the series.
Title: Re: RE5 Demo now up on Live Post by: Margalis on February 02, 2009, 11:08:46 PM Yeah, honestly don't we have enough PC-style shooting games?
Title: Re: RE5 Demo now up on Live Post by: Velorath on February 02, 2009, 11:09:45 PM Ya'll seem to want RE5 turned into a generic FPS. I, respectfully, disagree. The mechanics of RE4 made combat slower and strategic. Its baseball to the normal FPS football. Turning it into Serious Sam or the like takes away the uniqueness of the series. Blame Capcom for the level design in their demo? They're the ones putting an emphasis on running and shooting , and then giving you controls that handle like a shopping cart with a busted wheel. Title: Re: RE5 Demo now up on Live Post by: ahoythematey on February 03, 2009, 12:22:57 AM You people are seriously acting like you're brand new. The game has ALWAYS been about those moments of panic as zambies (or dogs busting through windows and nemesis busting through everything) keep piling on and you are running out of space to move around in and ammo with which to make heads asplode. The controls may not be to your liking from a design standpoint, but they are responsive and worked just fine before. Don't fix what ain't broke, and if that's a problem for you then get back to the homoerotic escapism of Gears. It has those controls you seem to uncontrollably lust after.
Title: Re: RE5 Demo now up on Live Post by: Velorath on February 03, 2009, 01:35:20 AM You people are seriously acting like you're brand new. The controls may not be to your liking from a design standpoint, but they are responsive and worked just fine before. Don't fix what ain't broke, and if that's a problem for you then get back to the homoerotic escapism of Gears. It has those controls you seem to uncontrollably lust after. Schild was the first one to mention Gears about six posts back. Fuck if I know why, but I certainly wouldn't suggest that a system that focuses heavily on cover would be appropriate for a zombie game (who don't generally have a tendency to shoot at you, and thus necessitate taking cover). Also I don't know where you get the idea that "The game has ALWAYS been about those moments of panic as zambies (or dogs busting through windows and nemesis busting through everything) keep piling on and you are running out of space to move around in and ammo with which to make heads asplode.", but I couldn't disagree with you more. The panic almost never came from piling enemies on. Title: Re: RE5 Demo now up on Live Post by: ahoythematey on February 03, 2009, 01:50:39 AM So it was the cleverly psychological mindfucks? Are you telling me that in Res Evil 1 you did not lose your shit the first time those dogs bust through the windows, or in RE4 when the villagers start tearing down the doors and climbing up the ladders? Maybe I'm just a pussy, but those sure instilled some panic in me.
Title: Re: RE5 Demo now up on Live Post by: ffc on February 03, 2009, 01:58:22 AM The Resident Evil franchise has been great. I never felt restricted by the controls in RE4 or RE2 or any of the other ones I played because the controls felt natural for the game. I liked the pacing and combat. I liked running against walls and acting like a Hoover vacuum. I liked inventory management and typewriter ribbons. I liked being terrified of any hallway with windows because of those dogs. I liked screaming for spray cans and herbs.
RE5 feels like it is trying to go for more action and faster combat but it does not carry the appropriate controls for this style of play. Additionally, where is the tension? The zombie rushes in the demo do not provide any of the fear I felt in the other Resident Evil games. What we have here is a shooter with poor controls. I want a Resident Evil type of game to enjoy. RE5 isn't it. Title: Re: RE5 Demo now up on Live Post by: schild on February 03, 2009, 02:02:17 AM Just finished the PS3 demo. Control scheme is the same as RE4. I am failing to see the problem. Am I supposed to be complaining that I'm getting a true sequel to RE4 instead of a mutant Gears of War meets Dead Space meets RE4? Seriously, what the hell are people complaining about? Also, I have no problem with people coming from every direction. /shrug RE4's control scheme, like the control scheme of every RE before it, sucked balls. It was easier to overlook when you didn't have to fight more than 1 or 2 enemies at the same time for the majority of the game. It's ill-suited to the amount of action they're trying to show off in the demo though. The inability to move and shoot at the same time was always a way of artificially upping the tension. Personally I'd rather they up it by going back to making ammo really limited (the arms dealer in RE4 was my biggest dislike aside from the controls) rather than making you fight the controls, and forcing you to keep an eye on your teammate throughout the whole game (in single player anyway). Title: Re: RE5 Demo now up on Live Post by: Velorath on February 03, 2009, 03:37:13 AM So it was the cleverly psychological mindfucks? Are you telling me that in Res Evil 1 you did not lose your shit the first time those dogs bust through the windows, or in RE4 when the villagers start tearing down the doors and climbing up the ladders? Maybe I'm just a pussy, but those sure instilled some panic in me. RE1 was creepy when I first played it because I didn't know what to expect at the time. Moments of panic for me included trying to run around one or two zombies in small hallways to try to conserve ammo, any time a dog ran at me because they can move pretty fast, and the first time I saw a hunter (which promptly decapitated me). The rest of the panic was during the downtime, when you'd go from room to room wondering when something was going to jump out at you. RE2 I think I panicked when the licker jumps through the glass, and the first time you fight Mr. X. RE3 I don't really remember much of, since I didn't really like it much. Was was of the only ones I only played through once (RE0 being the other). There was never a panic from them just throwing a bunch of zombies at you. RE4 was the first to really try that, and even then they used it at least somewhat sparingly. Unfortunately they also made ammo conservation pretty much a non-issue in that same game, so there wasn't really much tension in those scenes. /shrug. I got hit 3 times in the demo. In fact, my AI partner got hit more than me. She's far more of a nuisance than the controls. She also makes it a whole hell of a lot easier. I'll probably play through RE5 on hard assuming it's unlocked on first boot. Like I said, I'm failing to see the problem. I see you repeating the same points and I'm just not having those issues. :| Congratulations? Title: Re: RE5 Demo now up on Live Post by: ahoythematey on February 03, 2009, 09:21:44 AM So it was the cleverly psychological mindfucks? Are you telling me that in Res Evil 1 you did not lose your shit the first time those dogs bust through the windows, or in RE4 when the villagers start tearing down the doors and climbing up the ladders? Maybe I'm just a pussy, but those sure instilled some panic in me. RE1 was creepy when I first played it because I didn't know what to expect at the time. Moments of panic for me included trying to run around one or two zombies in small hallways to try to conserve ammo, any time a dog ran at me because they can move pretty fast, and the first time I saw a hunter (which promptly decapitated me). The rest of the panic was during the downtime, when you'd go from room to room wondering when something was going to jump out at you. RE2 I think I panicked when the licker jumps through the glass, and the first time you fight Mr. X. RE3 I don't really remember much of, since I didn't really like it much. Was was of the only ones I only played through once (RE0 being the other). There was never a panic from them just throwing a bunch of zombies at you. RE4 was the first to really try that, and even then they used it at least somewhat sparingly. Unfortunately they also made ammo conservation pretty much a non-issue in that same game, so there wasn't really much tension in those scenes. Fair points all around. I still think the controls are just fine. Maybe the full game will say differently? Title: Re: RE5 Demo now up on Live Post by: Engels on February 04, 2009, 07:36:46 AM This feature may renew my interest (http://www.youtube.com/watch?v=JVDoz_WFKec)
Title: Re: RE5 Demo now up on Live Post by: Trippy on February 04, 2009, 08:00:47 AM Clever.
Title: Re: RE5 Demo now up on Live Post by: Azazel on February 28, 2009, 11:17:38 PM Just tried it out. My thoughts:
What a great-looking shit game! Title: Re: RE5 Demo now up on Live Post by: Margalis on March 01, 2009, 05:57:08 PM I've been playing a lot of RE4: Wii and after that I'm not sure I can play RE5. The Wii version of RE4 is SO MUCH BETTER than the other versions it's crazy. On the shooting range levels on the Gamecube I was only able to clear maybe 3 or 4, on the Wii I cleared them all with ease. There were numerous parts of the GC version I got stuck on that I was able to breeze through on the Wii thanks to the superior controls.
The idea of going back to a stick-controlled cursor fills me with dread. Title: Re: RE5 Demo now up on Live Post by: Yegolev on March 02, 2009, 06:11:39 AM Do you mean it's better or easier?
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